Upload Seedance CG videos for G060_volcano_stunt_route

#226
outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_001/meta_seedance.json ADDED
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+ {
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+ "task_id_input": "G060_cg_001",
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+ "game_id": "G060_volcano_stunt_route",
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+ "model": "bytedance/seedance-2",
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+ "prompt_schema": "cg_video_prompt.v1",
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+ "prompt_sha256": "76ebd4965edbf70ae96c0540d60242d509f14c4f7d5a42f58ac9daac7440ecae",
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+ "status": "success",
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+ "request": {
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+ "model": "bytedance/seedance-2",
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+ "input": {
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G060_volcano_stunt_route\nWorld and visual bible:\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 路线训练\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: Dawn on a dormant volcano, a certified rider takes a number plate from a patrol keeper, first jump ramp waiting beyond mixed snow and cinder, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 路线训练(Opening,10 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入分段一之前,每局一次\n- - 内容与角色场景:烬峰晨景,认证滑手从护坡员手中接过号码板,缓坡上第一个跳台在残雪与火山灰间显现\n- - 资产对应:烬峰、滑手、跳台与游戏内模型同源设计\n- - 可跳过:Esc/Enter 跳过 → 直接进入分段一;自然播完 → 同\n- - 状态一致:播放期间不推进任何计时;进入状态=分段一起点\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Dawn on a dormant volcano, a certified rider takes a number plate from a patrol keeper, first jump ramp waiting beyond mixed snow and cinder, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "generate_audio": false,
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+ "resolution": "720p",
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+ "aspect_ratio": "16:9",
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+ "duration": 10
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+ }
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+ },
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+ "started_at": "2026-10-20T03:17:56.193900+00:00",
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+ "task_id": "2c6e54797c5def78659f2f0c55c55ef0",
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+ "taskId": "2c6e54797c5def78659f2f0c55c55ef0",
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+ "model": "bytedance/seedance-2",
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+ "state": "success",
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+ "param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 路线训练\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Dawn on a dormant volcano, a certified rider takes a number plate from a patrol keeper, first jump ramp waiting beyond mixed snow and cinder, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 路线训练(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入分段一之前,每局一次\\\\n- - 内容与角色场景:烬峰晨景,认证滑手从护坡员手中接过号码板,缓坡上第一个跳台在残雪与火山灰间显现\\\\n- - 资产对应:烬峰、滑手、跳台与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入分段一;自然播完 → 同\\\\n- - 状态一致:播放期间不推进任何计时;进入状态=分段一起点\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Dawn on a dormant volcano, a certified rider takes a number plate from a patrol keeper, first jump ramp waiting beyond mixed snow and cinder, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "https://tempfile.aiquickdraw.com/seedance/1792466514564-raip4ldqm5.mp4"
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 路线训练\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Dawn on a dormant volcano, a certified rider takes a number plate from a patrol keeper, first jump ramp waiting beyond mixed snow and cinder, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 路线训练(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入分段一之前,每局一次\\\\n- - 内容与角色场景:烬峰晨景,认证滑手从护坡员手中接过号码板,缓坡上第一个跳台在残雪与火山灰间显现\\\\n- - 资产对应:烬峰、滑手、跳台与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入分段一;自然播完 → 同\\\\n- - 状态一致:播放期间不推进任何计时;进入状态=分段一起点\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Dawn on a dormant volcano, a certified rider takes a number plate from a patrol keeper, first jump ramp waiting beyond mixed snow and cinder, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792466514564-raip4ldqm5.mp4",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G060_cg_001__seedance20.native.mp4",
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+ "finished_at": "2026-10-20T03:22:19.717690+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G060_volcano_stunt_route\nWorld and visual bible:\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\n\n[CINEMATIC ROLE]\nType: Event\nName: 高风险路线\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: Camera tops the big launch ramp looking down over a glowing lava pool, heat shimmer bending the view while the steady side path lights up far below, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 高风险路线(Event,8 秒,1280×720@24fps)\n- - 触发时机:首次选择主路大跳台分岔时短暂插入,每局一次\n- - 内容与角色场景:镜头攀上大跳台顶俯瞰熔岩池,热浪扭曲中远处支路机关带的灯光连成稳分线\n- - 资产对应:跳台、熔岩池、机关带与游戏内一致\n- - 可跳过:Esc 跳过 → 直接进入主路滑行;自然播完 → 同\n- - 状态一致:分岔选择状态不变\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: Camera tops the big launch ramp looking down over a glowing lava pool, heat shimmer bending the view while the steady side path lights up far below, cinematic, original design, no text\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "reference_image_urls": [],
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+ "reference_audio_urls": [],
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+ "resolution": "720p",
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+ "aspect_ratio": "16:9",
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+ "duration": 8
