Upload Seedance CG videos for G032_starport_autobattle
#198
by xiaotianqi05 - opened
- outputs/G032_starport_autobattle/assets/cg_video/G032_cg_001/meta_seedance.json +54 -0
- outputs/G032_starport_autobattle/assets/cg_video/G032_cg_001/video_seedance.mp4 +3 -0
- outputs/G032_starport_autobattle/assets/cg_video/G032_cg_002/meta_seedance.json +54 -0
- outputs/G032_starport_autobattle/assets/cg_video/G032_cg_002/video_seedance.mp4 +3 -0
- outputs/G032_starport_autobattle/assets/cg_video/G032_cg_003/meta_seedance.json +54 -0
- outputs/G032_starport_autobattle/assets/cg_video/G032_cg_003/video_seedance.mp4 +3 -0
outputs/G032_starport_autobattle/assets/cg_video/G032_cg_001/meta_seedance.json
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{
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"task_id_input": "G032_cg_001",
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"game_id": "G032_starport_autobattle",
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"model": "bytedance/seedance-2",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "bab4cadd727bcdaab6204f97cf01bcd1e0441582ca85bf405bf99e2698ecf41a",
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"status": "success",
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"request": {
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G032_starport_autobattle\nWorld and visual bible:\n- - W01 世界与时代背景:环轨纪元的星港「灯泊港」每年举办候补队轮换赛——各防区候补小队以自动布阵在同一甲板上轮转对抗,胜者接管外环航道防线。\n- - W02 场景所在地:星港候补甲板——6×4 棋盘(每方 3×4 上阵区)、下方备战席 8 格与商店条、边缘货柜与航道舷窗。\n- - W03 玩家身份与当前任务动机:玩家是候补队指挥官;带一支新募小队打满 8 轮轮换赛——用招募、合成与哨卫羁绊把仓促成军的队伍磨成正式编制。\n- - W04 失败代价与结局表达:候补队被淘汰=编制解散、候补徽章收回(C03 失败意象);8 轮出线=正式编制授旗、航道防线交接(C03 胜利意象)。\n- - W05 叙事来源:六种单位=星港口岸的候补编制(巡逻兵/装甲哨/狙击手/医疗无人机/破甲者/侦察蜂均为原创造型的星务机兵与无人机);哨卫羁绊=同排并肩操典;对手脚本=轮换赛既定对阵表。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:星港工业风;主色=星港钛 #8A97A8、航道蓝 #2C4A6E、能量青 #3ED3C2、警报橙 #E4762C;材质为舷窗玻璃、防滑甲板、金属机兵涂装。\n- - W07 环境氛围与声音语言:空间站低鸣为底;音效语言=招募光粒/合成光柱/羁绊连线/警棍电弧/治疗光束/轮次横幅(F06 冻结清单);混音优先级:轮次胜负横幅 > 合成/羁绊 > 战斗命中 > 商店操作 > 空间站底噪。\n- - W08 故事表达方式:开场视频(C01)交代轮换赛与候补队处境 → 过程视频(C02 首次合成)承载小队成长叙事 → 结算视频(C03)双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:3/4 俯视固定镜头;战斗开始时推近 10%(0.5 秒),结算时拉回。\n- - F04 环境常驻效果:舷窗星流、甲板指示灯呼吸、货柜吊臂缓移。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 轮换赛开幕\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: A starport candidate deck lights up before a rotation tournament, rows of mechanic squads entering, a commander pressing a candidate badge onto a command console, grandstands glowing, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 轮换赛开幕(Opening,8 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入对局(第 1 轮准备期)之前,每局一次\n- - 内容与角色场景:星港灯泊港全景——候补甲板灯火亮起、看台广播响起、各防区小队旗逐一升起,指挥官把候补徽章按上指挥台\n- - 资产对应:单位与甲板与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入第 1 轮准备期;自然播完 → 进入第 1 轮准备期\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时;重开后开场 CG 可再次跳过\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: A starport candidate deck lights up before a rotation tournament, rows of mechanic squads entering, a commander pressing a candidate badge onto a command console, grandstands glowing, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入第 1 轮准备期\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"reference_image_urls": [],
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"reference_video_urls": [],
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"reference_audio_urls": [],
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"return_last_frame": false,
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"generate_audio": false,
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"resolution": "720p",
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"aspect_ratio": "16:9",
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"duration": 8
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}
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},
