Upload Seedance CG videos for G047_oldtown_fire_rescue
#213
by xiaotianqi05 - opened
- outputs/G047_oldtown_fire_rescue/assets/cg_video/G047_cg_001/meta_seedance.json +54 -0
- outputs/G047_oldtown_fire_rescue/assets/cg_video/G047_cg_001/video_seedance.mp4 +3 -0
- outputs/G047_oldtown_fire_rescue/assets/cg_video/G047_cg_002/meta_seedance.json +54 -0
- outputs/G047_oldtown_fire_rescue/assets/cg_video/G047_cg_002/video_seedance.mp4 +3 -0
- outputs/G047_oldtown_fire_rescue/assets/cg_video/G047_cg_003/meta_seedance.json +54 -0
- outputs/G047_oldtown_fire_rescue/assets/cg_video/G047_cg_003/video_seedance.mp4 +3 -0
outputs/G047_oldtown_fire_rescue/assets/cg_video/G047_cg_001/meta_seedance.json
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{
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"task_id_input": "G047_cg_001",
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"game_id": "G047_oldtown_fire_rescue",
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"model": "bytedance/seedance-2",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "5f37242a73134243644a3966e9f908f25e2c635f6d3bfafbfd3f9de42109a89d",
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"status": "success",
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"request": {
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G047_oldtown_fire_rescue\nWorld and visual bible:\n- - W01 世界与时代背景:近现代的「青槐老城」,冬夜木楼电路老化起火,老城义务消防队第一时间抵达。\n- - W02 场景所在地:青槐老城的「德昌号」杂货楼——门厅、走道、三间房与后院出口的砖木混合两层建筑。\n- - W03 玩家身份与当前任务:玩家是义务消防队队员;当前任务:控火、破拆、救出楼内 3 名被困居民并全员撤至后院出口。\n- - W04 失败代价与结局表达:伤亡超限/自身倒下/超时=救援失败(判负文案按原因);成功则 C03 呈现全员撤出、火势渐熄的老街夜景。\n- - W05 叙事来源:三名被困者各有身份与位置来源——修表匠老人困于里间工作台、杂货店员困于柜台后储物间、学徒少年困于阁楼楼梯口;倒塌物=烧塌的梁架与货架;水箱=背负式水罐。全部原创。\n- - W06 视觉风格与色彩材质:风格化写实夜景火场;主色=炭黑(#1F1B18 系)+火橙红(#E0562A 系)+水雾青白(#9FB8C4 系);材质以焦木、砖石、水渍反光为主;火光为唯一主光源方向。\n- - W07 环境氛围与声音语言:夜火中的老街——常驻热浪低鸣与远处警铃;音效语言为「火焰噼啪+水雾嘶声+呼救人声+警报」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代灾情 → 首名获救视频(C02)作为正反馈节点 → 结算视频(C03)收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;镜头边界=建筑墙体相机碰撞体;重开后镜头回建筑外整备位;烟雾中镜头轻微低频晃动(幅度 0.02 米)。\n- - F04 环境常驻效果:火焰跳动与余烬上飘、烟雾体积滚动、窗外夜雨微光、出口绿色安全灯;火焰为动态光源。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 开场灾情\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: Winter night old-town street, a timber shopfront bursts with fire tongues, a volunteer firefighter shoulders a water tank and dashes down the lane, cries for help from upper windows, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 开场灾情(Opening,10 秒,1280×720@24fps)\n- - 触发时机:首次由任务简报进入火场之前,每局一次\n- - 内容与角色场景:青槐老城冬夜,「德昌号」木楼窗口喷出火舌,义务消防队员提水罐冲入巷口,楼内传来呼救\n- - 资产对应:老街、木楼、消防员与游戏内模型同源设计\n- - 可跳过:Esc/Enter 跳过 → 直接进入建筑外整备位;自然播完 → 同\n- - 状态一致:播放期间不推进 300 秒倒计时;进入状态=0/3 获救\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Winter night old-town street, a timber shopfront bursts with fire tongues, a volunteer firefighter shoulders a water tank and dashes down the lane, cries for help from upper windows, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"reference_image_urls": [],
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"reference_video_urls": [],
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"reference_audio_urls": [],
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"return_last_frame": false,
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"generate_audio": false,
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"resolution": "720p",
