Upload audio assets for G014_dual_zone_waterworks
#120
by yyysaiko - opened
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_001/audio.wav +3 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_001/meta.json +140 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_002/audio.wav +3 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_002/meta.json +139 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_003/audio.wav +3 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_003/meta.json +140 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_004/audio.wav +3 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_004/meta.json +140 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_005/audio.wav +3 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_005/meta.json +134 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_006/audio.wav +3 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_006/meta.json +109 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_007/audio.wav +3 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_007/meta.json +105 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_008/audio.wav +3 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_008/meta.json +105 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_009/audio.wav +3 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_009/meta.json +139 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_010/audio.wav +3 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_010/meta.json +744 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_011/audio.wav +3 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_011/meta.json +178 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_012/audio.wav +3 -0
- outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_012/meta.json +178 -0
outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:007b65256b70953937038a598b3fc36d2788fa1ad0de21843a9dba4663fab63d
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size 92204
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outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_001/meta.json
ADDED
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@@ -0,0 +1,140 @@
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{
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"game_id": "G014_dual_zone_waterworks",
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"task_id": "G014_sfx_001",
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"asset_name": "plate_press",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 0.48,
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"requested_duration_sec": 0.5,
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"channels": 2,
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"source_task": {
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"game_id": "G014_dual_zone_waterworks",
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"task_id": "G014_sfx_001",
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"asset_name": "plate_press",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Heavy pressure plate sinking thunk with metal strain",
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"duration_sec": 0.5,
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"sample_rate": 48000,
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"seed": 5141,
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"trigger": "压板踩下(plate_glow 同帧)",
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"required_by_spec": true,
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"spec_ref": "F05",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "7cc2e30078966c798c6414fb20f54683a40f7b74fcd797a051d2fd9d17f314fb",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
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},
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"trigger": "压板踩下(plate_glow 同帧)",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G014_sfx_001__v1",
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
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"request": {
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"prompt": "Heavy pressure plate sinking thunk with metal strain. Clear isolated sound starting promptly and ending naturally.",
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"duration": 0.5,
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"loop": false,
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"prompt_influence": 0.65
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G014_dual_zone_waterworks/G014_sfx_001__v1/raw.mp3",
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"raw_sha256": "99ffdb6110112e6144b972462851237976036d7d3bdb520443564714134f0a70",
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"remote_id": "84c7ee69d23a476aaf4957bc3283512b",
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| 58 |
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"remote_task_id": null,
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"recipe": null,
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"auxiliary_semantic": {
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| 61 |
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"positive_cosine": 0.35958483815193176,
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| 62 |
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"strongest_contrast_cosine": 0.17205825448036194,
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| 63 |
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"margin": 0.18752658367156982,
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| 64 |
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"matched_source_families": [
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"metal",
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"drone"
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],
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"positive_texts": [
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"Heavy pressure plate sinking thunk with metal strain",
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"The sound of Heavy pressure plate sinking thunk with metal strain",
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"A short metallic mechanism clacking or ringing.",
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"A deep low ominous drone or rumble."
