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Incipit self-play training data

Self-play games played by Incipit, a chess engine with NNUE evaluation, and used to train its networks. About 7.1 billion scored positions from about 66 million games, in viriformat.

Every game was played by Incipit itself. The first generation was bootstrapped from a hand-crafted material-and-mobility evaluation (no other engine's networks, evaluations or data were used). Each later generation was played by the best network trained on the generations before it.

Format

Each file (<set>/<set>_NN.vf) is a sequence of games in viriformat:

  • a 32-byte marlinformat board for the game's start position (castling rooks are marked as unmoved rooks, so Chess960/DFRC starts are representable), carrying the game result;
  • one 4-byte record per move: a 16-bit move (from | to << 6 | promo << 12 | type << 14, type 0 normal, 1 en passant, 2 castling written king-takes-rook, 3 promotion) and the 16-bit search score of the position before the move, white-relative, in centipawn-like units; i16::MAX (32767) means the position has no usable score (mate found, or unscored);
  • a 4-byte zero terminator.

Readers such as the viriformat Rust crate and Bullet's viriformat loader read these files directly.

How the data was generated

  • Games on an OpenBench instance with fastchess, both sides the same Incipit build and network. Fixed nodes per move: 15,000 unless noted (5,000 for e12).
  • Openings: Incipit's genfens (8-9 random plies from the start position, or from a random DFRC start for the d* sets), kept only if the position's search score is within 500.
  • PGNs converted to viriformat with Incipit's datatools pgn; every game converted (no skips) unless noted below.

Sets

cN is generation N of standard chess. A letter suffix (c4b, c5a, ...) marks a run stopped early, usually because a stronger network arrived. dN are DFRC (double Fischer random) sets. e12 was a search-depth experiment. "Played by" is the network (by its file-hash prefix) that played the games.

Set Played by Games Positions Notes
c1 material+mobility bootstrap eval ~170k 16.7M older 5k-node datagen; converted from a legacy per-position format by rebuilding game chains (98.8% of records kept)
c2 first trained net 34.3M as c1
c3 second trained net 45.3M as c1
c4 C3 1.51M 138.2M
c4b C3 231k 21.2M stopped early
c5a F0359B05 233k 21.5M stopped early
c5 765C79CD 1.51M 140.5M
c6a F8CA057A 462k 43.2M stopped early
c6 7F72F973 1.51M 140.3M
c7a 2CBCC7E0 505k 47.2M stopped early
c7 849C3939 1.51M 139.4M
c8 849C3939 1.50M 138.1M
c8b 5448A4FD 1.50M 137.8M
c9a 4C56329E 395k 36.4M stopped early
c9 39D2FF42 1.50M 135.4M
c10 3638FF8F 1.50M 137.4M
c11 DF8B55A5 1.50M 139.6M
c12 BE9A5723 1.50M 138.2M
c13 85B5CDD6 1.50M 138.4M
c14 A617C0B4 1.50M 138.9M
c15 A617C0B4 1.50M 139.6M
c16 43F3DD60 1.50M 139.5M
c16t 43F3DD60 1.09M 134.3M decisive games played out (no win adjudication), 5-man tablebase adjudication
c17 AE339E48 792k 72.4M stopped early
c17t AE339E48 1.50M 184.1M decisive games played out, 5-man tablebase adjudication
c18a 4A59F07A 2.01M 241.9M 8,000 nodes per move; first part of c18
c18b 4A59F07A 1.62M 194.3M 8,000 nodes per move; rest of c18
c19 3AB5F594 1.51M 181.2M 8,000 nodes per move
c20 3AB5F594 1.50M 180.6M 8,000 nodes per move
c21 ABE5E000 1.50M 180.6M 8,000 nodes per move
c22 ABE5E000 4.00M 481.2M 8,000 nodes per move
c23 ABE5E000 4.01M 479.4M 8,000 nodes per move
c24 B300A84A 4.00M 481.2M 8,000 nodes per move; first set from a hidden-layer net
c25 B300A84A 4.00M 481.2M 8,000 nodes per move
c26a B300A84A 419k 50.2M 8,000 nodes per move; stopped early when CA63487B was promoted
c27a CA63487B 2.22M 268.2M 8,000 nodes per move; stopped early when 18FE9B0A was promoted
c28 18FE9B0A 4.00M 483.7M 8,000 nodes per move
e12 BE9A5723 3.05M 254.3M 5,000 nodes per move; stopped at the same fleet time as c12; 96% of its games (an incomplete PGN download)
d1 DF8B55A5 301k 25.2M DFRC
d2 BE9A5723 300k 25.3M DFRC
d3 85B5CDD6 1.00M 83.8M DFRC
d4 85B5CDD6 600k 50.9M DFRC
d5 A617C0B4 600k 52.7M DFRC
d6 AE339E48 997k 113.7M DFRC, 8,000 nodes per move, decisive games played out with 5-man tablebase adjudication
d7 ABE5E000 1.00M 113.9M DFRC, 8,000 nodes per move, decisive games played out with 5-man tablebase adjudication
d8 B300A84A 1.00M 114.7M DFRC, 8,000 nodes per move, decisive games played out with 5-man tablebase adjudication
d9 B300A84A 1.00M 114.8M DFRC, 8,000 nodes per move, decisive games played out with 5-man tablebase adjudication
d10a B300A84A 173k 19.8M DFRC, as d9; stopped early when CA63487B was promoted
d11 CA63487B 1.00M 115.4M DFRC, 8,000 nodes per move, decisive games played out with 5-man tablebase adjudication
d12 18FE9B0A 1.00M 115.3M DFRC, as d11
d13 EBDBE4F3 1.00M 116.0M DFRC, as d11
d14 EBDBE4F3 1.00M 115.8M DFRC, as d11

Later sets were played by progressively stronger networks: roughly +180 Elo from c3 to c4's player, then +10 to +55 per generation.

Licence

CC BY 4.0. Please credit "Incipit self-play data (Adam Twiss)".

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