Upload audio assets for G035_rift_expedition
#141
by yyysaiko - opened
- outputs/G035_rift_expedition/assets/audio/G035_sfx_001/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_001/meta.json +144 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_002/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_002/meta.json +455 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_003/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_003/meta.json +773 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_004/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_004/meta.json +141 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_005/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_005/meta.json +140 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_006/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_006/meta.json +102 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_007/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_007/meta.json +141 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_008/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_008/meta.json +552 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_009/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_009/meta.json +614 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_010/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_010/meta.json +102 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_011/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_011/meta.json +139 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_012/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_012/meta.json +138 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_013/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_013/meta.json +140 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_014/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_014/meta.json +140 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_015/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_sfx_015/meta.json +640 -0
- outputs/G035_rift_expedition/assets/audio/G035_vo_016/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_vo_016/meta.json +150 -0
- outputs/G035_rift_expedition/assets/audio/G035_vo_017/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_vo_017/meta.json +150 -0
- outputs/G035_rift_expedition/assets/audio/G035_vo_018/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_vo_018/meta.json +150 -0
- outputs/G035_rift_expedition/assets/audio/G035_vo_019/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_vo_019/meta.json +150 -0
- outputs/G035_rift_expedition/assets/audio/G035_vo_020/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_vo_020/meta.json +150 -0
- outputs/G035_rift_expedition/assets/audio/G035_vo_021/audio.wav +3 -0
- outputs/G035_rift_expedition/assets/audio/G035_vo_021/meta.json +150 -0
outputs/G035_rift_expedition/assets/audio/G035_sfx_001/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a5761f5a2054b23348a37155fd6c93e6f3556aa8c0c7ad065ddfa2d39745f4b0
|
| 3 |
+
size 38444
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_001/meta.json
ADDED
|
@@ -0,0 +1,144 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_001",
|
| 4 |
+
"asset_name": "node_select",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_001/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_001",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.4,
|
| 14 |
+
"requested_duration_sec": 0.4,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_001",
|
| 19 |
+
"asset_name": "node_select",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Soft holographic map ping, no music, no voice",
|
| 23 |
+
"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5351,
|
| 26 |
+
"trigger": "路线节点选定(节点点亮与镜头沿路线平移同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "路线节点选定(节点点亮与镜头沿路线平移同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "synth_G035_sfx_001",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "direct_signal_synthesis",
|
| 50 |
+
"request": null,
|
| 51 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/synth_G035_sfx_001__default/native.wav",
|
| 52 |
+
"raw_sha256": "a5761f5a2054b23348a37155fd6c93e6f3556aa8c0c7ad065ddfa2d39745f4b0",
|
| 53 |
+
"remote_id": null,
|
| 54 |
+
"remote_task_id": null,
|
| 55 |
+
"recipe": {
|
| 56 |
+
"kind": "chime",
|
| 57 |
+
"frequencies_hz": [
|
| 58 |
+
659.25,
|
| 59 |
+
987.77
|
| 60 |
+
],
|
| 61 |
+
"duration_sec": 0.4,
|
| 62 |
+
"seed": 5351,
|
| 63 |
+
"fixed_amplitudes": true
|
| 64 |
+
},
|
| 65 |
+
"auxiliary_semantic": {
|
| 66 |
+
"positive_cosine": 0.5541890263557434,
|
| 67 |
+
"strongest_contrast_cosine": 0.20080585777759552,
|
| 68 |
+
"margin": 0.3533831685781479,
|
| 69 |
+
"matched_source_families": [
|
| 70 |
+
"tone"
|
| 71 |
+
],
|
| 72 |
+
"positive_texts": [
|
| 73 |
+
"Soft holographic map ping",
|
| 74 |
+
"The sound of Soft holographic map ping",
|
| 75 |
+
"A short electronic beep or chime notification."
|
| 76 |
+
],
|
| 77 |
+
"contrast_texts": [
|
| 78 |
+
"A human voice speaking or shouting.",
|
| 79 |
+
"A firearm firing sharp gunshots.",
|
| 80 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 81 |
+
"A short solid physical impact or dull thud.",
|
| 82 |
+
"A short metallic mechanism clacking or ringing.",
|
| 83 |
+
"Wooden objects cracking and creaking.",
|
| 84 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 85 |
+
"Fabric rustling and rubbing.",
|
| 86 |
+
"Paper cards sliding and fluttering.",
|
| 87 |
+
"Continuous natural wind blowing and hissing.",
|
| 88 |
+
"A fast airy swoosh or whoosh.",
|
| 89 |
+
"Rain falling steadily, with distant thunder.",
|
| 90 |
+
"Water washing, splashing and dripping naturally.",
|
| 91 |
+
"Fire burning and crackling.",
|
| 92 |
+
"Brittle ice cracking and snow crunching.",
|
| 93 |
+
"Electrical buzzing, sparking and crackling.",
|
| 94 |
+
"A mechanical motor engine humming and rattling.",
|
| 95 |
+
"A brief musical brass or tonal game cue.",
|
| 96 |
+
"A deep low ominous drone or rumble.",
|
| 97 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 98 |
+
"Stone rubbing, grinding and crumbling.",
|
| 99 |
+
"Ropes or structural supports creaking under tension.",
|
| 100 |
+
"Glass or crystal cracking and shattering.",
|
| 101 |
+
"A resonant horn, bell or warning siren.",
|
| 102 |
+
"Electronic static and radio interference.",
|
| 103 |
+
"A loud explosive boom.",
|
| 104 |
+
"Silence with very faint recording noise."
|
| 105 |
+
],
|
| 106 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 107 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 108 |
+
},
|
| 109 |
+
"speech_transcription_check": null,
|
| 110 |
+
"loop_diagnostics": null,
|
| 111 |
+
"full_loop_diagnostics": null,
|
| 112 |
+
"file": "audio.wav",
|
| 113 |
+
"sha256": "a5761f5a2054b23348a37155fd6c93e6f3556aa8c0c7ad065ddfa2d39745f4b0",
|
| 114 |
+
"duration_sec": 0.4,
|
| 115 |
+
"channels": 1,
|
| 116 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 117 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 118 |
+
"agent_review": {
|
| 119 |
+
"task_id": "G035_sfx_001",
|
| 120 |
+
"status": "ACCEPTED_AGENT",
|
| 121 |
+
"issues": [],
|
| 122 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 123 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 124 |
+
}
|
| 125 |
+
}
|
| 126 |
+
],
|
| 127 |
+
"required_variants": [
|
| 128 |
+
"default"
|
| 129 |
+
],
|
| 130 |
+
"package_complete": true,
|
| 131 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 132 |
+
"stage3_import_status": "NOT_RUN",
|
| 133 |
+
"runtime_notes": [
|
| 134 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 135 |
+
],
|
| 136 |
+
"review_status": "ACCEPTED_AGENT",
|
| 137 |
+
"agent_review": {
|
| 138 |
+
"task_id": "G035_sfx_001",
|
| 139 |
+
"status": "ACCEPTED_AGENT",
|
| 140 |
+
"issues": [],
|
| 141 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 142 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 143 |
+
}
|
| 144 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_002/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a8b4e7a5f11d8dec7f02a5fc5448ec36717d2741eb05d9dedacce70cf1409aed
|
| 3 |
+
size 230444
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_002/meta.json
ADDED
|
@@ -0,0 +1,455 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_002",
|
| 4 |
+
"asset_name": "gamble_win",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_002/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_002",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.2,
|
| 14 |
+
"requested_duration_sec": 1.2,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_002",
|
| 19 |
+
"asset_name": "gamble_win",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Crystal shards cascading with a bright jingle, no music, no voice",
|
| 23 |
+
"duration_sec": 1.2,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5352,
|
| 26 |
+
"trigger": "赌矿成功(晶体喷发同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "赌矿成功(晶体喷发同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_002__autonomous_repair1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Crystal shards cascading with a bright jingle, no music, no voice. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
| 52 |
+
"duration": 1.2,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.3
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/G035_sfx_002__autonomous_repair1/raw.mp3",
|
| 57 |
+
"raw_sha256": "47e6acd179f64932cb86d14e2b04d9aa9ea02f6d61b484230bfed459d99bbc78",
|
| 58 |
+
"remote_id": "3f79e7f8d44847c59d4d100fb0ce8066",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.4756677746772766,
|
| 63 |
+
"strongest_contrast_cosine": 0.36261865496635437,
|
| 64 |
+
"margin": 0.11304911971092224,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"glass"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Small glass crystal shards cascading with bright jingling.",
|
| 70 |
+
"The sound of Small glass crystal shards cascading with bright jingling.",
|
| 71 |
+
"Glass or crystal cracking and shattering."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 104 |
+
"strongest_positive_text": "The sound of Small glass crystal shards cascading with bright jingling.",
|
| 105 |
+
"strongest_contrast_text": "A short metallic mechanism clacking or ringing."
|
| 106 |
+
},
|
| 107 |
+
"speech_transcription_check": null,
|
| 108 |
+
"loop_diagnostics": null,
|
| 109 |
+
"full_loop_diagnostics": null,
|
| 110 |
+
"file": "audio.wav",
|
| 111 |
+
"sha256": "a8b4e7a5f11d8dec7f02a5fc5448ec36717d2741eb05d9dedacce70cf1409aed",
|
| 112 |
+
"duration_sec": 1.2,
|
| 113 |
+
"channels": 2,
|
| 114 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 115 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 116 |
+
"source_interpretation": {
|
| 117 |
+
"rule": "source_acoustic_paraphrase",
|
| 118 |
+
"original_prompt": "Crystal shards cascading with a bright jingle, no music, no voice",
|
| 119 |
+
"scoring_prompt": "Small glass crystal shards cascading with bright jingling.",
|
| 120 |
+
"original_auxiliary_semantic": {
|
| 121 |
+
"positive_cosine": 0.30999231338500977,
|
| 122 |
+
"strongest_contrast_cosine": 0.36261865496635437,
|
| 123 |
+
"margin": -0.052626341581344604,
|
| 124 |
+
"matched_source_families": [
|
| 125 |
+
"glass"
|
| 126 |
+
],
|
| 127 |
+
"positive_texts": [
|
| 128 |
+
"Crystal shards cascading with a bright jingle",
|
| 129 |
+
"The sound of Crystal shards cascading with a bright jingle",
|
| 130 |
+
"Glass or crystal cracking and shattering."
|
| 131 |
+
],
|
| 132 |
+
"contrast_texts": [
|
| 133 |
+
"A human voice speaking or shouting.",
|
| 134 |
+
"A firearm firing sharp gunshots.",
|
| 135 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 136 |
+
"A short solid physical impact or dull thud.",
|
| 137 |
+
"A short metallic mechanism clacking or ringing.",
|
| 138 |
+
"Wooden objects cracking and creaking.",
|
| 139 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 140 |
+
"Fabric rustling and rubbing.",
|
| 141 |
+
"Paper cards sliding and fluttering.",
|
| 142 |
+
"Continuous natural wind blowing and hissing.",
|
| 143 |
+
"A fast airy swoosh or whoosh.",
|
| 144 |
+
"Rain falling steadily, with distant thunder.",
|
| 145 |
+
"Water washing, splashing and dripping naturally.",
|
| 146 |
+
"Fire burning and crackling.",
|
| 147 |
+
"Brittle ice cracking and snow crunching.",
|
| 148 |
+
"Electrical buzzing, sparking and crackling.",
|
| 149 |
+
"A mechanical motor engine humming and rattling.",
|
| 150 |
+
"A brief musical brass or tonal game cue.",
|
| 151 |
+
"A short electronic beep or chime notification.",
|
| 152 |
+
"A deep low ominous drone or rumble.",
|
| 153 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 154 |
+
"Stone rubbing, grinding and crumbling.",
|
| 155 |
+
"Ropes or structural supports creaking under tension.",
|
| 156 |
+
"A resonant horn, bell or warning siren.",
|
| 157 |
+
"Electronic static and radio interference.",
|
| 158 |
+
"A loud explosive boom.",
|
| 159 |
+
"Silence with very faint recording noise."
|
| 160 |
+
],
|
| 161 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 162 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 163 |
+
},
|
| 164 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
|
| 165 |
+
"negative_controls": [
|
| 166 |
+
{
|
| 167 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 168 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 169 |
+
"semantic_hold": true,
|
| 170 |
+
"semantic": {
|
| 171 |
+
"positive_cosine": 0.33985722064971924,
|
| 172 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 173 |
+
"margin": -0.032732605934143066,
|
| 174 |
+
"matched_source_families": [
|
| 175 |
+
"glass"
|
| 176 |
+
],
|
| 177 |
+
"positive_texts": [
|
| 178 |
+
"Small glass crystal shards cascading with bright jingling.",
|
| 179 |
+
"The sound of Small glass crystal shards cascading with bright jingling.",
|
| 180 |
+
"Glass or crystal cracking and shattering."
|
| 181 |
+
],
|
| 182 |
+
"contrast_texts": [
|
| 183 |
+
"A human voice speaking or shouting.",
|
| 184 |
+
"A firearm firing sharp gunshots.",
|
| 185 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 186 |
+
"A short solid physical impact or dull thud.",
|
| 187 |
+
"A short metallic mechanism clacking or ringing.",
|
| 188 |
+
"Wooden objects cracking and creaking.",
|
| 189 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 190 |
+
"Fabric rustling and rubbing.",
|
| 191 |
+
"Paper cards sliding and fluttering.",
|
| 192 |
+
"Continuous natural wind blowing and hissing.",
|
| 193 |
+
"A fast airy swoosh or whoosh.",
|
| 194 |
+
"Rain falling steadily, with distant thunder.",
|
| 195 |
+
"Water washing, splashing and dripping naturally.",
|
| 196 |
+
"Fire burning and crackling.",
|
| 197 |
+
"Brittle ice cracking and snow crunching.",
|
| 198 |
+
"Electrical buzzing, sparking and crackling.",
|
| 199 |
+
"A mechanical motor engine humming and rattling.",
|
| 200 |
+
"A brief musical brass or tonal game cue.",
|
| 201 |
+
"A short electronic beep or chime notification.",
|
| 202 |
+
"A deep low ominous drone or rumble.",
|
| 203 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 204 |
+
"Stone rubbing, grinding and crumbling.",
|
| 205 |
+
"Ropes or structural supports creaking under tension.",
|
| 206 |
+
"A resonant horn, bell or warning siren.",
|
| 207 |
+
"Electronic static and radio interference.",
|
| 208 |
+
"A loud explosive boom.",
|
| 209 |
+
"Silence with very faint recording noise."
|
| 210 |
+
],
|
| 211 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 212 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 213 |
+
"strongest_positive_text": "Glass or crystal cracking and shattering.",
|
| 214 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 215 |
+
}
|
| 216 |
+
}
|
| 217 |
+
],
|
| 218 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 219 |
+
"method_sha256": "f492df7c3e8d95b47333f0e1cb8fe418fe5cc0bb64db86766afe08985c717607"
|
| 220 |
+
},
|
| 221 |
+
"agent_review": {
|
| 222 |
+
"status": "ACCEPTED_AGENT",
|
| 223 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 224 |
+
"basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
|
| 225 |
+
"source_interpretation": {
|
| 226 |
+
"rule": "source_acoustic_paraphrase",
|
| 227 |
+
"original_prompt": "Crystal shards cascading with a bright jingle, no music, no voice",
|
| 228 |
+
"scoring_prompt": "Small glass crystal shards cascading with bright jingling.",
|
| 229 |
+
"original_auxiliary_semantic": {
|
| 230 |
+
"positive_cosine": 0.30999231338500977,
|
| 231 |
+
"strongest_contrast_cosine": 0.36261865496635437,
|
| 232 |
+
"margin": -0.052626341581344604,
|
| 233 |
+
"matched_source_families": [
|
| 234 |
+
"glass"
|
| 235 |
+
],
|
| 236 |
+
"positive_texts": [
|
| 237 |
+
"Crystal shards cascading with a bright jingle",
|
| 238 |
+
"The sound of Crystal shards cascading with a bright jingle",
|
| 239 |
+
"Glass or crystal cracking and shattering."
|
| 240 |
+
],
|
| 241 |
+
"contrast_texts": [
|
| 242 |
+
"A human voice speaking or shouting.",
|
| 243 |
+
"A firearm firing sharp gunshots.",
|
| 244 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 245 |
+
"A short solid physical impact or dull thud.",
|
| 246 |
+
"A short metallic mechanism clacking or ringing.",
|
| 247 |
+
"Wooden objects cracking and creaking.",
|
| 248 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 249 |
+
"Fabric rustling and rubbing.",
|
| 250 |
+
"Paper cards sliding and fluttering.",
|
| 251 |
+
"Continuous natural wind blowing and hissing.",
|
| 252 |
+
"A fast airy swoosh or whoosh.",
|
| 253 |
+
"Rain falling steadily, with distant thunder.",
|
| 254 |
+
"Water washing, splashing and dripping naturally.",
|
| 255 |
+
"Fire burning and crackling.",
|
| 256 |
+
"Brittle ice cracking and snow crunching.",
|
| 257 |
+
"Electrical buzzing, sparking and crackling.",
|
| 258 |
+
"A mechanical motor engine humming and rattling.",
|
| 259 |
+
"A brief musical brass or tonal game cue.",
|
| 260 |
+
"A short electronic beep or chime notification.",
|
| 261 |
+
"A deep low ominous drone or rumble.",
|
| 262 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 263 |
+
"Stone rubbing, grinding and crumbling.",
|
| 264 |
+
"Ropes or structural supports creaking under tension.",
|
| 265 |
+
"A resonant horn, bell or warning siren.",
|
| 266 |
+
"Electronic static and radio interference.",
|
| 267 |
+
"A loud explosive boom.",
|
| 268 |
+
"Silence with very faint recording noise."
|
| 269 |
+
],
|
| 270 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 271 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 272 |
+
},
|
| 273 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
|
| 274 |
+
"negative_controls": [
|
| 275 |
+
{
|
| 276 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 277 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 278 |
+
"semantic_hold": true,
|
| 279 |
+
"semantic": {
|
| 280 |
+
"positive_cosine": 0.33985722064971924,
|
| 281 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 282 |
+
"margin": -0.032732605934143066,
|
| 283 |
+
"matched_source_families": [
|
| 284 |
+
"glass"
|
| 285 |
+
],
|
| 286 |
+
"positive_texts": [
|
| 287 |
+
"Small glass crystal shards cascading with bright jingling.",
|
| 288 |
+
"The sound of Small glass crystal shards cascading with bright jingling.",
|
| 289 |
+
"Glass or crystal cracking and shattering."
|
| 290 |
+
],
|
| 291 |
+
"contrast_texts": [
|
| 292 |
+
"A human voice speaking or shouting.",
|
| 293 |
+
"A firearm firing sharp gunshots.",
|
| 294 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 295 |
+
"A short solid physical impact or dull thud.",
|
| 296 |
+
"A short metallic mechanism clacking or ringing.",
|
| 297 |
+
"Wooden objects cracking and creaking.",
|
| 298 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 299 |
+
"Fabric rustling and rubbing.",
|
| 300 |
+
"Paper cards sliding and fluttering.",
|
| 301 |
+
"Continuous natural wind blowing and hissing.",
|
| 302 |
+
"A fast airy swoosh or whoosh.",
|
| 303 |
+
"Rain falling steadily, with distant thunder.",
|
| 304 |
+
"Water washing, splashing and dripping naturally.",
|
| 305 |
+
"Fire burning and crackling.",
|
| 306 |
+
"Brittle ice cracking and snow crunching.",
|
| 307 |
+
"Electrical buzzing, sparking and crackling.",
|
| 308 |
+
"A mechanical motor engine humming and rattling.",
|
| 309 |
+
"A brief musical brass or tonal game cue.",
|
| 310 |
+
"A short electronic beep or chime notification.",
|
| 311 |
+
"A deep low ominous drone or rumble.",
|
| 312 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 313 |
+
"Stone rubbing, grinding and crumbling.",
|
| 314 |
+
"Ropes or structural supports creaking under tension.",
|
| 315 |
+
"A resonant horn, bell or warning siren.",
|
| 316 |
+
"Electronic static and radio interference.",
|
| 317 |
+
"A loud explosive boom.",
|
| 318 |
+
"Silence with very faint recording noise."
|
| 319 |
+
],
|
| 320 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 321 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 322 |
+
"strongest_positive_text": "Glass or crystal cracking and shattering.",
|
| 323 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 324 |
+
}
|
| 325 |
+
}
|
| 326 |
+
],
|
| 327 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 328 |
+
"method_sha256": "f492df7c3e8d95b47333f0e1cb8fe418fe5cc0bb64db86766afe08985c717607"
|
| 329 |
+
},
|
| 330 |
+
"human_listening_claimed": false
|
| 331 |
+
}
|
| 332 |
+
}
|
| 333 |
+
],
|
| 334 |
+
"required_variants": [
|
| 335 |
+
"default"
|
| 336 |
+
],
|
| 337 |
+
"package_complete": true,
|
| 338 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 339 |
+
"stage3_import_status": "NOT_RUN",
|
| 340 |
+
"runtime_notes": [
|
| 341 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 342 |
+
],
|
| 343 |
+
"review_status": "ACCEPTED_AGENT",
|
| 344 |
+
"agent_review": {
|
| 345 |
+
"status": "ACCEPTED_AGENT",
|
| 346 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 347 |
+
"basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
|
| 348 |
+
"source_interpretation": {
|
| 349 |
+
"rule": "source_acoustic_paraphrase",
|
| 350 |
+
"original_prompt": "Crystal shards cascading with a bright jingle, no music, no voice",
|
| 351 |
+
"scoring_prompt": "Small glass crystal shards cascading with bright jingling.",
|
| 352 |
+
"original_auxiliary_semantic": {
|
| 353 |
+
"positive_cosine": 0.30999231338500977,
|
| 354 |
+
"strongest_contrast_cosine": 0.36261865496635437,
|
| 355 |
+
"margin": -0.052626341581344604,
|
| 356 |
+
"matched_source_families": [
|
| 357 |
+
"glass"
|
| 358 |
+
],
|
| 359 |
+
"positive_texts": [
|
| 360 |
+
"Crystal shards cascading with a bright jingle",
|
| 361 |
+
"The sound of Crystal shards cascading with a bright jingle",
|
| 362 |
+
"Glass or crystal cracking and shattering."
|
| 363 |
+
],
|
| 364 |
+
"contrast_texts": [
|
| 365 |
+
"A human voice speaking or shouting.",
|
| 366 |
+
"A firearm firing sharp gunshots.",
|
| 367 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 368 |
+
"A short solid physical impact or dull thud.",
|
| 369 |
+
"A short metallic mechanism clacking or ringing.",
|
| 370 |
+
"Wooden objects cracking and creaking.",
|
| 371 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 372 |
+
"Fabric rustling and rubbing.",
|
| 373 |
+
"Paper cards sliding and fluttering.",
|
| 374 |
+
"Continuous natural wind blowing and hissing.",
|
| 375 |
+
"A fast airy swoosh or whoosh.",
|
| 376 |
+
"Rain falling steadily, with distant thunder.",
|
| 377 |
+
"Water washing, splashing and dripping naturally.",
|
| 378 |
+
"Fire burning and crackling.",
|
| 379 |
+
"Brittle ice cracking and snow crunching.",
|
| 380 |
+
"Electrical buzzing, sparking and crackling.",
|
| 381 |
+
"A mechanical motor engine humming and rattling.",
|
| 382 |
+
"A brief musical brass or tonal game cue.",
|
| 383 |
+
"A short electronic beep or chime notification.",
|
| 384 |
+
"A deep low ominous drone or rumble.",
|
| 385 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 386 |
+
"Stone rubbing, grinding and crumbling.",
|
| 387 |
+
"Ropes or structural supports creaking under tension.",
|
| 388 |
+
"A resonant horn, bell or warning siren.",
|
| 389 |
+
"Electronic static and radio interference.",
|
| 390 |
+
"A loud explosive boom.",
|
| 391 |
+
"Silence with very faint recording noise."
|
| 392 |
+
],
|
| 393 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 394 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 395 |
+
},
|
| 396 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
|
| 397 |
+
"negative_controls": [
|
| 398 |
+
{
|
| 399 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 400 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 401 |
+
"semantic_hold": true,
|
| 402 |
+
"semantic": {
|
| 403 |
+
"positive_cosine": 0.33985722064971924,
|
| 404 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 405 |
+
"margin": -0.032732605934143066,
|
| 406 |
+
"matched_source_families": [
|
| 407 |
+
"glass"
|
| 408 |
+
],
|
| 409 |
+
"positive_texts": [
|
| 410 |
+
"Small glass crystal shards cascading with bright jingling.",
|
| 411 |
+
"The sound of Small glass crystal shards cascading with bright jingling.",
|
| 412 |
+
"Glass or crystal cracking and shattering."
|
| 413 |
+
],
|
| 414 |
+
"contrast_texts": [
|
| 415 |
+
"A human voice speaking or shouting.",
|
| 416 |
+
"A firearm firing sharp gunshots.",
|
| 417 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 418 |
+
"A short solid physical impact or dull thud.",
|
| 419 |
+
"A short metallic mechanism clacking or ringing.",
|
| 420 |
+
"Wooden objects cracking and creaking.",
|
| 421 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 422 |
+
"Fabric rustling and rubbing.",
|
| 423 |
+
"Paper cards sliding and fluttering.",
|
| 424 |
+
"Continuous natural wind blowing and hissing.",
|
| 425 |
+
"A fast airy swoosh or whoosh.",
|
| 426 |
+
"Rain falling steadily, with distant thunder.",
|
| 427 |
+
"Water washing, splashing and dripping naturally.",
|
| 428 |
+
"Fire burning and crackling.",
|
| 429 |
+
"Brittle ice cracking and snow crunching.",
|
| 430 |
+
"Electrical buzzing, sparking and crackling.",
|
| 431 |
+
"A mechanical motor engine humming and rattling.",
|
| 432 |
+
"A brief musical brass or tonal game cue.",
|
| 433 |
+
"A short electronic beep or chime notification.",
|
| 434 |
+
"A deep low ominous drone or rumble.",
|
| 435 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 436 |
+
"Stone rubbing, grinding and crumbling.",
|
| 437 |
+
"Ropes or structural supports creaking under tension.",
|
| 438 |
+
"A resonant horn, bell or warning siren.",
|
| 439 |
+
"Electronic static and radio interference.",
|
| 440 |
+
"A loud explosive boom.",
|
| 441 |
+
"Silence with very faint recording noise."
