Upload audio assets for G050_aftermath_holdout
#156
by yyysaiko - opened
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_001/audio.wav +3 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_001/meta.json +140 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_002/audio.wav +3 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_002/meta.json +140 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_003/audio.wav +3 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_003/meta.json +529 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_004/audio.wav +3 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_004/meta.json +138 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_005/audio.wav +3 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_005/meta.json +140 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_006/audio.wav +3 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_006/meta.json +527 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_007/audio.wav +3 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_007/meta.json +110 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_008/audio.wav +3 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_008/meta.json +140 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_009/audio.wav +3 -0
- outputs/G050_aftermath_holdout/assets/audio/G050_sfx_009/meta.json +183 -0
outputs/G050_aftermath_holdout/assets/audio/G050_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:89e44f30bd3d68c62d062ff50b27a451de7a275c2e66d9cab019a2a6aaef14fa
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size 192044
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outputs/G050_aftermath_holdout/assets/audio/G050_sfx_001/meta.json
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@@ -0,0 +1,140 @@
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{
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"game_id": "G050_aftermath_holdout",
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"task_id": "G050_sfx_001",
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"asset_name": "assign_paper",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 1.0,
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"requested_duration_sec": 1.0,
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"channels": 2,
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"source_task": {
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"game_id": "G050_aftermath_holdout",
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"task_id": "G050_sfx_001",
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"asset_name": "assign_paper",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Pencil scratch on paper as a task is assigned",
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"duration_sec": 1.0,
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"sample_rate": 48000,
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"seed": 5501,
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"trigger": "M01 任务分配",
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"required_by_spec": true,
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"spec_ref": "F06",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "7914069aca440a4365de67f3d45bf83427c81f455517b5ba935d3791a55192b3",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm",
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"l_tier_repair_target": true
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},
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"trigger": "M01 任务分配",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G050_sfx_001__v1",
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
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"request": {
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"prompt": "Pencil scratch on paper as a task is assigned. Clear isolated sound starting promptly and ending naturally.",
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"duration": 1.0,
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"loop": false,
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"prompt_influence": 0.65
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G050_aftermath_holdout/G050_sfx_001__v1/raw.mp3",
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"raw_sha256": "c4fd22b49a102d3af748dc6b9b46ac3abc9b8d23ad20d8d5f257caca8958443f",
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"remote_id": "2e6ffa24f5664011aa2642d6d678cf5e",
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"remote_task_id": null,
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"recipe": null,
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"auxiliary_semantic": {
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"positive_cosine": 0.6087803840637207,
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"strongest_contrast_cosine": 0.18092025816440582,
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"margin": 0.4278601258993149,
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"matched_source_families": [
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"paper"
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],
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"positive_texts": [
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"Pencil scratch on paper as a task is assigned",
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"The sound of Pencil scratch on paper as a task is assigned",
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"Paper cards sliding and fluttering."
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification.",
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 103 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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"speech_transcription_check": null,
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| 106 |
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"loop_diagnostics": null,
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| 107 |
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"full_loop_diagnostics": null,
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| 108 |
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"file": "audio.wav",
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| 109 |
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"sha256": "89e44f30bd3d68c62d062ff50b27a451de7a275c2e66d9cab019a2a6aaef14fa",
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| 110 |
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"duration_sec": 1.0,
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| 111 |
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"channels": 2,
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| 112 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 113 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 114 |
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"agent_review": {
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"task_id": "G050_sfx_001",
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| 116 |
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"status": "ACCEPTED_AGENT",
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| 117 |
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"issues": [],
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| 118 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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}
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}
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],
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| 123 |
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"required_variants": [
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"default"
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],
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| 126 |
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"package_complete": true,
