Upload Seedance CG videos for G033_card_caravan

#199
outputs/G033_card_caravan/assets/cg_video/G033_cg_001/meta_seedance.json ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "task_id_input": "G033_cg_001",
3
+ "game_id": "G033_card_caravan",
4
+ "model": "bytedance/seedance-2",
5
+ "prompt_schema": "cg_video_prompt.v1",
6
+ "prompt_sha256": "2450c057ff2753fb1f458a5a4048a44f681c009db1d4d2db890db23398553d09",
7
+ "status": "success",
8
+ "request": {
9
+ "model": "bytedance/seedance-2",
10
+ "input": {
11
+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G033_card_caravan\nWorld and visual bible:\n- - W01 世界与时代背景:绿洲纪元的沙海依靠散布绿洲维系商路;旱季将尽,各部落的种子与水全靠「绿洲之心」水晶牵引水源——沙匪盘踞商路劫掠,守护古道的沙海巨蛇在沙暴季苏醒。\n- - W02 场景所在地:沙海商路的三段连战舞台——普通遭遇的商队营地、精英盘踞的匪寨隘口、首领镇守的古道祭坛。\n- - W03 玩家身份与当前任务动机:玩家是商队护卫长(旅团长);护送「绿洲之心」穿越沙海,在河水封冻前把种子与水送到绿洲——用打击、防御与蓄力编成牌组,打穿三连战。\n- - W04 失败代价与结局表达:商队被击溃=种子与水没入沙暴(失败意象:沙暴吞没);击败巨蛇=绿洲在望、水晶归泉(胜利意象:抵达绿洲)。\n- - W05 叙事来源:沙匪/匪首/沙海巨蛇为原创造型;遗物三选一=商队传承(沙漏=启程计时、水囊=储水皮囊、商队旗=队旗令费);奖励卡=旅途习得的招式。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:沙海旅团风;主色=沙金 #D8B96A、赤陶 #C67B4E、靛蓝布 #3B4A6B、绿洲翠 #3E9C6E;材质为麻布、皮囊、铜饰与流沙。\n- - W07 环境氛围与声音语言:沙海风啸为底;音效语言=抽牌/出牌/洗牌/命中/格挡/状态挂载/遗物触发/奖励选择/胜负结算(F06 冻结清单);混音优先级:胜负结算 > 命中与状态 > 卡牌操作 > 环境风。\n- - W08 故事表达方式(M 档冻结节点表,触发时机 → 台词/字幕,每节点 ≤2 句,可跳过,剧情界面打开时游戏暂停):开场(C01+商队长台词「绿洲之心必须送到。沙海再大,也有尽头。」)→ 精英战前(匪首喊话「把水晶留下,我放你们走出沙海。」)→ 首领战前(C02+商队长台词「沙在动……是古道的守护巨蛇!」)→ 胜利(C03+商队长台词「看,绿洲。」)→ 失败(商队长台词「沙暴……吞没了一切。」+失败结算面板)。叙事只做包装不改数值。\n- - F01 视角与镜头:侧视战斗舞台;出牌时推近 5% 再回(0.3 秒);首领登场先拉远再慢推(1.5 秒)。\n- - F04 环境常驻效果:沙丘热浪扭曲、营旗翻卷、篝火余烬、兽皮篷顶微光。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 沙海远征\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: A desert caravan of wagons crosses golden dunes at sunset carrying a glowing green crystal in an ornate chest, the leader in an indigo robe looks toward the horizon, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 沙海远征(Opening,10 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入对局(首战加载)之前,每局一次\n- - 内容与角色场景:金色沙丘上的商队驮着散发绿光的水晶箱穿越沙海,护卫长远眺地平线;镜头掠过驼队与营旗\n- - 资产对应:商队长、沙海营地场景与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入普通遭遇战;自然播完 → 进入普通遭遇战\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时;重开后开场 CG 可再次跳过\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: A desert caravan of wagons crosses golden dunes at sunset carrying a glowing green crystal in an ornate chest, the leader in an indigo robe looks toward the horizon, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入普通遭遇战\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
12
+ "reference_image_urls": [],
13
+ "reference_video_urls": [],
14
+ "reference_audio_urls": [],
15
+ "return_last_frame": false,
16
+ "generate_audio": false,
17
+ "resolution": "720p",
18
+ "aspect_ratio": "16:9",
19
+ "duration": 10
20
+ }
21
+ },
22
+ "started_at": "2026-10-19T09:49:44.660478+00:00",
23
+ "task_id": "dcf81fab1f993e07faf21514f8a1536a",
24
+ "status_response": {
25
+ "taskId": "dcf81fab1f993e07faf21514f8a1536a",
26
+ "model": "bytedance/seedance-2",
27
+ "state": "success",
28
