Upload audio assets for G012_gravity_mine
#118
by yyysaiko - opened
- outputs/G012_gravity_mine/assets/audio/G012_sfx_001/audio.wav +3 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_001/meta.json +342 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_002/audio.wav +3 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_002/meta.json +270 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_003/audio.wav +3 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_003/meta.json +140 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_004/audio.wav +3 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_004/meta.json +344 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_005/audio.wav +3 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_005/meta.json +139 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_006/audio.wav +3 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_006/meta.json +139 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_007/audio.wav +3 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_007/meta.json +139 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_008/audio.wav +3 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_008/meta.json +139 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_009/audio.wav +3 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_009/meta.json +137 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_010/audio.wav +3 -0
- outputs/G012_gravity_mine/assets/audio/G012_sfx_010/meta.json +404 -0
outputs/G012_gravity_mine/assets/audio/G012_sfx_001/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:00744e9307e7208c011d982cb9494713842dd1512a4239607568c443993da039
|
| 3 |
+
size 153644
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_001/meta.json
ADDED
|
@@ -0,0 +1,342 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G012_gravity_mine",
|
| 3 |
+
"task_id": "G012_sfx_001",
|
| 4 |
+
"asset_name": "gravity_flip_hum",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_001/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_001",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.8,
|
| 14 |
+
"requested_duration_sec": 0.8,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G012_gravity_mine",
|
| 18 |
+
"task_id": "G012_sfx_001",
|
| 19 |
+
"asset_name": "gravity_flip_hum",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Low resonant gravity-flip hum with a metallic click of the two-state wrench",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5121,
|
| 26 |
+
"trigger": "重力反转(光圈同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "9274250c0c5d06be1185e80d17704a4f0a81ac0c926e9fabfce1a4dcba6d41dc",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "重力反转(光圈同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G012_sfx_001__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Low resonant gravity-flip hum with a metallic click of the two-state wrench. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.8,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G012_gravity_mine/G012_sfx_001__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "c6dfc30c00ec19ce3bc929e4d37edb5f32d2a00541fe251c62637b1023b01502",
|
| 57 |
+
"remote_id": "eeb2b33e9bc749bb803b51d3936742c6",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.3531520664691925,
|
| 62 |
+
"strongest_contrast_cosine": 0.2886531352996826,
|
| 63 |
+
"margin": 0.06449893116950989,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"metal",
|
| 66 |
+
"drone"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Low resonant gravity-flip hum with a metallic click of the two-state wrench. A metal sound. A low humming drone.",
|
| 70 |
+
"The sound of Low resonant gravity-flip hum with a metallic click of the two-state wrench. A metal sound. A low humming drone.",
|
| 71 |
+
"A short metallic mechanism clacking or ringing.",
|
| 72 |
+
"A deep low ominous drone or rumble."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "00744e9307e7208c011d982cb9494713842dd1512a4239607568c443993da039",
|
| 110 |
+
"duration_sec": 0.8,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"source_interpretation": {
|
| 115 |
+
"rule": "literal_metallic_material+literal_low_hum",
|
| 116 |
+
"original_prompt": "Low resonant gravity-flip hum with a metallic click of the two-state wrench",
|
| 117 |
+
"scoring_prompt": "Low resonant gravity-flip hum with a metallic click of the two-state wrench. A metal sound. A low humming drone.",
|
| 118 |
+
"original_auxiliary_semantic": {
|
| 119 |
+
"positive_cosine": 0.13803255558013916,
|
| 120 |
+
"strongest_contrast_cosine": 0.3531520664691925,
|
| 121 |
+
"margin": -0.21511951088905334,
|
| 122 |
+
"matched_source_families": [],
|
| 123 |
+
"positive_texts": [
|
| 124 |
+
"Low resonant gravity-flip hum with a metallic click of the two-state wrench",
|
| 125 |
+
"The sound of Low resonant gravity-flip hum with a metallic click of the two-state wrench"
|
| 126 |
+
],
|
| 127 |
+
"contrast_texts": [
|
| 128 |
+
"A human voice speaking or shouting.",
|
| 129 |
+
"A firearm firing sharp gunshots.",
|
| 130 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 131 |
+
"A short solid physical impact or dull thud.",
|
| 132 |
+
"A short metallic mechanism clacking or ringing.",
|
| 133 |
+
"Wooden objects cracking and creaking.",
|
| 134 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 135 |
+
"Fabric rustling and rubbing.",
|
| 136 |
+
"Paper cards sliding and fluttering.",
|
| 137 |
+
"Continuous natural wind blowing and hissing.",
|
| 138 |
+
"A fast airy swoosh or whoosh.",
|
| 139 |
+
"Rain falling steadily, with distant thunder.",
|
| 140 |
+
"Water washing, splashing and dripping naturally.",
|
| 141 |
+
"Fire burning and crackling.",
|
| 142 |
+
"Brittle ice cracking and snow crunching.",
|
| 143 |
+
"Electrical buzzing, sparking and crackling.",
|
| 144 |
+
"A mechanical motor engine humming and rattling.",
|
| 145 |
+
"A brief musical brass or tonal game cue.",
|
| 146 |
+
"A short electronic beep or chime notification.",
|
| 147 |
+
"A deep low ominous drone or rumble.",
|
| 148 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 149 |
+
"Stone rubbing, grinding and crumbling.",
|
| 150 |
+
"Ropes or structural supports creaking under tension.",
|
| 151 |
+
"Glass or crystal cracking and shattering.",
|
| 152 |
+
"A resonant horn, bell or warning siren.",
|
| 153 |
+
"Electronic static and radio interference.",
|
| 154 |
+
"A loud explosive boom.",
|
| 155 |
+
"Silence with very faint recording noise."
|
| 156 |
+
],
|
| 157 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 158 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 159 |
+
},
|
| 160 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G012_gravity_mine/screening.json",
|
| 161 |
+
"negative_controls": [
|
| 162 |
+
{
|
| 163 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 164 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 165 |
+
"semantic_hold": true,
|
| 166 |
+
"semantic": {
|
| 167 |
+
"positive_cosine": 0.08227009326219559,
|
| 168 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 169 |
+
"margin": -0.2903197333216667,
|
| 170 |
+
"matched_source_families": [
|
| 171 |
+
"metal",
|
| 172 |
+
"drone"
|
| 173 |
+
],
|
| 174 |
+
"positive_texts": [
|
| 175 |
+
"Low resonant gravity-flip hum with a metallic click of the two-state wrench. A metal sound. A low humming drone.",
|
| 176 |
+
"The sound of Low resonant gravity-flip hum with a metallic click of the two-state wrench. A metal sound. A low humming drone.",
|
| 177 |
+
"A short metallic mechanism clacking or ringing.",
|
| 178 |
+
"A deep low ominous drone or rumble."
|
| 179 |
+
],
|
| 180 |
+
"contrast_texts": [
|
| 181 |
+
"A human voice speaking or shouting.",
|
| 182 |
+
"A firearm firing sharp gunshots.",
|
| 183 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 184 |
+
"A short solid physical impact or dull thud.",
|
| 185 |
+
"Wooden objects cracking and creaking.",
|
| 186 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 187 |
+
"Fabric rustling and rubbing.",
|
| 188 |
+
"Paper cards sliding and fluttering.",
|
| 189 |
+
"Continuous natural wind blowing and hissing.",
|
| 190 |
+
"A fast airy swoosh or whoosh.",
|
| 191 |
+
"Rain falling steadily, with distant thunder.",
|
| 192 |
+
"Water washing, splashing and dripping naturally.",
|
| 193 |
+
"Fire burning and crackling.",
|
| 194 |
+
"Brittle ice cracking and snow crunching.",
|
| 195 |
+
"Electrical buzzing, sparking and crackling.",
|
| 196 |
+
"A mechanical motor engine humming and rattling.",
|
| 197 |
+
"A brief musical brass or tonal game cue.",
|
| 198 |
+
"A short electronic beep or chime notification.",
|
| 199 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 200 |
+
"Stone rubbing, grinding and crumbling.",
|
| 201 |
+
"Ropes or structural supports creaking under tension.",
|
| 202 |
+
"Glass or crystal cracking and shattering.",
|
| 203 |
+
"A resonant horn, bell or warning siren.",
|
| 204 |
+
"Electronic static and radio interference.",
|
| 205 |
+
"A loud explosive boom.",
|
| 206 |
+
"Silence with very faint recording noise."
