Upload audio assets for G030_polar_night_td
#136
by yyysaiko - opened
This view is limited to 50 files because it contains too many changes. See the raw diff here.
- outputs/G030_polar_night_td/assets/audio/G030_sfx_001/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_001/meta.json +106 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_002/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_002/meta.json +106 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_003/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_003/meta.json +85 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_004/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_004/meta.json +99 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_005/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_005/meta.json +106 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_006/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_006/meta.json +106 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_007/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_007/meta.json +107 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_008/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_008/meta.json +144 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_009/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_009/meta.json +104 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_010/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_010/meta.json +106 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_011/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_011/meta.json +98 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_012/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_012/meta.json +84 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_013/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_013/meta.json +82 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_014/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_014/meta.json +80 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_015/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_015/meta.json +106 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_016/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_016/meta.json +106 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_017/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_017/meta.json +133 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_018/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_sfx_018/meta.json +139 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_019/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_019/meta.json +149 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_020/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_020/meta.json +149 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_021/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_021/meta.json +149 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_022/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_022/meta.json +149 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_023/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_023/meta.json +149 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_024/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_024/meta.json +149 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_025/audio.wav +3 -0
- outputs/G030_polar_night_td/assets/audio/G030_vo_025/meta.json +149 -0
outputs/G030_polar_night_td/assets/audio/G030_sfx_001/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:c66c947c6dc7bd018c8c8a95b294ac47dde68e4965a2d3d283295fea20e07d36
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size 384044
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outputs/G030_polar_night_td/assets/audio/G030_sfx_001/meta.json
ADDED
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@@ -0,0 +1,106 @@
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{
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"game_id": "G030_polar_night_td",
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"task_id": "G030_sfx_001",
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"asset_name": "generator_hum",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_001/audio.wav",
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"task_kind": "audio",
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"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_001",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"requested_duration_sec": 2.0,
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"duration_sec": 2.0,
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"channels": 2,
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"source_task": {
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"game_id": "G030_polar_night_td",
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"task_id": "G030_sfx_001",
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"asset_name": "generator_hum",
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| 20 |
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Steam generator steady hum with flywheel ticks",
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"duration_sec": 2.0,
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"sample_rate": 48000,
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"seed": 5301,
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"trigger": "电网供电(连线流光同帧)",
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"required_by_spec": true,
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"spec_ref": "F05",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "d8cd08921ba44afeb8ebcd10b6f7d95dae3ef96aea06891691c1eb141185ea76",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"trigger": "电网供电(连线流光同帧)",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G030_sfx_001__default__v2",
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G030/G030_sfx_001__default__v2/raw.mp3",
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"raw_sha256": "e7983818fe7b6d48ce2edae4ebc799bf37f88fa6aa873497efa1502583ca92bc",
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"request": {
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"prompt": "Steam generator steady hum with flywheel ticks. Loud clear close-up isolated recording, sound begins immediately. One compact action with all requested details, no silence, no unrelated sound, no music or speech.",
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"duration": 2.0,
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"loop": false,
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"prompt_influence": 0.65
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},
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"recipe": null,
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"remote_id": "1ef724b27dff45f8b81c5335006d4e05",
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"remote_task_id": null,
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"human_review": "ACCEPTED_BATCH",
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"duration_sec": 2.0,
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"channels": 2,
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| 60 |
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"peak_dbfs": -5.636894315948923,
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"rms_dbfs": -18.960500807392574,
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"auxiliary_semantic": {
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"expected_category": "generator",
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"expected_cosine": 0.2766982316970825,
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"expected_rank": 3,
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| 66 |
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"compatible_category": "generator",
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"compatible_cosine": 0.2766982316970825,
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"compatible_rank": 3,
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"top_categories": [
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{
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"category": "mining",
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"cosine": 0.495935320854187
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},
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{
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"category": "welding",
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"cosine": 0.473395973443985
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},
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{
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"category": "generator",
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"cosine": 0.2766982316970825
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},
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{
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"category": "electrical_disconnect",
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"cosine": 0.24569585919380188
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| 85 |
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}
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| 86 |
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 88 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
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},
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"loop_diagnostics": null,
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"speech_transcription_check": null,
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"semantic_decision_basis": null,
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"file": "audio.wav",
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"sha256": "c66c947c6dc7bd018c8c8a95b294ac47dde68e4965a2d3d283295fea20e07d36",
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair."
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}
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],
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"required_variants": [
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"default"
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],
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"package_complete": true,
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"human_review": "ACCEPTED_BATCH",
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"stage3_import_status": "NOT_RUN",
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"runtime_notes": [],
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"previous_human_review": "PENDING_NEW_CANDIDATES"
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}
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outputs/G030_polar_night_td/assets/audio/G030_sfx_002/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:81f9e9cbbc46dd15c670745be1e526cb554c2d45a4dc048fbb8a84284173b519
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size 92204
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outputs/G030_polar_night_td/assets/audio/G030_sfx_002/meta.json
ADDED
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@@ -0,0 +1,106 @@
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{
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"game_id": "G030_polar_night_td",
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"task_id": "G030_sfx_002",
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"asset_name": "wire_spark",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_002/audio.wav",
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"task_kind": "audio",
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"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_002",
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"requested_duration_sec": 0.5,
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| 14 |
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"duration_sec": 0.48,
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"channels": 2,
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"source_task": {
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| 17 |
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"game_id": "G030_polar_night_td",
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| 18 |
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"task_id": "G030_sfx_002",
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| 19 |
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"asset_name": "wire_spark",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Power line disconnect crackle with dying hum",
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| 23 |
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"duration_sec": 0.5,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5302,
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"trigger": "塔断电(灰线与断电图标同帧)",
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| 27 |
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"required_by_spec": true,
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"spec_ref": "F05",
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"loop": false,
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
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| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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| 35 |
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"source_tasks_sha256": "d8cd08921ba44afeb8ebcd10b6f7d95dae3ef96aea06891691c1eb141185ea76",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"trigger": "塔断电(灰线与断电图标同帧)",
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| 38 |
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"loop": false,
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| 39 |
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"stop_condition": "natural_end",
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| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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| 41 |
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"variants": [
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{
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| 43 |
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"id": "G030_sfx_002__default__v2",
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| 44 |
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"variant": "default",
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| 45 |
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"method": "elevenlabs/sound-effects-v2",
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| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G030/G030_sfx_002__default__v2/raw.mp3",
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| 47 |
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"raw_sha256": "47ef0a0ea6b8cf6610a9554ff43be49a48d6221786c13ddab176fffe302aa6a3",
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| 48 |
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"request": {
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| 49 |
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"prompt": "Power line disconnect crackle with dying hum. Loud clear close-up isolated recording, sound begins immediately. One compact action with all requested details, no silence, no unrelated sound, no music or speech.",
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| 50 |
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"duration": 0.5,
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|
| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:47dc0613ec3300a5b02828a486673c6ac6d9fa2c3fc73600e69db63e337205d9
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| 3 |
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size 192044
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outputs/G030_polar_night_td/assets/audio/G030_sfx_005/meta.json
ADDED
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@@ -0,0 +1,106 @@
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|
| 1 |
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{
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| 2 |
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"game_id": "G030_polar_night_td",
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| 3 |
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| 4 |
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"asset_name": "pole_break",
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| 5 |
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_005/audio.wav",
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| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_005",
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| 11 |
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"sample_rate": 48000,
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"channels": 2,
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"source_task": {
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| 17 |
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"game_id": "G030_polar_night_td",
|
| 18 |
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"task_id": "G030_sfx_005",
|
| 19 |
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"asset_name": "pole_break",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Power pole snapping and falling with wire whip",
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| 23 |
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| 24 |
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| 25 |
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"seed": 5305,
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| 26 |
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"trigger": "电杆摧毁(折断倒伏同帧)",
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| 27 |
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| 28 |
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"spec_ref": "F05",
|
| 29 |
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"loop": false,
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| 30 |
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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"trigger": "电杆摧毁(折断倒伏同帧)",
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"loop": false,
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| 39 |
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"stop_condition": "natural_end",
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| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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| 41 |
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| 42 |
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{
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| 43 |
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"id": "G030_sfx_005__default__v1",
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"variant": "default",
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| 45 |
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"method": "elevenlabs/sound-effects-v2",
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"request": {
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"prompt": "One wooden utility pole snapping and beginning to fall, a brittle heavy wooden crack followed by loose electric wires whipping through the air. Clear physical game foley, no explosion, gunshot or voice.",
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| 50 |
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"duration": 1.0,
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| 51 |
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"expected_category": "wood_snap",
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| 65 |
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| 66 |
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"compatible_category": "wood_snap",
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| 70 |
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{
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| 71 |
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"category": "icy_impact",
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{
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"category": "gunshot",
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| 79 |
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"category": "wood_snap",
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{
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"category": "penetration",
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair."
