Upload audio assets for G046_storm_isle_survival
#152
by yyysaiko - opened
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_001/audio.wav +3 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_001/meta.json +137 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_002/audio.wav +3 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_002/meta.json +140 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_003/audio.wav +3 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_003/meta.json +139 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_004/audio.wav +3 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_004/meta.json +343 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_005/audio.wav +3 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_005/meta.json +142 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_006/audio.wav +3 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_006/meta.json +139 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_007/audio.wav +3 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_007/meta.json +528 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_008/audio.wav +3 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_008/meta.json +141 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_009/audio.wav +3 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_009/meta.json +178 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_010/audio.wav +3 -0
- outputs/G046_storm_isle_survival/assets/audio/G046_sfx_010/meta.json +644 -0
outputs/G046_storm_isle_survival/assets/audio/G046_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:f143a5caee246150867cb51e83b45b56ef9444ff048c28ea8a8c260dc9d6b0cb
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size 192044
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outputs/G046_storm_isle_survival/assets/audio/G046_sfx_001/meta.json
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@@ -0,0 +1,137 @@
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{
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"game_id": "G046_storm_isle_survival",
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"task_id": "G046_sfx_001",
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"asset_name": "chop_wood",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 1.0,
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"requested_duration_sec": 1.0,
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"channels": 2,
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"source_task": {
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"game_id": "G046_storm_isle_survival",
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"task_id": "G046_sfx_001",
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"asset_name": "chop_wood",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Dry woody chop of splitting a log block",
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"duration_sec": 1.0,
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"sample_rate": 48000,
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"seed": 5461,
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"trigger": "采集原木",
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"required_by_spec": true,
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"spec_ref": "F06",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "b7572be83d028d23c1637840d5e4ee9fa712ccf641c32231fd3778e32c920059",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
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},
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"trigger": "采集原木",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G046_sfx_001__autonomous_repair2",
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
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"request": {
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"prompt": "Dry woody chop of splitting a log block. Dry isolated game sound, clearly audible immediately, complete natural ending. Preserve the specified materials and sound layers; no unrelated background. Clean unclipped recording.",
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"duration": 1.0,
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"loop": false,
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"prompt_influence": 0.65
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G046_storm_isle_survival/G046_sfx_001__autonomous_repair2/raw.mp3",
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"raw_sha256": "e785094691e8091a8933f8af128f663f1340cedd59ce6ce444d40ba6210b30e1",
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"remote_id": "f2f20865efc24dc6bd7f1f42ee5b774d",
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"remote_task_id": null,
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"recipe": null,
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"auxiliary_semantic": {
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"positive_cosine": 0.5030077695846558,
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"strongest_contrast_cosine": 0.3359353542327881,
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"margin": 0.16707241535186768,
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"matched_source_families": [],
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"positive_texts": [
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"Dry woody chop of splitting a log block",
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"The sound of Dry woody chop of splitting a log block"
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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"Paper cards sliding and fluttering.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification.",
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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"speech_transcription_check": null,
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| 103 |
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"loop_diagnostics": null,
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"full_loop_diagnostics": null,
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"file": "audio.wav",
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| 106 |
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"sha256": "f143a5caee246150867cb51e83b45b56ef9444ff048c28ea8a8c260dc9d6b0cb",
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| 107 |
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"duration_sec": 1.0,
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| 108 |
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"channels": 2,
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| 109 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 110 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 111 |
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"agent_review": {
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"status": "ACCEPTED_AGENT",
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| 113 |
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
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| 114 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G046_storm_isle_survival/screening.json",
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"human_listening_claimed": false
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}
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}
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],
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"required_variants": [
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"default"
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],
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| 123 |
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"package_complete": true,
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 125 |
