Upload audio assets for G041_frontier_market
#147
by yyysaiko - opened
- outputs/G041_frontier_market/assets/audio/G041_sfx_001/audio.wav +3 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_001/meta.json +141 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_002/audio.wav +3 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_002/meta.json +141 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_003/audio.wav +3 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_003/meta.json +760 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_004/audio.wav +3 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_004/meta.json +141 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_005/audio.wav +3 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_005/meta.json +140 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_006/audio.wav +3 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_006/meta.json +140 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_007/audio.wav +3 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_007/meta.json +142 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_008/audio.wav +3 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_008/meta.json +141 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_009/audio.wav +3 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_009/meta.json +740 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_010/audio.wav +3 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_010/meta.json +179 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_011/audio.wav +3 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_011/meta.json +179 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_012/audio.wav +3 -0
- outputs/G041_frontier_market/assets/audio/G041_sfx_012/meta.json +176 -0
outputs/G041_frontier_market/assets/audio/G041_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:9aa4e8b0a3784c302ab03e38344d8a0b460f05e4de9586481c2f40bbe7b6ac98
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size 78064
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outputs/G041_frontier_market/assets/audio/G041_sfx_001/meta.json
ADDED
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@@ -0,0 +1,141 @@
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{
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"game_id": "G041_frontier_market",
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"task_id": "G041_sfx_001",
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"asset_name": "customer_enter",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 0.8127083333333334,
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"requested_duration_sec": 0.8,
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"channels": 1,
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"source_task": {
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"game_id": "G041_frontier_market",
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"task_id": "G041_sfx_001",
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"asset_name": "customer_enter",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Customer entering stall footsteps with soft cloth rustle on packed dirt, neutral friendly tone",
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"duration_sec": 0.8,
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"sample_rate": 48000,
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"seed": 5411,
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"trigger": "顾客到店(意愿通过走向队列,或离店档用于转身离店,F05)",
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"required_by_spec": true,
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"spec_ref": "F05,F06",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "783d02a7c4efc4e1e586942d2617a402b7e6c39602c3f01df85e26511d901d40",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
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},
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"trigger": "顾客到店(意愿通过走向队列,或离店档用于转身离店,F05)",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G041_sfx_001__v2",
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"variant": "default",
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"method": "mirelo-ai/sfx-1.6/text-to-audio",
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"request": {
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"text_prompt": "Customer entering stall footsteps with soft cloth rustle on packed dirt, neutral friendly tone. One clear close-up compact sound, immediately audible, complete natural ending.",
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"duration": 0.8,
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"ambience": false,
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"double_output": false,
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"num_samples": 1
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_001__v2/raw.mp3",
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"raw_sha256": "4c6e234a66fdceb13ee1f2778d6bbff1164576dd50a9ea9b249e05ab8b1627c1",
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"remote_id": "50660d509cc24678b1388b04d780f5b4",
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"remote_task_id": null,
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"recipe": null,
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"auxiliary_semantic": {
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"positive_cosine": 0.5074737668037415,
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"strongest_contrast_cosine": 0.19003871083259583,
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"margin": 0.31743505597114563,
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"matched_source_families": [
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"footstep",
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"cloth"
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],
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"positive_texts": [
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"Customer entering stall footsteps with soft cloth rustle on packed dirt, neutral friendly tone",
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"The sound of Customer entering stall footsteps with soft cloth rustle on packed dirt, neutral friendly tone",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing."