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| 127 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 128 |
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"stage3_import_status": "NOT_RUN",
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| 129 |
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"runtime_notes": [
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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],
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| 132 |
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"review_status": "ACCEPTED_AGENT",
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| 133 |
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"agent_review": {
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| 134 |
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"task_id": "G050_sfx_001",
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| 135 |
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"status": "ACCEPTED_AGENT",
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| 136 |
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"issues": [],
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| 137 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 138 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 139 |
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}
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| 140 |
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}
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outputs/G050_aftermath_holdout/assets/audio/G050_sfx_002/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:15d0e1c99f7b633921df686afabcee87cf05f0e0f88076df737acbe0250fb3f3
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size 192044
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outputs/G050_aftermath_holdout/assets/audio/G050_sfx_002/meta.json
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@@ -0,0 +1,140 @@
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{
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"game_id": "G050_aftermath_holdout",
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| 3 |
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"task_id": "G050_sfx_002",
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| 4 |
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"asset_name": "hammer_brace",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_002/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_002",
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| 10 |
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"task_kind": "audio",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 1.0,
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| 14 |
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"requested_duration_sec": 1.0,
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| 15 |
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"channels": 2,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G050_aftermath_holdout",
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| 18 |
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"task_id": "G050_sfx_002",
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| 19 |
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"asset_name": "hammer_brace",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Double hammer thud reinforcing the gate",
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| 23 |
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"duration_sec": 1.0,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5502,
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| 26 |
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"trigger": "M03 工事加固",
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| 27 |
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F06",
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| 29 |
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"loop": false,
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| 30 |
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
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| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
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| 35 |
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"source_tasks_sha256": "7914069aca440a4365de67f3d45bf83427c81f455517b5ba935d3791a55192b3",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"collection_annotations": {
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| 38 |
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"planned_source": "general_audio_llm",
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| 39 |
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"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "M03 工事加固",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G050_sfx_002__v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Double hammer thud reinforcing the gate. Clear isolated sound starting promptly and ending naturally.",
|
| 52 |
+
"duration": 1.0,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.65
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G050_aftermath_holdout/G050_sfx_002__v1/raw.mp3",
|
| 57 |
+
"raw_sha256": "24b1748794f93125352190ff9135a441500c27c6058261711a6f8a7edd838737",
|
| 58 |
+
"remote_id": "9e54519266b54bddb39a0fe82c5ecbc6",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.2941698729991913,
|
| 63 |
+
"strongest_contrast_cosine": 0.2587435841560364,
|
| 64 |
+
"margin": 0.03542628884315491,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"impact"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Double hammer thud reinforcing the gate",
|
| 70 |
+
"The sound of Double hammer thud reinforcing the gate",
|
| 71 |
+
"A short solid physical impact or dull thud."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "15d0e1c99f7b633921df686afabcee87cf05f0e0f88076df737acbe0250fb3f3",
|
| 110 |
+
"duration_sec": 1.0,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G050_sfx_002",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G050_sfx_002",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G050_aftermath_holdout/assets/audio/G050_sfx_003/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:37e0cae99389604558a47f831f659f9f1ce388c0f55675b13390f31c8b18f285
|
| 3 |
+
size 96044
|
outputs/G050_aftermath_holdout/assets/audio/G050_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,529 @@
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G050_aftermath_holdout",
|
| 3 |
+
"task_id": "G050_sfx_003",
|
| 4 |
+
"asset_name": "meal_chatter",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G050_aftermath_holdout",
|
| 18 |
+
"task_id": "G050_sfx_003",
|
| 19 |
+
"asset_name": "meal_chatter",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Warm bowls and soft grateful chatter around food",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5503,
|
| 26 |
+
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| 96 |
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"Electronic static and radio interference.",
|
| 97 |
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"A loud explosive boom.",
|
| 98 |
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"Silence with very faint recording noise."
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| 99 |
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],
|
| 100 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 101 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 102 |
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},
|
| 103 |
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"speech_transcription_check": null,
|
| 104 |
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"loop_diagnostics": null,
|
| 105 |
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"full_loop_diagnostics": null,
|
| 106 |
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"file": "audio.wav",
