Upload Seedance CG videos for G029_caravan_escort
#195
by xiaotianqi05 - opened
- outputs/G029_caravan_escort/assets/cg_video/G029_cg_001/meta_seedance.json +54 -0
- outputs/G029_caravan_escort/assets/cg_video/G029_cg_001/video_seedance.mp4 +3 -0
- outputs/G029_caravan_escort/assets/cg_video/G029_cg_002/meta_seedance.json +54 -0
- outputs/G029_caravan_escort/assets/cg_video/G029_cg_002/video_seedance.mp4 +3 -0
- outputs/G029_caravan_escort/assets/cg_video/G029_cg_003/meta_seedance.json +54 -0
- outputs/G029_caravan_escort/assets/cg_video/G029_cg_003/video_seedance.mp4 +3 -0
- outputs/G029_caravan_escort/assets/cg_video/G029_cg_004/meta_seedance.json +54 -0
- outputs/G029_caravan_escort/assets/cg_video/G029_cg_004/video_seedance.mp4 +3 -0
outputs/G029_caravan_escort/assets/cg_video/G029_cg_001/meta_seedance.json
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{
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"task_id_input": "G029_cg_001",
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"game_id": "G029_caravan_escort",
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"model": "bytedance/seedance-2",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "79a964470ea423332e5b16f22216895ca3d0b116f8dde98eabe2ea468dcb0564",
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"status": "success",
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"request": {
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G029_caravan_escort\nWorld and visual bible:\n- - W01 世界与时代背景:旱季将尽的大迁徙纪元——部落的种子与水源装在风帆篷车上,必须在河水封冻前从平原经峡谷赶到南岸渡口,错过封冻整个部落将无种可播。\n- - W02 场景所在地:单条三段迁徙路线——平原段(轻遭遇)、峡谷段(中遭遇)、渡口段(重遭遇),各段 20 格,遭遇布位由 seed 冻结。\n- - W03 玩家身份与当前任务动机:玩家是护卫长;长老阿岩托付种子与水,斥候先行探路——在移动的部署圈内布设箭塔、路障与治疗桩,护送篷车穿越三段荒野。\n- - W04 失败代价与结局表达:篷车倾覆=种子与水尽失(C04 失败意象+失败台词);抵达渡口=渡河开往新牧场(C04 胜利意象)。\n- - W05 叙事来源:迁徙篷车=风帆木车;平原劫掠者/峡谷伏击者=循水汽而来的荒野流寇(两套人形按段换色);箭塔=车载弩架、路障=沙石拒马、治疗桩=净水石桩;长老阿岩与斥候为剧情人物。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:荒野迁徙风;主色=篷帆米白 #E8DFC8、峡谷赭 #A9744F、河渡青 #5B8A8F、警报红 #C0392B;材质为风帆帆布、木质车架、沙岩。\n- - W07 环境氛围与声音语言:风沙与车轮辘辘为底;音效语言=部署/回收/遭遇方向警报/车轮与木屑(F06 冻结清单);混音优先级:遭遇警报 > 篷车受击 > 战斗命中 > 部署/回收 > 环境风。\n- - W08 故事表达方式:开场视频(C01)交代出发与封冻期限 → 过程视频(C02/C03)承载斥候伏兵报告与渡口日落 → 结算视频(C04)双意象收束;叙事节点台词每节点 ≤2 句、可跳过、剧情界面打开时游戏暂停;故事只做包装不改数值。\n- - F01 视角与镜头:斜俯视约 50°;镜头自动跟随篷车,按住中键可临时拖动,松开后回弹;滚轮缩放 3 档。\n- - F04 环境常驻效果:风沙飘移、篷车帆布鼓动、车轮尘迹、路旁枯草。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 出发\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: 晨光中长老阿岩将种子袋交上篷车、护卫队收起营火、风帆张满,篷车驶出绿洲边缘;无 UI、无文字、无剪辑\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 出发(Opening,8 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入对局(平原段行进)之前,每局一次\n- - 内容与角色场景:晨光中长老阿岩将种子袋交上篷车、护卫队收起营火、风帆张满,篷车驶出绿洲边缘\n- - 资产对应:迁徙篷车、护卫队员与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入平原段行进;自然播完 → 进入平原段行进\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: 晨光中长老阿岩将种子袋交上篷车、护卫队收起营火、风帆张满,篷车驶出绿洲边缘;无 UI、无文字、无剪辑\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入平原段行进\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"reference_image_urls": [],
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"reference_video_urls": [],
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"reference_audio_urls": [],
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"return_last_frame": false,
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"generate_audio": false,
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"resolution": "720p",
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"aspect_ratio": "16:9",
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"duration": 8
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}
