Upload audio assets for G013_wind_tower_grapple
#119
by yyysaiko - opened
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_001/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_001/meta.json +142 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_002/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_002/meta.json +59 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_003/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_003/meta.json +59 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_004/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_004/meta.json +729 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_005/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_005/meta.json +139 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_006/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_006/meta.json +59 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_007/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_007/meta.json +141 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_008/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_008/meta.json +446 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_009/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_009/meta.json +141 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_010/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_010/meta.json +522 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_011/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_011/meta.json +139 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_012/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_012/meta.json +139 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_013/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_013/meta.json +140 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_014/audio.wav +3 -0
- outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_014/meta.json +178 -0
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_001/audio.wav
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:a4997b44260e824903b3bdbababb5175a597e272c822108b122bd49aa7559809
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size 28844
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outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_001/meta.json
ADDED
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@@ -0,0 +1,142 @@
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{
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"game_id": "G013_wind_tower_grapple",
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"task_id": "G013_sfx_001",
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"asset_name": "detect_ping",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 0.3,
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"requested_duration_sec": 0.3,
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"channels": 1,
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"source_task": {
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"game_id": "G013_wind_tower_grapple",
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"task_id": "G013_sfx_001",
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"asset_name": "detect_ping",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Short soft ping as a candidate anchor enters 12m detection range",
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"duration_sec": 0.3,
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"sample_rate": 48000,
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"seed": 5131,
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"trigger": "检测到候选锚点(锚点高亮描边同帧)",
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"required_by_spec": true,
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"spec_ref": "F05",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "cf8c2f62a0c37778c8904ac66fee6f5103847b4ca7b815809bd897b62a9b1fe2",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
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},
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"trigger": "检测到候选锚点(锚点高亮描边同帧)",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G013_sfx_001__functional_native",
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"variant": "default",
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"method": "direct_signal_synthesis",
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"request": null,
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/functional_candidates/G013_wind_tower_grapple/synth_G013_sfx_001__default/native.wav",
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"raw_sha256": "a4997b44260e824903b3bdbababb5175a597e272c822108b122bd49aa7559809",
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"remote_id": null,
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"remote_task_id": null,
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"recipe": {
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"kind": "chime",
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"frequencies_hz": [
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1580
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],
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"duration_sec": 0.3,
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"seed": 5131,
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"fixed_amplitudes": true
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},
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"auxiliary_semantic": {
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"positive_cosine": 0.5754998326301575,
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"strongest_contrast_cosine": 0.2304658591747284,
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"margin": 0.3450339734554291,
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"matched_source_families": [
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"tone"
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],
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"positive_texts": [
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"Short soft ping as a candidate anchor enters 12m detection range",
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"The sound of Short soft ping as a candidate anchor enters 12m detection range",
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"A short electronic beep or chime notification."
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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"Paper cards sliding and fluttering.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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"speech_transcription_check": null,
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"loop_diagnostics": null,
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"full_loop_diagnostics": null,
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"file": "audio.wav",
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"sha256": "a4997b44260e824903b3bdbababb5175a597e272c822108b122bd49aa7559809",
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"duration_sec": 0.3,
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"channels": 1,