|
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"sha256": "ec40e60fbd3a9a625c27683ffd45ce4e05b589dfbe4b35d397f6c66aaf31ca37",
|
| 108 |
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"duration_sec": 1.0,
|
| 109 |
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"channels": 2,
|
| 110 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 111 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 112 |
+
"agent_review": {
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G050_aftermath_holdout/screening.json",
|
| 117 |
+
"human_listening_claimed": false
|
| 118 |
+
}
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"required_variants": [
|
| 122 |
+
"default"
|
| 123 |
+
],
|
| 124 |
+
"package_complete": true,
|
| 125 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 126 |
+
"stage3_import_status": "NOT_RUN",
|
| 127 |
+
"runtime_notes": [
|
| 128 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 129 |
+
],
|
| 130 |
+
"review_status": "ACCEPTED_AGENT",
|
| 131 |
+
"agent_review": {
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G050_aftermath_holdout/screening.json",
|
| 136 |
+
"human_listening_claimed": false
|
| 137 |
+
}
|
| 138 |
+
}
|
outputs/G050_aftermath_holdout/assets/audio/G050_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:124a161ce67b379b4d6dfd51392d1db259172b2b9dac508eb38402757751a4f3
|
| 3 |
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size 192044
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outputs/G050_aftermath_holdout/assets/audio/G050_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,140 @@
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|
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|
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|
|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
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|
|
|
|
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|
| 1 |
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{
|
| 2 |
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"game_id": "G050_aftermath_holdout",
|
| 3 |
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"task_id": "G050_sfx_005",
|
| 4 |
+
"asset_name": "raid_alarm",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_005/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_005",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 1.0,
|
| 14 |
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|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G050_aftermath_holdout",
|
| 18 |
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"task_id": "G050_sfx_005",
|
| 19 |
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"asset_name": "raid_alarm",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Sharp rotating alarm for a night raid",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5505,
|
| 26 |
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"trigger": "M05 夜袭警报(夜袭期循环)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "7914069aca440a4365de67f3d45bf83427c81f455517b5ba935d3791a55192b3",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm",
|
| 39 |
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"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "M05 夜袭警报(夜袭期循环)",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
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{
|
| 47 |
+
"id": "G050_sfx_005__v1",
|
| 48 |
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"variant": "default",
|
| 49 |
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"method": "elevenlabs/sound-effects-v2",
|
| 50 |
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"request": {
|
| 51 |
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"prompt": "Sharp rotating alarm for a night raid. Clear isolated sound starting promptly and ending naturally.",
|
| 52 |
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"duration": 1.0,
|
| 53 |
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"loop": false,
|
| 54 |
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"prompt_influence": 0.65
|
| 55 |
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},
|
| 56 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G050_aftermath_holdout/G050_sfx_005__v1/raw.mp3",
|
| 57 |
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"raw_sha256": "f0378d79c4668c1b220dd9e1e853d69045cb7fc3c2cc2b1ed3b62d460471bb7b",
|
| 58 |
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"remote_id": "83f8759719864bf6a5c93a2795e167f5",
|
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"remote_task_id": null,
|
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|
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|
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"matched_source_families": [
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| 66 |
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|
| 67 |
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],
|
| 68 |
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"positive_texts": [
|
| 69 |
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"Sharp rotating alarm for a night raid",
|
| 70 |
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"The sound of Sharp rotating alarm for a night raid",
|
| 71 |
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"A resonant horn, bell or warning siren."
|
| 72 |
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],
|
| 73 |
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"contrast_texts": [
|
| 74 |
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"A human voice speaking or shouting.",
|
| 75 |
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|
| 76 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
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"A short solid physical impact or dull thud.",
|
| 78 |
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|
| 79 |
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"Wooden objects cracking and creaking.",
|
| 80 |
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|
| 81 |
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"Fabric rustling and rubbing.",
|
| 82 |
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"Paper cards sliding and fluttering.",
|
| 83 |
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"Continuous natural wind blowing and hissing.",
|
| 84 |
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"A fast airy swoosh or whoosh.",
|
| 85 |
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|
| 86 |
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"Water washing, splashing and dripping naturally.",
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| 87 |
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|
| 88 |
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"Brittle ice cracking and snow crunching.",
|
| 89 |
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"Electrical buzzing, sparking and crackling.",
|
| 90 |
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"A mechanical motor engine humming and rattling.",
|
| 91 |
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"A brief musical brass or tonal game cue.",
|
| 92 |
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|
| 93 |
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"A deep low ominous drone or rumble.",
|
| 94 |
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|
| 95 |
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|
| 96 |
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| 97 |
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|
| 98 |
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"Electronic static and radio interference.",
|
| 99 |
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"A loud explosive boom.",
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| 100 |
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"Silence with very faint recording noise."
