Upload assets for G045_daily_street_lightlane
#41
by JackSmith077 - opened
This view is limited to 50 files because it contains too many changes. See the raw diff here.
- outputs/G045_daily_street_lightlane/assets/3d_object/.gitattributes +60 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_001/meshy/import/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_001/meshy/meta.json +168 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_001/meshy/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_001/meshy/preview.png +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_001/tripo/import/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_001/tripo/meta.json +160 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_001/tripo/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_001/tripo/preview.png +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_002/meshy/import/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_002/meshy/meta.json +168 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_002/meshy/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_002/meshy/preview.png +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_002/tripo/import/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_002/tripo/meta.json +160 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_002/tripo/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_002/tripo/preview.png +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/meshy/import/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/meshy/meta.json +168 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/meshy/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/meshy/preview.png +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/tripo/import/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/tripo/meta.json +160 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/tripo/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/tripo/preview.png +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_004/meshy/import/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_004/meshy/meta.json +168 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_004/meshy/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_004/meshy/preview.png +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_004/tripo/import/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_004/tripo/meta.json +160 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_004/tripo/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_004/tripo/preview.png +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_005/meshy/import/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_005/meshy/meta.json +168 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_005/meshy/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_005/meshy/preview.png +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_005/tripo/import/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_005/tripo/meta.json +160 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_005/tripo/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_005/tripo/preview.png +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/meshy/import/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/meshy/meta.json +171 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/meshy/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/meshy/preview.png +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/tripo/import/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/tripo/meta.json +148 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/tripo/model.glb +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/tripo/preview.png +3 -0
- outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_007/meshy/import/model.glb +3 -0
outputs/G045_daily_street_lightlane/assets/3d_object/.gitattributes
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G045_daily_street_lightlane_obj_001/meshy/import/model.glb filter=lfs diff=lfs merge=lfs -text
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outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_001/meshy/import/model.glb
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version https://git-lfs.github.com/spec/v1
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oid sha256:a56bb391097f2c4b8c448af95d95ffaf01675c5ed8b915a18828a5bc7c8cd13b
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size 13535100
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outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_001/meshy/meta.json
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{
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"game_id": "G045_daily_street_lightlane",
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"task_id": "G045_daily_street_lightlane_obj_001",
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"asset_name": "cat_resident_player",
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"task_kind": "3d_object",
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"run_id": "obj200_meshy_tripo_20261015_v2",
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"provider": "meshy",
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"plan_sha256": "5c287b8399f00fbb0dddf94c9e3f5ffcbcc2e679ff76882bc8fc369d6eae840d",
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"context_condition": "reference_only",
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"full_context": {
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"general_requirement": {
