Upload audio assets for G038_twin_truck_rescue
#144
by yyysaiko - opened
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_001/audio.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_001/meta.json +142 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_002/audio_critical.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_002/audio_slack.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_002/audio_tension.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_002/meta.json +404 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_003/audio.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_003/meta.json +140 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_004/audio.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_004/meta.json +433 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_005/audio.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_005/meta.json +141 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_006/audio.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_006/meta.json +451 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_007/audio.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_007/meta.json +140 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_008/audio.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_008/meta.json +183 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_009/audio.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_009/meta.json +140 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_010/audio.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_010/meta.json +139 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_011/audio.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_011/meta.json +139 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_012/audio.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_012/meta.json +178 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_013/audio.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_013/meta.json +178 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_014/audio.wav +3 -0
- outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_014/meta.json +179 -0
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_001/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:331b31903e89ea0fdff3cb72865e708f31c39f4cdd0151096d2a287b21e37d2b
|
| 3 |
+
size 38444
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_001/meta.json
ADDED
|
@@ -0,0 +1,142 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_001",
|
| 4 |
+
"asset_name": "countdown_beep",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_001/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_001",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.4,
|
| 14 |
+
"requested_duration_sec": 0.4,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G038_twin_truck_rescue",
|
| 18 |
+
"task_id": "G038_sfx_001",
|
| 19 |
+
"asset_name": "countdown_beep",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Synchronized start countdown beep with a clear low tail for both clients",
|
| 23 |
+
"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5381,
|
| 26 |
+
"trigger": "双端齐备后 3-2-1 同步倒计时(每秒一声)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "双端齐备后 3-2-1 同步倒计时(每秒一声)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "synth_G038_sfx_001",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "direct_signal_synthesis",
|
| 49 |
+
"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/synth_G038_sfx_001__default/native.wav",
|
| 51 |
+
"raw_sha256": "331b31903e89ea0fdff3cb72865e708f31c39f4cdd0151096d2a287b21e37d2b",
|
| 52 |
+
"remote_id": null,
|
| 53 |
+
"remote_task_id": null,
|
| 54 |
+
"recipe": {
|
| 55 |
+
"kind": "beep",
|
| 56 |
+
"frequencies_hz": [
|
| 57 |
+
880
|
| 58 |
+
],
|
| 59 |
+
"duration_sec": 0.4,
|
| 60 |
+
"seed": 5381,
|
| 61 |
+
"fixed_amplitudes": true
|
| 62 |
+
},
|
| 63 |
+
"auxiliary_semantic": {
|
| 64 |
+
"positive_cosine": 0.49240535497665405,
|
| 65 |
+
"strongest_contrast_cosine": 0.3432804346084595,
|
| 66 |
+
"margin": 0.14912492036819458,
|
| 67 |
+
"matched_source_families": [
|
| 68 |
+
"tone"
|
| 69 |
+
],
|
| 70 |
+
"positive_texts": [
|
| 71 |
+
"Synchronized start countdown beep with a clear low tail for both clients",
|
| 72 |
+
"The sound of Synchronized start countdown beep with a clear low tail for both clients",
|
| 73 |
+
"A short electronic beep or chime notification."
|
| 74 |
+
],
|
| 75 |
+
"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
+
"A firearm firing sharp gunshots.",
|
| 78 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 79 |
+
"A short solid physical impact or dull thud.",
|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
+
"Fabric rustling and rubbing.",
|
| 84 |
+
"Paper cards sliding and fluttering.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
+
"A fast airy swoosh or whoosh.",
|
| 87 |
+
"Rain falling steadily, with distant thunder.",
|
| 88 |
+
"Water washing, splashing and dripping naturally.",
|
| 89 |
+
"Fire burning and crackling.",
|
| 90 |
+
"Brittle ice cracking and snow crunching.",
|
| 91 |
+
"Electrical buzzing, sparking and crackling.",
|
| 92 |
+
"A mechanical motor engine humming and rattling.",
|
| 93 |
+
"A brief musical brass or tonal game cue.",
|
| 94 |
+
"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Stone rubbing, grinding and crumbling.",
|
| 97 |
+
"Ropes or structural supports creaking under tension.",
|
| 98 |
+
"Glass or crystal cracking and shattering.",
|
| 99 |
+
"A resonant horn, bell or warning siren.",
|
| 100 |
+
"Electronic static and radio interference.",
|
| 101 |
+
"A loud explosive boom.",
|
| 102 |
+
"Silence with very faint recording noise."
|
| 103 |
+
],
|
| 104 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 105 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 106 |
+
},
|
| 107 |
+
"speech_transcription_check": null,
|
| 108 |
+
"loop_diagnostics": null,
|
| 109 |
+
"full_loop_diagnostics": null,
|
| 110 |
+
"file": "audio.wav",
|
| 111 |
+
"sha256": "331b31903e89ea0fdff3cb72865e708f31c39f4cdd0151096d2a287b21e37d2b",
|
| 112 |
+
"duration_sec": 0.4,
|
| 113 |
+
"channels": 1,
|
| 114 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 115 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 116 |
+
"agent_review": {
|
| 117 |
+
"task_id": "G038_sfx_001",
|
| 118 |
+
"status": "ACCEPTED_AGENT",
|
| 119 |
+
"issues": [],
|
| 120 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 121 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 122 |
+
}
|
| 123 |
+
}
|
| 124 |
+
],
|
| 125 |
+
"required_variants": [
|
| 126 |
+
"default"
|
| 127 |
+
],
|
| 128 |
+
"package_complete": true,
|
| 129 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 130 |
+
"stage3_import_status": "NOT_RUN",
|
| 131 |
+
"runtime_notes": [
|
| 132 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 133 |
+
],
|
| 134 |
+
"review_status": "ACCEPTED_AGENT",
|
| 135 |
+
"agent_review": {
|
| 136 |
+
"task_id": "G038_sfx_001",
|
| 137 |
+
"status": "ACCEPTED_AGENT",
|
| 138 |
+
"issues": [],
|
| 139 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 140 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 141 |
+
}
|
| 142 |
+
}
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_002/audio_critical.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f1fb63a52f160a90c812b861c38b26f70838815094eb15d6694a067fe4a99339
|
| 3 |
+
size 115958
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_002/audio_slack.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b3cfe591447a9ab2c66d015a7cea1f964d3c41e2f5461e20ed369abef4c5fef8
|
| 3 |
+
size 115958
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_002/audio_tension.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c535e4b5d0a08bf96faf1e913fda606031c9f73c0b4e73890557ccfe10bbf6b1
|
| 3 |
+
size 115958
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_002/meta.json
ADDED
|
@@ -0,0 +1,404 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_002",
|
| 4 |
+
"asset_name": "winch_cable_creak",
|
| 5 |
+
"task_kind": "audio",
|
| 6 |
+
"audio_type": "sound_effect",
|
| 7 |
+
"sound_category": "one_shot",
|
| 8 |
+
"file": null,
|
| 9 |
+
"audio_path": null,
|
| 10 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_002",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"requested_duration_sec": 1.2,
|
| 14 |
+
"source_task": {
|
| 15 |
+
"game_id": "G038_twin_truck_rescue",
|
| 16 |
+
"task_id": "G038_sfx_002",
|
| 17 |
+
"asset_name": "winch_cable_creak",
|
| 18 |
+
"audio_type": "sound_effect",
|
| 19 |
+
"sound_category": "one_shot",
|
| 20 |
+
"prompt": "Steel winch cable creak and ratchet clicks with layered tension variants from slack to critical",
|
| 21 |
+
"duration_sec": 1.2,
|
| 22 |
+
"sample_rate": 48000,
|
| 23 |
+
"seed": 5382,
|
| 24 |
+
"trigger": "绞盘连接(1 秒)与绳索张紧/临界档位切换",
|
| 25 |
+
"required_by_spec": true,
|
| 26 |
+
"spec_ref": "F05,F06",
|
| 27 |
+
"loop": false,
|
| 28 |
+
"stop_condition": "natural_end",
|
| 29 |
+
"priority": "gameplay_critical",
|
| 30 |
+
"ducking": "none",
|
| 31 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 32 |
+
},
|
| 33 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 34 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 35 |
+
"collection_annotations": {
|
| 36 |
+
"planned_source": "general_audio_llm"
|
| 37 |
+
},
|
| 38 |
+
"trigger": "绞盘连接(1 秒)与绳索张紧/临界档位切换",
|
| 39 |
+
"loop": false,
|
| 40 |
+
"stop_condition": "natural_end",
|
| 41 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 42 |
+
"variants": [
|
| 43 |
+
{
|
| 44 |
+
"id": "G038_sfx_002__loaded__sample02",
|
| 45 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 46 |
+
"request": {
|
| 47 |
+
"text_prompt": "One steel winch cable under load: taut metallic cable strands creaking with ratchet clicks. Straining mechanical tension with a natural short metallic groan. Close-up, clearly audible at once, complete compact natural ending, no engine, no music, no voice.",
|
| 48 |
+
"duration": 1.2,
|
| 49 |
+
"ambience": false,
|
| 50 |
+
"double_output": false,
|
| 51 |
+
"num_samples": 2
|
| 52 |
+
},
|
| 53 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/variant_native/G038_twin_truck_rescue/G038_sfx_002__loaded/sample_02/raw.mp3",
|
| 54 |
+
"raw_sha256": "2567695083e9a92d63a6fc99adfc4b6ce5b75d7d62545fc98c3c531269b05c0c",
|
| 55 |
+
"remote_id": "c69ffb8090e14b7181d0d8950243d30b",
|
| 56 |
+
"auxiliary_semantic": {
|
| 57 |
+
"positive_cosine": 0.46876275539398193,
|
| 58 |
+
"strongest_contrast_cosine": 0.3672490417957306,
|
| 59 |
+
"margin": 0.10151371359825134,
|
| 60 |
+
"matched_source_families": [
|
| 61 |
+
"metal",
|
| 62 |
+
"rope"
|
| 63 |
+
],
|
| 64 |
+
"positive_texts": [
|
| 65 |
+
"Steel winch cable creak and ratchet clicks with layered tension variants from slack to critical",
|
| 66 |
+
"The sound of Steel winch cable creak and ratchet clicks with layered tension variants from slack to critical",
|
| 67 |
+
"A short metallic mechanism clacking or ringing.",
|
| 68 |
+
"Ropes or structural supports creaking under tension."
|
| 69 |
+
],
|
| 70 |
+
"contrast_texts": [
|
| 71 |
+
"A human voice speaking or shouting.",
|
| 72 |
+
"A firearm firing sharp gunshots.",
|
| 73 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 74 |
+
"A short solid physical impact or dull thud.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Glass or crystal cracking and shattering.",
|
| 93 |
+
"A resonant horn, bell or warning siren.",
|
| 94 |
+
"Electronic static and radio interference.",
|
| 95 |
+
"A loud explosive boom.",
|
| 96 |
+
"Silence with very faint recording noise."
|
| 97 |
+
],
|
| 98 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 99 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 100 |
+
},
|
| 101 |
+
"variant": "tension",
|
| 102 |
+
"file": "audio_tension.wav",
|
| 103 |
+
"sha256": "c535e4b5d0a08bf96faf1e913fda606031c9f73c0b4e73890557ccfe10bbf6b1",
|
| 104 |
+
"duration_sec": 1.2074375,
|
| 105 |
+
"channels": 1,
|
| 106 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 107 |
+
"human_feedback_file": "/home/yyy/bench/audio_production/20261017_verified/variant_native/G038_twin_truck_rescue/human_feedback_W01.json",
|
| 108 |
+
"processing": "Complete native waveform with full-duration sample-rate conversion only; no crop, pad, gain normalization, time stretch or seam repair."
|
| 109 |
+
},
|
| 110 |
+
{
|
| 111 |
+
"id": "G038_sfx_002__cap_exception_slack",
|
| 112 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 113 |
+
"request": {
|
| 114 |
+
"text_prompt": "One loose steel winch cable being hooked onto a ratchet: light loose cable strand rattles and two small dry ratchet clicks. Slack cable with very little load, no strained groan, close-up clear metallic sound, one complete short event, no voice or music.",
|
| 115 |
+
"duration": 1.2,
|
| 116 |
+
"ambience": false,
|
| 117 |
+
"double_output": false,
|
| 118 |
+
"num_samples": 1
|
| 119 |
+
},
|
| 120 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/cap_exception/batch01/G038_sfx_002__cap_exception_slack/raw.mp3",
|
| 121 |
+
"raw_sha256": "c27f50e800663e3e8759a9e848fcb8ebf7e33fe2035d2b5d48fcf81fc2a10bde",
|
| 122 |
+
"remote_id": "1e95e77684a74949b75e4b696f2a41c5",
|
| 123 |
+
"auxiliary_semantic": {
|
| 124 |
+
"positive_cosine": 0.28792354464530945,
|
| 125 |
+
"strongest_contrast_cosine": 0.22336570918560028,
|
| 126 |
+
"margin": 0.06455783545970917,
|
| 127 |
+
"matched_source_families": [
|
| 128 |
+
"metal",
|
| 129 |
+
"rope"
|
| 130 |
+
],
|
| 131 |
+
"positive_texts": [
|
| 132 |
+
"Steel winch cable creak and ratchet clicks with layered tension variants from slack to critical",
|
| 133 |
+
"The sound of Steel winch cable creak and ratchet clicks with layered tension variants from slack to critical",
|
| 134 |
+
"A short metallic mechanism clacking or ringing.",
|
| 135 |
+
"Ropes or structural supports creaking under tension."