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| 101 |
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],
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| 102 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 103 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
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},
|
| 105 |
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"speech_transcription_check": null,
|
| 106 |
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|
| 107 |
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|
| 108 |
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"file": "audio.wav",
|
| 109 |
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"sha256": "124a161ce67b379b4d6dfd51392d1db259172b2b9dac508eb38402757751a4f3",
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| 110 |
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"duration_sec": 1.0,
|
| 111 |
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"channels": 2,
|
| 112 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
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"agent_review": {
|
| 115 |
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"task_id": "G050_sfx_005",
|
| 116 |
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"status": "ACCEPTED_AGENT",
|
| 117 |
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"issues": [],
|
| 118 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 120 |
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}
|
| 121 |
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}
|
| 122 |
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],
|
| 123 |
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"required_variants": [
|
| 124 |
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"default"
|
| 125 |
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],
|
| 126 |
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"package_complete": true,
|
| 127 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
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"stage3_import_status": "NOT_RUN",
|
| 129 |
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"runtime_notes": [
|
| 130 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
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],
|
| 132 |
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"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
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"task_id": "G050_sfx_005",
|
| 135 |
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"status": "ACCEPTED_AGENT",
|
| 136 |
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"issues": [],
|
| 137 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 139 |
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}
|
| 140 |
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}
|
outputs/G050_aftermath_holdout/assets/audio/G050_sfx_006/audio.wav
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:920052041c101d5a5f312f3264f3273ac09c963bd0cea8027537ad1dd2f86267
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size 196208
|
outputs/G050_aftermath_holdout/assets/audio/G050_sfx_006/meta.json
ADDED
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@@ -0,0 +1,527 @@
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|
| 1 |
+
{
|
| 2 |
+
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|
| 3 |
+
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|
| 4 |
+
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|
| 5 |
+
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|
| 6 |
+
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|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_006",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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|
| 13 |
+
"duration_sec": 1.0216875,
|
| 14 |
+
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|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G050_aftermath_holdout",
|
| 18 |
+
"task_id": "G050_sfx_006",
|
| 19 |
+
"asset_name": "loot_scuffle",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Brief scuffle and grain sack dragged away",
|
| 23 |
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|
| 24 |
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|
| 25 |
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|
| 26 |
+
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|
| 27 |
+
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|
| 28 |
+
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|
| 29 |
+
"loop": false,
|
| 30 |
+
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|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
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|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "7914069aca440a4365de67f3d45bf83427c81f455517b5ba935d3791a55192b3",
|
| 36 |
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|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
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"trigger": "被抢粮食",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G050_sfx_006__sonilo_native_once",
|
| 48 |
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"variant": "default",
|
| 49 |
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"method": "sonilo/v1/text-to-sfx",
|
| 50 |
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"request": {
|
| 51 |
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"prompt": "A brief physical scuffle followed by a grain sack dragging away. Preserve all requested audible layers and their specified distance. The first audible event starts immediately; the entire action and natural tail finish in the requested file duration. No unrelated sounds.",
|
| 52 |
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"duration": 1,
|
| 53 |
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"audio_format": "wav"
|
| 54 |
+
},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/sonilo_once/G050_aftermath_holdout/G050_sfx_006__sonilo_native_once/raw.wav",
|
| 56 |
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"raw_sha256": "b849aa04faaaf6074b870a4704737a255f0c4ff87820e9d063857b775ab18f6f",
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| 57 |
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|
| 58 |
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|
| 59 |
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|
| 60 |
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|
| 61 |
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| 62 |
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|
| 63 |
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|
| 64 |
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|
| 65 |
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|
| 66 |
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"A brief physical scuffle followed by a grain sack dragging away.",
|
| 67 |
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"The sound of A brief physical scuffle followed by a grain sack dragging away."
|
| 68 |
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],
|
| 69 |
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|
| 70 |
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| 71 |
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| 72 |
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| 73 |
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| 74 |
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| 75 |
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| 76 |
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| 77 |
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| 78 |
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| 79 |
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| 80 |
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| 81 |
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| 82 |
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| 83 |
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| 84 |
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| 85 |
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| 86 |
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| 87 |
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"A brief musical brass or tonal game cue.",
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| 88 |
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| 89 |
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| 90 |
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| 91 |
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"Stone rubbing, grinding and crumbling.",
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| 92 |
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"Ropes or structural supports creaking under tension.",
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| 93 |
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"Glass or crystal cracking and shattering.",
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| 94 |
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"A resonant horn, bell or warning siren.",
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| 95 |
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"Electronic static and radio interference.",
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| 96 |
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"A loud explosive boom.",
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| 97 |
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"Silence with very faint recording noise."
|
| 98 |
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],
|
| 99 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 101 |
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"strongest_positive_text": "The sound of A brief physical scuffle followed by a grain sack dragging away.",
|
| 102 |
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"strongest_contrast_text": "Fabric rustling and rubbing."
