Upload Seedance CG videos for G058_pitch_dreams_football
#224
by xiaotianqi05 - opened
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_001/meta_seedance.json +54 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_001/video_seedance.mp4 +3 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_002/meta_seedance.json +54 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_002/video_seedance.mp4 +3 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_003/meta_seedance.json +54 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_003/video_seedance.mp4 +3 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_004/meta_seedance.json +54 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_004/video_seedance.mp4 +3 -0
outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_001/meta_seedance.json
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{
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"task_id_input": "G058_cg_001",
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"game_id": "G058_pitch_dreams_football",
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"model": "bytedance/seedance-2",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "0a52c6f95a8dbe894f46b0454b752bfb13f20fa5e61f55d10754a683ba7ea09e",
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"status": "success",
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"request": {
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"model": "bytedance/seedance-2",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G058_pitch_dreams_football\nWorld and visual bible:\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 赛季开幕\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: Top-down view of a small-town community pitch, eleven player silhouettes line up as six rival club flags rise, first whistle blows, bright stylized top-down look, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 赛季开幕(Opening,10 秒,1280×720@24fps)\n- - 触发时机:首次由主菜单进入赛季时,每局一次\n- - 内容与角色场景:俯瞰青藤镇社区球场,绿茵俱乐部球员列队入场,六支对手队旗依次升起,赛季首轮开球哨响\n- - 资产对应:球场、球员色块队服、队旗与游戏内一致(程序化风格)\n- - 可跳过:Esc/Enter 跳过 → 直接进入首轮比赛;自然播完 → 同\n- - 状态一致:播放期间不推进比赛时钟;进入状态=赛季第 1 轮\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Top-down view of a small-town community pitch, eleven player silhouettes line up as six rival club flags rise, first whistle blows, bright stylized top-down look, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"reference_image_urls": [],
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"reference_video_urls": [],
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"reference_audio_urls": [],
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"return_last_frame": false,
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"generate_audio": false,
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"resolution": "720p",
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"aspect_ratio": "16:9",
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"duration": 10
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}
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},
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"started_at": "2026-10-19T17:27:18.765312+00:00",
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"task_id": "39385946bea97750d14b21d9d590b860",
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"status_response": {
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"taskId": "39385946bea97750d14b21d9d590b860",
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"model": "bytedance/seedance-2",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 赛季开幕\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Top-down view of a small-town community pitch, eleven player silhouettes line up as six rival club flags rise, first whistle blows, bright stylized top-down look, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 赛季开幕(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由主菜单进入赛季时,每局一次\\\\n- - 内容与角色场景:俯瞰青藤镇社区球场,绿茵俱乐部球员列队入场,六支对手队旗依次升起,赛季首轮开球哨响\\\\n- - 资产对应:球场、球员色块队服、队旗与游戏内一致(程序化风格)\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入首轮比赛;自然播完 → 同\\\\n- - 状态一致:播放期间不推进比赛时钟;进入状态=赛季第 1 轮\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Top-down view of a small-town community pitch, eleven player silhouettes line up as six rival club flags rise, first whistle blows, bright stylized top-down look, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792431103242-lc8j51927r.mp4\"]}",
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"failCode": null,
