Upload Seedance CG videos for G056_garden_minigolf

#222
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+ {
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+ "model": "bytedance/seedance-2",
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+ "model": "bytedance/seedance-2",
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G056_garden_minigolf\nWorld and visual bible:\n- - W01 世界与时代背景:架空云海时代的「浮屿花园」——园艺师们在漂浮于云海的花屿上经营三洞试炼球场,庆祝春分的推杆大会今夜开杆。\n- - W02 场景所在地:浮屿花园的三座花洞——直道花径(洞1)、上坡藤架(洞2)、阶梯石台(洞3),云海在球场边缘流动。\n- - W03 玩家身份与当前任务:玩家是见习园艺师「芽衣」;当前任务:在推杆大会上以不超过标准杆的成绩完成三洞,取得正式园丁资格。\n- - W04 失败代价与结局表达:本作无失败态;超标准杆仅影响成绩表达;完成则 C02 呈现大会颁奖与花灯升空。\n- - W05 叙事来源:三洞=园艺师资格考试的三个科目(直道基本功/坡度控球/复杂地形);旗杆与洞杯=试炼花器;云海边界=浮屿边界(界外即坠云)。全部原创。\n- - W06 视觉风格与色彩材质:明快风格化 3D 花园;主色=草甸绿(#7CB26B 系)+花瓣粉(#E8A0B8 系)+云海白蓝(#C9DCE8 系);材质以草坪、木挡板、石台为主,光线为春日暖光。\n- - W07 环境氛围与声音语言:云海微风的春日花园——常驻风拂草浪与远处鸟鸣;音效语言为「击球脆响+滚动沙沙+碰撞闷响+入洞清脆」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代浮屿与大会 → 三洞推进承载试炼节奏 → 结算视频(C02)收束颁奖;故事只做包装,不改变机制数值。\n- - F01 视角与镜头(冻结需求):默认击球视角=发球/停球点后方第三人称(俯角 45°,距离 5 米),瞄准方向随鼠标旋转;球滚动时镜头平滑跟随球(0.2 秒插值,速度上限 12 米/秒避免甩镜);球静止 1 秒后镜头回击球准备位;C 键切换「俯视全览」(整洞 60° 俯视,不参与击球);镜头边界=球场外框外扩 10%;界外复位/换洞时镜头直接落位(无漂移)。\n- - F04 环境常驻效果:花瓣随风飘落(低频)、云海缓慢流动、旗杆旗面摆动;不遮挡瞄准线与洞杯。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 开场花园\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: A floating island garden above an evening cloud sea, paper lanterns light along a three-hole course, an apprentice gardener walks to the first tee with a putter, bright stylized look, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 开场花园(Opening,10 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入球洞1 之前,每局一次\n- - 内容与角色场景:云海之上的浮屿花园全景,花灯次第点亮,见习园艺师「芽衣」握杆走向三洞试炼球场的第一洞发球点\n- - 资产对应:浮屿花园、旗杆、高尔夫球与游戏内模型同源设计\n- - 可跳过:Esc/Enter 跳过 → 直接进入球洞1;自然播完 → 同\n- - 状态一致:播放期间不推进任何计时;进入状态=0/3 洞\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: A floating island garden above an evening cloud sea, paper lanterns light along a three-hole course, an apprentice gardener walks to the first tee with a putter, bright stylized look, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G056_garden_minigolf\nWorld and visual bible:\n- - W01 世界与时代背景:架空云海时代的「浮屿花园」——园艺师们在漂浮于云海的花屿上经营三洞试炼球场,庆祝春分的推杆大会今夜开杆。\n- - W02 场景所在地:浮屿花园的三座花洞——直道花径(洞1)、上坡藤架(洞2)、阶梯石台(洞3),云海在球场边缘流动。\n- - W03 玩家身份与当前任务:玩家是见习园艺师「芽衣」;当前任务:在推杆大会上以不超过标准杆的成绩完成三洞,取得正式园丁资格。\n- - W04 失败代价与结局表达:本作无失败态;超标准杆仅影响成绩表达;完成则 C02 呈现大会颁奖与花灯升空。\n- - W05 叙事来源:三洞=园艺师资格考试的三个科目(直道基本功/坡度控球/复杂地形);旗杆与洞杯=试炼花器;云海边界=浮屿边界(界外即坠云)。全部原创。\n- - W06 视觉风格与色彩材质:明快风格化 3D 花园;主色=草甸绿(#7CB26B 系)+花瓣粉(#E8A0B8 系)+云海白蓝(#C9DCE8 系);材质以草坪、木挡板、石台为主,光线为春日暖光。\n- - W07 环境氛围与声音语言:云海微风的春日花园——常驻风拂草浪与远处鸟鸣;音效语言为「击球脆响+滚动沙沙+碰撞闷响+入洞清脆」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代浮屿与大会 → 三洞推进承载试炼节奏 → 结算视频(C02)收束颁奖;故事只做包装,不改变机制数值。\n- - F01 视角与镜头(冻结需求):默认击球视角=发球/停球点后方第三人称(俯角 45°,距离 5 米),瞄准方向随鼠标旋转;球滚动时镜头平滑跟随球(0.2 秒插值,速度上限 12 米/秒避免甩镜);球静止 1 秒后镜头回击球准备位;C 键切换「俯视全览」(整洞 60° 俯视,不参与击球);镜头边界=球场外框外扩 10%;界外复位/换洞时镜头直接落位(无漂移)。\n- - F04 环境常驻效果:花瓣随风飘落(低频)、云海缓慢流动、旗杆旗面摆动;不遮挡瞄准线与洞杯。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 推杆大会结算\nPurpose: create the Ending cinematic and satisfy the referenced game contract C02.