Upload Seedance CG videos for G045_daily_street_lightlane

#211
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+ {
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+ "task_id_input": "G045_cg_001",
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+ "game_id": "G045_daily_street_lightlane",
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+ "model": "bytedance/seedance-2",
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+ "prompt_schema": "cg_video_prompt.v1",
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+ "prompt_sha256": "ab29abe6426626c01b441dae4d14bd88c1824d71935369c6f64d5bbfc94d2637",
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+ "status": "success",
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+ "request": {
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+ "model": "bytedance/seedance-2",
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+ "input": {
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G045_daily_street_lightlane\nWorld and visual bible:\n- - W01 公寓:玩家房间、走廊、邻居门口、房东交互点、公共垃圾区。玩家房间可进入,具休息、洗澡与整理入口。\n- - W02 便利店:可进入的货架、收银台、停车位,提供购买、整理工作与配送。\n- - W03 商业街:小吃摊、售货机、公告栏、二手摊;提供消费、委托和杂物回收入口。\n- - W04 河边公园:步道、桥、长椅与居民,支持休息、找物、观景和约会任务。\n- - W05 后巷:箱子、围栏、垃圾桶、施工障碍,存在只能步行通过的窄口。\n- - W06 屋顶:通过楼梯/合法平台可达,提供观景点、晾衣区和探索发现。\n- - W07 至少 20 个有真实用途的交互点,每点具有唯一对象 ID;重复实例可计数量但不能拿纯装饰充数。各区域有可识别外观与中文名称。\n- - W08 公寓到便利店正常步行约 30 真实秒、已知捷径约 18 秒;以相同起终点、不跑步的固定路线验证,分别接受 24–36 秒、14–22 秒。道路适合自行车,窄巷有不同通行限制。\n- - F01 视角与镜头:第三人称跟随镜头,距离 3–7 米可调、遇墙缩短(M03 冻结口径);镜头不能长期处于不透明墙内;1920×1080 下 HUD 不遮挡交互提示,1280×720 保持可读(U01/U04)。\n- - F04 环境常驻效果:白天/黄昏/夜间光照过渡(P06)、环境车辆沿路循环(V05)、区域人流点缀、晾衣与橱窗陈设;均为纯表现层。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 灯芯巷的清晨\nPurpose: create the Opening cinematic and satisfy the referenced game contract VC01.\nSource visual requirement: 清晨街道、路灯依次熄灭、便利店开门、猫兽人居民走出公寓、路口人流与车灯开始流动,无 UI、无文字、无剪辑\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - VC01 灯芯巷的清晨(Opening,6 秒,1280×720@24fps)\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: 清晨街道、路灯依次熄灭、便利店开门、猫兽人居民走出公寓、路口人流与车灯开始流动,无 UI、无文字、无剪辑\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入第 1 天 08:00 操作\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "resolution": "720p",
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+ "aspect_ratio": "16:9",
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+ "duration": 6
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+ }
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+ "started_at": "2026-10-20T02:49:50.354237+00:00",
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+ "param": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G045_daily_street_lightlane\\\\nWorld and visual bible:\\\\n- - W01 公寓:玩家房间、走廊、邻居门口、房东交互点、公共垃圾区。玩家房间可进入,具休息、洗澡与整理入口。\\\\n- - W02 便利店:可进入的货架、收银台、停车位,提供购买、整理工作与配送。\\\\n- - W03 商业街:小吃摊、售货机、公告栏、二手摊;提供消费、委托和杂物回收入口。\\\\n- - W04 河边公园:步道、桥、长椅��居民,支持休息、找物、观景和约会任务。\\\\n- - W05 后巷:箱子、围栏、垃圾桶、施工障碍,存在只能步行通过的窄口。\\\\n- - W06 屋顶:通过楼梯/合法平台可达,提供观景点、晾衣区和探索发现。\\\\n- - W07 至少 20 个有真实用途的交互点,每点具有唯一对象 ID;重复实例可计数量但不能拿纯装饰充数。各区域有可识别外观与中文名称。\\\\n- - W08 公寓到便利店正常步行约 30 真实秒、已知捷径约 18 秒;以相同起终点、不跑步的固定路线验证,分别接受 24–36 秒、14–22 秒。道路适合自行车,窄巷有不同通行限制。\\\\n- - F01 视角与镜头:第三人称跟随镜头,距离 3–7 米可调、遇墙缩短(M03 冻结口径);镜头不能长期处于不透明墙内;1920×1080 下 HUD 不遮挡交互提示,1280×720 保持可读(U01/U04)。\\\\n- - F04 环境常驻效果:白天/黄昏/夜间光照过渡(P06)、环境车辆沿路循环(V05)、区域人流点缀、晾衣与橱窗陈设;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 灯芯巷的清晨\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract VC01.