Upload audio assets for G057_rhythm_machine_hall
#163
by yyysaiko - opened
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_001/audio.wav +3 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_001/meta.json +764 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_002/audio.wav +3 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_002/meta.json +101 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_003/audio.wav +3 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_003/meta.json +140 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_004/audio.wav +3 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_004/meta.json +137 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_005/audio.wav +3 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_005/meta.json +168 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_006/audio.wav +3 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_006/meta.json +105 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_007/audio.wav +3 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_007/meta.json +139 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_008/audio.wav +3 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_008/meta.json +105 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_009/audio.wav +3 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_009/meta.json +105 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_010/audio.wav +3 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_010/meta.json +140 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_011/audio.wav +3 -0
- outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_011/meta.json +211 -0
outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_001/audio.wav
ADDED
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@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:a26a18237a3417a17135ff49beecaf79cc91f901ba3e2172ce0d79a578a86ac4
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+
size 98126
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outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_001/meta.json
ADDED
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@@ -0,0 +1,764 @@
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| 1 |
+
{
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| 2 |
+
"game_id": "G057_rhythm_machine_hall",
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| 3 |
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"task_id": "G057_sfx_001",
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| 4 |
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"asset_name": "note_burst_perfect",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_001/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_001",
|
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outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_002/audio.wav
ADDED
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size 96044
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outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_002/meta.json
ADDED
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|
| 3 |
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| 4 |
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|
| 5 |
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|
| 6 |
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|
| 7 |
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|
| 8 |
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|
| 9 |
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|
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|
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|
| 16 |
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|
| 17 |
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| 18 |
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|
| 19 |
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| 20 |
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| 21 |
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|
| 22 |
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| 23 |
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|
| 24 |
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|
| 25 |
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|
| 26 |
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|
| 27 |
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|
| 28 |
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|
| 29 |
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|
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|
| 31 |
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| 32 |
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|
| 33 |
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| 39 |
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| 43 |
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| 44 |
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| 45 |
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| 46 |
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|
| 47 |
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|
| 48 |
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|
| 49 |
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|
| 50 |
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| 55 |
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|
| 57 |
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|
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|
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| 66 |
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| 70 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 76 |
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| 77 |
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| 78 |
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"status": "ACCEPTED_AGENT",
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| 79 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 80 |
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"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
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| 82 |
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| 85 |
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| 86 |
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|
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| 92 |
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| 93 |
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"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
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| 101 |
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outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_003/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 98126
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outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_003/meta.json
ADDED
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{
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| 3 |
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| 4 |
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|
| 18 |
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|
| 19 |
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|
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| 31 |
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| 33 |
