Upload audio assets for G058_pitch_dreams_football

#164
by yyysaiko - opened
Files changed (20) hide show
  1. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_001/audio.wav +3 -0
  2. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_001/meta.json +138 -0
  3. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_002/audio.wav +3 -0
  4. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_002/meta.json +140 -0
  5. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_003/audio.wav +3 -0
  6. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_003/meta.json +138 -0
  7. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_004/audio.wav +3 -0
  8. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_004/meta.json +138 -0
  9. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_005/audio.wav +3 -0
  10. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_005/meta.json +138 -0
  11. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_006/audio.wav +3 -0
  12. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_006/meta.json +138 -0
  13. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_007/audio.wav +3 -0
  14. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_007/meta.json +741 -0
  15. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_008/audio.wav +3 -0
  16. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_008/meta.json +751 -0
  17. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_009/audio.wav +3 -0
  18. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_009/meta.json +735 -0
  19. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_010/audio.wav +3 -0
  20. outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_010/meta.json +311 -0
outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_001/audio.wav ADDED
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+ "review_status": "ACCEPTED_AGENT",
229
+ "agent_review": {
230
+ "status": "ACCEPTED_AGENT",
231
+ "human_listening_claimed": false,
232
+ "authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
233
+ "native_loop_boundary_review": {
234
+ "flags": [],
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+ "boundary_high_band_rms": {
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+ "1": 0.012769520113848612,
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+ "5": 0.012203799756832808,
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+ "20": 0.013227648316957554
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+ },
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+ "internal_high_band_rms_p95": {
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+ "1": 0.015405315599293078,
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+ "5": 0.01537777487888889,
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+ "20": 0.014256164553894909
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+ },
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+ "boundary_to_internal_p95": {
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+ "1": 0.8289035061660524,
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+ "5": 0.7935998447725087,
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+ "20": 0.9278546320751919
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+ },
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+ "edge_quiet_sec": 0.0,
251
+ "one_second_edge_level_difference_db": 0.7300332431678669,
252
+ "first_last_100ms_level_difference_db": 0.8475029266083354,
253
+ "boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
254
+ "edge_spectral_js_distance": 0.1515313943042288,
255
+ "internal_spectral_js_p95": 0.3565338709317811,
256
+ "control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
257
+ },
258
+ "source_interpretation": {
259
+ "rule": "source_acoustic_paraphrase+explicit_background_human_voices",
260
+ "original_prompt": "Community pitch ambience: crowd murmur, light wind over grass, distant traffic",
261
+ "scoring_prompt": "Distant human crowd voices murmuring at a community football pitch, light wind over grass and distant road traffic. Seamless ambience.. Distant human voices speaking or shouting indistinctly.",
262
+ "original_auxiliary_semantic": {
263
+ "positive_cosine": 0.365143746137619,
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+ "strongest_contrast_cosine": 0.24373918771743774,
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+ "margin": 0.12140455842018127,
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+ "matched_source_families": [
267
+ "wind"
268
+ ],
269
+ "positive_texts": [
270
+ "Community pitch ambience: crowd murmur, light wind over grass, distant traffic",
271
+ "The sound of Community pitch ambience: crowd murmur, light wind over grass, distant traffic",
272
+ "Continuous natural wind blowing and hissing."
273
+ ],
274
+ "contrast_texts": [
275
+ "A human voice speaking or shouting.",
276
+ "A firearm firing sharp gunshots.",
277
+ "A crossbow or ballista string releasing with an arrow whoosh.",
278
+ "A short solid physical impact or dull thud.",
279
+ "A short metallic mechanism clacking or ringing.",
280
+ "Wooden objects cracking and creaking.",
281
+ "Boot footsteps tapping and clanking on a hard surface.",
282
+ "Fabric rustling and rubbing.",
283
+ "Paper cards sliding and fluttering.",
284
+ "A fast airy swoosh or whoosh.",
285
+ "Rain falling steadily, with distant thunder.",
286
+ "Water washing, splashing and dripping naturally.",
287
+ "Fire burning and crackling.",
288
+ "Brittle ice cracking and snow crunching.",
289
+ "Electrical buzzing, sparking and crackling.",
290
+ "A mechanical motor engine humming and rattling.",
291
+ "A brief musical brass or tonal game cue.",
292
+ "A short electronic beep or chime notification.",
293
+ "A deep low ominous drone or rumble.",
294
+ "An animal or creature vocalizing, growling or chirping.",
295
+ "Stone rubbing, grinding and crumbling.",
296
+ "Ropes or structural supports creaking under tension.",
297
+ "Glass or crystal cracking and shattering.",
298
+ "A resonant horn, bell or warning siren.",
299
+ "Electronic static and radio interference.",
300
+ "A loud explosive boom.",
301
+ "Silence with very faint recording noise."
302
+ ],
303
+ "revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
304
+ "boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
305
+ "strongest_positive_text": "The sound of Community pitch ambience: crowd murmur, light wind over grass, distant traffic",
306
+ "strongest_contrast_text": "Electronic static and radio interference."
307
+ }
308
+ },
309
+ "screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_loops/G058_pitch_dreams_football/screening.json"
310
+ }
311
+ }