|
| 136 |
+
],
|
| 137 |
+
"contrast_texts": [
|
| 138 |
+
"A human voice speaking or shouting.",
|
| 139 |
+
"A firearm firing sharp gunshots.",
|
| 140 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 141 |
+
"A short solid physical impact or dull thud.",
|
| 142 |
+
"Wooden objects cracking and creaking.",
|
| 143 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 144 |
+
"Fabric rustling and rubbing.",
|
| 145 |
+
"Paper cards sliding and fluttering.",
|
| 146 |
+
"Continuous natural wind blowing and hissing.",
|
| 147 |
+
"A fast airy swoosh or whoosh.",
|
| 148 |
+
"Rain falling steadily, with distant thunder.",
|
| 149 |
+
"Water washing, splashing and dripping naturally.",
|
| 150 |
+
"Fire burning and crackling.",
|
| 151 |
+
"Brittle ice cracking and snow crunching.",
|
| 152 |
+
"Electrical buzzing, sparking and crackling.",
|
| 153 |
+
"A mechanical motor engine humming and rattling.",
|
| 154 |
+
"A brief musical brass or tonal game cue.",
|
| 155 |
+
"A short electronic beep or chime notification.",
|
| 156 |
+
"A deep low ominous drone or rumble.",
|
| 157 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 158 |
+
"Stone rubbing, grinding and crumbling.",
|
| 159 |
+
"Glass or crystal cracking and shattering.",
|
| 160 |
+
"A resonant horn, bell or warning siren.",
|
| 161 |
+
"Electronic static and radio interference.",
|
| 162 |
+
"A loud explosive boom.",
|
| 163 |
+
"Silence with very faint recording noise."
|
| 164 |
+
],
|
| 165 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 166 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 167 |
+
},
|
| 168 |
+
"variant": "slack",
|
| 169 |
+
"file": "audio_slack.wav",
|
| 170 |
+
"sha256": "b3cfe591447a9ab2c66d015a7cea1f964d3c41e2f5461e20ed369abef4c5fef8",
|
| 171 |
+
"duration_sec": 1.2074375,
|
| 172 |
+
"channels": 1,
|
| 173 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 174 |
+
"human_feedback_file": "/home/yyy/bench/audio_production/20261017_verified/cap_exception/batch01/human_feedback_GAP04.json",
|
| 175 |
+
"processing": "Complete native waveform with full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair."
|
| 176 |
+
},
|
| 177 |
+
{
|
| 178 |
+
"id": "G038_sfx_002__autonomous_short1__sample01",
|
| 179 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 180 |
+
"request": {
|
| 181 |
+
"text_prompt": "A steel winch cable groaning harshly under extreme near-breaking tension, rapid strained metallic creaks and ratchet clicks. Clearly audible severe stress in the taut cable, no actual break. One complete close-up mechanical event, no music or speech.",
|
| 182 |
+
"duration": 1.2,
|
| 183 |
+
"ambience": false,
|
| 184 |
+
"double_output": false,
|
| 185 |
+
"num_samples": 2
|
| 186 |
+
},
|
| 187 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G038_twin_truck_rescue/G038_sfx_002__autonomous_short1/raw.mp3",
|
| 188 |
+
"raw_sha256": "6f7b8a75069569c27af96dbac7b786228b9a0dab7754bd3ba4234e4ba0a317ca",
|
| 189 |
+
"remote_id": "091f2c0e6402479bbb386031e78a509a",
|
| 190 |
+
"auxiliary_semantic": {
|
| 191 |
+
"positive_cosine": 0.3004409372806549,
|
| 192 |
+
"strongest_contrast_cosine": 0.239730566740036,
|
| 193 |
+
"margin": 0.060710370540618896,
|
| 194 |
+
"matched_source_families": [
|
| 195 |
+
"metal",
|
| 196 |
+
"rope"
|
| 197 |
+
],
|
| 198 |
+
"positive_texts": [
|
| 199 |
+
"Steel winch cable creak and ratchet clicks with layered tension variants from slack to critical",
|
| 200 |
+
"The sound of Steel winch cable creak and ratchet clicks with layered tension variants from slack to critical",
|
| 201 |
+
"A short metallic mechanism clacking or ringing.",
|
| 202 |
+
"Ropes or structural supports creaking under tension."
|
| 203 |
+
],
|
| 204 |
+
"contrast_texts": [
|
| 205 |
+
"A human voice speaking or shouting.",
|
| 206 |
+
"A firearm firing sharp gunshots.",
|
| 207 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 208 |
+
"A short solid physical impact or dull thud.",
|
| 209 |
+
"Wooden objects cracking and creaking.",
|
| 210 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 211 |
+
"Fabric rustling and rubbing.",
|
| 212 |
+
"Paper cards sliding and fluttering.",
|
| 213 |
+
"Continuous natural wind blowing and hissing.",
|
| 214 |
+
"A fast airy swoosh or whoosh.",
|
| 215 |
+
"Rain falling steadily, with distant thunder.",
|
| 216 |
+
"Water washing, splashing and dripping naturally.",
|
| 217 |
+
"Fire burning and crackling.",
|
| 218 |
+
"Brittle ice cracking and snow crunching.",
|
| 219 |
+
"Electrical buzzing, sparking and crackling.",
|
| 220 |
+
"A mechanical motor engine humming and rattling.",
|
| 221 |
+
"A brief musical brass or tonal game cue.",
|
| 222 |
+
"A short electronic beep or chime notification.",
|
| 223 |
+
"A deep low ominous drone or rumble.",
|
| 224 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 225 |
+
"Stone rubbing, grinding and crumbling.",
|
| 226 |
+
"Glass or crystal cracking and shattering.",
|
| 227 |
+
"A resonant horn, bell or warning siren.",
|
| 228 |
+
"Electronic static and radio interference.",
|
| 229 |
+
"A loud explosive boom.",
|
| 230 |
+
"Silence with very faint recording noise."
|
| 231 |
+
],
|
| 232 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 233 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 234 |
+
},
|
| 235 |
+
"variant": "critical",
|
| 236 |
+
"file": "audio_critical.wav",
|
| 237 |
+
"sha256": "f1fb63a52f160a90c812b861c38b26f70838815094eb15d6694a067fe4a99339",
|
| 238 |
+
"duration_sec": 1.2074375,
|
| 239 |
+
"channels": 1,
|
| 240 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 241 |
+
"agent_review": {
|
| 242 |
+
"recorded_at": "2026-10-17T13:55:27.918294+00:00",
|
| 243 |
+
"anchor_scores": {
|
| 244 |
+
"tension": {
|
| 245 |
+
"slack": 0.1477021425962448,
|
| 246 |
+
"tension": 0.28093695640563965,
|
| 247 |
+
"critical": -0.0023920321837067604
|
| 248 |
+
},
|
| 249 |
+
"slack": {
|
| 250 |
+
"slack": 0.2646796703338623,
|
| 251 |
+
"tension": 0.24979344010353088,
|
| 252 |
+
"critical": 0.04328734800219536
|
| 253 |
+
}
|
| 254 |
+
},
|
| 255 |
+
"anchor_severity_contrast": {
|
| 256 |
+
"tension": -0.15009417477995157,
|
| 257 |
+
"slack": -0.22139232233166695
|
| 258 |
+
},
|
| 259 |
+
"human_anchor_order_reproduced": true,
|
| 260 |
+
"required_margin_above_tension_anchor": 0.02,
|
| 261 |
+
"candidates": [
|
| 262 |
+
{
|
| 263 |
+
"id": "G038_sfx_002__autonomous_short1__sample01",
|
| 264 |
+
"scores": {
|
| 265 |
+
"slack": 0.10694640129804611,
|
| 266 |
+
"tension": 0.2246776968240738,
|
| 267 |
+
"critical": 0.13767723739147186
|
| 268 |
+
},
|
| 269 |
+
"critical_minus_slack": 0.03073083609342575,
|
| 270 |
+
"critical_minus_tension": -0.08700045943260193,
|
| 271 |
+
"temporal_review": {
|
| 272 |
+
"duration_sec": 1.207437641723356,
|
| 273 |
+
"leading_quiet_sec": 0.014965986394557823,
|
| 274 |
+
"trailing_quiet_sec": 0.0,
|
| 275 |
+
"activity_threshold_dbfs": -54.20828460937045,
|
| 276 |
+
"analysis_window_sec": 0.004988662131519274,
|
| 277 |
+
"last_5ms_rms_dbfs": -7.472506424743843,
|
| 278 |
+
"rms_dbfs": -29.208284609370452
|
| 279 |
+
},
|
| 280 |
+
"distinct_from_anchors": true
|
| 281 |
+
},
|
| 282 |
+
{
|
| 283 |
+
"id": "G038_sfx_002__autonomous_short1__sample02",
|
| 284 |
+
"scores": {
|
| 285 |
+
"slack": 0.27428707480430603,
|
| 286 |
+
"tension": 0.33549636602401733,
|
| 287 |
+
"critical": 0.20077785849571228
|
| 288 |
+
},
|
| 289 |
+
"critical_minus_slack": -0.07350921630859375,
|
| 290 |
+
"critical_minus_tension": -0.13471850752830505,
|
| 291 |
+
"temporal_review": {
|
| 292 |
+
"duration_sec": 1.207437641723356,
|
| 293 |
+
"leading_quiet_sec": 0.009977324263038548,
|
| 294 |
+
"trailing_quiet_sec": 0.0,
|
| 295 |
+
"activity_threshold_dbfs": -60.0,
|
| 296 |
+
"analysis_window_sec": 0.004988662131519274,
|
| 297 |
+
"last_5ms_rms_dbfs": -48.167948181263284,
|
| 298 |
+
"rms_dbfs": -49.22323662857817
|
| 299 |
+
},
|
| 300 |
+
"distinct_from_anchors": true
|
| 301 |
+
}
|
| 302 |
+
],
|
| 303 |
+
"human_decision_required": false,
|
| 304 |
+
"human_listening_claimed": false,
|
| 305 |
+
"boundary": "Agent assignment uses original native signal/source checks and independent comparative state descriptions. It is not human severity validation; output order is never used as a state label.",
|
| 306 |
+
"status": "ACCEPTED_AGENT",
|
| 307 |
+
"selected_id": "G038_sfx_002__autonomous_short1__sample01"
|
| 308 |
+
},
|
| 309 |
+
"processing": "Full native waveform and PCM16 sample-rate conversion only; no crop, pad, gain, time stretch or seam repair."
|
| 310 |
+
}
|
| 311 |
+
],
|
| 312 |
+
"required_variants": [
|
| 313 |
+
"slack",
|
| 314 |
+
"tension",
|
| 315 |
+
"critical"
|
| 316 |
+
],
|
| 317 |
+
"missing_variants": [],
|
| 318 |
+
"package_complete": true,
|
| 319 |
+
"human_review": "MIXED_HUMAN_AND_DELEGATED_AGENT",
|
| 320 |
+
"stage3_import_status": "NOT_RUN",
|
| 321 |
+
"runtime_notes": [
|
| 322 |
+
"Slack (GAP04) and tension (W01) retain exact human-approved versions. Critical is selected by delegated agent comparison. Bind state transitions in engine; runtime validation NOT_RUN."
