Upload audio assets for G058_pitch_dreams_football
#164
by yyysaiko - opened
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_001/audio.wav +3 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_001/meta.json +138 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_002/audio.wav +3 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_002/meta.json +140 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_003/audio.wav +3 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_003/meta.json +138 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_004/audio.wav +3 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_004/meta.json +138 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_005/audio.wav +3 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_005/meta.json +138 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_006/audio.wav +3 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_006/meta.json +138 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_007/audio.wav +3 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_007/meta.json +741 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_008/audio.wav +3 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_008/meta.json +751 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_009/audio.wav +3 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_009/meta.json +735 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_010/audio.wav +3 -0
- outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_010/meta.json +311 -0
outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:71725b56b18cb97f6d382742a15f75e1dcf30c67163288f9d4dc1de3d7a54592
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size 192044
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outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_001/meta.json
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{
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"game_id": "G058_pitch_dreams_football",
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"task_id": "G058_sfx_001",
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"asset_name": "kickoff_whistle",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 1.0,
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"requested_duration_sec": 1.0,
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"channels": 2,
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"source_task": {
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"game_id": "G058_pitch_dreams_football",
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"task_id": "G058_sfx_001",
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"asset_name": "kickoff_whistle",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Standard football kickoff whistle, clear and dry",
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"duration_sec": 1.0,
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"sample_rate": 48000,
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"seed": 5581,
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"trigger": "G08 开球",
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"required_by_spec": true,
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"spec_ref": "F06",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "b7431b3568702bf2071184c74e84ceec011ad9472bbbdab4697e5c707636bbd9",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm",
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"l_tier_repair_target": true
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},
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"trigger": "G08 开球",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G058_sfx_001__v1",
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
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"request": {
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"prompt": "Standard football kickoff whistle, clear and dry. Clear isolated sound starting promptly and ending naturally.",
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"duration": 1.0,
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"loop": false,
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"prompt_influence": 0.65
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G058_pitch_dreams_football/G058_sfx_001__v1/raw.mp3",
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"raw_sha256": "dbeb096982a864d8787dc5d9869c15ff4ac61a558a05937983698a2a30846fb2",
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"remote_id": "fc5f372aad6b48ec8a1a76dfc9d18420",
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"remote_task_id": null,
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"recipe": null,
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"auxiliary_semantic": {
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"positive_cosine": 0.5290662050247192,
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"strongest_contrast_cosine": 0.18279704451560974,
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"margin": 0.3462691605091095,
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"matched_source_families": [],
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"positive_texts": [
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"Standard football kickoff whistle, clear and dry",
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"The sound of Standard football kickoff whistle, clear and dry"
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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"Paper cards sliding and fluttering.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification.",
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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"speech_transcription_check": null,
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| 104 |
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"loop_diagnostics": null,
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"full_loop_diagnostics": null,
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"file": "audio.wav",
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"sha256": "71725b56b18cb97f6d382742a15f75e1dcf30c67163288f9d4dc1de3d7a54592",
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| 108 |
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"duration_sec": 1.0,
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| 109 |
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"channels": 2,
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| 110 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 111 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 112 |
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"agent_review": {
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"task_id": "G058_sfx_001",
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| 114 |
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"status": "ACCEPTED_AGENT",
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"issues": [],
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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}
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}
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],
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"required_variants": [
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"default"
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],
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"package_complete": true,
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 126 |
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"stage3_import_status": "NOT_RUN",
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| 127 |
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"runtime_notes": [
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| 128 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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],
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"review_status": "ACCEPTED_AGENT",
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| 131 |
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"agent_review": {
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| 132 |
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"task_id": "G058_sfx_001",
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| 133 |
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"status": "ACCEPTED_AGENT",
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| 134 |
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"issues": [],
