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masked
large_stringlengths
26
41
label
large_stringclasses
60 values
label_class
large_stringclasses
1 value
alternative
large_stringclasses
60 values
alternative_class
large_stringclasses
1 value
chain_depth
int64
1
1
query_var
large_stringclasses
26 values
difficulty
large_stringclasses
1 value
split
large_stringclasses
1 value
feature_class_id
large_stringclasses
1 value
m = fork; p = seal; h = m; h = [MASK]
fork
RESULT
seal
DISTRACTOR
1
h
easy
train
RESULT
u = copper; q = u; q = [MASK]
copper
RESULT
shark
DISTRACTOR
1
q
easy
train
RESULT
r = lion; p = ring; o = r; o = [MASK]
lion
RESULT
ring
DISTRACTOR
1
o
easy
train
RESULT
w = desk; j = lime; a = w; a = [MASK]
desk
RESULT
lime
DISTRACTOR
1
a
easy
train
RESULT
w = fork; e = white; c = w; c = [MASK]
fork
RESULT
white
DISTRACTOR
1
c
easy
train
RESULT
z = seal; k = z; k = [MASK]
seal
RESULT
fish
DISTRACTOR
1
k
easy
train
RESULT
q = green; n = q; n = [MASK]
green
RESULT
map
DISTRACTOR
1
n
easy
train
RESULT
j = brown; z = deer; l = j; l = [MASK]
brown
RESULT
deer
DISTRACTOR
1
l
easy
train
RESULT
v = gray; r = coral; p = v; p = [MASK]
gray
RESULT
coral
DISTRACTOR
1
p
easy
train
RESULT
n = mirror; v = whale; r = n; r = [MASK]
mirror
RESULT
whale
DISTRACTOR
1
r
easy
train
RESULT
y = box; b = rose; v = y; v = [MASK]
box
RESULT
rose
DISTRACTOR
1
v
easy
train
RESULT
i = copper; s = i; s = [MASK]
copper
RESULT
lamp
DISTRACTOR
1
s
easy
train
RESULT
i = plum; j = shark; x = i; x = [MASK]
plum
RESULT
shark
DISTRACTOR
1
x
easy
train
RESULT
c = slate; j = c; j = [MASK]
slate
RESULT
black
DISTRACTOR
1
j
easy
train
RESULT
f = fork; u = f; u = [MASK]
fork
RESULT
pen
DISTRACTOR
1
u
easy
train
RESULT
o = mouse; d = eagle; i = o; i = [MASK]
mouse
RESULT
eagle
DISTRACTOR
1
i
easy
train
RESULT
b = cat; t = rabbit; f = b; f = [MASK]
cat
RESULT
rabbit
DISTRACTOR
1
f
easy
train
RESULT
p = mint; z = coin; c = p; c = [MASK]
mint
RESULT
coin
DISTRACTOR
1
c
easy
train
RESULT
s = pink; e = orange; y = s; y = [MASK]
pink
RESULT
orange
DISTRACTOR
1
y
easy
train
RESULT
y = door; t = plate; p = y; p = [MASK]
door
RESULT
plate
DISTRACTOR
1
p
easy
train
RESULT
b = clock; m = b; m = [MASK]
clock
RESULT
shark
DISTRACTOR
1
m
easy
train
RESULT
y = seal; p = y; p = [MASK]
seal
RESULT
door
DISTRACTOR
1
p
easy
train
RESULT
s = silver; k = black; m = s; m = [MASK]
silver
RESULT
black
DISTRACTOR
1
m
easy
train
RESULT
k = spoon; h = k; h = [MASK]
spoon
RESULT
deer
DISTRACTOR
1
h
easy
train
RESULT
c = bag; w = mint; e = c; e = [MASK]
bag
RESULT
mint
DISTRACTOR
1
e
easy
train
RESULT
a = fork; x = bag; v = a; v = [MASK]
fork
RESULT
bag
DISTRACTOR
1
v
easy
train
RESULT
w = brown; j = mouse; d = w; d = [MASK]
brown
RESULT
mouse
DISTRACTOR
1
d
easy
train
RESULT
f = lamp; u = f; u = [MASK]
lamp
RESULT
silver
DISTRACTOR
1
u
easy
train
RESULT
d = mirror; y = frog; t = d; t = [MASK]
mirror
RESULT
frog
DISTRACTOR
1
t
easy
train
RESULT
d = bowl; y = lime; k = d; k = [MASK]
bowl
RESULT
lime
DISTRACTOR