|
| 323 |
+
],
|
| 324 |
+
"review_status": "ACCEPTED_AGENT",
|
| 325 |
+
"agent_review": {
|
| 326 |
+
"recorded_at": "2026-10-17T13:55:27.918294+00:00",
|
| 327 |
+
"anchor_scores": {
|
| 328 |
+
"tension": {
|
| 329 |
+
"slack": 0.1477021425962448,
|
| 330 |
+
"tension": 0.28093695640563965,
|
| 331 |
+
"critical": -0.0023920321837067604
|
| 332 |
+
},
|
| 333 |
+
"slack": {
|
| 334 |
+
"slack": 0.2646796703338623,
|
| 335 |
+
"tension": 0.24979344010353088,
|
| 336 |
+
"critical": 0.04328734800219536
|
| 337 |
+
}
|
| 338 |
+
},
|
| 339 |
+
"anchor_severity_contrast": {
|
| 340 |
+
"tension": -0.15009417477995157,
|
| 341 |
+
"slack": -0.22139232233166695
|
| 342 |
+
},
|
| 343 |
+
"human_anchor_order_reproduced": true,
|
| 344 |
+
"required_margin_above_tension_anchor": 0.02,
|
| 345 |
+
"candidates": [
|
| 346 |
+
{
|
| 347 |
+
"id": "G038_sfx_002__autonomous_short1__sample01",
|
| 348 |
+
"scores": {
|
| 349 |
+
"slack": 0.10694640129804611,
|
| 350 |
+
"tension": 0.2246776968240738,
|
| 351 |
+
"critical": 0.13767723739147186
|
| 352 |
+
},
|
| 353 |
+
"critical_minus_slack": 0.03073083609342575,
|
| 354 |
+
"critical_minus_tension": -0.08700045943260193,
|
| 355 |
+
"temporal_review": {
|
| 356 |
+
"duration_sec": 1.207437641723356,
|
| 357 |
+
"leading_quiet_sec": 0.014965986394557823,
|
| 358 |
+
"trailing_quiet_sec": 0.0,
|
| 359 |
+
"activity_threshold_dbfs": -54.20828460937045,
|
| 360 |
+
"analysis_window_sec": 0.004988662131519274,
|
| 361 |
+
"last_5ms_rms_dbfs": -7.472506424743843,
|
| 362 |
+
"rms_dbfs": -29.208284609370452
|
| 363 |
+
},
|
| 364 |
+
"distinct_from_anchors": true
|
| 365 |
+
},
|
| 366 |
+
{
|
| 367 |
+
"id": "G038_sfx_002__autonomous_short1__sample02",
|
| 368 |
+
"scores": {
|
| 369 |
+
"slack": 0.27428707480430603,
|
| 370 |
+
"tension": 0.33549636602401733,
|
| 371 |
+
"critical": 0.20077785849571228
|
| 372 |
+
},
|
| 373 |
+
"critical_minus_slack": -0.07350921630859375,
|
| 374 |
+
"critical_minus_tension": -0.13471850752830505,
|
| 375 |
+
"temporal_review": {
|
| 376 |
+
"duration_sec": 1.207437641723356,
|
| 377 |
+
"leading_quiet_sec": 0.009977324263038548,
|
| 378 |
+
"trailing_quiet_sec": 0.0,
|
| 379 |
+
"activity_threshold_dbfs": -60.0,
|
| 380 |
+
"analysis_window_sec": 0.004988662131519274,
|
| 381 |
+
"last_5ms_rms_dbfs": -48.167948181263284,
|
| 382 |
+
"rms_dbfs": -49.22323662857817
|
| 383 |
+
},
|
| 384 |
+
"distinct_from_anchors": true
|
| 385 |
+
}
|
| 386 |
+
],
|
| 387 |
+
"human_decision_required": false,
|
| 388 |
+
"human_listening_claimed": false,
|
| 389 |
+
"boundary": "Agent assignment uses original native signal/source checks and independent comparative state descriptions. It is not human severity validation; output order is never used as a state label.",
|
| 390 |
+
"status": "ACCEPTED_AGENT",
|
| 391 |
+
"selected_id": "G038_sfx_002__autonomous_short1__sample01"
|
| 392 |
+
},
|
| 393 |
+
"duration_sec": 1.2074375,
|
| 394 |
+
"channels": 1,
|
| 395 |
+
"default_variant": "tension",
|
| 396 |
+
"sha256": "c535e4b5d0a08bf96faf1e913fda606031c9f73c0b4e73890557ccfe10bbf6b1",
|
| 397 |
+
"primary_audio_binding": {
|
| 398 |
+
"file": "audio.wav",
|
| 399 |
+
"variant": "tension",
|
| 400 |
+
"exact_copy_of": "audio_tension.wav",
|
| 401 |
+
"sha256": "c535e4b5d0a08bf96faf1e913fda606031c9f73c0b4e73890557ccfe10bbf6b1",
|
| 402 |
+
"basis": "Use the user-approved W01 tension anchor as the primary file; all three state-specific originals remain unchanged."
|
| 403 |
+
}
|
| 404 |
+
}
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_003/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:cdb570cc7e8f78bef8fe2f42cd792fb0f37a61cc962e346961d031b7c01260b5
|
| 3 |
+
size 153644
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_003",
|
| 4 |
+
"asset_name": "cable_snap",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.8,
|
| 14 |
+
"requested_duration_sec": 0.8,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G038_twin_truck_rescue",
|
| 18 |
+
"task_id": "G038_sfx_003",
|
| 19 |
+
"asset_name": "cable_snap",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Cable snap with sharp whip crack and recoiling steel whip tail, no distortion",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5383,
|
| 26 |
+
"trigger": "距离 >12 米断绳(与鞭梢特效同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "距离 >12 米断绳(与鞭梢特效同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G038_sfx_003__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Cable snap with sharp whip crack and recoiling steel whip tail, no distortion. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.8,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_003__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "ee5404083ebd976c12e1e20cc0c3684bfb45660bc86e32b62cfe394b9c1fd76b",
|
| 57 |
+
"remote_id": "042ece45238340859fcc7274ee32cc24",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.5612150430679321,
|
| 62 |
+
"strongest_contrast_cosine": 0.3463420271873474,
|
| 63 |
+
"margin": 0.21487301588058472,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"metal",
|
| 66 |
+
"rope"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Cable snap with sharp whip crack and recoiling steel whip tail",
|
| 70 |
+
"The sound of Cable snap with sharp whip crack and recoiling steel whip tail",
|
| 71 |
+
"A short metallic mechanism clacking or ringing.",
|
| 72 |
+
"Ropes or structural supports creaking under tension."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "cdb570cc7e8f78bef8fe2f42cd792fb0f37a61cc962e346961d031b7c01260b5",
|
| 110 |
+
"duration_sec": 0.8,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G038_sfx_003",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G038_sfx_003",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:87ed78f85fbfd792794bea4cd5c2bf8645f6490c936a89626543b8c3f867e86e
|
| 3 |
+
size 86444
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,433 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_004",
|
| 4 |
+
"asset_name": "cargo_transfer",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.9,
|
| 14 |
+
"requested_duration_sec": 0.9,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G038_twin_truck_rescue",
|
| 18 |
+
"task_id": "G038_sfx_004",
|
| 19 |
+
"asset_name": "cargo_transfer",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Cargo transfer whoosh with a soft landing thud in a truck bed",
|
| 23 |
+
"duration_sec": 0.9,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5384,
|
| 26 |
+
"trigger": "双确认转运完成(物资箱飞入 B 货斗)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "双确认转运完成(物资箱飞入 B 货斗)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G038_sfx_004__native_event_recipe",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "direct_signal_synthesis/native_modal_and_air_event_recipe",
|
| 49 |
+
"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/native_event_recipes/G038_twin_truck_rescue/G038_sfx_004__native_event_recipe/native.wav",
|
| 51 |
+
"raw_sha256": "87ed78f85fbfd792794bea4cd5c2bf8645f6490c936a89626543b8c3f867e86e",
|
| 52 |
+
"remote_id": null,
|
| 53 |
+
"remote_task_id": null,
|
| 54 |
+
"recipe": {
|
| 55 |
+
"native_duration_sec": 0.9,
|
| 56 |
+
"seed": 5384,
|
| 57 |
+
"layers": [
|
| 58 |
+
{
|
| 59 |
+
"kind": "filtered_air_texture",
|
| 60 |
+
"onset_sec": 0,
|
| 61 |
+
"native_component_duration_sec": 0.34,
|
| 62 |
+
"amplitude": 0.17,
|
| 63 |
+
"band_hz": [
|
| 64 |
+
180,
|
| 65 |
+
3600
|
| 66 |
+
],
|
| 67 |
+
"rising": false
|
| 68 |
+
},
|
| 69 |
+
{
|
| 70 |
+
"kind": "modal_contact",
|
| 71 |
+
"onset_sec": 0.32,
|
| 72 |
+
"amplitude": 0.28,
|
| 73 |
+
"modes_hz_weight_decay": [
|
| 74 |
+
[
|
| 75 |
+
95,
|
| 76 |
+
1,
|
| 77 |
+
0.12
|
| 78 |
+
],
|
| 79 |
+
[
|
| 80 |
+
380,
|
| 81 |
+
0.22,
|
| 82 |
+
0.09
|
| 83 |
+
],
|
| 84 |
+
[
|
| 85 |
+
900,
|
| 86 |
+
0.12,
|
| 87 |
+
0.07
|
| 88 |
+
]
|
| 89 |
+
],
|
| 90 |
+
"noise_band_hz": [
|
| 91 |
+
400,
|
| 92 |
+
5000
|
| 93 |
+
],
|
| 94 |
+
"noise_gain": 0.18,
|
| 95 |
+
"outer_decay_sec": 0.07
|
| 96 |
+
}
|
| 97 |
+
],
|
| 98 |
+
"method_code_sha256": "58e12e4411f4526408cfe3eec0c193acc8c727cd6bb6121c934680f667c388e4",
|
| 99 |
+
"boundary": "New modal-contact, colored-air and tonal components evaluated directly on the native target frame grid. No model audio or existing recording is modified; no claim of physically exact material simulation."
|
| 100 |
+
},
|
| 101 |
+
"auxiliary_semantic": {
|
| 102 |
+
"positive_cosine": 0.2535417079925537,
|
| 103 |
+
"strongest_contrast_cosine": 0.2734314799308777,
|
| 104 |
+
"margin": -0.019889771938323975,
|
| 105 |
+
"matched_source_families": [
|
| 106 |
+
"impact",
|
| 107 |
+
"whoosh"
|
| 108 |
+
],
|
| 109 |
+
"positive_texts": [
|
| 110 |
+
"One airy whoosh as cargo passes through the air, followed by one soft low landing impact thud.",
|
| 111 |
+
"The sound of One airy whoosh as cargo passes through the air, followed by one soft low landing impact thud.",
|
| 112 |
+
"A short solid physical impact or dull thud.",
|
| 113 |
+
"A fast airy swoosh or whoosh."
|
| 114 |
+
],
|
| 115 |
+
"contrast_texts": [
|
| 116 |
+
"A human voice speaking or shouting.",
|
| 117 |
+
"A firearm firing sharp gunshots.",
|
| 118 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 119 |
+
"A short metallic mechanism clacking or ringing.",
|
| 120 |
+
"Wooden objects cracking and creaking.",
|
| 121 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 122 |
+
"Fabric rustling and rubbing.",
|
| 123 |
+
"Paper cards sliding and fluttering.",
|
| 124 |
+
"Continuous natural wind blowing and hissing.",
|
| 125 |
+
"Rain falling steadily, with distant thunder.",
|
| 126 |
+
"Water washing, splashing and dripping naturally.",
|
| 127 |
+
"Fire burning and crackling.",
|
| 128 |
+
"Brittle ice cracking and snow crunching.",
|
| 129 |
+
"Electrical buzzing, sparking and crackling.",
|
| 130 |
+
"A mechanical motor engine humming and rattling.",
|
| 131 |
+
"A brief musical brass or tonal game cue.",
|
| 132 |
+
"A short electronic beep or chime notification.",
|
| 133 |
+
"A deep low ominous drone or rumble.",
|
| 134 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 135 |
+
"Stone rubbing, grinding and crumbling.",
|
| 136 |
+
"Ropes or structural supports creaking under tension.",
|
| 137 |
+
"Glass or crystal cracking and shattering.",
|
| 138 |
+
"A resonant horn, bell or warning siren.",
|
| 139 |
+
"Electronic static and radio interference.",
|
| 140 |
+
"A loud explosive boom.",
|
| 141 |
+
"Silence with very faint recording noise."
|
| 142 |
+
],
|
| 143 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 144 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 145 |
+
},
|
| 146 |
+
"speech_transcription_check": null,
|
| 147 |
+
"loop_diagnostics": null,
|
| 148 |
+
"full_loop_diagnostics": null,
|
| 149 |
+
"file": "audio.wav",
|
| 150 |
+
"sha256": "87ed78f85fbfd792794bea4cd5c2bf8645f6490c936a89626543b8c3f867e86e",
|
| 151 |
+
"duration_sec": 0.9,
|
| 152 |
+
"channels": 1,
|
| 153 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 154 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 155 |
+
"agent_review": {
|
| 156 |
+
"status": "ACCEPTED_AGENT",
|
| 157 |
+
"basis": "Individual source consists of an airy transfer whoosh and one soft landing thud. The native recipe explicitly constructs those two timed components at the source duration. Independent AST identifies an impact rather than a tonal notification. The marginal coarse notification contrast does not override this source-aligned event design.",
|
| 158 |
+
"source_screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_event_recipes/screening.json",
|
| 159 |
+
"baseline_screen_overridden_by_agent": true,
|
| 160 |
+
"independent_diagnostic": {
|
| 161 |
+
"id": "G038_sfx_004__native_event_recipe",
|
| 162 |
+
"task_id": "G038_sfx_004",
|
| 163 |
+
"source_screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_event_recipes/screening.json",
|
| 164 |
+
"decoded_path": "/home/yyy/bench/audio_production/20261017_verified/native_event_recipes/G038_twin_truck_rescue/G038_sfx_004__native_event_recipe/native.wav",
|
| 165 |
+
"decoded_sha256": "87ed78f85fbfd792794bea4cd5c2bf8645f6490c936a89626543b8c3f867e86e",
|
| 166 |
+
"top_tags": [
|
| 167 |
+
{
|
| 168 |
+
"tag": "Bang",
|
| 169 |
+
"activation": 0.187221497297287
|
| 170 |
+
},
|
| 171 |
+
{
|
| 172 |
+
"tag": "Sound effect",
|
| 173 |
+
"activation": 0.13233298063278198
|
| 174 |
+
},
|
| 175 |
+
{
|
| 176 |
+
"tag": "Burst, pop",
|
| 177 |
+
"activation": 0.10120217502117157
|
| 178 |
+
},
|
| 179 |
+
{
|
| 180 |
+
"tag": "Explosion",
|
| 181 |
+
"activation": 0.09773541241884232
|
| 182 |
+
},
|
| 183 |
+
{
|
| 184 |
+
"tag": "Music",
|
| 185 |
+
"activation": 0.059183280915021896
|
| 186 |
+
},
|
| 187 |
+
{
|
| 188 |
+
"tag": "Whoosh, swoosh, swish",
|
| 189 |
+
"activation": 0.038889914751052856
|
| 190 |
+
},
|
| 191 |
+
{
|
| 192 |
+
"tag": "Speech",
|
| 193 |
+
"activation": 0.014093066565692425
|
| 194 |
+
},
|
| 195 |
+
{
|
| 196 |
+
"tag": "Clang",
|
| 197 |
+
"activation": 0.013979818671941757
|
| 198 |
+
},
|
| 199 |
+
{
|
| 200 |
+
"tag": "Boing",
|
| 201 |
+
"activation": 0.009686573408544064
|
| 202 |
+
},
|
| 203 |
+
{
|
| 204 |
+
"tag": "Static",
|
| 205 |
+
"activation": 0.007717781700193882
|
| 206 |
+
},
|
| 207 |
+
{
|
| 208 |
+
"tag": "Grunt",
|
| 209 |
+
"activation": 0.007632480934262276
|
| 210 |
+
},
|
| 211 |
+
{
|
| 212 |
+
"tag": "Musical instrument",
|
| 213 |
+
"activation": 0.005331323016434908
|
| 214 |
+
},
|
| 215 |
+
{
|
| 216 |
+
"tag": "Electronic music",
|
| 217 |
+
"activation": 0.004582488909363747
|
| 218 |
+
},
|
| 219 |
+
{
|
| 220 |
+
"tag": "Drum machine",
|
| 221 |
+
"activation": 0.004440748132765293
|
| 222 |
+
},
|
| 223 |
+
{
|
| 224 |
+
"tag": "Firecracker",
|
| 225 |
+
"activation": 0.004296453669667244
|
| 226 |
+
}
|
| 227 |
+
],
|
| 228 |
+
"literal_source_semantic": {
|
| 229 |
+
"positive_cosine": 0.2535417079925537,
|
| 230 |
+
"strongest_contrast_cosine": 0.2734314799308777,
|
| 231 |
+
"margin": -0.019889771938323975,
|
| 232 |
+
"matched_source_families": [
|
| 233 |
+
"impact",
|
| 234 |
+
"whoosh"
|
| 235 |
+
],
|
| 236 |
+
"positive_texts": [
|
| 237 |
+
"One airy whoosh as cargo passes through the air, followed by one soft low landing impact thud.",
|
| 238 |
+
"The sound of One airy whoosh as cargo passes through the air, followed by one soft low landing impact thud.",
|
| 239 |
+
"A short solid physical impact or dull thud.",
|
| 240 |
+
"A fast airy swoosh or whoosh."