+ "param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G033_card_caravan\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:绿洲纪元的沙海依靠散布绿洲维系商路;旱季将尽,各部落的种子与水全靠「绿洲之心」水晶牵引水源——沙匪盘踞商路劫掠,守护古道的沙海巨蛇在沙暴季苏醒。\\\\n- - W02 场景所在地:沙海商路的三段连战舞台——普通遭遇的商队营地、精英盘踞的匪寨隘口、首领镇守的古道祭坛。\\\\n- - W03 玩家身份与当前任务动机:玩家是商队护卫长(旅团长);护送「绿洲之心」穿越沙海,在河水封冻前把种子与水送到绿洲——用打击、防御与蓄力编成牌组,打穿三连战。\\\\n- - W04 失败代价与结局表达:商队被击溃=种子与水没入沙暴(失败意象:沙暴吞没);击败巨蛇=绿洲在望、水晶归泉(胜利意象:抵达绿洲)。\\\\n- - W05 叙事来源:沙匪/匪首/沙海巨蛇为原创造型;遗物三选一=商队传承(沙漏=启程计时、水囊=储水皮囊、商队旗=队旗令费);奖励卡=旅途习得的招式。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:沙海旅团风;主色=沙金 #D8B96A、赤陶 #C67B4E、靛蓝布 #3B4A6B、绿洲翠 #3E9C6E;材质为麻布、皮囊、铜饰与流沙。\\\\n- - W07 环境氛围与声音语言:沙海风啸为底;音效语言=抽牌/出牌/洗牌/命中/格挡/状态挂载/遗物触发/奖励选择/胜负结算(F06 冻结清单);混音优先级:胜负结算 > 命中与状态 > 卡牌操作 > 环境风。\\\\n- - W08 故事表达方式(M 档冻结节点表,触发时机 → 台词/字幕,每节点 ≤2 句,可跳过,剧情界面打开时游戏暂停):开场(C01+商队长台词「绿洲之心必须送到。沙海再大,也有尽头。」)→ 精英战前(匪首喊话「把水晶留下,我放你们走出沙海。」)→ 首领战前(C02+商队长台词「沙在动……是古道的守护巨蛇!」)→ 胜利(C03+商队长台词「看,绿洲。」)→ 失败(商队长台词「沙暴……吞没了一切。」+失败结算面板)。叙事只做包装不改数值。\\\\n- - F01 视角与镜头:侧视战斗舞台;出牌时推近 5% 再回(0.3 秒);首领登场先拉远再慢推(1.5 秒)。\\\\n- - F04 环境常驻效果:沙丘热浪扭曲、营旗翻卷、篝火余烬、兽皮篷顶微光。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 沙海远征\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: A desert caravan of wagons crosses golden dunes at sunset carrying a glowing green crystal in an ornate chest, the leader in an indigo robe looks toward the horizon, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 沙海远征(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入对局(首战加载)之前,每局一次\\\\n- - 内容与角色场景:金色沙丘上的商队驮着散发绿光的水晶箱穿越沙海,护卫长远眺地平线;镜头掠过驼队与营旗\\\\n- - 资产对应:商队长、沙海营地场景与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入普通遭遇战;自然播完 → 进入普通遭遇战\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时;重开后开场 CG 可再次跳过\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: A desert caravan of wagons crosses golden dunes at sunset carrying a glowing green crystal in an ornate chest, the leader in an indigo robe looks toward the horizon, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入普通遭遇战\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
29
+ "resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792403662655-lmkn2pgiia.mp4\"]}",
30
+ "failCode": null,
31
+ "failMsg": null,
32
+ "costTime": 277,
33
+ "completeTime": 1792403663239,
34
+ "createTime": 1792403385700,
35
+ "creditsConsumed": 410.0,
36
+ "operationType": "bytedance/seedance-2",
37
+ "response": {
38
+ "resultUrls": [
39
+ "https://tempfile.aiquickdraw.com/seedance/1792403662655-lmkn2pgiia.mp4"
40
+ ]
41
+ },
42
+ "successFlag": 1,
43
+ "paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G033_card_caravan\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:绿洲纪元的沙海依靠散布绿洲维系商路;旱季将尽,各部落的种子与水全靠「绿洲之心」水晶牵引水源——沙匪盘踞商路劫掠,守护古道的沙海巨蛇在沙暴季苏醒。\\\\n- - W02 场景所在地:沙海商路的三段连战舞台——普通遭遇的商队营地、精英盘踞的匪寨隘口、首领镇守的古道祭坛。\\\\n- - W03 玩家身份与当前任务动机:玩家是商队护卫长(旅团长);护送「绿洲之心」穿越沙海,在河水封冻前把种子与水送到绿洲——用打击、防御与蓄力编成牌组,打穿三连战。\\\\n- - W04 失败代价与结局表达:商队被击溃=种子与水没入沙暴(失败意象:沙暴吞没);击败巨蛇=绿洲在望、水晶归泉(胜利意象:抵达绿洲)。\\\\n- - W05 叙事来源:沙匪/匪首/沙海巨蛇为原创造型;遗物三选一=商队传承(沙漏=启程计时、水囊=储水皮囊、商队旗=队旗令费);奖励卡=旅途习得的招式。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:沙海旅团风;主色=沙金 #D8B96A、赤陶 #C67B4E、靛蓝布 #3B4A6B、绿洲翠 #3E9C6E;材质为麻布、皮囊、铜饰与流沙。