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+ }
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+ },
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+ "started_at": "2026-10-20T03:22:20.361487+00:00",
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+ "task_id": "88e2e994469fbba49b8242cc81b30703",
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+ "status_response": {
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+ "taskId": "88e2e994469fbba49b8242cc81b30703",
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+ "model": "bytedance/seedance-2",
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+ "state": "success",
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+ "param": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 高风险路线\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Camera tops the big launch ramp looking down over a glowing lava pool, heat shimmer bending the view while the steady side path lights up far below, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 高风险路线(Event,8 秒,1280×720@24fps)\\\\n- - 触发时机:首次选择主路大跳台分岔时短暂插入,每局一次\\\\n- - 内容与角色场景:镜头攀上大跳台顶俯瞰熔岩池,热浪扭曲中远处支路机关带的灯光连成稳分线\\\\n- - 资产对应:跳台、熔岩池、机关带与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 直接进入主路滑行;自然播完 → 同\\\\n- - 状态一致:分岔选择状态不变\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: Camera tops the big launch ramp looking down over a glowing lava pool, heat shimmer bending the view while the steady side path lights up far below, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "failMsg": null,
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+ "operationType": "bytedance/seedance-2",
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+ "resultUrls": [
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+ "https://tempfile.aiquickdraw.com/seedance/1792466891519-8r5r3tmmo3c.mp4"
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+ "successFlag": 1,
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 高风险路线\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Camera tops the big launch ramp looking down over a glowing lava pool, heat shimmer bending the view while the steady side path lights up far below, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 高风险路线(Event,8 秒,1280×720@24fps)\\\\n- - 触发时机:首次选择主路大跳台分岔时短暂插入,每局一次\\\\n- - 内容与角色场景:镜头攀上大跳台顶俯瞰熔岩池,热浪扭曲中远处支路机关带的灯光连成稳分线\\\\n- - 资产对应:跳台、熔岩池、机关带与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 直接进入主路滑行;自然播完 → 同\\\\n- - 状态一致:分岔选择状态不变\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: Camera tops the big launch ramp looking down over a glowing lava pool, heat shimmer bending the view while the steady side path lights up far below, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792466891519-8r5r3tmmo3c.mp4",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G060_cg_002__seedance20.native.mp4",
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+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G060_cg_002__seedance20.mp4",
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+ "finished_at": "2026-10-20T03:28:21.163962+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G060_volcano_stunt_route\nWorld and visual bible:\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\n\n[CINEMATIC ROLE]\nType: Transition\nName: 检查点恢复\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\nSource visual requirement: At a patrol post lamp the rider brushes off snow and ash and rises, a checkpoint pennant snaps open in the wind, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 检查点恢复(Transition,5 秒,1280×720@24fps)\n- - 触发时机:每次摔倒复位后短暂插入(每段每局限一次)\n- - 内容与角色场景:护坡哨位灯下,滑手拍掉身上的雪/灰起身,检查点旗帜在风中展开\n- - 资产对应:哨位、旗帜、滑手与游戏内一致\n- - 可跳过:Esc 跳过 → 直接回到滑行;自然播完 → 同\n- - 状态一致:恢复后状态与检查点快照一致(段分保留、链清零)\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: At a patrol post lamp the rider brushes off snow and ash and rises, a checkpoint pennant snaps open in the wind, cinematic, original design, no text\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "reference_video_urls": [],
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+ "reference_audio_urls": [],
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+ "return_last_frame": false,
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+ "generate_audio": false,
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+ "resolution": "720p",
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+ "aspect_ratio": "16:9",
19
+ "duration": 5
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+ }
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+ },
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+ "started_at": "2026-10-20T03:28:21.785565+00:00",
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+ "task_id": "f0ff95886fefbbd3d1aa65e82136794a",
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+ "status_response": {
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+ "taskId": "f0ff95886fefbbd3d1aa65e82136794a",
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+ "model": "bytedance/seedance-2",
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+ "state": "success",
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+ "param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Transition\\\\nName: 检查点恢复\\\\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: At a patrol post lamp the rider brushes off snow and ash and rises, a checkpoint pennant snaps open in the wind, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 检查点恢复(Transition,5 秒,1280×720@24fps)\\\\n- - 触发时机:每次摔倒复位后短暂插入(每段每局限一次)\\\\n- - 内容与角色场景:护坡哨位灯下,滑手拍掉身上的雪/灰起身,检查点旗帜在风中展开\\\\n- - 资产对应:哨位、旗帜、滑手与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 直接回到滑行;自然播完 → 同\\\\n- - 状态一致:恢复后状态与检查点快照一致(段分保留、链清零)\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: At a patrol post lamp the rider brushes off snow and ash and rises, a checkpoint pennant snaps open in the wind, cinematic, original design, no text\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792467421756-m6lpzyfegx.mp4\"]}",