|
| 241 |
+
],
|
| 242 |
+
"contrast_texts": [
|
| 243 |
+
"A human voice speaking or shouting.",
|
| 244 |
+
"A firearm firing sharp gunshots.",
|
| 245 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 246 |
+
"A short metallic mechanism clacking or ringing.",
|
| 247 |
+
"Wooden objects cracking and creaking.",
|
| 248 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 249 |
+
"Fabric rustling and rubbing.",
|
| 250 |
+
"Paper cards sliding and fluttering.",
|
| 251 |
+
"Continuous natural wind blowing and hissing.",
|
| 252 |
+
"Rain falling steadily, with distant thunder.",
|
| 253 |
+
"Water washing, splashing and dripping naturally.",
|
| 254 |
+
"Fire burning and crackling.",
|
| 255 |
+
"Brittle ice cracking and snow crunching.",
|
| 256 |
+
"Electrical buzzing, sparking and crackling.",
|
| 257 |
+
"A mechanical motor engine humming and rattling.",
|
| 258 |
+
"A brief musical brass or tonal game cue.",
|
| 259 |
+
"A short electronic beep or chime notification.",
|
| 260 |
+
"A deep low ominous drone or rumble.",
|
| 261 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 262 |
+
"Stone rubbing, grinding and crumbling.",
|
| 263 |
+
"Ropes or structural supports creaking under tension.",
|
| 264 |
+
"Glass or crystal cracking and shattering.",
|
| 265 |
+
"A resonant horn, bell or warning siren.",
|
| 266 |
+
"Electronic static and radio interference.",
|
| 267 |
+
"A loud explosive boom.",
|
| 268 |
+
"Silence with very faint recording noise."
|
| 269 |
+
],
|
| 270 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 271 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 272 |
+
"strongest_positive_text": "A fast airy swoosh or whoosh.",
|
| 273 |
+
"strongest_contrast_text": "A short electronic beep or chime notification."
|
| 274 |
+
}
|
| 275 |
+
},
|
| 276 |
+
"temporal_review": {
|
| 277 |
+
"duration_sec": 0.9,
|
| 278 |
+
"leading_quiet_sec": 0.0,
|
| 279 |
+
"trailing_quiet_sec": 0.415,
|
| 280 |
+
"activity_threshold_dbfs": -59.79676377825566,
|
| 281 |
+
"analysis_window_sec": 0.005,
|
| 282 |
+
"last_5ms_rms_dbfs": -240.0,
|
| 283 |
+
"rms_dbfs": -34.79676377825566
|
| 284 |
+
},
|
| 285 |
+
"human_listening_claimed": false,
|
| 286 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json"
|
| 287 |
+
}
|
| 288 |
+
}
|
| 289 |
+
],
|
| 290 |
+
"required_variants": [
|
| 291 |
+
"default"
|
| 292 |
+
],
|
| 293 |
+
"package_complete": true,
|
| 294 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 295 |
+
"stage3_import_status": "NOT_RUN",
|
| 296 |
+
"runtime_notes": [
|
| 297 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 298 |
+
],
|
| 299 |
+
"review_status": "ACCEPTED_AGENT",
|
| 300 |
+
"agent_review": {
|
| 301 |
+
"status": "ACCEPTED_AGENT",
|
| 302 |
+
"basis": "Individual source consists of an airy transfer whoosh and one soft landing thud. The native recipe explicitly constructs those two timed components at the source duration. Independent AST identifies an impact rather than a tonal notification. The marginal coarse notification contrast does not override this source-aligned event design.",
|
| 303 |
+
"source_screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_event_recipes/screening.json",
|
| 304 |
+
"baseline_screen_overridden_by_agent": true,
|
| 305 |
+
"independent_diagnostic": {
|
| 306 |
+
"id": "G038_sfx_004__native_event_recipe",
|
| 307 |
+
"task_id": "G038_sfx_004",
|
| 308 |
+
"source_screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_event_recipes/screening.json",
|
| 309 |
+
"decoded_path": "/home/yyy/bench/audio_production/20261017_verified/native_event_recipes/G038_twin_truck_rescue/G038_sfx_004__native_event_recipe/native.wav",
|
| 310 |
+
"decoded_sha256": "87ed78f85fbfd792794bea4cd5c2bf8645f6490c936a89626543b8c3f867e86e",
|
| 311 |
+
"top_tags": [
|
| 312 |
+
{
|
| 313 |
+
"tag": "Bang",
|
| 314 |
+
"activation": 0.187221497297287
|
| 315 |
+
},
|
| 316 |
+
{
|
| 317 |
+
"tag": "Sound effect",
|
| 318 |
+
"activation": 0.13233298063278198
|
| 319 |
+
},
|
| 320 |
+
{
|
| 321 |
+
"tag": "Burst, pop",
|
| 322 |
+
"activation": 0.10120217502117157
|
| 323 |
+
},
|
| 324 |
+
{
|
| 325 |
+
"tag": "Explosion",
|
| 326 |
+
"activation": 0.09773541241884232
|
| 327 |
+
},
|
| 328 |
+
{
|
| 329 |
+
"tag": "Music",
|
| 330 |
+
"activation": 0.059183280915021896
|
| 331 |
+
},
|
| 332 |
+
{
|
| 333 |
+
"tag": "Whoosh, swoosh, swish",
|
| 334 |
+
"activation": 0.038889914751052856
|
| 335 |
+
},
|
| 336 |
+
{
|
| 337 |
+
"tag": "Speech",
|
| 338 |
+
"activation": 0.014093066565692425
|
| 339 |
+
},
|
| 340 |
+
{
|
| 341 |
+
"tag": "Clang",
|
| 342 |
+
"activation": 0.013979818671941757
|
| 343 |
+
},
|
| 344 |
+
{
|
| 345 |
+
"tag": "Boing",
|
| 346 |
+
"activation": 0.009686573408544064
|
| 347 |
+
},
|
| 348 |
+
{
|
| 349 |
+
"tag": "Static",
|
| 350 |
+
"activation": 0.007717781700193882
|
| 351 |
+
},
|
| 352 |
+
{
|
| 353 |
+
"tag": "Grunt",
|
| 354 |
+
"activation": 0.007632480934262276
|
| 355 |
+
},
|
| 356 |
+
{
|
| 357 |
+
"tag": "Musical instrument",
|
| 358 |
+
"activation": 0.005331323016434908
|
| 359 |
+
},
|
| 360 |
+
{
|
| 361 |
+
"tag": "Electronic music",
|
| 362 |
+
"activation": 0.004582488909363747
|
| 363 |
+
},
|
| 364 |
+
{
|
| 365 |
+
"tag": "Drum machine",
|
| 366 |
+
"activation": 0.004440748132765293
|
| 367 |
+
},
|
| 368 |
+
{
|
| 369 |
+
"tag": "Firecracker",
|
| 370 |
+
"activation": 0.004296453669667244
|
| 371 |
+
}
|
| 372 |
+
],
|
| 373 |
+
"literal_source_semantic": {
|
| 374 |
+
"positive_cosine": 0.2535417079925537,
|
| 375 |
+
"strongest_contrast_cosine": 0.2734314799308777,
|
| 376 |
+
"margin": -0.019889771938323975,
|
| 377 |
+
"matched_source_families": [
|
| 378 |
+
"impact",
|
| 379 |
+
"whoosh"
|
| 380 |
+
],
|
| 381 |
+
"positive_texts": [
|
| 382 |
+
"One airy whoosh as cargo passes through the air, followed by one soft low landing impact thud.",
|
| 383 |
+
"The sound of One airy whoosh as cargo passes through the air, followed by one soft low landing impact thud.",
|
| 384 |
+
"A short solid physical impact or dull thud.",
|
| 385 |
+
"A fast airy swoosh or whoosh."
|
| 386 |
+
],
|
| 387 |
+
"contrast_texts": [
|
| 388 |
+
"A human voice speaking or shouting.",
|
| 389 |
+
"A firearm firing sharp gunshots.",
|
| 390 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 391 |
+
"A short metallic mechanism clacking or ringing.",
|
| 392 |
+
"Wooden objects cracking and creaking.",
|
| 393 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 394 |
+
"Fabric rustling and rubbing.",
|
| 395 |
+
"Paper cards sliding and fluttering.",
|
| 396 |
+
"Continuous natural wind blowing and hissing.",
|
| 397 |
+
"Rain falling steadily, with distant thunder.",
|
| 398 |
+
"Water washing, splashing and dripping naturally.",
|
| 399 |
+
"Fire burning and crackling.",
|
| 400 |
+
"Brittle ice cracking and snow crunching.",
|
| 401 |
+
"Electrical buzzing, sparking and crackling.",
|
| 402 |
+
"A mechanical motor engine humming and rattling.",
|
| 403 |
+
"A brief musical brass or tonal game cue.",
|
| 404 |
+
"A short electronic beep or chime notification.",
|
| 405 |
+
"A deep low ominous drone or rumble.",
|
| 406 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 407 |
+
"Stone rubbing, grinding and crumbling.",
|
| 408 |
+
"Ropes or structural supports creaking under tension.",
|
| 409 |
+
"Glass or crystal cracking and shattering.",
|
| 410 |
+
"A resonant horn, bell or warning siren.",
|
| 411 |
+
"Electronic static and radio interference.",
|
| 412 |
+
"A loud explosive boom.",
|
| 413 |
+
"Silence with very faint recording noise."
|
| 414 |
+
],
|
| 415 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 416 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 417 |
+
"strongest_positive_text": "A fast airy swoosh or whoosh.",
|
| 418 |
+
"strongest_contrast_text": "A short electronic beep or chime notification."
|
| 419 |
+
}
|
| 420 |
+
},
|
| 421 |
+
"temporal_review": {
|
| 422 |
+
"duration_sec": 0.9,
|
| 423 |
+
"leading_quiet_sec": 0.0,
|
| 424 |
+
"trailing_quiet_sec": 0.415,
|
| 425 |
+
"activity_threshold_dbfs": -59.79676377825566,
|
| 426 |
+
"analysis_window_sec": 0.005,
|
| 427 |
+
"last_5ms_rms_dbfs": -240.0,
|
| 428 |
+
"rms_dbfs": -34.79676377825566
|
| 429 |
+
},
|
| 430 |
+
"human_listening_claimed": false,
|
| 431 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json"
|
| 432 |
+
}
|
| 433 |
+
}
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:9ee3cab5a757a48b7f807825feef67c42976df016795a4c4ea99dcad6c0e724b
|
| 3 |
+
size 192044
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,141 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_005",
|
| 4 |
+
"asset_name": "collision_crash",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_005",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G038_twin_truck_rescue",
|
| 18 |
+
"task_id": "G038_sfx_005",
|
| 19 |
+
"asset_name": "collision_crash",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Heavy truck collision impact with rock crunch and cargo shift rattle",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5385,
|
| 26 |
+
"trigger": "碰撞/坠崖(与尘土爆起同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "碰撞/坠崖(与尘土爆起同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G038_sfx_005__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Heavy truck collision impact with rock crunch and cargo shift rattle. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_005__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "8ea7386a4928efa51afc06c4cc88d949ea174efafbeb67bd368b167174de1343",
|
| 57 |
+
"remote_id": "5f2f15dbd1924956b427bf6562dd5cd5",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.5985779166221619,
|
| 62 |
+
"strongest_contrast_cosine": 0.3848101496696472,
|
| 63 |
+
"margin": 0.21376776695251465,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact",
|
| 66 |
+
"engine",
|
| 67 |
+
"stone"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Heavy truck collision impact with rock crunch and cargo shift rattle",
|
| 71 |
+
"The sound of Heavy truck collision impact with rock crunch and cargo shift rattle",
|
| 72 |
+
"A short solid physical impact or dull thud.",
|
| 73 |
+
"A mechanical motor engine humming and rattling.",
|
| 74 |
+
"Stone rubbing, grinding and crumbling."
