Upload Seedance CG videos for G036_salt_flat_timetrial

#202
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+ {
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+ "task_id_input": "G036_cg_001",
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+ "game_id": "G036_salt_flat_timetrial",
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+ "model": "bytedance/seedance-2",
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+ "prompt_schema": "cg_video_prompt.v1",
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+ "prompt_sha256": "6b336760c62237a06a3b2757526a336b6882068a6a00339d8542891952678231",
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+ "status": "success",
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+ "request": {
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+ "model": "bytedance/seedance-2",
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+ "input": {
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G036_salt_flat_timetrial\nWorld and visual bible:\n- - W01 世界与时代背景:近未来「白蚀盐原」上的民间测速纪元——大地测量局每年开放干涸盐湖试车场一周,供独立车队挑战公开计时纪录;盐板之下是未干透的卤水层,酥松盐晶带随时可能让轻率的车手付出圈速代价。\n- - W02 场景所在地:白蚀盐湖试车场——白色盐板主环线(4 千米)+外围酥松盐晶带;远处低山、遥测站与维护棚屋点缀地平线;8 座分段计时门与起终点拱门由 seed 冻结。\n- - W03 玩家身份与当前任务动机:玩家是独立车队「灰隼小队」的试车手,驾驶自制原型试验车挑战本赛季公开圈速纪录——两圈之内跑进金标 480 秒。\n- - W04 失败代价与结局表达:超时或成绩无效=「测速失败」——车队纪录墙留空(C03 失败意象);跑进评级带宽=纪录上墙、遥测站灯带亮起(C03 胜利意象)。\n- - W05 叙事来源:试验车=封闭座舱低重心原型车;分段计时门=测量局的标准龙门架遥测门;酥松带=盐晶卤水析出带;遥测站=大地测量局观测塔。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:高对比白盐工业风;主色=盐白 #F2F4EF、石墨灰 #3A3F45、遥测青 #2FA8C7、警示橙 #E4762C;材质为盐板反光地面、石墨车漆、金属龙门架与褪色安全条带。\n- - W07 环境氛围与声音语言:干燥风啸与盐面尘雾为底;音效语言=引擎、轮胎、过门提示、倒计时、结算(F06 冻结清单);混音优先级:倒计时/过门提示 > 漏门警告 > 引擎 > 轮胎 > 风环境。\n- - W08 故事表达方式:C01 开场交代测速周与车队目标 → 过程中分段计时门横幅与尘雾表现承载推进 → C03 结算双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:第三人称追车镜头,跟随距离 6 米、高度 2.2 米、FOV 60°;镜头平滑跟随(位置阻尼 0.12);C 键复位镜头到正后方;镜头不出赛道边界;1920×1080 下 HUD 不遮挡赛道关键门位,1280×720 保持可读(I06)。\n- - F04 环境常驻效果:盐面热浪扭曲、恒向风线与尘雾飘移(风向袋指示风向)、胎痕渐隐(30 秒)、遥测站顶灯呼吸;风为纯表现层,不参与车辆物理判定(G04)。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 测速周开幕\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: 白色盐湖全景、遥测站灯带依次点亮、灰隼试验车驶出维护棚,镜头掠过分段计时门停在起跑拱门,无 UI、无文字、无剪辑\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 测速周开幕(Opening,6 秒,1280×720@24fps)\n- - 触发时机:首次由标题点击「开始」后、倒计时起步之前,每局一次\n- - 内容与角色场景:白色盐湖全景、遥测站灯带依次点亮、灰隼试验车驶出维护棚,镜头掠过分段计时门停在起跑拱门\n- - 资产对应:试验车、计时门、遥测站与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入倒计时起步;自然播完 → 进入倒计时起步\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: 白色盐湖全景、遥测站灯带依次点亮、灰隼试验车驶出维护棚,镜头掠过分段计时门停在起跑拱门,无 UI、无文字、无剪辑\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入倒计时\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "return_last_frame": false,
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+ "resolution": "720p",
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+ "aspect_ratio": "16:9",
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+ "duration": 6
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+ }
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+ "started_at": "2026-10-19T10:32:21.208359+00:00",