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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"Paper cards sliding and fluttering.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 103 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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| 105 |
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"speech_transcription_check": null,
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| 106 |
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"loop_diagnostics": null,
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| 107 |
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"full_loop_diagnostics": null,
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| 108 |
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"file": "audio.wav",
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| 109 |
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"sha256": "007b65256b70953937038a598b3fc36d2788fa1ad0de21843a9dba4663fab63d",
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| 110 |
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"duration_sec": 0.48,
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| 111 |
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"channels": 2,
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| 112 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 113 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 114 |
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"agent_review": {
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"task_id": "G014_sfx_001",
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| 116 |
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"status": "ACCEPTED_AGENT",
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| 117 |
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"issues": [],
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| 118 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 119 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 120 |
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}
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| 121 |
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}
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| 122 |
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],
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| 123 |
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"required_variants": [
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| 124 |
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"default"
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| 125 |
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],
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| 126 |
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"package_complete": true,
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| 127 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 128 |
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"stage3_import_status": "NOT_RUN",
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| 129 |
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"runtime_notes": [
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| 130 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 131 |
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],
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| 132 |
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"review_status": "ACCEPTED_AGENT",
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| 133 |
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"agent_review": {
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| 134 |
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"task_id": "G014_sfx_001",
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| 135 |
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"status": "ACCEPTED_AGENT",
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| 136 |
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"issues": [],
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| 137 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 138 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 139 |
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}
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| 140 |
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}
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outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_002/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:564d76766cba2493ab19f1fa2fc85a6ab050b2dcf7b409750d82759f4d87408d
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size 115244
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outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_002/meta.json
ADDED
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@@ -0,0 +1,139 @@
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{
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"game_id": "G014_dual_zone_waterworks",
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| 3 |
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"task_id": "G014_sfx_002",
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| 4 |
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"asset_name": "lever_pull",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_002/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_002",
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| 10 |
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"task_kind": "audio",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 0.6,
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| 14 |
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"requested_duration_sec": 0.6,
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| 15 |
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"channels": 2,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G014_dual_zone_waterworks",
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| 18 |
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"task_id": "G014_sfx_002",
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| 19 |
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"asset_name": "lever_pull",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Industrial lever ratchet pull with valve hiss",
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| 23 |
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"duration_sec": 0.6,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5142,
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| 26 |
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"trigger": "拉杆拉住(lever_pulse 同帧)",
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| 27 |
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F05",
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| 29 |
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"loop": false,
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| 30 |
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
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| 32 |
+
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|
| 33 |
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outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_003/meta.json
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| 20 |
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|
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|
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|
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| 131 |
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outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_004/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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ADDED
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|
|
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|
|
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|
|
|
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|
