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Bricker: A Bracketed-Exposure RAW Dataset for Flicker-Banding Removal

Paper: Bricker to BRACE: A Bracket Exposure RAW Dataset and Restoration Model for Flicker-Banding (NeurIPS 2026) · arXiv:2606.29845 Code: github.com/ZZH-qwq/BRACE

Flicker-banding (FB) is the striped, colour-shifted pattern that appears when a rolling-shutter camera photographs a screen whose brightness is modulated by PWM or progressive refresh. The artifacts are content-dependent, and their morphology changes drastically with exposure — so a single frame can be nearly impossible to separate from real texture.

Bricker is the first bracketed-exposure RAW dataset built for this problem. Each sample is a five-frame exposure ladder of the same screen content plus an almost artifact-free ground truth, stored in the RAW domain. It comes in two paired subsets that share an identical file layout, dtypes and metadata keys, so one loader works for both:

subset how it is made purpose
Bricker-Syn ray-traced physical simulation of screen imaging, with randomized 6-DOF screen pose, display refresh schemes, rolling-shutter speed and sensor noise large-scale pretraining
Bricker-Real automated multi-exposure RAW capture of real screens (Xiaomi 17 Pro + two LED matrix displays) real-world fine-tuning and evaluation

Dataset statistics

subset Train Test stored RAW grid (Hp × Wp) rendered RGB PNG
syn 1000 100 512 × 512 1024 × 1024
real 250 40 384 × 512 or 512 × 384 768 × 1024 or 1024 × 768
  • 1,390 samples × (5 bracketed frames + 1 ground truth) = 8,340 frame pairs.
  • 18,070 files, 30.6 GiB total (≈ 18.0 GiB RAW arrays, ≈ 12.6 GiB RGB PNG renders).
  • Train and test use disjoint screen content. The real train/test sets share the same capture device and the same pair of displays, so real fine-tuning can be validated on the same domain.

Exposure ladder

Frame i of a sample has exposure time T_i = 4^(i-3) · T_ref, i.e. underexposed → reference → overexposed. I3 is the reference frame; the ground truth is captured with a long exposure and a proportionally lower ISO so that banding averages out while brightness is preserved.

file exposure role
raw_I1.npy 1/16× most severe banding
raw_I2.npy 1/4× strong banding
raw_I3.npy 1× reference frame
raw_I4.npy 4× mild banding
raw_I5.npy 16× nearly banding-free, limited dynamic range
raw_gt.npy 8× + ISO/8 artifact-free ground truth

Directory layout

<dataset-root>/
├── data/
│   ├── real/{Train,Test}/scene_XXXX/<sample>/  # raw_I1..I5.npy, raw_gt.npy, metadata.npy
│   │   └── ...                                 # + rgb_I1..I5.png, rgb_gt.png (13 files/sample)
│   └── syn/{Train,Test}/scene_XXXX/<sample>/   # same layout, same 13 files per sample
├── scripts/                                    # loading / visualisation / Dataset helpers
├── tools/                                      # network-ISP exporter used for the RGB renders
└── requirements.txt

<sample> is NNNNNN_<content-type>, e.g. 000011_web1; the numeric prefix is unique inside its subset, and the suffix marks the screen content:

suffix content syn Train / Test real Train / Test
static natural scenes 350 / 35 31 / 5
game video games 200 / 20 46 / 7
web1, web2 web pages 200 / 20 57 / 9
doc1, doc2 documents 150 / 15 58 / 9
UI mobile UI 50 / 5 29 / 5
anime cartoon 50 / 5 29 / 5

Content was drawn from existing screen-content corpora (LSDIR, DocBank, PubLayNet, danbooru2021, VideoGameBunny, Rico, and public webpage collections) and filtered by an IQA check; see the paper for details and citations.

