Upload audio assets for G045_daily_street_lightlane
#151
by yyysaiko - opened
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_001/audio.wav +3 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_001/meta.json +142 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_002/audio.wav +3 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_002/meta.json +141 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_003/audio.wav +3 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_003/meta.json +140 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_004/audio.wav +3 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_004/meta.json +140 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_005/audio.wav +3 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_005/meta.json +447 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_006/audio.wav +3 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_006/meta.json +141 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_007/audio.wav +3 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_007/meta.json +141 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_008/audio.wav +3 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_008/meta.json +744 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_009/audio.wav +3 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_009/meta.json +177 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_010/audio.wav +3 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_010/meta.json +177 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_011/audio.wav +3 -0
- outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_011/meta.json +725 -0
outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:071d3e7d03191b95754c9bd449c29d806599d9208a89df4d0eefab8c172d55fc
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size 40168
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outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_001/meta.json
ADDED
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@@ -0,0 +1,142 @@
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{
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"game_id": "G045_daily_street_lightlane",
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"task_id": "G045_sfx_001",
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"asset_name": "footstep",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 0.4179583333333333,
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"requested_duration_sec": 0.4,
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"channels": 1,
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"source_task": {
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"game_id": "G045_daily_street_lightlane",
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"task_id": "G045_sfx_001",
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"asset_name": "footstep",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Soft neighborhood footstep on asphalt, two light cloth-shoe taps suitable for alternating loop while moving",
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"duration_sec": 0.4,
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"sample_rate": 48000,
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"seed": 5451,
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"trigger": "移动/跑步(步伐同帧,两档节奏)",
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"required_by_spec": true,
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"spec_ref": "P06,F05,F06",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "1975c6e5d64f9a2055cfc06c9ea7a3c6a8eb2f1f8695d8177987630f8678b102",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm",
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"l_tier_repair_target": true
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},
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"trigger": "移动/跑步(步伐同帧,两档节奏)",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G045_sfx_001__v2",
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"variant": "default",
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"method": "mirelo-ai/sfx-1.6/text-to-audio",
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"request": {
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"text_prompt": "Soft neighborhood footstep on asphalt, two light cloth-shoe taps suitable for alternating loop while moving. One clear close-up compact sound, immediately audible, complete natural ending.",
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"duration": 0.4,
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"ambience": false,
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"double_output": false,
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"num_samples": 1
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/short_native/G045_daily_street_lightlane/G045_sfx_001__v2/raw.mp3",
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"raw_sha256": "d730cf121a71ebd2699948d36c13af5ae815009b97aa85d9909b193fa7f50237",
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"remote_id": "5221675e1777400b8b20b3926cb18943",
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"remote_task_id": null,
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"recipe": null,
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"auxiliary_semantic": {
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"positive_cosine": 0.5109312534332275,
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| 64 |
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"strongest_contrast_cosine": 0.20140649378299713,
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"margin": 0.3095247596502304,
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| 66 |
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"matched_source_families": [
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"footstep",
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"cloth"
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],
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"positive_texts": [
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"Soft neighborhood footstep on asphalt, two light cloth-shoe taps suitable for alternating loop while moving",
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"The sound of Soft neighborhood footstep on asphalt, two light cloth-shoe taps suitable for alternating loop while moving",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing."
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Wooden objects cracking and creaking.",
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"Paper cards sliding and fluttering.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification.",
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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"speech_transcription_check": null,
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"loop_diagnostics": null,
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"full_loop_diagnostics": null,
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"file": "audio.wav",
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"sha256": "071d3e7d03191b95754c9bd449c29d806599d9208a89df4d0eefab8c172d55fc",
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| 112 |
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"duration_sec": 0.4179583333333333,
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| 113 |
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"channels": 1,
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| 114 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 115 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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"agent_review": {
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"task_id": "G045_sfx_001",
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"status": "ACCEPTED_AGENT",
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| 119 |
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"issues": [],
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| 120 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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}
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| 123 |
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}
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],
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"required_variants": [
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"default"
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],
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| 128 |
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"package_complete": true,
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| 129 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 130 |
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"stage3_import_status": "NOT_RUN",
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| 131 |
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"runtime_notes": [
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| 132 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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],
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| 134 |
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"review_status": "ACCEPTED_AGENT",
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| 135 |
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"agent_review": {
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| 136 |
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"task_id": "G045_sfx_001",
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| 137 |
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"status": "ACCEPTED_AGENT",
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| 138 |
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"issues": [],
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| 139 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 140 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 141 |
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}
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| 142 |
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}
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outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_002/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:e84fb7c94b9ea254feea92d4e94e4effbe3ab61797b98119b3213de02e20276b
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size 92204
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outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_002/meta.json
ADDED
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@@ -0,0 +1,141 @@
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{
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"game_id": "G045_daily_street_lightlane",
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| 3 |
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"task_id": "G045_sfx_002",
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| 4 |
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"asset_name": "bicycle_bell",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_002/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_002",
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| 10 |
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"task_kind": "audio",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 0.48,
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| 14 |
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"requested_duration_sec": 0.5,
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| 15 |
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"channels": 2,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G045_daily_street_lightlane",
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| 18 |
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"task_id": "G045_sfx_002",
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| 19 |
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"asset_name": "bicycle_bell",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Classic bicycle bell ring, bright double ding with metal tail",
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| 23 |
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"duration_sec": 0.5,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5452,
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| 26 |
+
"trigger": "骑行按铃(车铃动画同帧)",
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| 27 |
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| 31 |
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| 40 |
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| 44 |
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| 50 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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|
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| 120 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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|
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],
|
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"review_status": "ACCEPTED_AGENT",
|
| 134 |
