Upload audio assets for G047_oldtown_fire_rescue
#153
by yyysaiko - opened
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_001/audio.wav +3 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_001/meta.json +139 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_002/audio.wav +3 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_002/meta.json +140 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_003/audio.wav +3 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_003/meta.json +141 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_004/audio.wav +3 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_004/meta.json +139 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_005/audio.wav +3 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_005/meta.json +137 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_006/audio.wav +3 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_006/meta.json +720 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_007/audio.wav +3 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_007/meta.json +720 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_008/audio.wav +3 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_008/meta.json +105 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_009/audio.wav +3 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_009/meta.json +139 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_010/audio.wav +3 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_010/meta.json +141 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_011/audio.wav +3 -0
- outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_011/meta.json +184 -0
outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_001/audio.wav
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:0bfb6147c66545e8778ebd3bb3006fed09747555856ea8b0c9cf0ecdcc1b98cf
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size 192044
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outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_001/meta.json
ADDED
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@@ -0,0 +1,139 @@
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{
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"game_id": "G047_oldtown_fire_rescue",
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"task_id": "G047_sfx_001",
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"asset_name": "hose_hiss",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 1.0,
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"requested_duration_sec": 1.0,
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"channels": 2,
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"source_task": {
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"game_id": "G047_oldtown_fire_rescue",
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"task_id": "G047_sfx_001",
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"asset_name": "hose_hiss",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Pressurized water hiss through a hand nozzle",
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"duration_sec": 1.0,
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"sample_rate": 48000,
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"seed": 5471,
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"trigger": "M03 喷射(按住)",
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"required_by_spec": true,
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"spec_ref": "F06",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "809b73e8ec59dd2dab57255284ef548ed11d17e629c333d1a79e5459bc3c6c11",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
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},
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"trigger": "M03 喷射(按住)",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G047_sfx_001__v1",
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
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"request": {
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"prompt": "Pressurized water hiss through a hand nozzle. Clear isolated sound starting promptly and ending naturally.",
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"duration": 1.0,
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"loop": false,
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"prompt_influence": 0.65
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G047_oldtown_fire_rescue/G047_sfx_001__v1/raw.mp3",
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"raw_sha256": "b51a0b8c66a280bdb9f642861f9deb319999b4a66e412e046b77f032c34db5e4",
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"remote_id": "d5c42087e382438ba772554253a8a5ca",
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"remote_task_id": null,
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| 59 |
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"recipe": null,
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"auxiliary_semantic": {
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"positive_cosine": 0.4710617959499359,
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| 62 |
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"strongest_contrast_cosine": 0.21764108538627625,
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| 63 |
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"margin": 0.25342071056365967,
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| 64 |
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"matched_source_families": [
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"water"
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],
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"positive_texts": [
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"Pressurized water hiss through a hand nozzle",
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"The sound of Pressurized water hiss through a hand nozzle",
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"Water washing, splashing and dripping naturally."