\\\\n- - W07 环境氛围与声音语言:沙海风啸为底;音效语言=抽牌/出牌/洗牌/命中/格挡/状态挂载/遗物触发/奖励选择/胜负结算(F06 冻结清单);混音优先级:胜负结算 > 命中与状态 > 卡牌操作 > 环境风。\\\\n- - W08 故事表达方式(M 档冻结节点表,触发时机 → 台词/字幕,每节点 ≤2 句,可跳过,剧情界面打开时游戏暂停):开场(C01+商队长台词「绿洲之心必须送到。沙海再大,也有尽头。」)→ 精英战前(匪首喊话「把水晶留下,我放你们走出沙海。」)→ 首领战前(C02+商队长台词「沙在动……是古道的守护巨蛇!」)→ 胜利(C03+商队长台词「看,绿洲。」)→ 失败(商队长台词「沙暴……吞没了一切。」+失败结算面板)。叙事只做包装不改数值。\\\\n- - F01 视角与镜头:侧视战斗舞台;出牌时推近 5% 再回(0.3 秒);首领登场先拉远再慢推(1.5 秒)。\\\\n- - F04 环境常驻效果:沙丘热浪扭曲、营旗翻卷、篝火余烬、兽皮篷顶微光。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 沙海远征\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: A desert caravan of wagons crosses golden dunes at sunset carrying a glowing green crystal in an ornate chest, the leader in an indigo robe looks toward the horizon, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 沙海远征(Opening,10 ���,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入对局(首战加载)之前,每局一次\\\\n- - 内容与角色场景:金色沙丘上的商队驮着散发绿光的水晶箱穿越沙海,护卫长远眺地平线;镜头掠过驼队与营旗\\\\n- - 资产对应:商队长、沙海营地场景与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入普通遭遇战;自然播完 → 进入普通遭遇战\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时;重开后开场 CG 可再次跳过\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: A desert caravan of wagons crosses golden dunes at sunset carrying a glowing green crystal in an ornate chest, the leader in an indigo robe looks toward the horizon, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入普通遭遇战\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
44
+ },
45
+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792403662655-lmkn2pgiia.mp4",
46
+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G033_cg_001__seedance20.native.mp4",
47
+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G033_cg_001__seedance20.mp4",
48
+ "native_video_bytes": 4673720,
49
+ "video_bytes": 2284313,
50
+ "credits_consumed": 410.0,
51
+ "finished_at": "2026-10-19T09:54:35.688946+00:00",
52
+ "uploaded_artifact": "video_seedance.mp4",
53
+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
54
+ }
outputs/G033_card_caravan/assets/cg_video/G033_cg_001/video_seedance.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c8ed6343eae657504ca9daac5c3e1524fb3db844f12c8f62bc08569ce6ad92a3
3
+ size 2284313
outputs/G033_card_caravan/assets/cg_video/G033_cg_002/meta_seedance.json ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "task_id_input": "G033_cg_002",
3
+ "game_id": "G033_card_caravan",
4
+ "model": "bytedance/seedance-2",
5
+ "prompt_schema": "cg_video_prompt.v1",
6
+ "prompt_sha256": "159ebe4f3066c230eb115e234eb186da7bffe5e66740b4a43e44e6834ae2e874",
7
+ "status": "success",
8
+ "request": {
9
+ "model": "bytedance/seedance-2",
10
+ "input": {
11
