Upload audio assets for G016_theater_sorting
#122
by yyysaiko - opened
- outputs/G016_theater_sorting/assets/audio/G016_sfx_001/audio.wav +3 -0
- outputs/G016_theater_sorting/assets/audio/G016_sfx_001/meta.json +141 -0
- outputs/G016_theater_sorting/assets/audio/G016_sfx_002/audio.wav +3 -0
- outputs/G016_theater_sorting/assets/audio/G016_sfx_002/meta.json +139 -0
- outputs/G016_theater_sorting/assets/audio/G016_sfx_003/audio.wav +3 -0
- outputs/G016_theater_sorting/assets/audio/G016_sfx_003/meta.json +137 -0
- outputs/G016_theater_sorting/assets/audio/G016_sfx_004/audio.wav +3 -0
- outputs/G016_theater_sorting/assets/audio/G016_sfx_004/meta.json +139 -0
- outputs/G016_theater_sorting/assets/audio/G016_sfx_005/audio.wav +3 -0
- outputs/G016_theater_sorting/assets/audio/G016_sfx_005/meta.json +137 -0
- outputs/G016_theater_sorting/assets/audio/G016_sfx_006/audio.wav +3 -0
- outputs/G016_theater_sorting/assets/audio/G016_sfx_006/meta.json +305 -0
outputs/G016_theater_sorting/assets/audio/G016_sfx_001/audio.wav
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:aa523fbf2e91d420e6e371e04c8baac37e0e5eddd5172400a2d84ed8bf530a8d
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size 98126
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outputs/G016_theater_sorting/assets/audio/G016_sfx_001/meta.json
ADDED
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@@ -0,0 +1,141 @@
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{
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"game_id": "G016_theater_sorting",
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"task_id": "G016_sfx_001",
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"asset_name": "wood_slide",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G016_theater_sorting/assets/audio/G016_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G016_theater_sorting/assets/audio/G016_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 1.0216875,
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"requested_duration_sec": 1.0,
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"channels": 1,
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"source_task": {
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"game_id": "G016_theater_sorting",
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"task_id": "G016_sfx_001",
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"asset_name": "wood_slide",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Wooden crate sliding across worn stage boards, short dry creak, no music",
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"duration_sec": 1.0,
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"sample_rate": 48000,
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"seed": 5161,
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"trigger": "M01 push 成功",
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"required_by_spec": true,
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"spec_ref": "F06",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "fd29c2cc0302f7da91d2add437bcc02f1f59ec2564309d9c481a52f4207dadeb",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
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},
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"trigger": "M01 push 成功",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G016_sfx_001__v2",
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"variant": "default",
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"method": "mirelo-ai/sfx-1.6/text-to-audio",
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"request": {
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"text_prompt": "Wooden crate sliding across worn stage boards, short dry creak, no music. One clear close-up compact sound, immediately audible, complete natural ending.",
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"duration": 1.0,
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"ambience": false,
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"double_output": false,
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"num_samples": 1
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G016_theater_sorting/G016_sfx_001__v2/raw.mp3",
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"raw_sha256": "eb5667baad4fe85985152a768d0327b06d2d58caf61ba597b2aed66f46d4a21a",
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| 58 |
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"remote_id": "bc8f65b07a7349b5bfe1e1ca22f597aa",
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"remote_task_id": null,
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"recipe": null,
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"auxiliary_semantic": {
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"positive_cosine": 0.5312632918357849,
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"strongest_contrast_cosine": 0.4445018470287323,
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"margin": 0.08676144480705261,
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| 65 |
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"matched_source_families": [
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"wood",
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"rope"
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],
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"positive_texts": [
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"Wooden crate sliding across worn stage boards, short dry creak",
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"The sound of Wooden crate sliding across worn stage boards, short dry creak",
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"Wooden objects cracking and creaking.",
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"Ropes or structural supports creaking under tension."
