Upload audio assets for G036_salt_flat_timetrial
#142
by yyysaiko - opened
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_001/audio.wav +3 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_001/meta.json +143 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_002/audio.wav +3 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_002/meta.json +140 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_003/audio.wav +3 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_003/meta.json +105 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_004/audio.wav +3 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_004/meta.json +745 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_005/audio.wav +3 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_005/meta.json +572 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_006/audio.wav +3 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_006/meta.json +139 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_007/audio.wav +3 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_007/meta.json +113 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_008/audio.wav +3 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_008/meta.json +139 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_009/audio.wav +3 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_009/meta.json +139 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_010/audio.wav +3 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_010/meta.json +178 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_011/audio.wav +3 -0
- outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_011/meta.json +178 -0
outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_001/audio.wav
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:331b31903e89ea0fdff3cb72865e708f31c39f4cdd0151096d2a287b21e37d2b
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size 38444
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outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_001/meta.json
ADDED
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@@ -0,0 +1,143 @@
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{
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"game_id": "G036_salt_flat_timetrial",
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"task_id": "G036_sfx_001",
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"asset_name": "countdown_beep",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 0.4,
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"requested_duration_sec": 0.4,
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"channels": 1,
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"source_task": {
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"game_id": "G036_salt_flat_timetrial",
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"task_id": "G036_sfx_001",
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"asset_name": "countdown_beep",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Clean electronic countdown beep, rising pitch per second, short decay",
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"duration_sec": 0.4,
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"sample_rate": 48000,
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"seed": 5361,
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"trigger": "倒计时 3-2-1 每秒一声(F05)",
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"required_by_spec": true,
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"spec_ref": "F05,F06",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "7b54ef4376bd56f36edaaa95ed0fcbb60e4fe9e80e0a8e591d02b69ff1c43ef7",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
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},
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"trigger": "倒计时 3-2-1 每秒一声(F05)",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "synth_G036_sfx_001",
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"variant": "default",
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"method": "direct_signal_synthesis",
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"request": null,
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/synth_G036_sfx_001__default/native.wav",
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"raw_sha256": "331b31903e89ea0fdff3cb72865e708f31c39f4cdd0151096d2a287b21e37d2b",
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"remote_id": null,
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"remote_task_id": null,
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"recipe": {
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"kind": "beep",
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"frequencies_hz": [
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880
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],
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"duration_sec": 0.4,
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"seed": 5361,
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"fixed_amplitudes": true
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},
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"auxiliary_semantic": {
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"positive_cosine": 0.48967453837394714,
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"strongest_contrast_cosine": 0.3432804346084595,
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"margin": 0.14639410376548767,
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"matched_source_families": [
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"tone"
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],
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"positive_texts": [
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"Clean electronic countdown beep, rising pitch per second, short decay",
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"The sound of Clean electronic countdown beep, rising pitch per second, short decay",
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"A short electronic beep or chime notification."
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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"Paper cards sliding and fluttering.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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| 104 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 105 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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"speech_transcription_check": null,
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| 108 |
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"loop_diagnostics": null,
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"full_loop_diagnostics": null,
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"file": "audio.wav",
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"sha256": "331b31903e89ea0fdff3cb72865e708f31c39f4cdd0151096d2a287b21e37d2b",
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| 112 |
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"duration_sec": 0.4,
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"channels": 1,
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| 114 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 115 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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"agent_review": {
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"task_id": "G036_sfx_001",
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"status": "ACCEPTED_AGENT",
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"issues": [],
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| 120 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 122 |
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}
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| 123 |
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}
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],
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| 125 |
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"required_variants": [
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| 126 |
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"default"
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| 127 |
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],
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| 128 |
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"package_complete": true,
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| 129 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 130 |
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"stage3_import_status": "NOT_RUN",
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| 131 |
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"runtime_notes": [
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| 132 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation.",
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"Source requires pitch progression per count; this file is the base cue. Bind per-trigger pitch progression in engine, then verify against countdown timing."