|
| 103 |
+
},
|
| 104 |
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"speech_transcription_check": null,
|
| 105 |
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"loop_diagnostics": null,
|
| 106 |
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"full_loop_diagnostics": null,
|
| 107 |
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"file": "audio.wav",
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| 108 |
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"sha256": "920052041c101d5a5f312f3264f3273ac09c963bd0cea8027537ad1dd2f86267",
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| 109 |
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"duration_sec": 1.0216875,
|
| 110 |
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"channels": 2,
|
| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
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"agent_review": {
|
| 114 |
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"status": "ACCEPTED_AGENT",
|
| 115 |
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"human_listening_claimed": false,
|
| 116 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/sonilo_once/G050_aftermath_holdout/screening.json",
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| 117 |
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"delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/sonilo_once/delegated_method_change.json",
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| 118 |
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"source_interpretation": {
|
| 119 |
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"rule": "source_acoustic_paraphrase",
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| 120 |
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"original_prompt": "Brief scuffle and grain sack dragged away",
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| 121 |
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| 122 |
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| 123 |
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| 124 |
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| 125 |
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| 126 |
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| 127 |
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| 128 |
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| 129 |
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| 130 |
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],
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| 144 |
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| 145 |
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| 148 |
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| 149 |
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| 150 |
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| 151 |
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"An animal or creature vocalizing, growling or chirping.",
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| 153 |
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| 154 |
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"Glass or crystal cracking and shattering.",
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| 158 |
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"Silence with very faint recording noise."
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| 160 |
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],
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| 161 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 162 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
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| 163 |
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"strongest_positive_text": "The sound of Brief scuffle and grain sack dragged away",
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| 164 |
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| 165 |
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},
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| 166 |
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| 167 |
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{
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"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
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| 169 |
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"semantic_hold": true,
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G050_aftermath_holdout",
|
| 3 |
+
"task_id": "G050_sfx_007",
|
| 4 |
+
"asset_name": "morning_bell",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_007/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_007",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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|
| 14 |
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|
| 15 |
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"channels": 1,
|
| 16 |
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|
| 17 |
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"game_id": "G050_aftermath_holdout",
|
| 18 |
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"task_id": "G050_sfx_007",
|
| 19 |
+
"asset_name": "morning_bell",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Muted morning chime for a new day",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5507,
|
| 26 |
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"trigger": "日结推进",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "7914069aca440a4365de67f3d45bf83427c81f455517b5ba935d3791a55192b3",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm",
|
| 39 |
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"l_tier_repair_target": true
|
| 40 |
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},
|
| 41 |
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"trigger": "日结推进",
|
| 42 |
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"loop": false,
|
| 43 |
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"stop_condition": "natural_end",
|
| 44 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
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"variants": [
|
| 46 |
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{
|
| 47 |
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"id": "G050_sfx_007__native_tonal",
|
| 48 |
+
"variant": "default",
|
| 49 |
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"method": "direct_signal_synthesis/procedural_tonal_cue_v2",
|
| 50 |
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"request": null,
|
| 51 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G050_aftermath_holdout/G050_sfx_007__native_tonal/native.wav",
|
| 52 |
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"raw_sha256": "4fb99ee25d8f72696cefe8b614d9138a1983042540f0fbfba4b4de20bc05fe48",
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"remote_id": null,
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| 54 |
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"remote_task_id": null,
|
| 55 |
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"recipe": {
|
| 56 |
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"kind": "muted_morning_chime",
|
| 57 |
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"notes_onset_sec_hz": [
|
| 58 |
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[
|
| 59 |
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0,
|
| 60 |
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|
| 61 |
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],
|
| 62 |
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[
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|
| 64 |
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659.25
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],
|
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[
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0,
|
| 68 |
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783.99
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| 69 |
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]
|
| 70 |
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],
|
| 71 |
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"native_duration_sec": 1.0,
|
| 72 |
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"amplitude_design": 0.065,
|
| 73 |
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"source_specific_tonal_role": "Muted morning chime for a new day",
|
| 74 |
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"method_code_sha256": "500a078cfaf1a7bffb091b18499cfa1572cad47dc1a07b6fbb74e21c74853e33"
|
| 75 |
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},
|
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"auxiliary_semantic": null,
|
| 77 |
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|
| 78 |
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"loop_diagnostics": null,
|
| 79 |
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"full_loop_diagnostics": null,
|
| 80 |
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"file": "audio.wav",
|
| 81 |
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"sha256": "4fb99ee25d8f72696cefe8b614d9138a1983042540f0fbfba4b4de20bc05fe48",
|
| 82 |
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"duration_sec": 1.0,
|
| 83 |
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"channels": 1,
|
| 84 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 85 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 86 |
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"agent_review": {
|
| 87 |
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"status": "ACCEPTED_AGENT",
|
| 88 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 89 |
