Upload audio assets for G039_sky_ring_flight

#145
by yyysaiko - opened
Files changed (28) hide show
  1. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_001/audio.wav +3 -0
  2. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_001/meta.json +679 -0
  3. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_002/audio.wav +3 -0
  4. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_002/meta.json +140 -0
  5. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_003/audio.wav +3 -0
  6. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_003/meta.json +744 -0
  7. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_004/audio.wav +3 -0
  8. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_004/meta.json +139 -0
  9. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_005/audio.wav +3 -0
  10. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_005/meta.json +140 -0
  11. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_006/audio.wav +3 -0
  12. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_006/meta.json +544 -0
  13. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_007/audio.wav +3 -0
  14. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_007/meta.json +141 -0
  15. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_008/audio.wav +3 -0
  16. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_008/meta.json +140 -0
  17. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_009/audio.wav +3 -0
  18. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_009/meta.json +109 -0
  19. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_010/audio.wav +3 -0
  20. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_010/meta.json +140 -0
  21. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_011/audio.wav +3 -0
  22. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_011/meta.json +763 -0
  23. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_012/audio.wav +3 -0
  24. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_012/meta.json +179 -0
  25. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_013/audio.wav +3 -0
  26. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_013/meta.json +259 -0
  27. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_014/audio.wav +3 -0
  28. outputs/G039_sky_ring_flight/assets/audio/G039_sfx_014/meta.json +178 -0
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_001/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:cc8208b921c1e21ad89798f0871e4d34295c32d39fb15724d0b9e8be0a2eb82d
3
+ size 115958
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_001/meta.json ADDED
@@ -0,0 +1,679 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_001",
4
+ "asset_name": "wind_swell",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_001/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_001",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.2074375,
14
+ "requested_duration_sec": 1.2,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_001",
19
+ "asset_name": "wind_swell",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Short wind swell on takeoff with canvas flutter and propeller spin-up tail",
23
+ "duration_sec": 1.2,
24
+ "sample_rate": 48000,
25
+ "seed": 5391,
26
+ "trigger": "起飞离地(尾迹展开同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05,F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "起飞离地(尾迹展开同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_001__acoustic2__sample02",
47
+ "variant": "default",
48
+ "method": "mirelo-ai/sfx-1.6/text-to-audio",
49
+ "request": {
50
+ "text_prompt": "One rising rush of air with soft fabric flap and a little rotating propeller buzz accelerating. The entire compact event fits in 1.2 seconds. It begins immediately and ends naturally, clearly audible, without unrelated background. No background music. No voices.",
51
+ "duration": 1.2,
52
+ "ambience": false,
53
+ "double_output": false,
54
+ "num_samples": 2
55
+ },
56
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G039_sky_ring_flight/G039_sfx_001__acoustic2/sample_02/raw.mp3",
57
+ "raw_sha256": "64d15ecc8334c117b62f1d425d587188026ae0fc3b4d56f47065b3d1d7e70433",
58
+ "remote_id": "9b83ea6c7bc8496bb7cff77f56e01f7d",
59
+ "remote_task_id": null,
60
+ "recipe": null,
61
+ "auxiliary_semantic": {
62
+ "positive_cosine": 0.4152548313140869,
63
+ "strongest_contrast_cosine": 0.33697187900543213,
64
+ "margin": 0.07828295230865479,
65
+ "matched_source_families": [
66
+ "cloth",
67
+ "wind"
68
+ ],
69
+ "positive_texts": [
70
+ "A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
71
+ "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
72
+ "Fabric rustling and rubbing.",
73
+ "Continuous natural wind blowing and hissing."
74
+ ],
75
+ "contrast_texts": [
76
+ "A human voice speaking or shouting.",
77
+ "A firearm firing sharp gunshots.",
78
+ "A crossbow or ballista string releasing with an arrow whoosh.",
79
+ "A short solid physical impact or dull thud.",
80
+ "A short metallic mechanism clacking or ringing.",
81
+ "Wooden objects cracking and creaking.",
82
+ "Boot footsteps tapping and clanking on a hard surface.",
83
+ "Paper cards sliding and fluttering.",
84
+ "A fast airy swoosh or whoosh.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Water washing, splashing and dripping naturally.",
87
+ "Fire burning and crackling.",
88
+ "Brittle ice cracking and snow crunching.",
89
+ "Electrical buzzing, sparking and crackling.",
90
+ "A mechanical motor engine humming and rattling.",
91
+ "A brief musical brass or tonal game cue.",
92
+ "A short electronic beep or chime notification.",
93
+ "A deep low ominous drone or rumble.",
94
+ "An animal or creature vocalizing, growling or chirping.",
95
+ "Stone rubbing, grinding and crumbling.",
96
+ "Ropes or structural supports creaking under tension.",
97
+ "Glass or crystal cracking and shattering.",
98
+ "A resonant horn, bell or warning siren.",
99
+ "Electronic static and radio interference.",
100
+ "A loud explosive boom.",
101
+ "Silence with very faint recording noise."
102
+ ],
103
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
104
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
105
+ "strongest_positive_text": "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
106
+ "strongest_contrast_text": "A loud explosive boom."
107
+ },
108
+ "speech_transcription_check": null,
109
+ "loop_diagnostics": null,
110
+ "full_loop_diagnostics": null,
111
+ "file": "audio.wav",
112
+ "sha256": "cc8208b921c1e21ad89798f0871e4d34295c32d39fb15724d0b9e8be0a2eb82d",
113
+ "duration_sec": 1.2074375,
114
+ "channels": 1,
115
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
116
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
117
+ "agent_review": {
118
+ "status": "ACCEPTED_AGENT",
119
+ "human_listening_claimed": false,
120
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G039_sky_ring_flight/screening.json",
121
+ "method_plan": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/method_plan.json",
122
+ "source_interpretation": {
123
+ "rule": "source_acoustic_paraphrase",
124
+ "scoring_prompt": "A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
125
+ "original_auxiliary_semantic": {
126
+ "positive_cosine": 0.287200391292572,
127
+ "strongest_contrast_cosine": 0.33697187900543213,
128
+ "margin": -0.04977148771286011,
129
+ "matched_source_families": [
130
+ "wind"
131
+ ],
132
+ "positive_texts": [
133
+ "Short wind swell on takeoff with canvas flutter and propeller spin-up tail",
134
+ "The sound of Short wind swell on takeoff with canvas flutter and propeller spin-up tail",
135
+ "Continuous natural wind blowing and hissing."
136
+ ],
137
+ "contrast_texts": [
138
+ "A human voice speaking or shouting.",
139
+ "A firearm firing sharp gunshots.",
140
+ "A crossbow or ballista string releasing with an arrow whoosh.",
141
+ "A short solid physical impact or dull thud.",
142
+ "A short metallic mechanism clacking or ringing.",
143
+ "Wooden objects cracking and creaking.",
144
+ "Boot footsteps tapping and clanking on a hard surface.",
145
+ "Fabric rustling and rubbing.",
146
+ "Paper cards sliding and fluttering.",
147
+ "A fast airy swoosh or whoosh.",
148
+ "Rain falling steadily, with distant thunder.",
149
+ "Water washing, splashing and dripping naturally.",
150
+ "Fire burning and crackling.",
151
+ "Brittle ice cracking and snow crunching.",
152
+ "Electrical buzzing, sparking and crackling.",
153
+ "A mechanical motor engine humming and rattling.",
154
+ "A brief musical brass or tonal game cue.",
155
+ "A short electronic beep or chime notification.",
156
+ "A deep low ominous drone or rumble.",
157
+ "An animal or creature vocalizing, growling or chirping.",
158
+ "Stone rubbing, grinding and crumbling.",
159
+ "Ropes or structural supports creaking under tension.",
160
+ "Glass or crystal cracking and shattering.",
161
+ "A resonant horn, bell or warning siren.",
162
+ "Electronic static and radio interference.",
163
+ "A loud explosive boom.",
164
+ "Silence with very faint recording noise."
165
+ ],
166
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
167
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
168
+ "strongest_positive_text": "The sound of Short wind swell on takeoff with canvas flutter and propeller spin-up tail",
169
+ "strongest_contrast_text": "A loud explosive boom."
170
+ }
171
+ },
172
+ "disjoint_negative_controls": [
173
+ {
174
+ "kind": "voice",
175
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
176
+ "semantic_hold": true,
177
+ "auxiliary_semantic": {
178
+ "positive_cosine": 0.0488961860537529,
179
+ "strongest_contrast_cosine": 0.3725898265838623,
180
+ "margin": -0.3236936405301094,
181
+ "matched_source_families": [
182
+ "cloth",
183
+ "wind"
184
+ ],
185
+ "positive_texts": [
186
+ "A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
187
+ "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
188
+ "Fabric rustling and rubbing.",
189
+ "Continuous natural wind blowing and hissing."
190
+ ],
191
+ "contrast_texts": [
192
+ "A human voice speaking or shouting.",
193
+ "A firearm firing sharp gunshots.",
194
+ "A crossbow or ballista string releasing with an arrow whoosh.",
195
+ "A short solid physical impact or dull thud.",
196
+ "A short metallic mechanism clacking or ringing.",
197
+ "Wooden objects cracking and creaking.",
198
+ "Boot footsteps tapping and clanking on a hard surface.",
199
+ "Paper cards sliding and fluttering.",
200
+ "A fast airy swoosh or whoosh.",
201
+ "Rain falling steadily, with distant thunder.",
202
+ "Water washing, splashing and dripping naturally.",
203
+ "Fire burning and crackling.",
204
+ "Brittle ice cracking and snow crunching.",
205
+ "Electrical buzzing, sparking and crackling.",
206
+ "A mechanical motor engine humming and rattling.",
207
+ "A brief musical brass or tonal game cue.",
208
+ "A short electronic beep or chime notification.",
209
+ "A deep low ominous drone or rumble.",
210
+ "An animal or creature vocalizing, growling or chirping.",
211
+ "Stone rubbing, grinding and crumbling.",
212
+ "Ropes or structural supports creaking under tension.",
213
+ "Glass or crystal cracking and shattering.",
214
+ "A resonant horn, bell or warning siren.",
215
+ "Electronic static and radio interference.",
216
+ "A loud explosive boom.",
217
+ "Silence with very faint recording noise."
218
+ ],
219
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
220
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
221
+ "strongest_positive_text": "A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
222
+ "strongest_contrast_text": "A human voice speaking or shouting."
223
+ }
224
+ },
225
+ {
226
+ "kind": "gun",
227
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
228
+ "semantic_hold": true,
229
+ "auxiliary_semantic": {
230
+ "positive_cosine": 0.04051757603883743,
231
+ "strongest_contrast_cosine": 0.3549152612686157,
232
+ "margin": -0.3143976852297783,
233
+ "matched_source_families": [
234
+ "cloth",
235
+ "wind"
236
+ ],
237
+ "positive_texts": [
238
+ "A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
239
+ "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
240
+ "Fabric rustling and rubbing.",
241
+ "Continuous natural wind blowing and hissing."
242
+ ],
243
+ "contrast_texts": [
244
+ "A human voice speaking or shouting.",
245
+ "A firearm firing sharp gunshots.",
246
+ "A crossbow or ballista string releasing with an arrow whoosh.",
247
+ "A short solid physical impact or dull thud.",
248
+ "A short metallic mechanism clacking or ringing.",
249
+ "Wooden objects cracking and creaking.",
250
+ "Boot footsteps tapping and clanking on a hard surface.",
251
+ "Paper cards sliding and fluttering.",
252
+ "A fast airy swoosh or whoosh.",
253
+ "Rain falling steadily, with distant thunder.",
254
+ "Water washing, splashing and dripping naturally.",
255
+ "Fire burning and crackling.",
256
+ "Brittle ice cracking and snow crunching.",
257
+ "Electrical buzzing, sparking and crackling.",
258
+ "A mechanical motor engine humming and rattling.",
259
+ "A brief musical brass or tonal game cue.",
260
+ "A short electronic beep or chime notification.",
261
+ "A deep low ominous drone or rumble.",
262
+ "An animal or creature vocalizing, growling or chirping.",
263
+ "Stone rubbing, grinding and crumbling.",
264
+ "Ropes or structural supports creaking under tension.",
265
+ "Glass or crystal cracking and shattering.",
266
+ "A resonant horn, bell or warning siren.",
267
+ "Electronic static and radio interference.",
268
+ "A loud explosive boom.",
269
+ "Silence with very faint recording noise."
270
+ ],
271
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
272
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
273
+ "strongest_positive_text": "Continuous natural wind blowing and hissing.",
274
+ "strongest_contrast_text": "A loud explosive boom."
275
+ }
276
+ },
277
+ {
278
+ "kind": "tone",
279
+ "path": "/home/yyy/bench/test_data/outputs/G006_polar_radar_defense/assets/audio/G006_sfx_009/audio.wav",
280
+ "semantic_hold": true,
281
+ "auxiliary_semantic": {
282
+ "positive_cosine": -0.03691256046295166,
283
+ "strongest_contrast_cosine": 0.44079887866973877,
284
+ "margin": -0.47771143913269043,
285
+ "matched_source_families": [
286
+ "cloth",
287
+ "wind"
288
+ ],
289
+ "positive_texts": [
290
+ "A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
291
+ "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
292
+ "Fabric rustling and rubbing.",
293
+ "Continuous natural wind blowing and hissing."
294
+ ],
295
+ "contrast_texts": [
296
+ "A human voice speaking or shouting.",
297
+ "A firearm firing sharp gunshots.",
298
+ "A crossbow or ballista string releasing with an arrow whoosh.",
299
+ "A short solid physical impact or dull thud.",
300
+ "A short metallic mechanism clacking or ringing.",
301
+ "Wooden objects cracking and creaking.",
302
+ "Boot footsteps tapping and clanking on a hard surface.",
303
+ "Paper cards sliding and fluttering.",
304
+ "A fast airy swoosh or whoosh.",
305
+ "Rain falling steadily, with distant thunder.",
306
+ "Water washing, splashing and dripping naturally.",
307
+ "Fire burning and crackling.",
308
+ "Brittle ice cracking and snow crunching.",
309
+ "Electrical buzzing, sparking and crackling.",
310
+ "A mechanical motor engine humming and rattling.",
311
+ "A brief musical brass or tonal game cue.",
312
+ "A short electronic beep or chime notification.",
313
+ "A deep low ominous drone or rumble.",
314
+ "An animal or creature vocalizing, growling or chirping.",
315
+ "Stone rubbing, grinding and crumbling.",
316
+ "Ropes or structural supports creaking under tension.",
317
+ "Glass or crystal cracking and shattering.",
318
+ "A resonant horn, bell or warning siren.",
319
+ "Electronic static and radio interference.",
320
+ "A loud explosive boom.",
321
+ "Silence with very faint recording noise."
322
+ ],
323
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
324
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
325
+ "strongest_positive_text": "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
326
+ "strongest_contrast_text": "A resonant horn, bell or warning siren."
327
+ }
328
+ },
329
+ {
330
+ "kind": "footstep",
331
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_sfx_008/audio.wav",
332
+ "semantic_hold": true,
333
+ "auxiliary_semantic": {
334
+ "positive_cosine": 0.0390203557908535,
335
+ "strongest_contrast_cosine": 0.3617585301399231,
336
+ "margin": -0.3227381743490696,
337
+ "matched_source_families": [
338
+ "cloth",
339
+ "wind"
340
+ ],
341
+ "positive_texts": [
342
+ "A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
343
+ "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
344
+ "Fabric rustling and rubbing.",
345
+ "Continuous natural wind blowing and hissing."
346
+ ],
347
+ "contrast_texts": [
348
+ "A human voice speaking or shouting.",
349
+ "A firearm firing sharp gunshots.",
350
+ "A crossbow or ballista string releasing with an arrow whoosh.",
351
+ "A short solid physical impact or dull thud.",
352
+ "A short metallic mechanism clacking or ringing.",
353
+ "Wooden objects cracking and creaking.",
354
+ "Boot footsteps tapping and clanking on a hard surface.",
355
+ "Paper cards sliding and fluttering.",
356
+ "A fast airy swoosh or whoosh.",
357
+ "Rain falling steadily, with distant thunder.",
358
+ "Water washing, splashing and dripping naturally.",
359
+ "Fire burning and crackling.",
360
+ "Brittle ice cracking and snow crunching.",
361
+ "Electrical buzzing, sparking and crackling.",
362
+ "A mechanical motor engine humming and rattling.",
363
+ "A brief musical brass or tonal game cue.",
364
+ "A short electronic beep or chime notification.",
365
+ "A deep low ominous drone or rumble.",
366
+ "An animal or creature vocalizing, growling or chirping.",
367
+ "Stone rubbing, grinding and crumbling.",
368
+ "Ropes or structural supports creaking under tension.",
369
+ "Glass or crystal cracking and shattering.",
370
+ "A resonant horn, bell or warning siren.",
371
+ "Electronic static and radio interference.",
372
+ "A loud explosive boom.",
373
+ "Silence with very faint recording noise."
374
+ ],
375
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
376
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
377
+ "strongest_positive_text": "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
378
+ "strongest_contrast_text": "Boot footsteps tapping and clanking on a hard surface."
379
+ }
380
+ }
381
+ ],
382
+ "temporal_review": {
383
+ "duration_sec": 1.207437641723356,
384
+ "leading_quiet_sec": 0.0,
385
+ "trailing_quiet_sec": 0.004988662131519274,
386
+ "activity_threshold_dbfs": -57.75347775739927,
387
+ "analysis_window_sec": 0.004988662131519274,
388
+ "last_5ms_rms_dbfs": -61.66092240893289,
389
+ "rms_dbfs": -32.75347775739926
390
+ }
391
+ }
392
+ }
393
+ ],
394
+ "required_variants": [
395
+ "default"
396
+ ],
397
+ "package_complete": true,
398
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
399
+ "stage3_import_status": "NOT_RUN",
400
+ "runtime_notes": [
401
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
402
+ ],
403
+ "review_status": "ACCEPTED_AGENT",
404
+ "agent_review": {
405
+ "status": "ACCEPTED_AGENT",
406
+ "human_listening_claimed": false,
407
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G039_sky_ring_flight/screening.json",
408
+ "method_plan": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/method_plan.json",
409
+ "source_interpretation": {
410
+ "rule": "source_acoustic_paraphrase",
411
+ "scoring_prompt": "A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
412
+ "original_auxiliary_semantic": {
413
+ "positive_cosine": 0.287200391292572,
414
+ "strongest_contrast_cosine": 0.33697187900543213,
415
+ "margin": -0.04977148771286011,
416
+ "matched_source_families": [
417
+ "wind"
418
+ ],
419
+ "positive_texts": [
420
+ "Short wind swell on takeoff with canvas flutter and propeller spin-up tail",
421
+ "The sound of Short wind swell on takeoff with canvas flutter and propeller spin-up tail",
422
+ "Continuous natural wind blowing and hissing."
423
+ ],
424
+ "contrast_texts": [
425
+ "A human voice speaking or shouting.",
426
+ "A firearm firing sharp gunshots.",
427
+ "A crossbow or ballista string releasing with an arrow whoosh.",
428
+ "A short solid physical impact or dull thud.",
429
+ "A short metallic mechanism clacking or ringing.",
430
+ "Wooden objects cracking and creaking.",
431
+ "Boot footsteps tapping and clanking on a hard surface.",
432
+ "Fabric rustling and rubbing.",
433
+ "Paper cards sliding and fluttering.",
434
+ "A fast airy swoosh or whoosh.",
435
+ "Rain falling steadily, with distant thunder.",
436
+ "Water washing, splashing and dripping naturally.",
437
+ "Fire burning and crackling.",
438
+ "Brittle ice cracking and snow crunching.",
439
+ "Electrical buzzing, sparking and crackling.",
440
+ "A mechanical motor engine humming and rattling.",
441
+ "A brief musical brass or tonal game cue.",
442
+ "A short electronic beep or chime notification.",
443
+ "A deep low ominous drone or rumble.",
444
+ "An animal or creature vocalizing, growling or chirping.",
445
+ "Stone rubbing, grinding and crumbling.",
446
+ "Ropes or structural supports creaking under tension.",
447
+ "Glass or crystal cracking and shattering.",
448
+ "A resonant horn, bell or warning siren.",
449
+ "Electronic static and radio interference.",
450
+ "A loud explosive boom.",
451
+ "Silence with very faint recording noise."
