Upload Seedance CG videos for G042_highland_seed_farm
#208
by xiaotianqi05 - opened
- outputs/G042_highland_seed_farm/assets/cg_video/G042_cg_001/meta_seedance.json +54 -0
- outputs/G042_highland_seed_farm/assets/cg_video/G042_cg_001/video_seedance.mp4 +3 -0
- outputs/G042_highland_seed_farm/assets/cg_video/G042_cg_002/meta_seedance.json +54 -0
- outputs/G042_highland_seed_farm/assets/cg_video/G042_cg_002/video_seedance.mp4 +3 -0
- outputs/G042_highland_seed_farm/assets/cg_video/G042_cg_003/meta_seedance.json +54 -0
- outputs/G042_highland_seed_farm/assets/cg_video/G042_cg_003/video_seedance.mp4 +3 -0
outputs/G042_highland_seed_farm/assets/cg_video/G042_cg_001/meta_seedance.json
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{
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"task_id_input": "G042_cg_001",
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"game_id": "G042_highland_seed_farm",
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"model": "bytedance/seedance-2",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "0a18485aa1d7b38a2da5117c64aa2e71ac6e7e8f455f0cfb2bdbeb37bddeabd8",
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"status": "success",
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"request": {
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G042_highland_seed_farm\nWorld and visual bible:\n- - W01 世界与时代背景:原创高原世界「云脊高原」——山民世代在陡坡垄田上育种,高原种子站保存着耐寒作物的火种;一个雨季的收成决定整个山坳的来年。\n- - W02 场景所在地:云脊高原半山种子站——12 格垄作梯田、木架种子站柜台、远山云海与经幡;雨季云层每日过境。\n- - W03 玩家身份与当前任务动机:玩家是种子站的年轻育种员,接手师父留下的一季试验田——在 10 个高原日内把净利做到 500 以上,证明试验田值得保留。\n- - W04 失败代价与结局表达:净利不足=试验田的木牌被摘下、田垄归于荒草(C03 失败意象);达标=种子站挂牌亮灯、新种入库、云海放晴(C03 胜利意象)。\n- - W05 叙事来源:三种作物(速生叶菜/高原薯/耐寒花)=山坳三代育种成果;种子站=师父手植的木架小屋;订单=山谷市集与药铺的预订。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:清冷高原农事风;主色=云脊青 #4A7C6F、田垄褐 #7A6248、苗绿 #7FB069、经幡红 #C25B4A;材质为湿褐垄土、木架、粗布袋与耐寒花瓣。\n- - W07 环境氛围与声音语言:高原风与远处鸟鸣为底;音效语言=播种、浇水、降雨、收获、金币、订单提示、日推进(F06 冻结清单);混音优先级:订单到期提醒 > 收获/金币 > 浇水/降雨 > 风环境。\n- - W08 故事表达方式:C01 开季交代试验田与目标 → 过程中天气切换与生长阶段表现承载农事节奏 → C03 结算双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖 12 格垄作区+种子站柜台;镜头不可旋转缩放;1920×1080 下格上阶段图标不互相遮挡,1280×720 保持可读(I06)。\n- - F04 环境常驻效果:高原云海飘移、经幡摆动、种子站炊烟、晴日光斑/雨日檐滴切换;均为纯表现层。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 开季开垦\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: 云脊高原晨雾、育种员走向 12 格空田、翻开垄土、种子站木屋炊烟升起、第一粒种子入土,无 UI、无文字、无剪辑\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 开季开垦(Opening,5 秒,1280×720@24fps)\n- - 触发时机:首次由标题点击「开始新季」后、第 1 天农事窗口之前,每局一次\n- - 内容与角色场景:云脊高原晨雾、育种员走向 12 格空田、翻开垄土、种子站木屋炊烟升起、第一粒种子入土\n- - 资产对应:作物、种子站、场景与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入第 1 天农事窗口;自然播完 → 进入农事窗口\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 云脊高原晨雾、育种员走向 12 格空田、翻开垄土、种子站木屋炊烟升起、第一粒种子入土,无 UI、无文字、无剪辑\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入农事窗口\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"reference_image_urls": [],