\\\\nSource visual requirement: 清晨街道、路灯依次熄灭、便利店开门、猫兽人居民走出公寓、路口人流与车灯开始流动,无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - VC01 灯芯巷的清晨(Opening,6 秒,1280×720@24fps)\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 清晨街道、路灯依次熄灭、便利店开门、猫兽人居民走出公寓、路口人流与车灯开始流动,无 UI、无文字、无剪辑\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入第 1 天 08:00 操作\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G045_daily_street_lightlane\\\\nWorld and visual bible:\\\\n- - W01 公寓:玩家房间、走廊、邻居门口、房东交互点、公共垃圾区。玩家房间可进入,具休息、洗澡与整理入口。\\\\n- - W02 便利店:可进入的货架、收银台、停车位,提供购买、整理工作与配送。\\\\n- - W03 商业街:小吃摊、售货机、公告栏、二手摊;提供消费、委托和杂物回收入口。\\\\n- - W04 河边公园:步道、桥、长椅与居民,支持休息、找物、观景和约会任务。\\\\n- - W05 后巷:箱子、围栏、垃圾桶、施工障碍,存在只能步行通过的窄口。\\\\n- - W06 屋顶:通过楼梯/合法平台可达,提供观景点、晾衣区和探索发现。\\\\n- - W07 至少 20 个有真实用途的交互点,每点具有唯一对象 ID;重复实例可计数量但不能拿纯装饰充数。各区域有可识别外观与中文名称。\\\\n- - W08 公寓到便利店正常步行约 30 真实秒、已知捷径约 18 秒;以相同起终点、不跑步的固定路线验证,分别接受 24–36 秒、14–22 秒。道路适合自行车,窄巷有不同通行限制。\\\\n- - F01 视角与镜头:第三人称跟随镜头,距离 3–7 米可调、遇墙缩短(M03 冻结口径);镜头不能长期处于不透明墙内;1920×1080 下 HUD 不遮挡交互提示,1280×720 保持可读(U01/U04)。\\\\n- - F04 环境常驻效果:白天/黄昏/夜间光照过渡(P06)、环境车辆沿路循环(V05)、区域人流点缀、晾衣与橱窗陈设;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 灯芯巷的清晨\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract VC01.\\\\nSource visual requirement: 清晨街道、路灯依次熄灭、便利店开门、猫兽人居民走出公寓、路口人流与车灯开始流动,无 UI、无文字、无剪辑\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - VC01 灯芯巷的清晨(Opening,6 秒,1280×720@24fps)\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: 清晨街道、路灯依次熄灭、便利店开门、猫兽人居民走出公寓、路口人流与车灯开始流动,无 UI、无文字、无剪辑\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 直接进入第 1 天 08:00 操作\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792464894839-8kfv4x7rx0v.mp4",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G045_cg_001__seedance20.native.mp4",
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+ "finished_at": "2026-10-20T02:55:08.379889+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ {
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+ "task_id_input": "G045_cg_002",
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+ "game_id": "G045_daily_street_lightlane",
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+ "model": "bytedance/seedance-2",
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+ "model": "bytedance/seedance-2",
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G045_daily_street_lightlane\nWorld and visual bible:\n- - W01 公寓:玩家房间、走廊、邻居门口、房东交互点、公共垃圾区。玩家房间可进入,具休息、洗澡与整理入口。\n- - W02 便利店:可进入的货架、收银台、停车位,提供购买、整理工作与配送。\n- - W03 商业街:小吃摊、售货机、公告栏、二手摊;提供消费、委托和杂物回收入口。\n- - W04 河边公园:步道、桥、长椅与居民,支持休息、找物、观景和约会任务。\n- - W05 后巷:箱子、围栏、垃圾桶、施工障碍,存在只能步行通过的窄口。\n- - W06 屋顶:通过楼梯/合法平台可达,提供观景点、晾衣区和探索发现。\n- - W07 至少 20 个有真实用途的交互点,每点具有唯一对象 ID;重复实例可计数量但不能拿纯装饰充数。各区域有可识别外观与中文名称。\n- - W08 公寓到便利店正常步行约 30 真实秒、已知捷径约 18 秒;以相同起终点、不跑步的固定路线验证,分别接受 24–36 秒、14–22 秒。道路适合自行车,窄巷有不同通行限制。\n- - F01 视角与镜头:第三人称跟随镜头,距离 3–7 米可调、遇墙缩短(M03 冻结口径);镜头不能长期处于不透明墙内;1920×1080 下 HUD 不遮挡交互提示,1280×720 保持可读(U01/U04)。\n- - F04 环境常驻效果:白天/黄昏/夜间光照过渡(P06)、环境车辆沿路循环(V05)、区域人流点缀、晾衣与橱窗陈设;均为纯表现层。\n\n[CINEMATIC ROLE]\nType: Event\nName: 黄昏亮灯\nPurpose: create the Event cinematic and satisfy the referenced game contract VC02.\nSource visual requirement: 路灯依次点亮、街灯下人流与自行车流交织、商业街橱窗亮起、猫兽人主角剪影驻足路口,无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - VC02 黄昏亮灯(Event,5 秒,1280×720@24fps)\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 路灯依次点亮、街灯下人流与自行车流交织、商业街橱窗亮起、猫兽人主角剪影驻足路口,无 UI、无文字\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 立即返回操作视角\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G045_cg_002__seedance20.native.mp4",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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