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|
| 135 |
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"issues": [],
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| 139 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_003/audio.wav
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size 130652
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outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_003/meta.json
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@@ -0,0 +1,140 @@
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{
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|
| 3 |
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| 4 |
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"file": "audio.wav",
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|
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| 21 |
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|
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|
| 40 |
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},
|
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|
| 42 |
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|
| 43 |
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"stop_condition": "natural_end",
|
| 44 |
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|
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"variants": [
|
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{
|
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"id": "G045_sfx_003__v1",
|
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|
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"method": "elevenlabs/sound-effects-v2",
|
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|
| 51 |
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|
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| 77 |
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| 78 |
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| 80 |
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|
| 81 |
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|
| 82 |
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|
| 83 |
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|
| 84 |
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|
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|
| 89 |
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|
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|
| 99 |
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|
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|
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|
outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_004/audio.wav
ADDED
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@@ -0,0 +1,3 @@
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|
| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:f8858c8095a00b7d72ec68270e4e456f70b5b007312766e583d7a3476bdbc080
|
| 3 |
+
size 153644
|
outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,140 @@
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G045_daily_street_lightlane",
|
| 3 |
+
"task_id": "G045_sfx_004",
|
| 4 |
+
"asset_name": "door_open",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.8,
|
| 14 |
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"requested_duration_sec": 0.8,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G045_daily_street_lightlane",
|
| 18 |
+
"task_id": "G045_sfx_004",
|
| 19 |
+
"asset_name": "door_open",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Wooden street door open and soft latch close, two-stage friendly cue",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5454,
|
| 26 |
+
"trigger": "开门/关门(门动画同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "P06,F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "1975c6e5d64f9a2055cfc06c9ea7a3c6a8eb2f1f8695d8177987630f8678b102",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "开门/关门(门动画同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G045_sfx_004__v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Wooden street door open and soft latch close, two-stage friendly cue. Clear isolated sound starting promptly and ending naturally.",
|
| 52 |
+
"duration": 0.8,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.65
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_004__v1/raw.mp3",
|
| 57 |
+
"raw_sha256": "15be83481e41b00d64cc912e778bdd750833d0e4af211af020554c23f4866421",
|
| 58 |
+
"remote_id": "4920385ecda1423d876e15b3915eecd5",
|
| 59 |
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"remote_task_id": null,
|
| 60 |
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"recipe": null,
|
| 61 |
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"auxiliary_semantic": {
|
| 62 |
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"positive_cosine": 0.3583889901638031,
|
| 63 |
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"strongest_contrast_cosine": 0.31562092900276184,
|
| 64 |
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"margin": 0.04276806116104126,
|
| 65 |
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"matched_source_families": [
|
| 66 |
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"wood"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Wooden street door open and soft latch close, two-stage friendly cue",
|
| 70 |
+
"The sound of Wooden street door open and soft latch close, two-stage friendly cue",
|
| 71 |
+
"Wooden objects cracking and creaking."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
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"A short metallic mechanism clacking or ringing.",
|
| 79 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
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"full_loop_diagnostics": null,
|
| 108 |
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"file": "audio.wav",
|
| 109 |
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"sha256": "f8858c8095a00b7d72ec68270e4e456f70b5b007312766e583d7a3476bdbc080",
|
| 110 |
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"duration_sec": 0.8,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G045_sfx_004",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G045_sfx_004",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:961a98146025ee35b9bb71010e495b71cedb892521ba3a0811fc67ee61fe5be3
|
| 3 |
+
size 48044
|
outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,447 @@
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| 1 |
+
{
|
| 2 |
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|
| 3 |
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|
| 4 |
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|
| 7 |
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|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_005/audio.wav",
|
| 9 |
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|
| 10 |
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|
| 11 |
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|
| 12 |
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|
| 15 |
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|
| 16 |
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|
| 17 |
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|
| 18 |
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|
| 19 |
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|
| 20 |
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|
| 21 |
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|
| 22 |
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| 23 |
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| 24 |
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| 26 |
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|
| 27 |
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| 28 |
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|
| 29 |
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| 30 |
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| 31 |
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| 32 |
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|
| 33 |
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| 34 |
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| 36 |
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| 37 |
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| 38 |
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| 39 |
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"l_tier_repair_target": true
|
| 40 |
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},
|
| 41 |
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"trigger": "拾取/交付(物品弧线同帧)",
|
| 42 |
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"loop": false,
|
| 43 |
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"stop_condition": "natural_end",
|
| 44 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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| 45 |
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|
| 46 |
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{
|
| 47 |
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"id": "G045_sfx_005__mirelo2_minimal_expansion_once",
|
| 48 |
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|
| 49 |
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|
| 50 |
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|
| 51 |
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"prompt": "A soft dry cotton pouch rustle, pinched and lifted once.",
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|
| 55 |
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|
| 56 |
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},
|
| 57 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G045_daily_street_lightlane/G045_sfx_005__mirelo2_minimal_expansion_once/raw.wav",
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| 58 |
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| 59 |
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| 60 |
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| 61 |
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| 62 |
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|
| 63 |
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| 64 |
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| 65 |
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|
| 66 |
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| 67 |
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|
| 68 |
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|
| 69 |
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|
| 70 |
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| 71 |
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| 72 |
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"Fabric rustling and rubbing."
|
| 73 |
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| 74 |
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| 76 |
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| 77 |
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| 78 |
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| 79 |
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| 80 |
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| 81 |
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| 82 |
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| 83 |
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| 84 |
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| 85 |
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| 86 |
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"Water washing, splashing and dripping naturally.",
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| 87 |
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| 88 |
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| 89 |
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| 90 |
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| 92 |
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| 93 |
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"A deep low ominous drone or rumble.",
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| 94 |
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| 95 |
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| 96 |
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| 97 |
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"Glass or crystal cracking and shattering.",
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| 98 |
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"A resonant horn, bell or warning siren.",
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| 99 |
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|
| 100 |
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"A loud explosive boom.",
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| 101 |
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"Silence with very faint recording noise."
|
| 102 |
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|
| 103 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 105 |
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"strongest_positive_text": "Fabric rustling and rubbing.",
|
| 106 |
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"strongest_contrast_text": "A fast airy swoosh or whoosh."
