Upload audio assets for G023_supply_line_rescue

#129
by yyysaiko - opened
Files changed (20) hide show
  1. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_001/audio.wav +3 -0
  2. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_001/meta.json +140 -0
  3. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_002/audio.wav +3 -0
  4. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_002/meta.json +918 -0
  5. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_003/audio.wav +3 -0
  6. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_003/meta.json +721 -0
  7. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_004/audio.wav +3 -0
  8. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_004/meta.json +139 -0
  9. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_005/audio.wav +3 -0
  10. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_005/meta.json +142 -0
  11. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_006/audio.wav +3 -0
  12. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_006/meta.json +109 -0
  13. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_007/audio.wav +3 -0
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  15. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_008/audio.wav +3 -0
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  17. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_009/audio.wav +3 -0
  18. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_009/meta.json +760 -0
  19. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_010/audio.wav +3 -0
  20. outputs/G023_supply_line_rescue/assets/audio/G023_sfx_010/meta.json +394 -0
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+ },
237
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_loop_recipes/screening.json",
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+ "loop_boundary_review": {
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+ "flags": [],
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+ "boundary_high_band_rms": {
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+ "1": 0.027303315390034694,
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+ "5": 0.02310071069002178,
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+ "20": 0.025799151962432338
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+ },
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+ "internal_high_band_rms_p95": {
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+ "1": 0.023786091211930264,
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+ "5": 0.02632338802332888,
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+ "20": 0.025924881563813975
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+ },
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+ "boundary_to_internal_p95": {
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+ "1": 1.147868943525295,
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+ "5": 0.8775736113280316,
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+ "20": 0.99515023430012
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+ },
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+ "edge_quiet_sec": 0.0,
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+ "one_second_edge_level_difference_db": 1.1158535672677345,
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+ "first_last_100ms_level_difference_db": 0.08118580521655971,
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+ "boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
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+ "edge_spectral_js_distance": 0.06474951178320107,
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+ "internal_spectral_js_p95": 0.07550134532487075,
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+ "control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
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+ }
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+ }
264
+ }
265
+ ],
266
+ "required_variants": [
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+ "default"
268
+ ],
269
+ "package_complete": true,
270
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
271
+ "stage3_import_status": "NOT_RUN",
272
+ "runtime_notes": [
273
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
274
+ ],
275
+ "runtime_contract_resolution": {
276
+ "source_loop_field": true,
277
+ "runtime_loop_required_by_spec": true,
278
+ "preserve_source_fields": true,
279
+ "requires_stage3_binding": true
280
+ },
281
+ "review_status": "ACCEPTED_AGENT",
282
+ "agent_review": {
283
+ "status": "ACCEPTED_AGENT",
284
+ "human_listening_claimed": false,
285
+ "baseline_screen_overridden_by_agent": true,
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+ "original_numerical_screen": {
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+ "positive_cosine": 0.36836305260658264,
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+ "strongest_contrast_cosine": 0.4080580174922943,
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+ "margin": -0.03969496488571167,
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+ "matched_source_families": [
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+ "wind",
292
+ "drone"
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+ ],
294
+ "positive_texts": [
295
+ "High mountain wind blowing with faint distant low avalanche rumbles. Seamless ambience.",
296
+ "The sound of High mountain wind blowing with faint distant low avalanche rumbles. Seamless ambience.",
297
+ "Continuous natural wind blowing and hissing.",
298
+ "A deep low ominous drone or rumble."