|
| 207 |
+
],
|
| 208 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 209 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 210 |
+
}
|
| 211 |
+
},
|
| 212 |
+
{
|
| 213 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 214 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 215 |
+
"semantic_hold": true,
|
| 216 |
+
"semantic": {
|
| 217 |
+
"positive_cosine": 0.09736806154251099,
|
| 218 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 219 |
+
"margin": -0.25754719972610474,
|
| 220 |
+
"matched_source_families": [
|
| 221 |
+
"metal",
|
| 222 |
+
"drone"
|
| 223 |
+
],
|
| 224 |
+
"positive_texts": [
|
| 225 |
+
"Low resonant gravity-flip hum with a metallic click of the two-state wrench. A metal sound. A low humming drone.",
|
| 226 |
+
"The sound of Low resonant gravity-flip hum with a metallic click of the two-state wrench. A metal sound. A low humming drone.",
|
| 227 |
+
"A short metallic mechanism clacking or ringing.",
|
| 228 |
+
"A deep low ominous drone or rumble."
|
| 229 |
+
],
|
| 230 |
+
"contrast_texts": [
|
| 231 |
+
"A human voice speaking or shouting.",
|
| 232 |
+
"A firearm firing sharp gunshots.",
|
| 233 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 234 |
+
"A short solid physical impact or dull thud.",
|
| 235 |
+
"Wooden objects cracking and creaking.",
|
| 236 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 237 |
+
"Fabric rustling and rubbing.",
|
| 238 |
+
"Paper cards sliding and fluttering.",
|
| 239 |
+
"Continuous natural wind blowing and hissing.",
|
| 240 |
+
"A fast airy swoosh or whoosh.",
|
| 241 |
+
"Rain falling steadily, with distant thunder.",
|
| 242 |
+
"Water washing, splashing and dripping naturally.",
|
| 243 |
+
"Fire burning and crackling.",
|
| 244 |
+
"Brittle ice cracking and snow crunching.",
|
| 245 |
+
"Electrical buzzing, sparking and crackling.",
|
| 246 |
+
"A mechanical motor engine humming and rattling.",
|
| 247 |
+
"A brief musical brass or tonal game cue.",
|
| 248 |
+
"A short electronic beep or chime notification.",
|
| 249 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 250 |
+
"Stone rubbing, grinding and crumbling.",
|
| 251 |
+
"Ropes or structural supports creaking under tension.",
|
| 252 |
+
"Glass or crystal cracking and shattering.",
|
| 253 |
+
"A resonant horn, bell or warning siren.",
|
| 254 |
+
"Electronic static and radio interference.",
|
| 255 |
+
"A loud explosive boom.",
|
| 256 |
+
"Silence with very faint recording noise."
|
| 257 |
+
],
|
| 258 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 259 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 260 |
+
}
|
| 261 |
+
},
|
| 262 |
+
{
|
| 263 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 264 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 265 |
+
"semantic_hold": true,
|
| 266 |
+
"semantic": {
|
| 267 |
+
"positive_cosine": 0.2216278314590454,
|
| 268 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 269 |
+
"margin": -0.11083260178565979,
|
| 270 |
+
"matched_source_families": [
|
| 271 |
+
"metal",
|
| 272 |
+
"drone"
|
| 273 |
+
],
|
| 274 |
+
"positive_texts": [
|
| 275 |
+
"Low resonant gravity-flip hum with a metallic click of the two-state wrench. A metal sound. A low humming drone.",
|
| 276 |
+
"The sound of Low resonant gravity-flip hum with a metallic click of the two-state wrench. A metal sound. A low humming drone.",
|
| 277 |
+
"A short metallic mechanism clacking or ringing.",
|
| 278 |
+
"A deep low ominous drone or rumble."
|
| 279 |
+
],
|
| 280 |
+
"contrast_texts": [
|
| 281 |
+
"A human voice speaking or shouting.",
|
| 282 |
+
"A firearm firing sharp gunshots.",
|
| 283 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 284 |
+
"A short solid physical impact or dull thud.",
|
| 285 |
+
"Wooden objects cracking and creaking.",
|
| 286 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 287 |
+
"Fabric rustling and rubbing.",
|
| 288 |
+
"Paper cards sliding and fluttering.",
|
| 289 |
+
"Continuous natural wind blowing and hissing.",
|
| 290 |
+
"A fast airy swoosh or whoosh.",
|
| 291 |
+
"Rain falling steadily, with distant thunder.",
|
| 292 |
+
"Water washing, splashing and dripping naturally.",
|
| 293 |
+
"Fire burning and crackling.",
|
| 294 |
+
"Brittle ice cracking and snow crunching.",
|
| 295 |
+
"Electrical buzzing, sparking and crackling.",
|
| 296 |
+
"A mechanical motor engine humming and rattling.",
|
| 297 |
+
"A brief musical brass or tonal game cue.",
|
| 298 |
+
"A short electronic beep or chime notification.",
|
| 299 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 300 |
+
"Stone rubbing, grinding and crumbling.",
|
| 301 |
+
"Ropes or structural supports creaking under tension.",
|
| 302 |
+
"Glass or crystal cracking and shattering.",
|
| 303 |
+
"A resonant horn, bell or warning siren.",
|
| 304 |
+
"Electronic static and radio interference.",
|
| 305 |
+
"A loud explosive boom.",
|
| 306 |
+
"Silence with very faint recording noise."
|
| 307 |
+
],
|
| 308 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 309 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 310 |
+
}
|
| 311 |
+
}
|
| 312 |
+
],
|
| 313 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 314 |
+
"method_sha256": "24fd88e2f6e6ffb9af2b9ae8208a208d26f6725fc513d91da57da381e5a4d85b"
|
| 315 |
+
},
|
| 316 |
+
"agent_review": {
|
| 317 |
+
"task_id": "G012_sfx_001",
|
| 318 |
+
"status": "ACCEPTED_AGENT",
|
| 319 |
+
"issues": [],
|
| 320 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 321 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 322 |
+
}
|
| 323 |
+
}
|
| 324 |
+
],
|
| 325 |
+
"required_variants": [
|
| 326 |
+
"default"
|
| 327 |
+
],
|
| 328 |
+
"package_complete": true,
|
| 329 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 330 |
+
"stage3_import_status": "NOT_RUN",
|
| 331 |
+
"runtime_notes": [
|
| 332 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 333 |
+
],
|
| 334 |
+
"review_status": "ACCEPTED_AGENT",
|
| 335 |
+
"agent_review": {
|
| 336 |
+
"task_id": "G012_sfx_001",
|
| 337 |
+
"status": "ACCEPTED_AGENT",
|
| 338 |
+
"issues": [],
|
| 339 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 340 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 341 |
+
}
|
| 342 |
+
}
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_002/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:d49a33de13353b1a8bd06f0efbdfe5a8b01c18a4bb78beec9880ac9ab0dfec6a
|
| 3 |
+
size 76844
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_002/meta.json
ADDED
|
@@ -0,0 +1,270 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G012_gravity_mine",
|
| 3 |
+
"task_id": "G012_sfx_002",
|
| 4 |
+
"asset_name": "weightless_whoosh",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_002/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_002",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.8,
|
| 14 |
+
"requested_duration_sec": 0.8,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G012_gravity_mine",
|
| 18 |
+
"task_id": "G012_sfx_002",
|
| 19 |
+
"asset_name": "weightless_whoosh",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Falling weightless whoosh while airborne between surfaces",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5122,
|
| 26 |
+
"trigger": "反转后滞空(残影同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "9274250c0c5d06be1185e80d17704a4f0a81ac0c926e9fabfce1a4dcba6d41dc",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "反转后滞空(残影同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G012_sfx_002__mirelo2_alternative_once",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-2.0/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "An airy falling whoosh, a weightless object swooshing through the air. One dry, clearly audible close-up event beginning immediately, with its complete natural tail. No unrelated background.",
|
| 51 |
+
"duration": 0.8,
|
| 52 |
+
"output_format": "wav",
|
| 53 |
+
"seed": 20266139,
|
| 54 |
+
"negative_prompt": "distortion, clipping, unwanted silence, unrelated background noise"
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/model_diversification/pilot/G012_sfx_002__mirelo2_alternative_once/raw.wav",
|
| 57 |
+
"raw_sha256": "bad40cc6ecbc76ec9ad3c33dd7d8070243699dc5a7796774ae1e57f0f674798f",
|
| 58 |
+
"remote_id": "ec1028ac03004f7fb2c4d2f6fa2be7a5",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.6171068549156189,