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"failMsg": null,
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"costTime": 264,
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"completeTime": 1792431104898,
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"createTime": 1792430839856,
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"creditsConsumed": 410.0,
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"operationType": "bytedance/seedance-2",
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"response": {
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"resultUrls": [
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"https://tempfile.aiquickdraw.com/seedance/1792431103242-lc8j51927r.mp4"
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]
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},
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"successFlag": 1,
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"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 赛季开幕\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Top-down view of a small-town community pitch, eleven player silhouettes line up as six rival club flags rise, first whistle blows, bright stylized top-down look, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 赛季开幕(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由主菜单进入赛季时,每局一次\\\\n- - 内容与角色场景:俯瞰青藤镇社区球场,绿茵俱乐部球员列队入场,六支对手队旗依次升起,赛季首轮开球哨响\\\\n- - 资产对应:球场、球员色块队服、队旗与游戏内一致(程序化风格)\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入首轮比赛;自然播完 → 同\\\\n- - 状态一致:播放期间不推进比赛时钟;进入状态=赛季第 1 轮\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Top-down view of a small-town community pitch, eleven player silhouettes line up as six rival club flags rise, first whistle blows, bright stylized top-down look, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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},
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"result_url": "https://tempfile.aiquickdraw.com/seedance/1792431103242-lc8j51927r.mp4",
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"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G058_cg_001__seedance20.native.mp4",
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"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G058_cg_001__seedance20.mp4",
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"native_video_bytes": 6376593,
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"video_bytes": 2018426,
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"credits_consumed": 410.0,
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"finished_at": "2026-10-19T17:31:51.179969+00:00",
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"uploaded_artifact": "video_seedance.mp4",
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"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+
}
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outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_001/video_seedance.mp4
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:d3475a9f9b252755678d4b2d429c225fa856b567f4e31ae5979fdd68f2c34eb5
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| 3 |
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size 2018426
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outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_002/meta_seedance.json
ADDED
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| 1 |
+
{
|
| 2 |
+
"task_id_input": "G058_cg_002",
|
| 3 |
+
"game_id": "G058_pitch_dreams_football",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
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"prompt_schema": "cg_video_prompt.v1",
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| 6 |
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"prompt_sha256": "1707abb50f5397e205e86cbccd13e6569b9e995bd0b02ebf2f83c961d7eb5f04",
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"status": "success",
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| 8 |
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"request": {
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| 9 |
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"model": "bytedance/seedance-2",
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| 10 |
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"input": {
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| 11 |
