Upload Seedance CG videos for G053_field_investigation
#219
by xiaotianqi05 - opened
- outputs/G053_field_investigation/assets/cg_video/G053_cg_001/meta_seedance.json +54 -0
- outputs/G053_field_investigation/assets/cg_video/G053_cg_001/video_seedance.mp4 +3 -0
- outputs/G053_field_investigation/assets/cg_video/G053_cg_002/meta_seedance.json +54 -0
- outputs/G053_field_investigation/assets/cg_video/G053_cg_002/video_seedance.mp4 +3 -0
- outputs/G053_field_investigation/assets/cg_video/G053_cg_003/meta_seedance.json +54 -0
- outputs/G053_field_investigation/assets/cg_video/G053_cg_003/video_seedance.mp4 +3 -0
outputs/G053_field_investigation/assets/cg_video/G053_cg_001/meta_seedance.json
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{
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"task_id_input": "G053_cg_001",
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"game_id": "G053_field_investigation",
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"model": "bytedance/seedance-2",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "027ff5bf9f3b008e91cfaa8944428fbe69b3d68aad55cff56af613bd7402ab0a",
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"status": "success",
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"request": {
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G053_field_investigation\nWorld and visual bible:\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 开场调查\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: Misty morning over a flower slope, a field researcher shoulders a satchel and steps from a research station, three domain outlines in the mist, matching bound art style, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 开场调查(Opening,10 秒,1280×720@24fps)\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Misty morning over a flower slope, a field researcher shoulders a satchel and steps from a research station, three domain outlines in the mist, matching bound art style, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"reference_image_urls": [],
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"reference_video_urls": [],
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"reference_audio_urls": [],
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"return_last_frame": false,
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"generate_audio": false,
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"resolution": "720p",
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"aspect_ratio": "16:9",
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"duration": 10
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}
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},
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"started_at": "2026-10-19T16:10:06.826397+00:00",
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"task_id": "eca1612bcff72a4a99915f87e37d96ec",
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"status_response": {
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"taskId": "eca1612bcff72a4a99915f87e37d96ec",
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"model": "bytedance/seedance-2",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G053_field_investigation\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\\\\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\\\\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\\\\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\\\\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\\\\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\\\\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\\\\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\\\\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\\\\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场调查\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Misty morning over a flower slope, a field researcher shoulders a satchel and steps from a research station, three domain outlines in the mist, matching bound art style, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场调查(Opening,10 秒,1280×720@24fps)\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Misty morning over a flower slope, a field researcher shoulders a satchel and steps from a research station, three domain outlines in the mist, matching bound art style, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792426680580-0eu89vcf3obr.mp4\"]}",
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"failCode": null,
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"failMsg": null,
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"costTime": 473,
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"completeTime": 1792426681991,
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"createTime": 1792426208297,
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"creditsConsumed": 410.0,
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"operationType": "bytedance/seedance-2",
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"response": {
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"resultUrls": [
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"https://tempfile.aiquickdraw.com/seedance/1792426680580-0eu89vcf3obr.mp4"
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]
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},
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"successFlag": 1,
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"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G053_field_investigation\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\\\\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\\\\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\\\\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\\\\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\\\\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\\\\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\\\\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\\\\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\\\\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场调查\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Misty morning over a flower slope, a field researcher shoulders a satchel and steps from a research station, three domain outlines in the mist, matching bound art style, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场调查(Opening,10 秒,1280×720@24fps)\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Misty morning over a flower slope, a field researcher shoulders a satchel and steps from a research station, three domain outlines in the mist, matching bound art style, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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},