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"reference_video_urls": [],
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"reference_audio_urls": [],
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"return_last_frame": false,
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"generate_audio": false,
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"resolution": "720p",
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"aspect_ratio": "16:9",
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"duration": 5
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}
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},
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"started_at": "2026-10-19T12:00:08.273651+00:00",
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"task_id": "171277b5c0ead45afe081bb8226d7128",
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"status_response": {
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"taskId": "171277b5c0ead45afe081bb8226d7128",
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"model": "bytedance/seedance-2",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G042_highland_seed_farm\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:原创高原世界「云脊高原」——山民世代在陡坡垄田上育种,高原种子站保存着耐寒作物的火种;一个雨季的收成决定整个山坳的来年。\\\\n- - W02 场景所在地:云脊高原半山种子站——12 格垄作梯田、木架种子站柜台、远山云海与经幡;雨季云层每日过境。\\\\n- - W03 玩家身份与当前任务动机:玩家是种子站的年轻育种员,接手师父留下的一季试验田——在 10 个高原日内把净利做到 500 以上,证明试验田值得保留。\\\\n- - W04 失败代价与结局表达:净利不足=试验田的木牌被摘下、田垄归于荒草(C03 失败意象);达标=种子站挂牌亮灯、新种入库、云海放晴(C03 胜利意象)。\\\\n- - W05 叙事来源:三种作物(速生叶菜/高原薯/耐寒花)=山坳三代育种成果;种子站=师父手植的木架小屋;订单=山谷市集与药铺的预订。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:清冷高原农事风;主色=云脊青 #4A7C6F、田垄褐 #7A6248、苗绿 #7FB069、经幡红 #C25B4A;材质为湿褐垄土、木架、粗布袋与耐寒花瓣。\\\\n- - W07 环境氛围与声音语言:高原风与远处鸟鸣为底;音效语言=播种、浇水、降雨、收获、金币、订单提示、日推进(F06 冻结清单);混音优先级:订单到期提醒 > 收获/金币 > 浇水/降雨 > 风环境。\\\\n- - W08 故事表达方式:C01 开季交代试验田与目标 → 过程中天气切换与生长阶段表现承载农事节奏 → C03 结算双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖 12 格垄作区+种子站柜台;镜头不可旋转缩放;1920×1080 下格上阶段图标不互相遮挡,1280×720 保持可读(I06)。\\\\n- - F04 环境常驻效果:高原云海飘移、经幡摆动、种子站炊烟、晴日光斑/雨日檐滴切换;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开季开垦\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 云脊高原晨雾、育种员走向 12 格空田、翻开垄土、种子站木屋炊烟升起、第一粒种子入土,无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开季开垦(Opening,5 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题点击「开始新季」后、第 1 天农事窗口之前,每局一次\\\\n- - 内容与角色场景:云脊高原晨雾、育种员走向 12 格空田、翻开垄土、种子站木屋炊烟升起、第一粒种子入土\\\\n- - 资产对应:作物、种子站、场景与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入第 1 天农事窗口;自然播完 → 进入农事窗口\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 云脊高原晨雾、育种员走向 12 格空田、翻开垄土、种子站木屋炊烟升起、第一粒种子入土,无 UI、无文字、无剪辑\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入农事窗口\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792411488940-4anlyzno61.mp4\"]}",
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"failCode": null,
