Upload audio assets for G025_broken_continent_rts
#131
by yyysaiko - opened
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_001/audio.wav +3 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_001/meta.json +82 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_002/audio.wav +3 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_002/meta.json +83 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_003/audio.wav +3 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_003/meta.json +84 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_004/audio.wav +3 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_004/meta.json +106 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_005/audio.wav +3 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_005/meta.json +85 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_006/audio.wav +3 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_006/meta.json +80 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_007/audio.wav +3 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_007/meta.json +85 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_008/audio.wav +3 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_008/meta.json +106 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_009/audio.wav +3 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_009/meta.json +106 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_010/audio.wav +3 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_010/meta.json +84 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_011/audio.wav +3 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_011/meta.json +181 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_012/audio.wav +3 -0
- outputs/G025_broken_continent_rts/assets/audio/G025_sfx_012/meta.json +139 -0
outputs/G025_broken_continent_rts/assets/audio/G025_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:ad5b57a3a02a3290388b88145683c54f1940d64e0b47307bc3bb0e0aa8894eaf
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size 28844
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outputs/G025_broken_continent_rts/assets/audio/G025_sfx_001/meta.json
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{
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"game_id": "G025_broken_continent_rts",
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"task_id": "G025_sfx_001",
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"asset_name": "resource_gain_tick",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G025_broken_continent_rts/assets/audio/G025_sfx_001/audio.wav",
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"task_kind": "audio",
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"output_dir": "/home/yyy/bench/test_data/outputs/G025_broken_continent_rts/assets/audio/G025_sfx_001",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"requested_duration_sec": 0.3,
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"duration_sec": 0.3,
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"channels": 1,
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"source_task": {
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"game_id": "G025_broken_continent_rts",
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"task_id": "G025_sfx_001",
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"asset_name": "resource_gain_tick",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Bright resource income tick with faction-neutral tone",
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"duration_sec": 0.3,
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"sample_rate": 48000,
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"seed": 5251,
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"trigger": "资源入账(resource_gain 同帧)",
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"required_by_spec": true,
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"spec_ref": "FE05",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "6d1426a09b0fec1d4a5da79bb428f991bcb00f663c1974baea6eafc8908f42fa",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"trigger": "资源入账(resource_gain 同帧)",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G025_sfx_001__default",
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"variant": "default",
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"method": "direct_signal_synthesis",
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G025/synth_G025_sfx_001__default/native.wav",
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"raw_sha256": "ad5b57a3a02a3290388b88145683c54f1940d64e0b47307bc3bb0e0aa8894eaf",
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"request": null,
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"recipe": {
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"kind": "chime",
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"frequencies_hz": [
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1318.51
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],
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"duration_sec": 0.3,
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"seed": 5251,
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"fixed_amplitudes": true
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},
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"remote_id": null,
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"remote_task_id": null,
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"human_review": "ACCEPTED_BATCH",
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"duration_sec": 0.3,
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"channels": 1,
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"peak_dbfs": -12.578056231372244,
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"rms_dbfs": -25.679620636417244,
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"auxiliary_semantic": null,
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"loop_diagnostics": null,
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"speech_transcription_check": null,
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"semantic_decision_basis": null,
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"file": "audio.wav",
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"sha256": "ad5b57a3a02a3290388b88145683c54f1940d64e0b47307bc3bb0e0aa8894eaf",
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
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}
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],
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"required_variants": [
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"default"
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],
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"package_complete": true,
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"human_review": "ACCEPTED_BATCH",
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"stage3_import_status": "NOT_RUN",
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"runtime_notes": [],
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"previous_human_review": "PENDING_NEW_CANDIDATES"
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}
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outputs/G025_broken_continent_rts/assets/audio/G025_sfx_002/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:00522085c913c3d063f179954e403cc6a8ac0570686c3e848f6612fc8e716955
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size 76844
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outputs/G025_broken_continent_rts/assets/audio/G025_sfx_002/meta.json
ADDED
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@@ -0,0 +1,83 @@
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{
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"game_id": "G025_broken_continent_rts",
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"task_id": "G025_sfx_002",
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"asset_name": "technology_unlock_chime",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G025_broken_continent_rts/assets/audio/G025_sfx_002/audio.wav",
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"task_kind": "audio",
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"output_dir": "/home/yyy/bench/test_data/outputs/G025_broken_continent_rts/assets/audio/G025_sfx_002",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"requested_duration_sec": 0.8,
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"duration_sec": 0.8,
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"channels": 1,
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"source_task": {
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"game_id": "G025_broken_continent_rts",
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"task_id": "G025_sfx_002",
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"asset_name": "technology_unlock_chime",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Two-stage technology unlock chime with data shimmer",
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"duration_sec": 0.8,
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"sample_rate": 48000,
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"seed": 5252,
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"trigger": "科技解锁(technology_unlock 同帧)",
