Upload Seedance CG videos for G027_dune_maze_td

#193
outputs/G027_dune_maze_td/assets/cg_video/G027_cg_001/meta_seedance.json ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "task_id_input": "G027_cg_001",
3
+ "game_id": "G027_dune_maze_td",
4
+ "model": "bytedance/seedance-2",
5
+ "prompt_schema": "cg_video_prompt.v1",
6
+ "prompt_sha256": "9da1f9f4c75c4e01a2165f94bb329469ced9409d1064e859bf03ebc8fc044b76",
7
+ "status": "success",
8
+ "request": {
9
+ "model": "bytedance/seedance-2",
10
+ "input": {
11
+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G027_dune_maze_td\nWorld and visual bible:\n- - W01 世界与时代背景:流沙纪元,风蚀荒漠深处的绿洲「泉眼堡」依靠地下暗河维系;每逢旱季,掠食性沙蚁群循着水汽沿固定方向迁徙,所过之处寸草不留。\n- - W02 场景所在地:20×20 开放沙地;西缘蚁穴为敌人出生点,东缘前哨基地为防守目标;三座风驱沙脊(移动沙丘)横亘其中,随风力缓慢位移。\n- - W03 玩家身份与当前任务动机:玩家是泉眼堡的防线工程师「筑垒者」;旱季将至,蚁群循水汽而来——在蚁群与基地之间的开放沙地上用箭塔与沙障塑出一条迂回长路,耗死蚁群。\n- - W04 失败代价与结局表达:基地失守=泉眼堡水脉断流(C02 失败意象:沙蚁涌入基地);守住 5 波=蚁群绕道而走(C02 胜利意象:基地旗帜舒展、蚁群远去)。\n- - W05 叙事来源:沙行蚁=荒漠掠食蚁(原创造型);沙障=夯沙板墙;箭塔=木质弩架;移动沙丘=风驱沙脊;前哨基地=泉眼堡哨站。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:荒漠军事风;主色=沙金 #D8B96A、赭石 #A9744F、烈日白 #F5EFE0、警报赤 #C0392B;材质为风化岩、帆布、木制弩架。\n- - W07 环境氛围与声音语言:沙漠风啸为底;音效语言=建造落位/拆除塌落/路径重算提示/蚁啸警报/命中木屑/波次横幅(F06 冻结清单);混音优先级:基地警报 > 波次横幅 > 命中 > 建造/拆除 > 环境风。\n- - W08 故事表达方式:开场视频(C01)交代蚁群来袭与塑路任务 → 过程事件(F05 特效与沙丘位移预告)承载「荒漠在移动」的过程叙事 → 结算视频(C02)双意象收束;叙事提示不阻断控制、不改变数值。\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\n- - F04 环境常驻效果:热浪扭曲、沙纹流动、蚁穴尘柱、基地旗帜翻卷。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 蚁群将至\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: 荒漠正午:西缘蚁穴尘柱升起,沙蚁群自穴口涌出;镜头掠过空旷沙地与三座沙脊,停在东缘前哨基地的旗帜上;无 UI、无文字、无剪辑\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 蚁群将至(Opening,5 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入对局(首波建造期)之前,每局一次\n- - 内容与角色场景:西缘蚁穴尘柱升起、沙蚁群自穴口涌出;镜头掠过空旷沙地与三座沙脊,停在东缘前哨基地的旗帜上\n- - 资产对应:沙行蚁、前哨基地与游戏内模型同源设计\n- - 可跳过:Esc/Enter 跳过 → 直接进入首波建造期;自然播完 → 进入首波建造期\n- - 状态一致:跳过与自然播完后初始状态 hash 相同;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 荒漠正午:西缘蚁穴尘柱升起,沙蚁群自穴口涌出;镜头掠过空旷沙地与三座沙脊,停在东缘前哨基地的旗帜上;无 UI、无文字、无剪辑\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入首波建造期,自然播完→进入首波建造期\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
12
+ "reference_image_urls": [],
13
+ "reference_video_urls": [],
14
+ "reference_audio_urls": [],
15
+ "return_last_frame": false,
16
+ "generate_audio": false,
17
+ "resolution": "720p",
18
