Upload Seedance CG videos for G039_sky_ring_flight

#205
outputs/G039_sky_ring_flight/assets/cg_video/G039_cg_001/meta_seedance.json ADDED
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+ {
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+ "task_id_input": "G039_cg_001",
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+ "game_id": "G039_sky_ring_flight",
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+ "model": "bytedance/seedance-2",
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+ "prompt_schema": "cg_video_prompt.v1",
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+ "request": {
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+ "model": "bytedance/seedance-2",
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+ "input": {
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G039_sky_ring_flight\nWorld and visual bible:\n- - W01 世界与时代背景:「浮空群岛」的候鸟节——每年季风转向时,群岛信使驾驶滑翔机沿 12 环天路巡游,向各岛灯塔投递新年的第一封信;天路穿过风谷与云柱,是对飞行员技术的最高礼赞。\n- - W02 场景所在地:悬浮于云海之上的群岛天路——起飞平台立于首岛崖顶,环 1–4 沿低空岛缘铺设,环 5–8 横穿风谷(侧风常驻、双气流柱),环 9–12 升入高空窄环,终点环悬于终岛灯塔上空。\n- - W03 玩家身份与当前任务动机:玩家是群岛信使候补飞行员,须在 420 秒内按序穿完全部 12 环、且复位不超过 10 次,完成首次正式投递。\n- - W04 失败代价与结局表达:超时或复位超限=「信件延误」——灯塔灯暗、信封被风卷走(C03 失败意象);完成航线=灯塔点亮、信封送达(C03 胜利意象)。\n- - W05 叙事来源:滑翔机=信使邮翼机(双翼轻航风格);穿环=群岛灯塔联盟的悬空环门;气流柱=风谷上升暖流;检查点浮标=灯塔联盟的救援浮标。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:明快云海插画风;主色=云白 #F4F7F2、邮翼红 #D9553F、灯塔金 #E8B84B、远岛青 #6A9C8F;材质为帆布翼面、轻木机身、铜色环架与半透明风线。\n- - W07 环境氛围与声音语言:高空风啸与远处海鸟声为底;音效语言=引擎、风线、穿环提示、失速警报、复位(F06 冻结清单);混音优先级:失速警报 > 漏环警告 > 穿环提示 > 引擎 > 风环境。\n- - W08 故事表达方式:C01 开场交代候鸟节与投递任务 → 过程中风线与环门脉冲承载航线推进 → C03 结算双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:第三人称追机镜头,机尾后上方(距离 8 单位、高 3 单位、FOV 62°);相机地平线随横滚同步倾斜(横滚信息,G07);镜头平滑跟随(阻尼 0.1);C 键复位镜头到正尾方;镜头不入岛体;1920×1080 下 HUD 不遮挡下一目标环,1280×720 保持可读(I03)。\n- - F04 环境常驻效果:云海缓慢流动、风线在风区常驻飘移(方向=侧风指向)、气流柱内上升粒子、岛缘瀑布雾、检查点浮标灯呼吸;均为纯表现层(判定体独立)。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 候鸟节起飞\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: 云海日出、群岛灯塔依次亮起、信使邮翼机在起飞平台展开帆布翼,镜头自灯塔上空掠到平台正后方,无 UI、无文字、无剪辑\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 候鸟节起飞(Opening,6 秒,1280×720@24fps)\n- - 触发时机:首次由标题点击「开始」后、起飞平台就位之前,每局一次\n- - 内容与角色场景:云海日出、群岛灯塔依次亮起、信使邮翼机在起飞平台展开帆布翼,镜头自灯塔上空掠到平台正后方\n- - 资产对应:邮翼机、环门、起飞平台与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入起飞平台待命;自然播完 → 进入起飞平台待命\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: 云海日出、群岛灯塔依次亮起、信使邮翼机在起飞平台展开帆布翼,镜头自灯塔上空掠到平台正后方,无 UI、无文字、无剪辑\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入起飞平台待命\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "duration": 6
