Upload audio assets for G037_night_drift_yard
#143
by yyysaiko - opened
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_001/audio.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_001/audio_count_1.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_001/audio_count_2.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_001/audio_urgent.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_001/meta.json +384 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_002/audio.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_002/meta.json +140 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_003/audio.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_003/meta.json +102 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_004/audio.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_004/meta.json +744 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_005/audio.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_005/meta.json +143 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_006/audio.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_006/meta.json +141 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_007/audio.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_007/meta.json +451 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_008/audio.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_008/meta.json +140 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_009/audio.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_009/meta.json +344 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_010/audio.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_010/meta.json +178 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_011/audio.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_011/meta.json +178 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_012/audio.wav +3 -0
- outputs/G037_night_drift_yard/assets/audio/G037_sfx_012/meta.json +176 -0
outputs/G037_night_drift_yard/assets/audio/G037_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:ab77e717cc079c0eaff096c87315d58d96af55ad2bcc1716c97c9d35ae7d616e
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size 38444
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_001/audio_count_1.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:af1a35983af4f3e4791d5e7bd1c00afa0d6da6eeff06732701460c943cf2a508
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size 38444
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_001/audio_count_2.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:331b31903e89ea0fdff3cb72865e708f31c39f4cdd0151096d2a287b21e37d2b
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size 38444
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_001/audio_urgent.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:252f37df4586ef73dd13fd13382c48f268ffb0fd61df8afea58f2b6d170eea0c
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size 38444
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_001/meta.json
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| 1 |
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{
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| 2 |
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"game_id": "G037_night_drift_yard",
|
| 3 |
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"task_id": "G037_sfx_001",
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| 4 |
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"asset_name": "countdown_beep",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_001/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_001",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.4,
|
| 14 |
+
"requested_duration_sec": 0.4,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G037_night_drift_yard",
|
| 18 |
+
"task_id": "G037_sfx_001",
|
| 19 |
+
"asset_name": "countdown_beep",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Clean countdown beep, rising pitch per second with a faster urgent variant for the last 10 seconds",
|
| 23 |
+
"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5371,
|
| 26 |
+
"trigger": "倒计时 3-2-1 每秒一声;最后 10 秒切急促档(F05)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "64b4f37e3405cc3978d179d8126906defbc7f050df7addb83807bf0223605a8f",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "倒计时 3-2-1 每秒一声;最后 10 秒切急促档(F05)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G037_sfx_001__count_3",
|
| 47 |
+
"variant": "count_3",
|
| 48 |
+
"method": "direct_signal_synthesis",
|
| 49 |
+
"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/variant_drafts/G037_night_drift_yard/synth_G037_sfx_001__count_3/native.wav",
|
| 51 |
+
"raw_sha256": "ab77e717cc079c0eaff096c87315d58d96af55ad2bcc1716c97c9d35ae7d616e",
|
| 52 |
+
"remote_id": null,
|
| 53 |
+
"remote_task_id": null,
|
| 54 |
+
"recipe": {
|
| 55 |
+
"kind": "beep",
|
| 56 |
+
"frequencies_hz": [
|
| 57 |
+
660
|
| 58 |
+
],
|
| 59 |
+
"duration_sec": 0.4,
|
| 60 |
+
"seed": 5371,
|
| 61 |
+
"fixed_amplitudes": true
|
| 62 |
+
},
|
| 63 |
+
"auxiliary_semantic": {
|
| 64 |
+
"positive_cosine": 0.470828115940094,
|
| 65 |
+
"strongest_contrast_cosine": 0.36143219470977783,
|
| 66 |
+
"margin": 0.10939592123031616,
|
| 67 |
+
"matched_source_families": [
|
| 68 |
+
"tone"
|
| 69 |
+
],
|
| 70 |
+
"positive_texts": [
|
| 71 |
+
"Clean countdown beep, rising pitch per second with a faster urgent variant for the last 10 seconds",
|
| 72 |
+
"The sound of Clean countdown beep, rising pitch per second with a faster urgent variant for the last 10 seconds",
|
| 73 |
+
"A short electronic beep or chime notification."
|
| 74 |
+
],
|
| 75 |
+
"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
+
"A firearm firing sharp gunshots.",
|
| 78 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 79 |
+
"A short solid physical impact or dull thud.",
|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
+
"Fabric rustling and rubbing.",
|
| 84 |
+
"Paper cards sliding and fluttering.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
+
"A fast airy swoosh or whoosh.",
|
| 87 |
+
"Rain falling steadily, with distant thunder.",
|
| 88 |
+
"Water washing, splashing and dripping naturally.",
|
| 89 |
+
"Fire burning and crackling.",
|
| 90 |
+
"Brittle ice cracking and snow crunching.",
|
| 91 |
+
"Electrical buzzing, sparking and crackling.",
|
| 92 |
+
"A mechanical motor engine humming and rattling.",
|
| 93 |
+
"A brief musical brass or tonal game cue.",
|
| 94 |
+
"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Stone rubbing, grinding and crumbling.",
|
| 97 |
+
"Ropes or structural supports creaking under tension.",
|
| 98 |
+
"Glass or crystal cracking and shattering.",
|
| 99 |
+
"A resonant horn, bell or warning siren.",
|
| 100 |
+
"Electronic static and radio interference.",
|
| 101 |
+
"A loud explosive boom.",
|
| 102 |
+
"Silence with very faint recording noise."