+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G033_card_caravan\nWorld and visual bible:\n- - W01 世界与时代背景:绿洲纪元的沙海依靠散布绿洲维系商路;旱季将尽,各部落的种子与水全靠「绿洲之心」水晶牵引水源——沙匪盘踞商路劫掠,守护古道的沙海巨蛇在沙暴季苏醒。\n- - W02 场景所在地:沙海商路的三段连战舞台——普通遭遇的商队营地、精英盘踞的匪寨隘口、首领镇守的古道祭坛。\n- - W03 玩家身份与当前任务动机:玩家是商队护卫长(旅团长);护送「绿洲之心」穿越沙海,在河水封冻前把种子与水送到绿洲——用打击、防御与蓄力编成牌组,打穿三连战。\n- - W04 失败代价与结局表达:商队被击溃=种子与水没入沙暴(失败意象:沙暴吞没);击败巨蛇=绿洲在望、水晶归泉(胜利意象:抵达绿洲)。\n- - W05 叙事来源:沙匪/匪首/沙海巨蛇为原创造型;遗物三选一=商队传承(沙漏=启程计时、水囊=储水皮囊、商队旗=队旗令费);奖励卡=旅途习得的招式。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:沙海旅团风;主色=沙金 #D8B96A、赤陶 #C67B4E、靛蓝布 #3B4A6B、绿洲翠 #3E9C6E;材质为麻布、皮囊、铜饰与流沙。\n- - W07 环境氛围与声音语言:沙海风啸为底;音效语言=抽牌/出牌/洗牌/命中/格挡/状态挂载/遗物触发/奖励选择/胜负结算(F06 冻结清单);混音优先级:胜负结算 > 命中与状态 > 卡牌操作 > 环境风。\n- - W08 故事表达方式(M 档冻结节点表,触发时机 → 台词/字幕,每节点 ≤2 句,可跳过,剧情界面打开时游戏暂停):开场(C01+商队长台词「绿洲之心必须送到。沙海再大,也有尽头。」)→ 精英战前(匪首喊话「把水晶留下,我放你们走出沙海。」)→ 首领战前(C02+商队长台词「沙在动……是古道的守护巨蛇!」)→ 胜利(C03+商队长台词「看,绿洲。」)→ 失败(商队长台词「沙暴……吞没了一切。」+失败结算面板)。叙事只做包装不改数值。\n- - F01 视角与镜头:侧视战斗舞台;出牌时推近 5% 再回(0.3 秒);首领登场先拉远再慢推(1.5 秒)。\n- - F04 环境常驻效果:沙丘热浪扭曲、营旗翻卷、篝火余烬、兽皮篷顶微光。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Combat\nName: 巨蛇苏醒\nPurpose: create the Combat cinematic and satisfy the referenced game contract C02.\nSource visual requirement: The sand ahead swirls and collapses, a colossal dune serpent with sandstone scales and a glowing gem crest rises roaring from the desert, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 巨蛇苏醒(Combat,6 秒,1280×720@24fps)\n- - 触发时机:首领战加载之前,每局一次\n- - 内容与角色场景:前方沙地塌陷成旋涡,沙岩鳞甲、额生晶冠的巨蛇自沙中升起咆哮\n- - 资产对应:沙海巨蛇与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入首领战;自然播完 → 进入首领战\n- - 状态一致:播放期间不推进任何游戏计时;不影响首战起手与状态\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: The sand ahead swirls and collapses, a colossal dune serpent with sandstone scales and a glowing gem crest rises roaring from the desert, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入首领战\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
12
+ "reference_image_urls": [],
13
+ "reference_video_urls": [],
14
+ "reference_audio_urls": [],
15
+ "return_last_frame": false,
16
+ "generate_audio": false,
17
+ "resolution": "720p",
18
+ "aspect_ratio": "16:9",
19
+ "duration": 6
20
+ }
21
+ },
22
+ "started_at": "2026-10-19T09:54:36.269399+00:00",
23
+ "task_id": "93d3962740489588f0ee935588ff6588",
24
+ "status_response": {
25
+ "taskId": "93d3962740489588f0ee935588ff6588",
26
+ "model": "bytedance/seedance-2",
27
+ "state": "success",
28
+ "param": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G033_card_caravan\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:绿洲纪元的沙海依靠散布绿洲维系商路;旱季将尽,各部落的种子与水全靠「绿洲之心」水晶牵引水源——沙匪盘踞商路劫掠,守护古道的沙海巨蛇在沙暴季苏醒。\\\\n- - W02 场景所在地:沙海商路的三段连战舞台——普通遭遇的商队营地、精英盘踞的匪寨隘口、首领镇守的古道祭坛。\\\\n- - W03 玩家身份与当前任务动机:玩家是商队护卫长(旅团长);护送「绿洲之心」穿越沙海,在河水封冻前把种子与水送到绿洲——用打击、防御与蓄力编成牌组,打穿三连战。\\\\n- - W04 失败代价与结局表达:商队被击溃=种子与水没入沙暴(失败意象:沙暴吞没);击败巨蛇=绿洲在望、水晶归泉(胜利意象:抵达绿洲)。\\\\n- - W05 叙事来源:沙匪/匪首/沙海巨蛇为原创造型;遗物三选一=商队传承(沙漏=启程计时、水囊=储水皮囊、商队旗=队旗令费);奖励卡=旅途习得的招式。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:沙海旅团风;主色=沙金 #D8B96A、赤陶 #C67B4E、靛蓝布 #3B4A6B、绿洲翠 #3E9C6E;材质为麻布、皮囊、铜饰与流沙。\\\\n- - W07 环境氛围与声音语言:沙海风啸为底;音效语言=抽牌/出牌/洗牌/命中/格挡/状态挂载/遗物触发/奖励选择/胜负结算(F06 冻结清单);混音优先级:胜负结算 > 命中与状态 > 卡牌操作 > 环境风。\\\\n- - W08 故事表达方式(M 档冻结节点表,触发时机 → 台词/字幕,每节点 ≤2 句,可跳过,剧情界面打开时游戏暂停):开场(C01+商队长台词「绿洲之心必须送到。沙海再大,也有尽头。」)→ 精英战前(匪首喊话「把水晶留下,我放你们走出沙海。」)→ 首领战前(C02+商队长台词「沙在动……是古道的守护巨蛇!」)→ 胜利(C03+商队长台词「看,绿洲。」)→ 失败(商队长台词「沙暴……吞没了一切。」+失败结算面板)。叙事只做包装不改数值。\\\\n- - F01 视角与镜头:侧视战斗舞台;出牌时推近 5% 再回(0.3 秒);首领登场先拉远再慢推(1.5 秒)。