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| 135 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 136 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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}
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}
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outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_002/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:06160bac85684099ac0f672d9c426fb83cd077bea475199f3e3e07d3fd570a90
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size 192044
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outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_002/meta.json
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{
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"game_id": "G058_pitch_dreams_football",
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"task_id": "G058_sfx_002",
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"asset_name": "kick_punch",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_002/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_002",
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"task_kind": "audio",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 1.0,
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| 14 |
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"requested_duration_sec": 1.0,
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| 15 |
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"channels": 2,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G058_pitch_dreams_football",
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| 18 |
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"task_id": "G058_sfx_002",
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| 19 |
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"asset_name": "kick_punch",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Firm boot-to-ball punch",
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| 23 |
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"duration_sec": 1.0,
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"sample_rate": 48000,
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| 25 |
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"seed": 5582,
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| 26 |
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"trigger": "M01–M09/M15–M17 动作结算",
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| 27 |
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F06",
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| 29 |
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"loop": false,
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| 30 |
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
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| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
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| 35 |
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"source_tasks_sha256": "b7431b3568702bf2071184c74e84ceec011ad9472bbbdab4697e5c707636bbd9",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"collection_annotations": {
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outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_003/audio.wav
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outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_003/meta.json
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|
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| 31 |
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| 32 |
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| 33 |
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|
| 40 |
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|
| 41 |
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|
| 42 |
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|
| 43 |
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|
| 44 |
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| 46 |
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| 48 |
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|
| 50 |
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| 51 |
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| 128 |
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outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_004/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_004/meta.json
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
|
|
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|
|
|
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|
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|
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|
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|
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|
|
|
|
|
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|
|
|
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|
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|
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|
|
|
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|
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|
|
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|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G058_pitch_dreams_football",
|
| 3 |
+
"task_id": "G058_sfx_004",
|
| 4 |
+
"asset_name": "save_glove",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G058_pitch_dreams_football",
|
| 18 |
+
"task_id": "G058_sfx_004",
|
| 19 |
+
"asset_name": "save_glove",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Leather glove slap as the keeper saves",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5584,
|
| 26 |
+
"trigger": "M14 扑救成功",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "b7431b3568702bf2071184c74e84ceec011ad9472bbbdab4697e5c707636bbd9",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "M14 扑救成功",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G058_sfx_004__v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Leather glove slap as the keeper saves. Clear isolated sound starting promptly and ending naturally.",
|
| 52 |
+
"duration": 1.0,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.65
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G058_pitch_dreams_football/G058_sfx_004__v1/raw.mp3",
|
| 57 |
+
"raw_sha256": "137b3463642be9a38c7ec5be416425e1a0792ce48568490cbdef82e0d15ba739",
|
| 58 |
+
"remote_id": "eadbbca69345486ea70cd1fdd89f65cb",
|
| 59 |
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"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
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"positive_cosine": 0.4600570499897003,
|
| 63 |
+
"strongest_contrast_cosine": 0.28819382190704346,
|
| 64 |
+
"margin": 0.17186322808265686,
|
| 65 |
+
"matched_source_families": [],
|
| 66 |
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"positive_texts": [
|
| 67 |
+
"Leather glove slap as the keeper saves",
|
| 68 |
+
"The sound of Leather glove slap as the keeper saves"
|
| 69 |
+
],
|
| 70 |
+
"contrast_texts": [
|
| 71 |
+
"A human voice speaking or shouting.",
|
| 72 |
+
"A firearm firing sharp gunshots.",
|
| 73 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 74 |
+
"A short solid physical impact or dull thud.",
|
| 75 |
+
"A short metallic mechanism clacking or ringing.",
|
| 76 |
+
"Wooden objects cracking and creaking.",
|
| 77 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 78 |
+
"Fabric rustling and rubbing.",
|
| 79 |
+
"Paper cards sliding and fluttering.",
|
| 80 |
+
"Continuous natural wind blowing and hissing.",
|
| 81 |
+
"A fast airy swoosh or whoosh.",
|
| 82 |
+
"Rain falling steadily, with distant thunder.",
|
| 83 |
+
"Water washing, splashing and dripping naturally.",
|
| 84 |
+
"Fire burning and crackling.",
|
| 85 |
+
"Brittle ice cracking and snow crunching.",
|
| 86 |
+
"Electrical buzzing, sparking and crackling.",
|
| 87 |
+
"A mechanical motor engine humming and rattling.",
|
| 88 |
+
"A brief musical brass or tonal game cue.",
|
| 89 |
+
"A short electronic beep or chime notification.",
|
| 90 |
+
"A deep low ominous drone or rumble.",
|
| 91 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 92 |
+
"Stone rubbing, grinding and crumbling.",
|
| 93 |
+
"Ropes or structural supports creaking under tension.",
|
| 94 |
+
"Glass or crystal cracking and shattering.",
|
| 95 |
+
"A resonant horn, bell or warning siren.",
|
| 96 |
+
"Electronic static and radio interference.",
|
| 97 |
+
"A loud explosive boom.",
|
| 98 |
+
"Silence with very faint recording noise."
