Upload Seedance CG videos for G043_airship_kitchen

#209
outputs/G043_airship_kitchen/assets/cg_video/G043_cg_001/meta_seedance.json ADDED
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+ {
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+ "game_id": "G043_airship_kitchen",
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+ "model": "bytedance/seedance-2",
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+ "prompt_schema": "cg_video_prompt.v1",
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+ "model": "bytedance/seedance-2",
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+ "input": {
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G043_airship_kitchen\nWorld and visual bible:\n- - W01 世界与时代背景:原创浮空航路时代——「云鲛号」商运飞艇的空中厨房每逢航段高峰接单如潮;两名随船厨师要在颠簸气流中守住出餐口碑。\n- - W02 场景所在地:云鲛号主舱厨房——10×6 米单间,舷窗外是云海与浮岛航路;五工位沿两侧舱壁布置,中央为双厨协作动线。\n- - W03 玩家身份与当前任务动机:玩家二人分别是主厨「阿岚」(青灰围裙)与副厨「小澄」(暖橙围裙),在 300 秒航段高峰中完成至少 10 单,保住云鲛号的中供资质。\n- - W04 失败代价与结局表达:判负=厨房熄灯、订单板清空、飞艇降下「暂停中供」旗(C03 判负意象);达标=舷窗霞光、订单板挂满金勾、飞艇升起新航段旗(C03 达标意象)。\n- - W05 叙事来源:三道菜(云汤/风饼/汽锅菜)=云海航路的家乡味;五工位=飞艇改造的紧凑厨房设备;订单=各浮岛驿站预订。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:暖木铜金的飞艇舱室风;主色=云鲛蓝 #3B6B8C、暖木棕 #8C6242、铜金 #C9A24B、蒸汽白 #E8ECEA;材质为黄铜管路、橡木台面、粗陶器皿与蒸汽白雾。\n- - W07 环境氛围与声音语言:飞艇引擎低鸣与云海风为底;音效语言=派单铃、工序完成、交接、出餐、超时警报(F06 冻结清单);混音优先级:超时警报 > 派单/工序完成 > 交接/出餐 > 引擎环境。\n- - W08 故事表达方式:C01 起飞接档交代航段与目标 → 过程中派单/工序/交接反馈承载协作节奏 → C03 结算双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:各端独立本地 45° 俯视斜视角,跟随自机厨师(滚轮缩放 5–8 米),始终可见自机厨师与最近工位;镜头不穿舱壁;1920×1080 下订单队列与耐心条不遮挡工位,1280×720 保持可读(I06)。\n- - F04 环境常驻效果:云海舷窗流动、飞艇轻微起伏摆动、管路蒸汽泄压、吊灯微晃;均为纯表现层(不影响判定)。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 起飞接档\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: 云鲛号飞艇驶离浮岛港、云海翻涌、厨房吊灯亮起、青灰围裙与暖橙围裙两名厨师系上围裙就位、第一张订单卡飘入,无 UI、无文字、无剪辑\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 起飞接档(Opening,5 秒,1280×720@24fps)\n- - 触发时机:双方准备完毕、同步开始倒计时之前,每局一次(双端各自本地播放)\n- - 内容与角色场景:云鲛号驶离浮岛港、云海翻涌、厨房吊灯亮起、两名厨师系上围裙就位、第一张订单卡飘入\n- - 资产对应:双厨师、五工位、订单板与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入同步倒计时;自然播完 → 进入同步倒计时\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何营业计时\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 云鲛号飞艇驶离浮岛港、云海翻涌、厨房吊灯亮起、青灰围裙与暖橙围裙两名厨师系上围裙就位、第一张订单卡飘入,无 UI、无文字、无剪辑\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入同步倒计时\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G043_airship_kitchen\nWorld and visual bible:\n- - W01 世界与时代背景:原创浮空航路时代——「云鲛号」商运飞艇的空中厨房每逢航段高峰接单如潮;两名随船厨师要在颠簸气流中守住出餐口碑。\n- - W02 场景所在地:云鲛号主舱厨房——10×6 米单间,舷窗外是云海与浮岛航路;五工位沿两侧舱壁布置,中央为双厨协作动线。\n- - W03 玩家身份与当前任务动机:玩家二人分别是主厨「阿岚」(青灰围裙)与副厨「小澄」(暖橙围裙),在 300 秒航段高峰中完成至少 10 单,保住云鲛号的中供资质。\n- - W04 失败代价与结局表达:判负=厨房熄灯、订单板清空、飞艇降下「暂停中供」旗(C03 判负意象);达标=舷窗霞光、订单板挂满金勾、飞艇升起新航段旗(C03 达标意象)。\n- - W05 叙事来源:三道菜(云汤/风饼/汽锅菜)=云海航路的家乡味;五工位=飞艇改造的紧凑厨房设备;订单=各浮岛驿站预订。全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:暖木铜金的飞艇舱室风;主色=云鲛蓝 #3B6B8C、暖木棕 #8C6242、铜金 #C9A24B、蒸汽白 #E8ECEA;材质为黄铜管路、橡木台面、粗陶器皿与蒸汽白雾。\n- - W07 环境氛围与声音语言:飞艇引擎低鸣与云海风为底;音效语言=派单铃、工序完成、交接、出餐、超时警报(F06 冻结清单);混音优先级:超时警报 > 派单/工序完成 > 交接/出餐 > 引擎环境。\n- - W08 故事表达方式:C01 起飞接档交代航段与目标 → 过程中派单/工序/交接反馈承载协作节奏 → C03 结算双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:各端独立本地 45° 俯视斜视角,跟随自机厨师(滚轮缩放 5–8 米),始终可见自机厨师与最近工位;镜头不穿舱壁;1920×1080 下订单队列与耐心条不遮挡工位,1280×720 保持可读(I06)。\n- - F04 环境常驻效果:云海舷窗流动、飞艇轻微起伏摆动、管路蒸汽泄压、吊灯微晃;均为纯表现层(不影响判定)。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 出餐与时段结算\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: 双意象共用条目:达标=舷窗霞光、订单板挂满金勾、飞艇升起新航段旗;判负=厨房熄灯、订单板清空、飞艇降下「暂停中供」旗;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 出餐与时段结算(Ending,6 秒,1280×720@24fps,双意象共用条目)\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\n- - 内容与角色场景:达标意象=舷窗霞光、订单板挂满金勾、飞艇升起新航段旗;判负意象=厨房熄灯、订单板清空、飞艇降下「暂停中供」旗\n- - 资产对应:厨房、订单板、飞艇旗与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何营业计时\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: 双意象共用条目:达标=舷窗霞光、订单板挂满金勾、飞艇升起新航段旗;判负=厨房熄灯、订单板清空、飞艇降下「暂停中供」旗;无 UI、无文字\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入对应结算面板\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G043_cg_003__seedance20.native.mp4",
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+ "finished_at": "2026-10-19T12:31:44.948277+00:00",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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