+ "aspect_ratio": "16:9",
19
+ "duration": 5
20
+ }
21
+ },
22
+ "started_at": "2026-10-19T08:04:14.834222+00:00",
23
+ "task_id": "8050ed30da6008925650c6e99381647e",
24
+ "status_response": {
25
+ "taskId": "8050ed30da6008925650c6e99381647e",
26
+ "model": "bytedance/seedance-2",
27
+ "state": "success",
28
+ "param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G027_dune_maze_td\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:流沙纪元,风蚀荒漠深处的绿洲「泉眼堡」依靠地下暗河维系;每逢旱季,掠食性沙蚁群循着水汽沿固定方向迁徙,所过之处寸草不留。\\\\n- - W02 场景所在地:20×20 开放沙地;西缘蚁穴为敌人出生点,东缘前哨基地为防守目标;三座风驱沙脊(移动沙丘)横亘其中,随风力缓慢位移。\\\\n- - W03 玩家身份与当前任务动机:玩家是泉眼堡的防线工程师「筑垒者」;旱季将至,蚁群循水汽而来——在蚁群与基地之间的开放沙地上用箭塔与沙障塑出一条迂回长路,耗死蚁群。\\\\n- - W04 失败代价与结局表达:基地失守=泉眼堡水脉断流(C02 失败意象:沙蚁涌入基地);守住 5 波=蚁群绕道而走(C02 胜利意象:基地旗帜舒展、蚁群远去)。\\\\n- - W05 叙事来源:沙行蚁=荒漠掠食蚁(原创造型);沙障=夯沙板墙;箭塔=木质弩架;移动沙丘=风驱沙脊;前哨基地=泉眼堡哨站。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:荒漠军事风;主色=沙金 #D8B96A、赭石 #A9744F、烈日白 #F5EFE0、警报赤 #C0392B;材质为风化岩、帆布、木制弩架。\\\\n- - W07 环境氛围与声音语言:沙漠风啸为底;音效语言=建造落位/拆除塌落/路径重算提示/蚁啸警报/命中木屑/波次横幅(F06 冻结清单);混音优先级:基地警报 > 波次横幅 > 命中 > 建造/拆除 > 环境风。\\\\n- - W08 故事表达方式:开场视频(C01)交代蚁群来袭与塑路任务 → 过程事件(F05 特效与沙丘位移预告)承载「荒漠在移动」的过程叙事 → 结算视频(C02)双意象收束;叙事提示不阻断控制、不改变数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\\\\n- - F04 环境常驻效果:热浪扭曲、沙纹流动、蚁穴尘柱、基地旗帜翻卷。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 蚁群将至\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 荒漠正午:西缘蚁穴尘柱升起,沙蚁群自穴口涌出;镜头掠过空旷沙地与三座沙脊,停在东缘前哨基地的旗帜上;无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 蚁群将至(Opening,5 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入对局(首波建造期)之前,每局一次\\\\n- - 内容与角色场景:西缘蚁穴尘柱升起、沙蚁群自穴口涌出;镜头掠过空旷沙地与三座沙脊,停在东缘前哨基地的旗帜上\\\\n- - 资产对应:沙行蚁、前哨基地与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入首波建造期;自然播完 → 进入首波建造期\\\\n- - 状态一致:跳过与自然播完后初始状态 hash 相同;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 荒漠正午:西缘蚁穴尘柱升起,沙蚁群自穴口涌出;镜头掠过空旷沙地与三座沙脊,停在东缘前哨基地的旗帜上;无 UI、无文字、无剪辑\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入首波建造期,自然播完→进入首波建造期\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
29
+ "resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792397331989-iszqx8xobv.mp4\"]}",
30
+ "failCode": null,
31
+ "failMsg": null,
32
+ "costTime": 275,
33
+ "completeTime": 1792397332583,
34
+ "createTime": 1792397056894,
35
+ "creditsConsumed": 205.0,
36
+ "operationType": "bytedance/seedance-2",
37
+ "response": {
38
+ "resultUrls": [
39