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"path": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt",
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"sha256": "e2dc641cbc543ce792639ce040b548502195a86bb90c370a660616de2382c63b",
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| 14 |
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},
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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"prompt": "Cat-beastfolk resident player, light-beige fur, teal-green short jacket, deep-blue shorts and orange crossbody satchel, clean symmetrical full-body front-facing T-pose, semi-realistic stylized game character, arms extended, feet visible, plain studio background, one character only, humanoid rig ready, Y-up, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
|
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+
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|
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+
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|
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+
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|
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|
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|
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|
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Git LFS Details
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outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_002/tripo/import/model.glb
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outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/meshy/import/model.glb
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outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/meshy/meta.json
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| 1 |
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{
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|
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|
| 4 |
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|
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"source": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt"
|
| 15 |
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},
|
| 16 |
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"object_requirement": {
|
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"path": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt",
|
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"source": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt"
|
| 20 |
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},
|
| 21 |
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"context_excerpt": "日常街区的光轨穿行 | - W01 公寓:玩家房间、走廊、邻居门口、房东交互点、公共垃圾区。玩家房间可进入,具休息、洗澡与整理入口。 | - G03 核心循环:起床查看状况 → 选机会和路线 → 行动 → 获得现金/人情/后果 → 处理生活状态 → 回家结算与睡觉 → 次日。玩家可暂不接任务,自由探索。",
|
| 22 |
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"context_method": "deterministic title/world/core-loop excerpts; full brief retained locally"
|
| 23 |
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},
|
| 24 |
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|
| 25 |
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"game_id": "G045_daily_street_lightlane",
|
| 26 |
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|
| 27 |
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|
| 28 |
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"name_zh": "公寓建筑",
|
| 29 |
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"role": "building",
|
| 30 |
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"input_mode": "image_to_3d",
|
| 31 |
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"prompt": "Two-story apartment building per reference image: grey-blue main block with exterior corridor and stairs, orange front door, laundry lines and shared garbage spot, collision-friendly blocky silhouette, game-ready PBR, Y-up, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
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|
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outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/meshy/model.glb
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outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/tripo/import/model.glb
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outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/tripo/meta.json
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|
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|
|
|
|
|
|
|
|
|
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|
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|
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|
|
|
|
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|
|
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|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G045_daily_street_lightlane",
|
| 3 |
+
"task_id": "G045_daily_street_lightlane_obj_003",
|
| 4 |
+
"asset_name": "apartment_building",
|
| 5 |
+
"task_kind": "3d_object",
|
| 6 |
+
"run_id": "obj200_meshy_tripo_20261015_v2",
|
| 7 |
+
"provider": "tripo",
|
| 8 |
+
"plan_sha256": "5c287b8399f00fbb0dddf94c9e3f5ffcbcc2e679ff76882bc8fc369d6eae840d",
|
| 9 |
+
"context_condition": "reference_only",
|
| 10 |
+
"full_context": {
|
| 11 |
+
"general_requirement": {
|
| 12 |
+
"path": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt",
|
| 13 |
+
"sha256": "e2dc641cbc543ce792639ce040b548502195a86bb90c370a660616de2382c63b",