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+ "param": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G039_sky_ring_flight\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:「浮空群岛」的候鸟节——每年季风转向时,群岛信使驾驶滑翔机沿 12 环天路巡游,向各岛灯塔投递新年的第一封信;天路穿过风谷与云柱,是对飞行员技术的最高礼赞。\\\\n- - W02 场景所在地:悬浮于云海之上的群岛天路——起飞平台立于首岛崖顶,环 1–4 沿低空岛缘铺设,环 5–8 横穿风谷(侧风常驻、双气流柱),环 9–12 升入高空窄环,终点环悬于终岛灯塔上空。\\\\n- - W03 玩家身份与当前任务动机:玩家是群岛信使候补飞行员,须在 420 秒内按序穿完全部 12 环、且复位不超过 10 次,完成首次正式投递。\\\\n- - W04 失败代价与结局表达:超时或复位超限=「信件延误」——灯塔灯暗、信封被风卷走(C03 失败意象);完成航线=灯塔点亮、信封送达(C03 胜利意象)。\\\\n- - W05 叙事来源:滑翔机=信使邮翼机(双翼轻航风格);穿环=群岛灯塔联盟的悬空环门;气流柱=风谷上升暖流;检查点浮标=灯塔联盟的救援浮标。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:明快云海插画风;主色=云白 #F4F7F2、邮翼红 #D9553F、灯塔金 #E8B84B、远岛青 #6A9C8F;材质为帆布翼面、轻木机身、铜色环架与半透明风线。\\\\n- - W07 环境氛围与声音语言:高空风啸与远处海鸟声为底;音效语言=引擎、风线、穿环提示、失速警报、复位(F06 冻结清单);混音优先级:失速警报 > 漏环警告 > 穿环提示 > 引擎 > 风环境。\\\\n- - W08 故事表达方式:C01 开场交代候鸟节与投递任务 → 过程中风线与环门脉冲承载航线推进 → C03 结算双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:第三人称追机镜头,机尾后上方(距离 8 单位、高 3 单位、FOV 62°);相机地平线随横滚同步倾斜(横滚信息,G07);镜头平滑跟随(阻尼 0.1);C 键复位镜头到正尾方;镜头不入岛体;1920×1080 下 HUD 不遮挡下一目标环,1280×720 保持可读(I03)。\\\\n- - F04 环境常驻效果:云海缓慢流动、风线在风区常驻飘移(方向=侧风指向)、气流柱内上升粒子、岛缘瀑布雾、检查点浮标灯呼吸;均为纯表现层(判定体独立)。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 候鸟节起飞\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 云海日出、群岛灯塔依次亮起、信使邮翼机在起飞平台展开帆布翼,镜头自灯塔上空掠到平台正后方,无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 候鸟节起飞(Opening,6 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题点击「开始」后、起飞平台就位之前,每局一次\\\\n- - 内容与角色场景:云海日出、群岛灯塔依次亮起、信使邮翼机在起飞平台展开帆布翼,镜头自灯塔上空掠到平台正后方\\\\n- - 资产对应:邮翼机、环门、起飞平台与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入起飞平台待命;自然播完 → 进入起飞平台待命\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 云海日出、群岛灯塔依次亮起、信使邮翼机在起飞平台展开帆布翼,镜头自灯塔上空掠到平台正后方,无 UI、无文字、无剪辑\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入起飞平台待命\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G039_sky_ring_flight\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:「浮空群岛」的候鸟节——每年季风转向时,群岛信使驾驶滑翔机沿 12 环天路巡游,向各岛灯塔投递新年的第一封信;天路穿过风谷与云柱,是对飞行员技术的最高礼赞。\\\\n- - W02 场景所在地:悬浮于云海之上的群岛天路——起飞平台立于首岛崖顶,环 1–4 沿低空岛缘铺设,环 5–8 横穿风谷(侧风常驻、双气流柱),环 9–12 升入高空窄环,终点环悬于终岛灯塔上空。\\\\n- - W03 玩家身份与当前任务动机:玩家是群岛信使候补飞行员,须在 420 秒内按序穿完全部 12 环、且复位不超过 10 次,完成首次正式投递。\\\\n- - W04 失败代价与结局表达:超时或复位超限=「信件延误」——灯塔灯暗、信封被风卷走(C03 失败意象);完成航线=灯塔点亮、信封送达(C03 胜利意象)。\\\\n- - W05 叙事来源:滑翔机=信使邮翼机(双翼轻航风格);穿环=群岛灯塔联盟的悬空环门;气流柱=风谷上升暖流;检查点浮标=灯塔联盟的救援浮标。