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| 134 |
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],
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| 135 |
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"review_status": "ACCEPTED_AGENT",
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| 136 |
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"agent_review": {
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| 137 |
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"task_id": "G036_sfx_001",
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| 138 |
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"status": "ACCEPTED_AGENT",
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| 139 |
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"issues": [],
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| 140 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 141 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 142 |
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}
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| 143 |
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}
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outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_002/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:fd239fe60d964c14887db20f1b35a13a1e6036ed4e6787f0ac91f6bd4f693ab3
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size 153644
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outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_002/meta.json
ADDED
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@@ -0,0 +1,140 @@
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{
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"game_id": "G036_salt_flat_timetrial",
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| 3 |
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"task_id": "G036_sfx_002",
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| 4 |
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"asset_name": "start_release",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_002/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_002",
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| 10 |
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"task_kind": "audio",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 0.8,
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| 14 |
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"requested_duration_sec": 0.8,
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| 15 |
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"channels": 2,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G036_salt_flat_timetrial",
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| 18 |
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"task_id": "G036_sfx_002",
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| 19 |
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"asset_name": "start_release",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Race start release chime with a low engine-friendly tone and short swell",
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| 23 |
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"duration_sec": 0.8,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5362,
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| 26 |
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"trigger": "起步瞬间(GO 信号)",
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| 27 |
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"required_by_spec": true,
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| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7b54ef4376bd56f36edaaa95ed0fcbb60e4fe9e80e0a8e591d02b69ff1c43ef7",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "起步瞬间(GO 信号)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G036_sfx_002__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Race start release chime with a low engine-friendly tone and short swell. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.8,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_002__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "49003aaeb128ed853656e9ead2a2cd131c26acbbf4e4b1bdad756a9634a4b1f4",
|
| 57 |
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"remote_id": "816cdf415e7f499c83df242c7faadd52",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.4443429410457611,
|
| 62 |
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"strongest_contrast_cosine": 0.281410276889801,
|
| 63 |
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"margin": 0.16293266415596008,
|
| 64 |
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"matched_source_families": [
|
| 65 |
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"engine",
|
| 66 |
+
"tone"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Race start release chime with a low engine-friendly tone and short swell",
|
| 70 |
+
"The sound of Race start release chime with a low engine-friendly tone and short swell",
|
| 71 |
+
"A mechanical motor engine humming and rattling.",
|
| 72 |
+
"A short electronic beep or chime notification."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
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"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
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"file": "audio.wav",
|
| 109 |
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"sha256": "fd239fe60d964c14887db20f1b35a13a1e6036ed4e6787f0ac91f6bd4f693ab3",
|
| 110 |
+
"duration_sec": 0.8,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G036_sfx_002",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G036_sfx_002",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
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}
|
| 140 |
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}
|
outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_003/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:faef3a8b0485ea78c7fef192572d5eec02e53335f8625cdfd84ad595b755a65c
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| 3 |
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size 48044
|
outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,105 @@
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G036_salt_flat_timetrial",
|
| 3 |
+
"task_id": "G036_sfx_003",
|
| 4 |
+
"asset_name": "gate_pass",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.5,
|
| 14 |
+
"requested_duration_sec": 0.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G036_salt_flat_timetrial",
|
| 18 |
+
"task_id": "G036_sfx_003",
|
| 19 |
+
"asset_name": "gate_pass",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Checkpoint pass confirmation blip with a bright ping tail, telemetry flavor",
|
| 23 |
+
"duration_sec": 0.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5363,
|
| 26 |
+
"trigger": "按序穿越分段计时门(与门灯带闪青同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "7b54ef4376bd56f36edaaa95ed0fcbb60e4fe9e80e0a8e591d02b69ff1c43ef7",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
+
"trigger": "按序穿越分段计时门(与门灯带闪青同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G036_sfx_003__native_tonal",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
+
"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G036_salt_flat_timetrial/G036_sfx_003__native_tonal/native.wav",
|
| 51 |
+
"raw_sha256": "faef3a8b0485ea78c7fef192572d5eec02e53335f8625cdfd84ad595b755a65c",
|
| 52 |
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"remote_id": null,
|
| 53 |
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"remote_task_id": null,
|
| 54 |
+
"recipe": {
|
| 55 |
+
"kind": "telemetry_blip_bright_ping_tail",
|
| 56 |
+
"notes_onset_sec_hz": [
|
| 57 |
+
[
|
| 58 |
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|
| 59 |
+
880
|
| 60 |
+
],
|
| 61 |
+
[
|
| 62 |
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|
| 63 |
+
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|
| 64 |
+
]
|
| 65 |
+
],
|
| 66 |
+
"native_duration_sec": 0.5,
|
| 67 |
+
"amplitude_design": 0.14,
|
| 68 |
+
