Upload assets for G050_aftermath_holdout
#39
by JackSmith077 - opened
- outputs/G050_aftermath_holdout/assets/3d_object/.gitattributes +4 -0
- outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/meshy/import/model.glb +3 -0
- outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/meshy/meta.json +168 -0
- outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/meshy/model.glb +3 -0
- outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/meshy/preview.png +3 -0
- outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/tripo/import/model.glb +3 -0
- outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/tripo/meta.json +160 -0
- outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/tripo/model.glb +3 -0
- outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/tripo/preview.png +3 -0
outputs/G050_aftermath_holdout/assets/3d_object/.gitattributes
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G050_aftermath_holdout_obj_001/meshy/import/model.glb filter=lfs diff=lfs merge=lfs -text
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G050_aftermath_holdout_obj_001/meshy/model.glb filter=lfs diff=lfs merge=lfs -text
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G050_aftermath_holdout_obj_001/tripo/import/model.glb filter=lfs diff=lfs merge=lfs -text
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G050_aftermath_holdout_obj_001/tripo/model.glb filter=lfs diff=lfs merge=lfs -text
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outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/meshy/import/model.glb
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version https://git-lfs.github.com/spec/v1
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oid sha256:3ed5ccff5e91ffce63ebf93539292811692528be9b54b6297cf8a7094995467d
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size 10532920
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outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/meshy/meta.json
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{
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"game_id": "G050_aftermath_holdout",
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"task_id": "G050_aftermath_holdout_obj_001",
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"asset_name": "gate_barricade",
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"task_kind": "3d_object",
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"run_id": "obj200_meshy_tripo_20261015_v2",
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"provider": "meshy",
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"plan_sha256": "5c287b8399f00fbb0dddf94c9e3f5ffcbcc2e679ff76882bc8fc369d6eae840d",
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"context_condition": "reference_only",
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"full_context": {
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"general_requirement": {
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"path": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt",
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"sha256": "a8c250cdf1b290eac1b3aba5e6189801ad7aba9aa1865690ad023b65052cb6eb",
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"source": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt"
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},
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"object_requirement": {
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"path": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt",
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"sha256": "f042941456c7217d3d91c1b558c63bd3726a62bfc2432d0436339787965b62d6",
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"source": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt"
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},
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"context_excerpt": "灾后社区的三日等待 | - W01 世界与时代背景:近未来的内陆地震灾后第三天,「霁后巷」社区在断水断电中等待外部救援队抵达;余震与劫掠者威胁着最后的存粮。 | - S01 类型:三日循环的基地生存管理。本测例包含的能力:昼夜循环与任务分配、搜集风险脚本、制作取舍、五级伤员状态机、士气与共餐、夜袭防御、三结局判定、日结与日内两级恢复、开场/两段日转换/结局视频。",
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"context_method": "deterministic title/world/core-loop excerpts; full brief retained locally"
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},
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"source_task": {
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"game_id": "G050_aftermath_holdout",
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"task_id": "G050_aftermath_holdout_obj_001",
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"asset_name": "gate_barricade",
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"name_zh": "门禁工事位",
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"role": "structure",
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"input_mode": "image_to_3d",
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"prompt": "Reinforced community gate barricade: sandbag line, timber brace frame and a hanging storm lamp, stylized semi-realistic, game-ready, PBR textures, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
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"seed": 1505,
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"decimation_target": 8000,
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"texture_size": 2048,
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"rig": "none",
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"animation_strategy": "procedural",
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"spec_ref": "L01,G06",
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"image_path": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/references/f91b4987901ee0360431c4f6e848d6519e743965a9645d40e32604c303f144e3.png",
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"poly_policy": "low_poly_priority",
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"l_tier_repair_target": true
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},
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"shared_prompt": null,
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"reference": {
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"path": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/references/f91b4987901ee0360431c4f6e848d6519e743965a9645d40e32604c303f144e3.png",
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"sha256": "f91b4987901ee0360431c4f6e848d6519e743965a9645d40e32604c303f144e3",
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"source": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/references/f91b4987901ee0360431c4f6e848d6519e743965a9645d40e32604c303f144e3.png"
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},