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},
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"started_at": "2026-10-19T08:36:00.129246+00:00",
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"task_id": "459d45944d9ff5ec77f67487a48dba0e",
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"status_response": {
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"taskId": "459d45944d9ff5ec77f67487a48dba0e",
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"model": "bytedance/seedance-2",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G029_caravan_escort\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:旱季将尽的大迁徙纪元——部落的种子与水源装在风帆篷车上,必须在河水封冻前从平原经峡谷赶到南岸渡口,错过封冻整个部落将无种可播。\\\\n- - W02 场景所在地:单条三段迁徙路线——平原段(轻遭遇)、峡谷段(中遭遇)、渡口段(重遭遇),各段 20 格,遭遇布位由 seed 冻结。\\\\n- - W03 玩家身份与当前任务动机:玩家是护卫长;长老阿岩托付种子与水,斥候先行探路——在移动的部署圈内布设箭塔、路障与治疗桩,护送篷车穿越三段荒野。\\\\n- - W04 失败代价与结局表达:篷车倾覆=种子与水尽失(C04 失败意象+失败台词);抵达渡口=渡河开往新牧场(C04 胜利意象)。\\\\n- - W05 叙事来源:迁徙篷车=风帆木车;平原劫掠者/峡谷伏击者=循水汽而来的荒野流寇(两套人形按段换色);箭塔=车载弩架、路障=沙石拒马、治疗桩=净水石桩;长老阿岩与斥候为剧情人物。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:荒野迁徙风;主色=篷帆米白 #E8DFC8、峡谷赭 #A9744F、河渡青 #5B8A8F、警报红 #C0392B;材质为风帆帆布、木质车架、沙岩。\\\\n- - W07 环境氛围与声音语言:风沙与车轮辘辘为底;音效语言=部署/回收/遭遇方向警报/车轮与木屑(F06 冻结清单);混音优先级:遭遇警报 > 篷车受击 > 战斗命中 > 部署/回收 > 环境风。\\\\n- - W08 故事表达方式:开场视频(C01)交代出发与封冻期限 → 过程视频(C02/C03)承载斥候伏兵报告与渡口日落 → 结算视频(C04)双意象收束;叙事节点台词每节点 ≤2 句、可跳过、剧情界面打开时游戏暂停;故事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;镜头自动跟随篷车,按住中键可临时拖动,松开后回弹;滚轮缩放 3 档。\\\\n- - F04 环境常驻效果:风沙飘移、篷车帆布鼓动、车轮尘迹、路旁枯草。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 出发\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 晨光中长老阿岩将种子袋交上篷车、护卫队收起营火、风帆张满,篷车驶出绿洲边缘;无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 出发(Opening,8 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入对局(平原段行进)之前,每局一次\\\\n- - 内容与角色场景:晨光中长老阿岩将种子袋交上篷车、护卫队收起营火、风帆张满,篷车驶出绿洲边缘\\\\n- - 资产对应:迁徙篷车、护卫队员与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入平原段行进;自然播完 → 进入平原段行进\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: 晨光中长老阿岩将种子袋交上篷车、护卫队收起营火、风帆张满,篷车驶出绿洲边缘;无 UI、无文字、无剪辑\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入平原段行进\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792399369679-8gnhbvkmh5s.mp4\"]}",
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"failCode": null,
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"failMsg": null,
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"costTime": 422,
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"completeTime": 1792399383875,
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"createTime": 1792398961113,
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"creditsConsumed": 328.0,
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"operationType": "bytedance/seedance-2",
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"response": {
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"resultUrls": [
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"https://tempfile.aiquickdraw.com/seedance/1792399369679-8gnhbvkmh5s.mp4"
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]
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},
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"successFlag": 1,