"source_specific_tonal_role": "Checkpoint pass confirmation blip with a bright ping tail, telemetry flavor",
|
| 69 |
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"method_code_sha256": "500a078cfaf1a7bffb091b18499cfa1572cad47dc1a07b6fbb74e21c74853e33"
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| 70 |
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},
|
| 71 |
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"auxiliary_semantic": null,
|
| 72 |
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"speech_transcription_check": null,
|
| 73 |
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"loop_diagnostics": null,
|
| 74 |
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"full_loop_diagnostics": null,
|
| 75 |
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"file": "audio.wav",
|
| 76 |
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"sha256": "faef3a8b0485ea78c7fef192572d5eec02e53335f8625cdfd84ad595b755a65c",
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| 77 |
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"duration_sec": 0.5,
|
| 78 |
+
"channels": 1,
|
| 79 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 80 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 81 |
+
"agent_review": {
|
| 82 |
+
"status": "ACCEPTED_AGENT",
|
| 83 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 84 |
+
"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 85 |
+
"human_listening_claimed": false
|
| 86 |
+
}
|
| 87 |
+
}
|
| 88 |
+
],
|
| 89 |
+
"required_variants": [
|
| 90 |
+
"default"
|
| 91 |
+
],
|
| 92 |
+
"package_complete": true,
|
| 93 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 94 |
+
"stage3_import_status": "NOT_RUN",
|
| 95 |
+
"runtime_notes": [
|
| 96 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 97 |
+
],
|
| 98 |
+
"review_status": "ACCEPTED_AGENT",
|
| 99 |
+
"agent_review": {
|
| 100 |
+
"status": "ACCEPTED_AGENT",
|
| 101 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 102 |
+
"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 103 |
+
"human_listening_claimed": false
|
| 104 |
+
}
|
| 105 |
+
}
|
outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:86f194f62bda1e8f175e5c03b4e723cd920a35b69ddc1ef74f179af1c10ac70c
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| 3 |
+
size 58002
|
outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,745 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G036_salt_flat_timetrial",
|
| 3 |
+
"task_id": "G036_sfx_004",
|
| 4 |
+
"asset_name": "gate_miss",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.6037291666666667,
|
| 14 |
+
"requested_duration_sec": 0.6,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G036_salt_flat_timetrial",
|
| 18 |
+
"task_id": "G036_sfx_004",
|
| 19 |
+
"asset_name": "gate_miss",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Missed-gate warning tone, two quick descending notes with slight distortion",
|
| 23 |
+
"duration_sec": 0.6,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5364,
|
| 26 |
+
"trigger": "越序/跳越穿门(漏门警告)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7b54ef4376bd56f36edaaa95ed0fcbb60e4fe9e80e0a8e591d02b69ff1c43ef7",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "越序/跳越穿门(漏门警告)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G036_sfx_004__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Missed-gate warning tone, two quick descending notes with slight distortion. One clear close-up compact sound, immediately audible, complete natural ending.",
|
| 51 |
+
"duration": 0.6,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 1
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_004__v2/raw.mp3",
|
| 57 |
+
"raw_sha256": "9fec660f5538a43074d7619e6fc39aa63326f4d79d9653aafb79216e67f26906",
|
| 58 |
+
"remote_id": "cbb60e4fb5214179924fd0a32ec75f8e",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.3893274664878845,
|
| 63 |
+
"strongest_contrast_cosine": 0.18761499226093292,
|
| 64 |
+
"margin": 0.2017124742269516,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"music",
|
| 67 |
+
"tone"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Missed-gate warning tone, two quick descending notes with slight distortion. A brief musical tonal game cue and short tonal notification.",
|
| 71 |
+
"The sound of Missed-gate warning tone, two quick descending notes with slight distortion. A brief musical tonal game cue and short tonal notification.",
|
| 72 |
+
"A brief musical brass or tonal game cue.",
|
| 73 |
+
"A short electronic beep or chime notification."
|
| 74 |
+
],
|
| 75 |
+
"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
+
"A firearm firing sharp gunshots.",
|
| 78 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 79 |
+
"A short solid physical impact or dull thud.",
|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
+
"Fabric rustling and rubbing.",
|
| 84 |
+
"Paper cards sliding and fluttering.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
+
"A fast airy swoosh or whoosh.",
|
| 87 |
+
"Rain falling steadily, with distant thunder.",
|
| 88 |
+
"Water washing, splashing and dripping naturally.",
|
| 89 |
+
"Fire burning and crackling.",
|
| 90 |
+
"Brittle ice cracking and snow crunching.",
|
| 91 |
+
"Electrical buzzing, sparking and crackling.",
|
| 92 |
+
"A mechanical motor engine humming and rattling.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
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outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:83abbf2f20d80eacf9da7476a17c660b0877a19c6104f03772d6cd56cc43e348
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+
size 115958
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outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_005/meta.json
ADDED
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G036_salt_flat_timetrial",
|
| 3 |
+
"task_id": "G036_sfx_005",
|
| 4 |
+
"asset_name": "offroad_rumble",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_005",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.2074375,
|
| 14 |
+
"requested_duration_sec": 1.2,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G036_salt_flat_timetrial",
|
| 18 |
+
"task_id": "G036_sfx_005",
|
| 19 |
+
"asset_name": "offroad_rumble",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Loose salt crust rumble with granular scrape and low thud, vehicle leaving track",
|
| 23 |
+
"duration_sec": 1.2,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5365,
|
| 26 |
+
"trigger": "车辆出界进入判定区(与去饱和同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7b54ef4376bd56f36edaaa95ed0fcbb60e4fe9e80e0a8e591d02b69ff1c43ef7",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "车辆出界进入判定区(与去饱和同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G036_sfx_005__acoustic2__sample02",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "A brief coarse mineral scrape and a dull low vehicle bump, brittle salt grains rolling underneath. The entire compact event fits in 1.2 seconds. It begins immediately and ends naturally, clearly audible, without unrelated background. No background music. No voices.",
|
| 51 |
+
"duration": 1.2,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 2
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G036_salt_flat_timetrial/G036_sfx_005__acoustic2/sample_02/raw.mp3",
|
| 57 |
+
"raw_sha256": "e99687444057f571ce0db667fb6ae353d5453bfd83c4e14287a36eb15be608f9",
|
| 58 |
+
"remote_id": "603b60a175bc480db6e874d3e9a2ff30",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.4318021535873413,
|
| 63 |
+
"strongest_contrast_cosine": 0.39704808592796326,
|
| 64 |
+
"margin": 0.03475406765937805,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"impact"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Loose salt crust rumbling with a granular scrape and a low thud.",
|
| 70 |
+
"The sound of Loose salt crust rumbling with a granular scrape and a low thud.",
|
| 71 |
+
"A short solid physical impact or dull thud."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 104 |
+
"strongest_positive_text": "Loose salt crust rumbling with a granular scrape and a low thud.",
|
| 105 |
+
"strongest_contrast_text": "Fabric rustling and rubbing."