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Wooden objects cracking and creaking.",
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"Paper cards sliding and fluttering.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification.",
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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"speech_transcription_check": null,
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"loop_diagnostics": null,
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"full_loop_diagnostics": null,
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| 109 |
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"file": "audio.wav",
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| 110 |
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"sha256": "9aa4e8b0a3784c302ab03e38344d8a0b460f05e4de9586481c2f40bbe7b6ac98",
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| 111 |
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"duration_sec": 0.8127083333333334,
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| 112 |
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"channels": 1,
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| 113 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 114 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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"agent_review": {
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"task_id": "G041_sfx_001",
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"status": "ACCEPTED_AGENT",
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| 118 |
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"issues": [],
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| 119 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 120 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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}
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}
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],
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"required_variants": [
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"default"
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],
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| 127 |
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"package_complete": true,
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| 128 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 129 |
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"stage3_import_status": "NOT_RUN",
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| 130 |
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"runtime_notes": [
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| 131 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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],
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| 133 |
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"review_status": "ACCEPTED_AGENT",
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| 134 |
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"agent_review": {
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| 135 |
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"task_id": "G041_sfx_001",
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| 136 |
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"status": "ACCEPTED_AGENT",
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| 137 |
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"issues": [],
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| 138 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 139 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 140 |
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}
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| 141 |
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}
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outputs/G041_frontier_market/assets/audio/G041_sfx_002/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:cbd20a22e173f2006518115d92ffde0a41f0c8f20d958fe222cf01c5b35d5df3
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size 115244
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outputs/G041_frontier_market/assets/audio/G041_sfx_002/meta.json
ADDED
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@@ -0,0 +1,141 @@
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{
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"game_id": "G041_frontier_market",
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| 3 |
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"task_id": "G041_sfx_002",
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| 4 |
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"asset_name": "coin_chime",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_002/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_002",
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| 10 |
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"task_kind": "audio",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 0.6,
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| 14 |
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"requested_duration_sec": 0.6,
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| 15 |
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"channels": 2,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G041_frontier_market",
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| 18 |
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"task_id": "G041_sfx_002",
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| 19 |
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"asset_name": "coin_chime",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Transaction coin chime, two bright metal coins landing on wood counter, satisfying clean tail",
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| 23 |
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"duration_sec": 0.6,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5412,
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| 26 |
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"trigger": "柜台成交(金币弹出动画同帧)",
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| 27 |
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"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "783d02a7c4efc4e1e586942d2617a402b7e6c39602c3f01df85e26511d901d40",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "柜台成交(金币弹出动画同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G041_sfx_002__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Transaction coin chime, two bright metal coins landing on wood counter, satisfying clean tail. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.6,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_002__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "0ec098f8d884312f146f433c13d8c69c56e6a341e03d6c701b78344c37585392",
|
| 57 |
+
"remote_id": "1da96c69afd141cc9c98c5c79ee81fa1",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.40729862451553345,
|
| 62 |
+
"strongest_contrast_cosine": 0.07528547942638397,
|
| 63 |
+
"margin": 0.3320131450891495,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"metal",
|
| 66 |
+
"wood",
|
| 67 |
+
"tone"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Transaction coin chime, two bright metal coins landing on wood counter, satisfying clean tail",
|
| 71 |
+
"The sound of Transaction coin chime, two bright metal coins landing on wood counter, satisfying clean tail",
|
| 72 |
+
"A short metallic mechanism clacking or ringing.",
|
| 73 |
+
"Wooden objects cracking and creaking.",
|
| 74 |
+
"A short electronic beep or chime notification."
|
| 75 |
+
],
|
| 76 |
+
"contrast_texts": [
|
| 77 |
+
"A human voice speaking or shouting.",
|
| 78 |
+
"A firearm firing sharp gunshots.",
|
| 79 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 80 |
+
"A short solid physical impact or dull thud.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
+
"file": "audio.wav",
|
| 110 |
+
"sha256": "cbd20a22e173f2006518115d92ffde0a41f0c8f20d958fe222cf01c5b35d5df3",
|
| 111 |
+
"duration_sec": 0.6,
|
| 112 |
+
"channels": 2,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G041_sfx_002",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G041_sfx_002",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G041_frontier_market/assets/audio/G041_sfx_003/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:813420ad06dc2ce2c57c14dc2153f35a9e79d96175fd06a28a2c7ea0179ce150
|
| 3 |
+
size 130652
|
outputs/G041_frontier_market/assets/audio/G041_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,760 @@
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| 1 |
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|
| 2 |
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| 3 |
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|
| 4 |
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| 7 |
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| 8 |
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| 9 |
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| 10 |
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| 11 |
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| 12 |
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| 13 |
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| 15 |
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| 16 |
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|
| 17 |
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| 18 |
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|
| 19 |
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|
| 20 |
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| 21 |
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| 22 |
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| 23 |
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| 26 |
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| 27 |
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| 28 |
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| 29 |
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| 30 |
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| 31 |
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| 32 |
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| 33 |
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| 34 |
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| 37 |
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| 38 |
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| 39 |
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},
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| 40 |