|
| 107 |
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},
|
| 108 |
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|
| 109 |
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|
| 110 |
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|
| 111 |
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"file": "audio.wav",
|
| 112 |
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"sha256": "961a98146025ee35b9bb71010e495b71cedb892521ba3a0811fc67ee61fe5be3",
|
| 113 |
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|
| 114 |
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|
| 115 |
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| 116 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 117 |
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"agent_review": {
|
| 118 |
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"status": "ACCEPTED_AGENT",
|
| 119 |
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"human_listening_claimed": false,
|
| 120 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/G045_daily_street_lightlane/screening.json",
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| 121 |
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"delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_minimal_expansion/delegated_method_change.json",
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| 122 |
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"source_interpretation": {
|
| 123 |
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"rule": "source_acoustic_paraphrase",
|
| 124 |
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"original_prompt": "Item pickup: light cloth-grab and small pouch rustle",
|
| 125 |
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"scoring_prompt": "Light cloth being grabbed and a small pouch rustling.",
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| 126 |
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| 127 |
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| 128 |
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| 130 |
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| 131 |
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},
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| 172 |
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| 173 |
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{
|
| 174 |
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"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
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"strongest_positive_text": "Light cloth being grabbed and a small pouch rustling.",
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},
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{
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"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Paper cards sliding and fluttering.",
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| 247 |
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Brittle ice cracking and snow crunching.",
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"A mechanical motor engine humming and rattling.",
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"A short electronic beep or chime notification.",
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| 257 |
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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| 259 |
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"Stone rubbing, grinding and crumbling.",
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| 260 |
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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|
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
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| 269 |
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"strongest_positive_text": "The sound of Light cloth being grabbed and a small pouch rustling.",
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|
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|
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|
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|
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"default"
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"sha256": "5016e8349309826f0b4dc665d68c298d1e528a39190b7d7204d829ebbc90154b",
|
| 111 |
+
"duration_sec": 0.8,
|
| 112 |
+
"channels": 2,
|
| 113 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G045_sfx_006",
|
| 117 |
+
"status": "ACCEPTED_AGENT",
|
| 118 |
+
"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
+
}
|
| 122 |
+
}
|
| 123 |
+
],
|
| 124 |
+
"required_variants": [
|
| 125 |
+
"default"
|
| 126 |
+
],
|
| 127 |
+
"package_complete": true,
|
| 128 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
+
"stage3_import_status": "NOT_RUN",
|
| 130 |
+
"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G045_sfx_006",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
+
"issues": [],
|
| 138 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
+
}
|
| 141 |
+
}
|
outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:69f03e15c9cb09d611beedfaf012acfc4c8de640355a50f07ac63316bb433689
|
| 3 |
+
size 115244
|
outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,141 @@
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G045_daily_street_lightlane",
|
| 3 |
+
"task_id": "G045_sfx_007",
|
| 4 |
+
"asset_name": "notice_alert",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.6,
|
| 14 |
+
"requested_duration_sec": 0.6,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G045_daily_street_lightlane",
|
| 18 |
+
"task_id": "G045_sfx_007",
|
| 19 |
+
"asset_name": "notice_alert",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Neighbor notice alert: soft surprised vocal-less gasp tone with rising attention ping",
|
| 23 |
+
"duration_sec": 0.6,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5457,
|
| 26 |
+
"trigger": "注意度升级(HUD 色阶/目击标记同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "A01,F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "1975c6e5d64f9a2055cfc06c9ea7a3c6a8eb2f1f8695d8177987630f8678b102",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "注意度升级(HUD 色阶/目击标记同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G045_sfx_007__v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Neighbor notice alert: soft surprised vocal-less gasp tone with rising attention ping. Clear isolated sound starting promptly and ending naturally.",
|
| 52 |
+
"duration": 0.6,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.65
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_007__v1/raw.mp3",
|
| 57 |
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"raw_sha256": "cbe19d4c07ac1866fe2ba442a4b57f9f28d832cebf17abf207254f2854668019",
|
| 58 |
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"remote_id": "113d24a5551847879d6dfee20d523691",
|
| 59 |
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"remote_task_id": null,
|
| 60 |
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"recipe": null,
|
| 61 |
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"auxiliary_semantic": {
|
| 62 |
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"positive_cosine": 0.4423637092113495,
|
| 63 |
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"strongest_contrast_cosine": 0.27743294835090637,
|
| 64 |
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"margin": 0.16493076086044312,
|
| 65 |
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"matched_source_families": [
|
| 66 |
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"voice",
|
| 67 |
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"tone"
|
| 68 |
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],
|
| 69 |
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"positive_texts": [
|
| 70 |
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"Neighbor notice alert: soft surprised vocal-less gasp tone with rising attention ping",
|
| 71 |
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"The sound of Neighbor notice alert: soft surprised vocal-less gasp tone with rising attention ping",
|
| 72 |
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"A human voice speaking or shouting.",
|
| 73 |
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"A short electronic beep or chime notification."
|
| 74 |
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],
|
| 75 |
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"contrast_texts": [
|
| 76 |
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"A firearm firing sharp gunshots.",
|
| 77 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
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"A short solid physical impact or dull thud.",
|
| 79 |
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"A short metallic mechanism clacking or ringing.",
|
| 80 |
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"Wooden objects cracking and creaking.",
|
| 81 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
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"Fabric rustling and rubbing.",
|
| 83 |
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"Paper cards sliding and fluttering.",
|
| 84 |
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"Continuous natural wind blowing and hissing.",
|
| 85 |
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"A fast airy swoosh or whoosh.",
|
| 86 |
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"Rain falling steadily, with distant thunder.",
|
| 87 |
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"Water washing, splashing and dripping naturally.",
|
| 88 |
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"Fire burning and crackling.",
|
| 89 |
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"Brittle ice cracking and snow crunching.",
|
| 90 |
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"Electrical buzzing, sparking and crackling.",
|
| 91 |
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"A mechanical motor engine humming and rattling.",
|
| 92 |
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"A brief musical brass or tonal game cue.",
|
| 93 |
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"A deep low ominous drone or rumble.",
|
| 94 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
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"Stone rubbing, grinding and crumbling.",
|
| 96 |
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"Ropes or structural supports creaking under tension.",
|
| 97 |
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"Glass or crystal cracking and shattering.",
|
| 98 |
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"A resonant horn, bell or warning siren.",
|
| 99 |
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"Electronic static and radio interference.",
|
| 100 |
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"A loud explosive boom.",
|
| 101 |
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"Silence with very faint recording noise."