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G058_pitch_dreams_football\nWorld and visual bible:\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\n\n[CINEMATIC ROLE]\nType: Event\nName: 关键攻防·进球\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: Top-down replay of a goal: the ball arcs into the net with a light trail, stands ripple in a wave, scoreboard ticks, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 关键攻防·进球(Event,6 秒,1280×720@24fps)\n- - 触发时机:本方赛季首个进球事件后的下一帧短暂插入(每局一次)\n- - 内容与角色场景:射门入网的慢镜定格俯视回放,球轨迹残影拉出弧线,看台浪涌起\n- - 资产对应:球场、球、球员与游戏内一致\n- - 可跳过:Esc 跳过 → 回到比赛继续;自然播完 → 同\n- - 状态一致:仅在真实进球后触发,比分与球权不变\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: Top-down replay of a goal: the ball arcs into the net with a light trail, stands ripple in a wave, scoreboard ticks, cinematic, original design, no text\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 6
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T17:31:51.782210+00:00",
|
| 23 |
+
"task_id": "0a7580d2b2168e6675d77a5dc3b85f61",
|
| 24 |
+
"status_response": {
|
| 25 |
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"taskId": "0a7580d2b2168e6675d77a5dc3b85f61",
|
| 26 |
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"model": "bytedance/seedance-2",
|
| 27 |
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"state": "success",
|
| 28 |
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"param": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 关键攻防·进球\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Top-down replay of a goal: the ball arcs into the net with a light trail, stands ripple in a wave, scoreboard ticks, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 关键攻防·进球(Event,6 秒,1280×720@24fps)\\\\n- - 触发时机:本方赛季首个进球事件后的下一帧短暂插入(每局一次)\\\\n- - 内容与角色场景:射门入网的慢镜定格俯视回放,球轨迹残影拉出弧线,看台浪涌起\\\\n- - 资产对应:球场、球、球员与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 回到比赛继续;自然播完 → 同\\\\n- - 状态一致:仅在真实进球后触发,比分与球权不变\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: Top-down replay of a goal: the ball arcs into the net with a light trail, stands ripple in a wave, scoreboard ticks, cinematic, original design, no text\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792431383414-d3b1r53jy7a.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 270,
|
| 33 |
+
"completeTime": 1792431384444,
|
| 34 |
+
"createTime": 1792431114015,
|
| 35 |
+
"creditsConsumed": 246.0,
|
| 36 |
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"operationType": "bytedance/seedance-2",
|
| 37 |
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"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792431383414-d3b1r53jy7a.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
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"paramJson": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 关键攻防·进球\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Top-down replay of a goal: the ball arcs into the net with a light trail, stands ripple in a wave, scoreboard ticks, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 关键攻防·进球(Event,6 秒,1280×720@24fps)\\\\n- - 触发时机:本方赛季首个进球事件后的下一帧短暂插入(每局一次)\\\\n- - 内容与角色场景:射门入网的慢镜定格俯视回放,球轨迹残影拉出弧线,看台浪涌起\\\\n- - 资产对应:球场、球、球员与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 回到比赛继续;自然播完 → 同\\\\n- - 状态一致:仅在真实进球后触发,比分与球权不变\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: Top-down replay of a goal: the ball arcs into the net with a light trail, stands ripple in a wave, scoreboard ticks, cinematic, original design, no text\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792431383414-d3b1r53jy7a.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G058_cg_002__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G058_cg_002__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 3633887,
|
| 49 |
+
"video_bytes": 1762740,
|
| 50 |
+
"credits_consumed": 246.0,
|
| 51 |
+
"finished_at": "2026-10-19T17:36:33.921868+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_002/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
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|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
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oid sha256:af0e2792cfd7a3d0b321473b0aa1c5a5ca5a4773a185cc125c4344b5665e4930
|
| 3 |
+
size 1762740
|
outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_003/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G058_cg_003",
|
| 3 |
+