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|
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|
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|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
|
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|
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|
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|
|
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|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G014_dual_zone_waterworks",
|
| 3 |
+
"task_id": "G014_sfx_004",
|
| 4 |
+
"asset_name": "gate_close",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.6,
|
| 14 |
+
"requested_duration_sec": 0.6,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G014_dual_zone_waterworks",
|
| 18 |
+
"task_id": "G014_sfx_004",
|
| 19 |
+
"asset_name": "gate_close",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Gate falling back with a low clunk and brief water settle",
|
| 23 |
+
"duration_sec": 0.6,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5144,
|
| 26 |
+
"trigger": "保持窗结束回落/拉杆释放",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7cc2e30078966c798c6414fb20f54683a40f7b74fcd797a051d2fd9d17f314fb",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "保持窗结束回落/拉杆释放",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G014_sfx_004__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Gate falling back with a low clunk and brief water settle. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.6,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G014_dual_zone_waterworks/G014_sfx_004__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "88031366bd264c4da01608b0d0f273f2bb1882152b7a971b047e050ca6e32690",
|
| 57 |
+
"remote_id": "918c180156554331871d2b4d3790955f",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.2977599501609802,
|
| 62 |
+
"strongest_contrast_cosine": 0.27175289392471313,
|
| 63 |
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"margin": 0.02600705623626709,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact",
|
| 66 |
+
"water"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Gate falling back with a low clunk and brief water settle",
|
| 70 |
+
"The sound of Gate falling back with a low clunk and brief water settle",
|
| 71 |
+
"A short solid physical impact or dull thud.",
|
| 72 |
+
"Water washing, splashing and dripping naturally."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "4108a40618a3e9e3acf9b4a814f53d6cc421bd2e6fcb9182c251dc8d696a49d3",
|
| 110 |
+
"duration_sec": 0.6,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G014_sfx_004",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G014_sfx_004",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
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"issues": [],
|
| 137 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:5bb38da2b58afdc33ed2af4681b189a3e7a72a5ba16a95a9afe29b2fe977f7fd
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| 3 |
+
size 28844
|
outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,134 @@
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|
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|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
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|
|
|
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|
|
|
|
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|
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|
|
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|
|
|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G014_dual_zone_waterworks",
|
| 3 |
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"task_id": "G014_sfx_005",
|
| 4 |
+
"asset_name": "ping_marker",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_005/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_005",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 0.3,
|
| 14 |
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"requested_duration_sec": 0.3,
|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G014_dual_zone_waterworks",
|
| 18 |
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"task_id": "G014_sfx_005",
|
| 19 |
+
"asset_name": "ping_marker",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Short bright ping as a teammate marker appears",
|
| 23 |
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"duration_sec": 0.3,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5145,
|
| 26 |
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"trigger": "Q 发文字标注(ping_marker 同帧)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "7cc2e30078966c798c6414fb20f54683a40f7b74fcd797a051d2fd9d17f314fb",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "Q 发文字标注(ping_marker 同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "synth_G014_sfx_005__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "direct_synthesis",
|
| 49 |
+
"request": null,
|
| 50 |
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"raw_path": "/home/yyy/bench/audio_expanded_pilot/20261017_batch05/synth_G014_sfx_005__v1/native.wav",
|
| 51 |
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"raw_sha256": "5bb38da2b58afdc33ed2af4681b189a3e7a72a5ba16a95a9afe29b2fe977f7fd",
|
| 52 |
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"remote_id": null,
|
| 53 |
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"remote_task_id": null,
|
| 54 |
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"recipe": "Short bright teammate marker ping using adopted functional chime family",
|
| 55 |
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"auxiliary_semantic": {
|
| 56 |
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"positive_cosine": 0.5998038649559021,
|
| 57 |
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"strongest_contrast_cosine": 0.25551843643188477,
|
| 58 |
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"margin": 0.34428542852401733,
|
| 59 |
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"matched_source_families": [
|
| 60 |
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"tone"
|
| 61 |
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],
|
| 62 |
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"positive_texts": [
|
| 63 |
+
"Short bright ping as a teammate marker appears",
|
| 64 |
+
"The sound of Short bright ping as a teammate marker appears",
|
| 65 |
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"A short electronic beep or chime notification."
|
| 66 |
+
],
|
| 67 |
+
"contrast_texts": [
|
| 68 |
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"A human voice speaking or shouting.",
|
| 69 |
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"A firearm firing sharp gunshots.",
|
| 70 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 71 |
+
"A short solid physical impact or dull thud.",
|
| 72 |
+
"A short metallic mechanism clacking or ringing.",
|
| 73 |
+
"Wooden objects cracking and creaking.",
|
| 74 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 75 |
+
"Fabric rustling and rubbing.",
|
| 76 |
+
"Paper cards sliding and fluttering.",
|
| 77 |
+
"Continuous natural wind blowing and hissing.",
|
| 78 |
+
"A fast airy swoosh or whoosh.",
|
| 79 |
+
"Rain falling steadily, with distant thunder.",
|
| 80 |
+
"Water washing, splashing and dripping naturally.",
|
| 81 |
+
"Fire burning and crackling.",
|
| 82 |
+
"Brittle ice cracking and snow crunching.",
|
| 83 |
+
"Electrical buzzing, sparking and crackling.",
|
| 84 |
+
"A mechanical motor engine humming and rattling.",
|
| 85 |
+
"A brief musical brass or tonal game cue.",
|
| 86 |
+
"A deep low ominous drone or rumble.",
|
| 87 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 88 |
+
"Stone rubbing, grinding and crumbling.",
|
| 89 |
+
"Ropes or structural supports creaking under tension.",
|
| 90 |
+
"Glass or crystal cracking and shattering.",
|
| 91 |
+
"A resonant horn, bell or warning siren.",
|
| 92 |
+
"Electronic static and radio interference.",
|
| 93 |
+
"A loud explosive boom.",
|
| 94 |
+
"Silence with very faint recording noise."
