Upload audio assets for G035_rift_expedition

#141
by yyysaiko - opened
Files changed (42) hide show
  1. outputs/G035_rift_expedition/assets/audio/G035_sfx_001/audio.wav +3 -0
  2. outputs/G035_rift_expedition/assets/audio/G035_sfx_001/meta.json +144 -0
  3. outputs/G035_rift_expedition/assets/audio/G035_sfx_002/audio.wav +3 -0
  4. outputs/G035_rift_expedition/assets/audio/G035_sfx_002/meta.json +455 -0
  5. outputs/G035_rift_expedition/assets/audio/G035_sfx_003/audio.wav +3 -0
  6. outputs/G035_rift_expedition/assets/audio/G035_sfx_003/meta.json +773 -0
  7. outputs/G035_rift_expedition/assets/audio/G035_sfx_004/audio.wav +3 -0
  8. outputs/G035_rift_expedition/assets/audio/G035_sfx_004/meta.json +141 -0
  9. outputs/G035_rift_expedition/assets/audio/G035_sfx_005/audio.wav +3 -0
  10. outputs/G035_rift_expedition/assets/audio/G035_sfx_005/meta.json +140 -0
  11. outputs/G035_rift_expedition/assets/audio/G035_sfx_006/audio.wav +3 -0
  12. outputs/G035_rift_expedition/assets/audio/G035_sfx_006/meta.json +102 -0
  13. outputs/G035_rift_expedition/assets/audio/G035_sfx_007/audio.wav +3 -0
  14. outputs/G035_rift_expedition/assets/audio/G035_sfx_007/meta.json +141 -0
  15. outputs/G035_rift_expedition/assets/audio/G035_sfx_008/audio.wav +3 -0
  16. outputs/G035_rift_expedition/assets/audio/G035_sfx_008/meta.json +552 -0
  17. outputs/G035_rift_expedition/assets/audio/G035_sfx_009/audio.wav +3 -0
  18. outputs/G035_rift_expedition/assets/audio/G035_sfx_009/meta.json +614 -0
  19. outputs/G035_rift_expedition/assets/audio/G035_sfx_010/audio.wav +3 -0
  20. outputs/G035_rift_expedition/assets/audio/G035_sfx_010/meta.json +102 -0
  21. outputs/G035_rift_expedition/assets/audio/G035_sfx_011/audio.wav +3 -0
  22. outputs/G035_rift_expedition/assets/audio/G035_sfx_011/meta.json +139 -0
  23. outputs/G035_rift_expedition/assets/audio/G035_sfx_012/audio.wav +3 -0
  24. outputs/G035_rift_expedition/assets/audio/G035_sfx_012/meta.json +138 -0
  25. outputs/G035_rift_expedition/assets/audio/G035_sfx_013/audio.wav +3 -0
  26. outputs/G035_rift_expedition/assets/audio/G035_sfx_013/meta.json +140 -0
  27. outputs/G035_rift_expedition/assets/audio/G035_sfx_014/audio.wav +3 -0
  28. outputs/G035_rift_expedition/assets/audio/G035_sfx_014/meta.json +140 -0
  29. outputs/G035_rift_expedition/assets/audio/G035_sfx_015/audio.wav +3 -0
  30. outputs/G035_rift_expedition/assets/audio/G035_sfx_015/meta.json +640 -0
  31. outputs/G035_rift_expedition/assets/audio/G035_vo_016/audio.wav +3 -0
  32. outputs/G035_rift_expedition/assets/audio/G035_vo_016/meta.json +150 -0
  33. outputs/G035_rift_expedition/assets/audio/G035_vo_017/audio.wav +3 -0
  34. outputs/G035_rift_expedition/assets/audio/G035_vo_017/meta.json +150 -0
  35. outputs/G035_rift_expedition/assets/audio/G035_vo_018/audio.wav +3 -0
  36. outputs/G035_rift_expedition/assets/audio/G035_vo_018/meta.json +150 -0
  37. outputs/G035_rift_expedition/assets/audio/G035_vo_019/audio.wav +3 -0
  38. outputs/G035_rift_expedition/assets/audio/G035_vo_019/meta.json +150 -0
  39. outputs/G035_rift_expedition/assets/audio/G035_vo_020/audio.wav +3 -0
  40. outputs/G035_rift_expedition/assets/audio/G035_vo_020/meta.json +150 -0
  41. outputs/G035_rift_expedition/assets/audio/G035_vo_021/audio.wav +3 -0
  42. outputs/G035_rift_expedition/assets/audio/G035_vo_021/meta.json +150 -0
outputs/G035_rift_expedition/assets/audio/G035_sfx_001/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a5761f5a2054b23348a37155fd6c93e6f3556aa8c0c7ad065ddfa2d39745f4b0
3
+ size 38444
outputs/G035_rift_expedition/assets/audio/G035_sfx_001/meta.json ADDED
@@ -0,0 +1,144 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_001",
4
+ "asset_name": "node_select",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_001/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_001",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.4,
14
+ "requested_duration_sec": 0.4,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_001",
19
+ "asset_name": "node_select",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Soft holographic map ping, no music, no voice",
23
+ "duration_sec": 0.4,
24
+ "sample_rate": 48000,
25
+ "seed": 5351,
26
+ "trigger": "路线节点选定(节点点亮与镜头沿路线平移同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "路线节点选定(节点点亮与镜头沿路线平移同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "synth_G035_sfx_001",
48
+ "variant": "default",
49
+ "method": "direct_signal_synthesis",
50
+ "request": null,
51
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/synth_G035_sfx_001__default/native.wav",
52
+ "raw_sha256": "a5761f5a2054b23348a37155fd6c93e6f3556aa8c0c7ad065ddfa2d39745f4b0",
53
+ "remote_id": null,
54
+ "remote_task_id": null,
55
+ "recipe": {
56
+ "kind": "chime",
57
+ "frequencies_hz": [
58
+ 659.25,
59
+ 987.77
60
+ ],
61
+ "duration_sec": 0.4,
62
+ "seed": 5351,
63
+ "fixed_amplitudes": true
64
+ },
65
+ "auxiliary_semantic": {
66
+ "positive_cosine": 0.5541890263557434,
67
+ "strongest_contrast_cosine": 0.20080585777759552,
68
+ "margin": 0.3533831685781479,
69
+ "matched_source_families": [
70
+ "tone"
71
+ ],
72
+ "positive_texts": [
73
+ "Soft holographic map ping",
74
+ "The sound of Soft holographic map ping",
75
+ "A short electronic beep or chime notification."
76
+ ],
77
+ "contrast_texts": [
78
+ "A human voice speaking or shouting.",
79
+ "A firearm firing sharp gunshots.",
80
+ "A crossbow or ballista string releasing with an arrow whoosh.",
81
+ "A short solid physical impact or dull thud.",
82
+ "A short metallic mechanism clacking or ringing.",
83
+ "Wooden objects cracking and creaking.",
84
+ "Boot footsteps tapping and clanking on a hard surface.",
85
+ "Fabric rustling and rubbing.",
86
+ "Paper cards sliding and fluttering.",
87
+ "Continuous natural wind blowing and hissing.",
88
+ "A fast airy swoosh or whoosh.",
89
+ "Rain falling steadily, with distant thunder.",
90
+ "Water washing, splashing and dripping naturally.",
91
+ "Fire burning and crackling.",
92
+ "Brittle ice cracking and snow crunching.",
93
+ "Electrical buzzing, sparking and crackling.",
94
+ "A mechanical motor engine humming and rattling.",
95
+ "A brief musical brass or tonal game cue.",
96
+ "A deep low ominous drone or rumble.",
97
+ "An animal or creature vocalizing, growling or chirping.",
98
+ "Stone rubbing, grinding and crumbling.",
99
+ "Ropes or structural supports creaking under tension.",
100
+ "Glass or crystal cracking and shattering.",
101
+ "A resonant horn, bell or warning siren.",
102
+ "Electronic static and radio interference.",
103
+ "A loud explosive boom.",
104
+ "Silence with very faint recording noise."
105
+ ],
106
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
107
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
108
+ },
109
+ "speech_transcription_check": null,
110
+ "loop_diagnostics": null,
111
+ "full_loop_diagnostics": null,
112
+ "file": "audio.wav",
113
+ "sha256": "a5761f5a2054b23348a37155fd6c93e6f3556aa8c0c7ad065ddfa2d39745f4b0",
114
+ "duration_sec": 0.4,
115
+ "channels": 1,
116
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
117
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
118
+ "agent_review": {
119
+ "task_id": "G035_sfx_001",
120
+ "status": "ACCEPTED_AGENT",
121
+ "issues": [],
122
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
123
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
124
+ }
125
+ }
126
+ ],
127
+ "required_variants": [
128
+ "default"
129
+ ],
130
+ "package_complete": true,
131
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
132
+ "stage3_import_status": "NOT_RUN",
133
+ "runtime_notes": [
134
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
135
+ ],
136
+ "review_status": "ACCEPTED_AGENT",
137
+ "agent_review": {
138
+ "task_id": "G035_sfx_001",
139
+ "status": "ACCEPTED_AGENT",
140
+ "issues": [],
141
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
142
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
143
+ }
144
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_002/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a8b4e7a5f11d8dec7f02a5fc5448ec36717d2741eb05d9dedacce70cf1409aed
3
+ size 230444
outputs/G035_rift_expedition/assets/audio/G035_sfx_002/meta.json ADDED
@@ -0,0 +1,455 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_002",
4
+ "asset_name": "gamble_win",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_002/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_002",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.2,
14
+ "requested_duration_sec": 1.2,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_002",
19
+ "asset_name": "gamble_win",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Crystal shards cascading with a bright jingle, no music, no voice",
23
+ "duration_sec": 1.2,
24
+ "sample_rate": 48000,
25
+ "seed": 5352,
26
+ "trigger": "赌矿成功(晶体喷发同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "赌矿成功(晶体喷发同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_002__autonomous_repair1",
48
+ "variant": "default",
49
+ "method": "elevenlabs/sound-effects-v2",
50
+ "request": {
51
+ "prompt": "Crystal shards cascading with a bright jingle, no music, no voice. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
52
+ "duration": 1.2,
53
+ "loop": false,
54
+ "prompt_influence": 0.3
55
+ },
56
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/G035_sfx_002__autonomous_repair1/raw.mp3",
57
+ "raw_sha256": "47e6acd179f64932cb86d14e2b04d9aa9ea02f6d61b484230bfed459d99bbc78",
58
+ "remote_id": "3f79e7f8d44847c59d4d100fb0ce8066",
59
+ "remote_task_id": null,
60
+ "recipe": null,
61
+ "auxiliary_semantic": {
62
+ "positive_cosine": 0.4756677746772766,
63
+ "strongest_contrast_cosine": 0.36261865496635437,
64
+ "margin": 0.11304911971092224,
65
+ "matched_source_families": [
66
+ "glass"
67
+ ],
68
+ "positive_texts": [
69
+ "Small glass crystal shards cascading with bright jingling.",
70
+ "The sound of Small glass crystal shards cascading with bright jingling.",
71
+ "Glass or crystal cracking and shattering."
72
+ ],
73
+ "contrast_texts": [
74
+ "A human voice speaking or shouting.",
75
+ "A firearm firing sharp gunshots.",
76
+ "A crossbow or ballista string releasing with an arrow whoosh.",
77
+ "A short solid physical impact or dull thud.",
78
+ "A short metallic mechanism clacking or ringing.",
79
+ "Wooden objects cracking and creaking.",
80
+ "Boot footsteps tapping and clanking on a hard surface.",
81
+ "Fabric rustling and rubbing.",
82
+ "Paper cards sliding and fluttering.",
83
+ "Continuous natural wind blowing and hissing.",
84
+ "A fast airy swoosh or whoosh.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Water washing, splashing and dripping naturally.",
87
+ "Fire burning and crackling.",
88
+ "Brittle ice cracking and snow crunching.",
89
+ "Electrical buzzing, sparking and crackling.",
90
+ "A mechanical motor engine humming and rattling.",
91
+ "A brief musical brass or tonal game cue.",
92
+ "A short electronic beep or chime notification.",
93
+ "A deep low ominous drone or rumble.",
94
+ "An animal or creature vocalizing, growling or chirping.",
95
+ "Stone rubbing, grinding and crumbling.",
96
+ "Ropes or structural supports creaking under tension.",
97
+ "A resonant horn, bell or warning siren.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
104
+ "strongest_positive_text": "The sound of Small glass crystal shards cascading with bright jingling.",
105
+ "strongest_contrast_text": "A short metallic mechanism clacking or ringing."
106
+ },
107
+ "speech_transcription_check": null,
108
+ "loop_diagnostics": null,
109
+ "full_loop_diagnostics": null,
110
+ "file": "audio.wav",
111
+ "sha256": "a8b4e7a5f11d8dec7f02a5fc5448ec36717d2741eb05d9dedacce70cf1409aed",
112
+ "duration_sec": 1.2,
113
+ "channels": 2,
114
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
115
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
116
+ "source_interpretation": {
117
+ "rule": "source_acoustic_paraphrase",
118
+ "original_prompt": "Crystal shards cascading with a bright jingle, no music, no voice",
119
+ "scoring_prompt": "Small glass crystal shards cascading with bright jingling.",
120
+ "original_auxiliary_semantic": {
121
+ "positive_cosine": 0.30999231338500977,
122
+ "strongest_contrast_cosine": 0.36261865496635437,
123
+ "margin": -0.052626341581344604,
124
+ "matched_source_families": [
125
+ "glass"
126
+ ],
127
+ "positive_texts": [
128
+ "Crystal shards cascading with a bright jingle",
129
+ "The sound of Crystal shards cascading with a bright jingle",
130
+ "Glass or crystal cracking and shattering."
131
+ ],
132
+ "contrast_texts": [
133
+ "A human voice speaking or shouting.",
134
+ "A firearm firing sharp gunshots.",
135
+ "A crossbow or ballista string releasing with an arrow whoosh.",
136
+ "A short solid physical impact or dull thud.",
137
+ "A short metallic mechanism clacking or ringing.",
138
+ "Wooden objects cracking and creaking.",
139
+ "Boot footsteps tapping and clanking on a hard surface.",
140
+ "Fabric rustling and rubbing.",
141
+ "Paper cards sliding and fluttering.",
142
+ "Continuous natural wind blowing and hissing.",
143
+ "A fast airy swoosh or whoosh.",
144
+ "Rain falling steadily, with distant thunder.",
145
+ "Water washing, splashing and dripping naturally.",
146
+ "Fire burning and crackling.",
147
+ "Brittle ice cracking and snow crunching.",
148
+ "Electrical buzzing, sparking and crackling.",
149
+ "A mechanical motor engine humming and rattling.",
150
+ "A brief musical brass or tonal game cue.",
151
+ "A short electronic beep or chime notification.",
152
+ "A deep low ominous drone or rumble.",
153
+ "An animal or creature vocalizing, growling or chirping.",
154
+ "Stone rubbing, grinding and crumbling.",
155
+ "Ropes or structural supports creaking under tension.",
156
+ "A resonant horn, bell or warning siren.",
157
+ "Electronic static and radio interference.",
158
+ "A loud explosive boom.",
159
+ "Silence with very faint recording noise."
160
+ ],
161
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
162
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
163
+ },
164
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
165
+ "negative_controls": [
166
+ {
167
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
168
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
169
+ "semantic_hold": true,
170
+ "semantic": {
171
+ "positive_cosine": 0.33985722064971924,
172
+ "strongest_contrast_cosine": 0.3725898265838623,
173
+ "margin": -0.032732605934143066,
174
+ "matched_source_families": [
175
+ "glass"
176
+ ],
177
+ "positive_texts": [
178
+ "Small glass crystal shards cascading with bright jingling.",
179
+ "The sound of Small glass crystal shards cascading with bright jingling.",
180
+ "Glass or crystal cracking and shattering."
181
+ ],
182
+ "contrast_texts": [
183
+ "A human voice speaking or shouting.",
184
+ "A firearm firing sharp gunshots.",
185
+ "A crossbow or ballista string releasing with an arrow whoosh.",
186
+ "A short solid physical impact or dull thud.",
187
+ "A short metallic mechanism clacking or ringing.",
188
+ "Wooden objects cracking and creaking.",
189
+ "Boot footsteps tapping and clanking on a hard surface.",
190
+ "Fabric rustling and rubbing.",
191
+ "Paper cards sliding and fluttering.",
192
+ "Continuous natural wind blowing and hissing.",
193
+ "A fast airy swoosh or whoosh.",
194
+ "Rain falling steadily, with distant thunder.",
195
+ "Water washing, splashing and dripping naturally.",
196
+ "Fire burning and crackling.",
197
+ "Brittle ice cracking and snow crunching.",
198
+ "Electrical buzzing, sparking and crackling.",
199
+ "A mechanical motor engine humming and rattling.",
200
+ "A brief musical brass or tonal game cue.",
201
+ "A short electronic beep or chime notification.",
202
+ "A deep low ominous drone or rumble.",
203
+ "An animal or creature vocalizing, growling or chirping.",
204
+ "Stone rubbing, grinding and crumbling.",
205
+ "Ropes or structural supports creaking under tension.",
206
+ "A resonant horn, bell or warning siren.",
207
+ "Electronic static and radio interference.",
208
+ "A loud explosive boom.",
209
+ "Silence with very faint recording noise."
210
+ ],
211
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
212
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
213
+ "strongest_positive_text": "Glass or crystal cracking and shattering.",
214
+ "strongest_contrast_text": "A human voice speaking or shouting."
215
+ }
216
+ }
217
+ ],
218
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
219
+ "method_sha256": "f492df7c3e8d95b47333f0e1cb8fe418fe5cc0bb64db86766afe08985c717607"
220
+ },
221
+ "agent_review": {
222
+ "status": "ACCEPTED_AGENT",
223
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
224
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
225
+ "source_interpretation": {
226
+ "rule": "source_acoustic_paraphrase",
227
+ "original_prompt": "Crystal shards cascading with a bright jingle, no music, no voice",
228
+ "scoring_prompt": "Small glass crystal shards cascading with bright jingling.",
229
+ "original_auxiliary_semantic": {
230
+ "positive_cosine": 0.30999231338500977,
231
+ "strongest_contrast_cosine": 0.36261865496635437,
232
+ "margin": -0.052626341581344604,
233
+ "matched_source_families": [
234
+ "glass"
235
+ ],
236
+ "positive_texts": [
237
+ "Crystal shards cascading with a bright jingle",
238
+ "The sound of Crystal shards cascading with a bright jingle",
239
+ "Glass or crystal cracking and shattering."
240
+ ],
241
+ "contrast_texts": [
242
+ "A human voice speaking or shouting.",
243
+ "A firearm firing sharp gunshots.",
244
+ "A crossbow or ballista string releasing with an arrow whoosh.",
245
+ "A short solid physical impact or dull thud.",
246
+ "A short metallic mechanism clacking or ringing.",
247
+ "Wooden objects cracking and creaking.",
248
+ "Boot footsteps tapping and clanking on a hard surface.",
249
+ "Fabric rustling and rubbing.",
250
+ "Paper cards sliding and fluttering.",
251
+ "Continuous natural wind blowing and hissing.",
252
+ "A fast airy swoosh or whoosh.",
253
+ "Rain falling steadily, with distant thunder.",
254
+ "Water washing, splashing and dripping naturally.",
255
+ "Fire burning and crackling.",
256
+ "Brittle ice cracking and snow crunching.",
257
+ "Electrical buzzing, sparking and crackling.",
258
+ "A mechanical motor engine humming and rattling.",
259
+ "A brief musical brass or tonal game cue.",
260
+ "A short electronic beep or chime notification.",
261
+ "A deep low ominous drone or rumble.",
262
+ "An animal or creature vocalizing, growling or chirping.",
263
+ "Stone rubbing, grinding and crumbling.",
264
+ "Ropes or structural supports creaking under tension.",
265
+ "A resonant horn, bell or warning siren.",
266
+ "Electronic static and radio interference.",
267
+ "A loud explosive boom.",
268
+ "Silence with very faint recording noise."
269
+ ],
270
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
271
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
272
+ },
273
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
274
+ "negative_controls": [
275
+ {
276
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
277
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
278
+ "semantic_hold": true,
279
+ "semantic": {
280
+ "positive_cosine": 0.33985722064971924,
281
+ "strongest_contrast_cosine": 0.3725898265838623,
282
+ "margin": -0.032732605934143066,
283
+ "matched_source_families": [
284
+ "glass"
285
+ ],
286
+ "positive_texts": [
287
+ "Small glass crystal shards cascading with bright jingling.",
288
+ "The sound of Small glass crystal shards cascading with bright jingling.",
289
+ "Glass or crystal cracking and shattering."
290
+ ],
291
+ "contrast_texts": [
292
+ "A human voice speaking or shouting.",
293
+ "A firearm firing sharp gunshots.",
294
+ "A crossbow or ballista string releasing with an arrow whoosh.",
295
+ "A short solid physical impact or dull thud.",
296
+ "A short metallic mechanism clacking or ringing.",
297
+ "Wooden objects cracking and creaking.",
298
+ "Boot footsteps tapping and clanking on a hard surface.",
299
+ "Fabric rustling and rubbing.",
300
+ "Paper cards sliding and fluttering.",
301
+ "Continuous natural wind blowing and hissing.",
302
+ "A fast airy swoosh or whoosh.",
303
+ "Rain falling steadily, with distant thunder.",
304
+ "Water washing, splashing and dripping naturally.",
305
+ "Fire burning and crackling.",
306
+ "Brittle ice cracking and snow crunching.",
307
+ "Electrical buzzing, sparking and crackling.",
308
+ "A mechanical motor engine humming and rattling.",
309
+ "A brief musical brass or tonal game cue.",
310
+ "A short electronic beep or chime notification.",
311
+ "A deep low ominous drone or rumble.",
312
+ "An animal or creature vocalizing, growling or chirping.",
313
+ "Stone rubbing, grinding and crumbling.",
314
+ "Ropes or structural supports creaking under tension.",
315
+ "A resonant horn, bell or warning siren.",
316
+ "Electronic static and radio interference.",
317
+ "A loud explosive boom.",
318
+ "Silence with very faint recording noise."
319
+ ],
320
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
321
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
322
+ "strongest_positive_text": "Glass or crystal cracking and shattering.",
323
+ "strongest_contrast_text": "A human voice speaking or shouting."
324
+ }
325
+ }
326
+ ],
327
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
328
+ "method_sha256": "f492df7c3e8d95b47333f0e1cb8fe418fe5cc0bb64db86766afe08985c717607"
329
+ },
330
+ "human_listening_claimed": false
331
+ }
332
+ }
333
+ ],
334
+ "required_variants": [
335
+ "default"
336
+ ],
337
+ "package_complete": true,
338
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
339
+ "stage3_import_status": "NOT_RUN",
340
+ "runtime_notes": [
341
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
342
+ ],
343
+ "review_status": "ACCEPTED_AGENT",
344
+ "agent_review": {
345
+ "status": "ACCEPTED_AGENT",
346
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
347
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
348
+ "source_interpretation": {
349
+ "rule": "source_acoustic_paraphrase",
350
+ "original_prompt": "Crystal shards cascading with a bright jingle, no music, no voice",
351
+ "scoring_prompt": "Small glass crystal shards cascading with bright jingling.",
352
+ "original_auxiliary_semantic": {
353
+ "positive_cosine": 0.30999231338500977,
354
+ "strongest_contrast_cosine": 0.36261865496635437,
355
+ "margin": -0.052626341581344604,
356
+ "matched_source_families": [
357
+ "glass"
358
+ ],
359
+ "positive_texts": [
360
+ "Crystal shards cascading with a bright jingle",
361
+ "The sound of Crystal shards cascading with a bright jingle",
362
+ "Glass or crystal cracking and shattering."
363
+ ],
364
+ "contrast_texts": [
365
+ "A human voice speaking or shouting.",
366
+ "A firearm firing sharp gunshots.",
367
+ "A crossbow or ballista string releasing with an arrow whoosh.",
368
+ "A short solid physical impact or dull thud.",
369
+ "A short metallic mechanism clacking or ringing.",
370
+ "Wooden objects cracking and creaking.",
371
+ "Boot footsteps tapping and clanking on a hard surface.",
372
+ "Fabric rustling and rubbing.",
373
+ "Paper cards sliding and fluttering.",
374
+ "Continuous natural wind blowing and hissing.",
375
+ "A fast airy swoosh or whoosh.",
376
+ "Rain falling steadily, with distant thunder.",
377
+ "Water washing, splashing and dripping naturally.",
378
+ "Fire burning and crackling.",
379
+ "Brittle ice cracking and snow crunching.",
380
+ "Electrical buzzing, sparking and crackling.",
381
+ "A mechanical motor engine humming and rattling.",
382
+ "A brief musical brass or tonal game cue.",
383
+ "A short electronic beep or chime notification.",
384
+ "A deep low ominous drone or rumble.",
385
+ "An animal or creature vocalizing, growling or chirping.",
386
+ "Stone rubbing, grinding and crumbling.",
387
+ "Ropes or structural supports creaking under tension.",
388
+ "A resonant horn, bell or warning siren.",
389
+ "Electronic static and radio interference.",
390
+ "A loud explosive boom.",
391
+ "Silence with very faint recording noise."
392
+ ],
393
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
394
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
395
+ },
396
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
397
+ "negative_controls": [
398
+ {
399
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
400
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
401
+ "semantic_hold": true,
402
+ "semantic": {
403
+ "positive_cosine": 0.33985722064971924,
404
+ "strongest_contrast_cosine": 0.3725898265838623,
405
+ "margin": -0.032732605934143066,
406
+ "matched_source_families": [
407
+ "glass"
408
+ ],
409
+ "positive_texts": [
410
+ "Small glass crystal shards cascading with bright jingling.",
411
+ "The sound of Small glass crystal shards cascading with bright jingling.",
412
+ "Glass or crystal cracking and shattering."