1
k
easy
train
RESULT
n = camel; p = n; p = [MASK]
camel
RESULT
plum
DISTRACTOR
1
p
easy
train
RESULT
a = fish; c = a; c = [MASK]
fish
RESULT
rust
DISTRACTOR
1
c
easy
train
RESULT
w = map; g = pen; b = w; b = [MASK]
map
RESULT
pen
DISTRACTOR
1
b
easy
train
RESULT
i = fish; l = knife; f = i; f = [MASK]
fish
RESULT
knife
DISTRACTOR
1
f
easy
train
RESULT
z = silver; g = gold; y = z; y = [MASK]
silver
RESULT
gold
DISTRACTOR
1
y
easy
train
RESULT
u = bowl; d = u; d = [MASK]
bowl
RESULT
knife
DISTRACTOR
1
d
easy
train
RESULT
v = stone; n = rope; t = v; t = [MASK]
stone
RESULT
rope
DISTRACTOR
1
t
easy
train
RESULT
k = ring; m = k; m = [MASK]
ring
RESULT
shark
DISTRACTOR
1
m
easy
train
RESULT
j = silver; x = shark; p = j; p = [MASK]
silver
RESULT
shark
DISTRACTOR
1
p
easy
train
RESULT
y = ring; v = y; v = [MASK]
ring
RESULT
turtle
DISTRACTOR
1
v
easy
train
RESULT
y = crow; w = y; w = [MASK]
crow
RESULT
ring
DISTRACTOR
1
w
easy
train
RESULT
v = orange; j = brown; z = v; z = [MASK]
orange
RESULT
brown
DISTRACTOR
1
z
easy
train
RESULT
b = rust; g = b; g = [MASK]
rust
RESULT
lion
DISTRACTOR
1
g
easy
train
RESULT
p = wolf; y = gray; q = p; q = [MASK]
wolf
RESULT
gray
DISTRACTOR
1
q
easy
train
RESULT
m = mirror; b = m; b = [MASK]
mirror
RESULT
yellow
DISTRACTOR
1
b
easy
train
RESULT
m = deer; z = m; z = [MASK]
deer
RESULT
eagle
DISTRACTOR
1
z
easy
train
RESULT
z = copper; h = z; h = [MASK]
copper
RESULT
bear
DISTRACTOR
1
h
easy
train
RESULT
n = knife; e = cat; v = n; v = [MASK]
knife
RESULT
cat
DISTRACTOR
1
v
easy
train
RESULT
e = lion; h = bowl; b = e; b = [MASK]
lion
RESULT
bowl
DISTRACTOR
1
b
easy
train
RESULT
q = rose; n = q; n = [MASK]
rose
RESULT
camel
DISTRACTOR
1
n
easy
train
RESULT
p = rose; w = fish; r = p; r = [MASK]
rose
RESULT
fish
DISTRACTOR
1
r
easy
train
RESULT
q = ring; b = q; b = [MASK]
ring
RESULT
sand
DISTRACTOR
1
b
easy
train
RESULT
j = plum; w = knife; x = j; x = [MASK]
plum
RESULT
knife
DISTRACTOR
1
x
easy
train
RESULT
e = white; n = dog; t = e; t = [MASK]
white
RESULT
dog
DISTRACTOR
1
t
easy
train
RESULT
o = frog; a = eagle; x = o; x = [MASK]
frog
RESULT
eagle
DISTRACTOR
1
x
easy
train
RESULT
n = black; p = rabbit; x = n; x = [MASK]
black
RESULT
rabbit
DISTRACTOR
1
x
easy
train
RESULT
p = coin; q = p; q = [MASK]
coin
RESULT
knife
DISTRACTOR
1
q
easy
train
RESULT
w = copper; o = whale; z = w; z = [MASK]
copper
RESULT
whale
DISTRACTOR
1
z
easy
train
RESULT
h = camel; e = pen; r = h; r = [MASK]
camel
RESULT
pen
DISTRACTOR
1
r
easy
train
RESULT
g = bag; r = bear; c = g; c = [MASK]
bag
RESULT
bear
DISTRACTOR
1
c
easy
train
RESULT
l = fish; p = l; p = [MASK]
fish
RESULT
eagle
DISTRACTOR
1
p
easy
train
RESULT
d = coral; g = fork; v = d; v = [MASK]
coral
RESULT
fork
DISTRACTOR
1
v
easy
train
RESULT
v = cat; r = v; r = [MASK]
cat
RESULT
whale
DISTRACTOR
1
r
easy
train
RESULT
e = purple; g = e; g = [MASK]
purple
RESULT
white
DISTRACTOR
1
g
easy
train
RESULT
a = spoon; r = a; r = [MASK]
spoon
RESULT
whale
DISTRACTOR
1
r
easy
train
RESULT