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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"Paper cards sliding and fluttering.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification.",
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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"speech_transcription_check": null,
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"loop_diagnostics": null,
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| 108 |
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"full_loop_diagnostics": null,
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| 109 |
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"file": "audio.wav",
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| 110 |
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"sha256": "aa523fbf2e91d420e6e371e04c8baac37e0e5eddd5172400a2d84ed8bf530a8d",
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| 111 |
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"duration_sec": 1.0216875,
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| 112 |
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"channels": 1,
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| 113 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 114 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 115 |
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"agent_review": {
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"task_id": "G016_sfx_001",
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"status": "ACCEPTED_AGENT",
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| 118 |
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"issues": [],
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| 119 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 120 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 121 |
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}
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| 122 |
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}
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],
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| 124 |
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"required_variants": [
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"default"
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| 126 |
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],
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| 127 |
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"package_complete": true,
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| 128 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 129 |
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"stage3_import_status": "NOT_RUN",
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| 130 |
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"runtime_notes": [
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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],
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| 133 |
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"review_status": "ACCEPTED_AGENT",
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| 134 |
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"agent_review": {
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| 135 |
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"task_id": "G016_sfx_001",
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| 136 |
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"status": "ACCEPTED_AGENT",
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| 137 |
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"issues": [],
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| 138 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 139 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 140 |
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}
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| 141 |
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}
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outputs/G016_theater_sorting/assets/audio/G016_sfx_002/audio.wav
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:2b6115ae708fb1362d632389d21322b22a45cf3bda7be9c526c6cbd2842ceb4d
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size 192044
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outputs/G016_theater_sorting/assets/audio/G016_sfx_002/meta.json
ADDED
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@@ -0,0 +1,139 @@
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{
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"game_id": "G016_theater_sorting",
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| 3 |
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"task_id": "G016_sfx_002",
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| 4 |
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"asset_name": "confirm_ding",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G016_theater_sorting/assets/audio/G016_sfx_002/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G016_theater_sorting/assets/audio/G016_sfx_002",
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| 10 |
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"task_kind": "audio",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 1.0,
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| 14 |
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"requested_duration_sec": 1.0,
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| 15 |
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"channels": 2,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G016_theater_sorting",
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| 18 |
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"task_id": "G016_sfx_002",
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| 19 |
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"asset_name": "confirm_ding",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Bright small chime confirming a crate covers its goal marker",
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| 23 |
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"duration_sec": 1.0,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5162,
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| 26 |
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"trigger": "M04 cover",
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| 27 |
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F06",
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| 29 |
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"loop": false,
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| 30 |
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
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| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
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| 35 |
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"source_tasks_sha256": "fd29c2cc0302f7da91d2add437bcc02f1f59ec2564309d9c481a52f4207dadeb",
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| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
+
"collection_annotations": {
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| 38 |
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"planned_source": "general_audio_llm"
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| 39 |
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},
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| 40 |
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"trigger": "M04 cover",
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| 41 |
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"loop": false,
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| 42 |
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"stop_condition": "natural_end",
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| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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| 44 |
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"variants": [
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| 45 |
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{
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| 46 |
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"id": "G016_sfx_002__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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| 51 |
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"duration": 1.0,
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| 54 |
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G016_theater_sorting/G016_sfx_002__v1/raw.mp3",
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"raw_sha256": "b84323bd7b7eb5b1eef6ce47fbbaed0080b57222354083559991fbe087da5304",