|
| 103 |
+
],
|
| 104 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 105 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 106 |
+
},
|
| 107 |
+
"speech_transcription_check": null,
|
| 108 |
+
"loop_diagnostics": null,
|
| 109 |
+
"full_loop_diagnostics": null,
|
| 110 |
+
"file": "audio.wav",
|
| 111 |
+
"sha256": "ab77e717cc079c0eaff096c87315d58d96af55ad2bcc1716c97c9d35ae7d616e",
|
| 112 |
+
"duration_sec": 0.4,
|
| 113 |
+
"channels": 1,
|
| 114 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
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| 1 |
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{
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| 2 |
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| 3 |
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|
| 4 |
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"asset_name": "start_release",
|
| 5 |
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|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_002/audio.wav",
|
| 9 |
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|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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| 14 |
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|
| 15 |
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| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G037_night_drift_yard",
|
| 18 |
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"task_id": "G037_sfx_002",
|
| 19 |
+
"asset_name": "start_release",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Start release chime with a low swell and rain-muted tail",
|
| 23 |
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|
| 24 |
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|
| 25 |
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"seed": 5372,
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| 26 |
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"trigger": "起步瞬间(GO 信号)",
|
| 27 |
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|
| 28 |
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|
| 29 |
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|
| 30 |
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| 31 |
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| 32 |
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| 33 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "起步瞬间(GO 信号)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G037_sfx_002__autonomous_repair1",
|
| 47 |
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"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Start release chime with a low swell and rain-muted tail. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
| 51 |
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"duration": 0.8,
|
| 52 |
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"loop": false,
|
| 53 |
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"prompt_influence": 0.3
|
| 54 |
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},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G037_night_drift_yard/G037_sfx_002__autonomous_repair1/raw.mp3",
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| 56 |
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"raw_sha256": "e206918dea7cd5f340af500275b0b75b6b5b58c733c0444e8e1bed082e6427bc",
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"remote_id": "270fb9c166484a44bc53755296651a14",
|
| 58 |
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| 59 |
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| 60 |
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|
| 61 |
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|
| 62 |
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"strongest_contrast_cosine": 0.1260865479707718,
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| 63 |
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"margin": 0.11926929652690887,
|
| 64 |
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"matched_source_families": [
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| 65 |
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"rain",
|
| 66 |
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"tone"
|
| 67 |
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],
|
| 68 |
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"positive_texts": [
|
| 69 |
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"Start release chime with a low swell and rain-muted tail",
|
| 70 |
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"The sound of Start release chime with a low swell and rain-muted tail",
|
| 71 |
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"Rain falling steadily, with distant thunder.",
|
| 72 |
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"A short electronic beep or chime notification."
|
| 73 |
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],
|
| 74 |
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"contrast_texts": [
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| 75 |
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"A human voice speaking or shouting.",
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| 76 |
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"A firearm firing sharp gunshots.",
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| 77 |
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|
| 78 |
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"A short solid physical impact or dull thud.",
|
| 79 |
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"A short metallic mechanism clacking or ringing.",
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| 80 |
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"Wooden objects cracking and creaking.",
|
| 81 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
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"Fabric rustling and rubbing.",
|
| 83 |
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"Paper cards sliding and fluttering.",
|
| 84 |
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"Continuous natural wind blowing and hissing.",
|
| 85 |
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"A fast airy swoosh or whoosh.",
|
| 86 |
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"Water washing, splashing and dripping naturally.",
|
| 87 |
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"Fire burning and crackling.",
|
| 88 |
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"Brittle ice cracking and snow crunching.",
|
| 89 |
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"Electrical buzzing, sparking and crackling.",
|
| 90 |
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"A mechanical motor engine humming and rattling.",
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| 91 |
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"A brief musical brass or tonal game cue.",
|
| 92 |
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"A deep low ominous drone or rumble.",
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| 93 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
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|
| 95 |
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|
| 96 |
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"Glass or crystal cracking and shattering.",
|
| 97 |
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"A resonant horn, bell or warning siren.",
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| 98 |
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"Electronic static and radio interference.",
|
| 99 |
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"A loud explosive boom.",
|
| 100 |
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"Silence with very faint recording noise."