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outputs/G030_polar_night_td/assets/audio/G030_sfx_006/audio.wav
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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| 3 |
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size 960044
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outputs/G030_polar_night_td/assets/audio/G030_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,106 @@
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|
| 1 |
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{
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| 2 |
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"game_id": "G030_polar_night_td",
|
| 3 |
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| 4 |
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_006/audio.wav",
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"task_kind": "audio",
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| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_006",
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"game_id": "G030_polar_night_td",
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| 20 |
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| 21 |
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"trigger": "修复电杆(焊花与 5 秒进度环同帧)",
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outputs/G030_polar_night_td/assets/audio/G030_sfx_007/audio.wav
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:0b0a7f7bc9476455f37a45d35e1f03a7bbe741526eac46f830fbcbc1c7981a9f
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| 3 |
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size 40168
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outputs/G030_polar_night_td/assets/audio/G030_sfx_007/meta.json
ADDED
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|
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|
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|
|
| 1 |
+
{
|
| 2 |
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"game_id": "G030_polar_night_td",
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| 3 |
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| 4 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_007/audio.wav",
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| 9 |
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"task_kind": "audio",
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| 10 |
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"source_task": {
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"game_id": "G030_polar_night_td",
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| 18 |
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"task_id": "G030_sfx_007",
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| 19 |
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"asset_name": "tower_shot",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Sentry ballista release with cold bolt whoosh",
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| 23 |
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|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5307,
|
| 26 |
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"trigger": "箭塔击发(弹道曳光同帧)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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|
| 35 |
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"trigger": "箭塔击发(弹道曳光同帧)",
|
| 38 |
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"loop": false,
|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
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"variants": [
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| 42 |
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{
|
| 43 |
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"id": "G030_sfx_007__default__v1",
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| 44 |
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"variant": "default",
|
| 45 |
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"method": "mirelo-ai/sfx-1.6/text-to-audio",
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| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G030/G030_sfx_007__default__v1/raw.mp3",
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| 47 |
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| 48 |
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"request": {
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| 49 |
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"text_prompt": "One sentry ballista firing, a crisp wooden crossbow string release and a short fast cold bolt whoosh through air. One mechanical shot, not a gunshot, no explosion, music or voice.",
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| 50 |
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"duration": 0.4,
|
| 51 |
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"ambience": false,
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| 52 |
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| 53 |
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| 54 |
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"peak_dbfs": -18.99912610181711,
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"rms_dbfs": -41.42570942838405,
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"auxiliary_semantic": {
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| 64 |
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"expected_category": "ballista",
|
| 65 |
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"expected_cosine": 0.39271146059036255,
|
| 66 |
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"expected_rank": 3,
|
| 67 |
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"compatible_category": "ballista",
|
| 68 |
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"compatible_cosine": 0.39271146059036255,
|
| 69 |
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"compatible_rank": 3,
|
| 70 |
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"top_categories": [
|
| 71 |
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{
|
| 72 |
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"category": "whoosh",
|
| 73 |
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"cosine": 0.49348652362823486
|
| 74 |
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},
|
| 75 |
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{
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| 76 |
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"category": "grip_scrape",
|
| 77 |
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"cosine": 0.3998701870441437
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| 78 |
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},
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| 79 |
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{
|
| 80 |
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"category": "ballista",
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| 81 |
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"cosine": 0.39271146059036255
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| 82 |
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},
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| 83 |
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{
|
| 84 |
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"category": "penetration",
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| 85 |
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"cosine": 0.31144800782203674
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| 86 |
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}
|
| 87 |
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],
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| 88 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 89 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 90 |
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},
|
| 91 |
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|
| 92 |
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|
| 93 |
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"file": "audio.wav",
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"sha256": "0b0a7f7bc9476455f37a45d35e1f03a7bbe741526eac46f830fbcbc1c7981a9f",
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"processing": "Full-duration linear upsampling and PCM16 quantization. No clipping/gain normalization/cropping/padding/stretching/loop repair."
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| 97 |
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}
|
| 98 |
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],
|
| 99 |
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"required_variants": [
|
| 100 |
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"default"
|
| 101 |
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],
|
| 102 |
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"package_complete": true,
|
| 103 |
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"human_review": "ACCEPTED_BATCH",
|
| 104 |
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"stage3_import_status": "NOT_RUN",
|
| 105 |
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"runtime_notes": [],
|
| 106 |
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"previous_human_review": "PENDING_NEW_CANDIDATES"
|
| 107 |
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}
|
outputs/G030_polar_night_td/assets/audio/G030_sfx_008/audio.wav
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|
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version https://git-lfs.github.com/spec/v1
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oid sha256:11741b23838ca8878852c4b0eab199cf4ee5593e1dc0047b8f18079e2d01cee5
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| 3 |
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size 24044
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outputs/G030_polar_night_td/assets/audio/G030_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,144 @@
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| 1 |
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{
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| 2 |
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"game_id": "G030_polar_night_td",
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| 3 |
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"task_id": "G030_sfx_008",
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| 4 |
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"asset_name": "predator_hit",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_008/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_008",
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"task_kind": "audio",
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| 20 |
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Bolt impact into frost fur with ice crack",
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"seed": 5308,
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"trigger": "敌人受击(闪白与伤害飘字同帧)",
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"collection_annotations": {
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"planned_source": "general_audio_llm",
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| 39 |
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"l_tier_repair_target": true
|
| 40 |
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},
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| 41 |
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"trigger": "敌人受击(闪白与伤害飘字同帧)",
|
| 42 |
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"loop": false,
|
| 43 |
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"stop_condition": "natural_end",
|
| 44 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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| 45 |
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"variants": [
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{
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"id": "G030_sfx_008__mirelo2_minimal_expansion_once",
|
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"variant": "default",
|
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"method": "mirelo-ai/sfx-2.0/text-to-audio",
|
| 50 |
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"request": {
|
| 51 |
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"prompt": "A soft padded impact and a tiny brittle ice crack.",
|
| 52 |
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"negative_prompt": "finger snapping, unrelated explosions, unrelated gunfire, voices, music",
|
| 53 |
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"duration": 0.25,
|
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"output_format": "wav",
|
| 55 |
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"seed": 20266327
|
| 56 |
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},
|
| 57 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G030_polar_night_td/G030_sfx_008__mirelo2_minimal_expansion_once/raw.wav",
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"raw_sha256": "f92ae9789840adca3d42401d40d1759b5941ddeac4a5ba2e2ac8002889401793",
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"impact",
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"ice"
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],
|
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"positive_texts": [
|
| 71 |
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"Bolt impact into frost fur with ice crack",
|
| 72 |
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"The sound of Bolt impact into frost fur with ice crack",
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| 73 |
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"A short solid physical impact or dull thud.",
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"Brittle ice cracking and snow crunching."
|
| 75 |
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],
|
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|
| 77 |
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"A human voice speaking or shouting.",
|
| 78 |
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"A firearm firing sharp gunshots.",
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| 79 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 80 |
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"A short metallic mechanism clacking or ringing.",
|
| 81 |
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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| 84 |
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"Paper cards sliding and fluttering.",
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"Continuous natural wind blowing and hissing.",
|
| 86 |
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"A fast airy swoosh or whoosh.",
|
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"Rain falling steadily, with distant thunder.",
|
| 88 |
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"Water washing, splashing and dripping naturally.",
|
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"Fire burning and crackling.",
|
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"Electrical buzzing, sparking and crackling.",
|
| 91 |
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification.",
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"A deep low ominous drone or rumble.",
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"Stone rubbing, grinding and crumbling.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
|
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"A loud explosive boom.",
|
| 102 |
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"Silence with very faint recording noise."
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| 103 |
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],
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|
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
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"strongest_positive_text": "Bolt impact into frost fur with ice crack",
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"strongest_contrast_text": "Fire burning and crackling."