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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"agent_review": {
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"task_id": "G013_sfx_001",
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"status": "ACCEPTED_AGENT",
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"issues": [],
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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}
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}
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],
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"required_variants": [
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"default"
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],
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"package_complete": true,
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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"stage3_import_status": "NOT_RUN",
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"runtime_notes": [
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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],
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"review_status": "ACCEPTED_AGENT",
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"agent_review": {
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"task_id": "G013_sfx_001",
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| 137 |
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"status": "ACCEPTED_AGENT",
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| 138 |
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"issues": [],
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| 139 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 140 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 141 |
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}
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}
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outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_002/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:78805452da6882873f9cc40c69f0f62aa7f500c991900bb149d0315795d3eb2d
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size 40168
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outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_002/meta.json
ADDED
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@@ -0,0 +1,59 @@
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{
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"game_id": "G013_wind_tower_grapple",
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"task_id": "G013_sfx_002",
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"asset_name": "rope_tension",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_002/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_002",
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"task_kind": "audio",
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"sample_rate": 48000,
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"channels": 1,
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| 13 |
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"duration_sec": 0.4179583333333333,
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| 14 |
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"requested_duration_sec": 0.4,
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| 15 |
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"sha256": "78805452da6882873f9cc40c69f0f62aa7f500c991900bb149d0315795d3eb2d",
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G013_wind_tower_grapple",
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| 18 |
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"task_id": "G013_sfx_002",
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| 19 |
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"asset_name": "rope_tension",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Taut rope twang as the grapple line pulls tight on connection",
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"duration_sec": 0.4,
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"sample_rate": 48000,
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"seed": 5132,
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"trigger": "抓钩连接成功(连接火花同帧)",
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F05",
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| 29 |
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"loop": false,
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| 30 |
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
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| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
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| 35 |
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"source_tasks_sha256": "cf8c2f62a0c37778c8904ac66fee6f5103847b4ca7b815809bd897b62a9b1fe2",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"generation": {
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| 38 |
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"review_id": "S19",
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| 39 |
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"game_id": "G013_wind_tower_grapple",
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| 40 |
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"task_id": "G013_sfx_002",
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| 41 |
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"method_family": "mirelo_sfx_1.6",
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| 42 |
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"human_feedback": "ACCEPTED_PROVISIONALLY",
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| 43 |
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"raw_path": "/home/yyy/bench/audio_short_followup/20261016_batch04/G013_sfx_002__hemp_snap_taut/raw.mp3",
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| 44 |
+
"raw_sha256": "6966280a304cfff647c2b485b797a574b15c235e729a26cc32899fd0ddf4a656",
|
| 45 |
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"native_pcm_path": "/home/yyy/bench/audio_short_followup/20261016_batch04/G013_sfx_002__hemp_snap_taut/native.wav",
|
| 46 |
+
"actual_sample_rate": 44100,
|
| 47 |
+
"actual_duration_sec": 0.4179591836734694,
|
| 48 |
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"channels": 1,
|
| 49 |
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"feedback_file": "/home/yyy/bench/audio_short_followup/20261016_batch04/human_feedback.json"
|
| 50 |
+
},
|
| 51 |
+
"processing": "Full-duration linear upsampling and PCM16 quantization only; no cropping, gain normalization, padding or stretching.",
|
| 52 |
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"human_review": "ACCEPTED_PROVISIONALLY",
|
| 53 |
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"stage3_import_status": "NOT_RUN",
|
| 54 |
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"trigger": "抓钩连接成功(连接火花同帧)",
|
| 55 |
+
"loop": false,
|
| 56 |
+
"stop_condition": "natural_end",
|
| 57 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 58 |