+ "https://tempfile.aiquickdraw.com/seedance/1792397331989-iszqx8xobv.mp4"
40
+ ]
41
+ },
42
+ "successFlag": 1,
43
+ "paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G027_dune_maze_td\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:流沙纪元,风蚀荒漠深处的绿洲「泉眼堡」依靠地下暗河维系;每逢旱季,掠食性沙蚁群循着水汽沿固定方向迁徙,所过之处寸草不留。\\\\n- - W02 场景所在地:20×20 开放沙地;西缘蚁穴为敌人出生点,东缘前哨基地为防守目标;三座风驱沙脊(移动沙丘)横亘其中,随风力缓慢位移。\\\\n- - W03 玩家身份与当前任务动机:玩家是泉眼堡的防线工程师「筑垒者」;旱季将至,蚁群循水汽而来——在蚁群与基地之间的开放沙地上用箭塔与沙障塑出一条迂回长路,耗死蚁群。\\\\n- - W04 失败代价与结局表达:基地失守=泉眼堡水脉断流(C02 失败意象:沙蚁涌入基地);守住 5 波=蚁群绕道而走(C02 胜利意象:基地旗帜舒展、蚁群远去)。\\\\n- - W05 叙事来源:沙行蚁=荒漠掠食蚁(原创造型);沙障=夯沙板墙;箭塔=木质弩架;移动沙丘=风驱沙脊;前哨基地=泉眼堡哨站。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:荒漠军事风;主色=沙金 #D8B96A、赭石 #A9744F、烈日白 #F5EFE0、警报赤 #C0392B;材质为风化岩、帆布、木制弩架。\\\\n- - W07 环境氛围与声音语言:沙漠风啸为底;音效语言=建造落位/拆除塌落/路径重算提示/蚁啸警报/命中木屑/波次横幅(F06 冻结清单);混音优先级:基地警报 > 波次横幅 > 命中 > 建造/拆除 > 环境风。\\\\n- - W08 故事表达方式:开场视频(C01)交代蚁群来袭与塑路任务 → 过程事件(F05 特效与沙丘位移预告)承载「荒漠在移动」的过程叙事 → 结算视频(C02)双意象收束;叙事提示不阻断控制、不改变数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\\\\n- - F04 环境常驻效果:热浪扭曲、沙纹流动、蚁穴尘柱、基地旗帜翻卷。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 蚁群将至\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 荒漠正午:西缘蚁穴尘柱升起,沙蚁群自穴口涌出;镜头掠过空旷沙地与三座沙脊,停在东缘前哨基地的旗帜上;无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 蚁群将至(Opening,5 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入对局(首波建造期)之前,每局一次\\\\n- - 内容与角色场景:西缘蚁穴尘柱升起、沙蚁群自穴口涌出;镜头掠过空旷沙地与三座沙脊,停在东缘前哨基地的旗帜上\\\\n- - 资产对应:沙行蚁、前哨基地与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入首波建造期;自然播完 → 进入首波建造期\\\\n- - 状态一致:跳过与自然播完后初始状态 hash 相同;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 荒漠正午:西缘蚁穴尘柱升起,沙蚁群自穴口涌出;镜头掠过空旷沙地与三座沙脊,停在东缘前哨基地的旗帜上;无 UI、无文字、无剪辑\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入首波建造期,自然播完→进入首波建造期\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
44
+ },
45
+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792397331989-iszqx8xobv.mp4",
46
+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G027_cg_001__seedance20.native.mp4",
47
+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G027_cg_001__seedance20.mp4",
48
+ "native_video_bytes": 3146974,
49
+ "video_bytes": 1347775,
50
+ "credits_consumed": 205.0,
51
+ "finished_at": "2026-10-19T08:09:08.829622+00:00",
52
+ "uploaded_artifact": "video_seedance.mp4",
53
+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
54
+ }