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+ "task_id": "6d049ec48c084b51a7e48fd14f82e9ee",
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+ "model": "bytedance/seedance-2",
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+ "param": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G036_salt_flat_timetrial\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:近未来「白蚀盐原」上的民间测速纪元——大地测量局每年开放干涸盐湖试车场一周,供独立车队挑战公开计时纪录;盐板之下是未干透的卤水层,酥松盐晶带随时可能让轻率的车手付出圈速代价。\\\\n- - W02 场景所在地:白蚀盐湖试车场——白色盐板主环线(4 千米)+外围酥松盐晶带;远处低山、遥测站与维护棚屋点缀地平线;8 座分段计时门与起终点拱门由 seed 冻结。\\\\n- - W03 玩家身份与当前任务动机:玩家是独立车队「灰隼小队」的试车手,驾驶自制原型试验车挑战本赛季公开圈速纪录——两圈之内跑进金标 480 秒。\\\\n- - W04 失败代价与结局表达:超时或成绩无效=「测速失败」——车队纪录墙留空(C03 失败意象);跑进评级带宽=纪录上墙、遥测站灯带亮起(C03 胜利意象)。\\\\n- - W05 叙事来源:试验车=封闭座舱低重心原型车;分段计时门=测量局的标准龙门架遥测门;酥松带=盐晶卤水析出带;遥测站=大地测量局观测塔。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:高对比白盐工业风;主色=盐白 #F2F4EF、石墨灰 #3A3F45、遥测青 #2FA8C7、警示橙 #E4762C;材质为盐板反光地面、石墨车漆、金属龙门架与褪色安全条带。\\\\n- - W07 环境氛围与声音语言:干燥风啸与盐面尘雾为底;音效语言=引擎、轮胎、过门提示、倒计时、结算(F06 冻结清单);混音优先级:倒计时/过门提示 > 漏门警告 > 引擎 > 轮胎 > 风环境。\\\\n- - W08 故事表达方式:C01 开场交代测速周与车队目标 → 过程中分段计时门横幅与尘雾表现承载推进 → C03 结算双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:第三人称追车镜头,跟随距离 6 米、高度 2.2 米、FOV 60°;镜头平滑跟随(位置阻尼 0.12);C 键复位镜头到正后方;镜头不出赛道边界;1920×1080 下 HUD 不遮挡赛道关键门位,1280×720 保持可读(I06)。\\\\n- - F04 环境常驻效果:盐面热浪扭曲、恒向风线与尘雾飘移(风向袋指示风向)、胎痕渐隐(30 秒)、遥测站顶灯呼吸;风为纯表现层,不参与车辆物理判定(G04)。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 测速周开幕\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 白色盐湖全景、遥测站灯带依次点亮、灰隼试验车驶出维护棚,镜头掠过分段计时门停在起跑拱门,无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 测速周开幕(Opening,6 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题点击「开始」后、倒计时起步之前,每局一次\\\\n- - 内容与角色场景:白色盐湖全景、遥测站灯带依次点亮、灰隼试验车驶出维护棚,镜头掠过分段计时门停在起跑拱门\\\\n- - 资产对应:试验车、计时门、遥测站与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入倒计时起步;自然播完 → 进入倒计时起步\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 白色盐湖全景、遥测站灯带依次点亮、灰隼试验车驶出维护棚,镜头掠过分段计时门停在起跑拱门,无 UI、无文字、无剪辑\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入倒计时\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G036_salt_flat_timetrial\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:近未来「白蚀盐原」上的民间测速纪元——大地测量局每年开放干涸盐湖试车场一周,供独立车队挑战公开计时纪录;盐板之下是未干透的卤水层,酥松盐晶带随时可能让轻率的车手付出圈速代价。\\\\n- - W02 场景所在地:白蚀盐湖试车场——白色盐板主环线(4 千米)+外围酥松盐晶带;远处低山、遥测站与维护棚屋点缀地平线;8 座分段计时门与起终点拱门由 seed 冻结。\\\\n- - W03 玩家身份与当前任务动机:玩家是独立车队「灰隼小队」的试车手,驾驶自制原型试验车挑战本赛季公开圈速纪录——两圈之内跑进金标 480 秒。\\\\n- - W04 失败代价与结局表达:超时或成绩无效=「测速失败」——车队纪录墙留空(C03 失败意象);跑进评级带宽=纪录上墙、遥测站灯带亮起(C03 胜利意象)。\\\\n- - W05 叙事来源:试验车=封闭座舱低重心原型车;分段计时门=测量局的标准龙门架遥测门;酥松带=盐晶卤水析出带;遥测站=大地测量局观测塔。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:高对比白盐工业风;主色=盐白 #F2F4EF、石墨灰 #3A3F45、遥测青 #2FA8C7、警示橙 #E4762C;材质为盐板反光地面、石墨车漆、金属龙门架与褪色安全条带。\\\\n- - W07 环境氛围与声音语言:干燥风啸与盐面尘雾为底;音效语言=引擎、轮胎、过门提示、倒计时、结算(F06 冻结清单);混音优先级:倒计时/过门提示 > 漏门警告 > 引擎 > 轮胎 > 风环境。\\\\n- - W08 故事表达方式:C01 开场交代测速周与车队目标 → 过程中分段计时门横幅与尘雾表现承载推进 → C03 结算双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:第三人称追车镜头,跟随距离 6 米、高度 2.2 米、FOV 60°;镜头平滑跟随(位置阻尼 0.12);C 键复位镜头到正后方;镜头不出赛道边界;1920×1080 下 HUD 不遮挡赛道关键门位,1280×720 保持可读(I06)。\\\\n- - F04 环境常驻效果:盐面热浪扭曲、恒向风线与尘雾飘移(风向袋指示风向)、胎痕渐隐(30 秒)、遥测站顶灯呼吸;风为纯表现层,不参与车辆物理判定(G04)。