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+ "operationType": "bytedance/seedance-2",
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+ "resultUrls": [
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+ "https://tempfile.aiquickdraw.com/seedance/1792467421756-m6lpzyfegx.mp4"
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+ "successFlag": 1,
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Transition\\\\nName: 检查点恢复\\\\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: At a patrol post lamp the rider brushes off snow and ash and rises, a checkpoint pennant snaps open in the wind, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 检查点恢复(Transition,5 秒,1280×720@24fps)\\\\n- - 触发时机:每次摔倒复位后短暂插入(每段每局限一次)\\\\n- - 内容与角色场景:护坡哨位灯下,滑手拍掉身上的雪/灰起身,检查点旗帜在风中展开\\\\n- - 资产对应:哨位、旗帜、滑手与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 直接回到滑行;自然播完 → 同\\\\n- - 状态一致:恢复后状态与检查点快照一致(段分保留、链清零)\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: At a patrol post lamp the rider brushes off snow and ash and rises, a checkpoint pennant snaps open in the wind, cinematic, original design, no text\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792467421756-m6lpzyfegx.mp4",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G060_cg_003__seedance20.native.mp4",
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+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G060_cg_003__seedance20.mp4",
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+ "native_video_bytes": 2365677,
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+ "video_bytes": 1081307,
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+ "finished_at": "2026-10-20T03:37:07.681152+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G060_volcano_stunt_route\nWorld and visual bible:\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 三段完成结算\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\nSource visual requirement: A certification dais unfolds in crater dawn light; ending frame variant: gold, silver or bronze badge raised / grey badge with a retry banner, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C04 三段完成结算(Ending,12 秒,1280×720@24fps,尾帧按评级变体)\n- - 触发时机:三段总评成立后、总评面板之前,每局一次\n- - 内容与角色场景:授证台在火山口晨光中展开;尾帧按评级——金(金色徽章+联盟全图点亮)/银/铜(对应色徽章)/未达标(灰徽+再战字样)\n- - 资产对应:授证台、徽章、烬峰与游戏内一致\n- - 可跳过:Esc/Enter 跳过 → 直接进入总评面板;自然播完 → 同\n- - 状态一致:评级变体与真实总评一致\n\n[SHOT PLAN]\n0-6s: establish the scene and begin the required action from this description: A certification dais unfolds in crater dawn light; ending frame variant: gold, silver or bronze badge raised / grey badge with a retry banner, cinematic, original design, no text\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "return_last_frame": false,
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+ "resolution": "720p",
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+ "aspect_ratio": "16:9",
19
+ "duration": 12
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+ }
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+ "started_at": "2026-10-20T03:37:08.333292+00:00",
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+ "task_id": "a045b63a6efd9dc47abcdf99dfc5bfeb",
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+ "status_response": {
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+ "taskId": "a045b63a6efd9dc47abcdf99dfc5bfeb",
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+ "state": "success",
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+ "param": "{\"input\":\"{\\\"duration\\\":12,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 三段完成结算\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: A certification dais unfolds in crater dawn light; ending frame variant: gold, silver or bronze badge raised / grey badge with a retry banner, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 三段完成结算(Ending,12 秒,1280×720@24fps,尾帧按评级变体)\\\\n- - 触发时机:三段总评成立后、总评面板之前,每局一次\\\\n- - 内容与角色场景:授证台在火山口晨光中展开;尾帧按评级——金(金色徽章+联盟全图点亮)/银/铜(对应色徽章)/未达标(灰徽+再战字样)\\\\n- - 资产对应:授证台、徽章、烬峰与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入总评面板;自然播完 → 同\\\\n- - 状态一致:评级变体与真实总评一致\\\\n\\\\n[SHOT PLAN]\\\\n0-6s: establish the scene and begin the required action from this description: A certification dais unfolds in crater dawn light; ending frame variant: gold, silver or bronze badge raised / grey badge with a retry banner, cinematic, original design, no text\\\\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
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+ "completeTime": 1792467681712,
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":12,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 三段完成结算\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: A certification dais unfolds in crater dawn light; ending frame variant: gold, silver or bronze badge raised / grey badge with a retry banner, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 三段完成结算(Ending,12 秒,1280×720@24fps,尾帧按评级变体)\\\\n- - 触发时机:三段总评成立后、总评面板之前,每局一次\\\\n- - 内容与角色场景:授证台在火山口晨光中展开;尾帧按评级——金(金色徽章+联盟全图点亮)/银/铜(对应色徽章)/未达标(灰徽+再战字样)\\\\n- - 资产对应:授证台、徽章、烬峰与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入总评面板;自然播完 → 同\\\\n- - 状态一致:评级变体与真实总评一致\\\\n\\\\n[SHOT PLAN]\\\\n0-6s: establish the scene and begin the required action from this description: A certification dais unfolds in crater dawn light; ending frame variant: gold, silver or bronze badge raised / grey badge with a retry banner, cinematic, original design, no text\\\\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G060_cg_004__seedance20.native.mp4",
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+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G060_cg_004__seedance20.mp4",
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+ "finished_at": "2026-10-20T03:41:29.518165+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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