|
| 108 |
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},
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|
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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|
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"status": "ACCEPTED_AGENT",
|
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|
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G030_polar_night_td/screening.json",
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"delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/delegated_method_change.json",
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|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
],
|
| 127 |
+
"required_variants": [
|
| 128 |
+
"default"
|
| 129 |
+
],
|
| 130 |
+
"package_complete": true,
|
| 131 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 132 |
+
"stage3_import_status": "NOT_RUN",
|
| 133 |
+
"runtime_notes": [
|
| 134 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 135 |
+
],
|
| 136 |
+
"review_status": "ACCEPTED_AGENT",
|
| 137 |
+
"agent_review": {
|
| 138 |
+
"status": "ACCEPTED_AGENT",
|
| 139 |
+
"human_listening_claimed": false,
|
| 140 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G030_polar_night_td/screening.json",
|
| 141 |
+
"delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/delegated_method_change.json",
|
| 142 |
+
"source_interpretation": null
|
| 143 |
+
}
|
| 144 |
+
}
|
outputs/G030_polar_night_td/assets/audio/G030_sfx_009/audio.wav
ADDED
|
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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oid sha256:5da98e0311e4765310b66061a329338a3663b5998912cf27670b9fbace7e67a4
|
| 3 |
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size 192044
|
outputs/G030_polar_night_td/assets/audio/G030_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,104 @@
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|
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|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
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|
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|
|
|
|
|
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|
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|
|
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|
|
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|
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|
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|
|
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|
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|
|
|
|
|
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|
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|
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|
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|
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|
| 1 |
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{
|
| 2 |
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"game_id": "G030_polar_night_td",
|
| 3 |
+
"task_id": "G030_sfx_009",
|
| 4 |
+
"asset_name": "predator_growl",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_009/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_009",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
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"requested_duration_sec": 1.0,
|
| 14 |
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"duration_sec": 1.0,
|
| 15 |
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"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G030_polar_night_td",
|
| 18 |
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"task_id": "G030_sfx_009",
|
| 19 |
+
"asset_name": "predator_growl",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Frost predator growl with breath hiss",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5309,
|
| 26 |
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"trigger": "掠食者冲锋/死亡(倒伏消散同帧)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
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| 35 |
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"trigger": "掠食者冲锋/死亡(倒伏消散同帧)",
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| 38 |
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"loop": false,
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| 39 |
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"stop_condition": "natural_end",
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| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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| 41 |
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"variants": [
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| 42 |
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{
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| 43 |
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"id": "R05A",
|
| 44 |
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"variant": "default",
|
| 45 |
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"method": "elevenlabs/sound-effects-v2",
|
| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_R02_R05/pilot/R05A/raw.mp3",
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| 47 |
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"raw_sha256": "c30256c8e11c654c05786e85a87c1e123f751ccc1c2499571ca919189a58d2b4",
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| 48 |
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"request": {
|
| 49 |
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"prompt": "One very short low raspy wolf growl, starting immediately, a single compact throaty grrr followed by a little breath hiss. The vocalization lasts about half a second and finishes naturally well before the end of this one-second recording. Clear close wild animal voice.",
|
| 50 |
+
"duration": 1.0,
|
| 51 |
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"loop": false,
|
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"prompt_influence": 0.65
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| 53 |
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| 55 |
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"duration_sec": 1.0,
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| 56 |
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"channels": 2,
|
| 57 |
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"processing": "Complete original decode and full-duration linear upsampling to 48 kHz PCM16 only. No cuts, padding, gain normalization, time stretch or seam edits.",
|
| 58 |
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"auxiliary_semantic": {
|
| 59 |
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"expected_category": "predator",
|
| 60 |
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"compatible_category": "predator",
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| 61 |
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| 62 |
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|
| 64 |
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{
|
| 65 |
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"category": "predator",
|
| 66 |
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},
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| 68 |
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{
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| 69 |
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"category": "mining",
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| 70 |
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|
| 71 |
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},
|
| 72 |
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{
|
| 73 |
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"category": "engine",
|
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"cosine": 0.18449027836322784
|
| 75 |
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},
|
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{
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"category": "welding",
|
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|
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| 82 |
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"boundary": "Auxiliary sound-family similarity, not proof of prompt compliance or human listening."
|
| 83 |
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},
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| 84 |
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|
| 85 |
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|
| 86 |
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|
| 88 |
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"flags": [],
|
| 89 |
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"boundary": "Envelope checks are auxiliary evidence only, not a listening verdict or proof of a complete animal vocalization."
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| 90 |
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},
|
| 91 |
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"human_review": "ACCEPTED_HUMAN",
|
| 92 |
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"file": "audio.wav",
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"sha256": "5da98e0311e4765310b66061a329338a3663b5998912cf27670b9fbace7e67a4"
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],
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"required_variants": [
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],
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"human_review": "ACCEPTED_HUMAN",
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"stage3_import_status": "NOT_RUN",
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| 102 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_R02_R05/human_feedback.json",
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| 103 |
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"usable_for_import": true
|
| 104 |
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}
|
outputs/G030_polar_night_td/assets/audio/G030_sfx_010/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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oid sha256:a7118b93641cb38b5b01e388151ce1bbda63366f1972cfda4678399ad98d38e8
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| 3 |
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size 153644
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outputs/G030_polar_night_td/assets/audio/G030_sfx_010/meta.json
ADDED
|
@@ -0,0 +1,106 @@
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|
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|
| 1 |
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{
|
| 2 |
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"game_id": "G030_polar_night_td",
|
| 3 |
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"task_id": "G030_sfx_010",
|
| 4 |
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"asset_name": "core_hit",
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| 5 |
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| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_010/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_010",
|
| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"requested_duration_sec": 0.8,
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| 14 |
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| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
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| 17 |
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"game_id": "G030_polar_night_td",
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| 18 |
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| 19 |
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"asset_name": "core_hit",
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| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Hearth core impact with ember burst and low boom",
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| 23 |
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5310,
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"trigger": "核心受击(火星迸溅+0.25 秒震动同帧)",
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| 29 |
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|
| 30 |
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| 31 |
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"priority": "gameplay_critical",
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| 33 |
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| 34 |
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"trigger": "核心受击(火星迸溅+0.25 秒震动同帧)",
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| 38 |
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"loop": false,
|
| 39 |
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"stop_condition": "natural_end",
|
| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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| 41 |
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"variants": [
|
| 42 |
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{
|
| 43 |
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"id": "G030_sfx_010__default__v1",
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| 44 |
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"variant": "default",
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| 45 |
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"method": "elevenlabs/sound-effects-v2",
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| 46 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G030/G030_sfx_010__default__v1/raw.mp3",
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| 48 |
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"request": {
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| 49 |
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"prompt": "One heavy impact on a glowing hearth core: a low solid thud and boom with a quick shower of ember crackles. Immediate compact game impact, no gunshots, no speech or music.",
|
| 50 |
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"duration": 0.8,
|
| 51 |
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|
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"category": "icy_impact",
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|
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|
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|
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|
| 104 |
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|
| 105 |
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"previous_human_review": "PENDING_NEW_CANDIDATES"
|
| 106 |
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outputs/G030_polar_night_td/assets/audio/G030_sfx_011/audio.wav
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outputs/G030_polar_night_td/assets/audio/G030_sfx_011/meta.json
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| 1 |
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{
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"game_id": "G030_polar_night_td",
|
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|
| 4 |
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"asset_name": "night_start",
|
| 5 |
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|
| 6 |
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"sound_category": "one_shot",
|
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"file": "audio.wav",
|
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"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_011/audio.wav",
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_011",
|
| 11 |
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|
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|
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|
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|
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"game_id": "G030_polar_night_td",
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| 18 |
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|
| 19 |
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"asset_name": "night_start",
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| 20 |
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| 21 |
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| 22 |
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"prompt": "Night bell with rising wind and distant howl",
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"prompt": "A single deep iron warning bell toll at night, its resonance hanging in cold rising wind with a very faint distant wolf howl. The audible bell is the main sound. No music or voices.",
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| 98 |
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outputs/G030_polar_night_td/assets/audio/G030_sfx_012/audio.wav
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outputs/G030_polar_night_td/assets/audio/G030_sfx_012/meta.json
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| 83 |
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outputs/G030_polar_night_td/assets/audio/G030_sfx_013/audio.wav
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outputs/G030_polar_night_td/assets/audio/G030_sfx_013/meta.json
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"variants": [
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{
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"id": "G030_sfx_013__default",
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"task_kind": "audio",
|
| 10 |
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| 11 |
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outputs/G030_polar_night_td/assets/audio/G030_sfx_015/audio.wav
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| 21 |
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| 22 |
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outputs/G030_polar_night_td/assets/audio/G030_sfx_017/meta.json
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"Repeated gunshots and explosions.",
|
| 99 |
+
"A warning horn blast.",
|
| 100 |
+
"A cheerful song with singing.",
|
| 101 |
+
"People speaking.",
|
| 102 |
+
"A motor engine running.",
|
| 103 |
+
"Hard metal impacts.",
|
| 104 |
+
"Silence."
|
| 105 |
+
],
|
| 106 |
+
"scores": [
|
| 107 |
+
0.1492634415626526,
|
| 108 |
+
0.33913248777389526,
|
| 109 |
+
0.23745587468147278,
|
| 110 |
+
0.05805545672774315,
|
| 111 |
+
0.24979890882968903,
|
| 112 |
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-0.04384179413318634,
|
| 113 |
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0.09364832192659378,
|
| 114 |
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0.14106613397598267,
|
| 115 |
+
-0.020654380321502686,
|
| 116 |
+
0.04422636702656746
|
| 117 |
+
],
|
| 118 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 119 |
+
"boundary": "Auxiliary primary-event family evidence only. Does not establish every secondary layer, realism, exact movement state or human acceptability."