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"incremental_api_cost_usd": 0
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| 59 |
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}
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_003/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:c8ccf68710f2593da756efb07bf4fc57d2916f2d52105d1794259b3385b6ba83
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| 3 |
+
size 29022
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,59 @@
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|
|
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|
|
|
|
|
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|
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|
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|
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|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G013_wind_tower_grapple",
|
| 3 |
+
"task_id": "G013_sfx_003",
|
| 4 |
+
"asset_name": "hook_clamp",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"channels": 1,
|
| 13 |
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"duration_sec": 0.30185416666666665,
|
| 14 |
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"requested_duration_sec": 0.3,
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| 15 |
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"sha256": "c8ccf68710f2593da756efb07bf4fc57d2916f2d52105d1794259b3385b6ba83",
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| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G013_wind_tower_grapple",
|
| 18 |
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"task_id": "G013_sfx_003",
|
| 19 |
+
"asset_name": "hook_clamp",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Metal hook clamping bite onto a ring anchor",
|
| 23 |
+
"duration_sec": 0.3,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
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"seed": 5133,
|
| 26 |
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"trigger": "抓钩连接成功(与绳索绷紧音同帧叠层)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
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| 35 |
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"source_tasks_sha256": "cf8c2f62a0c37778c8904ac66fee6f5103847b4ca7b815809bd897b62a9b1fe2",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"generation": {
|
| 38 |
+
"review_id": "S16",
|
| 39 |
+
"game_id": "G013_wind_tower_grapple",
|
| 40 |
+
"task_id": "G013_sfx_003",
|
| 41 |
+
"method_family": "mirelo_sfx_1.6",
|
| 42 |
+
"human_feedback": "ACCEPTED",
|
| 43 |
+
"raw_path": "/home/yyy/bench/audio_subhalf_pilot/20261016_batch03/G013_sfx_003__mirelo_r1/raw.mp3",
|
| 44 |
+
"raw_sha256": "83ef377053e6b1c2287115e733ebd50f66336fbcb51084525e0639bb6bf4cc10",
|
| 45 |
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"native_pcm_path": "/home/yyy/bench/audio_subhalf_pilot/20261016_batch03/G013_sfx_003__mirelo_r1/native.wav",
|
| 46 |
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"actual_sample_rate": 44100,
|
| 47 |
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"actual_duration_sec": 0.301859410430839,
|
| 48 |
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"channels": 1,
|
| 49 |
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"feedback_file": "/home/yyy/bench/audio_subhalf_pilot/20261016_batch03/human_feedback.json"
|
| 50 |
+
},
|
| 51 |
+
"processing": "Full-duration linear upsampling and PCM16 quantization only; no cropping, gain normalization, padding or stretching.",
|
| 52 |
+
"human_review": "ACCEPTED",
|
| 53 |
+
"stage3_import_status": "NOT_RUN",
|
| 54 |
+
"trigger": "抓钩连接成功(与绳索绷紧音同帧叠层)",
|
| 55 |
+
"loop": false,
|
| 56 |
+
"stop_condition": "natural_end",
|
| 57 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 58 |
+
"incremental_api_cost_usd": 0
|
| 59 |
+
}
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:b1633f4a40845bab2f28da0133183471494a73d4ba9a2cd410f669144063d5c1
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| 3 |
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size 24044
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,729 @@
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| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 7 |
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| 8 |
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| 9 |
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| 11 |
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| 12 |
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| 17 |
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| 18 |
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| 19 |
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| 20 |
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| 21 |
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| 22 |
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| 23 |
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 31 |
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| 32 |
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| 33 |
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| 34 |
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| 35 |
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| 39 |
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| 40 |
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| 41 |
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| 43 |
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| 44 |
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| 45 |
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{
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| 46 |
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| 47 |
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| 48 |
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| 49 |
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| 109 |
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| 108 |
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"sha256": "3abe7e5a05ada1db2e63b3cad71888cbc78643d3f0835bc667865217d721bf46",
|
| 109 |
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"duration_sec": 2.0,
|
| 110 |
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"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G013_sfx_005",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
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"package_complete": true,
|
| 126 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
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"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G013_sfx_005",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_006/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:0447b4ff0e4d7cca4c340fd6dbebcbeafce4b66752f5b188958b2642b4f4c231
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| 3 |
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size 35710
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,59 @@
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|
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|
|
|
|
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|
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|
|