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"aspect_ratio": "16:9",
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"duration": 10
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}
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},
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"started_at": "2026-10-19T14:28:31.308352+00:00",
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"task_id": "1848141d0a89cf2ee5eeed5b08a9f28c",
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"status_response": {
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"taskId": "1848141d0a89cf2ee5eeed5b08a9f28c",
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"model": "bytedance/seedance-2",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G047_oldtown_fire_rescue\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:近现代的「青槐老城」,冬夜木楼电路老化起火,老城义务消防队第一时间抵达。\\\\n- - W02 场景所在地:青槐老城的「德昌号」杂货楼——门厅、走道、三间房与后院出口的砖木混合两层建筑。\\\\n- - W03 玩家身份与当前任务:玩家是义务消防队队员;当前任务:控火、破拆、救出楼内 3 名被困居民并全员撤至后院出口。\\\\n- - W04 失败代价与结局表达:伤亡超限/自身倒下/超时=救援失败(判负文案按原因);成功则 C03 呈现全员撤出、火势渐熄的老街夜景。\\\\n- - W05 叙事来源:三名被困者各有身份与位置来源——修表匠老人困于里间工作台、杂货店员困于柜台后储物间、学徒少年困于阁楼楼梯口;倒塌物=烧塌的梁架与货架;水箱=背负式水罐。全部原创。\\\\n- - W06 视觉风格与色彩材质:风格化写实夜景火场;主色=炭黑(#1F1B18 系)+火橙红(#E0562A 系)+水雾青白(#9FB8C4 系);材质以焦木、砖石、水渍反光为主;火光为唯一主光源方向。\\\\n- - W07 环境氛围与声音语言:夜火中的老街——常驻热浪低鸣与远处警铃;音效语言为「火焰噼啪+水雾嘶声+呼救人声+警报」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代灾情 → 首名获救视频(C02)作为正反馈节点 → 结算视频(C03)收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;镜头边界=建筑墙体相机碰撞体;重开后镜头回建筑外整备位;烟雾中镜头轻微低频晃动(幅度 0.02 米)。\\\\n- - F04 环境常驻效果:火焰跳动与余烬上飘、烟雾体积滚动、窗外夜雨微光、出口绿色安全灯;火焰为动态光源。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场灾情\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Winter night old-town street, a timber shopfront bursts with fire tongues, a volunteer firefighter shoulders a water tank and dashes down the lane, cries for help from upper windows, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场灾情(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由任务简报进入火场之前,每局一次\\\\n- - 内容与角色场景:青槐老城冬夜,「德昌号」木楼窗口喷出火舌,义务消防队员提水罐冲入巷口,楼内传来呼救\\\\n- - 资产对应:老街、木楼、消防员与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入建筑外整备位;自然播完 → 同\\\\n- - 状态一致:播放期间不推进 300 秒倒计时;进入状态=0/3 获救\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Winter night old-town street, a timber shopfront bursts with fire tongues, a volunteer firefighter shoulders a water tank and dashes down the lane, cries for help from upper windows, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792420382975-msl4r52bara.mp4\"]}",
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"failCode": null,
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"failMsg": null,
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"costTime": 271,
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"completeTime": 1792420384401,
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"createTime": 1792420112543,
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"creditsConsumed": 410.0,
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"operationType": "bytedance/seedance-2",
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"response": {
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"resultUrls": [
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"https://tempfile.aiquickdraw.com/seedance/1792420382975-msl4r52bara.mp4"
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]
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},