|
| 102 |
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],
|
| 103 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 104 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 105 |
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},
|
| 106 |
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"speech_transcription_check": null,
|
| 107 |
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"loop_diagnostics": null,
|
| 108 |
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"full_loop_diagnostics": null,
|
| 109 |
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"file": "audio.wav",
|
| 110 |
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"sha256": "69f03e15c9cb09d611beedfaf012acfc4c8de640355a50f07ac63316bb433689",
|
| 111 |
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"duration_sec": 0.6,
|
| 112 |
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"channels": 2,
|
| 113 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 114 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 115 |
+
"agent_review": {
|
| 116 |
+
"task_id": "G045_sfx_007",
|
| 117 |
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"status": "ACCEPTED_AGENT",
|
| 118 |
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"issues": [],
|
| 119 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 120 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 121 |
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}
|
| 122 |
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}
|
| 123 |
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],
|
| 124 |
+
"required_variants": [
|
| 125 |
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"default"
|
| 126 |
+
],
|
| 127 |
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"package_complete": true,
|
| 128 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
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"stage3_import_status": "NOT_RUN",
|
| 130 |
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"runtime_notes": [
|
| 131 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
+
],
|
| 133 |
+
"review_status": "ACCEPTED_AGENT",
|
| 134 |
+
"agent_review": {
|
| 135 |
+
"task_id": "G045_sfx_007",
|
| 136 |
+
"status": "ACCEPTED_AGENT",
|
| 137 |
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"issues": [],
|
| 138 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
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}
|
| 141 |
+
}
|
outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:5268e7afccb8a9a8132baf0213ffd203557fbc0f09ac9568aba39e75c50c8fad
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| 3 |
+
size 284204
|
outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,744 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G045_daily_street_lightlane",
|
| 3 |
+
"task_id": "G045_sfx_008",
|
| 4 |
+
"asset_name": "day_advance",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.48,
|
| 14 |
+
"requested_duration_sec": 1.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G045_daily_street_lightlane",
|
| 18 |
+
"task_id": "G045_sfx_008",
|
| 19 |
+
"asset_name": "day_advance",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Day settle cue: gentle night fade with morning bird tick, also used for rent settlement profile",
|
| 23 |
+
"duration_sec": 1.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5458,
|
| 26 |
+
"trigger": "睡觉日结/房租结算(日期横幅/结算面板同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05,F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "1975c6e5d64f9a2055cfc06c9ea7a3c6a8eb2f1f8695d8177987630f8678b102",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "睡觉日结/房租结算(日期横幅/结算面板同帧)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G045_sfx_008__autonomous_repair2",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Day settle cue: gentle night fade with morning bird tick, also used for rent settlement profile. Dry isolated game sound, clearly audible immediately, complete natural ending. Preserve the specified materials and sound layers; no unrelated background. Clean unclipped recording.",
|
| 52 |
+
"duration": 1.5,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.65
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G045_daily_street_lightlane/G045_sfx_008__autonomous_repair2/raw.mp3",
|
| 57 |
+
"raw_sha256": "dd7a44c08f1e7e6667131fc7944fbd59230bd42cd57b286fa00fdd6ffa184146",
|
| 58 |
+
"remote_id": "c6a82f4b9c0549d9898fb6dc2d08899a",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.2410159707069397,
|
| 63 |
+
"strongest_contrast_cosine": 0.21165694296360016,
|
| 64 |
+
"margin": 0.02935902774333954,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"animal"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"A gentle night-to-morning transition cue with a small bird chirp.",
|
| 70 |
+
"The sound of A gentle night-to-morning transition cue with a small bird chirp.",
|
| 71 |
+
"An animal or creature vocalizing, growling or chirping."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Paper cards sliding and fluttering.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "5268e7afccb8a9a8132baf0213ffd203557fbc0f09ac9568aba39e75c50c8fad",
|
| 110 |
+
"duration_sec": 1.48,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"source_interpretation": {
|
| 115 |
+
"rule": "source_acoustic_paraphrase",
|
| 116 |
+
"original_prompt": "Day settle cue: gentle night fade with morning bird tick, also used for rent settlement profile",
|
| 117 |
+
"scoring_prompt": "A gentle night-to-morning transition cue with a small bird chirp.",
|
| 118 |
+
"original_auxiliary_semantic": {
|
| 119 |
+
"positive_cosine": 0.22449514269828796,
|
| 120 |
+
"strongest_contrast_cosine": 0.21165694296360016,
|
| 121 |
+
"margin": 0.012838199734687805,
|
| 122 |
+
"matched_source_families": [
|
| 123 |
+
"tone",
|
| 124 |
+
"animal"
|
| 125 |
+
],
|
| 126 |
+
"positive_texts": [
|
| 127 |
+
"Day settle cue: gentle night fade with morning bird tick, also used for rent settlement profile",
|
| 128 |
+
"The sound of Day settle cue: gentle night fade with morning bird tick, also used for rent settlement profile",
|
| 129 |
+
"A short electronic beep or chime notification.",
|
| 130 |
+
"An animal or creature vocalizing, growling or chirping."