|
| 99 |
+
],
|
| 100 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 101 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 102 |
+
},
|
| 103 |
+
"speech_transcription_check": null,
|
| 104 |
+
"loop_diagnostics": null,
|
| 105 |
+
"full_loop_diagnostics": null,
|
| 106 |
+
"file": "audio.wav",
|
| 107 |
+
"sha256": "51cd87809076736052e2b794dbeefb407736262bde4fc5238113b9feb8b035e0",
|
| 108 |
+
"duration_sec": 1.0,
|
| 109 |
+
"channels": 2,
|
| 110 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 111 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 112 |
+
"agent_review": {
|
| 113 |
+
"task_id": "G058_sfx_004",
|
| 114 |
+
"status": "ACCEPTED_AGENT",
|
| 115 |
+
"issues": [],
|
| 116 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 117 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 118 |
+
}
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"required_variants": [
|
| 122 |
+
"default"
|
| 123 |
+
],
|
| 124 |
+
"package_complete": true,
|
| 125 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 126 |
+
"stage3_import_status": "NOT_RUN",
|
| 127 |
+
"runtime_notes": [
|
| 128 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 129 |
+
],
|
| 130 |
+
"review_status": "ACCEPTED_AGENT",
|
| 131 |
+
"agent_review": {
|
| 132 |
+
"task_id": "G058_sfx_004",
|
| 133 |
+
"status": "ACCEPTED_AGENT",
|
| 134 |
+
"issues": [],
|
| 135 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 136 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 137 |
+
}
|
| 138 |
+
}
|
outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:16c6c1ac2846e602e28ad7d47f85db74302627ef9957ffe4e3c60ea1476fb01b
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| 3 |
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size 192044
|
outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,138 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G058_pitch_dreams_football",
|
| 3 |
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"task_id": "G058_sfx_005",
|
| 4 |
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"asset_name": "foul_whistle",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_005/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_005",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 1.0,
|
| 14 |
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| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G058_pitch_dreams_football",
|
| 18 |
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"task_id": "G058_sfx_005",
|
| 19 |
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"asset_name": "foul_whistle",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Referee short-short-long foul whistle",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5585,
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| 26 |
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"trigger": "M11 犯规/定位球",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F06",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "b7431b3568702bf2071184c74e84ceec011ad9472bbbdab4697e5c707636bbd9",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm",
|
| 39 |
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"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
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"trigger": "M11 犯规/定位球",
|
| 42 |
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"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
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"variants": [
|
| 46 |
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{
|
| 47 |
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"id": "G058_sfx_005__v1",
|
| 48 |
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"variant": "default",
|
| 49 |
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"method": "elevenlabs/sound-effects-v2",
|
| 50 |
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"request": {
|
| 51 |
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"prompt": "Referee short-short-long foul whistle. Clear isolated sound starting promptly and ending naturally.",
|
| 52 |
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"duration": 1.0,
|
| 53 |
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"loop": false,
|
| 54 |
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"prompt_influence": 0.65
|
| 55 |
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},
|
| 56 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G058_pitch_dreams_football/G058_sfx_005__v1/raw.mp3",
|
| 57 |
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"raw_sha256": "d3c46461d7e07e5a71d70b9028fe164e75be3301f72f498723e9c3cab26d5975",
|
| 58 |
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"remote_id": "8122a43885fc4204bd9f70c213ac5f64",
|
| 59 |
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"remote_task_id": null,
|
| 60 |
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"recipe": null,
|
| 61 |
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"auxiliary_semantic": {
|
| 62 |
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"positive_cosine": 0.40672487020492554,
|
| 63 |
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| 64 |
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"margin": 0.18757008016109467,
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| 65 |
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"matched_source_families": [],
|
| 66 |
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"positive_texts": [
|
| 67 |
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"Referee short-short-long foul whistle",
|
| 68 |
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"The sound of Referee short-short-long foul whistle"
|
| 69 |
+
],
|
| 70 |
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"contrast_texts": [
|
| 71 |
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"A human voice speaking or shouting.",
|
| 72 |
+
"A firearm firing sharp gunshots.",
|
| 73 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 74 |
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"A short solid physical impact or dull thud.",
|
| 75 |
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"A short metallic mechanism clacking or ringing.",
|
| 76 |
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"Wooden objects cracking and creaking.",
|
| 77 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 78 |
+
"Fabric rustling and rubbing.",
|
| 79 |
+
"Paper cards sliding and fluttering.",
|
| 80 |
+
"Continuous natural wind blowing and hissing.",
|
| 81 |
+
"A fast airy swoosh or whoosh.",
|
| 82 |
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"Rain falling steadily, with distant thunder.",
|
| 83 |
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"Water washing, splashing and dripping naturally.",
|
| 84 |
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"Fire burning and crackling.",
|
| 85 |
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"Brittle ice cracking and snow crunching.",
|
| 86 |
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"Electrical buzzing, sparking and crackling.",
|
| 87 |
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"A mechanical motor engine humming and rattling.",
|
| 88 |
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"A brief musical brass or tonal game cue.",
|
| 89 |
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"A short electronic beep or chime notification.",
|
| 90 |
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"A deep low ominous drone or rumble.",
|
| 91 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 92 |
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"Stone rubbing, grinding and crumbling.",
|
| 93 |
+
"Ropes or structural supports creaking under tension.",
|
| 94 |
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"Glass or crystal cracking and shattering.",
|
| 95 |
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"A resonant horn, bell or warning siren.",
|
| 96 |
+
"Electronic static and radio interference.",
|
| 97 |
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"A loud explosive boom.",
|
| 98 |
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"Silence with very faint recording noise."
