Upload Seedance CG videos for G031_dream_archive

#197
outputs/G031_dream_archive/assets/cg_video/G031_cg_001/meta_seedance.json ADDED
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+ {
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+ "task_id_input": "G031_cg_001",
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+ "game_id": "G031_dream_archive",
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+ "model": "bytedance/seedance-2",
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+ "prompt_schema": "cg_video_prompt.v1",
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+ "prompt_sha256": "2a8499227b19bb9dd51afc92604085e87a6464395e93251077f85cad7e27271d",
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+ "status": "success",
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+ "request": {
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+ "model": "bytedance/seedance-2",
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+ "input": {
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G031_dream_archive\nWorld and visual bible:\n- - W01 世界与时代背景:梦境档案馆——一座收存「被遗忘梦境」的典藏建筑;梦魇侵蚀让档案室的房间彼此漂移、秩序重排,只有档案馆员能在墨色走廊中辨识方向。\n- - W02 场景所在地:6 间单屏档案房间(10×8 米)——普通档案房、精英禁阅室、终房「核心书库」,布置与敌配置由 seed 冻结。\n- - W03 玩家身份与当前任务动机:玩家是档案馆员;一卷未归档的「初梦」被梦魇拖进深处——穿过随机重排的房间、清退侵蚀的梦魇爬虫与巨影,取回初梦卷宗。\n- - W04 失败代价与结局表达:馆员被墨迹吞没=档案失守(C02 失败意象);取回初梦=馆内灯火次第亮起(C02 胜利意象)。\n- - W05 叙事来源:梦魇爬虫=啃食字句的墨虫群、梦魇巨影=被删段落凝成的阴影、奖励件=档案藏品(治疗水晶/锋利刻刀/静默钟摆/迅捷羽毛/回响护符)、封印门=禁阅室的封条。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:水墨典藏风;主色=墨黑 #1A1B22、纸白 #EFEAE0、梦魇紫 #6B5B95、警示赤 #C0392B;材质为旧纸、墨迹、黄铜书架与封条。\n- - W07 环境氛围与声音语言:档案馆寂静与墨滴为底;音效语言=挥击墨风/命中溅墨/预警圈低鸣/封印碎裂/奖励光柱(F06 冻结清单);混音优先级:巨影预警 > 玩家受击 > 命中 > 拾取/开门 > 环境寂静。\n- - W08 故事表达方式:开场视频(C01)交代档案馆与初梦卷宗 → 过程事件(F05 特效与奖励光柱)承载侵蚀推进 → 结算视频(C02)双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:俯视跟随玩家,朝移动方向前瞻 0.5 米,限制在房间边界内;换房时淡出淡入 0.3 秒。\n- - F04 环境常驻效果:漂浮尘埃、墨迹晕染、书架阴影呼吸、封条微光。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 墨色归档\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: 档案馆长廊全景:墨色走廊的房间彼此漂移重排、初梦卷宗的微光没入深处、档案馆员点亮手灯步入走廊;无 UI、无文字、无剪辑\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 墨色归档(Opening,5 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入对局(第 1 间房间加载)之前,每局一次\n- - 内容与角色场景:档案馆长廊全景——墨色走廊的房间彼此漂移重排、初梦卷宗的微光没入深处、档案馆员点亮手灯步入走廊\n- - 资产对应:档案员、房间与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入第 1 间房间;自然播完 → 进入第 1 间房间\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 档案馆长廊全景:墨色走廊的房间彼此漂移重排、初梦卷宗的微光没入深处、档案馆员点亮手灯步入走廊;无 UI、无文字、无剪辑\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入第 1 间房间\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "reference_image_urls": [],
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+ "reference_video_urls": [],
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+ "reference_audio_urls": [],
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+ "return_last_frame": false,
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+ "generate_audio": false,
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+ "resolution": "720p",
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+ "aspect_ratio": "16:9",
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+ "duration": 5
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+ }
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+ },