|
| 120 |
+
},
|
| 121 |
+
"semantic_decision_basis": "Original broad-family test or preregistered task-specific primary-event contrast; detailed material/layer compliance remains human review.",
|
| 122 |
+
"prior_broad_semantic_hold": true
|
| 123 |
+
}
|
| 124 |
+
],
|
| 125 |
+
"required_variants": [
|
| 126 |
+
"default"
|
| 127 |
+
],
|
| 128 |
+
"package_complete": true,
|
| 129 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 130 |
+
"stage3_import_status": "NOT_RUN",
|
| 131 |
+
"method_boundary": "Independent direct synthesis, not an audio-LLM generated clip.",
|
| 132 |
+
"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_remaining03/human_feedback.json"
|
| 133 |
+
}
|
outputs/G030_polar_night_td/assets/audio/G030_sfx_018/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:58a150c04e76bd671d8b067f78a9e45accbc96b3089e1945463df82976142724
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| 3 |
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size 2400802
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outputs/G030_polar_night_td/assets/audio/G030_sfx_018/meta.json
ADDED
|
@@ -0,0 +1,139 @@
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|
|
|
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|
|
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|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
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|
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G030_polar_night_td",
|
| 3 |
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"task_id": "G030_sfx_018",
|
| 4 |
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"asset_name": "blizzard_ambience",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "ambient_loop",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_018/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_sfx_018",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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|
| 14 |
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"duration_sec": 25.007891156462584,
|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G030_polar_night_td",
|
| 18 |
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"task_id": "G030_sfx_018",
|
| 19 |
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"asset_name": "blizzard_ambience",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "ambient_loop",
|
| 22 |
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"prompt": "Polar blizzard ambience loop with wind gusts, distant hearth hum and snow hiss, seamless loop",
|
| 23 |
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"duration_sec": 25.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5318,
|
| 26 |
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"trigger": "极夜环境常驻(暂停静音、结算淡出 0.5 秒;恒低于警报音)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "d8cd08921ba44afeb8ebcd10b6f7d95dae3ef96aea06891691c1eb141185ea76",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"trigger": "极夜环境常驻(暂停静音、结算淡出 0.5 秒;恒低于警报音)",
|
| 38 |
+
"loop": false,
|
| 39 |
+
"stop_condition": "natural_end",
|
| 40 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 41 |
+
"variants": [
|
| 42 |
+
{
|
| 43 |
+
"id": "G030_sfx_018__default__remaining02",
|
| 44 |
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"variant": "default",
|
| 45 |
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"file": "audio.wav",
|
| 46 |
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"sha256": "58a150c04e76bd671d8b067f78a9e45accbc96b3089e1945463df82976142724",
|
| 47 |
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"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 48 |
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_remaining02/pilot/G030_sfx_018__default__remaining02/raw.mp3",
|
| 49 |
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"raw_sha256": "fa7656d466e0a89198708809c992f236a1d40f56a71b411f79853a800fc9806d",
|
| 50 |
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"request": {
|
| 51 |
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"text_prompt": "A continuous howling polar wind and steady fine snow hiss in a blizzard, with a very faint distant furnace humming underneath. Consistent continuous winter storm ambience.",
|
| 52 |
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"duration": 25.0,
|
| 53 |
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"ambience": false,
|
| 54 |
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"double_output": false,
|
| 55 |
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"num_samples": 1
|
| 56 |
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},
|
| 57 |
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"remote_id": "afcc3df8005a40b6a48ecb1cdf2555e4",
|
| 58 |
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"duration_sec": 25.007891156462584,
|
| 59 |
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"channels": 1,
|
| 60 |
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"processing": "Full-duration linear upsampling to requested rate and PCM16 quantization only. No cuts, padding, gain, stretch, crossfades or seam repair.",
|
| 61 |
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"human_review": "ACCEPTED_HUMAN",
|
| 62 |
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"auxiliary_semantic": {
|
| 63 |
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"expected_category": "blizzard",
|
| 64 |
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"compatible_category": "blizzard",
|
| 65 |
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"compatible_cosine": 0.4974713623523712,
|
| 66 |
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|
| 67 |
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"top_categories": [
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| 68 |
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{
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| 69 |
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"category": "blizzard",
|
| 70 |
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"cosine": 0.4974713623523712
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| 71 |
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},
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| 72 |
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{
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| 73 |
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"category": "static",
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| 74 |
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"cosine": 0.4139444828033447
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| 75 |
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},
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| 76 |
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{
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| 77 |
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"category": "flashbang",
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| 78 |
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| 79 |
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},
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| 80 |
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{
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| 81 |
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"category": "desert_wind",
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| 82 |
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| 83 |
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| 84 |
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| 85 |
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| 87 |
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| 88 |
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| 89 |
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| 95 |
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|
| 96 |
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"wrap_probe_path": "/home/yyy/bench/audio_game_delivery/20261017_remaining02/G030_sfx_018__default__remaining02_wrap_probe.wav",
|
| 97 |
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
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| 98 |
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| 99 |
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| 100 |
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|
| 116 |
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},
|
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"probe_center_sec": 1.5,
|
| 118 |
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"wrap_probe_path": "/home/yyy/bench/audio_game_delivery/20261017_remaining02/pilot/G030_sfx_018__default__remaining02/diagnostics/wrap_probe.wav",
|
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"internal_control_path": "/home/yyy/bench/audio_game_delivery/20261017_remaining02/pilot/G030_sfx_018__default__remaining02/diagnostics/internal_control.wav",
|
| 120 |
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"repeat_preview_path": "/home/yyy/bench/audio_game_delivery/20261017_remaining02/pilot/G030_sfx_018__default__remaining02/diagnostics/repeat_3x.wav",
|
| 121 |
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"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
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| 122 |
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|
| 123 |
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|
| 124 |
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],
|
| 125 |
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"required_variants": [
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| 126 |
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"default"
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| 127 |
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| 128 |
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|
| 129 |
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|
| 131 |
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|
| 132 |
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|
| 133 |
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"runtime_loop_required_by_spec": true,
|
| 134 |
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"preserve_source_fields": true,
|
| 135 |
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"runtime_behavior": "Continuous scene ambience; bind pause/exit/settlement per game specification in Stage3.",
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| 136 |
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| 137 |
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},
|
| 138 |
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"human_feedback_file": "/home/yyy/bench/audio_game_delivery/20261017_remaining02/human_feedback.json"
|
| 139 |
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}
|
outputs/G030_polar_night_td/assets/audio/G030_vo_019/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:65868865ece4cc7022252420f58509975c4d276006333057ee5becd1182d5646
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size 230478
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outputs/G030_polar_night_td/assets/audio/G030_vo_019/meta.json
ADDED
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G030_polar_night_td",
|
| 3 |
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"task_id": "G030_vo_019",
|
| 4 |
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"asset_name": "mayor_start",
|
| 5 |
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"audio_type": "dialogue",
|
| 6 |
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"sound_category": null,
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_vo_019/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_vo_019",
|
| 11 |
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"sample_rate": 24000,
|
| 12 |
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"requested_sample_rate": 24000,
|
| 13 |
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"requested_duration_sec": 4.0,
|
| 14 |
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"duration_sec": 4.8,
|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G030_polar_night_td",
|
| 18 |
+
"task_id": "G030_vo_019",
|
| 19 |
+
"asset_name": "mayor_start",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "极夜开始了。守住暖炉,守住电网,撑过三夜。",
|
| 22 |
+
"speaker_id": "mayor_laoqian",
|
| 23 |
+
"emotion": "tense",
|
| 24 |
+
"prompt": "Resolute old mayor voice, gravelly and calm, Chinese, wind bed",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 4.0,
|
| 28 |
+
"seed": 5819,
|
| 29 |
+
"trigger": "开场节点(C01 播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
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"source_tasks_sha256": "d8cd08921ba44afeb8ebcd10b6f7d95dae3ef96aea06891691c1eb141185ea76",
|
| 39 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
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"trigger": "开场节点(C01 播报,每局一次)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G030_vo_019",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 49 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G030/G030_vo_019/raw.wav",
|
| 50 |
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"raw_sha256": "a2c9dc6abca59c40735584edc88136317f1127fbd111ae0aa8db4a9f1f234491",
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| 51 |
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"request": {
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| 52 |
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"model": "google/gemini-3-1-flash-tts",
|
| 53 |
+
"input": {
|
| 54 |
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"temperature": 1,
|
| 55 |
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"sample_context": "只朗读 dialogue_turns 中完整中文台词,不能加字、删字、改写或念出说明。目标约4.0秒。保持同一位年迈镇长的低沉沙哑男声音色,清楚紧凑地说完,标点只作短停顿,不拉长字音,结尾不留长静默。温柔和近低语时仍需清楚可闻。只生成干净人声,不生成风声、环境音或配乐;风暴底音由游戏单独播放。本句表演要求:Resolute old mayor voice, gravelly and calm, Chinese, wind bed。情绪:tense。",
|
| 56 |
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"speakers": [
|
| 57 |
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{
|
| 58 |
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"speaker_id": "Speaker 1",
|
| 59 |
+
"voice_name": "Fenrir",
|
| 60 |
+
"audio_profile": "同一位年迈镇长,低沉略沙哑的成年男性声音,普通话清晰。Resolute old mayor voice, gravelly and calm, Chinese, wind bed",
|
| 61 |
+
"accent": "Neutral",
|
| 62 |
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"pace": "Rapid Fire"
|
| 63 |
+
}
|
| 64 |
+
],
|
| 65 |
+
"dialogue_turns": [
|
| 66 |
+
{
|
| 67 |
+
"speaker_id": "Speaker 1",