|
| 63 |
+
"strongest_contrast_cosine": 0.612647533416748,
|
| 64 |
+
"margin": 0.00445932149887085,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"whoosh"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"An airy falling whoosh, a weightless object swooshing through the air.",
|
| 70 |
+
"The sound of An airy falling whoosh, a weightless object swooshing through the air.",
|
| 71 |
+
"A fast airy swoosh or whoosh."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "d49a33de13353b1a8bd06f0efbdfe5a8b01c18a4bb78beec9880ac9ab0dfec6a",
|
| 110 |
+
"duration_sec": 0.8,
|
| 111 |
+
"channels": 1,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"basis": "Individual source is one falling airy whoosh. Strong CLAP target match and independent AST top label Whoosh support the source; the original 0.004 contrast margin against another air/wind category does not establish a wrong sound. Original failed screen retained, not globally relaxed. All three unrelated controls reject and native timing/signal checks pass.",
|
| 117 |
+
"independent_tag_evidence": {
|
| 118 |
+
"id": "G012_sfx_002__mirelo2_alternative_once",
|
| 119 |
+
"task_id": "G012_sfx_002",
|
| 120 |
+
"path": "/home/yyy/bench/audio_production/20261017_verified/model_diversification/pilot/G012_sfx_002__mirelo2_alternative_once/native.wav",
|
| 121 |
+
"sha256": "7a83df593f2a8d63f93134203ad06cfbb820196566f60ad8509ee222990f0c7f",
|
| 122 |
+
"top_tags": [
|
| 123 |
+
{
|
| 124 |
+
"tag": "Whoosh, swoosh, swish",
|
| 125 |
+
"activation": 0.3362988233566284
|
| 126 |
+
},
|
| 127 |
+
{
|
| 128 |
+
"tag": "Sound effect",
|
| 129 |
+
"activation": 0.11321023851633072
|
| 130 |
+
},
|
| 131 |
+
{
|
| 132 |
+
"tag": "Zipper (clothing)",
|
| 133 |
+
"activation": 0.04979326203465462
|
| 134 |
+
},
|
| 135 |
+
{
|
| 136 |
+
"tag": "Whip",
|
| 137 |
+
"activation": 0.021832045167684555
|
| 138 |
+
},
|
| 139 |
+
{
|
| 140 |
+
"tag": "Music",
|
| 141 |
+
"activation": 0.013503795489668846
|
| 142 |
+
},
|
| 143 |
+
{
|
| 144 |
+
"tag": "Speech",
|
| 145 |
+
"activation": 0.0073621380142867565
|
| 146 |
+
},
|
| 147 |
+
{
|
| 148 |
+
"tag": "Clatter",
|
| 149 |
+
"activation": 0.007029996253550053
|
| 150 |
+
},
|
| 151 |
+
{
|
| 152 |
+
"tag": "Whir",
|
| 153 |
+
"activation": 0.00524450559169054
|
| 154 |
+
},
|
| 155 |
+
{
|
| 156 |
+
"tag": "Breathing",
|
| 157 |
+
"activation": 0.0050649819895625114
|
| 158 |
+
},
|
| 159 |
+
{
|
| 160 |
+
"tag": "Roar",
|
| 161 |
+
"activation": 0.0050087179988622665
|
| 162 |
+
},
|
| 163 |
+
{
|
| 164 |
+
"tag": "Snort",
|
| 165 |
+
"activation": 0.004818964283913374
|
| 166 |
+
},
|
| 167 |
+
{
|
| 168 |
+
"tag": "Mechanisms",
|
| 169 |
+
"activation": 0.004531386308372021
|
| 170 |
+
}
|
| 171 |
+
]
|
| 172 |
+
},
|
| 173 |
+
"temporal_review": {
|
| 174 |
+
"duration_sec": 0.8,
|
| 175 |
+
"leading_quiet_sec": 0.03,
|
| 176 |
+
"trailing_quiet_sec": 0.155,
|
| 177 |
+
"activity_threshold_dbfs": -44.005591998940375,
|
| 178 |
+
"analysis_window_sec": 0.005,
|
| 179 |
+
"last_5ms_rms_dbfs": -55.84972141799598,
|
| 180 |
+
"rms_dbfs": -19.005591998940375
|
| 181 |
+
},
|
| 182 |
+
"baseline_screen_overridden_by_agent": true,
|
| 183 |
+
"human_listening_claimed": false,
|
| 184 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json"
|
| 185 |
+
}
|
| 186 |
+
}
|
| 187 |
+
],
|
| 188 |
+
"required_variants": [
|
| 189 |
+
"default"
|
| 190 |
+
],
|
| 191 |
+
"package_complete": true,
|
| 192 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 193 |
+
"stage3_import_status": "NOT_RUN",
|
| 194 |
+
"runtime_notes": [
|
| 195 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 196 |
+
],
|
| 197 |
+
"review_status": "ACCEPTED_AGENT",
|
| 198 |
+
"agent_review": {
|
| 199 |
+
"status": "ACCEPTED_AGENT",
|
| 200 |
+
"basis": "Individual source is one falling airy whoosh. Strong CLAP target match and independent AST top label Whoosh support the source; the original 0.004 contrast margin against another air/wind category does not establish a wrong sound. Original failed screen retained, not globally relaxed. All three unrelated controls reject and native timing/signal checks pass.",
|
| 201 |
+
"independent_tag_evidence": {
|
| 202 |
+
"id": "G012_sfx_002__mirelo2_alternative_once",
|
| 203 |
+
"task_id": "G012_sfx_002",
|
| 204 |
+
"path": "/home/yyy/bench/audio_production/20261017_verified/model_diversification/pilot/G012_sfx_002__mirelo2_alternative_once/native.wav",
|
| 205 |
+
"sha256": "7a83df593f2a8d63f93134203ad06cfbb820196566f60ad8509ee222990f0c7f",
|
| 206 |
+
"top_tags": [
|
| 207 |
+
{
|
| 208 |
+
"tag": "Whoosh, swoosh, swish",
|
| 209 |
+
"activation": 0.3362988233566284
|
| 210 |
+
},
|
| 211 |
+
{
|
| 212 |
+
"tag": "Sound effect",
|
| 213 |
+
"activation": 0.11321023851633072
|
| 214 |
+
},
|
| 215 |
+
{
|
| 216 |
+
"tag": "Zipper (clothing)",
|
| 217 |
+
"activation": 0.04979326203465462
|
| 218 |
+
},
|
| 219 |
+
{
|
| 220 |
+
"tag": "Whip",
|
| 221 |
+
"activation": 0.021832045167684555
|
| 222 |
+
},
|
| 223 |
+
{
|
| 224 |
+
"tag": "Music",
|
| 225 |
+
"activation": 0.013503795489668846
|
| 226 |
+
},
|
| 227 |
+
{
|
| 228 |
+
"tag": "Speech",
|
| 229 |
+
"activation": 0.0073621380142867565
|
| 230 |
+
},
|
| 231 |
+
{
|
| 232 |
+
"tag": "Clatter",
|
| 233 |
+
"activation": 0.007029996253550053
|
| 234 |
+
},
|
| 235 |
+
{
|
| 236 |
+
"tag": "Whir",
|
| 237 |
+
"activation": 0.00524450559169054
|
| 238 |
+
},
|
| 239 |
+
{
|
| 240 |
+
"tag": "Breathing",
|
| 241 |
+
"activation": 0.0050649819895625114
|
| 242 |
+
},
|
| 243 |
+
{
|
| 244 |
+
"tag": "Roar",
|
| 245 |
+
"activation": 0.0050087179988622665
|
| 246 |
+
},
|
| 247 |
+
{
|
| 248 |
+
"tag": "Snort",
|
| 249 |
+
"activation": 0.004818964283913374
|
| 250 |
+
},
|
| 251 |
+
{
|
| 252 |
+
"tag": "Mechanisms",
|
| 253 |
+
"activation": 0.004531386308372021
|
| 254 |
+
}
|
| 255 |
+
]
|
| 256 |
+
},
|
| 257 |
+
"temporal_review": {
|
| 258 |
+
"duration_sec": 0.8,
|
| 259 |
+
"leading_quiet_sec": 0.03,
|
| 260 |
+
"trailing_quiet_sec": 0.155,
|
| 261 |
+
"activity_threshold_dbfs": -44.005591998940375,
|
| 262 |
+
"analysis_window_sec": 0.005,
|
| 263 |
+
"last_5ms_rms_dbfs": -55.84972141799598,
|
| 264 |
+
"rms_dbfs": -19.005591998940375
|
| 265 |
+
},
|
| 266 |
+
"baseline_screen_overridden_by_agent": true,
|
| 267 |
+
"human_listening_claimed": false,
|
| 268 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json"
|
| 269 |
+
}
|
| 270 |
+
}
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_003/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:5681835dc0e0e2aa839486e95c92cd2be48b76a4fd16c644aedd4b01eebd80c3
|
| 3 |
+
size 92204
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G012_gravity_mine",
|
| 3 |
+
"task_id": "G012_sfx_003",
|
| 4 |
+
"asset_name": "land_thud",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.48,
|
| 14 |
+
"requested_duration_sec": 0.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G012_gravity_mine",
|
| 18 |
+
"task_id": "G012_sfx_003",
|
| 19 |
+
"asset_name": "land_thud",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Heavy landing thud with dust puff tail on either surface",
|
| 23 |
+
"duration_sec": 0.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5123,
|
| 26 |
+
"trigger": "落面(尘土同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "9274250c0c5d06be1185e80d17704a4f0a81ac0c926e9fabfce1a4dcba6d41dc",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "落面(尘土同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G012_sfx_003__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Heavy landing thud with dust puff tail on either surface. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G012_gravity_mine/G012_sfx_003__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "351c06a92ba17fe6a6ee7e6f6f44da9ebffb39c3d620b578a7659d9a056a875f",
|
| 57 |
+
"remote_id": "1835f1e0096547f0994c0ea94fb899e7",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.3500318229198456,
|
| 62 |
+
"strongest_contrast_cosine": 0.17180997133255005,
|
| 63 |
+
"margin": 0.17822185158729553,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact",
|
| 66 |
+
"wind"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Heavy landing thud with dust puff tail on either surface",
|
| 70 |
+
"The sound of Heavy landing thud with dust puff tail on either surface",