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"required_by_spec": true,
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"spec_ref": "FE05",
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"loop": false,
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "6d1426a09b0fec1d4a5da79bb428f991bcb00f663c1974baea6eafc8908f42fa",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"trigger": "科技解锁(technology_unlock 同帧)",
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| 38 |
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"loop": false,
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| 39 |
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"stop_condition": "natural_end",
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| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G025_sfx_002__default",
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"variant": "default",
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"method": "direct_signal_synthesis",
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G025/synth_G025_sfx_002__default/native.wav",
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"raw_sha256": "00522085c913c3d063f179954e403cc6a8ac0570686c3e848f6612fc8e716955",
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| 48 |
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"request": null,
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"recipe": {
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| 50 |
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"kind": "chime",
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"frequencies_hz": [
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523.25,
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783.99
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],
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"duration_sec": 0.8,
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"seed": 5252,
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"fixed_amplitudes": true
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},
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"remote_id": null,
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| 60 |
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"remote_task_id": null,
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| 61 |
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"human_review": "ACCEPTED_BATCH",
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| 62 |
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"duration_sec": 0.8,
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| 63 |
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"channels": 1,
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| 64 |
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"peak_dbfs": -12.939636718774626,
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| 65 |
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"rms_dbfs": -26.0234793359323,
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| 66 |
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"auxiliary_semantic": null,
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| 67 |
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"loop_diagnostics": null,
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| 68 |
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"speech_transcription_check": null,
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| 69 |
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"semantic_decision_basis": null,
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| 70 |
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"file": "audio.wav",
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| 71 |
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"sha256": "00522085c913c3d063f179954e403cc6a8ac0570686c3e848f6612fc8e716955",
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| 72 |
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
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| 73 |
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}
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| 74 |
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],
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| 75 |
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"required_variants": [
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"default"
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],
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"package_complete": true,
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| 79 |
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"human_review": "ACCEPTED_BATCH",
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| 80 |
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"stage3_import_status": "NOT_RUN",
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| 81 |
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"runtime_notes": [],
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| 82 |
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"previous_human_review": "PENDING_NEW_CANDIDATES"
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}
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outputs/G025_broken_continent_rts/assets/audio/G025_sfx_003/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:fc87c50b55cfbc076e9b72fb1fe769f0b0223307af198b6aa9f50c08f1171bab
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size 86444
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outputs/G025_broken_continent_rts/assets/audio/G025_sfx_003/meta.json
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@@ -0,0 +1,84 @@
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{
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"game_id": "G025_broken_continent_rts",
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"task_id": "G025_sfx_003",
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"asset_name": "infection_alert",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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| 7 |
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| 8 |
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| 10 |
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| 41 |
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| 42 |
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{
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| 43 |
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| 44 |
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| 45 |
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G025_broken_continent_rts/assets/audio/G025_sfx_004/audio.wav",
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"task_kind": "audio",
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| 10 |
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outputs/G025_broken_continent_rts/assets/audio/G025_sfx_005/meta.json
ADDED
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G025_broken_continent_rts/assets/audio/G025_sfx_007/audio.wav",
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"task_kind": "audio",
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"output_dir": "/home/yyy/bench/test_data/outputs/G025_broken_continent_rts/assets/audio/G025_sfx_007",
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"game_id": "G025_broken_continent_rts",
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"task_id": "G025_sfx_007",
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| 4 |
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"asset_name": "root_spread_rumble",
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| 5 |
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| 6 |
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| 7 |
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| 8 |
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| 9 |
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| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G025_broken_continent_rts/assets/audio/G025_sfx_008",
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| 17 |
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"game_id": "G025_broken_continent_rts",
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| 18 |
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"task_id": "G025_sfx_008",
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| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Low root expansion rumble as the creep radius advances",
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| 23 |
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| 24 |
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| 25 |
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"seed": 5258,
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| 26 |
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"trigger": "根系扩张(root_spread 同帧)",
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| 27 |
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| 28 |
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| 29 |
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"trigger": "根系扩张(root_spread 同帧)",
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"stop_condition": "natural_end",
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| 40 |