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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"Paper cards sliding and fluttering.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification.",
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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| 104 |
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"speech_transcription_check": null,
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| 105 |
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"loop_diagnostics": null,
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| 106 |
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"full_loop_diagnostics": null,
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| 107 |
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"file": "audio.wav",
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| 108 |
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"sha256": "0bfb6147c66545e8778ebd3bb3006fed09747555856ea8b0c9cf0ecdcc1b98cf",
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| 109 |
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"duration_sec": 1.0,
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| 110 |
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"channels": 2,
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| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 113 |
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"agent_review": {
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"task_id": "G047_sfx_001",
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"status": "ACCEPTED_AGENT",
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"issues": [],
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| 117 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 118 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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}
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| 120 |
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}
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],
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"required_variants": [
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"default"
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| 124 |
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],
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| 125 |
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"package_complete": true,
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| 126 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 127 |
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"stage3_import_status": "NOT_RUN",
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| 128 |
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"runtime_notes": [
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| 129 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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],
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| 131 |
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"review_status": "ACCEPTED_AGENT",
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| 132 |
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"agent_review": {
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| 133 |
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"task_id": "G047_sfx_001",
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| 134 |
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"status": "ACCEPTED_AGENT",
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| 135 |
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"issues": [],
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| 136 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 137 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 138 |
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}
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| 139 |
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}
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outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_002/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:027e4d5cbdda66e88151c4a008ee3fac59aab2261f606154d7dcd7df8130691f
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size 98126
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outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_002/meta.json
ADDED
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@@ -0,0 +1,140 @@
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{
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"game_id": "G047_oldtown_fire_rescue",
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"task_id": "G047_sfx_002",
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| 4 |
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"asset_name": "fire_out",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_002/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_002",
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| 10 |
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"task_kind": "audio",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 1.0216875,
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| 14 |
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"requested_duration_sec": 1.0,
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| 15 |
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"channels": 1,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G047_oldtown_fire_rescue",
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| 18 |
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"task_id": "G047_sfx_002",
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| 19 |
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"asset_name": "fire_out",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Wet sizzle as flames extinguish",
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| 23 |
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"duration_sec": 1.0,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5472,
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| 26 |
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"trigger": "火格熄灭",
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| 27 |
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F06",
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| 29 |
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"loop": false,
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| 30 |
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
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| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_003/meta.json
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outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_004/audio.wav
ADDED
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ADDED
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
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|
|
|
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|
|
|
|
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|
|
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|
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|
|
|
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|
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|
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|
|
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|
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|
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|
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|
|
|
|
|
|
|
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|
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|
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|
|
|
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|
|
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|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G047_oldtown_fire_rescue",
|
| 3 |
+
"task_id": "G047_sfx_004",
|
| 4 |
+
"asset_name": "demolish_thud",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G047_oldtown_fire_rescue",
|
| 18 |
+
"task_id": "G047_sfx_004",
|
| 19 |
+
"asset_name": "demolish_thud",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Double muffled hammer thuds breaking debris",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5474,
