Upload Seedance CG videos for G053_field_investigation

#219
outputs/G053_field_investigation/assets/cg_video/G053_cg_001/meta_seedance.json ADDED
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+ {
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+ "task_id_input": "G053_cg_001",
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+ "game_id": "G053_field_investigation",
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+ "model": "bytedance/seedance-2",
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+ "prompt_schema": "cg_video_prompt.v1",
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+ "request": {
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+ "model": "bytedance/seedance-2",
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+ "input": {
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G053_field_investigation\nWorld and visual bible:\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 开场调查\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: Misty morning over a flower slope, a field researcher shoulders a satchel and steps from a research station, three domain outlines in the mist, matching bound art style, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 开场调查(Opening,10 秒,1280×720@24fps)\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Misty morning over a flower slope, a field researcher shoulders a satchel and steps from a research station, three domain outlines in the mist, matching bound art style, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "duration": 10
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+ "started_at": "2026-10-19T16:10:06.826397+00:00",
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+ "param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G053_field_investigation\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\\\\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\\\\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\\\\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\\\\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\\\\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\\\\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\\\\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\\\\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\\\\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场调查\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Misty morning over a flower slope, a field researcher shoulders a satchel and steps from a research station, three domain outlines in the mist, matching bound art style, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场调查(Opening,10 秒,1280×720@24fps)\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Misty morning over a flower slope, a field researcher shoulders a satchel and steps from a research station, three domain outlines in the mist, matching bound art style, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G053_field_investigation\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\\\\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\\\\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\\\\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\\\\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\\\\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\\\\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\\\\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\\\\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\\\\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场调查\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Misty morning over a flower slope, a field researcher shoulders a satchel and steps from a research station, three domain outlines in the mist, matching bound art style, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场调查(Opening,10 秒,1280×720@24fps)\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Misty morning over a flower slope, a field researcher shoulders a satchel and steps from a research station, three domain outlines in the mist, matching bound art style, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792426680580-0eu89vcf3obr.mp4",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G053_cg_001__seedance20.native.mp4",
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+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G053_cg_001__seedance20.mp4",
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+ "finished_at": "2026-10-19T16:18:15.556441+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ "game_id": "G053_field_investigation",
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G053_field_investigation\nWorld and visual bible:\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\n\n[CINEMATIC ROLE]\nType: Event\nName: 关键发现\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: A hill trail lights up as the researcher tops the ridge, the amber silhouette of a thunder crystal beast emerges from fog, matching bound reference, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 关键发现(Event,8 秒,1280×720@24fps)\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: A hill trail lights up as the researcher tops the ridge, the amber silhouette of a thunder crystal beast emerges from fog, matching bound reference, cinematic, original design, no text\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "finished_at": "2026-10-19T16:23:04.249807+00:00",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G053_field_investigation\nWorld and visual bible:\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 最终报告\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: Inside the research station a report cover is stamped, conclusion text follows the verified hypothesis, outside creatures roam at ease, matching bound art style, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 最终报告(Ending,10 秒×,1280×720@24fps)\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Inside the research station a report cover is stamped, conclusion text follows the verified hypothesis, outside creatures roam at ease, matching bound art style, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "finished_at": "2026-10-19T16:26:41.155824+00:00",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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