|
| 101 |
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|
| 102 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
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},
|
| 105 |
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|
| 106 |
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|
| 107 |
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| 108 |
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"file": "audio.wav",
|
| 109 |
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"sha256": "5451566cfe9e0eb7dfee049f8415a97aaf01c306569fa2b036e14da29dbe71cc",
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| 110 |
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"duration_sec": 0.8,
|
| 111 |
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"channels": 2,
|
| 112 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
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"agent_review": {
|
| 115 |
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"status": "ACCEPTED_AGENT",
|
| 116 |
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 117 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 118 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G037_night_drift_yard/screening.json",
|
| 119 |
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"human_listening_claimed": false
|
| 120 |
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}
|
| 121 |
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}
|
| 122 |
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],
|
| 123 |
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"required_variants": [
|
| 124 |
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"default"
|
| 125 |
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],
|
| 126 |
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"package_complete": true,
|
| 127 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
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"stage3_import_status": "NOT_RUN",
|
| 129 |
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"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
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],
|
| 132 |
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"review_status": "ACCEPTED_AGENT",
|
| 133 |
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"agent_review": {
|
| 134 |
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"status": "ACCEPTED_AGENT",
|
| 135 |
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 136 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 137 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G037_night_drift_yard/screening.json",
|
| 138 |
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"human_listening_claimed": false
|
| 139 |
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| 140 |
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_003/audio.wav
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size 28844
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_003/meta.json
ADDED
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G037_night_drift_yard",
|
| 3 |
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"task_id": "G037_sfx_003",
|
| 4 |
+
"asset_name": "combo_up",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_003",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 0.3,
|
| 14 |
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|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G037_night_drift_yard",
|
| 18 |
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"task_id": "G037_sfx_003",
|
| 19 |
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"asset_name": "combo_up",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Short bright combo-up arpeggio, one note per multiplier step, dry mix above rain",
|
| 23 |
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|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5373,
|
| 26 |
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"trigger": "连段倍率每 +0.5(与数字跳动同帧)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05,F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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|
| 39 |
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},
|
| 40 |
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"trigger": "连段倍率每 +0.5(与数字跳动同帧)",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G037_sfx_003__native_tonal",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
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"request": null,
|
| 50 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G037_night_drift_yard/G037_sfx_003__native_tonal/native.wav",
|
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"raw_sha256": "a229bb94a05c8ac13034171af11e038730a4d8e7f9e1cb9770ba7c1be27748d0",
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|
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|
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"recipe": {
|
| 55 |
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"kind": "single_combo_step_note",
|
| 56 |
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|
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|
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],
|
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|
| 63 |
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"amplitude_design": 0.17,
|
| 64 |
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"source_specific_tonal_role": "Short bright combo-up arpeggio, one note per multiplier step, dry mix above rain",
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|
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| 69 |
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"file": "audio.wav",
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"sha256": "a229bb94a05c8ac13034171af11e038730a4d8e7f9e1cb9770ba7c1be27748d0",
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"duration_sec": 0.3,
|
| 74 |
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|
| 76 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 77 |
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|
| 78 |
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"status": "ACCEPTED_AGENT",
|
| 79 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 80 |
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"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 81 |
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|
| 82 |
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|
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|
| 84 |
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|
| 85 |
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|
| 86 |
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|
| 87 |
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|
| 88 |
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"package_complete": true,
|
| 89 |
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|
| 90 |
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|
| 91 |
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"runtime_notes": [
|
| 92 |
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|
| 93 |
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"Play exactly one base note per multiplier-step event and raise playback pitch for successive steps. Runtime scheduling/pitch progression remains NOT_RUN."
|
| 94 |
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],
|
| 95 |
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"review_status": "ACCEPTED_AGENT",
|
| 96 |
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"agent_review": {
|
| 97 |
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"status": "ACCEPTED_AGENT",
|
| 98 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 99 |
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"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
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"human_listening_claimed": false
|
| 101 |
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|
| 102 |
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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size 92204
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_004/meta.json
ADDED
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G037_night_drift_yard",
|
| 3 |
+
"task_id": "G037_sfx_004",
|
| 4 |
+
"asset_name": "drift_break",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.48,
|
| 14 |
+
"requested_duration_sec": 0.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G037_night_drift_yard",
|
| 18 |
+
"task_id": "G037_sfx_004",
|
| 19 |
+
"asset_name": "drift_break",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Drift break cue with two soft descending notes and a faint tire release tail",
|
| 23 |
+
"duration_sec": 0.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5374,
|
| 26 |
+
"trigger": "断漂(θ 跌破 15° 或松油门)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "64b4f37e3405cc3978d179d8126906defbc7f050df7addb83807bf0223605a8f",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "断漂(θ 跌破 15° 或松油门)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G037_sfx_004__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Drift break cue with two soft descending notes and a faint tire release tail. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_004__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "46b5b8e5ead8396cea12007b24f3d42f834e2a82787d70cef0089a349c552537",
|
| 57 |
+
"remote_id": "791fde3cbf044ffca75d9eddefa03b01",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.3763483762741089,
|
| 62 |
+
"strongest_contrast_cosine": 0.18363557755947113,
|
| 63 |
+
"margin": 0.19271279871463776,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"music",
|
| 66 |
+
"tone"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Drift break cue with two soft descending notes and a faint tire release tail. A brief musical tonal game cue and short tonal notification.",
|
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"Fire burning and crackling.",
|
| 721 |
+
"Brittle ice cracking and snow crunching.",
|
| 722 |
+
"Electrical buzzing, sparking and crackling.",
|
| 723 |
+
"A mechanical motor engine humming and rattling.",
|
| 724 |
+
"A deep low ominous drone or rumble.",
|
| 725 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 726 |
+
"Stone rubbing, grinding and crumbling.",
|
| 727 |
+
"Ropes or structural supports creaking under tension.",
|
| 728 |
+
"Glass or crystal cracking and shattering.",
|
| 729 |
+
"A resonant horn, bell or warning siren.",
|
| 730 |
+
"Electronic static and radio interference.",
|
| 731 |
+
"A loud explosive boom.",
|
| 732 |
+
"Silence with very faint recording noise."