|
| 26 |
+
"trigger": "M04 破拆",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "809b73e8ec59dd2dab57255284ef548ed11d17e629c333d1a79e5459bc3c6c11",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "M04 破拆",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G047_sfx_004__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Double muffled hammer thuds breaking debris. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G047_oldtown_fire_rescue/G047_sfx_004__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "7e55ce85a82b7d515b4ae9e30420fba24fd672195b4ecf8ba344b051f5489d0d",
|
| 57 |
+
"remote_id": "14c082ab9fe14a6caa7f2ad8fc92cee3",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.5658640265464783,
|
| 62 |
+
"strongest_contrast_cosine": 0.29604625701904297,
|
| 63 |
+
"margin": 0.2698177695274353,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Double muffled hammer thuds breaking debris",
|
| 69 |
+
"The sound of Double muffled hammer thuds breaking debris",
|
| 70 |
+
"A short solid physical impact or dull thud."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short metallic mechanism clacking or ringing.",
|
| 77 |
+
"Wooden objects cracking and creaking.",
|
| 78 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 79 |
+
"Fabric rustling and rubbing.",
|
| 80 |
+
"Paper cards sliding and fluttering.",
|
| 81 |
+
"Continuous natural wind blowing and hissing.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "5129f8749408901a082871ee22fa43a77c350b94e3b1c964770b4c14447927ff",
|
| 109 |
+
"duration_sec": 1.0,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G047_sfx_004",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G047_sfx_004",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:76936edebaa3c64da0eca076adad4b4ff061c1d71b2ee54d1a55eff66fdb3f0d
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| 3 |
+
size 192044
|
outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,137 @@
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
|
|
|
|
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|
|
|
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|
|
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|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G047_oldtown_fire_rescue",
|
| 3 |
+
"task_id": "G047_sfx_005",
|
| 4 |
+
"asset_name": "collapse_creak",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_005",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 1.0,
|
| 14 |
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"requested_duration_sec": 1.0,
|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
+
"game_id": "G047_oldtown_fire_rescue",
|
| 18 |
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"task_id": "G047_sfx_005",
|
| 19 |
+
"asset_name": "collapse_creak",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Ominous creaking beam warning before collapse",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
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"seed": 5475,
|
| 26 |
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"trigger": "坍塌预警",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "809b73e8ec59dd2dab57255284ef548ed11d17e629c333d1a79e5459bc3c6c11",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "坍塌预警",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G047_sfx_005__autonomous_repair1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Ominous creaking beam warning before collapse. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.3
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G047_oldtown_fire_rescue/G047_sfx_005__autonomous_repair1/raw.mp3",
|
| 56 |
+
"raw_sha256": "458a2f2fda6c91c7fe6e42aaaf6ed9705646c71794bfde3b1a5cde3da64a269f",
|
| 57 |
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"remote_id": "9aa5edf36f4540cca858ab0374f285bf",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.3363645076751709,
|
| 62 |
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"strongest_contrast_cosine": 0.2293742299079895,
|
| 63 |
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"margin": 0.1069902777671814,
|
| 64 |
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"matched_source_families": [],
|
| 65 |
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"positive_texts": [
|
| 66 |
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"Ominous creaking beam warning before collapse",
|
| 67 |
+
"The sound of Ominous creaking beam warning before collapse"
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
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"A short solid physical impact or dull thud.",
|
| 74 |
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"A short metallic mechanism clacking or ringing.",
|
| 75 |
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"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
+
"file": "audio.wav",
|
| 106 |
+
"sha256": "76936edebaa3c64da0eca076adad4b4ff061c1d71b2ee54d1a55eff66fdb3f0d",
|
| 107 |
+
"duration_sec": 1.0,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"agent_review": {
|
| 112 |
+
"status": "ACCEPTED_AGENT",
|
| 113 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 114 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 115 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G047_oldtown_fire_rescue/screening.json",
|
| 116 |
+
"human_listening_claimed": false
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
+
],
|
| 123 |
+
"package_complete": true,
|
| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
+
"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
+
"status": "ACCEPTED_AGENT",
|
| 132 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 133 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 134 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G047_oldtown_fire_rescue/screening.json",
|
| 135 |
+
"human_listening_claimed": false
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
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|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:e058e28316ccb2aadc20591b67eb849ca77cdd168b5612571bbd9f25626a9eec
|
| 3 |
+
size 98126
|
outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,720 @@
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| 648 |
+
"hard_reject_flags": [],
|
| 649 |
+
"source_auxiliary_semantic": {
|
| 650 |
+
"positive_cosine": 0.29579615592956543,
|
| 651 |
+
"strongest_contrast_cosine": 0.22887209057807922,
|
| 652 |
+
"margin": 0.0669240653514862,
|
| 653 |
+
"matched_source_families": [
|
| 654 |
+
"voice"
|
| 655 |
+
],
|
| 656 |
+
"positive_texts": [
|
| 657 |
+
"A distant worried human voice shouting for help without words.",
|
| 658 |
+
"The sound of A distant worried human voice shouting for help without words.",
|
| 659 |
+
"A human voice speaking or shouting."
|
| 660 |
+
],
|
| 661 |
+
"contrast_texts": [
|
| 662 |
+
"A firearm firing sharp gunshots.",
|
| 663 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 664 |
+
"A short solid physical impact or dull thud.",
|
| 665 |
+
"A short metallic mechanism clacking or ringing.",
|
| 666 |
+
"Wooden objects cracking and creaking.",
|
| 667 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 668 |
+
"Fabric rustling and rubbing.",
|
| 669 |
+
"Paper cards sliding and fluttering.",
|
| 670 |
+
"Continuous natural wind blowing and hissing.",
|
| 671 |
+
"A fast airy swoosh or whoosh.",
|
| 672 |
+
"Rain falling steadily, with distant thunder.",
|
| 673 |
+
"Water washing, splashing and dripping naturally.",
|
| 674 |
+
"Fire burning and crackling.",
|
| 675 |
+
"Brittle ice cracking and snow crunching.",
|
| 676 |
+
"Electrical buzzing, sparking and crackling.",
|
| 677 |
+
"A mechanical motor engine humming and rattling.",
|
| 678 |
+
"A brief musical brass or tonal game cue.",
|
| 679 |
+
"A short electronic beep or chime notification.",
|
| 680 |
+
"A deep low ominous drone or rumble.",
|
| 681 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 682 |
+
"Stone rubbing, grinding and crumbling.",
|
| 683 |
+
"Ropes or structural supports creaking under tension.",
|
| 684 |
+
"Glass or crystal cracking and shattering.",
|
| 685 |
+
"A resonant horn, bell or warning siren.",
|
| 686 |
+
"Electronic static and radio interference.",
|
| 687 |
+
"A loud explosive boom.",
|
| 688 |
+
"Silence with very faint recording noise."