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"started_at": "2026-10-19T09:34:38.396539+00:00",
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"task_id": "d46f6bed62b72664af9ce7868e0c26fa",
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"status_response": {
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"taskId": "d46f6bed62b72664af9ce7868e0c26fa",
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"model": "bytedance/seedance-2",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G032_starport_autobattle\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:环轨纪元的星港「灯泊港」每年举办候补队轮换赛——各防区候补小队以自动布阵在同一甲板上轮转对抗,胜者接管外环航道防线。\\\\n- - W02 场景所在地:星港候补甲板——6×4 棋盘(每方 3×4 上阵区)、下方备战席 8 格与商店条、边缘货柜与航道舷窗。\\\\n- - W03 玩家身份与当前任务动机:玩家是候补队指挥官;带一支新募小队打满 8 轮轮换赛——用招募、合成与哨卫羁绊把仓促成军的队伍磨成正式编制。\\\\n- - W04 失败代价与结局表达:候补队被淘汰=编制解散、候补徽章收回(C03 失败意象);8 轮出线=正式编制授旗、航道防线交接(C03 胜利意象)。\\\\n- - W05 叙事来源:六种单位=星港口岸的候补编制(巡逻兵/装甲哨/狙击手/医疗无人机/破甲者/侦察蜂均为原创造型的星务机兵与无人机);哨卫羁绊=同排并肩操典;对手脚本=轮换赛既定对阵表。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:星港工业风;主色=星港钛 #8A97A8、航道蓝 #2C4A6E、能量青 #3ED3C2、警报橙 #E4762C;材质为舷窗玻璃、防滑甲板、金属机兵涂装。\\\\n- - W07 环境氛围与声音语言:空间站低鸣为底;音效语言=招募光粒/合成光柱/羁绊连线/警棍电弧/治疗光束/轮次横幅(F06 冻结清单);混音优先级:轮次胜负横幅 > 合成/羁绊 > 战斗命中 > 商店操作 > 空间站底噪。\\\\n- - W08 故事表达方式:开场视频(C01)交代轮换赛与候补队处境 → 过程视频(C02 首次合成)承载小队成长叙事 → 结算视频(C03)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:3/4 俯视固定镜头;战斗开始时推近 10%(0.5 秒),结算时拉回。\\\\n- - F04 环境常驻效果:舷窗星流、甲板指示灯呼吸、货柜吊臂缓移。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 轮换赛开幕\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: A starport candidate deck lights up before a rotation tournament, rows of mechanic squads entering, a commander pressing a candidate badge onto a command console, grandstands glowing, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 轮换赛开幕(Opening,8 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入对局(第 1 轮准备期)之前,每局一次\\\\n- - 内容与角色场景:星港灯泊港全景——候补甲板灯火亮起、看台广播响起、各防区小队旗逐一升起,指挥官把候补徽章按上指挥台\\\\n- - 资产对应:单位与甲板与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入第 1 轮准备期;自然播完 → 进入第 1 轮准备期\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时;重开后开场 CG 可再次跳过\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: A starport candidate deck lights up before a rotation tournament, rows of mechanic squads entering, a commander pressing a candidate badge onto a command console, grandstands glowing, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入第 1 轮准备期\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792402850977-vlof3yigi3p.mp4\"]}",
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"failCode": null,
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"failMsg": null,
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+
"costTime": 372,
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| 33 |
+
"completeTime": 1792402851673,
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| 34 |
+
"createTime": 1792402479441,
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| 35 |
+
"creditsConsumed": 328.0,
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| 36 |
+
"operationType": "bytedance/seedance-2",
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+
"response": {
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+
"resultUrls": [
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"https://tempfile.aiquickdraw.com/seedance/1792402850977-vlof3yigi3p.mp4"
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]
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},
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"successFlag": 1,
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+