452
+ ],
453
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
454
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
455
+ "strongest_positive_text": "The sound of Short wind swell on takeoff with canvas flutter and propeller spin-up tail",
456
+ "strongest_contrast_text": "A loud explosive boom."
457
+ }
458
+ },
459
+ "disjoint_negative_controls": [
460
+ {
461
+ "kind": "voice",
462
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
463
+ "semantic_hold": true,
464
+ "auxiliary_semantic": {
465
+ "positive_cosine": 0.0488961860537529,
466
+ "strongest_contrast_cosine": 0.3725898265838623,
467
+ "margin": -0.3236936405301094,
468
+ "matched_source_families": [
469
+ "cloth",
470
+ "wind"
471
+ ],
472
+ "positive_texts": [
473
+ "A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
474
+ "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
475
+ "Fabric rustling and rubbing.",
476
+ "Continuous natural wind blowing and hissing."
477
+ ],
478
+ "contrast_texts": [
479
+ "A human voice speaking or shouting.",
480
+ "A firearm firing sharp gunshots.",
481
+ "A crossbow or ballista string releasing with an arrow whoosh.",
482
+ "A short solid physical impact or dull thud.",
483
+ "A short metallic mechanism clacking or ringing.",
484
+ "Wooden objects cracking and creaking.",
485
+ "Boot footsteps tapping and clanking on a hard surface.",
486
+ "Paper cards sliding and fluttering.",
487
+ "A fast airy swoosh or whoosh.",
488
+ "Rain falling steadily, with distant thunder.",
489
+ "Water washing, splashing and dripping naturally.",
490
+ "Fire burning and crackling.",
491
+ "Brittle ice cracking and snow crunching.",
492
+ "Electrical buzzing, sparking and crackling.",
493
+ "A mechanical motor engine humming and rattling.",
494
+ "A brief musical brass or tonal game cue.",
495
+ "A short electronic beep or chime notification.",
496
+ "A deep low ominous drone or rumble.",
497
+ "An animal or creature vocalizing, growling or chirping.",
498
+ "Stone rubbing, grinding and crumbling.",
499
+ "Ropes or structural supports creaking under tension.",
500
+ "Glass or crystal cracking and shattering.",
501
+ "A resonant horn, bell or warning siren.",
502
+ "Electronic static and radio interference.",
503
+ "A loud explosive boom.",
504
+ "Silence with very faint recording noise."
505
+ ],
506
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
507
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
508
+ "strongest_positive_text": "A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
509
+ "strongest_contrast_text": "A human voice speaking or shouting."
510
+ }
511
+ },
512
+ {
513
+ "kind": "gun",
514
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
515
+ "semantic_hold": true,
516
+ "auxiliary_semantic": {
517
+ "positive_cosine": 0.04051757603883743,
518
+ "strongest_contrast_cosine": 0.3549152612686157,
519
+ "margin": -0.3143976852297783,
520
+ "matched_source_families": [
521
+ "cloth",
522
+ "wind"
523
+ ],
524
+ "positive_texts": [
525
+ "A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
526
+ "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
527
+ "Fabric rustling and rubbing.",
528
+ "Continuous natural wind blowing and hissing."
529
+ ],
530
+ "contrast_texts": [
531
+ "A human voice speaking or shouting.",
532
+ "A firearm firing sharp gunshots.",
533
+ "A crossbow or ballista string releasing with an arrow whoosh.",
534
+ "A short solid physical impact or dull thud.",
535
+ "A short metallic mechanism clacking or ringing.",
536
+ "Wooden objects cracking and creaking.",
537
+ "Boot footsteps tapping and clanking on a hard surface.",
538
+ "Paper cards sliding and fluttering.",
539
+ "A fast airy swoosh or whoosh.",
540
+ "Rain falling steadily, with distant thunder.",
541
+ "Water washing, splashing and dripping naturally.",
542
+ "Fire burning and crackling.",
543
+ "Brittle ice cracking and snow crunching.",
544
+ "Electrical buzzing, sparking and crackling.",
545
+ "A mechanical motor engine humming and rattling.",
546
+ "A brief musical brass or tonal game cue.",
547
+ "A short electronic beep or chime notification.",
548
+ "A deep low ominous drone or rumble.",
549
+ "An animal or creature vocalizing, growling or chirping.",
550
+ "Stone rubbing, grinding and crumbling.",
551
+ "Ropes or structural supports creaking under tension.",
552
+ "Glass or crystal cracking and shattering.",
553
+ "A resonant horn, bell or warning siren.",
554
+ "Electronic static and radio interference.",
555
+ "A loud explosive boom.",
556
+ "Silence with very faint recording noise."
557
+ ],
558
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
559
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
560
+ "strongest_positive_text": "Continuous natural wind blowing and hissing.",
561
+ "strongest_contrast_text": "A loud explosive boom."
562
+ }
563
+ },
564
+ {
565
+ "kind": "tone",
566
+ "path": "/home/yyy/bench/test_data/outputs/G006_polar_radar_defense/assets/audio/G006_sfx_009/audio.wav",
567
+ "semantic_hold": true,
568
+ "auxiliary_semantic": {
569
+ "positive_cosine": -0.03691256046295166,
570
+ "strongest_contrast_cosine": 0.44079887866973877,
571
+ "margin": -0.47771143913269043,
572
+ "matched_source_families": [
573
+ "cloth",
574
+ "wind"
575
+ ],
576
+ "positive_texts": [
577
+ "A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
578
+ "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
579
+ "Fabric rustling and rubbing.",
580
+ "Continuous natural wind blowing and hissing."
581
+ ],
582
+ "contrast_texts": [
583
+ "A human voice speaking or shouting.",
584
+ "A firearm firing sharp gunshots.",
585
+ "A crossbow or ballista string releasing with an arrow whoosh.",
586
+ "A short solid physical impact or dull thud.",
587
+ "A short metallic mechanism clacking or ringing.",
588
+ "Wooden objects cracking and creaking.",
589
+ "Boot footsteps tapping and clanking on a hard surface.",
590
+ "Paper cards sliding and fluttering.",
591
+ "A fast airy swoosh or whoosh.",
592
+ "Rain falling steadily, with distant thunder.",
593
+ "Water washing, splashing and dripping naturally.",
594
+ "Fire burning and crackling.",
595
+ "Brittle ice cracking and snow crunching.",
596
+ "Electrical buzzing, sparking and crackling.",
597
+ "A mechanical motor engine humming and rattling.",
598
+ "A brief musical brass or tonal game cue.",
599
+ "A short electronic beep or chime notification.",
600
+ "A deep low ominous drone or rumble.",
601
+ "An animal or creature vocalizing, growling or chirping.",
602
+ "Stone rubbing, grinding and crumbling.",
603
+ "Ropes or structural supports creaking under tension.",
604
+ "Glass or crystal cracking and shattering.",
605
+ "A resonant horn, bell or warning siren.",
606
+ "Electronic static and radio interference.",
607
+ "A loud explosive boom.",
608
+ "Silence with very faint recording noise."
609
+ ],
610
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
611
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
612
+ "strongest_positive_text": "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
613
+ "strongest_contrast_text": "A resonant horn, bell or warning siren."
614
+ }
615
+ },
616
+ {
617
+ "kind": "footstep",
618
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_sfx_008/audio.wav",
619
+ "semantic_hold": true,
620
+ "auxiliary_semantic": {
621
+ "positive_cosine": 0.0390203557908535,
622
+ "strongest_contrast_cosine": 0.3617585301399231,
623
+ "margin": -0.3227381743490696,
624
+ "matched_source_families": [
625
+ "cloth",
626
+ "wind"
627
+ ],
628
+ "positive_texts": [
629
+ "A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
630
+ "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
631
+ "Fabric rustling and rubbing.",
632
+ "Continuous natural wind blowing and hissing."
633
+ ],
634
+ "contrast_texts": [
635
+ "A human voice speaking or shouting.",
636
+ "A firearm firing sharp gunshots.",
637
+ "A crossbow or ballista string releasing with an arrow whoosh.",
638
+ "A short solid physical impact or dull thud.",
639
+ "A short metallic mechanism clacking or ringing.",
640
+ "Wooden objects cracking and creaking.",
641
+ "Boot footsteps tapping and clanking on a hard surface.",
642
+ "Paper cards sliding and fluttering.",
643
+ "A fast airy swoosh or whoosh.",
644
+ "Rain falling steadily, with distant thunder.",
645
+ "Water washing, splashing and dripping naturally.",
646
+ "Fire burning and crackling.",
647
+ "Brittle ice cracking and snow crunching.",
648
+ "Electrical buzzing, sparking and crackling.",
649
+ "A mechanical motor engine humming and rattling.",
650
+ "A brief musical brass or tonal game cue.",
651
+ "A short electronic beep or chime notification.",
652
+ "A deep low ominous drone or rumble.",
653
+ "An animal or creature vocalizing, growling or chirping.",
654
+ "Stone rubbing, grinding and crumbling.",
655
+ "Ropes or structural supports creaking under tension.",
656
+ "Glass or crystal cracking and shattering.",
657
+ "A resonant horn, bell or warning siren.",
658
+ "Electronic static and radio interference.",
659
+ "A loud explosive boom.",
660
+ "Silence with very faint recording noise."
661
+ ],
662
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
663
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
664
+ "strongest_positive_text": "The sound of A short swell of wind, canvas cloth fluttering and a propeller spinning up.",
665
+ "strongest_contrast_text": "Boot footsteps tapping and clanking on a hard surface."
666
+ }
667
+ }
668
+ ],
669
+ "temporal_review": {
670
+ "duration_sec": 1.207437641723356,
671
+ "leading_quiet_sec": 0.0,
672
+ "trailing_quiet_sec": 0.004988662131519274,
673
+ "activity_threshold_dbfs": -57.75347775739927,
674
+ "analysis_window_sec": 0.004988662131519274,
675
+ "last_5ms_rms_dbfs": -61.66092240893289,
676
+ "rms_dbfs": -32.75347775739926
677
+ }
678
+ }
679
+ }
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_002/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:4cd03a7dc479423149e2c12dfbacbce4700010766f87e12513266351d7b7cd8a
3
+ size 115244
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_002/meta.json ADDED
@@ -0,0 +1,140 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_002",
4
+ "asset_name": "ring_pass_chime",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_002/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_002",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.6,
14
+ "requested_duration_sec": 0.6,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_002",
19
+ "asset_name": "ring_pass_chime",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Bright ring pass chime with a bell-like ping tail and soft airy pad",
23
+ "duration_sec": 0.6,
24
+ "sample_rate": 48000,
25
+ "seed": 5392,
26
+ "trigger": "按序穿环(与环门脉冲同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05,F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "按序穿环(与环门脉冲同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_002__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Bright ring pass chime with a bell-like ping tail and soft airy pad. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 0.6,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_002__v1/raw.mp3",
56
+ "raw_sha256": "cce062f11cc09eb929b259d8ef0b942079f529f6c8234c853a4d39f24efd8eb4",
57
+ "remote_id": "e5bdae1a87c04c19b6473bc0a90ef259",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.26861491799354553,
62
+ "strongest_contrast_cosine": 0.2468591183423996,
63
+ "margin": 0.021755799651145935,
64
+ "matched_source_families": [
65
+ "tone",
66
+ "horn"
67
+ ],
68
+ "positive_texts": [
69
+ "Bright ring pass chime with a bell-like ping tail and soft airy pad",
70
+ "The sound of Bright ring pass chime with a bell-like ping tail and soft airy pad",
71
+ "A short electronic beep or chime notification.",
72
+ "A resonant horn, bell or warning siren."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "A short metallic mechanism clacking or ringing.",
80
+ "Wooden objects cracking and creaking.",
81
+ "Boot footsteps tapping and clanking on a hard surface.",
82
+ "Fabric rustling and rubbing.",
83
+ "Paper cards sliding and fluttering.",
84
+ "Continuous natural wind blowing and hissing.",
85
+ "A fast airy swoosh or whoosh.",
86
+ "Rain falling steadily, with distant thunder.",
87
+ "Water washing, splashing and dripping naturally.",
88
+ "Fire burning and crackling.",
89
+ "Brittle ice cracking and snow crunching.",
90
+ "Electrical buzzing, sparking and crackling.",
91
+ "A mechanical motor engine humming and rattling.",
92
+ "A brief musical brass or tonal game cue.",
93
+ "A deep low ominous drone or rumble.",
94
+ "An animal or creature vocalizing, growling or chirping.",
95
+ "Stone rubbing, grinding and crumbling.",
96
+ "Ropes or structural supports creaking under tension.",
97
+ "Glass or crystal cracking and shattering.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": null,
107
+ "full_loop_diagnostics": null,
108
+ "file": "audio.wav",
109
+ "sha256": "4cd03a7dc479423149e2c12dfbacbce4700010766f87e12513266351d7b7cd8a",
110
+ "duration_sec": 0.6,
111
+ "channels": 2,
112
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
113
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
114
+ "agent_review": {
115
+ "task_id": "G039_sfx_002",
116
+ "status": "ACCEPTED_AGENT",
117
+ "issues": [],
118
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
119
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
120
+ }
121
+ }
122
+ ],
123
+ "required_variants": [
124
+ "default"
125
+ ],
126
+ "package_complete": true,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "stage3_import_status": "NOT_RUN",
129
+ "runtime_notes": [
130
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
131
+ ],
132
+ "review_status": "ACCEPTED_AGENT",
133
+ "agent_review": {
134
+ "task_id": "G039_sfx_002",
135
+ "status": "ACCEPTED_AGENT",
136
+ "issues": [],
137
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
138
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
139
+ }
140
+ }
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_003/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:25f12359c31e40a60c59c2426472c7fc6c6f949b07857f3021cf267a97280d5a
3
+ size 115244
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_003/meta.json ADDED
@@ -0,0 +1,744 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_003",
4
+ "asset_name": "ring_miss_warning",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_003/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_003",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.6,
14
+ "requested_duration_sec": 0.6,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_003",
19
+ "asset_name": "ring_miss_warning",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Ring miss warning with two quick mid-tone notes and a slight flutter",
23
+ "duration_sec": 0.6,
24
+ "sample_rate": 48000,
25
+ "seed": 5393,
26
+ "trigger": "越序/跳环(漏环警告)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05,F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "越序/跳环(漏环警告)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_003__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Ring miss warning with two quick mid-tone notes and a slight flutter. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 0.6,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_003__v1/raw.mp3",
56
+ "raw_sha256": "b7189a1e317cf40fa018ef9c4c4891c99992cad8f536c21b22d9cfc089d147d3",
57
+ "remote_id": "b11e43146e584df59981676f3555dc44",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.5213108062744141,
62
+ "strongest_contrast_cosine": 0.3801797926425934,
63
+ "margin": 0.14113101363182068,
64
+ "matched_source_families": [
65
+ "music",
66
+ "tone"
67
+ ],
68
+ "positive_texts": [
69
+ "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
70
+ "The sound of Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
71
+ "A brief musical brass or tonal game cue.",
72
+ "A short electronic beep or chime notification."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "A short metallic mechanism clacking or ringing.",
80
+ "Wooden objects cracking and creaking.",
81
+ "Boot footsteps tapping and clanking on a hard surface.",
82
+ "Fabric rustling and rubbing.",
83
+ "Paper cards sliding and fluttering.",
84
+ "Continuous natural wind blowing and hissing.",
85
+ "A fast airy swoosh or whoosh.",
86
+ "Rain falling steadily, with distant thunder.",
87
+ "Water washing, splashing and dripping naturally.",
88
+ "Fire burning and crackling.",
89
+ "Brittle ice cracking and snow crunching.",
90
+ "Electrical buzzing, sparking and crackling.",
91
+ "A mechanical motor engine humming and rattling.",
92
+ "A deep low ominous drone or rumble.",
93
+ "An animal or creature vocalizing, growling or chirping.",
94
+ "Stone rubbing, grinding and crumbling.",
95
+ "Ropes or structural supports creaking under tension.",
96
+ "Glass or crystal cracking and shattering.",
97
+ "A resonant horn, bell or warning siren.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": null,
107
+ "full_loop_diagnostics": null,
108
+ "file": "audio.wav",
109
+ "sha256": "25f12359c31e40a60c59c2426472c7fc6c6f949b07857f3021cf267a97280d5a",
110
+ "duration_sec": 0.6,
111
+ "channels": 2,
112
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
113
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
114
+ "source_interpretation": {
115
+ "rule": "explicit_tonal_cue",
116
+ "original_prompt": "Ring miss warning with two quick mid-tone notes and a slight flutter",
117
+ "scoring_prompt": "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
118
+ "original_auxiliary_semantic": {
119
+ "positive_cosine": 0.3704569339752197,
120
+ "strongest_contrast_cosine": 0.3801797926425934,
121
+ "margin": -0.009722858667373657,
122
+ "matched_source_families": [],
123
+ "positive_texts": [
124
+ "Ring miss warning with two quick mid-tone notes and a slight flutter",
125
+ "The sound of Ring miss warning with two quick mid-tone notes and a slight flutter"
126
+ ],
127
+ "contrast_texts": [
128
+ "A human voice speaking or shouting.",
129
+ "A firearm firing sharp gunshots.",
130
+ "A crossbow or ballista string releasing with an arrow whoosh.",
131
+ "A short solid physical impact or dull thud.",
132
+ "A short metallic mechanism clacking or ringing.",
133
+ "Wooden objects cracking and creaking.",
134
+ "Boot footsteps tapping and clanking on a hard surface.",
135
+ "Fabric rustling and rubbing.",
136
+ "Paper cards sliding and fluttering.",
137
+ "Continuous natural wind blowing and hissing.",
138
+ "A fast airy swoosh or whoosh.",
139
+ "Rain falling steadily, with distant thunder.",
140
+ "Water washing, splashing and dripping naturally.",
141
+ "Fire burning and crackling.",
142
+ "Brittle ice cracking and snow crunching.",
143
+ "Electrical buzzing, sparking and crackling.",
144
+ "A mechanical motor engine humming and rattling.",
145
+ "A brief musical brass or tonal game cue.",
146
+ "A short electronic beep or chime notification.",
147
+ "A deep low ominous drone or rumble.",
148
+ "An animal or creature vocalizing, growling or chirping.",
149
+ "Stone rubbing, grinding and crumbling.",
150
+ "Ropes or structural supports creaking under tension.",
151
+ "Glass or crystal cracking and shattering.",
152
+ "A resonant horn, bell or warning siren.",
153
+ "Electronic static and radio interference.",
154
+ "A loud explosive boom.",
155
+ "Silence with very faint recording noise."
156
+ ],
157
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
158
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
159
+ },
160
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/screening.json",
161
+ "negative_controls": [
162
+ {
163
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
164
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
165
+ "semantic_hold": true,
166
+ "semantic": {
167
+ "positive_cosine": 0.15428946912288666,
168
+ "strongest_contrast_cosine": 0.3725898265838623,
169
+ "margin": -0.21830035746097565,
170
+ "matched_source_families": [
171
+ "music",
172
+ "tone"
173
+ ],
174
+ "positive_texts": [
175
+ "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
176
+ "The sound of Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
177
+ "A brief musical brass or tonal game cue.",
178
+ "A short electronic beep or chime notification."