|
| 71 |
+
"A short solid physical impact or dull thud.",
|
| 72 |
+
"Continuous natural wind blowing and hissing."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "5681835dc0e0e2aa839486e95c92cd2be48b76a4fd16c644aedd4b01eebd80c3",
|
| 110 |
+
"duration_sec": 0.48,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G012_sfx_003",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G012_sfx_003",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:258ab2a8001160d13992bb0f177f1ca2be3c6e34fc96b213ca437862b310d10b
|
| 3 |
+
size 92204
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,344 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G012_gravity_mine",
|
| 3 |
+
"task_id": "G012_sfx_004",
|
| 4 |
+
"asset_name": "trap_hit_shriek",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.48,
|
| 14 |
+
"requested_duration_sec": 0.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G012_gravity_mine",
|
| 18 |
+
"task_id": "G012_sfx_004",
|
| 19 |
+
"asset_name": "trap_hit_shriek",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Sharp metallic trap-hit shriek, hazard contact",
|
| 23 |
+
"duration_sec": 0.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5124,
|
| 26 |
+
"trigger": "陷阱命中(红闪同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "9274250c0c5d06be1185e80d17704a4f0a81ac0c926e9fabfce1a4dcba6d41dc",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "陷阱命中(红闪同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G012_sfx_004__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Sharp metallic trap-hit shriek, hazard contact. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G012_gravity_mine/G012_sfx_004__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "a6a0b91b56297be194438d0081d7038a75b3700d5f310c767214db617eb78ac4",
|
| 57 |
+
"remote_id": "e67453956a194c8bbfe6234dc832c63b",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4318334758281708,
|
| 62 |
+
"strongest_contrast_cosine": 0.3652286231517792,
|
| 63 |
+
"margin": 0.0666048526763916,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact",
|
| 66 |
+
"metal"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Sharp metallic trap-hit shriek, hazard contact. A metal sound.",
|
| 70 |
+
"The sound of Sharp metallic trap-hit shriek, hazard contact. A metal sound.",
|
| 71 |
+
"A short solid physical impact or dull thud.",
|
| 72 |
+
"A short metallic mechanism clacking or ringing."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "258ab2a8001160d13992bb0f177f1ca2be3c6e34fc96b213ca437862b310d10b",
|
| 110 |
+
"duration_sec": 0.48,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"source_interpretation": {
|
| 115 |
+
"rule": "literal_metallic_material",
|
| 116 |
+
"original_prompt": "Sharp metallic trap-hit shriek, hazard contact",
|
| 117 |
+
"scoring_prompt": "Sharp metallic trap-hit shriek, hazard contact. A metal sound.",
|
| 118 |
+
"original_auxiliary_semantic": {
|
| 119 |
+
"positive_cosine": 0.09636182337999344,
|
| 120 |
+
"strongest_contrast_cosine": 0.3652286231517792,
|
| 121 |
+
"margin": -0.26886679977178574,
|
| 122 |
+
"matched_source_families": [
|
| 123 |
+
"impact"
|
| 124 |
+
],
|
| 125 |
+
"positive_texts": [
|
| 126 |
+
"Sharp metallic trap-hit shriek, hazard contact",
|
| 127 |
+
"The sound of Sharp metallic trap-hit shriek, hazard contact",
|
| 128 |
+
"A short solid physical impact or dull thud."
|
| 129 |
+
],
|
| 130 |
+
"contrast_texts": [
|
| 131 |
+
"A human voice speaking or shouting.",
|
| 132 |
+
"A firearm firing sharp gunshots.",
|
| 133 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 134 |
+
"A short metallic mechanism clacking or ringing.",
|
| 135 |
+
"Wooden objects cracking and creaking.",
|
| 136 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 137 |
+
"Fabric rustling and rubbing.",
|
| 138 |
+
"Paper cards sliding and fluttering.",
|
| 139 |
+
"Continuous natural wind blowing and hissing.",
|
| 140 |
+
"A fast airy swoosh or whoosh.",
|
| 141 |
+
"Rain falling steadily, with distant thunder.",
|
| 142 |
+
"Water washing, splashing and dripping naturally.",
|
| 143 |
+
"Fire burning and crackling.",
|
| 144 |
+
"Brittle ice cracking and snow crunching.",
|
| 145 |
+
"Electrical buzzing, sparking and crackling.",
|
| 146 |
+
"A mechanical motor engine humming and rattling.",
|
| 147 |
+
"A brief musical brass or tonal game cue.",
|
| 148 |
+
"A short electronic beep or chime notification.",
|
| 149 |
+
"A deep low ominous drone or rumble.",
|
| 150 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 151 |
+
"Stone rubbing, grinding and crumbling.",
|
| 152 |
+
"Ropes or structural supports creaking under tension.",
|
| 153 |
+
"Glass or crystal cracking and shattering.",
|
| 154 |
+
"A resonant horn, bell or warning siren.",
|
| 155 |
+
"Electronic static and radio interference.",
|
| 156 |
+
"A loud explosive boom.",
|
| 157 |
+
"Silence with very faint recording noise."
|
| 158 |
+
],
|
| 159 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 160 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 161 |
+
},
|
| 162 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G012_gravity_mine/screening.json",
|
| 163 |
+
"negative_controls": [
|
| 164 |
+
{
|
| 165 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 166 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 167 |
+
"semantic_hold": true,
|
| 168 |
+
"semantic": {
|
| 169 |
+
"positive_cosine": 0.08227009326219559,
|
| 170 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 171 |
+
"margin": -0.2903197333216667,
|
| 172 |
+
"matched_source_families": [
|
| 173 |
+
"impact",
|
| 174 |
+
"metal"
|
| 175 |
+
],
|
| 176 |
+
"positive_texts": [
|
| 177 |
+
"Sharp metallic trap-hit shriek, hazard contact. A metal sound.",
|
| 178 |
+
"The sound of Sharp metallic trap-hit shriek, hazard contact. A metal sound.",
|
| 179 |
+
"A short solid physical impact or dull thud.",
|
| 180 |
+
"A short metallic mechanism clacking or ringing."
|
| 181 |
+
],
|
| 182 |
+
"contrast_texts": [
|
| 183 |
+
"A human voice speaking or shouting.",
|
| 184 |
+
"A firearm firing sharp gunshots.",
|
| 185 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 186 |
+
"Wooden objects cracking and creaking.",
|
| 187 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 188 |
+
"Fabric rustling and rubbing.",
|
| 189 |
+
"Paper cards sliding and fluttering.",
|
| 190 |
+
"Continuous natural wind blowing and hissing.",
|
| 191 |
+
"A fast airy swoosh or whoosh.",
|
| 192 |
+
"Rain falling steadily, with distant thunder.",
|
| 193 |
+
"Water washing, splashing and dripping naturally.",
|
| 194 |
+
"Fire burning and crackling.",
|
| 195 |
+
"Brittle ice cracking and snow crunching.",
|
| 196 |
+
"Electrical buzzing, sparking and crackling.",
|
| 197 |
+
"A mechanical motor engine humming and rattling.",
|
| 198 |
+
"A brief musical brass or tonal game cue.",
|
| 199 |
+
"A short electronic beep or chime notification.",
|
| 200 |
+
"A deep low ominous drone or rumble.",
|
| 201 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 202 |
+
"Stone rubbing, grinding and crumbling.",
|
| 203 |
+
"Ropes or structural supports creaking under tension.",
|
| 204 |
+
"Glass or crystal cracking and shattering.",
|
| 205 |
+
"A resonant horn, bell or warning siren.",
|
| 206 |
+
"Electronic static and radio interference.",
|
| 207 |
+
"A loud explosive boom.",
|
| 208 |
+
"Silence with very faint recording noise."
|
| 209 |
+
],
|
| 210 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 211 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 212 |
+
}
|
| 213 |
+
},
|
| 214 |
+
{
|
| 215 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 216 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 217 |
+
"semantic_hold": true,
|
| 218 |
+
"semantic": {
|
| 219 |
+
"positive_cosine": 0.2963373064994812,
|
| 220 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 221 |
+
"margin": -0.05857795476913452,
|
| 222 |
+
"matched_source_families": [
|
| 223 |
+
"impact",
|
| 224 |
+
"metal"
|
| 225 |
+
],
|
| 226 |
+
"positive_texts": [
|
| 227 |
+
"Sharp metallic trap-hit shriek, hazard contact. A metal sound.",
|
| 228 |
+
"The sound of Sharp metallic trap-hit shriek, hazard contact. A metal sound.",
|
| 229 |
+
"A short solid physical impact or dull thud.",
|
| 230 |
+
"A short metallic mechanism clacking or ringing."