|
| 131 |
+
],
|
| 132 |
+
"contrast_texts": [
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G045_daily_street_lightlane",
|
| 3 |
+
"task_id": "G045_sfx_009",
|
| 4 |
+
"asset_name": "street_day_loop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_009",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 12.0,
|
| 14 |
+
"requested_duration_sec": 12,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G045_daily_street_lightlane",
|
| 18 |
+
"task_id": "G045_sfx_009",
|
| 19 |
+
"asset_name": "street_day_loop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Seamless daytime street ambience: light market chatter murmur, distant scooters and shop clatter, no distinct words",
|
| 23 |
+
"duration_sec": 12,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5459,
|
| 26 |
+
"trigger": "白天区域环境(按区域音量差异)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "P06,F06",
|
| 29 |
+
"loop": true,
|
| 30 |
+
"stop_condition": "pause_or_scene_exit",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "1975c6e5d64f9a2055cfc06c9ea7a3c6a8eb2f1f8695d8177987630f8678b102",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "白天区域环境(按区域音量差异)",
|
| 42 |
+
"loop": true,
|
| 43 |
+
"stop_condition": "pause_or_scene_exit",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G045_sfx_009__v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Seamless daytime street ambience: light market chatter murmur, distant scooters and shop clatter, no distinct words. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 52 |
+
"duration": 12,
|
| 53 |
+
"loop": true,
|
| 54 |
+
"prompt_influence": 0.65
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_009__v1/raw.mp3",
|
| 57 |
+
"raw_sha256": "f04e00f4cbd036f9fd71f136633acc7d7cefa993d798b326bb909411270fe583",
|
| 58 |
+
"remote_id": "74fbaa5698354f8b8225107bd8daa230",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.5494303107261658,
|
| 63 |
+
"strongest_contrast_cosine": 0.084169901907444,
|
| 64 |
+
"margin": 0.46526040881872177,
|
| 65 |
+
"matched_source_families": [],
|
| 66 |
+
"positive_texts": [
|
| 67 |
+
"Seamless daytime street ambience: light market chatter murmur, distant scooters and shop clatter",
|
| 68 |
+
"The sound of Seamless daytime street ambience: light market chatter murmur, distant scooters and shop clatter"
|
| 69 |
+
],
|
| 70 |
+
"contrast_texts": [
|
| 71 |
+
"A human voice speaking or shouting.",
|
| 72 |
+
"A firearm firing sharp gunshots.",
|
| 73 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 74 |
+
"A short solid physical impact or dull thud.",
|
| 75 |
+
"A short metallic mechanism clacking or ringing.",
|
| 76 |
+
"Wooden objects cracking and creaking.",
|
| 77 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 78 |
+
"Fabric rustling and rubbing.",
|
| 79 |
+
"Paper cards sliding and fluttering.",
|
| 80 |
+
"Continuous natural wind blowing and hissing.",
|
| 81 |
+
"A fast airy swoosh or whoosh.",
|
| 82 |
+
"Rain falling steadily, with distant thunder.",
|
| 83 |
+
"Water washing, splashing and dripping naturally.",
|
| 84 |
+
"Fire burning and crackling.",
|
| 85 |
+
"Brittle ice cracking and snow crunching.",
|
| 86 |
+
"Electrical buzzing, sparking and crackling.",
|
| 87 |
+
"A mechanical motor engine humming and rattling.",
|
| 88 |
+
"A brief musical brass or tonal game cue.",
|
| 89 |
+
"A short electronic beep or chime notification.",
|
| 90 |
+
"A deep low ominous drone or rumble.",
|
| 91 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 92 |
+
"Stone rubbing, grinding and crumbling.",
|
| 93 |
+
"Ropes or structural supports creaking under tension.",
|
| 94 |
+
"Glass or crystal cracking and shattering.",
|
| 95 |
+
"A resonant horn, bell or warning siren.",
|
| 96 |
+
"Electronic static and radio interference.",
|
| 97 |
+
"A loud explosive boom.",
|
| 98 |
+
"Silence with very faint recording noise."
|
| 99 |
+
],
|
| 100 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 101 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 102 |
+
},
|
| 103 |
+
"speech_transcription_check": null,
|
| 104 |
+
"loop_diagnostics": {
|
| 105 |
+
"sample_jump": 0.003753662109375,
|
| 106 |
+
"internal_derivative_p99": 0.015716552734375,
|
| 107 |
+
"jump_ratio": 0.23883495145631067,
|
| 108 |
+
"first_100ms_dbfs": -30.06798928735423,
|
| 109 |
+
"last_100ms_dbfs": -30.14683434388263,
|
| 110 |
+
"edge_quiet_sec": 0.0,
|
| 111 |
+
"flags": [],
|
| 112 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_009__v1_wrap_probe.wav",
|
| 113 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 114 |
+
},
|
| 115 |
+
"full_loop_diagnostics": {
|
| 116 |
+
"wrap_sample_jump": 0.003753662109375,
|
| 117 |
+
"internal_derivative_p99": 0.015716552734375,
|
| 118 |
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"wrap_jump_over_internal_p99": 0.23883495145631067,
|
| 119 |
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"wrap_jump_percentile_in_internal_derivatives": 37.68109917063335,
|
| 120 |
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"first_100ms_rms_dbfs": -30.06798928735423,
|
| 121 |
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"last_100ms_rms_dbfs": -30.14683434388263,
|
| 122 |
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"edge_rms_difference_db": 0.0788450565284009,
|
| 123 |
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"leading_quiet_ms": 0.0,
|
| 124 |
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"trailing_quiet_ms": 0.0,
|
| 125 |
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"quiet_threshold_dbfs": -62.936407749133934,
|
| 126 |
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"edge_spectral_js_distance": 0.17925655527409365,
|
| 127 |
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"internal_spectral_js_p95": 0.18596950631961529,
|
| 128 |
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"diagnostic_flags": [],
|
| 129 |
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"probe_mapping": {
|
| 130 |
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"A": "wrap",
|
| 131 |
+
"B": "internal"
|
| 132 |
+
},
|
| 133 |
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"probe_center_sec": 1.5,
|
| 134 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_009__v1/diagnostics/wrap_probe.wav",
|
| 135 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_009__v1/diagnostics/internal_control.wav",
|
| 136 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_009__v1/diagnostics/repeat_3x.wav",
|
| 137 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 138 |
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},
|
| 139 |
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"file": "audio.wav",
|
| 140 |
+
"sha256": "257e2f62f41dc7b3c0090446ff2156709e981fb15be5be134beed1c67c57e87d",
|
| 141 |
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"duration_sec": 12.0,
|
| 142 |
+
"channels": 2,
|
| 143 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 144 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 145 |
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"agent_review": {
|
| 146 |
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"task_id": "G045_sfx_009",
|
| 147 |
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"status": "ACCEPTED_AGENT",