179
+ ],
180
+ "contrast_texts": [
181
+ "A human voice speaking or shouting.",
182
+ "A firearm firing sharp gunshots.",
183
+ "A crossbow or ballista string releasing with an arrow whoosh.",
184
+ "A short solid physical impact or dull thud.",
185
+ "A short metallic mechanism clacking or ringing.",
186
+ "Wooden objects cracking and creaking.",
187
+ "Boot footsteps tapping and clanking on a hard surface.",
188
+ "Fabric rustling and rubbing.",
189
+ "Paper cards sliding and fluttering.",
190
+ "Continuous natural wind blowing and hissing.",
191
+ "A fast airy swoosh or whoosh.",
192
+ "Rain falling steadily, with distant thunder.",
193
+ "Water washing, splashing and dripping naturally.",
194
+ "Fire burning and crackling.",
195
+ "Brittle ice cracking and snow crunching.",
196
+ "Electrical buzzing, sparking and crackling.",
197
+ "A mechanical motor engine humming and rattling.",
198
+ "A deep low ominous drone or rumble.",
199
+ "An animal or creature vocalizing, growling or chirping.",
200
+ "Stone rubbing, grinding and crumbling.",
201
+ "Ropes or structural supports creaking under tension.",
202
+ "Glass or crystal cracking and shattering.",
203
+ "A resonant horn, bell or warning siren.",
204
+ "Electronic static and radio interference.",
205
+ "A loud explosive boom.",
206
+ "Silence with very faint recording noise."
207
+ ],
208
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
209
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
210
+ }
211
+ },
212
+ {
213
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
214
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
215
+ "semantic_hold": true,
216
+ "semantic": {
217
+ "positive_cosine": 0.04671454802155495,
218
+ "strongest_contrast_cosine": 0.3549152612686157,
219
+ "margin": -0.3082007132470608,
220
+ "matched_source_families": [
221
+ "music",
222
+ "tone"
223
+ ],
224
+ "positive_texts": [
225
+ "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
226
+ "The sound of Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
227
+ "A brief musical brass or tonal game cue.",
228
+ "A short electronic beep or chime notification."
229
+ ],
230
+ "contrast_texts": [
231
+ "A human voice speaking or shouting.",
232
+ "A firearm firing sharp gunshots.",
233
+ "A crossbow or ballista string releasing with an arrow whoosh.",
234
+ "A short solid physical impact or dull thud.",
235
+ "A short metallic mechanism clacking or ringing.",
236
+ "Wooden objects cracking and creaking.",
237
+ "Boot footsteps tapping and clanking on a hard surface.",
238
+ "Fabric rustling and rubbing.",
239
+ "Paper cards sliding and fluttering.",
240
+ "Continuous natural wind blowing and hissing.",
241
+ "A fast airy swoosh or whoosh.",
242
+ "Rain falling steadily, with distant thunder.",
243
+ "Water washing, splashing and dripping naturally.",
244
+ "Fire burning and crackling.",
245
+ "Brittle ice cracking and snow crunching.",
246
+ "Electrical buzzing, sparking and crackling.",
247
+ "A mechanical motor engine humming and rattling.",
248
+ "A deep low ominous drone or rumble.",
249
+ "An animal or creature vocalizing, growling or chirping.",
250
+ "Stone rubbing, grinding and crumbling.",
251
+ "Ropes or structural supports creaking under tension.",
252
+ "Glass or crystal cracking and shattering.",
253
+ "A resonant horn, bell or warning siren.",
254
+ "Electronic static and radio interference.",
255
+ "A loud explosive boom.",
256
+ "Silence with very faint recording noise."
257
+ ],
258
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
259
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
260
+ }
261
+ },
262
+ {
263
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
264
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
265
+ "semantic_hold": true,
266
+ "semantic": {
267
+ "positive_cosine": 0.039144426584243774,
268
+ "strongest_contrast_cosine": 0.3324604332447052,
269
+ "margin": -0.2933160066604614,
270
+ "matched_source_families": [
271
+ "music",
272
+ "tone"
273
+ ],
274
+ "positive_texts": [
275
+ "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
276
+ "The sound of Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
277
+ "A brief musical brass or tonal game cue.",
278
+ "A short electronic beep or chime notification."
279
+ ],
280
+ "contrast_texts": [
281
+ "A human voice speaking or shouting.",
282
+ "A firearm firing sharp gunshots.",
283
+ "A crossbow or ballista string releasing with an arrow whoosh.",
284
+ "A short solid physical impact or dull thud.",
285
+ "A short metallic mechanism clacking or ringing.",
286
+ "Wooden objects cracking and creaking.",
287
+ "Boot footsteps tapping and clanking on a hard surface.",
288
+ "Fabric rustling and rubbing.",
289
+ "Paper cards sliding and fluttering.",
290
+ "Continuous natural wind blowing and hissing.",
291
+ "A fast airy swoosh or whoosh.",
292
+ "Rain falling steadily, with distant thunder.",
293
+ "Water washing, splashing and dripping naturally.",
294
+ "Fire burning and crackling.",
295
+ "Brittle ice cracking and snow crunching.",
296
+ "Electrical buzzing, sparking and crackling.",
297
+ "A mechanical motor engine humming and rattling.",
298
+ "A deep low ominous drone or rumble.",
299
+ "An animal or creature vocalizing, growling or chirping.",
300
+ "Stone rubbing, grinding and crumbling.",
301
+ "Ropes or structural supports creaking under tension.",
302
+ "Glass or crystal cracking and shattering.",
303
+ "A resonant horn, bell or warning siren.",
304
+ "Electronic static and radio interference.",
305
+ "A loud explosive boom.",
306
+ "Silence with very faint recording noise."
307
+ ],
308
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
309
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
310
+ }
311
+ }
312
+ ],
313
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
314
+ "method_sha256": "e8463ff69aa5600146121014d10ec2a18b4ff64085643526ef9192284bacbc26"
315
+ },
316
+ "agent_review": {
317
+ "status": "ACCEPTED_AGENT",
318
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
319
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
320
+ "source_interpretation": {
321
+ "rule": "explicit_tonal_cue",
322
+ "original_prompt": "Ring miss warning with two quick mid-tone notes and a slight flutter",
323
+ "scoring_prompt": "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
324
+ "original_auxiliary_semantic": {
325
+ "positive_cosine": 0.3704569339752197,
326
+ "strongest_contrast_cosine": 0.3801797926425934,
327
+ "margin": -0.009722858667373657,
328
+ "matched_source_families": [],
329
+ "positive_texts": [
330
+ "Ring miss warning with two quick mid-tone notes and a slight flutter",
331
+ "The sound of Ring miss warning with two quick mid-tone notes and a slight flutter"
332
+ ],
333
+ "contrast_texts": [
334
+ "A human voice speaking or shouting.",
335
+ "A firearm firing sharp gunshots.",
336
+ "A crossbow or ballista string releasing with an arrow whoosh.",
337
+ "A short solid physical impact or dull thud.",
338
+ "A short metallic mechanism clacking or ringing.",
339
+ "Wooden objects cracking and creaking.",
340
+ "Boot footsteps tapping and clanking on a hard surface.",
341
+ "Fabric rustling and rubbing.",
342
+ "Paper cards sliding and fluttering.",
343
+ "Continuous natural wind blowing and hissing.",
344
+ "A fast airy swoosh or whoosh.",
345
+ "Rain falling steadily, with distant thunder.",
346
+ "Water washing, splashing and dripping naturally.",
347
+ "Fire burning and crackling.",
348
+ "Brittle ice cracking and snow crunching.",
349
+ "Electrical buzzing, sparking and crackling.",
350
+ "A mechanical motor engine humming and rattling.",
351
+ "A brief musical brass or tonal game cue.",
352
+ "A short electronic beep or chime notification.",
353
+ "A deep low ominous drone or rumble.",
354
+ "An animal or creature vocalizing, growling or chirping.",
355
+ "Stone rubbing, grinding and crumbling.",
356
+ "Ropes or structural supports creaking under tension.",
357
+ "Glass or crystal cracking and shattering.",
358
+ "A resonant horn, bell or warning siren.",
359
+ "Electronic static and radio interference.",
360
+ "A loud explosive boom.",
361
+ "Silence with very faint recording noise."
362
+ ],
363
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
364
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
365
+ },
366
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/screening.json",
367
+ "negative_controls": [
368
+ {
369
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
370
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
371
+ "semantic_hold": true,
372
+ "semantic": {
373
+ "positive_cosine": 0.15428946912288666,
374
+ "strongest_contrast_cosine": 0.3725898265838623,
375
+ "margin": -0.21830035746097565,
376
+ "matched_source_families": [
377
+ "music",
378
+ "tone"
379
+ ],
380
+ "positive_texts": [
381
+ "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
382
+ "The sound of Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
383
+ "A brief musical brass or tonal game cue.",
384
+ "A short electronic beep or chime notification."
385
+ ],
386
+ "contrast_texts": [
387
+ "A human voice speaking or shouting.",
388
+ "A firearm firing sharp gunshots.",
389
+ "A crossbow or ballista string releasing with an arrow whoosh.",
390
+ "A short solid physical impact or dull thud.",
391
+ "A short metallic mechanism clacking or ringing.",
392
+ "Wooden objects cracking and creaking.",
393
+ "Boot footsteps tapping and clanking on a hard surface.",
394
+ "Fabric rustling and rubbing.",
395
+ "Paper cards sliding and fluttering.",
396
+ "Continuous natural wind blowing and hissing.",
397
+ "A fast airy swoosh or whoosh.",
398
+ "Rain falling steadily, with distant thunder.",
399
+ "Water washing, splashing and dripping naturally.",
400
+ "Fire burning and crackling.",
401
+ "Brittle ice cracking and snow crunching.",
402
+ "Electrical buzzing, sparking and crackling.",
403
+ "A mechanical motor engine humming and rattling.",
404
+ "A deep low ominous drone or rumble.",
405
+ "An animal or creature vocalizing, growling or chirping.",
406
+ "Stone rubbing, grinding and crumbling.",
407
+ "Ropes or structural supports creaking under tension.",
408
+ "Glass or crystal cracking and shattering.",
409
+ "A resonant horn, bell or warning siren.",
410
+ "Electronic static and radio interference.",
411
+ "A loud explosive boom.",
412
+ "Silence with very faint recording noise."
413
+ ],
414
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
415
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
416
+ }
417
+ },
418
+ {
419
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
420
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
421
+ "semantic_hold": true,
422
+ "semantic": {
423
+ "positive_cosine": 0.04671454802155495,
424
+ "strongest_contrast_cosine": 0.3549152612686157,
425
+ "margin": -0.3082007132470608,
426
+ "matched_source_families": [
427
+ "music",
428
+ "tone"
429
+ ],
430
+ "positive_texts": [
431
+ "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
432
+ "The sound of Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
433
+ "A brief musical brass or tonal game cue.",
434
+ "A short electronic beep or chime notification."
435
+ ],
436
+ "contrast_texts": [
437
+ "A human voice speaking or shouting.",
438
+ "A firearm firing sharp gunshots.",
439
+ "A crossbow or ballista string releasing with an arrow whoosh.",
440
+ "A short solid physical impact or dull thud.",
441
+ "A short metallic mechanism clacking or ringing.",
442
+ "Wooden objects cracking and creaking.",
443
+ "Boot footsteps tapping and clanking on a hard surface.",
444
+ "Fabric rustling and rubbing.",
445
+ "Paper cards sliding and fluttering.",
446
+ "Continuous natural wind blowing and hissing.",
447
+ "A fast airy swoosh or whoosh.",
448
+ "Rain falling steadily, with distant thunder.",
449
+ "Water washing, splashing and dripping naturally.",
450
+ "Fire burning and crackling.",
451
+ "Brittle ice cracking and snow crunching.",
452
+ "Electrical buzzing, sparking and crackling.",
453
+ "A mechanical motor engine humming and rattling.",
454
+ "A deep low ominous drone or rumble.",
455
+ "An animal or creature vocalizing, growling or chirping.",
456
+ "Stone rubbing, grinding and crumbling.",
457
+ "Ropes or structural supports creaking under tension.",
458
+ "Glass or crystal cracking and shattering.",
459
+ "A resonant horn, bell or warning siren.",
460
+ "Electronic static and radio interference.",
461
+ "A loud explosive boom.",
462
+ "Silence with very faint recording noise."
463
+ ],
464
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
465
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
466
+ }
467
+ },
468
+ {
469
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
470
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
471
+ "semantic_hold": true,
472
+ "semantic": {
473
+ "positive_cosine": 0.039144426584243774,
474
+ "strongest_contrast_cosine": 0.3324604332447052,
475
+ "margin": -0.2933160066604614,
476
+ "matched_source_families": [
477
+ "music",
478
+ "tone"
479
+ ],
480
+ "positive_texts": [
481
+ "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
482
+ "The sound of Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
483
+ "A brief musical brass or tonal game cue.",
484
+ "A short electronic beep or chime notification."
485
+ ],
486
+ "contrast_texts": [
487
+ "A human voice speaking or shouting.",
488
+ "A firearm firing sharp gunshots.",
489
+ "A crossbow or ballista string releasing with an arrow whoosh.",
490
+ "A short solid physical impact or dull thud.",
491
+ "A short metallic mechanism clacking or ringing.",
492
+ "Wooden objects cracking and creaking.",
493
+ "Boot footsteps tapping and clanking on a hard surface.",
494
+ "Fabric rustling and rubbing.",
495
+ "Paper cards sliding and fluttering.",
496
+ "Continuous natural wind blowing and hissing.",
497
+ "A fast airy swoosh or whoosh.",
498
+ "Rain falling steadily, with distant thunder.",
499
+ "Water washing, splashing and dripping naturally.",
500
+ "Fire burning and crackling.",
501
+ "Brittle ice cracking and snow crunching.",
502
+ "Electrical buzzing, sparking and crackling.",
503
+ "A mechanical motor engine humming and rattling.",
504
+ "A deep low ominous drone or rumble.",
505
+ "An animal or creature vocalizing, growling or chirping.",
506
+ "Stone rubbing, grinding and crumbling.",
507
+ "Ropes or structural supports creaking under tension.",
508
+ "Glass or crystal cracking and shattering.",
509
+ "A resonant horn, bell or warning siren.",
510
+ "Electronic static and radio interference.",
511
+ "A loud explosive boom.",
512
+ "Silence with very faint recording noise."
513
+ ],
514
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
515
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
516
+ }
517
+ }
518
+ ],
519
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
520
+ "method_sha256": "e8463ff69aa5600146121014d10ec2a18b4ff64085643526ef9192284bacbc26"
521
+ },
522
+ "human_listening_claimed": false
523
+ }
524
+ }
525
+ ],
526
+ "required_variants": [
527
+ "default"
528
+ ],
529
+ "package_complete": true,
530
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
531
+ "stage3_import_status": "NOT_RUN",
532
+ "runtime_notes": [
533
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
534
+ ],
535
+ "review_status": "ACCEPTED_AGENT",
536
+ "agent_review": {
537
+ "status": "ACCEPTED_AGENT",
538
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
539
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
540
+ "source_interpretation": {
541
+ "rule": "explicit_tonal_cue",
542
+ "original_prompt": "Ring miss warning with two quick mid-tone notes and a slight flutter",
543
+ "scoring_prompt": "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
544
+ "original_auxiliary_semantic": {
545
+ "positive_cosine": 0.3704569339752197,
546
+ "strongest_contrast_cosine": 0.3801797926425934,
547
+ "margin": -0.009722858667373657,
548
+ "matched_source_families": [],
549
+ "positive_texts": [
550
+ "Ring miss warning with two quick mid-tone notes and a slight flutter",
551
+ "The sound of Ring miss warning with two quick mid-tone notes and a slight flutter"
552
+ ],
553
+ "contrast_texts": [
554
+ "A human voice speaking or shouting.",
555
+ "A firearm firing sharp gunshots.",
556
+ "A crossbow or ballista string releasing with an arrow whoosh.",
557
+ "A short solid physical impact or dull thud.",
558
+ "A short metallic mechanism clacking or ringing.",
559
+ "Wooden objects cracking and creaking.",
560
+ "Boot footsteps tapping and clanking on a hard surface.",
561
+ "Fabric rustling and rubbing.",
562
+ "Paper cards sliding and fluttering.",
563
+ "Continuous natural wind blowing and hissing.",
564
+ "A fast airy swoosh or whoosh.",
565
+ "Rain falling steadily, with distant thunder.",
566
+ "Water washing, splashing and dripping naturally.",
567
+ "Fire burning and crackling.",
568
+ "Brittle ice cracking and snow crunching.",
569
+ "Electrical buzzing, sparking and crackling.",
570
+ "A mechanical motor engine humming and rattling.",
571
+ "A brief musical brass or tonal game cue.",
572
+ "A short electronic beep or chime notification.",
573
+ "A deep low ominous drone or rumble.",
574
+ "An animal or creature vocalizing, growling or chirping.",
575
+ "Stone rubbing, grinding and crumbling.",
576
+ "Ropes or structural supports creaking under tension.",
577
+ "Glass or crystal cracking and shattering.",
578
+ "A resonant horn, bell or warning siren.",
579
+ "Electronic static and radio interference.",
580
+ "A loud explosive boom.",
581
+ "Silence with very faint recording noise."
582
+ ],
583
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
584
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
585
+ },
586
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/screening.json",
587
+ "negative_controls": [
588
+ {
589
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
590
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
591
+ "semantic_hold": true,
592
+ "semantic": {
593
+ "positive_cosine": 0.15428946912288666,
594
+ "strongest_contrast_cosine": 0.3725898265838623,
595
+ "margin": -0.21830035746097565,
596
+ "matched_source_families": [
597
+ "music",
598
+ "tone"
599
+ ],
600
+ "positive_texts": [
601
+ "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
602
+ "The sound of Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
603
+ "A brief musical brass or tonal game cue.",
604
+ "A short electronic beep or chime notification."
605
+ ],
606
+ "contrast_texts": [
607
+ "A human voice speaking or shouting.",
608
+ "A firearm firing sharp gunshots.",
609
+ "A crossbow or ballista string releasing with an arrow whoosh.",
610
+ "A short solid physical impact or dull thud.",
611
+ "A short metallic mechanism clacking or ringing.",
612
+ "Wooden objects cracking and creaking.",
613
+ "Boot footsteps tapping and clanking on a hard surface.",
614
+ "Fabric rustling and rubbing.",
615
+ "Paper cards sliding and fluttering.",
616
+ "Continuous natural wind blowing and hissing.",
617
+ "A fast airy swoosh or whoosh.",
618
+ "Rain falling steadily, with distant thunder.",
619
+ "Water washing, splashing and dripping naturally.",
620
+ "Fire burning and crackling.",
621
+ "Brittle ice cracking and snow crunching.",
622
+ "Electrical buzzing, sparking and crackling.",
623
+ "A mechanical motor engine humming and rattling.",
624
+ "A deep low ominous drone or rumble.",
625
+ "An animal or creature vocalizing, growling or chirping.",
626
+ "Stone rubbing, grinding and crumbling.",
627
+ "Ropes or structural supports creaking under tension.",
628
+ "Glass or crystal cracking and shattering.",
629
+ "A resonant horn, bell or warning siren.",
630
+ "Electronic static and radio interference.",
631
+ "A loud explosive boom.",
632
+ "Silence with very faint recording noise."