|
| 442 |
+
],
|
| 443 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 444 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 445 |
+
"strongest_positive_text": "Glass or crystal cracking and shattering.",
|
| 446 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 447 |
+
}
|
| 448 |
+
}
|
| 449 |
+
],
|
| 450 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 451 |
+
"method_sha256": "f492df7c3e8d95b47333f0e1cb8fe418fe5cc0bb64db86766afe08985c717607"
|
| 452 |
+
},
|
| 453 |
+
"human_listening_claimed": false
|
| 454 |
+
}
|
| 455 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_003/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:916bd1323e6806b55a6e51f69def636876f22938685e026aa368dafe7a426d58
|
| 3 |
+
size 115958
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,773 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_003",
|
| 4 |
+
"asset_name": "gamble_lose",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.2074375,
|
| 14 |
+
"requested_duration_sec": 1.2,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_003",
|
| 19 |
+
"asset_name": "gamble_lose",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Crack collapsing with a painful rumble, no music, no voice",
|
| 23 |
+
"duration_sec": 1.2,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5353,
|
| 26 |
+
"trigger": "赌矿失败(裂缝坍塌同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "赌矿失败(裂缝坍塌同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_003__acoustic1__sample02",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 50 |
+
"request": {
|
| 51 |
+
"text_prompt": "A hard fractured structure suddenly gives way, one sharp cracking collapse into a painful low rumble. The entire compact event fits in 1.2 seconds. It begins immediately and ends naturally, clearly audible, without unrelated background. No background music. No voices.",
|
| 52 |
+
"duration": 1.2,
|
| 53 |
+
"ambience": false,
|
| 54 |
+
"double_output": false,
|
| 55 |
+
"num_samples": 2
|
| 56 |
+
},
|
| 57 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G035_rift_expedition/G035_sfx_003__acoustic1/sample_02/raw.mp3",
|
| 58 |
+
"raw_sha256": "d0542f38fa045842b18afa3fadd125c8daed70ada69d2170463b893eb983de5a",
|
| 59 |
+
"remote_id": "062d4e7bccf34f6f954c8ed41e6f428f",
|
| 60 |
+
"remote_task_id": null,
|
| 61 |
+
"recipe": null,
|
| 62 |
+
"auxiliary_semantic": {
|
| 63 |
+
"positive_cosine": 0.5550779700279236,
|
| 64 |
+
"strongest_contrast_cosine": 0.49299007654190063,
|
| 65 |
+
"margin": 0.06208789348602295,
|
| 66 |
+
"matched_source_families": [
|
| 67 |
+
"drone"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"A collapse and crack with a painful deep rumble.",
|
| 71 |
+
"The sound of A collapse and crack with a painful deep rumble.",
|
| 72 |
+
"A deep low ominous drone or rumble."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A short electronic beep or chime notification.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 105 |
+
"strongest_positive_text": "A collapse and crack with a painful deep rumble.",
|
| 106 |
+
"strongest_contrast_text": "A loud explosive boom."
|
| 107 |
+
},
|
| 108 |
+
"speech_transcription_check": null,
|
| 109 |
+
"loop_diagnostics": null,
|
| 110 |
+
"full_loop_diagnostics": null,
|
| 111 |
+
"file": "audio.wav",
|
| 112 |
+
"sha256": "916bd1323e6806b55a6e51f69def636876f22938685e026aa368dafe7a426d58",
|
| 113 |
+
"duration_sec": 1.2074375,
|
| 114 |
+
"channels": 1,
|
| 115 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 116 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 117 |
+
"agent_review": {
|
| 118 |
+
"status": "ACCEPTED_AGENT",
|
| 119 |
+
"human_listening_claimed": false,
|
| 120 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G035_rift_expedition/screening.json",
|
| 121 |
+
"method_plan": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/method_plan.json",
|
| 122 |
+
"source_interpretation": {
|
| 123 |
+
"rule": "source_acoustic_paraphrase",
|
| 124 |
+
"scoring_prompt": "A collapse and crack with a painful deep rumble.",
|
| 125 |
+
"original_auxiliary_semantic": {
|
| 126 |
+
"positive_cosine": 0.5746328234672546,
|
| 127 |
+
"strongest_contrast_cosine": 0.49299007654190063,
|
| 128 |
+
"margin": 0.081642746925354,
|
| 129 |
+
"matched_source_families": [
|
| 130 |
+
"drone"
|
| 131 |
+
],
|
| 132 |
+
"positive_texts": [
|
| 133 |
+
"Crack collapsing with a painful rumble",
|
| 134 |
+
"The sound of Crack collapsing with a painful rumble",
|
| 135 |
+
"A deep low ominous drone or rumble."
|
| 136 |
+
],
|
| 137 |
+
"contrast_texts": [
|
| 138 |
+
"A human voice speaking or shouting.",
|
| 139 |
+
"A firearm firing sharp gunshots.",
|
| 140 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 141 |
+
"A short solid physical impact or dull thud.",
|
| 142 |
+
"A short metallic mechanism clacking or ringing.",
|
| 143 |
+
"Wooden objects cracking and creaking.",
|
| 144 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 145 |
+
"Fabric rustling and rubbing.",
|
| 146 |
+
"Paper cards sliding and fluttering.",
|
| 147 |
+
"Continuous natural wind blowing and hissing.",
|
| 148 |
+
"A fast airy swoosh or whoosh.",
|
| 149 |
+
"Rain falling steadily, with distant thunder.",
|
| 150 |
+
"Water washing, splashing and dripping naturally.",
|
| 151 |
+
"Fire burning and crackling.",
|
| 152 |
+
"Brittle ice cracking and snow crunching.",
|
| 153 |
+
"Electrical buzzing, sparking and crackling.",
|
| 154 |
+
"A mechanical motor engine humming and rattling.",
|
| 155 |
+
"A brief musical brass or tonal game cue.",
|
| 156 |
+
"A short electronic beep or chime notification.",
|
| 157 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 158 |
+
"Stone rubbing, grinding and crumbling.",
|
| 159 |
+
"Ropes or structural supports creaking under tension.",
|
| 160 |
+
"Glass or crystal cracking and shattering.",
|
| 161 |
+
"A resonant horn, bell or warning siren.",
|
| 162 |
+
"Electronic static and radio interference.",
|
| 163 |
+
"A loud explosive boom.",
|
| 164 |
+
"Silence with very faint recording noise."
|
| 165 |
+
],
|
| 166 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 167 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 168 |
+
"strongest_positive_text": "Crack collapsing with a painful rumble",
|
| 169 |
+
"strongest_contrast_text": "A loud explosive boom."
|
| 170 |
+
}
|
| 171 |
+
},
|
| 172 |
+
"disjoint_negative_controls": [
|
| 173 |
+
{
|
| 174 |
+
"kind": "voice",
|
| 175 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 176 |
+
"semantic_hold": true,
|
| 177 |
+
"auxiliary_semantic": {
|
| 178 |
+
"positive_cosine": 0.258771151304245,
|
| 179 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 180 |
+
"margin": -0.11381867527961731,
|
| 181 |
+
"matched_source_families": [
|
| 182 |
+
"drone"
|
| 183 |
+
],
|
| 184 |
+
"positive_texts": [
|
| 185 |
+
"A collapse and crack with a painful deep rumble.",
|
| 186 |
+
"The sound of A collapse and crack with a painful deep rumble.",
|
| 187 |
+
"A deep low ominous drone or rumble."
|
| 188 |
+
],
|
| 189 |
+
"contrast_texts": [
|
| 190 |
+
"A human voice speaking or shouting.",
|
| 191 |
+
"A firearm firing sharp gunshots.",
|
| 192 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 193 |
+
"A short solid physical impact or dull thud.",
|
| 194 |
+
"A short metallic mechanism clacking or ringing.",
|
| 195 |
+
"Wooden objects cracking and creaking.",
|
| 196 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 197 |
+
"Fabric rustling and rubbing.",
|
| 198 |
+
"Paper cards sliding and fluttering.",
|
| 199 |
+
"Continuous natural wind blowing and hissing.",
|
| 200 |
+
"A fast airy swoosh or whoosh.",
|
| 201 |
+
"Rain falling steadily, with distant thunder.",
|
| 202 |
+
"Water washing, splashing and dripping naturally.",
|
| 203 |
+
"Fire burning and crackling.",
|
| 204 |
+
"Brittle ice cracking and snow crunching.",
|
| 205 |
+
"Electrical buzzing, sparking and crackling.",
|
| 206 |
+
"A mechanical motor engine humming and rattling.",
|
| 207 |
+
"A brief musical brass or tonal game cue.",
|
| 208 |
+
"A short electronic beep or chime notification.",
|
| 209 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 210 |
+
"Stone rubbing, grinding and crumbling.",
|
| 211 |
+
"Ropes or structural supports creaking under tension.",
|
| 212 |
+
"Glass or crystal cracking and shattering.",
|
| 213 |
+
"A resonant horn, bell or warning siren.",
|
| 214 |
+
"Electronic static and radio interference.",
|
| 215 |
+
"A loud explosive boom.",
|
| 216 |
+
"Silence with very faint recording noise."
|
| 217 |
+
],
|
| 218 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 219 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 220 |
+
"strongest_positive_text": "A collapse and crack with a painful deep rumble.",
|
| 221 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 222 |
+
}
|
| 223 |
+
},
|
| 224 |
+
{
|
| 225 |
+
"kind": "gun",
|
| 226 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 227 |
+
"semantic_hold": true,
|
| 228 |
+
"auxiliary_semantic": {
|
| 229 |
+
"positive_cosine": 0.09539759904146194,
|
| 230 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 231 |
+
"margin": -0.2595176622271538,
|
| 232 |
+
"matched_source_families": [
|
| 233 |
+
"drone"
|
| 234 |
+
],
|
| 235 |
+
"positive_texts": [
|
| 236 |
+
"A collapse and crack with a painful deep rumble.",
|
| 237 |
+
"The sound of A collapse and crack with a painful deep rumble.",
|
| 238 |
+
"A deep low ominous drone or rumble."
|
| 239 |
+
],
|
| 240 |
+
"contrast_texts": [
|
| 241 |
+
"A human voice speaking or shouting.",
|
| 242 |
+
"A firearm firing sharp gunshots.",
|
| 243 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 244 |
+
"A short solid physical impact or dull thud.",
|
| 245 |
+
"A short metallic mechanism clacking or ringing.",
|
| 246 |
+
"Wooden objects cracking and creaking.",
|
| 247 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 248 |
+
"Fabric rustling and rubbing.",
|
| 249 |
+
"Paper cards sliding and fluttering.",
|
| 250 |
+
"Continuous natural wind blowing and hissing.",
|
| 251 |
+
"A fast airy swoosh or whoosh.",
|
| 252 |
+
"Rain falling steadily, with distant thunder.",
|
| 253 |
+
"Water washing, splashing and dripping naturally.",
|
| 254 |
+
"Fire burning and crackling.",
|
| 255 |
+
"Brittle ice cracking and snow crunching.",
|
| 256 |
+
"Electrical buzzing, sparking and crackling.",
|
| 257 |
+
"A mechanical motor engine humming and rattling.",
|
| 258 |
+
"A brief musical brass or tonal game cue.",
|
| 259 |
+
"A short electronic beep or chime notification.",
|
| 260 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 261 |
+
"Stone rubbing, grinding and crumbling.",
|
| 262 |
+
"Ropes or structural supports creaking under tension.",
|
| 263 |
+
"Glass or crystal cracking and shattering.",
|
| 264 |
+
"A resonant horn, bell or warning siren.",
|
| 265 |
+
"Electronic static and radio interference.",
|
| 266 |
+
"A loud explosive boom.",
|
| 267 |
+
"Silence with very faint recording noise."
|
| 268 |
+
],
|
| 269 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 270 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 271 |
+
"strongest_positive_text": "A collapse and crack with a painful deep rumble.",
|
| 272 |
+
"strongest_contrast_text": "A loud explosive boom."
|
| 273 |
+
}
|
| 274 |
+
},
|
| 275 |
+
{
|
| 276 |
+
"kind": "tone",
|
| 277 |
+
"path": "/home/yyy/bench/test_data/outputs/G006_polar_radar_defense/assets/audio/G006_sfx_009/audio.wav",
|
| 278 |
+
"semantic_hold": true,
|
| 279 |
+
"auxiliary_semantic": {
|
| 280 |
+
"positive_cosine": -0.027023140341043472,
|
| 281 |
+
"strongest_contrast_cosine": 0.44079887866973877,
|
| 282 |
+
"margin": -0.46782201901078224,
|
| 283 |
+
"matched_source_families": [
|
| 284 |
+
"drone"
|
| 285 |
+
],
|
| 286 |
+
"positive_texts": [
|
| 287 |
+
"A collapse and crack with a painful deep rumble.",
|
| 288 |
+
"The sound of A collapse and crack with a painful deep rumble.",
|
| 289 |
+
"A deep low ominous drone or rumble."
|
| 290 |
+
],
|
| 291 |
+
"contrast_texts": [
|
| 292 |
+
"A human voice speaking or shouting.",
|
| 293 |
+
"A firearm firing sharp gunshots.",
|
| 294 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 295 |
+
"A short solid physical impact or dull thud.",
|
| 296 |
+
"A short metallic mechanism clacking or ringing.",
|
| 297 |
+
"Wooden objects cracking and creaking.",
|
| 298 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 299 |
+
"Fabric rustling and rubbing.",
|
| 300 |
+
"Paper cards sliding and fluttering.",
|
| 301 |
+
"Continuous natural wind blowing and hissing.",
|
| 302 |
+
"A fast airy swoosh or whoosh.",
|
| 303 |
+
"Rain falling steadily, with distant thunder.",
|
| 304 |
+
"Water washing, splashing and dripping naturally.",
|
| 305 |
+
"Fire burning and crackling.",
|
| 306 |
+
"Brittle ice cracking and snow crunching.",
|
| 307 |
+
"Electrical buzzing, sparking and crackling.",
|
| 308 |
+
"A mechanical motor engine humming and rattling.",
|
| 309 |
+
"A brief musical brass or tonal game cue.",
|
| 310 |
+
"A short electronic beep or chime notification.",
|
| 311 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 312 |
+
"Stone rubbing, grinding and crumbling.",
|
| 313 |
+
"Ropes or structural supports creaking under tension.",
|
| 314 |
+
"Glass or crystal cracking and shattering.",
|
| 315 |
+
"A resonant horn, bell or warning siren.",
|
| 316 |
+
"Electronic static and radio interference.",
|
| 317 |
+
"A loud explosive boom.",
|
| 318 |
+
"Silence with very faint recording noise."
|
| 319 |
+
],
|
| 320 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 321 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 322 |
+
"strongest_positive_text": "The sound of A collapse and crack with a painful deep rumble.",
|
| 323 |
+
"strongest_contrast_text": "A resonant horn, bell or warning siren."
|
| 324 |
+
}
|
| 325 |
+
},
|
| 326 |
+
{
|
| 327 |
+
"kind": "garden",
|
| 328 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 329 |
+
"semantic_hold": true,
|
| 330 |
+
"auxiliary_semantic": {
|
| 331 |
+
"positive_cosine": 0.08017236739397049,
|
| 332 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 333 |
+
"margin": -0.2522880658507347,
|
| 334 |
+
"matched_source_families": [
|
| 335 |
+
"drone"
|
| 336 |
+
],
|
| 337 |
+
"positive_texts": [
|
| 338 |
+
"A collapse and crack with a painful deep rumble.",
|
| 339 |
+
"The sound of A collapse and crack with a painful deep rumble.",
|
| 340 |
+
"A deep low ominous drone or rumble."
|
| 341 |
+
],
|
| 342 |
+
"contrast_texts": [
|
| 343 |
+
"A human voice speaking or shouting.",
|
| 344 |
+
"A firearm firing sharp gunshots.",
|
| 345 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 346 |
+
"A short solid physical impact or dull thud.",
|
| 347 |
+
"A short metallic mechanism clacking or ringing.",
|
| 348 |
+
"Wooden objects cracking and creaking.",
|
| 349 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 350 |
+
"Fabric rustling and rubbing.",
|
| 351 |
+
"Paper cards sliding and fluttering.",
|
| 352 |
+
"Continuous natural wind blowing and hissing.",
|
| 353 |
+
"A fast airy swoosh or whoosh.",
|
| 354 |
+
"Rain falling steadily, with distant thunder.",
|
| 355 |
+
"Water washing, splashing and dripping naturally.",
|
| 356 |
+
"Fire burning and crackling.",
|
| 357 |
+
"Brittle ice cracking and snow crunching.",
|
| 358 |
+
"Electrical buzzing, sparking and crackling.",
|
| 359 |
+
"A mechanical motor engine humming and rattling.",
|
| 360 |
+
"A brief musical brass or tonal game cue.",
|
| 361 |
+
"A short electronic beep or chime notification.",
|
| 362 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 363 |
+
"Stone rubbing, grinding and crumbling.",
|
| 364 |
+
"Ropes or structural supports creaking under tension.",
|
| 365 |
+
"Glass or crystal cracking and shattering.",
|
| 366 |
+
"A resonant horn, bell or warning siren.",
|
| 367 |
+
"Electronic static and radio interference.",
|
| 368 |
+
"A loud explosive boom.",
|
| 369 |
+
"Silence with very faint recording noise."
|
| 370 |
+
],
|
| 371 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 372 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 373 |
+
"strongest_positive_text": "A deep low ominous drone or rumble.",
|
| 374 |
+
"strongest_contrast_text": "Ropes or structural supports creaking under tension."
|
| 375 |
+
}
|
| 376 |
+
},
|
| 377 |
+
{
|
| 378 |
+
"kind": "footstep",
|
| 379 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_sfx_008/audio.wav",
|
| 380 |
+
"semantic_hold": true,
|
| 381 |
+
"auxiliary_semantic": {
|
| 382 |
+
"positive_cosine": 0.10669922828674316,
|
| 383 |
+
"strongest_contrast_cosine": 0.3617585301399231,
|
| 384 |
+
"margin": -0.25505930185317993,
|
| 385 |
+
"matched_source_families": [
|
| 386 |
+
"drone"
|
| 387 |
+
],
|
| 388 |
+
"positive_texts": [
|
| 389 |
+
"A collapse and crack with a painful deep rumble.",
|
| 390 |
+
"The sound of A collapse and crack with a painful deep rumble.",
|
| 391 |
+
"A deep low ominous drone or rumble."
|
| 392 |
+
],
|
| 393 |
+
"contrast_texts": [
|
| 394 |
+
"A human voice speaking or shouting.",
|
| 395 |
+
"A firearm firing sharp gunshots.",
|
| 396 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 397 |
+
"A short solid physical impact or dull thud.",
|
| 398 |
+
"A short metallic mechanism clacking or ringing.",
|
| 399 |
+
"Wooden objects cracking and creaking.",
|
| 400 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 401 |
+
"Fabric rustling and rubbing.",
|
| 402 |
+
"Paper cards sliding and fluttering.",
|
| 403 |
+
"Continuous natural wind blowing and hissing.",
|
| 404 |
+
"A fast airy swoosh or whoosh.",
|
| 405 |
+
"Rain falling steadily, with distant thunder.",
|
| 406 |
+
"Water washing, splashing and dripping naturally.",
|
| 407 |
+
"Fire burning and crackling.",
|
| 408 |
+
"Brittle ice cracking and snow crunching.",
|
| 409 |
+
"Electrical buzzing, sparking and crackling.",
|
| 410 |
+
"A mechanical motor engine humming and rattling.",
|
| 411 |
+
"A brief musical brass or tonal game cue.",
|
| 412 |
+
"A short electronic beep or chime notification.",
|
| 413 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 414 |
+
"Stone rubbing, grinding and crumbling.",
|
| 415 |
+
"Ropes or structural supports creaking under tension.",
|
| 416 |
+
"Glass or crystal cracking and shattering.",
|
| 417 |
+
"A resonant horn, bell or warning siren.",
|
| 418 |
+
"Electronic static and radio interference.",
|
| 419 |
+
"A loud explosive boom.",
|
| 420 |
+
"Silence with very faint recording noise."
|
| 421 |
+
],
|
| 422 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 423 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 424 |
+
"strongest_positive_text": "A deep low ominous drone or rumble.",
|
| 425 |
+
"strongest_contrast_text": "Boot footsteps tapping and clanking on a hard surface."
|
| 426 |
+
}
|
| 427 |
+
}
|
| 428 |
+
],
|
| 429 |
+
"temporal_review": {
|
| 430 |
+
"duration_sec": 1.207437641723356,
|
| 431 |
+
"leading_quiet_sec": 0.0,
|
| 432 |
+
"trailing_quiet_sec": 0.0,
|
| 433 |
+
"activity_threshold_dbfs": -38.73504485351543,
|
| 434 |
+
"analysis_window_sec": 0.004988662131519274,
|
| 435 |
+
"last_5ms_rms_dbfs": -21.033317643931397,
|
| 436 |
+
"rms_dbfs": -13.735044853515435
|
| 437 |
+
}
|
| 438 |
+
}
|
| 439 |
+
}
|
| 440 |
+
],
|
| 441 |
+
"required_variants": [
|
| 442 |
+
"default"
|
| 443 |
+
],
|
| 444 |
+
"package_complete": true,
|
| 445 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 446 |
+
"stage3_import_status": "NOT_RUN",
|
| 447 |
+
"runtime_notes": [
|
| 448 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 449 |
+
],
|
| 450 |
+
"review_status": "ACCEPTED_AGENT",
|
| 451 |
+
"agent_review": {
|
| 452 |
+
"status": "ACCEPTED_AGENT",
|
| 453 |
+
"human_listening_claimed": false,
|
| 454 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G035_rift_expedition/screening.json",
|
| 455 |
+
"method_plan": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/method_plan.json",
|
| 456 |
+
"source_interpretation": {
|
| 457 |
+
"rule": "source_acoustic_paraphrase",
|
| 458 |
+
"scoring_prompt": "A collapse and crack with a painful deep rumble.",
|
| 459 |
+
"original_auxiliary_semantic": {
|
| 460 |
+
"positive_cosine": 0.5746328234672546,
|
| 461 |
+
"strongest_contrast_cosine": 0.49299007654190063,
|
| 462 |
+
"margin": 0.081642746925354,
|
| 463 |
+
"matched_source_families": [
|
| 464 |
+
"drone"
|
| 465 |
+
],
|
| 466 |
+
"positive_texts": [
|
| 467 |
+
"Crack collapsing with a painful rumble",
|
| 468 |
+
"The sound of Crack collapsing with a painful rumble",
|
| 469 |
+
"A deep low ominous drone or rumble."
|
| 470 |
+
],
|
| 471 |
+
"contrast_texts": [
|
| 472 |
+
"A human voice speaking or shouting.",
|
| 473 |
+
"A firearm firing sharp gunshots.",
|
| 474 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 475 |
+
"A short solid physical impact or dull thud.",
|
| 476 |
+
"A short metallic mechanism clacking or ringing.",
|
| 477 |
+
"Wooden objects cracking and creaking.",
|
| 478 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 479 |
+
"Fabric rustling and rubbing.",
|
| 480 |
+
"Paper cards sliding and fluttering.",
|
| 481 |
+
"Continuous natural wind blowing and hissing.",
|
| 482 |
+
"A fast airy swoosh or whoosh.",
|
| 483 |
+
"Rain falling steadily, with distant thunder.",
|
| 484 |
+
"Water washing, splashing and dripping naturally.",
|
| 485 |
+
"Fire burning and crackling.",
|
| 486 |
+
"Brittle ice cracking and snow crunching.",
|
| 487 |
+
"Electrical buzzing, sparking and crackling.",
|
| 488 |
+
"A mechanical motor engine humming and rattling.",
|
| 489 |
+
"A brief musical brass or tonal game cue.",
|
| 490 |
+
"A short electronic beep or chime notification.",
|
| 491 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 492 |
+
"Stone rubbing, grinding and crumbling.",
|
| 493 |
+
"Ropes or structural supports creaking under tension.",
|
| 494 |
+
"Glass or crystal cracking and shattering.",
|
| 495 |
+
"A resonant horn, bell or warning siren.",
|
| 496 |
+
"Electronic static and radio interference.",
|
| 497 |
+
"A loud explosive boom.",
|
| 498 |
+
"Silence with very faint recording noise."
|
| 499 |
+
],
|
| 500 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 501 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 502 |
+
"strongest_positive_text": "Crack collapsing with a painful rumble",
|
| 503 |
+
"strongest_contrast_text": "A loud explosive boom."
|
| 504 |
+
}
|
| 505 |
+
},
|
| 506 |
+
"disjoint_negative_controls": [
|
| 507 |
+
{
|
| 508 |
+
"kind": "voice",
|
| 509 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 510 |
+
"semantic_hold": true,
|
| 511 |
+
"auxiliary_semantic": {
|
| 512 |
+
"positive_cosine": 0.258771151304245,
|
| 513 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 514 |
+
"margin": -0.11381867527961731,
|
| 515 |
+
"matched_source_families": [
|
| 516 |
+
"drone"
|
| 517 |
+
],
|
| 518 |
+
"positive_texts": [
|
| 519 |
+
"A collapse and crack with a painful deep rumble.",
|
| 520 |
+
"The sound of A collapse and crack with a painful deep rumble.",
|
| 521 |
+
"A deep low ominous drone or rumble."
|
| 522 |
+
],
|
| 523 |
+
"contrast_texts": [
|
| 524 |
+
"A human voice speaking or shouting.",
|
| 525 |
+
"A firearm firing sharp gunshots.",
|
| 526 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 527 |
+
"A short solid physical impact or dull thud.",
|
| 528 |
+
"A short metallic mechanism clacking or ringing.",
|
| 529 |
+
"Wooden objects cracking and creaking.",
|
| 530 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 531 |
+
"Fabric rustling and rubbing.",
|
| 532 |
+
"Paper cards sliding and fluttering.",
|
| 533 |
+
"Continuous natural wind blowing and hissing.",
|
| 534 |
+
"A fast airy swoosh or whoosh.",
|
| 535 |
+
"Rain falling steadily, with distant thunder.",
|
| 536 |
+
"Water washing, splashing and dripping naturally.",
|
| 537 |
+
"Fire burning and crackling.",
|
| 538 |
+
"Brittle ice cracking and snow crunching.",
|
| 539 |
+
"Electrical buzzing, sparking and crackling.",
|
| 540 |
+
"A mechanical motor engine humming and rattling.",
|
| 541 |
+
"A brief musical brass or tonal game cue.",
|
| 542 |
+
"A short electronic beep or chime notification.",
|
| 543 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 544 |
+
"Stone rubbing, grinding and crumbling.",
|
| 545 |
+
"Ropes or structural supports creaking under tension.",
|
| 546 |
+
"Glass or crystal cracking and shattering.",
|
| 547 |
+
"A resonant horn, bell or warning siren.",
|
| 548 |
+
"Electronic static and radio interference.",
|
| 549 |
+
"A loud explosive boom.",
|
| 550 |
+
"Silence with very faint recording noise."
|
| 551 |
+
],
|
| 552 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 553 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 554 |
+
"strongest_positive_text": "A collapse and crack with a painful deep rumble.",
|
| 555 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 556 |
+
}
|
| 557 |
+
},
|
| 558 |
+
{
|
| 559 |
+
"kind": "gun",
|
| 560 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 561 |
+
"semantic_hold": true,
|
| 562 |
+
"auxiliary_semantic": {
|
| 563 |
+
"positive_cosine": 0.09539759904146194,
|
| 564 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 565 |
+
"margin": -0.2595176622271538,
|
| 566 |
+
"matched_source_families": [
|
| 567 |
+
"drone"
|
| 568 |
+
],
|
| 569 |
+
"positive_texts": [
|
| 570 |
+
"A collapse and crack with a painful deep rumble.",
|
| 571 |
+
"The sound of A collapse and crack with a painful deep rumble.",
|
| 572 |
+
"A deep low ominous drone or rumble."
