Upload Seedance CG videos for G028_elemental_greenhouse
#194
by xiaotianqi05 - opened
- outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_001/meta_seedance.json +54 -0
- outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_001/video_seedance.mp4 +3 -0
- outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_002/meta_seedance.json +54 -0
- outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_002/video_seedance.mp4 +3 -0
- outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_003/meta_seedance.json +54 -0
- outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_003/video_seedance.mp4 +3 -0
- outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_004/meta_seedance.json +54 -0
- outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_004/video_seedance.mp4 +3 -0
outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_001/meta_seedance.json
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{
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"task_id_input": "G028_cg_001",
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"game_id": "G028_elemental_greenhouse",
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"model": "bytedance/seedance-2",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "9e0d3f1f2807a65657893a257e8950eb4eea7a554a38cd1b513490caef35632b",
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"status": "success",
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"request": {
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G028_elemental_greenhouse\nWorld and visual bible:\n- - W01 世界与时代背景:深埋地下的温室「四季穹顶」曾以恒温系统同时供养寒带与热带物种;一次供电事故让冰霜区与熔炉区互相侵蚀,失控苗圃的藤蔓行者苏醒,循水汽冲向种子库。\n- - W02 场景所在地:单张温室内部地图——S 形路线 18 格穿过冰霜区与熔炉区,种子库(温室基地)位于路线终点。\n- - W03 玩家身份与当前任务动机:玩家是温室管理员;中控 AI「穹顶」请求管理员在藤蔓抵达前重建防线:用元素塔的组合、叠加与分支改造抵御 8 波藤蔓行者。\n- - W04 失败代价与结局表达:种子库失守=穹顶破裂(C04 失败意象+失败播报);守住 8 波=恒温恢复、母株发芽(C04 胜利意象)。\n- - W05 叙事来源:寒霜塔=冷凝雾栅、灼焰塔=熔炉喷口、晶岩塔=晶簇岩柱、藤蔓行者=失控苗圃的植物守卫、种子库=四季穹顶的基因方舟。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:主色=温室玻璃青 #7FB5A3、熔炉橙 #E0653A、寒霜蓝 #6FB7D9、藤蔓绿 #4C8C4A;材质为玻璃穹顶、金属管架、湿润土壤与结晶冰面。\n- - W07 环境氛围与声音语言:温室水汽与机械运转为底;音效语言=元素命中/状态挂载/脆化爆裂/免疫弹开/分支光柱/免疫波播报(F06 冻结清单);混音优先级:免疫波警报与播报 > 脆化/分支 > 命中 > 建造 > 环境底噪。\n- - W08 故事表达方式:开场视频(C01)交代穹顶失控 → 过程视频(C02/C03)以「熔炉区碳化/冰霜区结晶」播报承担免疫波预告(每节点 ≤2 句台词,可跳过,剧情界面打开时游戏暂停)→ 结算视频(C04)双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\n- - F04 环境常驻效果:穹顶水汽流动、熔炉区热浪、冰霜区飘雪、管架指示灯呼吸。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 温室失控\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: 地下温室「四季穹顶」全景:冰霜区与熔炉区雾气对冲、失控苗圃的藤蔓行者破土而出,镜头推向种子库大门;无 UI、无文字、无剪辑\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 温室失控(Opening,10 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入对局(首波建造期)之前,每局一次\n- - 内容与角色场景:地下温室「四季穹顶」全景——冰霜区与熔炉区雾气对冲、失控苗圃的藤蔓行者破土、镜头推向种子库大门\n- - 资产对应:藤蔓行者、温室基地与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入首波建造期(播报台词仍按 W08 节点补发或随跳过省略,规则效果不变);自然播完 → 进入首波建造期\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时;重开后开场 CG 可再次跳过\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: 地下温室「四季穹顶」全景:冰霜区与熔炉区雾气对冲、失控苗圃的藤蔓行者破土而出,镜头推向种子库大门;无 UI、无文字、无剪辑\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入首波建造期\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"reference_image_urls": [],
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"reference_video_urls": [],
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"reference_audio_urls": [],
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"return_last_frame": false,
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"generate_audio": false,
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"resolution": "720p",
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"aspect_ratio": "16:9",
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"duration": 10
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}
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},
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"started_at": "2026-10-19T08:12:55.664176+00:00",