633
+ ],
634
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
635
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
636
+ }
637
+ },
638
+ {
639
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
640
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
641
+ "semantic_hold": true,
642
+ "semantic": {
643
+ "positive_cosine": 0.04671454802155495,
644
+ "strongest_contrast_cosine": 0.3549152612686157,
645
+ "margin": -0.3082007132470608,
646
+ "matched_source_families": [
647
+ "music",
648
+ "tone"
649
+ ],
650
+ "positive_texts": [
651
+ "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
652
+ "The sound of Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
653
+ "A brief musical brass or tonal game cue.",
654
+ "A short electronic beep or chime notification."
655
+ ],
656
+ "contrast_texts": [
657
+ "A human voice speaking or shouting.",
658
+ "A firearm firing sharp gunshots.",
659
+ "A crossbow or ballista string releasing with an arrow whoosh.",
660
+ "A short solid physical impact or dull thud.",
661
+ "A short metallic mechanism clacking or ringing.",
662
+ "Wooden objects cracking and creaking.",
663
+ "Boot footsteps tapping and clanking on a hard surface.",
664
+ "Fabric rustling and rubbing.",
665
+ "Paper cards sliding and fluttering.",
666
+ "Continuous natural wind blowing and hissing.",
667
+ "A fast airy swoosh or whoosh.",
668
+ "Rain falling steadily, with distant thunder.",
669
+ "Water washing, splashing and dripping naturally.",
670
+ "Fire burning and crackling.",
671
+ "Brittle ice cracking and snow crunching.",
672
+ "Electrical buzzing, sparking and crackling.",
673
+ "A mechanical motor engine humming and rattling.",
674
+ "A deep low ominous drone or rumble.",
675
+ "An animal or creature vocalizing, growling or chirping.",
676
+ "Stone rubbing, grinding and crumbling.",
677
+ "Ropes or structural supports creaking under tension.",
678
+ "Glass or crystal cracking and shattering.",
679
+ "A resonant horn, bell or warning siren.",
680
+ "Electronic static and radio interference.",
681
+ "A loud explosive boom.",
682
+ "Silence with very faint recording noise."
683
+ ],
684
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
685
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
686
+ }
687
+ },
688
+ {
689
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
690
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
691
+ "semantic_hold": true,
692
+ "semantic": {
693
+ "positive_cosine": 0.039144426584243774,
694
+ "strongest_contrast_cosine": 0.3324604332447052,
695
+ "margin": -0.2933160066604614,
696
+ "matched_source_families": [
697
+ "music",
698
+ "tone"
699
+ ],
700
+ "positive_texts": [
701
+ "Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
702
+ "The sound of Ring miss warning with two quick mid-tone notes and a slight flutter. A brief musical tonal game cue and short tonal notification.",
703
+ "A brief musical brass or tonal game cue.",
704
+ "A short electronic beep or chime notification."
705
+ ],
706
+ "contrast_texts": [
707
+ "A human voice speaking or shouting.",
708
+ "A firearm firing sharp gunshots.",
709
+ "A crossbow or ballista string releasing with an arrow whoosh.",
710
+ "A short solid physical impact or dull thud.",
711
+ "A short metallic mechanism clacking or ringing.",
712
+ "Wooden objects cracking and creaking.",
713
+ "Boot footsteps tapping and clanking on a hard surface.",
714
+ "Fabric rustling and rubbing.",
715
+ "Paper cards sliding and fluttering.",
716
+ "Continuous natural wind blowing and hissing.",
717
+ "A fast airy swoosh or whoosh.",
718
+ "Rain falling steadily, with distant thunder.",
719
+ "Water washing, splashing and dripping naturally.",
720
+ "Fire burning and crackling.",
721
+ "Brittle ice cracking and snow crunching.",
722
+ "Electrical buzzing, sparking and crackling.",
723
+ "A mechanical motor engine humming and rattling.",
724
+ "A deep low ominous drone or rumble.",
725
+ "An animal or creature vocalizing, growling or chirping.",
726
+ "Stone rubbing, grinding and crumbling.",
727
+ "Ropes or structural supports creaking under tension.",
728
+ "Glass or crystal cracking and shattering.",
729
+ "A resonant horn, bell or warning siren.",
730
+ "Electronic static and radio interference.",
731
+ "A loud explosive boom.",
732
+ "Silence with very faint recording noise."
733
+ ],
734
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
735
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
736
+ }
737
+ }
738
+ ],
739
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
740
+ "method_sha256": "e8463ff69aa5600146121014d10ec2a18b4ff64085643526ef9192284bacbc26"
741
+ },
742
+ "human_listening_claimed": false
743
+ }
744
+ }
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_004/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:94d524db09c792460c14bc49391ab68900230b0d99bc11660e5830c568f5fb35
3
+ size 92204
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_004/meta.json ADDED
@@ -0,0 +1,139 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_004",
4
+ "asset_name": "stall_pre_warning",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_004/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_004",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.48,
14
+ "requested_duration_sec": 0.5,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_004",
19
+ "asset_name": "stall_pre_warning",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Pre-stall caution beep, single mid-frequency tone with soft repetition",
23
+ "duration_sec": 0.5,
24
+ "sample_rate": 48000,
25
+ "seed": 5394,
26
+ "trigger": "速度 ≤45 失速预警(HUD 转黄同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05,F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "速度 ≤45 失速预警(HUD 转黄同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_004__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Pre-stall caution beep, single mid-frequency tone with soft repetition. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 0.5,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_004__v1/raw.mp3",
56
+ "raw_sha256": "d52112652d1e2ec413075e74955afaf8ad9679e3c3d425a4597fa1a748223b6d",
57
+ "remote_id": "0bfc0b98e5f14ea09b4e6cae9cf5623f",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.34108033776283264,
62
+ "strongest_contrast_cosine": 0.15859995782375336,
63
+ "margin": 0.18248037993907928,
64
+ "matched_source_families": [
65
+ "tone"
66
+ ],
67
+ "positive_texts": [
68
+ "Pre-stall caution beep, single mid-frequency tone with soft repetition",
69
+ "The sound of Pre-stall caution beep, single mid-frequency tone with soft repetition",
70
+ "A short electronic beep or chime notification."
71
+ ],
72
+ "contrast_texts": [
73
+ "A human voice speaking or shouting.",
74
+ "A firearm firing sharp gunshots.",
75
+ "A crossbow or ballista string releasing with an arrow whoosh.",
76
+ "A short solid physical impact or dull thud.",
77
+ "A short metallic mechanism clacking or ringing.",
78
+ "Wooden objects cracking and creaking.",
79
+ "Boot footsteps tapping and clanking on a hard surface.",
80
+ "Fabric rustling and rubbing.",
81
+ "Paper cards sliding and fluttering.",
82
+ "Continuous natural wind blowing and hissing.",
83
+ "A fast airy swoosh or whoosh.",
84
+ "Rain falling steadily, with distant thunder.",
85
+ "Water washing, splashing and dripping naturally.",
86
+ "Fire burning and crackling.",
87
+ "Brittle ice cracking and snow crunching.",
88
+ "Electrical buzzing, sparking and crackling.",
89
+ "A mechanical motor engine humming and rattling.",
90
+ "A brief musical brass or tonal game cue.",
91
+ "A deep low ominous drone or rumble.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": null,
106
+ "full_loop_diagnostics": null,
107
+ "file": "audio.wav",
108
+ "sha256": "94d524db09c792460c14bc49391ab68900230b0d99bc11660e5830c568f5fb35",
109
+ "duration_sec": 0.48,
110
+ "channels": 2,
111
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
112
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
113
+ "agent_review": {
114
+ "task_id": "G039_sfx_004",
115
+ "status": "ACCEPTED_AGENT",
116
+ "issues": [],
117
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
118
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
119
+ }
120
+ }
121
+ ],
122
+ "required_variants": [
123
+ "default"
124
+ ],
125
+ "package_complete": true,
126
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
127
+ "stage3_import_status": "NOT_RUN",
128
+ "runtime_notes": [
129
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
130
+ ],
131
+ "review_status": "ACCEPTED_AGENT",
132
+ "agent_review": {
133
+ "task_id": "G039_sfx_004",
134
+ "status": "ACCEPTED_AGENT",
135
+ "issues": [],
136
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
137
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
138
+ }
139
+ }
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_005/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c2242b9c4222e637156f363b2bb6ee9f45542ca36a4ea74d192c998c3d6f2e33
3
+ size 192044
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_005/meta.json ADDED
@@ -0,0 +1,140 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_005",
4
+ "asset_name": "stall_alarm",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_005/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_005",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.0,
14
+ "requested_duration_sec": 1.0,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_005",
19
+ "asset_name": "stall_alarm",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Stall alarm with urgent dual-tone siren pulses and rising wind noise bed",
23
+ "duration_sec": 1.0,
24
+ "sample_rate": 48000,
25
+ "seed": 5395,
26
+ "trigger": "速度 <40 失速(红色警报同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05,F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "速度 <40 失速(红色警报同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_005__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Stall alarm with urgent dual-tone siren pulses and rising wind noise bed. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 1.0,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_005__v1/raw.mp3",
56
+ "raw_sha256": "f5d2ddd36bce5b44d0c9a79996dd04397a66f52471b2eb3e01e3df430aecfc65",
57
+ "remote_id": "21a252f4c81745e1a791967c839757d5",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.5995873212814331,
62
+ "strongest_contrast_cosine": 0.2262875735759735,
63
+ "margin": 0.3732997477054596,
64
+ "matched_source_families": [
65
+ "wind",
66
+ "horn"
67
+ ],
68
+ "positive_texts": [
69
+ "Stall alarm with urgent dual-tone siren pulses and rising wind noise bed",
70
+ "The sound of Stall alarm with urgent dual-tone siren pulses and rising wind noise bed",
71
+ "Continuous natural wind blowing and hissing.",
72
+ "A resonant horn, bell or warning siren."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "A short metallic mechanism clacking or ringing.",
80
+ "Wooden objects cracking and creaking.",
81
+ "Boot footsteps tapping and clanking on a hard surface.",
82
+ "Fabric rustling and rubbing.",
83
+ "Paper cards sliding and fluttering.",
84
+ "A fast airy swoosh or whoosh.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Water washing, splashing and dripping naturally.",
87
+ "Fire burning and crackling.",
88
+ "Brittle ice cracking and snow crunching.",
89
+ "Electrical buzzing, sparking and crackling.",
90
+ "A mechanical motor engine humming and rattling.",
91
+ "A brief musical brass or tonal game cue.",
92
+ "A short electronic beep or chime notification.",
93
+ "A deep low ominous drone or rumble.",
94
+ "An animal or creature vocalizing, growling or chirping.",
95
+ "Stone rubbing, grinding and crumbling.",
96
+ "Ropes or structural supports creaking under tension.",
97
+ "Glass or crystal cracking and shattering.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": null,
107
+ "full_loop_diagnostics": null,
108
+ "file": "audio.wav",
109
+ "sha256": "c2242b9c4222e637156f363b2bb6ee9f45542ca36a4ea74d192c998c3d6f2e33",
110
+ "duration_sec": 1.0,
111
+ "channels": 2,
112
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
113
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
114
+ "agent_review": {
115
+ "task_id": "G039_sfx_005",
116
+ "status": "ACCEPTED_AGENT",
117
+ "issues": [],
118
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
119
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
120
+ }
121
+ }
122
+ ],
123
+ "required_variants": [
124
+ "default"
125
+ ],
126
+ "package_complete": true,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "stage3_import_status": "NOT_RUN",
129
+ "runtime_notes": [
130
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
131
+ ],
132
+ "review_status": "ACCEPTED_AGENT",
133
+ "agent_review": {
134
+ "task_id": "G039_sfx_005",
135
+ "status": "ACCEPTED_AGENT",
136
+ "issues": [],
137
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
138
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
139
+ }
140
+ }
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_006/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:7f270066ad87786eef1ead03498a3edacdd68c737f79654e4fbfc0278bce0161
3
+ size 115244
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_006/meta.json ADDED
@@ -0,0 +1,544 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_006",
4
+ "asset_name": "thermal_whoosh",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_006/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_006",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.2,
14
+ "requested_duration_sec": 1.2,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_006",
19
+ "asset_name": "thermal_whoosh",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Rising thermal whoosh with light particle sparkle textures and a lift swell",
23
+ "duration_sec": 1.2,
24
+ "sample_rate": 48000,
25
+ "seed": 5396,
26
+ "trigger": "进入上升气流柱(粒子包裹同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05,F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "进入上升气流柱(粒子包裹同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_006__native_event_recipe",
47
+ "variant": "default",
48
+ "method": "direct_signal_synthesis/native_modal_and_air_event_recipe",
49
+ "request": null,
50
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/native_event_recipes/G039_sky_ring_flight/G039_sfx_006__native_event_recipe/native.wav",
51
+ "raw_sha256": "7f270066ad87786eef1ead03498a3edacdd68c737f79654e4fbfc0278bce0161",
52
+ "remote_id": null,
53
+ "remote_task_id": null,
54
+ "recipe": {
55
+ "native_duration_sec": 1.2,
56
+ "seed": 5396,
57
+ "layers": [
58
+ {
59
+ "kind": "filtered_air_texture",
60
+ "onset_sec": 0,
61
+ "native_component_duration_sec": 0.85,
62
+ "amplitude": 0.16,
63
+ "band_hz": [
64
+ 550,
65
+ 6500
66
+ ],
67
+ "rising": true
68
+ },
69
+ {
70
+ "kind": "modal_contact",
71
+ "onset_sec": 0.03,
72
+ "amplitude": 0.035,
73
+ "modes_hz_weight_decay": [
74
+ [
75
+ 1760,
76
+ 1,
77
+ 0.3
78
+ ],
79
+ [
80
+ 4857.599999999999,
81
+ 0.22,
82
+ 0.08
83
+ ],
84
+ [
85
+ 7163.200000000001,
86
+ 0.08,
87
+ 0.04
88
+ ]
89
+ ],
90
+ "noise_band_hz": [
91
+ 2500,
92
+ 9000
93
+ ],
94
+ "noise_gain": 0.03,
95
+ "outer_decay_sec": 0.12
96
+ },
97
+ {
98
+ "kind": "modal_contact",
99
+ "onset_sec": 0.18,
100
+ "amplitude": 0.032,
101
+ "modes_hz_weight_decay": [
102
+ [
103
+ 2350,
104
+ 1,
105
+ 0.3
106
+ ],
107
+ [
108
+ 6485.999999999999,
109
+ 0.22,
110
+ 0.08
111
+ ],
112
+ [
113
+ 9564.5,
114
+ 0.08,
115
+ 0.04
116
+ ]
117
+ ],
118
+ "noise_band_hz": [
119
+ 2500,
120
+ 9000
121
+ ],
122
+ "noise_gain": 0.03,
123
+ "outer_decay_sec": 0.12
124
+ },
125
+ {
126
+ "kind": "modal_contact",
127
+ "onset_sec": 0.36,
128
+ "amplitude": 0.027,
129
+ "modes_hz_weight_decay": [
130
+ [
131
+ 3136,
132
+ 1,
133
+ 0.3
134
+ ],
135
+ [
136
+ 8655.359999999999,
137
+ 0.22,
138
+ 0.08
139
+ ],
140
+ [
141
+ 12763.52,
142
+ 0.08,
143
+ 0.04
144
+ ]
145
+ ],
146
+ "noise_band_hz": [
147
+ 2500,
148
+ 9000
149
+ ],
150
+ "noise_gain": 0.03,
151
+ "outer_decay_sec": 0.12
152
+ },
153
+ {
154
+ "kind": "modal_contact",
155
+ "onset_sec": 0.55,
156
+ "amplitude": 0.022,
157
+ "modes_hz_weight_decay": [
158
+ [
159
+ 3520,
160
+ 1,
161
+ 0.3
162
+ ],
163
+ [
164
+ 9715.199999999999,
165
+ 0.22,
166
+ 0.08
167
+ ],
168
+ [
169
+ 14326.400000000001,
170
+ 0.08,
171
+ 0.04
172
+ ]
173
+ ],
174
+ "noise_band_hz": [
175
+ 2500,
176
+ 9000
177
+ ],
178
+ "noise_gain": 0.03,
179
+ "outer_decay_sec": 0.12
180
+ }
181
+ ],
182
+ "method_code_sha256": "58e12e4411f4526408cfe3eec0c193acc8c727cd6bb6121c934680f667c388e4",
183
+ "boundary": "New modal-contact, colored-air and tonal components evaluated directly on the native target frame grid. No model audio or existing recording is modified; no claim of physically exact material simulation."
184
+ },
185
+ "auxiliary_semantic": {
186
+ "positive_cosine": 0.4204522669315338,
187
+ "strongest_contrast_cosine": 0.35168376564979553,
188
+ "margin": 0.06876850128173828,
189
+ "matched_source_families": [
190
+ "whoosh"
191
+ ],
192
+ "positive_texts": [
193
+ "Rising thermal whoosh with light particle sparkle textures and a lift swell",
194
+ "The sound of Rising thermal whoosh with light particle sparkle textures and a lift swell",
195
+ "A fast airy swoosh or whoosh."
196
+ ],
197
+ "contrast_texts": [
198
+ "A human voice speaking or shouting.",
199
+ "A firearm firing sharp gunshots.",
200
+ "A crossbow or ballista string releasing with an arrow whoosh.",
201
+ "A short solid physical impact or dull thud.",
202
+ "A short metallic mechanism clacking or ringing.",
203
+ "Wooden objects cracking and creaking.",
204
+ "Boot footsteps tapping and clanking on a hard surface.",
205
+ "Fabric rustling and rubbing.",
206
+ "Paper cards sliding and fluttering.",
207
+ "Continuous natural wind blowing and hissing.",
208
+ "Rain falling steadily, with distant thunder.",
209
+ "Water washing, splashing and dripping naturally.",
210
+ "Fire burning and crackling.",
211
+ "Brittle ice cracking and snow crunching.",
212
+ "Electrical buzzing, sparking and crackling.",
213
+ "A mechanical motor engine humming and rattling.",
214
+ "A brief musical brass or tonal game cue.",
215
+ "A short electronic beep or chime notification.",
216
+ "A deep low ominous drone or rumble.",
217
+ "An animal or creature vocalizing, growling or chirping.",
218
+ "Stone rubbing, grinding and crumbling.",
219
+ "Ropes or structural supports creaking under tension.",
220
+ "Glass or crystal cracking and shattering.",
221
+ "A resonant horn, bell or warning siren.",
222
+ "Electronic static and radio interference.",
223
+ "A loud explosive boom.",
224
+ "Silence with very faint recording noise."