|
| 733 |
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],
|
| 734 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 735 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 736 |
+
}
|
| 737 |
+
}
|
| 738 |
+
],
|
| 739 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 740 |
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"method_sha256": "e8463ff69aa5600146121014d10ec2a18b4ff64085643526ef9192284bacbc26"
|
| 741 |
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},
|
| 742 |
+
"human_listening_claimed": false
|
| 743 |
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}
|
| 744 |
+
}
|
outputs/G037_night_drift_yard/assets/audio/G037_sfx_005/audio.wav
ADDED
|
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:e62f12dbf2dd88ff362135d6f45500b55196477bd718877f0575dc50fa5d71d1
|
| 3 |
+
size 192044
|
outputs/G037_night_drift_yard/assets/audio/G037_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,143 @@
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
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|
|
|
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|
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|
|
|
|
|
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|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G037_night_drift_yard",
|
| 3 |
+
"task_id": "G037_sfx_005",
|
| 4 |
+
"asset_name": "collision_crash",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_005",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G037_night_drift_yard",
|
| 18 |
+
"task_id": "G037_sfx_005",
|
| 19 |
+
"asset_name": "collision_crash",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Heavy vehicle collision impact with metal crunch and glass tinkle over rain bed, no distortion",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5375,
|
| 26 |
+
"trigger": "碰撞围墙/货箱(与火花同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "64b4f37e3405cc3978d179d8126906defbc7f050df7addb83807bf0223605a8f",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "碰撞围墙/货箱(与火花同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G037_sfx_005__autonomous_repair1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Heavy vehicle collision impact with metal crunch and glass tinkle over rain bed, no distortion. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.3
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G037_night_drift_yard/G037_sfx_005__autonomous_repair1/raw.mp3",
|
| 56 |
+
"raw_sha256": "7a1b813e9250d1ccbd7987ba935e808051d8105bee7ab383ea0d2d60516b2fe8",
|
| 57 |
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"remote_id": "6b2683f68118483da2d7760c7358956c",
|
| 58 |
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|
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"recipe": null,
|
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.4719065725803375,
|
| 62 |
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"strongest_contrast_cosine": 0.41282111406326294,
|
| 63 |
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"margin": 0.059085458517074585,
|
| 64 |
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"matched_source_families": [
|
| 65 |
+
"impact",
|
| 66 |
+
"metal",
|
| 67 |
+
"rain",
|
| 68 |
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"engine",
|
| 69 |
+
"glass"
|
| 70 |
+
],
|
| 71 |
+
"positive_texts": [
|
| 72 |
+
"Heavy vehicle collision impact with metal crunch and glass tinkle over rain bed",
|
| 73 |
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"The sound of Heavy vehicle collision impact with metal crunch and glass tinkle over rain bed",
|
| 74 |
+
"A short solid physical impact or dull thud.",
|
| 75 |
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"A short metallic mechanism clacking or ringing.",
|
| 76 |
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"Rain falling steadily, with distant thunder.",
|
| 77 |
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"A mechanical motor engine humming and rattling.",
|
| 78 |
+
"Glass or crystal cracking and shattering."
|
| 79 |
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],
|
| 80 |
+
"contrast_texts": [
|
| 81 |
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"A human voice speaking or shouting.",
|
| 82 |
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"A firearm firing sharp gunshots.",
|
| 83 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 84 |
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"Wooden objects cracking and creaking.",
|
| 85 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 86 |
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"Fabric rustling and rubbing.",
|
| 87 |
+
"Paper cards sliding and fluttering.",
|
| 88 |
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"Continuous natural wind blowing and hissing.",
|
| 89 |
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"A fast airy swoosh or whoosh.",
|
| 90 |
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"Water washing, splashing and dripping naturally.",
|
| 91 |
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"Fire burning and crackling.",
|
| 92 |
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"Brittle ice cracking and snow crunching.",
|
| 93 |
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"Electrical buzzing, sparking and crackling.",
|
| 94 |
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"A brief musical brass or tonal game cue.",
|
| 95 |
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"A short electronic beep or chime notification.",
|
| 96 |
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"A deep low ominous drone or rumble.",
|
| 97 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 98 |
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"Stone rubbing, grinding and crumbling.",
|
| 99 |
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"Ropes or structural supports creaking under tension.",
|
| 100 |
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"A resonant horn, bell or warning siren.",
|
| 101 |
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"Electronic static and radio interference.",
|
| 102 |
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"A loud explosive boom.",
|
| 103 |
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"Silence with very faint recording noise."
|
| 104 |
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],
|
| 105 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 106 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 107 |
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},
|
| 108 |
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|
| 109 |
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|
| 110 |
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|
| 111 |
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"file": "audio.wav",
|
| 112 |
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"sha256": "e62f12dbf2dd88ff362135d6f45500b55196477bd718877f0575dc50fa5d71d1",
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| 113 |
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"duration_sec": 1.0,
|
| 114 |
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"channels": 2,
|
| 115 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 116 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 117 |
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"agent_review": {
|
| 118 |
+
"status": "ACCEPTED_AGENT",
|
| 119 |
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 120 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 121 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G037_night_drift_yard/screening.json",
|
| 122 |
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"human_listening_claimed": false
|
| 123 |
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}
|
| 124 |
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}
|
| 125 |
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],
|
| 126 |
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"required_variants": [
|
| 127 |
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"default"
|
| 128 |
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],
|
| 129 |
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"package_complete": true,
|
| 130 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 131 |
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"stage3_import_status": "NOT_RUN",
|
| 132 |
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"runtime_notes": [
|
| 133 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 134 |
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],
|
| 135 |
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"review_status": "ACCEPTED_AGENT",
|
| 136 |
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"agent_review": {
|
| 137 |
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"status": "ACCEPTED_AGENT",
|
| 138 |
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 139 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 140 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G037_night_drift_yard/screening.json",
|
| 141 |
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"human_listening_claimed": false
|
| 142 |
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}
|
| 143 |
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}
|