|
| 95 |
+
],
|
| 96 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 97 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 98 |
+
},
|
| 99 |
+
"speech_transcription_check": null,
|
| 100 |
+
"loop_diagnostics": null,
|
| 101 |
+
"full_loop_diagnostics": null,
|
| 102 |
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"file": "audio.wav",
|
| 103 |
+
"sha256": "5bb38da2b58afdc33ed2af4681b189a3e7a72a5ba16a95a9afe29b2fe977f7fd",
|
| 104 |
+
"duration_sec": 0.3,
|
| 105 |
+
"channels": 1,
|
| 106 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 107 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 108 |
+
"agent_review": {
|
| 109 |
+
"task_id": "G014_sfx_005",
|
| 110 |
+
"status": "ACCEPTED_AGENT",
|
| 111 |
+
"issues": [],
|
| 112 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 113 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 114 |
+
}
|
| 115 |
+
}
|
| 116 |
+
],
|
| 117 |
+
"required_variants": [
|
| 118 |
+
"default"
|
| 119 |
+
],
|
| 120 |
+
"package_complete": true,
|
| 121 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 122 |
+
"stage3_import_status": "NOT_RUN",
|
| 123 |
+
"runtime_notes": [
|
| 124 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 125 |
+
],
|
| 126 |
+
"review_status": "ACCEPTED_AGENT",
|
| 127 |
+
"agent_review": {
|
| 128 |
+
"task_id": "G014_sfx_005",
|
| 129 |
+
"status": "ACCEPTED_AGENT",
|
| 130 |
+
"issues": [],
|
| 131 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 132 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 133 |
+
}
|
| 134 |
+
}
|
outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_006/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:e3e6f56e214148d893f19f401db9531e4eba281c4ad4e38e501bb67ed650addb
|
| 3 |
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size 96044
|
outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,109 @@
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|
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|
| 1 |
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{
|
| 2 |
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"game_id": "G014_dual_zone_waterworks",
|
| 3 |
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"task_id": "G014_sfx_006",
|
| 4 |
+
"asset_name": "respawn_dissolve",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_006",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G014_dual_zone_waterworks",
|
| 18 |
+
"task_id": "G014_sfx_006",
|
| 19 |
+
"asset_name": "respawn_dissolve",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Soft dissolve-in shimmer with a rising resolve as a worker respawns",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5146,
|
| 26 |
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"trigger": "单端重生(respawn_dissolve 同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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|
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "单端重生(respawn_dissolve 同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
+
{
|
| 46 |
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"id": "G014_sfx_006__native_tonal",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
+
"request": null,
|
| 50 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G014_dual_zone_waterworks/G014_sfx_006__native_tonal/native.wav",
|
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|
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"remote_task_id": null,
|
| 54 |
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"recipe": {
|
| 55 |
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"kind": "soft_rising_resolve_chime",
|
| 56 |
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"notes_onset_sec_hz": [
|
| 57 |
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[
|
| 58 |
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|
| 59 |
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|
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],
|
| 61 |
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|
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|
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|
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],
|
| 65 |
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|
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|
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|
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]
|
| 69 |
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],
|
| 70 |
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"native_duration_sec": 1.0,
|
| 71 |
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"amplitude_design": 0.095,
|
| 72 |
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"source_specific_tonal_role": "Soft dissolve-in shimmer with a rising resolve as a worker respawns",
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| 73 |
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"method_code_sha256": "9ba9c19e7e1a6588e3035437d3c967c5361066b6aeb3cbf3f6bde791060455e1"
|
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},
|
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|
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|
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"file": "audio.wav",
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"sha256": "e3e6f56e214148d893f19f401db9531e4eba281c4ad4e38e501bb67ed650addb",
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"duration_sec": 1.0,
|
| 82 |
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"channels": 1,
|
| 83 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 84 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 85 |
+
"agent_review": {
|
| 86 |
+
"status": "ACCEPTED_AGENT",
|
| 87 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 88 |
+
"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 89 |
+
"human_listening_claimed": false
|
| 90 |
+
}
|
| 91 |
+
}
|
| 92 |
+
],
|
| 93 |
+
"required_variants": [
|
| 94 |
+
"default"
|
| 95 |
+
],
|
| 96 |
+
"package_complete": true,
|
| 97 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 98 |
+
"stage3_import_status": "NOT_RUN",
|
| 99 |
+
"runtime_notes": [
|
| 100 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 101 |
+
],
|
| 102 |
+
"review_status": "ACCEPTED_AGENT",
|
| 103 |
+
"agent_review": {
|
| 104 |
+
"status": "ACCEPTED_AGENT",
|
| 105 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 106 |
+
"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 107 |
+
"human_listening_claimed": false
|
| 108 |
+
}
|
| 109 |
+
}
|
outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
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|
|
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|
|
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:fac6b4601edcf43bebd5c703f202179d3c45ebced96cb646c9d2fb1c81f8d300
|
| 3 |
+
size 38444
|
outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,105 @@
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|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G014_dual_zone_waterworks",
|
| 3 |
+
"task_id": "G014_sfx_007",
|
| 4 |
+
"asset_name": "antipinch_alert",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.4,
|
| 14 |
+
"requested_duration_sec": 0.4,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G014_dual_zone_waterworks",
|
| 18 |
+
"task_id": "G014_sfx_007",
|
| 19 |
+
"asset_name": "antipinch_alert",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Brief urgent alert as the gate safely repositions a blocked player",
|
| 23 |
+
"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5147,
|
| 26 |
+
"trigger": "门防夹退回",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7cc2e30078966c798c6414fb20f54683a40f7b74fcd797a051d2fd9d17f314fb",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "门防夹退回",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G014_sfx_007__native_tonal",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
+
"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G014_dual_zone_waterworks/G014_sfx_007__native_tonal/native.wav",
|
| 51 |
+
"raw_sha256": "fac6b4601edcf43bebd5c703f202179d3c45ebced96cb646c9d2fb1c81f8d300",