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"id": "G025_sfx_008__default__v1",
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| 74 |
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{
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| 75 |
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"category": "electrical_disconnect",
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| 76 |
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{
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| 79 |
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"category": "flashbang",
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| 80 |
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| 83 |
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| 88 |
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| 89 |
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outputs/G025_broken_continent_rts/assets/audio/G025_sfx_009/meta.json
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G025_broken_continent_rts/assets/audio/G025_sfx_009/audio.wav",
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"task_kind": "audio",
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| 20 |
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|
| 21 |
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| 22 |
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| 23 |
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|
| 24 |
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|
| 25 |
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|
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"prompt": "One grand triumphant strategic victory horn flourish, bold warm brass announcing an expedition objective complete, rich resonant major harmonies and a clear short final cadence. No speech or explosions.",
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outputs/G025_broken_continent_rts/assets/audio/G025_sfx_010/audio.wav
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outputs/G025_broken_continent_rts/assets/audio/G025_sfx_010/meta.json
ADDED
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|
| 27 |
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| 28 |
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| 29 |
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| 31 |
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"variants": [
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| 42 |
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{
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| 43 |
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"id": "G025_sfx_010__default",
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| 44 |
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"variant": "default",
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| 45 |
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"method": "direct_signal_synthesis",
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G025/synth_G025_sfx_010__default/native.wav",
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"sha256": "2ab935ba9b19daef2b6936bf539fa3ad4ba2c4b87000116a9e855958d0ce642e",
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outputs/G025_broken_continent_rts/assets/audio/G025_sfx_011/meta.json
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{
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"task_kind": "audio",
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"game_id": "G025_broken_continent_rts",
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{
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"sha256": "992ea4b942de74b7b114cff5b1997e907da217c4c1fcc0e1c50059a5ee5c4211",
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| 178 |
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"method_note": "ElevenLabs native 22-second loop followed by Mirelo native continuation and ambience stitching to full task duration. No local concatenation, crop, repeat, gain edits or seam repair."
|
| 179 |
+
},
|
| 180 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_remaining03/human_feedback.json"
|
| 181 |
+
}
|
outputs/G025_broken_continent_rts/assets/audio/G025_sfx_012/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:90b5dc382f37dedb3aa7346ff62b9c0255716e52b6dd993f2fa84f09c38e64c2
|
| 3 |
+
size 2400802
|
outputs/G025_broken_continent_rts/assets/audio/G025_sfx_012/meta.json
ADDED
|
@@ -0,0 +1,139 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G025_broken_continent_rts",
|
| 3 |
+
"task_id": "G025_sfx_012",
|
| 4 |
+
"asset_name": "disaster_zone_loop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G025_broken_continent_rts/assets/audio/G025_sfx_012/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G025_broken_continent_rts/assets/audio/G025_sfx_012",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"requested_duration_sec": 25.0,
|
| 14 |
+
"duration_sec": 25.007891156462584,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G025_broken_continent_rts",
|
| 18 |
+
"task_id": "G025_sfx_012",
|
| 19 |
+
"asset_name": "disaster_zone_loop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Disaster zone ambience loop: distant grinding and sub-bass pressure",
|
| 23 |
+
"duration_sec": 25.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5262,
|
| 26 |
+
"trigger": "灾害区环境(进入灾害路径范围时加强;恒低于预警音)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "FE06",
|
| 29 |
+
"loop": true,
|
| 30 |
+
"stop_condition": "pause_or_scene_exit",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "6d1426a09b0fec1d4a5da79bb428f991bcb00f663c1974baea6eafc8908f42fa",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"trigger": "灾害区环境(进入灾害路径范围时加强;恒低于预警音)",
|
| 38 |
+
"loop": true,
|
| 39 |
+
"stop_condition": "pause_or_scene_exit",
|
| 40 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
+
"variants": [
|
| 42 |
+
{
|
| 43 |
+
"id": "G025_sfx_012__default__repair1",
|
| 44 |
+
"variant": "default",
|
| 45 |
+
"file": "audio.wav",
|
| 46 |
+
"sha256": "90b5dc382f37dedb3aa7346ff62b9c0255716e52b6dd993f2fa84f09c38e64c2",
|
| 47 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 48 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/ambient_B/G025_sfx_012__default__repair1/raw.mp3",
|
| 49 |
+
"raw_sha256": "3530915a30132c8808df7756c789798564d8e75aa5286af8a411e5d6da13c684",
|
| 50 |
+
"request": {
|
| 51 |
+
"text_prompt": "Deep distant geological rumbling, the ground slowly grinding and groaning underneath a steady low sub-bass air pressure. A continuous ominous disaster-zone background ambience, sparse faraway rock grinding. No explosions, gunshots, music or voices. Steady texture and level from beginning to end, no intro or fade.",
|
| 52 |
+
"duration": 25.0,
|
| 53 |
+
"ambience": true,
|
| 54 |
+
"double_output": false,
|
| 55 |
+
"num_samples": 1
|
| 56 |
+
},
|
| 57 |
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"remote_id": "c6197735d5b54db1b3c8cb6bd4f92de2",
|
| 58 |
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"duration_sec": 25.007891156462584,
|
| 59 |
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"channels": 1,
|
| 60 |
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"processing": "Full-duration linear upsampling to requested rate and PCM16 quantization only. No cuts, padding, gain, stretch, crossfades or seam repair.",
|
| 61 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 62 |
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"auxiliary_semantic": {
|
| 63 |
+
"expected_category": "rumble",
|
| 64 |
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"compatible_category": "rumble",
|
| 65 |
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"compatible_cosine": 0.39723896980285645,
|
| 66 |
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"compatible_rank": 1,
|
| 67 |
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"top_categories": [
|
| 68 |
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{
|
| 69 |
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"category": "rumble",
|
| 70 |
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"cosine": 0.39723896980285645
|
| 71 |
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},
|
| 72 |
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{
|
| 73 |
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"category": "night_bell",
|
| 74 |
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"cosine": 0.2717468738555908
|
| 75 |
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},
|
| 76 |
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{
|
| 77 |
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"category": "flashbang",
|
| 78 |
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"cosine": 0.26895761489868164
|
| 79 |
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},
|
| 80 |
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{
|
| 81 |
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"category": "penetration",
|
| 82 |
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"cosine": 0.26041850447654724
|
| 83 |
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}
|
| 84 |
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],
|
| 85 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 86 |
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"boundary": "Auxiliary sound-family similarity, not proof of prompt compliance or human listening."