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"task_id": "131f89c570dd2466e326178e9c3e5926",
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"status_response": {
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"taskId": "131f89c570dd2466e326178e9c3e5926",
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"model": "bytedance/seedance-2",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G028_elemental_greenhouse\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:深埋地下的温室「四季穹顶」曾以恒温系统同时供养寒带与热带物种;一次供电事故让冰霜区与熔炉区互相侵蚀,失控苗圃的藤蔓行者苏醒,循水汽冲向种子库。\\\\n- - W02 场景所在地:单张温室内部地图——S 形路线 18 格穿过冰霜区与熔炉区,种子库(温室基地)位于路线终点。\\\\n- - W03 玩家身份与当前任务动机:玩家是温室管理员;中控 AI「穹顶」请求管理员在藤蔓抵达前重建防线:用元素塔的组合、叠加与分支改造抵御 8 波藤蔓行者。\\\\n- - W04 失败代价与结局表达:种子库失守=穹顶破裂(C04 失败意象+失败播报);守住 8 波=恒温恢复、母株发芽(C04 胜利意象)。\\\\n- - W05 叙事来源:寒霜塔=冷凝雾栅、灼焰塔=熔炉喷口、晶岩塔=晶簇岩柱、藤蔓行者=失控苗圃的植物守卫、种子库=四季穹顶的基因方舟。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:主色=温室玻璃青 #7FB5A3、熔炉橙 #E0653A、寒霜蓝 #6FB7D9、藤蔓绿 #4C8C4A;材质为玻璃穹顶、金属管架、湿润土壤与结晶冰面。\\\\n- - W07 环境氛围与声音语言:温室水汽与机械运转为底;音效语言=元素命中/状态挂载/脆化爆裂/免疫弹开/分支光柱/免疫波播报(F06 冻结清单);混音优先级:免疫波警报与播报 > 脆化/分支 > 命中 > 建造 > 环境底噪。\\\\n- - W08 故事表达方式:开场视频(C01)交代穹顶失控 → 过程视频(C02/C03)以「熔炉区碳化/冰霜区结晶」播报承担免疫波预告(每节点 ≤2 句台词,可跳过,剧情界面打开时游戏暂停)→ 结算视频(C04)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\\\\n- - F04 环境常驻效果:穹顶水汽流动、熔炉区热浪、冰霜区飘雪、管架指示灯呼吸。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 温室失控\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 地下温室「四季穹顶」全景:冰霜区与熔炉区雾气对冲、失控苗圃的藤蔓行者破土而出,镜头推向种子库大门;无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 温室失控(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入对局(首波建造期)之前,每局一次\\\\n- - 内容与角色场景:地下温室「四季穹顶」全景——冰霜区与熔炉区雾气对冲、失控苗圃的藤蔓行者破土、镜头推向种子库大门\\\\n- - 资产对应:藤蔓行者、温室基地与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入首波建造期(播报台词仍按 W08 节点补发或随跳过省略,规则效果不变);自然播完 → 进入首波建造期\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时;重开后开场 CG 可再次跳过\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: 地下温室「四季穹顶」全景:冰霜区与熔炉区雾气对冲、失控苗圃的藤蔓行者破土而出,镜头推向种子库大门;无 UI、无文字、无剪辑\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入首波建造期\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792397877348-k7oen3oypy.mp4\"]}",
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"failCode": null,
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"failMsg": null,
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"costTime": 303,
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"completeTime": 1792397880141,
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"createTime": 1792397576676,
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"creditsConsumed": 410.0,
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"operationType": "bytedance/seedance-2",
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"response": {
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"resultUrls": [
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"https://tempfile.aiquickdraw.com/seedance/1792397877348-k7oen3oypy.mp4"
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]
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},
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"successFlag": 1,
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| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G028_elemental_greenhouse\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:深埋地下的温室「四季穹顶」曾以恒温系统同时供养寒带与热带物种;一次供电事故让冰霜区与熔炉区互相侵蚀,失控苗圃的藤蔓行者苏醒,循水汽冲向种子库。\\\\n- - W02 场景所在地:单张温室内部地图——S 形路线 18 格穿过冰霜区与熔炉区,种子库(温室基地)位于路线终点。\\\\n- - W03 玩家身份与当前任务动机:玩家是温室管理员;中控 AI「穹顶」请求管理员在藤蔓抵达前重建防线:用元素塔的组合、叠加与分支改造抵御 8 波藤蔓行者。\\\\n- - W04 失败代价与结局表达:种子库失守=穹顶破裂(C04 失败意象+失败播报);守住 8 波=恒温恢复、母株发芽(C04 胜利意象)。\\\\n- - W05 叙事来源:寒霜塔=冷凝雾栅、灼焰塔=熔炉喷口、晶岩塔=晶簇岩柱、藤蔓行者=失控苗圃的植物守卫、种子库=四季穹顶的基因方舟。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:主色=温室玻璃青 #7FB5A3、熔炉橙 #E0653A、寒霜蓝 #6FB7D9、藤蔓绿 #4C8C4A;材质为玻璃穹顶、金属管架、湿润土壤与结晶冰面。\\\\n- - W07 环境氛围与声音语言:温室水汽与机械运转为底;音效语言=元素命中/状态挂载/脆化爆裂/免疫弹开/分支光柱/免疫波播报(F06 冻结清单);混音优先级:免疫波警报与播报 > 脆化/分支 > 命中 > 建造 > 环境底噪。