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| 70 |
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| 72 |
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| 78 |
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| 79 |
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| 82 |
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| 86 |
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| 87 |
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| 88 |
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| 89 |
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| 90 |
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| 91 |
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| 92 |
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| 93 |
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| 94 |
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| 95 |
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"A resonant horn, bell or warning siren.",
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| 97 |
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"Electronic static and radio interference.",
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| 98 |
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"A loud explosive boom.",
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| 100 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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| 103 |
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},
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| 104 |
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"speech_transcription_check": null,
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| 105 |
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"file": "audio.wav",
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"sha256": "2b6115ae708fb1362d632389d21322b22a45cf3bda7be9c526c6cbd2842ceb4d",
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"duration_sec": 1.0,
|
| 110 |
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"channels": 2,
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| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 113 |
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"agent_review": {
|
| 114 |
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"task_id": "G016_sfx_002",
|
| 115 |
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"status": "ACCEPTED_AGENT",
|
| 116 |
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"issues": [],
|
| 117 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 118 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 119 |
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}
|
| 120 |
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}
|
| 121 |
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],
|
| 122 |
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"required_variants": [
|
| 123 |
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"default"
|
| 124 |
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|
| 125 |
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|
| 126 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
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"stage3_import_status": "NOT_RUN",
|
| 128 |
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"runtime_notes": [
|
| 129 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
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],
|
| 131 |
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"review_status": "ACCEPTED_AGENT",
|
| 132 |
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"agent_review": {
|
| 133 |
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"task_id": "G016_sfx_002",
|
| 134 |
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"status": "ACCEPTED_AGENT",
|
| 135 |
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"issues": [],
|
| 136 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 138 |
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}
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| 139 |
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outputs/G016_theater_sorting/assets/audio/G016_sfx_003/audio.wav
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version https://git-lfs.github.com/spec/v1
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size 192044
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outputs/G016_theater_sorting/assets/audio/G016_sfx_003/meta.json
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@@ -0,0 +1,137 @@
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|
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|
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|
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{
|
| 2 |
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"game_id": "G016_theater_sorting",
|
| 3 |
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"task_id": "G016_sfx_003",
|
| 4 |
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"asset_name": "reject_buzz",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G016_theater_sorting/assets/audio/G016_sfx_003/audio.wav",
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|
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|
| 11 |
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|
| 12 |
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|
| 13 |
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|
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|
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|
| 16 |
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|
| 17 |
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|
| 18 |
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|
| 19 |
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|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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|
| 22 |
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|
| 23 |
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|
| 24 |
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|
| 25 |
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|
| 27 |
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|
| 28 |
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|
| 29 |
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|
| 30 |
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|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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|
| 35 |
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"collection_annotations": {
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "I02 非法输入",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G016_sfx_003__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Short low mechanical buzz for an illegal move rejection. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
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|
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|
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|
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},
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| 56 |
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"raw_sha256": "9765c6b24a626b5111bbe498f0175fc7535fb0b6fa95d767dd31c4e3b2dc1cff",
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"The sound of Short low mechanical buzz for an illegal move rejection"
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| 68 |
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],
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"contrast_texts": [
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| 70 |
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|
| 71 |
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| 72 |
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|
| 73 |
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| 74 |
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| 75 |
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|
| 76 |
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|
| 77 |
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|
| 78 |
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"Paper cards sliding and fluttering.",
|
| 79 |
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"Continuous natural wind blowing and hissing.",
|
| 80 |
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"A fast airy swoosh or whoosh.",
|
| 81 |
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| 82 |
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|
| 83 |
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"Fire burning and crackling.",
|
| 84 |
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"Brittle ice cracking and snow crunching.",
|
| 85 |