|
| 148 |
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"issues": [],
|
| 149 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 150 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 151 |
+
}
|
| 152 |
+
}
|
| 153 |
+
],
|
| 154 |
+
"required_variants": [
|
| 155 |
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"default"
|
| 156 |
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],
|
| 157 |
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"package_complete": true,
|
| 158 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 159 |
+
"stage3_import_status": "NOT_RUN",
|
| 160 |
+
"runtime_notes": [
|
| 161 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 162 |
+
],
|
| 163 |
+
"runtime_contract_resolution": {
|
| 164 |
+
"source_loop_field": true,
|
| 165 |
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"runtime_loop_required_by_spec": true,
|
| 166 |
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"preserve_source_fields": true,
|
| 167 |
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"requires_stage3_binding": true
|
| 168 |
+
},
|
| 169 |
+
"review_status": "ACCEPTED_AGENT",
|
| 170 |
+
"agent_review": {
|
| 171 |
+
"task_id": "G045_sfx_009",
|
| 172 |
+
"status": "ACCEPTED_AGENT",
|
| 173 |
+
"issues": [],
|
| 174 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 175 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 176 |
+
}
|
| 177 |
+
}
|
outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_010/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:b1384b8a767a756677378c25e399adc0e34428f935bea2cf747d6a078d9fd10c
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| 3 |
+
size 2304044
|
outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_010/meta.json
ADDED
|
@@ -0,0 +1,177 @@
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|
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|
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|
|
|
|
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|
|
|
|
|
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|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
|
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|
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|
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|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G045_daily_street_lightlane",
|
| 3 |
+
"task_id": "G045_sfx_010",
|
| 4 |
+
"asset_name": "street_dusk_loop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_010/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_010",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 12.0,
|
| 14 |
+
"requested_duration_sec": 12,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G045_daily_street_lightlane",
|
| 18 |
+
"task_id": "G045_sfx_010",
|
| 19 |
+
"asset_name": "street_dusk_loop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Seamless dusk ambience: lamp turn-on hum, evening crowd thinning with distant kitchen sounds",
|
| 23 |
+
"duration_sec": 12,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5460,
|
| 26 |
+
"trigger": "黄昏时段环境(17:30 起)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "P06,VC02,F06",
|
| 29 |
+
"loop": true,
|
| 30 |
+
"stop_condition": "pause_or_scene_exit",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "1975c6e5d64f9a2055cfc06c9ea7a3c6a8eb2f1f8695d8177987630f8678b102",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "黄昏时段环境(17:30 起)",
|
| 42 |
+
"loop": true,
|
| 43 |
+
"stop_condition": "pause_or_scene_exit",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G045_sfx_010__v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Seamless dusk ambience: lamp turn-on hum, evening crowd thinning with distant kitchen sounds. Continuous steady texture, seamless loop, no opening or closing fade.",
|
| 52 |
+
"duration": 12,
|
| 53 |
+
"loop": true,
|
| 54 |
+
"prompt_influence": 0.65
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_010__v1/raw.mp3",
|
| 57 |
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"raw_sha256": "d0737a3ce255d8936bb62946eee7d8d40e7464bab079b2af7be31cdcf366353a",
|
| 58 |
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"remote_id": "fffbebc3408f4a1bb9dd6f13a9ceacaf",
|
| 59 |
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"remote_task_id": null,
|
| 60 |
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"recipe": null,
|
| 61 |
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"auxiliary_semantic": {
|
| 62 |
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"positive_cosine": 0.4708714485168457,
|
| 63 |
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"strongest_contrast_cosine": 0.23047249019145966,
|
| 64 |
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"margin": 0.24039895832538605,
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| 65 |
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"matched_source_families": [],
|
| 66 |
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"positive_texts": [
|
| 67 |
+
"Seamless dusk ambience: lamp turn-on hum, evening crowd thinning with distant kitchen sounds",
|
| 68 |
+
"The sound of Seamless dusk ambience: lamp turn-on hum, evening crowd thinning with distant kitchen sounds"
|
| 69 |
+
],
|
| 70 |
+
"contrast_texts": [
|
| 71 |
+
"A human voice speaking or shouting.",
|
| 72 |
+
"A firearm firing sharp gunshots.",
|
| 73 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 74 |
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"A short solid physical impact or dull thud.",
|
| 75 |
+
"A short metallic mechanism clacking or ringing.",
|
| 76 |
+
"Wooden objects cracking and creaking.",
|
| 77 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 78 |
+
"Fabric rustling and rubbing.",
|
| 79 |
+
"Paper cards sliding and fluttering.",
|
| 80 |
+
"Continuous natural wind blowing and hissing.",
|
| 81 |
+
"A fast airy swoosh or whoosh.",
|
| 82 |
+
"Rain falling steadily, with distant thunder.",
|
| 83 |
+
"Water washing, splashing and dripping naturally.",
|
| 84 |
+
"Fire burning and crackling.",
|
| 85 |
+
"Brittle ice cracking and snow crunching.",
|
| 86 |
+
"Electrical buzzing, sparking and crackling.",
|
| 87 |
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"A mechanical motor engine humming and rattling.",
|
| 88 |
+
"A brief musical brass or tonal game cue.",
|
| 89 |
+
"A short electronic beep or chime notification.",
|
| 90 |
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"A deep low ominous drone or rumble.",
|
| 91 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 92 |
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"Stone rubbing, grinding and crumbling.",
|
| 93 |
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"Ropes or structural supports creaking under tension.",
|
| 94 |
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"Glass or crystal cracking and shattering.",
|
| 95 |
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"A resonant horn, bell or warning siren.",
|
| 96 |
+
"Electronic static and radio interference.",
|
| 97 |
+
"A loud explosive boom.",
|
| 98 |
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"Silence with very faint recording noise."