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"paramJson": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G029_caravan_escort\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:旱季将尽的大迁徙纪元——部落的种子与水源装在风帆篷车上,必须在河水封冻前从平原经峡谷赶到南岸渡口,错过封冻整个部落将无种可播。\\\\n- - W02 场景所在地:单条三段迁徙路线——平原段(轻遭遇)、峡谷段(中遭遇)、渡口段(重遭遇),各段 20 格,遭遇布位由 seed 冻结。\\\\n- - W03 玩家身份与当前任务动机:玩家是护卫长;长老阿岩托付种子与水,斥候先行探路——在移动的部署圈内布设箭塔、路障与治疗桩,护送篷车穿越三段荒野。\\\\n- - W04 失败代价与结局表达:篷车倾覆=种子与水尽失(C04 失败意象+失败台词);抵达渡口=渡河开往新牧场(C04 胜利意象)。\\\\n- - W05 叙事来源:迁徙篷车=风帆木车;平原劫掠者/峡谷伏击者=循水汽而来的荒野流寇(两套人形按段换色);箭塔=车载弩架、路障=沙石拒马、治疗桩=净水石桩;长老阿岩与斥候为剧情人物。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:荒野迁徙风;主色=篷帆米白 #E8DFC8、峡谷赭 #A9744F、河渡青 #5B8A8F、警报红 #C0392B;材质为风帆帆布、木质车架、沙岩。\\\\n- - W07 环境氛围与声音语言:风沙与车轮辘辘为底;音效语言=部署/回收/遭遇方向警报/车轮与木屑(F06 冻结清单);混音优先级:遭遇警报 > 篷车受击 > 战斗命中 > 部署/回收 > 环境风。\\\\n- - W08 故事表达方式:开场视频(C01)交代出发与封冻期限 → 过程视频(C02/C03)承载斥候伏兵报告与渡口日落 → 结算视频(C04)双意象收束;叙事节点台词每节点 ≤2 句、可跳过、剧情界面打开时游戏暂停;故事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;镜头自动跟随篷车,按住中键可临时拖动,松开后回弹;滚轮缩放 3 档。\\\\n- - F04 环境常驻效果:风沙飘移、篷车帆布鼓动、车轮尘迹、路旁枯草。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 出发\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 晨光中长老阿岩将种子袋交上篷车、护卫队收起营火、风帆张满,篷车驶出绿洲边缘;无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 出发(Opening,8 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入对局(平原段行进)之前,每局一次\\\\n- - 内容与角色场景:晨光中长老阿岩将种子袋交上篷车、护卫队收起营火、风帆张满,篷车驶出绿洲边缘\\\\n- - 资产对应:迁徙篷车、护卫队员与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入平原段行进;自然播完 → 进入平原段行进\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: 晨光中长老阿岩将种子袋交上篷车、护卫队收起营火、风帆张满,篷车驶出绿洲边缘;无 UI、无文字、无剪辑\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入平原段行进\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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},
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| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792399369679-8gnhbvkmh5s.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G029_cg_001__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G029_cg_001__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 4047753,
|
| 49 |
+
"video_bytes": 2038744,
|
| 50 |
+
"credits_consumed": 328.0,
|
| 51 |
+
"finished_at": "2026-10-19T08:43:16.500780+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G029_caravan_escort/assets/cg_video/G029_cg_001/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:142fb5566f37314fc53a5ce183e2133cd19b9b1de0deaaf95eddfff3804fbb7c
|
| 3 |
+
size 2038744
|
outputs/G029_caravan_escort/assets/cg_video/G029_cg_002/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
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| 1 |
+
{
|
| 2 |
+
"task_id_input": "G029_cg_002",
|
| 3 |
+
"game_id": "G029_caravan_escort",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "fe536e8c1eab2db48d5ba0ad3ef25125856b3b420ebb203e79c0509f3d319366",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G029_caravan_escort\nWorld and visual bible:\n- - W01 世界与时代背景:旱季将尽的大迁徙纪元——部落的种子与水源装在风帆篷车上,必须在河水封冻前从平原经峡谷赶到南岸渡口,错过封冻整个部落将无种可播。\n- - W02 场景所在地:单条三段迁徙路线——平原段(轻遭遇)、峡谷段(中遭遇)、渡口段(重遭遇),各段 20 格,遭遇布位由 seed 冻结。\n- - W03 玩家身份与当前任务动机:玩家是护卫长;长老阿岩托付种子与水,斥候先行探路——在移动的部署圈内布设箭塔、路障与治疗桩,护送篷车穿越三段荒野。\n- - W04 失败代价与结局表达:篷车倾覆=种子与水尽失(C04 失败意象+失败台词);抵达渡口=渡河开往新牧场(C04 胜利意象)。\n- - W05 叙事来源:迁徙篷车=风帆木车;平原劫掠者/峡谷伏击者=循水汽而来的荒野流寇(两套人形按段换色);箭塔=车载弩架、路障=沙石拒马、治疗桩=净水石桩;长老阿岩与斥候为剧情人物。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:荒野迁徙风;主色=篷帆米白 #E8DFC8、峡谷赭 #A9744F、河渡青 #5B8A8F、警报红 #C0392B;材质为风帆帆布、木质车架、沙岩。\n- - W07 环境氛围与声音语言:风沙与车轮辘辘为底;音效语言=部署/回收/遭遇方向警报/车轮与木屑(F06 冻结清单);混音优先级:遭遇警报 > 篷车受击 > 战斗命中 > 部署/回收 > 环境风。\n- - W08 故事表达方式:开场视频(C01)交代出发与封冻期限 → 过程视频(C02/C03)承载斥候伏兵报告与渡口日落 → 结算视频(C04)双意象收束;叙事节点台词每节点 ≤2 句、可跳过、剧情界面打开时游戏暂停;故事只做包装不改数值。\n- - F01 视角与镜头:斜俯视约 50°;镜头自动跟随篷车,按住中键可临时拖动,松开后回弹;滚轮缩放 3 档。\n- - F04 环境常驻效果:风沙飘移、篷车帆布鼓动、车轮尘迹、路旁枯草。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Transition\nName: 峡谷伏兵\nPurpose: create the Transition cinematic and satisfy the referenced game contract C02.\nSource visual requirement: 斥候登高远眺、峡谷岩脊上伏兵剪影绰绰,斥候向篷车方向打出手势警报;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 峡谷伏兵(Transition,5 秒,1280×720@24fps)\n- - 触发时机:首次进入峡谷段之前,每局一次\n- - 内容与角色场景:斥候登高远眺、峡谷岩脊上伏兵剪影绰绰,斥候向篷车方向打出手势警报\n- - 资产对应:护卫队员、劫掠者剪影与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入峡谷段行进;自然播完 → 进入峡谷段行进\n- - 状态一致:播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 斥候登高远眺、峡谷岩脊上伏兵剪影绰绰,斥候向篷车方向打出手势警报;无 UI、无文字\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入峡谷段行进\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 5