|
| 99 |
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],
|
| 100 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 101 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 102 |
+
},
|
| 103 |
+
"speech_transcription_check": null,
|
| 104 |
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"loop_diagnostics": null,
|
| 105 |
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"full_loop_diagnostics": null,
|
| 106 |
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"file": "audio.wav",
|
| 107 |
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"sha256": "16c6c1ac2846e602e28ad7d47f85db74302627ef9957ffe4e3c60ea1476fb01b",
|
| 108 |
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"duration_sec": 1.0,
|
| 109 |
+
"channels": 2,
|
| 110 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 111 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 112 |
+
"agent_review": {
|
| 113 |
+
"task_id": "G058_sfx_005",
|
| 114 |
+
"status": "ACCEPTED_AGENT",
|
| 115 |
+
"issues": [],
|
| 116 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 117 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 118 |
+
}
|
| 119 |
+
}
|
| 120 |
+
],
|
| 121 |
+
"required_variants": [
|
| 122 |
+
"default"
|
| 123 |
+
],
|
| 124 |
+
"package_complete": true,
|
| 125 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 126 |
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"stage3_import_status": "NOT_RUN",
|
| 127 |
+
"runtime_notes": [
|
| 128 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 129 |
+
],
|
| 130 |
+
"review_status": "ACCEPTED_AGENT",
|
| 131 |
+
"agent_review": {
|
| 132 |
+
"task_id": "G058_sfx_005",
|
| 133 |
+
"status": "ACCEPTED_AGENT",
|
| 134 |
+
"issues": [],
|
| 135 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 136 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 137 |
+
}
|
| 138 |
+
}
|
outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:a72a992931cb0cfc9c6f7caab70b9c492cfaa9490907cbe382a382f3e5f4b161
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| 3 |
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size 192044
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outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,138 @@
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|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
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|
| 1 |
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{
|
| 2 |
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"game_id": "G058_pitch_dreams_football",
|
| 3 |
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"task_id": "G058_sfx_006",
|
| 4 |
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"asset_name": "half_whistle",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_006/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_006",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 1.0,
|
| 14 |
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|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G058_pitch_dreams_football",
|
| 18 |
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"task_id": "G058_sfx_006",
|
| 19 |
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"asset_name": "half_whistle",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Two calm half-time whistle notes",
|
| 23 |
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|
| 24 |
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|
| 25 |
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"seed": 5586,
|
| 26 |
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"trigger": "G08 中场",
|
| 27 |
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|
| 28 |
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|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "b7431b3568702bf2071184c74e84ceec011ad9472bbbdab4697e5c707636bbd9",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm",
|
| 39 |
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"l_tier_repair_target": true
|
| 40 |
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},
|
| 41 |
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"trigger": "G08 中场",
|
| 42 |
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"loop": false,
|
| 43 |
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"stop_condition": "natural_end",
|
| 44 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
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"variants": [
|
| 46 |
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{
|
| 47 |
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"id": "G058_sfx_006__v1",
|
| 48 |
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"variant": "default",
|
| 49 |
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"method": "elevenlabs/sound-effects-v2",
|
| 50 |
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"request": {
|
| 51 |
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"prompt": "Two calm half-time whistle notes. Clear isolated sound starting promptly and ending naturally.",
|
| 52 |
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"duration": 1.0,
|
| 53 |
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"loop": false,
|
| 54 |
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|
| 55 |
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},
|
| 56 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G058_pitch_dreams_football/G058_sfx_006__v1/raw.mp3",
|
| 57 |
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"raw_sha256": "10c83b040ac90d02e5c27643d3716850129164ad6b0f149a8027357b06822e36",
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"remote_id": "49d0b00d7a784afa85d82c71e2919bf2",
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|
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|
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"margin": 0.20586320757865906,
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"matched_source_families": [],
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"positive_texts": [
|
| 67 |
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"Two calm half-time whistle notes",
|
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"The sound of Two calm half-time whistle notes"
|
| 69 |
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],
|
| 70 |
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"contrast_texts": [
|
| 71 |
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"A human voice speaking or shouting.",
|
| 72 |
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"A firearm firing sharp gunshots.",
|
| 73 |
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|
| 74 |
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|
| 75 |
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|
| 76 |
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| 77 |
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|
| 78 |
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|
| 79 |
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|
| 80 |
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|
| 81 |
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"A fast airy swoosh or whoosh.",
|
| 82 |
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"Rain falling steadily, with distant thunder.",
|
| 83 |
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"Water washing, splashing and dripping naturally.",
|
| 84 |
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|
| 85 |
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"Brittle ice cracking and snow crunching.",
|
| 86 |
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"Electrical buzzing, sparking and crackling.",
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| 87 |
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"A mechanical motor engine humming and rattling.",
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| 88 |
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"A brief musical brass or tonal game cue.",
|
| 89 |
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"A short electronic beep or chime notification.",
|
| 90 |
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"A deep low ominous drone or rumble.",
|
| 91 |
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|
| 92 |
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"Stone rubbing, grinding and crumbling.",
|
| 93 |
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"Ropes or structural supports creaking under tension.",
|
| 94 |
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"Glass or crystal cracking and shattering.",
|
| 95 |
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"A resonant horn, bell or warning siren.",
|
| 96 |
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"Electronic static and radio interference.",
|
| 97 |
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"A loud explosive boom.",
|
| 98 |
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"Silence with very faint recording noise."