\\\\n- - W08 故事表达方式:开场视频(C01)交代穹顶失控 → 过程视频(C02/C03)以「熔炉区碳化/冰霜区结晶」播报承担免疫波预告(每节点 ≤2 句台词,可跳过,剧情界面打开时游戏暂停)→ 结算视频(C04)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\\\\n- - F04 环境常驻效果:穹顶水汽流动、熔炉区热浪、冰霜区飘雪、管架指示灯呼吸。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 温室失控\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 地下温室「四季穹顶」全景:冰霜区与熔炉区雾气对冲、失控苗圃的藤蔓行者破土而出,镜头推向种子库大门;无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 温室失控(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入对局(首波建造期)之前,每局一次\\\\n- - 内容与角色场景:地下温室「四季穹顶」全景——冰霜区与熔炉区雾气对冲、失控苗圃的藤蔓行者破土、镜头推向种子库大门\\\\n- - 资产对应:藤蔓行者、温室基地与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入首波建造期(播报台词仍按 W08 节点补发或随跳过省略,规则效果不变);自然播完 → 进入首波建造期\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时;重开后开场 CG 可再次跳过\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: 地下温室「四季穹顶」全景:冰霜区与熔炉区雾气对冲、失控苗圃的藤蔓行者破土而出,镜头推向种子库大门;无 UI、无文字、无剪辑\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入首波建造期\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792397877348-k7oen3oypy.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G028_cg_001__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G028_cg_001__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 7195662,
|
| 49 |
+
"video_bytes": 4124088,
|
| 50 |
+
"credits_consumed": 410.0,
|
| 51 |
+
"finished_at": "2026-10-19T08:18:08.924744+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_001/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:68ef86268cdc151b0d0ae0f9bf9e8ac5aca064f348c9055233a0029cd48205c2
|
| 3 |
+
size 4124088
|
outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_002/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
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| 1 |
+
{
|
| 2 |
+
"task_id_input": "G028_cg_002",
|
| 3 |
+
"game_id": "G028_elemental_greenhouse",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "518005bdbfea88212cee1cb0f8dab8f60f9911389475d3e6d893f4efd7b56881",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G028_elemental_greenhouse\nWorld and visual bible:\n- - W01 世界与时代背景:深埋地下的温室「四季穹顶」曾以恒温系统同时供养寒带与热带物种;一次供电事故让冰霜区与熔炉区互相侵蚀,失控苗圃的藤蔓行者苏醒,循水汽冲向种子库。\n- - W02 场景所在地:单张温室内部地图——S 形路线 18 格穿过冰霜区与熔炉区,种子库(温室基地)位于路线终点。\n- - W03 玩家身份与当前任务动机:玩家是温室管理员;中控 AI「穹顶」请求管理员在藤蔓抵达前重建防线:用元素塔的组合、叠加与分支改造抵御 8 波藤蔓行者。\n- - W04 失败代价与结局表达:种子库失守=穹顶破裂(C04 失败意象+失败播报);守住 8 波=恒温恢复、母株发芽(C04 胜利意象)。\n- - W05 叙事来源:寒霜塔=冷凝雾栅、灼焰塔=熔炉喷口、晶岩塔=晶簇岩柱、藤蔓行者=失控苗圃的植物守卫、种子库=四季穹顶的基因方舟。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:主色=温室玻璃青 #7FB5A3、熔炉橙 #E0653A、寒霜蓝 #6FB7D9、藤蔓绿 #4C8C4A;材质为玻璃穹顶、金属管架、湿润土壤与结晶冰面。\n- - W07 环境氛围与声音语言:温室水汽与机械运转为底;音效语言=元素命中/状态挂载/脆化爆裂/免疫弹开/分支光柱/免疫波播报(F06 冻结清单);混音优先级:免疫波警报与播报 > 脆化/分支 > 命中 > 建造 > 环境底噪。\n- - W08 故事表达方式:开场视频(C01)交代穹顶失控 → 过程视频(C02/C03)以「熔炉区碳化/冰霜区结晶」播报承担免疫波预告(每节点 ≤2 句台词,可跳过,剧情界面打开时游戏暂停)→ 结算视频(C04)双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\n- - F04 环境常驻效果:穹顶水汽流动、熔炉区热浪、冰霜区飘雪、管架指示灯呼吸。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Event\nName: 藤蔓碳化\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: 熔炉区蒸汽扫过藤蔓植株、枝条碳化成焦黑晶壳,火免疫图标意象浮现;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 藤蔓碳化(Event,5 秒,1280×720@24fps)\n- - 触发时机:第 4 波建造期开始时,每局一次(火免疫波预告)\n- - 内容与角色场景:熔炉区蒸汽扫过藤蔓植株、枝条碳化成焦黑晶壳,横幅浮现火免疫图标\n- - 资产对应:藤蔓行者与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接继续建造期;自然播完 → 继续建造期\n- - 状态一致:播放期间不推进建造期倒计时与任何游戏计时\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 熔炉区蒸汽扫过藤蔓植株、枝条碳化成焦黑晶壳,火免疫图标意象浮现;无 UI、无文字\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 继续建造期\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 5
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T08:18:09.501027+00:00",
|
| 23 |
+