\nSource visual requirement: Three course lanterns light in sequence, paper lanterns rise forming a spring pattern, the gardener raises her putter to a cheering stand, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 推杆大会结算(Ending,10 秒,1280×720@24fps)\n- - 触发时机:三洞全部完成后、总结算面板之前,每局一次\n- - 内容与角色场景:三座花洞灯带依次亮起,花灯升空汇成春分图案,「芽衣」举起推杆向观众席致意\n- - 资产对应:球场、花灯、角色与游戏内一致\n- - 可跳过:Esc/Enter 跳过 → 直接进入总结算面板;自然播完 → 同\n- - 状态一致:仅在真实完成三洞后触发\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Three course lanterns light in sequence, paper lanterns rise forming a spring pattern, the gardener raises her putter to a cheering stand, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
12
+ "reference_image_urls": [],
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+ "reference_video_urls": [],
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+ "reference_audio_urls": [],
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+ "return_last_frame": false,
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+ "generate_audio": false,
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+ "resolution": "720p",
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+ "aspect_ratio": "16:9",
19
+ "duration": 10
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+ }
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+ },
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+ "started_at": "2026-10-19T17:08:37.629567+00:00",
23
+ "task_id": "2ca493ea49cda0615bd38d76b489f20a",
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+ "status_response": {
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+ "taskId": "2ca493ea49cda0615bd38d76b489f20a",
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+ "model": "bytedance/seedance-2",
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+ "state": "success",
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+ "param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G056_garden_minigolf\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空云海时代的「浮屿花园」——园艺师们在漂浮于云海的花屿上经营三洞试炼球场,庆祝春分的推杆大会今夜开杆。\\\\n- - W02 场景所在地:浮屿花园的三座花洞——直道花径(洞1)、上坡藤架(洞2)、阶梯石台(洞3),云海在球场边缘流动。\\\\n- - W03 玩家身份与当前任务:玩家是见习园艺师「芽衣」;当前任务:在推杆大会上以不超过标准杆的成绩完成三洞,取得正式园丁资格。\\\\n- - W04 失败代价与结局表达:本作无失败态;超标准杆仅影响成绩表达;完成则 C02 呈现大会颁奖与花灯升空。\\\\n- - W05 叙事来源:三洞=园艺师资格考试的三个科目(直道基本功/坡度控球/复杂地形);旗杆与洞杯=试炼花器;云海边界=浮屿边界(界外即坠云)。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快风格化 3D 花园;主色=草甸绿(#7CB26B 系)+花瓣粉(#E8A0B8 系)+云海白蓝(#C9DCE8 系);材质以草坪、木挡板、石台为主,光线为春日暖光。\\\\n- - W07 环境氛围与声音语言:云海微风的春日花园——常驻风拂草浪与远处鸟鸣;音效语言为「击球脆响+滚动沙沙+碰撞闷响+入洞清脆」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代浮屿与大会 → 三洞推进承载试炼节奏 → 结算视频(C02)收束颁奖;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头(冻结需求):默认击球视角=发球/停球点后方第三人称(俯角 45°,距离 5 米),瞄准方向随鼠标旋转;球滚动时镜头平滑跟随球(0.2 秒插值,速度上限 12 米/秒避免甩镜);球静止 1 秒后镜头回击球准备位;C 键切换「俯视全览」(整洞 60° 俯视,不参与击球);镜头边界=球场外框外扩 10%;界外复位/换洞时镜头直接落位(无漂移)。\\\\n- - F04 环境常驻效果:花瓣随风飘落(低频)、云海缓慢流动、旗杆旗面摆动;不遮挡瞄准线与洞杯。