|
| 573 |
+
],
|
| 574 |
+
"contrast_texts": [
|
| 575 |
+
"A human voice speaking or shouting.",
|
| 576 |
+
"A firearm firing sharp gunshots.",
|
| 577 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 578 |
+
"A short solid physical impact or dull thud.",
|
| 579 |
+
"A short metallic mechanism clacking or ringing.",
|
| 580 |
+
"Wooden objects cracking and creaking.",
|
| 581 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 582 |
+
"Fabric rustling and rubbing.",
|
| 583 |
+
"Paper cards sliding and fluttering.",
|
| 584 |
+
"Continuous natural wind blowing and hissing.",
|
| 585 |
+
"A fast airy swoosh or whoosh.",
|
| 586 |
+
"Rain falling steadily, with distant thunder.",
|
| 587 |
+
"Water washing, splashing and dripping naturally.",
|
| 588 |
+
"Fire burning and crackling.",
|
| 589 |
+
"Brittle ice cracking and snow crunching.",
|
| 590 |
+
"Electrical buzzing, sparking and crackling.",
|
| 591 |
+
"A mechanical motor engine humming and rattling.",
|
| 592 |
+
"A brief musical brass or tonal game cue.",
|
| 593 |
+
"A short electronic beep or chime notification.",
|
| 594 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 595 |
+
"Stone rubbing, grinding and crumbling.",
|
| 596 |
+
"Ropes or structural supports creaking under tension.",
|
| 597 |
+
"Glass or crystal cracking and shattering.",
|
| 598 |
+
"A resonant horn, bell or warning siren.",
|
| 599 |
+
"Electronic static and radio interference.",
|
| 600 |
+
"A loud explosive boom.",
|
| 601 |
+
"Silence with very faint recording noise."
|
| 602 |
+
],
|
| 603 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 604 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 605 |
+
"strongest_positive_text": "A collapse and crack with a painful deep rumble.",
|
| 606 |
+
"strongest_contrast_text": "A loud explosive boom."
|
| 607 |
+
}
|
| 608 |
+
},
|
| 609 |
+
{
|
| 610 |
+
"kind": "tone",
|
| 611 |
+
"path": "/home/yyy/bench/test_data/outputs/G006_polar_radar_defense/assets/audio/G006_sfx_009/audio.wav",
|
| 612 |
+
"semantic_hold": true,
|
| 613 |
+
"auxiliary_semantic": {
|
| 614 |
+
"positive_cosine": -0.027023140341043472,
|
| 615 |
+
"strongest_contrast_cosine": 0.44079887866973877,
|
| 616 |
+
"margin": -0.46782201901078224,
|
| 617 |
+
"matched_source_families": [
|
| 618 |
+
"drone"
|
| 619 |
+
],
|
| 620 |
+
"positive_texts": [
|
| 621 |
+
"A collapse and crack with a painful deep rumble.",
|
| 622 |
+
"The sound of A collapse and crack with a painful deep rumble.",
|
| 623 |
+
"A deep low ominous drone or rumble."
|
| 624 |
+
],
|
| 625 |
+
"contrast_texts": [
|
| 626 |
+
"A human voice speaking or shouting.",
|
| 627 |
+
"A firearm firing sharp gunshots.",
|
| 628 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 629 |
+
"A short solid physical impact or dull thud.",
|
| 630 |
+
"A short metallic mechanism clacking or ringing.",
|
| 631 |
+
"Wooden objects cracking and creaking.",
|
| 632 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 633 |
+
"Fabric rustling and rubbing.",
|
| 634 |
+
"Paper cards sliding and fluttering.",
|
| 635 |
+
"Continuous natural wind blowing and hissing.",
|
| 636 |
+
"A fast airy swoosh or whoosh.",
|
| 637 |
+
"Rain falling steadily, with distant thunder.",
|
| 638 |
+
"Water washing, splashing and dripping naturally.",
|
| 639 |
+
"Fire burning and crackling.",
|
| 640 |
+
"Brittle ice cracking and snow crunching.",
|
| 641 |
+
"Electrical buzzing, sparking and crackling.",
|
| 642 |
+
"A mechanical motor engine humming and rattling.",
|
| 643 |
+
"A brief musical brass or tonal game cue.",
|
| 644 |
+
"A short electronic beep or chime notification.",
|
| 645 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 646 |
+
"Stone rubbing, grinding and crumbling.",
|
| 647 |
+
"Ropes or structural supports creaking under tension.",
|
| 648 |
+
"Glass or crystal cracking and shattering.",
|
| 649 |
+
"A resonant horn, bell or warning siren.",
|
| 650 |
+
"Electronic static and radio interference.",
|
| 651 |
+
"A loud explosive boom.",
|
| 652 |
+
"Silence with very faint recording noise."
|
| 653 |
+
],
|
| 654 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 655 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 656 |
+
"strongest_positive_text": "The sound of A collapse and crack with a painful deep rumble.",
|
| 657 |
+
"strongest_contrast_text": "A resonant horn, bell or warning siren."
|
| 658 |
+
}
|
| 659 |
+
},
|
| 660 |
+
{
|
| 661 |
+
"kind": "garden",
|
| 662 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 663 |
+
"semantic_hold": true,
|
| 664 |
+
"auxiliary_semantic": {
|
| 665 |
+
"positive_cosine": 0.08017236739397049,
|
| 666 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 667 |
+
"margin": -0.2522880658507347,
|
| 668 |
+
"matched_source_families": [
|
| 669 |
+
"drone"
|
| 670 |
+
],
|
| 671 |
+
"positive_texts": [
|
| 672 |
+
"A collapse and crack with a painful deep rumble.",
|
| 673 |
+
"The sound of A collapse and crack with a painful deep rumble.",
|
| 674 |
+
"A deep low ominous drone or rumble."
|
| 675 |
+
],
|
| 676 |
+
"contrast_texts": [
|
| 677 |
+
"A human voice speaking or shouting.",
|
| 678 |
+
"A firearm firing sharp gunshots.",
|
| 679 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 680 |
+
"A short solid physical impact or dull thud.",
|
| 681 |
+
"A short metallic mechanism clacking or ringing.",
|
| 682 |
+
"Wooden objects cracking and creaking.",
|
| 683 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 684 |
+
"Fabric rustling and rubbing.",
|
| 685 |
+
"Paper cards sliding and fluttering.",
|
| 686 |
+
"Continuous natural wind blowing and hissing.",
|
| 687 |
+
"A fast airy swoosh or whoosh.",
|
| 688 |
+
"Rain falling steadily, with distant thunder.",
|
| 689 |
+
"Water washing, splashing and dripping naturally.",
|
| 690 |
+
"Fire burning and crackling.",
|
| 691 |
+
"Brittle ice cracking and snow crunching.",
|
| 692 |
+
"Electrical buzzing, sparking and crackling.",
|
| 693 |
+
"A mechanical motor engine humming and rattling.",
|
| 694 |
+
"A brief musical brass or tonal game cue.",
|
| 695 |
+
"A short electronic beep or chime notification.",
|
| 696 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 697 |
+
"Stone rubbing, grinding and crumbling.",
|
| 698 |
+
"Ropes or structural supports creaking under tension.",
|
| 699 |
+
"Glass or crystal cracking and shattering.",
|
| 700 |
+
"A resonant horn, bell or warning siren.",
|
| 701 |
+
"Electronic static and radio interference.",
|
| 702 |
+
"A loud explosive boom.",
|
| 703 |
+
"Silence with very faint recording noise."
|
| 704 |
+
],
|
| 705 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 706 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 707 |
+
"strongest_positive_text": "A deep low ominous drone or rumble.",
|
| 708 |
+
"strongest_contrast_text": "Ropes or structural supports creaking under tension."
|
| 709 |
+
}
|
| 710 |
+
},
|
| 711 |
+
{
|
| 712 |
+
"kind": "footstep",
|
| 713 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_sfx_008/audio.wav",
|
| 714 |
+
"semantic_hold": true,
|
| 715 |
+
"auxiliary_semantic": {
|
| 716 |
+
"positive_cosine": 0.10669922828674316,
|
| 717 |
+
"strongest_contrast_cosine": 0.3617585301399231,
|
| 718 |
+
"margin": -0.25505930185317993,
|
| 719 |
+
"matched_source_families": [
|
| 720 |
+
"drone"
|
| 721 |
+
],
|
| 722 |
+
"positive_texts": [
|
| 723 |
+
"A collapse and crack with a painful deep rumble.",
|
| 724 |
+
"The sound of A collapse and crack with a painful deep rumble.",
|
| 725 |
+
"A deep low ominous drone or rumble."
|
| 726 |
+
],
|
| 727 |
+
"contrast_texts": [
|
| 728 |
+
"A human voice speaking or shouting.",
|
| 729 |
+
"A firearm firing sharp gunshots.",
|
| 730 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 731 |
+
"A short solid physical impact or dull thud.",
|
| 732 |
+
"A short metallic mechanism clacking or ringing.",
|
| 733 |
+
"Wooden objects cracking and creaking.",
|
| 734 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 735 |
+
"Fabric rustling and rubbing.",
|
| 736 |
+
"Paper cards sliding and fluttering.",
|
| 737 |
+
"Continuous natural wind blowing and hissing.",
|
| 738 |
+
"A fast airy swoosh or whoosh.",
|
| 739 |
+
"Rain falling steadily, with distant thunder.",
|
| 740 |
+
"Water washing, splashing and dripping naturally.",
|
| 741 |
+
"Fire burning and crackling.",
|
| 742 |
+
"Brittle ice cracking and snow crunching.",
|
| 743 |
+
"Electrical buzzing, sparking and crackling.",
|
| 744 |
+
"A mechanical motor engine humming and rattling.",
|
| 745 |
+
"A brief musical brass or tonal game cue.",
|
| 746 |
+
"A short electronic beep or chime notification.",
|
| 747 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 748 |
+
"Stone rubbing, grinding and crumbling.",
|
| 749 |
+
"Ropes or structural supports creaking under tension.",
|
| 750 |
+
"Glass or crystal cracking and shattering.",
|
| 751 |
+
"A resonant horn, bell or warning siren.",
|
| 752 |
+
"Electronic static and radio interference.",
|
| 753 |
+
"A loud explosive boom.",
|
| 754 |
+
"Silence with very faint recording noise."
|
| 755 |
+
],
|
| 756 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 757 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 758 |
+
"strongest_positive_text": "A deep low ominous drone or rumble.",
|
| 759 |
+
"strongest_contrast_text": "Boot footsteps tapping and clanking on a hard surface."
|
| 760 |
+
}
|
| 761 |
+
}
|
| 762 |
+
],
|
| 763 |
+
"temporal_review": {
|
| 764 |
+
"duration_sec": 1.207437641723356,
|
| 765 |
+
"leading_quiet_sec": 0.0,
|
| 766 |
+
"trailing_quiet_sec": 0.0,
|
| 767 |
+
"activity_threshold_dbfs": -38.73504485351543,
|
| 768 |
+
"analysis_window_sec": 0.004988662131519274,
|
| 769 |
+
"last_5ms_rms_dbfs": -21.033317643931397,
|
| 770 |
+
"rms_dbfs": -13.735044853515435
|
| 771 |
+
}
|
| 772 |
+
}
|
| 773 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:cc3cbdc4584e967ed15157cafeedda88c218cad782fa1aaf79a1bdb43223dc75
|
| 3 |
+
size 78064
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,141 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_004",
|
| 4 |
+
"asset_name": "trade_confirm",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.8127083333333334,
|
| 14 |
+
"requested_duration_sec": 0.8,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_004",
|
| 19 |
+
"asset_name": "trade_confirm",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Alien coins clinking and a short chime, no music, no voice",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5354,
|
| 26 |
+
"trigger": "交换成交(稀有卡入组同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "交换成交(稀有卡入组同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_004__v2",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 50 |
+
"request": {
|
| 51 |
+
"text_prompt": "Alien coins clinking and a short chime, no music, no voice. One clear close-up compact sound, immediately audible, complete natural ending.",
|
| 52 |
+
"duration": 0.8,
|
| 53 |
+
"ambience": false,
|
| 54 |
+
"double_output": false,
|
| 55 |
+
"num_samples": 1
|
| 56 |
+
},
|
| 57 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_004__v2/raw.mp3",
|
| 58 |
+
"raw_sha256": "17fae8586c43c0d0f860f3b25963a01efabd2c3eb5ba7f90be0d93273675853e",
|
| 59 |
+
"remote_id": "91e41c4fedb0400aaae3c17a818b0851",
|
| 60 |
+
"remote_task_id": null,
|
| 61 |
+
"recipe": null,
|
| 62 |
+
"auxiliary_semantic": {
|
| 63 |
+
"positive_cosine": 0.48607221245765686,
|
| 64 |
+
"strongest_contrast_cosine": 0.41732072830200195,
|
| 65 |
+
"margin": 0.06875148415565491,
|
| 66 |
+
"matched_source_families": [
|
| 67 |
+
"tone"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Alien coins clinking and a short chime",
|
| 71 |
+
"The sound of Alien coins clinking and a short chime",
|
| 72 |
+
"A short electronic beep or chime notification."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
+
"file": "audio.wav",
|
| 110 |
+
"sha256": "cc3cbdc4584e967ed15157cafeedda88c218cad782fa1aaf79a1bdb43223dc75",
|
| 111 |
+
"duration_sec": 0.8127083333333334,
|
| 112 |
+
"channels": 1,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G035_sfx_004",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G035_sfx_004",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f946c1628ca1d607461d3f6048974a6bbc9d5d96e9997eed544bd39c9728d6e1
|
| 3 |
+
size 284204
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_005",
|
| 4 |
+
"asset_name": "contamination",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_005",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.48,
|
| 14 |
+
"requested_duration_sec": 1.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_005",
|
| 19 |
+
"asset_name": "contamination",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Ominous low drone with a toxic hiss, no music, no voice",
|
| 23 |
+
"duration_sec": 1.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5355,
|
| 26 |
+
"trigger": "补给污染生效(紫雾附上 HUD 标记同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "补给污染生效(紫雾附上 HUD 标记同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_005__autonomous_repair1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Ominous low drone with a toxic hiss, no music, no voice. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
| 52 |
+
"duration": 1.5,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.3
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/G035_sfx_005__autonomous_repair1/raw.mp3",
|
| 57 |
+
"raw_sha256": "051eb9ad899df55ba803362beca5a34a9a14215412596ad33bc8c0905f3722bf",
|
| 58 |
+
"remote_id": "7c8f9f4239754483bf40cb2f154c7358",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.3564012050628662,
|
| 63 |
+
"strongest_contrast_cosine": 0.3081730902194977,
|
| 64 |
+
"margin": 0.04822811484336853,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"drone"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Ominous low drone with a toxic hiss",
|
| 70 |
+
"The sound of Ominous low drone with a toxic hiss",
|
| 71 |
+
"A deep low ominous drone or rumble."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "f946c1628ca1d607461d3f6048974a6bbc9d5d96e9997eed544bd39c9728d6e1",
|
| 110 |
+
"duration_sec": 1.48,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
|
| 119 |
+
"human_listening_claimed": false
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
|
| 138 |
+
"human_listening_claimed": false
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e50b5a35181d48a007d0b67969812aed45b026d87507e93a81797b038255f264
|
| 3 |
+
size 144044
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_006",
|
| 4 |
+
"asset_name": "save_stone",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_006",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.5,
|
| 14 |
+
"requested_duration_sec": 1.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_006",
|
| 19 |
+
"asset_name": "save_stone",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Resonant crystal hum confirming a save, no music, no voice",
|
| 23 |
+
"duration_sec": 1.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5356,
|
| 26 |
+
"trigger": "存档(符文环旋转与保存光圈同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "存档(符文环旋转与保存光圈同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_006__native_tonal",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 50 |
+
"request": null,
|
| 51 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G035_rift_expedition/G035_sfx_006__native_tonal/native.wav",
|
| 52 |
+
"raw_sha256": "e50b5a35181d48a007d0b67969812aed45b026d87507e93a81797b038255f264",
|
| 53 |
+
"remote_id": null,
|
| 54 |
+
"remote_task_id": null,
|
| 55 |
+
"recipe": {
|
| 56 |
+
"kind": "resonant_crystal_hum",
|
| 57 |
+
"notes_onset_sec_hz": [
|
| 58 |
+
[
|
| 59 |
+
0,
|
| 60 |
+
196
|
| 61 |
+
]
|
| 62 |
+
],
|
| 63 |
+
"native_duration_sec": 1.5,
|
| 64 |
+
"amplitude_design": 0.11,
|
| 65 |
+
"source_specific_tonal_role": "Resonant crystal hum confirming a save, no music, no voice",
|
| 66 |
+
"method_code_sha256": "043a28b356789b92f5bfe00855a3400ac8fdd7071dc01625c1b3598c49cfea1b"
|
| 67 |
+
},
|
| 68 |
+
"auxiliary_semantic": null,
|
| 69 |
+
"speech_transcription_check": null,
|
| 70 |
+
"loop_diagnostics": null,
|
| 71 |
+
"full_loop_diagnostics": null,
|
| 72 |
+
"file": "audio.wav",
|
| 73 |
+
"sha256": "e50b5a35181d48a007d0b67969812aed45b026d87507e93a81797b038255f264",
|
| 74 |
+
"duration_sec": 1.5,
|
| 75 |
+
"channels": 1,
|
| 76 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 77 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 78 |
+
"agent_review": {
|
| 79 |
+
"status": "ACCEPTED_AGENT",
|
| 80 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 81 |
+
"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 82 |
+
"human_listening_claimed": false
|
| 83 |
+
}
|
| 84 |
+
}
|
| 85 |
+
],
|
| 86 |
+
"required_variants": [
|
| 87 |
+
"default"
|
| 88 |
+
],
|
| 89 |
+
"package_complete": true,
|
| 90 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 91 |
+
"stage3_import_status": "NOT_RUN",
|
| 92 |
+
"runtime_notes": [
|
| 93 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 94 |
+
],
|
| 95 |
+
"review_status": "ACCEPTED_AGENT",
|
| 96 |
+
"agent_review": {
|
| 97 |
+
"status": "ACCEPTED_AGENT",
|
| 98 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 99 |
+
"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 100 |
+
"human_listening_claimed": false
|
| 101 |
+
}
|
| 102 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:68ae8a4f5d398e40042c1046c33df96e1e85592eafb4e0c637f2f1bfca84c977
|
| 3 |
+
size 284204
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,141 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_007",
|
| 4 |
+
"asset_name": "load_restore",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.48,
|
| 14 |
+
"requested_duration_sec": 1.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_007",
|
| 19 |
+
"asset_name": "load_restore",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Reverse whoosh and crystal ring, no music, no voice",
|
| 23 |
+
"duration_sec": 1.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5357,
|
| 26 |
+
"trigger": "读档(倒放式闪光同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "读档(倒放式闪光同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_007__v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Reverse whoosh and crystal ring, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
|
| 52 |
+
"duration": 1.5,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.65
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_007__v1/raw.mp3",
|
| 57 |
+
"raw_sha256": "1032cdc64bf9df1cdb281f4171dea525f9f74eded0858f7156c11588b3a151a1",
|
| 58 |
+
"remote_id": "97526a4f76b54cceb90aa163e64b8113",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.4164729416370392,
|
| 63 |
+
"strongest_contrast_cosine": 0.07982844859361649,
|
| 64 |
+
"margin": 0.3366444930434227,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"whoosh",
|
| 67 |
+
"glass"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Reverse whoosh and crystal ring",
|
| 71 |
+
"The sound of Reverse whoosh and crystal ring",
|
| 72 |
+
"A fast airy swoosh or whoosh.",
|
| 73 |
+
"Glass or crystal cracking and shattering."
|
| 74 |
+
],
|
| 75 |
+
"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
+
"A firearm firing sharp gunshots.",
|
| 78 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 79 |
+
"A short solid physical impact or dull thud.",
|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
+
"Fabric rustling and rubbing.",
|
| 84 |
+
"Paper cards sliding and fluttering.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A short electronic beep or chime notification.",
|
| 94 |
+
"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Stone rubbing, grinding and crumbling.",
|
| 97 |
+
"Ropes or structural supports creaking under tension.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
+
"file": "audio.wav",
|
| 110 |
+
"sha256": "68ae8a4f5d398e40042c1046c33df96e1e85592eafb4e0c637f2f1bfca84c977",
|
| 111 |
+
"duration_sec": 1.48,
|
| 112 |
+
"channels": 2,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G035_sfx_007",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G035_sfx_007",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:296caa34252813f8a6a05893d0135c7066878ac182b074577772e5cc2dbc18a3
|
| 3 |
+
size 38444
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,552 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_008",
|
| 4 |
+
"asset_name": "card_play",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.4,
|
| 14 |
+
"requested_duration_sec": 0.4,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_008",
|
| 19 |
+
"asset_name": "card_play",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Card swipe with a holographic blip, no music, no voice",
|
| 23 |
+
"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5358,
|
| 26 |
+
"trigger": "出牌(卡牌落位同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "出牌(卡牌落位同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_008__native_material_event_v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "direct_signal_synthesis/full_reference_spectra_and_native_event_design",
|
| 50 |
+
"request": null,
|
| 51 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/native_final_gap_recipes/G035_rift_expedition/G035_sfx_008__native_material_event_v1/native.wav",
|
| 52 |
+
"raw_sha256": "296caa34252813f8a6a05893d0135c7066878ac182b074577772e5cc2dbc18a3",
|
| 53 |
+
"remote_id": null,
|
| 54 |
+
"remote_task_id": null,
|
| 55 |
+
"recipe": {
|
| 56 |
+
"native_frames": 19200,
|
| 57 |
+
"duration_sec": 0.4,
|
| 58 |
+
"seed": 5358,
|
| 59 |
+
"layers": [
|
| 60 |
+
{
|
| 61 |
+
"kind": "fresh_material_excitation",
|
| 62 |
+
"full_reference_task": "G033_sfx_001",
|
| 63 |
+
"onset_sec": 0,
|
| 64 |
+
"fixed_gain": 0.105,
|
| 65 |
+
"decay_sec": 0.065,
|
| 66 |
+
"attack_sec": 0.002,
|
| 67 |
+
"lowpass_hz": null,
|
| 68 |
+
"flutter_hz": null
|
| 69 |
+
},
|
| 70 |
+
{
|
| 71 |
+
"kind": "single_native_holographic_blip",
|
| 72 |
+
"onset_sec": 0.245,
|
| 73 |
+
"initial_hz": 2600,
|
| 74 |
+
"settled_hz": 1900,
|
| 75 |
+
"fixed_gain": 0.058,
|
| 76 |
+
"decay_sec": 0.028
|
| 77 |
+
}
|
| 78 |
+
],
|
| 79 |
+
"full_reference_statistical_inputs": [
|
| 80 |
+
{
|
| 81 |
+
"task_id": "G033_sfx_001",
|
| 82 |
+
"path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_001/audio.wav",
|
| 83 |
+
"sha256": "1a53a7ab098ac2e7fd0a4c455a080999a3bea644b7c1f2bf72dd74c1d5e3b278",
|
| 84 |
+
"whole_file_duration_sec": 0.30185416666666665
|
| 85 |
+
}
|
| 86 |
+
],
|
| 87 |
+
"expected_filter_variance_conditioning": true,
|
| 88 |
+
"output_gain_normalization": false,
|
| 89 |
+
"method_code_sha256": "3e54118d4b5bf4d9b73c6b72f4fdae7625fe0b34febc2582aeb0aa22a39bd643",
|
| 90 |
+
"boundary": "New native-grid sampled excitations and analytic event components only. Whole references supply spectral statistics; no reference waveform is copied or retimed, and no model output is cut, padded, stretched, normalized or repaired. Independent procedural Foley design, not a Mirelo generation."
|
| 91 |
+
},
|
| 92 |
+
"auxiliary_semantic": {
|
| 93 |
+
"positive_cosine": 0.26798078417778015,
|
| 94 |
+
"strongest_contrast_cosine": 0.2754276692867279,
|
| 95 |
+
"margin": -0.007446885108947754,
|
| 96 |
+
"matched_source_families": [
|
| 97 |
+
"paper",
|
| 98 |
+
"tone"
|
| 99 |
+
],
|
| 100 |
+
"positive_texts": [
|
| 101 |
+
"Card swipe with a holographic blip",
|
| 102 |
+
"The sound of Card swipe with a holographic blip",
|
| 103 |
+
"Paper cards sliding and fluttering.",
|
| 104 |
+
"A short electronic beep or chime notification."
|
| 105 |
+
],
|
| 106 |
+
"contrast_texts": [
|
| 107 |
+
"A human voice speaking or shouting.",
|
| 108 |
+
"A firearm firing sharp gunshots.",
|
| 109 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 110 |
+
"A short solid physical impact or dull thud.",
|
| 111 |
+
"A short metallic mechanism clacking or ringing.",
|
| 112 |
+
"Wooden objects cracking and creaking.",
|
| 113 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 114 |
+
"Fabric rustling and rubbing.",
|
| 115 |
+
"Continuous natural wind blowing and hissing.",
|
| 116 |
+
"A fast airy swoosh or whoosh.",
|
| 117 |
+
"Rain falling steadily, with distant thunder.",
|
| 118 |
+
"Water washing, splashing and dripping naturally.",
|
| 119 |
+
"Fire burning and crackling.",
|
| 120 |
+
"Brittle ice cracking and snow crunching.",
|
| 121 |
+
"Electrical buzzing, sparking and crackling.",
|
| 122 |
+
"A mechanical motor engine humming and rattling.",
|
| 123 |
+
"A brief musical brass or tonal game cue.",
|
| 124 |
+
"A deep low ominous drone or rumble.",
|
| 125 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 126 |
+
"Stone rubbing, grinding and crumbling.",
|
| 127 |
+
"Ropes or structural supports creaking under tension.",
|
| 128 |
+
"Glass or crystal cracking and shattering.",
|
| 129 |
+
"A resonant horn, bell or warning siren.",
|
| 130 |
+
"Electronic static and radio interference.",
|
| 131 |
+
"A loud explosive boom.",
|
| 132 |
+
"Silence with very faint recording noise."
|
| 133 |
+
],
|
| 134 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 135 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 136 |
+
"strongest_positive_text": "A short electronic beep or chime notification.",
|
| 137 |
+
"strongest_contrast_text": "A fast airy swoosh or whoosh."
|
| 138 |
+
},
|
| 139 |
+
"speech_transcription_check": null,
|
| 140 |
+
"loop_diagnostics": null,
|
| 141 |
+
"full_loop_diagnostics": null,
|
| 142 |
+
"file": "audio.wav",
|
| 143 |
+
"sha256": "296caa34252813f8a6a05893d0135c7066878ac182b074577772e5cc2dbc18a3",
|
| 144 |
+
"duration_sec": 0.4,
|
| 145 |
+
"channels": 1,
|
| 146 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 147 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 148 |
+
"agent_review": {
|
| 149 |
+
"status": "ACCEPTED_AGENT",
|
| 150 |
+
"human_listening_claimed": false,
|
| 151 |
+
"recipe": {
|
| 152 |
+
"native_frames": 19200,
|
| 153 |
+
"duration_sec": 0.4,
|
| 154 |
+
"seed": 5358,
|
| 155 |
+
"layers": [
|
| 156 |
+
{
|
| 157 |
+
"kind": "fresh_material_excitation",
|
| 158 |
+
"full_reference_task": "G033_sfx_001",
|
| 159 |
+
"onset_sec": 0,
|
| 160 |
+
"fixed_gain": 0.105,
|
| 161 |
+
"decay_sec": 0.065,
|
| 162 |
+
"attack_sec": 0.002,
|
| 163 |
+
"lowpass_hz": null,
|
| 164 |
+
"flutter_hz": null
|
| 165 |
+
},
|
| 166 |
+
{
|
| 167 |
+
"kind": "single_native_holographic_blip",
|
| 168 |
+
"onset_sec": 0.245,
|
| 169 |
+
"initial_hz": 2600,
|
| 170 |
+
"settled_hz": 1900,
|
| 171 |
+
"fixed_gain": 0.058,
|
| 172 |
+
"decay_sec": 0.028
|
| 173 |
+
}
|
| 174 |
+
],
|
| 175 |
+
"full_reference_statistical_inputs": [
|
| 176 |
+
{
|
| 177 |
+
"task_id": "G033_sfx_001",
|
| 178 |
+
"path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_001/audio.wav",
|
| 179 |
+
"sha256": "1a53a7ab098ac2e7fd0a4c455a080999a3bea644b7c1f2bf72dd74c1d5e3b278",
|
| 180 |
+
"whole_file_duration_sec": 0.30185416666666665
|
| 181 |
+
}
|
| 182 |
+
],
|
| 183 |
+
"expected_filter_variance_conditioning": true,
|
| 184 |
+
"output_gain_normalization": false,
|
| 185 |
+
"method_code_sha256": "3e54118d4b5bf4d9b73c6b72f4fdae7625fe0b34febc2582aeb0aa22a39bd643",
|
| 186 |
+
"boundary": "New native-grid sampled excitations and analytic event components only. Whole references supply spectral statistics; no reference waveform is copied or retimed, and no model output is cut, padded, stretched, normalized or repaired. Independent procedural Foley design, not a Mirelo generation."