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T08:43:17.074240+00:00",
|
| 23 |
+
"task_id": "62e0ff6715b404cb8bbd1c185fdc8ce3",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "62e0ff6715b404cb8bbd1c185fdc8ce3",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G029_caravan_escort\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:旱季将尽的大迁徙纪元——部落的种子与水源装在风帆篷车上,必须在河水封冻前从平原经峡谷赶到南岸渡口,错过封冻整个部落将无种可播。\\\\n- - W02 场景所在地:单条三段迁徙路线——平原段(轻遭遇)、峡谷段(中遭遇)、渡口段(重遭遇),各段 20 格,遭遇布位由 seed 冻结。\\\\n- - W03 玩家身份与当前任务动机:玩家是护卫长;长老阿岩托付种子与水,斥候先行探路——在移动的部署圈内布设箭塔、路障与治疗桩,护送篷车穿越三段荒野。\\\\n- - W04 失败代价与结局表达:篷车倾覆=种子与水尽失(C04 失败意象+失败台词);抵达渡口=渡河开往新牧场(C04 胜利意象)。\\\\n- - W05 叙事来源:迁徙篷车=风帆木车;平原劫掠者/峡谷伏击者=循水汽而来的荒野流寇(两套人形按段换色);箭塔=车载弩架、路障=沙石拒马、治疗桩=净水石桩;长老阿岩与斥候为剧情人物。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:荒野迁徙风;主色=篷帆米白 #E8DFC8、峡谷赭 #A9744F、河渡青 #5B8A8F、警报红 #C0392B;材质为风帆帆布、木质车架、沙岩。\\\\n- - W07 环境氛围与声音语言:风沙与车轮辘辘为底;音效语言=部署/回收/遭遇方向警报/车轮与木屑(F06 冻结清单);混音优先级:遭遇警报 > 篷车受击 > 战斗命中 > 部署/回收 > 环境风。\\\\n- - W08 故事表达方式:开场视频(C01)交代出发与封冻期限 → 过程视频(C02/C03)承载斥候伏兵报告与渡口日落 → 结算视频(C04)双意象收束;叙事节点台词每节点 ≤2 句、可跳过、剧情界面打开时游戏暂停;故事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;镜头自动跟随篷车,按住中键可临时拖动,松开后回弹;滚轮缩放 3 档。\\\\n- - F04 环境常驻效果:风沙飘移、篷车帆布鼓动、车轮尘迹、路旁枯草。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Transition\\\\nName: 峡谷伏兵\\\\nPurpose: create the Transition cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 斥候登高远眺、峡谷岩脊上伏兵剪影绰绰,斥候向篷车方向打出手势警报;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 峡谷伏兵(Transition,5 秒,1280×720@24fps)\\\\n- - 触发时机:首次进入峡谷段之前,每局一次\\\\n- - 内容与角色场景:斥候登高远眺、峡谷岩脊上伏兵剪影绰绰,斥候向篷车方向打出手势警报\\\\n- - 资产对应:护卫队员、劫掠者剪影与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入峡谷段行进;自然播完 → 进入峡谷段行进\\\\n- - 状态一致:播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 斥候登高远眺、峡谷岩脊上伏兵剪影绰绰,斥候向篷车方向打出手势警报;无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入峡谷段行进\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792399681847-9gu009fgtf.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 282,
|
| 33 |
+
"completeTime": 1792399682954,
|
| 34 |
+
"createTime": 1792399399573,
|
| 35 |
+
"creditsConsumed": 205.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792399681847-9gu009fgtf.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G029_caravan_escort\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:旱季将尽的大迁徙纪元——部落的种子与水源装在风帆篷车上,必须在河水封冻前从平原经峡谷赶到南岸渡口,错过封冻整个部落将无种可播。\\\\n- - W02 场景所在地:单条三段迁徙路线——平原段(轻遭遇)、峡谷段(中遭遇)、渡口段(重遭遇),各段 20 格,遭遇布位由 seed 冻结。\\\\n- - W03 玩家身份与当前任务动机:玩家是护卫长;长老阿岩托付种子与水,斥候先行探路——在移动的部署圈内布设箭塔、路障与治疗桩,护送篷车穿越三段荒野。\\\\n- - W04 失败代价与结局表达:篷车倾覆=种子与水尽失(C04 失败意象+失败台词);抵达渡口=渡河开往新牧场(C04 胜利意象)。\\\\n- - W05 叙事来源:迁徙篷车=风帆木车;平原劫掠者/峡谷伏击者=循水汽而来的荒野流寇(两套人形按段换色);箭塔=车载弩架、路障=沙石拒马、治疗桩=净水石桩;长老阿岩与斥候为剧情人物。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:荒野迁徙风;主色=篷帆米白 #E8DFC8、峡谷赭 #A9744F、河渡青 #5B8A8F、警报红 #C0392B;材质为风帆帆布、木质车架、沙岩。\\\\n- - W07 环境氛围与声音语言:风沙与车轮辘辘为底;音效语言=部署/回收/遭遇方向警报/车轮与木屑(F06 冻结清单);混音优先级:遭遇警报 > 篷车受击 > 战斗命中 > 部署/回收 > 环境风。\\\\n- - W08 故事表达方式:开场视频(C01)交代出发与封冻期限 → 过程视频(C02/C03)承载斥候伏兵报告与渡口日落 → 结算视频(C04)双意象收束;叙事节点台词每节点 ≤2 句、可跳过、剧情界面打开时游戏暂停;故事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;镜头自动跟随篷车,按住中键可临时拖动,松开后回弹;滚轮缩放 3 档。\\\\n- - F04 环境常驻效果:风沙飘移、篷车帆布鼓动、车轮尘迹、路旁枯草。