Upload Seedance CG videos for G051_village_lost_found

#217
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+ {
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+ "task_id_input": "G051_cg_001",
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+ "game_id": "G051_village_lost_found",
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+ "model": "bytedance/seedance-2",
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G051_village_lost_found\nWorld and visual bible:\n- - W01 世界与时代背景:现代山乡的慢生活时代;云雾缭绕的「青溪村」只有一座老邮局,新邮差到任的第一天正逢秋收农忙。\n- - W02 场景所在地:青溪村——邮局、村道、河岸洗衣石、后山小径与晒谷集市场景连贯成单一可探索区域。\n- - W03 玩家身份与当前任务:玩家是新上任的年轻邮差「阿驿」;当前任务:受理三位村民的遗失物委托,集齐邮票印花的答谢,赶在傍晚集会前全部办妥。\n- - W04 失败代价与结局表达:本作无失败态;放弃或超时仅表达为委托推迟(提示文案);全部完成则 C03 呈现村口答谢集会。\n- - W05 叙事来源:三委托各有来源——祖母的顶针(洗衣时遗落河岸)、站长的鹅群(受惊散入河滩)、远行客的包裹(需集齐两枚邮戳回执才能寄出);环境线索物即村民生活痕迹。全部原创。\n- - W06 视觉风格与色彩材质:手绘水彩风格化村落;主色=暖秋黄(#E8C46B 系)+溪水青(#6FA8A0 系)+邮局墨绿(#3F6B4F 系);材质以木质、晒布、卵石为主,光线为午后暖阳。\n- - W07 环境氛围与声音语言:蝉鸣渐弱的秋日山乡——常驻溪水与风拂晒谷声;音效语言为「纸页翻动+脚步碎石+鹅鸣+确认印章」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代邮差到任 → 首件寻获视频(C02)作为正反馈 → 集会结算视频(C03)收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.1 秒,鼠标水平旋转;镜头边界=村界围墙;对话时镜头轻微推近 NPC 5%。\n- - F04 环境常驻效果:溪水流动与落叶飘落、晒谷布飘动、鹅群在河滩踱步(未接取时);不遮挡交互高亮与 HUD。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 开场委托\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: Misty morning village, a young postman walks up the lane, three villagers wave from the post office porch, an old wooden sign sways, warm autumn watercolor palette, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 开场委托(Opening,10 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入山村探索之前,每局一次\n- - 内容与角色场景:晨雾中的青溪村,邮差「阿驿」背着邮包走上村道,三位村民在邮局门口招手,老邮局的木牌轻晃\n- - 资产对应:山村、邮局、邮差与委托 NPC 与游戏内模型同源设计\n- - 可跳过:Esc/Enter 跳过 → 直接进入探索;自然播完 → 同\n- - 状态一致:播放期间不推进计时;进入状态=三委托全未接\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Misty morning village, a young postman walks up the lane, three villagers wave from the post office porch, an old wooden sign sways, warm autumn watercolor palette, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "resolution": "720p",
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+ "aspect_ratio": "16:9",
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+ "duration": 10
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+ }
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+ "started_at": "2026-10-19T15:40:55.341540+00:00",
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+ "task_id": "0a2f8ef86339646075046a08427cf51e",
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+ "param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G051_village_lost_found\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:现代山乡的慢生活时代;云雾缭绕的「青溪村」只有一座老邮局,新邮差到任的第一天正逢秋收农忙。\\\\n- - W02 场景所在地:青溪村——邮局、村道、河岸洗衣石、后山小径与晒谷集市场景连贯成单一可探索区域。\\\\n- - W03 玩家身份与当前任务:玩家是新上任的年轻邮差「阿驿」;当前任务:受理三位村民的遗失物委托,集齐邮票印花的答谢,赶在傍晚集会前全部办妥。\\\\n- - W04 失败代价与结局表达:本作无失败态;放弃或超时仅表达为委托推迟(提示文案);全部完成则 C03 呈现村口答谢集会。