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"trigger": "断货流失(目标商品红标闪同帧)",
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| 41 |
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| 42 |
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| 43 |
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| 44 |
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| 45 |
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{
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| 46 |
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| 47 |
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| 48 |
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| 49 |
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{
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"request": {
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|
| 80 |
+
"A short metallic mechanism clacking or ringing.",
|
| 81 |
+
"Wooden objects cracking and creaking.",
|
| 82 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 83 |
+
"Fabric rustling and rubbing.",
|
| 84 |
+
"Paper cards sliding and fluttering.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A short electronic beep or chime notification.",
|
| 94 |
+
"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Stone rubbing, grinding and crumbling.",
|
| 97 |
+
"Ropes or structural supports creaking under tension.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
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"file": "audio.wav",
|
| 110 |
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"sha256": "681ea2ab858ca4ff9ce78dd2a5b7b035d440f2311d74ce7125d9c3a4fa617730",
|
| 111 |
+
"duration_sec": 0.88,
|
| 112 |
+
"channels": 2,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G041_sfx_004",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G041_sfx_004",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G041_frontier_market/assets/audio/G041_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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oid sha256:0d9710227c98892de53fee50860958a9f0569891ec11a84dd12e5398ff021628
|
| 3 |
+
size 230444
|
outputs/G041_frontier_market/assets/audio/G041_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,140 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G041_frontier_market",
|
| 3 |
+
"task_id": "G041_sfx_005",
|
| 4 |
+
"asset_name": "door_close",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_005",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.2,
|
| 14 |
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"requested_duration_sec": 1.2,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G041_frontier_market",
|
| 18 |
+
"task_id": "G041_sfx_005",
|
| 19 |
+
"asset_name": "door_close",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Rolling shutter closing on wooden frame, slats clatter and final wooden thud",
|
| 23 |
+
"duration_sec": 1.2,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
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"seed": 5415,
|
| 26 |
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"trigger": "打烊(卷帘门板动画同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
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"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
+
"source_tasks_sha256": "783d02a7c4efc4e1e586942d2617a402b7e6c39602c3f01df85e26511d901d40",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "打烊(卷帘门板动画同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G041_sfx_005__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Rolling shutter closing on wooden frame, slats clatter and final wooden thud. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.2,
|
| 52 |
+
"loop": false,
|
| 53 |
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"prompt_influence": 0.65
|
| 54 |
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},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_005__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "2e252c9a4eba89fa624f325a58853e29e026cb7cd353c28186e03c00f1e3c622",
|
| 57 |
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"remote_id": "423488ab34304d8984864871f51d5036",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.23310540616512299,
|
| 62 |
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"strongest_contrast_cosine": 0.15523011982440948,
|
| 63 |
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"margin": 0.0778752863407135,
|
| 64 |
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"matched_source_families": [
|
| 65 |
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"impact",
|
| 66 |
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"wood"
|
| 67 |
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],
|
| 68 |
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"positive_texts": [
|
| 69 |
+
"Rolling shutter closing on wooden frame, slats clatter and final wooden thud",
|
| 70 |
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"The sound of Rolling shutter closing on wooden frame, slats clatter and final wooden thud",
|
| 71 |
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"A short solid physical impact or dull thud.",
|
| 72 |
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"Wooden objects cracking and creaking."
|
| 73 |
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],
|
| 74 |
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"contrast_texts": [
|
| 75 |
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"A human voice speaking or shouting.",
|
| 76 |
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"A firearm firing sharp gunshots.",
|
| 77 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
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"A short metallic mechanism clacking or ringing.",
|
| 79 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
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"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
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"file": "audio.wav",
|
| 109 |
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"sha256": "0d9710227c98892de53fee50860958a9f0569891ec11a84dd12e5398ff021628",
|
| 110 |
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"duration_sec": 1.2,
|
| 111 |
+
"channels": 2,
|
| 112 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G041_sfx_005",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
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}
|
| 121 |
+
}
|
| 122 |
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],
|
| 123 |
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"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G041_sfx_005",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G041_frontier_market/assets/audio/G041_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:7aa2abb9647aff8cd4d8ca25eb8b6c202c0b455cf38be19f6136532b99471485
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| 3 |
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size 337964
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outputs/G041_frontier_market/assets/audio/G041_sfx_006/meta.json
ADDED
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@@ -0,0 +1,140 @@
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G041_frontier_market",
|
| 3 |
+
"task_id": "G041_sfx_006",
|
| 4 |
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| 120 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 121 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 122 |
+
}
|
| 123 |
+
}
|
| 124 |
+
],
|
| 125 |
+
"required_variants": [
|
| 126 |
+
"default"
|
| 127 |
+
],
|
| 128 |
+
"package_complete": true,
|
| 129 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 130 |
+
"stage3_import_status": "NOT_RUN",
|
| 131 |
+
"runtime_notes": [
|
| 132 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 133 |
+
],
|
| 134 |
+
"review_status": "ACCEPTED_AGENT",
|
| 135 |
+
"agent_review": {
|
| 136 |
+
"task_id": "G041_sfx_007",
|
| 137 |
+
"status": "ACCEPTED_AGENT",
|
| 138 |
+
"issues": [],
|
| 139 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 140 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 141 |
+
}
|
| 142 |
+
}
|
outputs/G041_frontier_market/assets/audio/G041_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:82d53216d0ea9888b1f0bbf237adeddd6346e1119c09a792f1ac76cada678eab
|
| 3 |
+
size 476204
|
outputs/G041_frontier_market/assets/audio/G041_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,141 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G041_frontier_market",
|
| 3 |
+
"task_id": "G041_sfx_008",
|
| 4 |
+
"asset_name": "victory_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.48,
|
| 14 |
+
"requested_duration_sec": 2.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G041_frontier_market",
|
| 18 |
+
"task_id": "G041_sfx_008",
|
| 19 |
+
"asset_name": "victory_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Victory sting, warm market-day strings and chimes rising to a proud finish with caravan-bell tail",
|
| 23 |
+
"duration_sec": 2.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5418,
|
| 26 |
+
"trigger": "V01 成功营业日结算(C03 胜利意象)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "783d02a7c4efc4e1e586942d2617a402b7e6c39602c3f01df85e26511d901d40",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "V01 成功营业日结算(C03 胜利意象)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G041_sfx_008__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Victory sting, warm market-day strings and chimes rising to a proud finish with caravan-bell tail. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 2.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_008__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "96030771f91700a9c08d521aa71d66e5cdafbf684bf1c8481e61d46d5ae61752",
|
| 57 |
+
"remote_id": "0d99e7a634084596ae19a6055f566f2d",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.3879062235355377,
|
| 62 |
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"strongest_contrast_cosine": 0.21516305208206177,
|
| 63 |
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"margin": 0.17274317145347595,
|
| 64 |
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"matched_source_families": [
|
| 65 |
+
"music",
|
| 66 |
+
"tone",
|
| 67 |
+
"horn"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Victory sting, warm market-day strings and chimes rising to a proud finish with caravan-bell tail",
|
| 71 |
+
"The sound of Victory sting, warm market-day strings and chimes rising to a proud finish with caravan-bell tail",
|
| 72 |
+
"A brief musical brass or tonal game cue.",
|
| 73 |
+
"A short electronic beep or chime notification.",
|
| 74 |
+
"A resonant horn, bell or warning siren."