"task_id": "20e6b034011c29b28e66d397aa50d01a",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "20e6b034011c29b28e66d397aa50d01a",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G028_elemental_greenhouse\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:深埋地下的温室「四季穹顶」曾以恒温系统同时供养寒带与热带物种;一次供电事故让冰霜区与熔炉区互相侵蚀,失控苗圃的藤蔓行者苏醒,循水汽冲向种子库。\\\\n- - W02 场景所在地:单张温室内部地图——S 形路线 18 格穿过冰霜区与熔炉区,种子库(温室基地)位于路线终点。\\\\n- - W03 玩家身份与当前任务动机:玩家是温室管理员;中控 AI「穹顶」请求管理员在藤蔓抵达前重建防线:用元素塔的组合、叠加与分支改造抵御 8 波藤蔓行者。\\\\n- - W04 失败代价与结局表达:种子库失守=穹顶破裂(C04 失败意象+失败播报);守住 8 波=恒温恢复、母株发芽(C04 胜利意象)。\\\\n- - W05 叙事来源:寒霜塔=冷凝雾栅、灼焰塔=熔炉喷口、晶岩塔=晶簇岩柱、藤蔓行者=失控苗圃的植物守卫、种子库=四季穹顶的基因方舟。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:主色=温室玻璃青 #7FB5A3、熔炉橙 #E0653A、寒霜蓝 #6FB7D9、藤蔓绿 #4C8C4A;材质为玻璃穹顶、金属管架、湿润土壤与结晶冰面。\\\\n- - W07 环境氛围与声音语言:温室水汽与机械运转为底;音效语言=元素命中/状态挂载/脆化爆裂/免疫弹开/分支光柱/免疫波播报(F06 冻结清单);混音优先级:免疫波警报与播报 > 脆化/分支 > 命中 > 建造 > 环境底噪。\\\\n- - W08 故事表达方式:开场视频(C01)交代穹顶失控 → 过程视频(C02/C03)以「熔炉区碳化/冰霜区结晶」播报承担免疫波预告(每节点 ≤2 句台词,可跳过,剧情界面打开时游戏暂停)→ 结算视频(C04)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\\\\n- - F04 环境常驻效果:穹顶水汽流动、熔炉区热浪、冰霜区飘雪、管架指示灯呼吸。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 藤蔓碳化\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 熔炉区蒸汽扫过藤蔓植株、枝条碳化成焦黑晶壳,火免疫图标意象浮现;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 藤蔓碳化(Event,5 秒,1280×720@24fps)\\\\n- - 触发时机:第 4 波建造期开始时,每局一次(火免疫波预告)\\\\n- - 内容与角色场景:熔炉区蒸汽扫过藤蔓植株、枝条碳化成焦黑晶壳,横幅浮现火免疫图标\\\\n- - 资产对应:藤蔓行者与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接继续建造期;自然播完 → 继续建造期\\\\n- - 状态一致:播放期间不推进建造期倒计时与任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 熔炉区蒸汽扫过藤蔓植株、枝条碳化成焦黑晶壳,火免疫图标意象浮现;无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 继续建造期\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792398214779-qi3b84qpz3e.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 324,
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| 39 |
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| 40 |
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|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792398214779-qi3b84qpz3e.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G028_cg_002__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G028_cg_002__seedance20.mp4",
|
| 48 |
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"native_video_bytes": 4716246,
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| 49 |
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"video_bytes": 2584363,
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| 50 |
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| 51 |
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"finished_at": "2026-10-19T08:23:48.416281+00:00",
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| 52 |
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"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
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"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
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}
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outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_002/video_seedance.mp4
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size 2584363
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outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_003/meta_seedance.json
ADDED
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| 1 |
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{
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"task_id_input": "G028_cg_003",
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| 3 |
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"game_id": "G028_elemental_greenhouse",
|
| 4 |
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"model": "bytedance/seedance-2",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "370245d49f24a116fe4751c40d7760e0548c19899a0f0a1a9099e5a1bce06b82",