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"status": "delivered",
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"updated_at": "2026-10-16T04:49:16+00:00",
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"visual_status": "PENDING",
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"native_delivered": true,
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"result": {
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"task_id": "G050_aftermath_holdout_obj_001",
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"glb_path": "bench/test_data/outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/meshy/model.glb",
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"elapsed_sec": 193.32,
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"game_id": "G050_aftermath_holdout",
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"task_kind": "3d_object",
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"output_dir": "bench/test_data/outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/meshy"
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},
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"native_structural_qa": "FAIL",
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"provider": "meshy",
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"model": "meshy-6",
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"format": "glb",
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"bytes": 10534556,
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"triangles": 8046,
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"meshes": 1,
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"materials": 1,
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"textures": 4,
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"images": 4,
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"nodes": 1,
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"generator": "Khronos glTF Blender I/O v4.4.55"
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"artifact_sha256": "4398efd96ea4c060c6299827cc709fc63dc28fbf9ee65cbf4e1629390971e3f1",
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"import_delivered": true,
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"import_structural_qa": "PASS",
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outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/meshy/model.glb
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version https://git-lfs.github.com/spec/v1
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oid sha256:4398efd96ea4c060c6299827cc709fc63dc28fbf9ee65cbf4e1629390971e3f1
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size 10534556
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outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/meshy/preview.png
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Git LFS Details
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outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/tripo/import/model.glb
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version https://git-lfs.github.com/spec/v1
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oid sha256:d6e3a0a61c77c6bb7de349faf77691b9cb44d909577de090f76024f2f7cd1713
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size 2976248
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outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/tripo/meta.json
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G050_aftermath_holdout",
|
| 3 |
+
"task_id": "G050_aftermath_holdout_obj_001",
|
| 4 |
+
"asset_name": "gate_barricade",
|
| 5 |
+
"task_kind": "3d_object",
|
| 6 |
+
"run_id": "obj200_meshy_tripo_20261015_v2",
|
| 7 |
+
"provider": "tripo",
|
| 8 |
+
"plan_sha256": "5c287b8399f00fbb0dddf94c9e3f5ffcbcc2e679ff76882bc8fc369d6eae840d",
|
| 9 |
+
"context_condition": "reference_only",
|
| 10 |
+
"full_context": {
|
| 11 |
+
"general_requirement": {
|
| 12 |
+
"path": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt",
|
| 13 |
+
"sha256": "a8c250cdf1b290eac1b3aba5e6189801ad7aba9aa1865690ad023b65052cb6eb",
|
| 14 |
+
"source": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt"
|
| 15 |
+
},
|
| 16 |
+
"object_requirement": {
|
| 17 |
+
"path": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt",
|
| 18 |
+
"sha256": "f042941456c7217d3d91c1b558c63bd3726a62bfc2432d0436339787965b62d6",
|
| 19 |
+
"source": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt"
|
| 20 |
+
},
|
| 21 |
+
"context_excerpt": "灾后社区的三日等待 | - W01 世界与时代背景:近未来的内陆地震灾后第三天,「霁后巷」社区在断水断电中等待外部救援队抵达;余震与劫掠者威胁着最后的存粮。 | - S01 类型:三日循环的基地生存管理。本测例包含的能力:昼夜循环与任务分配、搜集风险脚本、制作取舍、五级伤员状态机、士气与共餐、夜袭防御、三结局判定、日结与日内两级恢复、开场/两段日转换/结局视频。",
|
| 22 |
+
"context_method": "deterministic title/world/core-loop excerpts; full brief retained locally"
|
| 23 |
+
},
|
| 24 |
+
"source_task": {
|
| 25 |
+
"game_id": "G050_aftermath_holdout",
|
| 26 |
+
"task_id": "G050_aftermath_holdout_obj_001",
|
| 27 |
+
"asset_name": "gate_barricade",
|
| 28 |
+
"name_zh": "门禁工事位",
|
| 29 |
+
"role": "structure",
|
| 30 |
+
"input_mode": "image_to_3d",
|
| 31 |
+
"prompt": "Reinforced community gate barricade: sandbag line, timber brace frame and a hanging storm lamp, stylized semi-realistic, game-ready, PBR textures, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
|
| 32 |
+
"seed": 1505,
|
| 33 |
+
"decimation_target": 8000,
|
| 34 |
+
"texture_size": 2048,
|
| 35 |
+
"rig": "none",
|
| 36 |
+
"animation_strategy": "procedural",
|
| 37 |
+
"spec_ref": "L01,G06",
|
| 38 |
+
"image_path": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/references/f91b4987901ee0360431c4f6e848d6519e743965a9645d40e32604c303f144e3.png",
|
| 39 |
+
"poly_policy": "low_poly_priority",
|
| 40 |
+
"l_tier_repair_target": true
|
| 41 |
+
},
|
| 42 |
+
"shared_prompt": null,
|
| 43 |
+
"reference": {
|
| 44 |
+
"path": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/references/f91b4987901ee0360431c4f6e848d6519e743965a9645d40e32604c303f144e3.png",
|
| 45 |
+
"sha256": "f91b4987901ee0360431c4f6e848d6519e743965a9645d40e32604c303f144e3",
|
| 46 |
+
"source": "bench/test_data/outputs/G050_aftermath_holdout/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/references/f91b4987901ee0360431c4f6e848d6519e743965a9645d40e32604c303f144e3.png"
|
| 47 |
+
},
|
| 48 |
+
"status": "delivered",
|
| 49 |
+
"updated_at": "2026-10-16T08:52:13+00:00",
|
| 50 |
+
"visual_status": "PENDING",
|
| 51 |
+
"native_delivered": true,
|
| 52 |
+
"result": {
|
| 53 |
+
"task_id": "G050_aftermath_holdout_obj_001",
|
| 54 |
+
"glb_path": "bench/test_data/outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/tripo/model.glb",
|
| 55 |
+
"elapsed_sec": 234.82,
|
| 56 |
+
"game_id": "G050_aftermath_holdout",
|