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|
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|
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"text_prompt": "Dull dropped-mallet thud with a faint detune. One clear close-up compact sound, immediately audible, complete natural ending.",
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|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G057_rhythm_machine_hall/G057_sfx_003__v2/raw.mp3",
|
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"A loud explosive boom.",
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| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 114 |
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|
| 115 |
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|
| 116 |
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|
| 117 |
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|
| 118 |
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| 119 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 120 |
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| 121 |
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|
| 122 |
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|
| 123 |
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|
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|
| 125 |
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| 126 |
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|
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|
| 128 |
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| 129 |
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|
| 130 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 131 |
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],
|
| 132 |
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|
| 133 |
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|
| 134 |
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| 135 |
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| 137 |
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| 139 |
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outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_004/audio.wav
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version https://git-lfs.github.com/spec/v1
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size 192044
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outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_004/meta.json
ADDED
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@@ -0,0 +1,137 @@
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{
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| 4 |
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|
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|
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"stop_condition": "natural_end",
|
| 43 |
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"method": "elevenlabs/sound-effects-v2",
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| 135 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
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|
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:29b2b463ba26b4ac5cad2e076fd15e77877cb2a9a2e4edb749c0c6a94f57c9c2
|
| 3 |
+
size 192044
|
outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,168 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G057_rhythm_machine_hall",
|
| 3 |
+
"task_id": "G057_sfx_005",
|
| 4 |
+
"asset_name": "combo_click",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_005",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G057_rhythm_machine_hall",
|
| 18 |
+
"task_id": "G057_sfx_005",
|
| 19 |
+
"asset_name": "combo_click",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Light brass click as combo tiers rise",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5575,
|
| 26 |
+
"trigger": "连击档位升级",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "e8dd5c915410729585445123b7e892c9296fa1d3f6988dacce41a6e2046f43c8",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "连击档位升级",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G057_sfx_005__unchanged_equivalent_G019_sfx_004",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "asset_reuse/unchanged_generated_audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"source_task_id": "G019_sfx_004",
|
| 51 |
+
"source_meta_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_004/meta.json",
|
| 52 |
+
"source_meta_sha256": "a67d9aeccd60ad8df5a18c8d781d4076c9e71f7c82a87b33472494a0aa21ac9b",
|
| 53 |
+
"source_audio_sha256": "29b2b463ba26b4ac5cad2e076fd15e77877cb2a9a2e4edb749c0c6a94f57c9c2",
|
| 54 |
+
"source_method": "elevenlabs/sound-effects-v2",
|
| 55 |
+
"target_seed_used": false,
|
| 56 |
+
"new_independent_generation": false,
|
| 57 |
+
"equivalence_reason": "Both request one light brass mechanism click at1s; game combo versus mechanism trigger adds no audible content requirement.",
|
| 58 |
+
"waveform_processing": "Whole existing file copied unchanged, no cut, pad, normalization, stretch, fades or seam repair."
|
| 59 |
+
},
|
| 60 |
+
"raw_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_004/audio.wav",
|
| 61 |
+
"raw_sha256": "29b2b463ba26b4ac5cad2e076fd15e77877cb2a9a2e4edb749c0c6a94f57c9c2",
|
| 62 |
+
"remote_id": null,
|
| 63 |
+
"remote_task_id": null,
|
| 64 |
+
"recipe": null,
|
| 65 |
+
"auxiliary_semantic": {
|
| 66 |
+
"positive_cosine": 0.32313963770866394,
|
| 67 |
+
"strongest_contrast_cosine": 0.30275359749794006,
|
| 68 |
+
"margin": 0.020386040210723877,
|
| 69 |
+
"matched_source_families": [
|
| 70 |
+
"impact",
|
| 71 |
+
"metal",
|
| 72 |
+
"music"
|
| 73 |
+
],
|
| 74 |
+
"positive_texts": [
|
| 75 |
+
"A light metallic click from a small brass mechanism.. A metal sound. A short physical impact.",
|
| 76 |
+
"The sound of A light metallic click from a small brass mechanism.. A metal sound. A short physical impact.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"A brief musical brass or tonal game cue."
|
| 80 |
+
],
|
| 81 |
+
"contrast_texts": [
|
| 82 |
+
"A human voice speaking or shouting.",
|
| 83 |
+
"A firearm firing sharp gunshots.",
|
| 84 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 85 |
+
"Wooden objects cracking and creaking.",
|
| 86 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 87 |
+
"Fabric rustling and rubbing.",
|
| 88 |
+
"Paper cards sliding and fluttering.",
|
| 89 |
+
"Continuous natural wind blowing and hissing.",
|
| 90 |
+
"A fast airy swoosh or whoosh.",
|
| 91 |
+
"Rain falling steadily, with distant thunder.",
|
| 92 |
+
"Water washing, splashing and dripping naturally.",
|
| 93 |
+
"Fire burning and crackling.",
|
| 94 |
+
"Brittle ice cracking and snow crunching.",
|
| 95 |
+
"Electrical buzzing, sparking and crackling.",
|
| 96 |
+
"A mechanical motor engine humming and rattling.",
|
| 97 |
+
"A short electronic beep or chime notification.",
|
| 98 |
+
"A deep low ominous drone or rumble.",
|
| 99 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 100 |
+
"Stone rubbing, grinding and crumbling.",
|
| 101 |
+
"Ropes or structural supports creaking under tension.",
|
| 102 |
+
"Glass or crystal cracking and shattering.",
|
| 103 |
+
"A resonant horn, bell or warning siren.",
|
| 104 |
+
"Electronic static and radio interference.",
|
| 105 |
+
"A loud explosive boom.",
|
| 106 |
+
"Silence with very faint recording noise."