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"failMsg": null,
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"costTime": 280,
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"completeTime": 1792411490275,
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"createTime": 1792411209943,
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"creditsConsumed": 205.0,
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"operationType": "bytedance/seedance-2",
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"response": {
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"resultUrls": [
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"https://tempfile.aiquickdraw.com/seedance/1792411488940-4anlyzno61.mp4"
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]
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},
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"successFlag": 1,
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"paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G042_highland_seed_farm\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:原创高原世界「云脊高原」——山民世代在陡坡垄田上育种,高原种子站保存着耐寒作物的火种;一个雨季的收成决定整个山坳的来年。\\\\n- - W02 场景所在地:云脊高原半山种子站——12 格垄作梯田、木架种子站柜台、远山云海与经幡;雨季云层每日过境。\\\\n- - W03 玩家身份与当前任务动机:玩家是种子站的年轻育种员,接手师父留下的一季试验田——在 10 个高原日内把净利做到 500 以上,证明试验田值得保留。\\\\n- - W04 失败代价与结局表达:净利不足=试验田的木牌被摘下、田垄归于荒草(C03 失败意象);达标=种子站挂牌亮灯、新种入库、云海放晴(C03 胜利意象)。\\\\n- - W05 叙事来源:三种作物(速生叶菜/高原薯/耐寒花)=山坳三代育种成果;种子站=师父手植的木架小屋;订单=山谷市集与药铺的预订。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:清冷高原农事风;主色=云脊青 #4A7C6F、田垄褐 #7A6248、苗绿 #7FB069、经幡红 #C25B4A;材质为湿褐垄土、木架、粗布袋与耐寒花瓣。\\\\n- - W07 环境氛围与声音语言:高原风与远处鸟鸣为底;音效语言=播种、浇水、降雨、收获、金币、订单提示、日推进(F06 冻结清单);混音优先级:订单到期提醒 > 收获/金币 > 浇水/降雨 > 风环境。\\\\n- - W08 故事表达方式:C01 开季交代试验田与目标 → 过程中天气切换与生长阶段表现承载农事节奏 → C03 结算双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖 12 格垄作区+种子站柜台;镜头不可旋转缩放;1920×1080 下格上阶段图标不互相遮挡,1280×720 保持可读(I06)。\\\\n- - F04 环境常驻效果:高原云海飘移、经幡摆动、种子站炊烟、晴日光斑/雨日檐滴切换;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开季开垦\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: 云脊高原晨雾、育种员走向 12 格空田、翻开垄土、种子站木屋炊烟升起、第一粒种子入土,无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开季开垦(Opening,5 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题点击「开始新季」后、第 1 天农事窗口之前,每局一次\\\\n- - 内容与角色场景:云脊高原晨雾、育种员走向 12 格空田、翻开垄土、种子站木屋炊烟升起、第一粒种子入土\\\\n- - 资产对应:作物、种子站、场景与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入第 1 天农事窗口;自然播完 → 进入农事窗口\\\\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 云脊高原晨雾、育种员走向 12 格空田、翻开垄土、种子站木屋炊烟升起、第一粒种子入土,无 UI、无文字、无剪辑\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入农事窗口\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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},
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"result_url": "https://tempfile.aiquickdraw.com/seedance/1792411488940-4anlyzno61.mp4",
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"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G042_cg_001__seedance20.native.mp4",