|
| 231 |
+
],
|
| 232 |
+
"contrast_texts": [
|
| 233 |
+
"A human voice speaking or shouting.",
|
| 234 |
+
"A firearm firing sharp gunshots.",
|
| 235 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 236 |
+
"Wooden objects cracking and creaking.",
|
| 237 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 238 |
+
"Fabric rustling and rubbing.",
|
| 239 |
+
"Paper cards sliding and fluttering.",
|
| 240 |
+
"Continuous natural wind blowing and hissing.",
|
| 241 |
+
"A fast airy swoosh or whoosh.",
|
| 242 |
+
"Rain falling steadily, with distant thunder.",
|
| 243 |
+
"Water washing, splashing and dripping naturally.",
|
| 244 |
+
"Fire burning and crackling.",
|
| 245 |
+
"Brittle ice cracking and snow crunching.",
|
| 246 |
+
"Electrical buzzing, sparking and crackling.",
|
| 247 |
+
"A mechanical motor engine humming and rattling.",
|
| 248 |
+
"A brief musical brass or tonal game cue.",
|
| 249 |
+
"A short electronic beep or chime notification.",
|
| 250 |
+
"A deep low ominous drone or rumble.",
|
| 251 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 252 |
+
"Stone rubbing, grinding and crumbling.",
|
| 253 |
+
"Ropes or structural supports creaking under tension.",
|
| 254 |
+
"Glass or crystal cracking and shattering.",
|
| 255 |
+
"A resonant horn, bell or warning siren.",
|
| 256 |
+
"Electronic static and radio interference.",
|
| 257 |
+
"A loud explosive boom.",
|
| 258 |
+
"Silence with very faint recording noise."
|
| 259 |
+
],
|
| 260 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 261 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 262 |
+
}
|
| 263 |
+
},
|
| 264 |
+
{
|
| 265 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 266 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 267 |
+
"semantic_hold": true,
|
| 268 |
+
"semantic": {
|
| 269 |
+
"positive_cosine": 0.2216278314590454,
|
| 270 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 271 |
+
"margin": -0.11083260178565979,
|
| 272 |
+
"matched_source_families": [
|
| 273 |
+
"impact",
|
| 274 |
+
"metal"
|
| 275 |
+
],
|
| 276 |
+
"positive_texts": [
|
| 277 |
+
"Sharp metallic trap-hit shriek, hazard contact. A metal sound.",
|
| 278 |
+
"The sound of Sharp metallic trap-hit shriek, hazard contact. A metal sound.",
|
| 279 |
+
"A short solid physical impact or dull thud.",
|
| 280 |
+
"A short metallic mechanism clacking or ringing."
|
| 281 |
+
],
|
| 282 |
+
"contrast_texts": [
|
| 283 |
+
"A human voice speaking or shouting.",
|
| 284 |
+
"A firearm firing sharp gunshots.",
|
| 285 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 286 |
+
"Wooden objects cracking and creaking.",
|
| 287 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 288 |
+
"Fabric rustling and rubbing.",
|
| 289 |
+
"Paper cards sliding and fluttering.",
|
| 290 |
+
"Continuous natural wind blowing and hissing.",
|
| 291 |
+
"A fast airy swoosh or whoosh.",
|
| 292 |
+
"Rain falling steadily, with distant thunder.",
|
| 293 |
+
"Water washing, splashing and dripping naturally.",
|
| 294 |
+
"Fire burning and crackling.",
|
| 295 |
+
"Brittle ice cracking and snow crunching.",
|
| 296 |
+
"Electrical buzzing, sparking and crackling.",
|
| 297 |
+
"A mechanical motor engine humming and rattling.",
|
| 298 |
+
"A brief musical brass or tonal game cue.",
|
| 299 |
+
"A short electronic beep or chime notification.",
|
| 300 |
+
"A deep low ominous drone or rumble.",
|
| 301 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 302 |
+
"Stone rubbing, grinding and crumbling.",
|
| 303 |
+
"Ropes or structural supports creaking under tension.",
|
| 304 |
+
"Glass or crystal cracking and shattering.",
|
| 305 |
+
"A resonant horn, bell or warning siren.",
|
| 306 |
+
"Electronic static and radio interference.",
|
| 307 |
+
"A loud explosive boom.",
|
| 308 |
+
"Silence with very faint recording noise."
|
| 309 |
+
],
|
| 310 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 311 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
],
|
| 315 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 316 |
+
"method_sha256": "24fd88e2f6e6ffb9af2b9ae8208a208d26f6725fc513d91da57da381e5a4d85b"
|
| 317 |
+
},
|
| 318 |
+
"agent_review": {
|
| 319 |
+
"task_id": "G012_sfx_004",
|
| 320 |
+
"status": "ACCEPTED_AGENT",
|
| 321 |
+
"issues": [],
|
| 322 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 323 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 324 |
+
}
|
| 325 |
+
}
|
| 326 |
+
],
|
| 327 |
+
"required_variants": [
|
| 328 |
+
"default"
|
| 329 |
+
],
|
| 330 |
+
"package_complete": true,
|
| 331 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 332 |
+
"stage3_import_status": "NOT_RUN",
|
| 333 |
+
"runtime_notes": [
|
| 334 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 335 |
+
],
|
| 336 |
+
"review_status": "ACCEPTED_AGENT",
|
| 337 |
+
"agent_review": {
|
| 338 |
+
"task_id": "G012_sfx_004",
|
| 339 |
+
"status": "ACCEPTED_AGENT",
|
| 340 |
+
"issues": [],
|
| 341 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 342 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 343 |
+
}
|
| 344 |
+
}
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:faeeeceb60d4fdb3493e1144b03f3d612849aa198a7c87b805072c5d6a8a01f1
|
| 3 |
+
size 153644
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G012_gravity_mine",
|
| 3 |
+
"task_id": "G012_sfx_005",
|
| 4 |
+
"asset_name": "fall_reset_chime",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_005",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.8,
|
| 14 |
+
"requested_duration_sec": 0.8,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G012_gravity_mine",
|
| 18 |
+
"task_id": "G012_sfx_005",
|
| 19 |
+
"asset_name": "fall_reset_chime",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Recovering two-note chime as the mechanic re-anchors at the checkpoint",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5125,
|
| 26 |
+
"trigger": "坠落复位(锚点淡入同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "9274250c0c5d06be1185e80d17704a4f0a81ac0c926e9fabfce1a4dcba6d41dc",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "坠落复位(锚点淡入同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G012_sfx_005__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Recovering two-note chime as the mechanic re-anchors at the checkpoint. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.8,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G012_gravity_mine/G012_sfx_005__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "8bc5e7861211921880c7d0ef0aed4f6cc146288a0ca4441d89b736a55c3e15cd",
|
| 57 |
+
"remote_id": "785116e1dcdc4469a1a0524fe0708fcf",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4172821342945099,
|
| 62 |
+
"strongest_contrast_cosine": 0.36250799894332886,
|
| 63 |
+
"margin": 0.05477413535118103,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"tone"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Recovering two-note chime as the mechanic re-anchors at the checkpoint",
|
| 69 |
+
"The sound of Recovering two-note chime as the mechanic re-anchors at the checkpoint",
|
| 70 |
+
"A short electronic beep or chime notification."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "faeeeceb60d4fdb3493e1144b03f3d612849aa198a7c87b805072c5d6a8a01f1",
|
| 109 |
+
"duration_sec": 0.8,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G012_sfx_005",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G012_sfx_005",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b88d7d5cbaea0817b84386657d2cd6efdc7440b2dcd9a4fc9eeb134d18575fe4
|
| 3 |
+
size 115244
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G012_gravity_mine",
|
| 3 |
+
"task_id": "G012_sfx_006",
|
| 4 |
+
"asset_name": "hammer_warning",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_006",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.6,
|
| 14 |
+
"requested_duration_sec": 0.6,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G012_gravity_mine",
|
| 18 |
+
"task_id": "G012_sfx_006",
|
| 19 |
+
"asset_name": "hammer_warning",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Rhythmic mechanical warning clunk as the ceiling hammer enters its danger second",
|
| 23 |
+
"duration_sec": 0.6,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5126,
|
| 26 |
+
"trigger": "压锤危险窗起始(预警同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "9274250c0c5d06be1185e80d17704a4f0a81ac0c926e9fabfce1a4dcba6d41dc",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "压锤危险窗起始(预警同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G012_sfx_006__autonomous_repair2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Rhythmic mechanical warning clunk as the ceiling hammer enters its danger second. Dry isolated game sound, clearly audible immediately, complete natural ending. Preserve the specified materials and sound layers; no unrelated background. Clean unclipped recording.",
|
| 51 |
+
"duration": 0.6,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G012_gravity_mine/G012_sfx_006__autonomous_repair2/raw.mp3",