|
| 75 |
+
],
|
| 76 |
+
"contrast_texts": [
|
| 77 |
+
"A human voice speaking or shouting.",
|
| 78 |
+
"A firearm firing sharp gunshots.",
|
| 79 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 80 |
+
"A short solid physical impact or dull thud.",
|
| 81 |
+
"A short metallic mechanism clacking or ringing.",
|
| 82 |
+
"Wooden objects cracking and creaking.",
|
| 83 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 84 |
+
"Fabric rustling and rubbing.",
|
| 85 |
+
"Paper cards sliding and fluttering.",
|
| 86 |
+
"Continuous natural wind blowing and hissing.",
|
| 87 |
+
"A fast airy swoosh or whoosh.",
|
| 88 |
+
"Rain falling steadily, with distant thunder.",
|
| 89 |
+
"Water washing, splashing and dripping naturally.",
|
| 90 |
+
"Fire burning and crackling.",
|
| 91 |
+
"Brittle ice cracking and snow crunching.",
|
| 92 |
+
"Electrical buzzing, sparking and crackling.",
|
| 93 |
+
"A mechanical motor engine humming and rattling.",
|
| 94 |
+
"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Stone rubbing, grinding and crumbling.",
|
| 97 |
+
"Ropes or structural supports creaking under tension.",
|
| 98 |
+
"Glass or crystal cracking and shattering.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
| 101 |
+
"Silence with very faint recording noise."
|
| 102 |
+
],
|
| 103 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
+
},
|
| 106 |
+
"speech_transcription_check": null,
|
| 107 |
+
"loop_diagnostics": null,
|
| 108 |
+
"full_loop_diagnostics": null,
|
| 109 |
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"file": "audio.wav",
|
| 110 |
+
"sha256": "82d53216d0ea9888b1f0bbf237adeddd6346e1119c09a792f1ac76cada678eab",
|
| 111 |
+
"duration_sec": 2.48,
|
| 112 |
+
"channels": 2,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G041_sfx_008",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G041_sfx_008",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G041_frontier_market/assets/audio/G041_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
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|
|
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|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:9ccb265cc21d3f5224cefd8d2e2663671ed1e8499dfc39b4028486d3ddfc6004
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| 3 |
+
size 476204
|
outputs/G041_frontier_market/assets/audio/G041_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,740 @@
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|
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|
|
|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G041_frontier_market",
|
| 3 |
+
"task_id": "G041_sfx_009",
|
| 4 |
+
"asset_name": "defeat_sting",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_009",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.48,
|
| 14 |
+
"requested_duration_sec": 2.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G041_frontier_market",
|
| 18 |
+
"task_id": "G041_sfx_009",
|
| 19 |
+
"asset_name": "defeat_sting",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Defeat sting, muted low woodwind with dust-wind tail, dignified not dramatic",
|
| 23 |
+
"duration_sec": 2.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5419,
|
| 26 |
+
"trigger": "V02 失败结算(C03 失败意象)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "783d02a7c4efc4e1e586942d2617a402b7e6c39602c3f01df85e26511d901d40",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "V02 失败结算(C03 失败意象)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G041_sfx_009__autonomous_repair2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Defeat sting, muted low woodwind with dust-wind tail, dignified not dramatic. Dry isolated game sound, clearly audible immediately, complete natural ending. Preserve the specified materials and sound layers; no unrelated background. Clean unclipped recording.",
|
| 51 |
+
"duration": 2.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G041_frontier_market/G041_sfx_009__autonomous_repair2/raw.mp3",
|
| 56 |
+
"raw_sha256": "f2f182db58dc59e6d6527767ae62d0f05626ba541b49e9c19fc89ed02c99e39a",
|
| 57 |
+
"remote_id": "303d315899944deea90c9dd1b12a419d",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.34810870885849,
|
| 62 |
+
"strongest_contrast_cosine": 0.327432245016098,
|
| 63 |
+
"margin": 0.020676463842391968,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"wind"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"A dignified low muted woodwind defeat sting with a dusty wind tail.",
|
| 69 |
+
"The sound of A dignified low muted woodwind defeat sting with a dusty wind tail.",
|
| 70 |
+
"Continuous natural wind blowing and hissing."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "9ccb265cc21d3f5224cefd8d2e2663671ed1e8499dfc39b4028486d3ddfc6004",
|
| 109 |
+
"duration_sec": 2.48,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"source_interpretation": {
|
| 114 |
+
"rule": "source_acoustic_paraphrase",
|
| 115 |
+
"original_prompt": "Defeat sting, muted low woodwind with dust-wind tail, dignified not dramatic",
|
| 116 |
+
"scoring_prompt": "A dignified low muted woodwind defeat sting with a dusty wind tail.",
|
| 117 |
+
"original_auxiliary_semantic": {
|
| 118 |
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"positive_cosine": 0.13378436863422394,
|
| 119 |
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"strongest_contrast_cosine": 0.327432245016098,
|
| 120 |
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"margin": -0.19364787638187408,
|
| 121 |
+
"matched_source_families": [
|
| 122 |
+
"wind"
|
| 123 |
+
],
|
| 124 |
+
"positive_texts": [
|
| 125 |
+
"Defeat sting, muted low woodwind with dust-wind tail, dignified not dramatic",
|
| 126 |
+
"The sound of Defeat sting, muted low woodwind with dust-wind tail, dignified not dramatic",
|
| 127 |
+
"Continuous natural wind blowing and hissing."
|
| 128 |
+
],
|
| 129 |
+
"contrast_texts": [
|
| 130 |
+
"A human voice speaking or shouting.",
|
| 131 |
+
"A firearm firing sharp gunshots.",
|
| 132 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 133 |
+
"A short solid physical impact or dull thud.",
|
| 134 |
+
"A short metallic mechanism clacking or ringing.",
|
| 135 |
+
"Wooden objects cracking and creaking.",
|
| 136 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 137 |
+
"Fabric rustling and rubbing.",
|
| 138 |
+
"Paper cards sliding and fluttering.",
|
| 139 |
+
"A fast airy swoosh or whoosh.",
|
| 140 |
+