c = green; s = rabbit; f = c; f = [MASK]
green
RESULT
rabbit
DISTRACTOR
1
f
easy
train
RESULT
t = copper; x = duck; m = t; m = [MASK]
copper
RESULT
duck
DISTRACTOR
1
m
easy
train
RESULT
y = pink; b = y; b = [MASK]
pink
RESULT
door
DISTRACTOR
1
b
easy
train
RESULT
t = whale; p = mint; k = t; k = [MASK]
whale
RESULT
mint
DISTRACTOR
1
k
easy
train
RESULT
n = copper; b = lamp; v = n; v = [MASK]
copper
RESULT
lamp
DISTRACTOR
1
v
easy
train
RESULT
j = seal; x = mirror; u = j; u = [MASK]
seal
RESULT
mirror
DISTRACTOR
1
u
easy
train
RESULT
z = ring; v = z; v = [MASK]
ring
RESULT
deer
DISTRACTOR
1
v
easy
train
RESULT
t = deer; z = t; z = [MASK]
deer
RESULT
lamp
DISTRACTOR
1
z
easy
train
RESULT
f = deer; r = slate; t = f; t = [MASK]
deer
RESULT
slate
DISTRACTOR
1
t
easy
train
RESULT
p = camel; n = p; n = [MASK]
camel
RESULT
slate
DISTRACTOR
1
n
easy
train
RESULT
a = rope; l = a; l = [MASK]
rope
RESULT
bear
DISTRACTOR
1
l
easy
train
RESULT
d = rope; k = d; k = [MASK]
rope
RESULT
ring
DISTRACTOR
1
k
easy
train
RESULT
y = seal; b = y; b = [MASK]
seal
RESULT
yellow
DISTRACTOR
1
b
easy
train
RESULT
y = slate; r = y; r = [MASK]
slate
RESULT
copper
DISTRACTOR
1
r
easy
train
RESULT
m = gold; s = bear; x = m; x = [MASK]
gold
RESULT
bear
DISTRACTOR
1
x
easy
train
RESULT
x = lion; r = x; r = [MASK]
lion
RESULT
eagle
DISTRACTOR
1
r
easy
train
RESULT
w = camel; n = fork; c = w; c = [MASK]
camel
RESULT
fork
DISTRACTOR
1
c
easy
train
RESULT
a = pink; l = a; l = [MASK]
pink
RESULT
mirror
DISTRACTOR
1
l
easy
train
RESULT
z = rope; o = z; o = [MASK]
rope
RESULT
clock
DISTRACTOR
1
o
easy
train
RESULT
r = crow; j = r; j = [MASK]
crow
RESULT
mouse
DISTRACTOR
1
j
easy
train
RESULT
b = pink; n = rose; m = b; m = [MASK]
pink
RESULT
rose
DISTRACTOR
1
m
easy
train
RESULT
u = green; z = u; z = [MASK]
green
RESULT
bowl
DISTRACTOR
1
z
easy
train
RESULT
h = lamp; j = slate; x = h; x = [MASK]
lamp
RESULT
slate
DISTRACTOR
1
x
easy
train
RESULT
s = eagle; t = coral; l = s; l = [MASK]
eagle
RESULT
coral
DISTRACTOR
1
l
easy
train
RESULT
f = bag; s = f; s = [MASK]
bag
RESULT
rabbit
DISTRACTOR
1
s
easy
train
RESULT
d = shark; u = mint; o = d; o = [MASK]
shark
RESULT
mint
DISTRACTOR
1
o
easy
train
RESULT
e = crow; c = duck; s = e; s = [MASK]
crow
RESULT
duck
DISTRACTOR
1
s
easy
train
RESULT
j = map; f = clock; q = j; q = [MASK]
map
RESULT
clock
DISTRACTOR
1
q
easy
train
RESULT
e = rose; h = e; h = [MASK]
rose
RESULT
candle
DISTRACTOR
1
h
easy
train
RESULT
w = wolf; d = rose; p = w; p = [MASK]
wolf
RESULT
rose
DISTRACTOR
1
p
easy
train
RESULT
o = fish; t = lime; f = o; f = [MASK]
fish
RESULT
lime
DISTRACTOR
1
f
easy
train
RESULT
r = spoon; y = r; y = [MASK]
spoon
RESULT
shark
DISTRACTOR
1
y
easy
train
RESULT
p = coral; b = p; b = [MASK]
coral
RESULT
knife
DISTRACTOR
1
b
easy
train
RESULT
j = fork; z = sand; p = j; p = [MASK]
fork
RESULT
sand
DISTRACTOR
1
p
easy
train
RESULT
o = mint; s = o; s = [MASK]
mint
RESULT
fish
DISTRACTOR
1
s
easy
train
RESULT
End of preview. Expand in Data Studio