|
| 99 |
+
],
|
| 100 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 101 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 102 |
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},
|
| 103 |
+
"speech_transcription_check": null,
|
| 104 |
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"loop_diagnostics": {
|
| 105 |
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"sample_jump": 0.01300048828125,
|
| 106 |
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"internal_derivative_p99": 0.052490234375,
|
| 107 |
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"jump_ratio": 0.24767441860465117,
|
| 108 |
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"first_100ms_dbfs": -35.978078566203685,
|
| 109 |
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| 110 |
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"edge_quiet_sec": 0.0,
|
| 111 |
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"flags": [],
|
| 112 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_010__v1_wrap_probe.wav",
|
| 113 |
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 114 |
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},
|
| 115 |
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"full_loop_diagnostics": {
|
| 116 |
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"wrap_sample_jump": 0.01300048828125,
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| 117 |
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"internal_derivative_p99": 0.052490234375,
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| 118 |
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"wrap_jump_over_internal_p99": 0.24767441860465117,
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| 119 |
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"wrap_jump_percentile_in_internal_derivatives": 34.69904516070514,
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| 120 |
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"first_100ms_rms_dbfs": -35.978078566203685,
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| 121 |
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"last_100ms_rms_dbfs": -35.122542001521786,
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| 122 |
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"edge_rms_difference_db": -0.8555365646818984,
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| 123 |
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"leading_quiet_ms": 0.0,
|
| 124 |
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|
| 125 |
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"quiet_threshold_dbfs": -67.74464196654412,
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| 126 |
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"edge_spectral_js_distance": 0.1851143827478085,
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| 127 |
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"internal_spectral_js_p95": 0.11041892580108116,
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| 128 |
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"diagnostic_flags": [],
|
| 129 |
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"probe_mapping": {
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| 130 |
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"A": "wrap",
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| 131 |
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"B": "internal"
|
| 132 |
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},
|
| 133 |
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"probe_center_sec": 1.5,
|
| 134 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_010__v1/diagnostics/wrap_probe.wav",
|
| 135 |
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"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_010__v1/diagnostics/internal_control.wav",
|
| 136 |
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_010__v1/diagnostics/repeat_3x.wav",
|
| 137 |
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"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
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| 138 |
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},
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| 139 |
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"file": "audio.wav",
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| 140 |
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"sha256": "b1384b8a767a756677378c25e399adc0e34428f935bea2cf747d6a078d9fd10c",
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| 141 |
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"duration_sec": 12.0,
|
| 142 |
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"channels": 2,
|
| 143 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 144 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 145 |
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"agent_review": {
|
| 146 |
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"task_id": "G045_sfx_010",
|
| 147 |
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"status": "ACCEPTED_AGENT",
|
| 148 |
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"issues": [],
|
| 149 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 150 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 151 |
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}
|
| 152 |
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}
|
| 153 |
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],
|
| 154 |
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"required_variants": [
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| 155 |
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"default"
|
| 156 |
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],
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| 157 |
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"package_complete": true,
|
| 158 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 159 |
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"stage3_import_status": "NOT_RUN",
|
| 160 |
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"runtime_notes": [
|
| 161 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 162 |
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],
|
| 163 |
+
"runtime_contract_resolution": {
|
| 164 |
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"source_loop_field": true,
|
| 165 |
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"runtime_loop_required_by_spec": true,
|
| 166 |
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"preserve_source_fields": true,
|
| 167 |
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"requires_stage3_binding": true
|
| 168 |
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},
|
| 169 |
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"review_status": "ACCEPTED_AGENT",
|
| 170 |
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"agent_review": {
|
| 171 |
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"task_id": "G045_sfx_010",
|
| 172 |
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"status": "ACCEPTED_AGENT",
|
| 173 |
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"issues": [],
|
| 174 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 175 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 176 |
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}
|
| 177 |
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}
|
outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_011/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:96ed8ebdfd8634989e36b9e57cdb3eff00706066faa91205601d70fc2378a9fb
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| 3 |
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size 2304044
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outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_011/meta.json
ADDED
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@@ -0,0 +1,725 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G045_daily_street_lightlane",
|
| 3 |
+
"task_id": "G045_sfx_011",
|
| 4 |
+
"asset_name": "street_night_loop",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_011/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G045_daily_street_lightlane/assets/audio/G045_sfx_011",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 12.0,
|
| 14 |
+
"requested_duration_sec": 12,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G045_daily_street_lightlane",
|
| 18 |
+
"task_id": "G045_sfx_011",
|
| 19 |
+
"asset_name": "street_night_loop",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Seamless night ambience: crickets, occasional distant car pass and lamp buzz",
|
| 23 |
+
"duration_sec": 12,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5461,
|
| 26 |
+
"trigger": "夜间区域环境(夜间道路可见时段)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "P06,F06",
|
| 29 |
+
"loop": true,
|
| 30 |
+
"stop_condition": "pause_or_scene_exit",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "1975c6e5d64f9a2055cfc06c9ea7a3c6a8eb2f1f8695d8177987630f8678b102",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "夜间区域环境(夜间道路可见时段)",
|
| 42 |
+
"loop": true,
|
| 43 |
+
"stop_condition": "pause_or_scene_exit",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G045_sfx_011__v2",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Seamless night ambience: crickets, occasional distant car pass and lamp buzz. Steady seamless ambience at consistent loudness.",
|
| 52 |
+
"duration": 12,
|
| 53 |
+
"loop": true,
|
| 54 |
+
"prompt_influence": 0.3
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_011__v2/raw.mp3",
|
| 57 |
+
"raw_sha256": "c6224b25f35c743b406b6522f8028386452d0cca3f0a84049ec5c42ec4a3ad31",
|
| 58 |
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"remote_id": "d780a4a4ef244a71be48a5a95efefd9c",
|
| 59 |
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"remote_task_id": null,
|
| 60 |
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"recipe": null,
|
| 61 |
+
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|
| 62 |
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|
| 63 |
+
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|
| 64 |
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"margin": 0.15604223310947418,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"electric",
|
| 67 |
+
"engine",
|
| 68 |
+
"animal"
|
| 69 |
+
],
|
| 70 |
+
"positive_texts": [
|
| 71 |
+
"Crickets chirping at night, occasional distant cars passing and a faint electrical lamp buzzing. Seamless ambience.. An electric sound. An animal or bird vocalizing.",
|
| 72 |
+
"The sound of Crickets chirping at night, occasional distant cars passing and a faint electrical lamp buzzing. Seamless ambience.. An electric sound. An animal or bird vocalizing.",
|
| 73 |
+
"Electrical buzzing, sparking and crackling.",
|
| 74 |
+
"A mechanical motor engine humming and rattling.",
|
| 75 |
+
"An animal or creature vocalizing, growling or chirping."
|
| 76 |
+
],
|
| 77 |
+
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|
| 78 |
+
"A human voice speaking or shouting.",
|
| 79 |
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"A firearm firing sharp gunshots.",
|
| 80 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 81 |
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"A short solid physical impact or dull thud.",
|
| 82 |
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"A short metallic mechanism clacking or ringing.",
|
| 83 |
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"Wooden objects cracking and creaking.",
|
| 84 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 85 |
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"Fabric rustling and rubbing.",
|
| 86 |
+
"Paper cards sliding and fluttering.",
|
| 87 |
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"Continuous natural wind blowing and hissing.",
|
| 88 |
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"A fast airy swoosh or whoosh.",
|
| 89 |
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"Rain falling steadily, with distant thunder.",
|
| 90 |
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"Water washing, splashing and dripping naturally.",
|
| 91 |
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"Fire burning and crackling.",
|
| 92 |
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"Brittle ice cracking and snow crunching.",
|
| 93 |
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"A brief musical brass or tonal game cue.",
|
| 94 |
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"A short electronic beep or chime notification.",
|
| 95 |
+
"A deep low ominous drone or rumble.",
|
| 96 |
+
"Stone rubbing, grinding and crumbling.",
|
| 97 |
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"Ropes or structural supports creaking under tension.",
|
| 98 |
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"Glass or crystal cracking and shattering.",
|
| 99 |
+
"A resonant horn, bell or warning siren.",
|
| 100 |
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"Electronic static and radio interference.",
|
| 101 |
+
"A loud explosive boom.",
|
| 102 |
+
"Silence with very faint recording noise."
