id int64 26 1.02k | kind stringclasses 2
values | task stringlengths 55 283 | source stringlengths 24 141 | messages stringlengths 2.96k 29.5k |
|---|---|---|---|---|
26 | coding | How can I write a GDScript function that automatically loads the most recent crash log file and prints the backtrace starting from the "Program crashed with signal" marker? | tutorials/scripting/logging.html#crash-backtraces | [{"role": "system", "content": "You are a Godot Engine 4 coding assistant for GDScript and C#.\n- Use search_godot_docs to look up any Godot class, method, property or signal you are not sure about. Use only APIs that exist in Godot 4; never invent them.\n- Write GDScript with static types, for example `func _physics_p... |
32 | coding | How can I use the RegEx class to extract all numbers from a text string and print them individually? | classes/class_regex.html | [{"role": "system", "content": "You are a Godot Engine 4 coding assistant for GDScript and C#.\n- Use search_godot_docs to look up any Godot class, method, property or signal you are not sure about. Use only APIs that exist in Godot 4; never invent them.\n- Write GDScript with static types, for example `func _physics_p... |
34 | coding | How can I create a Godot 4 script that uses the ConfigFile class to save player names and scores to an INI-style file and then reload them into a dictionary? | classes/class_configfile.html | [{"role": "system", "content": "You are a Godot Engine 4 coding assistant for GDScript and C#.\n- Use search_godot_docs to look up any Godot class, method, property or signal you are not sure about. Use only APIs that exist in Godot 4; never invent them.\n- Write GDScript with static types, for example `func _physics_p... |
49 | coding | How can I use GDScript to dynamically load a resource pack from a file next to the executable and then access a scene inside it as if it were part of the main project? | tutorials/export/exporting_pcks.html#opening-pck-or-zip-files-at-runtime | [{"role": "system", "content": "You are a Godot Engine 4 coding assistant for GDScript and C#.\n- Use search_godot_docs to look up any Godot class, method, property or signal you are not sure about. Use only APIs that exist in Godot 4; never invent them.\n- Write GDScript with static types, for example `func _physics_p... |
58 | coding | How can I override the tooltip behavior in my Control node to display a custom styled label instead of the default one? | classes/class_control.html#class-control-private-method-make-custom-tooltip | [{"role": "system", "content": "You are a Godot Engine 4 coding assistant for GDScript and C#.\n- Use search_godot_docs to look up any Godot class, method, property or signal you are not sure about. Use only APIs that exist in Godot 4; never invent them.\n- Write GDScript with static types, for example `func _physics_p... |
60 | coding | I need a GDScript for a Node3D that sets up a WebXR session with optional AR support and hand tracking, handling the transition from a 2D UI to the immersive viewport. | tutorials/xr/webxr_intro.html#setup | [{"role": "system", "content": "You are a Godot Engine 4 coding assistant for GDScript and C#.\n- Use search_godot_docs to look up any Godot class, method, property or signal you are not sure about. Use only APIs that exist in Godot 4; never invent them.\n- Write GDScript with static types, for example `func _physics_p... |
65 | coding | How can I use the `@export_multiline` annotation to create an inspector property that allows me to edit a large block of text or an array of strings directly in the editor? | classes/class_@gdscript.html#class-gdscript-annotation-export-multiline | [{"role": "system", "content": "You are a Godot Engine 4 coding assistant for GDScript and C#.\n- Use search_godot_docs to look up any Godot class, method, property or signal you are not sure about. Use only APIs that exist in Godot 4; never invent them.\n- Write GDScript with static types, for example `func _physics_p... |
72 | coding | I need a GDScript node that draws a curved arc between two exportable points instead of a straight line, using the semicircle method where the center is calculated as the midpoint between the points. | tutorials/2d/custom_drawing_in_2d.html#drawing-an-arc-between-2-points | [{"role": "system", "content": "You are a Godot Engine 4 coding assistant for GDScript and C#.\n- Use search_godot_docs to look up any Godot class, method, property or signal you are not sure about. Use only APIs that exist in Godot 4; never invent them.\n- Write GDScript with static types, for example `func _physics_p... |
85 | coding | How can I implement a script for an AnimatableBody3D child of an XRController3D that follows the hand's grip position while using move_and_collide to prevent it from passing through physics objects? | tutorials/xr/openxr_render_models.html#render-model-manager-example | [{"role": "system", "content": "You are a Godot Engine 4 coding assistant for GDScript and C#.\n- Use search_godot_docs to look up any Godot class, method, property or signal you are not sure about. Use only APIs that exist in Godot 4; never invent them.\n- Write GDScript with static types, for example `func _physics_p... |
93 | coding | How do I implement basic 2D character movement with collision detection in Godot 4 so that the player slides along obstacles instead of getting stuck? | tutorials/physics/using_character_body_2d.html#movement-and-walls | [{"role": "system", "content": "You are a Godot Engine 4 coding assistant for GDScript and C#.\n- Use search_godot_docs to look up any Godot class, method, property or signal you are not sure about. Use only APIs that exist in Godot 4; never invent them.\n- Write GDScript with static types, for example `func _physics_p... |
99 | coding | How can I use `OS.create_process` to launch an external executable with specific command-line arguments and check if it started successfully? | classes/class_os.html#class-os-method-create-process | [{"role": "system", "content": "You are a Godot Engine 4 coding assistant for GDScript and C#.\n- Use search_godot_docs to look up any Godot class, method, property or signal you are not sure about. Use only APIs that exist in Godot 4; never invent them.\n- Write GDScript with static types, for example `func _physics_p... |
113 | coding | How can I write a GDScript function that waits for a RichTextLabel to finish rendering and then positions a background panel to exactly match the label's visible content area? | classes/class_richtextlabel.html#class-richtextlabel-method-get-visible-content-rect | [{"role": "system", "content": "You are a Godot Engine 4 coding assistant for GDScript and C#.\n- Use search_godot_docs to look up any Godot class, method, property or signal you are not sure about. Use only APIs that exist in Godot 4; never invent them.\n- Write GDScript with static types, for example `func _physics_p... |
118 | coding | How can I apply an exponential easing function to a variable in my GDScript script so it displays correctly in the editor inspector? | tutorials/scripting/gdscript/gdscript_exports.html#floats-with-easing-hint | [{"role": "system", "content": "You are a Godot Engine 4 coding assistant for GDScript and C#.\n- Use search_godot_docs to look up any Godot class, method, property or signal you are not sure about. Use only APIs that exist in Godot 4; never invent them.\n- Write GDScript with static types, for example `func _physics_p... |
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