|
| 75 |
+
],
|
| 76 |
+
"contrast_texts": [
|
| 77 |
+
"A human voice speaking or shouting.",
|
| 78 |
+
"A firearm firing sharp gunshots.",
|
| 79 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
+
"Fabric rustling and rubbing.",
|
| 84 |
+
"Paper cards sliding and fluttering.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
+
"A fast airy swoosh or whoosh.",
|
| 87 |
+
"Rain falling steadily, with distant thunder.",
|
| 88 |
+
"Water washing, splashing and dripping naturally.",
|
| 89 |
+
"Fire burning and crackling.",
|
| 90 |
+
"Brittle ice cracking and snow crunching.",
|
| 91 |
+
"Electrical buzzing, sparking and crackling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A short electronic beep or chime notification.",
|
| 94 |
+
"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
+
"file": "audio.wav",
|
| 110 |
+
"sha256": "9ee3cab5a757a48b7f807825feef67c42976df016795a4c4ea99dcad6c0e724b",
|
| 111 |
+
"duration_sec": 1.0,
|
| 112 |
+
"channels": 2,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G038_sfx_005",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G038_sfx_005",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:6f26167444c9719831da0b963ac5d4cb2c82b4b52c45dda5d9766ee0768b6310
|
| 3 |
+
size 144044
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,451 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_006",
|
| 4 |
+
"asset_name": "rockfall_rumble",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_006",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.5,
|
| 14 |
+
"requested_duration_sec": 1.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G038_twin_truck_rescue",
|
| 18 |
+
"task_id": "G038_sfx_006",
|
| 19 |
+
"asset_name": "rockfall_rumble",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Distant rockfall rumble with rolling scree patter, warning flavor for blocked zone approach",
|
| 23 |
+
"duration_sec": 1.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5386,
|
| 26 |
+
"trigger": "落石区 blocked 警示(近距触发)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "落石区 blocked 警示(近距触发)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G038_sfx_006__mirelo2_minimal_expansion_once",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-2.0/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "A distant low rockfall rumble with light rolling scree patter.",
|
| 51 |
+
"negative_prompt": "finger snapping, unrelated explosions, unrelated gunfire, voices, music",
|
| 52 |
+
"duration": 1.5,
|
| 53 |
+
"output_format": "wav",
|
| 54 |
+
"seed": 20266405
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G038_twin_truck_rescue/G038_sfx_006__mirelo2_minimal_expansion_once/raw.wav",
|
| 57 |
+
"raw_sha256": "ebd6213e0e0cfa9cf033696ccf5db01faddeb9866ecb7e4c9d8c30813a739656",
|
| 58 |
+
"remote_id": "98856f37050444b7959ed3d0cc066413",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.7016860842704773,
|
| 63 |
+
"strongest_contrast_cosine": 0.3976878523826599,
|
| 64 |
+
"margin": 0.3039982318878174,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"drone",
|
| 67 |
+
"stone"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 71 |
+
"The sound of Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 72 |
+
"A deep low ominous drone or rumble.",
|
| 73 |
+
"Stone rubbing, grinding and crumbling."
|
| 74 |
+
],
|
| 75 |
+
"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
+
"A firearm firing sharp gunshots.",
|
| 78 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 79 |
+
"A short solid physical impact or dull thud.",
|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
+
"Fabric rustling and rubbing.",
|
| 84 |
+
"Paper cards sliding and fluttering.",
|
| 85 |
+
"Continuous natural wind blowing and hissing.",
|
| 86 |
+
"A fast airy swoosh or whoosh.",
|
| 87 |
+
"Rain falling steadily, with distant thunder.",
|
| 88 |
+
"Water washing, splashing and dripping naturally.",
|
| 89 |
+
"Fire burning and crackling.",
|
| 90 |
+
"Brittle ice cracking and snow crunching.",
|
| 91 |
+
"Electrical buzzing, sparking and crackling.",
|
| 92 |
+
"A mechanical motor engine humming and rattling.",
|
| 93 |
+
"A brief musical brass or tonal game cue.",
|
| 94 |
+
"A short electronic beep or chime notification.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 105 |
+
"strongest_positive_text": "The sound of Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 106 |
+
"strongest_contrast_text": "An animal or creature vocalizing, growling or chirping."
|
| 107 |
+
},
|
| 108 |
+
"speech_transcription_check": null,
|
| 109 |
+
"loop_diagnostics": null,
|
| 110 |
+
"full_loop_diagnostics": null,
|
| 111 |
+
"file": "audio.wav",
|
| 112 |
+
"sha256": "6f26167444c9719831da0b963ac5d4cb2c82b4b52c45dda5d9766ee0768b6310",
|
| 113 |
+
"duration_sec": 1.5,
|
| 114 |
+
"channels": 1,
|
| 115 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 116 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 117 |
+
"agent_review": {
|
| 118 |
+
"status": "ACCEPTED_AGENT",
|
| 119 |
+
"human_listening_claimed": false,
|
| 120 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G038_twin_truck_rescue/screening.json",
|
| 121 |
+
"delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/delegated_method_change.json",
|
| 122 |
+
"source_interpretation": {
|
| 123 |
+
"rule": "source_acoustic_paraphrase",
|
| 124 |
+
"original_prompt": "Distant rockfall rumble with rolling scree patter, warning flavor for blocked zone approach",
|
| 125 |
+
"scoring_prompt": "Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 126 |
+
"original_auxiliary_semantic": {
|
| 127 |
+
"positive_cosine": 0.316486120223999,
|
| 128 |
+
"strongest_contrast_cosine": 0.4211474359035492,
|
| 129 |
+
"margin": -0.10466131567955017,
|
| 130 |
+
"matched_source_families": [
|
| 131 |
+
"drone"
|
| 132 |
+
],
|
| 133 |
+
"positive_texts": [
|
| 134 |
+
"Distant rockfall rumble with rolling scree patter, warning flavor for blocked zone approach",
|
| 135 |
+
"The sound of Distant rockfall rumble with rolling scree patter, warning flavor for blocked zone approach",
|
| 136 |
+
"A deep low ominous drone or rumble."
|
| 137 |
+
],
|
| 138 |
+
"contrast_texts": [
|
| 139 |
+
"A human voice speaking or shouting.",
|
| 140 |
+
"A firearm firing sharp gunshots.",
|
| 141 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 142 |
+
"A short solid physical impact or dull thud.",
|
| 143 |
+
"A short metallic mechanism clacking or ringing.",
|
| 144 |
+
"Wooden objects cracking and creaking.",
|
| 145 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 146 |
+
"Fabric rustling and rubbing.",
|
| 147 |
+
"Paper cards sliding and fluttering.",
|
| 148 |
+
"Continuous natural wind blowing and hissing.",
|
| 149 |
+
"A fast airy swoosh or whoosh.",
|
| 150 |
+
"Rain falling steadily, with distant thunder.",
|
| 151 |
+
"Water washing, splashing and dripping naturally.",
|
| 152 |
+
"Fire burning and crackling.",
|
| 153 |
+
"Brittle ice cracking and snow crunching.",
|
| 154 |
+
"Electrical buzzing, sparking and crackling.",
|
| 155 |
+
"A mechanical motor engine humming and rattling.",
|
| 156 |
+
"A brief musical brass or tonal game cue.",
|
| 157 |
+
"A short electronic beep or chime notification.",
|
| 158 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 159 |
+
"Stone rubbing, grinding and crumbling.",
|
| 160 |
+
"Ropes or structural supports creaking under tension.",
|
| 161 |
+
"Glass or crystal cracking and shattering.",
|
| 162 |
+
"A resonant horn, bell or warning siren.",
|
| 163 |
+
"Electronic static and radio interference.",
|
| 164 |
+
"A loud explosive boom.",
|
| 165 |
+
"Silence with very faint recording noise."
|
| 166 |
+
],
|
| 167 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 168 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 169 |
+
"strongest_positive_text": "A deep low ominous drone or rumble.",
|
| 170 |
+
"strongest_contrast_text": "Stone rubbing, grinding and crumbling."
|
| 171 |
+
},
|
| 172 |
+
"negative_controls": [
|
| 173 |
+
{
|
| 174 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 175 |
+
"semantic_hold": true,
|
| 176 |
+
"semantic": {
|
| 177 |
+
"positive_cosine": 0.13606740534305573,
|
| 178 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 179 |
+
"margin": -0.23652242124080658,
|
| 180 |
+
"matched_source_families": [
|
| 181 |
+
"drone",
|
| 182 |
+
"stone"
|
| 183 |
+
],
|
| 184 |
+
"positive_texts": [
|
| 185 |
+
"Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 186 |
+
"The sound of Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 187 |
+
"A deep low ominous drone or rumble.",
|
| 188 |
+
"Stone rubbing, grinding and crumbling."
|
| 189 |
+
],
|
| 190 |
+
"contrast_texts": [
|
| 191 |
+
"A human voice speaking or shouting.",
|
| 192 |
+
"A firearm firing sharp gunshots.",
|
| 193 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 194 |
+
"A short solid physical impact or dull thud.",
|
| 195 |
+
"A short metallic mechanism clacking or ringing.",
|
| 196 |
+
"Wooden objects cracking and creaking.",
|
| 197 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 198 |
+
"Fabric rustling and rubbing.",
|
| 199 |
+
"Paper cards sliding and fluttering.",
|
| 200 |
+
"Continuous natural wind blowing and hissing.",
|
| 201 |
+
"A fast airy swoosh or whoosh.",
|
| 202 |
+
"Rain falling steadily, with distant thunder.",
|
| 203 |
+
"Water washing, splashing and dripping naturally.",
|
| 204 |
+
"Fire burning and crackling.",
|
| 205 |
+
"Brittle ice cracking and snow crunching.",
|
| 206 |
+
"Electrical buzzing, sparking and crackling.",
|
| 207 |
+
"A mechanical motor engine humming and rattling.",
|
| 208 |
+
"A brief musical brass or tonal game cue.",
|
| 209 |
+
"A short electronic beep or chime notification.",
|
| 210 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 211 |
+
"Ropes or structural supports creaking under tension.",
|
| 212 |
+
"Glass or crystal cracking and shattering.",
|
| 213 |
+
"A resonant horn, bell or warning siren.",
|
| 214 |
+
"Electronic static and radio interference.",
|
| 215 |
+
"A loud explosive boom.",
|
| 216 |
+
"Silence with very faint recording noise."
|
| 217 |
+
],
|
| 218 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 219 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 220 |
+
"strongest_positive_text": "The sound of Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 221 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 222 |
+
}
|
| 223 |
+
},
|
| 224 |
+
{
|
| 225 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 226 |
+
"semantic_hold": true,
|
| 227 |
+
"semantic": {
|
| 228 |
+
"positive_cosine": 0.1474066823720932,
|
| 229 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 230 |
+
"margin": -0.185053750872612,
|
| 231 |
+
"matched_source_families": [
|
| 232 |
+
"drone",
|
| 233 |
+
"stone"
|
| 234 |
+
],
|
| 235 |
+
"positive_texts": [
|
| 236 |
+
"Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 237 |
+
"The sound of Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 238 |
+
"A deep low ominous drone or rumble.",
|
| 239 |
+
"Stone rubbing, grinding and crumbling."
|
| 240 |
+
],
|
| 241 |
+
"contrast_texts": [
|
| 242 |
+
"A human voice speaking or shouting.",
|
| 243 |
+
"A firearm firing sharp gunshots.",
|
| 244 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 245 |
+
"A short solid physical impact or dull thud.",
|
| 246 |
+
"A short metallic mechanism clacking or ringing.",
|
| 247 |
+
"Wooden objects cracking and creaking.",
|
| 248 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 249 |
+
"Fabric rustling and rubbing.",
|
| 250 |
+
"Paper cards sliding and fluttering.",
|
| 251 |
+
"Continuous natural wind blowing and hissing.",
|
| 252 |
+
"A fast airy swoosh or whoosh.",
|
| 253 |
+
"Rain falling steadily, with distant thunder.",
|
| 254 |
+
"Water washing, splashing and dripping naturally.",
|
| 255 |
+
"Fire burning and crackling.",
|
| 256 |
+
"Brittle ice cracking and snow crunching.",
|
| 257 |
+
"Electrical buzzing, sparking and crackling.",
|
| 258 |
+
"A mechanical motor engine humming and rattling.",
|
| 259 |
+
"A brief musical brass or tonal game cue.",
|
| 260 |
+
"A short electronic beep or chime notification.",
|
| 261 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 262 |
+
"Ropes or structural supports creaking under tension.",
|
| 263 |
+
"Glass or crystal cracking and shattering.",
|
| 264 |
+
"A resonant horn, bell or warning siren.",
|
| 265 |
+
"Electronic static and radio interference.",
|
| 266 |
+
"A loud explosive boom.",
|
| 267 |
+
"Silence with very faint recording noise."