|
| 689 |
+
],
|
| 690 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 691 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 692 |
+
"strongest_positive_text": "The sound of A distant worried human voice shouting for help without words.",
|
| 693 |
+
"strongest_contrast_text": "A brief musical brass or tonal game cue."
|
| 694 |
+
},
|
| 695 |
+
"temporal_review": {
|
| 696 |
+
"duration_sec": 1.0216780045351475,
|
| 697 |
+
"leading_quiet_sec": 0.0,
|
| 698 |
+
"trailing_quiet_sec": 0.0,
|
| 699 |
+
"activity_threshold_dbfs": -46.78660786309388,
|
| 700 |
+
"analysis_window_sec": 0.004988662131519274,
|
| 701 |
+
"last_5ms_rms_dbfs": -27.779516461885223,
|
| 702 |
+
"rms_dbfs": -21.786607863093884
|
| 703 |
+
},
|
| 704 |
+
"expected_class": "worried_call",
|
| 705 |
+
"balanced_class_scores": {
|
| 706 |
+
"worried_call": 0.2550436556339264,
|
| 707 |
+
"frightened_whimper": 0.2179325520992279,
|
| 708 |
+
"joyful_whoop": 0.12695735692977905,
|
| 709 |
+
"angry_shout": 0.19012463092803955,
|
| 710 |
+
"speech": 0.028109602630138397,
|
| 711 |
+
"gasp": 0.13747045397758484,
|
| 712 |
+
"pain_gasp": 0.12390939891338348,
|
| 713 |
+
"sigh": 0.04965068772435188
|
| 714 |
+
},
|
| 715 |
+
"expected_class_margin": 0.037111103534698486,
|
| 716 |
+
"intent_credible_for_individual_review": true,
|
| 717 |
+
"boundary": "Additional exclusion/individual-review evidence only. The small contrast set has no global calibration and never establishes human emotion, distance or listening approval."
|
| 718 |
+
}
|
| 719 |
+
}
|
| 720 |
+
}
|
outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:cb0ac5bb609b0ef5293cd2570c40d866c3b3c9ab4240431fcef62da8f7a2c5b7
|
| 3 |
+
size 98126
|
outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,720 @@
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| 642 |
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"id": "G047_sfx_007__acoustic1__sample01",
|
| 643 |
+
"task_id": "G047_sfx_007",
|
| 644 |
+
"decoded_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G047_oldtown_fire_rescue/G047_sfx_007__acoustic1/native.wav",
|
| 645 |
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"decoded_sha256": "5cb3a2486f0cc0942c44b51c326bcdca3f5c59010301bb119a217164135859e2",
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| 646 |
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"source_manifest": "/home/yyy/bench/audio_production/20261017_verified/mirelo_acoustic_repair/G047_oldtown_fire_rescue/screening.json",
|
| 647 |
+
"signal_and_family_eligible": true,
|
| 648 |
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"hard_reject_flags": [],
|
| 649 |
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| 651 |
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"strongest_contrast_cosine": 0.18161027133464813,
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| 654 |
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"voice"
|
| 655 |
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],
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| 656 |
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|
| 657 |
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|
| 658 |
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|
| 659 |
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"A human voice speaking or shouting."