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G028_elemental_greenhouse\nWorld and visual bible:\n- - W01 世界与时代背景:深埋地下的温室「四季穹顶」曾以恒温系统同时供养寒带与热带物种;一次供电事故让冰霜区与熔炉区互相侵蚀,失控苗圃的藤蔓行者苏醒,循水汽冲向种子库。\n- - W02 场景所在地:单张温室内部地图——S 形路线 18 格穿过冰霜区与熔炉区,种子库(温室基地)位于路线终点。\n- - W03 玩家身份与当前任务动机:玩家是温室管理员;中控 AI「穹顶」请求管理员在藤蔓抵达前重建防线:用元素塔的组合、叠加与分支改造抵御 8 波藤蔓行者。\n- - W04 失败代价与结局表达:种子库失守=穹顶破裂(C04 失败意象+失败播报);守住 8 波=恒温恢复、母株发芽(C04 胜利意象)。\n- - W05 叙事来源:寒霜塔=冷凝雾栅、灼焰塔=熔炉喷口、晶岩塔=晶簇岩柱、藤蔓行者=失控苗圃的植物守卫、种子库=四季穹顶的基因方舟。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:主色=温室玻璃青 #7FB5A3、熔炉橙 #E0653A、寒霜蓝 #6FB7D9、藤蔓绿 #4C8C4A;材质为玻璃穹顶、金属管架、湿润土壤与结晶冰面。\n- - W07 环境氛围与声音语言:温室水汽与机械运转为底;音效语言=元素命中/状态挂载/脆化爆裂/免疫弹开/分支光柱/免疫波播报(F06 冻结清单);混音优先级:免疫波警报与播报 > 脆化/分支 > 命中 > 建造 > 环境底噪。\n- - W08 故事表达方式:开场视频(C01)交代穹顶失控 → 过程视频(C02/C03)以「熔炉区碳化/冰霜区结晶」播报承担免疫波预告(每节点 ≤2 句台词,可跳过,剧情界面打开时游戏暂停)→ 结算视频(C04)双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\n- - F04 环境常驻效果:穹顶水汽流动、熔炉区热浪、冰霜区飘雪、管架指示灯呼吸。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Event\nName: 藤蔓结晶\nPurpose: create the Event cinematic and satisfy the referenced game contract C03.\nSource visual requirement: 冰霜区寒气漫过藤蔓植株、枝条凝出蓝白冰晶,冰免疫图标意象浮现;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 藤蔓结晶(Event,5 秒,1280×720@24fps)\n- - 触发时机:第 6 波建造期开始时,每局一次(冰免疫波预告)\n- - 内容与角色场景:冰霜区寒气漫过藤蔓植株、枝条凝出蓝白冰晶,横幅浮现冰免疫图标\n- - 资产对应:藤蔓行者与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接继续建造期;自然播完 → 继续建造期\n- - 状态一致:播放期间不推进建造期倒计时与任何游戏计时\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 冰霜区寒气漫过藤蔓植株、枝条凝出蓝白冰晶,冰免疫图标意象浮现;无 UI、无文字\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 继续建造期\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
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"reference_image_urls": [],
|
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"reference_video_urls": [],
|
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"reference_audio_urls": [],
|
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"return_last_frame": false,
|
| 16 |
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"generate_audio": false,
|
| 17 |
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"resolution": "720p",
|
| 18 |
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"aspect_ratio": "16:9",
|
| 19 |
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"duration": 5
|
| 20 |
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|
| 21 |
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},
|
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"started_at": "2026-10-19T08:23:48.962891+00:00",
|
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G028_elemental_greenhouse\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:深埋地下的温室「四季穹顶」曾以恒温系统同时供养寒带与热带物种;一次供电事故让冰霜区与熔炉区互相侵蚀,失控苗圃的藤蔓行者苏醒,循水汽冲向种子库。\\\\n- - W02 场景所在地:单张温室内部地图——S 形路线 18 格穿过冰霜区与熔炉区,种子库(温室基地)位于路线终点。\\\\n- - W03 玩家身份与当前任务动机:玩家是温室管理员;中控 AI「穹顶」请求管理员在藤蔓抵达前重建防线:用元素塔的组合、叠加与分支改造抵御 8 波藤蔓行者。\\\\n- - W04 失败代价与结局表达:种子库失守=穹顶破裂(C04 失败意象+失败播报);守住 8 波=恒温恢复、母株发芽(C04 胜利意象)。\\\\n- - W05 叙事来源:寒霜塔=冷凝雾栅、灼焰塔=熔炉喷口、晶岩塔=晶簇岩柱、藤蔓行者=失控苗圃的植物守卫、种子库=四季穹顶的基因方舟。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:主色=温室玻璃青 #7FB5A3、熔炉橙 #E0653A、寒霜蓝 #6FB7D9、藤蔓绿 #4C8C4A;材质为玻璃穹顶、金属管架、湿润土壤与结晶冰面。\\\\n- - W07 环境氛围与声音语言:温室水汽与机械运转为底;音效语言=元素命中/状态挂载/脆化爆裂/免疫弹开/分支光柱/免疫波播报(F06 冻结清单);混音优先级:免疫波警报与播报 > 脆化/分支 > 命中 > 建造 > 环境底噪。\\\\n- - W08 故事表达方式:开场视频(C01)交代穹顶失控 → 过程视频(C02/C03)以「熔炉区碳化/冰霜区结晶」播报承担免疫波预告(每节点 ≤2 句台词,可跳过,剧情界面打开时游戏暂停)→ 结算视频(C04)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\\\\n- - F04 环境常驻效果:穹顶水汽流动、熔炉区热浪、冰霜区飘雪、管架指示灯呼吸。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 藤蔓结晶\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: 冰霜区寒气漫过藤蔓植株、枝条凝出蓝白冰晶,冰免疫图标意象浮现;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 藤蔓结晶(Event,5 秒,1280×720@24fps)\\\\n- - 触发时机:第 6 波建造期开始时,每局一次(冰免疫波预告)\\\\n- - 内容与角色场景:冰霜区寒气漫过藤蔓植株、枝条凝出蓝白冰晶,横幅浮现冰免疫图标\\\\n- - 资产对应:藤蔓行者与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接继续建造期;自然播完 → 继续建造期\\\\n- - 状态一致:播放期间不推进建造期倒计时与任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 冰霜区寒气漫过藤蔓植株、枝条凝出蓝白冰晶,冰免疫图标意象浮现;无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 继续建造期\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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| 29 |
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792398508658-5ab63jf8jpu.mp4\"]}",
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| 30 |
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"failCode": null,
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| 31 |