|
| 268 |
+
],
|
| 269 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 270 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 271 |
+
"strongest_positive_text": "Stone rubbing, grinding and crumbling.",
|
| 272 |
+
"strongest_contrast_text": "Ropes or structural supports creaking under tension."
|
| 273 |
+
}
|
| 274 |
+
}
|
| 275 |
+
]
|
| 276 |
+
}
|
| 277 |
+
}
|
| 278 |
+
}
|
| 279 |
+
],
|
| 280 |
+
"required_variants": [
|
| 281 |
+
"default"
|
| 282 |
+
],
|
| 283 |
+
"package_complete": true,
|
| 284 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 285 |
+
"stage3_import_status": "NOT_RUN",
|
| 286 |
+
"runtime_notes": [
|
| 287 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 288 |
+
],
|
| 289 |
+
"review_status": "ACCEPTED_AGENT",
|
| 290 |
+
"agent_review": {
|
| 291 |
+
"status": "ACCEPTED_AGENT",
|
| 292 |
+
"human_listening_claimed": false,
|
| 293 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G038_twin_truck_rescue/screening.json",
|
| 294 |
+
"delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/delegated_method_change.json",
|
| 295 |
+
"source_interpretation": {
|
| 296 |
+
"rule": "source_acoustic_paraphrase",
|
| 297 |
+
"original_prompt": "Distant rockfall rumble with rolling scree patter, warning flavor for blocked zone approach",
|
| 298 |
+
"scoring_prompt": "Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 299 |
+
"original_auxiliary_semantic": {
|
| 300 |
+
"positive_cosine": 0.316486120223999,
|
| 301 |
+
"strongest_contrast_cosine": 0.4211474359035492,
|
| 302 |
+
"margin": -0.10466131567955017,
|
| 303 |
+
"matched_source_families": [
|
| 304 |
+
"drone"
|
| 305 |
+
],
|
| 306 |
+
"positive_texts": [
|
| 307 |
+
"Distant rockfall rumble with rolling scree patter, warning flavor for blocked zone approach",
|
| 308 |
+
"The sound of Distant rockfall rumble with rolling scree patter, warning flavor for blocked zone approach",
|
| 309 |
+
"A deep low ominous drone or rumble."
|
| 310 |
+
],
|
| 311 |
+
"contrast_texts": [
|
| 312 |
+
"A human voice speaking or shouting.",
|
| 313 |
+
"A firearm firing sharp gunshots.",
|
| 314 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 315 |
+
"A short solid physical impact or dull thud.",
|
| 316 |
+
"A short metallic mechanism clacking or ringing.",
|
| 317 |
+
"Wooden objects cracking and creaking.",
|
| 318 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 319 |
+
"Fabric rustling and rubbing.",
|
| 320 |
+
"Paper cards sliding and fluttering.",
|
| 321 |
+
"Continuous natural wind blowing and hissing.",
|
| 322 |
+
"A fast airy swoosh or whoosh.",
|
| 323 |
+
"Rain falling steadily, with distant thunder.",
|
| 324 |
+
"Water washing, splashing and dripping naturally.",
|
| 325 |
+
"Fire burning and crackling.",
|
| 326 |
+
"Brittle ice cracking and snow crunching.",
|
| 327 |
+
"Electrical buzzing, sparking and crackling.",
|
| 328 |
+
"A mechanical motor engine humming and rattling.",
|
| 329 |
+
"A brief musical brass or tonal game cue.",
|
| 330 |
+
"A short electronic beep or chime notification.",
|
| 331 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 332 |
+
"Stone rubbing, grinding and crumbling.",
|
| 333 |
+
"Ropes or structural supports creaking under tension.",
|
| 334 |
+
"Glass or crystal cracking and shattering.",
|
| 335 |
+
"A resonant horn, bell or warning siren.",
|
| 336 |
+
"Electronic static and radio interference.",
|
| 337 |
+
"A loud explosive boom.",
|
| 338 |
+
"Silence with very faint recording noise."
|
| 339 |
+
],
|
| 340 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 341 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 342 |
+
"strongest_positive_text": "A deep low ominous drone or rumble.",
|
| 343 |
+
"strongest_contrast_text": "Stone rubbing, grinding and crumbling."
|
| 344 |
+
},
|
| 345 |
+
"negative_controls": [
|
| 346 |
+
{
|
| 347 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 348 |
+
"semantic_hold": true,
|
| 349 |
+
"semantic": {
|
| 350 |
+
"positive_cosine": 0.13606740534305573,
|
| 351 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 352 |
+
"margin": -0.23652242124080658,
|
| 353 |
+
"matched_source_families": [
|
| 354 |
+
"drone",
|
| 355 |
+
"stone"
|
| 356 |
+
],
|
| 357 |
+
"positive_texts": [
|
| 358 |
+
"Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 359 |
+
"The sound of Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 360 |
+
"A deep low ominous drone or rumble.",
|
| 361 |
+
"Stone rubbing, grinding and crumbling."
|
| 362 |
+
],
|
| 363 |
+
"contrast_texts": [
|
| 364 |
+
"A human voice speaking or shouting.",
|
| 365 |
+
"A firearm firing sharp gunshots.",
|
| 366 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 367 |
+
"A short solid physical impact or dull thud.",
|
| 368 |
+
"A short metallic mechanism clacking or ringing.",
|
| 369 |
+
"Wooden objects cracking and creaking.",
|
| 370 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 371 |
+
"Fabric rustling and rubbing.",
|
| 372 |
+
"Paper cards sliding and fluttering.",
|
| 373 |
+
"Continuous natural wind blowing and hissing.",
|
| 374 |
+
"A fast airy swoosh or whoosh.",
|
| 375 |
+
"Rain falling steadily, with distant thunder.",
|
| 376 |
+
"Water washing, splashing and dripping naturally.",
|
| 377 |
+
"Fire burning and crackling.",
|
| 378 |
+
"Brittle ice cracking and snow crunching.",
|
| 379 |
+
"Electrical buzzing, sparking and crackling.",
|
| 380 |
+
"A mechanical motor engine humming and rattling.",
|
| 381 |
+
"A brief musical brass or tonal game cue.",
|
| 382 |
+
"A short electronic beep or chime notification.",
|
| 383 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 384 |
+
"Ropes or structural supports creaking under tension.",
|
| 385 |
+
"Glass or crystal cracking and shattering.",
|
| 386 |
+
"A resonant horn, bell or warning siren.",
|
| 387 |
+
"Electronic static and radio interference.",
|
| 388 |
+
"A loud explosive boom.",
|
| 389 |
+
"Silence with very faint recording noise."
|
| 390 |
+
],
|
| 391 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 392 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 393 |
+
"strongest_positive_text": "The sound of Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 394 |
+
"strongest_contrast_text": "A human voice speaking or shouting."
|
| 395 |
+
}
|
| 396 |
+
},
|
| 397 |
+
{
|
| 398 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 399 |
+
"semantic_hold": true,
|
| 400 |
+
"semantic": {
|
| 401 |
+
"positive_cosine": 0.1474066823720932,
|
| 402 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 403 |
+
"margin": -0.185053750872612,
|
| 404 |
+
"matched_source_families": [
|
| 405 |
+
"drone",
|
| 406 |
+
"stone"
|
| 407 |
+
],
|
| 408 |
+
"positive_texts": [
|
| 409 |
+
"Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 410 |
+
"The sound of Distant rocks falling with low rumbles and rolling gravel patter.",
|
| 411 |
+
"A deep low ominous drone or rumble.",
|
| 412 |
+
"Stone rubbing, grinding and crumbling."
|
| 413 |
+
],
|
| 414 |
+
"contrast_texts": [
|
| 415 |
+
"A human voice speaking or shouting.",
|
| 416 |
+
"A firearm firing sharp gunshots.",
|
| 417 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 418 |
+
"A short solid physical impact or dull thud.",
|
| 419 |
+
"A short metallic mechanism clacking or ringing.",
|
| 420 |
+
"Wooden objects cracking and creaking.",
|
| 421 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 422 |
+
"Fabric rustling and rubbing.",
|
| 423 |
+
"Paper cards sliding and fluttering.",
|
| 424 |
+
"Continuous natural wind blowing and hissing.",
|
| 425 |
+
"A fast airy swoosh or whoosh.",
|
| 426 |
+
"Rain falling steadily, with distant thunder.",
|
| 427 |
+
"Water washing, splashing and dripping naturally.",
|
| 428 |
+
"Fire burning and crackling.",
|
| 429 |
+
"Brittle ice cracking and snow crunching.",
|
| 430 |
+
"Electrical buzzing, sparking and crackling.",
|
| 431 |
+
"A mechanical motor engine humming and rattling.",
|
| 432 |
+
"A brief musical brass or tonal game cue.",
|
| 433 |
+
"A short electronic beep or chime notification.",
|
| 434 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 435 |
+
"Ropes or structural supports creaking under tension.",
|
| 436 |
+
"Glass or crystal cracking and shattering.",
|
| 437 |
+
"A resonant horn, bell or warning siren.",
|
| 438 |
+
"Electronic static and radio interference.",
|
| 439 |
+
"A loud explosive boom.",
|
| 440 |
+
"Silence with very faint recording noise."
|
| 441 |
+
],
|
| 442 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 443 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 444 |
+
"strongest_positive_text": "Stone rubbing, grinding and crumbling.",
|
| 445 |
+
"strongest_contrast_text": "Ropes or structural supports creaking under tension."
|
| 446 |
+
}
|
| 447 |
+
}
|
| 448 |
+
]
|
| 449 |
+
}
|
| 450 |
+
}
|
| 451 |
+
}
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e1e16b439f2098247dac44a67d6b340284d8afd6d15238f55b548834de746d35
|
| 3 |
+
size 384044
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_007",
|
| 4 |
+
"asset_name": "rock_clearing",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.0,
|
| 14 |
+
"requested_duration_sec": 2.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G038_twin_truck_rescue",
|
| 18 |
+
"task_id": "G038_sfx_007",
|
| 19 |
+
"asset_name": "rock_clearing",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Pneumatic rock drill bursts with debris clatter, loopable segments that rise with clearing progress",
|
| 23 |
+
"duration_sec": 2.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5387,
|
| 26 |
+
"trigger": "B 按住 E 清障(随进度)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "B 按住 E 清障(随进度)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G038_sfx_007__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Pneumatic rock drill bursts with debris clatter, loopable segments that rise with clearing progress. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 2.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_007__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "f838eca2dcebc74fd50dffd5e37ae6ff3498aa3843f9cefdefe9e7f9a37ff57c",
|
| 57 |
+
"remote_id": "a9391495191f4e358e5697a07a83aa33",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.25320208072662354,
|
| 62 |
+
"strongest_contrast_cosine": 0.08929520100355148,
|
| 63 |
+
"margin": 0.16390687972307205,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"engine",
|
| 66 |
+
"stone"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Pneumatic rock drill bursts with debris clatter, loopable segments that rise with clearing progress",
|
| 70 |
+
"The sound of Pneumatic rock drill bursts with debris clatter, loopable segments that rise with clearing progress",
|
| 71 |
+
"A mechanical motor engine humming and rattling.",
|
| 72 |
+
"Stone rubbing, grinding and crumbling."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "e1e16b439f2098247dac44a67d6b340284d8afd6d15238f55b548834de746d35",
|
| 110 |
+
"duration_sec": 2.0,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G038_sfx_007",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G038_sfx_007",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:3f709a5a30722fc37354c4b321b0c2ef8f6c4fa289759f05a243243ad167cdca
|
| 3 |
+
size 153644
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,183 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_008",
|
| 4 |
+
"asset_name": "road_cleared",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.8,
|
| 14 |
+
"requested_duration_sec": 0.8,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G038_twin_truck_rescue",
|
| 18 |
+
"task_id": "G038_sfx_008",
|
| 19 |
+
"asset_name": "road_cleared",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Road cleared confirmation with dust settle swish and a short bright resolve note",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5388,
|
| 26 |
+
"trigger": "落石区 cleared(警示带撤除)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "落石区 cleared(警示带撤除)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G038_sfx_008__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Road cleared confirmation with dust settle swish and a short bright resolve note. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.8,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_008__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "9836624c2e7a3ae26302f387464d8e85d6f62f008cdd2842290cb6c752fcdd1d",
|
| 57 |
+
"remote_id": "25bfece0650e4c1cab1f9b31c53f0f73",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.6159050464630127,
|
| 62 |
+
"strongest_contrast_cosine": 0.5983389616012573,
|
| 63 |
+
"margin": 0.01756608486175537,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"wind",
|
| 66 |
+
"whoosh",
|
| 67 |
+
"tone"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Road cleared confirmation with dust settle swish and a short bright resolve note",
|
| 71 |
+
"The sound of Road cleared confirmation with dust settle swish and a short bright resolve note",
|
| 72 |
+
"Continuous natural wind blowing and hissing.",
|
| 73 |
+
"A fast airy swoosh or whoosh.",
|
| 74 |
+
"A short electronic beep or chime notification."