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 推杆大会结算\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Three course lanterns light in sequence, paper lanterns rise forming a spring pattern, the gardener raises her putter to a cheering stand, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 推杆大会结算(Ending,10 秒,1280×720@24fps)\\\\n- - 触发时机:三洞全部完成后、总结算面板之前,每局一次\\\\n- - 内容与角色场景:三座花洞灯带依次亮起,花灯升空汇成春分图案,「芽衣」举起推杆向观众席致意\\\\n- - 资产对应:球场、花灯、角色与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入总结算面板;自然播完 → 同\\\\n- - 状态一致:仅在真实完成三洞后触发\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Three course lanterns light in sequence, paper lanterns rise forming a spring pattern, the gardener raises her putter to a cheering stand, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792429926076-xt5tj64il8.mp4\"]}",
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+ "resultUrls": [
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+ "https://tempfile.aiquickdraw.com/seedance/1792429926076-xt5tj64il8.mp4"
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+ "successFlag": 1,
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G056_garden_minigolf\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空云海时代的「浮屿花园」——园艺师们在漂浮于云海的花屿上经营三洞试炼球场,庆祝春分的推杆大会今夜开杆。\\\\n- - W02 场景所在地:浮屿花园的三座花洞——直道花径(洞1)、上坡藤架(洞2)、阶梯石台(洞3),云海在球场边缘流动。\\\\n- - W03 玩家身份与当前任务:玩家是见习园艺师「芽衣」;当前任务:在推杆大会上以不超过标准杆的成绩完成三洞,取得正式园丁资格。\\\\n- - W04 失败代价与结局表达:本作无失败态;超标准杆仅影响成绩表达;完成则 C02 呈现大会颁奖与花灯升空。\\\\n- - W05 叙事来源:三洞=园艺师资格考试的三个科目(直道基本功/坡度控球/复杂地形);旗杆与洞杯=试炼花器;云海边界=浮屿边界(界外即坠云)。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快风格化 3D 花园;主色=草甸绿(#7CB26B 系)+花瓣粉(#E8A0B8 系)+云海白蓝(#C9DCE8 系);材质以草坪、木挡板、石台为主,光线为春日暖光。\\\\n- - W07 环境氛围与声音语言:云海微风的春日花园——常驻风拂草浪与远处鸟鸣;音效语言为「击球脆响+滚动沙沙+碰撞闷响+入洞清脆」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代浮屿与大会 → 三洞推进承载试炼节奏 → 结算视频(C02)收束颁奖;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头(冻结需求):默认击球视角=发球/停球点后方第三人称(俯角 45°,距离 5 米),瞄准方向随鼠标旋转;球滚动时镜头平滑跟随球(0.2 秒插值,速度上限 12 米/秒避免甩镜);球静止 1 秒后镜头回击球准备位;C 键切换「俯视全览」(整洞 60° 俯视,不参与击球);镜头边界=球场外框外扩 10%;界外复位/换洞时镜头直接落位(无漂移)。\\\\n- - F04 环境常驻效果:花瓣随风飘落(低频)、云海缓慢流动、旗杆旗面摆动;不遮挡瞄准线与洞杯。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 推杆大会结算\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Three course lanterns light in sequence, paper lanterns rise forming a spring pattern, the gardener raises her putter to a cheering stand, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 推杆大会结算(Ending,10 秒,1280×720@24fps)\\\\n- - 触发时机:三洞全部完成后、总结算面板之前,每局一次\\\\n- - 内容与角色场景:三座花洞灯带依次亮起,花灯升空汇成春分图案,「芽衣」举起推杆向观众席致意\\\\n- - 资产对应:球场、花灯、角色与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入总结算面板;自然播完 → 同\\\\n- - 状态一致:仅在真实完成三洞后触发\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Three course lanterns light in sequence, paper lanterns rise forming a spring pattern, the gardener raises her putter to a cheering stand, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792429926076-xt5tj64il8.mp4",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G056_cg_002__seedance20.native.mp4",
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+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G056_cg_002__seedance20.mp4",
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+ "finished_at": "2026-10-19T17:12:21.109936+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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