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|
| 86 |
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|
| 87 |
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|
| 88 |
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| 89 |
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| 90 |
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| 91 |
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|
| 92 |
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|
| 93 |
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|
| 94 |
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"A resonant horn, bell or warning siren.",
|
| 95 |
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"Electronic static and radio interference.",
|
| 96 |
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"A loud explosive boom.",
|
| 97 |
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|
| 98 |
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],
|
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|
| 100 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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| 101 |
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},
|
| 102 |
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|
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|
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"file": "audio.wav",
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|
| 109 |
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|
| 110 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
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|
| 112 |
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"task_id": "G016_sfx_003",
|
| 113 |
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"status": "ACCEPTED_AGENT",
|
| 114 |
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"issues": [],
|
| 115 |
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|
| 116 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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|
| 122 |
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|
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"package_complete": true,
|
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
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|
| 126 |
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"runtime_notes": [
|
| 127 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
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],
|
| 129 |
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"review_status": "ACCEPTED_AGENT",
|
| 130 |
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"agent_review": {
|
| 131 |
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"task_id": "G016_sfx_003",
|
| 132 |
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"status": "ACCEPTED_AGENT",
|
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"issues": [],
|
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|
| 135 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
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}
|
| 137 |
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|
outputs/G016_theater_sorting/assets/audio/G016_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:b4f33a909bf09515b3bdd2123f19f7872c89e13365b26e69fa0438a9edb29aa8
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size 192044
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outputs/G016_theater_sorting/assets/audio/G016_sfx_004/meta.json
ADDED
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@@ -0,0 +1,139 @@
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|
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|
| 1 |
+
{
|
| 2 |
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|
| 3 |
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|
| 4 |
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|
| 5 |
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|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G016_theater_sorting/assets/audio/G016_sfx_004/audio.wav",
|
| 9 |
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|
| 10 |
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|
| 11 |
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|
| 12 |
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|
| 13 |
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|
| 14 |
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|
| 15 |
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|
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|
| 17 |
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|
| 18 |
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|
| 19 |
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|
| 20 |
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|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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|
| 23 |
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|
| 24 |
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|
| 25 |
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|
| 26 |
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|
| 27 |
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|
| 28 |
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|
| 29 |
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|
| 30 |
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|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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| 35 |
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| 37 |
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| 38 |
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|
| 39 |
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|
| 40 |
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"trigger": "M02 undo",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G016_sfx_004__v1",
|
| 47 |
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|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Reversed-feeling short whoosh as a move is rolled back. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
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|
| 52 |
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|
| 53 |
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|
| 54 |
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},
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| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G016_theater_sorting/G016_sfx_004__v1/raw.mp3",
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| 56 |
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"raw_sha256": "96894d0b0a5a5c698069eb2a4b90cbd3befad3ab0af2e9440032d1ee73fd76ce",
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| 69 |
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| 70 |
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"A fast airy swoosh or whoosh."
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| 71 |
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| 72 |
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| 75 |
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| 76 |
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| 77 |
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| 78 |
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| 79 |
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| 80 |
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| 81 |
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"Paper cards sliding and fluttering.",
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| 82 |
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| 83 |
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| 84 |
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| 85 |
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| 86 |
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| 87 |
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| 88 |
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| 89 |
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| 90 |
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| 91 |
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| 92 |
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| 93 |
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| 94 |
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| 95 |
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| 96 |
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| 97 |
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"Electronic static and radio interference.",
|
| 98 |
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"A loud explosive boom.",
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| 99 |
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"Silence with very faint recording noise."
