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1.0
simready.hf.agibot-assets.simready-assets.g2_omnipicker.1.0.1
Apache-2.0
[]
1.0
simready.hf.agibot-assets.simready-assets.g2_swiftpicker.1.0.1
Apache-2.0
[]

AgiBot G2 — SimReady assets

SimReady-packaged assets for the AgiBot G2 humanoid-on-mobile-base robot, contributed by AGIBOT to the NVIDIA SimReady Central catalog.

  • Owner / namespace: agibot-assets
  • Dataset: agibot-assets/simready-assets
  • License: Apache-2.0
  • Discovery (after NVIDIA review + merge + indexing): Isaac Sim Content Browser, the simready-search pip package, and the SimReady search API.

Assets

Asset folder Package name Description
g2_omnipicker/ simready.hf.agibot-assets.simready-assets.g2_omnipicker AgiBot G2, omnipicker gripper: dual-arm humanoid upper body on a wheeled mobile base. Kinematics + collision + PhysX physics. ~1.75 m tall.
g2_swiftpicker/ simready.hf.agibot-assets.simready-assets.g2_swiftpicker AgiBot G2, swiftpicker gripper: dual-arm humanoid upper body on a wheeled mobile base. Kinematics + collision + PhysX physics. ~1.75 m tall.

g2_omnipicker layout

g2_omnipicker/
└── simready_usd/
    ├── g2_omnipicker.usda
    ├── .thumbs/256x256/
    │   └── g2_omnipicker.usda.png
    └── payloads/
        ├── base.usda
        ├── robot.usda
        ├── geometries.usd
        ├── instances.usda
        ├── materials.usda
        └── physics/
            ├── physx.usda
            ├── physics.usda
            └── mujoco.usda
  • Physics variant set Physics on the root prim g2_omnipicker; default selection physx (also physics, mujoco, none).
  • Materials: all UsdPreviewSurface with solid diffuse colors — no external textures or MDL files, so there is no textures/ or materials/ texture folder.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: 31 rigid bodies; collision geometry uses convex-hull meshes (*_convex_*), which are not material-bound by design.

g2_swiftpicker layout

g2_swiftpicker/
└── simready_usd/
    ├── g2_swiftpicker.usda
    ├── .thumbs/256x256/
    │   └── g2_swiftpicker.usda.png
    └── payloads/
        ├── base.usda
        ├── robot.usda
        ├── geometries.usd
        ├── instances.usda
        ├── materials.usda
        └── physics/
            ├── physx.usda
            ├── physics.usda
            └── mujoco.usda
  • Physics variant set Physics on the root prim g2_swiftpicker; default selection physx (also physics, mujoco, none).
  • Materials: all UsdPreviewSurface with solid diffuse colors — no external textures or MDL files, so there is no textures/ or materials/ texture folder.
  • References: all relative (@./...@); no absolute or search paths.
  • Collision: collision geometry uses convex-hull meshes (*_convex_*) plus a small number of purpose="guide" collision proxies on the gripper fingers (hidden from render since they are geometrically coincident with their visual meshes), which are not material-bound by design.
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