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"successFlag": 1,
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"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G047_oldtown_fire_rescue\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:近现代的「青槐老城」,冬夜木楼电路老化起火,老城义务消防队第一时间抵达。\\\\n- - W02 场景所在地:青槐老城的「德昌号」杂货楼——门厅、走道、三间房与后院出口的砖木混合两层建筑。\\\\n- - W03 玩家身份与当前任务:玩家是义务消防队队员;当前任务:控火、破拆、救出楼内 3 名被困居民并全员撤至后院出口。\\\\n- - W04 失败代价与结局表达:伤亡超限/自身倒下/超时=救援失败(判负文案按原因);成功则 C03 呈现全员撤出、火势渐熄的老街夜景。\\\\n- - W05 叙事来源:三名被困者各有身份与位置来源——修表匠老人困于里间工作台、杂货店员困于柜台后储物间、学徒少年困于阁楼楼梯口;倒塌物=烧塌的梁架与货架;水箱=背负式水罐。全部原创。\\\\n- - W06 视觉风格与色彩材质:风格化写实夜景火场;主色=炭黑(#1F1B18 系)+火橙红(#E0562A 系)+水雾青白(#9FB8C4 系);材质以焦木、砖石、水渍反光为主;火光为唯一主光源方向。\\\\n- - W07 环境氛围与声音语言:夜火中的老街——常驻热浪低鸣与远处警铃;音效语言为「火焰噼啪+水雾嘶声+呼救人声+警报」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代灾情 → 首名获救视频(C02)作为正反馈节点 → 结算视频(C03)收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;镜头边界=建筑墙体相机碰撞体;重开后镜头回建筑外整备位;烟雾中镜头轻微低频晃动(幅度 0.02 米)。\\\\n- - F04 环境常驻效果:火焰跳动与余烬上飘、烟雾体积滚动、窗外夜雨微光、出口绿色安全灯;火焰为动态光源。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场灾情\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Winter night old-town street, a timber shopfront bursts with fire tongues, a volunteer firefighter shoulders a water tank and dashes down the lane, cries for help from upper windows, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场灾情(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由任务简报进入火场之前,每局一次\\\\n- - 内容与角色场景:青槐老城冬夜,「德昌号」木楼窗口喷出火舌,义务消防队员提水罐冲入巷口,楼内传来呼救\\\\n- - 资产对应:老街、木楼、消防员与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入建筑外整备位;自然播完 → 同\\\\n- - 状态一致:播放期间不推进 300 秒倒计时;进入状态=0/3 获救\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Winter night old-town street, a timber shopfront bursts with fire tongues, a volunteer firefighter shoulders a water tank and dashes down the lane, cries for help from upper windows, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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},
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"result_url": "https://tempfile.aiquickdraw.com/seedance/1792420382975-msl4r52bara.mp4",
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"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G047_cg_001__seedance20.native.mp4",
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"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G047_cg_001__seedance20.mp4",
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"native_video_bytes": 6169174,
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"video_bytes": 2972101,
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"credits_consumed": 410.0,
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"finished_at": "2026-10-19T14:33:22.208978+00:00",
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"uploaded_artifact": "video_seedance.mp4",
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"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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}
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outputs/G047_oldtown_fire_rescue/assets/cg_video/G047_cg_001/video_seedance.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:46cd9a95d42db260d431aa3d1d90ad113633308bacbad9fa4e94b4b10119ebe5
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size 2972101
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outputs/G047_oldtown_fire_rescue/assets/cg_video/G047_cg_002/meta_seedance.json