\\\\n- - F04 环境常驻效果:沙丘热浪扭曲、营旗翻卷、篝火余烬、兽皮篷顶微光。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Combat\\\\nName: 巨蛇苏醒\\\\nPurpose: create the Combat cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: The sand ahead swirls and collapses, a colossal dune serpent with sandstone scales and a glowing gem crest rises roaring from the desert, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 巨蛇苏醒(Combat,6 秒,1280×720@24fps)\\\\n- - 触发时机:首领战加载之前,每局一次\\\\n- - 内容与角色场景:前方沙地塌陷成旋涡,沙岩鳞甲、额生晶冠的巨蛇自沙中升起咆哮\\\\n- - 资产对应:沙海巨蛇与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入首领战;自然播完 → 进入首领战\\\\n- - 状态一致:播放期间不推进任何游戏计时;不影响首战起手与状态\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: The sand ahead swirls and collapses, a colossal dune serpent with sandstone scales and a glowing gem crest rises roaring from the desert, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入首领战\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
29
+ "resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792403953576-0w2807crifv9.mp4\"]}",
30
+ "failCode": null,
31
+ "failMsg": null,
32
+ "costTime": 277,
33
+ "completeTime": 1792403954195,
34
+ "createTime": 1792403677349,
35
+ "creditsConsumed": 246.0,
36
+ "operationType": "bytedance/seedance-2",
37
+ "response": {
38
+ "resultUrls": [
39
+ "https://tempfile.aiquickdraw.com/seedance/1792403953576-0w2807crifv9.mp4"
40
+ ]
41
+ },
42
+ "successFlag": 1,
43
+ "paramJson": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G033_card_caravan\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:绿洲纪元的沙海依靠散布绿洲维系商路;旱季将尽,各部落的种子与水全靠「绿洲之心」水晶牵引水源——沙匪盘踞商路劫掠,守护古道的沙海巨蛇在沙暴季苏醒。\\\\n- - W02 场景所在地:沙海商路的三段连战舞台——普通遭遇的商队营地、精英盘踞的匪寨隘口、首领镇守的古道祭坛。\\\\n- - W03 玩家身份与当前任务动机:玩家是商队护卫长(旅团长);护送「绿洲之心」穿越沙海,在河水封冻前把种子与水送到绿洲——用打击、防御与蓄力编成牌组,打穿三连战。\\\\n- - W04 失败代价与结局表达:商队被击溃=种子与水没入沙暴(失败意象:沙暴吞没);击败巨蛇=绿洲在望、水晶归泉(胜利意象:抵达绿洲)。\\\\n- - W05 叙事来源:沙匪/匪首/沙海巨蛇为原创造型;遗物三选一=商队传承(沙漏=启程计时、水囊=储水皮囊、商队旗=队旗令费);奖励卡=旅途习得的招式。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:沙海旅团风;主色=沙金 #D8B96A、赤陶 #C67B4E、靛蓝布 #3B4A6B、绿洲翠 #3E9C6E;材质为麻布、皮囊、铜饰与流沙。\\\\n- - W07 环境氛围与声音语言:沙海风啸为底;音效语言=抽牌/出牌/洗牌/命中/格挡/状态挂载/遗物触发/奖励选择/胜负结算(F06 冻结清单);混音优先级:胜负结算 > 命中与状态 > 卡牌操作 > 环境风。\\\\n- - W08 故事表达方式(M 档冻结节点表,触发时机 → 台词/字幕,每节点 ≤2 句,可跳过,剧情界面打开时游戏暂停):开场(C01+商队长台词「绿洲之心必须送到。沙海再大,也有尽头。」)→ 精英战前(匪首喊话「把水晶留下,我放你们走出沙海。」)→ 首领战前(C02+商队长台词「沙在动……是古道的守护巨蛇!」)→ 胜利(C03+商队长台词「看,绿洲。」)→ 失败(商队长台词「沙暴……吞没了一切。」+失败结算面板)。叙事只做包装不改数值。\\\\n- - F01 视角与镜头:侧视战斗舞台;出牌时推近 5% 再回(0.3 秒);首领登场先拉远再慢推(1.5 秒)。\\\\n- - F04 环境常驻效果:沙丘热浪扭曲、营旗翻卷、篝火余烬、兽皮篷顶微光。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Combat\\\\nName: 巨蛇苏醒\\\\nPurpose: create the Combat cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: The sand ahead swirls and collapses, a colossal dune serpent with sandstone scales and a glowing gem crest rises roaring from the desert, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 巨蛇苏醒(Combat,6 秒,1280×720@24fps)\\\\n- - 触发时机:首领战加载之前,每局一次\\\\n- - 内容与角色场景:前方沙地塌陷成旋涡,沙岩鳞甲、额生晶冠的巨蛇自沙中升起咆哮\\\\n- - 资产对应:沙海巨蛇与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入首领战;自然播完 → 进入首领战\\\\n- - 状态一致:播放期间不推进任何游戏计时;不影响首战起手与状态\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: The sand ahead swirls and collapses, a colossal dune serpent with sandstone scales and a glowing gem crest rises roaring from the desert, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入首领战\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