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"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 90 |
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"human_listening_claimed": false
|
| 91 |
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}
|
| 92 |
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}
|
| 93 |
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],
|
| 94 |
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"required_variants": [
|
| 95 |
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"default"
|
| 96 |
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],
|
| 97 |
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"package_complete": true,
|
| 98 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 99 |
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"stage3_import_status": "NOT_RUN",
|
| 100 |
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"runtime_notes": [
|
| 101 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 102 |
+
],
|
| 103 |
+
"review_status": "ACCEPTED_AGENT",
|
| 104 |
+
"agent_review": {
|
| 105 |
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"status": "ACCEPTED_AGENT",
|
| 106 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 107 |
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"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 108 |
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"human_listening_claimed": false
|
| 109 |
+
}
|
| 110 |
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}
|
outputs/G050_aftermath_holdout/assets/audio/G050_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:0ff968d21fbed17aed1059b0cf9e1651817f4e362c5b9063c2728c1f72de483f
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| 3 |
+
size 192044
|
outputs/G050_aftermath_holdout/assets/audio/G050_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,140 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G050_aftermath_holdout",
|
| 3 |
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"task_id": "G050_sfx_008",
|
| 4 |
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"asset_name": "rescue_convoy",
|
| 5 |
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|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_008/audio.wav",
|
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"output_dir": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_008",
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| 10 |
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"task_kind": "audio",
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| 11 |
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|
| 12 |
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|
| 13 |
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| 15 |
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|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G050_aftermath_holdout",
|
| 18 |
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"task_id": "G050_sfx_008",
|
| 19 |
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"asset_name": "rescue_convoy",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Distant convoy air-horn with crowd relief",
|
| 23 |
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|
| 24 |
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|
| 25 |
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"seed": 5508,
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| 26 |
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"trigger": "M06 救援结局",
|
| 27 |
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|
| 28 |
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"spec_ref": "F06",
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| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
|
| 33 |
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| 34 |
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},
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| 35 |
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"source_tasks_sha256": "7914069aca440a4365de67f3d45bf83427c81f455517b5ba935d3791a55192b3",
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| 37 |
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"collection_annotations": {
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| 38 |
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"planned_source": "general_audio_llm",
|
| 39 |
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"l_tier_repair_target": true
|
| 40 |
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},
|
| 41 |
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"trigger": "M06 救援结局",
|
| 42 |
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"loop": false,
|
| 43 |
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"stop_condition": "natural_end",
|
| 44 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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| 45 |
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"variants": [
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| 46 |
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{
|
| 47 |
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"id": "G050_sfx_008__v1",
|
| 48 |
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"variant": "default",
|
| 49 |
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"method": "elevenlabs/sound-effects-v2",
|
| 50 |
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"request": {
|
| 51 |
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"prompt": "Distant convoy air-horn with crowd relief. Clear isolated sound starting promptly and ending naturally.",
|
| 52 |
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"duration": 1.0,
|
| 53 |
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"loop": false,
|
| 54 |
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"prompt_influence": 0.65
|
| 55 |
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},
|
| 56 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G050_aftermath_holdout/G050_sfx_008__v1/raw.mp3",
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| 57 |
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"raw_sha256": "f8a5657267ffaa2b0253e72a86b068b0242c3477a73a7832a8dc3fc5db4f0b6b",
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"remote_id": "8444a5b3605a46ada702aecd874c7960",
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|
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"margin": 0.2516620457172394,
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"matched_source_families": [
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| 66 |
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"horn"
|
| 67 |
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],
|
| 68 |
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"positive_texts": [
|
| 69 |
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"Distant convoy air-horn with crowd relief",
|
| 70 |
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"The sound of Distant convoy air-horn with crowd relief",
|
| 71 |
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"A resonant horn, bell or warning siren."
|
| 72 |
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],
|
| 73 |
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"contrast_texts": [
|
| 74 |
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"A human voice speaking or shouting.",
|
| 75 |
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"A firearm firing sharp gunshots.",
|
| 76 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
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"A short solid physical impact or dull thud.",
|
| 78 |
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"A short metallic mechanism clacking or ringing.",
|
| 79 |
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"Wooden objects cracking and creaking.",
|
| 80 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
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"Fabric rustling and rubbing.",
|
| 82 |
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"Paper cards sliding and fluttering.",
|
| 83 |
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"Continuous natural wind blowing and hissing.",
|
| 84 |
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"A fast airy swoosh or whoosh.",
|
| 85 |
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"Rain falling steadily, with distant thunder.",
|
| 86 |
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"Water washing, splashing and dripping naturally.",
|
| 87 |
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"Fire burning and crackling.",
|
| 88 |
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"Brittle ice cracking and snow crunching.",
|
| 89 |
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"Electrical buzzing, sparking and crackling.",
|
| 90 |
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"A mechanical motor engine humming and rattling.",
|
| 91 |
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"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
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"Stone rubbing, grinding and crumbling.",
|
| 96 |
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"Ropes or structural supports creaking under tension.",
|
| 97 |
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"Glass or crystal cracking and shattering.",
|
| 98 |
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"Electronic static and radio interference.",
|
| 99 |
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"A loud explosive boom.",
|
| 100 |
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"Silence with very faint recording noise."