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G047_cg_002",
|
| 3 |
+
"game_id": "G047_oldtown_fire_rescue",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "cc31dd6df0228cec0328cd9d9f2cb35b51ff7c2cc186b28baab18a13aece10f1",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G047_oldtown_fire_rescue\nWorld and visual bible:\n- - W01 世界与时代背景:近现代的「青槐老城」,冬夜木楼电路老化起火,老城义务消防队第一时间抵达。\n- - W02 场景所在地:青槐老城的「德昌号」杂货楼——门厅、走道、三间房与后院出口的砖木混合两层建筑。\n- - W03 玩家身份与当前任务:玩家是义务消防队队员;当前任务:控火、破拆、救出楼内 3 名被困居民并全员撤至后院出口。\n- - W04 失败代价与结局表达:伤亡超限/自身倒下/超时=救援失败(判负文案按原因);成功则 C03 呈现全员撤出、火势渐熄的老街夜景。\n- - W05 叙事来源:三名被困者各有身份与位置来源——修表匠老人困于里间工作台、杂货店员困于柜台后储物间、学徒少年困于阁楼楼梯口;倒塌物=烧塌的梁架与货架;水箱=背负式水罐。全部原创。\n- - W06 视觉风格与色彩材质:风格化写实夜景火场;主色=炭黑(#1F1B18 系)+火橙红(#E0562A 系)+水雾青白(#9FB8C4 系);材质以焦木、砖石、水渍反光为主;火光为唯一主光源方向。\n- - W07 环境氛围与声音语言:夜火中的老街——常驻热浪低鸣与远处警铃;音效语言为「火焰噼啪+水雾嘶声+呼救人声+警报」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代灾情 → 首名获救视频(C02)作为正反馈节点 → 结算视频(C03)收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;镜头边界=建筑墙体相机碰撞体;重开后镜头回建筑外整备位;烟雾中镜头轻微低频晃动(幅度 0.02 米)。\n- - F04 环境常驻效果:火焰跳动与余烬上飘、烟雾体积滚动、窗外夜雨微光、出口绿色安全灯;火焰为动态光源。\n\n[CINEMATIC ROLE]\nType: Event\nName: 首名获救\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: A rescued resident steps out to safety and turns to nod, the firefighter wipes his mask and heads back in, fire light on wet cobbles, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 首名获救(Event,6 秒,1280×720@24fps)\n- - 触发时机:首个 `rescued` 事件后的下一帧短暂插入(每局一次)\n- - 内容与角色场景:获救居民在出口外回头示意,队员抹去面罩水汽返身入楼,身后火光映在湿石板路\n- - 资产对应:出口、后院、居民与游戏内一致\n- - 可跳过:Esc 跳过 → 回到火场继续;自然播完 → 同\n- - 状态一致:仅在真实 rescued 后触发,返回时救援进度不变\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: A rescued resident steps out to safety and turns to nod, the firefighter wipes his mask and heads back in, fire light on wet cobbles, cinematic, original design, no text\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 6
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T14:33:23.089904+00:00",
|
| 23 |
+
"task_id": "aed51ec6634e0c8e56138580c778908e",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "aed51ec6634e0c8e56138580c778908e",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G047_oldtown_fire_rescue\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:近现代的「青槐老城」,冬夜木楼电路老化起火,老城义务消防队第一时间抵达。\\\\n- - W02 场景所在地:青槐老城的「德昌号」杂货楼——门厅、走道、三间房与后院出口的砖木混合两层建筑。\\\\n- - W03 玩家身份与当前任务:玩家是义务消防队队员;当前任务:控火、破拆、救出楼内 3 名被困居民并全员撤至后院出口。\\\\n- - W04 失败代价与结局表达:伤亡超限/自身倒下/超时=救援失败(判负文案按原因);成功则 C03 呈现全员撤出、火势渐熄的老街夜景。\\\\n- - W05 叙事来源:三名被困者各有身份与位置来源——修表匠老人困于里间工作台、杂货店员困于柜台后储物间、学徒少年困于阁楼楼梯口;倒塌物=烧塌的梁架与货架;水箱=背负式水罐。全部原创。\\\\n- - W06 视觉风格与色彩材质:风格化写实夜景火场;主色=炭黑(#1F1B18 系)+火橙红(#E0562A 系)+水雾青白(#9FB8C4 系);材质以焦木、砖石、水渍反光为主;火光为唯一主光源方向。\\\\n- - W07 环境氛围与声音语言:夜火中的老街——常驻热浪低鸣与远处警铃;音效语言为「火焰噼啪+水雾嘶声+呼救人声+警报」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代灾情 → 首名获救视频(C02)作为正反馈节点 → 结算视频(C03)收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;镜头边界=建筑墙体相机碰撞体;重开后镜头回建筑外整备位;烟雾中镜头轻微低频晃动(幅度 0.02 米)。\\\\n- - F04 环境常驻效果:火焰跳动与余烬上飘、烟雾体积滚动、窗外夜雨微光、出口绿色安全灯;火焰为动态光源。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 首名获救\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: A rescued resident steps out to safety and turns to nod, the firefighter wipes his mask and heads back in, fire light on wet cobbles, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 首名获救(Event,6 秒,1280×720@24fps)\\\\n- - 触发时机:首个 `rescued` 事件后的下一帧短暂插入(每局一次)\\\\n- - 内容与角色场景:获救居民在出口外回头示意,队员抹去面罩水汽返身入楼,身后火光映在湿石板路\\\\n- - 资产对应:出口、后院、居民与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 回到火场继续;自然播完 → 同\\\\n- - 状态一致:仅在真实 rescued 后触发,返回时救援进度不变\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: A rescued resident steps out to safety and turns to nod, the firefighter wipes his mask and heads back in, fire light on wet cobbles, cinematic, original design, no text\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792420754388-muc2ku9w9vh.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 350,