|
| 106 |
+
},
|
| 107 |
+
"speech_transcription_check": null,
|
| 108 |
+
"loop_diagnostics": null,
|
| 109 |
+
"full_loop_diagnostics": null,
|
| 110 |
+
"file": "audio.wav",
|
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}
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outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
|
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|
|
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|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:a60576ef902b3fabc1dfe7dc4d91a04d3ef29a40eef46e77375012e6e9f73ea1
|
| 3 |
+
size 144044
|
outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,113 @@
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|
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|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
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|
|
|
|
|
|
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|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G036_salt_flat_timetrial",
|
| 3 |
+
"task_id": "G036_sfx_007",
|
| 4 |
+
"asset_name": "timeout_alarm",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.5,
|
| 14 |
+
"requested_duration_sec": 1.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G036_salt_flat_timetrial",
|
| 18 |
+
"task_id": "G036_sfx_007",
|
| 19 |
+
"asset_name": "timeout_alarm",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Time-out alarm with three urgent pulses and a dark low tail",
|
| 23 |
+
"duration_sec": 1.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5367,
|
| 26 |
+
"trigger": "总时限 720 秒耗尽(超时判负)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7b54ef4376bd56f36edaaa95ed0fcbb60e4fe9e80e0a8e591d02b69ff1c43ef7",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "总时限 720 秒耗尽(超时判负)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G036_sfx_007__native_tonal",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
+
"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G036_salt_flat_timetrial/G036_sfx_007__native_tonal/native.wav",
|
| 51 |
+
"raw_sha256": "a60576ef902b3fabc1dfe7dc4d91a04d3ef29a40eef46e77375012e6e9f73ea1",
|
| 52 |
+
"remote_id": null,
|
| 53 |
+
"remote_task_id": null,
|
| 54 |
+
"recipe": {
|
| 55 |
+
"kind": "urgent_three_pulse_dark_tone",
|
| 56 |
+
"notes_onset_sec_hz": [
|
| 57 |
+
[
|
| 58 |
+
0,
|
| 59 |
+
880
|
| 60 |
+
],
|
| 61 |
+
[
|
| 62 |
+
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|
| 63 |
+
880
|
| 64 |
+
],
|
| 65 |
+
[
|
| 66 |
+
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|
| 67 |
+
880
|
| 68 |
+
],
|
| 69 |
+
[
|
| 70 |
+
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|
| 71 |
+
110
|
| 72 |
+
]
|
| 73 |
+
],
|
| 74 |
+
"native_duration_sec": 1.5,
|
| 75 |
+
"amplitude_design": 0.14,
|
| 76 |
+
"source_specific_tonal_role": "Time-out alarm with three urgent pulses and a dark low tail",
|
| 77 |
+
"method_code_sha256": "9ba9c19e7e1a6588e3035437d3c967c5361066b6aeb3cbf3f6bde791060455e1"
|
| 78 |
+
},
|
| 79 |
+
"auxiliary_semantic": null,
|
| 80 |
+
"speech_transcription_check": null,
|
| 81 |
+
"loop_diagnostics": null,
|
| 82 |
+
"full_loop_diagnostics": null,
|
| 83 |
+
"file": "audio.wav",
|
| 84 |
+
"sha256": "a60576ef902b3fabc1dfe7dc4d91a04d3ef29a40eef46e77375012e6e9f73ea1",
|
| 85 |
+
"duration_sec": 1.5,
|
| 86 |
+
"channels": 1,
|
| 87 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 88 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 89 |
+
"agent_review": {
|
| 90 |
+
"status": "ACCEPTED_AGENT",
|
| 91 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 92 |
+
"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 93 |
+
"human_listening_claimed": false
|
| 94 |
+
}
|
| 95 |
+
}
|
| 96 |
+
],
|
| 97 |
+
"required_variants": [
|
| 98 |
+
"default"
|
| 99 |
+
],
|
| 100 |
+
"package_complete": true,
|
| 101 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 102 |
+
"stage3_import_status": "NOT_RUN",
|
| 103 |
+
"runtime_notes": [
|
| 104 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 105 |
+
],
|
| 106 |
+
"review_status": "ACCEPTED_AGENT",
|
| 107 |
+
"agent_review": {
|
| 108 |
+
"status": "ACCEPTED_AGENT",
|
| 109 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 110 |
+
"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 111 |
+
"human_listening_claimed": false
|
| 112 |
+
}
|
| 113 |
+
}
|
outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c560c7c32947cdcf4c7a0d1b2ec8d5af37ebb1e419a0bbcd7618a24036bfa938
|
| 3 |
+
size 476204
|
outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G036_salt_flat_timetrial",
|
| 3 |
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"task_id": "G036_sfx_008",
|
| 4 |
+
"asset_name": "victory_sting",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 2.48,
|
| 14 |
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"requested_duration_sec": 2.5,
|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G036_salt_flat_timetrial",
|
| 18 |
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"task_id": "G036_sfx_008",
|
| 19 |
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"asset_name": "victory_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Victory sting with bright salt-flat airy chords and a rising finish",
|
| 23 |
+
"duration_sec": 2.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5368,
|
| 26 |
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"trigger": "V01 结算(胜利意象)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05,F06",
|
| 29 |
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"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "7b54ef4376bd56f36edaaa95ed0fcbb60e4fe9e80e0a8e591d02b69ff1c43ef7",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "V01 结算(胜利意象)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G036_sfx_008__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Victory sting with bright salt-flat airy chords and a rising finish. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 2.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_008__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "954694fd7b635dbcb6c0c0b50d04f5eade387cd9a4405c1a161cefa2eab0c295",
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| 57 |
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"remote_id": "d77669cb74304e6ab16137917efa5b98",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.6513534784317017,
|
| 62 |
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"strongest_contrast_cosine": 0.32273176312446594,