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"failMsg": null,
|
| 32 |
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"costTime": 283,
|
| 33 |
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"completeTime": 1792398514435,
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| 34 |
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"createTime": 1792398230924,
|
| 35 |
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"creditsConsumed": 205.0,
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| 36 |
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"operationType": "bytedance/seedance-2",
|
| 37 |
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"response": {
|
| 38 |
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"resultUrls": [
|
| 39 |
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"https://tempfile.aiquickdraw.com/seedance/1792398508658-5ab63jf8jpu.mp4"
|
| 40 |
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]
|
| 41 |
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},
|
| 42 |
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"successFlag": 1,
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| 43 |
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"paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G028_elemental_greenhouse\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:深埋地下的温室「四季穹顶」曾以恒温系统同时供养寒带与热带物种;一次供电事故让冰霜区与熔炉区互相侵蚀,失控苗圃的藤蔓行者苏醒,循水汽冲向种子库。\\\\n- - W02 场景所在地:单张温室内部地图——S 形路线 18 格穿过冰霜区与熔炉区,种子库(温室基地)位于路线终点。\\\\n- - W03 玩家身份与当前任务动机:玩家是温室管理员;中控 AI「穹顶」请求管理员在藤蔓抵达前重建防线:用元素塔的组合、叠加与分支改造抵御 8 波藤蔓行者。\\\\n- - W04 失败代价与结局表达:种子库失守=穹顶破裂(C04 失败意象+失败播报);守住 8 波=恒温恢复、母株发芽(C04 胜利意象)。\\\\n- - W05 叙事来源:寒霜塔=冷凝雾栅、灼焰塔=熔炉喷口、晶岩塔=晶簇岩柱、藤蔓行者=失控苗圃的植物守卫、种子库=四季穹顶的基因方舟。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:主色=温室玻璃青 #7FB5A3、熔炉橙 #E0653A、寒霜蓝 #6FB7D9、藤蔓绿 #4C8C4A;材质为玻璃穹顶、金属管架、湿润土壤与结晶冰面。\\\\n- - W07 环境氛围与声音语言:温室水汽与机械运转为底;音效语言=元素命中/状态挂载/脆化爆裂/免疫弹开/分支光柱/免疫波播报(F06 冻结清单);混音优先级:免疫波警报与播报 > 脆化/分支 > 命中 > 建造 > 环境底噪。\\\\n- - W08 故事表达方式:开场视频(C01)交代穹顶失控 → 过程视频(C02/C03)以「熔炉区碳化/冰霜区结晶」播报承担免疫波预告(每节点 ≤2 句台词,可跳过,剧情界面打开时游戏暂停)→ 结算视频(C04)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\\\\n- - F04 环境常驻效果:穹顶水汽流动、熔炉区热浪、冰霜区飘雪、管架指示灯呼吸。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 藤蔓结晶\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: 冰霜区寒气漫过藤蔓植株、枝条凝出蓝白冰晶,冰免疫图标意象浮现;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 藤蔓结晶(Event,5 秒,1280×720@24fps)\\\\n- - 触发时机:第 6 波建造期开始时,每局一次(冰免疫波预告)\\\\n- - 内容与角色场景:冰霜区寒气漫过藤蔓植株、枝条凝出蓝白冰晶,横幅浮现冰免疫图标\\\\n- - 资产对应:藤蔓行者与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接继续建造期;自然播完 → 继续建造期\\\\n- - 状态一致:播放期间不推进建造期倒计时与任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 冰霜区寒气漫过藤蔓植株、枝条凝出蓝白冰晶,冰免疫图标意象浮现;无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 继续建造期\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792398508658-5ab63jf8jpu.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G028_cg_003__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G028_cg_003__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 3603323,
|
| 49 |
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"video_bytes": 1941550,
|
| 50 |
+
"credits_consumed": 205.0,
|
| 51 |
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"finished_at": "2026-10-19T08:28:44.466119+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_003/video_seedance.mp4
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:f5f038069be4160da0388bf2283ab60813d60b28842a6866aecc32f6b5b2829f
|
| 3 |
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size 1941550
|
outputs/G028_elemental_greenhouse/assets/cg_video/G028_cg_004/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G028_cg_004",
|
| 3 |
+
"game_id": "G028_elemental_greenhouse",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
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"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
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"prompt_sha256": "f5887dd21dd97a997306398bf4aefeee06f1ae868c415531c0a4df21f1400f27",