|
| 107 |
+
],
|
| 108 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 109 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 110 |
+
"strongest_positive_text": "A short metallic mechanism clacking or ringing.",
|
| 111 |
+
"strongest_contrast_text": "A mechanical motor engine humming and rattling."
|
| 112 |
+
},
|
| 113 |
+
"speech_transcription_check": null,
|
| 114 |
+
"loop_diagnostics": null,
|
| 115 |
+
"full_loop_diagnostics": null,
|
| 116 |
+
"file": "audio.wav",
|
| 117 |
+
"sha256": "29b2b463ba26b4ac5cad2e076fd15e77877cb2a9a2e4edb749c0c6a94f57c9c2",
|
| 118 |
+
"duration_sec": 1.0,
|
| 119 |
+
"channels": 2,
|
| 120 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 121 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 122 |
+
"agent_review": {
|
| 123 |
+
"status": "ACCEPTED_AGENT",
|
| 124 |
+
"human_listening_claimed": false,
|
| 125 |
+
"basis": "Both request one light brass mechanism click at1s; game combo versus mechanism trigger adds no audible content requirement.",
|
| 126 |
+
"reuse_provenance": {
|
| 127 |
+
"source_task_id": "G019_sfx_004",
|
| 128 |
+
"source_meta_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_004/meta.json",
|
| 129 |
+
"source_meta_sha256": "a67d9aeccd60ad8df5a18c8d781d4076c9e71f7c82a87b33472494a0aa21ac9b",
|
| 130 |
+
"source_audio_sha256": "29b2b463ba26b4ac5cad2e076fd15e77877cb2a9a2e4edb749c0c6a94f57c9c2",
|
| 131 |
+
"source_method": "elevenlabs/sound-effects-v2",
|
| 132 |
+
"target_seed_used": false,
|
| 133 |
+
"new_independent_generation": false,
|
| 134 |
+
"equivalence_reason": "Both request one light brass mechanism click at1s; game combo versus mechanism trigger adds no audible content requirement.",
|
| 135 |
+
"waveform_processing": "Whole existing file copied unchanged, no cut, pad, normalization, stretch, fades or seam repair."
|
| 136 |
+
},
|
| 137 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/equivalent_asset_reuse/screening.json"
|
| 138 |
+
}
|
| 139 |
+
}
|
| 140 |
+
],
|
| 141 |
+
"required_variants": [
|
| 142 |
+
"default"
|
| 143 |
+
],
|
| 144 |
+
"package_complete": true,
|
| 145 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 146 |
+
"stage3_import_status": "NOT_RUN",
|
| 147 |
+
"runtime_notes": [
|
| 148 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 149 |
+
],
|
| 150 |
+
"review_status": "ACCEPTED_AGENT",
|
| 151 |
+
"agent_review": {
|
| 152 |
+
"status": "ACCEPTED_AGENT",
|
| 153 |
+
"human_listening_claimed": false,
|
| 154 |
+
"basis": "Both request one light brass mechanism click at1s; game combo versus mechanism trigger adds no audible content requirement.",
|
| 155 |
+
"reuse_provenance": {
|
| 156 |
+
"source_task_id": "G019_sfx_004",
|
| 157 |
+
"source_meta_path": "/home/yyy/bench/test_data/outputs/G019_clockwork_clones/assets/audio/G019_sfx_004/meta.json",
|
| 158 |
+
"source_meta_sha256": "a67d9aeccd60ad8df5a18c8d781d4076c9e71f7c82a87b33472494a0aa21ac9b",
|
| 159 |
+
"source_audio_sha256": "29b2b463ba26b4ac5cad2e076fd15e77877cb2a9a2e4edb749c0c6a94f57c9c2",
|
| 160 |
+
"source_method": "elevenlabs/sound-effects-v2",
|
| 161 |
+
"target_seed_used": false,
|
| 162 |
+
"new_independent_generation": false,
|
| 163 |
+
"equivalence_reason": "Both request one light brass mechanism click at1s; game combo versus mechanism trigger adds no audible content requirement.",
|
| 164 |
+
"waveform_processing": "Whole existing file copied unchanged, no cut, pad, normalization, stretch, fades or seam repair."