413
+ ],
414
+ "contrast_texts": [
415
+ "A human voice speaking or shouting.",
416
+ "A firearm firing sharp gunshots.",
417
+ "A crossbow or ballista string releasing with an arrow whoosh.",
418
+ "A short solid physical impact or dull thud.",
419
+ "A short metallic mechanism clacking or ringing.",
420
+ "Wooden objects cracking and creaking.",
421
+ "Boot footsteps tapping and clanking on a hard surface.",
422
+ "Fabric rustling and rubbing.",
423
+ "Paper cards sliding and fluttering.",
424
+ "Continuous natural wind blowing and hissing.",
425
+ "A fast airy swoosh or whoosh.",
426
+ "Rain falling steadily, with distant thunder.",
427
+ "Water washing, splashing and dripping naturally.",
428
+ "Fire burning and crackling.",
429
+ "Brittle ice cracking and snow crunching.",
430
+ "Electrical buzzing, sparking and crackling.",
431
+ "A mechanical motor engine humming and rattling.",
432
+ "A brief musical brass or tonal game cue.",
433
+ "A short electronic beep or chime notification.",
434
+ "A deep low ominous drone or rumble.",
435
+ "An animal or creature vocalizing, growling or chirping.",
436
+ "Stone rubbing, grinding and crumbling.",
437
+ "Ropes or structural supports creaking under tension.",
438
+ "A resonant horn, bell or warning siren.",
439
+ "Electronic static and radio interference.",
440
+ "A loud explosive boom.",
441
+ "Silence with very faint recording noise."
442
+ ],
443
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
444
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
445
+ "strongest_positive_text": "Glass or crystal cracking and shattering.",
446
+ "strongest_contrast_text": "A human voice speaking or shouting."
447
+ }
448
+ }
449
+ ],
450
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
451
+ "method_sha256": "f492df7c3e8d95b47333f0e1cb8fe418fe5cc0bb64db86766afe08985c717607"
452
+ },
453
+ "human_listening_claimed": false
454
+ }
455
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_003/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:916bd1323e6806b55a6e51f69def636876f22938685e026aa368dafe7a426d58
3
+ size 115958
outputs/G035_rift_expedition/assets/audio/G035_sfx_003/meta.json ADDED
@@ -0,0 +1,773 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_003",
4
+ "asset_name": "gamble_lose",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_003/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_003",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.2074375,
14
+ "requested_duration_sec": 1.2,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_003",
19
+ "asset_name": "gamble_lose",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Crack collapsing with a painful rumble, no music, no voice",
23
+ "duration_sec": 1.2,
24
+ "sample_rate": 48000,
25
+ "seed": 5353,
26
+ "trigger": "赌矿失败(裂缝坍塌同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "赌矿失败(裂缝坍塌同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_003__acoustic1__sample02",
48
+ "variant": "default",
49
+ "method": "mirelo-ai/sfx-1.6/text-to-audio",
50
+ "request": {
51
+ "text_prompt": "A hard fractured structure suddenly gives way, one sharp cracking collapse into a painful low rumble. The entire compact event fits in 1.2 seconds. It begins immediately and ends naturally, clearly audible, without unrelated background. No background music. No voices.",
52
+ "duration": 1.2,
53
+ "ambience": false,
54
+ "double_output": false,
55
+ "num_samples": 2
56
+ },
57
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G035_rift_expedition/G035_sfx_003__acoustic1/sample_02/raw.mp3",
58
+ "raw_sha256": "d0542f38fa045842b18afa3fadd125c8daed70ada69d2170463b893eb983de5a",
59
+ "remote_id": "062d4e7bccf34f6f954c8ed41e6f428f",
60
+ "remote_task_id": null,
61
+ "recipe": null,
62
+ "auxiliary_semantic": {
63
+ "positive_cosine": 0.5550779700279236,
64
+ "strongest_contrast_cosine": 0.49299007654190063,
65
+ "margin": 0.06208789348602295,
66
+ "matched_source_families": [
67
+ "drone"
68
+ ],
69
+ "positive_texts": [
70
+ "A collapse and crack with a painful deep rumble.",
71
+ "The sound of A collapse and crack with a painful deep rumble.",
72
+ "A deep low ominous drone or rumble."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "A short metallic mechanism clacking or ringing.",
80
+ "Wooden objects cracking and creaking.",
81
+ "Boot footsteps tapping and clanking on a hard surface.",
82
+ "Fabric rustling and rubbing.",
83
+ "Paper cards sliding and fluttering.",
84
+ "Continuous natural wind blowing and hissing.",
85
+ "A fast airy swoosh or whoosh.",
86
+ "Rain falling steadily, with distant thunder.",
87
+ "Water washing, splashing and dripping naturally.",
88
+ "Fire burning and crackling.",
89
+ "Brittle ice cracking and snow crunching.",
90
+ "Electrical buzzing, sparking and crackling.",
91
+ "A mechanical motor engine humming and rattling.",
92
+ "A brief musical brass or tonal game cue.",
93
+ "A short electronic beep or chime notification.",
94
+ "An animal or creature vocalizing, growling or chirping.",
95
+ "Stone rubbing, grinding and crumbling.",
96
+ "Ropes or structural supports creaking under tension.",
97
+ "Glass or crystal cracking and shattering.",
98
+ "A resonant horn, bell or warning siren.",
99
+ "Electronic static and radio interference.",
100
+ "A loud explosive boom.",
101
+ "Silence with very faint recording noise."
102
+ ],
103
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
104
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
105
+ "strongest_positive_text": "A collapse and crack with a painful deep rumble.",
106
+ "strongest_contrast_text": "A loud explosive boom."
107
+ },
108
+ "speech_transcription_check": null,
109
+ "loop_diagnostics": null,
110
+ "full_loop_diagnostics": null,
111
+ "file": "audio.wav",
112
+ "sha256": "916bd1323e6806b55a6e51f69def636876f22938685e026aa368dafe7a426d58",
113
+ "duration_sec": 1.2074375,
114
+ "channels": 1,
115
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
116
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
117
+ "agent_review": {
118
+ "status": "ACCEPTED_AGENT",
119
+ "human_listening_claimed": false,
120
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G035_rift_expedition/screening.json",
121
+ "method_plan": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/method_plan.json",
122
+ "source_interpretation": {
123
+ "rule": "source_acoustic_paraphrase",
124
+ "scoring_prompt": "A collapse and crack with a painful deep rumble.",
125
+ "original_auxiliary_semantic": {
126
+ "positive_cosine": 0.5746328234672546,
127
+ "strongest_contrast_cosine": 0.49299007654190063,
128
+ "margin": 0.081642746925354,
129
+ "matched_source_families": [
130
+ "drone"
131
+ ],
132
+ "positive_texts": [
133
+ "Crack collapsing with a painful rumble",
134
+ "The sound of Crack collapsing with a painful rumble",
135
+ "A deep low ominous drone or rumble."
136
+ ],
137
+ "contrast_texts": [
138
+ "A human voice speaking or shouting.",
139
+ "A firearm firing sharp gunshots.",
140
+ "A crossbow or ballista string releasing with an arrow whoosh.",
141
+ "A short solid physical impact or dull thud.",
142
+ "A short metallic mechanism clacking or ringing.",
143
+ "Wooden objects cracking and creaking.",
144
+ "Boot footsteps tapping and clanking on a hard surface.",
145
+ "Fabric rustling and rubbing.",
146
+ "Paper cards sliding and fluttering.",
147
+ "Continuous natural wind blowing and hissing.",
148
+ "A fast airy swoosh or whoosh.",
149
+ "Rain falling steadily, with distant thunder.",
150
+ "Water washing, splashing and dripping naturally.",
151
+ "Fire burning and crackling.",
152
+ "Brittle ice cracking and snow crunching.",
153
+ "Electrical buzzing, sparking and crackling.",
154
+ "A mechanical motor engine humming and rattling.",
155
+ "A brief musical brass or tonal game cue.",
156
+ "A short electronic beep or chime notification.",
157
+ "An animal or creature vocalizing, growling or chirping.",
158
+ "Stone rubbing, grinding and crumbling.",
159
+ "Ropes or structural supports creaking under tension.",
160
+ "Glass or crystal cracking and shattering.",
161
+ "A resonant horn, bell or warning siren.",
162
+ "Electronic static and radio interference.",
163
+ "A loud explosive boom.",
164
+ "Silence with very faint recording noise."
165
+ ],
166
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
167
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
168
+ "strongest_positive_text": "Crack collapsing with a painful rumble",
169
+ "strongest_contrast_text": "A loud explosive boom."
170
+ }
171
+ },
172
+ "disjoint_negative_controls": [
173
+ {
174
+ "kind": "voice",
175
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
176
+ "semantic_hold": true,
177
+ "auxiliary_semantic": {
178
+ "positive_cosine": 0.258771151304245,
179
+ "strongest_contrast_cosine": 0.3725898265838623,
180
+ "margin": -0.11381867527961731,
181
+ "matched_source_families": [
182
+ "drone"
183
+ ],
184
+ "positive_texts": [
185
+ "A collapse and crack with a painful deep rumble.",
186
+ "The sound of A collapse and crack with a painful deep rumble.",
187
+ "A deep low ominous drone or rumble."
188
+ ],
189
+ "contrast_texts": [
190
+ "A human voice speaking or shouting.",
191
+ "A firearm firing sharp gunshots.",
192
+ "A crossbow or ballista string releasing with an arrow whoosh.",
193
+ "A short solid physical impact or dull thud.",
194
+ "A short metallic mechanism clacking or ringing.",
195
+ "Wooden objects cracking and creaking.",
196
+ "Boot footsteps tapping and clanking on a hard surface.",
197
+ "Fabric rustling and rubbing.",
198
+ "Paper cards sliding and fluttering.",
199
+ "Continuous natural wind blowing and hissing.",
200
+ "A fast airy swoosh or whoosh.",
201
+ "Rain falling steadily, with distant thunder.",
202
+ "Water washing, splashing and dripping naturally.",
203
+ "Fire burning and crackling.",
204
+ "Brittle ice cracking and snow crunching.",
205
+ "Electrical buzzing, sparking and crackling.",
206
+ "A mechanical motor engine humming and rattling.",
207
+ "A brief musical brass or tonal game cue.",
208
+ "A short electronic beep or chime notification.",
209
+ "An animal or creature vocalizing, growling or chirping.",
210
+ "Stone rubbing, grinding and crumbling.",
211
+ "Ropes or structural supports creaking under tension.",
212
+ "Glass or crystal cracking and shattering.",
213
+ "A resonant horn, bell or warning siren.",
214
+ "Electronic static and radio interference.",
215
+ "A loud explosive boom.",
216
+ "Silence with very faint recording noise."
217
+ ],
218
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
219
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
220
+ "strongest_positive_text": "A collapse and crack with a painful deep rumble.",
221
+ "strongest_contrast_text": "A human voice speaking or shouting."
222
+ }
223
+ },
224
+ {
225
+ "kind": "gun",
226
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
227
+ "semantic_hold": true,
228
+ "auxiliary_semantic": {
229
+ "positive_cosine": 0.09539759904146194,
230
+ "strongest_contrast_cosine": 0.3549152612686157,
231
+ "margin": -0.2595176622271538,
232
+ "matched_source_families": [
233
+ "drone"
234
+ ],
235
+ "positive_texts": [
236
+ "A collapse and crack with a painful deep rumble.",
237
+ "The sound of A collapse and crack with a painful deep rumble.",
238
+ "A deep low ominous drone or rumble."
239
+ ],
240
+ "contrast_texts": [
241
+ "A human voice speaking or shouting.",
242
+ "A firearm firing sharp gunshots.",
243
+ "A crossbow or ballista string releasing with an arrow whoosh.",
244
+ "A short solid physical impact or dull thud.",
245
+ "A short metallic mechanism clacking or ringing.",
246
+ "Wooden objects cracking and creaking.",
247
+ "Boot footsteps tapping and clanking on a hard surface.",
248
+ "Fabric rustling and rubbing.",
249
+ "Paper cards sliding and fluttering.",
250
+ "Continuous natural wind blowing and hissing.",
251
+ "A fast airy swoosh or whoosh.",
252
+ "Rain falling steadily, with distant thunder.",
253
+ "Water washing, splashing and dripping naturally.",
254
+ "Fire burning and crackling.",
255
+ "Brittle ice cracking and snow crunching.",
256
+ "Electrical buzzing, sparking and crackling.",
257
+ "A mechanical motor engine humming and rattling.",
258
+ "A brief musical brass or tonal game cue.",
259
+ "A short electronic beep or chime notification.",
260
+ "An animal or creature vocalizing, growling or chirping.",
261
+ "Stone rubbing, grinding and crumbling.",
262
+ "Ropes or structural supports creaking under tension.",
263
+ "Glass or crystal cracking and shattering.",
264
+ "A resonant horn, bell or warning siren.",
265
+ "Electronic static and radio interference.",
266
+ "A loud explosive boom.",
267
+ "Silence with very faint recording noise."
268
+ ],
269
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
270
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
271
+ "strongest_positive_text": "A collapse and crack with a painful deep rumble.",
272
+ "strongest_contrast_text": "A loud explosive boom."
273
+ }
274
+ },
275
+ {
276
+ "kind": "tone",
277
+ "path": "/home/yyy/bench/test_data/outputs/G006_polar_radar_defense/assets/audio/G006_sfx_009/audio.wav",
278
+ "semantic_hold": true,
279
+ "auxiliary_semantic": {
280
+ "positive_cosine": -0.027023140341043472,
281
+ "strongest_contrast_cosine": 0.44079887866973877,
282
+ "margin": -0.46782201901078224,
283
+ "matched_source_families": [
284
+ "drone"
285
+ ],
286
+ "positive_texts": [
287
+ "A collapse and crack with a painful deep rumble.",
288
+ "The sound of A collapse and crack with a painful deep rumble.",
289
+ "A deep low ominous drone or rumble."
290
+ ],
291
+ "contrast_texts": [
292
+ "A human voice speaking or shouting.",
293
+ "A firearm firing sharp gunshots.",
294
+ "A crossbow or ballista string releasing with an arrow whoosh.",
295
+ "A short solid physical impact or dull thud.",
296
+ "A short metallic mechanism clacking or ringing.",
297
+ "Wooden objects cracking and creaking.",
298
+ "Boot footsteps tapping and clanking on a hard surface.",
299
+ "Fabric rustling and rubbing.",
300
+ "Paper cards sliding and fluttering.",
301
+ "Continuous natural wind blowing and hissing.",
302
+ "A fast airy swoosh or whoosh.",
303
+ "Rain falling steadily, with distant thunder.",
304
+ "Water washing, splashing and dripping naturally.",
305
+ "Fire burning and crackling.",
306
+ "Brittle ice cracking and snow crunching.",
307
+ "Electrical buzzing, sparking and crackling.",
308
+ "A mechanical motor engine humming and rattling.",
309
+ "A brief musical brass or tonal game cue.",
310
+ "A short electronic beep or chime notification.",
311
+ "An animal or creature vocalizing, growling or chirping.",
312
+ "Stone rubbing, grinding and crumbling.",
313
+ "Ropes or structural supports creaking under tension.",
314
+ "Glass or crystal cracking and shattering.",
315
+ "A resonant horn, bell or warning siren.",
316
+ "Electronic static and radio interference.",
317
+ "A loud explosive boom.",
318
+ "Silence with very faint recording noise."
319
+ ],
320
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
321
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
322
+ "strongest_positive_text": "The sound of A collapse and crack with a painful deep rumble.",
323
+ "strongest_contrast_text": "A resonant horn, bell or warning siren."
324
+ }
325
+ },
326
+ {
327
+ "kind": "garden",
328
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
329
+ "semantic_hold": true,
330
+ "auxiliary_semantic": {
331
+ "positive_cosine": 0.08017236739397049,
332
+ "strongest_contrast_cosine": 0.3324604332447052,
333
+ "margin": -0.2522880658507347,
334
+ "matched_source_families": [
335
+ "drone"
336
+ ],
337
+ "positive_texts": [
338
+ "A collapse and crack with a painful deep rumble.",
339
+ "The sound of A collapse and crack with a painful deep rumble.",
340
+ "A deep low ominous drone or rumble."
341
+ ],
342
+ "contrast_texts": [
343
+ "A human voice speaking or shouting.",
344
+ "A firearm firing sharp gunshots.",
345
+ "A crossbow or ballista string releasing with an arrow whoosh.",
346
+ "A short solid physical impact or dull thud.",
347
+ "A short metallic mechanism clacking or ringing.",
348
+ "Wooden objects cracking and creaking.",
349
+ "Boot footsteps tapping and clanking on a hard surface.",
350
+ "Fabric rustling and rubbing.",
351
+ "Paper cards sliding and fluttering.",
352
+ "Continuous natural wind blowing and hissing.",
353
+ "A fast airy swoosh or whoosh.",
354
+ "Rain falling steadily, with distant thunder.",
355
+ "Water washing, splashing and dripping naturally.",
356
+ "Fire burning and crackling.",
357
+ "Brittle ice cracking and snow crunching.",
358
+ "Electrical buzzing, sparking and crackling.",
359
+ "A mechanical motor engine humming and rattling.",
360
+ "A brief musical brass or tonal game cue.",
361
+ "A short electronic beep or chime notification.",
362
+ "An animal or creature vocalizing, growling or chirping.",
363
+ "Stone rubbing, grinding and crumbling.",
364
+ "Ropes or structural supports creaking under tension.",
365
+ "Glass or crystal cracking and shattering.",
366
+ "A resonant horn, bell or warning siren.",
367
+ "Electronic static and radio interference.",
368
+ "A loud explosive boom.",
369
+ "Silence with very faint recording noise."
370
+ ],
371
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
372
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
373
+ "strongest_positive_text": "A deep low ominous drone or rumble.",
374
+ "strongest_contrast_text": "Ropes or structural supports creaking under tension."
375
+ }
376
+ },
377
+ {
378
+ "kind": "footstep",
379
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_sfx_008/audio.wav",
380
+ "semantic_hold": true,
381
+ "auxiliary_semantic": {
382
+ "positive_cosine": 0.10669922828674316,
383
+ "strongest_contrast_cosine": 0.3617585301399231,
384
+ "margin": -0.25505930185317993,
385
+ "matched_source_families": [
386
+ "drone"
387
+ ],
388
+ "positive_texts": [
389
+ "A collapse and crack with a painful deep rumble.",
390
+ "The sound of A collapse and crack with a painful deep rumble.",
391
+ "A deep low ominous drone or rumble."
392
+ ],
393
+ "contrast_texts": [
394
+ "A human voice speaking or shouting.",
395
+ "A firearm firing sharp gunshots.",
396
+ "A crossbow or ballista string releasing with an arrow whoosh.",
397
+ "A short solid physical impact or dull thud.",
398
+ "A short metallic mechanism clacking or ringing.",
399
+ "Wooden objects cracking and creaking.",
400
+ "Boot footsteps tapping and clanking on a hard surface.",
401
+ "Fabric rustling and rubbing.",
402
+ "Paper cards sliding and fluttering.",
403
+ "Continuous natural wind blowing and hissing.",
404
+ "A fast airy swoosh or whoosh.",
405
+ "Rain falling steadily, with distant thunder.",
406
+ "Water washing, splashing and dripping naturally.",
407
+ "Fire burning and crackling.",
408
+ "Brittle ice cracking and snow crunching.",
409
+ "Electrical buzzing, sparking and crackling.",
410
+ "A mechanical motor engine humming and rattling.",
411
+ "A brief musical brass or tonal game cue.",
412
+ "A short electronic beep or chime notification.",
413
+ "An animal or creature vocalizing, growling or chirping.",
414
+ "Stone rubbing, grinding and crumbling.",
415
+ "Ropes or structural supports creaking under tension.",
416
+ "Glass or crystal cracking and shattering.",
417
+ "A resonant horn, bell or warning siren.",
418
+ "Electronic static and radio interference.",
419
+ "A loud explosive boom.",
420
+ "Silence with very faint recording noise."
421
+ ],
422
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
423
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
424
+ "strongest_positive_text": "A deep low ominous drone or rumble.",
425
+ "strongest_contrast_text": "Boot footsteps tapping and clanking on a hard surface."
426
+ }
427
+ }
428
+ ],
429
+ "temporal_review": {
430
+ "duration_sec": 1.207437641723356,
431
+ "leading_quiet_sec": 0.0,
432
+ "trailing_quiet_sec": 0.0,
433
+ "activity_threshold_dbfs": -38.73504485351543,
434
+ "analysis_window_sec": 0.004988662131519274,
435
+ "last_5ms_rms_dbfs": -21.033317643931397,
436
+ "rms_dbfs": -13.735044853515435
437
+ }
438
+ }
439
+ }
440
+ ],
441
+ "required_variants": [
442
+ "default"
443
+ ],
444
+ "package_complete": true,
445
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
446
+ "stage3_import_status": "NOT_RUN",
447
+ "runtime_notes": [
448
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
449
+ ],
450
+ "review_status": "ACCEPTED_AGENT",
451
+ "agent_review": {
452
+ "status": "ACCEPTED_AGENT",
453
+ "human_listening_claimed": false,
454
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G035_rift_expedition/screening.json",
455
+ "method_plan": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/method_plan.json",
456
+ "source_interpretation": {
457
+ "rule": "source_acoustic_paraphrase",
458
+ "scoring_prompt": "A collapse and crack with a painful deep rumble.",
459
+ "original_auxiliary_semantic": {
460
+ "positive_cosine": 0.5746328234672546,
461
+ "strongest_contrast_cosine": 0.49299007654190063,
462
+ "margin": 0.081642746925354,
463
+ "matched_source_families": [
464
+ "drone"
465
+ ],
466
+ "positive_texts": [
467
+ "Crack collapsing with a painful rumble",
468
+ "The sound of Crack collapsing with a painful rumble",
469
+ "A deep low ominous drone or rumble."
470
+ ],
471
+ "contrast_texts": [
472
+ "A human voice speaking or shouting.",
473
+ "A firearm firing sharp gunshots.",
474
+ "A crossbow or ballista string releasing with an arrow whoosh.",
475
+ "A short solid physical impact or dull thud.",
476
+ "A short metallic mechanism clacking or ringing.",
477
+ "Wooden objects cracking and creaking.",
478
+ "Boot footsteps tapping and clanking on a hard surface.",
479
+ "Fabric rustling and rubbing.",
480
+ "Paper cards sliding and fluttering.",
481
+ "Continuous natural wind blowing and hissing.",
482
+ "A fast airy swoosh or whoosh.",
483
+ "Rain falling steadily, with distant thunder.",
484
+ "Water washing, splashing and dripping naturally.",
485
+ "Fire burning and crackling.",
486
+ "Brittle ice cracking and snow crunching.",
487
+ "Electrical buzzing, sparking and crackling.",
488
+ "A mechanical motor engine humming and rattling.",
489
+ "A brief musical brass or tonal game cue.",
490
+ "A short electronic beep or chime notification.",
491
+ "An animal or creature vocalizing, growling or chirping.",
492
+ "Stone rubbing, grinding and crumbling.",
493
+ "Ropes or structural supports creaking under tension.",
494
+ "Glass or crystal cracking and shattering.",
495
+ "A resonant horn, bell or warning siren.",
496
+ "Electronic static and radio interference.",
497
+ "A loud explosive boom.",
498
+ "Silence with very faint recording noise."
499
+ ],
500
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
501
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
502
+ "strongest_positive_text": "Crack collapsing with a painful rumble",
503
+ "strongest_contrast_text": "A loud explosive boom."
504
+ }
505
+ },
506
+ "disjoint_negative_controls": [
507
+ {
508
+ "kind": "voice",
509
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
510
+ "semantic_hold": true,
511
+ "auxiliary_semantic": {
512
+ "positive_cosine": 0.258771151304245,
513
+ "strongest_contrast_cosine": 0.3725898265838623,
514
+ "margin": -0.11381867527961731,
515
+ "matched_source_families": [
516
+ "drone"
517
+ ],
518
+ "positive_texts": [
519
+ "A collapse and crack with a painful deep rumble.",
520
+ "The sound of A collapse and crack with a painful deep rumble.",
521
+ "A deep low ominous drone or rumble."
522
+ ],
523
+ "contrast_texts": [
524
+ "A human voice speaking or shouting.",
525
+ "A firearm firing sharp gunshots.",
526
+ "A crossbow or ballista string releasing with an arrow whoosh.",
527
+ "A short solid physical impact or dull thud.",
528
+ "A short metallic mechanism clacking or ringing.",
529
+ "Wooden objects cracking and creaking.",
530
+ "Boot footsteps tapping and clanking on a hard surface.",
531
+ "Fabric rustling and rubbing.",
532
+ "Paper cards sliding and fluttering.",
533
+ "Continuous natural wind blowing and hissing.",
534
+ "A fast airy swoosh or whoosh.",
535
+ "Rain falling steadily, with distant thunder.",
536
+ "Water washing, splashing and dripping naturally.",
537
+ "Fire burning and crackling.",
538
+ "Brittle ice cracking and snow crunching.",
539
+ "Electrical buzzing, sparking and crackling.",
540
+ "A mechanical motor engine humming and rattling.",
541
+ "A brief musical brass or tonal game cue.",
542
+ "A short electronic beep or chime notification.",
543
+ "An animal or creature vocalizing, growling or chirping.",
544
+ "Stone rubbing, grinding and crumbling.",
545
+ "Ropes or structural supports creaking under tension.",
546
+ "Glass or crystal cracking and shattering.",
547
+ "A resonant horn, bell or warning siren.",
548
+ "Electronic static and radio interference.",
549
+ "A loud explosive boom.",
550
+ "Silence with very faint recording noise."
551
+ ],
552
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
553
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
554
+ "strongest_positive_text": "A collapse and crack with a painful deep rumble.",
555
+ "strongest_contrast_text": "A human voice speaking or shouting."
556
+ }
557
+ },
558
+ {
559
+ "kind": "gun",
560
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
561
+ "semantic_hold": true,
562
+ "auxiliary_semantic": {
563
+ "positive_cosine": 0.09539759904146194,
564
+ "strongest_contrast_cosine": 0.3549152612686157,
565
+ "margin": -0.2595176622271538,
566
+ "matched_source_families": [
567
+ "drone"
568
+ ],
569
+ "positive_texts": [
570
+ "A collapse and crack with a painful deep rumble.",
571
+ "The sound of A collapse and crack with a painful deep rumble.",
572
+ "A deep low ominous drone or rumble."
573
+ ],
574
+ "contrast_texts": [
575
+ "A human voice speaking or shouting.",
576
+ "A firearm firing sharp gunshots.",
577
+ "A crossbow or ballista string releasing with an arrow whoosh.",
578
+ "A short solid physical impact or dull thud.",
579
+ "A short metallic mechanism clacking or ringing.",
580
+ "Wooden objects cracking and creaking.",
581
+ "Boot footsteps tapping and clanking on a hard surface.",
582
+ "Fabric rustling and rubbing.",
583
+ "Paper cards sliding and fluttering.",
584
+ "Continuous natural wind blowing and hissing.",
585
+ "A fast airy swoosh or whoosh.",
586
+ "Rain falling steadily, with distant thunder.",
587
+ "Water washing, splashing and dripping naturally.",
588
+ "Fire burning and crackling.",
589
+ "Brittle ice cracking and snow crunching.",
590
+ "Electrical buzzing, sparking and crackling.",
591
+ "A mechanical motor engine humming and rattling.",
592
+ "A brief musical brass or tonal game cue.",
593
+ "A short electronic beep or chime notification.",
594
+ "An animal or creature vocalizing, growling or chirping.",
595
+ "Stone rubbing, grinding and crumbling.",
596
+ "Ropes or structural supports creaking under tension.",
597
+ "Glass or crystal cracking and shattering.",
598
+ "A resonant horn, bell or warning siren.",
599
+ "Electronic static and radio interference.",
600
+ "A loud explosive boom.",
601
+ "Silence with very faint recording noise."