|
| 63 |
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"margin": 0.3286217153072357,
|
| 64 |
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"matched_source_families": [
|
| 65 |
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"music"
|
| 66 |
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],
|
| 67 |
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"positive_texts": [
|
| 68 |
+
"Victory sting with bright salt-flat airy chords and a rising finish",
|
| 69 |
+
"The sound of Victory sting with bright salt-flat airy chords and a rising finish",
|
| 70 |
+
"A brief musical brass or tonal game cue."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
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| 102 |
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| 103 |
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},
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| 104 |
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|
| 105 |
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| 106 |
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"sha256": "c560c7c32947cdcf4c7a0d1b2ec8d5af37ebb1e419a0bbcd7618a24036bfa938",
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| 109 |
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"duration_sec": 2.48,
|
| 110 |
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"channels": 2,
|
| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
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"agent_review": {
|
| 114 |
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"task_id": "G036_sfx_008",
|
| 115 |
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"status": "ACCEPTED_AGENT",
|
| 116 |
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"issues": [],
|
| 117 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
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}
|
| 120 |
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}
|
| 121 |
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],
|
| 122 |
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"required_variants": [
|
| 123 |
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"default"
|
| 124 |
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],
|
| 125 |
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|
| 126 |
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|
| 127 |
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|
| 128 |
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"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
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],
|
| 131 |
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"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G036_sfx_008",
|
| 134 |
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"status": "ACCEPTED_AGENT",
|
| 135 |
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"issues": [],
|
| 136 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
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}
|
| 139 |
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}
|
outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_009/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:f31e293afba3f1a65451f3fc013ad7051d1c95fea8aab31f2f722931f097702b
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| 3 |
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size 476204
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outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,139 @@
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
|
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{
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"game_id": "G036_salt_flat_timetrial",
|
| 3 |
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"task_id": "G036_sfx_009",
|
| 4 |
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"asset_name": "defeat_sting",
|
| 5 |
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|
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"sound_category": "one_shot",
|
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_009/audio.wav",
|
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"output_dir": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_009",
|
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 2.48,
|
| 14 |
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|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G036_salt_flat_timetrial",
|
| 18 |
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"task_id": "G036_sfx_009",
|
| 19 |
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"asset_name": "defeat_sting",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Defeat sting with muted low strings and a soft distant wind tail",
|
| 23 |
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| 24 |
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|
| 25 |
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|
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| 28 |
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"spec_ref": "F05,F06",
|
| 29 |
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|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
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"source_tasks_sha256": "7b54ef4376bd56f36edaaa95ed0fcbb60e4fe9e80e0a8e591d02b69ff1c43ef7",
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "V02 结算(超时/失败意象)",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G036_sfx_009__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Defeat sting with muted low strings and a soft distant wind tail. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
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"duration": 2.5,
|
| 52 |
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|
| 53 |
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|
| 54 |
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},
|
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_009__v1/raw.mp3",
|
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"raw_sha256": "dbbfdde27fc87c8c18c4ee1ee1b459176bcfd0a2e0931e38900a658c670b89c4",
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],
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"The sound of Defeat sting with muted low strings and a soft distant wind tail",
|
| 70 |
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"Continuous natural wind blowing and hissing."