|
| 52 |
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"remote_id": null,
|
| 53 |
+
"remote_task_id": null,
|
| 54 |
+
"recipe": {
|
| 55 |
+
"kind": "brief_urgent_alert_tone",
|
| 56 |
+
"notes_onset_sec_hz": [
|
| 57 |
+
[
|
| 58 |
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|
| 59 |
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|
| 60 |
+
],
|
| 61 |
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[
|
| 62 |
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| 68 |
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| 69 |
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"file": "audio.wav",
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| 78 |
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| 79 |
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|
| 80 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 81 |
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"agent_review": {
|
| 82 |
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"status": "ACCEPTED_AGENT",
|
| 83 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 84 |
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"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 85 |
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"human_listening_claimed": false
|
| 86 |
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|
| 87 |
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}
|
| 88 |
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|
| 89 |
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"required_variants": [
|
| 90 |
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"default"
|
| 91 |
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|
| 92 |
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| 93 |
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|
| 94 |
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|
| 95 |
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|
| 96 |
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|
| 97 |
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|
| 98 |
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"review_status": "ACCEPTED_AGENT",
|
| 99 |
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"agent_review": {
|
| 100 |
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"status": "ACCEPTED_AGENT",
|
| 101 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 102 |
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"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
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| 103 |
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|
| 104 |
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|
| 105 |
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outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_008/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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size 192044
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outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_008/meta.json
ADDED
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|
| 1 |
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{
|
| 2 |
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|
| 3 |
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|
| 4 |
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|
| 5 |
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|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_008",
|
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 2.0,
|
| 14 |
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|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G014_dual_zone_waterworks",
|
| 18 |
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"task_id": "G014_sfx_008",
|
| 19 |
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"asset_name": "joint_win_chime",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Twin-lamp convergence chime for the joint win beacons",
|
| 23 |
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|
| 24 |
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|
| 25 |
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"seed": 5148,
|
| 26 |
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"trigger": "双端齐达 GOAL(joint_win_beacon 同帧)",
|
| 27 |
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|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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|
| 30 |
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|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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|
| 33 |
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|
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| 39 |
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|
| 40 |
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|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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|
| 44 |
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|
| 45 |
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{
|
| 46 |
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"id": "G014_sfx_008__native_tonal",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
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"request": null,
|
| 50 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G014_dual_zone_waterworks/G014_sfx_008__native_tonal/native.wav",
|
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|
| 54 |
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|
| 55 |
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|
| 56 |
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|
| 57 |
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|
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|
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|
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|
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|
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|
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|
| 68 |
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|
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| 83 |
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|
| 84 |
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"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 85 |
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|
| 86 |
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|
| 87 |
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|
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| 90 |
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|
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|
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|
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|
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|
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],
|
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|
| 99 |
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|
| 100 |
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|
| 101 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 102 |
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"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 103 |
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"human_listening_claimed": false
|
| 104 |
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}
|
| 105 |
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|
outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:2f47a961429f0f78a507981899f6bd049042a9d91221efcbb9bedbe2103d712e
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| 3 |
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size 284204
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outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,139 @@
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|
| 1 |
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{
|
| 2 |
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"game_id": "G014_dual_zone_waterworks",