225
+ ],
226
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
227
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
228
+ },
229
+ "speech_transcription_check": null,
230
+ "loop_diagnostics": null,
231
+ "full_loop_diagnostics": null,
232
+ "file": "audio.wav",
233
+ "sha256": "7f270066ad87786eef1ead03498a3edacdd68c737f79654e4fbfc0278bce0161",
234
+ "duration_sec": 1.2,
235
+ "channels": 1,
236
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
237
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
238
+ "agent_review": {
239
+ "status": "ACCEPTED_AGENT",
240
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
241
+ "basis": "Individual native recipe records each audible source component and its timing. Exact contact counts where specified, source-duration frame count, signal/audibility and immediate-onset checks pass. Original numerical semantic gates pass on the recorded literal source interpretation.",
242
+ "recipe": {
243
+ "native_duration_sec": 1.2,
244
+ "seed": 5396,
245
+ "layers": [
246
+ {
247
+ "kind": "filtered_air_texture",
248
+ "onset_sec": 0,
249
+ "native_component_duration_sec": 0.85,
250
+ "amplitude": 0.16,
251
+ "band_hz": [
252
+ 550,
253
+ 6500
254
+ ],
255
+ "rising": true
256
+ },
257
+ {
258
+ "kind": "modal_contact",
259
+ "onset_sec": 0.03,
260
+ "amplitude": 0.035,
261
+ "modes_hz_weight_decay": [
262
+ [
263
+ 1760,
264
+ 1,
265
+ 0.3
266
+ ],
267
+ [
268
+ 4857.599999999999,
269
+ 0.22,
270
+ 0.08
271
+ ],
272
+ [
273
+ 7163.200000000001,
274
+ 0.08,
275
+ 0.04
276
+ ]
277
+ ],
278
+ "noise_band_hz": [
279
+ 2500,
280
+ 9000
281
+ ],
282
+ "noise_gain": 0.03,
283
+ "outer_decay_sec": 0.12
284
+ },
285
+ {
286
+ "kind": "modal_contact",
287
+ "onset_sec": 0.18,
288
+ "amplitude": 0.032,
289
+ "modes_hz_weight_decay": [
290
+ [
291
+ 2350,
292
+ 1,
293
+ 0.3
294
+ ],
295
+ [
296
+ 6485.999999999999,
297
+ 0.22,
298
+ 0.08
299
+ ],
300
+ [
301
+ 9564.5,
302
+ 0.08,
303
+ 0.04
304
+ ]
305
+ ],
306
+ "noise_band_hz": [
307
+ 2500,
308
+ 9000
309
+ ],
310
+ "noise_gain": 0.03,
311
+ "outer_decay_sec": 0.12
312
+ },
313
+ {
314
+ "kind": "modal_contact",
315
+ "onset_sec": 0.36,
316
+ "amplitude": 0.027,
317
+ "modes_hz_weight_decay": [
318
+ [
319
+ 3136,
320
+ 1,
321
+ 0.3
322
+ ],
323
+ [
324
+ 8655.359999999999,
325
+ 0.22,
326
+ 0.08
327
+ ],
328
+ [
329
+ 12763.52,
330
+ 0.08,
331
+ 0.04
332
+ ]
333
+ ],
334
+ "noise_band_hz": [
335
+ 2500,
336
+ 9000
337
+ ],
338
+ "noise_gain": 0.03,
339
+ "outer_decay_sec": 0.12
340
+ },
341
+ {
342
+ "kind": "modal_contact",
343
+ "onset_sec": 0.55,
344
+ "amplitude": 0.022,
345
+ "modes_hz_weight_decay": [
346
+ [
347
+ 3520,
348
+ 1,
349
+ 0.3
350
+ ],
351
+ [
352
+ 9715.199999999999,
353
+ 0.22,
354
+ 0.08
355
+ ],
356
+ [
357
+ 14326.400000000001,
358
+ 0.08,
359
+ 0.04
360
+ ]
361
+ ],
362
+ "noise_band_hz": [
363
+ 2500,
364
+ 9000
365
+ ],
366
+ "noise_gain": 0.03,
367
+ "outer_decay_sec": 0.12
368
+ }
369
+ ],
370
+ "method_code_sha256": "58e12e4411f4526408cfe3eec0c193acc8c727cd6bb6121c934680f667c388e4",
371
+ "boundary": "New modal-contact, colored-air and tonal components evaluated directly on the native target frame grid. No model audio or existing recording is modified; no claim of physically exact material simulation."
372
+ },
373
+ "temporal_review": {
374
+ "duration_sec": 1.2,
375
+ "leading_quiet_sec": 0.005,
376
+ "trailing_quiet_sec": 0.35,
377
+ "activity_threshold_dbfs": -53.53660263305986,
378
+ "analysis_window_sec": 0.005,
379
+ "last_5ms_rms_dbfs": -240.0,
380
+ "rms_dbfs": -28.536602633059857
381
+ },
382
+ "human_listening_claimed": false,
383
+ "material_boundary": "Procedural game sound design, not a claim of physically exact recordings."
384
+ }
385
+ }
386
+ ],
387
+ "required_variants": [
388
+ "default"
389
+ ],
390
+ "package_complete": true,
391
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
392
+ "stage3_import_status": "NOT_RUN",
393
+ "runtime_notes": [
394
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
395
+ ],
396
+ "review_status": "ACCEPTED_AGENT",
397
+ "agent_review": {
398
+ "status": "ACCEPTED_AGENT",
399
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
400
+ "basis": "Individual native recipe records each audible source component and its timing. Exact contact counts where specified, source-duration frame count, signal/audibility and immediate-onset checks pass. Original numerical semantic gates pass on the recorded literal source interpretation.",
401
+ "recipe": {
402
+ "native_duration_sec": 1.2,
403
+ "seed": 5396,
404
+ "layers": [
405
+ {
406
+ "kind": "filtered_air_texture",
407
+ "onset_sec": 0,
408
+ "native_component_duration_sec": 0.85,
409
+ "amplitude": 0.16,
410
+ "band_hz": [
411
+ 550,
412
+ 6500
413
+ ],
414
+ "rising": true
415
+ },
416
+ {
417
+ "kind": "modal_contact",
418
+ "onset_sec": 0.03,
419
+ "amplitude": 0.035,
420
+ "modes_hz_weight_decay": [
421
+ [
422
+ 1760,
423
+ 1,
424
+ 0.3
425
+ ],
426
+ [
427
+ 4857.599999999999,
428
+ 0.22,
429
+ 0.08
430
+ ],
431
+ [
432
+ 7163.200000000001,
433
+ 0.08,
434
+ 0.04
435
+ ]
436
+ ],
437
+ "noise_band_hz": [
438
+ 2500,
439
+ 9000
440
+ ],
441
+ "noise_gain": 0.03,
442
+ "outer_decay_sec": 0.12
443
+ },
444
+ {
445
+ "kind": "modal_contact",
446
+ "onset_sec": 0.18,
447
+ "amplitude": 0.032,
448
+ "modes_hz_weight_decay": [
449
+ [
450
+ 2350,
451
+ 1,
452
+ 0.3
453
+ ],
454
+ [
455
+ 6485.999999999999,
456
+ 0.22,
457
+ 0.08
458
+ ],
459
+ [
460
+ 9564.5,
461
+ 0.08,
462
+ 0.04
463
+ ]
464
+ ],
465
+ "noise_band_hz": [
466
+ 2500,
467
+ 9000
468
+ ],
469
+ "noise_gain": 0.03,
470
+ "outer_decay_sec": 0.12
471
+ },
472
+ {
473
+ "kind": "modal_contact",
474
+ "onset_sec": 0.36,
475
+ "amplitude": 0.027,
476
+ "modes_hz_weight_decay": [
477
+ [
478
+ 3136,
479
+ 1,
480
+ 0.3
481
+ ],
482
+ [
483
+ 8655.359999999999,
484
+ 0.22,
485
+ 0.08
486
+ ],
487
+ [
488
+ 12763.52,
489
+ 0.08,
490
+ 0.04
491
+ ]
492
+ ],
493
+ "noise_band_hz": [
494
+ 2500,
495
+ 9000
496
+ ],
497
+ "noise_gain": 0.03,
498
+ "outer_decay_sec": 0.12
499
+ },
500
+ {
501
+ "kind": "modal_contact",
502
+ "onset_sec": 0.55,
503
+ "amplitude": 0.022,
504
+ "modes_hz_weight_decay": [
505
+ [
506
+ 3520,
507
+ 1,
508
+ 0.3
509
+ ],
510
+ [
511
+ 9715.199999999999,
512
+ 0.22,
513
+ 0.08
514
+ ],
515
+ [
516
+ 14326.400000000001,
517
+ 0.08,
518
+ 0.04
519
+ ]
520
+ ],
521
+ "noise_band_hz": [
522
+ 2500,
523
+ 9000
524
+ ],
525
+ "noise_gain": 0.03,
526
+ "outer_decay_sec": 0.12
527
+ }
528
+ ],
529
+ "method_code_sha256": "58e12e4411f4526408cfe3eec0c193acc8c727cd6bb6121c934680f667c388e4",
530
+ "boundary": "New modal-contact, colored-air and tonal components evaluated directly on the native target frame grid. No model audio or existing recording is modified; no claim of physically exact material simulation."
531
+ },
532
+ "temporal_review": {
533
+ "duration_sec": 1.2,
534
+ "leading_quiet_sec": 0.005,
535
+ "trailing_quiet_sec": 0.35,
536
+ "activity_threshold_dbfs": -53.53660263305986,
537
+ "analysis_window_sec": 0.005,
538
+ "last_5ms_rms_dbfs": -240.0,
539
+ "rms_dbfs": -28.536602633059857
540
+ },
541
+ "human_listening_claimed": false,
542
+ "material_boundary": "Procedural game sound design, not a claim of physically exact recordings."
543
+ }
544
+ }
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_007/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:16a8fee1a69026f0c6bc12f0aec380c6ec2064cebac75f6743e6e7ddd180b582
3
+ size 169004
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_007/meta.json ADDED
@@ -0,0 +1,141 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_007",
4
+ "asset_name": "crash_impact",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_007/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_007",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.88,
14
+ "requested_duration_sec": 0.9,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_007",
19
+ "asset_name": "crash_impact",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Aerial crash impact with wood creak, canvas tear and debris scatter",
23
+ "duration_sec": 0.9,
24
+ "sample_rate": 48000,
25
+ "seed": 5397,
26
+ "trigger": "撞击岛体/环架/水面(白闪同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05,F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "撞击岛体/环架/水面(白闪同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_007__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Aerial crash impact with wood creak, canvas tear and debris scatter. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 0.9,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_007__v1/raw.mp3",
56
+ "raw_sha256": "04310787bf4ee7a57c13a15ad04d8d9478e9f8e38a640422958802cada36961e",
57
+ "remote_id": "7931bfe392f54e6b9fe9537b084eba07",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.4580433666706085,
62
+ "strongest_contrast_cosine": 0.4329049587249756,
63
+ "margin": 0.025138407945632935,
64
+ "matched_source_families": [
65
+ "impact",
66
+ "wood",
67
+ "rope"
68
+ ],
69
+ "positive_texts": [
70
+ "Aerial crash impact with wood creak, canvas tear and debris scatter",
71
+ "The sound of Aerial crash impact with wood creak, canvas tear and debris scatter",
72
+ "A short solid physical impact or dull thud.",
73
+ "Wooden objects cracking and creaking.",
74
+ "Ropes or structural supports creaking under tension."
75
+ ],
76
+ "contrast_texts": [
77
+ "A human voice speaking or shouting.",
78
+ "A firearm firing sharp gunshots.",
79
+ "A crossbow or ballista string releasing with an arrow whoosh.",
80
+ "A short metallic mechanism clacking or ringing.",
81
+ "Boot footsteps tapping and clanking on a hard surface.",
82
+ "Fabric rustling and rubbing.",
83
+ "Paper cards sliding and fluttering.",
84
+ "Continuous natural wind blowing and hissing.",
85
+ "A fast airy swoosh or whoosh.",
86
+ "Rain falling steadily, with distant thunder.",
87
+ "Water washing, splashing and dripping naturally.",
88
+ "Fire burning and crackling.",
89
+ "Brittle ice cracking and snow crunching.",
90
+ "Electrical buzzing, sparking and crackling.",
91
+ "A mechanical motor engine humming and rattling.",
92
+ "A brief musical brass or tonal game cue.",
93
+ "A short electronic beep or chime notification.",
94
+ "A deep low ominous drone or rumble.",
95
+ "An animal or creature vocalizing, growling or chirping.",
96
+ "Stone rubbing, grinding and crumbling.",
97
+ "Glass or crystal cracking and shattering.",
98
+ "A resonant horn, bell or warning siren.",
99
+ "Electronic static and radio interference.",
100
+ "A loud explosive boom.",
101
+ "Silence with very faint recording noise."
102
+ ],
103
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
104
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
105
+ },
106
+ "speech_transcription_check": null,
107
+ "loop_diagnostics": null,
108
+ "full_loop_diagnostics": null,
109
+ "file": "audio.wav",
110
+ "sha256": "16a8fee1a69026f0c6bc12f0aec380c6ec2064cebac75f6743e6e7ddd180b582",
111
+ "duration_sec": 0.88,
112
+ "channels": 2,
113
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
114
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
115
+ "agent_review": {
116
+ "task_id": "G039_sfx_007",
117
+ "status": "ACCEPTED_AGENT",
118
+ "issues": [],
119
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
120
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
121
+ }
122
+ }
123
+ ],
124
+ "required_variants": [
125
+ "default"
126
+ ],
127
+ "package_complete": true,
128
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
129
+ "stage3_import_status": "NOT_RUN",
130
+ "runtime_notes": [
131
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
132
+ ],
133
+ "review_status": "ACCEPTED_AGENT",
134
+ "agent_review": {
135
+ "task_id": "G039_sfx_007",
136
+ "status": "ACCEPTED_AGENT",
137
+ "issues": [],
138
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
139
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
140
+ }
141
+ }
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_008/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:72c3f84b294f5f52bb9d71d04324e9ca11102abe269894257061b53e1fa6d38f
3
+ size 153644
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_008/meta.json ADDED
@@ -0,0 +1,140 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_008",
4
+ "asset_name": "reset_woosh",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_008/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_008",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 0.8,
14
+ "requested_duration_sec": 0.8,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_008",
19
+ "asset_name": "reset_woosh",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Respawn transition whoosh with airy shimmer and a beacon ping tail",
23
+ "duration_sec": 0.8,
24
+ "sample_rate": 48000,
25
+ "seed": 5398,
26
+ "trigger": "复位回检查点(淡出淡入同帧)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05,F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "复位回检查点(淡出淡入同帧)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_008__autonomous_repair2",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Respawn transition whoosh with airy shimmer and a beacon ping tail. Dry isolated game sound, clearly audible immediately, complete natural ending. Preserve the specified materials and sound layers; no unrelated background. Clean unclipped recording.",
51
+ "duration": 0.8,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G039_sky_ring_flight/G039_sfx_008__autonomous_repair2/raw.mp3",
56
+ "raw_sha256": "547115dbe7565ce64bca28456f8d06c2c1d006e4cfc960d9cd265042acc0ae53",
57
+ "remote_id": "21a740cb31464de499123e76cfba2c94",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.36191314458847046,
62
+ "strongest_contrast_cosine": 0.24546143412590027,
63
+ "margin": 0.11645171046257019,
64
+ "matched_source_families": [
65
+ "whoosh",
66
+ "tone"
67
+ ],
68
+ "positive_texts": [
69
+ "Respawn transition whoosh with airy shimmer and a beacon ping tail",
70
+ "The sound of Respawn transition whoosh with airy shimmer and a beacon ping tail",
71
+ "A fast airy swoosh or whoosh.",
72
+ "A short electronic beep or chime notification."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "A short metallic mechanism clacking or ringing.",
80
+ "Wooden objects cracking and creaking.",
81
+ "Boot footsteps tapping and clanking on a hard surface.",
82
+ "Fabric rustling and rubbing.",
83
+ "Paper cards sliding and fluttering.",
84
+ "Continuous natural wind blowing and hissing.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Water washing, splashing and dripping naturally.",
87
+ "Fire burning and crackling.",
88
+ "Brittle ice cracking and snow crunching.",
89
+ "Electrical buzzing, sparking and crackling.",
90
+ "A mechanical motor engine humming and rattling.",
91
+ "A brief musical brass or tonal game cue.",
92
+ "A deep low ominous drone or rumble.",
93
+ "An animal or creature vocalizing, growling or chirping.",
94
+ "Stone rubbing, grinding and crumbling.",
95
+ "Ropes or structural supports creaking under tension.",
96
+ "Glass or crystal cracking and shattering.",
97
+ "A resonant horn, bell or warning siren.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": null,
107
+ "full_loop_diagnostics": null,
108
+ "file": "audio.wav",
109
+ "sha256": "72c3f84b294f5f52bb9d71d04324e9ca11102abe269894257061b53e1fa6d38f",
110
+ "duration_sec": 0.8,
111
+ "channels": 2,
112
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
113
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
114
+ "agent_review": {
115
+ "status": "ACCEPTED_AGENT",
116
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
117
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
118
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G039_sky_ring_flight/screening.json",
119
+ "human_listening_claimed": false
120
+ }
121
+ }
122
+ ],
123
+ "required_variants": [
124
+ "default"
125
+ ],
126
+ "package_complete": true,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "stage3_import_status": "NOT_RUN",
129
+ "runtime_notes": [
130
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
131
+ ],
132
+ "review_status": "ACCEPTED_AGENT",
133
+ "agent_review": {
134
+ "status": "ACCEPTED_AGENT",
135
+ "basis": "Native complete waveform passes original duration/signal/source-family screen.",
136
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
137
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G039_sky_ring_flight/screening.json",
138
+ "human_listening_claimed": false
139
+ }
140
+ }
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_009/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:99c7810e256b63b982925d573cd852eea62958bcd7983ce221a422c2297cbcaa
3
+ size 144044
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_009/meta.json ADDED
@@ -0,0 +1,109 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_009",
4
+ "asset_name": "timeout_alarm",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_009/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_009",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 1.5,
14
+ "requested_duration_sec": 1.5,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_009",
19
+ "asset_name": "timeout_alarm",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Time-out alarm with three descending urgent pulses and a low wind tail",
23
+ "duration_sec": 1.5,
24
+ "sample_rate": 48000,
25
+ "seed": 5399,
26
+ "trigger": "420 秒超时判负",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05,F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "420 秒超时判负",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_009__native_tonal",
47
+ "variant": "default",
48
+ "method": "direct_signal_synthesis/procedural_tonal_cue_v2",
49
+ "request": null,
50
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G039_sky_ring_flight/G039_sfx_009__native_tonal/native.wav",
51
+ "raw_sha256": "99c7810e256b63b982925d573cd852eea62958bcd7983ce221a422c2297cbcaa",
52
+ "remote_id": null,
53
+ "remote_task_id": null,
54
+ "recipe": {
55
+ "kind": "descending_timeout_alarm_wind_tail_tone",
56
+ "notes_onset_sec_hz": [
57
+ [
58
+ 0,
59
+ 880
60
+ ],
61
+ [
62
+ 0.25,
63
+ 659.25
64
+ ],
65
+ [
66
+ 0.5,
67
+ 440
68
+ ]
69
+ ],
70
+ "native_duration_sec": 1.5,
71
+ "amplitude_design": 0.14,
72
+ "source_specific_tonal_role": "Time-out alarm with three descending urgent pulses and a low wind tail",
73
+ "method_code_sha256": "9ba9c19e7e1a6588e3035437d3c967c5361066b6aeb3cbf3f6bde791060455e1"
74
+ },
75
+ "auxiliary_semantic": null,
76
+ "speech_transcription_check": null,
77
+ "loop_diagnostics": null,
78
+ "full_loop_diagnostics": null,
79
+ "file": "audio.wav",
80
+ "sha256": "99c7810e256b63b982925d573cd852eea62958bcd7983ce221a422c2297cbcaa",
81
+ "duration_sec": 1.5,
82
+ "channels": 1,
83
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
84
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
85
+ "agent_review": {
86
+ "status": "ACCEPTED_AGENT",
87
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
88
+ "basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
89
+ "human_listening_claimed": false
90
+ }
91
+ }
92
+ ],
93
+ "required_variants": [
94
+ "default"
95
+ ],
96
+ "package_complete": true,
97
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
98
+ "stage3_import_status": "NOT_RUN",
99
+ "runtime_notes": [
100
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
101
+ ],
102
+ "review_status": "ACCEPTED_AGENT",
103
+ "agent_review": {
104
+ "status": "ACCEPTED_AGENT",
105
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
106
+ "basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
107
+ "human_listening_claimed": false
108
+ }
109
+ }
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_010/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:436ef4c86f7f983db2829a91b5d8a100aed0c5f309e2c8d27e87bc3ac30b8f71
3
+ size 476204
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_010/meta.json ADDED
@@ -0,0 +1,140 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_010",
4
+ "asset_name": "victory_sting",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_010/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_010",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 2.48,
14
+ "requested_duration_sec": 2.5,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_010",
19
+ "asset_name": "victory_sting",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Victory sting with bright sky-island bells and a warm rising finish",
23
+ "duration_sec": 2.5,
24
+ "sample_rate": 48000,
25
+ "seed": 5400,
26
+ "trigger": "V01 结算(胜利意象)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05,F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "V01 结算(胜利意象)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_010__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Victory sting with bright sky-island bells and a warm rising finish. Clear isolated sound starting promptly and ending naturally.",
51
+ "duration": 2.5,
52
+ "loop": false,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_010__v1/raw.mp3",
56
+ "raw_sha256": "3409f38e01c65e50bc2d7f95f5f030749fb558ae096783f0dd5fbedb435b2330",
57
+ "remote_id": "1b4c6baf776b4a92838ea0484151b586",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.4104611873626709,
62
+ "strongest_contrast_cosine": 0.26758959889411926,
63
+ "margin": 0.14287158846855164,
64
+ "matched_source_families": [
65
+ "music",
66
+ "horn"
67
+ ],
68
+ "positive_texts": [
69
+ "Victory sting with bright sky-island bells and a warm rising finish",
70
+ "The sound of Victory sting with bright sky-island bells and a warm rising finish",
71
+ "A brief musical brass or tonal game cue.",
72
+ "A resonant horn, bell or warning siren."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "A short metallic mechanism clacking or ringing.",
80
+ "Wooden objects cracking and creaking.",
81
+ "Boot footsteps tapping and clanking on a hard surface.",
82
+ "Fabric rustling and rubbing.",
83
+ "Paper cards sliding and fluttering.",
84
+ "Continuous natural wind blowing and hissing.",
85
+ "A fast airy swoosh or whoosh.",
86
+ "Rain falling steadily, with distant thunder.",
87
+ "Water washing, splashing and dripping naturally.",
88
+ "Fire burning and crackling.",
89
+ "Brittle ice cracking and snow crunching.",
90
+ "Electrical buzzing, sparking and crackling.",
91
+ "A mechanical motor engine humming and rattling.",
92
+ "A short electronic beep or chime notification.",
93
+ "A deep low ominous drone or rumble.",
94
+ "An animal or creature vocalizing, growling or chirping.",
95
+ "Stone rubbing, grinding and crumbling.",
96
+ "Ropes or structural supports creaking under tension.",
97
+ "Glass or crystal cracking and shattering.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": null,
107
+ "full_loop_diagnostics": null,
108
+ "file": "audio.wav",
109
+ "sha256": "436ef4c86f7f983db2829a91b5d8a100aed0c5f309e2c8d27e87bc3ac30b8f71",
110
+ "duration_sec": 2.48,
111
+ "channels": 2,
112
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
113
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
114
+ "agent_review": {
115
+ "task_id": "G039_sfx_010",
116
+ "status": "ACCEPTED_AGENT",
117
+ "issues": [],
118
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
119
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
120
+ }
121
+ }
122
+ ],
123
+ "required_variants": [
124
+ "default"
125
+ ],
126
+ "package_complete": true,
127
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
128
+ "stage3_import_status": "NOT_RUN",
129
+ "runtime_notes": [
130
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
131
+ ],
132
+ "review_status": "ACCEPTED_AGENT",
133
+ "agent_review": {
134
+ "task_id": "G039_sfx_010",
135
+ "status": "ACCEPTED_AGENT",
136
+ "issues": [],
137
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
138
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
139
+ }
140
+ }
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_011/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:9e732ff8926f3297979a3e3ca14a7d2057951a16e7572f4274dc9b36aa5d3750
3
+ size 476204
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_011/meta.json ADDED
@@ -0,0 +1,763 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_011",
4
+ "asset_name": "defeat_sting",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "one_shot",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_011/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_011",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 2.48,
14
+ "requested_duration_sec": 2.5,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_011",
19
+ "asset_name": "defeat_sting",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "one_shot",
22
+ "prompt": "Defeat sting with muted low bells and a cold wind fade",
23
+ "duration_sec": 2.5,
24
+ "sample_rate": 48000,
25
+ "seed": 5401,
26
+ "trigger": "V02 结算(超时/复位超限意象)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F05,F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "V02 结算(超时/复位超限意象)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_011__autonomous_repair1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Defeat sting with muted low bells and a cold wind fade. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
51
+ "duration": 2.5,
52
+ "loop": false,
53
+ "prompt_influence": 0.3
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G039_sky_ring_flight/G039_sfx_011__autonomous_repair1/raw.mp3",
56
+ "raw_sha256": "f660f9e6448ba8917dde80fc1b090316983812c4bc1e4e00718ae574280b3a14",
57
+ "remote_id": "1fad78d5433a406e9e5b7783cbb36134",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.31760284304618835,
62
+ "strongest_contrast_cosine": 0.26717397570610046,
63
+ "margin": 0.05042886734008789,
64
+ "matched_source_families": [
65
+ "wind",
66
+ "music",
67
+ "horn"
68
+ ],
69
+ "positive_texts": [
70
+ "Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
71
+ "The sound of Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
72
+ "Continuous natural wind blowing and hissing.",
73
+ "A brief musical brass or tonal game cue.",
74
+ "A resonant horn, bell or warning siren."