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:明快云海插画风;主色=云白 #F4F7F2、邮翼红 #D9553F、灯塔金 #E8B84B、远岛青 #6A9C8F;材质为帆布翼面、轻木机身、铜色环架与半透明风线。\\\\n- - W07 环境氛围与声音语言:高空风啸与远处海鸟声为底;音效语言=引擎、风线、穿环提示、失速警报、复位(F06 冻结清单);混音优先级:失速警报 > 漏环警告 > 穿环提示 > 引擎 > 风环境。\\\\n- - W08 故事表达方式:C01 开场交代候鸟节与投递任务 → 过程中风线与环门脉冲承载航线推进 → C03 结算双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:第三人称追机镜头,机尾后上方(距离 8 单位、高 3 单位、FOV 62°);相机地平线随横滚同步倾斜(横滚信息,G07);镜头平滑跟随(阻尼 0.1);C 键复位镜头到正尾方;镜头不入岛体;1920×1080 下 HUD 不遮挡下一目标环,1280×720 保持可读(I03)。\\\\n- - F04 环境常驻效果:云海缓慢流动、风线在风区常驻飘移(方向=侧风指向)、气流柱内上升粒子、岛缘瀑布雾、检查点浮标灯呼吸;均为纯表现层(判定体独立)。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 候鸟节起飞\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 云海日出、群岛灯塔依次亮起、信使邮翼机在起飞平台展开帆布翼,镜头自灯塔上空掠到平台正后方,无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 候鸟节起飞(Opening,6 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题点击「开始」后、起飞平台就位之前,每局一次\\\\n- - 内容与角色场景:云海日出、群岛灯塔依次亮起、信使邮翼机在起飞平台展开帆布翼,镜头自灯塔上空掠到平台正后方\\\\n- - 资产对应:邮翼机、环门、起飞平台与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入起飞平台待命;自然播完 → 进入起飞平台待命\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放��间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 云海日出、群岛灯塔依次亮起、信使邮翼机在起飞平台展开帆布翼,镜头自灯塔上空掠到平台正后方,无 UI、无文字、无剪辑\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入起飞平台待命\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G039_sky_ring_flight\nWorld and visual bible:\n- - W01 世界与时代背景:「浮空群岛」的候鸟节——每年季风转向时,群岛信使驾驶滑翔机沿 12 环天路巡游,向各岛灯塔投递新年的第一封信;天路穿过风谷与云柱,是对飞行员技术的最高礼赞。\n- - W02 场景所在地:悬浮于云海之上的群岛天路——起飞平台立于首岛崖顶,环 1–4 沿低空岛缘铺设,环 5–8 横穿风谷(侧风常驻、双气流柱),环 9–12 升入高空窄环,终点环悬于终岛灯塔上空。\n- - W03 玩家身份与当前任务动机:玩家是群岛信使候补飞行员,须在 420 秒内按序穿完全部 12 环、且复位不超过 10 次,完成首次正式投递。\n- - W04 失败代价与结局表达:超时或复位超限=「信件延误」——灯塔灯暗、信封被风卷走(C03 失败意象);完成航线=灯塔点亮、信封送达(C03 胜利意象)。\n- - W05 叙事来源:滑翔机=信使邮翼机(双翼轻航风格);穿环=群岛灯塔联盟的悬空环门;气流柱=风谷上升暖流;检查点浮标=灯塔联盟的救援浮标。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:明快云海插画风;主色=云白 #F4F7F2、邮翼红 #D9553F、灯塔金 #E8B84B、远岛青 #6A9C8F;材质为帆布翼面、轻木机身、铜色环架与半透明风线。\n- - W07 环境氛围与声音语言:高空风啸与远处海鸟声为底;音效语言=引擎、风线、穿环提示、失速警报、复位(F06 冻结清单);混音优先级:失速警报 > 漏环警告 > 穿环提示 > 引擎 > 风环境。\n- - W08 故事表达方式:C01 开场交代候鸟节与投递任务 → 过程中风线与环门脉冲承载航线推进 → C03 结算双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:第三人称追机镜头,机尾后上方(距离 8 单位、高 3 单位、FOV 62°);相机地平线随横滚同步倾斜(横滚信息,G07);镜头平滑跟随(阻尼 0.1);C 键复位镜头到正尾方;镜头不入岛体;1920×1080 下 HUD 不遮挡下一目标环,1280×720 保持可读(I03)。\n- - F04 环境常驻效果:云海缓慢流动、风线在风区常驻飘移(方向=侧风指向)、气流柱内上升粒子、岛缘瀑布雾、检查点浮标灯呼吸;均为纯表现层(判定体独立)。