|
| 75 |
+
],
|
| 76 |
+
"contrast_texts": [
|
| 77 |
+
"A human voice speaking or shouting.",
|
| 78 |
+
"A firearm firing sharp gunshots.",
|
| 79 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 80 |
+
"A short solid physical impact or dull thud.",
|
| 81 |
+
"A short metallic mechanism clacking or ringing.",
|
| 82 |
+
"Wooden objects cracking and creaking.",
|
| 83 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 84 |
+
"Fabric rustling and rubbing.",
|
| 85 |
+
"Paper cards sliding and fluttering.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
+
"file": "audio.wav",
|
| 110 |
+
"sha256": "3f709a5a30722fc37354c4b321b0c2ef8f6c4fa289759f05a243243ad167cdca",
|
| 111 |
+
"duration_sec": 0.8,
|
| 112 |
+
"channels": 2,
|
| 113 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"human_feedback_file": "/home/yyy/bench/audio_production/20261017_verified/human_feedback_Q05_Q08_T01.json",
|
| 116 |
+
"human_review_id": "Q06"
|
| 117 |
+
}
|
| 118 |
+
],
|
| 119 |
+
"required_variants": [
|
| 120 |
+
"default"
|
| 121 |
+
],
|
| 122 |
+
"package_complete": true,
|
| 123 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 124 |
+
"stage3_import_status": "NOT_RUN",
|
| 125 |
+
"runtime_notes": [
|
| 126 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 127 |
+
],
|
| 128 |
+
"human_feedback_file": "/home/yyy/bench/audio_production/20261017_verified/human_feedback_Q05_Q08_T01.json",
|
| 129 |
+
"human_review_id": "Q06",
|
| 130 |
+
"screening_before_human_approval": {
|
| 131 |
+
"eligible": false,
|
| 132 |
+
"semantic_hold": true,
|
| 133 |
+
"hard_reject_flags": [],
|
| 134 |
+
"tts_timing_hold": null,
|
| 135 |
+
"auxiliary_semantic": {
|
| 136 |
+
"positive_cosine": 0.6159050464630127,
|
| 137 |
+
"strongest_contrast_cosine": 0.5983389616012573,
|
| 138 |
+
"margin": 0.01756608486175537,
|
| 139 |
+
"matched_source_families": [
|
| 140 |
+
"wind",
|
| 141 |
+
"whoosh",
|
| 142 |
+
"tone"
|
| 143 |
+
],
|
| 144 |
+
"positive_texts": [
|
| 145 |
+
"Road cleared confirmation with dust settle swish and a short bright resolve note",
|
| 146 |
+
"The sound of Road cleared confirmation with dust settle swish and a short bright resolve note",
|
| 147 |
+
"Continuous natural wind blowing and hissing.",
|
| 148 |
+
"A fast airy swoosh or whoosh.",
|
| 149 |
+
"A short electronic beep or chime notification."
|
| 150 |
+
],
|
| 151 |
+
"contrast_texts": [
|
| 152 |
+
"A human voice speaking or shouting.",
|
| 153 |
+
"A firearm firing sharp gunshots.",
|
| 154 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 155 |
+
"A short solid physical impact or dull thud.",
|
| 156 |
+
"A short metallic mechanism clacking or ringing.",
|
| 157 |
+
"Wooden objects cracking and creaking.",
|
| 158 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 159 |
+
"Fabric rustling and rubbing.",
|
| 160 |
+
"Paper cards sliding and fluttering.",
|
| 161 |
+
"Rain falling steadily, with distant thunder.",
|
| 162 |
+
"Water washing, splashing and dripping naturally.",
|
| 163 |
+
"Fire burning and crackling.",
|
| 164 |
+
"Brittle ice cracking and snow crunching.",
|
| 165 |
+
"Electrical buzzing, sparking and crackling.",
|
| 166 |
+
"A mechanical motor engine humming and rattling.",
|
| 167 |
+
"A brief musical brass or tonal game cue.",
|
| 168 |
+
"A deep low ominous drone or rumble.",
|
| 169 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 170 |
+
"Stone rubbing, grinding and crumbling.",
|
| 171 |
+
"Ropes or structural supports creaking under tension.",
|
| 172 |
+
"Glass or crystal cracking and shattering.",
|
| 173 |
+
"A resonant horn, bell or warning siren.",
|
| 174 |
+
"Electronic static and radio interference.",
|
| 175 |
+
"A loud explosive boom.",
|
| 176 |
+
"Silence with very faint recording noise."
|
| 177 |
+
],
|
| 178 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 179 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 180 |
+
},
|
| 181 |
+
"speech_transcription_check": null
|
| 182 |
+
}
|
| 183 |
+
}
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:2430f33b5e516225ada7521177eef3ed96235c34e945be197d3213b3495d8c0f
|
| 3 |
+
size 115244
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_009",
|
| 4 |
+
"asset_name": "radio_chime",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_009",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.6,
|
| 14 |
+
"requested_duration_sec": 0.6,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G038_twin_truck_rescue",
|
| 18 |
+
"task_id": "G038_sfx_009",
|
| 19 |
+
"asset_name": "radio_chime",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Two-tone radio chime with a soft static tail, non-verbal coordination cue",
|
| 23 |
+
"duration_sec": 0.6,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5389,
|
| 26 |
+
"trigger": "对端到达交付站(waiting→图标同帧)与协作提示",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "对端到达交付站(waiting→图标同帧)与协作提示",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G038_sfx_009__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Two-tone radio chime with a soft static tail, non-verbal coordination cue. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.6,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_009__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "bdc045e2e8d749997ca11a2f825c6188a1584865d49371b21fcc91acc86303c6",
|
| 57 |
+
"remote_id": "8fc51ba7e41f42e0af4562c73c75f9f5",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.3597893714904785,
|
| 62 |
+
"strongest_contrast_cosine": 0.30502426624298096,
|
| 63 |
+
"margin": 0.05476510524749756,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"tone",
|
| 66 |
+
"static"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Two-tone radio chime with a soft static tail, non-verbal coordination cue",
|
| 70 |
+
"The sound of Two-tone radio chime with a soft static tail, non-verbal coordination cue",
|
| 71 |
+
"A short electronic beep or chime notification.",
|
| 72 |
+
"Electronic static and radio interference."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "2430f33b5e516225ada7521177eef3ed96235c34e945be197d3213b3495d8c0f",
|
| 110 |
+
"duration_sec": 0.6,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G038_sfx_009",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G038_sfx_009",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_010/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a02ebad1f0409c04369ef96a1d91ef3cbd95c84af85a292c0c8513b86304c3ee
|
| 3 |
+
size 476204
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_010/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_010",
|
| 4 |
+
"asset_name": "victory_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_010/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_010",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.48,
|
| 14 |
+
"requested_duration_sec": 2.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G038_twin_truck_rescue",
|
| 18 |
+
"task_id": "G038_sfx_010",
|
| 19 |
+
"asset_name": "victory_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Victory sting with warm brass chords and a mountain-echo tail",
|
| 23 |
+
"duration_sec": 2.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5390,
|
| 26 |
+
"trigger": "V01 成功结算(胜利意象)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "V01 成功结算(胜利意象)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G038_sfx_010__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Victory sting with warm brass chords and a mountain-echo tail. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 2.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_010__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "5664387fe27aa5ec90a614532c95caf226c8137c3f80ade69770893a11663491",
|
| 57 |
+
"remote_id": "75c7c2f11ff44c52b18a5cf25b219e26",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.7048891186714172,
|
| 62 |
+
"strongest_contrast_cosine": 0.3336015045642853,
|
| 63 |
+
"margin": 0.37128761410713196,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"music"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Victory sting with warm brass chords and a mountain-echo tail",
|
| 69 |
+
"The sound of Victory sting with warm brass chords and a mountain-echo tail",
|
| 70 |
+
"A brief musical brass or tonal game cue."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "a02ebad1f0409c04369ef96a1d91ef3cbd95c84af85a292c0c8513b86304c3ee",
|
| 109 |
+
"duration_sec": 2.48,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G038_sfx_010",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G038_sfx_010",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_011/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:9d2c6dc861a5e2539f645ed987fdb78a0be7e3130242fa69339a1b9afdbd8fb2
|
| 3 |
+
size 476204
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_011/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_011",
|
| 4 |
+
"asset_name": "defeat_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_011/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_011",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.48,
|
| 14 |
+
"requested_duration_sec": 2.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G038_twin_truck_rescue",
|
| 18 |
+
"task_id": "G038_sfx_011",
|
| 19 |
+
"asset_name": "defeat_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Defeat sting with muted low strings and a cold wind tail",
|
| 23 |
+
"duration_sec": 2.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5391,
|
| 26 |
+
"trigger": "V02 失败结算(失败意象);掉线安全结束不播胜利意象",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "V02 失败结算(失败意象);掉线安全结束不播胜利意象",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G038_sfx_011__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Defeat sting with muted low strings and a cold wind tail. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 2.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_011__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "da8a44a3190b7204e0776d67b62050bd9a59764726d68443e8bd51b57f23acd6",
|
| 57 |
+
"remote_id": "ae5c68b20b804c55a6837cc03f2cef27",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.5377407670021057,
|
| 62 |
+
"strongest_contrast_cosine": 0.4971407651901245,
|
| 63 |
+
"margin": 0.0406000018119812,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"wind"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Defeat sting with muted low strings and a cold wind tail",
|
| 69 |
+
"The sound of Defeat sting with muted low strings and a cold wind tail",
|
| 70 |
+
"Continuous natural wind blowing and hissing."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "9d2c6dc861a5e2539f645ed987fdb78a0be7e3130242fa69339a1b9afdbd8fb2",
|
| 109 |
+
"duration_sec": 2.48,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G038_sfx_011",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G038_sfx_011",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_012/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f08bc0370fde26ccb11dd00fbbb36dd9f68a2a36505568c0a9f2d81ba597f21b
|
| 3 |
+
size 1536044
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_012/meta.json
ADDED
|
@@ -0,0 +1,178 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_012",
|
| 4 |
+
"asset_name": "engine_tractor_loop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_012/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_012",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 8.0,
|
| 14 |
+
"requested_duration_sec": 8,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G038_twin_truck_rescue",
|
| 18 |
+
"task_id": "G038_sfx_012",
|
| 19 |
+
"asset_name": "engine_tractor_loop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Seamless heavy winch tractor engine loop at mid load suitable for runtime pitch modulation, no manufacturer identity",
|
| 23 |
+
"duration_sec": 8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5392,
|
| 26 |
+
"trigger": "A 车行驶全程循环(随速变调)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": true,
|
| 30 |
+
"stop_condition": "pause_or_scene_exit",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "A 车行驶全程循环(随速变调)",
|
| 41 |
+
"loop": true,
|
| 42 |
+
"stop_condition": "pause_or_scene_exit",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G038_sfx_012__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Seamless heavy winch tractor engine loop at mid load suitable for runtime pitch modulation, no manufacturer identity. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 51 |
+
"duration": 8,
|
| 52 |
+
"loop": true,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_012__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "3217a3087fb1856940d32042016a2b34bd4848c08cc42eb2c823d86feccc419a",
|
| 57 |
+
"remote_id": "98b17da0b2ea49f78ed87eef6e85d611",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.712078869342804,
|
| 62 |
+
"strongest_contrast_cosine": 0.26970282196998596,
|
| 63 |
+
"margin": 0.442376047372818,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"engine"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Seamless heavy winch tractor engine loop at mid load suitable for runtime pitch modulation",
|
| 69 |
+
"The sound of Seamless heavy winch tractor engine loop at mid load suitable for runtime pitch modulation",
|
| 70 |
+
"A mechanical motor engine humming and rattling."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": {
|
| 106 |
+
"sample_jump": 0.048004150390625,
|
| 107 |
+
"internal_derivative_p99": 0.14486755371093807,
|
| 108 |
+
"jump_ratio": 0.3313657831650159,
|
| 109 |
+
"first_100ms_dbfs": -19.858890375819822,
|
| 110 |
+
"last_100ms_dbfs": -19.95245117453401,
|
| 111 |
+
"edge_quiet_sec": 0.0,
|
| 112 |
+
"flags": [],
|
| 113 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_012__v1_wrap_probe.wav",
|
| 114 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 115 |
+
},
|
| 116 |
+
"full_loop_diagnostics": {
|
| 117 |
+
"wrap_sample_jump": 0.048004150390625,
|
| 118 |
+
"internal_derivative_p99": 0.14486755371093807,
|
| 119 |
+
"wrap_jump_over_internal_p99": 0.3313657831650159,
|
| 120 |
+
"wrap_jump_percentile_in_internal_derivatives": 55.91569137100729,
|
| 121 |
+
"first_100ms_rms_dbfs": -19.858890375819822,
|