|
| 68 |
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"text": "极夜开始了。守住暖炉,守住电网,撑过三夜。"
|
| 69 |
+
}
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
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"recipe": null,
|
| 74 |
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"remote_id": null,
|
| 75 |
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"remote_task_id": "92a739049eb30dec173035d4a5252092",
|
| 76 |
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"human_review": "ACCEPTED_BATCH",
|
| 77 |
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"duration_sec": 4.8,
|
| 78 |
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"channels": 1,
|
| 79 |
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"peak_dbfs": -0.9152087163722664,
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| 80 |
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"rms_dbfs": -18.04336204723785,
|
| 81 |
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"auxiliary_semantic": {
|
| 82 |
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"expected_category": "speech",
|
| 83 |
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"expected_cosine": 0.16012702882289886,
|
| 84 |
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"expected_rank": 11,
|
| 85 |
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"compatible_category": "speech",
|
| 86 |
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"compatible_cosine": 0.16012702882289886,
|
| 87 |
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"compatible_rank": 11,
|
| 88 |
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"top_categories": [
|
| 89 |
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{
|
| 90 |
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"category": "reload",
|
| 91 |
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"cosine": 0.3137289881706238
|
| 92 |
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},
|
| 93 |
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|
| 94 |
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"category": "wood_snap",
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| 95 |
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"cosine": 0.30128493905067444
|
| 96 |
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},
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| 97 |
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{
|
| 98 |
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"category": "gunshot",
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| 99 |
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"cosine": 0.28473466634750366
|
| 100 |
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},
|
| 101 |
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{
|
| 102 |
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"category": "icy_impact",
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| 103 |
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"cosine": 0.25366127490997314
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| 104 |
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}
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| 105 |
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],
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| 106 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 107 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 108 |
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},
|
| 109 |
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"loop_diagnostics": null,
|
| 110 |
+
"speech_transcription_check": {
|
| 111 |
+
"id": "G030_vo_019",
|
| 112 |
+
"task_id": "G030_vo_019",
|
| 113 |
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"raw_sha256": "a2c9dc6abca59c40735584edc88136317f1127fbd111ae0aa8db4a9f1f234491",
|
| 114 |
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"expected_text": "极夜开始了。守住暖炉,守住电网,撑过三夜。",
|
| 115 |
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"asr_text": "即夜开始吧守住暖路守住殿王 撑过三夜",
|
| 116 |
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"normalized_asr_text": "即夜开始吧守住暖路守住殿王撑过三夜",
|
| 117 |
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"character_error_rate": 0.29411764705882354,
|
| 118 |
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"pinyin_error_rate": 0.058823529411764705,
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| 119 |
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| 120 |
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"duration_sec": 4.8,
|
| 121 |
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|
| 122 |
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"asr_model": "openai/whisper-base",
|
| 123 |
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"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 124 |
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"reference_text_given_to_asr": false,
|
| 125 |
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"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 126 |
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},
|
| 127 |
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"semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
|
| 128 |
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"file": "audio.wav",
|
| 129 |
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"sha256": "65868865ece4cc7022252420f58509975c4d276006333057ee5becd1182d5646",
|
| 130 |
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
|
| 131 |
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}
|
| 132 |
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],
|
| 133 |
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"required_variants": [
|
| 134 |
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"default"
|
| 135 |
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],
|
| 136 |
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"package_complete": true,
|
| 137 |
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"human_review": "ACCEPTED_BATCH",
|
| 138 |
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"stage3_import_status": "NOT_RUN",
|
| 139 |
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"runtime_notes": [
|
| 140 |
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"Clean narrator voice; wind/storm bed is a separate scene ambience layer (G030_sfx_018), not spoken or embedded into TTS. No truncation or time stretch; actual duration recorded for Stage3 timing."
|
| 141 |
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],
|
| 142 |
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"text": "极夜开始了。守住暖炉,守住电网,撑过三夜。",
|
| 143 |
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"speaker_id": "mayor_laoqian",
|
| 144 |
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"emotion": "tense",
|
| 145 |
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"language": "Chinese",
|
| 146 |
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"voice": "Fenrir",
|
| 147 |
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"text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
|
| 148 |
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"previous_human_review": "PENDING_NEW_CANDIDATES"
|
| 149 |
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}
|
outputs/G030_polar_night_td/assets/audio/G030_vo_020/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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| 3 |
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size 190158
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outputs/G030_polar_night_td/assets/audio/G030_vo_020/meta.json
ADDED
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@@ -0,0 +1,149 @@
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|
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|
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|
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|
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|
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|
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|
|
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|
|
|
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|
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|
|
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|
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|
| 1 |
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{
|
| 2 |
+
"game_id": "G030_polar_night_td",
|
| 3 |
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"task_id": "G030_vo_020",
|
| 4 |
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"asset_name": "mayor_night1",
|
| 5 |
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"audio_type": "dialogue",
|
| 6 |
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"sound_category": null,
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_vo_020/audio.wav",
|
| 9 |
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"task_kind": "audio",
|
| 10 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_vo_020",
|
| 11 |
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"sample_rate": 24000,
|
| 12 |
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"requested_sample_rate": 24000,
|
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|
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|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G030_polar_night_td",
|
| 18 |
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"task_id": "G030_vo_020",
|
| 19 |
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"asset_name": "mayor_night1",
|
| 20 |
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"audio_type": "dialogue",
|
| 21 |
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"text": "东边有动静,是掠食者,它们闻到了热气。",
|
| 22 |
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"speaker_id": "mayor_laoqian",
|
| 23 |
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"emotion": "tense",
|
| 24 |
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"prompt": "Mayor warning voice, tense, Chinese",
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"duration_sec": 3.5,
|
| 28 |
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"seed": 5820,
|
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"trigger": "第一夜节点(C02 播报,每局一次)",
|
| 30 |
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"required_by_spec": true,
|
| 31 |
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"spec_ref": "W08",
|
| 32 |
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"loop": false,
|
| 33 |
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"stop_condition": "natural_end",
|
| 34 |
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"priority": "gameplay_critical",
|
| 35 |
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"ducking": "none",
|
| 36 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
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},
|
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"source_tasks_sha256": "d8cd08921ba44afeb8ebcd10b6f7d95dae3ef96aea06891691c1eb141185ea76",
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|
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"trigger": "第一夜节点(C02 播报,每局一次)",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G030_vo_020",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "kie/google/gemini-3-1-flash-tts",
|
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"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G030/G030_vo_020/raw.wav",
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|
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"sample_context": "只朗读 dialogue_turns 中完整中文台词,不能加字、删字、改写或念出说明。目标约3.5秒。保持同一位年迈镇长的低沉沙哑男声音色,清楚紧凑地说完,标点只作短停顿,不拉长字音,结尾不留长静默。温柔和近低语时仍需清楚可闻。只生成干净人声,不生成风声、环境音或配乐;风暴底音由游戏单独播放。本句表演要求:Mayor warning voice, tense, Chinese。情绪:tense。",
|
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|
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{
|
| 58 |
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"speaker_id": "Speaker 1",
|
| 59 |
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|
| 60 |
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|
| 61 |
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"accent": "Neutral",
|
| 62 |
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"pace": "Rapid Fire"
|
| 63 |
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}
|
| 64 |
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],
|
| 65 |
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"dialogue_turns": [
|
| 66 |
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{
|
| 67 |
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"speaker_id": "Speaker 1",
|
| 68 |
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"text": "东边有动静,是掠食者,它们闻到了热气。"
|
| 69 |
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}
|
| 70 |
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|
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|
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| 107 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 108 |
+
},
|
| 109 |
+
"loop_diagnostics": null,
|
| 110 |
+
"speech_transcription_check": {
|
| 111 |
+
"id": "G030_vo_020",
|
| 112 |
+
"task_id": "G030_vo_020",
|
| 113 |
+
"raw_sha256": "5313bc0b2f75e18e4497753c41582ce3593896473a2e8c2d579682447eaa7659",
|
| 114 |
+
"expected_text": "东边有动静,是掠食者,它们闻到了热气。",
|
| 115 |
+
"asr_text": "中邊有動靜是律師者,他們聞到了熱氣。",
|
| 116 |
+
"normalized_asr_text": "中边有动静是律师者他们闻到了热气",
|
| 117 |
+
"character_error_rate": 0.25,
|
| 118 |
+
"pinyin_error_rate": 0.125,
|
| 119 |
+
"credible_reference_match": true,
|
| 120 |
+
"duration_sec": 3.96,
|
| 121 |
+
"target_duration_sec": 3.5,
|
| 122 |
+
"asr_model": "openai/whisper-base",
|
| 123 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 124 |
+
"reference_text_given_to_asr": false,
|
| 125 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 126 |
+
},
|
| 127 |
+
"semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
|
| 128 |
+
"file": "audio.wav",
|
| 129 |
+
"sha256": "5749e276d201d9ae0bdfa804363cf0a3530001a2200ddeeb9439044e46f5e257",
|
| 130 |
+
"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
|
| 131 |
+
}
|
| 132 |
+
],
|
| 133 |
+
"required_variants": [
|
| 134 |
+
"default"
|
| 135 |
+
],
|
| 136 |
+
"package_complete": true,
|
| 137 |
+
"human_review": "ACCEPTED_BATCH",
|
| 138 |
+
"stage3_import_status": "NOT_RUN",
|
| 139 |
+
"runtime_notes": [
|
| 140 |
+
"Clean narrator voice; wind/storm bed is a separate scene ambience layer (G030_sfx_018), not spoken or embedded into TTS. No truncation or time stretch; actual duration recorded for Stage3 timing."