|
| 33 |
+
"completeTime": 1792420755106,
|
| 34 |
+
"createTime": 1792420405316,
|
| 35 |
+
"creditsConsumed": 246.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792420754388-muc2ku9w9vh.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G047_oldtown_fire_rescue\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:近现代的「青槐老城」,冬夜木楼电路老化起火,老城义务消防队第一时间抵达。\\\\n- - W02 场景所在地:青槐老城的「德昌号」杂货楼——门厅、走道、三间房与后院出口的砖木混合两层建筑。\\\\n- - W03 玩家身份与当前任务:玩家是义务消防队队员;当前任务:控火、破拆、救出楼内 3 名被困居民并全员撤至后院出口。\\\\n- - W04 失败代价与结局表达:伤亡超限/自身倒下/超时=救援失败(判负文案按原因);成功则 C03 呈现全员撤出、火势渐熄的老街夜景。\\\\n- - W05 叙事来源:三名被困者各有身份与位置来源——修表匠老人困于里间工作台、杂货店员困于柜台后储物间、学徒少年困于阁楼楼梯口;倒塌物=烧塌的梁架与货架;水箱=背负式水罐。全部原创。\\\\n- - W06 视觉风格与色彩材质:风格化写实夜景火场;主色=炭黑(#1F1B18 系)+火橙红(#E0562A 系)+水雾青白(#9FB8C4 系);材质以焦木、砖石、水渍反光为主;火光为唯一主光源方向。\\\\n- - W07 环境氛围与声音语言:夜火中的老街——常驻热浪低鸣与远处警铃;音效语言为「火焰噼啪+水雾嘶声+呼救人声+警报」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代灾情 → 首名获救视频(C02)作为正反馈节点 → 结算视频(C03)收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;镜头边界=建筑墙体相机碰撞体;重开后镜头回建筑外整备位;烟雾中镜头轻微低频晃动(幅度 0.02 米)。\\\\n- - F04 环境常驻效果:火焰跳动与余烬上飘、烟雾体积滚动、窗外夜雨微光、出口绿色安全灯;火焰为动态光源。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 首名获救\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: A rescued resident steps out to safety and turns to nod, the firefighter wipes his mask and heads back in, fire light on wet cobbles, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 首名获救(Event,6 秒,1280×720@24fps)\\\\n- - 触发时机:首个 `rescued` 事件后的下一帧短暂插入(每局一次)\\\\n- - 内容与角色场景:获救居民在出口外回头示意,队员抹去面罩水汽返身入楼,身后火光映在湿石板路\\\\n- - 资产对应:出口、后院、居民与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 回到火场继续;自然播完 → 同\\\\n- - 状态一致:仅在真实 rescued 后触发,返回时救援进度不变\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: A rescued resident steps out to safety and turns to nod, the firefighter wipes his mask and heads back in, fire light on wet cobbles, cinematic, original design, no text\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792420754388-muc2ku9w9vh.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G047_cg_002__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G047_cg_002__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 3779940,
|
| 49 |
+
"video_bytes": 1946597,
|
| 50 |
+
"credits_consumed": 246.0,
|
| 51 |
+
"finished_at": "2026-10-19T14:39:43.776694+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G047_oldtown_fire_rescue/assets/cg_video/G047_cg_002/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
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|
|
|
|
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|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:9b7b11eeee8baceb94622dd8d1af36e88be53a4967a8c5c84f9c26c51bc8c8c2
|
| 3 |
+
size 1946597
|
outputs/G047_oldtown_fire_rescue/assets/cg_video/G047_cg_003/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
|
|
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|
|
|
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|
|
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|
