Upload audio assets for G049_underwater_salvage

#155
by yyysaiko - opened
Files changed (22) hide show
  1. outputs/G049_underwater_salvage/assets/audio/G049_sfx_001/audio.wav +3 -0
  2. outputs/G049_underwater_salvage/assets/audio/G049_sfx_001/meta.json +139 -0
  3. outputs/G049_underwater_salvage/assets/audio/G049_sfx_002/audio.wav +3 -0
  4. outputs/G049_underwater_salvage/assets/audio/G049_sfx_002/meta.json +140 -0
  5. outputs/G049_underwater_salvage/assets/audio/G049_sfx_003/audio.wav +3 -0
  6. outputs/G049_underwater_salvage/assets/audio/G049_sfx_003/meta.json +740 -0
  7. outputs/G049_underwater_salvage/assets/audio/G049_sfx_004/audio.wav +3 -0
  8. outputs/G049_underwater_salvage/assets/audio/G049_sfx_004/meta.json +553 -0
  9. outputs/G049_underwater_salvage/assets/audio/G049_sfx_005/audio.wav +3 -0
  10. outputs/G049_underwater_salvage/assets/audio/G049_sfx_005/meta.json +137 -0
  11. outputs/G049_underwater_salvage/assets/audio/G049_sfx_006/audio.wav +3 -0
  12. outputs/G049_underwater_salvage/assets/audio/G049_sfx_006/meta.json +175 -0
  13. outputs/G049_underwater_salvage/assets/audio/G049_sfx_007/audio.wav +3 -0
  14. outputs/G049_underwater_salvage/assets/audio/G049_sfx_007/meta.json +113 -0
  15. outputs/G049_underwater_salvage/assets/audio/G049_sfx_008/audio.wav +3 -0
  16. outputs/G049_underwater_salvage/assets/audio/G049_sfx_008/meta.json +140 -0
  17. outputs/G049_underwater_salvage/assets/audio/G049_sfx_009/audio.wav +3 -0
  18. outputs/G049_underwater_salvage/assets/audio/G049_sfx_009/meta.json +139 -0
  19. outputs/G049_underwater_salvage/assets/audio/G049_sfx_010/audio.wav +3 -0
  20. outputs/G049_underwater_salvage/assets/audio/G049_sfx_010/meta.json +139 -0
  21. outputs/G049_underwater_salvage/assets/audio/G049_sfx_011/audio.wav +3 -0
  22. outputs/G049_underwater_salvage/assets/audio/G049_sfx_011/meta.json +182 -0
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+ "A fast airy swoosh or whoosh.",
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85
+ "Water washing, splashing and dripping naturally.",
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+ "Fire burning and crackling.",
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+ "Brittle ice cracking and snow crunching.",
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+ "Electrical buzzing, sparking and crackling.",
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+ "A mechanical motor engine humming and rattling.",
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+ "An animal or creature vocalizing, growling or chirping.",
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+ "Ropes or structural supports creaking under tension.",
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+ "trigger": "常驻环境音(下潜起)",
27
+ "required_by_spec": true,
28
+ "spec_ref": "F06",
29
+ "loop": false,
30
+ "stop_condition": "natural_end",
31
+ "priority": "gameplay_critical",
32
+ "ducking": "none",
33
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
34
+ },
35
+ "source_tasks_sha256": "e0b6db823396e7b9e973d1daeb075c86047fd315b52bc0a3104f263c7c3e1d4d",
36
+ "source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
37
+ "collection_annotations": {
38
+ "planned_source": "general_audio_llm"
39
+ },
40
+ "trigger": "常驻环境音(下潜起)",
41
+ "loop": false,
42
+ "stop_condition": "natural_end",
43
+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
44
+ "variants": [
45
+ {
46
+ "id": "G049_sfx_011__extended",
47
+ "variant": "default",
48
+ "method": "mirelo-ai/sfx-1.6/extend-audio",
49
+ "request": {
50
+ "audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/fbd0b4a2-a8d9-4fbc-9ac0-a3db29981b14.mp3",
51
+ "prompt": "Deep underwater ambience: pressure hum, slow bubbles, distant creaks. Consistent seamless continuous ambience.",
52
+ "append_duration": 18.0,
53
+ "ambience": true,
54
+ "double_output": false,
55
+ "num_samples": 1
56
+ },
57
+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/G049_underwater_salvage/G049_sfx_011__extended/raw.mp3",
58
+ "raw_sha256": "191b2113b27f705c74a77eccb0e2c79bbcd519830eabe47ecead0d2ef6b1ca30",
59
+ "remote_id": "72f48252c1184ea082602fd3f9d0d05f",
60
+ "remote_task_id": null,
61
+ "recipe": null,
62
+ "auxiliary_semantic": {
63
+ "positive_cosine": 0.5807450413703918,
64
+ "strongest_contrast_cosine": 0.282318115234375,
65
+ "margin": 0.29842692613601685,
66
+ "matched_source_families": [
67
+ "water",
68
+ "drone",
69
+ "rope"
70
+ ],
71
+ "positive_texts": [
72
+ "Deep underwater ambience: pressure hum, slow bubbles, distant creaks",
73
+ "The sound of Deep underwater ambience: pressure hum, slow bubbles, distant creaks",
74
+ "Water washing, splashing and dripping naturally.",
75
+ "A deep low ominous drone or rumble.",
76
+ "Ropes or structural supports creaking under tension."