|
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"status": "success",
|
| 8 |
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"request": {
|
| 9 |
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"model": "bytedance/seedance-2",
|
| 10 |
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"input": {
|
| 11 |
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G028_elemental_greenhouse\nWorld and visual bible:\n- - W01 世界与时代背景:深埋地下的温室「四季穹顶」曾以恒温系统同时供养寒带与热带物种;一次供电事故让冰霜区与熔炉区互相侵蚀,失控苗圃的藤蔓行者苏醒,循水汽冲向种子库。\n- - W02 场景所在地:单张温室内部地图——S 形路线 18 格穿过冰霜区与熔炉区,种子库(温室基地)位于路线终点。\n- - W03 玩家身份与当前任务动机:玩家是温室管理员;中控 AI「穹顶」请求管理员在藤蔓抵达前重建防线:用元素塔的组合、叠加与分支改造抵御 8 波藤蔓行者。\n- - W04 失败代价与结局表达:种子库失守=穹顶破裂(C04 失败意象+失败播报);守住 8 波=恒温恢复、母株发芽(C04 胜利意象)。\n- - W05 叙事来源:寒霜塔=冷凝雾栅、灼焰塔=熔炉喷口、晶岩塔=晶簇岩柱、藤蔓行者=失控苗圃的植物守卫、种子库=四季穹顶的基因方舟。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:主色=温室玻璃青 #7FB5A3、熔炉橙 #E0653A、寒霜蓝 #6FB7D9、藤蔓绿 #4C8C4A;材质为玻璃穹顶、金属管架、湿润土壤与结晶冰面。\n- - W07 环境氛围与声音语言:温室水汽与机械运转为底;音效语言=元素命中/状态挂载/脆化爆裂/免疫弹开/分支光柱/免疫波播报(F06 冻结清单);混音优先级:免疫波警报与播报 > 脆化/分支 > 命中 > 建造 > 环境底噪。\n- - W08 故事表达方式:开场视频(C01)交代穹顶失控 → 过程视频(C02/C03)以「熔炉区碳化/冰霜区结晶」播报承担免疫波预告(每节点 ≤2 句台词,可跳过,剧情界面打开时游戏暂停)→ 结算视频(C04)双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\n- - F04 环境常驻效果:穹顶水汽流动、熔炉区热浪、冰霜区飘雪、管架指示灯呼吸。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 种子库发芽\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\nSource visual requirement: 双意象共用条目:胜利=恒温恢复、种子库母株破土发芽、暖光铺满穹顶;失败=穹顶玻璃破裂、藤蔓吞没种子库、灯光熄灭;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C04 种子库发芽(Ending,8 秒,1280×720@24fps,双意象共用条目)\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\n- - 内容与角色场景:胜利意象=恒温恢复、种子库母株破土发芽、暖光铺满穹顶;失败意象=穹顶玻璃破裂、种子库被藤蔓吞没、系统离线\n- - 资产对应:温室基地、藤蔓行者与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=恒温恢复、种子库母株破土发芽、暖光铺满穹顶;失败=穹顶玻璃破裂、藤蔓吞没种子库、灯光熄灭;无 UI、无文字\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入对应结算面板\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 8
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
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"started_at": "2026-10-19T08:28:45.012578+00:00",
|
| 23 |
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"task_id": "b2e5a340e0f5da99063d7b588556ad08",
|
| 24 |
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"status_response": {
|
| 25 |
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"taskId": "b2e5a340e0f5da99063d7b588556ad08",
|
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"model": "bytedance/seedance-2",
|
| 27 |
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"state": "success",
|
| 28 |
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"param": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G028_elemental_greenhouse\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:深埋地下的温室「四季穹顶」曾以恒温系统同时供养寒带与热带物种;一次供电事故让冰霜区与熔炉区互相侵蚀,失控苗圃的藤蔓行者苏醒,循水汽冲向种子库。\\\\n- - W02 场景所在地:单张温室内部地图——S 形路线 18 格穿过冰霜区与熔炉区,种子库(温室基地)位于路线终点。\\\\n- - W03 玩家身份与当前任务动机:玩家是温室管理员;中控 AI「穹顶」请求管理员在藤蔓抵达前重建防线:用元素塔的组合、叠加与分支改造抵御 8 波藤蔓行者。\\\\n- - W04 失败代价与结局表达:种子库失守=穹顶破裂(C04 失败意象+失败播报);守住 8 波=恒温恢复、母株发芽(C04 胜利意象)。\\\\n- - W05 叙事来源:寒霜塔=冷凝雾栅、灼焰塔=熔炉喷口、晶岩塔=晶簇岩柱、藤蔓行者=失控苗圃的植物守卫、种子库=四季穹顶的基因方舟。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:主色=温室玻璃青 #7FB5A3、熔炉橙 #E0653A、寒霜蓝 #6FB7D9、藤蔓绿 #4C8C4A;材质为玻璃穹顶、金属管架、湿润土壤与结晶冰面。\\\\n- - W07 环境氛围与声音语言:温室水汽与机械运转为底;音效语言=元素命中/状态挂载/脆化爆裂/免疫弹开/分支光柱/免疫波播报(F06 冻结清单);混音优先级:免疫波警报与播报 > 脆化/分支 > 命中 > 建造 > 环境底噪。\\\\n- - W08 故事表达方式:开场视频(C01)交代穹顶失控 → 过程视频(C02/C03)以「熔炉区碳化/冰霜区结晶」播报承担免疫波预告(每节点 ≤2 句台词,可跳过,剧情界面打开时游戏暂停)→ 结算视频(C04)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\\\\n- - F04 环境常驻效果:穹顶水汽流动、熔炉区热浪、冰霜区飘雪、管架指示灯呼吸。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 种子库发芽\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: 双意象共用条目:胜利=恒温恢复、种子库母株破土发芽、暖光铺满穹顶;失败=穹顶玻璃破裂、藤蔓吞没种子库、灯光熄灭;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 种子库发芽(Ending,8 秒,1280×720@24fps,双意象共用条目)\\\\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\\\\n- - 内容与角色场景:胜利意象=恒温恢复、种子库母株破土发芽、暖光铺满穹顶;失败意象=穹顶玻璃破裂、种子库被藤蔓吞没、系统离线\\\\n- - 资产对应:温室基地、藤蔓行者与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=恒温恢复、种子库母株破土发芽、暖光铺满穹顶;失败=穹顶玻璃破裂、藤蔓吞没种子库、灯光熄灭;无 UI、无文字\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入对应结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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| 29 |