|
| 103 |
+
],
|
| 104 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 105 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 106 |
+
},
|
| 107 |
+
"speech_transcription_check": null,
|
| 108 |
+
"loop_diagnostics": {
|
| 109 |
+
"sample_jump": 0.112945556640625,
|
| 110 |
+
"internal_derivative_p99": 0.29498291015625,
|
| 111 |
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"jump_ratio": 0.382888475067246,
|
| 112 |
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"first_100ms_dbfs": -26.224499092263557,
|
| 113 |
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"last_100ms_dbfs": -27.170026713773293,
|
| 114 |
+
"edge_quiet_sec": 0.0,
|
| 115 |
+
"flags": [],
|
| 116 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/source_interpretation/G045_daily_street_lightlane/G045_sfx_011__v2_wrap_probe.wav",
|
| 117 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 118 |
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},
|
| 119 |
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"full_loop_diagnostics": {
|
| 120 |
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"wrap_sample_jump": 0.112945556640625,
|
| 121 |
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"internal_derivative_p99": 0.29498291015625,
|
| 122 |
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"wrap_jump_over_internal_p99": 0.382888475067246,
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| 123 |
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"wrap_jump_percentile_in_internal_derivatives": 84.16890432521603,
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| 124 |
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"first_100ms_rms_dbfs": -26.224499092263557,
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| 125 |
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| 126 |
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"edge_rms_difference_db": 0.9455276215097363,
|
| 127 |
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"leading_quiet_ms": 0.0,
|
| 128 |
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|
| 129 |
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| 130 |
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| 131 |
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| 132 |
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| 133 |
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"probe_mapping": {
|
| 134 |
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"A": "wrap",
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| 135 |
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"B": "internal"
|
| 136 |
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},
|
| 137 |
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"probe_center_sec": 1.5,
|
| 138 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_011__v2/diagnostics/wrap_probe.wav",
|
| 139 |
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"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_011__v2/diagnostics/internal_control.wav",
|
| 140 |
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/G045_sfx_011__v2/diagnostics/repeat_3x.wav",
|
| 141 |
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"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 142 |
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},
|
| 143 |
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"file": "audio.wav",
|
| 144 |
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"sha256": "96ed8ebdfd8634989e36b9e57cdb3eff00706066faa91205601d70fc2378a9fb",
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| 145 |
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"duration_sec": 12.0,
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| 146 |
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|
| 147 |
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|
| 148 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 149 |
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"source_interpretation": {
|
| 150 |
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"rule": "source_acoustic_paraphrase+literal_electrical_material+explicit_animal_species",
|
| 151 |
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|
| 152 |
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| 153 |
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| 154 |
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| 158 |
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| 159 |
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],
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| 160 |
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|
| 161 |
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"Seamless night ambience: crickets, occasional distant car pass and lamp buzz",
|
| 162 |
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"The sound of Seamless night ambience: crickets, occasional distant car pass and lamp buzz",
|
| 163 |
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"A mechanical motor engine humming and rattling."
|
| 164 |
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],
|
| 165 |
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|
| 166 |
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| 167 |
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| 168 |
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| 169 |
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| 173 |
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| 174 |
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| 175 |
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| 176 |
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| 177 |
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| 178 |
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| 179 |
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"Fire burning and crackling.",
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| 180 |
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| 181 |
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| 182 |
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| 183 |
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"A short electronic beep or chime notification.",
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| 184 |
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"A deep low ominous drone or rumble.",
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| 185 |
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"An animal or creature vocalizing, growling or chirping.",
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| 186 |
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"Stone rubbing, grinding and crumbling.",
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| 187 |
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| 188 |
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"Glass or crystal cracking and shattering.",
|
| 189 |
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"A resonant horn, bell or warning siren.",
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| 190 |
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|
| 191 |
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"A loud explosive boom.",
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| 192 |
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"Silence with very faint recording noise."
|
| 193 |
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],
|
| 194 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 195 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 196 |
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},
|
| 197 |
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"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/G045_daily_street_lightlane/screening.json",
|
| 198 |
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"negative_controls": [
|
| 199 |
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{
|
| 200 |
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"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 201 |
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"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
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| 202 |
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"semantic_hold": true,
|
| 203 |
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|
| 204 |
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|
| 205 |
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|
| 206 |
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},
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| 537 |
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"agent_review": {
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| 538 |
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"status": "ACCEPTED_AGENT",
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| 539 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 540 |
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"basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
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| 541 |
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"source_interpretation": {
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"rule": "source_acoustic_paraphrase+literal_electrical_material+explicit_animal_species",
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"engine"
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| 553 |
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"Seamless night ambience: crickets, occasional distant car pass and lamp buzz",
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| 554 |
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"The sound of Seamless night ambience: crickets, occasional distant car pass and lamp buzz",
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| 555 |
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"A mechanical motor engine humming and rattling."
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| 556 |
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],
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A short solid physical impact or dull thud.",
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"Paper cards sliding and fluttering.",
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| 570 |
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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| 573 |
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"Electrical buzzing, sparking and crackling.",
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| 574 |
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"A brief musical brass or tonal game cue.",
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| 575 |
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"A short electronic beep or chime notification.",
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"A deep low ominous drone or rumble.",
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| 577 |
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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| 580 |
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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},
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"negative_controls": [
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{
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"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
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"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
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"animal"
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"The sound of Crickets chirping at night, occasional distant cars passing and a faint electrical lamp buzzing. Seamless ambience.. An electric sound. An animal or bird vocalizing.",
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"A short metallic mechanism clacking or ringing.",
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"Fabric rustling and rubbing.",
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"Continuous natural wind blowing and hissing.",
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},
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{
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"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
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"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
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"Stone rubbing, grinding and crumbling.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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}
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"boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes."
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| 717 |
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},
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"excluded_negative_control": {
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"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
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"reason": "Garden ambience shares environmental and tonal textures with ambient source tasks and is not an unrelated negative."
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| 721 |
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}
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},
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"human_listening_claimed": false
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}
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