|
| 660 |
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],
|
| 661 |
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"contrast_texts": [
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| 662 |
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| 663 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
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| 664 |
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| 665 |
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| 666 |
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| 667 |
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| 668 |
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| 669 |
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"Paper cards sliding and fluttering.",
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| 670 |
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| 671 |
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| 672 |
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| 673 |
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"Water washing, splashing and dripping naturally.",
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| 674 |
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"Fire burning and crackling.",
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| 675 |
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"Brittle ice cracking and snow crunching.",
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| 676 |
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"Electrical buzzing, sparking and crackling.",
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| 677 |
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"A mechanical motor engine humming and rattling.",
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| 678 |
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"A brief musical brass or tonal game cue.",
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| 679 |
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"A short electronic beep or chime notification.",
|
| 680 |
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"A deep low ominous drone or rumble.",
|
| 681 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 682 |
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"Stone rubbing, grinding and crumbling.",
|
| 683 |
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"Ropes or structural supports creaking under tension.",
|
| 684 |
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"Glass or crystal cracking and shattering.",
|
| 685 |
+
"A resonant horn, bell or warning siren.",
|
| 686 |
+
"Electronic static and radio interference.",
|
| 687 |
+
"A loud explosive boom.",
|
| 688 |
+
"Silence with very faint recording noise."
|
| 689 |
+
],
|
| 690 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 691 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 692 |
+
"strongest_positive_text": "The sound of A human voice giving one frightened short whimper without words.",
|
| 693 |
+
"strongest_contrast_text": "A resonant horn, bell or warning siren."
|
| 694 |
+
},
|
| 695 |
+
"temporal_review": {
|
| 696 |
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"duration_sec": 1.0216780045351475,
|
| 697 |
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"leading_quiet_sec": 0.004988662131519274,
|
| 698 |
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"trailing_quiet_sec": 0.0,
|
| 699 |
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"activity_threshold_dbfs": -60.0,
|
| 700 |
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"analysis_window_sec": 0.004988662131519274,
|
| 701 |
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"last_5ms_rms_dbfs": -31.89668743372513,
|
| 702 |
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"rms_dbfs": -39.23480066862317
|
| 703 |
+
},
|
| 704 |
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"expected_class": "frightened_whimper",
|
| 705 |
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"balanced_class_scores": {
|
| 706 |
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"worried_call": 0.3121313452720642,
|
| 707 |
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"frightened_whimper": 0.46880078315734863,
|
| 708 |
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"joyful_whoop": 0.21737469732761383,
|
| 709 |
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"angry_shout": 0.0877716913819313,
|
| 710 |
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"speech": 0.23787476122379303,
|
| 711 |
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"gasp": 0.35592007637023926,
|
| 712 |
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"pain_gasp": 0.2635965943336487,
|
| 713 |
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"sigh": 0.24144062399864197
|
| 714 |
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},
|
| 715 |
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"expected_class_margin": 0.11288070678710938,
|
| 716 |
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"intent_credible_for_individual_review": true,
|
| 717 |
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"boundary": "Additional exclusion/individual-review evidence only. The small contrast set has no global calibration and never establishes human emotion, distance or listening approval."