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"stage3_import_status": "NOT_RUN",
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| 126 |
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"runtime_notes": [
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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],
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| 129 |
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"review_status": "ACCEPTED_AGENT",
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| 130 |
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"agent_review": {
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| 131 |
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"status": "ACCEPTED_AGENT",
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| 132 |
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
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| 133 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 134 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G046_storm_isle_survival/screening.json",
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| 135 |
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"human_listening_claimed": false
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| 136 |
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}
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}
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outputs/G046_storm_isle_survival/assets/audio/G046_sfx_002/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:1fb4306ce17229fb0d985e01f0615cbe4fa48f0a7381c7123ced62a8631b4bbe
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size 196208
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outputs/G046_storm_isle_survival/assets/audio/G046_sfx_002/meta.json
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@@ -0,0 +1,140 @@
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{
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"game_id": "G046_storm_isle_survival",
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| 3 |
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"task_id": "G046_sfx_002",
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| 4 |
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"asset_name": "crack_stone",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_002/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_002",
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| 10 |
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"task_kind": "audio",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 1.0216875,
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| 14 |
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"requested_duration_sec": 1.0,
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| 15 |
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"channels": 2,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G046_storm_isle_survival",
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| 18 |
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"task_id": "G046_sfx_002",
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| 19 |
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"asset_name": "crack_stone",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Short brittle crack of breaking a stone block",
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| 23 |
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"duration_sec": 1.0,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5462,
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| 26 |
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"trigger": "采集石块",
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| 27 |
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F06",
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| 29 |
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"loop": false,
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| 30 |
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
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| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
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| 35 |
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"source_tasks_sha256": "b7572be83d028d23c1637840d5e4ee9fa712ccf641c32231fd3778e32c920059",
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| 36 |
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| 1 |
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| 2 |
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| 3 |
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outputs/G046_storm_isle_survival/assets/audio/G046_sfx_005/audio.wav
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version https://git-lfs.github.com/spec/v1
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size 98126
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outputs/G046_storm_isle_survival/assets/audio/G046_sfx_005/meta.json
ADDED
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|
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|
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|
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|
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|
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|
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| 21 |
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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"planned_source": "general_audio_llm"
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},
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"trigger": "M03 风暴席卷",
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
|
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"id": "G046_sfx_005__v2",
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| 48 |
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"method": "mirelo-ai/sfx-1.6/text-to-audio",
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"request": {
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"text_prompt": "Gust slap with rain hiss as a storm surge hits. One clear close-up compact sound, immediately audible, complete natural ending.",
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},
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],
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| 75 |
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"Rain falling steadily, with distant thunder."
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| 76 |
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],
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"contrast_texts": [
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| 78 |
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| 79 |
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| 80 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
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| 81 |
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| 82 |
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|
| 83 |
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| 84 |
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| 86 |
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| 87 |
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| 93 |
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"A resonant horn, bell or warning siren.",
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| 100 |
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"Electronic static and radio interference.",
|
| 101 |
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"A loud explosive boom.",
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| 102 |
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"Silence with very faint recording noise."
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| 103 |
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 105 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 106 |