|
| 99 |
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],
|
| 100 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 101 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 102 |
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},
|
| 103 |
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"speech_transcription_check": null,
|
| 104 |
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"loop_diagnostics": null,
|
| 105 |
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"full_loop_diagnostics": null,
|
| 106 |
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"file": "audio.wav",
|
| 107 |
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"sha256": "a72a992931cb0cfc9c6f7caab70b9c492cfaa9490907cbe382a382f3e5f4b161",
|
| 108 |
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"duration_sec": 1.0,
|
| 109 |
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"channels": 2,
|
| 110 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 111 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 112 |
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"agent_review": {
|
| 113 |
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"task_id": "G058_sfx_006",
|
| 114 |
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"status": "ACCEPTED_AGENT",
|
| 115 |
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"issues": [],
|
| 116 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 117 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 118 |
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}
|
| 119 |
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}
|
| 120 |
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],
|
| 121 |
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"required_variants": [
|
| 122 |
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"default"
|
| 123 |
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],
|
| 124 |
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"package_complete": true,
|
| 125 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 126 |
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"stage3_import_status": "NOT_RUN",
|
| 127 |
+
"runtime_notes": [
|
| 128 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 129 |
+
],
|
| 130 |
+
"review_status": "ACCEPTED_AGENT",
|
| 131 |
+
"agent_review": {
|
| 132 |
+
"task_id": "G058_sfx_006",
|
| 133 |
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"status": "ACCEPTED_AGENT",
|
| 134 |
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"issues": [],
|
| 135 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 136 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 137 |
+
}
|
| 138 |
+
}
|
outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:a2be8fce31393b275d041b620e7f852cbafc27e4309c33b574aca2378b32f348
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size 192044
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outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_007/meta.json
ADDED
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@@ -0,0 +1,741 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G058_pitch_dreams_football",
|
| 3 |
+
"task_id": "G058_sfx_007",
|
| 4 |
+
"asset_name": "coin_ledger",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G058_pitch_dreams_football",
|
| 18 |
+
"task_id": "G058_sfx_007",
|
| 19 |
+
"asset_name": "coin_ledger",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Ledger page and coin drop for reward income",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5587,
|
| 26 |
+
"trigger": "G02 资源入账",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "b7431b3568702bf2071184c74e84ceec011ad9472bbbdab4697e5c707636bbd9",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "G02 资源入账",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G058_sfx_007__autonomous_repair1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Ledger page and coin drop for reward income. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
| 52 |
+
"duration": 1.0,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.3
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G058_pitch_dreams_football/G058_sfx_007__autonomous_repair1/raw.mp3",
|
| 57 |
+
"raw_sha256": "c539e60394af84a63e4b3db1d38c2ba2071f50d879d4a658d70c258aabced53b",
|
| 58 |
+
"remote_id": "913859ba265346ac8cfbf7bd6ce5958e",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.2565673887729645,
|
| 63 |
+
"strongest_contrast_cosine": 0.17841576039791107,
|
| 64 |
+
"margin": 0.0781516283750534,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"paper"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"A ledger page turning and a coin dropping.",
|
| 70 |
+
"The sound of A ledger page turning and a coin dropping.",
|
| 71 |
+
"Paper cards sliding and fluttering."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "a2be8fce31393b275d041b620e7f852cbafc27e4309c33b574aca2378b32f348",
|
| 110 |
+
"duration_sec": 1.0,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"source_interpretation": {
|
| 115 |
+
"rule": "source_acoustic_paraphrase",
|
| 116 |
+
"original_prompt": "Ledger page and coin drop for reward income",
|
| 117 |
+
"scoring_prompt": "A ledger page turning and a coin dropping.",
|
| 118 |
+
"original_auxiliary_semantic": {
|
| 119 |
+
"positive_cosine": 0.15264840424060822,
|
| 120 |
+
"strongest_contrast_cosine": 0.17841576039791107,
|
| 121 |
+
"margin": -0.025767356157302856,
|
| 122 |
+
"matched_source_families": [
|
| 123 |
+
"paper"
|
| 124 |
+
],
|
| 125 |
+
"positive_texts": [
|
| 126 |
+
"Ledger page and coin drop for reward income",
|
| 127 |
+
"The sound of Ledger page and coin drop for reward income",
|
| 128 |
+
"Paper cards sliding and fluttering."