outputs/G027_dune_maze_td/assets/cg_video/G027_cg_001/video_seedance.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f2baa38de8ff047ec9d96b9e81b414c9545214b58bbeaa3eec423c0f89a1dd25
3
+ size 1347775
outputs/G027_dune_maze_td/assets/cg_video/G027_cg_002/meta_seedance.json ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "task_id_input": "G027_cg_002",
3
+ "game_id": "G027_dune_maze_td",
4
+ "model": "bytedance/seedance-2",
5
+ "prompt_schema": "cg_video_prompt.v1",
6
+ "prompt_sha256": "bbfd55a94c13b6d0b0d181921b44242783cd19ce877addcdcc7e399f6f12d67d",
7
+ "status": "success",
8
+ "request": {
9
+ "model": "bytedance/seedance-2",
10
+ "input": {
11
+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G027_dune_maze_td\nWorld and visual bible:\n- - W01 世界与时代背景:流沙纪元,风蚀荒漠深处的绿洲「泉眼堡」依靠地下暗河维系;每逢旱季,掠食性沙蚁群循着水汽沿固定方向迁徙,所过之处寸草不留。\n- - W02 场景所在地:20×20 开放沙地;西缘蚁穴为敌人出生点,东缘前哨基地为防守目标;三座风驱沙脊(移动沙丘)横亘其中,随风力缓慢位移。\n- - W03 玩家身份与当前任务动机:玩家是泉眼堡的防线工程师「筑垒者」;旱季将至,蚁群循水汽而来——在蚁群与基地之间的开放沙地上用箭塔与沙障塑出一条迂回长路,耗死蚁群。\n- - W04 失败代价与结局表达:基地失守=泉眼堡水脉断流(C02 失败意象:沙蚁涌入基地);守住 5 波=蚁群绕道而走(C02 胜利意象:基地旗帜舒展、蚁群远去)。\n- - W05 叙事来源:沙行蚁=荒漠掠食蚁(原创造型);沙障=夯沙板墙;箭塔=木质弩架;移动沙丘=风驱沙脊;前哨基地=泉眼堡哨站。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:荒漠军事风;主色=沙金 #D8B96A、赭石 #A9744F、烈日白 #F5EFE0、警报赤 #C0392B;材质为风化岩、帆布、木制弩架。\n- - W07 环境氛围与声音语言:沙漠风啸为底;音效语言=建造落位/拆除塌落/路径重算提示/蚁啸警报/命中木屑/波次横幅(F06 冻结清单);混音优先级:基地警报 > 波次横幅 > 命中 > 建造/拆除 > 环境风。\n- - W08 故事表达方式:开场视频(C01)交代蚁群来袭与塑路任务 → 过程事件(F05 特效与沙丘位移预告)承载「荒漠在移动」的过程叙事 → 结算视频(C02)双意象收束;叙事提示不阻断控制、不改变数值。\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\n- - F04 环境常驻效果:热浪扭曲、沙纹流动、蚁穴尘柱、基地旗帜翻卷。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 沙海止息\nPurpose: create the Ending cinematic and satisfy the referenced game contract C02.\nSource visual requirement: 双意象共用条目:胜利=蚁群绕开绿洲远去、基地旗帜舒展、日光转暖;失败=沙蚁涌入基地、水脉断流、沙尘掩埋哨站;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 沙海止息(Ending,6 秒,1280×720@24fps,双意象共用条目)\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\n- - 内容与角色场景:胜利意象=蚁群绕开绿洲远去、基地旗帜舒展;失败意象=沙蚁涌入基地、水脉断流沙尘掩埋\n- - 资产对应:沙行蚁、前哨基地与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=蚁群绕开绿洲远去、基地旗帜舒展、日光转暖;失败=沙蚁涌入基地、水脉断流、沙尘掩埋哨站;无 UI、无文字\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入对应结算面板\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
12
+ "reference_image_urls": [],
13
+ "reference_video_urls": [],
14
+ "reference_audio_urls": [],
15
+ "return_last_frame": false,
16