|
| 3 |
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|
| 4 |
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|
| 5 |
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|
| 6 |
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|
| 7 |
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"file": "audio.wav",
|
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|
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|
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|
| 11 |
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|
| 12 |
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|
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|
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|
| 15 |
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|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G014_dual_zone_waterworks",
|
| 18 |
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"task_id": "G014_sfx_009",
|
| 19 |
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"asset_name": "deadlock_alarm",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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|
| 22 |
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|
| 23 |
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|
| 24 |
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|
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|
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|
| 27 |
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|
| 28 |
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|
| 29 |
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|
| 30 |
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|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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|
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"source_tasks_sha256": "7cc2e30078966c798c6414fb20f54683a40f7b74fcd797a051d2fd9d17f314fb",
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "机关死锁警报",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G014_sfx_009__v1",
|
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|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Pulsing alarm for mechanism deadlock timeout. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
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|
| 52 |
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|
| 53 |
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|
| 54 |
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},
|
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|
| 56 |
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| 61 |
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"positive_cosine": 0.3354348838329315,
|
| 62 |
+
"strongest_contrast_cosine": 0.21595031023025513,
|
| 63 |
+
"margin": 0.11948457360267639,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"horn"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Pulsing alarm for mechanism deadlock timeout",
|
| 69 |
+
"The sound of Pulsing alarm for mechanism deadlock timeout",
|
| 70 |
+
"A resonant horn, bell or warning siren."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "2f47a961429f0f78a507981899f6bd049042a9d91221efcbb9bedbe2103d712e",
|
| 109 |
+
"duration_sec": 1.48,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G014_sfx_009",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G014_sfx_009",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_010/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:4b8a96a8f3a4ec3bcce96673021724f3441c7e1c7eb39d5646f2912f750d1d03
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| 3 |
+
size 284204
|
outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_010/meta.json
ADDED
|
@@ -0,0 +1,744 @@
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| 133 |
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|
| 135 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G014_dual_zone_waterworks/G014_sfx_011__v1/diagnostics/wrap_probe.wav",
|
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G014_dual_zone_waterworks/G014_sfx_011__v1/diagnostics/repeat_3x.wav",
|
| 138 |
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"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
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| 139 |
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},
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| 140 |
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"file": "audio.wav",
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| 141 |
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"sha256": "e66546f1b4522b83ab6c1763b4a7fd25f28258b51c53af430c1f0e2e970d6433",
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| 143 |
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| 145 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 146 |
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"agent_review": {
|
| 147 |
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"task_id": "G014_sfx_011",
|
| 148 |
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"status": "ACCEPTED_AGENT",
|
| 149 |
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"issues": [],
|
| 150 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 151 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 152 |
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}
|
| 153 |
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}
|
| 154 |
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],
|
| 155 |
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"required_variants": [
|
| 156 |
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"default"
|
| 157 |
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],
|
| 158 |
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|
| 159 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 160 |
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"stage3_import_status": "NOT_RUN",
|
| 161 |
+
"runtime_notes": [
|
| 162 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 163 |
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],
|
| 164 |
+
"runtime_contract_resolution": {
|
| 165 |
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"source_loop_field": true,
|
| 166 |
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"runtime_loop_required_by_spec": true,
|
| 167 |
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"preserve_source_fields": true,
|
| 168 |
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|
| 169 |
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},
|
| 170 |
+
"review_status": "ACCEPTED_AGENT",
|
| 171 |
+
"agent_review": {
|
| 172 |
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"task_id": "G014_sfx_011",
|
| 173 |
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"status": "ACCEPTED_AGENT",
|
| 174 |
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"issues": [],
|
| 175 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 176 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 177 |
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}
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| 178 |
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}
|
outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_012/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:f32fa2c526c99eb9ca42aad0a0b666cbeb15599fa487e885e871fa7556aad5e7
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| 3 |
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size 3840044
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outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_012/meta.json
ADDED
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@@ -0,0 +1,178 @@
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|
| 1 |
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{
|
| 2 |
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"game_id": "G014_dual_zone_waterworks",
|
| 3 |
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"task_id": "G014_sfx_012",
|
| 4 |