"paramJson": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G032_starport_autobattle\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:环轨纪元的星港「灯泊港」每年举办候补队轮换赛——各防区候补小队以自动布阵在同一甲板上轮转对抗,胜者接管外环航道防线。\\\\n- - W02 场景所在地:星港候补甲板——6×4 棋盘(每方 3×4 上阵区)、下方备战席 8 格与商店条、边缘货柜与航道舷窗。\\\\n- - W03 玩家身份与当前任务动机:玩家是候补队指挥官;带一支新募小队打满 8 轮轮换赛——用招募、合成与哨卫羁绊把仓促成军的队伍磨成正式编制。\\\\n- - W04 失败代价与结局表达:候补队被淘汰=编制解散、候补徽章收回(C03 失败意象);8 轮出线=正式编制授旗、航道防线交接(C03 胜利意象)。\\\\n- - W05 叙事来源:六种单位=星港口岸的候补编制(巡逻兵/装甲哨/狙击手/医疗无人机/破甲者/侦察蜂均为原创造型的星务机兵与无人机);哨卫羁绊=同排并肩操典;对手脚本=轮换赛既定对阵表。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:星港工业风;主色=星港钛 #8A97A8、航道蓝 #2C4A6E、能量青 #3ED3C2、警报橙 #E4762C;材质为舷窗玻璃、防滑甲板、金属机兵涂装。\\\\n- - W07 环境氛围与声音语言:空间站低鸣为底;音效语言=招募光粒/合成光柱/羁绊连线/警棍电弧/治疗光束/轮次横幅(F06 冻结清单);混音优先级:轮次胜负横幅 > 合成/羁绊 > 战斗命中 > 商店操作 > 空间站底噪。\\\\n- - W08 故事表达方式:开场视频(C01)交代轮换赛与候补队处境 → 过程视频(C02 首次合成)承载小队成长叙事 → 结算视频(C03)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:3/4 俯视固定镜头;战斗开始时推近 10%(0.5 秒),结算时拉回。\\\\n- - F04 环境常驻效果:舷窗星流、甲板指示灯呼吸、货柜吊臂缓移。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 轮换赛开幕\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: A starport candidate deck lights up before a rotation tournament, rows of mechanic squads entering, a commander pressing a candidate badge onto a command console, grandstands glowing, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 轮换赛开幕(Opening,8 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入对局(第 1 轮准备期)之前,每局一次\\\\n- - 内容与角色场景:星港灯泊港全景——候补甲板灯火亮起、看台广播响起、各防区小队旗逐一升起,指挥官把候补徽章按上指挥台\\\\n- - 资产对应:单位与甲板与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入第 1 轮准备期;自然播完 → 进入第 1 轮准备期\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时;重开后开场 CG 可再次跳过\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: A starport candidate deck lights up before a rotation tournament, rows of mechanic squads entering, a commander pressing a candidate badge onto a command console, grandstands glowing, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入第 1 轮准备期\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+
},
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+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792402850977-vlof3yigi3p.mp4",
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| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G032_cg_001__seedance20.native.mp4",
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| 47 |
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"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G032_cg_001__seedance20.mp4",
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| 48 |
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"native_video_bytes": 4462030,
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| 49 |
+
"video_bytes": 2298375,
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| 50 |
+
"credits_consumed": 328.0,
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| 51 |
+
"finished_at": "2026-10-19T09:40:59.061198+00:00",
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| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G032_starport_autobattle/assets/cg_video/G032_cg_001/video_seedance.mp4
ADDED
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@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:cccfa957470b7de8eb3e11a4ce48599fa080a838d42afe4f41ced0d030fc0b3c
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| 3 |
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size 2298375
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outputs/G032_starport_autobattle/assets/cg_video/G032_cg_002/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
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| 1 |
+
{
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| 2 |
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"task_id_input": "G032_cg_002",
|
| 3 |
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"game_id": "G032_starport_autobattle",
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| 4 |
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"model": "bytedance/seedance-2",
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| 5 |
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "8fddea97451e1a2472d44c9f185a850775a1663333c86f72ce4c9cacd7e55207",
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"model": "bytedance/seedance-2",