| 57 |
+
"task_kind": "3d_object",
|
| 58 |
+
"output_dir": "bench/test_data/outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/tripo"
|
| 59 |
+
},
|
| 60 |
+
"native_structural_qa": "PASS",
|
| 61 |
+
"model_call": {
|
| 62 |
+
"provider": "tripo",
|
| 63 |
+
"model": "v3.1-20260211",
|
| 64 |
+
"task_id": "d7642594-c0dd-4803-8bef-77cce8bbdbb5",
|
| 65 |
+
"elapsed_sec": 234.61,
|
| 66 |
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"credits": 40.0,
|
| 67 |
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"cached": false,
|
| 68 |
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"cache_key": "ed18df3c930f96174b4f2f2752da2ef9fa46a0dc7a3c332f33696c1fbbc50367",
|
| 69 |
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"preview_url": "https://openapi.cdn.tripo3d.com/tcli_8a234d301b1e472ebe10d73adcd43336/20261016/d7642594-c0dd-4803-8bef-77cce8bbdbb5/legacy_mesh.webp?auth_key=1792227132-rkpdmiqj-0-46ba6d3ab9dbcba5451faa8792f05737",
|
| 70 |
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"bytes": 2976292,
|
| 71 |
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"triangles": 6919,
|
| 72 |
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"meshes": 1,
|
| 73 |
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"materials": 1,
|
| 74 |
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"textures": 3,
|
| 75 |
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"images": 3,
|
| 76 |
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"nodes": 1,
|
| 77 |
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"generator": "https://tripo3d.ai"
|
| 78 |
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},
|
| 79 |
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"artifact_sha256": "f4615a01c3404b62693afde1c6f5e6a076e1c0bec71fa92dc25653ff547625c6",
|
| 80 |
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"import_delivered": true,
|
| 81 |
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"import_sha256": "d6e3a0a61c77c6bb7de349faf77691b9cb44d909577de090f76024f2f7cd1713",
|
| 82 |
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"import_structural_qa": "PASS",
|
| 83 |
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"postprocess": {
|
| 84 |
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"status": "PASS",
|
| 85 |
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|
| 86 |
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|
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|
| 88 |
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|
| 89 |
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| 90 |
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|
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2048
|
| 99 |
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|
| 100 |
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| 101 |
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|
| 102 |
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|
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|
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|
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|
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|
| 111 |
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| 112 |
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{
|
| 113 |
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"name": "NormalGL_d7642594-c0dd-4803-8bef-77cce8bbdbb5",
|
| 114 |
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| 118 |
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| 120 |
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2048
|
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|
| 122 |
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}
|
| 123 |
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],
|
| 124 |
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"runtime": {
|
| 125 |
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"node": "20.17.0",
|
| 126 |
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"dependencies": {
|
| 127 |
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"@gltf-transform/core": "4.2.1",
|
| 128 |
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"@gltf-transform/extensions": "4.2.1",
|
| 129 |
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"@gltf-transform/functions": "4.2.1",
|
| 130 |
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"draco3dgltf": "1.5.7",
|
| 131 |
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"meshoptimizer": "0.24.0",
|
| 132 |
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"sharp": "0.35.5"
|
| 133 |
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}
|
| 134 |
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|
| 135 |
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"policy": "weld; one simplify pass at error 0.01 when over budget; downsize textures only; preserve UV/material/node data",
|
| 136 |
+
"elapsed_sec": 0.04,
|
| 137 |
+
"visual_review": "PENDING"
|
| 138 |
+
},
|
| 139 |
+
"preview": {
|
| 140 |
+
"status": "downloaded",
|
| 141 |
+
"path": "bench/test_data/outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/tripo/preview.png",
|
| 142 |
+
"visual_review": "PENDING"
|
| 143 |
+
},
|
| 144 |
+
"generation_cost": [
|
| 145 |
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{
|
| 146 |
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"endpoint": "/files",
|
| 147 |
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"remote_id": "file_9a6d008e-61e2-4589-9a98-ffde4c217725",
|
| 148 |
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"reservation": 0,
|
| 149 |
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"reported_credits": null,
|
| 150 |
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"status": "created"
|
| 151 |
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},
|
| 152 |
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{
|
| 153 |
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"endpoint": "/generation/image-to-model",
|
| 154 |
+
"remote_id": "d7642594-c0dd-4803-8bef-77cce8bbdbb5",
|
| 155 |
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"reservation": 40,
|
| 156 |
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|
| 157 |
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"status": "created"
|
| 158 |
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}
|
| 159 |
+
]
|
| 160 |
+
}
|
outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/tripo/model.glb
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f4615a01c3404b62693afde1c6f5e6a076e1c0bec71fa92dc25653ff547625c6
|
| 3 |
+
size 2976292
|
outputs/G050_aftermath_holdout/assets/3d_object/G050_aftermath_holdout_obj_001/tripo/preview.png
ADDED
|
Git LFS Details
|