|
| 14 |
+
"source": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt"
|
| 15 |
+
},
|
| 16 |
+
"object_requirement": {
|
| 17 |
+
"path": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt",
|
| 18 |
+
"sha256": "b8c92ef5d0bda2175e0438b237489d1149af37a03b7d3af7bdb884055ccacd00",
|
| 19 |
+
"source": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt"
|
| 20 |
+
},
|
| 21 |
+
"context_excerpt": "日常街区的光轨穿行 | - W01 公寓:玩家房间、走廊、邻居门口、房东交互点、公共垃圾区。玩家房间可进入,具休息、洗澡与整理入口。 | - G03 核心循环:起床查看状况 → 选机会和路线 → 行动 → 获得现金/人情/后果 → 处理生活状态 → 回家结算与睡觉 → 次日。玩家可暂不接任务,自由探索。",
|
| 22 |
+
"context_method": "deterministic title/world/core-loop excerpts; full brief retained locally"
|
| 23 |
+
},
|
| 24 |
+
"source_task": {
|
| 25 |
+
"game_id": "G045_daily_street_lightlane",
|
| 26 |
+
"task_id": "G045_daily_street_lightlane_obj_003",
|
| 27 |
+
"asset_name": "apartment_building",
|
| 28 |
+
"name_zh": "公寓建筑",
|
| 29 |
+
"role": "building",
|
| 30 |
+
"input_mode": "image_to_3d",
|
| 31 |
+
"prompt": "Two-story apartment building per reference image: grey-blue main block with exterior corridor and stairs, orange front door, laundry lines and shared garbage spot, collision-friendly blocky silhouette, game-ready PBR, Y-up, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
|
| 32 |
+
"seed": 1047,
|
| 33 |
+
"decimation_target": 8000,
|
| 34 |
+
"texture_size": 4096,
|
| 35 |
+
"rig": "none",
|
| 36 |
+
"animation_strategy": "procedural",
|
| 37 |
+
"spec_ref": "P03,W01",
|
| 38 |
+
"image_path": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/references/068e8e84a1662109d16cf755489779df9a7020ce5dc958a208c0e14546800351.png",
|
| 39 |
+
"poly_policy": "low_poly_priority",
|
| 40 |
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"l_tier_repair_target": true
|
| 41 |
+
},
|
| 42 |
+
"shared_prompt": null,
|
| 43 |
+
"reference": {
|
| 44 |
+
"path": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/references/068e8e84a1662109d16cf755489779df9a7020ce5dc958a208c0e14546800351.png",
|
| 45 |
+
"sha256": "068e8e84a1662109d16cf755489779df9a7020ce5dc958a208c0e14546800351",
|
| 46 |
+
"source": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/references/068e8e84a1662109d16cf755489779df9a7020ce5dc958a208c0e14546800351.png"
|
| 47 |
+
},
|
| 48 |
+
"status": "delivered",
|
| 49 |
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"updated_at": "2026-10-16T08:29:39+00:00",
|
| 50 |
+
"visual_status": "PENDING",
|
| 51 |
+
"native_delivered": true,
|
| 52 |
+
"result": {
|
| 53 |
+
"task_id": "G045_daily_street_lightlane_obj_003",
|
| 54 |
+
"glb_path": "bench/test_data/outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/tripo/model.glb",
|
| 55 |
+
"elapsed_sec": 225.11,
|
| 56 |
+
"game_id": "G045_daily_street_lightlane",
|
| 57 |
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"task_kind": "3d_object",
|
| 58 |
+
"output_dir": "bench/test_data/outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/tripo"
|
| 59 |
+
},
|
| 60 |
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"native_structural_qa": "FAIL",
|
| 61 |
+
"model_call": {
|
| 62 |
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"provider": "tripo",
|
| 63 |
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"model": "v3.1-20260211",
|
| 64 |
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"task_id": "abcf3e83-c2da-4bec-9423-36a607dfab5c",
|
| 65 |
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"elapsed_sec": 225.08,
|
| 66 |
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"credits": 40.0,
|
| 67 |
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"cached": false,
|
| 68 |
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|
| 69 |
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"preview_url": "https://openapi.cdn.tripo3d.com/tcli_8a234d301b1e472ebe10d73adcd43336/20261016/abcf3e83-c2da-4bec-9423-36a607dfab5c/legacy_mesh.webp?auth_key=1792225776-dnznkffl-0-5dbd0d0df98dc7538e289b8f02be9186",
|
| 70 |
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"bytes": 1988380,
|
| 71 |
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"triangles": 8534,
|
| 72 |
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"meshes": 1,
|
| 73 |
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"materials": 1,
|
| 74 |
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"textures": 3,
|
| 75 |
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"images": 3,
|
| 76 |
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"nodes": 1,
|
| 77 |
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"generator": "https://tripo3d.ai"
|
| 78 |
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},
|
| 79 |
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"artifact_sha256": "b35669f257e7f5096c7c53d25834ae5ec0c58520b68c26d2e7dfbf1c41856a51",
|
| 80 |
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"import_delivered": true,
|
| 81 |
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"import_sha256": "f356037b374fa996d89b3dc97a843ab1ad679c7baf3ccec06290004def14a03c",
|
| 82 |
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"import_structural_qa": "PASS",
|
| 83 |
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"postprocess": {
|
| 84 |
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"status": "PASS",
|
| 85 |
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"triangles_before": 8534,
|
| 86 |
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|
| 87 |