|
| 71 |
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],
|
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"contrast_texts": [
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| 74 |
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| 75 |
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| 76 |
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| 77 |
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| 80 |
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|
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|
| 82 |
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|
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|
| 84 |
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|
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|
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|
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|
| 90 |
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|
| 91 |
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| 92 |
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|
| 93 |
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|
| 94 |
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|
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|
| 96 |
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"A resonant horn, bell or warning siren.",
|
| 97 |
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"Electronic static and radio interference.",
|
| 98 |
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"A loud explosive boom.",
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| 99 |
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"Silence with very faint recording noise."
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| 100 |
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],
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| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
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},
|
| 104 |
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"speech_transcription_check": null,
|
| 105 |
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|
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"file": "audio.wav",
|
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"sha256": "f31e293afba3f1a65451f3fc013ad7051d1c95fea8aab31f2f722931f097702b",
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"duration_sec": 2.48,
|
| 110 |
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"channels": 2,
|
| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
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"agent_review": {
|
| 114 |
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"task_id": "G036_sfx_009",
|
| 115 |
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"status": "ACCEPTED_AGENT",
|
| 116 |
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"issues": [],
|
| 117 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 119 |
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}
|
| 120 |
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|
| 121 |
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],
|
| 122 |
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"required_variants": [
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| 123 |
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"default"
|
| 124 |
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],
|
| 125 |
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"package_complete": true,
|
| 126 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
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"stage3_import_status": "NOT_RUN",
|
| 128 |
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"runtime_notes": [
|
| 129 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
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],
|
| 131 |
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"review_status": "ACCEPTED_AGENT",
|
| 132 |
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"agent_review": {
|
| 133 |
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"task_id": "G036_sfx_009",
|
| 134 |
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"status": "ACCEPTED_AGENT",
|
| 135 |
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"issues": [],
|
| 136 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 138 |
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}
|
| 139 |
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}
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outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_010/audio.wav
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:98777c777c8b16e8961e3a623b8c8addd3682a89618d1589d8592e2792955edc
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size 2304044
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outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_010/meta.json
ADDED
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@@ -0,0 +1,178 @@
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|
| 1 |
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{
|
| 2 |
+
"game_id": "G036_salt_flat_timetrial",
|
| 3 |
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"task_id": "G036_sfx_010",
|
| 4 |
+
"asset_name": "salt_flat_wind",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "ambient_loop",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_010/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_010",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 12.0,
|
| 14 |
+
"requested_duration_sec": 12,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G036_salt_flat_timetrial",
|
| 18 |
+
"task_id": "G036_sfx_010",
|
| 19 |
+
"asset_name": "salt_flat_wind",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Seamless dry salt-flat wind ambience with subtle distant telemetry hum, steady direction, no voices or music",
|
| 23 |
+
"duration_sec": 12,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5370,
|
| 26 |
+
"trigger": "全程环境循环(暂停静音、结算淡出)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7b54ef4376bd56f36edaaa95ed0fcbb60e4fe9e80e0a8e591d02b69ff1c43ef7",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "全程环境循环(暂停静音、结算淡出)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G036_sfx_010__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Seamless dry salt-flat wind ambience with subtle distant telemetry hum, steady direction, no voices or music. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 51 |