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+ "started_at": "2026-10-19T09:25:33.082946+00:00",
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+ "task_id": "af49450c58387cb4a6a99c03bd14bc5a",
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+ "status_response": {
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+ "taskId": "af49450c58387cb4a6a99c03bd14bc5a",
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+ "model": "bytedance/seedance-2",
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+ "state": "success",
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+ "param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G031_dream_archive\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:梦境档案馆——一座收存「被遗忘梦境」的典藏建筑;梦魇侵蚀让档案室的房间彼此漂移、秩序重排,只有档案馆员能在墨色走廊中辨识方向。\\\\n- - W02 场景所在地:6 间单屏档案房间(10×8 米)——普通档案房、精英禁阅室、终房「核心书库」,布置与敌配置由 seed 冻结。\\\\n- - W03 玩家身份与当前任务动机:玩家是档案馆员;一卷未归档的「初梦」被梦魇拖进深处——穿过随机重排的房间、清退侵蚀的梦魇爬虫与巨影,取回初梦卷宗。\\\\n- - W04 失败代价与结局表达:馆员被墨迹吞没=档案失守(C02 失败意象);取回初梦=馆内灯火次第亮起(C02 胜利意象)。\\\\n- - W05 叙事来源:梦魇爬虫=啃食字句的墨虫群、梦魇巨影=被删段落凝成的阴影、奖励件=档案藏品(治疗水晶/锋利刻刀/静默钟摆/迅捷羽毛/回响护符)、封印门=禁阅室的封条。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:水墨典藏风;主色=墨黑 #1A1B22、纸白 #EFEAE0、梦魇紫 #6B5B95、警示赤 #C0392B;材质为旧纸、墨迹、黄铜书架与封条。\\\\n- - W07 环境氛围与声音语言:档案馆寂静与墨滴为底;音效语言=挥击墨风/命中溅墨/预警圈低鸣/封印碎裂/奖励光柱(F06 冻结清单);混音优先级:巨影预警 > 玩家受击 > 命中 > 拾取/开门 > 环境寂静。\\\\n- - W08 故事表达方式:开场视频(C01)交代档案馆与初梦卷宗 → 过程事件(F05 特效与奖励光柱)承载侵蚀推进 → 结算视频(C02)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:俯视跟随玩家,朝移动方向前瞻 0.5 米,限制在房间边界内;换房时淡出淡入 0.3 秒。\\\\n- - F04 环境常驻效果:漂浮尘埃、墨迹晕染、书架阴影呼吸、封条微光。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 墨色归档\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 档案馆长廊全景:墨色走廊的房间彼此漂移重排、初梦卷宗的微光没入深处、档案馆员点亮手灯步入走廊;无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 墨色归档(Opening,5 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入对局(第 1 间房间加载)之前,每局一次\\\\n- - 内容与角色场景:档案馆长廊全景——墨色走廊的房间彼此漂移重排、初梦卷宗的微光没入深处、档案馆员点亮手灯步入走廊\\\\n- - 资产对应:档案员、房间与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入第 1 间房间;自然播完 → 进入第 1 间房间\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 档案馆长廊全景:墨色走廊的房间彼此漂移重排、初梦卷宗的微光没入深处、档案馆员点亮手灯步入走廊;无 UI、无文字、无剪辑\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入第 1 间房间\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792402142651-vqccphkx1xo.mp4\"]}",
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+ "costTime": 209,
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+ "completeTime": 1792402143242,
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+ "createTime": 1792401934108,
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+ "creditsConsumed": 205.0,
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+ "operationType": "bytedance/seedance-2",
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+ "response": {
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+ "resultUrls": [
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+ "https://tempfile.aiquickdraw.com/seedance/1792402142651-vqccphkx1xo.mp4"
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+ "successFlag": 1,