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"triangle_target": 8000,
|
| 88 |
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"texture_target": 4096,
|
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| 98 |
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| 100 |
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| 101 |
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{
|
| 102 |
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"name": "ORM_abcf3e83-c2da-4bec-9423-36a607dfab5c",
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| 107 |
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| 111 |
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| 112 |
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{
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| 113 |
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"name": "NormalGL_abcf3e83-c2da-4bec-9423-36a607dfab5c",
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| 114 |
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| 118 |
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| 119 |
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2048,
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2048
|
| 121 |
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]
|
| 122 |
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}
|
| 123 |
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],
|
| 124 |
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"runtime": {
|
| 125 |
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"node": "20.17.0",
|
| 126 |
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"dependencies": {
|
| 127 |
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"@gltf-transform/core": "4.2.1",
|
| 128 |
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"@gltf-transform/extensions": "4.2.1",
|
| 129 |
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"@gltf-transform/functions": "4.2.1",
|
| 130 |
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"draco3dgltf": "1.5.7",
|
| 131 |
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"meshoptimizer": "0.24.0",
|
| 132 |
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"sharp": "0.35.5"
|
| 133 |
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}
|
| 134 |
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},
|
| 135 |
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"policy": "weld; one simplify pass at error 0.01 when over budget; downsize textures only; preserve UV/material/node data",
|
| 136 |
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"elapsed_sec": 0.05,
|
| 137 |
+
"visual_review": "PENDING"
|
| 138 |
+
},
|
| 139 |
+
"preview": {
|
| 140 |
+
"status": "downloaded",
|
| 141 |
+
"path": "bench/test_data/outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/tripo/preview.png",
|
| 142 |
+
"visual_review": "PENDING"
|
| 143 |
+
},
|
| 144 |
+
"generation_cost": [
|
| 145 |
+
{
|
| 146 |
+
"endpoint": "/files",
|
| 147 |
+
"remote_id": "file_45299b5c-ad90-496b-a23a-2e94f69e5a93",
|
| 148 |
+
"reservation": 0,
|
| 149 |
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"reported_credits": null,
|
| 150 |
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"status": "created"
|
| 151 |
+
},
|
| 152 |
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{
|
| 153 |
+
"endpoint": "/generation/image-to-model",
|
| 154 |
+
"remote_id": "abcf3e83-c2da-4bec-9423-36a607dfab5c",
|
| 155 |
+
"reservation": 40,
|
| 156 |
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"reported_credits": 40.0,
|
| 157 |
+
"status": "created"
|
| 158 |
+
}
|
| 159 |
+
]
|
| 160 |
+
}
|
outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/tripo/model.glb
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
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|
|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:b35669f257e7f5096c7c53d25834ae5ec0c58520b68c26d2e7dfbf1c41856a51
|
| 3 |
+
size 1988380
|
outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_003/tripo/preview.png
ADDED
|
Git LFS Details
|
outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_004/meshy/import/model.glb
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
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|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:ff2d9930a6e1aab79beb8a1f2add8ca4d412728a911dd912a421ae2dee20da66
|
| 3 |
+
size 9283712
|
outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_004/meshy/meta.json
ADDED
|
@@ -0,0 +1,168 @@
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|
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|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G045_daily_street_lightlane",
|
| 3 |
+
"task_id": "G045_daily_street_lightlane_obj_004",
|
| 4 |
+
"asset_name": "convenience_store",
|
| 5 |
+
"task_kind": "3d_object",
|
| 6 |
+
"run_id": "obj200_meshy_tripo_20261015_v2",
|
| 7 |
+
"provider": "meshy",
|
| 8 |
+
"plan_sha256": "5c287b8399f00fbb0dddf94c9e3f5ffcbcc2e679ff76882bc8fc369d6eae840d",
|
| 9 |
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"context_condition": "reference_only",
|
| 10 |
+
"full_context": {
|
| 11 |
+
"general_requirement": {
|
| 12 |
+
"path": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt",
|
| 13 |
+
"sha256": "e2dc641cbc543ce792639ce040b548502195a86bb90c370a660616de2382c63b",
|
| 14 |
+
"source": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt"
|
| 15 |
+
},
|
| 16 |
+
"object_requirement": {
|
| 17 |
+
"path": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt",