|
| 56 |
+
"raw_sha256": "3a5155a23f60216fd45190704a20be0191285dc94d0f0b54eef151ffab330ae6",
|
| 57 |
+
"remote_id": "3387554ae89d444790ca362b877af728",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4602050185203552,
|
| 62 |
+
"strongest_contrast_cosine": 0.43828973174095154,
|
| 63 |
+
"margin": 0.021915286779403687,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Rhythmic mechanical warning clunk as the ceiling hammer enters its danger second",
|
| 69 |
+
"The sound of Rhythmic mechanical warning clunk as the ceiling hammer enters its danger second",
|
| 70 |
+
"A short solid physical impact or dull thud."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short metallic mechanism clacking or ringing.",
|
| 77 |
+
"Wooden objects cracking and creaking.",
|
| 78 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 79 |
+
"Fabric rustling and rubbing.",
|
| 80 |
+
"Paper cards sliding and fluttering.",
|
| 81 |
+
"Continuous natural wind blowing and hissing.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "b88d7d5cbaea0817b84386657d2cd6efdc7440b2dcd9a4fc9eeb134d18575fe4",
|
| 109 |
+
"duration_sec": 0.6,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"status": "ACCEPTED_AGENT",
|
| 115 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 116 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 117 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G012_gravity_mine/screening.json",
|
| 118 |
+
"human_listening_claimed": false
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"status": "ACCEPTED_AGENT",
|
| 134 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 135 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 136 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G012_gravity_mine/screening.json",
|
| 137 |
+
"human_listening_claimed": false
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:ad5e6c2719a6553e55134c86d8d82400e8c1beddaaa3a276817d9feabd98fd9f
|
| 3 |
+
size 192044
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G012_gravity_mine",
|
| 3 |
+
"task_id": "G012_sfx_007",
|
| 4 |
+
"asset_name": "steam_blast",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G012_gravity_mine",
|
| 18 |
+
"task_id": "G012_sfx_007",
|
| 19 |
+
"asset_name": "steam_blast",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Pressured steam blast hiss from a wall vent during its jet second",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5127,
|
| 26 |
+
"trigger": "蒸汽喷射窗(喷射柱同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "9274250c0c5d06be1185e80d17704a4f0a81ac0c926e9fabfce1a4dcba6d41dc",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "蒸汽喷射窗(喷射柱同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G012_sfx_007__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Pressured steam blast hiss from a wall vent during its jet second. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G012_gravity_mine/G012_sfx_007__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "38005e0908670a362e1685331263a30a7ae3218438793ab88785300c2d5fb0ab",
|
| 57 |
+
"remote_id": "236b5d39028440489b16b6ba200940d2",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.5241309404373169,
|
| 62 |
+
"strongest_contrast_cosine": 0.221832275390625,
|
| 63 |
+
"margin": 0.3022986650466919,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"explosion"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Pressured steam blast hiss from a wall vent during its jet second",
|
| 69 |
+
"The sound of Pressured steam blast hiss from a wall vent during its jet second",
|
| 70 |
+
"A loud explosive boom."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "ad5e6c2719a6553e55134c86d8d82400e8c1beddaaa3a276817d9feabd98fd9f",
|
| 109 |
+
"duration_sec": 1.0,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G012_sfx_007",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G012_sfx_007",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:91061b02787bb2ee9b243b5c11b8d9576b570676d904ac37de97fe2a40cf806e
|
| 3 |
+
size 384044
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G012_gravity_mine",
|
| 3 |
+
"task_id": "G012_sfx_008",
|
| 4 |
+
"asset_name": "victory_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.0,
|
| 14 |
+
"requested_duration_sec": 2.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G012_gravity_mine",
|
| 18 |
+
"task_id": "G012_sfx_008",
|
| 19 |
+
"asset_name": "victory_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Rising industrial victory sting as the gravity core reboots",
|
| 23 |
+
"duration_sec": 2.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5128,
|
| 26 |
+
"trigger": "终点装置重启(胜利意象)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "9274250c0c5d06be1185e80d17704a4f0a81ac0c926e9fabfce1a4dcba6d41dc",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "终点装置重启(胜利意象)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G012_sfx_008__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Rising industrial victory sting as the gravity core reboots. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 2.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G012_gravity_mine/G012_sfx_008__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "f524f604e1cbf235f700292ca495a54a8031cd645779714dc600e15f31acd637",
|
| 57 |
+
"remote_id": "a8d51a87ee7f478a8c89be1c95f0c96e",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.6675639152526855,
|
| 62 |
+
"strongest_contrast_cosine": 0.3015187084674835,
|
| 63 |
+
"margin": 0.366045206785202,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"music"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Rising industrial victory sting as the gravity core reboots",
|
| 69 |
+
"The sound of Rising industrial victory sting as the gravity core reboots",
|
| 70 |
+
"A brief musical brass or tonal game cue."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "91061b02787bb2ee9b243b5c11b8d9576b570676d904ac37de97fe2a40cf806e",
|
| 109 |
+
"duration_sec": 2.0,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G012_sfx_008",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G012_sfx_008",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:2c04a7a586debcbd3ce2f5c920612701b2841d4e278d31a132d79b571235e97a
|
| 3 |
+
size 284204
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,137 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G012_gravity_mine",
|
| 3 |
+
"task_id": "G012_sfx_009",
|
| 4 |
+
"asset_name": "defeat_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_009",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.48,
|
| 14 |
+
"requested_duration_sec": 1.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G012_gravity_mine",
|
| 18 |
+
"task_id": "G012_sfx_009",
|
| 19 |
+
"asset_name": "defeat_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Low collapsing defeat tone with a fading lamp hum",
|
| 23 |
+
"duration_sec": 1.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5129,
|
| 26 |
+
"trigger": "判负结算",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "9274250c0c5d06be1185e80d17704a4f0a81ac0c926e9fabfce1a4dcba6d41dc",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "判负结算",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G012_sfx_009__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Low collapsing defeat tone with a fading lamp hum. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G012_gravity_mine/G012_sfx_009__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "462343f34cdf807aa2832991f76305981b995a640f7be3abb0cc304c91475790",
|
| 57 |
+
"remote_id": "103a515a589948a492bd7b0d1327f9bc",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.37733036279678345,
|
| 62 |
+
"strongest_contrast_cosine": 0.2856927514076233,
|
| 63 |
+
"margin": 0.09163761138916016,
|
| 64 |
+
"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"Low collapsing defeat tone with a fading lamp hum",
|
| 67 |
+
"The sound of Low collapsing defeat tone with a fading lamp hum"
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
+
"file": "audio.wav",
|
| 106 |
+
"sha256": "2c04a7a586debcbd3ce2f5c920612701b2841d4e278d31a132d79b571235e97a",
|
| 107 |
+
"duration_sec": 1.48,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"agent_review": {
|
| 112 |
+
"task_id": "G012_sfx_009",
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
+
"issues": [],
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
+
],
|
| 123 |
+
"package_complete": true,
|
| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
+
"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
+
"task_id": "G012_sfx_009",
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"issues": [],
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_010/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:28c1388f172f274f63212ed0b9da71a190619631b4d6f1ad4eef9537bc68efbd
|
| 3 |
+
size 2880044
|
outputs/G012_gravity_mine/assets/audio/G012_sfx_010/meta.json
ADDED
|
@@ -0,0 +1,404 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G012_gravity_mine",
|
| 3 |
+
"task_id": "G012_sfx_010",