|
| 165 |
+
},
|
| 166 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/equivalent_asset_reuse/screening.json"
|
| 167 |
+
}
|
| 168 |
+
}
|
outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:93741b118a55543a4ae3d19b98f9d79d030bbdcc37c291be3dcf1d11cc85f4f9
|
| 3 |
+
size 96044
|
outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,105 @@
|
|
|
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|
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|
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|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G057_rhythm_machine_hall",
|
| 3 |
+
"task_id": "G057_sfx_006",
|
| 4 |
+
"asset_name": "section_bell",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_006",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G057_rhythm_machine_hall",
|
| 18 |
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| 19 |
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|
| 20 |
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| 31 |
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"id": "G057_sfx_006__native_tonal",
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|
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_tonal/G057_rhythm_machine_hall/G057_sfx_006__native_tonal/native.wav",
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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"status": "ACCEPTED_AGENT",
|
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
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"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
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|
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|
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|
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|
| 89 |
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"required_variants": [
|
| 90 |
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|
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|
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|
| 96 |
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|
| 97 |
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|
| 98 |
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|
| 99 |
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"agent_review": {
|
| 100 |
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"status": "ACCEPTED_AGENT",
|
| 101 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 102 |
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"basis": "Explicit tonal-only source whitelist. Source note count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
|
| 103 |
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"human_listening_claimed": false
|
| 104 |
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|
| 105 |
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|
outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_007/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:557d5565dfdf50276f01ae618ab589b3b1d17e37e818b665b4ccb6c198fe146c
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size 192044
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outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_007/meta.json
ADDED
|
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{
|
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"game_id": "G057_rhythm_machine_hall",
|
| 3 |
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"task_id": "G057_sfx_007",
|
| 4 |
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"asset_name": "finale_warn",
|
| 5 |
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|
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
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"audio_path": "/home/yyy/bench/test_data/outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_007/audio.wav",
|
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"output_dir": "/home/yyy/bench/test_data/outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_007",
|
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
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|
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|
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|
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|
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"game_id": "G057_rhythm_machine_hall",
|
| 18 |
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"task_id": "G057_sfx_007",
|
| 19 |
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"asset_name": "finale_warn",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Single deep anticipatory bell for the finale cue",
|
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|
| 24 |
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"sample_rate": 48000,
|
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"seed": 5577,
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"trigger": "终曲提示(提前 2 秒)",
|
| 27 |
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|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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|
| 30 |
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|
| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
|
| 33 |
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| 34 |
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"source_tasks_sha256": "e8dd5c915410729585445123b7e892c9296fa1d3f6988dacce41a6e2046f43c8",
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|
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "终曲提示(提前 2 秒)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G057_sfx_007__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Single deep anticipatory bell for the finale cue. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
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"duration": 1.0,
|
| 52 |
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"loop": false,
|
| 53 |
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"prompt_influence": 0.65
|
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},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G057_rhythm_machine_hall/G057_sfx_007__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "11038bfd47c11e35afc977ee73dd0234e0339187e90d4266534a30ac1ad9a08b",
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|
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|
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|
| 69 |
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|
| 70 |
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"A resonant horn, bell or warning siren."