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Transition\\\\nName: 峡谷伏兵\\\\nPurpose: create the Transition cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 斥候登高远眺、峡谷岩脊上伏兵剪影绰绰,斥候向篷车方向打出手势警报;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 峡谷伏兵(Transition,5 秒,1280×720@24fps)\\\\n- - 触发时机:首次进入峡谷段之前,每局一次\\\\n- - 内容与角色场景:斥候登高远眺、峡谷岩脊上伏兵剪影绰绰,斥候向篷车方向打出手势警报\\\\n- - 资产对应:护卫队员、劫掠者剪影与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入峡谷段行进;自然播完 → 进入峡谷段行进\\\\n- - 状态一致:播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 斥候登高远眺、峡谷岩脊上伏兵剪影绰绰,斥候向篷车方向打出手势警报;无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入峡谷段行进\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792399681847-9gu009fgtf.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G029_cg_002__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G029_cg_002__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 2386818,
|
| 49 |
+
"video_bytes": 1107028,
|
| 50 |
+
"credits_consumed": 205.0,
|
| 51 |
+
"finished_at": "2026-10-19T08:48:13.602720+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G029_caravan_escort/assets/cg_video/G029_cg_002/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:1a6899d345a3333be4da0d852a00ba561864f183a92fcc29c851cdc7b81e0d84
|
| 3 |
+
size 1107028
|
outputs/G029_caravan_escort/assets/cg_video/G029_cg_003/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
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| 1 |
+
{
|
| 2 |
+
"task_id_input": "G029_cg_003",
|
| 3 |
+
"game_id": "G029_caravan_escort",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "283c32ddbd72cfe58d61b0cfc48e3c5668a4774ff15aff65053b21fdc56925fe",
|
| 7 |
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"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G029_caravan_escort\nWorld and visual bible:\n- - W01 世界与时代背景:旱季将尽的大迁徙纪元——部落的种子与水源装在风帆篷车上,必须在河水封冻前从平原经峡谷赶到南岸渡口,错过封冻整个部落将无种可播。\n- - W02 场景所在地:单条三段迁徙路线——平原段(轻遭遇)、峡谷段(中遭遇)、渡口段(重遭遇),各段 20 格,遭遇布位由 seed 冻结。\n- - W03 玩家身份与当前任务动机:玩家是护卫长;长老阿岩托付种子与水,斥候先行探路——在移动的部署圈内布设箭塔、路障与治疗桩,护送篷车穿越三段荒野。\n- - W04 失败代价与结局表达:篷车倾覆=种子与水尽失(C04 失败意象+失败台词);抵达渡口=渡河开往新牧场(C04 胜利意象)。\n- - W05 叙事来源:迁徙篷车=风帆木车;平原劫掠者/峡谷伏击者=循水汽而来的荒野流寇(两套人形按段换色);箭塔=车载弩架、路障=沙石拒马、治疗桩=净水石桩;长老阿岩与斥候为剧情人物。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:荒野迁徙风;主色=篷帆米白 #E8DFC8、峡谷赭 #A9744F、河渡青 #5B8A8F、警报红 #C0392B;材质为风帆帆布、木质车架、沙岩。\n- - W07 环境氛围与声音语言:风沙与车轮辘辘为底;音效语言=部署/回收/遭遇方向警报/车轮与木屑(F06 冻结清单);混音优先级:遭遇警报 > 篷车受击 > 战斗命中 > 部署/回收 > 环境风。\n- - W08 故事表达方式:开场视频(C01)交代出发与封冻期限 → 过程视频(C02/C03)承载斥候伏兵报告与渡口日落 → 结算视频(C04)双意象收束;叙事节点台词每节点 ≤2 句、可跳过、剧情界面打开时游戏暂停;故事只做包装不改数值。\n- - F01 视角与镜头:斜俯视约 50°;镜头自动跟随篷车,按住中键可临时拖动,松开后回弹;滚轮缩放 3 档。\n- - F04 环境常驻效果:风沙飘移、篷车帆布鼓动、车轮尘迹、路旁枯草。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Transition\nName: 渡口日落\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\nSource visual requirement: 夕阳下的河湾渡口、渡船泊在浅滩、河面浮冰漂近,最后一段路在暮色里展开;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 渡口日落(Transition,5 秒,1280×720@24fps)\n- - 触发时机:首次进入渡口段之前,每局一次\n- - 内容与角色场景:夕阳下的河湾渡口、渡船泊在浅滩、河面浮冰漂近——最后一段路在暮色里展开\n- - 资产对应:迁徙篷车与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入渡口段行进;自然播完 → 进入渡口段行进\n- - 状态一致:播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 夕阳下的河湾渡口、渡船泊在浅滩、河面浮冰漂近,最后一段路在暮色里展开;无 UI、无文字\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入渡口段行进\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 5
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T08:48:14.191431+00:00",
|
| 23 |
+
"task_id": "8005864eb34a66d43ec6a401dfc8cedb",
|
| 24 |
+
"status_response": {
|
| 25 |
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"taskId": "8005864eb34a66d43ec6a401dfc8cedb",
|