|
| 18 |
+
"sha256": "b8c92ef5d0bda2175e0438b237489d1149af37a03b7d3af7bdb884055ccacd00",
|
| 19 |
+
"source": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt"
|
| 20 |
+
},
|
| 21 |
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|
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|
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|
| 23 |
+
},
|
| 24 |
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|
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|
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|
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|
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"name_zh": "便利店建筑",
|
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|
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|
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|
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|
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|
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|
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outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_005/tripo/import/model.glb
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|
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},
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"context_excerpt": "日常街区的光轨穿行 | - W01 公寓:玩家房间、走廊、邻居门口、房东交互点、公共垃圾区。玩家房间可进入,具休息、洗澡与整理入口。 | - G03 核心循环:起床查看状况 → 选机会和路线 → 行动 → 获得现金/人情/后果 → 处理生活状态 → 回家结算与睡觉 → 次日。玩家可暂不接任务,自由探索。",
|
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|
| 23 |
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},
|
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|
| 25 |
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"game_id": "G045_daily_street_lightlane",
|
| 26 |
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|
| 27 |
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|
| 28 |
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|
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|
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"input_mode": "image_to_3d",
|
| 31 |
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"prompt": "Street maintenance and odd-job toolkit set per reference image: toolbox, broom, trash picker, folded crate and small lost-item pouch props, everyday readable silhouettes, single kit, game-ready PBR, Y-up, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
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},
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"status": "delivered",
|
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"updated_at": "2026-10-16T08:33:02+00:00",
|
| 50 |
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"visual_status": "PENDING",
|
| 51 |
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"native_delivered": true,
|
| 52 |
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"result": {
|
| 53 |
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"task_id": "G045_daily_street_lightlane_obj_005",
|
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|
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|
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|
outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_005/tripo/model.glb
ADDED
|
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| 1 |
+
{
|
| 2 |
+
"game_id": "G045_daily_street_lightlane",
|
| 3 |
+
"task_id": "G045_daily_street_lightlane_obj_006",
|
| 4 |
+
"asset_name": "npc_housekeeper_neighbor",
|
| 5 |
+
"task_kind": "3d_object",
|
| 6 |
+
"run_id": "obj200_meshy_tripo_20261015_v2",
|
| 7 |
+
"provider": "meshy",
|
| 8 |
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"plan_sha256": "5c287b8399f00fbb0dddf94c9e3f5ffcbcc2e679ff76882bc8fc369d6eae840d",
|
| 9 |
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"context_condition": "shared_short_context",
|
| 10 |
+
"full_context": {
|
| 11 |
+
"general_requirement": {
|
| 12 |
+
"path": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt",
|
| 13 |
+
"sha256": "e2dc641cbc543ce792639ce040b548502195a86bb90c370a660616de2382c63b",
|
| 14 |
+
"source": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/general_requirement.txt"
|
| 15 |
+
},
|
| 16 |
+
"object_requirement": {
|
| 17 |
+
"path": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt",
|
| 18 |
+
"sha256": "b8c92ef5d0bda2175e0438b237489d1149af37a03b7d3af7bdb884055ccacd00",
|
| 19 |
+
"source": "bench/test_data/outputs/G045_daily_street_lightlane/.generation/3d_object/obj200_meshy_tripo_20261015_v2/delivery/inputs/object_requirement.txt"
|
| 20 |
+
},
|
| 21 |
+
"context_excerpt": "日常街区的光轨穿行 | - W01 公寓:玩家房间、走廊、邻居门口、房东交互点、公共垃圾区。玩家房间可进入,具休息、洗澡与整理入口。 | - G03 核心循环:起床查看状况 → 选机会和路线 → 行动 → 获得现金/人情/后果 → 处理生活状态 → 回家结算与睡觉 → 次日。玩家可暂不接任务,自由探索。",
|
| 22 |
+
"context_method": "deterministic title/world/core-loop excerpts; full brief retained locally"
|
| 23 |
+
},
|
| 24 |
+
"source_task": {
|
| 25 |
+
"game_id": "G045_daily_street_lightlane",
|
| 26 |
+
"task_id": "G045_daily_street_lightlane_obj_006",
|
| 27 |
+
"asset_name": "npc_housekeeper_neighbor",
|
| 28 |
+
"name_zh": "N01 家务熟手邻居",
|
| 29 |
+
"role": "character",
|
| 30 |
+
"input_mode": "text_to_3d",
|
| 31 |
+
"prompt": "Friendly middle-aged neighbor with housework apron, cloth headwrap and small cleaning caddy in hand, sturdy everyday silhouette distinguishable from player, stylized low-poly, single character, Y-up, pivot at base, humanoid rig ready, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
|