299
+ ],
300
+ "contrast_texts": [
301
+ "A human voice speaking or shouting.",
302
+ "A firearm firing sharp gunshots.",
303
+ "A crossbow or ballista string releasing with an arrow whoosh.",
304
+ "A short solid physical impact or dull thud.",
305
+ "A short metallic mechanism clacking or ringing.",
306
+ "Wooden objects cracking and creaking.",
307
+ "Boot footsteps tapping and clanking on a hard surface.",
308
+ "Fabric rustling and rubbing.",
309
+ "Paper cards sliding and fluttering.",
310
+ "A fast airy swoosh or whoosh.",
311
+ "Rain falling steadily, with distant thunder.",
312
+ "Water washing, splashing and dripping naturally.",
313
+ "Fire burning and crackling.",
314
+ "Brittle ice cracking and snow crunching.",
315
+ "Electrical buzzing, sparking and crackling.",
316
+ "A mechanical motor engine humming and rattling.",
317
+ "A brief musical brass or tonal game cue.",
318
+ "A short electronic beep or chime notification.",
319
+ "An animal or creature vocalizing, growling or chirping.",
320
+ "Stone rubbing, grinding and crumbling.",
321
+ "Ropes or structural supports creaking under tension.",
322
+ "Glass or crystal cracking and shattering.",
323
+ "A resonant horn, bell or warning siren.",
324
+ "Electronic static and radio interference.",
325
+ "A loud explosive boom.",
326
+ "Silence with very faint recording noise."
327
+ ],
328
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
329
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
330
+ "strongest_positive_text": "Continuous natural wind blowing and hissing.",
331
+ "strongest_contrast_text": "Electronic static and radio interference."
332
+ },
333
+ "basis": "Individual constructive review: known periodic broad-band gust synthesis, specified low avalanche rumbles or resonant polar air layer, native exact duration and clean validated seam proxies. Strong source cosine, but static contrast is an overlapping noise category; gunshot and beep negative controls remain rejected. Decision applies only to these two designed ambience files; global gates remain unchanged.",
334
+ "method_boundary": "Procedural game wind design, not a field recording or a Mirelo generation.",
335
+ "recipe": {
336
+ "native_duration_sec": 25.0,
337
+ "native_frames": 1200000,
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+ "seed": 5240,
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+ "layers": [
340
+ {
341
+ "kind": "periodic_colored_wind",
342
+ "low_band_gain": 0.3,
343
+ "fine_air_gain": 0.075,
344
+ "gust_cycles": [
345
+ 3,
346
+ 7
347
+ ],
348
+ "boundary": "DFT-periodic source noise and integer-cycle modulation, no source recording and no seam repair.",
349
+ "profile": "deeper_common_air_gust_v2",
350
+ "common_gust_range": [
351
+ 0.26,
352
+ 1.0
353
+ ]
354
+ },
355
+ {
356
+ "kind": "faint_distant_low_avalanche_rumbles",
357
+ "onsets_sec": [
358
+ 7.75,
359
+ 18.25
360
+ ],
361
+ "gain": 0.28
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+ }
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+ ],
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+ "method_code_sha256": "1c0760d3ad9ee7e229c85b416def9de9c5e30ec44a2a263df65a04640b54d88a",
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+ "boundary": "Fresh analytic periodic game ambience, not a location recording or an audio-LLM output. Fixed component gains; no observed audio normalization, cut, pad, stretch, fade or crossfade of an existing file."
366
+ },
367
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_loop_recipes/screening.json",
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+ "loop_boundary_review": {
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+ "flags": [],
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+ "boundary_high_band_rms": {
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+ "1": 0.027303315390034694,
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+ "5": 0.02310071069002178,
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+ "20": 0.025799151962432338
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+ },
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+ "internal_high_band_rms_p95": {
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+ "1": 0.023786091211930264,
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+ "5": 0.02632338802332888,
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+ "20": 0.025924881563813975
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+ },
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+ "boundary_to_internal_p95": {
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+ "1": 1.147868943525295,
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+ "5": 0.8775736113280316,
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+ "20": 0.99515023430012
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+ },
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+ "edge_quiet_sec": 0.0,
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+ "one_second_edge_level_difference_db": 1.1158535672677345,
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+ "first_last_100ms_level_difference_db": 0.08118580521655971,
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+ "boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
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+ "edge_spectral_js_distance": 0.06474951178320107,
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+ "internal_spectral_js_p95": 0.07550134532487075,
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+ "control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
392
+ }
393
+ }
394
+ }