|
| 87 |
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},
|
| 88 |
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"loop_diagnostics": {
|
| 89 |
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"sample_jump": 0.022796630859375,
|
| 90 |
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"internal_derivative_p99": 0.008056640625,
|
| 91 |
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"jump_ratio": 2.8295454545454546,
|
| 92 |
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"first_100ms_dbfs": -14.290985699525905,
|
| 93 |
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"last_100ms_dbfs": -13.46615189308829,
|
| 94 |
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"edge_quiet_sec": 0.0,
|
| 95 |
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"flags": [],
|
| 96 |
+
"wrap_probe_path": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/G025_sfx_012__default__repair1_wrap_probe.wav",
|
| 97 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 98 |
+
},
|
| 99 |
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"full_loop_diagnostics": {
|
| 100 |
+
"wrap_sample_jump": 0.022796630859375,
|
| 101 |
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"internal_derivative_p99": 0.008056640625,
|
| 102 |
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"wrap_jump_over_internal_p99": 2.8295454545454546,
|
| 103 |
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"wrap_jump_percentile_in_internal_derivatives": 99.97116553792141,
|
| 104 |
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"first_100ms_rms_dbfs": -14.290985699525905,
|
| 105 |
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"last_100ms_rms_dbfs": -13.46615189308829,
|
| 106 |
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"edge_rms_difference_db": -0.8248338064376153,
|
| 107 |
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"leading_quiet_ms": 0.0,
|
| 108 |
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"trailing_quiet_ms": 0.0,
|
| 109 |
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"quiet_threshold_dbfs": -51.100477288019675,
|
| 110 |
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"edge_spectral_js_distance": 0.052508227789691705,
|
| 111 |
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"internal_spectral_js_p95": 0.17939489427713506,
|
| 112 |
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"diagnostic_flags": [],
|
| 113 |
+
"probe_mapping": {
|
| 114 |
+
"A": "internal",
|
| 115 |
+
"B": "wrap"
|
| 116 |
+
},
|
| 117 |
+
"probe_center_sec": 1.5,
|
| 118 |
+
"wrap_probe_path": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/ambient_B/G025_sfx_012__default__repair1/diagnostics/wrap_probe.wav",
|
| 119 |
+
"internal_control_path": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/ambient_B/G025_sfx_012__default__repair1/diagnostics/internal_control.wav",
|
| 120 |
+
"repeat_preview_path": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/ambient_B/G025_sfx_012__default__repair1/diagnostics/repeat_3x.wav",
|
| 121 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 122 |
+
}
|
| 123 |
+
}
|
| 124 |
+
],
|
| 125 |
+
"required_variants": [
|
| 126 |
+
"default"
|
| 127 |
+
],
|
| 128 |
+
"package_complete": true,
|
| 129 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 130 |
+
"stage3_import_status": "NOT_RUN",
|
| 131 |
+
"runtime_contract_resolution": {
|
| 132 |
+
"source_loop_field": true,
|
| 133 |
+
"runtime_loop_required_by_spec": true,
|
| 134 |
+
"preserve_source_fields": true,
|
| 135 |
+
"runtime_behavior": "Continuous scene ambience; bind pause/exit/settlement per game specification in Stage3.",
|
| 136 |
+
"requires_stage3_binding": true
|
| 137 |
+
},
|
| 138 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/human_feedback.json"
|
| 139 |
+
}
|