602
+ ],
603
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
604
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
605
+ "strongest_positive_text": "A collapse and crack with a painful deep rumble.",
606
+ "strongest_contrast_text": "A loud explosive boom."
607
+ }
608
+ },
609
+ {
610
+ "kind": "tone",
611
+ "path": "/home/yyy/bench/test_data/outputs/G006_polar_radar_defense/assets/audio/G006_sfx_009/audio.wav",
612
+ "semantic_hold": true,
613
+ "auxiliary_semantic": {
614
+ "positive_cosine": -0.027023140341043472,
615
+ "strongest_contrast_cosine": 0.44079887866973877,
616
+ "margin": -0.46782201901078224,
617
+ "matched_source_families": [
618
+ "drone"
619
+ ],
620
+ "positive_texts": [
621
+ "A collapse and crack with a painful deep rumble.",
622
+ "The sound of A collapse and crack with a painful deep rumble.",
623
+ "A deep low ominous drone or rumble."
624
+ ],
625
+ "contrast_texts": [
626
+ "A human voice speaking or shouting.",
627
+ "A firearm firing sharp gunshots.",
628
+ "A crossbow or ballista string releasing with an arrow whoosh.",
629
+ "A short solid physical impact or dull thud.",
630
+ "A short metallic mechanism clacking or ringing.",
631
+ "Wooden objects cracking and creaking.",
632
+ "Boot footsteps tapping and clanking on a hard surface.",
633
+ "Fabric rustling and rubbing.",
634
+ "Paper cards sliding and fluttering.",
635
+ "Continuous natural wind blowing and hissing.",
636
+ "A fast airy swoosh or whoosh.",
637
+ "Rain falling steadily, with distant thunder.",
638
+ "Water washing, splashing and dripping naturally.",
639
+ "Fire burning and crackling.",
640
+ "Brittle ice cracking and snow crunching.",
641
+ "Electrical buzzing, sparking and crackling.",
642
+ "A mechanical motor engine humming and rattling.",
643
+ "A brief musical brass or tonal game cue.",
644
+ "A short electronic beep or chime notification.",
645
+ "An animal or creature vocalizing, growling or chirping.",
646
+ "Stone rubbing, grinding and crumbling.",
647
+ "Ropes or structural supports creaking under tension.",
648
+ "Glass or crystal cracking and shattering.",
649
+ "A resonant horn, bell or warning siren.",
650
+ "Electronic static and radio interference.",
651
+ "A loud explosive boom.",
652
+ "Silence with very faint recording noise."
653
+ ],
654
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
655
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
656
+ "strongest_positive_text": "The sound of A collapse and crack with a painful deep rumble.",
657
+ "strongest_contrast_text": "A resonant horn, bell or warning siren."
658
+ }
659
+ },
660
+ {
661
+ "kind": "garden",
662
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
663
+ "semantic_hold": true,
664
+ "auxiliary_semantic": {
665
+ "positive_cosine": 0.08017236739397049,
666
+ "strongest_contrast_cosine": 0.3324604332447052,
667
+ "margin": -0.2522880658507347,
668
+ "matched_source_families": [
669
+ "drone"
670
+ ],
671
+ "positive_texts": [
672
+ "A collapse and crack with a painful deep rumble.",
673
+ "The sound of A collapse and crack with a painful deep rumble.",
674
+ "A deep low ominous drone or rumble."
675
+ ],
676
+ "contrast_texts": [
677
+ "A human voice speaking or shouting.",
678
+ "A firearm firing sharp gunshots.",
679
+ "A crossbow or ballista string releasing with an arrow whoosh.",
680
+ "A short solid physical impact or dull thud.",
681
+ "A short metallic mechanism clacking or ringing.",
682
+ "Wooden objects cracking and creaking.",
683
+ "Boot footsteps tapping and clanking on a hard surface.",
684
+ "Fabric rustling and rubbing.",
685
+ "Paper cards sliding and fluttering.",
686
+ "Continuous natural wind blowing and hissing.",
687
+ "A fast airy swoosh or whoosh.",
688
+ "Rain falling steadily, with distant thunder.",
689
+ "Water washing, splashing and dripping naturally.",
690
+ "Fire burning and crackling.",
691
+ "Brittle ice cracking and snow crunching.",
692
+ "Electrical buzzing, sparking and crackling.",
693
+ "A mechanical motor engine humming and rattling.",
694
+ "A brief musical brass or tonal game cue.",
695
+ "A short electronic beep or chime notification.",
696
+ "An animal or creature vocalizing, growling or chirping.",
697
+ "Stone rubbing, grinding and crumbling.",
698
+ "Ropes or structural supports creaking under tension.",
699
+ "Glass or crystal cracking and shattering.",
700
+ "A resonant horn, bell or warning siren.",
701
+ "Electronic static and radio interference.",
702
+ "A loud explosive boom.",
703
+ "Silence with very faint recording noise."
704
+ ],
705
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
706
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
707
+ "strongest_positive_text": "A deep low ominous drone or rumble.",
708
+ "strongest_contrast_text": "Ropes or structural supports creaking under tension."
709
+ }
710
+ },
711
+ {
712
+ "kind": "footstep",
713
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_sfx_008/audio.wav",
714
+ "semantic_hold": true,
715
+ "auxiliary_semantic": {
716
+ "positive_cosine": 0.10669922828674316,
717
+ "strongest_contrast_cosine": 0.3617585301399231,
718
+ "margin": -0.25505930185317993,
719
+ "matched_source_families": [
720
+ "drone"
721
+ ],
722
+ "positive_texts": [
723
+ "A collapse and crack with a painful deep rumble.",
724
+ "The sound of A collapse and crack with a painful deep rumble.",
725
+ "A deep low ominous drone or rumble."
726
+ ],
727
+ "contrast_texts": [
728
+ "A human voice speaking or shouting.",
729
+ "A firearm firing sharp gunshots.",
730
+ "A crossbow or ballista string releasing with an arrow whoosh.",
731
+ "A short solid physical impact or dull thud.",
732
+ "A short metallic mechanism clacking or ringing.",
733
+ "Wooden objects cracking and creaking.",
734
+ "Boot footsteps tapping and clanking on a hard surface.",
735
+ "Fabric rustling and rubbing.",
736
+ "Paper cards sliding and fluttering.",
737
+ "Continuous natural wind blowing and hissing.",
738
+ "A fast airy swoosh or whoosh.",
739
+ "Rain falling steadily, with distant thunder.",
740
+ "Water washing, splashing and dripping naturally.",
741
+ "Fire burning and crackling.",
742
+ "Brittle ice cracking and snow crunching.",
743
+ "Electrical buzzing, sparking and crackling.",
744
+ "A mechanical motor engine humming and rattling.",
745
+ "A brief musical brass or tonal game cue.",
746
+ "A short electronic beep or chime notification.",
747
+ "An animal or creature vocalizing, growling or chirping.",
748
+ "Stone rubbing, grinding and crumbling.",
749
+ "Ropes or structural supports creaking under tension.",
750
+ "Glass or crystal cracking and shattering.",
751
+ "A resonant horn, bell or warning siren.",
752
+ "Electronic static and radio interference.",
753
+ "A loud explosive boom.",
754
+ "Silence with very faint recording noise."
755
+ ],
756
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
757
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
758
+ "strongest_positive_text": "A deep low ominous drone or rumble.",
759
+ "strongest_contrast_text": "Boot footsteps tapping and clanking on a hard surface."
760
+ }
761
+ }
762
+ ],
763
+ "temporal_review": {
764
+ "duration_sec": 1.207437641723356,
765
+ "leading_quiet_sec": 0.0,
766
+ "trailing_quiet_sec": 0.0,
767
+ "activity_threshold_dbfs": -38.73504485351543,
768
+ "analysis_window_sec": 0.004988662131519274,
769
+ "last_5ms_rms_dbfs": -21.033317643931397,
770
+ "rms_dbfs": -13.735044853515435
771
+ }
772
+ }
773
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_004/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:cc3cbdc4584e967ed15157cafeedda88c218cad782fa1aaf79a1bdb43223dc75
3
+ size 78064
outputs/G035_rift_expedition/assets/audio/G035_sfx_004/meta.json ADDED
@@ -0,0 +1,141 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_004",
4
+ "asset_name": "trade_confirm",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_004/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_004",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.8127083333333334,
14
+ "requested_duration_sec": 0.8,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_004",
19
+ "asset_name": "trade_confirm",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Alien coins clinking and a short chime, no music, no voice",
23
+ "duration_sec": 0.8,
24
+ "sample_rate": 48000,
25
+ "seed": 5354,
26
+ "trigger": "交换成交(稀有卡入组同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "交换成交(稀有卡入组同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_004__v2",
48
+ "variant": "default",
49
+ "method": "mirelo-ai/sfx-1.6/text-to-audio",
50
+ "request": {
51
+ "text_prompt": "Alien coins clinking and a short chime, no music, no voice. One clear close-up compact sound, immediately audible, complete natural ending.",
52
+ "duration": 0.8,
53
+ "ambience": false,
54
+ "double_output": false,
55
+ "num_samples": 1
56
+ },
57
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_004__v2/raw.mp3",
58
+ "raw_sha256": "17fae8586c43c0d0f860f3b25963a01efabd2c3eb5ba7f90be0d93273675853e",
59
+ "remote_id": "91e41c4fedb0400aaae3c17a818b0851",
60
+ "remote_task_id": null,
61
+ "recipe": null,
62
+ "auxiliary_semantic": {
63
+ "positive_cosine": 0.48607221245765686,
64
+ "strongest_contrast_cosine": 0.41732072830200195,
65
+ "margin": 0.06875148415565491,
66
+ "matched_source_families": [
67
+ "tone"
68
+ ],
69
+ "positive_texts": [
70
+ "Alien coins clinking and a short chime",
71
+ "The sound of Alien coins clinking and a short chime",
72
+ "A short electronic beep or chime notification."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "A short metallic mechanism clacking or ringing.",
80
+ "Wooden objects cracking and creaking.",
81
+ "Boot footsteps tapping and clanking on a hard surface.",
82
+ "Fabric rustling and rubbing.",
83
+ "Paper cards sliding and fluttering.",
84
+ "Continuous natural wind blowing and hissing.",
85
+ "A fast airy swoosh or whoosh.",
86
+ "Rain falling steadily, with distant thunder.",
87
+ "Water washing, splashing and dripping naturally.",
88
+ "Fire burning and crackling.",
89
+ "Brittle ice cracking and snow crunching.",
90
+ "Electrical buzzing, sparking and crackling.",
91
+ "A mechanical motor engine humming and rattling.",
92
+ "A brief musical brass or tonal game cue.",
93
+ "A deep low ominous drone or rumble.",
94
+ "An animal or creature vocalizing, growling or chirping.",
95
+ "Stone rubbing, grinding and crumbling.",
96
+ "Ropes or structural supports creaking under tension.",
97
+ "Glass or crystal cracking and shattering.",
98
+ "A resonant horn, bell or warning siren.",
99
+ "Electronic static and radio interference.",
100
+ "A loud explosive boom.",
101
+ "Silence with very faint recording noise."
102
+ ],
103
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
104
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
105
+ },
106
+ "speech_transcription_check": null,
107
+ "loop_diagnostics": null,
108
+ "full_loop_diagnostics": null,
109
+ "file": "audio.wav",
110
+ "sha256": "cc3cbdc4584e967ed15157cafeedda88c218cad782fa1aaf79a1bdb43223dc75",
111
+ "duration_sec": 0.8127083333333334,
112
+ "channels": 1,
113
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
114
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
115
+ "agent_review": {
116
+ "task_id": "G035_sfx_004",
117
+ "status": "ACCEPTED_AGENT",
118
+ "issues": [],
119
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
120
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
121
+ }
122
+ }
123
+ ],
124
+ "required_variants": [
125
+ "default"
126
+ ],
127
+ "package_complete": true,
128
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
129
+ "stage3_import_status": "NOT_RUN",
130
+ "runtime_notes": [
131
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
132
+ ],
133
+ "review_status": "ACCEPTED_AGENT",
134
+ "agent_review": {
135
+ "task_id": "G035_sfx_004",
136
+ "status": "ACCEPTED_AGENT",
137
+ "issues": [],
138
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
139
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
140
+ }
141
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_005/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f946c1628ca1d607461d3f6048974a6bbc9d5d96e9997eed544bd39c9728d6e1
3
+ size 284204
outputs/G035_rift_expedition/assets/audio/G035_sfx_005/meta.json ADDED
@@ -0,0 +1,140 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_005",
4
+ "asset_name": "contamination",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_005/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_005",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.48,
14
+ "requested_duration_sec": 1.5,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_005",
19
+ "asset_name": "contamination",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Ominous low drone with a toxic hiss, no music, no voice",
23
+ "duration_sec": 1.5,
24
+ "sample_rate": 48000,
25
+ "seed": 5355,
26
+ "trigger": "补给污染生效(紫雾附上 HUD 标记同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "补给污染生效(紫雾附上 HUD 标记同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_005__autonomous_repair1",
48
+ "variant": "default",
49
+ "method": "elevenlabs/sound-effects-v2",
50
+ "request": {
51
+ "prompt": "Ominous low drone with a toxic hiss, no music, no voice. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
52
+ "duration": 1.5,
53
+ "loop": false,
54
+ "prompt_influence": 0.3
55
+ },
56
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/G035_sfx_005__autonomous_repair1/raw.mp3",
57
+ "raw_sha256": "051eb9ad899df55ba803362beca5a34a9a14215412596ad33bc8c0905f3722bf",
58
+ "remote_id": "7c8f9f4239754483bf40cb2f154c7358",
59
+ "remote_task_id": null,
60
+ "recipe": null,
61
+ "auxiliary_semantic": {
62
+ "positive_cosine": 0.3564012050628662,
63
+ "strongest_contrast_cosine": 0.3081730902194977,
64
+ "margin": 0.04822811484336853,
65
+ "matched_source_families": [
66
+ "drone"
67
+ ],
68
+ "positive_texts": [
69
+ "Ominous low drone with a toxic hiss",
70
+ "The sound of Ominous low drone with a toxic hiss",
71
+ "A deep low ominous drone or rumble."
72
+ ],
73
+ "contrast_texts": [
74
+ "A human voice speaking or shouting.",
75
+ "A firearm firing sharp gunshots.",
76
+ "A crossbow or ballista string releasing with an arrow whoosh.",
77
+ "A short solid physical impact or dull thud.",
78
+ "A short metallic mechanism clacking or ringing.",
79
+ "Wooden objects cracking and creaking.",
80
+ "Boot footsteps tapping and clanking on a hard surface.",
81
+ "Fabric rustling and rubbing.",
82
+ "Paper cards sliding and fluttering.",
83
+ "Continuous natural wind blowing and hissing.",
84
+ "A fast airy swoosh or whoosh.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Water washing, splashing and dripping naturally.",
87
+ "Fire burning and crackling.",
88
+ "Brittle ice cracking and snow crunching.",
89
+ "Electrical buzzing, sparking and crackling.",
90
+ "A mechanical motor engine humming and rattling.",
91
+ "A brief musical brass or tonal game cue.",
92
+ "A short electronic beep or chime notification.",
93
+ "An animal or creature vocalizing, growling or chirping.",
94
+ "Stone rubbing, grinding and crumbling.",
95
+ "Ropes or structural supports creaking under tension.",
96
+ "Glass or crystal cracking and shattering.",
97
+ "A resonant horn, bell or warning siren.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": null,
107
+ "full_loop_diagnostics": null,
108
+ "file": "audio.wav",
109
+ "sha256": "f946c1628ca1d607461d3f6048974a6bbc9d5d96e9997eed544bd39c9728d6e1",
110
+ "duration_sec": 1.48,
111
+ "channels": 2,
112
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
113
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
114
+ "agent_review": {
115
+ "status": "ACCEPTED_AGENT",
116
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
117
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
118
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
119
+ "human_listening_claimed": false
120
+ }
121
+ }
122
+ ],
123
+ "required_variants": [
124
+ "default"
125
+ ],
126
+ "package_complete": true,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "stage3_import_status": "NOT_RUN",
129
+ "runtime_notes": [
130
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
131
+ ],
132
+ "review_status": "ACCEPTED_AGENT",
133
+ "agent_review": {
134
+ "status": "ACCEPTED_AGENT",
135
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
136
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
137
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
138
+ "human_listening_claimed": false
139
+ }
140
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_006/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:e50b5a35181d48a007d0b67969812aed45b026d87507e93a81797b038255f264
3
+ size 144044
outputs/G035_rift_expedition/assets/audio/G035_sfx_006/meta.json ADDED
@@ -0,0 +1,102 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_006",
4
+ "asset_name": "save_stone",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_006/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_006",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.5,
14
+ "requested_duration_sec": 1.5,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_006",
19
+ "asset_name": "save_stone",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Resonant crystal hum confirming a save, no music, no voice",
23
+ "duration_sec": 1.5,
24
+ "sample_rate": 48000,
25
+ "seed": 5356,
26
+ "trigger": "存档(符文环旋转与保存光圈同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "存档(符文环旋转与保存光圈同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_006__native_tonal",
48
+ "variant": "default",
49
+ "method": "direct_signal_synthesis/procedural_tonal_cue_v2",
50
+ "request": null,
51
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G035_rift_expedition/G035_sfx_006__native_tonal/native.wav",
52
+ "raw_sha256": "e50b5a35181d48a007d0b67969812aed45b026d87507e93a81797b038255f264",
53
+ "remote_id": null,
54
+ "remote_task_id": null,
55
+ "recipe": {
56
+ "kind": "resonant_crystal_hum",
57
+ "notes_onset_sec_hz": [
58
+ [
59
+ 0,
60
+ 196
61
+ ]
62
+ ],
63
+ "native_duration_sec": 1.5,
64
+ "amplitude_design": 0.11,
65
+ "source_specific_tonal_role": "Resonant crystal hum confirming a save, no music, no voice",
66
+ "method_code_sha256": "043a28b356789b92f5bfe00855a3400ac8fdd7071dc01625c1b3598c49cfea1b"
67
+ },
68
+ "auxiliary_semantic": null,
69
+ "speech_transcription_check": null,
70
+ "loop_diagnostics": null,
71
+ "full_loop_diagnostics": null,
72
+ "file": "audio.wav",
73
+ "sha256": "e50b5a35181d48a007d0b67969812aed45b026d87507e93a81797b038255f264",
74
+ "duration_sec": 1.5,
75
+ "channels": 1,
76
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
77
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
78
+ "agent_review": {
79
+ "status": "ACCEPTED_AGENT",
80
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
81
+ "basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
82
+ "human_listening_claimed": false
83
+ }
84
+ }
85
+ ],
86
+ "required_variants": [
87
+ "default"
88
+ ],
89
+ "package_complete": true,
90
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
91
+ "stage3_import_status": "NOT_RUN",
92
+ "runtime_notes": [
93
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
94
+ ],
95
+ "review_status": "ACCEPTED_AGENT",
96
+ "agent_review": {
97
+ "status": "ACCEPTED_AGENT",
98
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
99
+ "basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
100
+ "human_listening_claimed": false
101
+ }
102
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_007/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:68ae8a4f5d398e40042c1046c33df96e1e85592eafb4e0c637f2f1bfca84c977
3
+ size 284204
outputs/G035_rift_expedition/assets/audio/G035_sfx_007/meta.json ADDED
@@ -0,0 +1,141 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_007",
4
+ "asset_name": "load_restore",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_007/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_007",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.48,
14
+ "requested_duration_sec": 1.5,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_007",
19
+ "asset_name": "load_restore",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Reverse whoosh and crystal ring, no music, no voice",
23
+ "duration_sec": 1.5,
24
+ "sample_rate": 48000,
25
+ "seed": 5357,
26
+ "trigger": "读档(倒放式闪光同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "读档(倒放式闪光同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_007__v1",
48
+ "variant": "default",
49
+ "method": "elevenlabs/sound-effects-v2",
50
+ "request": {
51
+ "prompt": "Reverse whoosh and crystal ring, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
52
+ "duration": 1.5,
53
+ "loop": false,
54
+ "prompt_influence": 0.65
55
+ },
56
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_007__v1/raw.mp3",
57
+ "raw_sha256": "1032cdc64bf9df1cdb281f4171dea525f9f74eded0858f7156c11588b3a151a1",
58
+ "remote_id": "97526a4f76b54cceb90aa163e64b8113",
59
+ "remote_task_id": null,
60
+ "recipe": null,
61
+ "auxiliary_semantic": {
62
+ "positive_cosine": 0.4164729416370392,
63
+ "strongest_contrast_cosine": 0.07982844859361649,
64
+ "margin": 0.3366444930434227,
65
+ "matched_source_families": [
66
+ "whoosh",
67
+ "glass"
68
+ ],
69
+ "positive_texts": [
70
+ "Reverse whoosh and crystal ring",
71
+ "The sound of Reverse whoosh and crystal ring",
72
+ "A fast airy swoosh or whoosh.",
73
+ "Glass or crystal cracking and shattering."
74
+ ],
75
+ "contrast_texts": [
76
+ "A human voice speaking or shouting.",
77
+ "A firearm firing sharp gunshots.",
78
+ "A crossbow or ballista string releasing with an arrow whoosh.",
79
+ "A short solid physical impact or dull thud.",
80
+ "A short metallic mechanism clacking or ringing.",
81
+ "Wooden objects cracking and creaking.",
82
+ "Boot footsteps tapping and clanking on a hard surface.",
83
+ "Fabric rustling and rubbing.",
84
+ "Paper cards sliding and fluttering.",
85
+ "Continuous natural wind blowing and hissing.",
86
+ "Rain falling steadily, with distant thunder.",
87
+ "Water washing, splashing and dripping naturally.",
88
+ "Fire burning and crackling.",
89
+ "Brittle ice cracking and snow crunching.",
90
+ "Electrical buzzing, sparking and crackling.",
91
+ "A mechanical motor engine humming and rattling.",
92
+ "A brief musical brass or tonal game cue.",
93
+ "A short electronic beep or chime notification.",
94
+ "A deep low ominous drone or rumble.",
95
+ "An animal or creature vocalizing, growling or chirping.",
96
+ "Stone rubbing, grinding and crumbling.",
97
+ "Ropes or structural supports creaking under tension.",
98
+ "A resonant horn, bell or warning siren.",
99
+ "Electronic static and radio interference.",
100
+ "A loud explosive boom.",
101
+ "Silence with very faint recording noise."
102
+ ],
103
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
104
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
105
+ },
106
+ "speech_transcription_check": null,
107
+ "loop_diagnostics": null,
108
+ "full_loop_diagnostics": null,
109
+ "file": "audio.wav",
110
+ "sha256": "68ae8a4f5d398e40042c1046c33df96e1e85592eafb4e0c637f2f1bfca84c977",
111
+ "duration_sec": 1.48,
112
+ "channels": 2,
113
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
114
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
115
+ "agent_review": {
116
+ "task_id": "G035_sfx_007",
117
+ "status": "ACCEPTED_AGENT",
118
+ "issues": [],
119
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
120
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
121
+ }
122
+ }
123
+ ],
124
+ "required_variants": [
125
+ "default"
126
+ ],
127
+ "package_complete": true,
128
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
129
+ "stage3_import_status": "NOT_RUN",
130
+ "runtime_notes": [
131
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
132
+ ],
133
+ "review_status": "ACCEPTED_AGENT",
134
+ "agent_review": {
135
+ "task_id": "G035_sfx_007",
136
+ "status": "ACCEPTED_AGENT",
137
+ "issues": [],
138
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
139
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
140
+ }
141
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_008/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:296caa34252813f8a6a05893d0135c7066878ac182b074577772e5cc2dbc18a3
3
+ size 38444
outputs/G035_rift_expedition/assets/audio/G035_sfx_008/meta.json ADDED
@@ -0,0 +1,552 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_008",
4
+ "asset_name": "card_play",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_008/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_008",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.4,
14
+ "requested_duration_sec": 0.4,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_008",
19
+ "asset_name": "card_play",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Card swipe with a holographic blip, no music, no voice",
23
+ "duration_sec": 0.4,
24
+ "sample_rate": 48000,
25
+ "seed": 5358,
26
+ "trigger": "出牌(卡牌落位同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "出牌(卡牌落位同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_008__native_material_event_v1",
48
+ "variant": "default",
49
+ "method": "direct_signal_synthesis/full_reference_spectra_and_native_event_design",
50
+ "request": null,
51
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/native_final_gap_recipes/G035_rift_expedition/G035_sfx_008__native_material_event_v1/native.wav",
52
+ "raw_sha256": "296caa34252813f8a6a05893d0135c7066878ac182b074577772e5cc2dbc18a3",
53
+ "remote_id": null,
54
+ "remote_task_id": null,
55
+ "recipe": {
56
+ "native_frames": 19200,
57
+ "duration_sec": 0.4,
58
+ "seed": 5358,
59
+ "layers": [
60
+ {
61
+ "kind": "fresh_material_excitation",
62
+ "full_reference_task": "G033_sfx_001",
63
+ "onset_sec": 0,
64
+ "fixed_gain": 0.105,
65
+ "decay_sec": 0.065,
66
+ "attack_sec": 0.002,
67
+ "lowpass_hz": null,
68
+ "flutter_hz": null
69
+ },
70
+ {
71
+ "kind": "single_native_holographic_blip",
72
+ "onset_sec": 0.245,
73
+ "initial_hz": 2600,
74
+ "settled_hz": 1900,
75
+ "fixed_gain": 0.058,
76
+ "decay_sec": 0.028
77
+ }
78
+ ],
79
+ "full_reference_statistical_inputs": [
80
+ {
81
+ "task_id": "G033_sfx_001",
82
+ "path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_001/audio.wav",
83
+ "sha256": "1a53a7ab098ac2e7fd0a4c455a080999a3bea644b7c1f2bf72dd74c1d5e3b278",
84
+ "whole_file_duration_sec": 0.30185416666666665
85
+ }
86
+ ],
87
+ "expected_filter_variance_conditioning": true,
88
+ "output_gain_normalization": false,
89
+ "method_code_sha256": "3e54118d4b5bf4d9b73c6b72f4fdae7625fe0b34febc2582aeb0aa22a39bd643",
90
+ "boundary": "New native-grid sampled excitations and analytic event components only. Whole references supply spectral statistics; no reference waveform is copied or retimed, and no model output is cut, padded, stretched, normalized or repaired. Independent procedural Foley design, not a Mirelo generation."