44
+ },
45
+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792403953576-0w2807crifv9.mp4",
46
+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G033_cg_002__seedance20.native.mp4",
47
+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G033_cg_002__seedance20.mp4",
48
+ "native_video_bytes": 3591837,
49
+ "video_bytes": 1798529,
50
+ "credits_consumed": 246.0,
51
+ "finished_at": "2026-10-19T09:59:24.027123+00:00",
52
+ "uploaded_artifact": "video_seedance.mp4",
53
+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
54
+ }
outputs/G033_card_caravan/assets/cg_video/G033_cg_002/video_seedance.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:0ecf2c9ff79699eb8d28f66f4f44afcc7a34e326bca272ed6fd0b5455106c400
3
+ size 1798529
outputs/G033_card_caravan/assets/cg_video/G033_cg_003/meta_seedance.json ADDED
@@ -0,0 +1,54 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "task_id_input": "G033_cg_003",
3
+ "game_id": "G033_card_caravan",
4
+ "model": "bytedance/seedance-2",
5
+ "prompt_schema": "cg_video_prompt.v1",
6
+ "prompt_sha256": "b5c72088b5a5ccab3540e40ddcc96b4a495eb214e78d15f7310ba3c65d5110c6",
7
+ "status": "success",
8
+ "request": {
9
+ "model": "bytedance/seedance-2",
10
+ "input": {
11
+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G033_card_caravan\nWorld and visual bible:\n- - W01 世界与时代背景:绿洲纪元的沙海依靠散布绿洲维系商路;旱季将尽,各部落的种子与水全靠「绿洲之心」水晶牵引水源——沙匪盘踞商路劫掠,守护古道的沙海巨蛇在沙暴季苏醒。\n- - W02 场景所在地:沙海商路的三段连战舞台——普通遭遇的商队营地、精英盘踞的匪寨隘口、首领镇守的古道祭坛。\n- - W03 玩家身份与当前任务动机:玩家是商队护卫长(旅团长);护送「绿洲之心」穿越沙海,在河水封冻前把种子与水送到绿洲——用打击、防御与蓄力编成牌组,打穿三连战。\n- - W04 失败代价与结局表达:商队被击溃=种子与水没入沙暴(失败意象:沙暴吞没);击败巨蛇=绿洲在望、水晶归泉(胜利意象:抵达绿洲)。\n- - W05 叙事来源:沙匪/匪首/沙海巨蛇为原创造型;遗物三选一=商队传承(沙漏=启程计时、水囊=储水皮囊、商队旗=队旗令费);奖励卡=旅途习得的招式。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:沙海旅团风;主色=沙金 #D8B96A、赤陶 #C67B4E、靛蓝布 #3B4A6B、绿洲翠 #3E9C6E;材质为麻布、皮囊、铜饰与流沙。\n- - W07 环境氛围与声音语言:沙海风啸为底;音效语言=抽牌/出牌/洗牌/命中/格挡/状态挂载/遗物触发/奖励选择/胜负结算(F06 冻结清单);混音优先级:胜负结算 > 命中与状态 > 卡牌操作 > 环境风。\n- - W08 故事表达方式(M 档冻结节点表,触发时机 → 台词/字幕,每节点 ≤2 句,可跳过,剧情界面打开时游戏暂停):开场(C01+商队长台词「绿洲之心必须送到。沙海再大,也有尽头。」)→ 精英战前(匪首喊话「把水晶留下,我放你们走出沙海。」)→ 首领战前(C02+商队长台词「沙在动……是古道的守护巨蛇!」)→ 胜利(C03+商队长台词「看,绿洲。」)→ 失败(商队长台词「沙暴……吞没了一切。」+失败结算面板)。叙事只做包装不改数值。\n- - F01 视角与镜头:侧视战斗舞台;出牌时推近 5% 再回(0.3 秒);首领登场先拉远再慢推(1.5 秒)。\n- - F04 环境常驻效果:沙丘热浪扭曲、营旗翻卷、篝火余烬、兽皮篷顶微光。纯表现层,不参与判定。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 抵达绿洲\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: The caravan crests the final dune and a lush oasis appears below, palm trees and blue water, the green crystal glowing brightly, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 抵达绿洲(Ending,8 秒,1280×720@24fps)\n- - 触发时机:V01 成立、胜利结算面板出现之前,每局一次;失败不走 CG(W08 失败台词+defeat_sting+失败结算面板)\n- - 内容与角色场景:商队翻过最后一道沙丘,棕榈与碧水显现的绿洲在下方铺开,「绿洲之心」水晶光辉大盛\n- - 资产对应:商队长与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入胜利结算面板;自然播完 → 进入胜利结算面板\n- - 状态一致:仅在真实 V01 后触发;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: The caravan crests the final dune and a lush oasis appears below, palm trees and blue water, the green crystal glowing brightly, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入胜利结算面板\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