GRADIEND Function Composition Data

Synthetic alias-resolution cloze data used in the GRADIEND/ACTIEND/SAE/CAA comparison (aieng-lab/iend-study).

Usage

from datasets import load_dataset

ds = load_dataset("aieng-lab/gradiend-function-composition", "default", split="train")

Splits: train, validation, test.

Dataset Details

Dataset Description

One variable aliases a variable holding the target value, e.g. m = fork; p = seal; h = m; h = [MASK] (target fork). The factual class is RESULT.

Dataset Structure

Configs default (easy), medium, and hard; each has all splits (8,000 / 1,000 / 1,000 rows).

  • masked: the input text with a single [MASK] slot to be predicted
  • label: the factual target token(s) for the slot
  • label_class: class of the factual target
  • alternative: the alternative (counterfactual) target for the slot
  • alternative_class: class of the alternative target
  • feature_class_id: identifier of the feature class (equal to label_class)
  • split: train, validation, or test
  • difficulty: difficulty level of the row

default = easy (one alias step, canonical format). medium (chain depth 2) and hard (chain depth 3) add longer alias chains and format variation.

Dataset Sources

Dataset Creation

Variable names are sampled without replacement from the 26 lowercase Latin letters; values come from the same split-disjoint 75-value vocabulary as gradiend-key-value. Easy examples contain one alias step and zero or one unrelated distractor assignment. If a distractor is present its value is the alternative, otherwise a different value from the split-local vocabulary is used. Alias and distractor variables are distinct, distractor values never equal the target, and duplicate masked contexts are removed.

Bias, Risks, and Limitations

Fully synthetic and templated; it probes one narrow symbolic mechanism, not general reasoning, and results need not transfer to natural text. Value/token vocabularies are small and hand-curated.

Citation

BibTeX: TODO

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