Upload audio assets for G057_rhythm_machine_hall

#163
by yyysaiko - opened
Files changed (22) hide show
  1. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_001/audio.wav +3 -0
  2. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_001/meta.json +764 -0
  3. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_002/audio.wav +3 -0
  4. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_002/meta.json +101 -0
  5. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_003/audio.wav +3 -0
  6. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_003/meta.json +140 -0
  7. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_004/audio.wav +3 -0
  8. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_004/meta.json +137 -0
  9. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_005/audio.wav +3 -0
  10. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_005/meta.json +168 -0
  11. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_006/audio.wav +3 -0
  12. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_006/meta.json +105 -0
  13. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_007/audio.wav +3 -0
  14. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_007/meta.json +139 -0
  15. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_008/audio.wav +3 -0
  16. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_008/meta.json +105 -0
  17. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_009/audio.wav +3 -0
  18. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_009/meta.json +105 -0
  19. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_010/audio.wav +3 -0
  20. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_010/meta.json +140 -0
  21. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_011/audio.wav +3 -0
  22. outputs/G057_rhythm_machine_hall/assets/audio/G057_sfx_011/meta.json +211 -0
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+ "Brittle ice cracking and snow crunching.",
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+ "Brittle ice cracking and snow crunching.",
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+ "Rain falling steadily, with distant thunder.",
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+ "Fire burning and crackling.",
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+ "collection_annotations": {
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+ "planned_source": "general_audio_llm"
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+ },
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+ "trigger": "常驻环境音(演奏中低音量)",
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+ "loop": false,
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+ "stop_condition": "natural_end",
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+ "sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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+ "variants": [
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+ {
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+ "id": "G057_sfx_011__native_loop_bridge",
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+ "variant": "default",
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+ "method": "mirelo-ai/sfx-1.6/extend-audio",
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+ "request": {
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+ "audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/a9d0c97e-a9f4-466a-86c6-0f0e1502eba3.wav",
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+ "prompt": "Mechanical gears rumbling, faint steam hissing and distant human audience voices murmuring in a hall. Seamless ambience. Preserve this full consistent ambience and produce a seamless repeating tile at steady level.",
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+ "append_duration": 1,
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+ "ambience": true,
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+ "double_output": false,
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+ "num_samples": 1
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+ },
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+ "raw_path": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/bridge/G057_sfx_011__native_loop_bridge/raw.mp3",
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+ "raw_sha256": "7e7de1cd25d95bdeade73dba594a39ef022e519b4e93ce123d84ca95475d5a6b",
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+ "remote_id": "389269aa9dfb4da88a35ae759305e526",
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+ "auxiliary_semantic": {
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+ "strongest_contrast_cosine": 0.2974843680858612,
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+ "matched_source_families": [
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+ "voice",
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+ "metal",
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+ "engine"
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+ ],
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+ "positive_texts": [
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+ "Mechanical gears rumbling, faint steam hissing and distant human audience voices murmuring in a hall. Seamless ambience.. A mechanical motor or machine humming and rattling. Distant human voices speaking or shouting indistinctly.",
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+ "The sound of Mechanical gears rumbling, faint steam hissing and distant human audience voices murmuring in a hall. Seamless ambience.. A mechanical motor or machine humming and rattling. Distant human voices speaking or shouting indistinctly.",
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+ "A human voice speaking or shouting.",
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+ "A short metallic mechanism clacking or ringing.",
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+ "A mechanical motor engine humming and rattling."
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+ ],
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+ "contrast_texts": [
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+ "A firearm firing sharp gunshots.",
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+ "A crossbow or ballista string releasing with an arrow whoosh.",
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+ "A short solid physical impact or dull thud.",
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+ "Wooden objects cracking and creaking.",
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+ "Boot footsteps tapping and clanking on a hard surface.",
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+ "Fabric rustling and rubbing.",
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+ "Paper cards sliding and fluttering.",
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+ "Continuous natural wind blowing and hissing.",
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+ "A fast airy swoosh or whoosh.",
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+ "Rain falling steadily, with distant thunder.",
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+ "Water washing, splashing and dripping naturally.",
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+ "Fire burning and crackling.",
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+ "Brittle ice cracking and snow crunching.",
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+ "Electrical buzzing, sparking and crackling.",
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+ "A brief musical brass or tonal game cue.",
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+ "A short electronic beep or chime notification.",
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+ "A deep low ominous drone or rumble.",
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+ "An animal or creature vocalizing, growling or chirping.",
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+ "Stone rubbing, grinding and crumbling.",
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+ "Ropes or structural supports creaking under tension.",
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+ "Glass or crystal cracking and shattering.",
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+ "A resonant horn, bell or warning siren.",
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+ "Electronic static and radio interference.",
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+ "A loud explosive boom.",
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+ "Silence with very faint recording noise."
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+ ],
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+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
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+ "strongest_positive_text": "The sound of Mechanical gears rumbling, faint steam hissing and distant human audience voices murmuring in a hall. Seamless ambience.. A mechanical motor or machine humming and rattling. Distant human voices speaking or shouting indistinctly.",
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+ "strongest_contrast_text": "Electronic static and radio interference."
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+ },
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+ "edge_quiet_sec": 0.0,
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+ "flags": [],
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+ "wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/bridge/G057_sfx_011__native_loop_bridge_wrap_probe.wav",
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+ "boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
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+ },
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+ "full_loop_diagnostics": null,
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+ "file": "audio.wav",
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+ "sha256": "1318ff6c4d2c5ac2d8bb1b65c04ecd1080e1533d29180a17093f4852bd9672c4",
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+ "duration_sec": 36.037375,
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+ "channels": 1,
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+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
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+ "processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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+ "agent_review": {
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+ "status": "ACCEPTED_AGENT",
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+ "human_listening_claimed": false,
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+ "method_plan": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/method_plan.json",
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+ "native_content_screening": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/native/screening.json",
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+ "final_loop_screening": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/bridge/screening.json",
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+ "native_loop_boundary_review": {
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+ "flags": [],
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+ "boundary_high_band_rms": {
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+ "one_second_edge_level_difference_db": 1.6588046521000521,
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+ "boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
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+ "control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
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+ }
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+ }
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+ }
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+ ],
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+ "required_variants": [
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+ "default"
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+ ],
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+ "package_complete": true,
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+ "human_review": "NOT_REQUIRED_USER_DELEGATED",
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+ "stage3_import_status": "NOT_RUN",
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+ "runtime_notes": [
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+ "Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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+ ],
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+ "runtime_contract_resolution": {
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+ "source_loop_field": false,
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+ "runtime_loop_required_by_spec": true,
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+ "preserve_source_fields": true,
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+ "requires_stage3_binding": true
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+ },
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+ "review_status": "ACCEPTED_AGENT",
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+ "agent_review": {
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+ "status": "ACCEPTED_AGENT",
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+ "human_listening_claimed": false,
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+ "method_plan": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/method_plan.json",
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+ "native_content_screening": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/native/screening.json",
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+ "final_loop_screening": "/home/yyy/bench/audio_production/20261017_verified/sonilo_loop_bridge/bridge/screening.json",
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+ "native_loop_boundary_review": {
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+ "first_last_100ms_level_difference_db": 0.5725131970856268,
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+ "boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
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+ "control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
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+ }
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+ }
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+ }