12
+ "reference_image_urls": [],
13
+ "reference_video_urls": [],
14
+ "reference_audio_urls": [],
15
+ "return_last_frame": false,
16
+ "generate_audio": false,
17
+ "resolution": "720p",
18
+ "aspect_ratio": "16:9",
19
+ "duration": 8
20
+ }
21
+ },
22
+ "started_at": "2026-10-19T09:59:24.839832+00:00",
23
+ "task_id": "981cce7b2e7bfab7abc1d65c30f660ad",
24
+ "status_response": {
25
+ "taskId": "981cce7b2e7bfab7abc1d65c30f660ad",
26
+ "model": "bytedance/seedance-2",
27
+ "state": "success",
28
+ "param": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G033_card_caravan\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:绿洲纪元的沙海依靠散布绿洲维系商路;旱季将尽,各部落的种子与水全靠「绿洲之心」水晶牵引水源——沙匪盘踞商路劫掠,守护古道的沙海巨蛇在沙暴季苏醒。\\\\n- - W02 场景所在地:沙海商路的三段连战舞台——普通遭遇的商队营地、精英盘踞的匪寨隘口、首领镇守的古道祭坛。\\\\n- - W03 玩家身份与当前任务动机:玩家是商队护卫长(旅团长);护送「绿洲之心」穿越沙海,在河水封冻前把种子与水送到绿洲——用打击、防御与蓄力编成牌组,打穿三连战。\\\\n- - W04 失败代价与结局表达:商队被击溃=种子与水没入沙暴(失败意象:沙暴吞没);击败巨蛇=绿洲在望、水晶归泉(胜利意象:抵达绿洲)。\\\\n- - W05 叙事来源:沙匪/匪首/沙海巨蛇为原创造型;遗物三选一=商队传承(沙漏=启程计时、水囊=储水皮囊、商队旗=队旗令费);奖励卡=旅途习得的招式。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:沙海旅团风;主色=沙金 #D8B96A、赤陶 #C67B4E、靛蓝布 #3B4A6B、绿洲翠 #3E9C6E;材质为麻布、皮囊、铜饰与流沙。\\\\n- - W07 环境氛围与声音语言:沙海风啸为底;音效语言=抽牌/出牌/洗牌/命中/格挡/状态挂载/遗物触发/奖励选择/胜负结算(F06 冻结清单);混音优先级:胜负结算 > 命中与状态 > 卡牌操作 > 环境风。\\\\n- - W08 故事表达方式(M 档冻结节点表,触发时机 → 台词/字幕,每节点 ≤2 句,可跳过,剧情界面打开时游戏暂停):开场(C01+商队长台词「绿洲之心必须送到。沙海再大,也有尽头。」)→ 精英战前(匪首喊话「把水晶留下,我放你们走出沙海。」)→ 首领战前(C02+商队长台词「沙在动……是古道的守护巨蛇!」)→ 胜利(C03+商队长台词「看,绿洲。」)→ 失败(商队长台词「沙暴……吞没了一切。」+失败结算面板)。叙事只做包装不改数值。\\\\n- - F01 视角与镜头:侧视战斗舞台;出牌时推近 5% 再回(0.3 秒);首领登场先拉远再慢推(1.5 秒)。\\\\n- - F04 环境常驻效果:沙丘热浪扭曲、营旗翻卷、篝火余烬、兽皮篷顶微光。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 抵达绿洲\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: The caravan crests the final dune and a lush oasis appears below, palm trees and blue water, the green crystal glowing brightly, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 抵达绿洲(Ending,8 秒,1280×720@24fps)\\\\n- - 触发时机:V01 成立、胜利结算面板出现之前,每局一次;失败不走 CG(W08 失败台词+defeat_sting+失败结算面板)\\\\n- - 内容与角色场景:商队翻过最后一道沙丘,棕榈与碧水显现的绿洲在下方铺开,「绿洲之心」水晶光辉大盛\\\\n- - 资产对应:商队长与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入胜利结算面板;自然播完 → 进入胜利结算面板\\\\n- - 状态一致:仅在真实 V01 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: The caravan crests the final dune and a lush oasis appears below, palm trees and blue water, the green crystal glowing brightly, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入胜利结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
29
+ "resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792404192973-zhrr56wdtg.mp4\"]}",
30
+ "failCode": null,
31
+ "failMsg": null,
32
+ "costTime": 227,
33
+ "completeTime": 1792404193717,