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"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G042_cg_001__seedance20.mp4",
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"native_video_bytes": 1496139,
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"video_bytes": 666129,
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"credits_consumed": 205.0,
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"finished_at": "2026-10-19T12:04:56.749768+00:00",
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"uploaded_artifact": "video_seedance.mp4",
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"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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}
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outputs/G042_highland_seed_farm/assets/cg_video/G042_cg_001/video_seedance.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:e1bb8845ae2dc1c9abcbd38b8201384e7cf550d5e458f7d323837b5ac441fb75
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size 666129
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outputs/G042_highland_seed_farm/assets/cg_video/G042_cg_002/meta_seedance.json
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{
|
| 2 |
+
"task_id_input": "G042_cg_002",
|
| 3 |
+
"game_id": "G042_highland_seed_farm",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "f022823c07181338bb97ad15dc2b6315ab1cc5c382ae9dfda7d9511e88d6528a",
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"status": "success",
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"request": {
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| 9 |
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"model": "bytedance/seedance-2",
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| 10 |
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"input": {
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| 11 |
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G042_highland_seed_farm\nWorld and visual bible:\n- - W01 世界与时代背景:原创高原世界「云脊高原」——山民世代在陡坡垄田上育种,高原种子站保存着耐寒作物的火种;一个雨季的收成决定整个山坳的来年。\n- - W02 场景所在地:云脊高原半山种子站——12 格垄作梯田、木架种子站柜台、远山云海与经幡;雨季云层每日过境。\n- - W03 玩家身份与当前任务动机:玩家是种子站的年轻育种员,接手师父留下的一季试验田——在 10 个高原日内把净利做到 500 以上,证明试验田值得保留。\n- - W04 失败代价与结局表达:净利不足=试验田的木牌被摘下、田垄归于荒草(C03 失败意象);达标=种子站挂牌亮灯、新种入库、云海放晴(C03 胜利意象)。\n- - W05 叙事来源:三种作物(速生叶菜/高原薯/耐寒花)=山坳三代育种成果;种子站=师父手植的木架小屋;订单=山谷市集与药铺的预订。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:清冷高原农事风;主色=云脊青 #4A7C6F、田垄褐 #7A6248、苗绿 #7FB069、经幡红 #C25B4A;材质为湿褐垄土、木架、粗布袋与耐寒花瓣。\n- - W07 环境氛围与声音语言:高原风与远处鸟鸣为底;音效语言=播种、浇水、降雨、收获、金币、订单提示、日推进(F06 冻结清单);混音优先级:订单到期提醒 > 收获/金币 > 浇水/降雨 > 风环境。\n- - W08 故事表达方式:C01 开季交代试验田与目标 → 过程中天气切换与生长阶段表现承载农事节奏 → C03 结算双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖 12 格垄作区+种子站柜台;镜头不可旋转缩放;1920×1080 下格上阶段图标不互相遮挡,1280×720 保持可读(I06)。\n- - F04 环境常驻效果:高原云海飘移、经幡摆动、种子站炊烟、晴日光斑/雨日檐滴切换;均为纯表现层。