+
"duration": 12,
|
| 52 |
+
"loop": true,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_010__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "85dae081018f97ae343514f6d27593da84d0a552474c656595b5875ece70a171",
|
| 57 |
+
"remote_id": "1472f2af821f420188490f542d17f07b",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.47701069712638855,
|
| 62 |
+
"strongest_contrast_cosine": 0.3545360863208771,
|
| 63 |
+
"margin": 0.12247461080551147,
|
| 64 |
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"matched_source_families": [
|
| 65 |
+
"wind"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Seamless dry salt-flat wind ambience with subtle distant telemetry hum, steady direction",
|
| 69 |
+
"The sound of Seamless dry salt-flat wind ambience with subtle distant telemetry hum, steady direction",
|
| 70 |
+
"Continuous natural wind blowing and hissing."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": {
|
| 106 |
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"sample_jump": 0.00592041015625,
|
| 107 |
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"internal_derivative_p99": 0.0084228515625,
|
| 108 |
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"jump_ratio": 0.7028985507246377,
|
| 109 |
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"first_100ms_dbfs": -32.54603261010946,
|
| 110 |
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"last_100ms_dbfs": -29.8204396691496,
|
| 111 |
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"edge_quiet_sec": 0.0,
|
| 112 |
+
"flags": [],
|
| 113 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_010__v1_wrap_probe.wav",
|
| 114 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 115 |
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},
|
| 116 |
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"full_loop_diagnostics": {
|
| 117 |
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"wrap_sample_jump": 0.00592041015625,
|
| 118 |
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"internal_derivative_p99": 0.0084228515625,
|
| 119 |
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"wrap_jump_over_internal_p99": 0.7028985507246377,
|
| 120 |
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"wrap_jump_percentile_in_internal_derivatives": 92.06309913661968,
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| 121 |
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"first_100ms_rms_dbfs": -32.54603261010946,
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| 122 |
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"last_100ms_rms_dbfs": -29.8204396691496,
|
| 123 |
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"edge_rms_difference_db": -2.7255929409598565,
|
| 124 |
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"leading_quiet_ms": 0.0,
|
| 125 |
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"trailing_quiet_ms": 0.0,
|
| 126 |
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"quiet_threshold_dbfs": -64.50475470107567,
|
| 127 |
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"edge_spectral_js_distance": 0.059643681993158296,
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| 128 |
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"internal_spectral_js_p95": 0.0724413518994843,
|
| 129 |
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"diagnostic_flags": [],
|
| 130 |
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"probe_mapping": {
|
| 131 |
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"A": "internal",
|
| 132 |
+
"B": "wrap"
|
| 133 |
+
},
|
| 134 |
+
"probe_center_sec": 1.5,
|
| 135 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_010__v1/diagnostics/wrap_probe.wav",
|
| 136 |
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"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_010__v1/diagnostics/internal_control.wav",
|
| 137 |
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_010__v1/diagnostics/repeat_3x.wav",
|
| 138 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 139 |
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},
|
| 140 |
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"file": "audio.wav",
|
| 141 |
+
"sha256": "98777c777c8b16e8961e3a623b8c8addd3682a89618d1589d8592e2792955edc",
|
| 142 |
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"duration_sec": 12.0,
|
| 143 |
+
"channels": 2,
|
| 144 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 145 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 146 |
+
"agent_review": {
|
| 147 |
+
"task_id": "G036_sfx_010",
|
| 148 |
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"status": "ACCEPTED_AGENT",
|
| 149 |
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"issues": [],
|
| 150 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 151 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 152 |
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}
|
| 153 |
+
}
|
| 154 |
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],
|
| 155 |
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"required_variants": [
|
| 156 |
+
"default"
|
| 157 |
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],
|
| 158 |
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"package_complete": true,
|
| 159 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 160 |
+
"stage3_import_status": "NOT_RUN",
|
| 161 |
+
"runtime_notes": [
|
| 162 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 163 |
+
],
|
| 164 |
+
"runtime_contract_resolution": {
|
| 165 |
+
"source_loop_field": false,
|
| 166 |
+
"runtime_loop_required_by_spec": true,
|
| 167 |
+
"preserve_source_fields": true,
|
| 168 |
+
"requires_stage3_binding": true
|
| 169 |
+
},
|
| 170 |
+
"review_status": "ACCEPTED_AGENT",
|
| 171 |
+
"agent_review": {
|
| 172 |
+
"task_id": "G036_sfx_010",
|
| 173 |
+
"status": "ACCEPTED_AGENT",
|
| 174 |
+
"issues": [],
|
| 175 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 176 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 177 |
+
}
|
| 178 |
+
}
|
outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_011/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:da1e7a6fbbf7516e0eb0b039c207b1d91680d4040ef0039d1828db06df08b801
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| 3 |