|
| 718 |
+
}
|
| 719 |
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}
|
| 720 |
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}
|
outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_008/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:3c62d088c2ac09b21b02379cff559b778f7efd31f0f42f47fc697099524f46f6
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| 3 |
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size 96044
|
outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,105 @@
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|
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|
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|
|
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|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G047_oldtown_fire_rescue",
|
| 3 |
+
"task_id": "G047_sfx_008",
|
| 4 |
+
"asset_name": "rescue_confirm",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
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"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G047_oldtown_fire_rescue",
|
| 18 |
+
"task_id": "G047_sfx_008",
|
| 19 |
+
"asset_name": "rescue_confirm",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Relieved two-note confirm as a resident reaches safety",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5478,
|
| 26 |
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"trigger": "获救",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "809b73e8ec59dd2dab57255284ef548ed11d17e629c333d1a79e5459bc3c6c11",
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| 37 |
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"collection_annotations": {
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| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "获救",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G047_sfx_008__native_tonal",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 49 |
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"request": null,
|
| 50 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G047_oldtown_fire_rescue/G047_sfx_008__native_tonal/native.wav",
|
| 51 |
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"raw_sha256": "3c62d088c2ac09b21b02379cff559b778f7efd31f0f42f47fc697099524f46f6",
|
| 52 |
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"remote_id": null,
|
| 53 |
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"remote_task_id": null,
|
| 54 |
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"recipe": {
|
| 55 |
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"kind": "relieved_two_note_confirmation",
|
| 56 |
+
"notes_onset_sec_hz": [
|
| 57 |
+
[
|
| 58 |
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0,
|
| 59 |
+
659.25
|
| 60 |
+
],
|
| 61 |
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[
|
| 62 |
+
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|
| 63 |
+
880
|
| 64 |
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]
|
| 65 |
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],
|
| 66 |
+
"native_duration_sec": 1.0,
|
| 67 |
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"amplitude_design": 0.14,
|
| 68 |
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"source_specific_tonal_role": "Relieved two-note confirm as a resident reaches safety",
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| 69 |
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"method_code_sha256": "500a078cfaf1a7bffb091b18499cfa1572cad47dc1a07b6fbb74e21c74853e33"
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| 70 |
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},
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| 71 |
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"auxiliary_semantic": null,
|
| 72 |
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|
| 73 |
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"loop_diagnostics": null,
|
| 74 |
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| 75 |
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"file": "audio.wav",
|
| 76 |
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"sha256": "3c62d088c2ac09b21b02379cff559b778f7efd31f0f42f47fc697099524f46f6",
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| 77 |
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"duration_sec": 1.0,
|
| 78 |
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"channels": 1,
|
| 79 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 80 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 81 |
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"agent_review": {
|
| 82 |
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"status": "ACCEPTED_AGENT",
|
| 83 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 84 |
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"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 85 |
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"human_listening_claimed": false
|
| 86 |
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}
|
| 87 |
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}
|
| 88 |
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],
|
| 89 |
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"required_variants": [
|
| 90 |
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"default"
|
| 91 |
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],
|
| 92 |
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"package_complete": true,
|
| 93 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 94 |
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"stage3_import_status": "NOT_RUN",
|
| 95 |
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"runtime_notes": [
|
| 96 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 97 |
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],
|
| 98 |
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"review_status": "ACCEPTED_AGENT",
|
| 99 |
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"agent_review": {
|
| 100 |
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"status": "ACCEPTED_AGENT",
|
| 101 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 102 |
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"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 103 |
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"human_listening_claimed": false
|
| 104 |
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}
|
| 105 |
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}
|
outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:cb480bf1140b33ac71212b2032708e63a5c67e1572c633985c17304ab957dd40
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| 3 |
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size 192044
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outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,139 @@
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|
| 1 |
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{
|
| 2 |
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"game_id": "G047_oldtown_fire_rescue",
|
| 3 |
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"task_id": "G047_sfx_009",
|
| 4 |
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"asset_name": "route_blocked_alarm",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_009/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_009",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 1.0,
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|
| 15 |
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|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G047_oldtown_fire_rescue",
|
| 18 |
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"task_id": "G047_sfx_009",
|
| 19 |
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"asset_name": "route_blocked_alarm",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Low urgent alarm signaling a blocked rescue route",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
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"sample_rate": 48000,
|
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outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_010/meta.json