\n\n[CINEMATIC ROLE]\nType: Event\nName: 雨日与生长阶段\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: 云层过境、雨幕落下梯田、垄土吸水、苗芽顶土拔节、阶段图标依次点亮,无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 天气与生长阶段(Event,5 秒,1280×720@24fps)\n- - 触发时机:本局首个雨日(第 3 天)日推进时插入一次(画中画、不打断操作),每局最多一次\n- - 内容与角色场景:云层过境、雨幕落下梯田、垄土吸水、苗芽顶土拔节、阶段图标依次点亮\n- - 资产对应:作物各阶段与场景同源\n- - 可跳过:Esc/Enter 跳过 → 立即返回农事视角;自然播完 → 自动返回\n- - 状态一致:不打断农事操作;播放期间游戏计时正常推进\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 云层过境、雨幕落下梯田、垄土吸水、苗芽顶土拔节、阶段图标依次点亮,无 UI、无文字\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 立即返回农事视角\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 5
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T12:04:58.339987+00:00",
|
| 23 |
+
"task_id": "eb829fbbfebaa4f016dc9f40acdb9daf",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "eb829fbbfebaa4f016dc9f40acdb9daf",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G042_highland_seed_farm\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:原创高原世界「云脊高原」——山民世代在陡坡垄田上育种,高原种子站保存着耐寒作物的火种;一个雨季的收成决定整个山坳的来年。\\\\n- - W02 场景所在地:云脊高原半山种子站——12 格垄作梯田、木架种子站柜台、远山云海与经幡;雨季云层每日过境。\\\\n- - W03 玩家身份与当前任务动机:玩家是种子站的年轻育种员,接手师父留下的一季试验田——在 10 个高原日内把净利做到 500 以上,证明试验田值得保留。\\\\n- - W04 失败代价与结局表达:净利不足=试验田的木牌被摘下、田垄归于荒草(C03 失败意象);达标=种子站挂牌亮灯、新种入库、云海放晴(C03 胜利意象)。\\\\n- - W05 叙事来源:三种作物(速生叶菜/高原薯/耐寒花)=山坳三代育种成果;种子站=师父手植的木架小屋;订单=山谷市集与药铺的预订。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:清冷高原农事风;主色=云脊青 #4A7C6F、田垄褐 #7A6248、苗绿 #7FB069、经幡红 #C25B4A;材质为湿褐垄土、木架、粗布袋与耐寒花瓣。\\\\n- - W07 环境氛围与声音语言:高原风与远处鸟鸣为底;音效语言=播种、浇水、降雨、收获、金币、订单提示、日推进(F06 冻结清单);混音优先级:订单到期提醒 > 收获/金币 > 浇水/降雨 > 风环境。\\\\n- - W08 故事表达方式:C01 开季交代试验田与目标 → 过程中天气切换与生长阶段表现承载农事节奏 → C03 结算双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖 12 格垄作区+种子站柜台;镜头不可旋转缩放;1920×1080 下格上阶段图标不互相遮挡,1280×720 保持可读(I06)。\\\\n- - F04 环境常驻效果:高原云海飘移、经幡摆动、种子站炊烟、晴日光斑/雨日檐滴切换;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 雨日与生长阶段\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 云层过境、雨幕落下梯田、垄土吸水、苗芽顶土拔节、阶段图标依次点亮,无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 天气与生长阶段(Event,5 秒,1280×720@24fps)\\\\n- - 触发时机:本局首个雨日(第 3 天)日推进时插入一次(画中画、不打断操作),每局最多一次\\\\n- - 内容与角色场景:云层过境、雨幕落下梯田、垄土吸水、苗芽顶土拔节、阶段图标依次点亮\\\\n- - 资产对应:作物各阶段与场景同源\\\\n- - 可跳过:Esc/Enter 跳过 → 立即返回农事视角;自然播完 → 自动返回\\\\n- - 状态一致:不打断农事操作;播放期间游戏计时正常推进\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 云层过境、雨幕落下梯田、垄土吸水、苗芽顶土拔节、阶段图标依次点亮,无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 立即返回农事视角\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792411782431-lsn60aqcqea.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 283,
|
| 33 |
+
"completeTime": 1792411784021,
|
| 34 |
+
"createTime": 1792411499628,
|
| 35 |
+