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"model": "bytedance/seedance-2",
|
| 27 |
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"state": "success",
|
| 28 |
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"param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G029_caravan_escort\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:旱季将尽的大迁徙纪元——部落的种子与水源装在风帆篷车上,必须在河水封冻前从平原经峡谷赶到南岸渡口,错过封冻整个部落将无种可播。\\\\n- - W02 场景所在地:单条三段迁徙路线——平原段(轻遭遇)、峡谷段(中遭遇)、渡口段(重遭遇),各段 20 格,遭遇布位由 seed 冻结。\\\\n- - W03 玩家身份与当前任务动机:玩家是护卫长;长老阿岩托付种子与水,斥候先行探路——在移动的部署圈内布设箭塔、路障与治疗桩,护送篷车穿越三段荒野。\\\\n- - W04 失败代价与结局表达:篷车倾覆=种子与水尽失(C04 失败意象+失败台词);抵达渡口=渡河开往新牧场(C04 胜利意象)。\\\\n- - W05 叙事来源:迁徙篷车=风帆木车;平原劫掠者/峡谷伏击者=循水汽而来的荒野流寇(两套人形按段换色);箭塔=车载弩架、路障=沙石拒马、治疗桩=净水石桩;长老阿岩与斥候为剧情人物。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:荒野迁徙风;主色=篷帆米白 #E8DFC8、峡谷赭 #A9744F、河渡青 #5B8A8F、警报红 #C0392B;材质为风帆帆布、木质车架、沙岩。\\\\n- - W07 环境氛围与声音语言:风沙与车轮辘辘为底;音效语言=部署/回收/遭遇方向警报/车轮与木屑(F06 冻结清单);混音优先级:遭遇警报 > 篷车受击 > 战斗命中 > 部署/回收 > 环境风。\\\\n- - W08 故事表达方式:开场视频(C01)交代出发与封冻期限 → 过程视频(C02/C03)承载斥候伏兵报告与渡口日落 → 结算视频(C04)双意象收束;叙事节点台词每节点 ≤2 句、可跳过、剧情界面打开时游戏暂停;故事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;镜头自动跟随篷车,按住中键可临时拖动,松开后回弹;滚轮缩放 3 档。\\\\n- - F04 环境常驻效果:风沙飘移、篷车帆布鼓动、车轮尘迹、路旁枯草。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Transition\\\\nName: 渡口日落\\\\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: 夕阳下的河湾渡口、渡船泊在浅滩、河面浮冰漂近,最后一段路在暮色里展开;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 渡口日落(Transition,5 秒,1280×720@24fps)\\\\n- - 触发时机:首次进入渡口段之前,每局一次\\\\n- - 内容与角色场景:夕阳下的河湾渡口、渡船泊在浅滩、河面浮冰漂近——最后一段路在暮色里展开\\\\n- - 资产对应:迁徙篷车与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入渡口段行进;自然播完 → 进入渡口段行进\\\\n- - 状态一致:播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 夕阳下的河湾渡口、渡船泊在浅滩、河面浮冰漂近,最后一段路在暮色里展开;无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入渡口段行进\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792399972844-j5dxi7tdg6m.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 277,
|
| 33 |
+
"completeTime": 1792399973475,
|
| 34 |
+
"createTime": 1792399695496,
|
| 35 |
+
"creditsConsumed": 205.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
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"https://tempfile.aiquickdraw.com/seedance/1792399972844-j5dxi7tdg6m.mp4"
|
| 40 |
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]
|
| 41 |
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},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G029_caravan_escort\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:旱季将尽的大迁徙纪元——部落的种子与水源装在风帆篷车上,必须在河水封冻前从平原经峡谷赶到南岸渡口,错过封冻整个部落将无种可播。\\\\n- - W02 场景所在地:单条三段迁徙路线——平原段(轻遭遇)、峡谷段(中遭遇)、渡口段(重遭遇),各段 20 格,遭遇布位由 seed 冻结。\\\\n- - W03 玩家身份与当前任务动机:玩家是护卫长;长老阿岩托付种子与水,斥候先行探路——在移动的部署圈内布设箭塔、路障与治疗桩,护送篷车穿越三段荒野。\\\\n- - W04 失败代价与结局表达:篷车倾覆=种子与水尽失(C04 失败意象+失败台词);抵达渡口=渡河开往新牧场(C04 胜利意象)。\\\\n- - W05 叙事来源:迁徙篷车=风帆木车;平原劫掠者/峡谷伏击者=循水汽而来的荒野流寇(两套人形按段换色);箭塔=车载弩架、路障=沙石拒马、治疗桩=净水石桩;长老阿岩与斥候为剧情人物。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:荒野迁徙风;主色=篷帆米白 #E8DFC8、峡谷赭 #A9744F、河渡青 #5B8A8F、警报红 #C0392B;材质为风帆帆布、木质车架、沙岩。\\\\n- - W07 环境氛围与声音语言:风沙与车轮辘辘为底;音效语言=部署/回收/遭遇方向警报/车轮与木屑(F06 冻结清单);混音优先级:遭遇警报 > 篷车受击 > 战斗命中 > 部署/回收 > 环境风。\\\\n- - W08 故事表达方式:开场视频(C01)交代出发与封冻期限 → 过程视频(C02/C03)承载斥候伏兵报告与渡口日落 → 结算视频(C04)双意象收束;叙事节点台词每节点 ≤2 句、可跳过、剧情界面打开时游戏暂停;故事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;镜头自动跟随篷车,按住中键可临时拖动,松开后回弹;滚轮缩放 3 档。\\\\n- - F04 环境常驻效果:风沙飘移、篷车帆布鼓动、车轮尘迹、路旁枯草。