outputs/G037_night_drift_yard/assets/audio/G037_sfx_006/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:7780bb496fbf4e55b441e4774aa7b44f0cc77202a732882be571d83a1472f94e
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size 78064
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,141 @@
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|
| 1 |
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{
|
| 2 |
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"game_id": "G037_night_drift_yard",
|
| 3 |
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"task_id": "G037_sfx_006",
|
| 4 |
+
"asset_name": "puddle_splash",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_006/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_006",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 0.8127083333333334,
|
| 14 |
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|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G037_night_drift_yard",
|
| 18 |
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"task_id": "G037_sfx_006",
|
| 19 |
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"asset_name": "puddle_splash",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Tire puddle splash with water fan whoosh and fine droplet patter",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
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"seed": 5376,
|
| 26 |
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"trigger": "驶入积水洼(与水花同帧)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05,F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "64b4f37e3405cc3978d179d8126906defbc7f050df7addb83807bf0223605a8f",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "驶入积水洼(与水花同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G037_sfx_006__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Tire puddle splash with water fan whoosh and fine droplet patter. One clear close-up compact sound, immediately audible, complete natural ending.",
|
| 51 |
+
"duration": 0.8,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 1
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_006__v2/raw.mp3",
|
| 57 |
+
"raw_sha256": "8f8787980477c529741ac43347adf0ce5ac84388df7a1142ba3b74c28c3e814e",
|
| 58 |
+
"remote_id": "db8f7e10dbe14bfea0eaa3314fe5c6e2",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.4059101641178131,
|
| 63 |
+
"strongest_contrast_cosine": 0.3834514021873474,
|
| 64 |
+
"margin": 0.022458761930465698,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"whoosh",
|
| 67 |
+
"water"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Tire puddle splash with water fan whoosh and fine droplet patter",
|
| 71 |
+
"The sound of Tire puddle splash with water fan whoosh and fine droplet patter",
|
| 72 |
+
"A fast airy swoosh or whoosh.",
|
| 73 |
+
"Water washing, splashing and dripping naturally."
|
| 74 |
+
],
|
| 75 |
+
"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
+
"A firearm firing sharp gunshots.",
|
| 78 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 79 |
+
"A short solid physical impact or dull thud.",
|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
+
"Fabric rustling and rubbing.",
|
| 84 |
+
"Paper cards sliding and fluttering.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
+
"file": "audio.wav",
|
| 110 |
+
"sha256": "7780bb496fbf4e55b441e4774aa7b44f0cc77202a732882be571d83a1472f94e",
|
| 111 |
+
"duration_sec": 0.8127083333333334,
|
| 112 |
+
"channels": 1,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G037_sfx_006",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G037_sfx_006",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G037_night_drift_yard/assets/audio/G037_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:9ee785fce889ed981725f7d4ccb5b91ba219c295662cda7ff2a72a98a48ebd96
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| 3 |
+
size 28844
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,451 @@
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G037_night_drift_yard",
|
| 3 |
+
"task_id": "G037_sfx_007",
|
| 4 |
+
"asset_name": "handbrake_click",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.3,
|
| 14 |
+
"requested_duration_sec": 0.3,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G037_night_drift_yard",
|
| 18 |
+
"task_id": "G037_sfx_007",
|
| 19 |
+
"asset_name": "handbrake_click",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Handbrake lever click with mechanical ratchet snap and soft rear-tire chirp",
|
| 23 |
+
"duration_sec": 0.3,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5377,
|
| 26 |
+
"trigger": "手刹按下(与白烟同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "64b4f37e3405cc3978d179d8126906defbc7f050df7addb83807bf0223605a8f",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "手刹按下(与白烟同帧)",
|
| 41 |
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_008/audio.wav
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version https://git-lfs.github.com/spec/v1
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size 476204
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_008/meta.json
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|
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|
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|
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|
| 21 |
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|
| 22 |
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|
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|
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|
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| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 7 |
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| 9 |
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| 16 |
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| 17 |
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| 18 |
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| 19 |
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| 20 |
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| 22 |
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| 33 |
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| 34 |
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| 39 |
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| 43 |
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| 44 |
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| 45 |
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| 46 |
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| 48 |
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| 236 |
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| 237 |
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| 238 |
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| 239 |
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| 240 |
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| 242 |
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| 247 |
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| 248 |
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| 249 |
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| 250 |
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| 251 |
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| 252 |
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| 255 |
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| 256 |
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| 257 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 262 |
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}
|
| 263 |
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},
|
| 264 |
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{
|
| 265 |
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"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
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| 266 |
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"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
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| 292 |
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| 293 |
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| 294 |
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| 295 |
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| 296 |
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| 298 |
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| 300 |
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"A deep low ominous drone or rumble.",
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| 301 |
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| 302 |
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"Stone rubbing, grinding and crumbling.",
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| 303 |
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| 304 |
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| 305 |
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"A resonant horn, bell or warning siren.",
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| 306 |
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"Electronic static and radio interference.",
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| 307 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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| 312 |