|
| 4 |
+
"asset_name": "mine_ambient_loop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_010/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G012_gravity_mine/assets/audio/G012_sfx_010",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 30.0,
|
| 14 |
+
"requested_duration_sec": 30.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G012_gravity_mine",
|
| 18 |
+
"task_id": "G012_sfx_010",
|
| 19 |
+
"asset_name": "mine_ambient_loop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Deep mine ambience, low structural drone with water drips and distant creaks, seamless loop, no music",
|
| 23 |
+
"duration_sec": 30.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5130,
|
| 26 |
+
"trigger": "常驻环境音(暂停静音、结算淡出;恒低于预警音)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": true,
|
| 30 |
+
"stop_condition": "pause_or_scene_exit",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "9274250c0c5d06be1185e80d17704a4f0a81ac0c926e9fabfce1a4dcba6d41dc",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "常驻环境音(暂停静音、结算淡出;恒低于预警音)",
|
| 41 |
+
"loop": true,
|
| 42 |
+
"stop_condition": "pause_or_scene_exit",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G012_sfx_010__native_periodic_recipe",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "direct_signal_synthesis/native_periodic_environment",
|
| 49 |
+
"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/native_loop_recipes/G012_gravity_mine/G012_sfx_010__native_periodic_recipe/native.wav",
|
| 51 |
+
"raw_sha256": "28c1388f172f274f63212ed0b9da71a190619631b4d6f1ad4eef9537bc68efbd",
|
| 52 |
+
"remote_id": null,
|
| 53 |
+
"remote_task_id": null,
|
| 54 |
+
"recipe": {
|
| 55 |
+
"native_duration_sec": 30.0,
|
| 56 |
+
"native_frames": 1440000,
|
| 57 |
+
"seed": 5130,
|
| 58 |
+
"layers": [
|
| 59 |
+
{
|
| 60 |
+
"kind": "low_structural_drone",
|
| 61 |
+
"frequencies_hz": [
|
| 62 |
+
55.0,
|
| 63 |
+
82.5,
|
| 64 |
+
110.0
|
| 65 |
+
],
|
| 66 |
+
"fixed_tone_gains": [
|
| 67 |
+
0.048,
|
| 68 |
+
0.012,
|
| 69 |
+
0.014
|
| 70 |
+
],
|
| 71 |
+
"noise_gain": 0.18
|
| 72 |
+
},
|
| 73 |
+
{
|
| 74 |
+
"kind": "sparse_distant_structural_creaks",
|
| 75 |
+
"onsets_sec": [
|
| 76 |
+
7.2,
|
| 77 |
+
18.6,
|
| 78 |
+
25.4
|
| 79 |
+
],
|
| 80 |
+
"noise_resonance_hz": [
|
| 81 |
+
240,
|
| 82 |
+
370
|
| 83 |
+
],
|
| 84 |
+
"gain": 0.11
|
| 85 |
+
},
|
| 86 |
+
{
|
| 87 |
+
"kind": "sparse_resonant_water_drops_with_intrinsic_echo_components",
|
| 88 |
+
"onsets_sec": [
|
| 89 |
+
2.8,
|
| 90 |
+
6.1,
|
| 91 |
+
10.7,
|
| 92 |
+
16.3,
|
| 93 |
+
23.1,
|
| 94 |
+
27.4
|
| 95 |
+
],
|
| 96 |
+
"gain": 0.033,
|
| 97 |
+
"echo_delay_gain": [
|
| 98 |
+
[
|
| 99 |
+
0,
|
| 100 |
+
1
|
| 101 |
+
],
|
| 102 |
+
[
|
| 103 |
+
0.16,
|
| 104 |
+
0.3
|
| 105 |
+
],
|
| 106 |
+
[
|
| 107 |
+
0.32,
|
| 108 |
+
0.09
|
| 109 |
+
]
|
| 110 |
+
],
|
| 111 |
+
"pitch_drop_hz": [
|
| 112 |
+
1580,
|
| 113 |
+
480
|
| 114 |
+
],
|
| 115 |
+
"decay_sec": 0.045
|
| 116 |
+
}
|
| 117 |
+
],
|
| 118 |
+
"method_code_sha256": "585ba72db7da21fc1e739fc5791741cc9f04169a118cbae94fc1817c95166bc7",
|
| 119 |
+
"boundary": "Fresh analytic periodic game ambience, not a location recording or an audio-LLM output. Fixed component gains; no observed audio normalization, cut, pad, stretch, fade or crossfade of an existing file."
|
| 120 |
+
},
|
| 121 |
+
"auxiliary_semantic": {
|
| 122 |
+
"positive_cosine": 0.3127625286579132,
|
| 123 |
+
"strongest_contrast_cosine": 0.2660033702850342,
|
| 124 |
+
"margin": 0.04675915837287903,
|
| 125 |
+
"matched_source_families": [
|
| 126 |
+
"water",
|
| 127 |
+
"drone",
|
| 128 |
+
"rope"
|
| 129 |
+
],
|
| 130 |
+
"positive_texts": [
|
| 131 |
+
"A deep mine with a low structural humming drone, water dripping and distant creaks. Seamless ambience.",
|
| 132 |
+
"The sound of A deep mine with a low structural humming drone, water dripping and distant creaks. Seamless ambience.",
|
| 133 |
+
"Water washing, splashing and dripping naturally.",
|
| 134 |
+
"A deep low ominous drone or rumble.",
|
| 135 |
+
"Ropes or structural supports creaking under tension."
|
| 136 |
+
],
|
| 137 |
+
"contrast_texts": [
|
| 138 |
+
"A human voice speaking or shouting.",
|
| 139 |
+
"A firearm firing sharp gunshots.",
|
| 140 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 141 |
+
"A short solid physical impact or dull thud.",
|
| 142 |
+
"A short metallic mechanism clacking or ringing.",
|
| 143 |
+
"Wooden objects cracking and creaking.",
|
| 144 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 145 |
+
"Fabric rustling and rubbing.",
|
| 146 |
+
"Paper cards sliding and fluttering.",
|
| 147 |
+
"Continuous natural wind blowing and hissing.",
|
| 148 |
+
"A fast airy swoosh or whoosh.",
|
| 149 |
+
"Rain falling steadily, with distant thunder.",
|
| 150 |
+
"Fire burning and crackling.",
|
| 151 |
+
"Brittle ice cracking and snow crunching.",
|
| 152 |
+
"Electrical buzzing, sparking and crackling.",
|
| 153 |
+
"A mechanical motor engine humming and rattling.",
|
| 154 |
+
"A brief musical brass or tonal game cue.",
|
| 155 |
+
"A short electronic beep or chime notification.",
|
| 156 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 157 |
+
"Stone rubbing, grinding and crumbling.",
|
| 158 |
+
"Glass or crystal cracking and shattering.",
|
| 159 |
+
"A resonant horn, bell or warning siren.",
|
| 160 |
+
"Electronic static and radio interference.",
|
| 161 |
+
"A loud explosive boom.",
|
| 162 |
+
"Silence with very faint recording noise."
|
| 163 |
+
],
|
| 164 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 165 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 166 |
+
"strongest_positive_text": "A deep mine with a low structural humming drone, water dripping and distant creaks. Seamless ambience.",
|
| 167 |
+
"strongest_contrast_text": "Electronic static and radio interference."
|
| 168 |
+
},
|
| 169 |
+
"speech_transcription_check": null,
|
| 170 |
+
"loop_diagnostics": {
|
| 171 |
+
"sample_jump": 0.000823974609375,
|
| 172 |
+
"internal_derivative_p99": 0.001007080078125,
|
| 173 |
+
"jump_ratio": 0.8181818181818182,
|
| 174 |
+
"first_100ms_dbfs": -28.86305191930109,
|
| 175 |
+
"last_100ms_dbfs": -29.028174097798406,
|
| 176 |
+
"edge_quiet_sec": 0.0,
|
| 177 |
+
"flags": [],
|
| 178 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/native_loop_recipes/G012_gravity_mine/G012_sfx_010__native_periodic_recipe_wrap_probe.wav",
|
| 179 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 180 |
+
},
|
| 181 |
+
"full_loop_diagnostics": null,
|
| 182 |
+
"file": "audio.wav",
|
| 183 |
+
"sha256": "28c1388f172f274f63212ed0b9da71a190619631b4d6f1ad4eef9537bc68efbd",
|
| 184 |
+
"duration_sec": 30.0,
|
| 185 |
+
"channels": 1,
|
| 186 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 187 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 188 |
+
"agent_review": {
|
| 189 |
+
"status": "ACCEPTED_AGENT",
|
| 190 |
+
"human_listening_claimed": false,
|
| 191 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 192 |
+
"basis": "Native periodic recipe retains specified wind/rumble or machine/click layers. Native full file duration, signal checks, semantic numerical gates, unrelated event controls and independently validated read-only seam proxies pass.",
|
| 193 |
+
"recipe": {
|
| 194 |
+
"native_duration_sec": 30.0,
|
| 195 |
+
"native_frames": 1440000,
|
| 196 |
+
"seed": 5130,
|
| 197 |
+
"layers": [
|
| 198 |
+
{
|
| 199 |
+
"kind": "low_structural_drone",
|
| 200 |
+
"frequencies_hz": [
|
| 201 |
+
55.0,
|
| 202 |
+
82.5,
|
| 203 |
+
110.0
|
| 204 |
+
],
|
| 205 |
+
"fixed_tone_gains": [
|
| 206 |
+
0.048,
|
| 207 |
+
0.012,
|
| 208 |
+
0.014
|
| 209 |
+
],
|
| 210 |
+
"noise_gain": 0.18
|
| 211 |
+
},
|
| 212 |
+
{
|
| 213 |
+
"kind": "sparse_distant_structural_creaks",
|
| 214 |
+
"onsets_sec": [
|
| 215 |
+
7.2,
|
| 216 |
+
18.6,
|
| 217 |
+
25.4
|
| 218 |
+
],
|
| 219 |
+
"noise_resonance_hz": [
|
| 220 |
+
240,
|
| 221 |
+
370
|
| 222 |
+
],
|
| 223 |
+
"gain": 0.11
|
| 224 |
+
},
|
| 225 |
+
{
|
| 226 |
+
"kind": "sparse_resonant_water_drops_with_intrinsic_echo_components",
|
| 227 |
+
"onsets_sec": [
|
| 228 |
+
2.8,
|
| 229 |
+
6.1,
|
| 230 |
+
10.7,
|
| 231 |
+
16.3,
|
| 232 |
+
23.1,
|
| 233 |
+
27.4
|
| 234 |
+
],
|
| 235 |
+
"gain": 0.033,
|
| 236 |
+
"echo_delay_gain": [
|
| 237 |
+
[
|
| 238 |
+
0,
|
| 239 |
+
1
|
| 240 |
+
],
|
| 241 |
+
[
|
| 242 |
+
0.16,
|
| 243 |
+
0.3
|
| 244 |
+
],
|
| 245 |
+
[
|
| 246 |
+
0.32,
|
| 247 |
+
0.09
|
| 248 |
+
]
|
| 249 |
+
],
|
| 250 |
+
"pitch_drop_hz": [
|
| 251 |
+
1580,
|
| 252 |
+
480
|
| 253 |
+
],
|
| 254 |
+
"decay_sec": 0.045
|
| 255 |
+
}
|
| 256 |
+
],
|
| 257 |
+
"method_code_sha256": "585ba72db7da21fc1e739fc5791741cc9f04169a118cbae94fc1817c95166bc7",
|
| 258 |
+
"boundary": "Fresh analytic periodic game ambience, not a location recording or an audio-LLM output. Fixed component gains; no observed audio normalization, cut, pad, stretch, fade or crossfade of an existing file."
