Upload audio assets for G025_broken_continent_rts

#131
by yyysaiko - opened
Files changed (24) hide show
  1. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_001/audio.wav +3 -0
  2. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_001/meta.json +82 -0
  3. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_002/audio.wav +3 -0
  4. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_002/meta.json +83 -0
  5. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_003/audio.wav +3 -0
  6. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_003/meta.json +84 -0
  7. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_004/audio.wav +3 -0
  8. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_004/meta.json +106 -0
  9. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_005/audio.wav +3 -0
  10. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_005/meta.json +85 -0
  11. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_006/audio.wav +3 -0
  12. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_006/meta.json +80 -0
  13. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_007/audio.wav +3 -0
  14. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_007/meta.json +85 -0
  15. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_008/audio.wav +3 -0
  16. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_008/meta.json +106 -0
  17. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_009/audio.wav +3 -0
  18. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_009/meta.json +106 -0
  19. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_010/audio.wav +3 -0
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  21. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_011/audio.wav +3 -0
  22. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_011/meta.json +181 -0
  23. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_012/audio.wav +3 -0
  24. outputs/G025_broken_continent_rts/assets/audio/G025_sfx_012/meta.json +139 -0
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+ {
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+ "game_id": "G025_broken_continent_rts",
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+ "asset_name": "resource_gain_tick",
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+ "sound_category": "one_shot",
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+ "audio_path": "/home/yyy/bench/test_data/outputs/G025_broken_continent_rts/assets/audio/G025_sfx_001/audio.wav",
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+ {
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+ "output_dir": "/home/yyy/bench/test_data/outputs/G025_broken_continent_rts/assets/audio/G025_sfx_012",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "requested_duration_sec": 25.0,
14
+ "duration_sec": 25.007891156462584,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G025_broken_continent_rts",
18
+ "task_id": "G025_sfx_012",
19
+ "asset_name": "disaster_zone_loop",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "ambient_loop",
22
+ "prompt": "Disaster zone ambience loop: distant grinding and sub-bass pressure",
23
+ "duration_sec": 25.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5262,
26
+ "trigger": "灾害区环境(进入灾害路径范围时加强;恒低于预警音)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "FE06",
29
+ "loop": true,
30
+ "stop_condition": "pause_or_scene_exit",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "6d1426a09b0fec1d4a5da79bb428f991bcb00f663c1974baea6eafc8908f42fa",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "trigger": "灾害区环境(进入灾害路径范围时加强;恒低于预警音)",
38
+ "loop": true,
39
+ "stop_condition": "pause_or_scene_exit",
40
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
41
+ "variants": [
42
+ {
43
+ "id": "G025_sfx_012__default__repair1",
44
+ "variant": "default",
45
+ "file": "audio.wav",
46
+ "sha256": "90b5dc382f37dedb3aa7346ff62b9c0255716e52b6dd993f2fa84f09c38e64c2",
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+ "method": "mirelo-ai/sfx-1.6/text-to-audio",
48
+ "raw_path": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/ambient_B/G025_sfx_012__default__repair1/raw.mp3",
49
+ "raw_sha256": "3530915a30132c8808df7756c789798564d8e75aa5286af8a411e5d6da13c684",
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+ "request": {
51
+ "text_prompt": "Deep distant geological rumbling, the ground slowly grinding and groaning underneath a steady low sub-bass air pressure. A continuous ominous disaster-zone background ambience, sparse faraway rock grinding. No explosions, gunshots, music or voices. Steady texture and level from beginning to end, no intro or fade.",
52
+ "duration": 25.0,
53
+ "ambience": true,
54
+ "double_output": false,
55
+ "num_samples": 1
56
+ },
57
+ "remote_id": "c6197735d5b54db1b3c8cb6bd4f92de2",
58
+ "duration_sec": 25.007891156462584,
59
+ "channels": 1,
60
+ "processing": "Full-duration linear upsampling to requested rate and PCM16 quantization only. No cuts, padding, gain, stretch, crossfades or seam repair.",
61
+ "human_review": "ACCEPTED_HUMAN",
62
+ "auxiliary_semantic": {
63
+ "expected_category": "rumble",
64
+ "compatible_category": "rumble",
65
+ "compatible_cosine": 0.39723896980285645,
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+ "compatible_rank": 1,
67
+ "top_categories": [
68
+ {
69
+ "category": "rumble",
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+ "cosine": 0.39723896980285645
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+ },
72
+ {
73
+ "category": "night_bell",
74
+ "cosine": 0.2717468738555908
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+ },
76
+ {
77
+ "category": "flashbang",
78
+ "cosine": 0.26895761489868164
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+ },
80
+ {
81
+ "category": "penetration",
82
+ "cosine": 0.26041850447654724
83
+ }
84
+ ],
85
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
86
+ "boundary": "Auxiliary sound-family similarity, not proof of prompt compliance or human listening."
87
+ },
88
+ "loop_diagnostics": {
89
+ "sample_jump": 0.022796630859375,
90
+ "internal_derivative_p99": 0.008056640625,
91
+ "jump_ratio": 2.8295454545454546,
92
+ "first_100ms_dbfs": -14.290985699525905,
93
+ "last_100ms_dbfs": -13.46615189308829,
94
+ "edge_quiet_sec": 0.0,
95
+ "flags": [],
96
+ "wrap_probe_path": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/G025_sfx_012__default__repair1_wrap_probe.wav",
97
+ "boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
98
+ },
99
+ "full_loop_diagnostics": {
100
+ "wrap_sample_jump": 0.022796630859375,
101
+ "internal_derivative_p99": 0.008056640625,
102
+ "wrap_jump_over_internal_p99": 2.8295454545454546,
103
+ "wrap_jump_percentile_in_internal_derivatives": 99.97116553792141,
104
+ "first_100ms_rms_dbfs": -14.290985699525905,
105
+ "last_100ms_rms_dbfs": -13.46615189308829,
106
+ "edge_rms_difference_db": -0.8248338064376153,
107
+ "leading_quiet_ms": 0.0,
108
+ "trailing_quiet_ms": 0.0,
109
+ "quiet_threshold_dbfs": -51.100477288019675,
110
+ "edge_spectral_js_distance": 0.052508227789691705,
111
+ "internal_spectral_js_p95": 0.17939489427713506,
112
+ "diagnostic_flags": [],
113
+ "probe_mapping": {
114
+ "A": "internal",
115
+ "B": "wrap"
116
+ },
117
+ "probe_center_sec": 1.5,
118
+ "wrap_probe_path": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/ambient_B/G025_sfx_012__default__repair1/diagnostics/wrap_probe.wav",
119
+ "internal_control_path": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/ambient_B/G025_sfx_012__default__repair1/diagnostics/internal_control.wav",
120
+ "repeat_preview_path": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/ambient_B/G025_sfx_012__default__repair1/diagnostics/repeat_3x.wav",
121
+ "interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
122
+ }
123
+ }
124
+ ],
125
+ "required_variants": [
126
+ "default"
127
+ ],
128
+ "package_complete": true,
129
+ "human_review": "ACCEPTED_HUMAN",
130
+ "stage3_import_status": "NOT_RUN",
131
+ "runtime_contract_resolution": {
132
+ "source_loop_field": true,
133
+ "runtime_loop_required_by_spec": true,
134
+ "preserve_source_fields": true,
135
+ "runtime_behavior": "Continuous scene ambience; bind pause/exit/settlement per game specification in Stage3.",
136
+ "requires_stage3_binding": true
137
+ },
138
+ "human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_gap_repair/human_feedback.json"
139
+ }