|
| 129 |
+
],
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G058_pitch_dreams_football",
|
| 3 |
+
"task_id": "G058_sfx_008",
|
| 4 |
+
"asset_name": "card_flip",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G058_pitch_dreams_football",
|
| 18 |
+
"task_id": "G058_sfx_008",
|
| 19 |
+
"asset_name": "card_flip",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Card pack flip with a wax-seal pop",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5588,
|
| 26 |
+
"trigger": "V01 抽卡完成",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "b7431b3568702bf2071184c74e84ceec011ad9472bbbdab4697e5c707636bbd9",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "V01 抽卡完成",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G058_sfx_008__v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Card pack flip with a wax-seal pop. Clear isolated sound starting promptly and ending naturally.",
|
| 52 |
+
"duration": 1.0,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.65
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G058_pitch_dreams_football/G058_sfx_008__v1/raw.mp3",
|
| 57 |
+
"raw_sha256": "97438f43c7a8e0e347f9c35e25c4cc0cce85a768105991f188ceef5ea4d697f0",
|
| 58 |
+
"remote_id": "42688ce4e38442f58cdfd7ad195e8b35",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.4747520387172699,
|
| 63 |
+
"strongest_contrast_cosine": 0.3715398609638214,
|
| 64 |
+
"margin": 0.10321217775344849,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"impact",
|
| 67 |
+
"paper"
|
| 68 |
+
],
|
| 69 |
+
"positive_texts": [
|
| 70 |
+
"Card pack flip with a wax-seal pop. A short physical impact.",
|
| 71 |
+
"The sound of Card pack flip with a wax-seal pop. A short physical impact.",
|
| 72 |
+
"A short solid physical impact or dull thud.",
|
| 73 |
+
"Paper cards sliding and fluttering."
|
| 74 |
+
],
|
| 75 |
+
"contrast_texts": [
|
| 76 |
+
"A human voice speaking or shouting.",
|
| 77 |
+
"A firearm firing sharp gunshots.",
|
| 78 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Continuous natural wind blowing and hissing.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"Electrical buzzing, sparking and crackling.",
|
| 90 |
+
"A mechanical motor engine humming and rattling.",
|
| 91 |
+
"A brief musical brass or tonal game cue.",
|
| 92 |
+
"A short electronic beep or chime notification.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"Electronic static and radio interference.",
|
| 100 |
+
"A loud explosive boom.",
|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G058_pitch_dreams_football",
|
| 3 |
+
"task_id": "G058_sfx_009",
|
| 4 |
+
"asset_name": "contract_stamp",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_009",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G058_pitch_dreams_football",
|
| 18 |
+
"task_id": "G058_sfx_009",
|
| 19 |
+
"asset_name": "contract_stamp",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Firm contract stamp for a transfer",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5589,
|
| 26 |
+
"trigger": "V02 转会完成",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "b7431b3568702bf2071184c74e84ceec011ad9472bbbdab4697e5c707636bbd9",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"trigger": "V02 转会完成",
|
| 42 |
+
"loop": false,
|
| 43 |
+
"stop_condition": "natural_end",
|
| 44 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 45 |
+
"variants": [
|
| 46 |
+
{
|
| 47 |
+
"id": "G058_sfx_009__v1",
|
| 48 |
+
"variant": "default",
|
| 49 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 50 |
+
"request": {
|
| 51 |
+
"prompt": "Firm contract stamp for a transfer. Clear isolated sound starting promptly and ending naturally.",
|
| 52 |
+
"duration": 1.0,
|
| 53 |
+
"loop": false,
|
| 54 |
+
"prompt_influence": 0.65
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G058_pitch_dreams_football/G058_sfx_009__v1/raw.mp3",
|
| 57 |
+
"raw_sha256": "1328abd61bd6fcea26d2d3bfc9744d9f16a28a89de489659abe75073bfb78620",
|
| 58 |
+
"remote_id": "b81699af9d31457d9d5de435d46d7f4b",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
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version https://git-lfs.github.com/spec/v1
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| 1 |
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{
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| 2 |
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"game_id": "G058_pitch_dreams_football",
|
| 3 |
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"task_id": "G058_sfx_010",
|
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"asset_name": "pitch_ambience",
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"audio_type": "sound_effect",
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"sound_category": "ambient_loop",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_010/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G058_pitch_dreams_football/assets/audio/G058_sfx_010",
