Upload audio assets for G026_signal_tower_td

#132
by yyysaiko - opened
Files changed (24) hide show
  1. outputs/G026_signal_tower_td/assets/audio/G026_sfx_001/audio.wav +3 -0
  2. outputs/G026_signal_tower_td/assets/audio/G026_sfx_001/meta.json +171 -0
  3. outputs/G026_signal_tower_td/assets/audio/G026_sfx_002/audio.wav +3 -0
  4. outputs/G026_signal_tower_td/assets/audio/G026_sfx_002/meta.json +141 -0
  5. outputs/G026_signal_tower_td/assets/audio/G026_sfx_003/audio.wav +3 -0
  6. outputs/G026_signal_tower_td/assets/audio/G026_sfx_003/meta.json +754 -0
  7. outputs/G026_signal_tower_td/assets/audio/G026_sfx_004/audio.wav +3 -0
  8. outputs/G026_signal_tower_td/assets/audio/G026_sfx_004/meta.json +175 -0
  9. outputs/G026_signal_tower_td/assets/audio/G026_sfx_005/audio.wav +3 -0
  10. outputs/G026_signal_tower_td/assets/audio/G026_sfx_005/meta.json +166 -0
  11. outputs/G026_signal_tower_td/assets/audio/G026_sfx_006/audio.wav +3 -0
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  13. outputs/G026_signal_tower_td/assets/audio/G026_sfx_007/audio.wav +3 -0
  14. outputs/G026_signal_tower_td/assets/audio/G026_sfx_007/meta.json +740 -0
  15. outputs/G026_signal_tower_td/assets/audio/G026_sfx_008/audio.wav +3 -0
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  17. outputs/G026_signal_tower_td/assets/audio/G026_sfx_009/audio.wav +3 -0
  18. outputs/G026_signal_tower_td/assets/audio/G026_sfx_009/meta.json +167 -0
  19. outputs/G026_signal_tower_td/assets/audio/G026_sfx_010/audio.wav +3 -0
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  21. outputs/G026_signal_tower_td/assets/audio/G026_sfx_011/audio.wav +3 -0
  22. outputs/G026_signal_tower_td/assets/audio/G026_sfx_011/meta.json +139 -0
  23. outputs/G026_signal_tower_td/assets/audio/G026_sfx_012/audio.wav +3 -0
  24. outputs/G026_signal_tower_td/assets/audio/G026_sfx_012/meta.json +304 -0
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+ "requires_stage3_binding": true
221
+ },
222
+ "review_status": "ACCEPTED_AGENT",
223
+ "agent_review": {
224
+ "status": "ACCEPTED_AGENT",
225
+ "human_listening_claimed": false,
226
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
227
+ "native_loop_boundary_review": {
228
+ "flags": [],
229
+ "boundary_high_band_rms": {
230
+ "1": 0.0012558402978846517,
231
+ "5": 0.0013949505145623075,
232
+ "20": 0.0014154655048608984
233
+ },
234
+ "internal_high_band_rms_p95": {
235
+ "1": 0.0031025843526544306,
236
+ "5": 0.0028470866204268913,
237
+ "20": 0.002712050487725934
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+ },
239
+ "boundary_to_internal_p95": {
240
+ "1": 0.4047723301415517,
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+ "5": 0.48995717395951555,
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+ "20": 0.5219170923502137
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+ },
244
+ "edge_quiet_sec": 0.0,
245
+ "one_second_edge_level_difference_db": 0.525877160974936,
246
+ "first_last_100ms_level_difference_db": 0.0646140797357333,
247
+ "boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
248
+ "edge_spectral_js_distance": 0.08118106770741004,
249
+ "internal_spectral_js_p95": 0.09813192304363764,
250
+ "control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
251
+ },
252
+ "source_interpretation": {
253
+ "rule": "source_acoustic_paraphrase",
254
+ "original_prompt": "Canyon wind ambience loop with faint grain hiss and distant rock whistle, seamless loop, no seam artifacts",
255
+ "scoring_prompt": "Canyon wind blowing, faint sand grains hissing and distant rocks whistling in the wind. Seamless ambience.",
256
+ "original_auxiliary_semantic": {
257
+ "positive_cosine": 0.5691540837287903,
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+ "strongest_contrast_cosine": 0.2977692186832428,
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+ "margin": 0.2713848650455475,
260
+ "matched_source_families": [
261
+ "wind",
262
+ "stone"
263
+ ],
264
+ "positive_texts": [
265
+ "Canyon wind ambience loop with faint grain hiss and distant rock whistle, seamless loop",
266
+ "The sound of Canyon wind ambience loop with faint grain hiss and distant rock whistle, seamless loop",
267
+ "Continuous natural wind blowing and hissing.",
268
+ "Stone rubbing, grinding and crumbling."
269
+ ],
270
+ "contrast_texts": [
271
+ "A human voice speaking or shouting.",
272
+ "A firearm firing sharp gunshots.",
273
+ "A crossbow or ballista string releasing with an arrow whoosh.",
274
+ "A short solid physical impact or dull thud.",
275
+ "A short metallic mechanism clacking or ringing.",
276
+ "Wooden objects cracking and creaking.",
277
+ "Boot footsteps tapping and clanking on a hard surface.",
278
+ "Fabric rustling and rubbing.",
279
+ "Paper cards sliding and fluttering.",
280
+ "A fast airy swoosh or whoosh.",
281
+ "Rain falling steadily, with distant thunder.",
282
+ "Water washing, splashing and dripping naturally.",
283
+ "Fire burning and crackling.",
284
+ "Brittle ice cracking and snow crunching.",
285
+ "Electrical buzzing, sparking and crackling.",
286
+ "A mechanical motor engine humming and rattling.",
287
+ "A brief musical brass or tonal game cue.",
288
+ "A short electronic beep or chime notification.",
289
+ "A deep low ominous drone or rumble.",
290
+ "An animal or creature vocalizing, growling or chirping.",
291
+ "Ropes or structural supports creaking under tension.",
292
+ "Glass or crystal cracking and shattering.",
293
+ "A resonant horn, bell or warning siren.",
294
+ "Electronic static and radio interference.",
295
+ "A loud explosive boom.",
296
+ "Silence with very faint recording noise."
297
+ ],
298
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
299
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
300
+ }
301
+ },
302
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_loops/G026_signal_tower_td/screening.json"
303
+ }
304
+ }