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G032_starport_autobattle\nWorld and visual bible:\n- - W01 世界与时代背景:环轨纪元的星港「灯泊港」每年举办候补队轮换赛——各防区候补小队以自动布阵在同一甲板上轮转对抗,胜者接管外环航道防线。\n- - W02 场景所在地:星港候补甲板——6×4 棋盘(每方 3×4 上阵区)、下方备战席 8 格与商店条、边缘货柜与航道舷窗。\n- - W03 玩家身份与当前任务动机:玩家是候补队指挥官;带一支新募小队打满 8 轮轮换赛——用招募、合成与哨卫羁绊把仓促成军的队伍磨成正式编制。\n- - W04 失败代价与结局表达:候补队被淘汰=编制解散、候补徽章收回(C03 失败意象);8 轮出线=正式编制授旗、航道防线交接(C03 胜利意象)。\n- - W05 叙事来源:六种单位=星港口岸的候补编制(巡逻兵/装甲哨/狙击手/医疗无人机/破甲者/侦察蜂均为原创造型的星务机兵与无人机);哨卫羁绊=同排并肩操典;对手脚本=轮换赛既定对阵表。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:星港工业风;主色=星港钛 #8A97A8、航道蓝 #2C4A6E、能量青 #3ED3C2、警报橙 #E4762C;材质为舷窗玻璃、防滑甲板、金属机兵涂装。\n- - W07 环境氛围与声音语言:空间站低鸣为底;音效语言=招募光粒/合成光柱/羁绊连线/警棍电弧/治疗光束/轮次横幅(F06 冻结清单);混音优先级:轮次胜负横幅 > 合成/羁绊 > 战斗命中 > 商店操作 > 空间站底噪。\n- - W08 故事表达方式:开场视频(C01)交代轮换赛与候补队处境 → 过程视频(C02 首次合成)承载小队成长叙事 → 结算视频(C03)双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:3/4 俯视固定镜头;战斗开始时推近 10%(0.5 秒),结算时拉回。\n- - F04 环境常驻效果:舷窗星流、甲板指示灯呼吸、货柜吊臂缓移。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Event\nName: 首次合成\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: Three identical mechanic soldiers walk into a beam of light and merge into one taller two-star unit, a star badge ignites above it, the squad salutes, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 首次合成(Event,5 秒,1280×720@24fps)\n- - 触发时机:每局首次三合一合成成立时,每局一次\n- - 内容与角色场景:三名同型机兵走入光柱合而为一、星级徽章点亮、全队敬礼——候补小队第一次成军时刻\n- - 资产对应:合成单位与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接继续准备期操作;自然播完 → 继续准备期\n- - 状态一致:播放期间不推进准备期倒计时与任何游戏计时\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: Three identical mechanic soldiers walk into a beam of light and merge into one taller two-star unit, a star badge ignites above it, the squad salutes, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 继续准备期操作\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
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"reference_image_urls": [],
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"reference_video_urls": [],
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"reference_audio_urls": [],
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| 15 |
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"return_last_frame": false,
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"resolution": "720p",
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| 18 |
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"aspect_ratio": "16:9",
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"duration": 5
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}
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| 21 |
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"started_at": "2026-10-19T09:41:00.109743+00:00",
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|
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792403132796-md3632i8qo.mp4\"]}",
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"costTime": 272,
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"completeTime": 1792403133567,
|
| 34 |
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"response": {
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|
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|
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|
| 44 |
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},
|
| 45 |
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"result_url": "https://tempfile.aiquickdraw.com/seedance/1792403132796-md3632i8qo.mp4",
|
| 46 |
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"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G032_cg_002__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G032_cg_002__seedance20.mp4",
|
| 48 |
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"native_video_bytes": 3587529,
|
| 49 |
+
"video_bytes": 1891211,
|
| 50 |
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"credits_consumed": 205.0,
|
| 51 |