| 32 |
+
"seed": 1050,
|
| 33 |
+
"decimation_target": 8000,
|
| 34 |
+
"texture_size": 2048,
|
| 35 |
+
"rig": "humanoid",
|
| 36 |
+
"animation_strategy": "retarget",
|
| 37 |
+
"spec_ref": "N01,N03",
|
| 38 |
+
"poly_policy": "low_poly_priority",
|
| 39 |
+
"l_tier_repair_target": true
|
| 40 |
+
},
|
| 41 |
+
"shared_prompt": "Game context (excerpt): 日常街区的光轨穿行 | - W01 公寓:玩家房间、走廊、邻居门口、房东交互点、公共垃圾区。玩家房间可进入,具休息、洗澡与整理入口。 | - G03 核心循环:起床查看状况 → 选机会和路线 → 行动 → 获得现金/人情/后果 → 处理生活状态 → 回家结算与睡觉 → 次日。玩家可暂不接任务,自由探索。\nAsset: Friendly middle-aged neighbor with housework apron, cloth headwrap and small cleaning caddy in hand, sturdy everyday silhouette distinguishable from player, stylized low-poly, single character, Y-up, pivot at base, humanoid rig ready, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
|
| 42 |
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"reference": null,
|
| 43 |
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"status": "delivered",
|
| 44 |
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"updated_at": "2026-10-16T04:45:29+00:00",
|
| 45 |
+
"visual_status": "PENDING",
|
| 46 |
+
"native_delivered": true,
|
| 47 |
+
"result": {
|
| 48 |
+
"task_id": "G045_daily_street_lightlane_obj_006",
|
| 49 |
+
"glb_path": "bench/test_data/outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/meshy/model.glb",
|
| 50 |
+
"elapsed_sec": 182.63,
|
| 51 |
+
"game_id": "G045_daily_street_lightlane",
|
| 52 |
+
"task_kind": "3d_object",
|
| 53 |
+
"output_dir": "bench/test_data/outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/meshy"
|
| 54 |
+
},
|
| 55 |
+
"native_structural_qa": "FAIL",
|
| 56 |
+
"model_call": {
|
| 57 |
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"provider": "meshy",
|
| 58 |
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"model": "meshy-6",
|
| 59 |
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|
| 60 |
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|
| 61 |
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|
| 62 |
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|
| 63 |
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],
|
| 64 |
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|
| 65 |
+
"credits": null,
|
| 66 |
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"cached": false,
|
| 67 |
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"cache_key": "f088c1a2622700791378807cd364f0eb9c41c9a7ec4a4f2b1056de0fcc684f03",
|
| 68 |
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"format": "glb",
|
| 69 |
+
"preview_url": "https://assets.meshy.ai/8f6e5ce2-d8d8-44a6-a7ed-c92b05e979af/tasks/01a14305-b3df-7658-852b-4b5148706db3/output/preview.png?Expires=4945708800&Signature=qmnzojHMjKUH60umH0ZzBxBus8FoBzkxrgDMRtPk4efZDRb9HRcxCPtDfDuM64wp6-r-jDFr~aMOTbuVOC~brQQTszXL52p2~hQLb8K59-lmTTkJlBJ7ydomS0AgP5lxLxEtiAz6tyreUUJ3GIlKzVLg6eKL~JqtCB-i~dcV0uIbCRYzBRbgSfmu0dLiSHGXXqdnHvDmvKdktD5idKXUFgwmZiwT2ul1UuvXYGpGCjw7CPGsrQ5UM3n45nuPFYp7jXLdZ0yy3W2jeWLBs4Z~GUl~bvrhGb5IpJZki9m9KZdCRXVJV1ZVwWv6TzWgmIxP~wUsFy79LsVEbzpf1SsF0g__&Key-Pair-Id=K1VGYTHIYLM9UM",
|
| 70 |
+
"bytes": 8908508,
|
| 71 |
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"triangles": 8285,
|
| 72 |
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"meshes": 1,
|
| 73 |
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"materials": 1,
|
| 74 |
+
"textures": 4,
|
| 75 |
+
"images": 4,
|
| 76 |
+
"nodes": 1,
|
| 77 |
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"generator": "pygltflib@v1.16.5"
|
| 78 |
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},
|
| 79 |
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"artifact_sha256": "909618d340fe1b291bb134f176eaae3b786f22b51b80896563d7a7841228341d",
|
| 80 |
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"import_delivered": true,
|
| 81 |
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"import_sha256": "cb0cdd2ec78afade1ceed8a337bea48ded1f30b99a3fb750b39f7efec921dcf2",
|
| 82 |
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"import_structural_qa": "PASS",
|
| 83 |
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|
| 84 |
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"status": "PASS",
|
| 85 |
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|
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2048
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| 134 |
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| 135 |
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"runtime": {
|
| 136 |
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"node": "20.17.0",
|
| 137 |
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"dependencies": {
|
| 138 |
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|
| 139 |
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"@gltf-transform/extensions": "4.2.1",
|
| 140 |
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"@gltf-transform/functions": "4.2.1",
|
| 141 |
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"draco3dgltf": "1.5.7",
|
| 142 |
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"meshoptimizer": "0.24.0",
|
| 143 |
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"sharp": "0.35.5"
|
| 144 |
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}
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| 145 |
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| 146 |
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"policy": "weld; one simplify pass at error 0.01 when over budget; downsize textures only; preserve UV/material/node data",