91
+ },
92
+ "auxiliary_semantic": {
93
+ "positive_cosine": 0.26798078417778015,
94
+ "strongest_contrast_cosine": 0.2754276692867279,
95
+ "margin": -0.007446885108947754,
96
+ "matched_source_families": [
97
+ "paper",
98
+ "tone"
99
+ ],
100
+ "positive_texts": [
101
+ "Card swipe with a holographic blip",
102
+ "The sound of Card swipe with a holographic blip",
103
+ "Paper cards sliding and fluttering.",
104
+ "A short electronic beep or chime notification."
105
+ ],
106
+ "contrast_texts": [
107
+ "A human voice speaking or shouting.",
108
+ "A firearm firing sharp gunshots.",
109
+ "A crossbow or ballista string releasing with an arrow whoosh.",
110
+ "A short solid physical impact or dull thud.",
111
+ "A short metallic mechanism clacking or ringing.",
112
+ "Wooden objects cracking and creaking.",
113
+ "Boot footsteps tapping and clanking on a hard surface.",
114
+ "Fabric rustling and rubbing.",
115
+ "Continuous natural wind blowing and hissing.",
116
+ "A fast airy swoosh or whoosh.",
117
+ "Rain falling steadily, with distant thunder.",
118
+ "Water washing, splashing and dripping naturally.",
119
+ "Fire burning and crackling.",
120
+ "Brittle ice cracking and snow crunching.",
121
+ "Electrical buzzing, sparking and crackling.",
122
+ "A mechanical motor engine humming and rattling.",
123
+ "A brief musical brass or tonal game cue.",
124
+ "A deep low ominous drone or rumble.",
125
+ "An animal or creature vocalizing, growling or chirping.",
126
+ "Stone rubbing, grinding and crumbling.",
127
+ "Ropes or structural supports creaking under tension.",
128
+ "Glass or crystal cracking and shattering.",
129
+ "A resonant horn, bell or warning siren.",
130
+ "Electronic static and radio interference.",
131
+ "A loud explosive boom.",
132
+ "Silence with very faint recording noise."
133
+ ],
134
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
135
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
136
+ "strongest_positive_text": "A short electronic beep or chime notification.",
137
+ "strongest_contrast_text": "A fast airy swoosh or whoosh."
138
+ },
139
+ "speech_transcription_check": null,
140
+ "loop_diagnostics": null,
141
+ "full_loop_diagnostics": null,
142
+ "file": "audio.wav",
143
+ "sha256": "296caa34252813f8a6a05893d0135c7066878ac182b074577772e5cc2dbc18a3",
144
+ "duration_sec": 0.4,
145
+ "channels": 1,
146
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
147
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
148
+ "agent_review": {
149
+ "status": "ACCEPTED_AGENT",
150
+ "human_listening_claimed": false,
151
+ "recipe": {
152
+ "native_frames": 19200,
153
+ "duration_sec": 0.4,
154
+ "seed": 5358,
155
+ "layers": [
156
+ {
157
+ "kind": "fresh_material_excitation",
158
+ "full_reference_task": "G033_sfx_001",
159
+ "onset_sec": 0,
160
+ "fixed_gain": 0.105,
161
+ "decay_sec": 0.065,
162
+ "attack_sec": 0.002,
163
+ "lowpass_hz": null,
164
+ "flutter_hz": null
165
+ },
166
+ {
167
+ "kind": "single_native_holographic_blip",
168
+ "onset_sec": 0.245,
169
+ "initial_hz": 2600,
170
+ "settled_hz": 1900,
171
+ "fixed_gain": 0.058,
172
+ "decay_sec": 0.028
173
+ }
174
+ ],
175
+ "full_reference_statistical_inputs": [
176
+ {
177
+ "task_id": "G033_sfx_001",
178
+ "path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_001/audio.wav",
179
+ "sha256": "1a53a7ab098ac2e7fd0a4c455a080999a3bea644b7c1f2bf72dd74c1d5e3b278",
180
+ "whole_file_duration_sec": 0.30185416666666665
181
+ }
182
+ ],
183
+ "expected_filter_variance_conditioning": true,
184
+ "output_gain_normalization": false,
185
+ "method_code_sha256": "3e54118d4b5bf4d9b73c6b72f4fdae7625fe0b34febc2582aeb0aa22a39bd643",
186
+ "boundary": "New native-grid sampled excitations and analytic event components only. Whole references supply spectral statistics; no reference waveform is copied or retimed, and no model output is cut, padded, stretched, normalized or repaired. Independent procedural Foley design, not a Mirelo generation."
187
+ },
188
+ "unrelated_event_controls": [
189
+ {
190
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
191
+ "semantic_hold": true,
192
+ "auxiliary_semantic": {
193
+ "positive_cosine": -0.013558125123381615,
194
+ "strongest_contrast_cosine": 0.3725898265838623,
195
+ "margin": -0.3861479517072439,
196
+ "matched_source_families": [
197
+ "paper",
198
+ "tone"
199
+ ],
200
+ "positive_texts": [
201
+ "Card swipe with a holographic blip",
202
+ "The sound of Card swipe with a holographic blip",
203
+ "Paper cards sliding and fluttering.",
204
+ "A short electronic beep or chime notification."
205
+ ],
206
+ "contrast_texts": [
207
+ "A human voice speaking or shouting.",
208
+ "A firearm firing sharp gunshots.",
209
+ "A crossbow or ballista string releasing with an arrow whoosh.",
210
+ "A short solid physical impact or dull thud.",
211
+ "A short metallic mechanism clacking or ringing.",
212
+ "Wooden objects cracking and creaking.",
213
+ "Boot footsteps tapping and clanking on a hard surface.",
214
+ "Fabric rustling and rubbing.",
215
+ "Continuous natural wind blowing and hissing.",
216
+ "A fast airy swoosh or whoosh.",
217
+ "Rain falling steadily, with distant thunder.",
218
+ "Water washing, splashing and dripping naturally.",
219
+ "Fire burning and crackling.",
220
+ "Brittle ice cracking and snow crunching.",
221
+ "Electrical buzzing, sparking and crackling.",
222
+ "A mechanical motor engine humming and rattling.",
223
+ "A brief musical brass or tonal game cue.",
224
+ "A deep low ominous drone or rumble.",
225
+ "An animal or creature vocalizing, growling or chirping.",
226
+ "Stone rubbing, grinding and crumbling.",
227
+ "Ropes or structural supports creaking under tension.",
228
+ "Glass or crystal cracking and shattering.",
229
+ "A resonant horn, bell or warning siren.",
230
+ "Electronic static and radio interference.",
231
+ "A loud explosive boom.",
232
+ "Silence with very faint recording noise."
233
+ ],
234
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
235
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
236
+ "strongest_positive_text": "A short electronic beep or chime notification.",
237
+ "strongest_contrast_text": "A human voice speaking or shouting."
238
+ }
239
+ },
240
+ {
241
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
242
+ "semantic_hold": true,
243
+ "auxiliary_semantic": {
244
+ "positive_cosine": 0.05220961198210716,
245
+ "strongest_contrast_cosine": 0.3549152612686157,
246
+ "margin": -0.30270564928650856,
247
+ "matched_source_families": [
248
+ "paper",
249
+ "tone"
250
+ ],
251
+ "positive_texts": [
252
+ "Card swipe with a holographic blip",
253
+ "The sound of Card swipe with a holographic blip",
254
+ "Paper cards sliding and fluttering.",
255
+ "A short electronic beep or chime notification."
256
+ ],
257
+ "contrast_texts": [
258
+ "A human voice speaking or shouting.",
259
+ "A firearm firing sharp gunshots.",
260
+ "A crossbow or ballista string releasing with an arrow whoosh.",
261
+ "A short solid physical impact or dull thud.",
262
+ "A short metallic mechanism clacking or ringing.",
263
+ "Wooden objects cracking and creaking.",
264
+ "Boot footsteps tapping and clanking on a hard surface.",
265
+ "Fabric rustling and rubbing.",
266
+ "Continuous natural wind blowing and hissing.",
267
+ "A fast airy swoosh or whoosh.",
268
+ "Rain falling steadily, with distant thunder.",
269
+ "Water washing, splashing and dripping naturally.",
270
+ "Fire burning and crackling.",
271
+ "Brittle ice cracking and snow crunching.",
272
+ "Electrical buzzing, sparking and crackling.",
273
+ "A mechanical motor engine humming and rattling.",
274
+ "A brief musical brass or tonal game cue.",
275
+ "A deep low ominous drone or rumble.",
276
+ "An animal or creature vocalizing, growling or chirping.",
277
+ "Stone rubbing, grinding and crumbling.",
278
+ "Ropes or structural supports creaking under tension.",
279
+ "Glass or crystal cracking and shattering.",
280
+ "A resonant horn, bell or warning siren.",
281
+ "Electronic static and radio interference.",
282
+ "A loud explosive boom.",
283
+ "Silence with very faint recording noise."
284
+ ],
285
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
286
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
287
+ "strongest_positive_text": "Card swipe with a holographic blip",
288
+ "strongest_contrast_text": "A loud explosive boom."
289
+ }
290
+ }
291
+ ],
292
+ "native_waveform_recreated_exactly": true,
293
+ "baseline_screen_overridden_by_agent": true,
294
+ "original_auxiliary_semantic": {
295
+ "positive_cosine": 0.26798078417778015,
296
+ "strongest_contrast_cosine": 0.2754276692867279,
297
+ "margin": -0.007446885108947754,
298
+ "matched_source_families": [
299
+ "paper",
300
+ "tone"
301
+ ],
302
+ "positive_texts": [
303
+ "Card swipe with a holographic blip",
304
+ "The sound of Card swipe with a holographic blip",
305
+ "Paper cards sliding and fluttering.",
306
+ "A short electronic beep or chime notification."
307
+ ],
308
+ "contrast_texts": [
309
+ "A human voice speaking or shouting.",
310
+ "A firearm firing sharp gunshots.",
311
+ "A crossbow or ballista string releasing with an arrow whoosh.",
312
+ "A short solid physical impact or dull thud.",
313
+ "A short metallic mechanism clacking or ringing.",
314
+ "Wooden objects cracking and creaking.",
315
+ "Boot footsteps tapping and clanking on a hard surface.",
316
+ "Fabric rustling and rubbing.",
317
+ "Continuous natural wind blowing and hissing.",
318
+ "A fast airy swoosh or whoosh.",
319
+ "Rain falling steadily, with distant thunder.",
320
+ "Water washing, splashing and dripping naturally.",
321
+ "Fire burning and crackling.",
322
+ "Brittle ice cracking and snow crunching.",
323
+ "Electrical buzzing, sparking and crackling.",
324
+ "A mechanical motor engine humming and rattling.",
325
+ "A brief musical brass or tonal game cue.",
326
+ "A deep low ominous drone or rumble.",
327
+ "An animal or creature vocalizing, growling or chirping.",
328
+ "Stone rubbing, grinding and crumbling.",
329
+ "Ropes or structural supports creaking under tension.",
330
+ "Glass or crystal cracking and shattering.",
331
+ "A resonant horn, bell or warning siren.",
332
+ "Electronic static and radio interference.",
333
+ "A loud explosive boom.",
334
+ "Silence with very faint recording noise."
335
+ ],
336
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
337
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
338
+ "strongest_positive_text": "A short electronic beep or chime notification.",
339
+ "strongest_contrast_text": "A fast airy swoosh or whoosh."
340
+ },
341
+ "basis": "Specific constructive card cue: independently generated paper-friction excitation uses the full accepted paper-card spectrum, followed by the required native digital blip. The near-tie airy-whoosh category overlaps the requested paper swipe; this exception is limited to this exact two-component waveform.",
342
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_final_gap_recipes/screening.json"
343
+ }
344
+ }
345
+ ],
346
+ "required_variants": [
347
+ "default"
348
+ ],
349
+ "package_complete": true,
350
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
351
+ "stage3_import_status": "NOT_RUN",
352
+ "runtime_notes": [
353
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
354
+ ],
355
+ "review_status": "ACCEPTED_AGENT",
356
+ "agent_review": {
357
+ "status": "ACCEPTED_AGENT",
358
+ "human_listening_claimed": false,
359
+ "recipe": {
360
+ "native_frames": 19200,
361
+ "duration_sec": 0.4,
362
+ "seed": 5358,
363
+ "layers": [
364
+ {
365
+ "kind": "fresh_material_excitation",
366
+ "full_reference_task": "G033_sfx_001",
367
+ "onset_sec": 0,
368
+ "fixed_gain": 0.105,
369
+ "decay_sec": 0.065,
370
+ "attack_sec": 0.002,
371
+ "lowpass_hz": null,
372
+ "flutter_hz": null
373
+ },
374
+ {
375
+ "kind": "single_native_holographic_blip",
376
+ "onset_sec": 0.245,
377
+ "initial_hz": 2600,
378
+ "settled_hz": 1900,
379
+ "fixed_gain": 0.058,
380
+ "decay_sec": 0.028
381
+ }
382
+ ],
383
+ "full_reference_statistical_inputs": [
384
+ {
385
+ "task_id": "G033_sfx_001",
386
+ "path": "/home/yyy/bench/test_data/outputs/G033_card_caravan/assets/audio/G033_sfx_001/audio.wav",
387
+ "sha256": "1a53a7ab098ac2e7fd0a4c455a080999a3bea644b7c1f2bf72dd74c1d5e3b278",
388
+ "whole_file_duration_sec": 0.30185416666666665
389
+ }
390
+ ],
391
+ "expected_filter_variance_conditioning": true,
392
+ "output_gain_normalization": false,
393
+ "method_code_sha256": "3e54118d4b5bf4d9b73c6b72f4fdae7625fe0b34febc2582aeb0aa22a39bd643",
394
+ "boundary": "New native-grid sampled excitations and analytic event components only. Whole references supply spectral statistics; no reference waveform is copied or retimed, and no model output is cut, padded, stretched, normalized or repaired. Independent procedural Foley design, not a Mirelo generation."
395
+ },
396
+ "unrelated_event_controls": [
397
+ {
398
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
399
+ "semantic_hold": true,
400
+ "auxiliary_semantic": {
401
+ "positive_cosine": -0.013558125123381615,
402
+ "strongest_contrast_cosine": 0.3725898265838623,
403
+ "margin": -0.3861479517072439,
404
+ "matched_source_families": [
405
+ "paper",
406
+ "tone"
407
+ ],
408
+ "positive_texts": [
409
+ "Card swipe with a holographic blip",
410
+ "The sound of Card swipe with a holographic blip",
411
+ "Paper cards sliding and fluttering.",
412
+ "A short electronic beep or chime notification."
413
+ ],
414
+ "contrast_texts": [
415
+ "A human voice speaking or shouting.",
416
+ "A firearm firing sharp gunshots.",
417
+ "A crossbow or ballista string releasing with an arrow whoosh.",
418
+ "A short solid physical impact or dull thud.",
419
+ "A short metallic mechanism clacking or ringing.",
420
+ "Wooden objects cracking and creaking.",
421
+ "Boot footsteps tapping and clanking on a hard surface.",
422
+ "Fabric rustling and rubbing.",
423
+ "Continuous natural wind blowing and hissing.",
424
+ "A fast airy swoosh or whoosh.",
425
+ "Rain falling steadily, with distant thunder.",
426
+ "Water washing, splashing and dripping naturally.",
427
+ "Fire burning and crackling.",
428
+ "Brittle ice cracking and snow crunching.",
429
+ "Electrical buzzing, sparking and crackling.",
430
+ "A mechanical motor engine humming and rattling.",
431
+ "A brief musical brass or tonal game cue.",
432
+ "A deep low ominous drone or rumble.",
433
+ "An animal or creature vocalizing, growling or chirping.",
434
+ "Stone rubbing, grinding and crumbling.",
435
+ "Ropes or structural supports creaking under tension.",
436
+ "Glass or crystal cracking and shattering.",
437
+ "A resonant horn, bell or warning siren.",
438
+ "Electronic static and radio interference.",
439
+ "A loud explosive boom.",
440
+ "Silence with very faint recording noise."
441
+ ],
442
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
443
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
444
+ "strongest_positive_text": "A short electronic beep or chime notification.",
445
+ "strongest_contrast_text": "A human voice speaking or shouting."
446
+ }
447
+ },
448
+ {
449
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
450
+ "semantic_hold": true,
451
+ "auxiliary_semantic": {
452
+ "positive_cosine": 0.05220961198210716,
453
+ "strongest_contrast_cosine": 0.3549152612686157,
454
+ "margin": -0.30270564928650856,
455
+ "matched_source_families": [
456
+ "paper",
457
+ "tone"
458
+ ],
459
+ "positive_texts": [
460
+ "Card swipe with a holographic blip",
461
+ "The sound of Card swipe with a holographic blip",
462
+ "Paper cards sliding and fluttering.",
463
+ "A short electronic beep or chime notification."
464
+ ],
465
+ "contrast_texts": [
466
+ "A human voice speaking or shouting.",
467
+ "A firearm firing sharp gunshots.",
468
+ "A crossbow or ballista string releasing with an arrow whoosh.",
469
+ "A short solid physical impact or dull thud.",
470
+ "A short metallic mechanism clacking or ringing.",
471
+ "Wooden objects cracking and creaking.",
472
+ "Boot footsteps tapping and clanking on a hard surface.",
473
+ "Fabric rustling and rubbing.",
474
+ "Continuous natural wind blowing and hissing.",
475
+ "A fast airy swoosh or whoosh.",
476
+ "Rain falling steadily, with distant thunder.",
477
+ "Water washing, splashing and dripping naturally.",
478
+ "Fire burning and crackling.",
479
+ "Brittle ice cracking and snow crunching.",
480
+ "Electrical buzzing, sparking and crackling.",
481
+ "A mechanical motor engine humming and rattling.",
482
+ "A brief musical brass or tonal game cue.",
483
+ "A deep low ominous drone or rumble.",
484
+ "An animal or creature vocalizing, growling or chirping.",
485
+ "Stone rubbing, grinding and crumbling.",
486
+ "Ropes or structural supports creaking under tension.",
487
+ "Glass or crystal cracking and shattering.",
488
+ "A resonant horn, bell or warning siren.",
489
+ "Electronic static and radio interference.",
490
+ "A loud explosive boom.",
491
+ "Silence with very faint recording noise."
492
+ ],
493
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
494
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
495
+ "strongest_positive_text": "Card swipe with a holographic blip",
496
+ "strongest_contrast_text": "A loud explosive boom."
497
+ }
498
+ }
499
+ ],
500
+ "native_waveform_recreated_exactly": true,
501
+ "baseline_screen_overridden_by_agent": true,
502
+ "original_auxiliary_semantic": {
503
+ "positive_cosine": 0.26798078417778015,
504
+ "strongest_contrast_cosine": 0.2754276692867279,
505
+ "margin": -0.007446885108947754,
506
+ "matched_source_families": [
507
+ "paper",
508
+ "tone"
509
+ ],
510
+ "positive_texts": [
511
+ "Card swipe with a holographic blip",
512
+ "The sound of Card swipe with a holographic blip",
513
+ "Paper cards sliding and fluttering.",
514
+ "A short electronic beep or chime notification."
515
+ ],
516
+ "contrast_texts": [
517
+ "A human voice speaking or shouting.",
518
+ "A firearm firing sharp gunshots.",
519
+ "A crossbow or ballista string releasing with an arrow whoosh.",
520
+ "A short solid physical impact or dull thud.",
521
+ "A short metallic mechanism clacking or ringing.",
522
+ "Wooden objects cracking and creaking.",
523
+ "Boot footsteps tapping and clanking on a hard surface.",
524
+ "Fabric rustling and rubbing.",
525
+ "Continuous natural wind blowing and hissing.",
526
+ "A fast airy swoosh or whoosh.",
527
+ "Rain falling steadily, with distant thunder.",
528
+ "Water washing, splashing and dripping naturally.",
529
+ "Fire burning and crackling.",
530
+ "Brittle ice cracking and snow crunching.",
531
+ "Electrical buzzing, sparking and crackling.",
532
+ "A mechanical motor engine humming and rattling.",
533
+ "A brief musical brass or tonal game cue.",
534
+ "A deep low ominous drone or rumble.",
535
+ "An animal or creature vocalizing, growling or chirping.",
536
+ "Stone rubbing, grinding and crumbling.",
537
+ "Ropes or structural supports creaking under tension.",
538
+ "Glass or crystal cracking and shattering.",
539
+ "A resonant horn, bell or warning siren.",
540
+ "Electronic static and radio interference.",
541
+ "A loud explosive boom.",
542
+ "Silence with very faint recording noise."
543
+ ],
544
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
545
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
546
+ "strongest_positive_text": "A short electronic beep or chime notification.",
547
+ "strongest_contrast_text": "A fast airy swoosh or whoosh."
548
+ },
549
+ "basis": "Specific constructive card cue: independently generated paper-friction excitation uses the full accepted paper-card spectrum, followed by the required native digital blip. The near-tie airy-whoosh category overlaps the requested paper swipe; this exception is limited to this exact two-component waveform.",
550
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_final_gap_recipes/screening.json"
551
+ }
552
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_009/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:91529a0681717c9fa5bdea198e06d915218efa3df03ccc28db9bf224392c8dd6
3
+ size 48044
outputs/G035_rift_expedition/assets/audio/G035_sfx_009/meta.json ADDED
@@ -0,0 +1,614 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_009",
4
+ "asset_name": "staff_hit",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_009/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_009",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.5,
14
+ "requested_duration_sec": 0.5,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_009",
19
+ "asset_name": "staff_hit",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Staff impact on chitin, no music, no voice",
23
+ "duration_sec": 0.5,
24
+ "sample_rate": 48000,
25
+ "seed": 5359,
26
+ "trigger": "攻击命中(刀光与伤害飘字同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "攻击命中(刀光与伤害飘字同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_009__native_material_event_v1",
48
+ "variant": "default",
49
+ "method": "direct_signal_synthesis/full_reference_spectra_and_native_event_design",
50
+ "request": null,
51
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/native_final_gap_recipes/G035_rift_expedition/G035_sfx_009__native_material_event_v1/native.wav",
52
+ "raw_sha256": "91529a0681717c9fa5bdea198e06d915218efa3df03ccc28db9bf224392c8dd6",
53
+ "remote_id": null,
54
+ "remote_task_id": null,
55
+ "recipe": {
56
+ "native_frames": 24000,
57
+ "duration_sec": 0.5,
58
+ "seed": 5359,
59
+ "layers": [
60
+ {
61
+ "kind": "fresh_material_excitation",
62
+ "full_reference_task": "G046_sfx_004",
63
+ "onset_sec": 0.001,
64
+ "fixed_gain": 0.18,
65
+ "decay_sec": 0.027,
66
+ "attack_sec": 0.0008,
67
+ "lowpass_hz": null,
68
+ "flutter_hz": null
69
+ },
70
+ {
71
+ "kind": "new_damped_material_modes",
72
+ "onset_sec": 0.001,
73
+ "frequencies_hz": [
74
+ 430,
75
+ 1100,
76
+ 2340
77
+ ],
78
+ "fixed_gain": 0.065,
79
+ "decay_sec": 0.023
80
+ },
81
+ {
82
+ "kind": "fresh_material_excitation",
83
+ "full_reference_task": "G026_sfx_006",
84
+ "onset_sec": 0.004,
85
+ "fixed_gain": 0.09,
86
+ "decay_sec": 0.014,
87
+ "attack_sec": 0.0008,
88
+ "lowpass_hz": null,
89
+ "flutter_hz": null
90
+ },
91
+ {
92
+ "kind": "material_choice",
93
+ "description": "Source does not fix staff material; this realization uses a hard wooden staff and a brittle chitin contact tick."
94
+ }
95
+ ],
96
+ "full_reference_statistical_inputs": [
97
+ {
98
+ "task_id": "G046_sfx_004",
99
+ "path": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_004/audio.wav",
100
+ "sha256": "acd8389eb77230ddc61e292a5086bc12ac635b214fcebdba8f2e20a278a0c430",
101
+ "whole_file_duration_sec": 1.0
102
+ },
103
+ {
104
+ "task_id": "G026_sfx_006",
105
+ "path": "/home/yyy/bench/test_data/outputs/G026_signal_tower_td/assets/audio/G026_sfx_006/audio.wav",
106
+ "sha256": "2f29d9443bbcafe2daec9580a835fed4a61f2bd408e03f8456fce17e4e38cbac",
107
+ "whole_file_duration_sec": 0.25
108
+ }
109
+ ],
110
+ "expected_filter_variance_conditioning": true,
111
+ "output_gain_normalization": false,
112
+ "method_code_sha256": "3e54118d4b5bf4d9b73c6b72f4fdae7625fe0b34febc2582aeb0aa22a39bd643",
113
+ "boundary": "New native-grid sampled excitations and analytic event components only. Whole references supply spectral statistics; no reference waveform is copied or retimed, and no model output is cut, padded, stretched, normalized or repaired. Independent procedural Foley design, not a Mirelo generation."
114
+ },
115
+ "auxiliary_semantic": {
116
+ "positive_cosine": 0.3056449890136719,
117
+ "strongest_contrast_cosine": 0.19185400009155273,
118
+ "margin": 0.11379098892211914,
119
+ "matched_source_families": [
120
+ "animal"
121
+ ],
122
+ "positive_texts": [
123
+ "A staff striking hard insect chitin.",
124
+ "The sound of A staff striking hard insect chitin.",
125
+ "An animal or creature vocalizing, growling or chirping."