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"finished_at": "2026-10-19T09:45:45.794831+00:00",
|
| 52 |
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"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G032_starport_autobattle/assets/cg_video/G032_cg_002/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
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oid sha256:412e28a6c7d826334a641e7523ecd2794e733d7ee6190346e0a1a70cf5bb7674
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size 1891211
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outputs/G032_starport_autobattle/assets/cg_video/G032_cg_003/meta_seedance.json
ADDED
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| 1 |
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{
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| 2 |
+
"task_id_input": "G032_cg_003",
|
| 3 |
+
"game_id": "G032_starport_autobattle",
|
| 4 |
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"model": "bytedance/seedance-2",
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| 5 |
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "e863c8cf269213ea8f9cd241b3dc3d54fe657f852565a4cf2fbb649fd33e1777",
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"status": "success",
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"request": {
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G032_starport_autobattle\nWorld and visual bible:\n- - W01 世界与时代背景:环轨纪元的星港「灯泊港」每年举办候补队轮换赛——各防区候补小队以自动布阵在同一甲板上轮转对抗,胜者接管外环航道防线。\n- - W02 场景所在地:星港候补甲板——6×4 棋盘(每方 3×4 上阵区)、下方备战席 8 格与商店条、边缘货柜与航道舷窗。\n- - W03 玩家身份与当前任务动机:玩家是候补队指挥官;带一支新募小队打满 8 轮轮换赛——用招募、合成与哨卫羁绊把仓促成军的队伍磨成正式编制。\n- - W04 失败代价与结局表达:候补队被淘汰=编制解散、候补徽章收回(C03 失败意象);8 轮出线=正式编制授旗、航道防线交接(C03 胜利意象)。\n- - W05 叙事来源:六种单位=星港口岸的候补编制(巡逻兵/装甲哨/狙击手/医疗无人机/破甲者/侦察蜂均为原创造型的星务机兵与无人机);哨卫羁绊=同排并肩操典;对手脚本=轮换赛既定对阵表。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:星港工业风;主色=星港钛 #8A97A8、航道蓝 #2C4A6E、能量青 #3ED3C2、警报橙 #E4762C;材质为舷窗玻璃、防滑甲板、金属机兵涂装。\n- - W07 环境氛围与声音语言:空间站低鸣为底;音效语言=招募光粒/合成光柱/羁绊连线/警棍电弧/治疗光束/轮次横幅(F06 冻结清单);混音优先级:轮次胜负横幅 > 合成/羁绊 > 战斗命中 > 商店操作 > 空间站底噪。\n- - W08 故事表达方式:开场视频(C01)交代轮换赛与候补队处境 → 过程视频(C02 首次合成)承载小队成长叙事 → 结算视频(C03)双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:3/4 俯视固定镜头;战斗开始时推近 10%(0.5 秒),结算时拉回。\n- - F04 环境常驻效果:舷窗星流、甲板指示灯呼吸、货柜吊臂缓移。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 出线或解散\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: Dual-imagery ending: victory shows a formal flag handed over and defense lights igniting along the orbital windows; defeat shows the candidate badge taken back and the deck lights dimming, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 出线或解散(Ending,8 秒,1280×720@24fps,双意象共用条目)\n- - 触发时机:V01/V02 成立、终局结算面板出现之前,每局一次\n- - 内容与角色场景:胜利意象=正式编制授旗、航道防线舷窗亮起;失败意象=候补徽章收回、甲板灯火渐暗\n- - 资产对应:单位与甲板与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: Dual-imagery ending: victory shows a formal flag handed over and defense lights igniting along the orbital windows; defeat shows the candidate badge taken back and the deck lights dimming, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入对应结算面板\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
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"reference_image_urls": [],
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| 13 |
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"reference_video_urls": [],
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| 14 |
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"reference_audio_urls": [],
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| 15 |
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"return_last_frame": false,
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| 16 |
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"generate_audio": false,
|
| 17 |
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"resolution": "720p",
|
| 18 |
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"aspect_ratio": "16:9",
|