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G031_dream_archive\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:梦境档案馆——一座收存「被遗忘梦境」的典藏建筑;梦魇侵蚀让档案室的房间彼此漂移、秩序重排,只有档案馆员能在墨色走廊中辨识方向。\\\\n- - W02 场景所在地:6 间单屏档案房间(10×8 米)——普通档案房、精英禁阅室、终房「核心书库」,布置与敌配置由 seed 冻结。\\\\n- - W03 玩家身份与当前任务动机:玩家是档案馆员;一卷未归档的「初梦」被梦魇拖进深处——穿过随机重排的房间、清退侵蚀的梦魇爬虫与巨影,取回初梦卷宗。\\\\n- - W04 失败代价与结局表达:馆员被墨迹吞没=档案失守(C02 失败意象);取回初梦=馆内灯火次第亮起(C02 胜利意象)。\\\\n- - W05 叙事来源:梦魇爬虫=啃食字句的墨虫群、梦魇巨影=被删段落凝成的阴影、奖励件=档案藏品(治疗水晶/锋利刻刀/静默钟摆/迅捷羽毛/回响护符)、封印门=禁阅室的封条。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:水墨典藏风;主色=墨黑 #1A1B22、纸白 #EFEAE0、梦魇紫 #6B5B95、警示赤 #C0392B;材质为旧纸、墨迹、黄铜书架与封条。\\\\n- - W07 环境氛围与声音语言:档案馆寂静与墨滴为底;音效语言=挥击墨风/命中溅墨/预警圈低鸣/封印碎裂/奖励光柱(F06 冻结清单);混音优先级:巨影预警 > 玩家受击 > 命中 > 拾取/开门 > 环境寂静。\\\\n- - W08 故事表达方式:开场视频(C01)交代档案馆与初梦卷宗 → 过程事件(F05 特效与奖励光柱)承载侵蚀推进 → 结算视频(C02)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:俯视跟随玩家,朝移动方向前瞻 0.5 米,限制在房间边界内;换房时淡出淡入 0.3 秒。\\\\n- - F04 环境常驻效果:漂浮尘埃、墨迹晕染、书架阴影呼吸、封条微光。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 墨色归档\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 档案馆长廊全景:墨色走廊的房间彼此漂移重排、初梦卷宗的微光没入深处、档案馆员点亮手灯步入走廊;无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 墨色归档(Opening,5 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入对局(第 1 间房间加载)之前,每局一次\\\\n- - 内容与角色场景:档案馆长廊全景——墨色走廊的房间彼此漂移重排、初梦卷宗的微光没入深处、档案馆员点亮手灯步入走廊\\\\n- - 资产对应:档案员、房间与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入第 1 间房间;自然播完 → 进入第 1 间房间\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 档案馆长廊全景:墨色走廊的房间彼此漂移重排、初梦卷宗的微光没入深处、档案馆员点亮手灯步入走廊;无 UI、无文字、无剪辑\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入第 1 间房间\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ },
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+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792402142651-vqccphkx1xo.mp4",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G031_cg_001__seedance20.native.mp4",
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+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G031_cg_001__seedance20.mp4",
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+ "native_video_bytes": 2310346,
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+ "finished_at": "2026-10-19T09:29:14.956644+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ {
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+ "task_id_input": "G031_cg_002",
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+ "game_id": "G031_dream_archive",
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+ "model": "bytedance/seedance-2",
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+ "prompt_schema": "cg_video_prompt.v1",
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+ "model": "bytedance/seedance-2",
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G031_dream_archive\nWorld and visual bible:\n- - W01 世界与时代背景:梦境档案馆——一座收存「被遗忘梦境」的典藏建筑;梦魇侵蚀让档案室的房间彼此漂移、秩序重排,只有档案馆员能在墨色走廊中辨识方向。\n- - W02 场景所在地:6 间单屏档案房间(10×8 米)——普通档案房、精英禁阅室、终房「核心书库」,布置与敌配置由 seed 冻结。\n- - W03 玩家身份与当前任务动机:玩家是档案馆员;一卷未归档的「初梦」被梦魇拖进深处——穿过随机重排的房间、清退侵蚀的梦魇爬虫与巨影,取回初梦卷宗。\n- - W04 失败代价与结局表达:馆员被墨迹吞没=档案失守(C02 失败意象);取回初梦=馆内灯火次第亮起(C02 胜利意象)。\n- - W05 叙事来源:梦魇爬虫=啃食字句的墨虫群、梦魇巨影=被删段落凝成的阴影、奖励件=档案藏品(治疗水晶/锋利刻刀/静默钟摆/迅捷羽毛/回响护符)、封印门=禁阅室的封条。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:水墨典藏风;主色=墨黑 #1A1B22、纸白 #EFEAE0、梦魇紫 #6B5B95、警示赤 #C0392B;材质为旧纸、墨迹、黄铜书架与封条。\n- - W07 环境氛围与声音语言:档案馆寂静与墨滴为底;音效语言=挥击墨风/命中溅墨/预警圈低鸣/封印碎裂/奖励光柱(F06 冻结清单);混音优先级:巨影预警 > 玩家受击 > 命中 > 拾取/开门 > 环境寂静。\n- - W08 故事表达方式:开场视频(C01)交代档案馆与初梦卷宗 → 过程事件(F05 特效与奖励光柱)承载侵蚀推进 → 结算视频(C02)双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:俯视跟随玩家,朝移动方向前瞻 0.5 米,限制在房间边界内;换房时淡出淡入 0.3 秒。