\\\\n- - W05 叙事来源:三委托各有来源——祖母的顶针(洗衣时遗落河岸)、站长的鹅群(受惊散入河滩)、远行客的包裹(需集齐两枚邮戳回执才能寄出);环境线索物即村民生活痕迹。全部原创。\\\\n- - W06 视觉风格与色彩材质:手绘水彩风格化村落;主色=暖秋黄(#E8C46B 系)+溪水青(#6FA8A0 系)+邮局墨绿(#3F6B4F 系);材质以木质、晒布、卵石为主,光线为午后暖阳。\\\\n- - W07 环境氛围与声音语言:蝉鸣渐弱的秋日山乡——常驻溪水与风拂晒谷声;音效语言为「纸页翻动+脚步碎石+鹅鸣+确认印章」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代邮差到任 → 首件寻获视频(C02)作为正反馈 → 集会结算视频(C03)收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.1 秒,鼠标水平旋转;镜头边界=村界围墙;对话时镜头轻微推近 NPC 5%。\\\\n- - F04 环境常驻效果:溪水流动与落叶飘落、晒谷布飘动、鹅群在河滩踱步(未接取时);不遮挡交互高亮与 HUD。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场委托\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Misty morning village, a young postman walks up the lane, three villagers wave from the post office porch, an old wooden sign sways, warm autumn watercolor palette, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场委托(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入山村探索之前,每局一次\\\\n- - 内容与角色场景:晨雾中的青溪村,邮差「阿驿」背着邮包走上村道,三位村民在邮局门口招手,老邮局的木牌轻晃\\\\n- - 资产对应:山村、邮局、邮差与委托 NPC 与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入探索;自然播完 → 同\\\\n- - 状态一致:播放期间不推进计时;进入状态=三委托全未接\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Misty morning village, a young postman walks up the lane, three villagers wave from the post office porch, an old wooden sign sways, warm autumn watercolor palette, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G051_village_lost_found\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:现代山乡的慢生活时代;云雾缭绕的「青溪村」只有一座老邮局,新邮差到任的第一天正逢秋收农忙。\\\\n- - W02 场景所在地:青溪村——邮局、村道、河岸洗衣石、后山小径与晒谷集市场景连贯成单一可探索区域。\\\\n- - W03 玩家身份与当前任务:玩家是新上任的年轻邮差「阿驿」;当前任务:受理三位村民的遗失物委托,集齐邮票印花的答谢,赶在傍晚集会前全部办妥。\\\\n- - W04 失败代价与结局表达:本作无失败态;放弃或超时仅表达为委托推迟(提示文案);全部完成则 C03 呈现村口答谢集会。\\\\n- - W05 叙事来源:三委托各有来源——祖母的顶针(洗衣时遗落河岸)、站长的鹅群(受惊散入河滩)、远行客的包裹(需集齐两枚邮戳回执才能寄出);环境线索物即村民生活痕迹。全部原创。\\\\n- - W06 视觉风格与色彩材质:手绘水彩风格化村落;主色=暖秋黄(#E8C46B 系)+溪水青(#6FA8A0 系)+邮局墨绿(#3F6B4F 系);材质以木质、晒布、卵石为主,光线为午后暖阳。\\\\n- - W07 环境氛围与声音语言:蝉鸣渐弱的秋日山乡——常驻溪水与风拂晒谷声;音效语言为「纸页翻动+脚步碎石+鹅鸣+确认印章」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代邮差到任 → 首件寻获视频(C02)作为正反馈 → 集会结算视频(C03)收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.1 秒,鼠标水平旋转;镜头边界=村界围墙;对话时镜头轻微推近 NPC 5%。\\\\n- - F04 环境常驻效果:溪水流动与落叶飘落、晒谷布飘动、鹅群在河滩踱步(未接取时);不遮挡交互高亮与 HUD。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场委托\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Misty morning village, a young postman walks up the lane, three villagers wave from the post office porch, an old wooden sign sways, warm autumn watercolor palette, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场委托(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入山村探索之前,每局一次\\\\n- - 内容与角色场景:晨雾中的青溪村,邮差「阿驿」背着邮包走上村道,三位村民在邮局门口招手,老邮局的木牌轻晃\\\\n- - 资产对应:山村、邮局、邮差与委托 NPC 与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入探索;自然播完 → 同\\\\n- - 状态一致:播放期间不推进计时;进入状态=三委托全未接\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Misty morning village, a young postman walks up the lane, three villagers wave from the post office porch, an old wooden sign sways, warm autumn watercolor palette, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G051_village_lost_found\nWorld and visual bible:\n- - W01 世界与时代背景:现代山乡的慢生活时代;云雾缭绕的「青溪村」只有一座老邮局,新邮差到任的第一天正逢秋收农忙。