|
| 141 |
+
],
|
| 142 |
+
"text": "东边有动静,是掠食者,它们闻到了热气。",
|
| 143 |
+
"speaker_id": "mayor_laoqian",
|
| 144 |
+
"emotion": "tense",
|
| 145 |
+
"language": "Chinese",
|
| 146 |
+
"voice": "Fenrir",
|
| 147 |
+
"text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
|
| 148 |
+
"previous_human_review": "PENDING_NEW_CANDIDATES"
|
| 149 |
+
}
|
outputs/G030_polar_night_td/assets/audio/G030_vo_021/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:421b5f66b34a0250115a02b80d789ff8ae38d784c2a3208da1a2ef987a6b3aed
|
| 3 |
+
size 157518
|
outputs/G030_polar_night_td/assets/audio/G030_vo_021/meta.json
ADDED
|
@@ -0,0 +1,149 @@
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|
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|
|
|
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|
|
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|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G030_polar_night_td",
|
| 3 |
+
"task_id": "G030_vo_021",
|
| 4 |
+
"asset_name": "mayor_night2",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_vo_021/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_vo_021",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"requested_duration_sec": 3.5,
|
| 14 |
+
"duration_sec": 3.28,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G030_polar_night_td",
|
| 18 |
+
"task_id": "G030_vo_021",
|
| 19 |
+
"asset_name": "mayor_night2",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "碎线兽来了!它们专咬电杆,盯紧线路。",
|
| 22 |
+
"speaker_id": "mayor_laoqian",
|
| 23 |
+
"emotion": "urgent",
|
| 24 |
+
"prompt": "Mayor alarmed voice, quick pace, Chinese",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.5,
|
| 28 |
+
"seed": 5821,
|
| 29 |
+
"trigger": "第二夜开始(台词节点,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "d8cd08921ba44afeb8ebcd10b6f7d95dae3ef96aea06891691c1eb141185ea76",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"trigger": "第二夜开始(台词节点,每局一次)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G030_vo_021",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 49 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G030/G030_vo_021/raw.wav",
|
| 50 |
+
"raw_sha256": "f2db1c42ed4bac1c3c226c9f89e6524c4685e09126264551c091a63f0abf1fc9",
|
| 51 |
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"request": {
|
| 52 |
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"model": "google/gemini-3-1-flash-tts",
|
| 53 |
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"input": {
|
| 54 |
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"temperature": 1,
|
| 55 |
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"sample_context": "只朗读 dialogue_turns 中完整中文台词,不能加字、删字、改写或念出说明。目标约3.5秒。保持同一位年迈镇长的低沉沙哑男声音色,清楚紧凑地说完,标点只作短停顿,不拉长字音,结尾不留长静默。温柔和近低语时仍需清楚可闻。只生成干净人声,不生成风声、环境音或配乐;风暴底音由游戏单独播放。本句表演要求:Mayor alarmed voice, quick pace, Chinese。情绪:urgent。",
|
| 56 |
+
"speakers": [
|
| 57 |
+
{
|
| 58 |
+
"speaker_id": "Speaker 1",
|
| 59 |
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"voice_name": "Fenrir",
|
| 60 |
+
"audio_profile": "同一位年迈镇长,低沉略沙哑的成年男性声音,普通话清晰。Mayor alarmed voice, quick pace, Chinese",
|
| 61 |
+
"accent": "Neutral",
|
| 62 |
+
"pace": "Rapid Fire"
|
| 63 |
+
}
|
| 64 |
+
],
|
| 65 |
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"dialogue_turns": [
|
| 66 |
+
{
|
| 67 |
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"speaker_id": "Speaker 1",
|
| 68 |
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"text": "碎线兽来了!它们专咬电杆,盯紧线路。"
|
| 69 |
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}
|
| 70 |
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]
|
| 71 |
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}
|
| 72 |
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},
|
| 73 |
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"recipe": null,
|
| 74 |
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"remote_id": null,
|
| 75 |
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"remote_task_id": "ddfe33f3c63569a9b7537935c33c8cdc",
|
| 76 |
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"human_review": "ACCEPTED_BATCH",
|
| 77 |
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"duration_sec": 3.28,
|
| 78 |
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"channels": 1,
|
| 79 |
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"peak_dbfs": -1.419046683390051,
|
| 80 |
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"rms_dbfs": -16.36329192115724,
|
| 81 |
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"auxiliary_semantic": {
|
| 82 |
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"expected_category": "speech",
|
| 83 |
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"expected_cosine": 0.23019541800022125,
|
| 84 |
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"expected_rank": 5,
|
| 85 |
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"compatible_category": "speech",
|
| 86 |
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"compatible_cosine": 0.23019541800022125,
|
| 87 |
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"compatible_rank": 5,
|
| 88 |
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"top_categories": [
|
| 89 |
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{
|
| 90 |
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"category": "reload",
|
| 91 |
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"cosine": 0.3000854253768921
|
| 92 |
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},
|
| 93 |
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{
|
| 94 |
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"category": "icy_impact",
|
| 95 |
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"cosine": 0.28673624992370605
|
| 96 |
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},
|
| 97 |
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{
|
| 98 |
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"category": "wood_snap",
|
| 99 |
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"cosine": 0.26421013474464417
|
| 100 |
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},
|
| 101 |
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{
|
| 102 |
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"category": "gunshot",
|
| 103 |
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"cosine": 0.23862558603286743
|
| 104 |
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}
|
| 105 |
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],
|
| 106 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 107 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 108 |
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},
|
| 109 |
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"loop_diagnostics": null,
|
| 110 |
+
"speech_transcription_check": {
|
| 111 |
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"id": "G030_vo_021",
|
| 112 |
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"task_id": "G030_vo_021",
|
| 113 |
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"raw_sha256": "f2db1c42ed4bac1c3c226c9f89e6524c4685e09126264551c091a63f0abf1fc9",
|
| 114 |
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"expected_text": "碎线兽来了!它们专咬电杆,盯紧线路。",
|
| 115 |
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"asr_text": "歲仙肉來了,他們專有電乾丁謹仙路",
|
| 116 |
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"normalized_asr_text": "岁仙肉来了他们专有电干丁谨仙路",
|
| 117 |
+
"character_error_rate": 0.6,
|
| 118 |
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"pinyin_error_rate": 0.13333333333333333,
|
| 119 |
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"credible_reference_match": true,
|
| 120 |
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"duration_sec": 3.28,
|
| 121 |
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|
| 122 |
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|
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"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 124 |
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"reference_text_given_to_asr": false,
|
| 125 |
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"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 126 |
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},
|
| 127 |
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"semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
|
| 128 |
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"file": "audio.wav",
|
| 129 |
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"sha256": "421b5f66b34a0250115a02b80d789ff8ae38d784c2a3208da1a2ef987a6b3aed",
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| 130 |
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
|
| 131 |
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}
|
| 132 |
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],
|
| 133 |
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"required_variants": [
|
| 134 |
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"default"
|
| 135 |
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],
|
| 136 |
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"package_complete": true,
|
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"human_review": "ACCEPTED_BATCH",
|
| 138 |
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"stage3_import_status": "NOT_RUN",
|
| 139 |
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"runtime_notes": [
|
| 140 |
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"Clean narrator voice; wind/storm bed is a separate scene ambience layer (G030_sfx_018), not spoken or embedded into TTS. No truncation or time stretch; actual duration recorded for Stage3 timing."