"Rain falling steadily, with distant thunder.",
|
| 141 |
+
"Water washing, splashing and dripping naturally.",
|
| 142 |
+
"Fire burning and crackling.",
|
| 143 |
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"Brittle ice cracking and snow crunching.",
|
| 144 |
+
"Electrical buzzing, sparking and crackling.",
|
| 145 |
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"A mechanical motor engine humming and rattling.",
|
| 146 |
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"A brief musical brass or tonal game cue.",
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G041_frontier_market",
|
| 3 |
+
"task_id": "G041_sfx_010",
|
| 4 |
+
"asset_name": "market_wind_loop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_010/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_010",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 12.0,
|
| 14 |
+
"requested_duration_sec": 12,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G041_frontier_market",
|
| 18 |
+
"task_id": "G041_sfx_010",
|
| 19 |
+
"asset_name": "market_wind_loop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Seamless rocky-pass wind ambience with distant caravan bells and faint market murmur, no voices or music",
|
| 23 |
+
"duration_sec": 12,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5420,
|
| 26 |
+
"trigger": "全程环境循环(暂停静音、结算淡出)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": true,
|
| 30 |
+
"stop_condition": "pause_or_scene_exit",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "783d02a7c4efc4e1e586942d2617a402b7e6c39602c3f01df85e26511d901d40",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "全程环境循环(暂停静音、结算淡出)",
|
| 41 |
+
"loop": true,
|
| 42 |
+
"stop_condition": "pause_or_scene_exit",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G041_sfx_010__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Seamless rocky-pass wind ambience with distant caravan bells and faint market murmur, no voices or music. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 51 |
+
"duration": 12,
|
| 52 |
+
"loop": true,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_010__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "8ef276170bb877663244d81fb4109a98064f5314ed52d7bddde6e6ce20facc3f",
|
| 57 |
+
"remote_id": "5ad8fe17753a47f581a6e9dfce4eb669",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4297635555267334,
|
| 62 |
+
"strongest_contrast_cosine": 0.15941938757896423,
|
| 63 |
+
"margin": 0.27034416794776917,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"wind",
|
| 66 |
+
"horn"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Seamless rocky-pass wind ambience with distant caravan bells and faint market murmur",
|
| 70 |
+
"The sound of Seamless rocky-pass wind ambience with distant caravan bells and faint market murmur",
|
| 71 |
+
"Continuous natural wind blowing and hissing.",
|
| 72 |
+
"A resonant horn, bell or warning siren."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": {
|
| 107 |
+
"sample_jump": 0.00384521484375,
|
| 108 |
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"internal_derivative_p99": 0.00537109375,
|
| 109 |
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"jump_ratio": 0.7159090909090909,
|
| 110 |
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"first_100ms_dbfs": -42.98279560631177,
|
| 111 |
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"last_100ms_dbfs": -43.34824906609207,
|
| 112 |
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"edge_quiet_sec": 0.0,
|
| 113 |
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"flags": [],
|
| 114 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_010__v1_wrap_probe.wav",
|
| 115 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 116 |
+
},
|
| 117 |
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"full_loop_diagnostics": {
|
| 118 |
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"wrap_sample_jump": 0.00384521484375,
|
| 119 |
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"internal_derivative_p99": 0.00537109375,
|
| 120 |
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"wrap_jump_over_internal_p99": 0.7159090909090909,
|
| 121 |
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"wrap_jump_percentile_in_internal_derivatives": 97.13170281878838,
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| 122 |
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"first_100ms_rms_dbfs": -42.98279560631177,
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| 123 |
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"last_100ms_rms_dbfs": -43.34824906609207,
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| 124 |
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"edge_rms_difference_db": 0.36545345978030497,
|
| 125 |
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"leading_quiet_ms": 0.0,
|
| 126 |
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"trailing_quiet_ms": 0.0,
|
| 127 |
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"quiet_threshold_dbfs": -75.0,
|
| 128 |
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"edge_spectral_js_distance": 0.196448489063906,
|
| 129 |
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"internal_spectral_js_p95": 0.33135936888682466,
|
| 130 |
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"diagnostic_flags": [],
|
| 131 |
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"probe_mapping": {
|
| 132 |
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"A": "wrap",
|
| 133 |
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"B": "internal"
|
| 134 |
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},
|
| 135 |
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"probe_center_sec": 1.5,
|
| 136 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_010__v1/diagnostics/wrap_probe.wav",
|
| 137 |
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"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_010__v1/diagnostics/internal_control.wav",
|
| 138 |
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_010__v1/diagnostics/repeat_3x.wav",
|
| 139 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 140 |
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},
|
| 141 |
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"file": "audio.wav",
|
| 142 |
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"sha256": "c701ba0e0bbb7fef7d6c6b6f4d849176c7feaa35f5294236140ddc8717e13ccd",
|
| 143 |