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|
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|
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|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
|
|
|
|
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|
|
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|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
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|
|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G047_cg_003",
|
| 3 |
+
"game_id": "G047_oldtown_fire_rescue",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "627c7d20f2b8a3d0a0fd436fcc0dcfcc6ee8f7d3a628d788d86326c6fe652f23",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G047_oldtown_fire_rescue\nWorld and visual bible:\n- - W01 世界与时代背景:近现代的「青槐老城」,冬夜木楼电路老化起火,老城义务消防队第一时间抵达。\n- - W02 场景所在地:青槐老城的「德昌号」杂货楼——门厅、走道、三间房与后院出口的砖木混合两层建筑。\n- - W03 玩家身份与当前任务:玩家是义务消防队队员;当前任务:控火、破拆、救出楼内 3 名被困居民并全员撤至后院出口。\n- - W04 失败代价与结局表达:伤亡超限/自身倒下/超时=救援失败(判负文案按原因);成功则 C03 呈现全员撤出、火势渐熄的老街夜景。\n- - W05 叙事来源:三名被困者各有身份与位置来源——修表匠老人困于里间工作台、杂货店员困于柜台后储物间、学徒少年困于阁楼楼梯口;倒塌物=烧塌的梁架与货架;水箱=背负式水罐。全部原创。\n- - W06 视觉风格与色彩材质:风格化写实夜景火场;主色=炭黑(#1F1B18 系)+火橙红(#E0562A 系)+水雾青白(#9FB8C4 系);材质以焦木、砖石、水渍反光为主;火光为唯一主光源方向。\n- - W07 环境氛围与声音语言:夜火中的老街——常驻热浪低鸣与远处警铃;音效语言为「火焰噼啪+水雾嘶声+呼救人声+警报」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代灾情 → 首名获救视频(C02)作为正反馈节点 → 结算视频(C03)收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;镜头边界=建筑墙体相机碰撞体;重开后镜头回建筑外整备位;烟雾中镜头轻微低频晃动(幅度 0.02 米)。\n- - F04 环境常驻效果:火焰跳动与余烬上飘、烟雾体积滚动、窗外夜雨微光、出口绿色安全灯;火焰为动态光源。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 全员撤离\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: Three residents and the firefighter stand in the backyard exit watching the fire die down, bell turns to a calm town clock, night rain softens, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 全员撤离(Ending,10 秒,1280×720@24fps)\n- - 触发时机:3 名被困者全部获救并触发 V01 后、结算面板之前,每局一次\n- - 内容与角色场景:三名居民与队员在后院出口回望渐熄的楼体,消防铃声转为平安钟,夜色恢复安静\n- - 资产对应:老街、木楼、出口与游戏内一致\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\n- - 状态一致:仅在真实达成 V01 后触发\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Three residents and the firefighter stand in the backyard exit watching the fire die down, bell turns to a calm town clock, night rain softens, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 10
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T14:39:44.422016+00:00",
|
| 23 |
+
"task_id": "9ea2dd9c497b2ccb22f1a0886c26c6ac",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "9ea2dd9c497b2ccb22f1a0886c26c6ac",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G047_oldtown_fire_rescue\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:近现代的「青槐老城」,冬夜木楼电路老化起火,老城义务消防队第一时间抵达。\\\\n- - W02 场景所在地:青槐老城的「德昌号」杂货楼——门厅、走道、三间房与后院出口的砖木混合两层建筑。\\\\n- - W03 玩家身份与当前任务:玩家是义务消防队队员;当前任务:控火、破拆、救出楼内 3 名被困居民并全员撤至后院出口。\\\\n- - W04 失败代价与结局表达:伤亡超限/自身倒下/超时=救援失败(判负文案按原因);成功则 C03 呈现全员撤出、火势渐熄的老街夜景。\\\\n- - W05 叙事来源:三名被困者各有身份与位置来源——修表匠老人困于里间工作台、杂货店员困于柜台后储物间、学徒少年困于阁楼楼梯口;倒塌物=烧塌的梁架与货架;水箱=背负式水罐。全部原创。\\\\n- - W06 视觉风格与色彩材质:风格化写实夜景火场;主色=炭黑(#1F1B18 系)+火橙红(#E0562A 系)+水雾青白(#9FB8C4 系);材质以焦木、砖石、水渍反光为主;火光为唯一主光源方向。\\\\n- - W07 环境氛围与声音语言:夜火中的老街——常驻热浪低鸣与远处警铃;音效语言为「火焰噼啪+水雾嘶声+呼救人声+警报」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代灾情 → 首名获救视频(C02)作为正反馈节点 → 结算视频(C03)收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;镜头边界=建筑墙体相机碰撞体;重开后镜头回建筑外整备位;烟雾中镜头轻微低频晃动(幅度 0.02 米)。\\\\n- - F04 环境常驻效果:火焰跳动与余烬上飘、烟雾体积滚动、窗外夜雨微光、出口绿色安全灯;火焰为动态光源。