|
| 101 |
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],
|
| 102 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
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"loop_diagnostics": null,
|
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|
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"file": "audio.wav",
|
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"sha256": "0ff968d21fbed17aed1059b0cf9e1651817f4e362c5b9063c2728c1f72de483f",
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|
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"channels": 2,
|
| 112 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
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"agent_review": {
|
| 115 |
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"task_id": "G050_sfx_008",
|
| 116 |
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"status": "ACCEPTED_AGENT",
|
| 117 |
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"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G050_sfx_008",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G050_aftermath_holdout/assets/audio/G050_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:bebc4269a35bed4d56e58c22c24aa3fdd88b2bd6cd9629c558f141629aa223ca
|
| 3 |
+
size 3840810
|
outputs/G050_aftermath_holdout/assets/audio/G050_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,183 @@
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G050_aftermath_holdout",
|
| 3 |
+
"task_id": "G050_sfx_009",
|
| 4 |
+
"asset_name": "ruin_courtyard_ambience",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G050_aftermath_holdout/assets/audio/G050_sfx_009",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 40.007979166666665,
|
| 14 |
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"requested_duration_sec": 40.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G050_aftermath_holdout",
|
| 18 |
+
"task_id": "G050_sfx_009",
|
| 19 |
+
"asset_name": "ruin_courtyard_ambience",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
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"prompt": "Quiet aftershock night: wind over rubble, distant dog bark, dying fire crackle",
|
| 23 |
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"duration_sec": 40.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5509,
|
| 26 |
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"trigger": "常驻环境音",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "7914069aca440a4365de67f3d45bf83427c81f455517b5ba935d3791a55192b3",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm",
|
| 39 |
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"l_tier_repair_target": true
|
| 40 |
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},
|
| 41 |
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"trigger": "常驻环境音",
|
| 42 |
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"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
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"id": "G050_sfx_009__extended",
|
| 48 |
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"variant": "default",
|
| 49 |
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"method": "mirelo-ai/sfx-1.6/extend-audio",
|
| 50 |
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"request": {
|
| 51 |
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"audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/783be61d-ffc1-4e16-96b6-7286cc0dd580.mp3",
|
| 52 |
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"prompt": "Quiet aftershock night: wind over rubble, distant dog bark, dying fire crackle. Consistent seamless continuous ambience.",
|
| 53 |
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"append_duration": 18.0,
|
| 54 |
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"ambience": true,
|
| 55 |
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"double_output": false,
|
| 56 |
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"num_samples": 1
|
| 57 |
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},
|
| 58 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G050_aftermath_holdout/G050_sfx_009__extended/raw.mp3",
|
| 59 |
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"raw_sha256": "87067583447b19a3b660ef373f86c430add9fa0170205b67374e5e632c10c9d0",
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| 60 |
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"remote_id": "5187dcc03cab4a46b67387f5cf43c4af",
|
| 61 |
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"remote_task_id": null,
|
| 62 |
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"recipe": null,
|
| 63 |
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"auxiliary_semantic": {
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| 64 |
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"positive_cosine": 0.5459044575691223,
|
| 65 |
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"strongest_contrast_cosine": 0.49069949984550476,
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| 66 |
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"margin": 0.055204957723617554,
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| 67 |
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"matched_source_families": [
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| 68 |
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"wind",
|
| 69 |
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"fire",
|
| 70 |
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"electric"
|
| 71 |
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],
|
| 72 |
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"positive_texts": [
|
| 73 |
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"Quiet aftershock night: wind over rubble, distant dog bark, dying fire crackle",
|
| 74 |
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"The sound of Quiet aftershock night: wind over rubble, distant dog bark, dying fire crackle",
|
| 75 |
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"Continuous natural wind blowing and hissing.",
|
| 76 |
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"Fire burning and crackling.",
|
| 77 |
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"Electrical buzzing, sparking and crackling."