| 19 |
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"duration": 8
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| 20 |
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}
|
| 21 |
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},
|
| 22 |
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"started_at": "2026-10-19T09:45:47.163426+00:00",
|
| 23 |
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"task_id": "45e357262e51638012944eb55eeff1d9",
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| 24 |
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"status_response": {
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| 25 |
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"taskId": "45e357262e51638012944eb55eeff1d9",
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"model": "bytedance/seedance-2",
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| 27 |
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"state": "success",
|
| 28 |
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"param": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G032_starport_autobattle\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:环轨纪元的星港「灯泊港」每年举办候补队轮换赛——各防区候补小队以自动布阵在同一甲板上轮转对抗,胜者接管外环航道防线。\\\\n- - W02 场景所在地:星港候补甲板——6×4 棋盘(每方 3×4 上阵区)、下方备战席 8 格与商店条、边缘货柜与航道舷窗。\\\\n- - W03 玩家身份与当前任务动机:玩家是候补队指挥官;带一支新募小队打满 8 轮轮换赛——用招募、合成与哨卫羁绊把仓促成军的队伍磨成正式编制。\\\\n- - W04 失败代价与结局表达:候补队被淘汰=编制解散、候补徽章收回(C03 失败意象);8 轮出线=正式编制授旗、航道防线交接(C03 胜利意象)。\\\\n- - W05 叙事来源:六种单位=星港口岸的候补编制(巡逻兵/装甲哨/狙击手/医疗无人机/破甲者/侦察蜂均为原创造型的星务机兵与无人机);哨卫羁绊=同排并肩操典;对手脚本=轮换赛既定对阵表。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:星港工业风;主色=星港钛 #8A97A8、航道蓝 #2C4A6E、能量青 #3ED3C2、警报橙 #E4762C;材质为舷窗玻璃、防滑甲板、金属机兵涂装。\\\\n- - W07 环境氛围与声音语言:空间站低鸣为底;音效语言=招募光粒/合成光柱/羁绊连线/警棍电弧/治疗光束/轮次横幅(F06 冻结清单);混音优先级:轮次胜负横幅 > 合成/羁绊 > 战斗命中 > 商店操作 > 空间站底噪。\\\\n- - W08 故事表达方式:开场视频(C01)交代轮换赛与候补队处境 → 过程视频(C02 首次合成)承载小队成长叙事 → 结算视频(C03)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:3/4 俯视固定镜头;战斗开始时推近 10%(0.5 秒),结算时拉回。\\\\n- - F04 环境常驻效果:舷窗星流、甲板指示灯呼吸、货柜吊臂缓移。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 出线或解散\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: Dual-imagery ending: victory shows a formal flag handed over and defense lights igniting along the orbital windows; defeat shows the candidate badge taken back and the deck lights dimming, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 出线或解散(Ending,8 秒,1280×720@24fps,双意象共用条目)\\\\n- - 触发时机:V01/V02 成立、终局结算面板出现之前,每局一次\\\\n- - 内容与角色场景:胜利意象=正式编制授旗、航道防线舷窗亮起;失败意象=候补徽章收回、甲板灯火渐暗\\\\n- - 资产对应:单位与甲板与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: Dual-imagery ending: victory shows a formal flag handed over and defense lights igniting along the orbital windows; defeat shows the candidate badge taken back and the deck lights dimming, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入对应结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792403376672-72y724akbea.mp4\"]}",
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"failCode": null,
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| 31 |
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"failMsg": null,
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| 32 |
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"costTime": 229,
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| 33 |
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"completeTime": 1792403377382,
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| 34 |
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"createTime": 1792403148225,
|
| 35 |
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"creditsConsumed": 328.0,
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| 36 |
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"operationType": "bytedance/seedance-2",
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| 37 |
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"response": {