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| 313 |
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| 315 |
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|
| 319 |
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| 320 |
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| 321 |
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"issues": [],
|
| 322 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 323 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 324 |
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| 325 |
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| 326 |
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| 327 |
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"required_variants": [
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| 328 |
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"default"
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| 329 |
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|
| 332 |
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| 333 |
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| 334 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 335 |
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],
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| 336 |
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"review_status": "ACCEPTED_AGENT",
|
| 337 |
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"agent_review": {
|
| 338 |
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"task_id": "G037_sfx_009",
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| 339 |
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"status": "ACCEPTED_AGENT",
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"issues": [],
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 342 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 343 |
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}
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| 344 |
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_010/audio.wav
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_010/meta.json
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| 1 |
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{
|
| 2 |
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|
| 3 |
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|
| 4 |
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|
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|
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_010/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_010",
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"duration_sec": 14.0,
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"channels": 2,
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"source_task": {
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"game_id": "G037_night_drift_yard",
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"task_id": "G037_sfx_010",
|
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"asset_name": "rain_night_loop",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "ambient_loop",
|
| 22 |
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"prompt": "Seamless steady night rain on concrete ambience with distant port machinery hum, no voices or music",
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"trigger": "全程环境循环(暂停静音、结算淡出)",
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"spec_ref": "F06",
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| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "64b4f37e3405cc3978d179d8126906defbc7f050df7addb83807bf0223605a8f",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
|
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},
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"trigger": "全程环境循环(暂停静音、结算淡出)",
|
| 41 |
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"loop": true,
|
| 42 |
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"stop_condition": "pause_or_scene_exit",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G037_sfx_010__v1",
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
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"request": {
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"prompt": "Seamless steady night rain on concrete ambience with distant port machinery hum, no voices or music. Continuous steady texture, seamless loop, no opening or closing fade.",
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| 51 |
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"duration": 14,
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| 52 |
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"loop": true,
|
| 53 |
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"prompt_influence": 0.65
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| 54 |
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},
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| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_010__v1/raw.mp3",
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"raw_sha256": "b99d9359707e140f2045af1c5c2e1db4b5048867004210425e1aba13e25686e7",
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],
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"Seamless steady night rain on concrete ambience with distant port machinery hum",
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| 71 |
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],
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"A human voice speaking or shouting.",
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| 74 |
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"A firearm firing sharp gunshots.",
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| 75 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
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| 76 |
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"A short solid physical impact or dull thud.",
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| 77 |
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"A short metallic mechanism clacking or ringing.",
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| 78 |
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| 79 |
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"Boot footsteps tapping and clanking on a hard surface.",
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| 80 |
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"Fabric rustling and rubbing.",
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| 81 |
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"Paper cards sliding and fluttering.",
|
| 82 |
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"Continuous natural wind blowing and hissing.",
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| 83 |
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| 84 |
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| 90 |
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| 94 |
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| 96 |
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},
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
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"probe_center_sec": 1.5,
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|
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_010__v1/diagnostics/repeat_3x.wav",
|
| 138 |
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"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
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| 139 |
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},
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| 140 |
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"file": "audio.wav",
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"sha256": "a9a6a605d73c941aea5e67dbf1e27c82c0cb82317daefa6178637ed329fa5f14",
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| 143 |
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"channels": 2,
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 146 |
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"agent_review": {
|
| 147 |
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"task_id": "G037_sfx_010",
|
| 148 |
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"status": "ACCEPTED_AGENT",
|
| 149 |
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"issues": [],
|
| 150 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 151 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 152 |
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}
|
| 153 |
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}
|
| 154 |
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],
|
| 155 |
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"required_variants": [
|
| 156 |
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|
| 157 |
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],
|
| 158 |
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"package_complete": true,
|
| 159 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 160 |
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"stage3_import_status": "NOT_RUN",
|
| 161 |
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"runtime_notes": [
|