\n\n[CINEMATIC ROLE]\nType: Event\nName: 关键穿环与气流事件\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: 机身被上升粒子托举、穿过风谷环门的脉冲光环、风线自侧方掠过镜头,无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 关键穿环与气流事件(Event,5 秒,1280×720@24fps)\n- - 触发时机:本局首次进入上升气流柱时插入一次(画中画、不打断操作),每局最多一次\n- - 内容与角色场景:机身被上升粒子托举、穿过风谷环门的脉冲光环、风线自侧方掠过镜头\n- - 资产对应:邮翼机与环门同源\n- - 可跳过:Esc/Enter 跳过 → 立即返回飞行视角;自然播完 → 自动返回\n- - 状态一致:不打断飞行控制权;播放期间游戏计时正常推进\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 机身被上升粒子托举、穿过风谷环门的脉冲光环、风线自侧方掠过镜头,无 UI、无文字\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 立即返回飞行视角\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "finished_at": "2026-10-19T11:23:30.902130+00:00",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G039_sky_ring_flight\nWorld and visual bible:\n- - W01 世界与时代背景:「浮空群岛」的候鸟节——每年季风转向时,群岛信使驾驶滑翔机沿 12 环天路巡游,向各岛灯塔投递新年的第一封信;天路穿过风谷与云柱,是对飞行员技术的最高礼赞。\n- - W02 场景所在地:悬浮于云海之上的群岛天路——起飞平台立于首岛崖顶,环 1–4 沿低空岛缘铺设,环 5–8 横穿风谷(侧风常驻、双气流柱),环 9–12 升入高空窄环,终点环悬于终岛灯塔上空。\n- - W03 玩家身份与当前任务动机:玩家是群岛信使候补飞行员,须在 420 秒内按序穿完全部 12 环、且复位不超过 10 次,完成首次正式投递。\n- - W04 失败代价与结局表达:超时或复位超限=「信件延误」——灯塔灯暗、信封被风卷走(C03 失败意象);完成航线=灯塔点亮、信封送达(C03 胜利意象)。\n- - W05 叙事来源:滑翔机=信使邮翼机(双翼轻航风格);穿环=群岛灯塔联盟的悬空环门;气流柱=风谷上升暖流;检查点浮标=灯塔联盟的救援浮标。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:明快云海插画风;主色=云白 #F4F7F2、邮翼红 #D9553F、灯塔金 #E8B84B、远岛青 #6A9C8F;材质为帆布翼面、轻木机身、铜色环架与半透明风线。\n- - W07 环境氛围与声音语言:高空风啸与远处海鸟声为底;音效语言=引擎、风线、穿环提示、失速警报、复位(F06 冻结清单);混音优先级:失速警报 > 漏环警告 > 穿环提示 > 引擎 > 风环境。\n- - W08 故事表达方式:C01 开场交代候鸟节与投递任务 → 过程中风线与环门脉冲承载航线推进 → C03 结算双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:第三人称追机镜头,机尾后上方(距离 8 单位、高 3 单位、FOV 62°);相机地平线随横滚同步倾斜(横滚信息,G07);镜头平滑跟随(阻尼 0.1);C 键复位镜头到正尾方;镜头不入岛体;1920×1080 下 HUD 不遮挡下一目标环,1280×720 保持可读(I03)。\n- - F04 环境常驻效果:云海缓慢流动、风线在风区常驻飘移(方向=侧风指向)、气流柱内上升粒子、岛缘瀑布雾、检查点浮标灯呼吸;均为纯表现层(判定体独立)。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 航线结果\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: 双意象共用条目:胜利=终岛灯塔点亮、信封送达、邮翼机绕塔盘旋;失败=灯塔灯暗、信封被风卷走、机身停在检查点浮标旁;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 航线结果(Ending,6 秒,1280×720@24fps,双意象共用条目)\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\n- - 内容与角色场景:胜利意象=终岛灯塔点亮、信封送达、邮翼机绕塔盘旋;失败意象=灯塔灯暗、信封被风卷走、机身停在检查点浮标旁\n- - 资产对应:邮翼机、环门、浮标与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=终岛灯塔点亮、信封送达、邮翼机绕塔盘旋;失败=灯塔灯暗、信封被风卷走、机身停在检查点浮标旁;无 UI、无文字\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入对应结算面板\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "finished_at": "2026-10-19T11:28:47.399426+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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