\n- - W02 场景所在地:青溪村——邮局、村道、河岸洗衣石、后山小径与晒谷集市场景连贯成单一可探索区域。\n- - W03 玩家身份与当前任务:玩家是新上任的年轻邮差「阿驿」;当前任务:受理三位村民的遗失物委托,集齐邮票印花的答谢,赶在傍晚集会前全部办妥。\n- - W04 失败代价与结局表达:本作无失败态;放弃或超时仅表达为委托推迟(提示文案);全部完成则 C03 呈现村口答谢集会。\n- - W05 叙事来源:三委托各有来源——祖母的顶针(洗衣时遗落河岸)、站长的鹅群(受惊散入河滩)、远行客的包裹(需集齐两枚邮戳回执才能寄出);环境线索物即村民生活痕迹。全部原创。\n- - W06 视觉风格与色彩材质:手绘水彩风格化村落;主色=暖秋黄(#E8C46B 系)+溪水青(#6FA8A0 系)+邮局墨绿(#3F6B4F 系);材质以木质、晒布、卵石为主,光线为午后暖阳。\n- - W07 环境氛围与声音语言:蝉鸣渐弱的秋日山乡——常驻溪水与风拂晒谷声;音效语言为「纸页翻动+脚步碎石+鹅鸣+确认印章」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代邮差到任 → 首件寻获视频(C02)作为正反馈 → 集会结算视频(C03)收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.1 秒,鼠标水平旋转;镜头边界=村界围墙;对话时镜头轻微推近 NPC 5%。\n- - F04 环境常驻效果:溪水流动与落叶飘落、晒谷布飘动、鹅群在河滩踱步(未接取时);不遮挡交互高亮与 HUD。\n\n[CINEMATIC ROLE]\nType: Event\nName: 首件寻获\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: By a riverside washing stone the postman lifts a silver thimble into morning light, geese crane their necks in the reeds, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 首件寻获(Event,6 秒,1280×720@24fps)\n- - 触发时机:首个目标物拾取/寻获事件后的下一帧短暂插入(每局一次)\n- - 内容与角色场景:邮差在河岸石缝中拾起旧顶针对光端详,远处鹅群探头张望\n- - 资产对应:顶针、河岸、邮差与游戏内一致\n- - 可跳过:Esc 跳过 → 回到探索继续;自然播完 → 同\n- - 状态一致:仅在真实拾取后触发,返回时任务进度不变\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: By a riverside washing stone the postman lifts a silver thimble into morning light, geese crane their necks in the reeds, cinematic, original design, no text\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "started_at": "2026-10-19T15:48:02.278695+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G051_village_lost_found\nWorld and visual bible:\n- - W01 世界与时代背景:现代山乡的慢生活时代;云雾缭绕的「青溪村」只有一座老邮局,新邮差到任的第一天正逢秋收农忙。\n- - W02 场景所在地:青溪村——邮局、村道、河岸洗衣石、后山小径与晒谷集市场景连贯成单一可探索区域。\n- - W03 玩家身份与当前任务:玩家是新上任的年轻邮差「阿驿」;当前任务:受理三位村民的遗失物委托,集齐邮票印花的答谢,赶在傍晚集会前全部办妥。\n- - W04 失败代价与结局表达:本作无失败态;放弃或超时仅表达为委托推迟(提示文案);全部完成则 C03 呈现村口答谢集会。\n- - W05 叙事来源:三委托各有来源——祖母的顶针(洗衣时遗落河岸)、站长的鹅群(受惊散入河滩)、远行客的包裹(需集齐两枚邮戳回执才能寄出);环境线索物即村民生活痕迹。全部原创。\n- - W06 视觉风格与色彩材质:手绘水彩风格化村落;主色=暖秋黄(#E8C46B 系)+溪水青(#6FA8A0 系)+邮局墨绿(#3F6B4F 系);材质以木质、晒布、卵石为主,光线为午后暖阳。\n- - W07 环境氛围与声音语言:蝉鸣渐弱的秋日山乡——常驻溪水与风拂晒谷声;音效语言为「纸页翻动+脚步碎石+鹅鸣+确认印章」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代邮差到任 → 首件寻获视频(C02)作为正反馈 → 集会结算视频(C03)收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.1 秒,鼠标水平旋转;镜头边界=村界围墙;对话时镜头轻微推近 NPC 5%。\n- - F04 环境常驻效果:溪水流动与落叶飘落、晒谷布飘动、鹅群在河滩踱步(未接取时);不遮挡交互高亮与 HUD。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 答谢集会\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: Village lanterns light one by one, residents gather for a thank-you meal, granny wears her thimble, geese settle into pen, a package gets its stamps, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 答谢集会(Ending,10 秒,1280×720@24fps)\n- - 触发时机:三委托全部完成后、结算面板之前,每局一次\n- - 内容与角色场景:村口灯笼次第亮起,村民围坐答谢集会,祖母戴上顶针、鹅群归栏、远行客的包裹贴上邮票,邮差挥手致意\n- - 资产对应:村口、灯笼、三委托目标物与游戏内一致\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\n- - 状态一致:仅在真实达成 V01 后触发\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Village lanterns light one by one, residents gather for a thank-you meal, granny wears her thimble, geese settle into pen, a package gets its stamps, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