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|
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|
|
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|
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|
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|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
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|
|
|
|
|
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|
|
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|
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|
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|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G013_wind_tower_grapple",
|
| 3 |
+
"task_id": "G013_sfx_006",
|
| 4 |
+
"asset_name": "release_detach",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_006",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"channels": 1,
|
| 13 |
+
"duration_sec": 0.37152083333333336,
|
| 14 |
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"requested_duration_sec": 0.35,
|
| 15 |
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"sha256": "0447b4ff0e4d7cca4c340fd6dbebcbeafce4b66752f5b188958b2642b4f4c231",
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G013_wind_tower_grapple",
|
| 18 |
+
"task_id": "G013_sfx_006",
|
| 19 |
+
"asset_name": "release_detach",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Hook detach pop with a rising slip of rope as the grapple releases",
|
| 23 |
+
"duration_sec": 0.35,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5136,
|
| 26 |
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"trigger": "释放平抛(动量残影拖尾同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "cf8c2f62a0c37778c8904ac66fee6f5103847b4ca7b815809bd897b62a9b1fe2",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"generation": {
|
| 38 |
+
"review_id": "S20",
|
| 39 |
+
"game_id": "G013_wind_tower_grapple",
|
| 40 |
+
"task_id": "G013_sfx_006",
|
| 41 |
+
"method_family": "mirelo_sfx_1.6",
|
| 42 |
+
"human_feedback": "ACCEPTED_PROVISIONALLY",
|
| 43 |
+
"raw_path": "/home/yyy/bench/audio_short_followup/20261016_batch04/G013_sfx_006__physical_release/raw.mp3",
|
| 44 |
+
"raw_sha256": "e3b88734ee0c51102c4c418732a027c18cf9104b1744af542fe226d1d4f29e3d",
|
| 45 |
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"native_pcm_path": "/home/yyy/bench/audio_short_followup/20261016_batch04/G013_sfx_006__physical_release/native.wav",
|
| 46 |
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"actual_sample_rate": 44100,
|
| 47 |
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"actual_duration_sec": 0.37151927437641724,
|
| 48 |
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"channels": 1,
|
| 49 |
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"feedback_file": "/home/yyy/bench/audio_short_followup/20261016_batch04/human_feedback.json"
|
| 50 |
+
},
|
| 51 |
+
"processing": "Full-duration linear upsampling and PCM16 quantization only; no cropping, gain normalization, padding or stretching.",
|
| 52 |
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"human_review": "ACCEPTED_PROVISIONALLY",
|
| 53 |
+
"stage3_import_status": "NOT_RUN",
|
| 54 |
+
"trigger": "释放平抛(动量残影拖尾同帧)",
|
| 55 |
+
"loop": false,
|
| 56 |
+
"stop_condition": "natural_end",
|
| 57 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 58 |
+
"incremental_api_cost_usd": 0
|
| 59 |
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}
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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oid sha256:77d69c3d5ad3772c1c48457bf2e2a0dd829c212e0ddc5e6f89188e0cefdf1358
|
| 3 |
+
size 29022
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,141 @@
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|
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|
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|
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|
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|
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|
| 1 |
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{
|
| 2 |
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"game_id": "G013_wind_tower_grapple",
|
| 3 |
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"task_id": "G013_sfx_007",
|
| 4 |
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"asset_name": "micro_adjust_wind",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_007/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_007",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 0.30185416666666665,
|
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|
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G013_wind_tower_grapple",
|
| 18 |
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"task_id": "G013_sfx_007",
|
| 19 |
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"asset_name": "micro_adjust_wind",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Short cloth-flap wind cut for mid-air steering adjustment",
|
| 23 |
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"duration_sec": 0.3,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5137,
|
| 26 |
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"trigger": "空中微调(衣摆侧偏同帧)",
|
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "cf8c2f62a0c37778c8904ac66fee6f5103847b4ca7b815809bd897b62a9b1fe2",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "空中微调(衣摆侧偏同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G013_sfx_007__short1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Short cloth-flap wind cut for mid-air steering adjustment. One compact close-up event, clearly audible from the start, complete short natural decay. No extra events, no speech or background music.",
|
| 51 |
+
"duration": 0.3,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 1
|
| 55 |
+
},
|
| 56 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/short_native/G013_wind_tower_grapple/G013_sfx_007__short1/raw.mp3",
|
| 57 |
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"raw_sha256": "8a8e4aff024024fff7deb7276132632e6feef209003a2a65862a54107bdfa890",
|
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"remote_id": "c51441fb0b4d4a25bc924e70de057536",
|
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"remote_task_id": null,
|
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|
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"auxiliary_semantic": {
|
| 62 |
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|
| 63 |
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"strongest_contrast_cosine": 0.40992069244384766,
|
| 64 |
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"margin": 0.09812021255493164,
|
| 65 |
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"matched_source_families": [
|
| 66 |
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"cloth",
|
| 67 |
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"wind"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Short cloth-flap wind cut for mid-air steering adjustment",
|
| 71 |
+
"The sound of Short cloth-flap wind cut for mid-air steering adjustment",
|
| 72 |
+
"Fabric rustling and rubbing.",
|
| 73 |
+
"Continuous natural wind blowing and hissing."