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| 100 |
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| 102 |
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| 103 |
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| 105 |
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"file": "audio.wav",
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"sha256": "b4f33a909bf09515b3bdd2123f19f7872c89e13365b26e69fa0438a9edb29aa8",
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"duration_sec": 1.0,
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| 110 |
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| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 113 |
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| 114 |
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| 115 |
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"status": "ACCEPTED_AGENT",
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| 116 |
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"issues": [],
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| 117 |
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| 118 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 119 |
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| 120 |
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| 122 |
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"required_variants": [
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"default"
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| 124 |
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| 125 |
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| 126 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 127 |
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"stage3_import_status": "NOT_RUN",
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| 128 |
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"runtime_notes": [
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| 129 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 130 |
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],
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| 131 |
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"review_status": "ACCEPTED_AGENT",
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| 132 |
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| 133 |
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| 134 |
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| 137 |
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outputs/G016_theater_sorting/assets/audio/G016_sfx_005/audio.wav
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version https://git-lfs.github.com/spec/v1
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size 192044
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outputs/G016_theater_sorting/assets/audio/G016_sfx_005/meta.json
ADDED
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@@ -0,0 +1,137 @@
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{
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G016_theater_sorting/assets/audio/G016_sfx_005/audio.wav",
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"raw_sha256": "da138fb7e0b04e5ef1a9c6104e41ccd8a02962868fcb7ac1ddf6c9765af292ad",
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| 80 |
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| 81 |
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| 85 |
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"speech_transcription_check": null,
|
| 103 |
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"loop_diagnostics": null,
|
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"full_loop_diagnostics": null,
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"file": "audio.wav",
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"sha256": "04b20019bbfd834a01da23f3da96ea21f0d5e8957a0e0fc9228088de9c42f5a1",
|
| 107 |
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"duration_sec": 1.0,
|
| 108 |
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"channels": 2,
|
| 109 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
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"agent_review": {
|
| 112 |
+
"task_id": "G016_sfx_005",
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
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"issues": [],
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 117 |
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}
|
| 118 |
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|
| 119 |
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],
|
| 120 |
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"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
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],
|
| 123 |
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"package_complete": true,
|
| 124 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
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"stage3_import_status": "NOT_RUN",
|
| 126 |
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"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
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],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
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"task_id": "G016_sfx_005",
|
| 132 |
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"status": "ACCEPTED_AGENT",
|
| 133 |
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"issues": [],
|
| 134 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
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|
| 137 |
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}
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outputs/G016_theater_sorting/assets/audio/G016_sfx_006/audio.wav
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version https://git-lfs.github.com/spec/v1
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size 2880062
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outputs/G016_theater_sorting/assets/audio/G016_sfx_006/meta.json
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G016_theater_sorting",
|
| 3 |
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"task_id": "G016_sfx_006",
|
| 4 |
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"asset_name": "theater_ambience",
|
| 5 |
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"audio_type": "sound_effect",
|
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"sound_category": "ambient_loop",
|
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"file": "audio.wav",
|
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"audio_path": "/home/yyy/bench/test_data/outputs/G016_theater_sorting/assets/audio/G016_sfx_006/audio.wav",
|
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"output_dir": "/home/yyy/bench/test_data/outputs/G016_theater_sorting/assets/audio/G016_sfx_006",
|
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"task_kind": "audio",
|
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
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"duration_sec": 30.0001875,
|
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"channels": 1,
|
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"source_task": {
|
| 17 |
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"game_id": "G016_theater_sorting",
|
| 18 |
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"task_id": "G016_sfx_006",
|
| 19 |
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"asset_name": "theater_ambience",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "ambient_loop",
|
| 22 |
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"prompt": "Quiet empty theater at night, faint hall hum, distant stage rigging creaks, no music",
|
| 23 |
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"duration_sec": 30.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5166,
|
| 26 |
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"trigger": "常驻环境音(关卡载入起,结算淡出)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "fd29c2cc0302f7da91d2add437bcc02f1f59ec2564309d9c481a52f4207dadeb",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "常驻环境音(关卡载入起,结算淡出)",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G016_sfx_006__native_loop_repair2",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "mirelo-ai/sfx-1.6/extend-audio",
|
| 49 |
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"request": {
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| 50 |
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"audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/cf8fd36e-99b6-4d58-9f1e-9f874e76670a.mp3",
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"prompt": "Quiet empty theater at night, faint hall hum, distant stage rigging creaks, no music Continuous stationary ambience throughout, consistent level, no opening or closing fade. Seamless repeat.",
|
| 52 |
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"append_duration": 8.0,