"creditsConsumed": 205.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792411782431-lsn60aqcqea.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G042_highland_seed_farm\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:原创高原世界「云脊高原」——山民世代在陡坡垄田上育种,高原种子站保存着耐寒作物的火种;一个雨季的收成决定整个山坳的来年。\\\\n- - W02 场景所在地:云脊高原半山种子站——12 格垄作梯田、木架种子站柜台、远山云海与经幡;雨季云层每日过境。\\\\n- - W03 玩家身份与当前任务动机:玩家是种子站的年轻育种员,接手师父留下的一季试验田——在 10 个高原日内把净利做到 500 以上,证明试验田值得保留。\\\\n- - W04 失败代价与结局表达:净利不足=试验田的木牌被摘下、田垄归于荒草(C03 失败意象);达标=种子站挂牌亮灯、新种入库、云海放晴(C03 胜利意象)。\\\\n- - W05 叙事来源:三种作物(速生叶菜/高原薯/耐寒花)=山坳三代育种成果;种子站=师父手植的木架小屋;订单=山谷市集与药铺的预订。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:清冷高原农事风;主色=云脊青 #4A7C6F、田垄褐 #7A6248、苗绿 #7FB069、经幡红 #C25B4A;材质为湿褐垄土、木架、粗布袋与耐寒花瓣。\\\\n- - W07 环境氛围与声音语言:高原风与远处鸟鸣为底;音效语言=播种、浇水、降雨、收获、金币、订单提示、日推进(F06 冻结清单);混音优先级:订单到期提醒 > 收获/金币 > 浇水/降雨 > 风环境。\\\\n- - W08 故事表达方式:C01 开季交代试验田与目标 → 过程中天气切换与生长阶段表现承载农事节奏 → C03 结算双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖 12 格垄作区+种子站柜台;镜头不可旋转缩放;1920×1080 下格上阶段图标不互相遮挡,1280×720 保持可读(I06)。\\\\n- - F04 环境常驻效果:高原云海飘移、经幡摆动、种子站炊烟、晴日光斑/雨日檐滴切换;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 雨日与生长阶段\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 云层过境、雨幕落下梯田、垄土吸水、苗芽顶土拔节、阶段图标依次点亮,无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 天气与生长阶段(Event,5 秒,1280×720@24fps)\\\\n- - 触发时机:本局首个雨日(第 3 天)日推进时插入一次(画中画、不打断操作),每局最多一次\\\\n- - 内容与角色场景:云层过境、雨幕落下梯田、垄土吸水、苗芽顶土拔节、阶段图标依次点亮\\\\n- - 资产对应:作物各阶段与场景同源\\\\n- - 可跳过:Esc/Enter 跳过 → 立即返回农事视角;自然播完 → 自动返回\\\\n- - 状态一致:不打断农事操作;播放期间游戏计时正常推进\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 云层过境、雨幕落下梯田、垄土吸水、苗芽顶土拔节、阶段图标依次点亮,无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 立即返回农事视角\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792411782431-lsn60aqcqea.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G042_cg_002__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G042_cg_002__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 2711156,
|
| 49 |
+
"video_bytes": 1181650,
|
| 50 |
+
"credits_consumed": 205.0,
|
| 51 |
+
"finished_at": "2026-10-19T12:10:27.415231+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G042_highland_seed_farm/assets/cg_video/G042_cg_002/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c1e5eea359d7e6f4aa7daa1c0db7c70b877cf0e6787a9115e1f0bf6f3baf187e
|
| 3 |
+
size 1181650
|
outputs/G042_highland_seed_farm/assets/cg_video/G042_cg_003/meta_seedance.json
ADDED
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{
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"task_id_input": "G042_cg_003",
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"game_id": "G042_highland_seed_farm",
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"model": "bytedance/seedance-2",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "23c10f23c5b628fe06f39411510313fde2596734688fdbcc353bd940269b4bc7",
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"status": "success",
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"request": {