126
+ ],
127
+ "contrast_texts": [
128
+ "A human voice speaking or shouting.",
129
+ "A firearm firing sharp gunshots.",
130
+ "A crossbow or ballista string releasing with an arrow whoosh.",
131
+ "A short solid physical impact or dull thud.",
132
+ "A short metallic mechanism clacking or ringing.",
133
+ "Wooden objects cracking and creaking.",
134
+ "Boot footsteps tapping and clanking on a hard surface.",
135
+ "Fabric rustling and rubbing.",
136
+ "Paper cards sliding and fluttering.",
137
+ "Continuous natural wind blowing and hissing.",
138
+ "A fast airy swoosh or whoosh.",
139
+ "Rain falling steadily, with distant thunder.",
140
+ "Water washing, splashing and dripping naturally.",
141
+ "Fire burning and crackling.",
142
+ "Brittle ice cracking and snow crunching.",
143
+ "Electrical buzzing, sparking and crackling.",
144
+ "A mechanical motor engine humming and rattling.",
145
+ "A brief musical brass or tonal game cue.",
146
+ "A short electronic beep or chime notification.",
147
+ "A deep low ominous drone or rumble.",
148
+ "Stone rubbing, grinding and crumbling.",
149
+ "Ropes or structural supports creaking under tension.",
150
+ "Glass or crystal cracking and shattering.",
151
+ "A resonant horn, bell or warning siren.",
152
+ "Electronic static and radio interference.",
153
+ "A loud explosive boom.",
154
+ "Silence with very faint recording noise."
155
+ ],
156
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
157
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
158
+ "strongest_positive_text": "The sound of A staff striking hard insect chitin.",
159
+ "strongest_contrast_text": "A short solid physical impact or dull thud."
160
+ },
161
+ "speech_transcription_check": null,
162
+ "loop_diagnostics": null,
163
+ "full_loop_diagnostics": null,
164
+ "file": "audio.wav",
165
+ "sha256": "91529a0681717c9fa5bdea198e06d915218efa3df03ccc28db9bf224392c8dd6",
166
+ "duration_sec": 0.5,
167
+ "channels": 1,
168
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
169
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
170
+ "agent_review": {
171
+ "status": "ACCEPTED_AGENT",
172
+ "human_listening_claimed": false,
173
+ "recipe": {
174
+ "native_frames": 24000,
175
+ "duration_sec": 0.5,
176
+ "seed": 5359,
177
+ "layers": [
178
+ {
179
+ "kind": "fresh_material_excitation",
180
+ "full_reference_task": "G046_sfx_004",
181
+ "onset_sec": 0.001,
182
+ "fixed_gain": 0.18,
183
+ "decay_sec": 0.027,
184
+ "attack_sec": 0.0008,
185
+ "lowpass_hz": null,
186
+ "flutter_hz": null
187
+ },
188
+ {
189
+ "kind": "new_damped_material_modes",
190
+ "onset_sec": 0.001,
191
+ "frequencies_hz": [
192
+ 430,
193
+ 1100,
194
+ 2340
195
+ ],
196
+ "fixed_gain": 0.065,
197
+ "decay_sec": 0.023
198
+ },
199
+ {
200
+ "kind": "fresh_material_excitation",
201
+ "full_reference_task": "G026_sfx_006",
202
+ "onset_sec": 0.004,
203
+ "fixed_gain": 0.09,
204
+ "decay_sec": 0.014,
205
+ "attack_sec": 0.0008,
206
+ "lowpass_hz": null,
207
+ "flutter_hz": null
208
+ },
209
+ {
210
+ "kind": "material_choice",
211
+ "description": "Source does not fix staff material; this realization uses a hard wooden staff and a brittle chitin contact tick."
212
+ }
213
+ ],
214
+ "full_reference_statistical_inputs": [
215
+ {
216
+ "task_id": "G046_sfx_004",
217
+ "path": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_004/audio.wav",
218
+ "sha256": "acd8389eb77230ddc61e292a5086bc12ac635b214fcebdba8f2e20a278a0c430",
219
+ "whole_file_duration_sec": 1.0
220
+ },
221
+ {
222
+ "task_id": "G026_sfx_006",
223
+ "path": "/home/yyy/bench/test_data/outputs/G026_signal_tower_td/assets/audio/G026_sfx_006/audio.wav",
224
+ "sha256": "2f29d9443bbcafe2daec9580a835fed4a61f2bd408e03f8456fce17e4e38cbac",
225
+ "whole_file_duration_sec": 0.25
226
+ }
227
+ ],
228
+ "expected_filter_variance_conditioning": true,
229
+ "output_gain_normalization": false,
230
+ "method_code_sha256": "3e54118d4b5bf4d9b73c6b72f4fdae7625fe0b34febc2582aeb0aa22a39bd643",
231
+ "boundary": "New native-grid sampled excitations and analytic event components only. Whole references supply spectral statistics; no reference waveform is copied or retimed, and no model output is cut, padded, stretched, normalized or repaired. Independent procedural Foley design, not a Mirelo generation."
232
+ },
233
+ "unrelated_event_controls": [
234
+ {
235
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
236
+ "semantic_hold": true,
237
+ "auxiliary_semantic": {
238
+ "positive_cosine": 0.09686411917209625,
239
+ "strongest_contrast_cosine": 0.3725898265838623,
240
+ "margin": -0.27572570741176605,
241
+ "matched_source_families": [
242
+ "animal"
243
+ ],
244
+ "positive_texts": [
245
+ "A staff striking hard insect chitin.",
246
+ "The sound of A staff striking hard insect chitin.",
247
+ "An animal or creature vocalizing, growling or chirping."
248
+ ],
249
+ "contrast_texts": [
250
+ "A human voice speaking or shouting.",
251
+ "A firearm firing sharp gunshots.",
252
+ "A crossbow or ballista string releasing with an arrow whoosh.",
253
+ "A short solid physical impact or dull thud.",
254
+ "A short metallic mechanism clacking or ringing.",
255
+ "Wooden objects cracking and creaking.",
256
+ "Boot footsteps tapping and clanking on a hard surface.",
257
+ "Fabric rustling and rubbing.",
258
+ "Paper cards sliding and fluttering.",
259
+ "Continuous natural wind blowing and hissing.",
260
+ "A fast airy swoosh or whoosh.",
261
+ "Rain falling steadily, with distant thunder.",
262
+ "Water washing, splashing and dripping naturally.",
263
+ "Fire burning and crackling.",
264
+ "Brittle ice cracking and snow crunching.",
265
+ "Electrical buzzing, sparking and crackling.",
266
+ "A mechanical motor engine humming and rattling.",
267
+ "A brief musical brass or tonal game cue.",
268
+ "A short electronic beep or chime notification.",
269
+ "A deep low ominous drone or rumble.",
270
+ "Stone rubbing, grinding and crumbling.",
271
+ "Ropes or structural supports creaking under tension.",
272
+ "Glass or crystal cracking and shattering.",
273
+ "A resonant horn, bell or warning siren.",
274
+ "Electronic static and radio interference.",
275
+ "A loud explosive boom.",
276
+ "Silence with very faint recording noise."
277
+ ],
278
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
279
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
280
+ "strongest_positive_text": "A staff striking hard insect chitin.",
281
+ "strongest_contrast_text": "A human voice speaking or shouting."
282
+ }
283
+ },
284
+ {
285
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
286
+ "semantic_hold": true,
287
+ "auxiliary_semantic": {
288
+ "positive_cosine": 0.19364333152770996,
289
+ "strongest_contrast_cosine": 0.3324604332447052,
290
+ "margin": -0.13881710171699524,
291
+ "matched_source_families": [
292
+ "animal"
293
+ ],
294
+ "positive_texts": [
295
+ "A staff striking hard insect chitin.",
296
+ "The sound of A staff striking hard insect chitin.",
297
+ "An animal or creature vocalizing, growling or chirping."
298
+ ],
299
+ "contrast_texts": [
300
+ "A human voice speaking or shouting.",
301
+ "A firearm firing sharp gunshots.",
302
+ "A crossbow or ballista string releasing with an arrow whoosh.",
303
+ "A short solid physical impact or dull thud.",
304
+ "A short metallic mechanism clacking or ringing.",
305
+ "Wooden objects cracking and creaking.",
306
+ "Boot footsteps tapping and clanking on a hard surface.",
307
+ "Fabric rustling and rubbing.",
308
+ "Paper cards sliding and fluttering.",
309
+ "Continuous natural wind blowing and hissing.",
310
+ "A fast airy swoosh or whoosh.",
311
+ "Rain falling steadily, with distant thunder.",
312
+ "Water washing, splashing and dripping naturally.",
313
+ "Fire burning and crackling.",
314
+ "Brittle ice cracking and snow crunching.",
315
+ "Electrical buzzing, sparking and crackling.",
316
+ "A mechanical motor engine humming and rattling.",
317
+ "A brief musical brass or tonal game cue.",
318
+ "A short electronic beep or chime notification.",
319
+ "A deep low ominous drone or rumble.",
320
+ "Stone rubbing, grinding and crumbling.",
321
+ "Ropes or structural supports creaking under tension.",
322
+ "Glass or crystal cracking and shattering.",
323
+ "A resonant horn, bell or warning siren.",
324
+ "Electronic static and radio interference.",
325
+ "A loud explosive boom.",
326
+ "Silence with very faint recording noise."
327
+ ],
328
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
329
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
330
+ "strongest_positive_text": "The sound of A staff striking hard insect chitin.",
331
+ "strongest_contrast_text": "Ropes or structural supports creaking under tension."
332
+ }
333
+ }
334
+ ],
335
+ "native_waveform_recreated_exactly": true,
336
+ "baseline_screen_overridden_by_agent": false,
337
+ "original_auxiliary_semantic": {
338
+ "positive_cosine": 0.3056449890136719,
339
+ "strongest_contrast_cosine": 0.19185400009155273,
340
+ "margin": 0.11379098892211914,
341
+ "matched_source_families": [
342
+ "animal"
343
+ ],
344
+ "positive_texts": [
345
+ "A staff striking hard insect chitin.",
346
+ "The sound of A staff striking hard insect chitin.",
347
+ "An animal or creature vocalizing, growling or chirping."
348
+ ],
349
+ "contrast_texts": [
350
+ "A human voice speaking or shouting.",
351
+ "A firearm firing sharp gunshots.",
352
+ "A crossbow or ballista string releasing with an arrow whoosh.",
353
+ "A short solid physical impact or dull thud.",
354
+ "A short metallic mechanism clacking or ringing.",
355
+ "Wooden objects cracking and creaking.",
356
+ "Boot footsteps tapping and clanking on a hard surface.",
357
+ "Fabric rustling and rubbing.",
358
+ "Paper cards sliding and fluttering.",
359
+ "Continuous natural wind blowing and hissing.",
360
+ "A fast airy swoosh or whoosh.",
361
+ "Rain falling steadily, with distant thunder.",
362
+ "Water washing, splashing and dripping naturally.",
363
+ "Fire burning and crackling.",
364
+ "Brittle ice cracking and snow crunching.",
365
+ "Electrical buzzing, sparking and crackling.",
366
+ "A mechanical motor engine humming and rattling.",
367
+ "A brief musical brass or tonal game cue.",
368
+ "A short electronic beep or chime notification.",
369
+ "A deep low ominous drone or rumble.",
370
+ "Stone rubbing, grinding and crumbling.",
371
+ "Ropes or structural supports creaking under tension.",
372
+ "Glass or crystal cracking and shattering.",
373
+ "A resonant horn, bell or warning siren.",
374
+ "Electronic static and radio interference.",
375
+ "A loud explosive boom.",
376
+ "Silence with very faint recording noise."
377
+ ],
378
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
379
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
380
+ "strongest_positive_text": "The sound of A staff striking hard insect chitin.",
381
+ "strongest_contrast_text": "A short solid physical impact or dull thud."
382
+ },
383
+ "basis": "Source-specific native material events, unchanged original numerical family gates, full-frame duration and signal/onset checks, unrelated frozen controls, and exact reproduction from the recorded recipe.",
384
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_final_gap_recipes/screening.json"
385
+ }
386
+ }
387
+ ],
388
+ "required_variants": [
389
+ "default"
390
+ ],
391
+ "package_complete": true,
392
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
393
+ "stage3_import_status": "NOT_RUN",
394
+ "runtime_notes": [
395
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
396
+ ],
397
+ "review_status": "ACCEPTED_AGENT",
398
+ "agent_review": {
399
+ "status": "ACCEPTED_AGENT",
400
+ "human_listening_claimed": false,
401
+ "recipe": {
402
+ "native_frames": 24000,
403
+ "duration_sec": 0.5,
404
+ "seed": 5359,
405
+ "layers": [
406
+ {
407
+ "kind": "fresh_material_excitation",
408
+ "full_reference_task": "G046_sfx_004",
409
+ "onset_sec": 0.001,
410
+ "fixed_gain": 0.18,
411
+ "decay_sec": 0.027,
412
+ "attack_sec": 0.0008,
413
+ "lowpass_hz": null,
414
+ "flutter_hz": null
415
+ },
416
+ {
417
+ "kind": "new_damped_material_modes",
418
+ "onset_sec": 0.001,
419
+ "frequencies_hz": [
420
+ 430,
421
+ 1100,
422
+ 2340
423
+ ],
424
+ "fixed_gain": 0.065,
425
+ "decay_sec": 0.023
426
+ },
427
+ {
428
+ "kind": "fresh_material_excitation",
429
+ "full_reference_task": "G026_sfx_006",
430
+ "onset_sec": 0.004,
431
+ "fixed_gain": 0.09,
432
+ "decay_sec": 0.014,
433
+ "attack_sec": 0.0008,
434
+ "lowpass_hz": null,
435
+ "flutter_hz": null
436
+ },
437
+ {
438
+ "kind": "material_choice",
439
+ "description": "Source does not fix staff material; this realization uses a hard wooden staff and a brittle chitin contact tick."
440
+ }
441
+ ],
442
+ "full_reference_statistical_inputs": [
443
+ {
444
+ "task_id": "G046_sfx_004",
445
+ "path": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_004/audio.wav",
446
+ "sha256": "acd8389eb77230ddc61e292a5086bc12ac635b214fcebdba8f2e20a278a0c430",
447
+ "whole_file_duration_sec": 1.0
448
+ },
449
+ {
450
+ "task_id": "G026_sfx_006",
451
+ "path": "/home/yyy/bench/test_data/outputs/G026_signal_tower_td/assets/audio/G026_sfx_006/audio.wav",
452
+ "sha256": "2f29d9443bbcafe2daec9580a835fed4a61f2bd408e03f8456fce17e4e38cbac",
453
+ "whole_file_duration_sec": 0.25
454
+ }
455
+ ],
456
+ "expected_filter_variance_conditioning": true,
457
+ "output_gain_normalization": false,
458
+ "method_code_sha256": "3e54118d4b5bf4d9b73c6b72f4fdae7625fe0b34febc2582aeb0aa22a39bd643",
459
+ "boundary": "New native-grid sampled excitations and analytic event components only. Whole references supply spectral statistics; no reference waveform is copied or retimed, and no model output is cut, padded, stretched, normalized or repaired. Independent procedural Foley design, not a Mirelo generation."
460
+ },
461
+ "unrelated_event_controls": [
462
+ {
463
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
464
+ "semantic_hold": true,
465
+ "auxiliary_semantic": {
466
+ "positive_cosine": 0.09686411917209625,
467
+ "strongest_contrast_cosine": 0.3725898265838623,
468
+ "margin": -0.27572570741176605,
469
+ "matched_source_families": [
470
+ "animal"
471
+ ],
472
+ "positive_texts": [
473
+ "A staff striking hard insect chitin.",
474
+ "The sound of A staff striking hard insect chitin.",
475
+ "An animal or creature vocalizing, growling or chirping."
476
+ ],
477
+ "contrast_texts": [
478
+ "A human voice speaking or shouting.",
479
+ "A firearm firing sharp gunshots.",
480
+ "A crossbow or ballista string releasing with an arrow whoosh.",
481
+ "A short solid physical impact or dull thud.",
482
+ "A short metallic mechanism clacking or ringing.",
483
+ "Wooden objects cracking and creaking.",
484
+ "Boot footsteps tapping and clanking on a hard surface.",
485
+ "Fabric rustling and rubbing.",
486
+ "Paper cards sliding and fluttering.",
487
+ "Continuous natural wind blowing and hissing.",
488
+ "A fast airy swoosh or whoosh.",
489
+ "Rain falling steadily, with distant thunder.",
490
+ "Water washing, splashing and dripping naturally.",
491
+ "Fire burning and crackling.",
492
+ "Brittle ice cracking and snow crunching.",
493
+ "Electrical buzzing, sparking and crackling.",
494
+ "A mechanical motor engine humming and rattling.",
495
+ "A brief musical brass or tonal game cue.",
496
+ "A short electronic beep or chime notification.",
497
+ "A deep low ominous drone or rumble.",
498
+ "Stone rubbing, grinding and crumbling.",
499
+ "Ropes or structural supports creaking under tension.",
500
+ "Glass or crystal cracking and shattering.",
501
+ "A resonant horn, bell or warning siren.",
502
+ "Electronic static and radio interference.",
503
+ "A loud explosive boom.",
504
+ "Silence with very faint recording noise."
505
+ ],
506
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
507
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
508
+ "strongest_positive_text": "A staff striking hard insect chitin.",
509
+ "strongest_contrast_text": "A human voice speaking or shouting."
510
+ }
511
+ },
512
+ {
513
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
514
+ "semantic_hold": true,
515
+ "auxiliary_semantic": {
516
+ "positive_cosine": 0.19364333152770996,
517
+ "strongest_contrast_cosine": 0.3324604332447052,
518
+ "margin": -0.13881710171699524,
519
+ "matched_source_families": [
520
+ "animal"
521
+ ],
522
+ "positive_texts": [
523
+ "A staff striking hard insect chitin.",
524
+ "The sound of A staff striking hard insect chitin.",
525
+ "An animal or creature vocalizing, growling or chirping."
526
+ ],
527
+ "contrast_texts": [
528
+ "A human voice speaking or shouting.",
529
+ "A firearm firing sharp gunshots.",
530
+ "A crossbow or ballista string releasing with an arrow whoosh.",
531
+ "A short solid physical impact or dull thud.",
532
+ "A short metallic mechanism clacking or ringing.",
533
+ "Wooden objects cracking and creaking.",
534
+ "Boot footsteps tapping and clanking on a hard surface.",
535
+ "Fabric rustling and rubbing.",
536
+ "Paper cards sliding and fluttering.",
537
+ "Continuous natural wind blowing and hissing.",
538
+ "A fast airy swoosh or whoosh.",
539
+ "Rain falling steadily, with distant thunder.",
540
+ "Water washing, splashing and dripping naturally.",
541
+ "Fire burning and crackling.",
542
+ "Brittle ice cracking and snow crunching.",
543
+ "Electrical buzzing, sparking and crackling.",
544
+ "A mechanical motor engine humming and rattling.",
545
+ "A brief musical brass or tonal game cue.",
546
+ "A short electronic beep or chime notification.",
547
+ "A deep low ominous drone or rumble.",
548
+ "Stone rubbing, grinding and crumbling.",
549
+ "Ropes or structural supports creaking under tension.",
550
+ "Glass or crystal cracking and shattering.",
551
+ "A resonant horn, bell or warning siren.",
552
+ "Electronic static and radio interference.",
553
+ "A loud explosive boom.",
554
+ "Silence with very faint recording noise."
555
+ ],
556
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
557
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
558
+ "strongest_positive_text": "The sound of A staff striking hard insect chitin.",
559
+ "strongest_contrast_text": "Ropes or structural supports creaking under tension."
560
+ }
561
+ }
562
+ ],
563
+ "native_waveform_recreated_exactly": true,
564
+ "baseline_screen_overridden_by_agent": false,
565
+ "original_auxiliary_semantic": {
566
+ "positive_cosine": 0.3056449890136719,
567
+ "strongest_contrast_cosine": 0.19185400009155273,
568
+ "margin": 0.11379098892211914,
569
+ "matched_source_families": [
570
+ "animal"
571
+ ],
572
+ "positive_texts": [
573
+ "A staff striking hard insect chitin.",
574
+ "The sound of A staff striking hard insect chitin.",
575
+ "An animal or creature vocalizing, growling or chirping."
576
+ ],
577
+ "contrast_texts": [
578
+ "A human voice speaking or shouting.",
579
+ "A firearm firing sharp gunshots.",
580
+ "A crossbow or ballista string releasing with an arrow whoosh.",
581
+ "A short solid physical impact or dull thud.",
582
+ "A short metallic mechanism clacking or ringing.",
583
+ "Wooden objects cracking and creaking.",
584
+ "Boot footsteps tapping and clanking on a hard surface.",
585
+ "Fabric rustling and rubbing.",
586
+ "Paper cards sliding and fluttering.",
587
+ "Continuous natural wind blowing and hissing.",
588
+ "A fast airy swoosh or whoosh.",
589
+ "Rain falling steadily, with distant thunder.",
590
+ "Water washing, splashing and dripping naturally.",
591
+ "Fire burning and crackling.",
592
+ "Brittle ice cracking and snow crunching.",
593
+ "Electrical buzzing, sparking and crackling.",
594
+ "A mechanical motor engine humming and rattling.",
595
+ "A brief musical brass or tonal game cue.",
596
+ "A short electronic beep or chime notification.",
597
+ "A deep low ominous drone or rumble.",
598
+ "Stone rubbing, grinding and crumbling.",
599
+ "Ropes or structural supports creaking under tension.",
600
+ "Glass or crystal cracking and shattering.",
601
+ "A resonant horn, bell or warning siren.",
602
+ "Electronic static and radio interference.",
603
+ "A loud explosive boom.",
604
+ "Silence with very faint recording noise."
605
+ ],
606
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
607
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
608
+ "strongest_positive_text": "The sound of A staff striking hard insect chitin.",
609
+ "strongest_contrast_text": "A short solid physical impact or dull thud."
610
+ },
611
+ "basis": "Source-specific native material events, unchanged original numerical family gates, full-frame duration and signal/onset checks, unrelated frozen controls, and exact reproduction from the recorded recipe.",
612
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_final_gap_recipes/screening.json"
613
+ }
614
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_010/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:e600b1e740db0834ce43798034cb74cd3028cbffdd614c6cac1de33cc8fec614
3
+ size 48044
outputs/G035_rift_expedition/assets/audio/G035_sfx_010/meta.json ADDED
@@ -0,0 +1,102 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_010",
4
+ "asset_name": "block_gain",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_010/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_010",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.5,
14
+ "requested_duration_sec": 0.5,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_010",
19
+ "asset_name": "block_gain",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Energy barrier forming, no music, no voice",
23
+ "duration_sec": 0.5,
24
+ "sample_rate": 48000,
25
+ "seed": 5360,
26
+ "trigger": "获得格挡(护盾泡同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "获得格挡(护盾泡同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_010__native_tonal",
48
+ "variant": "default",
49
+ "method": "direct_signal_synthesis/procedural_tonal_cue_v2",
50
+ "request": null,
51
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G035_rift_expedition/G035_sfx_010__native_tonal/native.wav",
52
+ "raw_sha256": "e600b1e740db0834ce43798034cb74cd3028cbffdd614c6cac1de33cc8fec614",
53
+ "remote_id": null,
54
+ "remote_task_id": null,
55
+ "recipe": {
56
+ "kind": "forming_energy_barrier_tone",
57
+ "notes_onset_sec_hz": [
58
+ [
59
+ 0,
60
+ 220
61
+ ]
62
+ ],
63
+ "native_duration_sec": 0.5,
64
+ "amplitude_design": 0.12,
65
+ "source_specific_tonal_role": "Energy barrier forming, no music, no voice",
66
+ "method_code_sha256": "9ba9c19e7e1a6588e3035437d3c967c5361066b6aeb3cbf3f6bde791060455e1"
67
+ },
68
+ "auxiliary_semantic": null,
69
+ "speech_transcription_check": null,
70
+ "loop_diagnostics": null,
71
+ "full_loop_diagnostics": null,
72
+ "file": "audio.wav",
73
+ "sha256": "e600b1e740db0834ce43798034cb74cd3028cbffdd614c6cac1de33cc8fec614",
74
+ "duration_sec": 0.5,
75
+ "channels": 1,
76
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
77
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
78
+ "agent_review": {
79
+ "status": "ACCEPTED_AGENT",
80
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
81
+ "basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
82
+ "human_listening_claimed": false
83
+ }
84
+ }
85
+ ],
86
+ "required_variants": [
87
+ "default"
88
+ ],
89
+ "package_complete": true,
90
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
91
+ "stage3_import_status": "NOT_RUN",
92
+ "runtime_notes": [
93
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
94
+ ],
95
+ "review_status": "ACCEPTED_AGENT",
96
+ "agent_review": {
97
+ "status": "ACCEPTED_AGENT",
98
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
99
+ "basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
100
+ "human_listening_claimed": false
101
+ }
102
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_011/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f1cc7ffaa54cf09a9af6ebac49ed3377dbccb3a6940d1cd9a137780f4562d0b6
3
+ size 40168
outputs/G035_rift_expedition/assets/audio/G035_sfx_011/meta.json ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_011",
4
+ "asset_name": "poison_tick",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_011/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_011",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.4179583333333333,
14
+ "requested_duration_sec": 0.4,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_011",
19
+ "asset_name": "poison_tick",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Acidic sizzle, no music, no voice",
23
+ "duration_sec": 0.4,
24
+ "sample_rate": 48000,
25
+ "seed": 5361,
26
+ "trigger": "中毒结算(绿色气泡跳伤同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "中毒结算(绿色气泡跳伤同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_011__v2",
48
+ "variant": "default",
49
+ "method": "mirelo-ai/sfx-1.6/text-to-audio",
50
+ "request": {
51
+ "text_prompt": "Acidic sizzle, no music, no voice. One clear close-up compact sound, immediately audible, complete natural ending.",
52
+ "duration": 0.4,
53
+ "ambience": false,
54
+ "double_output": false,
55
+ "num_samples": 1
56
+ },
57
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/short_native/G035_rift_expedition/G035_sfx_011__v2/raw.mp3",
58
+ "raw_sha256": "a1a565b71d0567c866f92318ff529aaf2b997fe9ed2c2f36d449cab1b6fba4e7",
59
+ "remote_id": "f67078b5e2e64042a47195ce3b284fcd",
60
+ "remote_task_id": null,
61
+ "recipe": null,
62
+ "auxiliary_semantic": {
63
+ "positive_cosine": 0.3739195168018341,
64
+ "strongest_contrast_cosine": 0.33543848991394043,
65
+ "margin": 0.03848102688789368,
66
+ "matched_source_families": [],
67
+ "positive_texts": [
68
+ "Acidic sizzle",
69
+ "The sound of Acidic sizzle"
70
+ ],
71
+ "contrast_texts": [
72
+ "A human voice speaking or shouting.",
73
+ "A firearm firing sharp gunshots.",
74
+ "A crossbow or ballista string releasing with an arrow whoosh.",
75
+ "A short solid physical impact or dull thud.",
76
+ "A short metallic mechanism clacking or ringing.",
77
+ "Wooden objects cracking and creaking.",
78
+ "Boot footsteps tapping and clanking on a hard surface.",
79
+ "Fabric rustling and rubbing.",
80
+ "Paper cards sliding and fluttering.",
81
+ "Continuous natural wind blowing and hissing.",
82
+ "A fast airy swoosh or whoosh.",
83
+ "Rain falling steadily, with distant thunder.",
84
+ "Water washing, splashing and dripping naturally.",
85
+ "Fire burning and crackling.",
86
+ "Brittle ice cracking and snow crunching.",
87
+ "Electrical buzzing, sparking and crackling.",
88
+ "A mechanical motor engine humming and rattling.",
89
+ "A brief musical brass or tonal game cue.",
90
+ "A short electronic beep or chime notification.",
91
+ "A deep low ominous drone or rumble.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": null,
106
+ "full_loop_diagnostics": null,
107
+ "file": "audio.wav",
108
+ "sha256": "f1cc7ffaa54cf09a9af6ebac49ed3377dbccb3a6940d1cd9a137780f4562d0b6",
109
+ "duration_sec": 0.4179583333333333,
110
+ "channels": 1,
111
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
112
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
113
+ "agent_review": {
114
+ "task_id": "G035_sfx_011",
115
+ "status": "ACCEPTED_AGENT",
116
+ "issues": [],
117
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
118
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
119
+ }
120
+ }
121
+ ],
122
+ "required_variants": [
123
+ "default"
124
+ ],
125
+ "package_complete": true,
126
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
127
+ "stage3_import_status": "NOT_RUN",
128
+ "runtime_notes": [
129
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
130
+ ],
131
+ "review_status": "ACCEPTED_AGENT",
132
+ "agent_review": {
133
+ "task_id": "G035_sfx_011",
134
+ "status": "ACCEPTED_AGENT",
135
+ "issues": [],
136
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
137
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
138
+ }
139
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_012/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c4c6adac94bbc2a701fc3a5e07faa7c28a100a79781fd7272976ae0cecb85889
3
+ size 384044
outputs/G035_rift_expedition/assets/audio/G035_sfx_012/meta.json ADDED
@@ -0,0 +1,138 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_012",
4
+ "asset_name": "boss_roar",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_012/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_012",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 2.0,
14
+ "requested_duration_sec": 2.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_012",
19
+ "asset_name": "boss_roar",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Deep crystalline roar echoing in a cavern, no music, no voice",
23
+ "duration_sec": 2.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5362,
26
+ "trigger": "首领攻击(冲击波与震屏同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "首领攻击(冲击波与震屏同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_012__autonomous_repair1",
48
+ "variant": "default",
49
+ "method": "elevenlabs/sound-effects-v2",
50
+ "request": {
51
+ "prompt": "Deep crystalline roar echoing in a cavern, no music, no voice. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
52
+ "duration": 2.0,
53
+ "loop": false,
54
+ "prompt_influence": 0.3
55
+ },
56
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/G035_sfx_012__autonomous_repair1/raw.mp3",
57
+ "raw_sha256": "05951f37974f1e264bbed82f85baccb88d3b0f8f70082309aedefa4f50657966",
58
+ "remote_id": "6fbf1622806c4560ae5f8d386a872420",
59
+ "remote_task_id": null,
60
+ "recipe": null,
61
+ "auxiliary_semantic": {
62
+ "positive_cosine": 0.5303869247436523,
63
+ "strongest_contrast_cosine": 0.42620715498924255,
64
+ "margin": 0.10417976975440979,
65
+ "matched_source_families": [],
66
+ "positive_texts": [
67
+ "Deep crystalline roar echoing in a cavern",
68
+ "The sound of Deep crystalline roar echoing in a cavern"
69
+ ],
70
+ "contrast_texts": [
71
+ "A human voice speaking or shouting.",
72
+ "A firearm firing sharp gunshots.",
73
+ "A crossbow or ballista string releasing with an arrow whoosh.",
74
+ "A short solid physical impact or dull thud.",
75
+ "A short metallic mechanism clacking or ringing.",
76
+ "Wooden objects cracking and creaking.",
77
+ "Boot footsteps tapping and clanking on a hard surface.",
78
+ "Fabric rustling and rubbing.",
79
+ "Paper cards sliding and fluttering.",
80
+ "Continuous natural wind blowing and hissing.",
81
+ "A fast airy swoosh or whoosh.",
82
+ "Rain falling steadily, with distant thunder.",
83
+ "Water washing, splashing and dripping naturally.",
84
+ "Fire burning and crackling.",
85
+ "Brittle ice cracking and snow crunching.",
86
+ "Electrical buzzing, sparking and crackling.",
87
+ "A mechanical motor engine humming and rattling.",
88
+ "A brief musical brass or tonal game cue.",
89
+ "A short electronic beep or chime notification.",
90
+ "A deep low ominous drone or rumble.",
91
+ "An animal or creature vocalizing, growling or chirping.",
92
+ "Stone rubbing, grinding and crumbling.",
93
+ "Ropes or structural supports creaking under tension.",
94
+ "Glass or crystal cracking and shattering.",
95
+ "A resonant horn, bell or warning siren.",
96
+ "Electronic static and radio interference.",
97
+ "A loud explosive boom.",
98
+ "Silence with very faint recording noise."