|
| 74 |
+
],
|
| 75 |
+
"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
+
"A firearm firing sharp gunshots.",
|
| 78 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 79 |
+
"A short solid physical impact or dull thud.",
|
| 80 |
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"A short metallic mechanism clacking or ringing.",
|
| 81 |
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"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
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"Paper cards sliding and fluttering.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
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"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
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"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
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"file": "audio.wav",
|
| 110 |
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"sha256": "77d69c3d5ad3772c1c48457bf2e2a0dd829c212e0ddc5e6f89188e0cefdf1358",
|
| 111 |
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"duration_sec": 0.30185416666666665,
|
| 112 |
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"channels": 1,
|
| 113 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G013_sfx_007",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
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}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
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"required_variants": [
|
| 125 |
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"default"
|
| 126 |
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],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G013_sfx_007",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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+
oid sha256:f1b4f366013a70204e37e47edb3ac29d9b819f3f223100cddee85a6e4c588b76
|
| 3 |
+
size 144044
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_008/meta.json
ADDED
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@@ -0,0 +1,446 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G013_wind_tower_grapple",
|
| 3 |
+
"task_id": "G013_sfx_008",
|
| 4 |
+
"asset_name": "gust_roar",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.5,
|
| 14 |
+
"requested_duration_sec": 1.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G013_wind_tower_grapple",
|
| 18 |
+
"task_id": "G013_sfx_008",
|
| 19 |
+
"asset_name": "gust_roar",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Gust roar swell as the inspector enters a wind band, dust-line texture",
|
| 23 |
+
"duration_sec": 1.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5138,
|
| 26 |
+
"trigger": "进入阵风带(风带尘线横扫同帧,持续期间循环切片)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "cf8c2f62a0c37778c8904ac66fee6f5103847b4ca7b815809bd897b62a9b1fe2",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "进入阵风带(风带尘线横扫同帧,持续期间循环切片)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G013_sfx_008__mirelo2_minimal_native_once",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-2.0/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "A rushing gust of wind swelling then dying away, with dry dusty hiss.",
|
| 51 |
+
"negative_prompt": "explosion, impact, voice, music, silence",
|
| 52 |
+
"duration": 1.5,
|
| 53 |
+
"output_format": "wav",
|
| 54 |
+
"seed": 20266156
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_pilot/pilot/G013_sfx_008__mirelo2_minimal_native_once/raw.wav",
|
| 57 |
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"raw_sha256": "10e6f4c42971bf2ab231edf16b6dd5b955130db3f4811445e5e2116b4a975ee9",
|
| 58 |
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"remote_id": "84f618c6959f4857a31aa1fe199ab329",
|
| 59 |
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"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
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"positive_cosine": 0.3984753489494324,
|
| 63 |
+
"strongest_contrast_cosine": 0.298742413520813,
|
| 64 |
+
"margin": 0.09973293542861938,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
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"wind"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"A gust of wind swelling into a roar with a dusty granular hiss.",
|
| 70 |
+
"The sound of A gust of wind swelling into a roar with a dusty granular hiss.",
|
| 71 |
+
"Continuous natural wind blowing and hissing."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 104 |
+
"strongest_positive_text": "The sound of A gust of wind swelling into a roar with a dusty granular hiss.",
|
| 105 |
+
"strongest_contrast_text": "A fast airy swoosh or whoosh."
