Upload audio assets for G031_dream_archive

#137
by yyysaiko - opened
Files changed (28) hide show
  1. outputs/G031_dream_archive/assets/audio/G031_sfx_001/audio.wav +3 -0
  2. outputs/G031_dream_archive/assets/audio/G031_sfx_001/meta.json +390 -0
  3. outputs/G031_dream_archive/assets/audio/G031_sfx_002/audio.wav +3 -0
  4. outputs/G031_dream_archive/assets/audio/G031_sfx_002/meta.json +140 -0
  5. outputs/G031_dream_archive/assets/audio/G031_sfx_003/audio.wav +3 -0
  6. outputs/G031_dream_archive/assets/audio/G031_sfx_003/meta.json +470 -0
  7. outputs/G031_dream_archive/assets/audio/G031_sfx_004/audio.wav +3 -0
  8. outputs/G031_dream_archive/assets/audio/G031_sfx_004/meta.json +451 -0
  9. outputs/G031_dream_archive/assets/audio/G031_sfx_005/audio.wav +3 -0
  10. outputs/G031_dream_archive/assets/audio/G031_sfx_005/meta.json +139 -0
  11. outputs/G031_dream_archive/assets/audio/G031_sfx_006/audio.wav +3 -0
  12. outputs/G031_dream_archive/assets/audio/G031_sfx_006/meta.json +352 -0
  13. outputs/G031_dream_archive/assets/audio/G031_sfx_007/audio.wav +3 -0
  14. outputs/G031_dream_archive/assets/audio/G031_sfx_007/meta.json +139 -0
  15. outputs/G031_dream_archive/assets/audio/G031_sfx_008/audio.wav +3 -0
  16. outputs/G031_dream_archive/assets/audio/G031_sfx_008/meta.json +139 -0
  17. outputs/G031_dream_archive/assets/audio/G031_sfx_009/audio.wav +3 -0
  18. outputs/G031_dream_archive/assets/audio/G031_sfx_009/meta.json +140 -0
  19. outputs/G031_dream_archive/assets/audio/G031_sfx_010/audio.wav +3 -0
  20. outputs/G031_dream_archive/assets/audio/G031_sfx_010/meta.json +338 -0
  21. outputs/G031_dream_archive/assets/audio/G031_sfx_011/audio.wav +3 -0
  22. outputs/G031_dream_archive/assets/audio/G031_sfx_011/meta.json +140 -0
  23. outputs/G031_dream_archive/assets/audio/G031_sfx_012/audio.wav +3 -0
  24. outputs/G031_dream_archive/assets/audio/G031_sfx_012/meta.json +139 -0
  25. outputs/G031_dream_archive/assets/audio/G031_sfx_013/audio.wav +3 -0
  26. outputs/G031_dream_archive/assets/audio/G031_sfx_013/meta.json +139 -0
  27. outputs/G031_dream_archive/assets/audio/G031_sfx_014/audio.wav +3 -0
  28. outputs/G031_dream_archive/assets/audio/G031_sfx_014/meta.json +181 -0
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+ "A mechanical motor engine humming and rattling.",
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+ "A brief musical brass or tonal game cue.",
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+ "A deep low ominous drone or rumble.",
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+ "Ropes or structural supports creaking under tension.",
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+ "Glass or crystal cracking and shattering.",
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+ "A crossbow or ballista string releasing with an arrow whoosh.",
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+ "A short solid physical impact or dull thud.",
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+ "A short metallic mechanism clacking or ringing.",
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+ "Wooden objects cracking and creaking.",
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+ "Boot footsteps tapping and clanking on a hard surface.",
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+ "Paper cards sliding and fluttering.",
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+ "Continuous natural wind blowing and hissing.",
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+ "Rain falling steadily, with distant thunder.",
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+ "Water washing, splashing and dripping naturally.",
356
+ "Fire burning and crackling.",
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+ "Brittle ice cracking and snow crunching.",
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+ "Electrical buzzing, sparking and crackling.",
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+ "A mechanical motor engine humming and rattling.",
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+ "A brief musical brass or tonal game cue.",
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+ "A short electronic beep or chime notification.",
362
+ "A deep low ominous drone or rumble.",
363
+ "An animal or creature vocalizing, growling or chirping.",
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+ "Stone rubbing, grinding and crumbling.",
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+ "Ropes or structural supports creaking under tension.",
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+ "Glass or crystal cracking and shattering.",
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+ "sha256": "e6d240b15718c44959ca5ca73038fb9053d7f2d745547d4e64f2d581a80ad2e1",
145
+ "duration_sec": 20.0,
146
+ "channels": 2,
147
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
148
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
149
+ "agent_review": {
150
+ "task_id": "G031_sfx_014",
151
+ "status": "ACCEPTED_AGENT",
152
+ "issues": [],
153
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
154
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
155
+ }
156
+ }
157
+ ],
158
+ "required_variants": [
159
+ "default"
160
+ ],
161
+ "package_complete": true,
162
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
163
+ "stage3_import_status": "NOT_RUN",
164
+ "runtime_notes": [
165
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
166
+ ],
167
+ "runtime_contract_resolution": {
168
+ "source_loop_field": false,
169
+ "runtime_loop_required_by_spec": true,
170
+ "preserve_source_fields": true,
171
+ "requires_stage3_binding": true
172
+ },
173
+ "review_status": "ACCEPTED_AGENT",
174
+ "agent_review": {
175
+ "task_id": "G031_sfx_014",
176
+ "status": "ACCEPTED_AGENT",
177
+ "issues": [],
178
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
179
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
180
+ }
181
+ }