Per-sample files

file dtype shape notes
raw_I1.npy … raw_I5.npy uint16 (Hp, Wp, 4) values are round(normalized × 1023), each frame normalized to its own white level
raw_gt.npy float32 (Hp, Wp, 4) flicker-free reference, 1.0 = white level
metadata.npy dict — per-sample RAW/camera parameters (see below)`
rgb_I1.png … rgb_I5.png, rgb_gt.png uint8 RGB (2Hp, 2Wp, 3) 8-bit display-referred renders

The four channels are a 2×2-packed Bayer mosaic in R, G1, G2, B order (RGGB, channel 0 at even/even positions). All five frames of a sample share the same (Hp, Wp); sizes differ between samples.

metadata.npy keys: LinearizationTable, BlackLevel, WhiteLevel, CFAPattern, Orientation, rgb2cam, cam2rgb, rgb_gain, red_gain, blue_gain, AsShotNeutral, ColorMatrix1, ColorMatrix2.

Getting started

pip install -r requirements.txt
huggingface-cli download ZZH-qwq/Bricker --repo-type dataset --local-dir Bricker
import numpy as np

sample = "Bricker/data/real/Test/scene_0000/000000_game"
frames = {k: np.load(f"{sample}/raw_I{k}.npy") for k in range(1, 6)}  # uint16 (Hp, Wp, 4)
gt = np.load(f"{sample}/raw_gt.npy")                                   # float32 (Hp, Wp, 4)
meta = np.load(f"{sample}/metadata.npy", allow_pickle=True).item()

x = frames[3].astype(np.float32) / 1023.0   # reference frame in [0, 1]
r, g1, g2, b = (x[..., i] for i in range(4))

Ready-made helpers are in scripts/:

python scripts/load_sample.py data/real/Test/scene_0000/000000_game   # inspect one sample
python scripts/visualize.py   data/real/Test/scene_0000/000000_game   # write preview_I3.png
python scripts/dataset.py --subset real --split Train                 # PyTorch Dataset smoke test

RGB renders

Every sample ships six 8-bit PNG renders produced by a network-based ISP followed by a display curve: a μ-tonemap (μ = 5000) for the real subset and 2.2 gamma for the synthetic subset. They are conveniences for inspection and for metrics computed in sRGB space; the RAW .npy files are the authoritative data.

To regenerate them, see tools/ — it contains the trimmed ISP pipeline and the 2.2 MB demosaic network weights:

python tools/export_rgb.py --subset real --limit 2 --device cpu   # check
python tools/export_rgb.py --subset all --device cuda:0            # regenerate everything

Intended use and limitations

  • Intended: training and benchmarking multi-frame / bracketed RAW restoration for screen-capture artifacts — flicker-banding removal, cross-exposure fusion, and RAW-domain ISP research.
  • The real subset is deliberately small (290 samples from 4 capture scenes) and uses one phone and two LED matrix displays; it validates real-domain fine-tuning, not device-general performance.
  • Real captures use controlled lighting (no external reflections or glare) because an artifact-free ground truth requires long exposures.
  • Synthetic samples come from a physically simulated pipeline and therefore still show a domain gap to real captures — this gap is exactly what the paired real subset is meant to measure.
  • Screens, UI and document content originate from public corpora; please also respect the terms of those upstream sources.

Licensing

The dataset is released under CC BY-NC-SA 4.0: non-commercial use with attribution and share-alike — see LICENSE; scripts/ uses the same terms. tools/bayer_net/ (the demosaic network and its weights) is from demosaicnet under MIT.

Citation

@article{zhou2026bricker,
  title   = {Bricker to BRACE: A Bracket Exposure RAW Dataset and Restoration Model for Flicker-Banding},
  author  = {Zhou, Zihan and Zhu, Libo and Gong, Jue and Zhou, Zhiyi and Cao, Jiezhang and Guo, Yong and Zhang, Yulun},
  journal = {Advances in Neural Information Processing Systems},
  year    = {2026}
}

Contact: Zihan Zhou (Shanghai Jiao Tong University) — issues and questions are welcome on the code repository.

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Paper for ZZH-qwq/Bricker