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Transition\\\\nName: 渡口日落\\\\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: 夕阳下的河湾渡口、渡船泊在浅滩、河面浮冰漂近,最后一段路在暮色里展开;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 渡口日落(Transition,5 秒,1280×720@24fps)\\\\n- - 触发时机:首次进入渡口段之前,每局一次\\\\n- - 内容与角色场景:夕阳下的河湾渡口、渡船泊在浅滩、河面浮冰漂近——最后一段路在暮色里展开\\\\n- - 资产对应:迁徙篷车与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入渡口段行进;自然播完 → 进入渡口段行进\\\\n- - 状态一致:播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 夕阳下的河湾渡口、渡船泊在浅滩、河面浮冰漂近,最后一段路在暮色里展开;无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入渡口段行进\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792399972844-j5dxi7tdg6m.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G029_cg_003__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G029_cg_003__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 2796727,
|
| 49 |
+
"video_bytes": 1118400,
|
| 50 |
+
"credits_consumed": 205.0,
|
| 51 |
+
"finished_at": "2026-10-19T08:53:01.783597+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G029_caravan_escort/assets/cg_video/G029_cg_003/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:d0de36c523bd079f49f8b34ba14d7541000d87023a249650324d529aa7554a3d
|
| 3 |
+
size 1118400
|
outputs/G029_caravan_escort/assets/cg_video/G029_cg_004/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
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| 1 |
+
{
|
| 2 |
+
"task_id_input": "G029_cg_004",
|
| 3 |
+
"game_id": "G029_caravan_escort",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "2db26ee2a8964839c02ed6622bc8baf3d70d5c822ba17c7f7379a30429e8b72f",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G029_caravan_escort\nWorld and visual bible:\n- - W01 世界与时代背景:旱季将尽的大迁徙纪元——部落的种子与水源装在风帆篷车上,必须在河水封冻前从平原经峡谷赶到南岸渡口,错过封冻整个部落将无种可播。\n- - W02 场景所在地:单条三段迁徙路线——平原段(轻遭遇)、峡谷段(中遭遇)、渡口段(重遭遇),各段 20 格,遭遇布位由 seed 冻结。\n- - W03 玩家身份与当前任务动机:玩家是护卫长;长老阿岩托付种子与水,斥候先行探路——在移动的部署圈内布设箭塔、路障与治疗桩,护送篷车穿越三段荒野。\n- - W04 失败代价与结局表达:篷车倾覆=种子与水尽失(C04 失败意象+失败台词);抵达渡口=渡河开往新牧场(C04 胜利意象)。\n- - W05 叙事来源:迁徙篷车=风帆木车;平原劫掠者/峡谷伏击者=循水汽而来的荒野流寇(两套人形按段换色);箭塔=车载弩架、路障=沙石拒马、治疗桩=净水石桩;长老阿岩与斥候为剧情人物。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:荒野迁徙风;主色=篷帆米白 #E8DFC8、峡谷赭 #A9744F、河渡青 #5B8A8F、警报红 #C0392B;材质为风帆帆布、木质车架、沙岩。\n- - W07 环境氛围与声音语言:风沙与车轮辘辘为底;音效语言=部署/回收/遭遇方向警报/车轮与木屑(F06 冻结清单);混音优先级:遭遇警报 > 篷车受击 > 战斗命中 > 部署/回收 > 环境风。\n- - W08 故事表达方式:开场视频(C01)交代出发与封冻期限 → 过程视频(C02/C03)承载斥候伏兵报告与渡口日落 → 结算视频(C04)双意象收束;叙事节点台词每节点 ≤2 句、可跳过、剧情界面打开时游戏暂停;故事只做包装不改数值。\n- - F01 视角与镜头:斜俯视约 50°;镜头自动跟随篷车,按住中键可临时拖动,松开后回弹;滚轮缩放 3 档。\n- - F04 环境常驻效果:风沙飘移、篷车帆布鼓动、车轮尘迹、路旁枯草。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 渡河\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\nSource visual requirement: 双意象共用条目:胜利=篷车驶上渡船、河对岸绿意隐现;失败=篷车倾覆、种子袋散落风沙;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C04 渡河(Ending,8 秒,1280×720@24fps,双意象共用条目)\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\n- - 内容与角色场景:胜利意象=篷车驶上渡船、河对岸绿意隐现;失败意象=篷车倾覆、种子袋散落风沙\n- - 资产对应:迁徙篷车与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=篷车驶上渡船、河对岸绿意隐现;失败=篷车倾覆、种子袋散落风沙;无 UI、无文字\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入对应结算面板\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 8
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T08:53:02.369619+00:00",
|
| 23 |
+
"task_id": "57d10113bfa6199fe77828d68e4c1f5e",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "57d10113bfa6199fe77828d68e4c1f5e",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G029_caravan_escort\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:旱季将尽的大迁徙纪元——部落的种子与水源装在风帆篷车上,必须在河水封冻前从平原经峡谷赶到南岸渡口,错过封冻整个部落将无种可播。\\\\n- - W02 场景所在地:单条三段迁徙路线——平原段(轻遭遇)、峡谷段(中遭遇)、渡口段(重遭遇),各段 20 格,遭遇布位由 seed 冻结。\\\\n- - W03 玩家身份与当前任务动机:玩家是护卫长;长老阿岩托付种子与水,斥候先行探路——在移动的部署圈内布设箭塔、路障与治疗桩,护送篷车穿越三段荒野。\\\\n- - W04 失败代价与结局表达:篷车倾覆=种子与水尽失(C04 失败意象+失败台词);抵达渡口=渡河开往新牧场(C04 胜利意象)。\\\\n- - W05 叙事来源:迁徙篷车=风帆木车;平原劫掠者/峡谷伏击者=循水汽而来的荒野流寇(两套人形按段换色);箭塔=车载弩架、路障=沙石拒马、治疗桩=净水石桩;长老阿岩与斥候为剧情人物。