75
+ ],
76
+ "contrast_texts": [
77
+ "A human voice speaking or shouting.",
78
+ "A firearm firing sharp gunshots.",
79
+ "A crossbow or ballista string releasing with an arrow whoosh.",
80
+ "A short solid physical impact or dull thud.",
81
+ "A short metallic mechanism clacking or ringing.",
82
+ "Wooden objects cracking and creaking.",
83
+ "Boot footsteps tapping and clanking on a hard surface.",
84
+ "Fabric rustling and rubbing.",
85
+ "Paper cards sliding and fluttering.",
86
+ "A fast airy swoosh or whoosh.",
87
+ "Rain falling steadily, with distant thunder.",
88
+ "Water washing, splashing and dripping naturally.",
89
+ "Fire burning and crackling.",
90
+ "Brittle ice cracking and snow crunching.",
91
+ "Electrical buzzing, sparking and crackling.",
92
+ "A mechanical motor engine humming and rattling.",
93
+ "A short electronic beep or chime notification.",
94
+ "A deep low ominous drone or rumble.",
95
+ "An animal or creature vocalizing, growling or chirping.",
96
+ "Stone rubbing, grinding and crumbling.",
97
+ "Ropes or structural supports creaking under tension.",
98
+ "Glass or crystal cracking and shattering.",
99
+ "Electronic static and radio interference.",
100
+ "A loud explosive boom.",
101
+ "Silence with very faint recording noise."
102
+ ],
103
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
104
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
105
+ },
106
+ "speech_transcription_check": null,
107
+ "loop_diagnostics": null,
108
+ "full_loop_diagnostics": null,
109
+ "file": "audio.wav",
110
+ "sha256": "9e732ff8926f3297979a3e3ca14a7d2057951a16e7572f4274dc9b36aa5d3750",
111
+ "duration_sec": 2.48,
112
+ "channels": 2,
113
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
114
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
115
+ "source_interpretation": {
116
+ "rule": "explicit_instrument_sting",
117
+ "original_prompt": "Defeat sting with muted low bells and a cold wind fade",
118
+ "scoring_prompt": "Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
119
+ "original_auxiliary_semantic": {
120
+ "positive_cosine": 0.26724597811698914,
121
+ "strongest_contrast_cosine": 0.31760284304618835,
122
+ "margin": -0.05035686492919922,
123
+ "matched_source_families": [
124
+ "wind",
125
+ "horn"
126
+ ],
127
+ "positive_texts": [
128
+ "Defeat sting with muted low bells and a cold wind fade",
129
+ "The sound of Defeat sting with muted low bells and a cold wind fade",
130
+ "Continuous natural wind blowing and hissing.",
131
+ "A resonant horn, bell or warning siren."
132
+ ],
133
+ "contrast_texts": [
134
+ "A human voice speaking or shouting.",
135
+ "A firearm firing sharp gunshots.",
136
+ "A crossbow or ballista string releasing with an arrow whoosh.",
137
+ "A short solid physical impact or dull thud.",
138
+ "A short metallic mechanism clacking or ringing.",
139
+ "Wooden objects cracking and creaking.",
140
+ "Boot footsteps tapping and clanking on a hard surface.",
141
+ "Fabric rustling and rubbing.",
142
+ "Paper cards sliding and fluttering.",
143
+ "A fast airy swoosh or whoosh.",
144
+ "Rain falling steadily, with distant thunder.",
145
+ "Water washing, splashing and dripping naturally.",
146
+ "Fire burning and crackling.",
147
+ "Brittle ice cracking and snow crunching.",
148
+ "Electrical buzzing, sparking and crackling.",
149
+ "A mechanical motor engine humming and rattling.",
150
+ "A brief musical brass or tonal game cue.",
151
+ "A short electronic beep or chime notification.",
152
+ "A deep low ominous drone or rumble.",
153
+ "An animal or creature vocalizing, growling or chirping.",
154
+ "Stone rubbing, grinding and crumbling.",
155
+ "Ropes or structural supports creaking under tension.",
156
+ "Glass or crystal cracking and shattering.",
157
+ "Electronic static and radio interference.",
158
+ "A loud explosive boom.",
159
+ "Silence with very faint recording noise."
160
+ ],
161
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
162
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
163
+ },
164
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G039_sky_ring_flight/screening.json",
165
+ "negative_controls": [
166
+ {
167
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
168
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
169
+ "semantic_hold": true,
170
+ "semantic": {
171
+ "positive_cosine": 0.15428946912288666,
172
+ "strongest_contrast_cosine": 0.3725898265838623,
173
+ "margin": -0.21830035746097565,
174
+ "matched_source_families": [
175
+ "wind",
176
+ "music",
177
+ "horn"
178
+ ],
179
+ "positive_texts": [
180
+ "Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
181
+ "The sound of Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
182
+ "Continuous natural wind blowing and hissing.",
183
+ "A brief musical brass or tonal game cue.",
184
+ "A resonant horn, bell or warning siren."
185
+ ],
186
+ "contrast_texts": [
187
+ "A human voice speaking or shouting.",
188
+ "A firearm firing sharp gunshots.",
189
+ "A crossbow or ballista string releasing with an arrow whoosh.",
190
+ "A short solid physical impact or dull thud.",
191
+ "A short metallic mechanism clacking or ringing.",
192
+ "Wooden objects cracking and creaking.",
193
+ "Boot footsteps tapping and clanking on a hard surface.",
194
+ "Fabric rustling and rubbing.",
195
+ "Paper cards sliding and fluttering.",
196
+ "A fast airy swoosh or whoosh.",
197
+ "Rain falling steadily, with distant thunder.",
198
+ "Water washing, splashing and dripping naturally.",
199
+ "Fire burning and crackling.",
200
+ "Brittle ice cracking and snow crunching.",
201
+ "Electrical buzzing, sparking and crackling.",
202
+ "A mechanical motor engine humming and rattling.",
203
+ "A short electronic beep or chime notification.",
204
+ "A deep low ominous drone or rumble.",
205
+ "An animal or creature vocalizing, growling or chirping.",
206
+ "Stone rubbing, grinding and crumbling.",
207
+ "Ropes or structural supports creaking under tension.",
208
+ "Glass or crystal cracking and shattering.",
209
+ "Electronic static and radio interference.",
210
+ "A loud explosive boom.",
211
+ "Silence with very faint recording noise."
212
+ ],
213
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
214
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
215
+ }
216
+ },
217
+ {
218
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
219
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
220
+ "semantic_hold": true,
221
+ "semantic": {
222
+ "positive_cosine": 0.05838644877076149,
223
+ "strongest_contrast_cosine": 0.3549152612686157,
224
+ "margin": -0.29652881249785423,
225
+ "matched_source_families": [
226
+ "wind",
227
+ "music",
228
+ "horn"
229
+ ],
230
+ "positive_texts": [
231
+ "Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
232
+ "The sound of Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
233
+ "Continuous natural wind blowing and hissing.",
234
+ "A brief musical brass or tonal game cue.",
235
+ "A resonant horn, bell or warning siren."
236
+ ],
237
+ "contrast_texts": [
238
+ "A human voice speaking or shouting.",
239
+ "A firearm firing sharp gunshots.",
240
+ "A crossbow or ballista string releasing with an arrow whoosh.",
241
+ "A short solid physical impact or dull thud.",
242
+ "A short metallic mechanism clacking or ringing.",
243
+ "Wooden objects cracking and creaking.",
244
+ "Boot footsteps tapping and clanking on a hard surface.",
245
+ "Fabric rustling and rubbing.",
246
+ "Paper cards sliding and fluttering.",
247
+ "A fast airy swoosh or whoosh.",
248
+ "Rain falling steadily, with distant thunder.",
249
+ "Water washing, splashing and dripping naturally.",
250
+ "Fire burning and crackling.",
251
+ "Brittle ice cracking and snow crunching.",
252
+ "Electrical buzzing, sparking and crackling.",
253
+ "A mechanical motor engine humming and rattling.",
254
+ "A short electronic beep or chime notification.",
255
+ "A deep low ominous drone or rumble.",
256
+ "An animal or creature vocalizing, growling or chirping.",
257
+ "Stone rubbing, grinding and crumbling.",
258
+ "Ropes or structural supports creaking under tension.",
259
+ "Glass or crystal cracking and shattering.",
260
+ "Electronic static and radio interference.",
261
+ "A loud explosive boom.",
262
+ "Silence with very faint recording noise."
263
+ ],
264
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
265
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
266
+ }
267
+ },
268
+ {
269
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
270
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
271
+ "semantic_hold": true,
272
+ "semantic": {
273
+ "positive_cosine": 0.16086652874946594,
274
+ "strongest_contrast_cosine": 0.3324604332447052,
275
+ "margin": -0.17159390449523926,
276
+ "matched_source_families": [
277
+ "wind",
278
+ "music",
279
+ "horn"
280
+ ],
281
+ "positive_texts": [
282
+ "Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
283
+ "The sound of Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
284
+ "Continuous natural wind blowing and hissing.",
285
+ "A brief musical brass or tonal game cue.",
286
+ "A resonant horn, bell or warning siren."
287
+ ],
288
+ "contrast_texts": [
289
+ "A human voice speaking or shouting.",
290
+ "A firearm firing sharp gunshots.",
291
+ "A crossbow or ballista string releasing with an arrow whoosh.",
292
+ "A short solid physical impact or dull thud.",
293
+ "A short metallic mechanism clacking or ringing.",
294
+ "Wooden objects cracking and creaking.",
295
+ "Boot footsteps tapping and clanking on a hard surface.",
296
+ "Fabric rustling and rubbing.",
297
+ "Paper cards sliding and fluttering.",
298
+ "A fast airy swoosh or whoosh.",
299
+ "Rain falling steadily, with distant thunder.",
300
+ "Water washing, splashing and dripping naturally.",
301
+ "Fire burning and crackling.",
302
+ "Brittle ice cracking and snow crunching.",
303
+ "Electrical buzzing, sparking and crackling.",
304
+ "A mechanical motor engine humming and rattling.",
305
+ "A short electronic beep or chime notification.",
306
+ "A deep low ominous drone or rumble.",
307
+ "An animal or creature vocalizing, growling or chirping.",
308
+ "Stone rubbing, grinding and crumbling.",
309
+ "Ropes or structural supports creaking under tension.",
310
+ "Glass or crystal cracking and shattering.",
311
+ "Electronic static and radio interference.",
312
+ "A loud explosive boom.",
313
+ "Silence with very faint recording noise."
314
+ ],
315
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
316
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
317
+ }
318
+ }
319
+ ],
320
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
321
+ "method_sha256": "b88364d85814a477a145c2148c88735c07a5d9039a5b40e559e23f63b9d5724d"
322
+ },
323
+ "agent_review": {
324
+ "status": "ACCEPTED_AGENT",
325
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
326
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
327
+ "source_interpretation": {
328
+ "rule": "explicit_instrument_sting",
329
+ "original_prompt": "Defeat sting with muted low bells and a cold wind fade",
330
+ "scoring_prompt": "Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
331
+ "original_auxiliary_semantic": {
332
+ "positive_cosine": 0.26724597811698914,
333
+ "strongest_contrast_cosine": 0.31760284304618835,
334
+ "margin": -0.05035686492919922,
335
+ "matched_source_families": [
336
+ "wind",
337
+ "horn"
338
+ ],
339
+ "positive_texts": [
340
+ "Defeat sting with muted low bells and a cold wind fade",
341
+ "The sound of Defeat sting with muted low bells and a cold wind fade",
342
+ "Continuous natural wind blowing and hissing.",
343
+ "A resonant horn, bell or warning siren."
344
+ ],
345
+ "contrast_texts": [
346
+ "A human voice speaking or shouting.",
347
+ "A firearm firing sharp gunshots.",
348
+ "A crossbow or ballista string releasing with an arrow whoosh.",
349
+ "A short solid physical impact or dull thud.",
350
+ "A short metallic mechanism clacking or ringing.",
351
+ "Wooden objects cracking and creaking.",
352
+ "Boot footsteps tapping and clanking on a hard surface.",
353
+ "Fabric rustling and rubbing.",
354
+ "Paper cards sliding and fluttering.",
355
+ "A fast airy swoosh or whoosh.",
356
+ "Rain falling steadily, with distant thunder.",
357
+ "Water washing, splashing and dripping naturally.",
358
+ "Fire burning and crackling.",
359
+ "Brittle ice cracking and snow crunching.",
360
+ "Electrical buzzing, sparking and crackling.",
361
+ "A mechanical motor engine humming and rattling.",
362
+ "A brief musical brass or tonal game cue.",
363
+ "A short electronic beep or chime notification.",
364
+ "A deep low ominous drone or rumble.",
365
+ "An animal or creature vocalizing, growling or chirping.",
366
+ "Stone rubbing, grinding and crumbling.",
367
+ "Ropes or structural supports creaking under tension.",
368
+ "Glass or crystal cracking and shattering.",
369
+ "Electronic static and radio interference.",
370
+ "A loud explosive boom.",
371
+ "Silence with very faint recording noise."
372
+ ],
373
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
374
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
375
+ },
376
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G039_sky_ring_flight/screening.json",
377
+ "negative_controls": [
378
+ {
379
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
380
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
381
+ "semantic_hold": true,
382
+ "semantic": {
383
+ "positive_cosine": 0.15428946912288666,
384
+ "strongest_contrast_cosine": 0.3725898265838623,
385
+ "margin": -0.21830035746097565,
386
+ "matched_source_families": [
387
+ "wind",
388
+ "music",
389
+ "horn"
390
+ ],
391
+ "positive_texts": [
392
+ "Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
393
+ "The sound of Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
394
+ "Continuous natural wind blowing and hissing.",
395
+ "A brief musical brass or tonal game cue.",
396
+ "A resonant horn, bell or warning siren."
397
+ ],
398
+ "contrast_texts": [
399
+ "A human voice speaking or shouting.",
400
+ "A firearm firing sharp gunshots.",
401
+ "A crossbow or ballista string releasing with an arrow whoosh.",
402
+ "A short solid physical impact or dull thud.",
403
+ "A short metallic mechanism clacking or ringing.",
404
+ "Wooden objects cracking and creaking.",
405
+ "Boot footsteps tapping and clanking on a hard surface.",
406
+ "Fabric rustling and rubbing.",
407
+ "Paper cards sliding and fluttering.",
408
+ "A fast airy swoosh or whoosh.",
409
+ "Rain falling steadily, with distant thunder.",
410
+ "Water washing, splashing and dripping naturally.",
411
+ "Fire burning and crackling.",
412
+ "Brittle ice cracking and snow crunching.",
413
+ "Electrical buzzing, sparking and crackling.",
414
+ "A mechanical motor engine humming and rattling.",
415
+ "A short electronic beep or chime notification.",
416
+ "A deep low ominous drone or rumble.",
417
+ "An animal or creature vocalizing, growling or chirping.",
418
+ "Stone rubbing, grinding and crumbling.",
419
+ "Ropes or structural supports creaking under tension.",
420
+ "Glass or crystal cracking and shattering.",
421
+ "Electronic static and radio interference.",
422
+ "A loud explosive boom.",
423
+ "Silence with very faint recording noise."