|
| 106 |
+
},
|
| 107 |
+
"speech_transcription_check": null,
|
| 108 |
+
"loop_diagnostics": null,
|
| 109 |
+
"full_loop_diagnostics": null,
|
| 110 |
+
"file": "audio.wav",
|
| 111 |
+
"sha256": "f1b4f366013a70204e37e47edb3ac29d9b819f3f223100cddee85a6e4c588b76",
|
| 112 |
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"duration_sec": 1.5,
|
| 113 |
+
"channels": 1,
|
| 114 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 115 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 116 |
+
"agent_review": {
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
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"human_listening_claimed": false,
|
| 119 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_pilot/pilot/screening.json",
|
| 120 |
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"delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_pilot/delegated_method_change.json",
|
| 121 |
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"source_interpretation": {
|
| 122 |
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"rule": "source_acoustic_paraphrase",
|
| 123 |
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"original_prompt": "Gust roar swell as the inspector enters a wind band, dust-line texture",
|
| 124 |
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"scoring_prompt": "A gust of wind swelling into a roar with a dusty granular hiss.",
|
| 125 |
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"original_auxiliary_semantic": {
|
| 126 |
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|
| 127 |
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| 129 |
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"matched_source_families": [
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"wind"
|
| 131 |
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],
|
| 132 |
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"positive_texts": [
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G013_wind_tower_grapple",
|
| 3 |
+
"task_id": "G013_sfx_009",
|
| 4 |
+
"asset_name": "landing_thud",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_009",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.4179583333333333,
|
| 14 |
+
"requested_duration_sec": 0.4,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G013_wind_tower_grapple",
|
| 18 |
+
"task_id": "G013_sfx_009",
|
| 19 |
+
"asset_name": "landing_thud",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Muffled landing thud with a light gravel scatter",
|
| 23 |
+
"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5139,
|
| 26 |
+
"trigger": "着陆(落点尘土同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "cf8c2f62a0c37778c8904ac66fee6f5103847b4ca7b815809bd897b62a9b1fe2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "着陆(落点尘土同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G013_sfx_009__short1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Muffled landing thud with a light gravel scatter. One compact close-up event, clearly audible from the start, complete short natural decay. No extra events, no speech or background music.",
|
| 51 |
+
"duration": 0.4,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 1
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/short_native/G013_wind_tower_grapple/G013_sfx_009__short1/raw.mp3",
|
| 57 |
+
"raw_sha256": "fa086ccff4bc1c39a9ab88430baeedfc920805748c12db24640f466d058b7cbb",
|
| 58 |
+
"remote_id": "0edeec2774c844848dd5256da421be7f",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.4901801347732544,
|
| 63 |
+
"strongest_contrast_cosine": 0.34088316559791565,
|
| 64 |
+
"margin": 0.14929696917533875,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"impact",
|
| 67 |
+
"stone"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Muffled landing thud with a light gravel scatter",
|
| 71 |
+
"The sound of Muffled landing thud with a light gravel scatter",
|
| 72 |
+
"A short solid physical impact or dull thud.",
|
| 73 |
+
"Stone rubbing, grinding and crumbling."
|
| 74 |
+
],
|
| 75 |
+
"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
+
"A firearm firing sharp gunshots.",
|
| 78 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A short electronic beep or chime notification.",
|
| 94 |
+
"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
+
"file": "audio.wav",
|
| 110 |
+
"sha256": "e82f12e11d556df1353976dc8b4b14dd1cb100cfb100cb7810b85547f88ea30c",
|
| 111 |
+
"duration_sec": 0.4179583333333333,
|
| 112 |
+
"channels": 1,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G013_sfx_009",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G013_sfx_009",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_010/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:e96a8c2a4a35ff653da40141530384aa25a11f6afa65c2bf474a61a73a4d4673