|
| 53 |
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"ambience": true,
|
| 54 |
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"double_output": false,
|
| 55 |
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"num_samples": 1
|
| 56 |
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},
|
| 57 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_loops/G016_theater_sorting/G016_sfx_006__native_loop_repair2/raw.mp3",
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| 58 |
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"raw_sha256": "d89cae999a451c0242c7f9b18102a3bb4c2300239f45729971c73c8a12c782ea",
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"remote_id": "e19fed900a44433283cd6049af11b270",
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"recipe": null,
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| 62 |
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"auxiliary_semantic": {
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| 63 |
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"positive_cosine": 0.6386147141456604,
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| 64 |
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"strongest_contrast_cosine": 0.4885702431201935,
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"margin": 0.15004447102546692,
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| 66 |
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"matched_source_families": [
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| 67 |
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"music",
|
| 68 |
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"tone",
|
| 69 |
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"drone"
|
| 70 |
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],
|
| 71 |
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"positive_texts": [
|
| 72 |
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"Quiet empty theater room tone, a faint humming drone and distant stage rigging creaking. Seamless ambience.. A brief musical tonal game cue and short tonal notification.",
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| 73 |
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"The sound of Quiet empty theater room tone, a faint humming drone and distant stage rigging creaking. Seamless ambience.. A brief musical tonal game cue and short tonal notification.",
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| 74 |
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"A brief musical brass or tonal game cue.",
|
| 75 |
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"A short electronic beep or chime notification.",
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| 76 |
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"A deep low ominous drone or rumble."
|
| 77 |
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],
|
| 78 |
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"contrast_texts": [
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| 79 |
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| 80 |
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"A firearm firing sharp gunshots.",
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| 81 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
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| 82 |
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"A short solid physical impact or dull thud.",
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| 83 |
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"A short metallic mechanism clacking or ringing.",
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| 84 |
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|
| 85 |
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"Boot footsteps tapping and clanking on a hard surface.",
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| 86 |
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"Fabric rustling and rubbing.",
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| 87 |
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"Paper cards sliding and fluttering.",
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| 88 |
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"Continuous natural wind blowing and hissing.",
|
| 89 |
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"A fast airy swoosh or whoosh.",
|
| 90 |
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"Rain falling steadily, with distant thunder.",
|
| 91 |
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| 92 |
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"Fire burning and crackling.",
|
| 93 |
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"Brittle ice cracking and snow crunching.",
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| 94 |
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"Electrical buzzing, sparking and crackling.",
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| 95 |
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"A mechanical motor engine humming and rattling.",
|
| 96 |
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| 97 |
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"Stone rubbing, grinding and crumbling.",
|
| 98 |
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|
| 99 |
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|
| 100 |
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"A resonant horn, bell or warning siren.",
|
| 101 |
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"Electronic static and radio interference.",
|
| 102 |
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"A loud explosive boom.",
|
| 103 |
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"Silence with very faint recording noise."
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| 104 |
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],
|
| 105 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 106 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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| 107 |
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},
|
| 108 |
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"speech_transcription_check": null,
|
| 109 |
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"loop_diagnostics": {
|
| 110 |
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"sample_jump": 3.0517578125e-05,
|
| 111 |
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| 112 |
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"jump_ratio": 0.027777777777777776,
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"last_100ms_dbfs": -72.52646869332675,
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"edge_quiet_sec": 4.5351473922902495e-05,
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| 116 |
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"flags": [],
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| 117 |
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| 118 |
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
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| 119 |
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},
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"file": "audio.wav",
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"sha256": "d21705d1b632dc5bddddd29e926ed91489a09af8c0564a78945f802f0430d4cc",
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"duration_sec": 30.0001875,
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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"agent_review": {
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"status": "ACCEPTED_AGENT",
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"human_listening_claimed": false,
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 131 |
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"native_loop_boundary_review": {
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"flags": [],
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"boundary_high_band_rms": {
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"5": 1.6010276506561917e-05,
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"20": 1.2659357291671598e-05
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},
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},
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"source_interpretation": {
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| 203 |
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}
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},
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}
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"default"
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],
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},
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}
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}
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