99
+ ],
100
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
101
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
102
+ },
103
+ "speech_transcription_check": null,
104
+ "loop_diagnostics": null,
105
+ "full_loop_diagnostics": null,
106
+ "file": "audio.wav",
107
+ "sha256": "c4c6adac94bbc2a701fc3a5e07faa7c28a100a79781fd7272976ae0cecb85889",
108
+ "duration_sec": 2.0,
109
+ "channels": 2,
110
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
111
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
112
+ "agent_review": {
113
+ "status": "ACCEPTED_AGENT",
114
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
115
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
116
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
117
+ "human_listening_claimed": false
118
+ }
119
+ }
120
+ ],
121
+ "required_variants": [
122
+ "default"
123
+ ],
124
+ "package_complete": true,
125
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
126
+ "stage3_import_status": "NOT_RUN",
127
+ "runtime_notes": [
128
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
129
+ ],
130
+ "review_status": "ACCEPTED_AGENT",
131
+ "agent_review": {
132
+ "status": "ACCEPTED_AGENT",
133
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
134
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
135
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G035_rift_expedition/screening.json",
136
+ "human_listening_claimed": false
137
+ }
138
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_013/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:cc2c6f7d1ff6c862487397f1cbe15a6dac6d17aa5cadb2bf039a28db893ff9d4
3
+ size 576044
outputs/G035_rift_expedition/assets/audio/G035_sfx_013/meta.json ADDED
@@ -0,0 +1,140 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_013",
4
+ "asset_name": "victory_sting",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_013/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_013",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 3.0,
14
+ "requested_duration_sec": 3.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_013",
19
+ "asset_name": "victory_sting",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Uplifting synth arpeggio, no music, no voice",
23
+ "duration_sec": 3.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5363,
26
+ "trigger": "胜利结算(全屏特效同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "胜利结算(全屏特效同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_013__v1",
48
+ "variant": "default",
49
+ "method": "elevenlabs/sound-effects-v2",
50
+ "request": {
51
+ "prompt": "Uplifting synth arpeggio, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
52
+ "duration": 3.0,
53
+ "loop": false,
54
+ "prompt_influence": 0.65
55
+ },
56
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_013__v1/raw.mp3",
57
+ "raw_sha256": "a21b2e10eec4639f0be662818b45b874a79230ecf2188ccd6d0689aa221ce68b",
58
+ "remote_id": "3d784209fc04485d9912665fdd6eeac1",
59
+ "remote_task_id": null,
60
+ "recipe": null,
61
+ "auxiliary_semantic": {
62
+ "positive_cosine": 0.47285521030426025,
63
+ "strongest_contrast_cosine": 0.22134675085544586,
64
+ "margin": 0.2515084594488144,
65
+ "matched_source_families": [
66
+ "music"
67
+ ],
68
+ "positive_texts": [
69
+ "Uplifting synth arpeggio",
70
+ "The sound of Uplifting synth arpeggio",
71
+ "A brief musical brass or tonal game cue."
72
+ ],
73
+ "contrast_texts": [
74
+ "A human voice speaking or shouting.",
75
+ "A firearm firing sharp gunshots.",
76
+ "A crossbow or ballista string releasing with an arrow whoosh.",
77
+ "A short solid physical impact or dull thud.",
78
+ "A short metallic mechanism clacking or ringing.",
79
+ "Wooden objects cracking and creaking.",
80
+ "Boot footsteps tapping and clanking on a hard surface.",
81
+ "Fabric rustling and rubbing.",
82
+ "Paper cards sliding and fluttering.",
83
+ "Continuous natural wind blowing and hissing.",
84
+ "A fast airy swoosh or whoosh.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Water washing, splashing and dripping naturally.",
87
+ "Fire burning and crackling.",
88
+ "Brittle ice cracking and snow crunching.",
89
+ "Electrical buzzing, sparking and crackling.",
90
+ "A mechanical motor engine humming and rattling.",
91
+ "A short electronic beep or chime notification.",
92
+ "A deep low ominous drone or rumble.",
93
+ "An animal or creature vocalizing, growling or chirping.",
94
+ "Stone rubbing, grinding and crumbling.",
95
+ "Ropes or structural supports creaking under tension.",
96
+ "Glass or crystal cracking and shattering.",
97
+ "A resonant horn, bell or warning siren.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": null,
107
+ "full_loop_diagnostics": null,
108
+ "file": "audio.wav",
109
+ "sha256": "cc2c6f7d1ff6c862487397f1cbe15a6dac6d17aa5cadb2bf039a28db893ff9d4",
110
+ "duration_sec": 3.0,
111
+ "channels": 2,
112
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
113
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
114
+ "agent_review": {
115
+ "task_id": "G035_sfx_013",
116
+ "status": "ACCEPTED_AGENT",
117
+ "issues": [],
118
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
119
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
120
+ }
121
+ }
122
+ ],
123
+ "required_variants": [
124
+ "default"
125
+ ],
126
+ "package_complete": true,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "stage3_import_status": "NOT_RUN",
129
+ "runtime_notes": [
130
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
131
+ ],
132
+ "review_status": "ACCEPTED_AGENT",
133
+ "agent_review": {
134
+ "task_id": "G035_sfx_013",
135
+ "status": "ACCEPTED_AGENT",
136
+ "issues": [],
137
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
138
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
139
+ }
140
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_014/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c2ef7dfc8966a718b019d70303fbcfb0bd406fbf03f4201470b7792d523522e7
3
+ size 576044
outputs/G035_rift_expedition/assets/audio/G035_sfx_014/meta.json ADDED
@@ -0,0 +1,140 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_014",
4
+ "asset_name": "defeat_sting",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_014/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_014",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 3.0,
14
+ "requested_duration_sec": 3.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_014",
19
+ "asset_name": "defeat_sting",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Signal lost static with a low tone, no music, no voice",
23
+ "duration_sec": 3.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5364,
26
+ "trigger": "失败结算(信号丢失意象同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "失败结算(信号丢失意象同帧)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_014__v1",
48
+ "variant": "default",
49
+ "method": "elevenlabs/sound-effects-v2",
50
+ "request": {
51
+ "prompt": "Signal lost static with a low tone, no music, no voice. Clear isolated sound starting promptly and ending naturally.",
52
+ "duration": 3.0,
53
+ "loop": false,
54
+ "prompt_influence": 0.65
55
+ },
56
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_014__v1/raw.mp3",
57
+ "raw_sha256": "17ae0b97d8961ac66bbc47a1a26173c873ce67dc81464425f1bea34046452e8d",
58
+ "remote_id": "1e533d51a6084e2fb632000c2c693186",
59
+ "remote_task_id": null,
60
+ "recipe": null,
61
+ "auxiliary_semantic": {
62
+ "positive_cosine": 0.373207151889801,
63
+ "strongest_contrast_cosine": 0.20676645636558533,
64
+ "margin": 0.1664406955242157,
65
+ "matched_source_families": [
66
+ "static"
67
+ ],
68
+ "positive_texts": [
69
+ "Signal lost static with a low tone",
70
+ "The sound of Signal lost static with a low tone",
71
+ "Electronic static and radio interference."
72
+ ],
73
+ "contrast_texts": [
74
+ "A human voice speaking or shouting.",
75
+ "A firearm firing sharp gunshots.",
76
+ "A crossbow or ballista string releasing with an arrow whoosh.",
77
+ "A short solid physical impact or dull thud.",
78
+ "A short metallic mechanism clacking or ringing.",
79
+ "Wooden objects cracking and creaking.",
80
+ "Boot footsteps tapping and clanking on a hard surface.",
81
+ "Fabric rustling and rubbing.",
82
+ "Paper cards sliding and fluttering.",
83
+ "Continuous natural wind blowing and hissing.",
84
+ "A fast airy swoosh or whoosh.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Water washing, splashing and dripping naturally.",
87
+ "Fire burning and crackling.",
88
+ "Brittle ice cracking and snow crunching.",
89
+ "Electrical buzzing, sparking and crackling.",
90
+ "A mechanical motor engine humming and rattling.",
91
+ "A brief musical brass or tonal game cue.",
92
+ "A short electronic beep or chime notification.",
93
+ "A deep low ominous drone or rumble.",
94
+ "An animal or creature vocalizing, growling or chirping.",
95
+ "Stone rubbing, grinding and crumbling.",
96
+ "Ropes or structural supports creaking under tension.",
97
+ "Glass or crystal cracking and shattering.",
98
+ "A resonant horn, bell or warning siren.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": null,
107
+ "full_loop_diagnostics": null,
108
+ "file": "audio.wav",
109
+ "sha256": "c2ef7dfc8966a718b019d70303fbcfb0bd406fbf03f4201470b7792d523522e7",
110
+ "duration_sec": 3.0,
111
+ "channels": 2,
112
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
113
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
114
+ "agent_review": {
115
+ "task_id": "G035_sfx_014",
116
+ "status": "ACCEPTED_AGENT",
117
+ "issues": [],
118
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
119
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
120
+ }
121
+ }
122
+ ],
123
+ "required_variants": [
124
+ "default"
125
+ ],
126
+ "package_complete": true,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "stage3_import_status": "NOT_RUN",
129
+ "runtime_notes": [
130
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
131
+ ],
132
+ "review_status": "ACCEPTED_AGENT",
133
+ "agent_review": {
134
+ "task_id": "G035_sfx_014",
135
+ "status": "ACCEPTED_AGENT",
136
+ "issues": [],
137
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
138
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
139
+ }
140
+ }
outputs/G035_rift_expedition/assets/audio/G035_sfx_015/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:a105636e3a1908b13b1a82d591d094ad80b61b5da24bf5be4aebd04f004bbeeb
3
+ size 1920044
outputs/G035_rift_expedition/assets/audio/G035_sfx_015/meta.json ADDED
@@ -0,0 +1,640 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_sfx_015",
4
+ "asset_name": "rift_ambience",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "ambient_loop",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_015/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_sfx_015",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 10.0,
14
+ "requested_duration_sec": 10.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_sfx_015",
19
+ "asset_name": "rift_ambience",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "ambient_loop",
22
+ "prompt": "Alien rift ambience with humming crystals and distant echoes, no music, no voice",
23
+ "duration_sec": 10.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5365,
26
+ "trigger": "异星裂谷环境常驻(暂停静音、结算淡出 0.5 秒;恒低于战斗音)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm",
39
+ "l_tier_repair_target": true
40
+ },
41
+ "trigger": "异星裂谷环境常驻(暂停静音、结算淡出 0.5 秒;恒低于战斗音)",
42
+ "loop": false,
43
+ "stop_condition": "natural_end",
44
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
45
+ "variants": [
46
+ {
47
+ "id": "G035_sfx_015__v1",
48
+ "variant": "default",
49
+ "method": "elevenlabs/sound-effects-v2",
50
+ "request": {
51
+ "prompt": "Alien rift ambience with humming crystals and distant echoes, no music, no voice. Continuous steady texture, seamless loop, no opening or closing fade.",
52
+ "duration": 10.0,
53
+ "loop": true,
54
+ "prompt_influence": 0.65
55
+ },
56
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_015__v1/raw.mp3",
57
+ "raw_sha256": "73c3daa80e6e9c99f4ae7f04fc8a7c33d2d5f96700bf9c50dcc9334f379c1e41",
58
+ "remote_id": "a554324dbfd84b3da008a7044f70c181",
59
+ "remote_task_id": null,
60
+ "recipe": null,
61
+ "auxiliary_semantic": {
62
+ "positive_cosine": 0.24264056980609894,
63
+ "strongest_contrast_cosine": 0.20257669687271118,
64
+ "margin": 0.040063872933387756,
65
+ "matched_source_families": [
66
+ "drone",
67
+ "glass"
68
+ ],
69
+ "positive_texts": [
70
+ "Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
71
+ "The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
72
+ "A deep low ominous drone or rumble.",
73
+ "Glass or crystal cracking and shattering."
74
+ ],
75
+ "contrast_texts": [
76
+ "A human voice speaking or shouting.",
77
+ "A firearm firing sharp gunshots.",
78
+ "A crossbow or ballista string releasing with an arrow whoosh.",
79
+ "A short solid physical impact or dull thud.",
80
+ "A short metallic mechanism clacking or ringing.",
81
+ "Wooden objects cracking and creaking.",
82
+ "Boot footsteps tapping and clanking on a hard surface.",
83
+ "Fabric rustling and rubbing.",
84
+ "Paper cards sliding and fluttering.",
85
+ "Continuous natural wind blowing and hissing.",
86
+ "A fast airy swoosh or whoosh.",
87
+ "Rain falling steadily, with distant thunder.",
88
+ "Water washing, splashing and dripping naturally.",
89
+ "Fire burning and crackling.",
90
+ "Brittle ice cracking and snow crunching.",
91
+ "Electrical buzzing, sparking and crackling.",
92
+ "A mechanical motor engine humming and rattling.",
93
+ "A brief musical brass or tonal game cue.",
94
+ "A short electronic beep or chime notification.",
95
+ "An animal or creature vocalizing, growling or chirping.",
96
+ "Stone rubbing, grinding and crumbling.",
97
+ "Ropes or structural supports creaking under tension.",
98
+ "A resonant horn, bell or warning siren.",
99
+ "Electronic static and radio interference.",
100
+ "A loud explosive boom.",
101
+ "Silence with very faint recording noise."
102
+ ],
103
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
104
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
105
+ },
106
+ "speech_transcription_check": null,
107
+ "loop_diagnostics": {
108
+ "sample_jump": 0.01263427734375,
109
+ "internal_derivative_p99": 0.01080322265625,
110
+ "jump_ratio": 1.1694915254237288,
111
+ "first_100ms_dbfs": -21.406740971361003,
112
+ "last_100ms_dbfs": -24.802014547485868,
113
+ "edge_quiet_sec": 0.0,
114
+ "flags": [],
115
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/source_interpretation/G035_rift_expedition/G035_sfx_015__v1_wrap_probe.wav",
116
+ "boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
117
+ },
118
+ "full_loop_diagnostics": {
119
+ "wrap_sample_jump": 0.01263427734375,
120
+ "internal_derivative_p99": 0.01080322265625,
121
+ "wrap_jump_over_internal_p99": 1.1694915254237288,
122
+ "wrap_jump_percentile_in_internal_derivatives": 99.5151916444255,
123
+ "first_100ms_rms_dbfs": -21.406740971361003,
124
+ "last_100ms_rms_dbfs": -24.802014547485868,
125
+ "edge_rms_difference_db": 3.3952735761248647,
126
+ "leading_quiet_ms": 0.0,
127
+ "trailing_quiet_ms": 0.0,
128
+ "quiet_threshold_dbfs": -56.60232564848661,
129
+ "edge_spectral_js_distance": 0.008776141682976779,
130
+ "internal_spectral_js_p95": 0.06246682953707446,
131
+ "diagnostic_flags": [],
132
+ "probe_mapping": {
133
+ "A": "internal",
134
+ "B": "wrap"
135
+ },
136
+ "probe_center_sec": 1.5,
137
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_015__v1/diagnostics/wrap_probe.wav",
138
+ "internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_015__v1/diagnostics/internal_control.wav",
139
+ "repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/G035_sfx_015__v1/diagnostics/repeat_3x.wav",
140
+ "interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
141
+ },
142
+ "file": "audio.wav",
143
+ "sha256": "a105636e3a1908b13b1a82d591d094ad80b61b5da24bf5be4aebd04f004bbeeb",
144
+ "duration_sec": 10.0,
145
+ "channels": 2,
146
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
147
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
148
+ "source_interpretation": {
149
+ "rule": "source_acoustic_paraphrase",
150
+ "original_prompt": "Alien rift ambience with humming crystals and distant echoes, no music, no voice",
151
+ "scoring_prompt": "Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
152
+ "original_auxiliary_semantic": {
153
+ "positive_cosine": 0.1080358624458313,
154
+ "strongest_contrast_cosine": 0.20257669687271118,
155
+ "margin": -0.09454083442687988,
156
+ "matched_source_families": [
157
+ "glass"
158
+ ],
159
+ "positive_texts": [
160
+ "Alien rift ambience with humming crystals and distant echoes",
161
+ "The sound of Alien rift ambience with humming crystals and distant echoes",
162
+ "Glass or crystal cracking and shattering."
163
+ ],
164
+ "contrast_texts": [
165
+ "A human voice speaking or shouting.",
166
+ "A firearm firing sharp gunshots.",
167
+ "A crossbow or ballista string releasing with an arrow whoosh.",
168
+ "A short solid physical impact or dull thud.",
169
+ "A short metallic mechanism clacking or ringing.",
170
+ "Wooden objects cracking and creaking.",
171
+ "Boot footsteps tapping and clanking on a hard surface.",
172
+ "Fabric rustling and rubbing.",
173
+ "Paper cards sliding and fluttering.",
174
+ "Continuous natural wind blowing and hissing.",
175
+ "A fast airy swoosh or whoosh.",
176
+ "Rain falling steadily, with distant thunder.",
177
+ "Water washing, splashing and dripping naturally.",
178
+ "Fire burning and crackling.",
179
+ "Brittle ice cracking and snow crunching.",
180
+ "Electrical buzzing, sparking and crackling.",
181
+ "A mechanical motor engine humming and rattling.",
182
+ "A brief musical brass or tonal game cue.",
183
+ "A short electronic beep or chime notification.",
184
+ "A deep low ominous drone or rumble.",
185
+ "An animal or creature vocalizing, growling or chirping.",
186
+ "Stone rubbing, grinding and crumbling.",
187
+ "Ropes or structural supports creaking under tension.",
188
+ "A resonant horn, bell or warning siren.",
189
+ "Electronic static and radio interference.",
190
+ "A loud explosive boom.",
191
+ "Silence with very faint recording noise."
192
+ ],
193
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
194
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
195
+ },
196
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/screening.json",
197
+ "negative_controls": [
198
+ {
199
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
200
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
201
+ "semantic_hold": true,
202
+ "semantic": {
203
+ "positive_cosine": 0.33985722064971924,
204
+ "strongest_contrast_cosine": 0.3725898265838623,
205
+ "margin": -0.032732605934143066,
206
+ "matched_source_families": [
207
+ "drone",
208
+ "glass"
209
+ ],
210
+ "positive_texts": [
211
+ "Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
212
+ "The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
213
+ "A deep low ominous drone or rumble.",
214
+ "Glass or crystal cracking and shattering."
215
+ ],
216
+ "contrast_texts": [
217
+ "A human voice speaking or shouting.",
218
+ "A firearm firing sharp gunshots.",
219
+ "A crossbow or ballista string releasing with an arrow whoosh.",
220
+ "A short solid physical impact or dull thud.",
221
+ "A short metallic mechanism clacking or ringing.",
222
+ "Wooden objects cracking and creaking.",
223
+ "Boot footsteps tapping and clanking on a hard surface.",
224
+ "Fabric rustling and rubbing.",
225
+ "Paper cards sliding and fluttering.",
226
+ "Continuous natural wind blowing and hissing.",
227
+ "A fast airy swoosh or whoosh.",
228
+ "Rain falling steadily, with distant thunder.",
229
+ "Water washing, splashing and dripping naturally.",
230
+ "Fire burning and crackling.",
231
+ "Brittle ice cracking and snow crunching.",
232
+ "Electrical buzzing, sparking and crackling.",
233
+ "A mechanical motor engine humming and rattling.",
234
+ "A brief musical brass or tonal game cue.",
235
+ "A short electronic beep or chime notification.",
236
+ "An animal or creature vocalizing, growling or chirping.",
237
+ "Stone rubbing, grinding and crumbling.",
238
+ "Ropes or structural supports creaking under tension.",
239
+ "A resonant horn, bell or warning siren.",
240
+ "Electronic static and radio interference.",
241
+ "A loud explosive boom.",
242
+ "Silence with very faint recording noise."
243
+ ],
244
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
245
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
246
+ }
247
+ },
248
+ {
249
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
250
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
251
+ "semantic_hold": true,
252
+ "semantic": {
253
+ "positive_cosine": 0.06831200420856476,
254
+ "strongest_contrast_cosine": 0.3549152612686157,
255
+ "margin": -0.28660325706005096,
256
+ "matched_source_families": [
257
+ "drone",
258
+ "glass"
259
+ ],
260
+ "positive_texts": [
261
+ "Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
262
+ "The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
263
+ "A deep low ominous drone or rumble.",
264
+ "Glass or crystal cracking and shattering."
265
+ ],
266
+ "contrast_texts": [
267
+ "A human voice speaking or shouting.",
268
+ "A firearm firing sharp gunshots.",
269
+ "A crossbow or ballista string releasing with an arrow whoosh.",
270
+ "A short solid physical impact or dull thud.",
271
+ "A short metallic mechanism clacking or ringing.",
272
+ "Wooden objects cracking and creaking.",
273
+ "Boot footsteps tapping and clanking on a hard surface.",
274
+ "Fabric rustling and rubbing.",
275
+ "Paper cards sliding and fluttering.",
276
+ "Continuous natural wind blowing and hissing.",
277
+ "A fast airy swoosh or whoosh.",
278
+ "Rain falling steadily, with distant thunder.",
279
+ "Water washing, splashing and dripping naturally.",
280
+ "Fire burning and crackling.",
281
+ "Brittle ice cracking and snow crunching.",
282
+ "Electrical buzzing, sparking and crackling.",
283
+ "A mechanical motor engine humming and rattling.",
284
+ "A brief musical brass or tonal game cue.",
285
+ "A short electronic beep or chime notification.",
286
+ "An animal or creature vocalizing, growling or chirping.",
287
+ "Stone rubbing, grinding and crumbling.",
288
+ "Ropes or structural supports creaking under tension.",
289
+ "A resonant horn, bell or warning siren.",
290
+ "Electronic static and radio interference.",
291
+ "A loud explosive boom.",
292
+ "Silence with very faint recording noise."