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"duration_sec": 12.0,
|
| 144 |
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"channels": 2,
|
| 145 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 146 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 147 |
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"agent_review": {
|
| 148 |
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"task_id": "G041_sfx_010",
|
| 149 |
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"status": "ACCEPTED_AGENT",
|
| 150 |
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"issues": [],
|
| 151 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 152 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 153 |
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}
|
| 154 |
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}
|
| 155 |
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],
|
| 156 |
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"required_variants": [
|
| 157 |
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"default"
|
| 158 |
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],
|
| 159 |
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"package_complete": true,
|
| 160 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 161 |
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"stage3_import_status": "NOT_RUN",
|
| 162 |
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"runtime_notes": [
|
| 163 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 164 |
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],
|
| 165 |
+
"runtime_contract_resolution": {
|
| 166 |
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"source_loop_field": true,
|
| 167 |
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"runtime_loop_required_by_spec": true,
|
| 168 |
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"preserve_source_fields": true,
|
| 169 |
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"requires_stage3_binding": true
|
| 170 |
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},
|
| 171 |
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"review_status": "ACCEPTED_AGENT",
|
| 172 |
+
"agent_review": {
|
| 173 |
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"task_id": "G041_sfx_010",
|
| 174 |
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"status": "ACCEPTED_AGENT",
|
| 175 |
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"issues": [],
|
| 176 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 177 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 178 |
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}
|
| 179 |
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}
|
outputs/G041_frontier_market/assets/audio/G041_sfx_011/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:7fb16c408aca98ea3d9a0fa70a9dfaf80a83658928316ac9411d17e7ea70ea24
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| 3 |
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size 1920044
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outputs/G041_frontier_market/assets/audio/G041_sfx_011/meta.json
ADDED
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@@ -0,0 +1,179 @@
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
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|
|
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|
|
|
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|
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|
|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G041_frontier_market",
|
| 3 |
+
"task_id": "G041_sfx_011",
|
| 4 |
+
"asset_name": "market_crowd_loop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_011/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_011",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 10.0,
|
| 14 |
+
"requested_duration_sec": 10,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G041_frontier_market",
|
| 18 |
+
"task_id": "G041_sfx_011",
|
| 19 |
+
"asset_name": "market_crowd_loop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Seamless light market crowd ambience, scattered footsteps and cloth movement, no distinct words",
|
| 23 |
+
"duration_sec": 10,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5421,
|
| 26 |
+
"trigger": "营业阶段环境循环(打烊淡出)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": true,
|
| 30 |
+
"stop_condition": "pause_or_scene_exit",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "783d02a7c4efc4e1e586942d2617a402b7e6c39602c3f01df85e26511d901d40",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "营业阶段环境循环(打烊淡出)",
|
| 41 |
+
"loop": true,
|
| 42 |
+
"stop_condition": "pause_or_scene_exit",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G041_sfx_011__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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|
| 50 |
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| 51 |
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"duration": 10,
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| 52 |
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|
| 53 |
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|
| 54 |
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|
| 55 |
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| 82 |
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| 83 |
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| 85 |
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| 86 |
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| 87 |
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| 88 |
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| 92 |
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| 93 |
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| 95 |
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| 96 |
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| 98 |
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| 99 |
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| 104 |
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"flags": [],
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_011__v1_wrap_probe.wav",
|
| 115 |
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
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},
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"probe_center_sec": 1.5,
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_011__v1/diagnostics/wrap_probe.wav",
