Upload audio assets for G021_outpost_assault

#127
by yyysaiko - opened
Files changed (26) hide show
  1. outputs/G021_outpost_assault/assets/audio/G021_sfx_001/audio.wav +3 -0
  2. outputs/G021_outpost_assault/assets/audio/G021_sfx_001/meta.json +670 -0
  3. outputs/G021_outpost_assault/assets/audio/G021_sfx_002/audio.wav +3 -0
  4. outputs/G021_outpost_assault/assets/audio/G021_sfx_002/meta.json +735 -0
  5. outputs/G021_outpost_assault/assets/audio/G021_sfx_003/audio.wav +3 -0
  6. outputs/G021_outpost_assault/assets/audio/G021_sfx_003/meta.json +652 -0
  7. outputs/G021_outpost_assault/assets/audio/G021_sfx_004/audio.wav +3 -0
  8. outputs/G021_outpost_assault/assets/audio/G021_sfx_004/meta.json +139 -0
  9. outputs/G021_outpost_assault/assets/audio/G021_sfx_005/audio.wav +3 -0
  10. outputs/G021_outpost_assault/assets/audio/G021_sfx_005/meta.json +138 -0
  11. outputs/G021_outpost_assault/assets/audio/G021_sfx_006/audio.wav +3 -0
  12. outputs/G021_outpost_assault/assets/audio/G021_sfx_006/meta.json +101 -0
  13. outputs/G021_outpost_assault/assets/audio/G021_sfx_007/audio.wav +3 -0
  14. outputs/G021_outpost_assault/assets/audio/G021_sfx_007/meta.json +740 -0
  15. outputs/G021_outpost_assault/assets/audio/G021_sfx_008/audio.wav +3 -0
  16. outputs/G021_outpost_assault/assets/audio/G021_sfx_008/meta.json +760 -0
  17. outputs/G021_outpost_assault/assets/audio/G021_sfx_009/audio.wav +3 -0
  18. outputs/G021_outpost_assault/assets/audio/G021_sfx_009/meta.json +141 -0
  19. outputs/G021_outpost_assault/assets/audio/G021_sfx_010/audio.wav +3 -0
  20. outputs/G021_outpost_assault/assets/audio/G021_sfx_010/meta.json +140 -0
  21. outputs/G021_outpost_assault/assets/audio/G021_sfx_011/audio.wav +3 -0
  22. outputs/G021_outpost_assault/assets/audio/G021_sfx_011/meta.json +139 -0
  23. outputs/G021_outpost_assault/assets/audio/G021_sfx_012/audio.wav +3 -0
  24. outputs/G021_outpost_assault/assets/audio/G021_sfx_012/meta.json +207 -0
  25. outputs/G021_outpost_assault/assets/audio/G021_sfx_013/audio.wav +3 -0
  26. outputs/G021_outpost_assault/assets/audio/G021_sfx_013/meta.json +180 -0
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+ "Rain falling steadily, with distant thunder.",
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+ "Fire burning and crackling.",
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+ "Brittle ice cracking and snow crunching.",
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+ "A fast airy swoosh or whoosh.",
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+ "Rain falling steadily, with distant thunder.",
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+ "Fire burning and crackling.",
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+ "Brittle ice cracking and snow crunching.",
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+ "Electrical buzzing, sparking and crackling.",
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+ "A mechanical motor engine humming and rattling.",
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+ "A brief musical brass or tonal game cue.",
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+ "A short electronic beep or chime notification.",
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+ "Fire burning and crackling.",
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+ "trigger": "荒漠海岸环境常驻(暂停静音、结算淡出 0.5 秒;恒低于警报音)",
41
+ "loop": true,
42
+ "stop_condition": "pause_or_scene_exit",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G021_sfx_013__extended",
47
+ "variant": "default",
48
+ "method": "mirelo-ai/sfx-1.6/extend-audio",
49
+ "request": {
50
+ "audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/8e8014eb-ca4d-4bff-9396-538a57f21ab5.mp3",
51
+ "prompt": "Desert coast wind and surf ambience loop with faint sand hiss, no seam artifacts. Consistent seamless continuous ambience.",
52
+ "append_duration": 3.0,
53
+ "ambience": true,
54
+ "double_output": false,
55
+ "num_samples": 1
56
+ },
57
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G021_outpost_assault/G021_sfx_013__extended/raw.mp3",
58
+ "raw_sha256": "8f2d0c4df5fe743852df7eb6e99f6028e1d1dc3780cbc142b8530dc028c76f68",
59
+ "remote_id": "0c4b23e5772f4f27a5ed8608f5bb734e",
60
+ "remote_task_id": null,
61
+ "recipe": null,
62
+ "auxiliary_semantic": {
63
+ "positive_cosine": 0.5130745768547058,
64
+ "strongest_contrast_cosine": 0.36894479393959045,
65
+ "margin": 0.14412978291511536,
66
+ "matched_source_families": [
67
+ "wind"
68
+ ],
69
+ "positive_texts": [
70
+ "Desert coast wind and surf ambience loop with faint sand hiss",
