Upload assets for G037_night_drift_yard
#28
by JackSmith077 - opened
- outputs/G037_night_drift_yard/assets/3d_object/.gitattributes +8 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_008/meshy/import/model.glb +3 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_008/meshy/meta.json +170 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_008/meshy/model.glb +3 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_008/meshy/preview.png +3 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_008/tripo/import/model.glb +3 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_008/tripo/meta.json +147 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_008/tripo/model.glb +3 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_008/tripo/preview.png +3 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_009/meshy/import/model.glb +3 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_009/meshy/meta.json +168 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_009/meshy/model.glb +3 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_009/meshy/preview.png +3 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_009/tripo/import/model.glb +3 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_009/tripo/meta.json +160 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_009/tripo/model.glb +3 -0
- outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_009/tripo/preview.png +3 -0
outputs/G037_night_drift_yard/assets/3d_object/.gitattributes
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G037_night_drift_yard_obj_008/meshy/import/model.glb filter=lfs diff=lfs merge=lfs -text
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G037_night_drift_yard_obj_008/meshy/model.glb filter=lfs diff=lfs merge=lfs -text
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G037_night_drift_yard_obj_008/tripo/import/model.glb filter=lfs diff=lfs merge=lfs -text
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G037_night_drift_yard_obj_008/tripo/model.glb filter=lfs diff=lfs merge=lfs -text
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G037_night_drift_yard_obj_009/meshy/import/model.glb filter=lfs diff=lfs merge=lfs -text
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G037_night_drift_yard_obj_009/meshy/model.glb filter=lfs diff=lfs merge=lfs -text
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G037_night_drift_yard_obj_009/tripo/import/model.glb filter=lfs diff=lfs merge=lfs -text
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G037_night_drift_yard_obj_009/tripo/model.glb filter=lfs diff=lfs merge=lfs -text
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outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_008/meshy/import/model.glb
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version https://git-lfs.github.com/spec/v1
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oid sha256:06b2c910126e12d65b941c87f824ff43fef4ee38441bf2703ea840a7d812742d
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size 2752936
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outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_008/meshy/meta.json
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{
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"game_id": "G037_night_drift_yard",
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"task_id": "G037_night_drift_yard_obj_008",
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"asset_name": "puddle_pool",
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"task_kind": "3d_object",
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"run_id": "obj200_meshy_tripo_20261015_v2",
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"provider": "meshy",
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"plan_sha256": "5c287b8399f00fbb0dddf94c9e3f5ffcbcc2e679ff76882bc8fc369d6eae840d",
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"context_condition": "shared_short_context",
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"full_context": {
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"general_requirement": {
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"path": "bench/test_data/outputs/G037_night_drift_yard/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt",
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"sha256": "6e17c1ba5d0a32ffb02b55f43061be31314f6e0253f60af1db27ee0d942e13e0",
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"source": "bench/test_data/outputs/G037_night_drift_yard/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt"
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},
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"object_requirement": {
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"path": "bench/test_data/outputs/G037_night_drift_yard/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt",
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"sha256": "182d1c5e313dbafdc566c5918123a578ab58fbc3db3f0e65942d56b9780f214b",
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"source": "bench/test_data/outputs/G037_night_drift_yard/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt"
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},
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"context_excerpt": "雨夜货场的漂移测试 | - W01 世界与时代背景:港口城「灰潮市」的雨季——独立改装厂「夜鸥工坊」每在暴雨夜租下闲置的集装箱货场,做封闭漂移调校测试;雨夜湿滑地面是它们天然的调校台。 | - S01 类型:3D 单车限时漂移计分(雨夜封闭工业货场)。",
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"context_method": "deterministic title/world/core-loop excerpts; full brief retained locally"
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},
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"source_task": {
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"game_id": "G037_night_drift_yard",
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"task_id": "G037_night_drift_yard_obj_008",
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"asset_name": "puddle_pool",
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"name_zh": "积水洼",
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"role": "prop",
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"input_mode": "text_to_3d",
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"prompt": "Shallow rain puddle plane with soft edge falloff, translucent dark water surface with faint orange lamp reflections, flat decal-like mesh for a 4 meter radius zone, Y-up, pivot at center, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
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"seed": 1041,
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"rig": "none",
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"spec_ref": "L01,M04",
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"poly_policy": "low_poly_priority"
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},
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"shared_prompt": "Game context (excerpt): 雨夜货场的漂移测试 | - W01 世界与时代背景:港口城「灰潮市」的雨季——独立改装厂「夜鸥工坊」每在暴雨夜租下闲置的集装箱货场,做封闭漂移调校测试;雨夜湿滑地面是它们天然的调校台。 | - S01 类型:3D 单车限时漂移计分(雨夜封闭工业货场)。\nAsset: Shallow rain puddle plane with soft edge falloff, translucent dark water surface with faint orange lamp reflections, flat decal-like mesh for a 4 meter radius zone, Y-up, pivot at center, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