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"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_011__v1/diagnostics/internal_control.wav",
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_011__v1/diagnostics/repeat_3x.wav",
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| 139 |
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"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
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"file": "audio.wav",
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"sha256": "7fb16c408aca98ea3d9a0fa70a9dfaf80a83658928316ac9411d17e7ea70ea24",
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| 147 |
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|
| 148 |
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| 149 |
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| 151 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 152 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 153 |
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| 155 |
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| 156 |
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"required_variants": [
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| 157 |
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"default"
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| 158 |
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| 159 |
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| 161 |
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|
| 162 |
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"runtime_notes": [
|
| 163 |
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| 164 |
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| 165 |
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| 166 |
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| 167 |
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| 168 |
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"preserve_source_fields": true,
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| 169 |
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| 170 |
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| 171 |
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"review_status": "ACCEPTED_AGENT",
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| 172 |
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"agent_review": {
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"task_id": "G041_sfx_011",
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| 174 |
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"status": "ACCEPTED_AGENT",
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"issues": [],
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| 176 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 177 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 178 |
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}
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outputs/G041_frontier_market/assets/audio/G041_sfx_012/meta.json
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|
| 1 |
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{
|
| 2 |
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|
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|
| 4 |
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"asset_name": "queue_wait_loop",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "ambient_loop",
|
| 7 |
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"file": "audio.wav",
|
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"audio_path": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_012/audio.wav",
|
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"output_dir": "/home/yyy/bench/test_data/outputs/G041_frontier_market/assets/audio/G041_sfx_012",
|
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 8.0,
|
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|
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G041_frontier_market",
|
| 18 |
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"task_id": "G041_sfx_012",
|
| 19 |
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"asset_name": "queue_wait_loop",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "ambient_loop",
|
| 22 |
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"prompt": "Low anxious waiting murmur loop with soft shuffling, layered only while waiting customers present",
|
| 23 |
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"duration_sec": 8,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5422,
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"trigger": "候补 ≥1 时常驻提示层(无人候补淡出)",
|
| 27 |
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|
| 28 |
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"spec_ref": "F05,F06",
|
| 29 |
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"loop": true,
|
| 30 |
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"stop_condition": "pause_or_scene_exit",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
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| 35 |
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"source_tasks_sha256": "783d02a7c4efc4e1e586942d2617a402b7e6c39602c3f01df85e26511d901d40",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "候补 ≥1 时常驻提示层(无人候补淡出)",
|
| 41 |
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"loop": true,
|
| 42 |
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"stop_condition": "pause_or_scene_exit",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G041_sfx_012__v2",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Low anxious waiting murmur loop with soft shuffling, layered only while waiting customers present. Steady seamless ambience at consistent loudness.",
|
| 51 |
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"duration": 8,
|
| 52 |
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"loop": true,
|
| 53 |
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"prompt_influence": 0.3
|
| 54 |
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},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_012__v2/raw.mp3",
|
| 56 |
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"raw_sha256": "a75a150895b83b5a36e01166f5d18d8b2767a2ffe9f3fbb0c4eb1764b9673da2",
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"margin": 0.19592970609664917,
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"matched_source_families": [],
|
| 65 |