| 162 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 163 |
+
],
|
| 164 |
+
"runtime_contract_resolution": {
|
| 165 |
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"source_loop_field": true,
|
| 166 |
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"runtime_loop_required_by_spec": true,
|
| 167 |
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"preserve_source_fields": true,
|
| 168 |
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|
| 169 |
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},
|
| 170 |
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"review_status": "ACCEPTED_AGENT",
|
| 171 |
+
"agent_review": {
|
| 172 |
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"task_id": "G037_sfx_010",
|
| 173 |
+
"status": "ACCEPTED_AGENT",
|
| 174 |
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"issues": [],
|
| 175 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 176 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 177 |
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}
|
| 178 |
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}
|
outputs/G037_night_drift_yard/assets/audio/G037_sfx_011/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:888c17fb9581ed8637afca92e95d6a9d3bc97f0655e6e446b8d526978111d0c9
|
| 3 |
+
size 1536044
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_011/meta.json
ADDED
|
@@ -0,0 +1,178 @@
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|
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|
|
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|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G037_night_drift_yard",
|
| 3 |
+
"task_id": "G037_sfx_011",
|
| 4 |
+
"asset_name": "drift_engine",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_011/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_011",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 8.0,
|
| 14 |
+
"requested_duration_sec": 8,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G037_night_drift_yard",
|
| 18 |
+
"task_id": "G037_sfx_011",
|
| 19 |
+
"asset_name": "drift_engine",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Seamless rear-drive coupe engine loop at mid load suitable for runtime pitch modulation by speed and throttle, no manufacturer identity",
|
| 23 |
+
"duration_sec": 8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5381,
|
| 26 |
+
"trigger": "行驶全程循环(随速变调)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "64b4f37e3405cc3978d179d8126906defbc7f050df7addb83807bf0223605a8f",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "行驶全程循环(随速变调)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G037_sfx_011__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Seamless rear-drive coupe engine loop at mid load suitable for runtime pitch modulation by speed and throttle, no manufacturer identity. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 51 |
+
"duration": 8,
|
| 52 |
+
"loop": true,
|
| 53 |
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"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_011__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "17238aa9f6b77fbf353657f43f4a088127d802930315105e97f3adf6b6478541",
|
| 57 |
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"remote_id": "26cd39e5e5ee46aea329cf0e6756becb",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.48808303475379944,
|
| 62 |
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"strongest_contrast_cosine": 0.33742913603782654,
|
| 63 |
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"margin": 0.1506538987159729,
|
| 64 |
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"matched_source_families": [
|
| 65 |
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"engine"
|
| 66 |
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],
|
| 67 |
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"positive_texts": [
|
| 68 |
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"Seamless rear-drive coupe engine loop at mid load suitable for runtime pitch modulation by speed and throttle",
|
| 69 |
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"The sound of Seamless rear-drive coupe engine loop at mid load suitable for runtime pitch modulation by speed and throttle",
|
| 70 |
+
"A mechanical motor engine humming and rattling."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
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"A short solid physical impact or dull thud.",
|
| 77 |
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"A short metallic mechanism clacking or ringing.",
|
| 78 |
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"Wooden objects cracking and creaking.",
|
| 79 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
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"Fabric rustling and rubbing.",
|
| 81 |
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"Paper cards sliding and fluttering.",
|
| 82 |
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"Continuous natural wind blowing and hissing.",
|
| 83 |
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"A fast airy swoosh or whoosh.",
|
| 84 |
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"Rain falling steadily, with distant thunder.",
|
| 85 |
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"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
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"Brittle ice cracking and snow crunching.",
|
| 88 |
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"Electrical buzzing, sparking and crackling.",
|
| 89 |
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"A brief musical brass or tonal game cue.",
|
| 90 |
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"A short electronic beep or chime notification.",
|
| 91 |
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"A deep low ominous drone or rumble.",
|
| 92 |
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|
| 93 |
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|
| 94 |
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|
| 95 |
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|
| 96 |
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"A resonant horn, bell or warning siren.",
|
| 97 |
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"Electronic static and radio interference.",
|
| 98 |
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"A loud explosive boom.",
|
| 99 |
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"Silence with very faint recording noise."
|
| 100 |
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],
|
| 101 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
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},
|
| 104 |
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|
| 105 |
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|
| 106 |
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|
| 107 |
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| 108 |
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|
| 109 |
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|
| 110 |
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|
| 111 |
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|
| 112 |
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"flags": [],
|
| 113 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_011__v1_wrap_probe.wav",
|
| 114 |
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
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| 115 |
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},
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| 116 |
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"full_loop_diagnostics": {
|
| 117 |
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| 118 |
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"internal_derivative_p99": 0.0474853515625,
|
| 119 |
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| 120 |
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"wrap_jump_percentile_in_internal_derivatives": 99.53713020728516,
|
| 121 |
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"first_100ms_rms_dbfs": -14.385902246682932,
|
| 122 |
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"last_100ms_rms_dbfs": -12.038313881798512,
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| 123 |
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"edge_rms_difference_db": -2.3475883648844196,
|
| 124 |
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"leading_quiet_ms": 0.0,
|
| 125 |
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"trailing_quiet_ms": 0.0,
|
| 126 |
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"quiet_threshold_dbfs": -41.160733113362426,
|
| 127 |
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"edge_spectral_js_distance": 0.04158428039966318,
|
| 128 |
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"internal_spectral_js_p95": 0.08456332154564863,
|
| 129 |
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"diagnostic_flags": [],
|
| 130 |
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"probe_mapping": {
|
| 131 |
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"A": "wrap",
|
| 132 |
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"B": "internal"
|
| 133 |
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},
|
| 134 |