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"task_kind": "audio",
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"requested_sample_rate": 48000,
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"channels": 1,
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"source_task": {
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"game_id": "G058_pitch_dreams_football",
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| 18 |
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"task_id": "G058_sfx_010",
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| 19 |
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"asset_name": "pitch_ambience",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "ambient_loop",
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"prompt": "Community pitch ambience: crowd murmur, light wind over grass, distant traffic",
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"seed": 5590,
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"trigger": "比赛期间常驻环境音",
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"priority": "gameplay_critical",
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"ducking": "none",
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"collection_annotations": {
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"planned_source": "general_audio_llm",
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"l_tier_repair_target": true
|
| 40 |
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},
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| 41 |
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"trigger": "比赛期间常驻环境音",
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| 42 |
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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| 45 |
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"variants": [
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{
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"id": "G058_sfx_010__native_loop_repair1",
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"variant": "default",
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"method": "mirelo-ai/sfx-1.6/extend-audio",
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"audio": "https://d2h7xmz5gqybh9.cloudfront.net/output/411961c5-d02f-4fd1-baa6-73a0bd658b6f.mp3",
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"prompt": "Community pitch ambience: crowd murmur, light wind over grass, distant traffic Continuous stationary ambience throughout, consistent level, no opening or closing fade. Seamless repeat.",
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_loops/G058_pitch_dreams_football/G058_sfx_010__native_loop_repair1/raw.mp3",
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},
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],
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"A fast airy swoosh or whoosh.",
|
| 185 |
+
"Rain falling steadily, with distant thunder.",
|
| 186 |
+
"Water washing, splashing and dripping naturally.",
|
| 187 |
+
"Fire burning and crackling.",
|
| 188 |
+
"Brittle ice cracking and snow crunching.",
|
| 189 |
+
"Electrical buzzing, sparking and crackling.",
|
| 190 |
+
"A mechanical motor engine humming and rattling.",
|
| 191 |
+
"A brief musical brass or tonal game cue.",
|
| 192 |
+
"A short electronic beep or chime notification.",
|
| 193 |
+
"A deep low ominous drone or rumble.",
|
| 194 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 195 |
+
"Stone rubbing, grinding and crumbling.",
|
| 196 |
+
"Ropes or structural supports creaking under tension.",
|
| 197 |
+
"Glass or crystal cracking and shattering.",
|
| 198 |
+
"A resonant horn, bell or warning siren.",
|
| 199 |
+
"Electronic static and radio interference.",
|
| 200 |
+
"A loud explosive boom.",
|
| 201 |
+
"Silence with very faint recording noise."
|
| 202 |
+
],
|
| 203 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 204 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 205 |
+
"strongest_positive_text": "The sound of Community pitch ambience: crowd murmur, light wind over grass, distant traffic",
|
| 206 |
+
"strongest_contrast_text": "Electronic static and radio interference."
|
| 207 |
+
}
|
| 208 |
+
},
|
| 209 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_loops/G058_pitch_dreams_football/screening.json"
|
| 210 |
+
}
|
| 211 |
+
}
|
| 212 |
+
],
|
| 213 |
+
"required_variants": [
|
| 214 |
+
"default"
|
| 215 |
+
],
|
| 216 |
+
"package_complete": true,
|
| 217 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 218 |
+
"stage3_import_status": "NOT_RUN",
|
| 219 |
+
"runtime_notes": [
|