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"positive_texts": [
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| 66 |
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"Low anxious waiting murmur loop with soft shuffling, layered only while waiting customers present",
|
| 67 |
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"The sound of Low anxious waiting murmur loop with soft shuffling, layered only while waiting customers present"
|
| 68 |
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],
|
| 69 |
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"contrast_texts": [
|
| 70 |
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"A human voice speaking or shouting.",
|
| 71 |
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"A firearm firing sharp gunshots.",
|
| 72 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
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"A short solid physical impact or dull thud.",
|
| 74 |
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"A short metallic mechanism clacking or ringing.",
|
| 75 |
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"Wooden objects cracking and creaking.",
|
| 76 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
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"Fabric rustling and rubbing.",
|
| 78 |
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"Paper cards sliding and fluttering.",
|
| 79 |
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"Continuous natural wind blowing and hissing.",
|
| 80 |
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"A fast airy swoosh or whoosh.",
|
| 81 |
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|
| 82 |
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"Water washing, splashing and dripping naturally.",
|
| 83 |
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|
| 84 |
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"Brittle ice cracking and snow crunching.",
|
| 85 |
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"Electrical buzzing, sparking and crackling.",
|
| 86 |
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"A mechanical motor engine humming and rattling.",
|
| 87 |
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"A brief musical brass or tonal game cue.",
|
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|
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|
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|
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|
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|
| 93 |
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|
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|
| 95 |
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"Electronic static and radio interference.",
|
| 96 |
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"A loud explosive boom.",
|
| 97 |
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|
| 98 |
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],
|
| 99 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
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},
|
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|
| 103 |
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"loop_diagnostics": {
|
| 104 |
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"sample_jump": 0.0177001953125,
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"first_100ms_dbfs": -22.103615245687543,
|
| 108 |
+
"last_100ms_dbfs": -22.330875256919747,
|
| 109 |
+
"edge_quiet_sec": 0.0,
|
| 110 |
+
"flags": [],
|
| 111 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_012__v2_wrap_probe.wav",
|
| 112 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 113 |
+
},
|
| 114 |
+
"full_loop_diagnostics": {
|
| 115 |
+
"wrap_sample_jump": 0.0177001953125,
|
| 116 |
+
"internal_derivative_p99": 0.095001220703125,
|
| 117 |
+
"wrap_jump_over_internal_p99": 0.18631545133311916,
|
| 118 |
+
"wrap_jump_percentile_in_internal_derivatives": 66.65806875869829,
|
| 119 |
+
"first_100ms_rms_dbfs": -22.103615245687543,
|
| 120 |
+
"last_100ms_rms_dbfs": -22.330875256919747,
|
| 121 |
+
"edge_rms_difference_db": 0.22726001123220385,
|
| 122 |
+
"leading_quiet_ms": 0.0,
|
| 123 |
+
"trailing_quiet_ms": 0.0,
|
| 124 |
+
"quiet_threshold_dbfs": -55.621349734814856,
|
| 125 |
+
"edge_spectral_js_distance": 0.11234928097346146,
|
| 126 |
+
"internal_spectral_js_p95": 0.19883037614746638,
|
| 127 |
+
"diagnostic_flags": [],
|
| 128 |
+
"probe_mapping": {
|
| 129 |
+
"A": "internal",
|
| 130 |
+
"B": "wrap"
|
| 131 |
+
},
|
| 132 |
+
"probe_center_sec": 1.5,
|
| 133 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_012__v2/diagnostics/wrap_probe.wav",
|
| 134 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_012__v2/diagnostics/internal_control.wav",
|
| 135 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G041_frontier_market/G041_sfx_012__v2/diagnostics/repeat_3x.wav",
|
| 136 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 137 |
+
},
|
| 138 |
+
"file": "audio.wav",
|
| 139 |
+
"sha256": "0450c319fe9f2a80f7a91f49be8c31f4d5399860d7897476c2a76caac7f0697e",
|
| 140 |
+
"duration_sec": 8.0,
|
| 141 |
+
"channels": 2,
|
| 142 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 143 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 144 |
+
"agent_review": {
|
| 145 |
+
"task_id": "G041_sfx_012",
|
| 146 |
+
"status": "ACCEPTED_AGENT",
|
| 147 |
+
"issues": [],
|
| 148 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 149 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
],
|
| 153 |
+
"required_variants": [
|
| 154 |
+
"default"
|
| 155 |
+
],
|
| 156 |
+
"package_complete": true,
|
| 157 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 158 |
+
"stage3_import_status": "NOT_RUN",
|
| 159 |
+
"runtime_notes": [
|
| 160 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 161 |
+
],
|
| 162 |
+
"runtime_contract_resolution": {
|
| 163 |
+
"source_loop_field": true,
|
| 164 |
+
"runtime_loop_required_by_spec": true,
|
| 165 |
+
"preserve_source_fields": true,
|
| 166 |
+
"requires_stage3_binding": true
|
| 167 |
+
},
|
| 168 |
+
"review_status": "ACCEPTED_AGENT",
|
| 169 |
+
"agent_review": {
|
| 170 |
+
"task_id": "G041_sfx_012",
|
| 171 |
+
"status": "ACCEPTED_AGENT",
|
| 172 |
+
"issues": [],
|
| 173 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 174 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 175 |
+
}
|
| 176 |
+
}
|