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 测速周开幕\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 白色盐湖全景、遥测站灯带依次点亮、灰隼试验车驶出维护棚,镜头掠过分段计时门停在起跑拱门,无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 测速周开幕(Opening,6 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题点击「开始」后、倒计时起步之前,每局一次\\\\n- - 内容与角色场景:白色盐湖全景、遥测站灯带依次点亮、灰隼试验车驶出维护棚,镜头掠过分段计时门停在起跑拱门\\\\n- - 资产对应:试验车、计时门、遥测站与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入倒计时起步;自然播完 → 进入倒计时起步\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 白色盐湖全景、遥测站灯带依次点亮、灰隼试验车驶出维护棚,镜头掠过分段计时门停在起跑拱门,无 UI、无文字、无剪辑\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入倒计时\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G036_cg_001__seedance20.native.mp4",
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+ "finished_at": "2026-10-19T10:37:07.413663+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ "finished_at": "2026-10-19T10:40:21.720156+00:00",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G036_salt_flat_timetrial\nWorld and visual bible:\n- - W01 世界与时代背景:近未来「白蚀盐原」上的民间测速纪元——大地测量局每年开放干涸盐湖试车场一周,供独立车队挑战公开计时纪录;盐板之下是未干透的卤水层,酥松盐晶带随时可能让轻率的车手付出圈速代价。\n- - W02 场景所在地:白蚀盐湖试车场——白色盐板主环线(4 千米)+外围酥松盐晶带;远处低山、遥测站与维护棚屋点缀地平线;8 座分段计时门与起终点拱门由 seed 冻结。\n- - W03 玩家身份与当前任务动机:玩家是独立车队「灰隼小队」的试车手,驾驶自制原型试验车挑战本赛季公开圈速纪录——两圈之内跑进金标 480 秒。\n- - W04 失败代价与结局表达:超时或成绩无效=「测速失败」——车队纪录墙留空(C03 失败意象);跑进评级带宽=纪录上墙、遥测站灯带亮起(C03 胜利意象)。\n- - W05 叙事来源:试验车=封闭座舱低重心原型车;分段计时门=测量局的标准龙门架遥测门;酥松带=盐晶卤水析出带;遥测站=大地测量局观测塔。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:高对比白盐工业风;主色=盐白 #F2F4EF、石墨灰 #3A3F45、遥测青 #2FA8C7、警示橙 #E4762C;材质为盐板反光地面、石墨车漆、金属龙门架与褪色安全条带。\n- - W07 环境氛围与声音语言:干燥风啸与盐面尘雾为底;音效语言=引擎、轮胎、过门提示、倒计时、结算(F06 冻结清单);混音优先级:倒计时/过门提示 > 漏门警告 > 引擎 > 轮胎 > 风环境。\n- - W08 故事表达方式:C01 开场交代测速周与车队目标 → 过程中分段计时门横幅与尘雾表现承载推进 → C03 结算双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:第三人称追车镜头,跟随距离 6 米、高度 2.2 米、FOV 60°;镜头平滑跟随(位置阻尼 0.12);C 键复位镜头到正后方;镜头不出赛道边界;1920×1080 下 HUD 不遮挡赛道关键门位,1280×720 保持可读(I06)。\n- - F04 环境常驻效果:盐面热浪扭曲、恒向风线与尘雾飘移(风向袋指示风向)、胎痕渐隐(30 秒)、遥测站顶灯呼吸;风为纯表现层,不参与车辆物理判定(G04)。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 冲线与测速结果\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: 双意象共用条目:胜利=冲线横幅、遥测站灯带全亮、纪录墙上墙;失败=超时暗角、车队纪录墙留空、车影停在盐面;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 冲线与测速结果(Ending,6 秒,1280×720@24fps,双意象共用条目)\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\n- - 内容与角色场景:胜利意象=冲线横幅、遥测站灯带全亮、纪录墙上墙;失败意象=超时暗角、车队纪录墙留空、车影停在盐面\n- - 资产对应:试验车、遥测站与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=冲线横幅、遥测站灯带全亮、纪录墙上墙;失败=超时暗角、车队纪录墙留空、车影停在盐面;无 UI、无文字\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入对应结算面板\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "duration": 6
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+ }
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+ },
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G036_cg_003__seedance20.native.mp4",
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+ "finished_at": "2026-10-19T10:45:05.551306+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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