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"result_url": "https://tempfile.aiquickdraw.com/seedance/1792426680580-0eu89vcf3obr.mp4",
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"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G053_cg_001__seedance20.native.mp4",
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"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G053_cg_001__seedance20.mp4",
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"native_video_bytes": 5708818,
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"video_bytes": 2682155,
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"credits_consumed": 410.0,
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"finished_at": "2026-10-19T16:18:15.556441+00:00",
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"uploaded_artifact": "video_seedance.mp4",
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"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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}
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outputs/G053_field_investigation/assets/cg_video/G053_cg_001/video_seedance.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:c678b5b963ab4b357d4350fe852aaf7f1e44742ea8eead96f4b2884e08501f53
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size 2682155
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outputs/G053_field_investigation/assets/cg_video/G053_cg_002/meta_seedance.json
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G053_cg_002",
|
| 3 |
+
"game_id": "G053_field_investigation",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "ff37a3295e6715f2ffce7204370cdaa5427f029e15d56331ad451ec4794a0bed",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G053_field_investigation\nWorld and visual bible:\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\n\n[CINEMATIC ROLE]\nType: Event\nName: 关键发现\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: A hill trail lights up as the researcher tops the ridge, the amber silhouette of a thunder crystal beast emerges from fog, matching bound reference, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 关键发现(Event,8 秒,1280×720@24fps)\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: A hill trail lights up as the researcher tops the ridge, the amber silhouette of a thunder crystal beast emerges from fog, matching bound reference, cinematic, original design, no text\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 8
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T16:18:16.161754+00:00",
|
| 23 |
+
"task_id": "91edfaa9a2a23f2b4b82124263fc0a6b",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "91edfaa9a2a23f2b4b82124263fc0a6b",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G053_field_investigation\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\\\\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\\\\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\\\\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\\\\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\\\\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\\\\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\\\\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\\\\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\\\\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 关键发现\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: A hill trail lights up as the researcher tops the ridge, the amber silhouette of a thunder crystal beast emerges from fog, matching bound reference, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 关键发现(Event,8 秒,1280×720@24fps)\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: A hill trail lights up as the researcher tops the ridge, the amber silhouette of a thunder crystal beast emerges from fog, matching bound reference, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792426971910-18t9rw0di94.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 274,
|
| 33 |
+
"completeTime": 1792426972544,
|
| 34 |
+
"createTime": 1792426698167,
|
| 35 |
+
"creditsConsumed": 328.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792426971910-18t9rw0di94.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G053_field_investigation\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\\\\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\\\\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\\\\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\\\\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\\\\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\\\\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\\\\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\\\\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\\\\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 关键发现\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: A hill trail lights up as the researcher tops the ridge, the amber silhouette of a thunder crystal beast emerges from fog, matching bound reference, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 关键发现(Event,8 秒,1280×720@24fps)\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: A hill trail lights up as the researcher tops the ridge, the amber silhouette of a thunder crystal beast emerges from fog, matching bound reference, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792426971910-18t9rw0di94.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G053_cg_002__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G053_cg_002__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 3912587,
|
| 49 |
+
"video_bytes": 1701580,
|
| 50 |
+
"credits_consumed": 328.0,
|
| 51 |
+
"finished_at": "2026-10-19T16:23:04.249807+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G053_field_investigation/assets/cg_video/G053_cg_002/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:53e86d88a87cfc191dee1ff4ba5f064461673a2cde873eceb48a6706b317bd42