|
| 3 |
+
size 196208
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_010/meta.json
ADDED
|
@@ -0,0 +1,522 @@
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outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_012/meta.json
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outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_013/audio.wav
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G013_wind_tower_grapple",
|
| 3 |
+
"task_id": "G013_sfx_013",
|
| 4 |
+
"asset_name": "defeat_tone",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_013/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_013",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.5092916666666667,
|
| 14 |
+
"requested_duration_sec": 1.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G013_wind_tower_grapple",
|
| 18 |
+
"task_id": "G013_sfx_013",
|
| 19 |
+
"asset_name": "defeat_tone",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Low sinking tone with desaturated wind as the run fails",
|
| 23 |
+
"duration_sec": 1.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5143,
|
| 26 |
+
"trigger": "判负结算(画面降饱和同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "cf8c2f62a0c37778c8904ac66fee6f5103847b4ca7b815809bd897b62a9b1fe2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "判负结算(画面降饱和同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G013_sfx_013__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Low sinking tone with desaturated wind as the run fails. One clear close-up compact sound, immediately audible, complete natural ending.",
|
| 51 |
+
"duration": 1.5,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 1
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G013_wind_tower_grapple/G013_sfx_013__v2/raw.mp3",
|
| 57 |
+
"raw_sha256": "60ba71a6d59620cfa1b1eb0730ff5bb6b1738101349efeda76f1f6e589c870a0",
|
| 58 |
+
"remote_id": "0e9bdc0324984dbea21aac84040a17bc",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.5454811453819275,
|
| 63 |
+
"strongest_contrast_cosine": 0.3526332378387451,
|
| 64 |
+
"margin": 0.19284790754318237,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"wind"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Low sinking tone with desaturated wind as the run fails",
|
| 70 |
+
"The sound of Low sinking tone with desaturated wind as the run fails",
|
| 71 |
+
"Continuous natural wind blowing and hissing."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "d90b41a0966555c0688f8fd8f9f7a6eda56b818aa64845856fca75c644e165c7",
|
| 110 |
+
"duration_sec": 1.5092916666666667,
|
| 111 |
+
"channels": 1,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G013_sfx_013",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G013_sfx_013",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_014/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
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|
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|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:b1e76377aba609818a32aeade29cacf9490f482f4c2a480f1b9c1b94a898fdff
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| 3 |
+
size 3840044
|
outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_014/meta.json
ADDED
|
@@ -0,0 +1,178 @@
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|
|
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|
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|
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|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
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|
|
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|
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|
|
|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G013_wind_tower_grapple",
|
| 3 |
+
"task_id": "G013_sfx_014",
|
| 4 |
+
"asset_name": "canyon_wind_loop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_014/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G013_wind_tower_grapple/assets/audio/G013_sfx_014",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 20.0,
|
| 14 |
+
"requested_duration_sec": 20.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G013_wind_tower_grapple",
|
| 18 |
+
"task_id": "G013_sfx_014",
|
| 19 |
+
"asset_name": "canyon_wind_loop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Canyon wind ambience loop, constant low bed, slight rise inside gust zones, no seam artifacts",
|
| 23 |
+
"duration_sec": 20.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5144,
|
| 26 |
+
"trigger": "峡谷环境常驻(暂停静音、结算淡出 0.5 秒;恒低于检查点与警报音)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": true,
|
| 30 |
+