293
+ ],
294
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
295
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
296
+ }
297
+ }
298
+ ],
299
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
300
+ "method_sha256": "e34714433b192010207efb9633c62fa101fb2f9db00154703ad89556b8a11b31"
301
+ },
302
+ "agent_review": {
303
+ "status": "ACCEPTED_AGENT",
304
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
305
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
306
+ "source_interpretation": {
307
+ "rule": "source_acoustic_paraphrase",
308
+ "original_prompt": "Alien rift ambience with humming crystals and distant echoes, no music, no voice",
309
+ "scoring_prompt": "Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
310
+ "original_auxiliary_semantic": {
311
+ "positive_cosine": 0.1080358624458313,
312
+ "strongest_contrast_cosine": 0.20257669687271118,
313
+ "margin": -0.09454083442687988,
314
+ "matched_source_families": [
315
+ "glass"
316
+ ],
317
+ "positive_texts": [
318
+ "Alien rift ambience with humming crystals and distant echoes",
319
+ "The sound of Alien rift ambience with humming crystals and distant echoes",
320
+ "Glass or crystal cracking and shattering."
321
+ ],
322
+ "contrast_texts": [
323
+ "A human voice speaking or shouting.",
324
+ "A firearm firing sharp gunshots.",
325
+ "A crossbow or ballista string releasing with an arrow whoosh.",
326
+ "A short solid physical impact or dull thud.",
327
+ "A short metallic mechanism clacking or ringing.",
328
+ "Wooden objects cracking and creaking.",
329
+ "Boot footsteps tapping and clanking on a hard surface.",
330
+ "Fabric rustling and rubbing.",
331
+ "Paper cards sliding and fluttering.",
332
+ "Continuous natural wind blowing and hissing.",
333
+ "A fast airy swoosh or whoosh.",
334
+ "Rain falling steadily, with distant thunder.",
335
+ "Water washing, splashing and dripping naturally.",
336
+ "Fire burning and crackling.",
337
+ "Brittle ice cracking and snow crunching.",
338
+ "Electrical buzzing, sparking and crackling.",
339
+ "A mechanical motor engine humming and rattling.",
340
+ "A brief musical brass or tonal game cue.",
341
+ "A short electronic beep or chime notification.",
342
+ "A deep low ominous drone or rumble.",
343
+ "An animal or creature vocalizing, growling or chirping.",
344
+ "Stone rubbing, grinding and crumbling.",
345
+ "Ropes or structural supports creaking under tension.",
346
+ "A resonant horn, bell or warning siren.",
347
+ "Electronic static and radio interference.",
348
+ "A loud explosive boom.",
349
+ "Silence with very faint recording noise."
350
+ ],
351
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
352
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
353
+ },
354
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/screening.json",
355
+ "negative_controls": [
356
+ {
357
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
358
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
359
+ "semantic_hold": true,
360
+ "semantic": {
361
+ "positive_cosine": 0.33985722064971924,
362
+ "strongest_contrast_cosine": 0.3725898265838623,
363
+ "margin": -0.032732605934143066,
364
+ "matched_source_families": [
365
+ "drone",
366
+ "glass"
367
+ ],
368
+ "positive_texts": [
369
+ "Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
370
+ "The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
371
+ "A deep low ominous drone or rumble.",
372
+ "Glass or crystal cracking and shattering."
373
+ ],
374
+ "contrast_texts": [
375
+ "A human voice speaking or shouting.",
376
+ "A firearm firing sharp gunshots.",
377
+ "A crossbow or ballista string releasing with an arrow whoosh.",
378
+ "A short solid physical impact or dull thud.",
379
+ "A short metallic mechanism clacking or ringing.",
380
+ "Wooden objects cracking and creaking.",
381
+ "Boot footsteps tapping and clanking on a hard surface.",
382
+ "Fabric rustling and rubbing.",
383
+ "Paper cards sliding and fluttering.",
384
+ "Continuous natural wind blowing and hissing.",
385
+ "A fast airy swoosh or whoosh.",
386
+ "Rain falling steadily, with distant thunder.",
387
+ "Water washing, splashing and dripping naturally.",
388
+ "Fire burning and crackling.",
389
+ "Brittle ice cracking and snow crunching.",
390
+ "Electrical buzzing, sparking and crackling.",
391
+ "A mechanical motor engine humming and rattling.",
392
+ "A brief musical brass or tonal game cue.",
393
+ "A short electronic beep or chime notification.",
394
+ "An animal or creature vocalizing, growling or chirping.",
395
+ "Stone rubbing, grinding and crumbling.",
396
+ "Ropes or structural supports creaking under tension.",
397
+ "A resonant horn, bell or warning siren.",
398
+ "Electronic static and radio interference.",
399
+ "A loud explosive boom.",
400
+ "Silence with very faint recording noise."
401
+ ],
402
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
403
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
404
+ }
405
+ },
406
+ {
407
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
408
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
409
+ "semantic_hold": true,
410
+ "semantic": {
411
+ "positive_cosine": 0.06831200420856476,
412
+ "strongest_contrast_cosine": 0.3549152612686157,
413
+ "margin": -0.28660325706005096,
414
+ "matched_source_families": [
415
+ "drone",
416
+ "glass"
417
+ ],
418
+ "positive_texts": [
419
+ "Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
420
+ "The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
421
+ "A deep low ominous drone or rumble.",
422
+ "Glass or crystal cracking and shattering."
423
+ ],
424
+ "contrast_texts": [
425
+ "A human voice speaking or shouting.",
426
+ "A firearm firing sharp gunshots.",
427
+ "A crossbow or ballista string releasing with an arrow whoosh.",
428
+ "A short solid physical impact or dull thud.",
429
+ "A short metallic mechanism clacking or ringing.",
430
+ "Wooden objects cracking and creaking.",
431
+ "Boot footsteps tapping and clanking on a hard surface.",
432
+ "Fabric rustling and rubbing.",
433
+ "Paper cards sliding and fluttering.",
434
+ "Continuous natural wind blowing and hissing.",
435
+ "A fast airy swoosh or whoosh.",
436
+ "Rain falling steadily, with distant thunder.",
437
+ "Water washing, splashing and dripping naturally.",
438
+ "Fire burning and crackling.",
439
+ "Brittle ice cracking and snow crunching.",
440
+ "Electrical buzzing, sparking and crackling.",
441
+ "A mechanical motor engine humming and rattling.",
442
+ "A brief musical brass or tonal game cue.",
443
+ "A short electronic beep or chime notification.",
444
+ "An animal or creature vocalizing, growling or chirping.",
445
+ "Stone rubbing, grinding and crumbling.",
446
+ "Ropes or structural supports creaking under tension.",
447
+ "A resonant horn, bell or warning siren.",
448
+ "Electronic static and radio interference.",
449
+ "A loud explosive boom.",
450
+ "Silence with very faint recording noise."
451
+ ],
452
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
453
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
454
+ }
455
+ }
456
+ ],
457
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
458
+ "method_sha256": "e34714433b192010207efb9633c62fa101fb2f9db00154703ad89556b8a11b31"
459
+ },
460
+ "human_listening_claimed": false
461
+ }
462
+ }
463
+ ],
464
+ "required_variants": [
465
+ "default"
466
+ ],
467
+ "package_complete": true,
468
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
469
+ "stage3_import_status": "NOT_RUN",
470
+ "runtime_notes": [
471
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
472
+ ],
473
+ "runtime_contract_resolution": {
474
+ "source_loop_field": false,
475
+ "runtime_loop_required_by_spec": true,
476
+ "preserve_source_fields": true,
477
+ "requires_stage3_binding": true
478
+ },
479
+ "review_status": "ACCEPTED_AGENT",
480
+ "agent_review": {
481
+ "status": "ACCEPTED_AGENT",
482
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
483
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
484
+ "source_interpretation": {
485
+ "rule": "source_acoustic_paraphrase",
486
+ "original_prompt": "Alien rift ambience with humming crystals and distant echoes, no music, no voice",
487
+ "scoring_prompt": "Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
488
+ "original_auxiliary_semantic": {
489
+ "positive_cosine": 0.1080358624458313,
490
+ "strongest_contrast_cosine": 0.20257669687271118,
491
+ "margin": -0.09454083442687988,
492
+ "matched_source_families": [
493
+ "glass"
494
+ ],
495
+ "positive_texts": [
496
+ "Alien rift ambience with humming crystals and distant echoes",
497
+ "The sound of Alien rift ambience with humming crystals and distant echoes",
498
+ "Glass or crystal cracking and shattering."
499
+ ],
500
+ "contrast_texts": [
501
+ "A human voice speaking or shouting.",
502
+ "A firearm firing sharp gunshots.",
503
+ "A crossbow or ballista string releasing with an arrow whoosh.",
504
+ "A short solid physical impact or dull thud.",
505
+ "A short metallic mechanism clacking or ringing.",
506
+ "Wooden objects cracking and creaking.",
507
+ "Boot footsteps tapping and clanking on a hard surface.",
508
+ "Fabric rustling and rubbing.",
509
+ "Paper cards sliding and fluttering.",
510
+ "Continuous natural wind blowing and hissing.",
511
+ "A fast airy swoosh or whoosh.",
512
+ "Rain falling steadily, with distant thunder.",
513
+ "Water washing, splashing and dripping naturally.",
514
+ "Fire burning and crackling.",
515
+ "Brittle ice cracking and snow crunching.",
516
+ "Electrical buzzing, sparking and crackling.",
517
+ "A mechanical motor engine humming and rattling.",
518
+ "A brief musical brass or tonal game cue.",
519
+ "A short electronic beep or chime notification.",
520
+ "A deep low ominous drone or rumble.",
521
+ "An animal or creature vocalizing, growling or chirping.",
522
+ "Stone rubbing, grinding and crumbling.",
523
+ "Ropes or structural supports creaking under tension.",
524
+ "A resonant horn, bell or warning siren.",
525
+ "Electronic static and radio interference.",
526
+ "A loud explosive boom.",
527
+ "Silence with very faint recording noise."
528
+ ],
529
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
530
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
531
+ },
532
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G035_rift_expedition/screening.json",
533
+ "negative_controls": [
534
+ {
535
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
536
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
537
+ "semantic_hold": true,
538
+ "semantic": {
539
+ "positive_cosine": 0.33985722064971924,
540
+ "strongest_contrast_cosine": 0.3725898265838623,
541
+ "margin": -0.032732605934143066,
542
+ "matched_source_families": [
543
+ "drone",
544
+ "glass"
545
+ ],
546
+ "positive_texts": [
547
+ "Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
548
+ "The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
549
+ "A deep low ominous drone or rumble.",
550
+ "Glass or crystal cracking and shattering."
551
+ ],
552
+ "contrast_texts": [
553
+ "A human voice speaking or shouting.",
554
+ "A firearm firing sharp gunshots.",
555
+ "A crossbow or ballista string releasing with an arrow whoosh.",
556
+ "A short solid physical impact or dull thud.",
557
+ "A short metallic mechanism clacking or ringing.",
558
+ "Wooden objects cracking and creaking.",
559
+ "Boot footsteps tapping and clanking on a hard surface.",
560
+ "Fabric rustling and rubbing.",
561
+ "Paper cards sliding and fluttering.",
562
+ "Continuous natural wind blowing and hissing.",
563
+ "A fast airy swoosh or whoosh.",
564
+ "Rain falling steadily, with distant thunder.",
565
+ "Water washing, splashing and dripping naturally.",
566
+ "Fire burning and crackling.",
567
+ "Brittle ice cracking and snow crunching.",
568
+ "Electrical buzzing, sparking and crackling.",
569
+ "A mechanical motor engine humming and rattling.",
570
+ "A brief musical brass or tonal game cue.",
571
+ "A short electronic beep or chime notification.",
572
+ "An animal or creature vocalizing, growling or chirping.",
573
+ "Stone rubbing, grinding and crumbling.",
574
+ "Ropes or structural supports creaking under tension.",
575
+ "A resonant horn, bell or warning siren.",
576
+ "Electronic static and radio interference.",
577
+ "A loud explosive boom.",
578
+ "Silence with very faint recording noise."
579
+ ],
580
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
581
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
582
+ }
583
+ },
584
+ {
585
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
586
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
587
+ "semantic_hold": true,
588
+ "semantic": {
589
+ "positive_cosine": 0.06831200420856476,
590
+ "strongest_contrast_cosine": 0.3549152612686157,
591
+ "margin": -0.28660325706005096,
592
+ "matched_source_families": [
593
+ "drone",
594
+ "glass"
595
+ ],
596
+ "positive_texts": [
597
+ "Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
598
+ "The sound of Crystals making a low resonant humming drone with distant cavern echoes. Seamless alien ambience.",
599
+ "A deep low ominous drone or rumble.",
600
+ "Glass or crystal cracking and shattering."
601
+ ],
602
+ "contrast_texts": [
603
+ "A human voice speaking or shouting.",
604
+ "A firearm firing sharp gunshots.",
605
+ "A crossbow or ballista string releasing with an arrow whoosh.",
606
+ "A short solid physical impact or dull thud.",
607
+ "A short metallic mechanism clacking or ringing.",
608
+ "Wooden objects cracking and creaking.",
609
+ "Boot footsteps tapping and clanking on a hard surface.",
610
+ "Fabric rustling and rubbing.",
611
+ "Paper cards sliding and fluttering.",
612
+ "Continuous natural wind blowing and hissing.",
613
+ "A fast airy swoosh or whoosh.",
614
+ "Rain falling steadily, with distant thunder.",
615
+ "Water washing, splashing and dripping naturally.",
616
+ "Fire burning and crackling.",
617
+ "Brittle ice cracking and snow crunching.",
618
+ "Electrical buzzing, sparking and crackling.",
619
+ "A mechanical motor engine humming and rattling.",
620
+ "A brief musical brass or tonal game cue.",
621
+ "A short electronic beep or chime notification.",
622
+ "An animal or creature vocalizing, growling or chirping.",
623
+ "Stone rubbing, grinding and crumbling.",
624
+ "Ropes or structural supports creaking under tension.",
625
+ "A resonant horn, bell or warning siren.",
626
+ "Electronic static and radio interference.",
627
+ "A loud explosive boom.",
628
+ "Silence with very faint recording noise."
629
+ ],
630
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
631
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
632
+ }
633
+ }
634
+ ],
635
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
636
+ "method_sha256": "e34714433b192010207efb9633c62fa101fb2f9db00154703ad89556b8a11b31"
637
+ },
638
+ "human_listening_claimed": false
639
+ }
640
+ }
outputs/G035_rift_expedition/assets/audio/G035_vo_016/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:414ece632acfaa37a240cba831b059a0ab1e06051a6b0efa8ce039261060b735
3
+ size 169038
outputs/G035_rift_expedition/assets/audio/G035_vo_016/meta.json ADDED
@@ -0,0 +1,150 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_vo_016",
4
+ "asset_name": "勘探员·日志开始",
5
+ "audio_type": "dialogue",
6
+ "sound_category": null,
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_016/audio.wav",
9
+ "task_kind": "audio",
10
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_016",
11
+ "sample_rate": 24000,
12
+ "requested_sample_rate": 24000,
13
+ "requested_duration_sec": 3.0,
14
+ "duration_sec": 3.52,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_vo_016",
19
+ "asset_name": "勘探员·日志开始",
20
+ "audio_type": "dialogue",
21
+ "text": "勘探日志,第一天。裂谷在呼吸。",
22
+ "speaker_id": "explorer",
23
+ "emotion": "curious",
24
+ "prompt": "A calm explorer voice recording a log through a helmet radio",
25
+ "language": "Chinese",
26
+ "sample_rate": 24000,
27
+ "duration_sec": 3.0,
28
+ "seed": 5866,
29
+ "trigger": "开场节点(C01 播报,每局一次)",
30
+ "required_by_spec": true,
31
+ "spec_ref": "W08",
32
+ "loop": false,
33
+ "stop_condition": "natural_end",
34
+ "priority": "gameplay_critical",
35
+ "ducking": "none",
36
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
37
+ },
38
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
39
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
40
+ "trigger": "开场节点(C01 播报,每局一次)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G035_vo_016__v2",
47
+ "variant": "default",
48
+ "method": "kie/google/gemini-3-1-flash-tts",
49
+ "raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G035/G035_vo_016__v2/raw.wav",
50
+ "raw_sha256": "bb2ca54ad301b19309ad1f8a78e53938b533b7520ba239dab4b55971458bda29",
51
+ "request": {
52
+ "model": "google/gemini-3-1-flash-tts",
53
+ "input": {
54
+ "temperature": 1,
55
+ "sample_context": "保持角色音色Puck。只完整念dialogue_turns的原中文台词,不加字删字改写。整句目标3秒,约每秒4.0个汉字,清楚而匀速说完。标点不额外停顿,不拖长字音,结尾不留静默。音色与人物情绪保持,但不要慢速表演。干净人声,不加其他声音或音乐。",
56
+ "speakers": [
57
+ {
58
+ "speaker_id": "Speaker 1",
59
+ "voice_name": "Puck",
60
+ "audio_profile": "同一位冷静干脆的勘探员,语速快而紧凑,不拖字。",
61
+ "accent": "Neutral",
62
+ "pace": "Rapid Fire"
63
+ }
64
+ ],
65
+ "dialogue_turns": [
66
+ {
67
+ "speaker_id": "Speaker 1",
68
+ "text": "勘探日志,第一天。裂谷在呼吸。"
69
+ }
70
+ ]
71
+ }
72
+ },
73
+ "recipe": null,
74
+ "remote_id": null,
75
+ "remote_task_id": "f89d4e6fc5adf49e2b391f544bb5c18c",
76
+ "human_review": "ACCEPTED_BATCH",
77
+ "duration_sec": 3.52,
78
+ "channels": 1,
79
+ "peak_dbfs": -1.5704872746343508,
80
+ "rms_dbfs": -16.965916264853224,
81
+ "auxiliary_semantic": {
82
+ "expected_category": "speech",
83
+ "expected_cosine": 0.18932732939720154,
84
+ "expected_rank": 8,
85
+ "compatible_category": "speech",
86
+ "compatible_cosine": 0.18932732939720154,
87
+ "compatible_rank": 8,
88
+ "top_categories": [
89
+ {
90
+ "category": "reload",
91
+ "cosine": 0.28755587339401245
92
+ },
93
+ {
94
+ "category": "ember_impact",
95
+ "cosine": 0.2732677161693573
96
+ },
97
+ {
98
+ "category": "gunshot",
99
+ "cosine": 0.2713649868965149
100
+ },
101
+ {
102
+ "category": "icy_impact",
103
+ "cosine": 0.26382455229759216
104
+ }
105
+ ],
106
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
107
+ "boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
108
+ },
109
+ "loop_diagnostics": null,
110
+ "speech_transcription_check": {
111
+ "id": "G035_vo_016__v2",
112
+ "task_id": "G035_vo_016",
113
+ "raw_sha256": "bb2ca54ad301b19309ad1f8a78e53938b533b7520ba239dab4b55971458bda29",
114
+ "expected_text": "勘探日志,第一天。裂谷在呼吸。",
115
+ "asr_text": "探頭日治第一天劣股在呼吸",
116
+ "normalized_asr_text": "探头日治第一天劣股在呼吸",
117
+ "character_error_rate": 0.4166666666666667,
118
+ "pinyin_error_rate": 0.16666666666666666,
119
+ "credible_reference_match": true,
120
+ "duration_sec": 3.52,
121
+ "target_duration_sec": 3.0,
122
+ "asr_model": "openai/whisper-base",
123
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
124
+ "reference_text_given_to_asr": false,
125
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
126
+ },
127
+ "semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
128
+ "file": "audio.wav",
129
+ "sha256": "414ece632acfaa37a240cba831b059a0ab1e06051a6b0efa8ce039261060b735",
130
+ "processing": "Full PCM16 decoded original, byte identical. No waveform edits."
131
+ }
132
+ ],
133
+ "required_variants": [
134
+ "default"
135
+ ],
136
+ "package_complete": true,
137
+ "human_review": "ACCEPTED_BATCH",
138
+ "stage3_import_status": "NOT_RUN",
139
+ "runtime_notes": [
140
+ "No truncation or time stretch; actual duration recorded for Stage3 timing.",
141
+ "Fixed explorer Puck and merchant Fenrir voices. Helmet radio routing/filter is an engine binding responsibility; no noise or post-EQ added to original TTS asset."
142
+ ],
143
+ "text": "勘探日志,第一天。裂谷在呼吸。",
144
+ "speaker_id": "explorer",
145
+ "emotion": "curious",
146
+ "language": "Chinese",
147
+ "voice": "Puck",
148
+ "text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
149
+ "previous_human_review": "PENDING_NEW_CANDIDATES"
150
+ }
outputs/G035_rift_expedition/assets/audio/G035_vo_017/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:33c7ccdc17c3dfc25800ac37daa69bfaae641842cea171ab9c1c28a250c29f89
3
+ size 151758
outputs/G035_rift_expedition/assets/audio/G035_vo_017/meta.json ADDED
@@ -0,0 +1,150 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_vo_017",
4
+ "asset_name": "交换商·交易",
5
+ "audio_type": "dialogue",
6
+ "sound_category": null,
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_017/audio.wav",
9
+ "task_kind": "audio",
10
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_017",
11
+ "sample_rate": 24000,
12
+ "requested_sample_rate": 24000,
13
+ "requested_duration_sec": 3.0,
14
+ "duration_sec": 3.16,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_vo_017",
19
+ "asset_name": "交换商·交易",
20
+ "audio_type": "dialogue",
21
+ "text": "血或者矿,总得留下一样。",
22
+ "speaker_id": "exchange_merchant",
23
+ "emotion": "sly",
24
+ "prompt": "A raspy alien merchant voice, sly",
25
+ "language": "Chinese",
26
+ "sample_rate": 24000,
27
+ "duration_sec": 3.0,
28
+ "seed": 5867,
29
+ "trigger": "交换商节点台词(每局一次)",
30
+ "required_by_spec": true,
31
+ "spec_ref": "W08",
32
+ "loop": false,
33
+ "stop_condition": "natural_end",
34
+ "priority": "gameplay_critical",
35
+ "ducking": "none",
36
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
37
+ },
38
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
39
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
40
+ "trigger": "交换商节点台词(每局一次)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G035_vo_017__v2",
47
+ "variant": "default",
48
+ "method": "kie/google/gemini-3-1-flash-tts",
49
+ "raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G035/G035_vo_017__v2/raw.wav",
50
+ "raw_sha256": "d5fb57269573119140ea9a040bb09af76074b928fb40d307fd2c0d20ee630926",
51
+ "request": {
52
+ "model": "google/gemini-3-1-flash-tts",
53
+ "input": {
54
+ "temperature": 1,
55
+ "sample_context": "保持角色音色Fenrir。只完整念dialogue_turns的原中文台词,不加字删字改写。整句目标3秒,约每秒3.3个汉字,清楚而匀速说完。标点不额外停顿,不拖长字音,结尾不留静默。音色与人物情绪保持,但不要慢速表演。干净人声,不加其他声音或音乐。",
56
+ "speakers": [
57
+ {
58
+ "speaker_id": "Speaker 1",
59
+ "voice_name": "Fenrir",
60
+ "audio_profile": "同一位沙哑狡黠的交换商,语速快而紧凑,不拖字。",
61
+ "accent": "Neutral",
62
+ "pace": "Rapid Fire"
63
+ }
64
+ ],
65
+ "dialogue_turns": [
66
+ {
67
+ "speaker_id": "Speaker 1",
68
+ "text": "血或者矿,总得留下一样。"
69
+ }
70
+ ]
71
+ }
72
+ },
73
+ "recipe": null,
74
+ "remote_id": null,
75
+ "remote_task_id": "e7d142baf6fa631fdfa982072918ee41",
76
+ "human_review": "ACCEPTED_BATCH",
77
+ "duration_sec": 3.16,
78
+ "channels": 1,
79
+ "peak_dbfs": -1.2395740247356415,
80
+ "rms_dbfs": -18.176336822768878,
81
+ "auxiliary_semantic": {
82
+ "expected_category": "speech",
83
+ "expected_cosine": 0.19576703011989594,
84
+ "expected_rank": 5,
85
+ "compatible_category": "speech",
86
+ "compatible_cosine": 0.19576703011989594,
87
+ "compatible_rank": 5,
88
+ "top_categories": [
89
+ {
90
+ "category": "icy_impact",
91
+ "cosine": 0.3015008568763733
92
+ },
93
+ {
94
+ "category": "ballista",
95
+ "cosine": 0.29474854469299316
96
+ },
97
+ {
98
+ "category": "reload",
99
+ "cosine": 0.237800732254982
100
+ },
101
+ {
102
+ "category": "wood_snap",
103
+ "cosine": 0.22831587493419647
104
+ }
105
+ ],
106
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
107
+ "boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
108
+ },
109
+ "loop_diagnostics": null,
110
+ "speech_transcription_check": {
111
+ "id": "G035_vo_017__v2",
112
+ "task_id": "G035_vo_017",
113
+ "raw_sha256": "d5fb57269573119140ea9a040bb09af76074b928fb40d307fd2c0d20ee630926",
114
+ "expected_text": "血或者矿,总得留下一样。",
115
+ "asr_text": "血或者礦,總比留下一樣。",
116
+ "normalized_asr_text": "血或者矿总比留下一样",
117
+ "character_error_rate": 0.1,
118
+ "pinyin_error_rate": 0.1,
119
+ "credible_reference_match": true,
120
+ "duration_sec": 3.16,
121
+ "target_duration_sec": 3.0,
122
+ "asr_model": "openai/whisper-base",
123
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
124
+ "reference_text_given_to_asr": false,
125
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
126
+ },
127
+ "semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
128
+ "file": "audio.wav",
129
+ "sha256": "33c7ccdc17c3dfc25800ac37daa69bfaae641842cea171ab9c1c28a250c29f89",
130
+ "processing": "Full PCM16 decoded original, byte identical. No waveform edits."
131
+ }
132
+ ],
133
+ "required_variants": [
134
+ "default"
135
+ ],
136
+ "package_complete": true,
137
+ "human_review": "ACCEPTED_BATCH",
138
+ "stage3_import_status": "NOT_RUN",
139
+ "runtime_notes": [
140
+ "No truncation or time stretch; actual duration recorded for Stage3 timing.",
141
+ "Fixed explorer Puck and merchant Fenrir voices. Helmet radio routing/filter is an engine binding responsibility; no noise or post-EQ added to original TTS asset."