|
| 3 |
+
size 1701580
|
outputs/G053_field_investigation/assets/cg_video/G053_cg_003/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
|
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|
|
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|
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G053_cg_003",
|
| 3 |
+
"game_id": "G053_field_investigation",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "d62627abaeb37d4e2e99adec3506696db242e046e923599f392b4802fd26be55",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G053_field_investigation\nWorld and visual bible:\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 最终报告\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: Inside the research station a report cover is stamped, conclusion text follows the verified hypothesis, outside creatures roam at ease, matching bound art style, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 最终报告(Ending,10 秒×,1280×720@24fps)\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Inside the research station a report cover is stamped, conclusion text follows the verified hypothesis, outside creatures roam at ease, matching bound art style, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 10
|
| 20 |
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}
|
| 21 |
+
},
|
| 22 |
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"started_at": "2026-10-19T16:23:04.894622+00:00",
|
| 23 |
+
"task_id": "2037192607f27b83b330a32b4b59d8b8",
|
| 24 |
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"status_response": {
|
| 25 |
+
"taskId": "2037192607f27b83b330a32b4b59d8b8",
|
| 26 |
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"model": "bytedance/seedance-2",
|
| 27 |
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"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G053_field_investigation\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\\\\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\\\\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\\\\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\\\\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\\\\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\\\\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\\\\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\\\\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\\\\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 最终报告\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: Inside the research station a report cover is stamped, conclusion text follows the verified hypothesis, outside creatures roam at ease, matching bound art style, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 最终报告(Ending,10 秒×,1280×720@24fps)\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Inside the research station a report cover is stamped, conclusion text follows the verified hypothesis, outside creatures roam at ease, matching bound art style, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792427191519-x251383z2h.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
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"failMsg": null,
|
| 32 |
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"costTime": 206,
|
| 33 |
+
"completeTime": 1792427192213,
|
| 34 |
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"createTime": 1792426986187,
|
| 35 |
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"creditsConsumed": 410.0,
|
| 36 |
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"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792427191519-x251383z2h.mp4"
|
| 40 |
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]
|
| 41 |
+
},
|
| 42 |
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"successFlag": 1,
|
| 43 |
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"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G053_field_investigation\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的「晴岚山原」生态纪年;开春以来原野生灵行为异常——鸟群提前集结、水獭改道、领地冲突增多,「生灵学会」委托驻地调查站查明成因。\\\\n- - W02 场景所在地:晴岚山原的三个区域——花坡区 Z01(开阔草甸)、溪湾区 Z02(浅水木桥芦苇)、雷晶丘 Z03(蓝灰岩丘与琥珀晶体),调查站 S01 位于三域交界。\\\\n- - W03 玩家身份与当前任务:玩家是调查站学徒调查员 A01(外观按 images/A01_field_researcher.png 绑定);当前任务:完成四阶段调查(扫描/收集/对练/精英调查),并通过调查笔记的线索与假设给出「异常成因结论」。\\\\n- - W04 失败代价与结局表达:本测例无死亡终局(伙伴倒下按 R01.5 处理);放弃调查=报告「结论待定」;完成则 C03 呈现报告递交与原野恢复如常的场面。\\\\n- - W05 叙事来源:五类线索(足迹/气味/抓痕/栖息痕迹/行为标记)=生灵异常行为的现场证据;三个假设(迁徙期扰动/水源地变化/领地争夺)=学会的三个待验证成因假说;观察台 S02=学会设立的既有观测设施。全部原创。\\\\n- - W06 视觉风格与色彩材质:按四张绑定示意图约束的写实风格化野外;三域主色——花坡暖绿(#7FA05A 系)、溪湾水青(#5C8FA3 系)、雷晶丘蓝灰+琥珀(#6B7A8C/#D99A2B 系);材质以草甸、湿岩、晶体为主。\\\\n- - W07 环境氛围与声音语言:晨雾与鸟鸣的原野——音效语言为「扫描嗡鸣+线索提示音+对练打击+收集乐音」+三域环境鸟鸣溪流(§22 F06 冻结清单交付)。\\\\n- - W08 故事表达方式:开场视频(C01)交代委托 → 关键发现视频(C02)在 Z03 解锁/精英发现时揭示异常核心 → 报告结算视频(C03)收束;故事只做包装,不改变 R01–R15 任何数值。\\\\n- - F01 视角与镜头:沿用 R03.4(第三人称斜后方跟随、鼠标水平旋转、辅助回正、暂停/面板不抢指针);补充:发现线索点时镜头轻微推近 3%(0.4 秒);对练开始镜头沿 R03.7 冻结探索输入。\\\\n- - F04 环境常驻效果:花坡花粉飘散、溪湾水光粼粼、雷晶丘晶体微光与偶发细小电弧;不遮挡目标卡与小地图。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 最终报告\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: Inside the research station a report cover is stamped, conclusion text follows the verified hypothesis, outside creatures roam at ease, matching bound art style, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 最终报告(Ending,10 秒×,1280×720@24fps)\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Inside the research station a report cover is stamped, conclusion text follows the verified hypothesis, outside creatures roam at ease, matching bound art style, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792427191519-x251383z2h.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G053_cg_003__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G053_cg_003__seedance20.mp4",
|
| 48 |
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"native_video_bytes": 5369219,
|
| 49 |
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"video_bytes": 2653389,
|
| 50 |
+
"credits_consumed": 410.0,
|
| 51 |
+
"finished_at": "2026-10-19T16:26:41.155824+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G053_field_investigation/assets/cg_video/G053_cg_003/video_seedance.mp4
ADDED
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