"game_id": "G058_pitch_dreams_football",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "bebbf1a6bbdec22fd0179a7d7df74382924c118649b0c9c21937cfca913e6a0c",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G058_pitch_dreams_football\nWorld and visual bible:\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\n\n[CINEMATIC ROLE]\nType: Transition\nName: 赛季决战阶段\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\nSource visual requirement: A league table settles on the final round, the rival's flag and ours hang side by side, stadium lights snap on for a night fixture, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 赛季决战阶段(Transition,8 秒,1280×720@24fps)\n- - 触发时机:第六轮开赛时短暂插入,每局一次\n- - 内容与角色场景:战绩榜定格在最后一轮,冲甲对手队旗与绿茵队旗并列,球场灯光亮起夜赛氛围\n- - 资产对应:战绩榜、球场、队旗与游戏内一致\n- - 可跳过:Esc 跳过 → 直接进入第六轮比赛;自然播完 → 同\n- - 状态一致:仅在真实推进至第六轮后触发\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: A league table settles on the final round, the rival's flag and ours hang side by side, stadium lights snap on for a night fixture, cinematic, original design, no text\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 8
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T17:36:34.591683+00:00",
|
| 23 |
+
"task_id": "b51043dee34c5534eeff3bf5d3ab6ffe",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "b51043dee34c5534eeff3bf5d3ab6ffe",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Transition\\\\nName: 赛季决战阶段\\\\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: A league table settles on the final round, the rival's flag and ours hang side by side, stadium lights snap on for a night fixture, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 赛季决战阶段(Transition,8 秒,1280×720@24fps)\\\\n- - 触发时机:第六轮开赛时短暂插入,每局一次\\\\n- - 内容与角色场景:战绩榜定格在最后一轮,冲甲对手队旗与绿茵队旗并列,球场灯光亮起夜赛氛围\\\\n- - 资产对应:战绩榜、球场、队旗与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 直接进入第六轮比赛;自然播完 → 同\\\\n- - 状态一致:仅在真实推进至第六轮后触发\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: A league table settles on the final round, the rival's flag and ours hang side by side, stadium lights snap on for a night fixture, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792431723550-omb3f6u9a3.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 329,
|
| 33 |
+
"completeTime": 1792431725533,
|
| 34 |
+
"createTime": 1792431395692,
|
| 35 |
+
"creditsConsumed": 328.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792431723550-omb3f6u9a3.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Transition\\\\nName: 赛季决战阶段\\\\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: A league table settles on the final round, the rival's flag and ours hang side by side, stadium lights snap on for a night fixture, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 赛季决战阶段(Transition,8 秒,1280×720@24fps)\\\\n- - 触发时机:第六轮开赛时短暂插入,每局一次\\\\n- - 内容与角色场景:战绩榜定格在最后一轮,冲甲对手队旗与绿茵队旗并列,球场灯光亮起夜赛氛围\\\\n- - 资产对应:战绩榜、球场、队旗与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 直接进入第六轮比赛;自然播完 → 同\\\\n- - 状态一致:仅在真实推进至第六轮后触发\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: A league table settles on the final round, the rival's flag and ours hang side by side, stadium lights snap on for a night fixture, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792431723550-omb3f6u9a3.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G058_cg_003__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G058_cg_003__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 5104104,
|
| 49 |
+
"video_bytes": 2401195,
|
| 50 |
+
"credits_consumed": 328.0,
|
| 51 |
+
"finished_at": "2026-10-19T17:42:15.612382+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_003/video_seedance.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:47538655d1655c3d112d8a4786059609bac9d20a3f084b37af3bbbd209c501e2
|
| 3 |
+
size 2401195
|
outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_004/meta_seedance.json
ADDED
|
@@ -0,0 +1,54 @@
|
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|
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|
|
|
|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G058_cg_004",
|
| 3 |
+
"game_id": "G058_pitch_dreams_football",
|
| 4 |
+