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outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_011/audio.wav
ADDED
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| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:d82a1ae5c675d1737f6a30aa490cd8cb8a8914a56d18df6ff48aa53cd28b43c6
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| 3 |
+
size 3840810
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outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_011/meta.json
ADDED
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@@ -0,0 +1,184 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G047_oldtown_fire_rescue",
|
| 3 |
+
"task_id": "G047_sfx_011",
|
| 4 |
+
"asset_name": "fire_street_ambience",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_011/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G047_oldtown_fire_rescue/assets/audio/G047_sfx_011",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 40.007979166666665,
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| 14 |
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"requested_duration_sec": 40.0,
|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G047_oldtown_fire_rescue",
|
| 18 |
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"task_id": "G047_sfx_011",
|
| 19 |
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"asset_name": "fire_street_ambience",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "ambient_loop",
|
| 22 |
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"prompt": "Roaring house fire with rain patter, distant alarm bells, wind-fed crackle",
|
| 23 |
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"duration_sec": 40.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5481,
|
| 26 |
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"trigger": "常驻环境音",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
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| 35 |
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"source_tasks_sha256": "809b73e8ec59dd2dab57255284ef548ed11d17e629c333d1a79e5459bc3c6c11",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "常驻环境音",
|
| 41 |
+
"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G047_sfx_011__extended",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "mirelo-ai/sfx-1.6/extend-audio",
|
| 49 |
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"request": {
|
| 50 |
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"audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/d11ea922-e074-4bce-ae34-a67511ed57a5.mp3",
|
| 51 |
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"prompt": "Roaring house fire with rain patter, distant alarm bells, wind-fed crackle. Consistent seamless continuous ambience.",
|
| 52 |
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"append_duration": 18.0,
|
| 53 |
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"ambience": true,
|
| 54 |
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"double_output": false,
|
| 55 |
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"num_samples": 1
|
| 56 |
+
},
|
| 57 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G047_oldtown_fire_rescue/G047_sfx_011__extended/raw.mp3",
|
| 58 |
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"raw_sha256": "c353fc64b668072ec557aaa791bf44217e0a9ce46f525e6ef755118851821a0d",
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| 59 |
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"remote_id": "ea4707a562ea4c5c94bd7294b35b2ccc",
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| 60 |
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"remote_task_id": null,
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| 61 |
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"recipe": null,
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| 62 |
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"auxiliary_semantic": {
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| 63 |
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"positive_cosine": 0.547870934009552,
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| 64 |
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"strongest_contrast_cosine": 0.3472982943058014,
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| 65 |
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"margin": 0.2005726397037506,
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| 66 |
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"matched_source_families": [
|
| 67 |
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"wind",
|
| 68 |
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"rain",
|
| 69 |
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"fire",
|
| 70 |
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"electric",
|
| 71 |
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"horn"
|
| 72 |
+
],
|
| 73 |
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"positive_texts": [
|
| 74 |
+
"Roaring house fire with rain patter, distant alarm bells, wind-fed crackle",
|
| 75 |
+
"The sound of Roaring house fire with rain patter, distant alarm bells, wind-fed crackle",
|
| 76 |
+
"Continuous natural wind blowing and hissing.",
|
| 77 |
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"Rain falling steadily, with distant thunder.",
|
| 78 |
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"Fire burning and crackling.",
|
| 79 |
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"Electrical buzzing, sparking and crackling.",
|
| 80 |
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"A resonant horn, bell or warning siren."
|
| 81 |
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],
|
| 82 |
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"contrast_texts": [
|
| 83 |
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"A human voice speaking or shouting.",
|
| 84 |
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"A firearm firing sharp gunshots.",
|
| 85 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 86 |
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"A short solid physical impact or dull thud.",
|
| 87 |
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"A short metallic mechanism clacking or ringing.",
|
| 88 |
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"Wooden objects cracking and creaking.",
|
| 89 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 90 |
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"Fabric rustling and rubbing.",
|
| 91 |
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"Paper cards sliding and fluttering.",
|
| 92 |
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"A fast airy swoosh or whoosh.",
|
| 93 |
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"Water washing, splashing and dripping naturally.",
|
| 94 |
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"Brittle ice cracking and snow crunching.",
|
| 95 |
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"A mechanical motor engine humming and rattling.",
|
| 96 |
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"A brief musical brass or tonal game cue.",
|
| 97 |
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"A short electronic beep or chime notification.",
|
| 98 |
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"A deep low ominous drone or rumble.",
|
| 99 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 100 |
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"Stone rubbing, grinding and crumbling.",
|
| 101 |
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"Ropes or structural supports creaking under tension.",
|
| 102 |
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"Glass or crystal cracking and shattering.",
|
| 103 |
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"Electronic static and radio interference.",
|
| 104 |
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"A loud explosive boom.",
|
| 105 |
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"Silence with very faint recording noise."