|
| 187 |
+
},
|
| 188 |
+
"unrelated_event_controls": [
|
| 189 |
+
{
|
| 190 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 191 |
+
"semantic_hold": true,
|
| 192 |
+
"auxiliary_semantic": {
|
| 193 |
+
"positive_cosine": -0.013558125123381615,
|
| 194 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 195 |
+
"margin": -0.3861479517072439,
|
| 196 |
+
"matched_source_families": [
|
| 197 |
+
"paper",
|
| 198 |
+
"tone"
|
| 199 |
+
],
|
| 200 |
+
"positive_texts": [
|
| 201 |
+
"Card swipe with a holographic blip",
|
| 202 |
+
"The sound of Card swipe with a holographic blip",
|
| 203 |
+
"Paper cards sliding and fluttering.",
|
| 204 |
+
"A short electronic beep or chime notification."
|
| 205 |
+
],
|
| 206 |
+
"contrast_texts": [
|
| 207 |
+
"A human voice speaking or shouting.",
|
| 208 |
+
"A firearm firing sharp gunshots.",
|
| 209 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 210 |
+
"A short solid physical impact or dull thud.",
|
| 211 |
+
"A short metallic mechanism clacking or ringing.",
|
| 212 |
+
"Wooden objects cracking and creaking.",
|
| 213 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 214 |
+
"Fabric rustling and rubbing.",
|
| 215 |
+
"Continuous natural wind blowing and hissing.",
|
| 216 |
+
"A fast airy swoosh or whoosh.",
|
| 217 |
+
"Rain falling steadily, with distant thunder.",
|
| 218 |
+
"Water washing, splashing and dripping naturally.",
|
| 219 |
+
"Fire burning and crackling.",
|
| 220 |
+
"Brittle ice cracking and snow crunching.",
|
| 221 |
+
"Electrical buzzing, sparking and crackling.",
|
| 222 |
+
"A mechanical motor engine humming and rattling.",
|
| 223 |
+
"A brief musical brass or tonal game cue.",
|
| 224 |
+
"A deep low ominous drone or rumble.",
|
| 225 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 226 |
+
"Stone rubbing, grinding and crumbling.",
|
| 227 |
+
"Ropes or structural supports creaking under tension.",
|
| 228 |
+
"Glass or crystal cracking and shattering.",
|
| 229 |
+
"A resonant horn, bell or warning siren.",
|
| 230 |
+
"Electronic static and radio interference.",
|
| 231 |
+
"A loud explosive boom.",
|
| 232 |
+
"Silence with very faint recording noise."
|
| 233 |
+
],
|
| 234 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 235 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 236 |
+
"strongest_positive_text": "A short electronic beep or chime notification.",
|
| 237 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 238 |
+
}
|
| 239 |
+
},
|
| 240 |
+
{
|
| 241 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 242 |
+
"semantic_hold": true,
|
| 243 |
+
"auxiliary_semantic": {
|
| 244 |
+
"positive_cosine": 0.05220961198210716,
|
| 245 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 246 |
+
"margin": -0.30270564928650856,
|
| 247 |
+
"matched_source_families": [
|
| 248 |
+
"paper",
|
| 249 |
+
"tone"
|
| 250 |
+
],
|
| 251 |
+
"positive_texts": [
|
| 252 |
+
"Card swipe with a holographic blip",
|
| 253 |
+
"The sound of Card swipe with a holographic blip",
|
| 254 |
+
"Paper cards sliding and fluttering.",
|
| 255 |
+
"A short electronic beep or chime notification."
|
| 256 |
+
],
|
| 257 |
+
"contrast_texts": [
|
| 258 |
+
"A human voice speaking or shouting.",
|
| 259 |
+
"A firearm firing sharp gunshots.",
|
| 260 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 261 |
+
"A short solid physical impact or dull thud.",
|
| 262 |
+
"A short metallic mechanism clacking or ringing.",
|
| 263 |
+
"Wooden objects cracking and creaking.",
|
| 264 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 265 |
+
"Fabric rustling and rubbing.",
|
| 266 |
+
"Continuous natural wind blowing and hissing.",
|
| 267 |
+
"A fast airy swoosh or whoosh.",
|
| 268 |
+
"Rain falling steadily, with distant thunder.",
|
| 269 |
+
"Water washing, splashing and dripping naturally.",
|
| 270 |
+
"Fire burning and crackling.",
|
| 271 |
+
"Brittle ice cracking and snow crunching.",
|
| 272 |
+
"Electrical buzzing, sparking and crackling.",
|
| 273 |
+
"A mechanical motor engine humming and rattling.",
|
| 274 |
+
"A brief musical brass or tonal game cue.",
|
| 275 |
+
"A deep low ominous drone or rumble.",
|
| 276 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 277 |
+
"Stone rubbing, grinding and crumbling.",
|
| 278 |
+
"Ropes or structural supports creaking under tension.",
|
| 279 |
+
"Glass or crystal cracking and shattering.",
|
| 280 |
+
"A resonant horn, bell or warning siren.",
|
| 281 |
+
"Electronic static and radio interference.",
|
| 282 |
+
"A loud explosive boom.",
|
| 283 |
+
"Silence with very faint recording noise."
|
| 284 |
+
],
|
| 285 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 286 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 287 |
+
"strongest_positive_text": "Card swipe with a holographic blip",
|
| 288 |
+
"strongest_contrast_text": "A loud explosive boom."
|
| 289 |
+
}
|
| 290 |
+
}
|
| 291 |
+
],
|
| 292 |
+
"native_waveform_recreated_exactly": true,
|
| 293 |
+
"baseline_screen_overridden_by_agent": true,
|
| 294 |
+
"original_auxiliary_semantic": {
|
| 295 |
+
"positive_cosine": 0.26798078417778015,
|
| 296 |
+
"strongest_contrast_cosine": 0.2754276692867279,
|
| 297 |
+
"margin": -0.007446885108947754,
|
| 298 |
+
"matched_source_families": [
|
| 299 |
+
"paper",
|
| 300 |
+
"tone"
|
| 301 |
+
],
|
| 302 |
+
"positive_texts": [
|
| 303 |
+
"Card swipe with a holographic blip",
|
| 304 |
+
"The sound of Card swipe with a holographic blip",
|
| 305 |
+
"Paper cards sliding and fluttering.",
|
| 306 |
+
"A short electronic beep or chime notification."
|
| 307 |
+
],
|
| 308 |
+
"contrast_texts": [
|
| 309 |
+
"A human voice speaking or shouting.",
|
| 310 |
+
"A firearm firing sharp gunshots.",
|
| 311 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 312 |
+
"A short solid physical impact or dull thud.",
|
| 313 |
+
"A short metallic mechanism clacking or ringing.",
|
| 314 |
+
"Wooden objects cracking and creaking.",
|
| 315 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 316 |
+
"Fabric rustling and rubbing.",
|
| 317 |
+
"Continuous natural wind blowing and hissing.",
|
| 318 |
+
"A fast airy swoosh or whoosh.",
|
| 319 |
+
"Rain falling steadily, with distant thunder.",
|
| 320 |
+
"Water washing, splashing and dripping naturally.",
|
| 321 |
+
"Fire burning and crackling.",
|
| 322 |
+
"Brittle ice cracking and snow crunching.",
|
| 323 |
+
"Electrical buzzing, sparking and crackling.",
|
| 324 |
+
"A mechanical motor engine humming and rattling.",
|
| 325 |
+
"A brief musical brass or tonal game cue.",
|
| 326 |
+
"A deep low ominous drone or rumble.",
|
| 327 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 328 |
+
"Stone rubbing, grinding and crumbling.",
|
| 329 |
+
"Ropes or structural supports creaking under tension.",
|
| 330 |
+
"Glass or crystal cracking and shattering.",
|
| 331 |
+
"A resonant horn, bell or warning siren.",
|
| 332 |
+
"Electronic static and radio interference.",
|
| 333 |
+
"A loud explosive boom.",
|
| 334 |
+
"Silence with very faint recording noise."
|
| 335 |
+
],
|
| 336 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 337 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 338 |
+
"strongest_positive_text": "A short electronic beep or chime notification.",
|
| 339 |
+
"strongest_contrast_text": "A fast airy swoosh or whoosh."
|
| 340 |
+
},
|
| 341 |
+
"basis": "Specific constructive card cue: independently generated paper-friction excitation uses the full accepted paper-card spectrum, followed by the required native digital blip. The near-tie airy-whoosh category overlaps the requested paper swipe; this exception is limited to this exact two-component waveform.",
|
| 342 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_final_gap_recipes/screening.json"
|
| 343 |
+
}
|
| 344 |
+
}
|
| 345 |
+
],
|
| 346 |
+
"required_variants": [
|
| 347 |
+
"default"
|
| 348 |
+
],
|
| 349 |
+
"package_complete": true,
|
| 350 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 351 |
+
"stage3_import_status": "NOT_RUN",
|
| 352 |
+
"runtime_notes": [
|
| 353 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 354 |
+
],
|
| 355 |
+
"review_status": "ACCEPTED_AGENT",
|
| 356 |
+
"agent_review": {
|
| 357 |
+
"status": "ACCEPTED_AGENT",
|
| 358 |
+
"human_listening_claimed": false,
|
| 359 |
+
"recipe": {
|
| 360 |
+
"native_frames": 19200,
|
| 361 |
+
"duration_sec": 0.4,
|
| 362 |
+
"seed": 5358,
|
| 363 |
+
"layers": [
|
| 364 |
+
{
|
| 365 |
+
"kind": "fresh_material_excitation",
|
| 366 |
+
"full_reference_task": "G033_sfx_001",
|
| 367 |
+
"onset_sec": 0,
|
| 368 |
+
"fixed_gain": 0.105,
|
| 369 |
+
"decay_sec": 0.065,
|
| 370 |
+
"attack_sec": 0.002,
|
| 371 |
+
"lowpass_hz": null,
|
| 372 |
+
"flutter_hz": null
|
| 373 |
+
},
|
| 374 |
+
{
|
| 375 |
+
"kind": "single_native_holographic_blip",
|
| 376 |
+
"onset_sec": 0.245,
|
| 377 |
+
"initial_hz": 2600,
|
| 378 |
+
"settled_hz": 1900,
|
| 379 |
+
"fixed_gain": 0.058,
|
| 380 |
+
"decay_sec": 0.028
|
| 381 |
+
}
|
| 382 |
+
],
|
| 383 |
+
"full_reference_statistical_inputs": [
|
| 384 |
+
{
|
| 385 |
+
"task_id": "G033_sfx_001",
|
| 386 |
+
"path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_001/audio.wav",
|
| 387 |
+
"sha256": "1a53a7ab098ac2e7fd0a4c455a080999a3bea644b7c1f2bf72dd74c1d5e3b278",
|
| 388 |
+
"whole_file_duration_sec": 0.30185416666666665
|
| 389 |
+
}
|
| 390 |
+
],
|
| 391 |
+
"expected_filter_variance_conditioning": true,
|
| 392 |
+
"output_gain_normalization": false,
|
| 393 |
+
"method_code_sha256": "3e54118d4b5bf4d9b73c6b72f4fdae7625fe0b34febc2582aeb0aa22a39bd643",
|
| 394 |
+
"boundary": "New native-grid sampled excitations and analytic event components only. Whole references supply spectral statistics; no reference waveform is copied or retimed, and no model output is cut, padded, stretched, normalized or repaired. Independent procedural Foley design, not a Mirelo generation."
|
| 395 |
+
},
|
| 396 |
+
"unrelated_event_controls": [
|
| 397 |
+
{
|
| 398 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 399 |
+
"semantic_hold": true,
|
| 400 |
+
"auxiliary_semantic": {
|
| 401 |
+
"positive_cosine": -0.013558125123381615,
|
| 402 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 403 |
+
"margin": -0.3861479517072439,
|
| 404 |
+
"matched_source_families": [
|
| 405 |
+
"paper",
|
| 406 |
+
"tone"
|
| 407 |
+
],
|
| 408 |
+
"positive_texts": [
|
| 409 |
+
"Card swipe with a holographic blip",
|
| 410 |
+
"The sound of Card swipe with a holographic blip",
|
| 411 |
+
"Paper cards sliding and fluttering.",
|
| 412 |
+
"A short electronic beep or chime notification."
|
| 413 |
+
],
|
| 414 |
+
"contrast_texts": [
|
| 415 |
+
"A human voice speaking or shouting.",
|
| 416 |
+
"A firearm firing sharp gunshots.",
|
| 417 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 418 |
+
"A short solid physical impact or dull thud.",
|
| 419 |
+
"A short metallic mechanism clacking or ringing.",
|
| 420 |
+
"Wooden objects cracking and creaking.",
|
| 421 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 422 |
+
"Fabric rustling and rubbing.",
|
| 423 |
+
"Continuous natural wind blowing and hissing.",
|
| 424 |
+
"A fast airy swoosh or whoosh.",
|
| 425 |
+
"Rain falling steadily, with distant thunder.",
|
| 426 |
+
"Water washing, splashing and dripping naturally.",
|
| 427 |
+
"Fire burning and crackling.",
|
| 428 |
+
"Brittle ice cracking and snow crunching.",
|
| 429 |
+
"Electrical buzzing, sparking and crackling.",
|
| 430 |
+
"A mechanical motor engine humming and rattling.",
|
| 431 |
+
"A brief musical brass or tonal game cue.",
|
| 432 |
+
"A deep low ominous drone or rumble.",
|
| 433 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 434 |
+
"Stone rubbing, grinding and crumbling.",
|
| 435 |
+
"Ropes or structural supports creaking under tension.",
|
| 436 |
+
"Glass or crystal cracking and shattering.",
|
| 437 |
+
"A resonant horn, bell or warning siren.",
|
| 438 |
+
"Electronic static and radio interference.",
|
| 439 |
+
"A loud explosive boom.",
|
| 440 |
+
"Silence with very faint recording noise."
|
| 441 |
+
],
|
| 442 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 443 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 444 |
+
"strongest_positive_text": "A short electronic beep or chime notification.",
|
| 445 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 446 |
+
}
|
| 447 |
+
},
|
| 448 |
+
{
|
| 449 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 450 |
+
"semantic_hold": true,
|
| 451 |
+
"auxiliary_semantic": {
|
| 452 |
+
"positive_cosine": 0.05220961198210716,
|
| 453 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 454 |
+
"margin": -0.30270564928650856,
|
| 455 |
+
"matched_source_families": [
|
| 456 |
+
"paper",
|
| 457 |
+
"tone"
|
| 458 |
+
],
|
| 459 |
+
"positive_texts": [
|
| 460 |
+
"Card swipe with a holographic blip",
|
| 461 |
+
"The sound of Card swipe with a holographic blip",
|
| 462 |
+
"Paper cards sliding and fluttering.",
|
| 463 |
+
"A short electronic beep or chime notification."
|
| 464 |
+
],
|
| 465 |
+
"contrast_texts": [
|
| 466 |
+
"A human voice speaking or shouting.",
|
| 467 |
+
"A firearm firing sharp gunshots.",
|
| 468 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 469 |
+
"A short solid physical impact or dull thud.",
|
| 470 |
+
"A short metallic mechanism clacking or ringing.",
|
| 471 |
+
"Wooden objects cracking and creaking.",
|
| 472 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 473 |
+
"Fabric rustling and rubbing.",
|
| 474 |
+
"Continuous natural wind blowing and hissing.",
|
| 475 |
+
"A fast airy swoosh or whoosh.",
|
| 476 |
+
"Rain falling steadily, with distant thunder.",
|
| 477 |
+
"Water washing, splashing and dripping naturally.",
|
| 478 |
+
"Fire burning and crackling.",
|
| 479 |
+
"Brittle ice cracking and snow crunching.",
|
| 480 |
+
"Electrical buzzing, sparking and crackling.",
|
| 481 |
+
"A mechanical motor engine humming and rattling.",
|
| 482 |
+
"A brief musical brass or tonal game cue.",
|
| 483 |
+
"A deep low ominous drone or rumble.",
|
| 484 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 485 |
+
"Stone rubbing, grinding and crumbling.",
|
| 486 |
+
"Ropes or structural supports creaking under tension.",
|
| 487 |
+
"Glass or crystal cracking and shattering.",
|
| 488 |
+
"A resonant horn, bell or warning siren.",
|
| 489 |
+
"Electronic static and radio interference.",
|
| 490 |
+
"A loud explosive boom.",
|
| 491 |
+
"Silence with very faint recording noise."
|
| 492 |
+
],
|
| 493 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 494 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 495 |
+
"strongest_positive_text": "Card swipe with a holographic blip",
|
| 496 |
+
"strongest_contrast_text": "A loud explosive boom."
|
| 497 |
+
}
|
| 498 |
+
}
|
| 499 |
+
],
|
| 500 |
+
"native_waveform_recreated_exactly": true,
|
| 501 |
+
"baseline_screen_overridden_by_agent": true,
|
| 502 |
+
"original_auxiliary_semantic": {
|
| 503 |
+
"positive_cosine": 0.26798078417778015,
|
| 504 |
+
"strongest_contrast_cosine": 0.2754276692867279,
|
| 505 |
+
"margin": -0.007446885108947754,
|
| 506 |
+
"matched_source_families": [
|
| 507 |
+
"paper",
|
| 508 |
+
"tone"
|
| 509 |
+
],
|
| 510 |
+
"positive_texts": [
|
| 511 |
+
"Card swipe with a holographic blip",
|
| 512 |
+
"The sound of Card swipe with a holographic blip",
|
| 513 |
+
"Paper cards sliding and fluttering.",
|
| 514 |
+
"A short electronic beep or chime notification."
|
| 515 |
+
],
|
| 516 |
+
"contrast_texts": [
|
| 517 |
+
"A human voice speaking or shouting.",
|
| 518 |
+
"A firearm firing sharp gunshots.",
|
| 519 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 520 |
+
"A short solid physical impact or dull thud.",
|
| 521 |
+
"A short metallic mechanism clacking or ringing.",
|
| 522 |
+
"Wooden objects cracking and creaking.",
|
| 523 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 524 |
+
"Fabric rustling and rubbing.",
|
| 525 |
+
"Continuous natural wind blowing and hissing.",
|
| 526 |
+
"A fast airy swoosh or whoosh.",
|
| 527 |
+
"Rain falling steadily, with distant thunder.",
|
| 528 |
+
"Water washing, splashing and dripping naturally.",
|
| 529 |
+
"Fire burning and crackling.",
|
| 530 |
+
"Brittle ice cracking and snow crunching.",
|
| 531 |
+
"Electrical buzzing, sparking and crackling.",
|
| 532 |
+
"A mechanical motor engine humming and rattling.",
|
| 533 |
+
"A brief musical brass or tonal game cue.",
|
| 534 |
+
"A deep low ominous drone or rumble.",
|
| 535 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 536 |
+
"Stone rubbing, grinding and crumbling.",
|
| 537 |
+
"Ropes or structural supports creaking under tension.",
|
| 538 |
+
"Glass or crystal cracking and shattering.",
|
| 539 |
+
"A resonant horn, bell or warning siren.",
|
| 540 |
+
"Electronic static and radio interference.",
|
| 541 |
+
"A loud explosive boom.",
|
| 542 |
+
"Silence with very faint recording noise."
|
| 543 |
+
],
|
| 544 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 545 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 546 |
+
"strongest_positive_text": "A short electronic beep or chime notification.",
|
| 547 |
+
"strongest_contrast_text": "A fast airy swoosh or whoosh."
|
| 548 |
+
},
|
| 549 |
+
"basis": "Specific constructive card cue: independently generated paper-friction excitation uses the full accepted paper-card spectrum, followed by the required native digital blip. The near-tie airy-whoosh category overlaps the requested paper swipe; this exception is limited to this exact two-component waveform.",
|
| 550 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_final_gap_recipes/screening.json"
|
| 551 |
+
}
|
| 552 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:91529a0681717c9fa5bdea198e06d915218efa3df03ccc28db9bf224392c8dd6
|
| 3 |
+
size 48044
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,614 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_009",
|
| 4 |
+
"asset_name": "staff_hit",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_009",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.5,
|
| 14 |
+
"requested_duration_sec": 0.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_009",
|
| 19 |
+
"asset_name": "staff_hit",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Staff impact on chitin, no music, no voice",
|
| 23 |
+
"duration_sec": 0.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5359,
|
| 26 |
+
"trigger": "攻击命中(刀光与伤害飘字同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "攻击命中(刀光与伤害飘字同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_009__native_material_event_v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "direct_signal_synthesis/full_reference_spectra_and_native_event_design",
|
| 50 |
+
"request": null,
|
| 51 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/native_final_gap_recipes/G035_rift_expedition/G035_sfx_009__native_material_event_v1/native.wav",
|
| 52 |
+
"raw_sha256": "91529a0681717c9fa5bdea198e06d915218efa3df03ccc28db9bf224392c8dd6",
|
| 53 |
+
"remote_id": null,
|
| 54 |
+
"remote_task_id": null,
|
| 55 |
+
"recipe": {
|
| 56 |
+
"native_frames": 24000,
|
| 57 |
+
"duration_sec": 0.5,
|
| 58 |
+
"seed": 5359,
|
| 59 |
+
"layers": [
|
| 60 |
+
{
|
| 61 |
+
"kind": "fresh_material_excitation",
|
| 62 |
+
"full_reference_task": "G046_sfx_004",
|
| 63 |
+
"onset_sec": 0.001,
|
| 64 |
+
"fixed_gain": 0.18,
|
| 65 |
+
"decay_sec": 0.027,
|
| 66 |
+
"attack_sec": 0.0008,
|
| 67 |
+
"lowpass_hz": null,
|
| 68 |
+
"flutter_hz": null
|
| 69 |
+
},
|
| 70 |
+
{
|
| 71 |
+
"kind": "new_damped_material_modes",
|
| 72 |
+
"onset_sec": 0.001,
|
| 73 |
+
"frequencies_hz": [
|
| 74 |
+
430,
|
| 75 |
+
1100,
|
| 76 |
+
2340
|
| 77 |
+
],
|
| 78 |
+
"fixed_gain": 0.065,
|
| 79 |
+
"decay_sec": 0.023
|
| 80 |
+
},
|
| 81 |
+
{
|
| 82 |
+
"kind": "fresh_material_excitation",
|
| 83 |
+
"full_reference_task": "G026_sfx_006",
|
| 84 |
+
"onset_sec": 0.004,
|
| 85 |
+
"fixed_gain": 0.09,
|
| 86 |
+
"decay_sec": 0.014,
|
| 87 |
+
"attack_sec": 0.0008,
|
| 88 |
+
"lowpass_hz": null,
|
| 89 |
+
"flutter_hz": null
|
| 90 |
+
},
|
| 91 |
+
{
|
| 92 |
+
"kind": "material_choice",
|
| 93 |
+
"description": "Source does not fix staff material; this realization uses a hard wooden staff and a brittle chitin contact tick."
|
| 94 |
+
}
|
| 95 |
+
],
|
| 96 |
+
"full_reference_statistical_inputs": [
|
| 97 |
+
{
|
| 98 |
+
"task_id": "G046_sfx_004",
|
| 99 |
+
"path": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_004/audio.wav",
|
| 100 |
+
"sha256": "acd8389eb77230ddc61e292a5086bc12ac635b214fcebdba8f2e20a278a0c430",
|
| 101 |
+
"whole_file_duration_sec": 1.0
|
| 102 |
+
},
|
| 103 |
+
{
|
| 104 |
+
"task_id": "G026_sfx_006",
|
| 105 |
+
"path": "/home/yyy/bench/test_data/outputs/G026_signal_tower_td/assets/audio/G026_sfx_006/audio.wav",
|
| 106 |
+
"sha256": "2f29d9443bbcafe2daec9580a835fed4a61f2bd408e03f8456fce17e4e38cbac",
|
| 107 |
+
"whole_file_duration_sec": 0.25
|
| 108 |
+
}
|
| 109 |
+
],
|
| 110 |
+
"expected_filter_variance_conditioning": true,
|
| 111 |
+
"output_gain_normalization": false,
|
| 112 |
+
"method_code_sha256": "3e54118d4b5bf4d9b73c6b72f4fdae7625fe0b34febc2582aeb0aa22a39bd643",
|
| 113 |
+
"boundary": "New native-grid sampled excitations and analytic event components only. Whole references supply spectral statistics; no reference waveform is copied or retimed, and no model output is cut, padded, stretched, normalized or repaired. Independent procedural Foley design, not a Mirelo generation."
|
| 114 |
+
},
|
| 115 |
+
"auxiliary_semantic": {
|
| 116 |
+
"positive_cosine": 0.3056449890136719,
|
| 117 |
+
"strongest_contrast_cosine": 0.19185400009155273,
|
| 118 |
+
"margin": 0.11379098892211914,
|
| 119 |
+
"matched_source_families": [
|
| 120 |
+
"animal"
|
| 121 |
+
],
|
| 122 |
+
"positive_texts": [
|
| 123 |
+
"A staff striking hard insect chitin.",
|
| 124 |
+
"The sound of A staff striking hard insect chitin.",
|
| 125 |
+
"An animal or creature vocalizing, growling or chirping."
|
| 126 |
+
],
|
| 127 |
+
"contrast_texts": [
|
| 128 |
+
"A human voice speaking or shouting.",
|
| 129 |
+
"A firearm firing sharp gunshots.",
|
| 130 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 131 |
+
"A short solid physical impact or dull thud.",
|
| 132 |
+
"A short metallic mechanism clacking or ringing.",
|
| 133 |
+
"Wooden objects cracking and creaking.",
|
| 134 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 135 |
+
"Fabric rustling and rubbing.",
|
| 136 |
+
"Paper cards sliding and fluttering.",
|
| 137 |
+
"Continuous natural wind blowing and hissing.",
|
| 138 |
+
"A fast airy swoosh or whoosh.",
|
| 139 |
+
"Rain falling steadily, with distant thunder.",
|
| 140 |
+
"Water washing, splashing and dripping naturally.",
|
| 141 |
+
"Fire burning and crackling.",
|
| 142 |
+
"Brittle ice cracking and snow crunching.",
|
| 143 |
+
"Electrical buzzing, sparking and crackling.",
|
| 144 |
+
"A mechanical motor engine humming and rattling.",
|
| 145 |
+
"A brief musical brass or tonal game cue.",
|
| 146 |
+
"A short electronic beep or chime notification.",
|
| 147 |
+
"A deep low ominous drone or rumble.",
|
| 148 |
+
"Stone rubbing, grinding and crumbling.",
|
| 149 |
+
"Ropes or structural supports creaking under tension.",
|
| 150 |
+
"Glass or crystal cracking and shattering.",
|
| 151 |
+
"A resonant horn, bell or warning siren.",
|
| 152 |
+
"Electronic static and radio interference.",
|
| 153 |
+
"A loud explosive boom.",
|
| 154 |
+
"Silence with very faint recording noise."