"model": "bytedance/seedance-2",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "1e77e7297b2cdc100d8bfcd1c3835ce94e970b4bbeb738aa65e442e23b336106",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "bytedance/seedance-2",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G058_pitch_dreams_football\nWorld and visual bible:\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 赛季结束\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\nSource visual requirement: The season table unfurls; ending frame variant: our flag rises onto the champion league board / the squad huddles waving to the stands, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C04 赛季结束(Ending,12 秒,1280×720@24fps,尾帧按夺冠变体)\n- - 触发时机:第六轮终场结算后、赛季结界面板之前,每局一次\n- - 内容与角色场景:赛季战绩榜展开;尾帧按分支——夺冠(绿茵队旗升上冠军联赛榜、「冲甲成功」字样)/留级(球员围圈致意看台、「来年再战」字样)\n- - 资产对应:战绩榜、队旗、球员与游戏内一致\n- - 可跳过:Esc/Enter 跳过 → 直接进入结界面板;自然播完 → 同\n- - 状态一致:尾帧与真实赛季战绩一致\n\n[SHOT PLAN]\n0-6s: establish the scene and begin the required action from this description: The season table unfurls; ending frame variant: our flag rises onto the champion league board / the squad huddles waving to the stands, cinematic, original design, no text\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"reference_image_urls": [],
|
| 13 |
+
"reference_video_urls": [],
|
| 14 |
+
"reference_audio_urls": [],
|
| 15 |
+
"return_last_frame": false,
|
| 16 |
+
"generate_audio": false,
|
| 17 |
+
"resolution": "720p",
|
| 18 |
+
"aspect_ratio": "16:9",
|
| 19 |
+
"duration": 12
|
| 20 |
+
}
|
| 21 |
+
},
|
| 22 |
+
"started_at": "2026-10-19T17:42:16.259088+00:00",
|
| 23 |
+
"task_id": "3f8968bc9ea47ec06d7ee95766eb468a",
|
| 24 |
+
"status_response": {
|
| 25 |
+
"taskId": "3f8968bc9ea47ec06d7ee95766eb468a",
|
| 26 |
+
"model": "bytedance/seedance-2",
|
| 27 |
+
"state": "success",
|
| 28 |
+
"param": "{\"input\":\"{\\\"duration\\\":12,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 赛季结束\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: The season table unfurls; ending frame variant: our flag rises onto the champion league board / the squad huddles waving to the stands, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 赛季结束(Ending,12 秒,1280×720@24fps,尾帧按夺冠变体)\\\\n- - 触发时机:第六轮终场结算后、赛季结界面板之前,每局一次\\\\n- - 内容与角色场景:赛季战绩榜展开;尾帧按分支——夺冠(绿茵队旗升上冠军联赛榜、「冲甲成功」字样)/留级(球员围圈致意看台、「来年再战」字样)\\\\n- - 资产对应:战绩榜、队旗、球员与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结界面板;自然播完 → 同\\\\n- - 状态一致:尾帧与真实赛季战绩一致\\\\n\\\\n[SHOT PLAN]\\\\n0-6s: establish the scene and begin the required action from this description: The season table unfurls; ending frame variant: our flag rises onto the champion league board / the squad huddles waving to the stands, cinematic, original design, no text\\\\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
|
| 29 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792431943445-ufrs2tbfh9n.mp4\"]}",
|
| 30 |
+
"failCode": null,
|
| 31 |
+
"failMsg": null,
|
| 32 |
+
"costTime": 208,
|
| 33 |
+
"completeTime": 1792431945368,
|
| 34 |
+
"createTime": 1792431737324,
|
| 35 |
+
"creditsConsumed": 492.0,
|
| 36 |
+
"operationType": "bytedance/seedance-2",
|
| 37 |
+
"response": {
|
| 38 |
+
"resultUrls": [
|
| 39 |
+
"https://tempfile.aiquickdraw.com/seedance/1792431943445-ufrs2tbfh9n.mp4"
|
| 40 |
+
]
|
| 41 |
+
},
|
| 42 |
+
"successFlag": 1,
|
| 43 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":12,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 赛季结束\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: The season table unfurls; ending frame variant: our flag rises onto the champion league board / the squad huddles waving to the stands, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 赛季结束(Ending,12 秒,1280×720@24fps,尾帧按夺冠变体)\\\\n- - 触发时机:第六轮终场结算后、赛季结界面板之前,每局一次\\\\n- - 内容与角色场景:赛季战绩榜展开;尾帧按分支——夺冠(绿茵队旗升上冠军联赛榜、「冲甲成功」字样)/留级(球员围圈致意看台、「来年再战」字样)\\\\n- - 资产对应:战绩榜、队旗、球员与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结界面板;自然播完 → 同\\\\n- - 状态一致:尾帧与真实赛季战绩一致\\\\n\\\\n[SHOT PLAN]\\\\n0-6s: establish the scene and begin the required action from this description: The season table unfurls; ending frame variant: our flag rises onto the champion league board / the squad huddles waving to the stands, cinematic, original design, no text\\\\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
|
| 44 |
+
},
|
| 45 |
+
"result_url": "https://tempfile.aiquickdraw.com/seedance/1792431943445-ufrs2tbfh9n.mp4",
|
| 46 |
+
"native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G058_cg_004__seedance20.native.mp4",
|
| 47 |
+
"video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G058_cg_004__seedance20.mp4",
|
| 48 |
+
"native_video_bytes": 8249859,
|
| 49 |
+
"video_bytes": 4074333,
|
| 50 |
+
"credits_consumed": 492.0,
|
| 51 |
+
"finished_at": "2026-10-19T17:45:57.962131+00:00",
|
| 52 |
+
"uploaded_artifact": "video_seedance.mp4",
|
| 53 |
+
"upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
|
| 54 |
+
}
|
outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_004/video_seedance.mp4
ADDED
|
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size 4074333
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