|
| 141 |
+
],
|
| 142 |
+
"text": "碎线兽来了!它们专咬电杆,盯紧线路。",
|
| 143 |
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"speaker_id": "mayor_laoqian",
|
| 144 |
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"emotion": "urgent",
|
| 145 |
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"language": "Chinese",
|
| 146 |
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"voice": "Fenrir",
|
| 147 |
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"text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
|
| 148 |
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"previous_human_review": "PENDING_NEW_CANDIDATES"
|
| 149 |
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}
|
outputs/G030_polar_night_td/assets/audio/G030_vo_022/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:0f091de820c77dc28a39308284918a0ea7da60f4e8e155ec6a0e4ade914be8a0
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| 3 |
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size 247758
|
outputs/G030_polar_night_td/assets/audio/G030_vo_022/meta.json
ADDED
|
@@ -0,0 +1,149 @@
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G030_polar_night_td",
|
| 3 |
+
"task_id": "G030_vo_022",
|
| 4 |
+
"asset_name": "mayor_night3",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_vo_022/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_vo_022",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"requested_duration_sec": 4.5,
|
| 14 |
+
"duration_sec": 5.16,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G030_polar_night_td",
|
| 18 |
+
"task_id": "G030_vo_022",
|
| 19 |
+
"asset_name": "mayor_night3",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "寒潮压下来了,发电机撑不住满负荷,排好断电顺序!",
|
| 22 |
+
"speaker_id": "mayor_laoqian",
|
| 23 |
+
"emotion": "urgent",
|
| 24 |
+
"prompt": "Mayor urgent command voice, strained, Chinese, storm bed",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 4.5,
|
| 28 |
+
"seed": 5822,
|
| 29 |
+
"trigger": "第三夜节点(C03 播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "d8cd08921ba44afeb8ebcd10b6f7d95dae3ef96aea06891691c1eb141185ea76",
|
| 39 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"trigger": "第三夜节点(C03 播报,每局一次)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G030_vo_022",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 49 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G030/G030_vo_022/raw.wav",
|
| 50 |
+
"raw_sha256": "ec01729994f0d576f5a21fc3fd3fe9aafa4360bfd16a7f6d9a0a2e9c53e77993",
|
| 51 |
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"request": {
|
| 52 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 53 |
+
"input": {
|
| 54 |
+
"temperature": 1,
|
| 55 |
+
"sample_context": "只朗读 dialogue_turns 中完整中文台词,不能加字、删字、改写或念出说明。目标约4.5秒。保持同一位年迈镇长的低沉沙哑男声音色,清楚紧凑地说完,标点只作短停顿,不拉长字音,结尾不留长静默。温柔和近低语时仍需清楚可闻。只生成干净人声,不生成风声、环境音或配乐;风暴底音由游戏单独播放。本句表演要求:Mayor urgent command voice, strained, Chinese, storm bed。情绪:urgent。",
|
| 56 |
+
"speakers": [
|
| 57 |
+
{
|
| 58 |
+
"speaker_id": "Speaker 1",
|
| 59 |
+
"voice_name": "Fenrir",
|
| 60 |
+
"audio_profile": "同一位年迈镇长,低沉略沙哑的成年男性声音,普通话清晰。Mayor urgent command voice, strained, Chinese, storm bed",
|
| 61 |
+
"accent": "Neutral",
|
| 62 |
+
"pace": "Rapid Fire"
|
| 63 |
+
}
|
| 64 |
+
],
|
| 65 |
+
"dialogue_turns": [
|
| 66 |
+
{
|
| 67 |
+
"speaker_id": "Speaker 1",
|
| 68 |
+
"text": "寒潮压下来了,发电机撑不住满负荷,排好断电顺序!"
|
| 69 |
+
}
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"recipe": null,
|
| 74 |
+
"remote_id": null,
|
| 75 |
+
"remote_task_id": "d94dcfec73a650d033dcefff3066143e",
|
| 76 |
+
"human_review": "ACCEPTED_BATCH",
|
| 77 |
+
"duration_sec": 5.16,
|
| 78 |
+
"channels": 1,
|
| 79 |
+
"peak_dbfs": -1.470699180597412,
|
| 80 |
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"rms_dbfs": -19.2904783736052,
|
| 81 |
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"auxiliary_semantic": {
|
| 82 |
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"expected_category": "speech",
|
| 83 |
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"expected_cosine": 0.1764405369758606,
|
| 84 |
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"expected_rank": 9,
|
| 85 |
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"compatible_category": "speech",
|
| 86 |
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"compatible_cosine": 0.1764405369758606,
|
| 87 |
+
"compatible_rank": 9,
|
| 88 |
+
"top_categories": [
|
| 89 |
+
{
|
| 90 |
+
"category": "reload",
|
| 91 |
+
"cosine": 0.333539754152298
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"category": "gunshot",
|
| 95 |
+
"cosine": 0.2735397219657898
|
| 96 |
+
},
|
| 97 |
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{
|
| 98 |
+
"category": "wood_snap",
|
| 99 |
+
"cosine": 0.2668282687664032
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"category": "ember_impact",
|
| 103 |
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"cosine": 0.2590087354183197
|
| 104 |
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}
|
| 105 |
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],
|
| 106 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 107 |
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"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 108 |
+
},
|
| 109 |
+
"loop_diagnostics": null,
|
| 110 |
+
"speech_transcription_check": {
|
| 111 |
+
"id": "G030_vo_022",
|
| 112 |
+
"task_id": "G030_vo_022",
|
| 113 |
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"raw_sha256": "ec01729994f0d576f5a21fc3fd3fe9aafa4360bfd16a7f6d9a0a2e9c53e77993",
|
| 114 |
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"expected_text": "寒潮压下来了,发电机撑不住满负荷,排好断电顺序!",
|
| 115 |
+
"asr_text": "韩朝压下来了发电机撑不住瞒复合,把他好断电顺序!",
|
| 116 |
+
"normalized_asr_text": "韩朝压下来了发电��撑不住瞒复合把他好断电顺序",
|
| 117 |
+
"character_error_rate": 0.3333333333333333,
|
| 118 |
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"pinyin_error_rate": 0.09523809523809523,
|
| 119 |
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"credible_reference_match": true,
|
| 120 |
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"duration_sec": 5.16,
|
| 121 |
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"target_duration_sec": 4.5,
|
| 122 |
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"asr_model": "openai/whisper-base",
|
| 123 |
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"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 124 |
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"reference_text_given_to_asr": false,
|
| 125 |
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"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 126 |
+
},
|
| 127 |
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"semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
|
| 128 |
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"file": "audio.wav",
|
| 129 |
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"sha256": "0f091de820c77dc28a39308284918a0ea7da60f4e8e155ec6a0e4ade914be8a0",
|
| 130 |
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"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
|
| 131 |
+
}
|
| 132 |
+
],
|
| 133 |
+
"required_variants": [
|
| 134 |
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"default"
|
| 135 |
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],
|
| 136 |
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"package_complete": true,
|
| 137 |
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"human_review": "ACCEPTED_BATCH",
|
| 138 |
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"stage3_import_status": "NOT_RUN",
|
| 139 |
+
"runtime_notes": [
|
| 140 |
+
"Clean narrator voice; wind/storm bed is a separate scene ambience layer (G030_sfx_018), not spoken or embedded into TTS. No truncation or time stretch; actual duration recorded for Stage3 timing."
|
| 141 |
+
],
|
| 142 |
+
"text": "寒潮压下来了,发电机撑不住满负荷,排好断电顺序!",
|
| 143 |
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"speaker_id": "mayor_laoqian",
|
| 144 |
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"emotion": "urgent",
|
| 145 |
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"language": "Chinese",
|
| 146 |
+
"voice": "Fenrir",
|
| 147 |
+
"text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
|
| 148 |
+
"previous_human_review": "PENDING_NEW_CANDIDATES"
|
| 149 |
+
}
|
outputs/G030_polar_night_td/assets/audio/G030_vo_023/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
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|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:5cc62ee2426710350bcd00b0357aab3c1409f08d597649bbc944a348d3d263d8
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| 3 |
+
size 209358
|
outputs/G030_polar_night_td/assets/audio/G030_vo_023/meta.json
ADDED
|
@@ -0,0 +1,149 @@
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|
|
|
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|
|
|
|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G030_polar_night_td",
|
| 3 |
+
"task_id": "G030_vo_023",
|
| 4 |
+
"asset_name": "mayor_victory_full",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_vo_023/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_vo_023",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"requested_duration_sec": 3.5,
|
| 14 |
+
"duration_sec": 4.36,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G030_polar_night_td",
|
| 18 |
+
"task_id": "G030_vo_023",
|
| 19 |
+
"asset_name": "mayor_victory_full",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "天亮了。北炉镇,活下来了。",
|
| 22 |
+
"speaker_id": "mayor_laoqian",
|
| 23 |
+
"emotion": "joyful",
|
| 24 |
+
"prompt": "Relieved warm mayor voice, Chinese, morning wind bed",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.5,
|
| 28 |
+
"seed": 5823,
|
| 29 |
+
"trigger": "胜利且核心 HP≥60%(C04 播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "d8cd08921ba44afeb8ebcd10b6f7d95dae3ef96aea06891691c1eb141185ea76",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"trigger": "胜利且核心 HP≥60%(C04 播报,每局一次)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G030_vo_023__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 49 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G030/G030_vo_023__v2/raw.wav",
|
| 50 |
+
"raw_sha256": "34566a565783a0224de4cedee79f8ae43c75a04aec1e5d3ac0d07590f8567e5e",
|
| 51 |
+
"request": {
|
| 52 |
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"model": "google/gemini-3-1-flash-tts",
|
| 53 |
+
"input": {
|
| 54 |
+
"temperature": 1,
|
| 55 |
+
"sample_context": "保持同一位低沉略沙哑的老镇长Fenrir音色。只完整朗读dialogue_turns中的中文台词,不加字删字改写。释然而温暖,但播报紧凑,整句约3.5秒,说完每个字,不在天亮了和北炉镇之后拖长停顿,不拖尾。保持清楚可闻,干净人声,不生成风声环境音或音乐。",
|
| 56 |
+
"speakers": [
|
| 57 |
+
{
|
| 58 |
+
"speaker_id": "Speaker 1",
|
| 59 |
+
"voice_name": "Fenrir",
|
| 60 |
+
"audio_profile": "同一位年迈镇长,低沉略沙哑的成年男性声音,普通话清晰。Relieved warm mayor voice, Chinese, morning wind bed",
|
| 61 |
+
"accent": "Neutral",
|
| 62 |
+
"pace": "Rapid Fire"
|
| 63 |
+
}
|
| 64 |
+
],
|
| 65 |
+
"dialogue_turns": [
|
| 66 |
+
{
|
| 67 |
+
"speaker_id": "Speaker 1",
|
| 68 |
+
"text": "天亮了。北炉镇,活下来了。"
|
| 69 |
+
}
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
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},
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| 135 |
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| 138 |
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"stage3_import_status": "NOT_RUN",
|
| 139 |
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"runtime_notes": [
|
| 140 |
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"Clean narrator voice; wind/storm bed is a separate scene ambience layer (G030_sfx_018), not spoken or embedded into TTS. No truncation or time stretch; actual duration recorded for Stage3 timing."