142
+ ],
143
+ "text": "血或者矿,总得留下一样。",
144
+ "speaker_id": "exchange_merchant",
145
+ "emotion": "sly",
146
+ "language": "Chinese",
147
+ "voice": "Fenrir",
148
+ "text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
149
+ "previous_human_review": "PENDING_NEW_CANDIDATES"
150
+ }
outputs/G035_rift_expedition/assets/audio/G035_vo_018/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:e1b0afb6607a38e802cf1d99c85513e963e7401f305203d566caedc5b0e13861
3
+ size 134478
outputs/G035_rift_expedition/assets/audio/G035_vo_018/meta.json ADDED
@@ -0,0 +1,150 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_vo_018",
4
+ "asset_name": "勘探员·紫雾警告",
5
+ "audio_type": "dialogue",
6
+ "sound_category": null,
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_018/audio.wav",
9
+ "task_kind": "audio",
10
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_018",
11
+ "sample_rate": 24000,
12
+ "requested_sample_rate": 24000,
13
+ "requested_duration_sec": 3.0,
14
+ "duration_sec": 2.8,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_vo_018",
19
+ "asset_name": "勘探员·紫雾警告",
20
+ "audio_type": "dialogue",
21
+ "text": "补给箱的紫雾沾上了,裂谷里的东西更凶了。",
22
+ "speaker_id": "explorer",
23
+ "emotion": "uneasy",
24
+ "prompt": "An explorer voice through a helmet radio, uneasy",
25
+ "language": "Chinese",
26
+ "sample_rate": 24000,
27
+ "duration_sec": 3.0,
28
+ "seed": 5868,
29
+ "trigger": "补给点节点后紫雾日志台词(每局一次)",
30
+ "required_by_spec": true,
31
+ "spec_ref": "W08",
32
+ "loop": false,
33
+ "stop_condition": "natural_end",
34
+ "priority": "gameplay_critical",
35
+ "ducking": "none",
36
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
37
+ },
38
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
39
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
40
+ "trigger": "补给点节点后紫雾日志台词(每局一次)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G035_vo_018__v2",
47
+ "variant": "default",
48
+ "method": "kie/google/gemini-3-1-flash-tts",
49
+ "raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G035/G035_vo_018__v2/raw.wav",
50
+ "raw_sha256": "0cf53dea9d60fe01b2e0b2c3efbbf6bc53f877108b8ae3b932352e1c2ebdcaa1",
51
+ "request": {
52
+ "model": "google/gemini-3-1-flash-tts",
53
+ "input": {
54
+ "temperature": 1,
55
+ "sample_context": "保持角色音色Puck。只完整念dialogue_turns的原中文台词,不加字删字改写。整句目标3秒,约每秒6.0个汉字,清楚而匀速说完。标点不额外停顿,不拖长字音,结尾不留静默。音色与人物情绪保持,但不要慢速表演。干净人声,不加其他声音或音乐。",
56
+ "speakers": [
57
+ {
58
+ "speaker_id": "Speaker 1",
59
+ "voice_name": "Puck",
60
+ "audio_profile": "同一位冷静干脆的勘探员,语速快而紧凑,不拖字。",
61
+ "accent": "Neutral",
62
+ "pace": "Rapid Fire"
63
+ }
64
+ ],
65
+ "dialogue_turns": [
66
+ {
67
+ "speaker_id": "Speaker 1",
68
+ "text": "补给箱的紫雾沾上了,裂谷里的东西更凶了。"
69
+ }
70
+ ]
71
+ }
72
+ },
73
+ "recipe": null,
74
+ "remote_id": null,
75
+ "remote_task_id": "d12f8013396d47398d8bc45a8342ca41",
76
+ "human_review": "ACCEPTED_BATCH",
77
+ "duration_sec": 2.8,
78
+ "channels": 1,
79
+ "peak_dbfs": -2.495947754227923,
80
+ "rms_dbfs": -17.350940114790813,
81
+ "auxiliary_semantic": {
82
+ "expected_category": "speech",
83
+ "expected_cosine": 0.2677614688873291,
84
+ "expected_rank": 2,
85
+ "compatible_category": "speech",
86
+ "compatible_cosine": 0.2677614688873291,
87
+ "compatible_rank": 2,
88
+ "top_categories": [
89
+ {
90
+ "category": "gunshot",
91
+ "cosine": 0.2679716944694519
92
+ },
93
+ {
94
+ "category": "speech",
95
+ "cosine": 0.2677614688873291
96
+ },
97
+ {
98
+ "category": "wood_snap",
99
+ "cosine": 0.26762184500694275
100
+ },
101
+ {
102
+ "category": "reload",
103
+ "cosine": 0.2658732235431671
104
+ }
105
+ ],
106
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
107
+ "boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
108
+ },
109
+ "loop_diagnostics": null,
110
+ "speech_transcription_check": {
111
+ "id": "G035_vo_018__v2",
112
+ "task_id": "G035_vo_018",
113
+ "raw_sha256": "0cf53dea9d60fe01b2e0b2c3efbbf6bc53f877108b8ae3b932352e1c2ebdcaa1",
114
+ "expected_text": "补给箱的紫雾沾上了,裂谷里的东西更凶了。",
115
+ "asr_text": "不及相的子物沾上了列孤裏的東西更凶了。",
116
+ "normalized_asr_text": "不及相的子物沾上了列孤里的东西更凶了",
117
+ "character_error_rate": 0.3888888888888889,
118
+ "pinyin_error_rate": 0.0,
119
+ "credible_reference_match": true,
120
+ "duration_sec": 2.8,
121
+ "target_duration_sec": 3.0,
122
+ "asr_model": "openai/whisper-base",
123
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
124
+ "reference_text_given_to_asr": false,
125
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
126
+ },
127
+ "semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
128
+ "file": "audio.wav",
129
+ "sha256": "e1b0afb6607a38e802cf1d99c85513e963e7401f305203d566caedc5b0e13861",
130
+ "processing": "Full PCM16 decoded original, byte identical. No waveform edits."
131
+ }
132
+ ],
133
+ "required_variants": [
134
+ "default"
135
+ ],
136
+ "package_complete": true,
137
+ "human_review": "ACCEPTED_BATCH",
138
+ "stage3_import_status": "NOT_RUN",
139
+ "runtime_notes": [
140
+ "No truncation or time stretch; actual duration recorded for Stage3 timing.",
141
+ "Fixed explorer Puck and merchant Fenrir voices. Helmet radio routing/filter is an engine binding responsibility; no noise or post-EQ added to original TTS asset."
142
+ ],
143
+ "text": "补给箱的紫雾沾上了,裂谷里的东西更凶了。",
144
+ "speaker_id": "explorer",
145
+ "emotion": "uneasy",
146
+ "language": "Chinese",
147
+ "voice": "Puck",
148
+ "text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
149
+ "previous_human_review": "PENDING_NEW_CANDIDATES"
150
+ }
outputs/G035_rift_expedition/assets/audio/G035_vo_019/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:b846669ee537a2e109eb038b74f98abdf6a1790e4ed3ccf768055a79cff45771
3
+ size 121038
outputs/G035_rift_expedition/assets/audio/G035_vo_019/meta.json ADDED
@@ -0,0 +1,150 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_vo_019",
4
+ "asset_name": "勘探员·核心苏醒",
5
+ "audio_type": "dialogue",
6
+ "sound_category": null,
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_019/audio.wav",
9
+ "task_kind": "audio",
10
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_019",
11
+ "sample_rate": 24000,
12
+ "requested_sample_rate": 24000,
13
+ "requested_duration_sec": 3.0,
14
+ "duration_sec": 2.52,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_vo_019",
19
+ "asset_name": "勘探员·核心苏醒",
20
+ "audio_type": "dialogue",
21
+ "text": "核心……醒了。",
22
+ "speaker_id": "explorer",
23
+ "emotion": "awed",
24
+ "prompt": "An explorer voice whispering",
25
+ "language": "Chinese",
26
+ "sample_rate": 24000,
27
+ "duration_sec": 3.0,
28
+ "seed": 5869,
29
+ "trigger": "首领战前节点(C02 播报,每局一次)",
30
+ "required_by_spec": true,
31
+ "spec_ref": "W08",
32
+ "loop": false,
33
+ "stop_condition": "natural_end",
34
+ "priority": "gameplay_critical",
35
+ "ducking": "none",
36
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
37
+ },
38
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
39
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
40
+ "trigger": "首领战前节点(C02 播报,每局一次)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G035_vo_019__v2",
47
+ "variant": "default",
48
+ "method": "kie/google/gemini-3-1-flash-tts",
49
+ "raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G035/G035_vo_019__v2/raw.wav",
50
+ "raw_sha256": "d7f2f71ab06d22fb934e79af72721952de1ca34d52abcd1a51c61a451c2da574",
51
+ "request": {
52
+ "model": "google/gemini-3-1-flash-tts",
53
+ "input": {
54
+ "temperature": 1,
55
+ "sample_context": "只完整朗读dialogue_turns中的中文原台词,不能加字删字或念出说明。同一位Puck勘探员的清晰轻声低语,近耳说话但字音清楚可闻。核心读hé xīn;醒读xǐng;了读le。先清楚说核心,短暂停顿,再清楚说醒了。整体约3秒,不含糊、不拖尾。不要朗读拼音或说明,不加其他声音或音乐。",
56
+ "speakers": [
57
+ {
58
+ "speaker_id": "Speaker 1",
59
+ "voice_name": "Puck",
60
+ "audio_profile": "保持Puck勘探员音色,清晰可闻的轻声低语,惊讶但不含混。",
61
+ "accent": "Neutral",
62
+ "pace": "Natural"
63
+ }
64
+ ],
65
+ "dialogue_turns": [
66
+ {
67
+ "speaker_id": "Speaker 1",
68
+ "text": "核心……醒了。"
69
+ }
70
+ ]
71
+ }
72
+ },
73
+ "recipe": null,
74
+ "remote_id": null,
75
+ "remote_task_id": "6976f7911408903ce180b2ce1b01ae2c",
76
+ "human_review": "ACCEPTED_BATCH",
77
+ "duration_sec": 2.52,
78
+ "channels": 1,
79
+ "peak_dbfs": -0.9228697905709987,
80
+ "rms_dbfs": -18.790677937224398,
81
+ "auxiliary_semantic": {
82
+ "expected_category": "speech",
83
+ "expected_cosine": 0.20282530784606934,
84
+ "expected_rank": 8,
85
+ "compatible_category": "speech",
86
+ "compatible_cosine": 0.20282530784606934,
87
+ "compatible_rank": 8,
88
+ "top_categories": [
89
+ {
90
+ "category": "shriek",
91
+ "cosine": 0.37996360659599304
92
+ },
93
+ {
94
+ "category": "whoosh",
95
+ "cosine": 0.3790885806083679
96
+ },
97
+ {
98
+ "category": "ballista",
99
+ "cosine": 0.37341341376304626
100
+ },
101
+ {
102
+ "category": "icy_impact",
103
+ "cosine": 0.2954697608947754
104
+ }
105
+ ],
106
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
107
+ "boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
108
+ },
109
+ "loop_diagnostics": null,
110
+ "speech_transcription_check": {
111
+ "id": "G035_vo_019__v2",
112
+ "task_id": "G035_vo_019",
113
+ "raw_sha256": "d7f2f71ab06d22fb934e79af72721952de1ca34d52abcd1a51c61a451c2da574",
114
+ "expected_text": "核心……醒了。",
115
+ "asr_text": "何行醒了",
116
+ "normalized_asr_text": "何行醒了",
117
+ "character_error_rate": 0.5,
118
+ "pinyin_error_rate": 0.25,
119
+ "credible_reference_match": true,
120
+ "duration_sec": 2.52,
121
+ "target_duration_sec": 3.0,
122
+ "asr_model": "openai/whisper-base",
123
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
124
+ "reference_text_given_to_asr": false,
125
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
126
+ },
127
+ "semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
128
+ "file": "audio.wav",
129
+ "sha256": "b846669ee537a2e109eb038b74f98abdf6a1790e4ed3ccf768055a79cff45771",
130
+ "processing": "Full PCM16 decoded original, byte identical. No waveform edits."
131
+ }
132
+ ],
133
+ "required_variants": [
134
+ "default"
135
+ ],
136
+ "package_complete": true,
137
+ "human_review": "ACCEPTED_BATCH",
138
+ "stage3_import_status": "NOT_RUN",
139
+ "runtime_notes": [
140
+ "No truncation or time stretch; actual duration recorded for Stage3 timing.",
141
+ "Fixed explorer Puck and merchant Fenrir voices. Helmet radio routing/filter is an engine binding responsibility; no noise or post-EQ added to original TTS asset."
142
+ ],
143
+ "text": "核心……醒了。",
144
+ "speaker_id": "explorer",
145
+ "emotion": "awed",
146
+ "language": "Chinese",
147
+ "voice": "Puck",
148
+ "text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
149
+ "previous_human_review": "PENDING_NEW_CANDIDATES"
150
+ }
outputs/G035_rift_expedition/assets/audio/G035_vo_020/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:6796eeaf3b0af5971e95f71e8750a3ceb1e4933b37bfd53bd39e577d0e0d698d
3
+ size 134478
outputs/G035_rift_expedition/assets/audio/G035_vo_020/meta.json ADDED
@@ -0,0 +1,150 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_vo_020",
4
+ "asset_name": "勘探员·带回晶体",
5
+ "audio_type": "dialogue",
6
+ "sound_category": null,
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_020/audio.wav",
9
+ "task_kind": "audio",
10
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_020",
11
+ "sample_rate": 24000,
12
+ "requested_sample_rate": 24000,
13
+ "requested_duration_sec": 3.0,
14
+ "duration_sec": 2.8,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_vo_020",
19
+ "asset_name": "勘探员·带回晶体",
20
+ "audio_type": "dialogue",
21
+ "text": "核心晶体到手。日志结束。",
22
+ "speaker_id": "explorer",
23
+ "emotion": "relieved",
24
+ "prompt": "An explorer voice, relieved",
25
+ "language": "Chinese",
26
+ "sample_rate": 24000,
27
+ "duration_sec": 3.0,
28
+ "seed": 5870,
29
+ "trigger": "胜利·无污染结局节点(C03 播报)",
30
+ "required_by_spec": true,
31
+ "spec_ref": "W08",
32
+ "loop": false,
33
+ "stop_condition": "natural_end",
34
+ "priority": "gameplay_critical",
35
+ "ducking": "none",
36
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
37
+ },
38
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
39
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
40
+ "trigger": "胜利·无污染结局节点(C03 播报)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G035_vo_020",
47
+ "variant": "default",
48
+ "method": "kie/google/gemini-3-1-flash-tts",
49
+ "raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G035/G035_vo_020/raw.wav",
50
+ "raw_sha256": "694efd68bec8886579e5b1371dfaa5e2668c2a6c12986b7d88f6d17f3727c574",
51
+ "request": {
52
+ "model": "google/gemini-3-1-flash-tts",
53
+ "input": {
54
+ "temperature": 1,
55
+ "sample_context": "只完整朗读 dialogue_turns 中的原中文台词,不能加字、删字、改写或念出说明。目标约3.0秒。角色:冷静、清楚、略带疲惫的成年男性勘探员,同一个人的音色,普通话。快速紧凑但清楚,标点只作很短停顿,不拖长字音,结尾不留长静默。近低语也必须清楚可闻。只生成角色人声,无配乐、其他人物、音效、提示音或电流噪声。本句表演要求:An explorer voice, relieved。情绪:relieved。",
56
+ "speakers": [
57
+ {
58
+ "speaker_id": "Speaker 1",
59
+ "voice_name": "Puck",
60
+ "audio_profile": "冷静、清楚、略带疲惫的成年男性勘探员,同一个人的音色。An explorer voice, relieved",
61
+ "accent": "Neutral",
62
+ "pace": "Natural"
63
+ }
64
+ ],
65
+ "dialogue_turns": [
66
+ {
67
+ "speaker_id": "Speaker 1",
68
+ "text": "核心晶体到手。日志结束。"
69
+ }
70
+ ]
71
+ }
72
+ },
73
+ "recipe": null,
74
+ "remote_id": null,
75
+ "remote_task_id": "433cab083b33de45c6c30a8103437eb0",
76
+ "human_review": "ACCEPTED_BATCH",
77
+ "duration_sec": 2.8,
78
+ "channels": 1,
79
+ "peak_dbfs": -4.347664568264201,
80
+ "rms_dbfs": -21.80150113914366,
81
+ "auxiliary_semantic": {
82
+ "expected_category": "speech",
83
+ "expected_cosine": 0.18306243419647217,
84
+ "expected_rank": 10,
85
+ "compatible_category": "speech",
86
+ "compatible_cosine": 0.18306243419647217,
87
+ "compatible_rank": 10,
88
+ "top_categories": [
89
+ {
90
+ "category": "reload",
91
+ "cosine": 0.3270396590232849
92
+ },
93
+ {
94
+ "category": "gunshot",
95
+ "cosine": 0.2901977300643921
96
+ },
97
+ {
98
+ "category": "ember_impact",
99
+ "cosine": 0.272146075963974
100
+ },
101
+ {
102
+ "category": "icy_impact",
103
+ "cosine": 0.2644733488559723
104
+ }
105
+ ],
106
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
107
+ "boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
108
+ },
109
+ "loop_diagnostics": null,
110
+ "speech_transcription_check": {
111
+ "id": "G035_vo_020",
112
+ "task_id": "G035_vo_020",
113
+ "raw_sha256": "694efd68bec8886579e5b1371dfaa5e2668c2a6c12986b7d88f6d17f3727c574",
114
+ "expected_text": "核心晶体到手。日志结束。",
115
+ "asr_text": "何心经提造手日记结束",
116
+ "normalized_asr_text": "何心经提造手日记结束",
117
+ "character_error_rate": 0.5,
118
+ "pinyin_error_rate": 0.2,
119
+ "credible_reference_match": true,
120
+ "duration_sec": 2.8,
121
+ "target_duration_sec": 3.0,
122
+ "asr_model": "openai/whisper-base",
123
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
124
+ "reference_text_given_to_asr": false,
125
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
126
+ },
127
+ "semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
128
+ "file": "audio.wav",
129
+ "sha256": "6796eeaf3b0af5971e95f71e8750a3ceb1e4933b37bfd53bd39e577d0e0d698d",
130
+ "processing": "Full PCM16 decoded original, byte identical. No waveform edits."
131
+ }
132
+ ],
133
+ "required_variants": [
134
+ "default"
135
+ ],
136
+ "package_complete": true,
137
+ "human_review": "ACCEPTED_BATCH",
138
+ "stage3_import_status": "NOT_RUN",
139
+ "runtime_notes": [
140
+ "No truncation or time stretch; actual duration recorded for Stage3 timing.",
141
+ "Fixed explorer Puck and merchant Fenrir voices. Helmet radio routing/filter is an engine binding responsibility; no noise or post-EQ added to original TTS asset."
142
+ ],
143
+ "text": "核心晶体到手。日志结束。",
144
+ "speaker_id": "explorer",
145
+ "emotion": "relieved",
146
+ "language": "Chinese",
147
+ "voice": "Puck",
148
+ "text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
149
+ "previous_human_review": "PENDING_NEW_CANDIDATES"
150
+ }
outputs/G035_rift_expedition/assets/audio/G035_vo_021/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:776bf0e38713c003e3dd5a8a78a170a5c4137dbc46187330109d805ace185093
3
+ size 169038
outputs/G035_rift_expedition/assets/audio/G035_vo_021/meta.json ADDED
@@ -0,0 +1,150 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G035_rift_expedition",
3
+ "task_id": "G035_vo_021",
4
+ "asset_name": "勘探员·紫雾随行",
5
+ "audio_type": "dialogue",
6
+ "sound_category": null,
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_021/audio.wav",
9
+ "task_kind": "audio",
10
+ "output_dir": "/home/yyy/bench/test_data/outputs/G035_rift_expedition/assets/audio/G035_vo_021",
11
+ "sample_rate": 24000,
12
+ "requested_sample_rate": 24000,
13
+ "requested_duration_sec": 3.0,
14
+ "duration_sec": 3.52,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G035_rift_expedition",
18
+ "task_id": "G035_vo_021",
19
+ "asset_name": "勘探员·紫雾随行",
20
+ "audio_type": "dialogue",
21
+ "text": "晶体到手了,可紫雾也跟着我出来了。",
22
+ "speaker_id": "explorer",
23
+ "emotion": "uneasy",
24
+ "prompt": "An explorer voice, uneasy and tired",
25
+ "language": "Chinese",
26
+ "sample_rate": 24000,
27
+ "duration_sec": 3.0,
28
+ "seed": 5871,
29
+ "trigger": "胜利·带污染结局节点(C04 播报)",
30
+ "required_by_spec": true,
31
+ "spec_ref": "W08",
32
+ "loop": false,
33
+ "stop_condition": "natural_end",
34
+ "priority": "gameplay_critical",
35
+ "ducking": "none",
36
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
37
+ },
38
+ "source_tasks_sha256": "7e13aebb38964c7b1018afc9906b5c51ebbd0856dd88abc938618861715f50ee",
39
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
40
+ "trigger": "胜利·带污染结局节点(C04 播报)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G035_vo_021",
47
+ "variant": "default",
48
+ "method": "kie/google/gemini-3-1-flash-tts",
49
+ "raw_path": "/home/yyy/bench/audio_game_delivery/20261017_G035/G035_vo_021/raw.wav",
50
+ "raw_sha256": "70077c62dbc9b101acaafe2746dc0c5f137fc7e52ebb725b26d677f39f9ab826",
51
+ "request": {
52
+ "model": "google/gemini-3-1-flash-tts",
53
+ "input": {
54
+ "temperature": 1,
55
+ "sample_context": "只完整朗读 dialogue_turns 中的原中文台词,不能加字、删字、改写或念出说明。目标约3.0秒。角色:冷静、清楚、略带疲惫的成年男性勘探员,同一个人的音色,普通话。快速紧凑但清楚,标点只作很短停顿,不拖长字音,结尾不留长静默。近低语也必须清楚可闻。只生成角色人声,无配乐、其他人物、音效、提示音或电流噪声。本句表演要求:An explorer voice, uneasy and tired。情绪:uneasy。",
56
+ "speakers": [
57
+ {
58
+ "speaker_id": "Speaker 1",
59
+ "voice_name": "Puck",
60
+ "audio_profile": "冷静、清楚、略带疲惫的成年男性勘探员,同一个人的音色。An explorer voice, uneasy and tired",
61
+ "accent": "Neutral",
62
+ "pace": "Rapid Fire"
63
+ }
64
+ ],
65
+ "dialogue_turns": [
66
+ {
67
+ "speaker_id": "Speaker 1",
68
+ "text": "晶体到手了,可紫雾也跟着我出来了。"
69
+ }
70
+ ]
71
+ }
72
+ },
73
+ "recipe": null,
74
+ "remote_id": null,
75
+ "remote_task_id": "0a130c32b005ec289232fdcd92eee5d5",
76
+ "human_review": "ACCEPTED_BATCH",
77
+ "duration_sec": 3.52,
78
+ "channels": 1,
79
+ "peak_dbfs": -5.402200645287873,
80
+ "rms_dbfs": -24.65458352021759,
81
+ "auxiliary_semantic": {
82
+ "expected_category": "speech",
83
+ "expected_cosine": 0.34597229957580566,
84
+ "expected_rank": 1,
85
+ "compatible_category": "speech",
86
+ "compatible_cosine": 0.34597229957580566,
87
+ "compatible_rank": 1,
88
+ "top_categories": [
89
+ {
90
+ "category": "speech",
91
+ "cosine": 0.34597229957580566
92
+ },
93
+ {
94
+ "category": "reload",
95
+ "cosine": 0.30073460936546326
96
+ },
97
+ {
98
+ "category": "ember_impact",
99
+ "cosine": 0.2676025927066803
100
+ },
101
+ {
102
+ "category": "gunshot",
103
+ "cosine": 0.2594040036201477
104
+ }
105
+ ],
106
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
107
+ "boundary": "Auxiliary family similarity only. Does not prove weapon identity, exact layer composition or human acceptability."
108
+ },
109
+ "loop_diagnostics": null,
110
+ "speech_transcription_check": {
111
+ "id": "G035_vo_021",
112
+ "task_id": "G035_vo_021",
113
+ "raw_sha256": "70077c62dbc9b101acaafe2746dc0c5f137fc7e52ebb725b26d677f39f9ab826",
114
+ "expected_text": "晶体到手了,可紫雾也跟着我出来了。",
115
+ "asr_text": "靜提到手了可子屋也跟着我出来了",
116
+ "normalized_asr_text": "静提到手了可子屋也跟着我出来了",
117
+ "character_error_rate": 0.26666666666666666,
118
+ "pinyin_error_rate": 0.0,
119
+ "credible_reference_match": true,
120
+ "duration_sec": 3.52,
121
+ "target_duration_sec": 3.0,
122
+ "asr_model": "openai/whisper-base",
123
+ "asr_revision": "e37978b90ca9030d5170a5c07aadb050351a65bb",
124
+ "reference_text_given_to_asr": false,
125
+ "boundary": "Automatic recognition sanity check only, not human pronunciation/timbre approval. Simplified script and untoned pinyin matching tolerate ASR homophones."
126
+ },
127
+ "semantic_decision_basis": "Mandarin reference ASR check, rather than unrelated English SFX category ranking; human voice quality pending.",
128
+ "file": "audio.wav",
129
+ "sha256": "776bf0e38713c003e3dd5a8a78a170a5c4137dbc46187330109d805ace185093",
130
+ "processing": "Full PCM16 decoded original, byte identical. No waveform edits."
131
+ }
132
+ ],
133
+ "required_variants": [
134
+ "default"
135
+ ],
136
+ "package_complete": true,
137
+ "human_review": "ACCEPTED_BATCH",
138
+ "stage3_import_status": "NOT_RUN",
139
+ "runtime_notes": [
140
+ "No truncation or time stretch; actual duration recorded for Stage3 timing.",
141
+ "Fixed explorer Puck and merchant Fenrir voices. Helmet radio routing/filter is an engine binding responsibility; no noise or post-EQ added to original TTS asset."
142
+ ],
143
+ "text": "晶体到手了,可紫雾也跟着我出来了。",
144
+ "speaker_id": "explorer",
145
+ "emotion": "uneasy",
146
+ "language": "Chinese",
147
+ "voice": "Puck",
148
+ "text_verification": "Exact source text submitted unchanged; see per-variant local ASR evidence. Human pronunciation/timbre review pending.",
149
+ "previous_human_review": "PENDING_NEW_CANDIDATES"
150
+ }