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:荒野迁徙风;主色=篷帆米白 #E8DFC8、峡谷赭 #A9744F、河渡青 #5B8A8F、警报红 #C0392B;材质为风帆帆布、木质车架、沙岩。\\\\n- - W07 环境氛围与声音语言:风沙与车轮辘辘为底;音效语言=部署/回收/遭遇方向警报/车轮与木屑(F06 冻结清单);混音优先级:遭遇警报 > 篷车受击 > 战斗命中 > 部署/回收 > 环境风。\\\\n- - W08 故事表达方式:开场视频(C01)交代出发与封冻期限 → 过程视频(C02/C03)承载斥候伏兵报告与渡口日落 → 结算视频(C04)双意象收束;叙事节点台词每节点 ≤2 句、可跳过、剧情界面打开时游戏暂停;故事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;镜头自动跟随篷车,按住中键可临时拖动,松开后回弹;滚轮缩放 3 档。\\\\n- - F04 环境常驻效果:风沙飘移、篷车帆布鼓动、车轮尘迹、路旁枯草。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 渡河\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: 双意象共用条目:胜利=篷车驶上渡船、河对岸绿意隐现;失败=篷车倾覆、种子袋散落风沙;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 渡河(Ending,8 秒,1280×720@24fps,双意象共用条目)\\\\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\\\\n- - 内容与角色场景:胜利意象=篷车驶上渡船、河对岸绿意隐现;失败意象=篷车倾覆、种子袋散落风沙\\\\n- - 资产对应:迁徙篷车与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=篷车驶上渡船、河对岸绿意隐现;失败=篷车倾覆、种子袋散落风沙;无 UI、无文字\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入对应结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792400252981-vzm6kuipx1a.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 270,
|
| 33 |
+
"completeTime": 1792400253983,
|
| 34 |
+
"createTime": 1792399983392,
|
| 35 |
+
"creditsConsumed": 328.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792400252981-vzm6kuipx1a.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G029_caravan_escort\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:旱季将尽的大迁徙纪元——部落的种子与水源装在风帆篷车上,必须在河水封冻前从平原经峡谷赶到南岸渡口,错过封冻整个部落将无种可播。\\\\n- - W02 场景所在地:单条三段迁徙路线——平原段(轻遭遇)、峡谷段(中遭遇)、渡口段(重遭遇),各段 20 格,遭遇布位由 seed 冻结。\\\\n- - W03 玩家身份与当前任务动机:玩家是护卫长;长老阿岩托付种子与水,斥候先行探路——在移动的部署圈内布设箭塔、路障与治疗桩,护送篷车穿越三段荒野。\\\\n- - W04 失败代价与结局表达:篷车倾覆=种子与水尽失(C04 失败意象+失败台词);抵达渡口=渡河开往新牧场(C04 胜利意象)。\\\\n- - W05 叙事来源:迁徙篷车=风帆木车;平原劫掠者/峡谷伏击者=循水汽而来的荒野流寇(两套人形按段换色);箭塔=车载弩架、路障=沙石拒马、治疗桩=净水石桩;长老阿岩与斥候为剧情人物。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:荒野迁徙风;主色=篷帆米白 #E8DFC8、峡谷赭 #A9744F、河渡青 #5B8A8F、警报红 #C0392B;材质为风帆帆布、木质车架、沙岩。\\\\n- - W07 环境氛围与声音语言:风沙与车轮辘辘为底;音效语言=部署/回收/遭遇方向警报/车轮与木屑(F06 冻结清单);混音优先级:遭遇警报 > 篷车受击 > 战斗命中 > 部署/回收 > 环境风。\\\\n- - W08 故事表达方式:开场视频(C01)交代出发与封冻期限 → 过程视频(C02/C03)承载斥候伏兵报告与渡口日落 → 结算视频(C04)双意象收束;叙事节点台词每节点 ≤2 句、可跳过、剧情界面打开时游戏暂停;故事只做包装不改数值。\\\\n- - F01 视角与镜头:斜俯视约 50°;镜头自动跟随篷车,按住中键可临时拖动,松开后回弹;滚轮缩放 3 档。\\\\n- - F04 环境常驻效果:风沙飘移、篷车帆布鼓动、车轮尘迹、路旁枯草。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 渡河\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: 双意象共用条目:胜利=篷车驶上渡船、河对岸绿意隐现;失败=篷车倾覆、种子袋散落风沙;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 渡河(Ending,8 秒,1280×720@24fps,双意象共用条目)\\\\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\\\\n- - 内容与角色场景:胜利意象=篷车驶上渡船、河对岸绿意隐现;失败意象=篷车倾覆、种子袋散落风沙\\\\n- - 资产对应:迁徙篷车与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=篷车驶上渡船、河对岸绿意隐现;失败=篷车倾覆、种子袋散落风沙;无 UI、无文字\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入对应结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792400252981-vzm6kuipx1a.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G029_cg_004__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G029_cg_004__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 5430953,
|
| 49 |
+
"video_bytes": 2265808,
|
| 50 |
+
"credits_consumed": 328.0,
|
| 51 |
+
"finished_at": "2026-10-19T08:57:52.961804+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G029_caravan_escort/assets/cg_video/G029_cg_004/video_seedance.mp4
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:1c7e325bad72fe61ae19ed40770901182899ca9a1672529381e3c2610c560b66
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size 2265808
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