12
+ "reference_image_urls": [],
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+ "reference_video_urls": [],
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+ "reference_audio_urls": [],
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+ "return_last_frame": false,
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+ "generate_audio": false,
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+ "resolution": "720p",
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+ "aspect_ratio": "16:9",
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+ "duration": 10
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+ }
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+ },
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+ "started_at": "2026-10-19T15:53:01.785242+00:00",
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+ "task_id": "848d87d321c9ad59fc673f7df4bd99a6",
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+ "status_response": {
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+ "taskId": "848d87d321c9ad59fc673f7df4bd99a6",
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+ "model": "bytedance/seedance-2",
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+ "state": "success",
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+ "param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G051_village_lost_found\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:现代山乡的慢生活时代;云雾缭绕的「青溪村」只有一座老邮局,新邮差到任的第一天正逢秋收农忙。\\\\n- - W02 场景所在地:青溪村——邮局、村道、河岸洗衣石、后山小径与晒谷集市场景连贯成单一可探索区域。\\\\n- - W03 玩家身份与当前任务:玩家是新上任的年轻邮差「阿驿」;当前任务:受理三位村民的遗失物委托,集齐邮票印花的答谢,赶在傍晚集会前全部办妥。\\\\n- - W04 失败代价与结局表达:本作无失败态;放弃或超时仅表达为委托推迟(提示文案);全部完成则 C03 呈现村口答谢集会。\\\\n- - W05 叙事来源:三委托各有来源——祖母的顶针(洗衣时遗落河岸)、站长的鹅群(受惊散入河滩)、远行客的包裹(需集齐两枚邮戳回执才能寄出);环境线索物即村民生活痕迹。全部原创。\\\\n- - W06 视觉风格与色彩材质:手绘水彩风格化村落;主色=暖秋黄(#E8C46B 系)+溪水青(#6FA8A0 系)+邮局墨绿(#3F6B4F 系);材质以木质、晒布、卵石为主,光线为午后暖阳。\\\\n- - W07 环境氛围与声音语言:蝉鸣渐弱的秋日山乡——常驻溪水与风拂晒谷声;音效语言为「纸页翻动+脚步碎石+鹅鸣+确认印章」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代邮差到任 → 首件寻获视频(C02)作为正反馈 → 集会结算视频(C03)收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.1 秒,鼠标水平旋转;镜头边界=村界围墙;对话时镜头轻微推近 NPC 5%。\\\\n- - F04 环境常驻效果:溪水流动与落叶飘落、晒谷布飘动、鹅群在河滩踱步(未接取时);不遮挡交互高亮与 HUD。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 答谢集会\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: Village lanterns light one by one, residents gather for a thank-you meal, granny wears her thimble, geese settle into pen, a package gets its stamps, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 答谢集会(Ending,10 秒,1280×720@24fps)\\\\n- - 触发时机:三委托全部完成后、结算面板之前,每局一次\\\\n- - 内容与角色场景:村口灯笼次第亮起,村民围坐答谢集会,祖母戴上顶针、鹅群归栏、远行客的包裹贴上邮票,邮差挥手致意\\\\n- - 资产对应:村口、灯笼、三委托目标物与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\\\\n- - 状态一致:仅在真实达成 V01 后触发\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Village lanterns light one by one, residents gather for a thank-you meal, granny wears her thimble, geese settle into pen, a package gets its stamps, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792425565124-jpylbb2skvf.mp4\"]}",