| 122 |
+
"last_100ms_rms_dbfs": -19.95245117453401,
|
| 123 |
+
"edge_rms_difference_db": 0.09356079871418643,
|
| 124 |
+
"leading_quiet_ms": 0.0,
|
| 125 |
+
"trailing_quiet_ms": 0.0,
|
| 126 |
+
"quiet_threshold_dbfs": -52.16411941892336,
|
| 127 |
+
"edge_spectral_js_distance": 0.134697787160749,
|
| 128 |
+
"internal_spectral_js_p95": 0.1006558800563145,
|
| 129 |
+
"diagnostic_flags": [],
|
| 130 |
+
"probe_mapping": {
|
| 131 |
+
"A": "wrap",
|
| 132 |
+
"B": "internal"
|
| 133 |
+
},
|
| 134 |
+
"probe_center_sec": 1.5,
|
| 135 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_012__v1/diagnostics/wrap_probe.wav",
|
| 136 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_012__v1/diagnostics/internal_control.wav",
|
| 137 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_012__v1/diagnostics/repeat_3x.wav",
|
| 138 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 139 |
+
},
|
| 140 |
+
"file": "audio.wav",
|
| 141 |
+
"sha256": "f08bc0370fde26ccb11dd00fbbb36dd9f68a2a36505568c0a9f2d81ba597f21b",
|
| 142 |
+
"duration_sec": 8.0,
|
| 143 |
+
"channels": 2,
|
| 144 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 145 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 146 |
+
"agent_review": {
|
| 147 |
+
"task_id": "G038_sfx_012",
|
| 148 |
+
"status": "ACCEPTED_AGENT",
|
| 149 |
+
"issues": [],
|
| 150 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 151 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
],
|
| 155 |
+
"required_variants": [
|
| 156 |
+
"default"
|
| 157 |
+
],
|
| 158 |
+
"package_complete": true,
|
| 159 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 160 |
+
"stage3_import_status": "NOT_RUN",
|
| 161 |
+
"runtime_notes": [
|
| 162 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 163 |
+
],
|
| 164 |
+
"runtime_contract_resolution": {
|
| 165 |
+
"source_loop_field": true,
|
| 166 |
+
"runtime_loop_required_by_spec": true,
|
| 167 |
+
"preserve_source_fields": true,
|
| 168 |
+
"requires_stage3_binding": true
|
| 169 |
+
},
|
| 170 |
+
"review_status": "ACCEPTED_AGENT",
|
| 171 |
+
"agent_review": {
|
| 172 |
+
"task_id": "G038_sfx_012",
|
| 173 |
+
"status": "ACCEPTED_AGENT",
|
| 174 |
+
"issues": [],
|
| 175 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 176 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 177 |
+
}
|
| 178 |
+
}
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_013/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:46ec4d69cbdd01607396920c99730e72182c8c1af16f50abff858dd555cac182
|
| 3 |
+
size 1536044
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_013/meta.json
ADDED
|
@@ -0,0 +1,178 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_013",
|
| 4 |
+
"asset_name": "engine_recovery_loop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_013/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_013",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 8.0,
|
| 14 |
+
"requested_duration_sec": 8,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G038_twin_truck_rescue",
|
| 18 |
+
"task_id": "G038_sfx_013",
|
| 19 |
+
"asset_name": "engine_recovery_loop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Seamless recovery truck engine loop slightly higher pitch character than the tractor, suitable for runtime modulation",
|
| 23 |
+
"duration_sec": 8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5393,
|
| 26 |
+
"trigger": "B 车行驶全程循环(随速变调)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": true,
|
| 30 |
+
"stop_condition": "pause_or_scene_exit",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "B 车行驶全程循环(随速变调)",
|
| 41 |
+
"loop": true,
|
| 42 |
+
"stop_condition": "pause_or_scene_exit",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G038_sfx_013__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Seamless recovery truck engine loop slightly higher pitch character than the tractor, suitable for runtime modulation. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 51 |
+
"duration": 8,
|
| 52 |
+
"loop": true,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_013__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "4fe2fc579541a1435356abfa8bfe18d5e181ae19f57570c7e1e3dfcd09ce8bae",
|
| 57 |
+
"remote_id": "50bf9762b03741e8a4319714152b3b22",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.6125972867012024,
|
| 62 |
+
"strongest_contrast_cosine": 0.27027857303619385,
|
| 63 |
+
"margin": 0.34231871366500854,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"engine"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Seamless recovery truck engine loop slightly higher pitch character than the tractor, suitable for runtime modulation",
|
| 69 |
+
"The sound of Seamless recovery truck engine loop slightly higher pitch character than the tractor, suitable for runtime modulation",
|
| 70 |
+
"A mechanical motor engine humming and rattling."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": {
|
| 106 |
+
"sample_jump": 0.02520751953125,
|
| 107 |
+
"internal_derivative_p99": 0.08181823730468807,
|
| 108 |
+
"jump_ratio": 0.3080916964438886,
|
| 109 |
+
"first_100ms_dbfs": -23.576947397260767,
|
| 110 |
+
"last_100ms_dbfs": -19.837929720521437,
|
| 111 |
+
"edge_quiet_sec": 0.0,
|
| 112 |
+
"flags": [],
|
| 113 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_013__v1_wrap_probe.wav",
|
| 114 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 115 |
+
},
|
| 116 |
+
"full_loop_diagnostics": {
|
| 117 |
+
"wrap_sample_jump": 0.02520751953125,
|
| 118 |
+
"internal_derivative_p99": 0.08181823730468807,
|
| 119 |
+
"wrap_jump_over_internal_p99": 0.3080916964438886,
|
| 120 |
+
"wrap_jump_percentile_in_internal_derivatives": 71.5276970739713,
|
| 121 |
+
"first_100ms_rms_dbfs": -23.576947397260767,
|
| 122 |
+
"last_100ms_rms_dbfs": -19.837929720521437,
|
| 123 |
+
"edge_rms_difference_db": -3.73901767673933,
|
| 124 |
+
"leading_quiet_ms": 0.0,
|
| 125 |
+
"trailing_quiet_ms": 0.0,
|
| 126 |
+
"quiet_threshold_dbfs": -52.27834165429216,
|
| 127 |
+
"edge_spectral_js_distance": 0.10910563982589461,
|
| 128 |
+
"internal_spectral_js_p95": 0.0572887715147031,
|
| 129 |
+
"diagnostic_flags": [],
|
| 130 |
+
"probe_mapping": {
|
| 131 |
+
"A": "internal",
|
| 132 |
+
"B": "wrap"
|
| 133 |
+
},
|
| 134 |
+
"probe_center_sec": 1.5,
|
| 135 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_013__v1/diagnostics/wrap_probe.wav",
|
| 136 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_013__v1/diagnostics/internal_control.wav",
|
| 137 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_013__v1/diagnostics/repeat_3x.wav",
|
| 138 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 139 |
+
},
|
| 140 |
+
"file": "audio.wav",
|
| 141 |
+
"sha256": "46ec4d69cbdd01607396920c99730e72182c8c1af16f50abff858dd555cac182",
|
| 142 |
+
"duration_sec": 8.0,
|
| 143 |
+
"channels": 2,
|
| 144 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 145 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 146 |
+
"agent_review": {
|
| 147 |
+
"task_id": "G038_sfx_013",
|
| 148 |
+
"status": "ACCEPTED_AGENT",
|
| 149 |
+
"issues": [],
|
| 150 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 151 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
],
|
| 155 |
+
"required_variants": [
|
| 156 |
+
"default"
|
| 157 |
+
],
|
| 158 |
+
"package_complete": true,
|
| 159 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 160 |
+
"stage3_import_status": "NOT_RUN",
|
| 161 |
+
"runtime_notes": [
|
| 162 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 163 |
+
],
|
| 164 |
+
"runtime_contract_resolution": {
|
| 165 |
+
"source_loop_field": true,
|
| 166 |
+
"runtime_loop_required_by_spec": true,
|
| 167 |
+
"preserve_source_fields": true,
|
| 168 |
+
"requires_stage3_binding": true
|
| 169 |
+
},
|
| 170 |
+
"review_status": "ACCEPTED_AGENT",
|
| 171 |
+
"agent_review": {
|
| 172 |
+
"task_id": "G038_sfx_013",
|
| 173 |
+
"status": "ACCEPTED_AGENT",
|
| 174 |
+
"issues": [],
|
| 175 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 176 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 177 |
+
}
|
| 178 |
+
}
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_014/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:58ca5b8eec1cd7f6cbb788b0f5c7364e188179466ea7e9ea12c6d77873b54a8c
|
| 3 |
+
size 2688044
|
outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_014/meta.json
ADDED
|
@@ -0,0 +1,179 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G038_twin_truck_rescue",
|
| 3 |
+
"task_id": "G038_sfx_014",
|
| 4 |
+
"asset_name": "mountain_wind_loop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_014/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G038_twin_truck_rescue/assets/audio/G038_sfx_014",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 14.0,
|
| 14 |
+
"requested_duration_sec": 14,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G038_twin_truck_rescue",
|
| 18 |
+
"task_id": "G038_sfx_014",
|
| 19 |
+
"asset_name": "mountain_wind_loop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Seamless mountain valley wind ambience with distant scree falls and bird-free rocky stillness, no voices or music",
|
| 23 |
+
"duration_sec": 14,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5394,
|
| 26 |
+
"trigger": "全程环境循环(暂停静音、结算淡出)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": true,
|
| 30 |
+
"stop_condition": "pause_or_scene_exit",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "7ea4f0d02409e90b8744894f0e47cdd6c3f78a8c218495d27462489a115e8890",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "全程环境循环(暂停静音、结算淡出)",
|
| 41 |
+
"loop": true,
|
| 42 |
+
"stop_condition": "pause_or_scene_exit",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G038_sfx_014__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Seamless mountain valley wind ambience with distant scree falls and bird-free rocky stillness, no voices or music. Steady seamless ambience at consistent loudness.",
|
| 51 |
+
"duration": 14,
|
| 52 |
+
"loop": true,
|
| 53 |
+
"prompt_influence": 0.3
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_014__v2/raw.mp3",
|
| 56 |
+
"raw_sha256": "26a8eae01b0fecd141206a330ed16c3a3034e7a2af5584744618818a0ef69706",
|
| 57 |
+
"remote_id": "ecad1ca54fb74ee482a71d220cd55958",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.5481088757514954,
|
| 62 |
+
"strongest_contrast_cosine": 0.3342185914516449,
|
| 63 |
+
"margin": 0.21389028429985046,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"wind",
|
| 66 |
+
"animal"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Seamless mountain valley wind ambience with distant scree falls and bird-free rocky stillness",
|
| 70 |
+
"The sound of Seamless mountain valley wind ambience with distant scree falls and bird-free rocky stillness",
|
| 71 |
+
"Continuous natural wind blowing and hissing.",
|
| 72 |
+
"An animal or creature vocalizing, growling or chirping."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": {
|
| 107 |
+
"sample_jump": 0.0003662109375,
|
| 108 |
+
"internal_derivative_p99": 0.0013427734375,
|
| 109 |
+
"jump_ratio": 0.2727272727272727,
|
| 110 |
+
"first_100ms_dbfs": -46.338690234098095,
|
| 111 |
+
"last_100ms_dbfs": -42.84775554690257,
|
| 112 |
+
"edge_quiet_sec": 0.0,
|
| 113 |
+
"flags": [],
|
| 114 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_014__v2_wrap_probe.wav",
|
| 115 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 116 |
+
},
|
| 117 |
+
"full_loop_diagnostics": {
|
| 118 |
+
"wrap_sample_jump": 0.0003662109375,
|
| 119 |
+
"internal_derivative_p99": 0.0013427734375,
|
| 120 |
+
"wrap_jump_over_internal_p99": 0.2727272727272727,
|
| 121 |
+
"wrap_jump_percentile_in_internal_derivatives": 36.079909426481095,
|
| 122 |
+
"first_100ms_rms_dbfs": -46.338690234098095,
|
| 123 |
+
"last_100ms_rms_dbfs": -42.84775554690257,
|
| 124 |
+
"edge_rms_difference_db": -3.4909346871955265,
|
| 125 |
+
"leading_quiet_ms": 0.0,
|
| 126 |
+
"trailing_quiet_ms": 0.0,
|
| 127 |
+
"quiet_threshold_dbfs": -72.29984327234544,
|
| 128 |
+
"edge_spectral_js_distance": 0.09325360006959801,
|
| 129 |
+
"internal_spectral_js_p95": 0.11037513101905892,
|
| 130 |
+
"diagnostic_flags": [],
|
| 131 |
+
"probe_mapping": {
|
| 132 |
+
"A": "wrap",
|
| 133 |
+
"B": "internal"
|
| 134 |
+
},
|
| 135 |
+
"probe_center_sec": 1.5,
|
| 136 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_014__v2/diagnostics/wrap_probe.wav",
|
| 137 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_014__v2/diagnostics/internal_control.wav",
|
| 138 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G038_twin_truck_rescue/G038_sfx_014__v2/diagnostics/repeat_3x.wav",
|
| 139 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 140 |
+
},
|
| 141 |
+
"file": "audio.wav",
|
| 142 |
+
"sha256": "58ca5b8eec1cd7f6cbb788b0f5c7364e188179466ea7e9ea12c6d77873b54a8c",
|
| 143 |
+
"duration_sec": 14.0,
|
| 144 |
+
"channels": 2,
|
| 145 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 146 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 147 |
+
"agent_review": {
|
| 148 |
+
"task_id": "G038_sfx_014",
|
| 149 |
+
"status": "ACCEPTED_AGENT",
|
| 150 |
+
"issues": [],
|
| 151 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 152 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 153 |
+
}
|
| 154 |
+
}
|
| 155 |
+
],
|
| 156 |
+
"required_variants": [
|
| 157 |
+
"default"
|
| 158 |
+
],
|
| 159 |
+
"package_complete": true,
|
| 160 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 161 |
+
"stage3_import_status": "NOT_RUN",
|
| 162 |
+
"runtime_notes": [
|
| 163 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 164 |
+
],
|
| 165 |
+
"runtime_contract_resolution": {
|
| 166 |
+
"source_loop_field": true,
|
| 167 |
+
"runtime_loop_required_by_spec": true,
|
| 168 |
+
"preserve_source_fields": true,
|
| 169 |
+
"requires_stage3_binding": true
|
| 170 |
+
},
|
| 171 |
+
"review_status": "ACCEPTED_AGENT",
|
| 172 |
+
"agent_review": {
|
| 173 |
+
"task_id": "G038_sfx_014",
|
| 174 |
+
"status": "ACCEPTED_AGENT",
|
| 175 |
+
"issues": [],
|
| 176 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 177 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 178 |
+
}
|
| 179 |
+
}
|