|
| 147 |
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"elapsed_sec": 0.06,
|
| 148 |
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"visual_review": "PENDING"
|
| 149 |
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},
|
| 150 |
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"preview": {
|
| 151 |
+
"status": "downloaded",
|
| 152 |
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"path": "bench/test_data/outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/meshy/preview.png",
|
| 153 |
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"visual_review": "PENDING"
|
| 154 |
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},
|
| 155 |
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"generation_cost": [
|
| 156 |
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{
|
| 157 |
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"endpoint": "/openapi/v2/text-to-3d",
|
| 158 |
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| 159 |
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| 162 |
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{
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| 164 |
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|
| 165 |
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|
| 168 |
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|
| 169 |
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}
|
| 170 |
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]
|
| 171 |
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}
|
outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/meshy/model.glb
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:909618d340fe1b291bb134f176eaae3b786f22b51b80896563d7a7841228341d
|
| 3 |
+
size 8908508
|
outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/meshy/preview.png
ADDED
|
Git LFS Details
|
outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/tripo/import/model.glb
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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| 3 |
+
size 3004816
|
outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/tripo/meta.json
ADDED
|
@@ -0,0 +1,148 @@
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G045_daily_street_lightlane",
|
| 3 |
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"task_id": "G045_daily_street_lightlane_obj_006",
|
| 4 |
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|
| 5 |
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|
| 6 |
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| 12 |
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|
| 15 |
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| 16 |
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|
| 17 |
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|
| 20 |
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},
|
| 21 |
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"context_excerpt": "日常街区的光轨穿行 | - W01 公寓:玩家房间、走廊、邻居门口、房东交互点、公共垃圾区。玩家房间可进入,具休息、洗澡与整理入口。 | - G03 核心循环:起床查看状况 → 选机会和路线 → 行动 → 获得现金/人情/后果 → 处理生活状态 → 回家结算与睡觉 → 次日。玩家可暂不接任务,自由探索。",
|
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|
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|
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"game_id": "G045_daily_street_lightlane",
|
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|
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"asset_name": "npc_housekeeper_neighbor",
|
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"name_zh": "N01 家务熟手邻居",
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"prompt": "Friendly middle-aged neighbor with housework apron, cloth headwrap and small cleaning caddy in hand, sturdy everyday silhouette distinguishable from player, stylized low-poly, single character, Y-up, pivot at base, humanoid rig ready, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
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|
| 39 |
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|
| 40 |
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},
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"shared_prompt": "Game context (excerpt): 日常街区的光轨穿行 | - W01 公寓:玩家房间、走廊、邻居门口、房东交互点、公共垃圾区。玩家房间可进入,具休息、洗澡与整理入口。 | - G03 核心循环:起床查看状况 → 选机会和路线 → 行动 → 获得现金/人情/后果 → 处理生活状态 → 回家结算与睡觉 → 次日。玩家可暂不接任务,自由探索。\nAsset: Friendly middle-aged neighbor with housework apron, cloth headwrap and small cleaning caddy in hand, sturdy everyday silhouette distinguishable from player, stylized low-poly, single character, Y-up, pivot at base, humanoid rig ready, low-poly style, minimal triangle count, flat faceted surfaces, clean silhouette, no fine surface detail",
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|
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|
| 49 |
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|
| 50 |
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"elapsed_sec": 250.75,
|
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|
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|
| 53 |
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outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_006/tripo/model.glb
ADDED
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@@ -0,0 +1,3 @@
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outputs/G045_daily_street_lightlane/assets/3d_object/G045_daily_street_lightlane_obj_007/meshy/import/model.glb
ADDED
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