\n- - F04 环境常驻效果:漂浮尘埃、墨迹晕染、书架阴影呼吸、封条微光。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 卷宗归位\nPurpose: create the Ending cinematic and satisfy the referenced game contract C02.\nSource visual requirement: 双意象共用条目:胜利=初梦卷宗归位书架、馆内灯火次第亮起;失败=墨迹漫过书架、手灯熄灭;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 卷宗归位(Ending,6 秒,1280×720@24fps,双意象共用条目)\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\n- - 内容与角色场景:胜利意象=初梦卷宗归位书架、馆内灯火次第亮起;失败意象=墨迹漫过书架、手灯熄灭\n- - 资产对应:档案员、房间与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=初梦卷宗归位书架、馆内灯火次第亮起;失败=墨迹漫过书架、手灯熄灭;无 UI、无文字\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入对应结算面板\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "aspect_ratio": "16:9",
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+ "duration": 6
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+ }
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+ "started_at": "2026-10-19T09:29:15.565042+00:00",
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+ "model": "bytedance/seedance-2",
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+ "state": "success",
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+ "param": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G031_dream_archive\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:梦境档案馆——一座收存「被遗忘梦境」的典藏建筑;梦魇侵蚀让档案室的房间彼此漂移、秩序重排,只有档案馆员能在墨色走廊中辨识方向。\\\\n- - W02 场景所在地:6 间单屏档案房间(10×8 米)——普通档案房、精英禁阅室、终房「核心书库」,布置与敌配置由 seed 冻结。\\\\n- - W03 玩家身份与当前任务动机:玩家是档案馆员;一卷未归档的「初梦」被梦魇拖进深处——穿过随机重排的房间、清退侵蚀的梦魇爬虫与巨影,取回初梦卷宗。\\\\n- - W04 失败代价与结局表达:馆员被墨迹吞没=档案失守(C02 失败意象);取回初梦=馆内灯火次第亮起(C02 胜利意象)。\\\\n- - W05 叙事来源:梦魇爬虫=啃食字句的墨虫群、梦魇巨影=被删段落凝成的阴影、奖励件=档案藏品(治疗水晶/锋利刻刀/静默钟摆/迅捷羽毛/回响护符)、封印门=禁阅室的封条。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:水墨典藏风;主色=墨黑 #1A1B22、纸白 #EFEAE0、梦魇紫 #6B5B95、警示赤 #C0392B;材质为旧纸、墨迹、黄铜书架与封条。\\\\n- - W07 环境氛围与声音语言:档案馆寂静与墨滴为底;音效语言=挥击墨风/命中溅墨/预警圈低鸣/封印碎裂/奖励光柱(F06 冻结清单);混音优先级:巨影预警 > 玩家受击 > 命中 > 拾取/开门 > 环境寂静。\\\\n- - W08 故事表达方式:开场视频(C01)交代档案馆与初梦卷宗 → 过程事件(F05 特效与奖励光柱)承载侵蚀推进 → 结算视频(C02)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:俯视跟随玩家,朝移动方向前瞻 0.5 米,限制在房间边界内;换房时淡出淡入 0.3 秒。\\\\n- - F04 环境常驻效果:漂浮尘埃、墨迹晕染、书架阴影呼吸、封条微光。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 卷宗归位\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 双意象共用条目:胜利=初梦卷宗归位书架、馆内灯火次第亮起;失败=墨迹漫过书架、手灯熄灭;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 卷宗归位(Ending,6 秒,1280×720@24fps,双意象共用条目)\\\\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\\\\n- - 内容与角色场景:胜利意象=初梦卷宗归位书架、馆内灯火次第亮起;失败意象=墨迹漫过书架、手灯熄灭\\\\n- - 资产对应:档案员、房间与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=初梦卷宗归位书架、馆内灯火次第亮起;失败=墨迹漫过书架、手灯熄灭;无 UI、无文字\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入对应结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792402467380-sd6j4qv5g6o.mp4",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G031_cg_002__seedance20.native.mp4",
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+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G031_cg_002__seedance20.mp4",
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+ "native_video_bytes": 3597413,
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+ "video_bytes": 1660980,
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+ "finished_at": "2026-10-19T09:34:37.756196+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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