|
| 78 |
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],
|
| 79 |
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"contrast_texts": [
|
| 80 |
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"A human voice speaking or shouting.",
|
| 81 |
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"A firearm firing sharp gunshots.",
|
| 82 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 83 |
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"A short solid physical impact or dull thud.",
|
| 84 |
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"A short metallic mechanism clacking or ringing.",
|
| 85 |
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"Wooden objects cracking and creaking.",
|
| 86 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 87 |
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"Fabric rustling and rubbing.",
|
| 88 |
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"Paper cards sliding and fluttering.",
|
| 89 |
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"A fast airy swoosh or whoosh.",
|
| 90 |
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|
| 91 |
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|
| 92 |
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"Brittle ice cracking and snow crunching.",
|
| 93 |
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"A mechanical motor engine humming and rattling.",
|
| 94 |
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"A brief musical brass or tonal game cue.",
|
| 95 |
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|
| 96 |
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|
| 97 |
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|
| 98 |
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|
| 99 |
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| 100 |
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| 101 |
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|
| 102 |
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|
| 103 |
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"A loud explosive boom.",
|
| 104 |
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"Silence with very faint recording noise."
|
| 105 |
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],
|
| 106 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 107 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 108 |
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},
|
| 109 |
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"speech_transcription_check": null,
|
| 110 |
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"loop_diagnostics": {
|
| 111 |
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"sample_jump": 0.000152587890625,
|
| 112 |
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| 113 |
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"jump_ratio": 0.011037527593818985,
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| 114 |
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| 115 |
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"last_100ms_dbfs": -49.04430309610633,
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| 116 |
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"edge_quiet_sec": 4.5351473922902495e-05,
|
| 117 |
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"flags": [],
|
| 118 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G050_aftermath_holdout/G050_sfx_009__extended_wrap_probe.wav",
|
| 119 |
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"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
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| 120 |
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},
|
| 121 |
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"full_loop_diagnostics": {
|
| 122 |
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"wrap_sample_jump": 0.000152587890625,
|
| 123 |
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"internal_derivative_p99": 0.013824462890625,
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| 124 |
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"wrap_jump_over_internal_p99": 0.011037527593818985,
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| 125 |
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"wrap_jump_percentile_in_internal_derivatives": 13.546680904196501,
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| 126 |
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"first_100ms_rms_dbfs": -50.57233908062004,
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"leading_quiet_ms": 0.022675736961451247,
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"edge_spectral_js_distance": 0.23843964401284548,
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| 133 |
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"internal_spectral_js_p95": 0.525487555124787,
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| 134 |
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"diagnostic_flags": [],
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"probe_mapping": {
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| 136 |
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"A": "wrap",
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| 137 |
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"B": "internal"
|
| 138 |
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},
|
| 139 |
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"probe_center_sec": 1.5,
|
| 140 |
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"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G050_aftermath_holdout/G050_sfx_009__extended/diagnostics/wrap_probe.wav",
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| 141 |
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"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G050_aftermath_holdout/G050_sfx_009__extended/diagnostics/internal_control.wav",
|
| 142 |
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"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G050_aftermath_holdout/G050_sfx_009__extended/diagnostics/repeat_3x.wav",
|
| 143 |
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"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 144 |
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},
|
| 145 |
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"file": "audio.wav",
|
| 146 |
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"sha256": "bebc4269a35bed4d56e58c22c24aa3fdd88b2bd6cd9629c558f141629aa223ca",
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| 147 |
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"duration_sec": 40.007979166666665,
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| 148 |
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"channels": 1,
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 150 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 151 |
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"agent_review": {
|
| 152 |
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"task_id": "G050_sfx_009",
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"status": "ACCEPTED_AGENT",
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| 154 |
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"issues": [],
|
| 155 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 156 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 157 |
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}
|
| 158 |
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}
|
| 159 |
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],
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| 160 |
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"required_variants": [
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| 161 |
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"default"
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| 162 |
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],
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| 163 |
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"package_complete": true,
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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"stage3_import_status": "NOT_RUN",
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| 166 |
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"runtime_notes": [
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| 167 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 168 |
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],
|
| 169 |
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"runtime_contract_resolution": {
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| 170 |
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"source_loop_field": false,
|
| 171 |
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"runtime_loop_required_by_spec": true,
|
| 172 |
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"preserve_source_fields": true,
|
| 173 |
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"requires_stage3_binding": true
|
| 174 |
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},
|
| 175 |
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"review_status": "ACCEPTED_AGENT",
|
| 176 |
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"agent_review": {
|
| 177 |
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"task_id": "G050_sfx_009",
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"status": "ACCEPTED_AGENT",
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"issues": [],
|
| 180 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 181 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 182 |
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}
|
| 183 |
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