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size 1536044
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outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_011/meta.json
ADDED
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@@ -0,0 +1,178 @@
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|
|
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|
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|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G036_salt_flat_timetrial",
|
| 3 |
+
"task_id": "G036_sfx_011",
|
| 4 |
+
"asset_name": "prototype_engine",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "ambient_loop",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_011/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G036_salt_flat_timetrial/assets/audio/G036_sfx_011",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 8.0,
|
| 14 |
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"requested_duration_sec": 8,
|
| 15 |
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"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G036_salt_flat_timetrial",
|
| 18 |
+
"task_id": "G036_sfx_011",
|
| 19 |
+
"asset_name": "prototype_engine",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Seamless heavy prototype engine loop at mid load suitable for runtime pitch modulation by speed, no manufacturer identity",
|
| 23 |
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"duration_sec": 8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
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"seed": 5371,
|
| 26 |
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"trigger": "行驶全程循环(随速变调,I07 延迟口径)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "7b54ef4376bd56f36edaaa95ed0fcbb60e4fe9e80e0a8e591d02b69ff1c43ef7",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "行驶全程循环(随速变调,I07 延迟口径)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G036_sfx_011__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Seamless heavy prototype engine loop at mid load suitable for runtime pitch modulation by speed, no manufacturer identity. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 51 |
+
"duration": 8,
|
| 52 |
+
"loop": true,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_011__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "1a09acca75e51e9b7e40e7bd9102d5079e599ae324f931658f959893da1962c9",
|
| 57 |
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"remote_id": "5af9ef545e8843299acac7254c843a7c",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.6362788081169128,
|
| 62 |
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"strongest_contrast_cosine": 0.21724319458007812,
|
| 63 |
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"margin": 0.4190356135368347,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"engine"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Seamless heavy prototype engine loop at mid load suitable for runtime pitch modulation by speed",
|
| 69 |
+
"The sound of Seamless heavy prototype engine loop at mid load suitable for runtime pitch modulation by speed",
|
| 70 |
+
"A mechanical motor engine humming and rattling."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": {
|
| 106 |
+
"sample_jump": 0.01568603515625,
|
| 107 |
+
"internal_derivative_p99": 0.100830078125,
|
| 108 |
+
"jump_ratio": 0.15556900726392253,
|
| 109 |
+
"first_100ms_dbfs": -13.629021605990241,
|
| 110 |
+
"last_100ms_dbfs": -12.31637263521677,
|
| 111 |
+
"edge_quiet_sec": 0.0,
|
| 112 |
+
"flags": [],
|
| 113 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_011__v1_wrap_probe.wav",
|
| 114 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 115 |
+
},
|
| 116 |
+
"full_loop_diagnostics": {
|
| 117 |
+
"wrap_sample_jump": 0.01568603515625,
|
| 118 |
+
"internal_derivative_p99": 0.100830078125,
|
| 119 |
+
"wrap_jump_over_internal_p99": 0.15556900726392253,
|
| 120 |
+
"wrap_jump_percentile_in_internal_derivatives": 35.04970252183254,
|
| 121 |
+
"first_100ms_rms_dbfs": -13.629021605990241,
|
| 122 |
+
"last_100ms_rms_dbfs": -12.31637263521677,
|
| 123 |
+
"edge_rms_difference_db": -1.3126489707734716,
|
| 124 |
+
"leading_quiet_ms": 0.0,
|
| 125 |
+
"trailing_quiet_ms": 0.0,
|
| 126 |
+
"quiet_threshold_dbfs": -45.793138086665486,
|
| 127 |
+
"edge_spectral_js_distance": 0.0911992623981533,
|
| 128 |
+
"internal_spectral_js_p95": 0.05142241284661167,
|
| 129 |
+
"diagnostic_flags": [],
|
| 130 |
+
"probe_mapping": {
|
| 131 |
+
"A": "wrap",
|
| 132 |
+
"B": "internal"
|
| 133 |
+
},
|
| 134 |
+
"probe_center_sec": 1.5,
|
| 135 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_011__v1/diagnostics/wrap_probe.wav",
|
| 136 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_011__v1/diagnostics/internal_control.wav",
|
| 137 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G036_salt_flat_timetrial/G036_sfx_011__v1/diagnostics/repeat_3x.wav",
|
| 138 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 139 |
+
},
|
| 140 |
+
"file": "audio.wav",
|
| 141 |
+
"sha256": "da1e7a6fbbf7516e0eb0b039c207b1d91680d4040ef0039d1828db06df08b801",
|
| 142 |
+
"duration_sec": 8.0,
|
| 143 |
+
"channels": 2,
|
| 144 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 145 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 146 |
+
"agent_review": {
|
| 147 |
+
"task_id": "G036_sfx_011",
|
| 148 |
+
"status": "ACCEPTED_AGENT",
|
| 149 |
+
"issues": [],
|
| 150 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 151 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
],
|
| 155 |
+
"required_variants": [
|
| 156 |
+
"default"
|
| 157 |
+
],
|
| 158 |
+
"package_complete": true,
|
| 159 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 160 |
+
"stage3_import_status": "NOT_RUN",
|
| 161 |
+
"runtime_notes": [
|
| 162 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 163 |
+
],
|
| 164 |
+
"runtime_contract_resolution": {
|
| 165 |
+
"source_loop_field": false,
|
| 166 |
+
"runtime_loop_required_by_spec": true,
|
| 167 |
+
"preserve_source_fields": true,
|
| 168 |
+
"requires_stage3_binding": true
|
| 169 |
+
},
|
| 170 |
+
"review_status": "ACCEPTED_AGENT",
|
| 171 |
+
"agent_review": {
|
| 172 |
+
"task_id": "G036_sfx_011",
|
| 173 |
+
"status": "ACCEPTED_AGENT",
|
| 174 |
+
"issues": [],
|
| 175 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 176 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 177 |
+
}
|
| 178 |
+
}
|