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"reference": null,
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"status": "delivered",
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"updated_at": "2026-10-16T04:29:03+00:00",
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"visual_status": "PENDING",
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"result": {
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"task_id": "G037_night_drift_yard_obj_008",
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"elapsed_sec": 146.29,
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"game_id": "G037_night_drift_yard",
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"task_kind": "3d_object",
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"output_dir": "bench/test_data/outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_008/meshy"
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"native_structural_qa": "PASS",
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"model_call": {
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"provider": "meshy",
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"model": "meshy-6",
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outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_008/meshy/model.glb
ADDED
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version https://git-lfs.github.com/spec/v1
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| 1 |
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{
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| 2 |
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"game_id": "G037_night_drift_yard",
|
| 3 |
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"task_id": "G037_night_drift_yard_obj_008",
|
| 4 |
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"asset_name": "puddle_pool",
|
| 5 |
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|
| 6 |
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|
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"path": "bench/test_data/outputs/G037_night_drift_yard/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt",
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| 15 |
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|
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|
| 20 |
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|
| 21 |
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"context_excerpt": "雨夜货场的漂移测试 | - W01 世界与时代背景:港口城「灰潮市」的雨季——独立改装厂「夜鸥工坊」每在暴雨夜租下闲置的集装箱货场,做封闭漂移调校测试;雨夜湿滑地面是它们天然的调校台。 | - S01 类型:3D 单车限时漂移计分(雨夜封闭工业货场)。",
|
| 22 |
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"context_method": "deterministic title/world/core-loop excerpts; full brief retained locally"
|
| 23 |
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},
|
| 24 |
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|
| 25 |
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"game_id": "G037_night_drift_yard",
|
| 26 |
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"task_id": "G037_night_drift_yard_obj_008",
|
| 27 |
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"asset_name": "puddle_pool",
|
| 28 |
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"name_zh": "积水洼",
|
| 29 |
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"role": "prop",
|
| 30 |
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"input_mode": "text_to_3d",
|
| 31 |
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"prompt": "Shallow rain puddle plane with soft edge falloff, translucent dark water surface with faint orange lamp reflections, flat decal-like mesh for a 4 meter radius zone, Y-up, pivot at center, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
|
| 32 |
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|
| 33 |
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|
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|
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|
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|
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|
| 39 |
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"shared_prompt": "Game context (excerpt): 雨夜货场的漂移测试 | - W01 世界与时代背景:港口城「灰潮市」的雨季——独立改装厂「夜鸥工坊」每在暴雨夜租下闲置的集装箱货场,做封闭漂移调校测试;雨夜湿滑地面是它们天然的调校台。 | - S01 类型:3D 单车限时漂移计分(雨夜封闭工业货场)。\nAsset: Shallow rain puddle plane with soft edge falloff, translucent dark water surface with faint orange lamp reflections, flat decal-like mesh for a 4 meter radius zone, Y-up, pivot at center, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
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| 41 |
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| 42 |
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"status": "delivered",
|
| 43 |
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"updated_at": "2026-10-16T07:54:34+00:00",
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| 44 |
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|
| 45 |
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|
| 46 |
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"result": {
|
| 47 |
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|
| 48 |
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|
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"generator": "https://tripo3d.ai"
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outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_008/tripo/model.glb
ADDED
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outputs/G037_night_drift_yard/assets/3d_object/G037_night_drift_yard_obj_009/meshy/import/model.glb
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| 1 |
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{
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| 2 |
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"game_id": "G037_night_drift_yard",
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| 3 |
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"task_id": "G037_night_drift_yard_obj_009",
|
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"asset_name": "drift_scoreboard",
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"task_kind": "3d_object",
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|
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|
| 21 |
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|
| 22 |
+
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|
| 23 |
+
},
|
| 24 |
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|
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|
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|
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|
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|
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|
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|
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|
| 32 |
+
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|
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+
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|
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|
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|
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|
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|
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