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792398950795-3l1triqltdo.mp4\"]}",
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|
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"costTime": 425,
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"completeTime": 1792398951632,
|
| 34 |
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|
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"operationType": "bytedance/seedance-2",
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"resultUrls": [
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| 39 |
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"https://tempfile.aiquickdraw.com/seedance/1792398950795-3l1triqltdo.mp4"
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| 40 |
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]
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| 41 |
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},
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| 42 |
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"successFlag": 1,
|
| 43 |
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"paramJson": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G028_elemental_greenhouse\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:深埋地下的温室「四季穹顶」曾以恒温系统同时供养寒带与热带物种;一次供电事故让冰霜区与熔炉区互相侵蚀,失控苗圃的藤蔓行者苏醒,循水汽冲向种子库。\\\\n- - W02 场景所在地:单张温室内部地图——S 形路线 18 格穿过冰霜区与熔炉区,种子库(温室基地)位于路线终点。\\\\n- - W03 玩家身份与当前任务动机:玩家是温室管理员;中控 AI「穹顶」请求管理员在藤蔓抵达前重建防线:用元素塔的组合、叠加与分支改造抵御 8 波藤蔓行者。\\\\n- - W04 失败代价与结局表达:种子库失守=穹顶破裂(C04 失败意象+失败播报);守住 8 波=恒温恢复、母株发芽(C04 胜利意象)。\\\\n- - W05 叙事来源:寒霜塔=冷凝雾栅、灼焰塔=熔炉喷口、晶岩塔=晶簇岩柱、藤蔓行者=失控苗圃的植物守卫、种子库=四季穹顶的基因方舟。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:主色=温室玻璃青 #7FB5A3、熔炉橙 #E0653A、寒霜蓝 #6FB7D9、藤蔓绿 #4C8C4A;材质为玻璃穹顶、金属管架、湿润土壤与结晶冰面。\\\\n- - W07 环境氛围与声音语言:温室水汽与机械运转为底;音效语言=元素命中/状态挂载/脆化爆裂/免疫弹开/分支光柱/免疫波播报(F06 冻结清单);混音优先级:免疫波警报与播报 > 脆化/分支 > 命中 > 建造 > 环境底噪。\\\\n- - W08 故事表达方式:开场视频(C01)交代穹顶失控 → 过程视频(C02/C03)以「熔炉区碳化/冰霜区结晶」播报承担免疫波预告(每节点 ≤2 句台词,可跳过,剧情界面打开时游戏暂停)→ 结算视频(C04)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;WASD、方向键或鼠标贴边平移;滚轮缩放 3 档;镜头不出地图边界;F 键回到基地。\\\\n- - F04 环境常驻效果:穹顶水汽流动、熔炉区热浪、冰霜区飘雪、管架指示灯呼吸。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 种子库发芽\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: 双意象共用条目:胜利=恒温恢复、种子库母株破土发芽、暖光铺满穹顶;失败=穹顶玻璃破裂、藤蔓吞没种子库、灯光熄灭;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 种子库发芽(Ending,8 秒,1280×720@24fps,双意象共用条目)\\\\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\\\\n- - 内容与角色场景:胜利意象=恒温恢复、种子库母株破土发芽、暖光铺满穹顶;失败意象=穹顶玻璃破裂、种子库被藤蔓吞没、系统离线\\\\n- - 资产对应:温室基地、藤蔓行者与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=恒温恢复、种子库母株破土发芽、暖光铺满穹顶;失败=穹顶玻璃破裂、藤蔓吞没种子库、灯光熄灭;无 UI、无文字\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入对应结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792398950795-3l1triqltdo.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G028_cg_004__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G028_cg_004__seedance20.mp4",
|
| 48 |
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"native_video_bytes": 5989114,
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"video_bytes": 3346523,
|
| 50 |
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"credits_consumed": 328.0,
|
| 51 |
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"finished_at": "2026-10-19T08:35:59.580211+00:00",
|
| 52 |
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"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
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"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
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}
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