Upload assets for G046_storm_isle_survival
#38
by JackSmith077 - opened
- outputs/G046_storm_isle_survival/assets/3d_object/.gitattributes +8 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_001/meshy/import/model.glb +3 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_001/meshy/meta.json +170 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_001/meshy/model.glb +3 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_001/meshy/preview.png +3 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_001/tripo/import/model.glb +3 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_001/tripo/meta.json +147 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_001/tripo/model.glb +3 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_001/tripo/preview.png +3 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_002/meshy/import/model.glb +3 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_002/meshy/meta.json +167 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_002/meshy/model.glb +3 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_002/meshy/preview.png +3 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_002/tripo/import/model.glb +3 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_002/tripo/meta.json +159 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_002/tripo/model.glb +3 -0
- outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_002/tripo/preview.png +3 -0
outputs/G046_storm_isle_survival/assets/3d_object/.gitattributes
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G046_storm_isle_survival_obj_001/meshy/import/model.glb filter=lfs diff=lfs merge=lfs -text
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G046_storm_isle_survival_obj_001/meshy/model.glb filter=lfs diff=lfs merge=lfs -text
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G046_storm_isle_survival_obj_001/tripo/import/model.glb filter=lfs diff=lfs merge=lfs -text
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G046_storm_isle_survival_obj_001/tripo/model.glb filter=lfs diff=lfs merge=lfs -text
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G046_storm_isle_survival_obj_002/meshy/import/model.glb filter=lfs diff=lfs merge=lfs -text
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G046_storm_isle_survival_obj_002/meshy/model.glb filter=lfs diff=lfs merge=lfs -text
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G046_storm_isle_survival_obj_002/tripo/import/model.glb filter=lfs diff=lfs merge=lfs -text
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G046_storm_isle_survival_obj_002/tripo/model.glb filter=lfs diff=lfs merge=lfs -text
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outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_001/meshy/import/model.glb
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version https://git-lfs.github.com/spec/v1
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size 8354212
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outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_001/meshy/meta.json
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{
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"game_id": "G046_storm_isle_survival",
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"task_id": "G046_storm_isle_survival_obj_001",
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"asset_name": "stone_axe",
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"task_kind": "3d_object",
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"sha256": "5f8c769ac057b977b266b771f51030978a90cfea69bbb41b28e405286e85731f",
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"sha256": "3c1550fe72715564f3114cc37ed99c8a04196f4f7857e8c800f17ffbc64a7022",
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"source": "bench/test_data/outputs/G046_storm_isle_survival/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt"
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"context_excerpt": "风暴岛屿的方块求生 | - W01 世界与时代背景:现代近海航运时代;货轮「灰鸥号」在风暴季失事,幸存者漂流到无人小岛「灰鸥岛」,必须在风暴季的窗口期内发出求救信号。 | - S01 类型:有界体素采集建造求生。本测例包含的能力:六类方块采集与合成、有顶庇护所建造、昼夜循环与风暴预警、篝火求救判定、安全点重生、局内检查点存档、开场/风暴/结算视频。",
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"context_method": "deterministic title/world/core-loop excerpts; full brief retained locally"
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},
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"source_task": {
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"game_id": "G046_storm_isle_survival",
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"asset_name": "stone_axe",
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"name_zh": "石斧",
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"role": "tool",
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"prompt": "Primitive stone hand-axe with lashed grey flint head and driftwood handle, stylized cartoon voxel-era look, game-ready, PBR textures, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
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"shared_prompt": "Game context (excerpt): 风暴岛屿的方块求生 | - W01 世界与时代背景:现代近海航运时代;货轮「灰鸥号」在风暴季失事,幸存者漂流到无人小岛「灰鸥岛」,必须在风暴季的窗口期内发出求救信号。 | - S01 类型:有界体素采集建造求生。本测例包含的能力:六类方块采集与合成、有顶庇护所建造、昼夜循环与风暴预警、篝火求救判定、安全点重生、局内检查点存档、开场/风暴/结算视频。\nAsset: Primitive stone hand-axe with lashed grey flint head and driftwood handle, stylized cartoon voxel-era look, game-ready, PBR textures, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
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"elapsed_sec": 142.79,
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"game_id": "G046_storm_isle_survival",
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outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_001/meshy/model.glb
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|
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outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_001/tripo/model.glb
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outputs/G046_storm_isle_survival/assets/3d_object/G046_storm_isle_survival_obj_002/meshy/import/model.glb
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|
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|
| 21 |
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"context_excerpt": "风暴岛屿的方块求生 | - W01 世界与时代背景:现代近海航运时代;货轮「灰鸥号」在风暴季失事,幸存者漂流到无人小岛「灰鸥岛」,必须在风暴季的窗口期内发出求救信号。 | - S01 类型:有界体素采集建造求生。本测例包含的能力:六类方块采集与合成、有顶庇护所建造、昼夜循环与风暴预警、篝火求救判定、安全点重生、局内检查点存档、开场/风暴/结算视频。",
|
| 22 |
+
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|
| 23 |
+
},
|
| 24 |
+
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|
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+
"game_id": "G046_storm_isle_survival",
|
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|
| 27 |
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|
| 28 |
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|
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|
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+
"input_mode": "image_to_3d",
|
| 31 |
+
"prompt": "Driftwood signal bonfire kit: stacked log star pyramid with dry kindling and a small orange signal banner, stylized cartoon, game-ready, PBR textures, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
|
| 32 |
+
"seed": 1462,
|
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