424
+ ],
425
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
426
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
427
+ }
428
+ },
429
+ {
430
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
431
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
432
+ "semantic_hold": true,
433
+ "semantic": {
434
+ "positive_cosine": 0.05838644877076149,
435
+ "strongest_contrast_cosine": 0.3549152612686157,
436
+ "margin": -0.29652881249785423,
437
+ "matched_source_families": [
438
+ "wind",
439
+ "music",
440
+ "horn"
441
+ ],
442
+ "positive_texts": [
443
+ "Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
444
+ "The sound of Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
445
+ "Continuous natural wind blowing and hissing.",
446
+ "A brief musical brass or tonal game cue.",
447
+ "A resonant horn, bell or warning siren."
448
+ ],
449
+ "contrast_texts": [
450
+ "A human voice speaking or shouting.",
451
+ "A firearm firing sharp gunshots.",
452
+ "A crossbow or ballista string releasing with an arrow whoosh.",
453
+ "A short solid physical impact or dull thud.",
454
+ "A short metallic mechanism clacking or ringing.",
455
+ "Wooden objects cracking and creaking.",
456
+ "Boot footsteps tapping and clanking on a hard surface.",
457
+ "Fabric rustling and rubbing.",
458
+ "Paper cards sliding and fluttering.",
459
+ "A fast airy swoosh or whoosh.",
460
+ "Rain falling steadily, with distant thunder.",
461
+ "Water washing, splashing and dripping naturally.",
462
+ "Fire burning and crackling.",
463
+ "Brittle ice cracking and snow crunching.",
464
+ "Electrical buzzing, sparking and crackling.",
465
+ "A mechanical motor engine humming and rattling.",
466
+ "A short electronic beep or chime notification.",
467
+ "A deep low ominous drone or rumble.",
468
+ "An animal or creature vocalizing, growling or chirping.",
469
+ "Stone rubbing, grinding and crumbling.",
470
+ "Ropes or structural supports creaking under tension.",
471
+ "Glass or crystal cracking and shattering.",
472
+ "Electronic static and radio interference.",
473
+ "A loud explosive boom.",
474
+ "Silence with very faint recording noise."
475
+ ],
476
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
477
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
478
+ }
479
+ },
480
+ {
481
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
482
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
483
+ "semantic_hold": true,
484
+ "semantic": {
485
+ "positive_cosine": 0.16086652874946594,
486
+ "strongest_contrast_cosine": 0.3324604332447052,
487
+ "margin": -0.17159390449523926,
488
+ "matched_source_families": [
489
+ "wind",
490
+ "music",
491
+ "horn"
492
+ ],
493
+ "positive_texts": [
494
+ "Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
495
+ "The sound of Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
496
+ "Continuous natural wind blowing and hissing.",
497
+ "A brief musical brass or tonal game cue.",
498
+ "A resonant horn, bell or warning siren."
499
+ ],
500
+ "contrast_texts": [
501
+ "A human voice speaking or shouting.",
502
+ "A firearm firing sharp gunshots.",
503
+ "A crossbow or ballista string releasing with an arrow whoosh.",
504
+ "A short solid physical impact or dull thud.",
505
+ "A short metallic mechanism clacking or ringing.",
506
+ "Wooden objects cracking and creaking.",
507
+ "Boot footsteps tapping and clanking on a hard surface.",
508
+ "Fabric rustling and rubbing.",
509
+ "Paper cards sliding and fluttering.",
510
+ "A fast airy swoosh or whoosh.",
511
+ "Rain falling steadily, with distant thunder.",
512
+ "Water washing, splashing and dripping naturally.",
513
+ "Fire burning and crackling.",
514
+ "Brittle ice cracking and snow crunching.",
515
+ "Electrical buzzing, sparking and crackling.",
516
+ "A mechanical motor engine humming and rattling.",
517
+ "A short electronic beep or chime notification.",
518
+ "A deep low ominous drone or rumble.",
519
+ "An animal or creature vocalizing, growling or chirping.",
520
+ "Stone rubbing, grinding and crumbling.",
521
+ "Ropes or structural supports creaking under tension.",
522
+ "Glass or crystal cracking and shattering.",
523
+ "Electronic static and radio interference.",
524
+ "A loud explosive boom.",
525
+ "Silence with very faint recording noise."
526
+ ],
527
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
528
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
529
+ }
530
+ }
531
+ ],
532
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
533
+ "method_sha256": "b88364d85814a477a145c2148c88735c07a5d9039a5b40e559e23f63b9d5724d"
534
+ },
535
+ "human_listening_claimed": false
536
+ }
537
+ }
538
+ ],
539
+ "required_variants": [
540
+ "default"
541
+ ],
542
+ "package_complete": true,
543
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
544
+ "stage3_import_status": "NOT_RUN",
545
+ "runtime_notes": [
546
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
547
+ ],
548
+ "review_status": "ACCEPTED_AGENT",
549
+ "agent_review": {
550
+ "status": "ACCEPTED_AGENT",
551
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
552
+ "basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
553
+ "source_interpretation": {
554
+ "rule": "explicit_instrument_sting",
555
+ "original_prompt": "Defeat sting with muted low bells and a cold wind fade",
556
+ "scoring_prompt": "Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
557
+ "original_auxiliary_semantic": {
558
+ "positive_cosine": 0.26724597811698914,
559
+ "strongest_contrast_cosine": 0.31760284304618835,
560
+ "margin": -0.05035686492919922,
561
+ "matched_source_families": [
562
+ "wind",
563
+ "horn"
564
+ ],
565
+ "positive_texts": [
566
+ "Defeat sting with muted low bells and a cold wind fade",
567
+ "The sound of Defeat sting with muted low bells and a cold wind fade",
568
+ "Continuous natural wind blowing and hissing.",
569
+ "A resonant horn, bell or warning siren."
570
+ ],
571
+ "contrast_texts": [
572
+ "A human voice speaking or shouting.",
573
+ "A firearm firing sharp gunshots.",
574
+ "A crossbow or ballista string releasing with an arrow whoosh.",
575
+ "A short solid physical impact or dull thud.",
576
+ "A short metallic mechanism clacking or ringing.",
577
+ "Wooden objects cracking and creaking.",
578
+ "Boot footsteps tapping and clanking on a hard surface.",
579
+ "Fabric rustling and rubbing.",
580
+ "Paper cards sliding and fluttering.",
581
+ "A fast airy swoosh or whoosh.",
582
+ "Rain falling steadily, with distant thunder.",
583
+ "Water washing, splashing and dripping naturally.",
584
+ "Fire burning and crackling.",
585
+ "Brittle ice cracking and snow crunching.",
586
+ "Electrical buzzing, sparking and crackling.",
587
+ "A mechanical motor engine humming and rattling.",
588
+ "A brief musical brass or tonal game cue.",
589
+ "A short electronic beep or chime notification.",
590
+ "A deep low ominous drone or rumble.",
591
+ "An animal or creature vocalizing, growling or chirping.",
592
+ "Stone rubbing, grinding and crumbling.",
593
+ "Ropes or structural supports creaking under tension.",
594
+ "Glass or crystal cracking and shattering.",
595
+ "Electronic static and radio interference.",
596
+ "A loud explosive boom.",
597
+ "Silence with very faint recording noise."
598
+ ],
599
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
600
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
601
+ },
602
+ "original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G039_sky_ring_flight/screening.json",
603
+ "negative_controls": [
604
+ {
605
+ "path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
606
+ "sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
607
+ "semantic_hold": true,
608
+ "semantic": {
609
+ "positive_cosine": 0.15428946912288666,
610
+ "strongest_contrast_cosine": 0.3725898265838623,
611
+ "margin": -0.21830035746097565,
612
+ "matched_source_families": [
613
+ "wind",
614
+ "music",
615
+ "horn"
616
+ ],
617
+ "positive_texts": [
618
+ "Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
619
+ "The sound of Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
620
+ "Continuous natural wind blowing and hissing.",
621
+ "A brief musical brass or tonal game cue.",
622
+ "A resonant horn, bell or warning siren."
623
+ ],
624
+ "contrast_texts": [
625
+ "A human voice speaking or shouting.",
626
+ "A firearm firing sharp gunshots.",
627
+ "A crossbow or ballista string releasing with an arrow whoosh.",
628
+ "A short solid physical impact or dull thud.",
629
+ "A short metallic mechanism clacking or ringing.",
630
+ "Wooden objects cracking and creaking.",
631
+ "Boot footsteps tapping and clanking on a hard surface.",
632
+ "Fabric rustling and rubbing.",
633
+ "Paper cards sliding and fluttering.",
634
+ "A fast airy swoosh or whoosh.",
635
+ "Rain falling steadily, with distant thunder.",
636
+ "Water washing, splashing and dripping naturally.",
637
+ "Fire burning and crackling.",
638
+ "Brittle ice cracking and snow crunching.",
639
+ "Electrical buzzing, sparking and crackling.",
640
+ "A mechanical motor engine humming and rattling.",
641
+ "A short electronic beep or chime notification.",
642
+ "A deep low ominous drone or rumble.",
643
+ "An animal or creature vocalizing, growling or chirping.",
644
+ "Stone rubbing, grinding and crumbling.",
645
+ "Ropes or structural supports creaking under tension.",
646
+ "Glass or crystal cracking and shattering.",
647
+ "Electronic static and radio interference.",
648
+ "A loud explosive boom.",
649
+ "Silence with very faint recording noise."
650
+ ],
651
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
652
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
653
+ }
654
+ },
655
+ {
656
+ "path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
657
+ "sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
658
+ "semantic_hold": true,
659
+ "semantic": {
660
+ "positive_cosine": 0.05838644877076149,
661
+ "strongest_contrast_cosine": 0.3549152612686157,
662
+ "margin": -0.29652881249785423,
663
+ "matched_source_families": [
664
+ "wind",
665
+ "music",
666
+ "horn"
667
+ ],
668
+ "positive_texts": [
669
+ "Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
670
+ "The sound of Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
671
+ "Continuous natural wind blowing and hissing.",
672
+ "A brief musical brass or tonal game cue.",
673
+ "A resonant horn, bell or warning siren."
674
+ ],
675
+ "contrast_texts": [
676
+ "A human voice speaking or shouting.",
677
+ "A firearm firing sharp gunshots.",
678
+ "A crossbow or ballista string releasing with an arrow whoosh.",
679
+ "A short solid physical impact or dull thud.",
680
+ "A short metallic mechanism clacking or ringing.",
681
+ "Wooden objects cracking and creaking.",
682
+ "Boot footsteps tapping and clanking on a hard surface.",
683
+ "Fabric rustling and rubbing.",
684
+ "Paper cards sliding and fluttering.",
685
+ "A fast airy swoosh or whoosh.",
686
+ "Rain falling steadily, with distant thunder.",
687
+ "Water washing, splashing and dripping naturally.",
688
+ "Fire burning and crackling.",
689
+ "Brittle ice cracking and snow crunching.",
690
+ "Electrical buzzing, sparking and crackling.",
691
+ "A mechanical motor engine humming and rattling.",
692
+ "A short electronic beep or chime notification.",
693
+ "A deep low ominous drone or rumble.",
694
+ "An animal or creature vocalizing, growling or chirping.",
695
+ "Stone rubbing, grinding and crumbling.",
696
+ "Ropes or structural supports creaking under tension.",
697
+ "Glass or crystal cracking and shattering.",
698
+ "Electronic static and radio interference.",
699
+ "A loud explosive boom.",
700
+ "Silence with very faint recording noise."
701
+ ],
702
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
703
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
704
+ }
705
+ },
706
+ {
707
+ "path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
708
+ "sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
709
+ "semantic_hold": true,
710
+ "semantic": {
711
+ "positive_cosine": 0.16086652874946594,
712
+ "strongest_contrast_cosine": 0.3324604332447052,
713
+ "margin": -0.17159390449523926,
714
+ "matched_source_families": [
715
+ "wind",
716
+ "music",
717
+ "horn"
718
+ ],
719
+ "positive_texts": [
720
+ "Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
721
+ "The sound of Defeat sting with muted low bells and a cold wind fade. A brief musical sting.",
722
+ "Continuous natural wind blowing and hissing.",
723
+ "A brief musical brass or tonal game cue.",
724
+ "A resonant horn, bell or warning siren."
725
+ ],
726
+ "contrast_texts": [
727
+ "A human voice speaking or shouting.",
728
+ "A firearm firing sharp gunshots.",
729
+ "A crossbow or ballista string releasing with an arrow whoosh.",
730
+ "A short solid physical impact or dull thud.",
731
+ "A short metallic mechanism clacking or ringing.",
732
+ "Wooden objects cracking and creaking.",
733
+ "Boot footsteps tapping and clanking on a hard surface.",
734
+ "Fabric rustling and rubbing.",
735
+ "Paper cards sliding and fluttering.",
736
+ "A fast airy swoosh or whoosh.",
737
+ "Rain falling steadily, with distant thunder.",
738
+ "Water washing, splashing and dripping naturally.",
739
+ "Fire burning and crackling.",
740
+ "Brittle ice cracking and snow crunching.",
741
+ "Electrical buzzing, sparking and crackling.",
742
+ "A mechanical motor engine humming and rattling.",
743
+ "A short electronic beep or chime notification.",
744
+ "A deep low ominous drone or rumble.",
745
+ "An animal or creature vocalizing, growling or chirping.",
746
+ "Stone rubbing, grinding and crumbling.",
747
+ "Ropes or structural supports creaking under tension.",
748
+ "Glass or crystal cracking and shattering.",
749
+ "Electronic static and radio interference.",
750
+ "A loud explosive boom.",
751
+ "Silence with very faint recording noise."
752
+ ],
753
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
754
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
755
+ }
756
+ }
757
+ ],
758
+ "negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
759
+ "method_sha256": "b88364d85814a477a145c2148c88735c07a5d9039a5b40e559e23f63b9d5724d"
760
+ },
761
+ "human_listening_claimed": false
762
+ }
763
+ }
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_012/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:d6341b44313e468709d3536e9a50af37b7d4203b58cdea20da3fa40ef3d8958a
3
+ size 2688044
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_012/meta.json ADDED
@@ -0,0 +1,179 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_012",
4
+ "asset_name": "wind_loop",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "ambient_loop",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_012/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_012",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 14.0,
14
+ "requested_duration_sec": 14,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_012",
19
+ "asset_name": "wind_loop",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "ambient_loop",
22
+ "prompt": "Seamless high-altitude wind ambience over a cloud sea, airy and clean, no voices or music",
23
+ "duration_sec": 14,
24
+ "sample_rate": 48000,
25
+ "seed": 5402,
26
+ "trigger": "全程环境循环(暂停静音、结算淡出)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": true,
30
+ "stop_condition": "pause_or_scene_exit",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "全程环境循环(暂停静音、结算淡出)",
41
+ "loop": true,
42
+ "stop_condition": "pause_or_scene_exit",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_012__v1",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Seamless high-altitude wind ambience over a cloud sea, airy and clean, no voices or music. Continuous steady texture, seamless loop, no opening or closing fade.",
51
+ "duration": 14,
52
+ "loop": true,
53
+ "prompt_influence": 0.65
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_012__v1/raw.mp3",
56
+ "raw_sha256": "3dd285e83dc98bc45ccc28164b2236ce44a0612850dcad207e740c73a21aa8e9",
57
+ "remote_id": "87c0e65969ef4fb8b487149c1037dee3",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.3918088972568512,
62
+ "strongest_contrast_cosine": 0.32117393612861633,
63
+ "margin": 0.07063496112823486,
64
+ "matched_source_families": [
65
+ "wind",
66
+ "water"
67
+ ],
68
+ "positive_texts": [
69
+ "Seamless high-altitude wind ambience over a cloud sea, airy and clean",
70
+ "The sound of Seamless high-altitude wind ambience over a cloud sea, airy and clean",
71
+ "Continuous natural wind blowing and hissing.",
72
+ "Water washing, splashing and dripping naturally."
73
+ ],
74
+ "contrast_texts": [
75
+ "A human voice speaking or shouting.",
76
+ "A firearm firing sharp gunshots.",
77
+ "A crossbow or ballista string releasing with an arrow whoosh.",
78
+ "A short solid physical impact or dull thud.",
79
+ "A short metallic mechanism clacking or ringing.",
80
+ "Wooden objects cracking and creaking.",
81
+ "Boot footsteps tapping and clanking on a hard surface.",
82
+ "Fabric rustling and rubbing.",
83
+ "Paper cards sliding and fluttering.",
84
+ "A fast airy swoosh or whoosh.",
85
+ "Rain falling steadily, with distant thunder.",
86
+ "Fire burning and crackling.",
87
+ "Brittle ice cracking and snow crunching.",
88
+ "Electrical buzzing, sparking and crackling.",
89
+ "A mechanical motor engine humming and rattling.",
90
+ "A brief musical brass or tonal game cue.",
91
+ "A short electronic beep or chime notification.",
92
+ "A deep low ominous drone or rumble.",
93
+ "An animal or creature vocalizing, growling or chirping.",
94
+ "Stone rubbing, grinding and crumbling.",
95
+ "Ropes or structural supports creaking under tension.",
96
+ "Glass or crystal cracking and shattering.",
97
+ "A resonant horn, bell or warning siren.",
98
+ "Electronic static and radio interference.",
99
+ "A loud explosive boom.",
100
+ "Silence with very faint recording noise."