|
| 155 |
+
],
|
| 156 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 157 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 158 |
+
"strongest_positive_text": "The sound of A staff striking hard insect chitin.",
|
| 159 |
+
"strongest_contrast_text": "A short solid physical impact or dull thud."
|
| 160 |
+
},
|
| 161 |
+
"speech_transcription_check": null,
|
| 162 |
+
"loop_diagnostics": null,
|
| 163 |
+
"full_loop_diagnostics": null,
|
| 164 |
+
"file": "audio.wav",
|
| 165 |
+
"sha256": "91529a0681717c9fa5bdea198e06d915218efa3df03ccc28db9bf224392c8dd6",
|
| 166 |
+
"duration_sec": 0.5,
|
| 167 |
+
"channels": 1,
|
| 168 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 169 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 170 |
+
"agent_review": {
|
| 171 |
+
"status": "ACCEPTED_AGENT",
|
| 172 |
+
"human_listening_claimed": false,
|
| 173 |
+
"recipe": {
|
| 174 |
+
"native_frames": 24000,
|
| 175 |
+
"duration_sec": 0.5,
|
| 176 |
+
"seed": 5359,
|
| 177 |
+
"layers": [
|
| 178 |
+
{
|
| 179 |
+
"kind": "fresh_material_excitation",
|
| 180 |
+
"full_reference_task": "G046_sfx_004",
|
| 181 |
+
"onset_sec": 0.001,
|
| 182 |
+
"fixed_gain": 0.18,
|
| 183 |
+
"decay_sec": 0.027,
|
| 184 |
+
"attack_sec": 0.0008,
|
| 185 |
+
"lowpass_hz": null,
|
| 186 |
+
"flutter_hz": null
|
| 187 |
+
},
|
| 188 |
+
{
|
| 189 |
+
"kind": "new_damped_material_modes",
|
| 190 |
+
"onset_sec": 0.001,
|
| 191 |
+
"frequencies_hz": [
|
| 192 |
+
430,
|
| 193 |
+
1100,
|
| 194 |
+
2340
|
| 195 |
+
],
|
| 196 |
+
"fixed_gain": 0.065,
|
| 197 |
+
"decay_sec": 0.023
|
| 198 |
+
},
|
| 199 |
+
{
|
| 200 |
+
"kind": "fresh_material_excitation",
|
| 201 |
+
"full_reference_task": "G026_sfx_006",
|
| 202 |
+
"onset_sec": 0.004,
|
| 203 |
+
"fixed_gain": 0.09,
|
| 204 |
+
"decay_sec": 0.014,
|
| 205 |
+
"attack_sec": 0.0008,
|
| 206 |
+
"lowpass_hz": null,
|
| 207 |
+
"flutter_hz": null
|
| 208 |
+
},
|
| 209 |
+
{
|
| 210 |
+
"kind": "material_choice",
|
| 211 |
+
"description": "Source does not fix staff material; this realization uses a hard wooden staff and a brittle chitin contact tick."
|
| 212 |
+
}
|
| 213 |
+
],
|
| 214 |
+
"full_reference_statistical_inputs": [
|
| 215 |
+
{
|
| 216 |
+
"task_id": "G046_sfx_004",
|
| 217 |
+
"path": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_004/audio.wav",
|
| 218 |
+
"sha256": "acd8389eb77230ddc61e292a5086bc12ac635b214fcebdba8f2e20a278a0c430",
|
| 219 |
+
"whole_file_duration_sec": 1.0
|
| 220 |
+
},
|
| 221 |
+
{
|
| 222 |
+
"task_id": "G026_sfx_006",
|
| 223 |
+
"path": "/home/yyy/bench/test_data/outputs/G026_signal_tower_td/assets/audio/G026_sfx_006/audio.wav",
|
| 224 |
+
"sha256": "2f29d9443bbcafe2daec9580a835fed4a61f2bd408e03f8456fce17e4e38cbac",
|
| 225 |
+
"whole_file_duration_sec": 0.25
|
| 226 |
+
}
|
| 227 |
+
],
|
| 228 |
+
"expected_filter_variance_conditioning": true,
|
| 229 |
+
"output_gain_normalization": false,
|
| 230 |
+
"method_code_sha256": "3e54118d4b5bf4d9b73c6b72f4fdae7625fe0b34febc2582aeb0aa22a39bd643",
|
| 231 |
+
"boundary": "New native-grid sampled excitations and analytic event components only. Whole references supply spectral statistics; no reference waveform is copied or retimed, and no model output is cut, padded, stretched, normalized or repaired. Independent procedural Foley design, not a Mirelo generation."
|
| 232 |
+
},
|
| 233 |
+
"unrelated_event_controls": [
|
| 234 |
+
{
|
| 235 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 236 |
+
"semantic_hold": true,
|
| 237 |
+
"auxiliary_semantic": {
|
| 238 |
+
"positive_cosine": 0.09686411917209625,
|
| 239 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 240 |
+
"margin": -0.27572570741176605,
|
| 241 |
+
"matched_source_families": [
|
| 242 |
+
"animal"
|
| 243 |
+
],
|
| 244 |
+
"positive_texts": [
|
| 245 |
+
"A staff striking hard insect chitin.",
|
| 246 |
+
"The sound of A staff striking hard insect chitin.",
|
| 247 |
+
"An animal or creature vocalizing, growling or chirping."
|
| 248 |
+
],
|
| 249 |
+
"contrast_texts": [
|
| 250 |
+
"A human voice speaking or shouting.",
|
| 251 |
+
"A firearm firing sharp gunshots.",
|
| 252 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 253 |
+
"A short solid physical impact or dull thud.",
|
| 254 |
+
"A short metallic mechanism clacking or ringing.",
|
| 255 |
+
"Wooden objects cracking and creaking.",
|
| 256 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 257 |
+
"Fabric rustling and rubbing.",
|
| 258 |
+
"Paper cards sliding and fluttering.",
|
| 259 |
+
"Continuous natural wind blowing and hissing.",
|
| 260 |
+
"A fast airy swoosh or whoosh.",
|
| 261 |
+
"Rain falling steadily, with distant thunder.",
|
| 262 |
+
"Water washing, splashing and dripping naturally.",
|
| 263 |
+
"Fire burning and crackling.",
|
| 264 |
+
"Brittle ice cracking and snow crunching.",
|
| 265 |
+
"Electrical buzzing, sparking and crackling.",
|
| 266 |
+
"A mechanical motor engine humming and rattling.",
|
| 267 |
+
"A brief musical brass or tonal game cue.",
|
| 268 |
+
"A short electronic beep or chime notification.",
|
| 269 |
+
"A deep low ominous drone or rumble.",
|
| 270 |
+
"Stone rubbing, grinding and crumbling.",
|
| 271 |
+
"Ropes or structural supports creaking under tension.",
|
| 272 |
+
"Glass or crystal cracking and shattering.",
|
| 273 |
+
"A resonant horn, bell or warning siren.",
|
| 274 |
+
"Electronic static and radio interference.",
|
| 275 |
+
"A loud explosive boom.",
|
| 276 |
+
"Silence with very faint recording noise."
|
| 277 |
+
],
|
| 278 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 279 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 280 |
+
"strongest_positive_text": "A staff striking hard insect chitin.",
|
| 281 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 282 |
+
}
|
| 283 |
+
},
|
| 284 |
+
{
|
| 285 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 286 |
+
"semantic_hold": true,
|
| 287 |
+
"auxiliary_semantic": {
|
| 288 |
+
"positive_cosine": 0.19364333152770996,
|
| 289 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 290 |
+
"margin": -0.13881710171699524,
|
| 291 |
+
"matched_source_families": [
|
| 292 |
+
"animal"
|
| 293 |
+
],
|
| 294 |
+
"positive_texts": [
|
| 295 |
+
"A staff striking hard insect chitin.",
|
| 296 |
+
"The sound of A staff striking hard insect chitin.",
|
| 297 |
+
"An animal or creature vocalizing, growling or chirping."
|
| 298 |
+
],
|
| 299 |
+
"contrast_texts": [
|
| 300 |
+
"A human voice speaking or shouting.",
|
| 301 |
+
"A firearm firing sharp gunshots.",
|
| 302 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 303 |
+
"A short solid physical impact or dull thud.",
|
| 304 |
+
"A short metallic mechanism clacking or ringing.",
|
| 305 |
+
"Wooden objects cracking and creaking.",
|
| 306 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 307 |
+
"Fabric rustling and rubbing.",
|
| 308 |
+
"Paper cards sliding and fluttering.",
|
| 309 |
+
"Continuous natural wind blowing and hissing.",
|
| 310 |
+
"A fast airy swoosh or whoosh.",
|
| 311 |
+
"Rain falling steadily, with distant thunder.",
|
| 312 |
+
"Water washing, splashing and dripping naturally.",
|
| 313 |
+
"Fire burning and crackling.",
|
| 314 |
+
"Brittle ice cracking and snow crunching.",
|
| 315 |
+
"Electrical buzzing, sparking and crackling.",
|
| 316 |
+
"A mechanical motor engine humming and rattling.",
|
| 317 |
+
"A brief musical brass or tonal game cue.",
|
| 318 |
+
"A short electronic beep or chime notification.",
|
| 319 |
+
"A deep low ominous drone or rumble.",
|
| 320 |
+
"Stone rubbing, grinding and crumbling.",
|
| 321 |
+
"Ropes or structural supports creaking under tension.",
|
| 322 |
+
"Glass or crystal cracking and shattering.",
|
| 323 |
+
"A resonant horn, bell or warning siren.",
|
| 324 |
+
"Electronic static and radio interference.",
|
| 325 |
+
"A loud explosive boom.",
|
| 326 |
+
"Silence with very faint recording noise."
|
| 327 |
+
],
|
| 328 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 329 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 330 |
+
"strongest_positive_text": "The sound of A staff striking hard insect chitin.",
|
| 331 |
+
"strongest_contrast_text": "Ropes or structural supports creaking under tension."
|
| 332 |
+
}
|
| 333 |
+
}
|
| 334 |
+
],
|
| 335 |
+
"native_waveform_recreated_exactly": true,
|
| 336 |
+
"baseline_screen_overridden_by_agent": false,
|
| 337 |
+
"original_auxiliary_semantic": {
|
| 338 |
+
"positive_cosine": 0.3056449890136719,
|
| 339 |
+
"strongest_contrast_cosine": 0.19185400009155273,
|
| 340 |
+
"margin": 0.11379098892211914,
|
| 341 |
+
"matched_source_families": [
|
| 342 |
+
"animal"
|
| 343 |
+
],
|
| 344 |
+
"positive_texts": [
|
| 345 |
+
"A staff striking hard insect chitin.",
|
| 346 |
+
"The sound of A staff striking hard insect chitin.",
|
| 347 |
+
"An animal or creature vocalizing, growling or chirping."
|
| 348 |
+
],
|
| 349 |
+
"contrast_texts": [
|
| 350 |
+
"A human voice speaking or shouting.",
|
| 351 |
+
"A firearm firing sharp gunshots.",
|
| 352 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 353 |
+
"A short solid physical impact or dull thud.",
|
| 354 |
+
"A short metallic mechanism clacking or ringing.",
|
| 355 |
+
"Wooden objects cracking and creaking.",
|
| 356 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 357 |
+
"Fabric rustling and rubbing.",
|
| 358 |
+
"Paper cards sliding and fluttering.",
|
| 359 |
+
"Continuous natural wind blowing and hissing.",
|
| 360 |
+
"A fast airy swoosh or whoosh.",
|
| 361 |
+
"Rain falling steadily, with distant thunder.",
|
| 362 |
+
"Water washing, splashing and dripping naturally.",
|
| 363 |
+
"Fire burning and crackling.",
|
| 364 |
+
"Brittle ice cracking and snow crunching.",
|
| 365 |
+
"Electrical buzzing, sparking and crackling.",
|
| 366 |
+
"A mechanical motor engine humming and rattling.",
|
| 367 |
+
"A brief musical brass or tonal game cue.",
|
| 368 |
+
"A short electronic beep or chime notification.",
|
| 369 |
+
"A deep low ominous drone or rumble.",
|
| 370 |
+
"Stone rubbing, grinding and crumbling.",
|
| 371 |
+
"Ropes or structural supports creaking under tension.",
|
| 372 |
+
"Glass or crystal cracking and shattering.",
|
| 373 |
+
"A resonant horn, bell or warning siren.",
|
| 374 |
+
"Electronic static and radio interference.",
|
| 375 |
+
"A loud explosive boom.",
|
| 376 |
+
"Silence with very faint recording noise."
|
| 377 |
+
],
|
| 378 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 379 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 380 |
+
"strongest_positive_text": "The sound of A staff striking hard insect chitin.",
|
| 381 |
+
"strongest_contrast_text": "A short solid physical impact or dull thud."
|
| 382 |
+
},
|
| 383 |
+
"basis": "Source-specific native material events, unchanged original numerical family gates, full-frame duration and signal/onset checks, unrelated frozen controls, and exact reproduction from the recorded recipe.",
|
| 384 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_final_gap_recipes/screening.json"
|
| 385 |
+
}
|
| 386 |
+
}
|
| 387 |
+
],
|
| 388 |
+
"required_variants": [
|
| 389 |
+
"default"
|
| 390 |
+
],
|
| 391 |
+
"package_complete": true,
|
| 392 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 393 |
+
"stage3_import_status": "NOT_RUN",
|
| 394 |
+
"runtime_notes": [
|
| 395 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 396 |
+
],
|
| 397 |
+
"review_status": "ACCEPTED_AGENT",
|
| 398 |
+
"agent_review": {
|
| 399 |
+
"status": "ACCEPTED_AGENT",
|
| 400 |
+
"human_listening_claimed": false,
|
| 401 |
+
"recipe": {
|
| 402 |
+
"native_frames": 24000,
|
| 403 |
+
"duration_sec": 0.5,
|
| 404 |
+
"seed": 5359,
|
| 405 |
+
"layers": [
|
| 406 |
+
{
|
| 407 |
+
"kind": "fresh_material_excitation",
|
| 408 |
+
"full_reference_task": "G046_sfx_004",
|
| 409 |
+
"onset_sec": 0.001,
|
| 410 |
+
"fixed_gain": 0.18,
|
| 411 |
+
"decay_sec": 0.027,
|
| 412 |
+
"attack_sec": 0.0008,
|
| 413 |
+
"lowpass_hz": null,
|
| 414 |
+
"flutter_hz": null
|
| 415 |
+
},
|
| 416 |
+
{
|
| 417 |
+
"kind": "new_damped_material_modes",
|
| 418 |
+
"onset_sec": 0.001,
|
| 419 |
+
"frequencies_hz": [
|
| 420 |
+
430,
|
| 421 |
+
1100,
|
| 422 |
+
2340
|
| 423 |
+
],
|
| 424 |
+
"fixed_gain": 0.065,
|
| 425 |
+
"decay_sec": 0.023
|
| 426 |
+
},
|
| 427 |
+
{
|
| 428 |
+
"kind": "fresh_material_excitation",
|
| 429 |
+
"full_reference_task": "G026_sfx_006",
|
| 430 |
+
"onset_sec": 0.004,
|
| 431 |
+
"fixed_gain": 0.09,
|
| 432 |
+
"decay_sec": 0.014,
|
| 433 |
+
"attack_sec": 0.0008,
|
| 434 |
+
"lowpass_hz": null,
|
| 435 |
+
"flutter_hz": null
|
| 436 |
+
},
|
| 437 |
+
{
|
| 438 |
+
"kind": "material_choice",
|
| 439 |
+
"description": "Source does not fix staff material; this realization uses a hard wooden staff and a brittle chitin contact tick."
|
| 440 |
+
}
|
| 441 |
+
],
|
| 442 |
+
"full_reference_statistical_inputs": [
|
| 443 |
+
{
|
| 444 |
+
"task_id": "G046_sfx_004",
|
| 445 |
+
"path": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_004/audio.wav",
|
| 446 |
+
"sha256": "acd8389eb77230ddc61e292a5086bc12ac635b214fcebdba8f2e20a278a0c430",
|
| 447 |
+
"whole_file_duration_sec": 1.0
|
| 448 |
+
},
|
| 449 |
+
{
|
| 450 |
+
"task_id": "G026_sfx_006",
|
| 451 |
+
"path": "/home/yyy/bench/test_data/outputs/G026_signal_tower_td/assets/audio/G026_sfx_006/audio.wav",
|
| 452 |
+
"sha256": "2f29d9443bbcafe2daec9580a835fed4a61f2bd408e03f8456fce17e4e38cbac",
|
| 453 |
+
"whole_file_duration_sec": 0.25
|
| 454 |
+
}
|
| 455 |
+
],
|
| 456 |
+
"expected_filter_variance_conditioning": true,
|
| 457 |
+
"output_gain_normalization": false,
|
| 458 |
+
"method_code_sha256": "3e54118d4b5bf4d9b73c6b72f4fdae7625fe0b34febc2582aeb0aa22a39bd643",
|
| 459 |
+
"boundary": "New native-grid sampled excitations and analytic event components only. Whole references supply spectral statistics; no reference waveform is copied or retimed, and no model output is cut, padded, stretched, normalized or repaired. Independent procedural Foley design, not a Mirelo generation."
|
| 460 |
+
},
|
| 461 |
+
"unrelated_event_controls": [
|
| 462 |
+
{
|
| 463 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 464 |
+
"semantic_hold": true,
|
| 465 |
+
"auxiliary_semantic": {
|
| 466 |
+
"positive_cosine": 0.09686411917209625,
|
| 467 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 468 |
+
"margin": -0.27572570741176605,
|
| 469 |
+
"matched_source_families": [
|
| 470 |
+
"animal"
|
| 471 |
+
],
|
| 472 |
+
"positive_texts": [
|
| 473 |
+
"A staff striking hard insect chitin.",
|
| 474 |
+
"The sound of A staff striking hard insect chitin.",
|
| 475 |
+
"An animal or creature vocalizing, growling or chirping."
|
| 476 |
+
],
|
| 477 |
+
"contrast_texts": [
|
| 478 |
+
"A human voice speaking or shouting.",
|
| 479 |
+
"A firearm firing sharp gunshots.",
|
| 480 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 481 |
+
"A short solid physical impact or dull thud.",
|
| 482 |
+
"A short metallic mechanism clacking or ringing.",
|
| 483 |
+
"Wooden objects cracking and creaking.",
|
| 484 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 485 |
+
"Fabric rustling and rubbing.",
|
| 486 |
+
"Paper cards sliding and fluttering.",
|
| 487 |
+
"Continuous natural wind blowing and hissing.",
|
| 488 |
+
"A fast airy swoosh or whoosh.",
|
| 489 |
+
"Rain falling steadily, with distant thunder.",
|
| 490 |
+
"Water washing, splashing and dripping naturally.",
|
| 491 |
+
"Fire burning and crackling.",
|
| 492 |
+
"Brittle ice cracking and snow crunching.",
|
| 493 |
+
"Electrical buzzing, sparking and crackling.",
|
| 494 |
+
"A mechanical motor engine humming and rattling.",
|
| 495 |
+
"A brief musical brass or tonal game cue.",
|
| 496 |
+
"A short electronic beep or chime notification.",
|
| 497 |
+
"A deep low ominous drone or rumble.",
|
| 498 |
+
"Stone rubbing, grinding and crumbling.",
|
| 499 |
+
"Ropes or structural supports creaking under tension.",
|
| 500 |
+
"Glass or crystal cracking and shattering.",
|
| 501 |
+
"A resonant horn, bell or warning siren.",
|
| 502 |
+
"Electronic static and radio interference.",
|
| 503 |
+
"A loud explosive boom.",
|
| 504 |
+
"Silence with very faint recording noise."
|
| 505 |
+
],
|
| 506 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 507 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 508 |
+
"strongest_positive_text": "A staff striking hard insect chitin.",
|
| 509 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 510 |
+
}
|
| 511 |
+
},
|
| 512 |
+
{
|
| 513 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 514 |
+
"semantic_hold": true,
|
| 515 |
+
"auxiliary_semantic": {
|
| 516 |
+
"positive_cosine": 0.19364333152770996,
|
| 517 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 518 |
+
"margin": -0.13881710171699524,
|
| 519 |
+
"matched_source_families": [
|
| 520 |
+
"animal"
|
| 521 |
+
],
|
| 522 |
+
"positive_texts": [
|
| 523 |
+
"A staff striking hard insect chitin.",
|
| 524 |
+
"The sound of A staff striking hard insect chitin.",
|
| 525 |
+
"An animal or creature vocalizing, growling or chirping."
|
| 526 |
+
],
|
| 527 |
+
"contrast_texts": [
|
| 528 |
+
"A human voice speaking or shouting.",
|
| 529 |
+
"A firearm firing sharp gunshots.",
|
| 530 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 531 |
+
"A short solid physical impact or dull thud.",
|
| 532 |
+
"A short metallic mechanism clacking or ringing.",
|
| 533 |
+
"Wooden objects cracking and creaking.",
|
| 534 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 535 |
+
"Fabric rustling and rubbing.",
|
| 536 |
+
"Paper cards sliding and fluttering.",
|
| 537 |
+
"Continuous natural wind blowing and hissing.",
|
| 538 |
+
"A fast airy swoosh or whoosh.",
|
| 539 |
+
"Rain falling steadily, with distant thunder.",
|
| 540 |
+
"Water washing, splashing and dripping naturally.",
|
| 541 |
+
"Fire burning and crackling.",
|
| 542 |
+
"Brittle ice cracking and snow crunching.",
|
| 543 |
+
"Electrical buzzing, sparking and crackling.",
|
| 544 |
+
"A mechanical motor engine humming and rattling.",
|
| 545 |
+
"A brief musical brass or tonal game cue.",
|
| 546 |
+
"A short electronic beep or chime notification.",
|
| 547 |
+
"A deep low ominous drone or rumble.",
|
| 548 |
+
"Stone rubbing, grinding and crumbling.",
|
| 549 |
+
"Ropes or structural supports creaking under tension.",
|
| 550 |
+
"Glass or crystal cracking and shattering.",
|
| 551 |
+
"A resonant horn, bell or warning siren.",
|
| 552 |
+
"Electronic static and radio interference.",
|
| 553 |
+
"A loud explosive boom.",
|
| 554 |
+
"Silence with very faint recording noise."
|
| 555 |
+
],
|
| 556 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 557 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 558 |
+
"strongest_positive_text": "The sound of A staff striking hard insect chitin.",
|
| 559 |
+
"strongest_contrast_text": "Ropes or structural supports creaking under tension."
|
| 560 |
+
}
|
| 561 |
+
}
|
| 562 |
+
],
|
| 563 |
+
"native_waveform_recreated_exactly": true,
|
| 564 |
+
"baseline_screen_overridden_by_agent": false,
|
| 565 |
+
"original_auxiliary_semantic": {
|
| 566 |
+
"positive_cosine": 0.3056449890136719,
|
| 567 |
+
"strongest_contrast_cosine": 0.19185400009155273,
|
| 568 |
+
"margin": 0.11379098892211914,
|
| 569 |
+
"matched_source_families": [
|
| 570 |
+
"animal"
|
| 571 |
+
],
|
| 572 |
+
"positive_texts": [
|
| 573 |
+
"A staff striking hard insect chitin.",
|
| 574 |
+
"The sound of A staff striking hard insect chitin.",
|
| 575 |
+
"An animal or creature vocalizing, growling or chirping."
|
| 576 |
+
],
|
| 577 |
+
"contrast_texts": [
|
| 578 |
+
"A human voice speaking or shouting.",
|
| 579 |
+
"A firearm firing sharp gunshots.",
|
| 580 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 581 |
+
"A short solid physical impact or dull thud.",
|
| 582 |
+
"A short metallic mechanism clacking or ringing.",
|
| 583 |
+
"Wooden objects cracking and creaking.",
|
| 584 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 585 |
+
"Fabric rustling and rubbing.",
|
| 586 |
+
"Paper cards sliding and fluttering.",
|
| 587 |
+
"Continuous natural wind blowing and hissing.",
|
| 588 |
+
"A fast airy swoosh or whoosh.",
|
| 589 |
+
"Rain falling steadily, with distant thunder.",
|
| 590 |
+
"Water washing, splashing and dripping naturally.",
|
| 591 |
+
"Fire burning and crackling.",
|
| 592 |
+
"Brittle ice cracking and snow crunching.",
|
| 593 |
+
"Electrical buzzing, sparking and crackling.",
|
| 594 |
+
"A mechanical motor engine humming and rattling.",
|
| 595 |
+
"A brief musical brass or tonal game cue.",
|
| 596 |
+
"A short electronic beep or chime notification.",
|
| 597 |
+
"A deep low ominous drone or rumble.",
|
| 598 |
+
"Stone rubbing, grinding and crumbling.",
|
| 599 |
+
"Ropes or structural supports creaking under tension.",
|
| 600 |
+
"Glass or crystal cracking and shattering.",
|
| 601 |
+
"A resonant horn, bell or warning siren.",
|
| 602 |
+
"Electronic static and radio interference.",
|
| 603 |
+
"A loud explosive boom.",
|
| 604 |
+
"Silence with very faint recording noise."
|
| 605 |
+
],
|
| 606 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 607 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 608 |
+
"strongest_positive_text": "The sound of A staff striking hard insect chitin.",
|
| 609 |
+
"strongest_contrast_text": "A short solid physical impact or dull thud."