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"probe_center_sec": 1.5,
|
| 135 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_011__v1/diagnostics/wrap_probe.wav",
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| 136 |
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"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_011__v1/diagnostics/internal_control.wav",
|
| 137 |
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_011__v1/diagnostics/repeat_3x.wav",
|
| 138 |
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"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
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| 139 |
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},
|
| 140 |
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"file": "audio.wav",
|
| 141 |
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"sha256": "888c17fb9581ed8637afca92e95d6a9d3bc97f0655e6e446b8d526978111d0c9",
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| 142 |
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"duration_sec": 8.0,
|
| 143 |
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"channels": 2,
|
| 144 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 145 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 146 |
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"agent_review": {
|
| 147 |
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"task_id": "G037_sfx_011",
|
| 148 |
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"status": "ACCEPTED_AGENT",
|
| 149 |
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"issues": [],
|
| 150 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 151 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 152 |
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|
| 153 |
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|
| 154 |
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|
| 155 |
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| 156 |
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|
| 159 |
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| 160 |
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| 161 |
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"runtime_notes": [
|
| 162 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 163 |
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],
|
| 164 |
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"runtime_contract_resolution": {
|
| 165 |
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"source_loop_field": false,
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| 166 |
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|
| 167 |
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"preserve_source_fields": true,
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| 169 |
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},
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"review_status": "ACCEPTED_AGENT",
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"agent_review": {
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"issues": [],
|
| 175 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 176 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 177 |
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}
|
| 178 |
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}
|
outputs/G037_night_drift_yard/assets/audio/G037_sfx_012/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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oid sha256:2b9cb4010bf87f8933b99a68434232253f94539e169ca0c7979787dc4bfe3932
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outputs/G037_night_drift_yard/assets/audio/G037_sfx_012/meta.json
ADDED
|
@@ -0,0 +1,176 @@
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|
|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G037_night_drift_yard",
|
| 3 |
+
"task_id": "G037_sfx_012",
|
| 4 |
+
"asset_name": "tire_skid_loop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_012/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G037_night_drift_yard/assets/audio/G037_sfx_012",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 6.0,
|
| 14 |
+
"requested_duration_sec": 6,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G037_night_drift_yard",
|
| 18 |
+
"task_id": "G037_sfx_012",
|
| 19 |
+
"asset_name": "tire_skid_loop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Seamless wet tire skid loop with rubber squeal layers suitable for runtime intensity modulation by slip angle",
|
| 23 |
+
"duration_sec": 6,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5382,
|
| 26 |
+
"trigger": "起漂期间循环(随 θ 强度;断漂结束)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": true,
|
| 30 |
+
"stop_condition": "pause_or_scene_exit",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "64b4f37e3405cc3978d179d8126906defbc7f050df7addb83807bf0223605a8f",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "起漂期间循环(随 θ 强度;断漂结束)",
|
| 41 |
+
"loop": true,
|
| 42 |
+
"stop_condition": "pause_or_scene_exit",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G037_sfx_012__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Seamless wet tire skid loop with rubber squeal layers suitable for runtime intensity modulation by slip angle. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 51 |
+
"duration": 6,
|
| 52 |
+
"loop": true,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_012__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "0cc1fdf1355ad717c97269886fc8545166c96c01c7c7d06ace202c30e64cc6ed",
|
| 57 |
+
"remote_id": "b90ae993739e4619b9436e832fb7f7a3",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.47675490379333496,
|
| 62 |
+
"strongest_contrast_cosine": 0.3371938169002533,
|
| 63 |
+
"margin": 0.13956108689308167,
|
| 64 |
+
"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"Seamless wet tire skid loop with rubber squeal layers suitable for runtime intensity modulation by slip angle",
|
| 67 |
+
"The sound of Seamless wet tire skid loop with rubber squeal layers suitable for runtime intensity modulation by slip angle"
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": {
|
| 104 |
+
"sample_jump": 0.070098876953125,
|
| 105 |
+
"internal_derivative_p99": 0.22882080078125,
|
| 106 |
+
"jump_ratio": 0.30634835956255,
|
| 107 |
+
"first_100ms_dbfs": -13.34846415609224,
|
| 108 |
+
"last_100ms_dbfs": -14.061346247353704,
|
| 109 |
+
"edge_quiet_sec": 0.0,
|
| 110 |
+
"flags": [],
|
| 111 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_012__v1_wrap_probe.wav",
|
| 112 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 113 |
+
},
|
| 114 |
+
"full_loop_diagnostics": {
|
| 115 |
+
"wrap_sample_jump": 0.070098876953125,
|
| 116 |
+
"internal_derivative_p99": 0.22882080078125,
|
| 117 |
+
"wrap_jump_over_internal_p99": 0.30634835956255,
|
| 118 |
+
"wrap_jump_percentile_in_internal_derivatives": 44.817629696257356,
|
| 119 |
+
"first_100ms_rms_dbfs": -13.34846415609224,
|
| 120 |
+
"last_100ms_rms_dbfs": -14.061346247353704,
|
| 121 |
+
"edge_rms_difference_db": 0.7128820912614646,
|
| 122 |
+
"leading_quiet_ms": 0.0,
|
| 123 |
+
"trailing_quiet_ms": 0.0,
|
| 124 |
+
"quiet_threshold_dbfs": -46.11305059699358,
|
| 125 |
+
"edge_spectral_js_distance": 0.07724936116159299,
|
| 126 |
+
"internal_spectral_js_p95": 0.09084354076040581,
|
| 127 |
+
"diagnostic_flags": [],
|
| 128 |
+
"probe_mapping": {
|
| 129 |
+
"A": "internal",
|
| 130 |
+
"B": "wrap"
|
| 131 |
+
},
|
| 132 |
+
"probe_center_sec": 1.5,
|
| 133 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_012__v1/diagnostics/wrap_probe.wav",
|
| 134 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_012__v1/diagnostics/internal_control.wav",
|
| 135 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G037_night_drift_yard/G037_sfx_012__v1/diagnostics/repeat_3x.wav",
|
| 136 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 137 |
+
},
|
| 138 |
+
"file": "audio.wav",
|
| 139 |
+
"sha256": "2b9cb4010bf87f8933b99a68434232253f94539e169ca0c7979787dc4bfe3932",
|
| 140 |
+
"duration_sec": 6.0,
|
| 141 |
+
"channels": 2,
|
| 142 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 143 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 144 |
+
"agent_review": {
|
| 145 |
+
"task_id": "G037_sfx_012",
|
| 146 |
+
"status": "ACCEPTED_AGENT",
|
| 147 |
+
"issues": [],
|
| 148 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 149 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
],
|
| 153 |
+
"required_variants": [
|
| 154 |
+
"default"
|
| 155 |
+
],
|
| 156 |
+
"package_complete": true,
|
| 157 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 158 |
+
"stage3_import_status": "NOT_RUN",
|
| 159 |
+
"runtime_notes": [
|
| 160 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 161 |
+
],
|
| 162 |
+
"runtime_contract_resolution": {
|
| 163 |
+
"source_loop_field": true,
|
| 164 |
+
"runtime_loop_required_by_spec": true,
|
| 165 |
+
"preserve_source_fields": true,
|
| 166 |
+
"requires_stage3_binding": true
|
| 167 |
+
},
|
| 168 |
+
"review_status": "ACCEPTED_AGENT",
|
| 169 |
+
"agent_review": {
|
| 170 |
+
"task_id": "G037_sfx_012",
|
| 171 |
+
"status": "ACCEPTED_AGENT",
|
| 172 |
+
"issues": [],
|
| 173 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 174 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 175 |
+
}
|
| 176 |
+
}
|