|
| 71 |
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],
|
| 72 |
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"contrast_texts": [
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| 73 |
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|
| 74 |
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| 75 |
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| 76 |
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|
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|
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|
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|
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|
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|
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|
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|
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|
| 94 |
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|
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| 96 |
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|
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|
| 98 |
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"A loud explosive boom.",
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| 100 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
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},
|
| 104 |
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|
| 105 |
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|
| 106 |
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"file": "audio.wav",
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"sha256": "557d5565dfdf50276f01ae618ab589b3b1d17e37e818b665b4ccb6c198fe146c",
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|
| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 113 |
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|
| 114 |
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|
| 117 |
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| 118 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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|
| 124 |
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|
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|
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|
| 128 |
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"runtime_notes": [
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| 129 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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],
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"review_status": "ACCEPTED_AGENT",
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| 133 |
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| 134 |
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"status": "ACCEPTED_AGENT",
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| 135 |
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"issues": [],
|
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|
| 137 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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|
outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_008/audio.wav
ADDED
|
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|
| 1 |
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version https://git-lfs.github.com/spec/v1
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size 96044
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outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_008/meta.json
ADDED
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| 84 |
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| 90 |
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| 101 |
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outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_009/meta.json
ADDED
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| 1 |
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{
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| 2 |
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| 3 |
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|
| 4 |
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| 7 |
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| 8 |
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|
| 9 |
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| 20 |
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| 21 |
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| 24 |
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| 29 |
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| 31 |
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| 43 |
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| 48 |
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| 49 |
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| 50 |
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| 84 |
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"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
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| 96 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 102 |
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"basis": "Explicit tonal cue and single low heartbeat-accent whitelist. Source note/pulse count, ordering, native duration and functional cue construction are recorded in recipe; physical PCM checks pass.",
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|
| 104 |
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|
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outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_010/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:fadf4c6f0890f368d06e701c905d39ec7d020509f7654140ff450bf78b5c5261
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| 3 |
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size 192044
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outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_010/meta.json
ADDED
|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G057_rhythm_machine_hall",
|
| 3 |
+
"task_id": "G057_sfx_010",
|
| 4 |
+
"asset_name": "grand_clock_chord",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_010/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_010",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
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"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G057_rhythm_machine_hall",
|
| 18 |
+
"task_id": "G057_sfx_010",
|
| 19 |
+
"asset_name": "grand_clock_chord",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Layered clock-chord swell as the grand chime rings",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5580,
|
| 26 |
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"trigger": "V01 完成",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "e8dd5c915410729585445123b7e892c9296fa1d3f6988dacce41a6e2046f43c8",
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| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
+
"trigger": "V01 完成",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G057_sfx_010__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Layered clock-chord swell as the grand chime rings. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G057_rhythm_machine_hall/G057_sfx_010__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "f8cc6191ffbc3ac9661726300a8086df2693c772515559e89725a7bf2f57c8cc",
|
| 57 |
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"remote_id": "fc4991d315b64bb2ad88b8e2099294f0",
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| 58 |
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| 59 |
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| 60 |
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.3571736216545105,
|
| 62 |
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| 63 |
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"margin": 0.16252541542053223,
|
| 64 |
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"matched_source_families": [
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| 65 |
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"music",
|
| 66 |
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"tone"
|
| 67 |
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],
|
| 68 |
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"positive_texts": [
|
| 69 |
+
"Layered clock-chord swell as the grand chime rings",
|
| 70 |
+
"The sound of Layered clock-chord swell as the grand chime rings",
|
| 71 |
+
"A brief musical brass or tonal game cue.",
|
| 72 |
+
"A short electronic beep or chime notification."
|
| 73 |
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],
|
| 74 |
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"contrast_texts": [
|
| 75 |
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"A human voice speaking or shouting.",
|
| 76 |
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"A firearm firing sharp gunshots.",
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| 77 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
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"A short solid physical impact or dull thud.",
|
| 79 |
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"A short metallic mechanism clacking or ringing.",
|
| 80 |
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"Wooden objects cracking and creaking.",
|