|
| 141 |
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],
|
| 142 |
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"text": "天亮了。北炉镇,活下来了。",
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| 143 |
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| 144 |
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"emotion": "joyful",
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| 145 |
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"language": "Chinese",
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| 146 |
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"voice": "Fenrir",
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| 147 |
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"text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
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| 148 |
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"previous_human_review": "PENDING_NEW_CANDIDATES"
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| 149 |
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outputs/G030_polar_night_td/assets/audio/G030_vo_024/meta.json
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{
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"game_id": "G030_polar_night_td",
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"asset_name": "mayor_victory_ember",
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| 19 |
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| 21 |
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| 22 |
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| 23 |
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|
| 31 |
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|
| 32 |
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|
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|
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|
| 35 |
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|
| 36 |
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|
| 41 |
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|
| 42 |
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|
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{
|
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|
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|
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|
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|
| 141 |
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],
|
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|
outputs/G030_polar_night_td/assets/audio/G030_vo_025/audio.wav
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@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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outputs/G030_polar_night_td/assets/audio/G030_vo_025/meta.json
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G030_polar_night_td",
|
| 3 |
+
"task_id": "G030_vo_025",
|
| 4 |
+
"asset_name": "mayor_defeat",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_vo_025/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G030_polar_night_td/assets/audio/G030_vo_025",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"requested_duration_sec": 2.5,
|
| 14 |
+
"duration_sec": 2.48,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G030_polar_night_td",
|
| 18 |
+
"task_id": "G030_vo_025",
|
| 19 |
+
"asset_name": "mayor_defeat",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "暖炉熄了……",
|
| 22 |
+
"speaker_id": "mayor_laoqian",
|
| 23 |
+
"emotion": "tense",
|
| 24 |
+
"prompt": "Grieving broken mayor voice, near whisper, Chinese",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 2.5,
|
| 28 |
+
"seed": 5825,
|
| 29 |
+
"trigger": "失败结算(失败播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "d8cd08921ba44afeb8ebcd10b6f7d95dae3ef96aea06891691c1eb141185ea76",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"trigger": "失败结算(失败播报,每局一次)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G030_vo_025",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 49 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G030/G030_vo_025/raw.wav",
|
| 50 |
+
"raw_sha256": "9ee5f22de23de397e7ee34547893b9fda68313428dcf144c05cebe7f62597f20",
|
| 51 |
+
"request": {
|
| 52 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 53 |
+
"input": {
|
| 54 |
+
"temperature": 1,
|
| 55 |
+
"sample_context": "只朗读 dialogue_turns 中完整中文台词,不能加字、删字、改写或念出说明。目标约2.5秒。保持同一位年迈镇长的低沉沙哑男声音色,清楚紧凑地说完,标点只作短停顿,不拉长字音,结尾不留长静默。温柔和近低语时仍需清楚可闻。只生成干净人声,不生成风声、环境音或配乐;风暴底音由游戏单独播放。本句表演要求:Grieving broken mayor voice, near whisper, Chinese。情绪:tense。",
|
| 56 |
+
"speakers": [
|
| 57 |
+
{
|
| 58 |
+
"speaker_id": "Speaker 1",
|
| 59 |
+
"voice_name": "Fenrir",
|
| 60 |
+
"audio_profile": "同一位年迈镇长,低沉略沙哑的成年男性声音,普通话清晰。Grieving broken mayor voice, near whisper, Chinese",
|
| 61 |
+
"accent": "Neutral",
|
| 62 |
+
"pace": "Natural"
|
| 63 |
+
}
|
| 64 |
+
],
|
| 65 |
+
"dialogue_turns": [
|
| 66 |
+
{
|
| 67 |
+
"speaker_id": "Speaker 1",
|
| 68 |
+
"text": "暖炉熄了……"
|
| 69 |
+
}
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"recipe": null,
|
| 74 |
+
"remote_id": null,
|
| 75 |
+
"remote_task_id": "5275734494a94fbc59f3f0077d3b05c3",
|
| 76 |
+
"human_review": "ACCEPTED_BATCH",
|
| 77 |
+
"duration_sec": 2.48,
|
| 78 |
+
"channels": 1,
|
| 79 |
+
"peak_dbfs": -10.18224549170334,
|
| 80 |
+
"rms_dbfs": -30.123003557220006,
|
| 81 |
+
"auxiliary_semantic": {
|
| 82 |
+
"expected_category": "speech",
|
| 83 |
+
"expected_cosine": 0.3446255624294281,
|
| 84 |
+
"expected_rank": 1,
|
| 85 |
+
"compatible_category": "speech",
|
| 86 |
+
"compatible_cosine": 0.3446255624294281,
|
| 87 |
+
"compatible_rank": 1,
|
| 88 |
+
"top_categories": [
|
| 89 |
+
{
|
| 90 |
+
"category": "speech",
|
| 91 |
+
"cosine": 0.3446255624294281
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"category": "whoosh",
|
| 95 |
+
"cosine": 0.3150196373462677
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"category": "shriek",
|
| 99 |
+
"cosine": 0.26306042075157166
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"category": "icy_impact",
|
| 103 |
+
"cosine": 0.23233526945114136
|
| 104 |
+
}
|
| 105 |
+
],
|
| 106 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 107 |
+
"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 108 |
+
},
|
| 109 |
+
"loop_diagnostics": null,
|
| 110 |
+
"speech_transcription_check": {
|
| 111 |
+
"id": "G030_vo_025",
|
| 112 |
+
"task_id": "G030_vo_025",
|
| 113 |
+
"raw_sha256": "9ee5f22de23de397e7ee34547893b9fda68313428dcf144c05cebe7f62597f20",
|
| 114 |
+
"expected_text": "暖炉熄了……",
|
| 115 |
+
"asr_text": "暖露血了",
|
| 116 |
+
"normalized_asr_text": "暖露血了",
|
| 117 |
+
"character_error_rate": 0.5,
|
| 118 |
+
"pinyin_error_rate": 0.25,
|
| 119 |
+
"credible_reference_match": true,
|
| 120 |
+
"duration_sec": 2.48,
|
| 121 |
+
"target_duration_sec": 2.5,
|
| 122 |
+
"asr_model": "openai/whisper-base",
|
| 123 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 124 |
+
"reference_text_given_to_asr": false,
|
| 125 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 126 |
+
},
|
| 127 |
+
"semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
|
| 128 |
+
"file": "audio.wav",
|
| 129 |
+
"sha256": "2f32fb39137866dc963e005acfc78f714a37fc3170e7a9a8c3053546b772a3ed",
|
| 130 |
+
"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
|
| 131 |
+
}
|
| 132 |
+
],
|
| 133 |
+
"required_variants": [
|
| 134 |
+
"default"
|
| 135 |
+
],
|
| 136 |
+
"package_complete": true,
|
| 137 |
+
"human_review": "ACCEPTED_BATCH",
|
| 138 |
+
"stage3_import_status": "NOT_RUN",
|
| 139 |
+
"runtime_notes": [
|
| 140 |
+
"Clean narrator voice; wind/storm bed is a separate scene ambience layer (G030_sfx_018), not spoken or embedded into TTS. No truncation or time stretch; actual duration recorded for Stage3 timing."
|
| 141 |
+
],
|
| 142 |
+
"text": "暖炉熄了……",
|
| 143 |
+
"speaker_id": "mayor_laoqian",
|
| 144 |
+
"emotion": "tense",
|
| 145 |
+
"language": "Chinese",
|
| 146 |
+
"voice": "Fenrir",
|
| 147 |
+
"text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
|
| 148 |
+
"previous_human_review": "PENDING_NEW_CANDIDATES"
|
| 149 |
+
}
|