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G042_highland_seed_farm\nWorld and visual bible:\n- - W01 世界与时代背景:原创高原世界「云脊高原」——山民世代在陡坡垄田上育种,高原种子站保存着耐寒作物的火种;一个雨季的收成决定整个山坳的来年。\n- - W02 场景所在地:云脊高原半山种子站——12 格垄作梯田、木架种子站柜台、远山云海与经幡;雨季云层每日过境。\n- - W03 玩家身份与当前任务动机:玩家是种子站的年轻育种员,接手师父留下的一季试验田——在 10 个高原日内把净利做到 500 以上,证明试验田值得保留。\n- - W04 失败代价与结局表达:净利不足=试验田的木牌被摘下、田垄归于荒草(C03 失败意象);达标=种子站挂牌亮灯、新种入库、云海放晴(C03 胜利意象)。\n- - W05 叙事来源:三种作物(速生叶菜/高原薯/耐寒花)=山坳三代育种成果;种子站=师父手植的木架小屋;订单=山谷市集与药铺的预订。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:清冷高原农事风;主色=云脊青 #4A7C6F、田垄褐 #7A6248、苗绿 #7FB069、经幡红 #C25B4A;材质为湿褐垄土、木架、粗布袋与耐寒花瓣。\n- - W07 环境氛围与声音语言:高原风与远处鸟鸣为底;音效语言=播种、浇水、降雨、收获、金币、订单提示、日推进(F06 冻结清单);混音优先级:订单到期提醒 > 收获/金币 > 浇水/降雨 > 风环境。\n- - W08 故事表达方式:C01 开季交代试验田与目标 → 过程中天气切换与生长阶段表现承载农事节奏 → C03 结算双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖 12 格垄作区+种子站柜台;镜头不可旋转缩放;1920×1080 下格上阶段图标不互相遮挡,1280×720 保持可读(I06)。\n- - F04 环境常驻效果:高原云海飘移、经幡摆动、种子站炊烟、晴日光斑/雨日檐滴切换;均为纯表现层。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 收获与季末结算\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: 双意象共用条目:胜利=种子站挂牌亮灯、新种入库、云海放晴;失败=试验田木牌摘下、田垄归于荒草、暮色沉降;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 收获与季末结算(Ending,6 秒,1280×720@24fps,双意象共用条目)\n- - 触发时机:V01/V02 成立、季末结算面板出现之前,每局一次\n- - 内容与角色场景:胜利意象=种子站挂牌亮灯、新种入库、云海放晴;失败意象=试验田木牌摘下、田垄归于荒草、暮色沉降\n- - 资产对应:种子站、作物、场景与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=种子站挂牌亮灯、新种入库、云海放晴;失败=试验田木牌摘下、田垄归于荒草、暮色沉降;无 UI、无文字\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入对应结算面板\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 6
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T12:10:28.065698+00:00",
|
| 23 |
+
"task_id": "5405e31a4b0053e52eff13d9c8d8c544",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "5405e31a4b0053e52eff13d9c8d8c544",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G042_highland_seed_farm\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:原创高原世界「云脊高原」——山民世代在陡坡垄田上育种,高原种子站保存着耐寒作物的火种;一个雨季的收成决定整个山坳的来年。\\\\n- - W02 场景所在地:云脊高原半山种子站——12 格垄作梯田、木架种子站柜台、远山云海与经幡;雨季云层每日过境。\\\\n- - W03 玩家身份与当前任务动机:玩家是种子站的年轻育种员,接手师父留下的一季试验田——在 10 个高原日内把净利做到 500 以上,证明试验田值得保留。\\\\n- - W04 失败代价与结局表达:净利不足=试验田的木牌被摘下、田垄归于荒草(C03 失败意象);达标=种子站挂牌亮灯、新种入库、云海放晴(C03 胜利意象)。\\\\n- - W05 叙事来源:三种作物(速生叶菜/高原薯/耐寒花)=山坳三代育种成果;种子站=师父手植的木架小屋;订单=山谷市集与药铺的预订。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:清冷高原农事风;主色=云脊青 #4A7C6F、田垄褐 #7A6248、苗绿 #7FB069、经幡红 #C25B4A;材质为湿褐垄土、木架、粗布袋与耐寒花瓣。\\\\n- - W07 环境氛围与声音语言:高原风与远处鸟鸣为底;音效语言=播种、浇水、降雨、收获、金币、订单提示、日推进(F06 冻结清单);混音优先级:订单到期提醒 > 收获/金币 > 浇水/降雨 > 风环境。\\\\n- - W08 故事表达方式:C01 开季交代试验田与目标 → 过程中天气切换与生长阶段表现承载农事节奏 → C03 结算双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖 12 格垄作区+种子站柜台;镜头不可旋转缩放;1920×1080 下格上阶段图标不互相遮挡,1280×720 保持可读(I06)。\\\\n- - F04 环境常驻效果:高原云海飘移、经幡摆动、种子站炊烟、晴日光斑/雨日檐滴切换;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 收获与季末结算\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: 双意象共用条目:胜利=种子站挂牌亮灯、新种入库、云海放晴;失败=试验田木牌摘下、田垄归于荒草、暮色沉降;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 收获与季末结算(Ending,6 秒,1280×720@24fps,双意象共用条目)\\\\n- - 触发时机:V01/V02 成立、季末结算面板出现之前,每局一次\\\\n- - 内容与角色场景:胜利意象=种子站挂牌亮灯、新种入库、云海放晴;失败意象=试验田木牌摘下、田垄归于荒草、暮色沉降\\\\n- - 资产对应:种子站、作物、场景与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=种子站挂牌亮灯、新种入库、云海放晴;失败=试验田木牌摘下、田垄归于荒草、暮色沉降;无 UI、无文字\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入对应结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792412177880-xuy5m6eakk.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 350,