34
+ "createTime": 1792403966063,
35
+ "creditsConsumed": 328.0,
36
+ "operationType": "bytedance/seedance-2",
37
+ "response": {
38
+ "resultUrls": [
39
+ "https://tempfile.aiquickdraw.com/seedance/1792404192973-zhrr56wdtg.mp4"
40
+ ]
41
+ },
42
+ "successFlag": 1,
43
+ "paramJson": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G033_card_caravan\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:绿洲纪元的沙海依靠散布绿洲维系商路;旱季将尽,各部落的种子与水全靠「绿洲之心」水晶牵引水源——沙匪盘踞商路劫掠,守护古道的沙海巨蛇在沙暴季苏醒。\\\\n- - W02 场景所在地:沙海商路的三段连战舞台——普通遭遇的商队营地、精英盘踞的匪寨隘口、首领镇守的古道祭坛。\\\\n- - W03 玩家身份与当前任务动机:玩家是商队护卫长(旅团长);护送「绿洲之心」穿越沙海,在河水封冻前把种子与水送到绿洲——用打击、防御与蓄力编成牌组,打穿三连战。\\\\n- - W04 失败代价与结局表达:商队被击溃=种子与水没入沙暴(失败意象:沙暴吞没);击败巨蛇=绿洲在望、水晶归泉(胜利意象:抵达绿洲)。\\\\n- - W05 叙事来源:沙匪/匪首/沙海巨蛇为原创造型;遗物三选一=商队传承(沙漏=启程计时、水囊=储水皮囊、商队旗=队旗令费);奖励卡=旅途习得的招式。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:沙海旅团风;主色=沙金 #D8B96A、赤陶 #C67B4E、靛蓝布 #3B4A6B、绿洲翠 #3E9C6E;材质为麻布、皮囊、铜饰与流沙。\\\\n- - W07 环境氛围与声音语言:沙海风啸为底;音效语言=抽牌/出牌/洗牌/命中/格挡/状态挂载/遗物触发/奖励选择/胜负结算(F06 冻结清单);混音优先级:胜负结算 > 命中与状态 > 卡牌操作 > 环境风。\\\\n- - W08 故事表达方式(M 档冻结节点表,触发时机 → 台词/字幕,每节点 ≤2 句,可跳过,剧情界面打开时游戏暂停):开场(C01+商队长台词「绿洲之心必须送到。沙海再大,也有尽头。」)→ 精英战前(匪首喊话「把水晶留下,我放你们走出沙海。」)→ 首领战前(C02+商队长台词「沙在动……是古道的守护巨蛇!」)→ 胜利(C03+商队长台词「看,绿洲。」)→ 失败(商队长台词「沙暴……吞没了一切。」+失败结算面板)。叙事只做包装不改数值。\\\\n- - F01 视角与镜头:侧视战斗舞台;出牌时推近 5% 再回(0.3 秒);首领登场先拉远再慢推(1.5 秒)。\\\\n- - F04 环境常驻效果:沙丘热浪扭曲、营旗翻卷、篝火余烬、兽皮篷顶微光。纯表现层,不参与判定。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 抵达绿洲\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: The caravan crests the final dune and a lush oasis appears below, palm trees and blue water, the green crystal glowing brightly, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 抵达绿洲(Ending,8 秒,1280×720@24fps)\\\\n- - 触发时机:V01 成立、胜利结算面板出现之前,每局一次;失败不走 CG(W08 失败台词+defeat_sting+失败结算面板)\\\\n- - 内容与角色场��:商队翻过最后一道沙丘,棕榈与碧水显现的绿洲在下方铺开,「绿洲之心」水晶光辉大盛\\\\n- - 资产对应:商队长与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入胜利结算面板;自然播完 → 进入胜利结算面板\\\\n- - 状态一致:仅在真实 V01 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: The caravan crests the final dune and a lush oasis appears below, palm trees and blue water, the green crystal glowing brightly, stylized desert caravan adventure style, sand, terracotta and indigo cloth, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入胜利结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
44
+ },
45
+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792404192973-zhrr56wdtg.mp4",
46
+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G033_cg_003__seedance20.native.mp4",
47
+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G033_cg_003__seedance20.mp4",
48
+ "native_video_bytes": 5012293,
49
+ "video_bytes": 2470947,
50
+ "credits_consumed": 328.0,
51
+ "finished_at": "2026-10-19T10:03:29.023994+00:00",
52
+ "uploaded_artifact": "video_seedance.mp4",
53
+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
54
+ }
outputs/G033_card_caravan/assets/cg_video/G033_cg_003/video_seedance.mp4 ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:9c73966da42a28bdd8da30d42ffc278f8b16b99f535b48b57f9ce63571890a7b
3
+ size 2470947