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"asset_name": "pumphouse_hum_loop",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "ambient_loop",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_012/audio.wav",
|
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"output_dir": "/home/yyy/bench/test_data/outputs/G014_dual_zone_waterworks/assets/audio/G014_sfx_012",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
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"duration_sec": 20.0,
|
| 14 |
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"requested_duration_sec": 20.0,
|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G014_dual_zone_waterworks",
|
| 18 |
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"task_id": "G014_sfx_012",
|
| 19 |
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"asset_name": "pumphouse_hum_loop",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "ambient_loop",
|
| 22 |
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"prompt": "Pump-house machinery low hum ambience loop with faint steam",
|
| 23 |
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"duration_sec": 20.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5152,
|
| 26 |
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"trigger": "泵房区常驻(暂停静音、结算淡出 0.5 秒;恒低于警报与机关音)",
|
| 27 |
+
"required_by_spec": true,
|
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"spec_ref": "F06",
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| 29 |
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|
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"stop_condition": "pause_or_scene_exit",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
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"source_tasks_sha256": "7cc2e30078966c798c6414fb20f54683a40f7b74fcd797a051d2fd9d17f314fb",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "泵房区常驻(暂停静音、结算淡出 0.5 秒;恒低于警报与机关音)",
|
| 41 |
+
"loop": true,
|
| 42 |
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"stop_condition": "pause_or_scene_exit",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G014_sfx_012__v2",
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Pump-house machinery low hum ambience loop with faint steam. Steady seamless ambience at consistent loudness.",
|
| 51 |
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"duration": 20.0,
|
| 52 |
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"loop": true,
|
| 53 |
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"prompt_influence": 0.3
|
| 54 |
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},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G014_dual_zone_waterworks/G014_sfx_012__v2/raw.mp3",
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| 56 |
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"raw_sha256": "151c6f5d046a153d491b001959fcd1b09ae6c14bc064d1c253fa28c8a502399c",
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"remote_id": "8d7c07d137b344ad85af5ca12565399f",
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"margin": 0.08908230066299438,
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| 64 |
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"matched_source_families": [
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| 65 |
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"drone"
|
| 66 |
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],
|
| 67 |
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"positive_texts": [
|
| 68 |
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"Pump-house machinery low hum ambience loop with faint steam",
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| 69 |
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"The sound of Pump-house machinery low hum ambience loop with faint steam",
|
| 70 |
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"A deep low ominous drone or rumble."
|
| 71 |
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],
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| 72 |
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"contrast_texts": [
|
| 73 |
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"A human voice speaking or shouting.",
|
| 74 |
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"A firearm firing sharp gunshots.",
|
| 75 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
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| 76 |
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"A short solid physical impact or dull thud.",
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| 77 |
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"A short metallic mechanism clacking or ringing.",
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| 78 |
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"Wooden objects cracking and creaking.",
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| 79 |
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"Boot footsteps tapping and clanking on a hard surface.",
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| 80 |
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| 81 |
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| 82 |
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| 83 |
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| 84 |
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| 85 |
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| 86 |
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| 87 |
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|
| 88 |
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|
| 89 |
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|
| 90 |
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| 91 |
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| 92 |
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| 93 |
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| 94 |
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| 95 |
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| 96 |
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| 97 |
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|
| 98 |
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| 99 |
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| 100 |
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],
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| 101 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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| 103 |
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},
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| 104 |
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|
| 105 |
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| 106 |
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| 113 |
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|
| 114 |
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
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| 115 |
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| 116 |
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| 117 |
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"wrap_jump_over_internal_p99": 0.3335411471321696,
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|
| 133 |
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},
|
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|
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G014_dual_zone_waterworks/G014_sfx_012__v2/diagnostics/repeat_3x.wav",
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| 138 |
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"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
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| 139 |
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},
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"file": "audio.wav",
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| 141 |
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| 146 |
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| 151 |
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| 178 |
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