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"resultUrls": [
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"https://tempfile.aiquickdraw.com/seedance/1792403376672-72y724akbea.mp4"
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| 40 |
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]
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| 41 |
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},
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| 42 |
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"successFlag": 1,
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| 43 |
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"paramJson": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G032_starport_autobattle\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:环轨纪元的星港「灯泊港」每年举办候补队轮换赛——各防区候补小队以自动布阵在同一甲板上轮转对抗,胜者接管外环航道防线。\\\\n- - W02 场景所在地:星港候补甲板——6×4 棋盘(每方 3×4 上阵区)、下方备战席 8 格与商店条、边缘货柜与航道舷窗。\\\\n- - W03 玩家身份与当前任务动机:玩家是候补队指挥官;带一支新募小队打满 8 轮轮换赛——用招募、合成与哨卫羁绊把仓促成军的队伍磨成正式编制。\\\\n- - W04 失败代价与结局表达:候补队被淘汰=编制解散、候补徽章收回(C03 失败意象);8 轮出线=正式编制授旗、航道防线交接(C03 胜利意象)。\\\\n- - W05 叙事来源:六种单位=星港口岸的候补编制(巡逻兵/装甲哨/狙击手/医疗无人机/破甲者/侦察蜂均为原创造型的星务机兵与无人机);哨卫羁绊=同排并肩操典;对手脚本=轮换赛既定对阵表。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:星港工业风;主色=星港钛 #8A97A8、航道蓝 #2C4A6E、能量青 #3ED3C2、警报橙 #E4762C;材质为舷窗玻璃、防滑甲板、金属机兵涂装。\\\\n- - W07 环境氛围与声音语言:空间站低鸣为底;音效语言=招募光粒/合成光柱/羁绊连线/警棍电弧/治疗光束/轮次横幅(F06 冻结清单);混音优先级:轮次胜负横幅 > 合成/羁绊 > 战斗命中 > 商店操作 > 空间站底噪。\\\\n- - W08 故事表达方式:开场视频(C01)交代轮换赛与候补队处境 → 过程视频(C02 首次合成)承载小队成长叙事 → 结算视频(C03)双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:3/4 俯视固定镜头;战斗开始时推近 10%(0.5 秒),结算时拉回。\\\\n- - F04 环境常驻效果:舷窗星流、甲板指示灯呼吸、货柜吊臂缓移。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 出线或解散\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: Dual-imagery ending: victory shows a formal flag handed over and defense lights igniting along the orbital windows; defeat shows the candidate badge taken back and the deck lights dimming, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 出线或解散(Ending,8 秒,1280×720@24fps,双意象共用条目)\\\\n- - 触发时机:V01/V02 成立、终局结算面板出现之前,每局一次\\\\n- - 内容与角色场景:胜利意象=正式编制授旗、航道防线舷窗亮起;失败意象=候补徽章收回、甲板灯火渐暗\\\\n- - 资产对应:单位与甲板与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: Dual-imagery ending: victory shows a formal flag handed over and defense lights igniting along the orbital windows; defeat shows the candidate badge taken back and the deck lights dimming, stylized sci-fi starport style, navy and teal palette, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入对应结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
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},
|
| 45 |
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"result_url": "https://tempfile.aiquickdraw.com/seedance/1792403376672-72y724akbea.mp4",
|
| 46 |
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"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G032_cg_003__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G032_cg_003__seedance20.mp4",
|
| 48 |
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"native_video_bytes": 4322066,
|
| 49 |
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"video_bytes": 2115723,
|
| 50 |
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"credits_consumed": 328.0,
|
| 51 |
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"finished_at": "2026-10-19T09:49:43.394059+00:00",
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| 52 |
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"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
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"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G032_starport_autobattle/assets/cg_video/G032_cg_003/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:2be5cb3cfeff14fb3492a9ec1ad208e4eb7644f6351a9ffffbd12c628378e4b3
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size 2115723
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