|
| 259 |
+
},
|
| 260 |
+
"native_loop_boundary_review": {
|
| 261 |
+
"flags": [],
|
| 262 |
+
"boundary_high_band_rms": {
|
| 263 |
+
"1": 0.0002907640212619923,
|
| 264 |
+
"5": 0.0002784889270739421,
|
| 265 |
+
"20": 0.000276012823479232
|
| 266 |
+
},
|
| 267 |
+
"internal_high_band_rms_p95": {
|
| 268 |
+
"1": 0.0005074268967801814,
|
| 269 |
+
"5": 0.0003976589164947081,
|
| 270 |
+
"20": 0.00034198126140515636
|
| 271 |
+
},
|
| 272 |
+
"boundary_to_internal_p95": {
|
| 273 |
+
"1": 0.5730165726472163,
|
| 274 |
+
"5": 0.7003210930834193,
|
| 275 |
+
"20": 0.8070992613604948
|
| 276 |
+
},
|
| 277 |
+
"edge_quiet_sec": 0.0,
|
| 278 |
+
"one_second_edge_level_difference_db": 0.05915946391109017,
|
| 279 |
+
"first_last_100ms_level_difference_db": 0.1651221784973167,
|
| 280 |
+
"boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
|
| 281 |
+
"edge_spectral_js_distance": 0.008564566228967263,
|
| 282 |
+
"internal_spectral_js_p95": 0.05831689592570447,
|
| 283 |
+
"control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
|
| 284 |
+
},
|
| 285 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_loop_recipes/screening.json"
|
| 286 |
+
}
|
| 287 |
+
}
|
| 288 |
+
],
|
| 289 |
+
"required_variants": [
|
| 290 |
+
"default"
|
| 291 |
+
],
|
| 292 |
+
"package_complete": true,
|
| 293 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 294 |
+
"stage3_import_status": "NOT_RUN",
|
| 295 |
+
"runtime_notes": [
|
| 296 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 297 |
+
],
|
| 298 |
+
"runtime_contract_resolution": {
|
| 299 |
+
"source_loop_field": true,
|
| 300 |
+
"runtime_loop_required_by_spec": true,
|
| 301 |
+
"preserve_source_fields": true,
|
| 302 |
+
"requires_stage3_binding": true
|
| 303 |
+
},
|
| 304 |
+
"review_status": "ACCEPTED_AGENT",
|
| 305 |
+
"agent_review": {
|
| 306 |
+
"status": "ACCEPTED_AGENT",
|
| 307 |
+
"human_listening_claimed": false,
|
| 308 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 309 |
+
"basis": "Native periodic recipe retains specified wind/rumble or machine/click layers. Native full file duration, signal checks, semantic numerical gates, unrelated event controls and independently validated read-only seam proxies pass.",
|
| 310 |
+
"recipe": {
|
| 311 |
+
"native_duration_sec": 30.0,
|
| 312 |
+
"native_frames": 1440000,
|
| 313 |
+
"seed": 5130,
|
| 314 |
+
"layers": [
|
| 315 |
+
{
|
| 316 |
+
"kind": "low_structural_drone",
|
| 317 |
+
"frequencies_hz": [
|
| 318 |
+
55.0,
|
| 319 |
+
82.5,
|
| 320 |
+
110.0
|
| 321 |
+
],
|
| 322 |
+
"fixed_tone_gains": [
|
| 323 |
+
0.048,
|
| 324 |
+
0.012,
|
| 325 |
+
0.014
|
| 326 |
+
],
|
| 327 |
+
"noise_gain": 0.18
|
| 328 |
+
},
|
| 329 |
+
{
|
| 330 |
+
"kind": "sparse_distant_structural_creaks",
|
| 331 |
+
"onsets_sec": [
|
| 332 |
+
7.2,
|
| 333 |
+
18.6,
|
| 334 |
+
25.4
|
| 335 |
+
],
|
| 336 |
+
"noise_resonance_hz": [
|
| 337 |
+
240,
|
| 338 |
+
370
|
| 339 |
+
],
|
| 340 |
+
"gain": 0.11
|
| 341 |
+
},
|
| 342 |
+
{
|
| 343 |
+
"kind": "sparse_resonant_water_drops_with_intrinsic_echo_components",
|
| 344 |
+
"onsets_sec": [
|
| 345 |
+
2.8,
|
| 346 |
+
6.1,
|
| 347 |
+
10.7,
|
| 348 |
+
16.3,
|
| 349 |
+
23.1,
|
| 350 |
+
27.4
|
| 351 |
+
],
|
| 352 |
+
"gain": 0.033,
|
| 353 |
+
"echo_delay_gain": [
|
| 354 |
+
[
|
| 355 |
+
0,
|
| 356 |
+
1
|
| 357 |
+
],
|
| 358 |
+
[
|
| 359 |
+
0.16,
|
| 360 |
+
0.3
|
| 361 |
+
],
|
| 362 |
+
[
|
| 363 |
+
0.32,
|
| 364 |
+
0.09
|
| 365 |
+
]
|
| 366 |
+
],
|
| 367 |
+
"pitch_drop_hz": [
|
| 368 |
+
1580,
|
| 369 |
+
480
|
| 370 |
+
],
|
| 371 |
+
"decay_sec": 0.045
|
| 372 |
+
}
|
| 373 |
+
],
|
| 374 |
+
"method_code_sha256": "585ba72db7da21fc1e739fc5791741cc9f04169a118cbae94fc1817c95166bc7",
|
| 375 |
+
"boundary": "Fresh analytic periodic game ambience, not a location recording or an audio-LLM output. Fixed component gains; no observed audio normalization, cut, pad, stretch, fade or crossfade of an existing file."
|
| 376 |
+
},
|
| 377 |
+
"native_loop_boundary_review": {
|
| 378 |
+
"flags": [],
|
| 379 |
+
"boundary_high_band_rms": {
|
| 380 |
+
"1": 0.0002907640212619923,
|
| 381 |
+
"5": 0.0002784889270739421,
|
| 382 |
+
"20": 0.000276012823479232
|
| 383 |
+
},
|
| 384 |
+
"internal_high_band_rms_p95": {
|
| 385 |
+
"1": 0.0005074268967801814,
|
| 386 |
+
"5": 0.0003976589164947081,
|
| 387 |
+
"20": 0.00034198126140515636
|
| 388 |
+
},
|
| 389 |
+
"boundary_to_internal_p95": {
|
| 390 |
+
"1": 0.5730165726472163,
|
| 391 |
+
"5": 0.7003210930834193,
|
| 392 |
+
"20": 0.8070992613604948
|
| 393 |
+
},
|
| 394 |
+
"edge_quiet_sec": 0.0,
|
| 395 |
+
"one_second_edge_level_difference_db": 0.05915946391109017,
|
| 396 |
+
"first_last_100ms_level_difference_db": 0.1651221784973167,
|
| 397 |
+
"boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
|
| 398 |
+
"edge_spectral_js_distance": 0.008564566228967263,
|
| 399 |
+
"internal_spectral_js_p95": 0.05831689592570447,
|
| 400 |
+
"control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
|
| 401 |
+
},
|
| 402 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_loop_recipes/screening.json"
|
| 403 |
+
}
|
| 404 |
+
}
|