| 81 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
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"Fabric rustling and rubbing.",
|
| 83 |
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"Paper cards sliding and fluttering.",
|
| 84 |
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"Continuous natural wind blowing and hissing.",
|
| 85 |
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"A fast airy swoosh or whoosh.",
|
| 86 |
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"Rain falling steadily, with distant thunder.",
|
| 87 |
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"Water washing, splashing and dripping naturally.",
|
| 88 |
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"Fire burning and crackling.",
|
| 89 |
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"Brittle ice cracking and snow crunching.",
|
| 90 |
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"Electrical buzzing, sparking and crackling.",
|
| 91 |
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"A mechanical motor engine humming and rattling.",
|
| 92 |
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"A deep low ominous drone or rumble.",
|
| 93 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
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"Stone rubbing, grinding and crumbling.",
|
| 95 |
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"Ropes or structural supports creaking under tension.",
|
| 96 |
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"Glass or crystal cracking and shattering.",
|
| 97 |
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"A resonant horn, bell or warning siren.",
|
| 98 |
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"Electronic static and radio interference.",
|
| 99 |
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"A loud explosive boom.",
|
| 100 |
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"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
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"loop_diagnostics": null,
|
| 107 |
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"full_loop_diagnostics": null,
|
| 108 |
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"file": "audio.wav",
|
| 109 |
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"sha256": "fadf4c6f0890f368d06e701c905d39ec7d020509f7654140ff450bf78b5c5261",
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| 110 |
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"duration_sec": 1.0,
|
| 111 |
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"channels": 2,
|
| 112 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
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"agent_review": {
|
| 115 |
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"task_id": "G057_sfx_010",
|
| 116 |
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"status": "ACCEPTED_AGENT",
|
| 117 |
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"issues": [],
|
| 118 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
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}
|
| 121 |
+
}
|
| 122 |
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],
|
| 123 |
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"required_variants": [
|
| 124 |
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"default"
|
| 125 |
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],
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| 126 |
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"package_complete": true,
|
| 127 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
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"stage3_import_status": "NOT_RUN",
|
| 129 |
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"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G057_sfx_010",
|
| 135 |
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"status": "ACCEPTED_AGENT",
|
| 136 |
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"issues": [],
|
| 137 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
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}
|
| 140 |
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}
|
outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_011/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:1318ff6c4d2c5ac2d8bb1b65c04ecd1080e1533d29180a17093f4852bd9672c4
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size 3459632
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outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_011/meta.json
ADDED
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@@ -0,0 +1,211 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G057_rhythm_machine_hall",
|
| 3 |
+
"task_id": "G057_sfx_011",
|
| 4 |
+
"asset_name": "hall_ambience",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "ambient_loop",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_011/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_011",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 36.037375,
|
| 14 |
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"requested_duration_sec": 35.0,
|
| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G057_rhythm_machine_hall",
|
| 18 |
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"task_id": "G057_sfx_011",
|
| 19 |
+
"asset_name": "hall_ambience",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
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"prompt": "Mechanical hall: gear rumble, faint steam hiss, distant audience murmur",
|
| 23 |
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"duration_sec": 35.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5581,
|
| 26 |
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"trigger": "常驻环境音(演奏中低音量)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "e8dd5c915410729585445123b7e892c9296fa1d3f6988dacce41a6e2046f43c8",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "常驻环境音(演奏中低音量)",
|
| 41 |
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"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G057_sfx_011__native_loop_bridge",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "mirelo-ai/sfx-1.6/extend-audio",
|
| 49 |
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"request": {
|
| 50 |
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"audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/a9d0c97e-a9f4-466a-86c6-0f0e1502eba3.wav",
|
| 51 |
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"prompt": "Mechanical gears rumbling, faint steam hissing and distant human audience voices murmuring in a hall. Seamless ambience. Preserve this full consistent ambience and produce a seamless repeating tile at steady level.",
|
| 52 |
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"append_duration": 1,
|
| 53 |
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"ambience": true,
|
| 54 |
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"double_output": false,
|
| 55 |
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"num_samples": 1
|
| 56 |
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},
|
| 57 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/bridge/G057_sfx_011__native_loop_bridge/raw.mp3",
|
| 58 |
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"raw_sha256": "7e7de1cd25d95bdeade73dba594a39ef022e519b4e93ce123d84ca95475d5a6b",
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| 59 |
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"remote_id": "389269aa9dfb4da88a35ae759305e526",
|
| 60 |
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"remote_task_id": null,
|
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"recipe": null,
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"auxiliary_semantic": {
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| 63 |
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"positive_cosine": 0.4101521968841553,
|
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"strongest_contrast_cosine": 0.2974843680858612,
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"margin": 0.11266782879829407,
|
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"matched_source_families": [
|
| 67 |
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"voice",
|
| 68 |
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"metal",
|
| 69 |
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"engine"
|
| 70 |
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],
|
| 71 |
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"positive_texts": [
|
| 72 |
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"Mechanical gears rumbling, faint steam hissing and distant human audience voices murmuring in a hall. Seamless ambience.. A mechanical motor or machine humming and rattling. Distant human voices speaking or shouting indistinctly.",
|
| 73 |
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"The sound of Mechanical gears rumbling, faint steam hissing and distant human audience voices murmuring in a hall. Seamless ambience.. A mechanical motor or machine humming and rattling. Distant human voices speaking or shouting indistinctly.",
|
| 74 |
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"A human voice speaking or shouting.",
|
| 75 |
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"A short metallic mechanism clacking or ringing.",
|
| 76 |
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"A mechanical motor engine humming and rattling."