+ "generate_audio": false,
17
+ "resolution": "720p",
18
+ "aspect_ratio": "16:9",
19
+ "duration": 6
20
+ }
21
+ },
22
+ "started_at": "2026-10-19T08:09:10.265416+00:00",
23
+ "task_id": "635751efde8446c9c1d548f63406543f",
24
+ "status_response": {
25
+ "taskId": "635751efde8446c9c1d548f63406543f",
26
+ "model": "bytedance/seedance-2",
27
+ "state": "success",
28
+ "param": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G027_dune_maze_td\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:流沙纪元,风蚀荒漠深处的绿洲「泉眼堡」依靠地下暗河维系;每逢旱季,掠食性沙蚁群循着水汽沿固定方向迁徙,所过之处寸草不留。\\\\n- - W02 场景所在地:20×20 开放沙地;西缘蚁穴为敌人出生点,东缘前哨基地为防守目标;三座风驱沙脊(移动沙丘)横亘其中,随风力缓慢位移。\\\\n- - W03 玩家身份与当前任务动机:玩家是泉眼堡的防线工程师「筑垒者」;旱季将至,蚁群循水汽而来——在蚁群与基地之间的开放沙地上用箭塔与沙障塑出一条迂回长路,耗死蚁群。\\\\n- - W04 失败代价与结局表达:基地失守=泉眼堡水脉断流(C02 失败意象:沙蚁涌入基地);守住 5 波=蚁群绕道而走(C02 胜利意象:基地旗帜舒展、蚁群远去)。\\\\n- - W05 叙事来源:沙行蚁=荒漠掠食蚁(原创造型);沙障=夯沙板墙;箭塔=木质弩架;移动沙丘=风驱沙脊;前哨基地=泉眼堡哨站。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:荒漠军事风;主色=沙金 #D8B96A、赭石 #A9744F、烈日白 #F5EFE0、警报赤 #C0392B;材质为风化岩、帆布、木制弩架。\\\\n- - W07 环境氛围与声音语言:沙漠风啸为底;音效语言=建造落位/拆除塌落/路径重算提示/蚁啸警报/命中木屑/波次横幅(F06 冻结清单);混音优先级:基地警报 > 波次横幅 > 命中 > 建造/拆除 > 环境风。\\\\n- - W08 故事表达方式:开场视频(C01)交代蚁群来袭与塑路任务 → 过程事件(F05 特效与沙丘位移预告)承载「荒漠在移动」的过程叙事 → 结算视频(C02)双意象收束;叙事提示不阻断控制、不改变数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\\\\n- - F04 环境常驻效果:热浪扭曲、沙纹流动、蚁穴尘柱、基地旗帜翻卷。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 沙海止息\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 双意象共用条目:胜利=蚁群绕开绿洲远去、基地旗帜舒展、日光转暖;失败=沙蚁涌入基地、水脉断流、沙尘掩埋哨站;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 沙海止息(Ending,6 秒,1280×720@24fps,双意象共用条目)\\\\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\\\\n- - 内容与角色场景:胜利意象=蚁群绕开绿洲远去、基地旗帜舒展;失败意象=沙蚁涌入基地、水脉断流沙尘掩埋\\\\n- - 资产对应:沙行蚁、前哨基地与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=蚁群绕开绿洲远去、基地旗帜舒展、日光转暖;失败=沙蚁涌入基地、水脉断流、沙尘掩埋哨站;无 UI、无文字\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入对应结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
29
+ "resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792397565811-banxk243mt.mp4\"]}",
30
+ "failCode": null,
31
+ "failMsg": null,
32
+ "costTime": 215,
33
+ "completeTime": 1792397566455,
34
+ "createTime": 1792397351358,
35
+ "creditsConsumed": 246.0,
36
+ "operationType": "bytedance/seedance-2",
37
+ "response": {
38
+ "resultUrls": [
39
+ "https://tempfile.aiquickdraw.com/seedance/1792397565811-banxk243mt.mp4"