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 全员撤离\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: Three residents and the firefighter stand in the backyard exit watching the fire die down, bell turns to a calm town clock, night rain softens, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 全员撤离(Ending,10 秒,1280×720@24fps)\\\\n- - 触发时机:3 名被困者全部获救并触发 V01 后、结算面板之前,每局一次\\\\n- - 内容与角色场景:三名居民与队员在后院出口回望渐熄的楼体,消防铃声转为平安钟,夜色恢复安静\\\\n- - 资产对应:老街、木楼、出口与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\\\\n- - 状态一致:仅在真实达成 V01 后触发\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Three residents and the firefighter stand in the backyard exit watching the fire die down, bell turns to a calm town clock, night rain softens, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792421059763-6p4ptx7pmpf.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 276,
|
| 33 |
+
"completeTime": 1792421062267,
|
| 34 |
+
"createTime": 1792420786307,
|
| 35 |
+
"creditsConsumed": 410.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792421059763-6p4ptx7pmpf.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G047_oldtown_fire_rescue\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:近现代的「青槐老城」,冬夜木楼电路老化起火,老城义务消防队第一时间抵达。\\\\n- - W02 场景所在地:青槐老城的「德昌号」杂货楼——门厅、走道、三间房与后院出口的砖木混合两层建筑。\\\\n- - W03 玩家身份与当前任务:玩家是义务消防队队员;当前任务:控火、破拆、救出楼内 3 名被困居民并全员撤至后院出口。\\\\n- - W04 失败代价与结局表达:伤亡超限/自身倒下/超时=救援失败(判负文案按原因);成功则 C03 呈现全员撤出、火势渐熄的老街夜景。\\\\n- - W05 叙事来源:三名被困者各有身份与位置来源——修表匠老人困于里间工作台、杂货店员困于柜台后储物间、学徒少年困于阁楼楼梯口;倒塌物=烧塌的梁架与货架;水箱=背负式水罐。全部原创。\\\\n- - W06 视觉风格与色彩材质:风格化写实夜景火场;主色=炭黑(#1F1B18 系)+火橙红(#E0562A 系)+水雾青白(#9FB8C4 系);材质以焦木、砖石、水渍反光为主;火光为唯一主光源方向。\\\\n- - W07 环境氛围与声音语言:夜火中的老街——常驻热浪低鸣与远处警铃;音效语言为「火焰噼啪+水雾嘶声+呼救人声+警报」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代灾情 → 首名获救视频(C02)作为正反馈节点 → 结算视频(C03)收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.08 秒;镜头边界=建筑墙体相机碰撞体;重开后镜头回建筑外整备位;烟雾中镜头轻微低频晃动(幅度 0.02 米)。\\\\n- - F04 环境常驻效果:火焰跳动与余烬上飘、烟雾体积滚动、窗外夜雨微光、出口绿色安全灯;火焰为动态光源。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 全员撤离\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: Three residents and the firefighter stand in the backyard exit watching the fire die down, bell turns to a calm town clock, night rain softens, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 全员撤离(Ending,10 秒,1280×720@24fps)\\\\n- - 触发时机:3 名被困者全部获救并触发 V01 后、结算面板之前,每局一次\\\\n- - 内容与角色场景:三名居民与队员在后院出口回望渐熄的楼体,消防铃声转为平安钟,夜色恢复安静\\\\n- - 资产对应:老街、木楼、出口与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\\\\n- - 状态一致:仅在真实达成 V01 后触发\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Three residents and the firefighter stand in the backyard exit watching the fire die down, bell turns to a calm town clock, night rain softens, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792421059763-6p4ptx7pmpf.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G047_cg_003__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G047_cg_003__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 4190634,
|
| 49 |
+
"video_bytes": 2179015,
|
| 50 |
+
"credits_consumed": 410.0,
|
| 51 |
+
"finished_at": "2026-10-19T14:44:57.499497+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G047_oldtown_fire_rescue/assets/cg_video/G047_cg_003/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:e89abaac80e91d63455080e70556ca25e723a646ad5e44c054c080fd005c9bb0
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size 2179015
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