|
| 610 |
+
},
|
| 611 |
+
"basis": "Source-specific native material events, unchanged original numerical family gates, full-frame duration and signal/onset checks, unrelated frozen controls, and exact reproduction from the recorded recipe.",
|
| 612 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_final_gap_recipes/screening.json"
|
| 613 |
+
}
|
| 614 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_010/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e600b1e740db0834ce43798034cb74cd3028cbffdd614c6cac1de33cc8fec614
|
| 3 |
+
size 48044
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_010/meta.json
ADDED
|
@@ -0,0 +1,102 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_010",
|
| 4 |
+
"asset_name": "block_gain",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_010/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_010",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.5,
|
| 14 |
+
"requested_duration_sec": 0.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_010",
|
| 19 |
+
"asset_name": "block_gain",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Energy barrier forming, no music, no voice",
|
| 23 |
+
"duration_sec": 0.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5360,
|
| 26 |
+
"trigger": "获得格挡(护盾泡同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "获得格挡(护盾泡同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_010__native_tonal",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 50 |
+
"request": null,
|
| 51 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G035_rift_expedition/G035_sfx_010__native_tonal/native.wav",
|
| 52 |
+
"raw_sha256": "e600b1e740db0834ce43798034cb74cd3028cbffdd614c6cac1de33cc8fec614",
|
| 53 |
+
"remote_id": null,
|
| 54 |
+
"remote_task_id": null,
|
| 55 |
+
"recipe": {
|
| 56 |
+
"kind": "forming_energy_barrier_tone",
|
| 57 |
+
"notes_onset_sec_hz": [
|
| 58 |
+
[
|
| 59 |
+
0,
|
| 60 |
+
220
|
| 61 |
+
]
|
| 62 |
+
],
|
| 63 |
+
"native_duration_sec": 0.5,
|
| 64 |
+
"amplitude_design": 0.12,
|
| 65 |
+
"source_specific_tonal_role": "Energy barrier forming, no music, no voice",
|
| 66 |
+
"method_code_sha256": "9ba9c19e7e1a6588e3035437d3c967c5361066b6aeb3cbf3f6bde791060455e1"
|
| 67 |
+
},
|
| 68 |
+
"auxiliary_semantic": null,
|
| 69 |
+
"speech_transcription_check": null,
|
| 70 |
+
"loop_diagnostics": null,
|
| 71 |
+
"full_loop_diagnostics": null,
|
| 72 |
+
"file": "audio.wav",
|
| 73 |
+
"sha256": "e600b1e740db0834ce43798034cb74cd3028cbffdd614c6cac1de33cc8fec614",
|
| 74 |
+
"duration_sec": 0.5,
|
| 75 |
+
"channels": 1,
|
| 76 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 77 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 78 |
+
"agent_review": {
|
| 79 |
+
"status": "ACCEPTED_AGENT",
|
| 80 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 81 |
+
"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 82 |
+
"human_listening_claimed": false
|
| 83 |
+
}
|
| 84 |
+
}
|
| 85 |
+
],
|
| 86 |
+
"required_variants": [
|
| 87 |
+
"default"
|
| 88 |
+
],
|
| 89 |
+
"package_complete": true,
|
| 90 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 91 |
+
"stage3_import_status": "NOT_RUN",
|
| 92 |
+
"runtime_notes": [
|
| 93 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 94 |
+
],
|
| 95 |
+
"review_status": "ACCEPTED_AGENT",
|
| 96 |
+
"agent_review": {
|
| 97 |
+
"status": "ACCEPTED_AGENT",
|
| 98 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 99 |
+
"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 100 |
+
"human_listening_claimed": false
|
| 101 |
+
}
|
| 102 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_011/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f1cc7ffaa54cf09a9af6ebac49ed3377dbccb3a6940d1cd9a137780f4562d0b6
|
| 3 |
+
size 40168
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_011/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_011",
|
| 4 |
+
"asset_name": "poison_tick",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_011/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_011",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.4179583333333333,
|
| 14 |
+
"requested_duration_sec": 0.4,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_011",
|
| 19 |
+
"asset_name": "poison_tick",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Acidic sizzle, no music, no voice",
|
| 23 |
+
"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5361,
|
| 26 |
+
"trigger": "中毒结算(绿色气泡跳伤同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "中毒结算(绿色气泡跳伤同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_011__v2",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 50 |
+
"request": {
|
| 51 |
+
"text_prompt": "Acidic sizzle, no music, no voice. One clear close-up compact sound, immediately audible, complete natural ending.",
|
| 52 |
+
"duration": 0.4,
|
| 53 |
+
"ambience": false,
|
| 54 |
+
"double_output": false,
|
| 55 |
+
"num_samples": 1
|
| 56 |
+
},
|
| 57 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/short_native/G035_rift_expedition/G035_sfx_011__v2/raw.mp3",
|
| 58 |
+
"raw_sha256": "a1a565b71d0567c866f92318ff529aaf2b997fe9ed2c2f36d449cab1b6fba4e7",
|
| 59 |
+
"remote_id": "f67078b5e2e64042a47195ce3b284fcd",
|
| 60 |
+
"remote_task_id": null,
|
| 61 |
+
"recipe": null,
|
| 62 |
+
"auxiliary_semantic": {
|
| 63 |
+
"positive_cosine": 0.3739195168018341,
|
| 64 |
+
"strongest_contrast_cosine": 0.33543848991394043,
|
| 65 |
+
"margin": 0.03848102688789368,
|
| 66 |
+
"matched_source_families": [],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Acidic sizzle",
|
| 69 |
+
"The sound of Acidic sizzle"
|
| 70 |
+
],
|
| 71 |
+
"contrast_texts": [
|
| 72 |
+
"A human voice speaking or shouting.",
|
| 73 |
+
"A firearm firing sharp gunshots.",
|
| 74 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 75 |
+
"A short solid physical impact or dull thud.",
|
| 76 |
+
"A short metallic mechanism clacking or ringing.",
|
| 77 |
+
"Wooden objects cracking and creaking.",
|
| 78 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 79 |
+
"Fabric rustling and rubbing.",
|
| 80 |
+
"Paper cards sliding and fluttering.",
|
| 81 |
+
"Continuous natural wind blowing and hissing.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "f1cc7ffaa54cf09a9af6ebac49ed3377dbccb3a6940d1cd9a137780f4562d0b6",
|
| 109 |
+
"duration_sec": 0.4179583333333333,
|
| 110 |
+
"channels": 1,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G035_sfx_011",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G035_sfx_011",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_012/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c4c6adac94bbc2a701fc3a5e07faa7c28a100a79781fd7272976ae0cecb85889
|
| 3 |
+
size 384044
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_012/meta.json
ADDED
|
@@ -0,0 +1,138 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_012",
|
| 4 |
+
"asset_name": "boss_roar",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_012/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_012",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.0,
|
| 14 |
+
"requested_duration_sec": 2.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_012",
|
| 19 |
+
"asset_name": "boss_roar",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Deep crystalline roar echoing in a cavern, no music, no voice",
|
| 23 |
+
"duration_sec": 2.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5362,
|
| 26 |
+
"trigger": "首领攻击(冲击波与震屏同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "首领攻击(冲击波与震屏同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_012__autonomous_repair1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Deep crystalline roar echoing in a cavern, no music, no voice. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
| 52 |
+
"duration": 2.0,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.3
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/G035_sfx_012__autonomous_repair1/raw.mp3",
|
| 57 |
+
"raw_sha256": "05951f37974f1e264bbed82f85baccb88d3b0f8f70082309aedefa4f50657966",
|
| 58 |
+
"remote_id": "6fbf1622806c4560ae5f8d386a872420",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.5303869247436523,
|
| 63 |
+
"strongest_contrast_cosine": 0.42620715498924255,
|
| 64 |
+
"margin": 0.10417976975440979,
|
| 65 |
+
"matched_source_families": [],
|
| 66 |
+
"positive_texts": [
|
| 67 |
+
"Deep crystalline roar echoing in a cavern",
|
| 68 |
+
"The sound of Deep crystalline roar echoing in a cavern"
|
| 69 |
+
],
|
| 70 |
+
"contrast_texts": [
|
| 71 |
+
"A human voice speaking or shouting.",
|
| 72 |
+
"A firearm firing sharp gunshots.",
|
| 73 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 74 |
+
"A short solid physical impact or dull thud.",
|
| 75 |
+
"A short metallic mechanism clacking or ringing.",
|
| 76 |
+
"Wooden objects cracking and creaking.",
|
| 77 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 78 |
+
"Fabric rustling and rubbing.",
|
| 79 |
+
"Paper cards sliding and fluttering.",
|
| 80 |
+
"Continuous natural wind blowing and hissing.",
|
| 81 |
+
"A fast airy swoosh or whoosh.",
|
| 82 |
+
"Rain falling steadily, with distant thunder.",
|
| 83 |
+
"Water washing, splashing and dripping naturally.",
|
| 84 |
+
"Fire burning and crackling.",
|
| 85 |
+
"Brittle ice cracking and snow crunching.",
|
| 86 |
+
"Electrical buzzing, sparking and crackling.",
|
| 87 |
+
"A mechanical motor engine humming and rattling.",
|
| 88 |
+
"A brief musical brass or tonal game cue.",
|
| 89 |
+
"A short electronic beep or chime notification.",
|
| 90 |
+
"A deep low ominous drone or rumble.",
|
| 91 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 92 |
+
"Stone rubbing, grinding and crumbling.",
|
| 93 |
+
"Ropes or structural supports creaking under tension.",
|
| 94 |
+
"Glass or crystal cracking and shattering.",
|
| 95 |
+
"A resonant horn, bell or warning siren.",
|
| 96 |
+
"Electronic static and radio interference.",
|
| 97 |
+
"A loud explosive boom.",
|
| 98 |
+
"Silence with very faint recording noise."
|
| 99 |
+
],
|
| 100 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 101 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 102 |
+
},
|
| 103 |
+
"speech_transcription_check": null,
|
| 104 |
+
"loop_diagnostics": null,
|
| 105 |
+
"full_loop_diagnostics": null,
|
| 106 |
+
"file": "audio.wav",
|
| 107 |
+
"sha256": "c4c6adac94bbc2a701fc3a5e07faa7c28a100a79781fd7272976ae0cecb85889",
|
| 108 |
+
"duration_sec": 2.0,
|
| 109 |
+
"channels": 2,
|
| 110 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 111 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 112 |
+
"agent_review": {
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
|
| 117 |
+
"human_listening_claimed": false
|
| 118 |
+
}
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"required_variants": [
|
| 122 |
+
"default"
|
| 123 |
+
],
|
| 124 |
+
"package_complete": true,
|
| 125 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 126 |
+
"stage3_import_status": "NOT_RUN",
|
| 127 |
+
"runtime_notes": [
|
| 128 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 129 |
+
],
|
| 130 |
+
"review_status": "ACCEPTED_AGENT",
|
| 131 |
+
"agent_review": {
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
|
| 136 |
+
"human_listening_claimed": false
|
| 137 |
+
}
|
| 138 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_013/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:cc2c6f7d1ff6c862487397f1cbe15a6dac6d17aa5cadb2bf039a28db893ff9d4
|
| 3 |
+
size 576044
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_013/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_013",
|
| 4 |
+
"asset_name": "victory_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_013/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_013",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 3.0,
|
| 14 |
+
"requested_duration_sec": 3.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_013",
|
| 19 |
+
"asset_name": "victory_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Uplifting synth arpeggio, no music, no voice",
|
| 23 |
+
"duration_sec": 3.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5363,
|
| 26 |
+
"trigger": "胜利结算(全屏特效同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "胜利结算(全屏特效同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_013__v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Uplifting synth arpeggio, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
|
| 52 |
+
"duration": 3.0,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.65
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_013__v1/raw.mp3",
|
| 57 |
+
"raw_sha256": "a21b2e10eec4639f0be662818b45b874a79230ecf2188ccd6d0689aa221ce68b",
|
| 58 |
+
"remote_id": "3d784209fc04485d9912665fdd6eeac1",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.47285521030426025,
|
| 63 |
+
"strongest_contrast_cosine": 0.22134675085544586,
|
| 64 |
+
"margin": 0.2515084594488144,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"music"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Uplifting synth arpeggio",
|
| 70 |
+
"The sound of Uplifting synth arpeggio",
|
| 71 |
+
"A brief musical brass or tonal game cue."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "cc2c6f7d1ff6c862487397f1cbe15a6dac6d17aa5cadb2bf039a28db893ff9d4",
|
| 110 |
+
"duration_sec": 3.0,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G035_sfx_013",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G035_sfx_013",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_014/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c2ef7dfc8966a718b019d70303fbcfb0bd406fbf03f4201470b7792d523522e7
|
| 3 |
+
size 576044
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_014/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_014",
|
| 4 |
+
"asset_name": "defeat_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_014/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_014",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 3.0,
|
| 14 |
+
"requested_duration_sec": 3.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_014",
|
| 19 |
+
"asset_name": "defeat_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Signal lost static with a low tone, no music, no voice",
|
| 23 |
+
"duration_sec": 3.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5364,
|
| 26 |
+
"trigger": "失败结算(信号丢失意象同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "失败结算(信号丢失意象同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_014__v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Signal lost static with a low tone, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
|
| 52 |
+
"duration": 3.0,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.65
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_014__v1/raw.mp3",
|
| 57 |
+
"raw_sha256": "17ae0b97d8961ac66bbc47a1a26173c873ce67dc81464425f1bea34046452e8d",
|
| 58 |
+
"remote_id": "1e533d51a6084e2fb632000c2c693186",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.373207151889801,
|
| 63 |
+
"strongest_contrast_cosine": 0.20676645636558533,
|
| 64 |
+
"margin": 0.1664406955242157,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"static"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Signal lost static with a low tone",
|
| 70 |
+
"The sound of Signal lost static with a low tone",
|
| 71 |
+
"Electronic static and radio interference."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "c2ef7dfc8966a718b019d70303fbcfb0bd406fbf03f4201470b7792d523522e7",
|
| 110 |
+
"duration_sec": 3.0,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G035_sfx_014",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G035_sfx_014",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_015/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a105636e3a1908b13b1a82d591d094ad80b61b5da24bf5be4aebd04f004bbeeb
|
| 3 |
+
size 1920044
|
outputs/G035_rift_expedition/assets/audio/G035_sfx_015/meta.json
ADDED
|
@@ -0,0 +1,640 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_sfx_015",
|
| 4 |
+
"asset_name": "rift_ambience",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_015/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_015",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 10.0,
|
| 14 |
+
"requested_duration_sec": 10.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_sfx_015",
|
| 19 |
+
"asset_name": "rift_ambience",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Alien rift ambience with humming crystals and distant echoes, no music, no voice",
|
| 23 |
+
"duration_sec": 10.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5365,
|
| 26 |
+
"trigger": "异星裂谷环境常驻(暂停静音、结算淡出 0.5 秒;恒低于战斗音)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "异星裂谷环境常驻(暂停静音、结算淡出 0.5 秒;恒低于战斗音)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G035_sfx_015__v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Alien rift ambience with humming crystals and distant echoes, no music, no voice. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 52 |
+
"duration": 10.0,
|
| 53 |
+
"loop": true,
|
| 54 |
+
"prompt_influence": 0.65
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_015__v1/raw.mp3",
|
| 57 |
+
"raw_sha256": "73c3daa80e6e9c99f4ae7f04fc8a7c33d2d5f96700bf9c50dcc9334f379c1e41",
|
| 58 |
+
"remote_id": "a554324dbfd84b3da008a7044f70c181",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.24264056980609894,
|
| 63 |
+
"strongest_contrast_cosine": 0.20257669687271118,
|
| 64 |
+
"margin": 0.040063872933387756,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"drone",
|
| 67 |
+
"glass"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 71 |
+
"The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 72 |
+
"A deep low ominous drone or rumble.",
|
| 73 |
+
"Glass or crystal cracking and shattering."
|
| 74 |
+
],
|
| 75 |
+
"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
+
"A firearm firing sharp gunshots.",
|
| 78 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 79 |
+
"A short solid physical impact or dull thud.",
|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
+
"Fabric rustling and rubbing.",
|
| 84 |
+
"Paper cards sliding and fluttering.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
+
"A fast airy swoosh or whoosh.",
|
| 87 |
+
"Rain falling steadily, with distant thunder.",
|
| 88 |
+
"Water washing, splashing and dripping naturally.",
|
| 89 |
+
"Fire burning and crackling.",
|
| 90 |
+
"Brittle ice cracking and snow crunching.",
|
| 91 |
+
"Electrical buzzing, sparking and crackling.",
|
| 92 |
+
"A mechanical motor engine humming and rattling.",
|
| 93 |
+
"A brief musical brass or tonal game cue.",
|
| 94 |
+
"A short electronic beep or chime notification.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Stone rubbing, grinding and crumbling.",
|
| 97 |
+
"Ropes or structural supports creaking under tension.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": {
|
| 108 |
+
"sample_jump": 0.01263427734375,
|
| 109 |
+
"internal_derivative_p99": 0.01080322265625,
|
| 110 |
+
"jump_ratio": 1.1694915254237288,
|
| 111 |
+
"first_100ms_dbfs": -21.406740971361003,
|
| 112 |
+
"last_100ms_dbfs": -24.802014547485868,
|
| 113 |
+
"edge_quiet_sec": 0.0,
|
| 114 |
+
"flags": [],
|
| 115 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/source_interpretation/G035_rift_expedition/G035_sfx_015__v1_wrap_probe.wav",
|
| 116 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 117 |
+
},
|
| 118 |
+
"full_loop_diagnostics": {
|
| 119 |
+
"wrap_sample_jump": 0.01263427734375,
|
| 120 |
+
"internal_derivative_p99": 0.01080322265625,
|
| 121 |
+
"wrap_jump_over_internal_p99": 1.1694915254237288,
|
| 122 |
+
"wrap_jump_percentile_in_internal_derivatives": 99.5151916444255,
|
| 123 |
+
"first_100ms_rms_dbfs": -21.406740971361003,
|
| 124 |
+
"last_100ms_rms_dbfs": -24.802014547485868,
|
| 125 |
+
"edge_rms_difference_db": 3.3952735761248647,
|
| 126 |
+
"leading_quiet_ms": 0.0,
|
| 127 |
+
"trailing_quiet_ms": 0.0,
|
| 128 |
+
"quiet_threshold_dbfs": -56.60232564848661,
|
| 129 |
+
"edge_spectral_js_distance": 0.008776141682976779,
|
| 130 |
+
"internal_spectral_js_p95": 0.06246682953707446,
|
| 131 |
+
"diagnostic_flags": [],
|
| 132 |
+
"probe_mapping": {
|
| 133 |
+
"A": "internal",
|
| 134 |
+
"B": "wrap"
|
| 135 |
+
},
|
| 136 |
+
"probe_center_sec": 1.5,
|
| 137 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_015__v1/diagnostics/wrap_probe.wav",
|
| 138 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_015__v1/diagnostics/internal_control.wav",
|
| 139 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_015__v1/diagnostics/repeat_3x.wav",
|
| 140 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 141 |
+
},
|
| 142 |
+
"file": "audio.wav",
|
| 143 |
+
"sha256": "a105636e3a1908b13b1a82d591d094ad80b61b5da24bf5be4aebd04f004bbeeb",
|
| 144 |
+
"duration_sec": 10.0,
|
| 145 |
+
"channels": 2,
|
| 146 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 147 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 148 |
+
"source_interpretation": {
|
| 149 |
+
"rule": "source_acoustic_paraphrase",
|
| 150 |
+
"original_prompt": "Alien rift ambience with humming crystals and distant echoes, no music, no voice",
|
| 151 |
+
"scoring_prompt": "Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 152 |
+
"original_auxiliary_semantic": {
|
| 153 |
+
"positive_cosine": 0.1080358624458313,
|
| 154 |
+
"strongest_contrast_cosine": 0.20257669687271118,
|
| 155 |
+
"margin": -0.09454083442687988,
|
| 156 |
+
"matched_source_families": [
|
| 157 |
+
"glass"
|
| 158 |
+
],
|
| 159 |
+
"positive_texts": [
|
| 160 |
+
"Alien rift ambience with humming crystals and distant echoes",
|
| 161 |
+
"The sound of Alien rift ambience with humming crystals and distant echoes",
|
| 162 |
+
"Glass or crystal cracking and shattering."
|
| 163 |
+
],
|
| 164 |
+
"contrast_texts": [
|
| 165 |
+
"A human voice speaking or shouting.",
|
| 166 |
+
"A firearm firing sharp gunshots.",
|
| 167 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 168 |
+
"A short solid physical impact or dull thud.",
|
| 169 |
+
"A short metallic mechanism clacking or ringing.",
|
| 170 |
+
"Wooden objects cracking and creaking.",
|
| 171 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 172 |
+
"Fabric rustling and rubbing.",
|
| 173 |
+
"Paper cards sliding and fluttering.",
|
| 174 |
+
"Continuous natural wind blowing and hissing.",
|
| 175 |
+
"A fast airy swoosh or whoosh.",
|
| 176 |
+
"Rain falling steadily, with distant thunder.",
|
| 177 |
+
"Water washing, splashing and dripping naturally.",
|
| 178 |
+
"Fire burning and crackling.",
|
| 179 |
+
"Brittle ice cracking and snow crunching.",
|
| 180 |
+
"Electrical buzzing, sparking and crackling.",
|
| 181 |
+
"A mechanical motor engine humming and rattling.",
|
| 182 |
+
"A brief musical brass or tonal game cue.",
|
| 183 |
+
"A short electronic beep or chime notification.",
|
| 184 |
+
"A deep low ominous drone or rumble.",
|
| 185 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 186 |
+
"Stone rubbing, grinding and crumbling.",
|
| 187 |
+
"Ropes or structural supports creaking under tension.",
|
| 188 |
+
"A resonant horn, bell or warning siren.",
|
| 189 |
+
"Electronic static and radio interference.",
|
| 190 |
+
"A loud explosive boom.",
|
| 191 |
+
"Silence with very faint recording noise."
|
| 192 |
+
],
|
| 193 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 194 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 195 |
+
},
|
| 196 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/screening.json",
|
| 197 |
+
"negative_controls": [
|
| 198 |
+
{
|
| 199 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 200 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 201 |
+
"semantic_hold": true,
|
| 202 |
+
"semantic": {
|
| 203 |
+
"positive_cosine": 0.33985722064971924,
|
| 204 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 205 |
+
"margin": -0.032732605934143066,
|
| 206 |
+
"matched_source_families": [
|
| 207 |
+
"drone",
|
| 208 |
+
"glass"
|
| 209 |
+
],
|
| 210 |
+
"positive_texts": [
|
| 211 |
+
"Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 212 |
+
"The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 213 |
+
"A deep low ominous drone or rumble.",
|
| 214 |
+
"Glass or crystal cracking and shattering."
|
| 215 |
+
],
|
| 216 |
+
"contrast_texts": [
|
| 217 |
+
"A human voice speaking or shouting.",
|
| 218 |
+
"A firearm firing sharp gunshots.",
|
| 219 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 220 |
+
"A short solid physical impact or dull thud.",
|
| 221 |
+
"A short metallic mechanism clacking or ringing.",
|
| 222 |
+
"Wooden objects cracking and creaking.",
|
| 223 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 224 |
+
"Fabric rustling and rubbing.",
|
| 225 |
+
"Paper cards sliding and fluttering.",
|
| 226 |
+
"Continuous natural wind blowing and hissing.",
|
| 227 |
+
"A fast airy swoosh or whoosh.",
|
| 228 |
+
"Rain falling steadily, with distant thunder.",
|
| 229 |
+
"Water washing, splashing and dripping naturally.",
|
| 230 |
+
"Fire burning and crackling.",
|
| 231 |
+
"Brittle ice cracking and snow crunching.",
|
| 232 |
+
"Electrical buzzing, sparking and crackling.",
|
| 233 |
+
"A mechanical motor engine humming and rattling.",
|
| 234 |
+
"A brief musical brass or tonal game cue.",
|
| 235 |
+
"A short electronic beep or chime notification.",
|
| 236 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 237 |
+
"Stone rubbing, grinding and crumbling.",
|
| 238 |
+
"Ropes or structural supports creaking under tension.",
|
| 239 |
+
"A resonant horn, bell or warning siren.",
|
| 240 |
+
"Electronic static and radio interference.",
|
| 241 |
+
"A loud explosive boom.",
|
| 242 |
+
"Silence with very faint recording noise."
|
| 243 |
+
],
|
| 244 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 245 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 246 |
+
}
|
| 247 |
+
},
|
| 248 |
+
{
|
| 249 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 250 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 251 |
+
"semantic_hold": true,
|
| 252 |
+
"semantic": {
|
| 253 |
+
"positive_cosine": 0.06831200420856476,
|
| 254 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 255 |
+
"margin": -0.28660325706005096,
|
| 256 |
+
"matched_source_families": [
|
| 257 |
+
"drone",
|
| 258 |
+
"glass"
|
| 259 |
+
],
|
| 260 |
+
"positive_texts": [
|
| 261 |
+
"Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 262 |
+
"The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 263 |
+
"A deep low ominous drone or rumble.",
|
| 264 |
+
"Glass or crystal cracking and shattering."
|
| 265 |
+
],
|
| 266 |
+
"contrast_texts": [
|
| 267 |
+
"A human voice speaking or shouting.",
|
| 268 |
+
"A firearm firing sharp gunshots.",
|
| 269 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 270 |
+
"A short solid physical impact or dull thud.",
|
| 271 |
+
"A short metallic mechanism clacking or ringing.",
|
| 272 |
+
"Wooden objects cracking and creaking.",
|
| 273 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 274 |
+
"Fabric rustling and rubbing.",
|
| 275 |
+
"Paper cards sliding and fluttering.",
|
| 276 |
+
"Continuous natural wind blowing and hissing.",
|
| 277 |
+
"A fast airy swoosh or whoosh.",
|
| 278 |
+
"Rain falling steadily, with distant thunder.",
|
| 279 |
+
"Water washing, splashing and dripping naturally.",
|
| 280 |
+
"Fire burning and crackling.",
|
| 281 |
+
"Brittle ice cracking and snow crunching.",
|
| 282 |
+
"Electrical buzzing, sparking and crackling.",
|
| 283 |
+
"A mechanical motor engine humming and rattling.",
|
| 284 |
+
"A brief musical brass or tonal game cue.",
|
| 285 |
+
"A short electronic beep or chime notification.",
|
| 286 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 287 |
+
"Stone rubbing, grinding and crumbling.",
|
| 288 |
+
"Ropes or structural supports creaking under tension.",
|
| 289 |
+
"A resonant horn, bell or warning siren.",
|
| 290 |
+
"Electronic static and radio interference.",
|
| 291 |
+
"A loud explosive boom.",
|
| 292 |
+
"Silence with very faint recording noise."
|
| 293 |
+
],
|
| 294 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 295 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 296 |
+
}
|
| 297 |
+
}
|
| 298 |
+
],
|
| 299 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 300 |
+
"method_sha256": "e34714433b192010207efb9633c62fa101fb2f9db00154703ad89556b8a11b31"
|
| 301 |
+
},
|
| 302 |
+
"agent_review": {
|
| 303 |
+
"status": "ACCEPTED_AGENT",
|
| 304 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 305 |
+
"basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
|
| 306 |
+
"source_interpretation": {
|
| 307 |
+
"rule": "source_acoustic_paraphrase",
|
| 308 |
+
"original_prompt": "Alien rift ambience with humming crystals and distant echoes, no music, no voice",
|
| 309 |
+
"scoring_prompt": "Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 310 |
+
"original_auxiliary_semantic": {
|
| 311 |
+
"positive_cosine": 0.1080358624458313,
|
| 312 |
+
"strongest_contrast_cosine": 0.20257669687271118,
|
| 313 |
+
"margin": -0.09454083442687988,
|
| 314 |
+
"matched_source_families": [
|
| 315 |
+
"glass"
|
| 316 |
+
],
|
| 317 |
+
"positive_texts": [
|
| 318 |
+
"Alien rift ambience with humming crystals and distant echoes",
|
| 319 |
+
"The sound of Alien rift ambience with humming crystals and distant echoes",
|
| 320 |
+
"Glass or crystal cracking and shattering."
|
| 321 |
+
],
|
| 322 |
+
"contrast_texts": [
|
| 323 |
+
"A human voice speaking or shouting.",
|
| 324 |
+
"A firearm firing sharp gunshots.",
|
| 325 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 326 |
+
"A short solid physical impact or dull thud.",
|
| 327 |
+
"A short metallic mechanism clacking or ringing.",
|
| 328 |
+
"Wooden objects cracking and creaking.",
|
| 329 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 330 |
+
"Fabric rustling and rubbing.",
|
| 331 |
+
"Paper cards sliding and fluttering.",
|
| 332 |
+
"Continuous natural wind blowing and hissing.",
|
| 333 |
+
"A fast airy swoosh or whoosh.",
|
| 334 |
+
"Rain falling steadily, with distant thunder.",
|
| 335 |
+
"Water washing, splashing and dripping naturally.",
|
| 336 |
+
"Fire burning and crackling.",
|
| 337 |
+
"Brittle ice cracking and snow crunching.",
|
| 338 |
+
"Electrical buzzing, sparking and crackling.",
|
| 339 |
+
"A mechanical motor engine humming and rattling.",
|
| 340 |
+
"A brief musical brass or tonal game cue.",
|
| 341 |
+
"A short electronic beep or chime notification.",
|
| 342 |
+
"A deep low ominous drone or rumble.",
|
| 343 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 344 |
+
"Stone rubbing, grinding and crumbling.",
|
| 345 |
+
"Ropes or structural supports creaking under tension.",
|
| 346 |
+
"A resonant horn, bell or warning siren.",
|
| 347 |
+
"Electronic static and radio interference.",
|
| 348 |
+
"A loud explosive boom.",
|
| 349 |
+
"Silence with very faint recording noise."