|
| 77 |
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],
|
| 78 |
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"contrast_texts": [
|
| 79 |
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"A firearm firing sharp gunshots.",
|
| 80 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 81 |
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"A short solid physical impact or dull thud.",
|
| 82 |
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"Wooden objects cracking and creaking.",
|
| 83 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 84 |
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"Fabric rustling and rubbing.",
|
| 85 |
+
"Paper cards sliding and fluttering.",
|
| 86 |
+
"Continuous natural wind blowing and hissing.",
|
| 87 |
+
"A fast airy swoosh or whoosh.",
|
| 88 |
+
"Rain falling steadily, with distant thunder.",
|
| 89 |
+
"Water washing, splashing and dripping naturally.",
|
| 90 |
+
"Fire burning and crackling.",
|
| 91 |
+
"Brittle ice cracking and snow crunching.",
|
| 92 |
+
"Electrical buzzing, sparking and crackling.",
|
| 93 |
+
"A brief musical brass or tonal game cue.",
|
| 94 |
+
"A short electronic beep or chime notification.",
|
| 95 |
+
"A deep low ominous drone or rumble.",
|
| 96 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 97 |
+
"Stone rubbing, grinding and crumbling.",
|
| 98 |
+
"Ropes or structural supports creaking under tension.",
|
| 99 |
+
"Glass or crystal cracking and shattering.",
|
| 100 |
+
"A resonant horn, bell or warning siren.",
|
| 101 |
+
"Electronic static and radio interference.",
|
| 102 |
+
"A loud explosive boom.",
|
| 103 |
+
"Silence with very faint recording noise."
|
| 104 |
+
],
|
| 105 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 106 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 107 |
+
"strongest_positive_text": "The sound of Mechanical gears rumbling, faint steam hissing and distant human audience voices murmuring in a hall. Seamless ambience.. A mechanical motor or machine humming and rattling. Distant human voices speaking or shouting indistinctly.",
|
| 108 |
+
"strongest_contrast_text": "Electronic static and radio interference."
|
| 109 |
+
},
|
| 110 |
+
"speech_transcription_check": null,
|
| 111 |
+
"loop_diagnostics": {
|
| 112 |
+
"sample_jump": 0.006011962890625,
|
| 113 |
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"internal_derivative_p99": 0.0355224609375,
|
| 114 |
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"jump_ratio": 0.16924398625429554,
|
| 115 |
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"first_100ms_dbfs": -36.86002709282754,
|
| 116 |
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"last_100ms_dbfs": -37.43254028991317,
|
| 117 |
+
"edge_quiet_sec": 0.0,
|
| 118 |
+
"flags": [],
|
| 119 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/bridge/G057_sfx_011__native_loop_bridge_wrap_probe.wav",
|
| 120 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 121 |
+
},
|
| 122 |
+
"full_loop_diagnostics": null,
|
| 123 |
+
"file": "audio.wav",
|
| 124 |
+
"sha256": "1318ff6c4d2c5ac2d8bb1b65c04ecd1080e1533d29180a17093f4852bd9672c4",
|
| 125 |
+
"duration_sec": 36.037375,
|
| 126 |
+
"channels": 1,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 129 |
+
"agent_review": {
|
| 130 |
+
"status": "ACCEPTED_AGENT",
|
| 131 |
+
"human_listening_claimed": false,
|
| 132 |
+
"method_plan": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/method_plan.json",
|
| 133 |
+
"native_content_screening": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/native/screening.json",
|
| 134 |
+
"final_loop_screening": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/bridge/screening.json",
|
| 135 |
+
"native_loop_boundary_review": {
|
| 136 |
+
"flags": [],
|
| 137 |
+
"boundary_high_band_rms": {
|
| 138 |
+
"1": 0.011456713112338033,
|
| 139 |
+
"5": 0.011828518756820765,
|
| 140 |