77
+ ],
78
+ "contrast_texts": [
79
+ "A human voice speaking or shouting.",
80
+ "A firearm firing sharp gunshots.",
81
+ "A crossbow or ballista string releasing with an arrow whoosh.",
82
+ "A short solid physical impact or dull thud.",
83
+ "A short metallic mechanism clacking or ringing.",
84
+ "Wooden objects cracking and creaking.",
85
+ "Boot footsteps tapping and clanking on a hard surface.",
86
+ "Fabric rustling and rubbing.",
87
+ "Paper cards sliding and fluttering.",
88
+ "Continuous natural wind blowing and hissing.",
89
+ "A fast airy swoosh or whoosh.",
90
+ "Rain falling steadily, with distant thunder.",
91
+ "Fire burning and crackling.",
92
+ "Brittle ice cracking and snow crunching.",
93
+ "Electrical buzzing, sparking and crackling.",
94
+ "A mechanical motor engine humming and rattling.",
95
+ "A brief musical brass or tonal game cue.",
96
+ "A short electronic beep or chime notification.",
97
+ "An animal or creature vocalizing, growling or chirping.",
98
+ "Stone rubbing, grinding and crumbling.",
99
+ "Glass or crystal cracking and shattering.",
100
+ "A resonant horn, bell or warning siren.",
101
+ "Electronic static and radio interference.",
102
+ "A loud explosive boom.",
103
+ "Silence with very faint recording noise."
104
+ ],
105
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
106
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
107
+ },
108
+ "speech_transcription_check": null,
109
+ "loop_diagnostics": {
110
+ "sample_jump": 0.002471923828125,
111
+ "internal_derivative_p99": 0.005828857421875,
112
+ "jump_ratio": 0.42408376963350786,
113
+ "first_100ms_dbfs": -27.711000286737807,
114
+ "last_100ms_dbfs": -22.32504926476215,
115
+ "edge_quiet_sec": 0.0,
116
+ "flags": [],
117
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G049_underwater_salvage/G049_sfx_011__extended_wrap_probe.wav",
118
+ "boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
119
+ },
120
+ "full_loop_diagnostics": {
121
+ "wrap_sample_jump": 0.002471923828125,
122
+ "internal_derivative_p99": 0.005828857421875,
123
+ "wrap_jump_over_internal_p99": 0.42408376963350786,
124
+ "wrap_jump_percentile_in_internal_derivatives": 91.40188091825266,
125
+ "first_100ms_rms_dbfs": -27.711000286737807,
126
+ "last_100ms_rms_dbfs": -22.32504926476215,
127
+ "edge_rms_difference_db": -5.385951021975657,
128
+ "leading_quiet_ms": 0.0,
129
+ "trailing_quiet_ms": 0.0,
130
+ "quiet_threshold_dbfs": -56.64038765668843,
131
+ "edge_spectral_js_distance": 0.2541644275023241,
132
+ "internal_spectral_js_p95": 0.5210012071120997,
133
+ "diagnostic_flags": [],
134
+ "probe_mapping": {
135
+ "A": "internal",
136
+ "B": "wrap"
137
+ },
138
+ "probe_center_sec": 1.5,
139
+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G049_underwater_salvage/G049_sfx_011__extended/diagnostics/wrap_probe.wav",
140
+ "internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G049_underwater_salvage/G049_sfx_011__extended/diagnostics/internal_control.wav",
141
+ "repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G049_underwater_salvage/G049_sfx_011__extended/diagnostics/repeat_3x.wav",
142
+ "interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
143
+ },
144
+ "file": "audio.wav",
145
+ "sha256": "1d29955104b76ffa9ee6f5b77137e6d6ae7ed73d026440f0a2ef839781ce91f2",
146
+ "duration_sec": 40.007979166666665,
147
+ "channels": 1,
148
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
149
+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
150
+ "agent_review": {
151
+ "task_id": "G049_sfx_011",
152
+ "status": "ACCEPTED_AGENT",
153
+ "issues": [],
154
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
155
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
156
+ }
157
+ }
158
+ ],
159
+ "required_variants": [
160
+ "default"
161
+ ],
162
+ "package_complete": true,
163
+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
164
+ "stage3_import_status": "NOT_RUN",
165
+ "runtime_notes": [
166
+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
167
+ ],
168
+ "runtime_contract_resolution": {
169
+ "source_loop_field": false,
170
+ "runtime_loop_required_by_spec": true,
171
+ "preserve_source_fields": true,
172
+ "requires_stage3_binding": true
173
+ },
174
+ "review_status": "ACCEPTED_AGENT",
175
+ "agent_review": {
176
+ "task_id": "G049_sfx_011",
177
+ "status": "ACCEPTED_AGENT",
178
+ "issues": [],
179
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
180
+ "basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
181
+ }
182
+ }