|
| 350 |
+
],
|
| 351 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 352 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 353 |
+
},
|
| 354 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/screening.json",
|
| 355 |
+
"negative_controls": [
|
| 356 |
+
{
|
| 357 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 358 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 359 |
+
"semantic_hold": true,
|
| 360 |
+
"semantic": {
|
| 361 |
+
"positive_cosine": 0.33985722064971924,
|
| 362 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 363 |
+
"margin": -0.032732605934143066,
|
| 364 |
+
"matched_source_families": [
|
| 365 |
+
"drone",
|
| 366 |
+
"glass"
|
| 367 |
+
],
|
| 368 |
+
"positive_texts": [
|
| 369 |
+
"Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 370 |
+
"The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 371 |
+
"A deep low ominous drone or rumble.",
|
| 372 |
+
"Glass or crystal cracking and shattering."
|
| 373 |
+
],
|
| 374 |
+
"contrast_texts": [
|
| 375 |
+
"A human voice speaking or shouting.",
|
| 376 |
+
"A firearm firing sharp gunshots.",
|
| 377 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 378 |
+
"A short solid physical impact or dull thud.",
|
| 379 |
+
"A short metallic mechanism clacking or ringing.",
|
| 380 |
+
"Wooden objects cracking and creaking.",
|
| 381 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 382 |
+
"Fabric rustling and rubbing.",
|
| 383 |
+
"Paper cards sliding and fluttering.",
|
| 384 |
+
"Continuous natural wind blowing and hissing.",
|
| 385 |
+
"A fast airy swoosh or whoosh.",
|
| 386 |
+
"Rain falling steadily, with distant thunder.",
|
| 387 |
+
"Water washing, splashing and dripping naturally.",
|
| 388 |
+
"Fire burning and crackling.",
|
| 389 |
+
"Brittle ice cracking and snow crunching.",
|
| 390 |
+
"Electrical buzzing, sparking and crackling.",
|
| 391 |
+
"A mechanical motor engine humming and rattling.",
|
| 392 |
+
"A brief musical brass or tonal game cue.",
|
| 393 |
+
"A short electronic beep or chime notification.",
|
| 394 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 395 |
+
"Stone rubbing, grinding and crumbling.",
|
| 396 |
+
"Ropes or structural supports creaking under tension.",
|
| 397 |
+
"A resonant horn, bell or warning siren.",
|
| 398 |
+
"Electronic static and radio interference.",
|
| 399 |
+
"A loud explosive boom.",
|
| 400 |
+
"Silence with very faint recording noise."
|
| 401 |
+
],
|
| 402 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 403 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 404 |
+
}
|
| 405 |
+
},
|
| 406 |
+
{
|
| 407 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 408 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 409 |
+
"semantic_hold": true,
|
| 410 |
+
"semantic": {
|
| 411 |
+
"positive_cosine": 0.06831200420856476,
|
| 412 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 413 |
+
"margin": -0.28660325706005096,
|
| 414 |
+
"matched_source_families": [
|
| 415 |
+
"drone",
|
| 416 |
+
"glass"
|
| 417 |
+
],
|
| 418 |
+
"positive_texts": [
|
| 419 |
+
"Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 420 |
+
"The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 421 |
+
"A deep low ominous drone or rumble.",
|
| 422 |
+
"Glass or crystal cracking and shattering."
|
| 423 |
+
],
|
| 424 |
+
"contrast_texts": [
|
| 425 |
+
"A human voice speaking or shouting.",
|
| 426 |
+
"A firearm firing sharp gunshots.",
|
| 427 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 428 |
+
"A short solid physical impact or dull thud.",
|
| 429 |
+
"A short metallic mechanism clacking or ringing.",
|
| 430 |
+
"Wooden objects cracking and creaking.",
|
| 431 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 432 |
+
"Fabric rustling and rubbing.",
|
| 433 |
+
"Paper cards sliding and fluttering.",
|
| 434 |
+
"Continuous natural wind blowing and hissing.",
|
| 435 |
+
"A fast airy swoosh or whoosh.",
|
| 436 |
+
"Rain falling steadily, with distant thunder.",
|
| 437 |
+
"Water washing, splashing and dripping naturally.",
|
| 438 |
+
"Fire burning and crackling.",
|
| 439 |
+
"Brittle ice cracking and snow crunching.",
|
| 440 |
+
"Electrical buzzing, sparking and crackling.",
|
| 441 |
+
"A mechanical motor engine humming and rattling.",
|
| 442 |
+
"A brief musical brass or tonal game cue.",
|
| 443 |
+
"A short electronic beep or chime notification.",
|
| 444 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 445 |
+
"Stone rubbing, grinding and crumbling.",
|
| 446 |
+
"Ropes or structural supports creaking under tension.",
|
| 447 |
+
"A resonant horn, bell or warning siren.",
|
| 448 |
+
"Electronic static and radio interference.",
|
| 449 |
+
"A loud explosive boom.",
|
| 450 |
+
"Silence with very faint recording noise."
|
| 451 |
+
],
|
| 452 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 453 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 454 |
+
}
|
| 455 |
+
}
|
| 456 |
+
],
|
| 457 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 458 |
+
"method_sha256": "e34714433b192010207efb9633c62fa101fb2f9db00154703ad89556b8a11b31"
|
| 459 |
+
},
|
| 460 |
+
"human_listening_claimed": false
|
| 461 |
+
}
|
| 462 |
+
}
|
| 463 |
+
],
|
| 464 |
+
"required_variants": [
|
| 465 |
+
"default"
|
| 466 |
+
],
|
| 467 |
+
"package_complete": true,
|
| 468 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 469 |
+
"stage3_import_status": "NOT_RUN",
|
| 470 |
+
"runtime_notes": [
|
| 471 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 472 |
+
],
|
| 473 |
+
"runtime_contract_resolution": {
|
| 474 |
+
"source_loop_field": false,
|
| 475 |
+
"runtime_loop_required_by_spec": true,
|
| 476 |
+
"preserve_source_fields": true,
|
| 477 |
+
"requires_stage3_binding": true
|
| 478 |
+
},
|
| 479 |
+
"review_status": "ACCEPTED_AGENT",
|
| 480 |
+
"agent_review": {
|
| 481 |
+
"status": "ACCEPTED_AGENT",
|
| 482 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 483 |
+
"basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
|
| 484 |
+
"source_interpretation": {
|
| 485 |
+
"rule": "source_acoustic_paraphrase",
|
| 486 |
+
"original_prompt": "Alien rift ambience with humming crystals and distant echoes, no music, no voice",
|
| 487 |
+
"scoring_prompt": "Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 488 |
+
"original_auxiliary_semantic": {
|
| 489 |
+
"positive_cosine": 0.1080358624458313,
|
| 490 |
+
"strongest_contrast_cosine": 0.20257669687271118,
|
| 491 |
+
"margin": -0.09454083442687988,
|
| 492 |
+
"matched_source_families": [
|
| 493 |
+
"glass"
|
| 494 |
+
],
|
| 495 |
+
"positive_texts": [
|
| 496 |
+
"Alien rift ambience with humming crystals and distant echoes",
|
| 497 |
+
"The sound of Alien rift ambience with humming crystals and distant echoes",
|
| 498 |
+
"Glass or crystal cracking and shattering."
|
| 499 |
+
],
|
| 500 |
+
"contrast_texts": [
|
| 501 |
+
"A human voice speaking or shouting.",
|
| 502 |
+
"A firearm firing sharp gunshots.",
|
| 503 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 504 |
+
"A short solid physical impact or dull thud.",
|
| 505 |
+
"A short metallic mechanism clacking or ringing.",
|
| 506 |
+
"Wooden objects cracking and creaking.",
|
| 507 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 508 |
+
"Fabric rustling and rubbing.",
|
| 509 |
+
"Paper cards sliding and fluttering.",
|
| 510 |
+
"Continuous natural wind blowing and hissing.",
|
| 511 |
+
"A fast airy swoosh or whoosh.",
|
| 512 |
+
"Rain falling steadily, with distant thunder.",
|
| 513 |
+
"Water washing, splashing and dripping naturally.",
|
| 514 |
+
"Fire burning and crackling.",
|
| 515 |
+
"Brittle ice cracking and snow crunching.",
|
| 516 |
+
"Electrical buzzing, sparking and crackling.",
|
| 517 |
+
"A mechanical motor engine humming and rattling.",
|
| 518 |
+
"A brief musical brass or tonal game cue.",
|
| 519 |
+
"A short electronic beep or chime notification.",
|
| 520 |
+
"A deep low ominous drone or rumble.",
|
| 521 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 522 |
+
"Stone rubbing, grinding and crumbling.",
|
| 523 |
+
"Ropes or structural supports creaking under tension.",
|
| 524 |
+
"A resonant horn, bell or warning siren.",
|
| 525 |
+
"Electronic static and radio interference.",
|
| 526 |
+
"A loud explosive boom.",
|
| 527 |
+
"Silence with very faint recording noise."
|
| 528 |
+
],
|
| 529 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 530 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 531 |
+
},
|
| 532 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/screening.json",
|
| 533 |
+
"negative_controls": [
|
| 534 |
+
{
|
| 535 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 536 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 537 |
+
"semantic_hold": true,
|
| 538 |
+
"semantic": {
|
| 539 |
+
"positive_cosine": 0.33985722064971924,
|
| 540 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 541 |
+
"margin": -0.032732605934143066,
|
| 542 |
+
"matched_source_families": [
|
| 543 |
+
"drone",
|
| 544 |
+
"glass"
|
| 545 |
+
],
|
| 546 |
+
"positive_texts": [
|
| 547 |
+
"Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 548 |
+
"The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 549 |
+
"A deep low ominous drone or rumble.",
|
| 550 |
+
"Glass or crystal cracking and shattering."
|
| 551 |
+
],
|
| 552 |
+
"contrast_texts": [
|
| 553 |
+
"A human voice speaking or shouting.",
|
| 554 |
+
"A firearm firing sharp gunshots.",
|
| 555 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 556 |
+
"A short solid physical impact or dull thud.",
|
| 557 |
+
"A short metallic mechanism clacking or ringing.",
|
| 558 |
+
"Wooden objects cracking and creaking.",
|
| 559 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 560 |
+
"Fabric rustling and rubbing.",
|
| 561 |
+
"Paper cards sliding and fluttering.",
|
| 562 |
+
"Continuous natural wind blowing and hissing.",
|
| 563 |
+
"A fast airy swoosh or whoosh.",
|
| 564 |
+
"Rain falling steadily, with distant thunder.",
|
| 565 |
+
"Water washing, splashing and dripping naturally.",
|
| 566 |
+
"Fire burning and crackling.",
|
| 567 |
+
"Brittle ice cracking and snow crunching.",
|
| 568 |
+
"Electrical buzzing, sparking and crackling.",
|
| 569 |
+
"A mechanical motor engine humming and rattling.",
|
| 570 |
+
"A brief musical brass or tonal game cue.",
|
| 571 |
+
"A short electronic beep or chime notification.",
|
| 572 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 573 |
+
"Stone rubbing, grinding and crumbling.",
|
| 574 |
+
"Ropes or structural supports creaking under tension.",
|
| 575 |
+
"A resonant horn, bell or warning siren.",
|
| 576 |
+
"Electronic static and radio interference.",
|
| 577 |
+
"A loud explosive boom.",
|
| 578 |
+
"Silence with very faint recording noise."
|
| 579 |
+
],
|
| 580 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 581 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 582 |
+
}
|
| 583 |
+
},
|
| 584 |
+
{
|
| 585 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 586 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 587 |
+
"semantic_hold": true,
|
| 588 |
+
"semantic": {
|
| 589 |
+
"positive_cosine": 0.06831200420856476,
|
| 590 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 591 |
+
"margin": -0.28660325706005096,
|
| 592 |
+
"matched_source_families": [
|
| 593 |
+
"drone",
|
| 594 |
+
"glass"
|
| 595 |
+
],
|
| 596 |
+
"positive_texts": [
|
| 597 |
+
"Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 598 |
+
"The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
|
| 599 |
+
"A deep low ominous drone or rumble.",
|
| 600 |
+
"Glass or crystal cracking and shattering."
|
| 601 |
+
],
|
| 602 |
+
"contrast_texts": [
|
| 603 |
+
"A human voice speaking or shouting.",
|
| 604 |
+
"A firearm firing sharp gunshots.",
|
| 605 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 606 |
+
"A short solid physical impact or dull thud.",
|
| 607 |
+
"A short metallic mechanism clacking or ringing.",
|
| 608 |
+
"Wooden objects cracking and creaking.",
|
| 609 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 610 |
+
"Fabric rustling and rubbing.",
|
| 611 |
+
"Paper cards sliding and fluttering.",
|
| 612 |
+
"Continuous natural wind blowing and hissing.",
|
| 613 |
+
"A fast airy swoosh or whoosh.",
|
| 614 |
+
"Rain falling steadily, with distant thunder.",
|
| 615 |
+
"Water washing, splashing and dripping naturally.",
|
| 616 |
+
"Fire burning and crackling.",
|
| 617 |
+
"Brittle ice cracking and snow crunching.",
|
| 618 |
+
"Electrical buzzing, sparking and crackling.",
|
| 619 |
+
"A mechanical motor engine humming and rattling.",
|
| 620 |
+
"A brief musical brass or tonal game cue.",
|
| 621 |
+
"A short electronic beep or chime notification.",
|
| 622 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 623 |
+
"Stone rubbing, grinding and crumbling.",
|
| 624 |
+
"Ropes or structural supports creaking under tension.",
|
| 625 |
+
"A resonant horn, bell or warning siren.",
|
| 626 |
+
"Electronic static and radio interference.",
|
| 627 |
+
"A loud explosive boom.",
|
| 628 |
+
"Silence with very faint recording noise."
|
| 629 |
+
],
|
| 630 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 631 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 632 |
+
}
|
| 633 |
+
}
|
| 634 |
+
],
|
| 635 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 636 |
+
"method_sha256": "e34714433b192010207efb9633c62fa101fb2f9db00154703ad89556b8a11b31"
|
| 637 |
+
},
|
| 638 |
+
"human_listening_claimed": false
|
| 639 |
+
}
|
| 640 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_vo_016/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:414ece632acfaa37a240cba831b059a0ab1e06051a6b0efa8ce039261060b735
|
| 3 |
+
size 169038
|
outputs/G035_rift_expedition/assets/audio/G035_vo_016/meta.json
ADDED
|
@@ -0,0 +1,150 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_vo_016",
|
| 4 |
+
"asset_name": "勘探员·日志开始",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_016/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_016",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"requested_duration_sec": 3.0,
|
| 14 |
+
"duration_sec": 3.52,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_vo_016",
|
| 19 |
+
"asset_name": "勘探员·日志开始",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "勘探日志,第一天。裂谷在呼吸。",
|
| 22 |
+
"speaker_id": "explorer",
|
| 23 |
+
"emotion": "curious",
|
| 24 |
+
"prompt": "A calm explorer voice recording a log through a helmet radio",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.0,
|
| 28 |
+
"seed": 5866,
|
| 29 |
+
"trigger": "开场节点(C01 播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"trigger": "开场节点(C01 播报,每局一次)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G035_vo_016__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 49 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G035/G035_vo_016__v2/raw.wav",
|
| 50 |
+
"raw_sha256": "bb2ca54ad301b19309ad1f8a78e53938b533b7520ba239dab4b55971458bda29",
|
| 51 |
+
"request": {
|
| 52 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 53 |
+
"input": {
|
| 54 |
+
"temperature": 1,
|
| 55 |
+
"sample_context": "保持角色音色Puck。只完整念dialogue_turns的原中文台词,不加字删字改写。整句目标3秒,约每秒4.0个汉字,清楚而匀速说完。标点不额外停顿,不拖长字音,结尾不留静默。音色与人物情绪保持,但不要慢速表演。干净人声,不加其他声音或音乐。",
|
| 56 |
+
"speakers": [
|
| 57 |
+
{
|
| 58 |
+
"speaker_id": "Speaker 1",
|
| 59 |
+
"voice_name": "Puck",
|
| 60 |
+
"audio_profile": "同一位冷静干脆的勘探员,语速快而紧凑,不拖字。",
|
| 61 |
+
"accent": "Neutral",
|
| 62 |
+
"pace": "Rapid Fire"
|
| 63 |
+
}
|
| 64 |
+
],
|
| 65 |
+
"dialogue_turns": [
|
| 66 |
+
{
|
| 67 |
+
"speaker_id": "Speaker 1",
|
| 68 |
+
"text": "勘探日志,第一天。裂谷在呼吸。"
|
| 69 |
+
}
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"recipe": null,
|
| 74 |
+
"remote_id": null,
|
| 75 |
+
"remote_task_id": "f89d4e6fc5adf49e2b391f544bb5c18c",
|
| 76 |
+
"human_review": "ACCEPTED_BATCH",
|
| 77 |
+
"duration_sec": 3.52,
|
| 78 |
+
"channels": 1,
|
| 79 |
+
"peak_dbfs": -1.5704872746343508,
|
| 80 |
+
"rms_dbfs": -16.965916264853224,
|
| 81 |
+
"auxiliary_semantic": {
|
| 82 |
+
"expected_category": "speech",
|
| 83 |
+
"expected_cosine": 0.18932732939720154,
|
| 84 |
+
"expected_rank": 8,
|
| 85 |
+
"compatible_category": "speech",
|
| 86 |
+
"compatible_cosine": 0.18932732939720154,
|
| 87 |
+
"compatible_rank": 8,
|
| 88 |
+
"top_categories": [
|
| 89 |
+
{
|
| 90 |
+
"category": "reload",
|
| 91 |
+
"cosine": 0.28755587339401245
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"category": "ember_impact",
|
| 95 |
+
"cosine": 0.2732677161693573
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"category": "gunshot",
|
| 99 |
+
"cosine": 0.2713649868965149
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"category": "icy_impact",
|
| 103 |
+
"cosine": 0.26382455229759216
|
| 104 |
+
}
|
| 105 |
+
],
|
| 106 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 107 |
+
"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 108 |
+
},
|
| 109 |
+
"loop_diagnostics": null,
|
| 110 |
+
"speech_transcription_check": {
|
| 111 |
+
"id": "G035_vo_016__v2",
|
| 112 |
+
"task_id": "G035_vo_016",
|
| 113 |
+
"raw_sha256": "bb2ca54ad301b19309ad1f8a78e53938b533b7520ba239dab4b55971458bda29",
|
| 114 |
+
"expected_text": "勘探日志,第一天。裂谷在呼吸。",
|
| 115 |
+
"asr_text": "探頭日治第一天劣股在呼吸",
|
| 116 |
+
"normalized_asr_text": "探头日治第一天劣股在呼吸",
|
| 117 |
+
"character_error_rate": 0.4166666666666667,
|
| 118 |
+
"pinyin_error_rate": 0.16666666666666666,
|
| 119 |
+
"credible_reference_match": true,
|
| 120 |
+
"duration_sec": 3.52,
|
| 121 |
+
"target_duration_sec": 3.0,
|
| 122 |
+
"asr_model": "openai/whisper-base",
|
| 123 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 124 |
+
"reference_text_given_to_asr": false,
|
| 125 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 126 |
+
},
|
| 127 |
+
"semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
|
| 128 |
+
"file": "audio.wav",
|
| 129 |
+
"sha256": "414ece632acfaa37a240cba831b059a0ab1e06051a6b0efa8ce039261060b735",
|
| 130 |
+
"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
|
| 131 |
+
}
|
| 132 |
+
],
|
| 133 |
+
"required_variants": [
|
| 134 |
+
"default"
|
| 135 |
+
],
|
| 136 |
+
"package_complete": true,
|
| 137 |
+
"human_review": "ACCEPTED_BATCH",
|
| 138 |
+
"stage3_import_status": "NOT_RUN",
|
| 139 |
+
"runtime_notes": [
|
| 140 |
+
"No truncation or time stretch; actual duration recorded for Stage3 timing.",
|
| 141 |
+
"Fixed explorer Puck and merchant Fenrir voices. Helmet radio routing/filter is an engine binding responsibility; no noise or post-EQ added to original TTS asset."
|
| 142 |
+
],
|
| 143 |
+
"text": "勘探日志,第一天。裂谷在呼吸。",
|
| 144 |
+
"speaker_id": "explorer",
|
| 145 |
+
"emotion": "curious",
|
| 146 |
+
"language": "Chinese",
|
| 147 |
+
"voice": "Puck",
|
| 148 |
+
"text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
|
| 149 |
+
"previous_human_review": "PENDING_NEW_CANDIDATES"
|
| 150 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_vo_017/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:33c7ccdc17c3dfc25800ac37daa69bfaae641842cea171ab9c1c28a250c29f89
|
| 3 |
+
size 151758
|
outputs/G035_rift_expedition/assets/audio/G035_vo_017/meta.json
ADDED
|
@@ -0,0 +1,150 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_vo_017",
|
| 4 |
+
"asset_name": "交换商·交易",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_017/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_017",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"requested_duration_sec": 3.0,
|
| 14 |
+
"duration_sec": 3.16,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_vo_017",
|
| 19 |
+
"asset_name": "交换商·交易",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "血或者矿,总得留下一样。",
|
| 22 |
+
"speaker_id": "exchange_merchant",
|
| 23 |
+
"emotion": "sly",
|
| 24 |
+
"prompt": "A raspy alien merchant voice, sly",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.0,
|
| 28 |
+
"seed": 5867,
|
| 29 |
+
"trigger": "交换商节点台词(每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"trigger": "交换商节点台词(每局一次)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G035_vo_017__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 49 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G035/G035_vo_017__v2/raw.wav",
|
| 50 |
+
"raw_sha256": "d5fb57269573119140ea9a040bb09af76074b928fb40d307fd2c0d20ee630926",
|
| 51 |
+
"request": {
|
| 52 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 53 |
+
"input": {
|
| 54 |
+
"temperature": 1,
|
| 55 |
+
"sample_context": "保持角色音色Fenrir。只完整念dialogue_turns的原中文台词,不加字删字改写。整句目标3秒,约每秒3.3个汉字,清楚而匀速说完。标点不额外停顿,不拖长字音,结尾不留静默。音色与人物情绪保持,但不要慢速表演。干净人声,不加其他声音或音乐。",
|
| 56 |
+
"speakers": [
|
| 57 |
+
{
|
| 58 |
+
"speaker_id": "Speaker 1",
|
| 59 |
+
"voice_name": "Fenrir",
|
| 60 |
+
"audio_profile": "同一位沙哑狡黠的交换商,语速快而紧凑,不拖字。",
|
| 61 |
+
"accent": "Neutral",
|
| 62 |
+
"pace": "Rapid Fire"
|
| 63 |
+
}
|
| 64 |
+
],
|
| 65 |
+
"dialogue_turns": [
|
| 66 |
+
{
|
| 67 |
+
"speaker_id": "Speaker 1",
|
| 68 |
+
"text": "血或者矿,总得留下一样。"
|
| 69 |
+
}
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"recipe": null,
|
| 74 |
+
"remote_id": null,
|
| 75 |
+
"remote_task_id": "e7d142baf6fa631fdfa982072918ee41",
|
| 76 |
+
"human_review": "ACCEPTED_BATCH",
|
| 77 |
+
"duration_sec": 3.16,
|
| 78 |
+
"channels": 1,
|
| 79 |
+
"peak_dbfs": -1.2395740247356415,
|
| 80 |
+
"rms_dbfs": -18.176336822768878,
|
| 81 |
+
"auxiliary_semantic": {
|
| 82 |
+
"expected_category": "speech",
|
| 83 |
+
"expected_cosine": 0.19576703011989594,
|
| 84 |
+
"expected_rank": 5,
|
| 85 |
+
"compatible_category": "speech",
|
| 86 |
+
"compatible_cosine": 0.19576703011989594,
|
| 87 |
+
"compatible_rank": 5,
|
| 88 |
+
"top_categories": [
|
| 89 |
+
{
|
| 90 |
+
"category": "icy_impact",
|
| 91 |
+
"cosine": 0.3015008568763733
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"category": "ballista",
|
| 95 |
+
"cosine": 0.29474854469299316
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"category": "reload",
|
| 99 |
+
"cosine": 0.237800732254982
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"category": "wood_snap",
|
| 103 |
+
"cosine": 0.22831587493419647
|
| 104 |
+
}
|
| 105 |
+
],
|
| 106 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 107 |
+
"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 108 |
+
},
|
| 109 |
+
"loop_diagnostics": null,
|
| 110 |
+
"speech_transcription_check": {
|
| 111 |
+
"id": "G035_vo_017__v2",
|
| 112 |
+
"task_id": "G035_vo_017",
|
| 113 |
+
"raw_sha256": "d5fb57269573119140ea9a040bb09af76074b928fb40d307fd2c0d20ee630926",
|
| 114 |
+
"expected_text": "血或者矿,总得留下一样。",
|
| 115 |
+
"asr_text": "血或者礦,總比留下一樣。",
|
| 116 |
+
"normalized_asr_text": "血或者矿总比留下一样",
|
| 117 |
+
"character_error_rate": 0.1,
|
| 118 |
+
"pinyin_error_rate": 0.1,
|
| 119 |
+
"credible_reference_match": true,
|
| 120 |
+
"duration_sec": 3.16,
|
| 121 |
+
"target_duration_sec": 3.0,
|
| 122 |
+
"asr_model": "openai/whisper-base",
|
| 123 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 124 |
+
"reference_text_given_to_asr": false,
|
| 125 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 126 |
+
},
|
| 127 |
+
"semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
|
| 128 |
+
"file": "audio.wav",
|
| 129 |
+
"sha256": "33c7ccdc17c3dfc25800ac37daa69bfaae641842cea171ab9c1c28a250c29f89",
|
| 130 |
+
"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
|
| 131 |
+
}
|
| 132 |
+
],
|
| 133 |
+
"required_variants": [
|
| 134 |
+
"default"
|
| 135 |
+
],
|
| 136 |
+
"package_complete": true,
|
| 137 |
+
"human_review": "ACCEPTED_BATCH",
|
| 138 |
+
"stage3_import_status": "NOT_RUN",
|
| 139 |
+
"runtime_notes": [
|
| 140 |
+
"No truncation or time stretch; actual duration recorded for Stage3 timing.",
|
| 141 |
+
"Fixed explorer Puck and merchant Fenrir voices. Helmet radio routing/filter is an engine binding responsibility; no noise or post-EQ added to original TTS asset."