40
+ ]
41
+ },
42
+ "successFlag": 1,
43
+ "paramJson": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G027_dune_maze_td\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:流沙纪元,风蚀荒漠深处的绿洲「泉眼堡」依靠地下暗河维系;每逢旱季,掠食性沙蚁群循着水汽沿固定方向迁徙,所过之处寸草不留。\\\\n- - W02 场景所在地:20×20 开放沙地;西缘蚁穴为敌人出生点,东缘前哨基地为防守目标;三座风驱沙脊(移动沙丘)横亘其中,随风力缓慢位移。\\\\n- - W03 玩家身份与当前任务动机:玩家是泉眼堡的防线工程师「筑垒者」;旱季将至,蚁群循水汽而来——在蚁群与基地之间的开放沙地上用箭塔与沙障塑出一条迂回长路,耗死蚁群。\\\\n- - W04 失败代价与结局表达:基地失守=泉眼堡水脉断流(C02 失败意象:沙蚁涌入基地);守住 5 波=蚁群绕道而走(C02 胜利意象:基地旗帜舒展、蚁群远去)。\\\\n- - W05 叙事来源:沙行蚁=荒漠掠食蚁(原创造型);沙障=夯沙板墙;箭塔=木质弩架;移动沙丘=风驱沙脊;前哨基地=泉眼堡哨站。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:荒漠军事风;主色=沙金 #D8B96A、赭石 #A9744F、烈日白 #F5EFE0、警报赤 #C0392B;材质为风化岩、帆布、木制弩架。\\\\n- - W07 环境氛围与声音语言:沙漠风啸为底;音效语言=建造落位/拆除塌落/路径重算提示/蚁啸警报/命中木屑/波次横幅(F06 冻结清单);混音优先级:基地警报 > 波次横幅 > 命中 > 建造/拆除 > 环境风。\\\\n- - W08 故事表达方式:开场视频(C01)交代蚁群来袭与塑路任务 → 过程事件(F05 特效与沙丘位移预告)承载「荒漠在移动」的过程叙事 → 结算视频(C02)双意象收束;叙事提示不阻断控制、不改变数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\\\\n- - F04 环境常驻效果:热浪扭曲、沙纹流动、蚁穴尘柱、基地旗帜翻卷。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 沙海止息\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 双意象共用条目:胜利=蚁群绕开绿洲远去、基地旗帜舒展、日光转暖;失败=沙蚁涌入基地、水脉断流、沙尘掩埋哨站;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 沙海止息(Ending,6 秒,1280×720@24fps,双意象共用条目)\\\\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\\\\n- - 内容与角色场景:胜利意象=蚁群绕开绿洲远去、基地旗帜舒展;失败意象=沙蚁涌入基地、水脉断流沙尘掩埋\\\\n- - 资产对应:沙行蚁、前哨基地与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=蚁群绕开绿洲远去、基地旗帜舒展、日光转暖;失败=沙蚁涌入基地、水脉断流、沙尘掩埋哨站;无 UI、无文字\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入对应结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
44
+ },
45
+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792397565811-banxk243mt.mp4",
46
+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G027_cg_002__seedance20.native.mp4",
47
+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G027_cg_002__seedance20.mp4",
48
+ "native_video_bytes": 3547239,
49
+ "video_bytes": 1535405,
50
+ "credits_consumed": 246.0,
51
+ "finished_at": "2026-10-19T08:12:55.099177+00:00",
52
+ "uploaded_artifact": "video_seedance.mp4",
53
+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
54
+ }
outputs/G027_dune_maze_td/assets/cg_video/G027_cg_002/video_seedance.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:8defd3ad6e96adb026d6299b5cf7e470b93f2edde6fc8d907afe1d10baa5c8cc
3
+ size 1535405