| 220 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 221 |
+
],
|
| 222 |
+
"runtime_contract_resolution": {
|
| 223 |
+
"source_loop_field": false,
|
| 224 |
+
"runtime_loop_required_by_spec": true,
|
| 225 |
+
"preserve_source_fields": true,
|
| 226 |
+
"requires_stage3_binding": true
|
| 227 |
+
},
|
| 228 |
+
"review_status": "ACCEPTED_AGENT",
|
| 229 |
+
"agent_review": {
|
| 230 |
+
"status": "ACCEPTED_AGENT",
|
| 231 |
+
"human_listening_claimed": false,
|
| 232 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 233 |
+
"native_loop_boundary_review": {
|
| 234 |
+
"flags": [],
|
| 235 |
+
"boundary_high_band_rms": {
|
| 236 |
+
"1": 0.012769520113848612,
|
| 237 |
+
"5": 0.012203799756832808,
|
| 238 |
+
"20": 0.013227648316957554
|
| 239 |
+
},
|
| 240 |
+
"internal_high_band_rms_p95": {
|
| 241 |
+
"1": 0.015405315599293078,
|
| 242 |
+
"5": 0.01537777487888889,
|
| 243 |
+
"20": 0.014256164553894909
|
| 244 |
+
},
|
| 245 |
+
"boundary_to_internal_p95": {
|
| 246 |
+
"1": 0.8289035061660524,
|
| 247 |
+
"5": 0.7935998447725087,
|
| 248 |
+
"20": 0.9278546320751919
|
| 249 |
+
},
|
| 250 |
+
"edge_quiet_sec": 0.0,
|
| 251 |
+
"one_second_edge_level_difference_db": 0.7300332431678669,
|
| 252 |
+
"first_last_100ms_level_difference_db": 0.8475029266083354,
|
| 253 |
+
"boundary": "Read-only perceptual proxies, not human listening. Compares actual boundary transient energy with same-file internal fluctuations. No deliverable waveform changes.",
|
| 254 |
+
"edge_spectral_js_distance": 0.1515313943042288,
|
| 255 |
+
"internal_spectral_js_p95": 0.3565338709317811,
|
| 256 |
+
"control_validation_file": "/home/yyy/bench/audio_production/20261017_verified/loop_boundary_review/control_validation.json"
|
| 257 |
+
},
|
| 258 |
+
"source_interpretation": {
|
| 259 |
+
"rule": "source_acoustic_paraphrase+explicit_background_human_voices",
|
| 260 |
+
"original_prompt": "Community pitch ambience: crowd murmur, light wind over grass, distant traffic",
|
| 261 |
+
"scoring_prompt": "Distant human crowd voices murmuring at a community football pitch, light wind over grass and distant road traffic. Seamless ambience.. Distant human voices speaking or shouting indistinctly.",
|
| 262 |
+
"original_auxiliary_semantic": {
|
| 263 |
+
"positive_cosine": 0.365143746137619,
|
| 264 |
+
"strongest_contrast_cosine": 0.24373918771743774,
|
| 265 |
+
"margin": 0.12140455842018127,
|
| 266 |
+
"matched_source_families": [
|
| 267 |
+
"wind"
|
| 268 |
+
],
|
| 269 |
+
"positive_texts": [
|
| 270 |
+
"Community pitch ambience: crowd murmur, light wind over grass, distant traffic",
|
| 271 |
+
"The sound of Community pitch ambience: crowd murmur, light wind over grass, distant traffic",
|
| 272 |
+
"Continuous natural wind blowing and hissing."
|
| 273 |
+
],
|
| 274 |
+
"contrast_texts": [
|
| 275 |
+
"A human voice speaking or shouting.",
|
| 276 |
+
"A firearm firing sharp gunshots.",
|
| 277 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 278 |
+
"A short solid physical impact or dull thud.",
|
| 279 |
+
"A short metallic mechanism clacking or ringing.",
|
| 280 |
+
"Wooden objects cracking and creaking.",
|
| 281 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 282 |
+
"Fabric rustling and rubbing.",
|
| 283 |
+
"Paper cards sliding and fluttering.",
|
| 284 |
+
"A fast airy swoosh or whoosh.",
|
| 285 |
+
"Rain falling steadily, with distant thunder.",
|
| 286 |
+
"Water washing, splashing and dripping naturally.",
|
| 287 |
+
"Fire burning and crackling.",
|
| 288 |
+
"Brittle ice cracking and snow crunching.",
|
| 289 |
+
"Electrical buzzing, sparking and crackling.",
|
| 290 |
+
"A mechanical motor engine humming and rattling.",
|
| 291 |
+
"A brief musical brass or tonal game cue.",
|
| 292 |
+
"A short electronic beep or chime notification.",
|
| 293 |
+
"A deep low ominous drone or rumble.",
|
| 294 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 295 |
+
"Stone rubbing, grinding and crumbling.",
|
| 296 |
+
"Ropes or structural supports creaking under tension.",
|
| 297 |
+
"Glass or crystal cracking and shattering.",
|
| 298 |
+
"A resonant horn, bell or warning siren.",
|
| 299 |
+
"Electronic static and radio interference.",
|
| 300 |
+
"A loud explosive boom.",
|
| 301 |
+
"Silence with very faint recording noise."
|
| 302 |
+
],
|
| 303 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 304 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established.",
|
| 305 |
+
"strongest_positive_text": "The sound of Community pitch ambience: crowd murmur, light wind over grass, distant traffic",
|
| 306 |
+
"strongest_contrast_text": "Electronic static and radio interference."
|
| 307 |
+
}
|
| 308 |
+
},
|
| 309 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_loops/G058_pitch_dreams_football/screening.json"
|
| 310 |
+
}
|
| 311 |
+
}
|