71
+ "The sound of Desert coast wind and surf ambience loop with faint sand hiss",
72
+ "Continuous natural wind blowing and hissing."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "A short metallic mechanism clacking or ringing.",
80
+ "Wooden objects cracking and creaking.",
81
+ "Boot footsteps tapping and clanking on a hard surface.",
82
+ "Fabric rustling and rubbing.",
83
+ "Paper cards sliding and fluttering.",
84
+ "A fast airy swoosh or whoosh.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Water washing, splashing and dripping naturally.",
87
+ "Fire burning and crackling.",
88
+ "Brittle ice cracking and snow crunching.",
89
+ "Electrical buzzing, sparking and crackling.",
90
+ "A mechanical motor engine humming and rattling.",
91
+ "A brief musical brass or tonal game cue.",
92
+ "A short electronic beep or chime notification.",
93
+ "A deep low ominous drone or rumble.",
94
+ "An animal or creature vocalizing, growling or chirping.",
95
+ "Stone rubbing, grinding and crumbling.",
96
+ "Ropes or structural supports creaking under tension.",
97
+ "Glass or crystal cracking and shattering.",
98
+ "A resonant horn, bell or warning siren.",
99
+ "Electronic static and radio interference.",
100
+ "A loud explosive boom.",
101
+ "Silence with very faint recording noise."
102
+ ],
103
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
104
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
105
+ },
106
+ "speech_transcription_check": null,
107
+ "loop_diagnostics": {
108
+ "sample_jump": 0.0006103515625,
109
+ "internal_derivative_p99": 0.00653076171875,
110
+ "jump_ratio": 0.09345794392523364,
111
+ "first_100ms_dbfs": -30.136290878583935,
112
+ "last_100ms_dbfs": -32.60429957592834,
113
+ "edge_quiet_sec": 0.0,
114
+ "flags": [],
115
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G021_outpost_assault/G021_sfx_013__extended_wrap_probe.wav",
116
+ "boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
117
+ },
118
+ "full_loop_diagnostics": {
119
+ "wrap_sample_jump": 0.0006103515625,
120
+ "internal_derivative_p99": 0.00653076171875,
121
+ "wrap_jump_over_internal_p99": 0.09345794392523364,
122
+ "wrap_jump_percentile_in_internal_derivatives": 24.786121737648106,
123
+ "first_100ms_rms_dbfs": -30.136290878583935,
124
+ "last_100ms_rms_dbfs": -32.60429957592834,
125
+ "edge_rms_difference_db": 2.468008697344402,
126
+ "leading_quiet_ms": 0.0,
127
+ "trailing_quiet_ms": 0.0,
128
+ "quiet_threshold_dbfs": -62.20924951613345,
129
+ "edge_spectral_js_distance": 0.11381987630843061,
130
+ "internal_spectral_js_p95": 0.10828842501092387,
131
+ "diagnostic_flags": [],
132
+ "probe_mapping": {
133
+ "A": "wrap",
134
+ "B": "internal"
135
+ },
136
+ "probe_center_sec": 1.5,
137
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G021_outpost_assault/G021_sfx_013__extended/diagnostics/wrap_probe.wav",
138
+ "internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G021_outpost_assault/G021_sfx_013__extended/diagnostics/internal_control.wav",
139
+ "repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G021_outpost_assault/G021_sfx_013__extended/diagnostics/repeat_3x.wav",
140
+ "interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
141
+ },
142
+ "file": "audio.wav",
143
+ "sha256": "5fcc96af66a24cf6bca7f80281b9648e7d6df4c8fd1bf2d1d42327b8dd97cd9e",
144
+ "duration_sec": 25.007895833333333,
145
+ "channels": 1,
146
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
147
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
148
+ "agent_review": {
149
+ "task_id": "G021_sfx_013",
150
+ "status": "ACCEPTED_AGENT",
151
+ "issues": [],
152
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
153
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
154
+ }
155
+ }
156
+ ],
157
+ "required_variants": [
158
+ "default"
159
+ ],
160
+ "package_complete": true,
161
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
162
+ "stage3_import_status": "NOT_RUN",
163
+ "runtime_notes": [
164
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
165
+ ],
166
+ "runtime_contract_resolution": {
167
+ "source_loop_field": true,
168
+ "runtime_loop_required_by_spec": true,
169
+ "preserve_source_fields": true,
170
+ "requires_stage3_binding": true
171
+ },
172
+ "review_status": "ACCEPTED_AGENT",
173
+ "agent_review": {
174
+ "task_id": "G021_sfx_013",
175
+ "status": "ACCEPTED_AGENT",
176
+ "issues": [],
177
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
178
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
179
+ }
180
+ }