"stop_condition": "pause_or_scene_exit",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "cf8c2f62a0c37778c8904ac66fee6f5103847b4ca7b815809bd897b62a9b1fe2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "峡谷环境常驻(暂停静音、结算淡出 0.5 秒;恒低于检查点与警报音)",
|
| 41 |
+
"loop": true,
|
| 42 |
+
"stop_condition": "pause_or_scene_exit",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G013_sfx_014__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Canyon wind ambience loop, constant low bed, slight rise inside gust zones, no seam artifacts. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 51 |
+
"duration": 20.0,
|
| 52 |
+
"loop": true,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G013_wind_tower_grapple/G013_sfx_014__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "7b3293591913a3739d0ddbd904a56e6c0fc4cc60bb17a3289a45f90ae74356ac",
|
| 57 |
+
"remote_id": "67afb6f0bb35422aa19cdab44e250fc4",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.43105587363243103,
|
| 62 |
+
"strongest_contrast_cosine": 0.24304230511188507,
|
| 63 |
+
"margin": 0.18801356852054596,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"wind"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Canyon wind ambience loop, constant low bed, slight rise inside gust zones",
|
| 69 |
+
"The sound of Canyon wind ambience loop, constant low bed, slight rise inside gust zones",
|
| 70 |
+
"Continuous natural wind blowing and hissing."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": {
|
| 106 |
+
"sample_jump": 0.014404296875,
|
| 107 |
+
"internal_derivative_p99": 0.00836181640625,
|
| 108 |
+
"jump_ratio": 1.7226277372262773,
|
| 109 |
+
"first_100ms_dbfs": -29.82360143359935,
|
| 110 |
+
"last_100ms_dbfs": -29.39456355610342,
|
| 111 |
+
"edge_quiet_sec": 0.0,
|
| 112 |
+
"flags": [],
|
| 113 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G013_wind_tower_grapple/G013_sfx_014__v1_wrap_probe.wav",
|
| 114 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 115 |
+
},
|
| 116 |
+
"full_loop_diagnostics": {
|
| 117 |
+
"wrap_sample_jump": 0.014404296875,
|
| 118 |
+
"internal_derivative_p99": 0.00836181640625,
|
| 119 |
+
"wrap_jump_over_internal_p99": 1.7226277372262773,
|
| 120 |
+
"wrap_jump_percentile_in_internal_derivatives": 99.99319727119872,
|
| 121 |
+
"first_100ms_rms_dbfs": -29.82360143359935,
|
| 122 |
+
"last_100ms_rms_dbfs": -29.39456355610342,
|
| 123 |
+
"edge_rms_difference_db": -0.42903787749592937,
|
| 124 |
+
"leading_quiet_ms": 0.0,
|
| 125 |
+
"trailing_quiet_ms": 0.0,
|
| 126 |
+
"quiet_threshold_dbfs": -61.54211519565854,
|
| 127 |
+
"edge_spectral_js_distance": 0.050360354902247224,
|
| 128 |
+
"internal_spectral_js_p95": 0.08875435679033356,
|
| 129 |
+
"diagnostic_flags": [],
|
| 130 |
+
"probe_mapping": {
|
| 131 |
+
"A": "internal",
|
| 132 |
+
"B": "wrap"
|
| 133 |
+
},
|
| 134 |
+
"probe_center_sec": 1.5,
|
| 135 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G013_wind_tower_grapple/G013_sfx_014__v1/diagnostics/wrap_probe.wav",
|
| 136 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G013_wind_tower_grapple/G013_sfx_014__v1/diagnostics/internal_control.wav",
|
| 137 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G013_wind_tower_grapple/G013_sfx_014__v1/diagnostics/repeat_3x.wav",
|
| 138 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 139 |
+
},
|
| 140 |
+
"file": "audio.wav",
|
| 141 |
+
"sha256": "b1e76377aba609818a32aeade29cacf9490f482f4c2a480f1b9c1b94a898fdff",
|
| 142 |
+
"duration_sec": 20.0,
|
| 143 |
+
"channels": 2,
|
| 144 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 145 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 146 |
+
"agent_review": {
|
| 147 |
+
"task_id": "G013_sfx_014",
|
| 148 |
+
"status": "ACCEPTED_AGENT",
|
| 149 |
+
"issues": [],
|
| 150 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 151 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
],
|
| 155 |
+
"required_variants": [
|
| 156 |
+
"default"
|
| 157 |
+
],
|
| 158 |
+
"package_complete": true,
|
| 159 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 160 |
+
"stage3_import_status": "NOT_RUN",
|
| 161 |
+
"runtime_notes": [
|
| 162 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 163 |
+
],
|
| 164 |
+
"runtime_contract_resolution": {
|
| 165 |
+
"source_loop_field": true,
|
| 166 |
+
"runtime_loop_required_by_spec": true,
|
| 167 |
+
"preserve_source_fields": true,
|
| 168 |
+
"requires_stage3_binding": true
|
| 169 |
+
},
|
| 170 |
+
"review_status": "ACCEPTED_AGENT",
|
| 171 |
+
"agent_review": {
|
| 172 |
+
"task_id": "G013_sfx_014",
|
| 173 |
+
"status": "ACCEPTED_AGENT",
|
| 174 |
+
"issues": [],
|
| 175 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 176 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 177 |
+
}
|
| 178 |
+
}
|