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},
|
| 107 |
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"speech_transcription_check": null,
|
| 108 |
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|
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"file": "audio.wav",
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"sha256": "fbc5e3330e06f81639e0fe16237115143a72f3e85e4cde6448c1f29c18175f0e",
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| 114 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 115 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 116 |
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| 117 |
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"task_id": "G046_sfx_005",
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| 118 |
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"issues": [],
|
| 120 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 121 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 122 |
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| 123 |
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}
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| 124 |
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| 127 |
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| 128 |
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| 131 |
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| 132 |
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],
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| 135 |
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| 136 |
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| 137 |
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"status": "ACCEPTED_AGENT",
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"issues": [],
|
| 139 |
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| 140 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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}
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outputs/G046_storm_isle_survival/assets/audio/G046_sfx_006/audio.wav
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outputs/G046_storm_isle_survival/assets/audio/G046_sfx_006/meta.json
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G046_storm_isle_survival",
|
| 3 |
+
"task_id": "G046_sfx_006",
|
| 4 |
+
"asset_name": "shelter_done",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_006",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G046_storm_isle_survival",
|
| 18 |
+
"task_id": "G046_sfx_006",
|
| 19 |
+
"asset_name": "shelter_done",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Warm confirm chord as a shelter roof registers",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5466,
|
| 26 |
+
"trigger": "庇护所成立",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "b7572be83d028d23c1637840d5e4ee9fa712ccf641c32231fd3778e32c920059",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "庇护所成立",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G046_sfx_006__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Warm confirm chord as a shelter roof registers. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G046_storm_isle_survival/G046_sfx_006__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "a412071c29cc5529ea1568e938a3c22cff4814d057c7a11ff6b795e80872c7e5",
|
| 57 |
+
"remote_id": "a8f630b6c51d446493a0a67cb772b01b",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.3442074954509735,
|
| 62 |
+
"strongest_contrast_cosine": 0.2705879211425781,
|
| 63 |
+
"margin": 0.07361957430839539,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"music"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Warm confirm chord as a shelter roof registers",
|
| 69 |
+
"The sound of Warm confirm chord as a shelter roof registers",
|
| 70 |
+
"A brief musical brass or tonal game cue."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "a48a1a38c5d46c0e5d06f27a579e8f2a066a8fec6e1307c200e131cbfa284d30",
|
| 109 |
+
"duration_sec": 1.0,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G046_sfx_006",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G046_sfx_006",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G046_storm_isle_survival/assets/audio/G046_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:78c0306983fec2d60298bcd65a860ff9b76b2fad0c0ff49248467c66147c5e0a
|
| 3 |
+
size 96044
|
outputs/G046_storm_isle_survival/assets/audio/G046_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,528 @@
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{
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},
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| 136 |
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"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G046_storm_isle_survival/G046_sfx_009__extended/diagnostics/internal_control.wav",
|
| 137 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G046_storm_isle_survival/G046_sfx_009__extended/diagnostics/repeat_3x.wav",
|
| 138 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 139 |
+
},
|
| 140 |
+
"file": "audio.wav",
|
| 141 |
+
"sha256": "c927a4749f76350defadfc1f5439da666e496c7decfa1589caaef7aa68796d50",
|
| 142 |
+
"duration_sec": 40.007979166666665,
|
| 143 |
+
"channels": 1,
|
| 144 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 145 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 146 |
+
"agent_review": {
|
| 147 |
+
"task_id": "G046_sfx_009",
|
| 148 |
+
"status": "ACCEPTED_AGENT",
|
| 149 |
+
"issues": [],
|
| 150 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 151 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 152 |
+
}
|
| 153 |
+
}
|
| 154 |
+
],
|
| 155 |
+
"required_variants": [
|
| 156 |
+
"default"
|
| 157 |
+
],
|
| 158 |
+
"package_complete": true,
|
| 159 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 160 |
+
"stage3_import_status": "NOT_RUN",
|
| 161 |
+
"runtime_notes": [
|
| 162 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 163 |
+
],
|
| 164 |
+
"runtime_contract_resolution": {
|
| 165 |
+
"source_loop_field": false,
|
| 166 |
+
"runtime_loop_required_by_spec": true,
|
| 167 |
+
"preserve_source_fields": true,
|
| 168 |
+
"requires_stage3_binding": true
|
| 169 |
+
},
|
| 170 |
+
"review_status": "ACCEPTED_AGENT",
|
| 171 |
+
"agent_review": {
|
| 172 |
+
"task_id": "G046_sfx_009",
|
| 173 |
+
"status": "ACCEPTED_AGENT",
|
| 174 |
+
"issues": [],
|
| 175 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 176 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 177 |
+
}
|
| 178 |
+
}
|
outputs/G046_storm_isle_survival/assets/audio/G046_sfx_010/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:233cf844660db8ab0460149980bf96834317464a2acdbbda5f38cd8def084c14
|
| 3 |
+
size 3840810
|
outputs/G046_storm_isle_survival/assets/audio/G046_sfx_010/meta.json
ADDED
|
@@ -0,0 +1,644 @@
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G046_storm_isle_survival",
|
| 3 |
+
"task_id": "G046_sfx_010",
|
| 4 |
+
"asset_name": "island_night_storm",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_010/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G046_storm_isle_survival/assets/audio/G046_sfx_010",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 40.007979166666665,
|
| 14 |
+
"requested_duration_sec": 40.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G046_storm_isle_survival",
|
| 18 |
+
"task_id": "G046_sfx_010",
|
| 19 |
+
"asset_name": "island_night_storm",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Night storm: rising wind, heavier rain on leaves, distant thunder rolls",
|
| 23 |
+
"duration_sec": 40.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 50461,
|
| 26 |
+
"trigger": "夜段环境音(预警起渐强)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "b7572be83d028d23c1637840d5e4ee9fa712ccf641c32231fd3778e32c920059",
|
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