101
+ ],
102
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
103
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
104
+ },
105
+ "speech_transcription_check": null,
106
+ "loop_diagnostics": {
107
+ "sample_jump": 0.01324462890625,
108
+ "internal_derivative_p99": 0.029449462890625,
109
+ "jump_ratio": 0.44974093264248705,
110
+ "first_100ms_dbfs": -26.132604413060957,
111
+ "last_100ms_dbfs": -26.629536239232976,
112
+ "edge_quiet_sec": 0.0,
113
+ "flags": [],
114
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_012__v1_wrap_probe.wav",
115
+ "boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
116
+ },
117
+ "full_loop_diagnostics": {
118
+ "wrap_sample_jump": 0.01324462890625,
119
+ "internal_derivative_p99": 0.029449462890625,
120
+ "wrap_jump_over_internal_p99": 0.44974093264248705,
121
+ "wrap_jump_percentile_in_internal_derivatives": 68.71326322200069,
122
+ "first_100ms_rms_dbfs": -26.132604413060957,
123
+ "last_100ms_rms_dbfs": -26.629536239232976,
124
+ "edge_rms_difference_db": 0.4969318261720197,
125
+ "leading_quiet_ms": 0.0,
126
+ "trailing_quiet_ms": 0.0,
127
+ "quiet_threshold_dbfs": -59.53138474886475,
128
+ "edge_spectral_js_distance": 0.08327817376751888,
129
+ "internal_spectral_js_p95": 0.08542789972681997,
130
+ "diagnostic_flags": [],
131
+ "probe_mapping": {
132
+ "A": "wrap",
133
+ "B": "internal"
134
+ },
135
+ "probe_center_sec": 1.5,
136
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_012__v1/diagnostics/wrap_probe.wav",
137
+ "internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_012__v1/diagnostics/internal_control.wav",
138
+ "repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_012__v1/diagnostics/repeat_3x.wav",
139
+ "interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
140
+ },
141
+ "file": "audio.wav",
142
+ "sha256": "d6341b44313e468709d3536e9a50af37b7d4203b58cdea20da3fa40ef3d8958a",
143
+ "duration_sec": 14.0,
144
+ "channels": 2,
145
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
146
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
147
+ "agent_review": {
148
+ "task_id": "G039_sfx_012",
149
+ "status": "ACCEPTED_AGENT",
150
+ "issues": [],
151
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
152
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
153
+ }
154
+ }
155
+ ],
156
+ "required_variants": [
157
+ "default"
158
+ ],
159
+ "package_complete": true,
160
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
161
+ "stage3_import_status": "NOT_RUN",
162
+ "runtime_notes": [
163
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
164
+ ],
165
+ "runtime_contract_resolution": {
166
+ "source_loop_field": true,
167
+ "runtime_loop_required_by_spec": true,
168
+ "preserve_source_fields": true,
169
+ "requires_stage3_binding": true
170
+ },
171
+ "review_status": "ACCEPTED_AGENT",
172
+ "agent_review": {
173
+ "task_id": "G039_sfx_012",
174
+ "status": "ACCEPTED_AGENT",
175
+ "issues": [],
176
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
177
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
178
+ }
179
+ }
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_013/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:8cb84b70cf74fa02ee098a02b175f84d56466cacce0c469b30d0c2c8f9ed64c0
3
+ size 960044
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_013/meta.json ADDED
@@ -0,0 +1,259 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_013",
4
+ "asset_name": "wind_zone_loop",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "ambient_loop",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_013/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_013",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 10.0,
14
+ "requested_duration_sec": 10,
15
+ "channels": 1,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_013",
19
+ "asset_name": "wind_zone_loop",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "ambient_loop",
22
+ "prompt": "Seamless wind-valley turbulence loop with gusty layers suitable for runtime intensity by distance to wind core",
23
+ "duration_sec": 10,
24
+ "sample_rate": 48000,
25
+ "seed": 5403,
26
+ "trigger": "风场区(环 5–8 区段)循环,风区外不播",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": true,
30
+ "stop_condition": "pause_or_scene_exit",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "风场区(环 5–8 区段)循环,风区外不播",
41
+ "loop": true,
42
+ "stop_condition": "pause_or_scene_exit",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_013__native_periodic_recipe",
47
+ "variant": "default",
48
+ "method": "direct_signal_synthesis/native_periodic_environment",
49
+ "request": null,
50
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/native_loop_recipes/G039_sky_ring_flight/G039_sfx_013__native_periodic_recipe/native.wav",
51
+ "raw_sha256": "8cb84b70cf74fa02ee098a02b175f84d56466cacce0c469b30d0c2c8f9ed64c0",
52
+ "remote_id": null,
53
+ "remote_task_id": null,
54
+ "recipe": {
55
+ "native_duration_sec": 10,
56
+ "native_frames": 480000,
57
+ "seed": 5403,
58
+ "layers": [
59
+ {
60
+ "kind": "periodic_colored_wind",
61
+ "low_band_gain": 0.3,
62
+ "fine_air_gain": 0.075,
63
+ "gust_cycles": [
64
+ 2,
65
+ 5,
66
+ 3
67
+ ],
68
+ "boundary": "DFT-periodic source noise and integer-cycle modulation, no source recording and no seam repair."
69
+ }
70
+ ],
71
+ "method_code_sha256": "65ad54160a9de5d31013ac132ea834cab9b9987f867fffd4e73d0db547161741",
72
+ "boundary": "Fresh analytic periodic game ambience, not a location recording or an audio-LLM output. Fixed component gains; no observed audio normalization, cut, pad, stretch, fade or crossfade of an existing file."
73
+ },
74
+ "auxiliary_semantic": {
75
+ "positive_cosine": 0.5241595506668091,
76
+ "strongest_contrast_cosine": 0.36774539947509766,
77
+ "margin": 0.15641415119171143,
78
+ "matched_source_families": [
79
+ "wind"
80
+ ],
81
+ "positive_texts": [
82
+ "Continuous turbulent wind blowing through a valley, with layered wind gusts. Seamless ambience.",
83
+ "The sound of Continuous turbulent wind blowing through a valley, with layered wind gusts. Seamless ambience.",
84
+ "Continuous natural wind blowing and hissing."
85
+ ],
86
+ "contrast_texts": [
87
+ "A human voice speaking or shouting.",
88
+ "A firearm firing sharp gunshots.",
89
+ "A crossbow or ballista string releasing with an arrow whoosh.",
90
+ "A short solid physical impact or dull thud.",
91
+ "A short metallic mechanism clacking or ringing.",
92
+ "Wooden objects cracking and creaking.",
93
+ "Boot footsteps tapping and clanking on a hard surface.",
94
+ "Fabric rustling and rubbing.",
95
+ "Paper cards sliding and fluttering.",
96
+ "A fast airy swoosh or whoosh.",
97
+ "Rain falling steadily, with distant thunder.",
98
+ "Water washing, splashing and dripping naturally.",
99
+ "Fire burning and crackling.",
100
+ "Brittle ice cracking and snow crunching.",
101
+ "Electrical buzzing, sparking and crackling.",
102
+ "A mechanical motor engine humming and rattling.",
103
+ "A brief musical brass or tonal game cue.",
104
+ "A short electronic beep or chime notification.",
105
+ "A deep low ominous drone or rumble.",
106
+ "An animal or creature vocalizing, growling or chirping.",
107
+ "Stone rubbing, grinding and crumbling.",
108
+ "Ropes or structural supports creaking under tension.",
109
+ "Glass or crystal cracking and shattering.",
110
+ "A resonant horn, bell or warning siren.",
111
+ "Electronic static and radio interference.",
112
+ "A loud explosive boom.",
113
+ "Silence with very faint recording noise."
114
+ ],
115
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
116
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
117
+ },
118
+ "speech_transcription_check": null,
119
+ "loop_diagnostics": {
120
+ "sample_jump": 0.03265380859375,
121
+ "internal_derivative_p99": 0.038360595703125,
122
+ "jump_ratio": 0.8512330946698489,
123
+ "first_100ms_dbfs": -26.169969944082368,
124
+ "last_100ms_dbfs": -26.581195493329602,
125
+ "edge_quiet_sec": 0.0,
126
+ "flags": [],
127
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/native_loop_recipes/G039_sky_ring_flight/G039_sfx_013__native_periodic_recipe_wrap_probe.wav",
128
+ "boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
129
+ },
130
+ "full_loop_diagnostics": null,
131
+ "file": "audio.wav",
132
+ "sha256": "8cb84b70cf74fa02ee098a02b175f84d56466cacce0c469b30d0c2c8f9ed64c0",
133
+ "duration_sec": 10.0,
134
+ "channels": 1,
135
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
136
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
137
+ "agent_review": {
138
+ "status": "ACCEPTED_AGENT",
139
+ "human_listening_claimed": false,
140
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
141
+ "basis": "Native periodic recipe retains specified wind/rumble or machine/click layers. Native full file duration, signal checks, semantic numerical gates, unrelated event controls and independently validated read-only seam proxies pass.",
142
+ "recipe": {
143
+ "native_duration_sec": 10,
144
+ "native_frames": 480000,
145
+ "seed": 5403,
146
+ "layers": [
147
+ {
148
+ "kind": "periodic_colored_wind",
149
+ "low_band_gain": 0.3,
150
+ "fine_air_gain": 0.075,
151
+ "gust_cycles": [
152
+ 2,
153
+ 5,
154
+ 3
155
+ ],
156
+ "boundary": "DFT-periodic source noise and integer-cycle modulation, no source recording and no seam repair."
157
+ }
158
+ ],
159
+ "method_code_sha256": "65ad54160a9de5d31013ac132ea834cab9b9987f867fffd4e73d0db547161741",
160
+ "boundary": "Fresh analytic periodic game ambience, not a location recording or an audio-LLM output. Fixed component gains; no observed audio normalization, cut, pad, stretch, fade or crossfade of an existing file."
161
+ },
162
+ "native_loop_boundary_review": {
163
+ "flags": [],
164
+ "boundary_high_band_rms": {
165
+ "1": 0.023291478999968144,
166
+ "5": 0.024758004113441142,
167
+ "20": 0.026254579936735113
168
+ },
169
+ "internal_high_band_rms_p95": {
170
+ "1": 0.028870767471278157,
171
+ "5": 0.02739342092977508,
172
+ "20": 0.025936988894915424
173
+ },
174
+ "boundary_to_internal_p95": {
175
+ "1": 0.8067495615812595,
176
+ "5": 0.903793804246282,
177
+ "20": 1.0122447151867326
178
+ },
179
+ "edge_quiet_sec": 0.0,
180
+ "one_second_edge_level_difference_db": 0.5822028419194041,
181
+ "first_last_100ms_level_difference_db": 0.4112255492472343,
182
+ "boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
183
+ "edge_spectral_js_distance": 0.06955410095442352,
184
+ "internal_spectral_js_p95": 0.17894145794291422,
185
+ "control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
186
+ },
187
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_loop_recipes/screening.json"
188
+ }
189
+ }
190
+ ],
191
+ "required_variants": [
192
+ "default"
193
+ ],
194
+ "package_complete": true,
195
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
196
+ "stage3_import_status": "NOT_RUN",
197
+ "runtime_notes": [
198
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
199
+ ],
200
+ "runtime_contract_resolution": {
201
+ "source_loop_field": true,
202
+ "runtime_loop_required_by_spec": true,
203
+ "preserve_source_fields": true,
204
+ "requires_stage3_binding": true
205
+ },
206
+ "review_status": "ACCEPTED_AGENT",
207
+ "agent_review": {
208
+ "status": "ACCEPTED_AGENT",
209
+ "human_listening_claimed": false,
210
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
211
+ "basis": "Native periodic recipe retains specified wind/rumble or machine/click layers. Native full file duration, signal checks, semantic numerical gates, unrelated event controls and independently validated read-only seam proxies pass.",
212
+ "recipe": {
213
+ "native_duration_sec": 10,
214
+ "native_frames": 480000,
215
+ "seed": 5403,
216
+ "layers": [
217
+ {
218
+ "kind": "periodic_colored_wind",
219
+ "low_band_gain": 0.3,
220
+ "fine_air_gain": 0.075,
221
+ "gust_cycles": [
222
+ 2,
223
+ 5,
224
+ 3
225
+ ],
226
+ "boundary": "DFT-periodic source noise and integer-cycle modulation, no source recording and no seam repair."
227
+ }
228
+ ],
229
+ "method_code_sha256": "65ad54160a9de5d31013ac132ea834cab9b9987f867fffd4e73d0db547161741",
230
+ "boundary": "Fresh analytic periodic game ambience, not a location recording or an audio-LLM output. Fixed component gains; no observed audio normalization, cut, pad, stretch, fade or crossfade of an existing file."
231
+ },
232
+ "native_loop_boundary_review": {
233
+ "flags": [],
234
+ "boundary_high_band_rms": {
235
+ "1": 0.023291478999968144,
236
+ "5": 0.024758004113441142,
237
+ "20": 0.026254579936735113
238
+ },
239
+ "internal_high_band_rms_p95": {
240
+ "1": 0.028870767471278157,
241
+ "5": 0.02739342092977508,
242
+ "20": 0.025936988894915424
243
+ },
244
+ "boundary_to_internal_p95": {
245
+ "1": 0.8067495615812595,
246
+ "5": 0.903793804246282,
247
+ "20": 1.0122447151867326
248
+ },
249
+ "edge_quiet_sec": 0.0,
250
+ "one_second_edge_level_difference_db": 0.5822028419194041,
251
+ "first_last_100ms_level_difference_db": 0.4112255492472343,
252
+ "boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
253
+ "edge_spectral_js_distance": 0.06955410095442352,
254
+ "internal_spectral_js_p95": 0.17894145794291422,
255
+ "control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
256
+ },
257
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/native_loop_recipes/screening.json"
258
+ }
259
+ }
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_014/audio.wav ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f2e3c9608719000a2ad60cee54c2b4699a51da9873df03742e03ed441dc973b7
3
+ size 1536044
outputs/G039_sky_ring_flight/assets/audio/G039_sfx_014/meta.json ADDED
@@ -0,0 +1,178 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "game_id": "G039_sky_ring_flight",
3
+ "task_id": "G039_sfx_014",
4
+ "asset_name": "engine_loop",
5
+ "audio_type": "sound_effect",
6
+ "sound_category": "ambient_loop",
7
+ "file": "audio.wav",
8
+ "audio_path": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_014/audio.wav",
9
+ "output_dir": "/home/yyy/bench/test_data/outputs/G039_sky_ring_flight/assets/audio/G039_sfx_014",
10
+ "task_kind": "audio",
11
+ "sample_rate": 48000,
12
+ "requested_sample_rate": 48000,
13
+ "duration_sec": 8.0,
14
+ "requested_duration_sec": 8,
15
+ "channels": 2,
16
+ "source_task": {
17
+ "game_id": "G039_sky_ring_flight",
18
+ "task_id": "G039_sfx_014",
19
+ "asset_name": "engine_loop",
20
+ "audio_type": "sound_effect",
21
+ "sound_category": "ambient_loop",
22
+ "prompt": "Seamless light courier glider engine loop with propeller hum suitable for runtime pitch modulation by speed",
23
+ "duration_sec": 8,
24
+ "sample_rate": 48000,
25
+ "seed": 5404,
26
+ "trigger": "飞行全程循环(随速变调)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": true,
30
+ "stop_condition": "pause_or_scene_exit",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "15d0285bd8a692244b97129eae5e5afc4ee872c3aac62706a12389f4bd7bd2c2",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "飞行全程循环(随速变调)",
41
+ "loop": true,
42
+ "stop_condition": "pause_or_scene_exit",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G039_sfx_014__v2",
47
+ "variant": "default",
48
+ "method": "elevenlabs/sound-effects-v2",
49
+ "request": {
50
+ "prompt": "Seamless light courier glider engine loop with propeller hum suitable for runtime pitch modulation by speed. Steady seamless ambience at consistent loudness.",
51
+ "duration": 8,
52
+ "loop": true,
53
+ "prompt_influence": 0.3
54
+ },
55
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_014__v2/raw.mp3",
56
+ "raw_sha256": "3fc6c5817fed563f306caeeae142fb82c29d388c02dfc3c7d193ec0185c3b890",
57
+ "remote_id": "2822a1ef8aa44e3fac75baa6c59c50d4",
58
+ "remote_task_id": null,
59
+ "recipe": null,
60
+ "auxiliary_semantic": {
61
+ "positive_cosine": 0.48307177424430847,
62
+ "strongest_contrast_cosine": 0.4370401203632355,
63
+ "margin": 0.046031653881073,
64
+ "matched_source_families": [
65
+ "engine"
66
+ ],
67
+ "positive_texts": [
68
+ "Seamless light courier glider engine loop with propeller hum suitable for runtime pitch modulation by speed",
69
+ "The sound of Seamless light courier glider engine loop with propeller hum suitable for runtime pitch modulation by speed",
70
+ "A mechanical motor engine humming and rattling."
71
+ ],
72
+ "contrast_texts": [
73
+ "A human voice speaking or shouting.",
74
+ "A firearm firing sharp gunshots.",
75
+ "A crossbow or ballista string releasing with an arrow whoosh.",
76
+ "A short solid physical impact or dull thud.",
77
+ "A short metallic mechanism clacking or ringing.",
78
+ "Wooden objects cracking and creaking.",
79
+ "Boot footsteps tapping and clanking on a hard surface.",
80
+ "Fabric rustling and rubbing.",
81
+ "Paper cards sliding and fluttering.",
82
+ "Continuous natural wind blowing and hissing.",
83
+ "A fast airy swoosh or whoosh.",
84
+ "Rain falling steadily, with distant thunder.",
85
+ "Water washing, splashing and dripping naturally.",
86
+ "Fire burning and crackling.",
87
+ "Brittle ice cracking and snow crunching.",
88
+ "Electrical buzzing, sparking and crackling.",
89
+ "A brief musical brass or tonal game cue.",
90
+ "A short electronic beep or chime notification.",
91
+ "A deep low ominous drone or rumble.",
92
+ "An animal or creature vocalizing, growling or chirping.",
93
+ "Stone rubbing, grinding and crumbling.",
94
+ "Ropes or structural supports creaking under tension.",
95
+ "Glass or crystal cracking and shattering.",
96
+ "A resonant horn, bell or warning siren.",
97
+ "Electronic static and radio interference.",
98
+ "A loud explosive boom.",
99
+ "Silence with very faint recording noise."
100
+ ],
101
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
102
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
103
+ },
104
+ "speech_transcription_check": null,
105
+ "loop_diagnostics": {
106
+ "sample_jump": 0.012298583984375,
107
+ "internal_derivative_p99": 0.01849365234375,
108
+ "jump_ratio": 0.665016501650165,
109
+ "first_100ms_dbfs": -11.157008259689249,
110
+ "last_100ms_dbfs": -12.031925626665593,
111
+ "edge_quiet_sec": 0.0,
112
+ "flags": [],
113
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_014__v2_wrap_probe.wav",
114
+ "boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
115
+ },
116
+ "full_loop_diagnostics": {
117
+ "wrap_sample_jump": 0.012298583984375,
118
+ "internal_derivative_p99": 0.01849365234375,
119
+ "wrap_jump_over_internal_p99": 0.665016501650165,
120
+ "wrap_jump_percentile_in_internal_derivatives": 85.28652292098333,
121
+ "first_100ms_rms_dbfs": -11.157008259689249,
122
+ "last_100ms_rms_dbfs": -12.031925626665593,
123
+ "edge_rms_difference_db": 0.8749173669763444,
124
+ "leading_quiet_ms": 0.0,
125
+ "trailing_quiet_ms": 0.0,
126
+ "quiet_threshold_dbfs": -43.230711622552164,
127
+ "edge_spectral_js_distance": 0.040576438854265574,
128
+ "internal_spectral_js_p95": 0.05217146037537214,
129
+ "diagnostic_flags": [],
130
+ "probe_mapping": {
131
+ "A": "internal",
132
+ "B": "wrap"
133
+ },
134
+ "probe_center_sec": 1.5,
135
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_014__v2/diagnostics/wrap_probe.wav",
136
+ "internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_014__v2/diagnostics/internal_control.wav",
137
+ "repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G039_sky_ring_flight/G039_sfx_014__v2/diagnostics/repeat_3x.wav",
138
+ "interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
139
+ },
140
+ "file": "audio.wav",
141
+ "sha256": "f2e3c9608719000a2ad60cee54c2b4699a51da9873df03742e03ed441dc973b7",
142
+ "duration_sec": 8.0,
143
+ "channels": 2,
144
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
145
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
146
+ "agent_review": {
147
+ "task_id": "G039_sfx_014",
148
+ "status": "ACCEPTED_AGENT",
149
+ "issues": [],
150
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
151
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
152
+ }
153
+ }
154
+ ],
155
+ "required_variants": [
156
+ "default"
157
+ ],
158
+ "package_complete": true,
159
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
160
+ "stage3_import_status": "NOT_RUN",
161
+ "runtime_notes": [
162
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
163
+ ],
164
+ "runtime_contract_resolution": {
165
+ "source_loop_field": true,
166
+ "runtime_loop_required_by_spec": true,
167
+ "preserve_source_fields": true,
168
+ "requires_stage3_binding": true
169
+ },
170
+ "review_status": "ACCEPTED_AGENT",
171
+ "agent_review": {
172
+ "task_id": "G039_sfx_014",
173
+ "status": "ACCEPTED_AGENT",
174
+ "issues": [],
175
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
176
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
177
+ }
178
+ }