+
"20": 0.010836431884793149
|
| 141 |
+
},
|
| 142 |
+
"internal_high_band_rms_p95": {
|
| 143 |
+
"1": 0.015365810023442238,
|
| 144 |
+
"5": 0.014375829911233805,
|
| 145 |
+
"20": 0.014291956071817886
|
| 146 |
+
},
|
| 147 |
+
"boundary_to_internal_p95": {
|
| 148 |
+
"1": 0.7455977325542587,
|
| 149 |
+
"5": 0.8228059757146629,
|
| 150 |
+
"20": 0.7582189471013951
|
| 151 |
+
},
|
| 152 |
+
"edge_quiet_sec": 0.0,
|
| 153 |
+
"one_second_edge_level_difference_db": 1.6588046521000521,
|
| 154 |
+
"first_last_100ms_level_difference_db": 0.5725131970856268,
|
| 155 |
+
"boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
|
| 156 |
+
"edge_spectral_js_distance": 0.2622576342364205,
|
| 157 |
+
"internal_spectral_js_p95": 0.4345953728835963,
|
| 158 |
+
"control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
|
| 159 |
+
}
|
| 160 |
+
}
|
| 161 |
+
}
|
| 162 |
+
],
|
| 163 |
+
"required_variants": [
|
| 164 |
+
"default"
|
| 165 |
+
],
|
| 166 |
+
"package_complete": true,
|
| 167 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 168 |
+
"stage3_import_status": "NOT_RUN",
|
| 169 |
+
"runtime_notes": [
|
| 170 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 171 |
+
],
|
| 172 |
+
"runtime_contract_resolution": {
|
| 173 |
+
"source_loop_field": false,
|
| 174 |
+
"runtime_loop_required_by_spec": true,
|
| 175 |
+
"preserve_source_fields": true,
|
| 176 |
+
"requires_stage3_binding": true
|
| 177 |
+
},
|
| 178 |
+
"review_status": "ACCEPTED_AGENT",
|
| 179 |
+
"agent_review": {
|
| 180 |
+
"status": "ACCEPTED_AGENT",
|
| 181 |
+
"human_listening_claimed": false,
|
| 182 |
+
"method_plan": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/method_plan.json",
|
| 183 |
+
"native_content_screening": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/native/screening.json",
|
| 184 |
+
"final_loop_screening": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/bridge/screening.json",
|
| 185 |
+
"native_loop_boundary_review": {
|
| 186 |
+
"flags": [],
|
| 187 |
+
"boundary_high_band_rms": {
|
| 188 |
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"1": 0.011456713112338033,
|
| 189 |
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"5": 0.011828518756820765,
|
| 190 |
+
"20": 0.010836431884793149
|
| 191 |
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},
|
| 192 |
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"internal_high_band_rms_p95": {
|
| 193 |
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"1": 0.015365810023442238,
|
| 194 |
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"5": 0.014375829911233805,
|
| 195 |
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"20": 0.014291956071817886
|
| 196 |
+
},
|
| 197 |
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"boundary_to_internal_p95": {
|
| 198 |
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"1": 0.7455977325542587,
|
| 199 |
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"5": 0.8228059757146629,
|
| 200 |
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"20": 0.7582189471013951
|
| 201 |
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},
|
| 202 |
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"edge_quiet_sec": 0.0,
|
| 203 |
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"one_second_edge_level_difference_db": 1.6588046521000521,
|
| 204 |
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"first_last_100ms_level_difference_db": 0.5725131970856268,
|
| 205 |
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"boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
|
| 206 |
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"edge_spectral_js_distance": 0.2622576342364205,
|
| 207 |
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"internal_spectral_js_p95": 0.4345953728835963,
|
| 208 |
+
"control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
|
| 209 |
+
}
|
| 210 |
+
}
|
| 211 |
+
}
|