|
| 33 |
+
"completeTime": 1792412179230,
|
| 34 |
+
"createTime": 1792411829138,
|
| 35 |
+
"creditsConsumed": 246.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792412177880-xuy5m6eakk.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G042_highland_seed_farm\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:原创高原世界「云脊高原」——山民世代在陡坡垄田上育种,高原种子站保存着耐寒作物的火种;一个雨季的收成决定整个山坳的来年。\\\\n- - W02 场景所在地:云脊高原半山种子站——12 格垄作梯田、木架种子站柜台、远山云海与经幡;雨季云层每日过境。\\\\n- - W03 玩家身份与当前任务动机:玩家是种子站的年轻育种员,接手师父留下的一季试验田——在 10 个高原日内把净利做到 500 以上,证明试验田值得保留。\\\\n- - W04 失败代价与结局表达:净利不足=试验田的木牌被摘下、田垄归于荒草(C03 失败意象);达标=种子站挂牌亮灯、新种入库、云海放晴(C03 胜利意象)。\\\\n- - W05 叙事来源:三种作物(速生叶菜/高原薯/耐寒花)=山坳三代育种成果;种子站=师父手植的木架小屋;订单=山谷市集与药铺的预订。全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:清冷高原农事风;主色=云脊青 #4A7C6F、田垄褐 #7A6248、苗绿 #7FB069、经幡红 #C25B4A;材质为湿褐垄土、木架、粗布袋与耐寒花瓣。\\\\n- - W07 环境氛围与声音语言:高原风与远处鸟鸣为底;音效语言=播种、浇水、降雨、收获、金币、订单提示、日推进(F06 冻结清单);混音优先级:订单到期提醒 > 收获/金币 > 浇水/降雨 > 风环境。\\\\n- - W08 故事表达方式:C01 开季交代试验田与目标 → 过程中天气切换与生长阶段表现承载农事节奏 → C03 结算双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖 12 格垄作区+种子站柜台;镜头不可旋转缩放;1920×1080 下格上阶段图标不互相遮挡,1280×720 保持可读(I06)。\\\\n- - F04 环境常驻效果:高原云海飘移、经幡摆动、种子站炊烟、晴日光斑/雨日檐滴切换;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 收获与季末结算\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: 双意象共用条目:胜利=种子站挂牌亮灯、新种入库、云海放晴;失败=试验田木牌摘下、田垄归于荒草、暮色沉降;无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 收获与季末结算(Ending,6 秒,1280×720@24fps,双意象共用条目)\\\\n- - 触发时机:V01/V02 成立、季末结算面板出现之前,每局一次\\\\n- - 内容与角色场景:胜利意象=种子站挂牌亮灯、新种入库、云海放晴;失败意象=试验田木牌摘下、田垄归于荒草、暮色沉降\\\\n- - 资产对应:种子站、作物、场景与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\\\\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=种子站挂牌亮灯、新种入库、云海放晴;失败=试验田木牌摘下、田垄归于荒草、暮色沉降;无 UI、无文字\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入对应结算面板\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792412177880-xuy5m6eakk.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G042_cg_003__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G042_cg_003__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 2160247,
|
| 49 |
+
"video_bytes": 1157886,
|
| 50 |
+
"credits_consumed": 246.0,
|
| 51 |
+
"finished_at": "2026-10-19T12:16:25.400601+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G042_highland_seed_farm/assets/cg_video/G042_cg_003/video_seedance.mp4
ADDED
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@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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+
oid sha256:1fdf3da0c9bd2bd30aedec7bae111791a53291f2796080ce536eb93a71a8c750
|
| 3 |
+
size 1157886
|