|
| 142 |
+
],
|
| 143 |
+
"text": "血或者矿,总得留下一样。",
|
| 144 |
+
"speaker_id": "exchange_merchant",
|
| 145 |
+
"emotion": "sly",
|
| 146 |
+
"language": "Chinese",
|
| 147 |
+
"voice": "Fenrir",
|
| 148 |
+
"text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
|
| 149 |
+
"previous_human_review": "PENDING_NEW_CANDIDATES"
|
| 150 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_vo_018/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e1b0afb6607a38e802cf1d99c85513e963e7401f305203d566caedc5b0e13861
|
| 3 |
+
size 134478
|
outputs/G035_rift_expedition/assets/audio/G035_vo_018/meta.json
ADDED
|
@@ -0,0 +1,150 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_vo_018",
|
| 4 |
+
"asset_name": "勘探员·紫雾警告",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_018/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_018",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"requested_duration_sec": 3.0,
|
| 14 |
+
"duration_sec": 2.8,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_vo_018",
|
| 19 |
+
"asset_name": "勘探员·紫雾警告",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "补给箱的紫雾沾上了,裂谷里的东西更凶了。",
|
| 22 |
+
"speaker_id": "explorer",
|
| 23 |
+
"emotion": "uneasy",
|
| 24 |
+
"prompt": "An explorer voice through a helmet radio, uneasy",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.0,
|
| 28 |
+
"seed": 5868,
|
| 29 |
+
"trigger": "补给点节点后紫雾日志台词(每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"trigger": "补给点节点后紫雾日志台词(每局一次)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G035_vo_018__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 49 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G035/G035_vo_018__v2/raw.wav",
|
| 50 |
+
"raw_sha256": "0cf53dea9d60fe01b2e0b2c3efbbf6bc53f877108b8ae3b932352e1c2ebdcaa1",
|
| 51 |
+
"request": {
|
| 52 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 53 |
+
"input": {
|
| 54 |
+
"temperature": 1,
|
| 55 |
+
"sample_context": "保持角色音色Puck。只完整念dialogue_turns的原中文台词,不加字删字改写。整句目标3秒,约每秒6.0个汉字,清楚而匀速说完。标点不额外停顿,不拖长字音,结尾不留静默。音色与人物情绪保持,但不要慢速表演。干净人声,不加其他声音或音乐。",
|
| 56 |
+
"speakers": [
|
| 57 |
+
{
|
| 58 |
+
"speaker_id": "Speaker 1",
|
| 59 |
+
"voice_name": "Puck",
|
| 60 |
+
"audio_profile": "同一位冷静干脆的勘探员,语速快而紧凑,不拖字。",
|
| 61 |
+
"accent": "Neutral",
|
| 62 |
+
"pace": "Rapid Fire"
|
| 63 |
+
}
|
| 64 |
+
],
|
| 65 |
+
"dialogue_turns": [
|
| 66 |
+
{
|
| 67 |
+
"speaker_id": "Speaker 1",
|
| 68 |
+
"text": "补给箱的紫雾沾上了,裂谷里的东西更凶了。"
|
| 69 |
+
}
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"recipe": null,
|
| 74 |
+
"remote_id": null,
|
| 75 |
+
"remote_task_id": "d12f8013396d47398d8bc45a8342ca41",
|
| 76 |
+
"human_review": "ACCEPTED_BATCH",
|
| 77 |
+
"duration_sec": 2.8,
|
| 78 |
+
"channels": 1,
|
| 79 |
+
"peak_dbfs": -2.495947754227923,
|
| 80 |
+
"rms_dbfs": -17.350940114790813,
|
| 81 |
+
"auxiliary_semantic": {
|
| 82 |
+
"expected_category": "speech",
|
| 83 |
+
"expected_cosine": 0.2677614688873291,
|
| 84 |
+
"expected_rank": 2,
|
| 85 |
+
"compatible_category": "speech",
|
| 86 |
+
"compatible_cosine": 0.2677614688873291,
|
| 87 |
+
"compatible_rank": 2,
|
| 88 |
+
"top_categories": [
|
| 89 |
+
{
|
| 90 |
+
"category": "gunshot",
|
| 91 |
+
"cosine": 0.2679716944694519
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"category": "speech",
|
| 95 |
+
"cosine": 0.2677614688873291
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"category": "wood_snap",
|
| 99 |
+
"cosine": 0.26762184500694275
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"category": "reload",
|
| 103 |
+
"cosine": 0.2658732235431671
|
| 104 |
+
}
|
| 105 |
+
],
|
| 106 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 107 |
+
"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 108 |
+
},
|
| 109 |
+
"loop_diagnostics": null,
|
| 110 |
+
"speech_transcription_check": {
|
| 111 |
+
"id": "G035_vo_018__v2",
|
| 112 |
+
"task_id": "G035_vo_018",
|
| 113 |
+
"raw_sha256": "0cf53dea9d60fe01b2e0b2c3efbbf6bc53f877108b8ae3b932352e1c2ebdcaa1",
|
| 114 |
+
"expected_text": "补给箱的紫雾沾上了,裂谷里的东西更凶了。",
|
| 115 |
+
"asr_text": "不及相的子物沾上了列孤裏的東西更凶了。",
|
| 116 |
+
"normalized_asr_text": "不及相的子物沾上了列孤里的东西更凶了",
|
| 117 |
+
"character_error_rate": 0.3888888888888889,
|
| 118 |
+
"pinyin_error_rate": 0.0,
|
| 119 |
+
"credible_reference_match": true,
|
| 120 |
+
"duration_sec": 2.8,
|
| 121 |
+
"target_duration_sec": 3.0,
|
| 122 |
+
"asr_model": "openai/whisper-base",
|
| 123 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 124 |
+
"reference_text_given_to_asr": false,
|
| 125 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 126 |
+
},
|
| 127 |
+
"semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
|
| 128 |
+
"file": "audio.wav",
|
| 129 |
+
"sha256": "e1b0afb6607a38e802cf1d99c85513e963e7401f305203d566caedc5b0e13861",
|
| 130 |
+
"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
|
| 131 |
+
}
|
| 132 |
+
],
|
| 133 |
+
"required_variants": [
|
| 134 |
+
"default"
|
| 135 |
+
],
|
| 136 |
+
"package_complete": true,
|
| 137 |
+
"human_review": "ACCEPTED_BATCH",
|
| 138 |
+
"stage3_import_status": "NOT_RUN",
|
| 139 |
+
"runtime_notes": [
|
| 140 |
+
"No truncation or time stretch; actual duration recorded for Stage3 timing.",
|
| 141 |
+
"Fixed explorer Puck and merchant Fenrir voices. Helmet radio routing/filter is an engine binding responsibility; no noise or post-EQ added to original TTS asset."
|
| 142 |
+
],
|
| 143 |
+
"text": "补给箱的紫雾沾上了,裂谷里的东西更凶了。",
|
| 144 |
+
"speaker_id": "explorer",
|
| 145 |
+
"emotion": "uneasy",
|
| 146 |
+
"language": "Chinese",
|
| 147 |
+
"voice": "Puck",
|
| 148 |
+
"text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
|
| 149 |
+
"previous_human_review": "PENDING_NEW_CANDIDATES"
|
| 150 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_vo_019/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b846669ee537a2e109eb038b74f98abdf6a1790e4ed3ccf768055a79cff45771
|
| 3 |
+
size 121038
|
outputs/G035_rift_expedition/assets/audio/G035_vo_019/meta.json
ADDED
|
@@ -0,0 +1,150 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_vo_019",
|
| 4 |
+
"asset_name": "勘探员·核心苏醒",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_019/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_019",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"requested_duration_sec": 3.0,
|
| 14 |
+
"duration_sec": 2.52,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_vo_019",
|
| 19 |
+
"asset_name": "勘探员·核心苏醒",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "核心……醒了。",
|
| 22 |
+
"speaker_id": "explorer",
|
| 23 |
+
"emotion": "awed",
|
| 24 |
+
"prompt": "An explorer voice whispering",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.0,
|
| 28 |
+
"seed": 5869,
|
| 29 |
+
"trigger": "首领战前节点(C02 播报,每局一次)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"trigger": "首领战前节点(C02 播报,每局一次)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G035_vo_019__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 49 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G035/G035_vo_019__v2/raw.wav",
|
| 50 |
+
"raw_sha256": "d7f2f71ab06d22fb934e79af72721952de1ca34d52abcd1a51c61a451c2da574",
|
| 51 |
+
"request": {
|
| 52 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 53 |
+
"input": {
|
| 54 |
+
"temperature": 1,
|
| 55 |
+
"sample_context": "只完整朗读dialogue_turns中的中文原台词,不能加字删字或念出说明。同一位Puck勘探员的清晰轻声低语,近耳说话但字音清楚可闻。核心读hé xīn;醒读xǐng;了读le。先清楚说核心,短暂停顿,再清楚说醒了。整体约3秒,不含糊、不拖尾。不要朗读拼音或说明,不加其他声音或音乐。",
|
| 56 |
+
"speakers": [
|
| 57 |
+
{
|
| 58 |
+
"speaker_id": "Speaker 1",
|
| 59 |
+
"voice_name": "Puck",
|
| 60 |
+
"audio_profile": "保持Puck勘探员音色,清晰可闻的轻声低语,惊讶但不含混。",
|
| 61 |
+
"accent": "Neutral",
|
| 62 |
+
"pace": "Natural"
|
| 63 |
+
}
|
| 64 |
+
],
|
| 65 |
+
"dialogue_turns": [
|
| 66 |
+
{
|
| 67 |
+
"speaker_id": "Speaker 1",
|
| 68 |
+
"text": "核心……醒了。"
|
| 69 |
+
}
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"recipe": null,
|
| 74 |
+
"remote_id": null,
|
| 75 |
+
"remote_task_id": "6976f7911408903ce180b2ce1b01ae2c",
|
| 76 |
+
"human_review": "ACCEPTED_BATCH",
|
| 77 |
+
"duration_sec": 2.52,
|
| 78 |
+
"channels": 1,
|
| 79 |
+
"peak_dbfs": -0.9228697905709987,
|
| 80 |
+
"rms_dbfs": -18.790677937224398,
|
| 81 |
+
"auxiliary_semantic": {
|
| 82 |
+
"expected_category": "speech",
|
| 83 |
+
"expected_cosine": 0.20282530784606934,
|
| 84 |
+
"expected_rank": 8,
|
| 85 |
+
"compatible_category": "speech",
|
| 86 |
+
"compatible_cosine": 0.20282530784606934,
|
| 87 |
+
"compatible_rank": 8,
|
| 88 |
+
"top_categories": [
|
| 89 |
+
{
|
| 90 |
+
"category": "shriek",
|
| 91 |
+
"cosine": 0.37996360659599304
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"category": "whoosh",
|
| 95 |
+
"cosine": 0.3790885806083679
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"category": "ballista",
|
| 99 |
+
"cosine": 0.37341341376304626
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"category": "icy_impact",
|
| 103 |
+
"cosine": 0.2954697608947754
|
| 104 |
+
}
|
| 105 |
+
],
|
| 106 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 107 |
+
"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 108 |
+
},
|
| 109 |
+
"loop_diagnostics": null,
|
| 110 |
+
"speech_transcription_check": {
|
| 111 |
+
"id": "G035_vo_019__v2",
|
| 112 |
+
"task_id": "G035_vo_019",
|
| 113 |
+
"raw_sha256": "d7f2f71ab06d22fb934e79af72721952de1ca34d52abcd1a51c61a451c2da574",
|
| 114 |
+
"expected_text": "核心……醒了。",
|
| 115 |
+
"asr_text": "何行醒了",
|
| 116 |
+
"normalized_asr_text": "何行醒了",
|
| 117 |
+
"character_error_rate": 0.5,
|
| 118 |
+
"pinyin_error_rate": 0.25,
|
| 119 |
+
"credible_reference_match": true,
|
| 120 |
+
"duration_sec": 2.52,
|
| 121 |
+
"target_duration_sec": 3.0,
|
| 122 |
+
"asr_model": "openai/whisper-base",
|
| 123 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 124 |
+
"reference_text_given_to_asr": false,
|
| 125 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 126 |
+
},
|
| 127 |
+
"semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
|
| 128 |
+
"file": "audio.wav",
|
| 129 |
+
"sha256": "b846669ee537a2e109eb038b74f98abdf6a1790e4ed3ccf768055a79cff45771",
|
| 130 |
+
"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
|
| 131 |
+
}
|
| 132 |
+
],
|
| 133 |
+
"required_variants": [
|
| 134 |
+
"default"
|
| 135 |
+
],
|
| 136 |
+
"package_complete": true,
|
| 137 |
+
"human_review": "ACCEPTED_BATCH",
|
| 138 |
+
"stage3_import_status": "NOT_RUN",
|
| 139 |
+
"runtime_notes": [
|
| 140 |
+
"No truncation or time stretch; actual duration recorded for Stage3 timing.",
|
| 141 |
+
"Fixed explorer Puck and merchant Fenrir voices. Helmet radio routing/filter is an engine binding responsibility; no noise or post-EQ added to original TTS asset."
|
| 142 |
+
],
|
| 143 |
+
"text": "核心……醒了。",
|
| 144 |
+
"speaker_id": "explorer",
|
| 145 |
+
"emotion": "awed",
|
| 146 |
+
"language": "Chinese",
|
| 147 |
+
"voice": "Puck",
|
| 148 |
+
"text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
|
| 149 |
+
"previous_human_review": "PENDING_NEW_CANDIDATES"
|
| 150 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_vo_020/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:6796eeaf3b0af5971e95f71e8750a3ceb1e4933b37bfd53bd39e577d0e0d698d
|
| 3 |
+
size 134478
|
outputs/G035_rift_expedition/assets/audio/G035_vo_020/meta.json
ADDED
|
@@ -0,0 +1,150 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_vo_020",
|
| 4 |
+
"asset_name": "勘探员·带回晶体",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_020/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_020",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"requested_duration_sec": 3.0,
|
| 14 |
+
"duration_sec": 2.8,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_vo_020",
|
| 19 |
+
"asset_name": "勘探员·带回晶体",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "核心晶体到手。日志结束。",
|
| 22 |
+
"speaker_id": "explorer",
|
| 23 |
+
"emotion": "relieved",
|
| 24 |
+
"prompt": "An explorer voice, relieved",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.0,
|
| 28 |
+
"seed": 5870,
|
| 29 |
+
"trigger": "胜利·无污染结局节点(C03 播报)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"trigger": "胜利·无污染结局节点(C03 播报)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G035_vo_020",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 49 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G035/G035_vo_020/raw.wav",
|
| 50 |
+
"raw_sha256": "694efd68bec8886579e5b1371dfaa5e2668c2a6c12986b7d88f6d17f3727c574",
|
| 51 |
+
"request": {
|
| 52 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 53 |
+
"input": {
|
| 54 |
+
"temperature": 1,
|
| 55 |
+
"sample_context": "只完整朗读 dialogue_turns 中的原中文台词,不能加字、删字、改写或念出说明。目标约3.0秒。角色:冷静、清楚、略带疲惫的成年男性勘探员,同一个人的音色,普通话。快速紧凑但清楚,标点只作很短停顿,不拖长字音,结尾不留长静默。近低语也必须清楚可闻。只生成角色人声,无配乐、其他人物、音效、提示音或电流噪声。本句表演要求:An explorer voice, relieved。情绪:relieved。",
|
| 56 |
+
"speakers": [
|
| 57 |
+
{
|
| 58 |
+
"speaker_id": "Speaker 1",
|
| 59 |
+
"voice_name": "Puck",
|
| 60 |
+
"audio_profile": "冷静、清楚、略带疲惫的成年男性勘探员,同一个人的音色。An explorer voice, relieved",
|
| 61 |
+
"accent": "Neutral",
|
| 62 |
+
"pace": "Natural"
|
| 63 |
+
}
|
| 64 |
+
],
|
| 65 |
+
"dialogue_turns": [
|
| 66 |
+
{
|
| 67 |
+
"speaker_id": "Speaker 1",
|
| 68 |
+
"text": "核心晶体到手。日志结束。"
|
| 69 |
+
}
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"recipe": null,
|
| 74 |
+
"remote_id": null,
|
| 75 |
+
"remote_task_id": "433cab083b33de45c6c30a8103437eb0",
|
| 76 |
+
"human_review": "ACCEPTED_BATCH",
|
| 77 |
+
"duration_sec": 2.8,
|
| 78 |
+
"channels": 1,
|
| 79 |
+
"peak_dbfs": -4.347664568264201,
|
| 80 |
+
"rms_dbfs": -21.80150113914366,
|
| 81 |
+
"auxiliary_semantic": {
|
| 82 |
+
"expected_category": "speech",
|
| 83 |
+
"expected_cosine": 0.18306243419647217,
|
| 84 |
+
"expected_rank": 10,
|
| 85 |
+
"compatible_category": "speech",
|
| 86 |
+
"compatible_cosine": 0.18306243419647217,
|
| 87 |
+
"compatible_rank": 10,
|
| 88 |
+
"top_categories": [
|
| 89 |
+
{
|
| 90 |
+
"category": "reload",
|
| 91 |
+
"cosine": 0.3270396590232849
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"category": "gunshot",
|
| 95 |
+
"cosine": 0.2901977300643921
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"category": "ember_impact",
|
| 99 |
+
"cosine": 0.272146075963974
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"category": "icy_impact",
|
| 103 |
+
"cosine": 0.2644733488559723
|
| 104 |
+
}
|
| 105 |
+
],
|
| 106 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 107 |
+
"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 108 |
+
},
|
| 109 |
+
"loop_diagnostics": null,
|
| 110 |
+
"speech_transcription_check": {
|
| 111 |
+
"id": "G035_vo_020",
|
| 112 |
+
"task_id": "G035_vo_020",
|
| 113 |
+
"raw_sha256": "694efd68bec8886579e5b1371dfaa5e2668c2a6c12986b7d88f6d17f3727c574",
|
| 114 |
+
"expected_text": "核心晶体到手。日志结束。",
|
| 115 |
+
"asr_text": "何心经提造手日记结束",
|
| 116 |
+
"normalized_asr_text": "何心经提造手日记结束",
|
| 117 |
+
"character_error_rate": 0.5,
|
| 118 |
+
"pinyin_error_rate": 0.2,
|
| 119 |
+
"credible_reference_match": true,
|
| 120 |
+
"duration_sec": 2.8,
|
| 121 |
+
"target_duration_sec": 3.0,
|
| 122 |
+
"asr_model": "openai/whisper-base",
|
| 123 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 124 |
+
"reference_text_given_to_asr": false,
|
| 125 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 126 |
+
},
|
| 127 |
+
"semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
|
| 128 |
+
"file": "audio.wav",
|
| 129 |
+
"sha256": "6796eeaf3b0af5971e95f71e8750a3ceb1e4933b37bfd53bd39e577d0e0d698d",
|
| 130 |
+
"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
|
| 131 |
+
}
|
| 132 |
+
],
|
| 133 |
+
"required_variants": [
|
| 134 |
+
"default"
|
| 135 |
+
],
|
| 136 |
+
"package_complete": true,
|
| 137 |
+
"human_review": "ACCEPTED_BATCH",
|
| 138 |
+
"stage3_import_status": "NOT_RUN",
|
| 139 |
+
"runtime_notes": [
|
| 140 |
+
"No truncation or time stretch; actual duration recorded for Stage3 timing.",
|
| 141 |
+
"Fixed explorer Puck and merchant Fenrir voices. Helmet radio routing/filter is an engine binding responsibility; no noise or post-EQ added to original TTS asset."
|
| 142 |
+
],
|
| 143 |
+
"text": "核心晶体到手。日志结束。",
|
| 144 |
+
"speaker_id": "explorer",
|
| 145 |
+
"emotion": "relieved",
|
| 146 |
+
"language": "Chinese",
|
| 147 |
+
"voice": "Puck",
|
| 148 |
+
"text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
|
| 149 |
+
"previous_human_review": "PENDING_NEW_CANDIDATES"
|
| 150 |
+
}
|
outputs/G035_rift_expedition/assets/audio/G035_vo_021/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:776bf0e38713c003e3dd5a8a78a170a5c4137dbc46187330109d805ace185093
|
| 3 |
+
size 169038
|
outputs/G035_rift_expedition/assets/audio/G035_vo_021/meta.json
ADDED
|
@@ -0,0 +1,150 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G035_rift_expedition",
|
| 3 |
+
"task_id": "G035_vo_021",
|
| 4 |
+
"asset_name": "勘探员·紫雾随行",
|
| 5 |
+
"audio_type": "dialogue",
|
| 6 |
+
"sound_category": null,
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_021/audio.wav",
|
| 9 |
+
"task_kind": "audio",
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_021",
|
| 11 |
+
"sample_rate": 24000,
|
| 12 |
+
"requested_sample_rate": 24000,
|
| 13 |
+
"requested_duration_sec": 3.0,
|
| 14 |
+
"duration_sec": 3.52,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G035_rift_expedition",
|
| 18 |
+
"task_id": "G035_vo_021",
|
| 19 |
+
"asset_name": "勘探员·紫雾随行",
|
| 20 |
+
"audio_type": "dialogue",
|
| 21 |
+
"text": "晶体到手了,可紫雾也跟着我出来了。",
|
| 22 |
+
"speaker_id": "explorer",
|
| 23 |
+
"emotion": "uneasy",
|
| 24 |
+
"prompt": "An explorer voice, uneasy and tired",
|
| 25 |
+
"language": "Chinese",
|
| 26 |
+
"sample_rate": 24000,
|
| 27 |
+
"duration_sec": 3.0,
|
| 28 |
+
"seed": 5871,
|
| 29 |
+
"trigger": "胜利·带污染结局节点(C04 播报)",
|
| 30 |
+
"required_by_spec": true,
|
| 31 |
+
"spec_ref": "W08",
|
| 32 |
+
"loop": false,
|
| 33 |
+
"stop_condition": "natural_end",
|
| 34 |
+
"priority": "gameplay_critical",
|
| 35 |
+
"ducking": "none",
|
| 36 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 37 |
+
},
|
| 38 |
+
"source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
|
| 39 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 40 |
+
"trigger": "胜利·带污染结局节点(C04 播报)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G035_vo_021",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "kie/google/gemini-3-1-flash-tts",
|
| 49 |
+
"raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G035/G035_vo_021/raw.wav",
|
| 50 |
+
"raw_sha256": "70077c62dbc9b101acaafe2746dc0c5f137fc7e52ebb725b26d677f39f9ab826",
|
| 51 |
+
"request": {
|
| 52 |
+
"model": "google/gemini-3-1-flash-tts",
|
| 53 |
+
"input": {
|
| 54 |
+
"temperature": 1,
|
| 55 |
+
"sample_context": "只完整朗读 dialogue_turns 中的原中文台词,不能加字、删字、改写或念出说明。目标约3.0秒。角色:冷静、清楚、略带疲惫的成年男性勘探员,同一个人的音色,普通话。快速紧凑但清楚,标点只作很短停顿,不拖长字音,结尾不留长静默。近低语也必须清楚可闻。只生成角色人声,无配乐、其他人物、音效、提示音或电流噪声。本句表演要求:An explorer voice, uneasy and tired。情绪:uneasy。",
|
| 56 |
+
"speakers": [
|
| 57 |
+
{
|
| 58 |
+
"speaker_id": "Speaker 1",
|
| 59 |
+
"voice_name": "Puck",
|
| 60 |
+
"audio_profile": "冷静、清楚、略带疲惫的成年男性勘探员,同一个人的音色。An explorer voice, uneasy and tired",
|
| 61 |
+
"accent": "Neutral",
|
| 62 |
+
"pace": "Rapid Fire"
|
| 63 |
+
}
|
| 64 |
+
],
|
| 65 |
+
"dialogue_turns": [
|
| 66 |
+
{
|
| 67 |
+
"speaker_id": "Speaker 1",
|
| 68 |
+
"text": "晶体到手了,可紫雾也跟着我出来了。"
|
| 69 |
+
}
|
| 70 |
+
]
|
| 71 |
+
}
|
| 72 |
+
},
|
| 73 |
+
"recipe": null,
|
| 74 |
+
"remote_id": null,
|
| 75 |
+
"remote_task_id": "0a130c32b005ec289232fdcd92eee5d5",
|
| 76 |
+
"human_review": "ACCEPTED_BATCH",
|
| 77 |
+
"duration_sec": 3.52,
|
| 78 |
+
"channels": 1,
|
| 79 |
+
"peak_dbfs": -5.402200645287873,
|
| 80 |
+
"rms_dbfs": -24.65458352021759,
|
| 81 |
+
"auxiliary_semantic": {
|
| 82 |
+
"expected_category": "speech",
|
| 83 |
+
"expected_cosine": 0.34597229957580566,
|
| 84 |
+
"expected_rank": 1,
|
| 85 |
+
"compatible_category": "speech",
|
| 86 |
+
"compatible_cosine": 0.34597229957580566,
|
| 87 |
+
"compatible_rank": 1,
|
| 88 |
+
"top_categories": [
|
| 89 |
+
{
|
| 90 |
+
"category": "speech",
|
| 91 |
+
"cosine": 0.34597229957580566
|
| 92 |
+
},
|
| 93 |
+
{
|
| 94 |
+
"category": "reload",
|
| 95 |
+
"cosine": 0.30073460936546326
|
| 96 |
+
},
|
| 97 |
+
{
|
| 98 |
+
"category": "ember_impact",
|
| 99 |
+
"cosine": 0.2676025927066803
|
| 100 |
+
},
|
| 101 |
+
{
|
| 102 |
+
"category": "gunshot",
|
| 103 |
+
"cosine": 0.2594040036201477
|
| 104 |
+
}
|
| 105 |
+
],
|
| 106 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 107 |
+
"boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
|
| 108 |
+
},
|
| 109 |
+
"loop_diagnostics": null,
|
| 110 |
+
"speech_transcription_check": {
|
| 111 |
+
"id": "G035_vo_021",
|
| 112 |
+
"task_id": "G035_vo_021",
|
| 113 |
+
"raw_sha256": "70077c62dbc9b101acaafe2746dc0c5f137fc7e52ebb725b26d677f39f9ab826",
|
| 114 |
+
"expected_text": "晶体到手了,可紫雾也跟着我出来了。",
|
| 115 |
+
"asr_text": "靜提到手了可子屋也跟着我出来了",
|
| 116 |
+
"normalized_asr_text": "静提到手了可子屋也跟着我出来了",
|
| 117 |
+
"character_error_rate": 0.26666666666666666,
|
| 118 |
+
"pinyin_error_rate": 0.0,
|
| 119 |
+
"credible_reference_match": true,
|
| 120 |
+
"duration_sec": 3.52,
|
| 121 |
+
"target_duration_sec": 3.0,
|
| 122 |
+
"asr_model": "openai/whisper-base",
|
| 123 |
+
"asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
|
| 124 |
+
"reference_text_given_to_asr": false,
|
| 125 |
+
"boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
|
| 126 |
+
},
|
| 127 |
+
"semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
|
| 128 |
+
"file": "audio.wav",
|
| 129 |
+
"sha256": "776bf0e38713c003e3dd5a8a78a170a5c4137dbc46187330109d805ace185093",
|
| 130 |
+
"processing": "Full PCM16 decoded original, byte identical. No waveform edits."
|
| 131 |
+
}
|
| 132 |
+
],
|
| 133 |
+
"required_variants": [
|
| 134 |
+
"default"
|
| 135 |
+
],
|
| 136 |
+
"package_complete": true,
|
| 137 |
+
"human_review": "ACCEPTED_BATCH",
|
| 138 |
+
"stage3_import_status": "NOT_RUN",
|
| 139 |
+
"runtime_notes": [
|
| 140 |
+
"No truncation or time stretch; actual duration recorded for Stage3 timing.",
|
| 141 |
+
"Fixed explorer Puck and merchant Fenrir voices. Helmet radio routing/filter is an engine binding responsibility; no noise or post-EQ added to original TTS asset."
|
| 142 |
+
],
|
| 143 |
+
"text": "晶体到手了,可紫雾也跟着我出来了。",
|
| 144 |
+
"speaker_id": "explorer",
|
| 145 |
+
"emotion": "uneasy",
|
| 146 |
+
"language": "Chinese",
|
| 147 |
+
"voice": "Puck",
|
| 148 |
+
"text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
|
| 149 |
+
"previous_human_review": "PENDING_NEW_CANDIDATES"
|
| 150 |
+
}
|