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+ "https://tempfile.aiquickdraw.com/seedance/1792425565124-jpylbb2skvf.mp4"
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G051_village_lost_found\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:现代山乡的慢生活时代;云雾缭绕的「青溪村」只有一座老邮局,新邮差到任的第一天正逢秋收农忙。\\\\n- - W02 场景所在地:青溪村——邮局、村道、河岸洗衣石、后山小径与晒谷集市场景连贯成单一可探索区域。\\\\n- - W03 玩家身份与当前任务:玩家是新上任的年轻邮差「阿驿」;当前任务:受理三位村民的遗失物委托,集齐邮票印花的答谢,赶在傍晚集会前全部办妥。\\\\n- - W04 失败代价与结局表达:本作无失败态;放弃或超时仅表达为委托推迟(提示文案);全部完成则 C03 呈现村口答谢集会。\\\\n- - W05 叙事来源:三委托各有来源——祖母的顶针(洗衣时遗落河岸)、站长的鹅群(受惊散入河滩)、远行客的包裹(需集齐两枚邮戳回执才能寄出);环境线索物即村民生活痕迹。全部原创。\\\\n- - W06 视觉风格与色彩材质:手绘水彩风格化村落;主色=暖秋黄(#E8C46B 系)+溪水青(#6FA8A0 系)+邮局墨绿(#3F6B4F 系);材质以木质、晒布、卵石为主,光线为午后暖阳。\\\\n- - W07 环境氛围与声音语言:蝉鸣渐弱的秋日山乡——常驻溪水与风拂晒谷声;音效语言为「纸页翻动+脚步碎石+鹅鸣+确认印章」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代邮差到任 → 首件寻获视频(C02)作为正反馈 → 集会结算视频(C03)收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 3.5 米、高度 2 米),平滑插值 0.1 秒,鼠标水平旋转;镜头边界=村界围墙;对话时镜头轻微推近 NPC 5%。\\\\n- - F04 环境常驻效果:溪水流动与落叶飘落、晒谷布飘动、鹅群在河滩踱步(未接取时);不遮挡交互高亮与 HUD。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 答谢集会\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: Village lanterns light one by one, residents gather for a thank-you meal, granny wears her thimble, geese settle into pen, a package gets its stamps, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 答谢集会(Ending,10 秒,1280×720@24fps)\\\\n- - 触发时机:三委托全部完成后、结算面板之前,每局一次\\\\n- - 内容与角色场景:村口灯笼次第亮起,村民围坐答谢集会,祖母戴上顶针、鹅群归栏、远行客的包裹贴上邮票,邮差挥手致意\\\\n- - 资产对应:村口、灯笼、三委托目标物与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\\\\n- - 状态一致:仅在真实达成 V01 后触发\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Village lanterns light one by one, residents gather for a thank-you meal, granny wears her thimble, geese settle into pen, a package gets its stamps, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792425565124-jpylbb2skvf.mp4",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G051_cg_003__seedance20.native.mp4",
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+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G051_cg_003__seedance20.mp4",
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+ "native_video_bytes": 6017256,
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+ "video_bytes": 3173458,
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+ "credits_consumed": 410.0,
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+ "finished_at": "2026-10-19T15:59:56.101282+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
54
+ }
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