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| 106 |
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],
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| 107 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 108 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 109 |
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},
|
| 110 |
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"speech_transcription_check": null,
|
| 111 |
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"loop_diagnostics": {
|
| 112 |
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"sample_jump": 0.006500244140625,
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| 113 |
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"internal_derivative_p99": 0.060272216796875,
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| 114 |
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"jump_ratio": 0.10784810126582278,
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"first_100ms_dbfs": -32.30177720285375,
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| 116 |
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"last_100ms_dbfs": -34.9429522403792,
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| 117 |
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"edge_quiet_sec": 0.0,
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| 118 |
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"flags": [],
|
| 119 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G047_oldtown_fire_rescue/G047_sfx_011__extended_wrap_probe.wav",
|
| 120 |
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 121 |
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},
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| 122 |
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"full_loop_diagnostics": {
|
| 123 |
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"wrap_sample_jump": 0.006500244140625,
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| 124 |
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"internal_derivative_p99": 0.060272216796875,
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| 125 |
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"wrap_jump_over_internal_p99": 0.10784810126582278,
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| 126 |
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"wrap_jump_percentile_in_internal_derivatives": 54.39932303719611,
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| 127 |
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"first_100ms_rms_dbfs": -32.30177720285375,
|
| 128 |
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"last_100ms_rms_dbfs": -34.9429522403792,
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| 129 |
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"edge_rms_difference_db": 2.64117503752545,
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| 130 |
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"leading_quiet_ms": 0.0,
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| 131 |
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"trailing_quiet_ms": 0.0,
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| 132 |
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"quiet_threshold_dbfs": -64.11419146778941,
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| 133 |
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"edge_spectral_js_distance": 0.24580272254574526,
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| 134 |
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"internal_spectral_js_p95": 0.40295699725564904,
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| 135 |
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"diagnostic_flags": [],
|
| 136 |
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"probe_mapping": {
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| 137 |
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"A": "wrap",
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| 138 |
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"B": "internal"
|
| 139 |
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},
|
| 140 |
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"probe_center_sec": 1.5,
|
| 141 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G047_oldtown_fire_rescue/G047_sfx_011__extended/diagnostics/wrap_probe.wav",
|
| 142 |
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"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G047_oldtown_fire_rescue/G047_sfx_011__extended/diagnostics/internal_control.wav",
|
| 143 |
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G047_oldtown_fire_rescue/G047_sfx_011__extended/diagnostics/repeat_3x.wav",
|
| 144 |
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"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
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| 145 |
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},
|
| 146 |
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"file": "audio.wav",
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| 147 |
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"sha256": "d82a1ae5c675d1737f6a30aa490cd8cb8a8914a56d18df6ff48aa53cd28b43c6",
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| 148 |
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"duration_sec": 40.007979166666665,
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| 149 |
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"channels": 1,
|
| 150 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 151 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 152 |
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"agent_review": {
|
| 153 |
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"task_id": "G047_sfx_011",
|
| 154 |
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"status": "ACCEPTED_AGENT",
|
| 155 |
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"issues": [],
|
| 156 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 157 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 158 |
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}
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| 159 |
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}
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| 160 |
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],
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| 161 |
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"required_variants": [
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| 162 |
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"default"
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| 163 |
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],
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| 164 |
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"package_complete": true,
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| 165 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 166 |
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"stage3_import_status": "NOT_RUN",
|
| 167 |
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"runtime_notes": [
|
| 168 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 169 |
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],
|
| 170 |
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"runtime_contract_resolution": {
|
| 171 |
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"source_loop_field": false,
|
| 172 |
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"runtime_loop_required_by_spec": true,
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| 173 |
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"preserve_source_fields": true,
|
| 174 |
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"requires_stage3_binding": true
|
| 175 |
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},
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| 176 |
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"review_status": "ACCEPTED_AGENT",
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| 177 |
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"agent_review": {
|
| 178 |
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"task_id": "G047_sfx_011",
|
| 179 |
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"status": "ACCEPTED_AGENT",
|
| 180 |
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"issues": [],
|
| 181 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 182 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 183 |
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}
|
| 184 |
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}
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