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  1. b/8b0b5899ed/shaders/ef2c28577f1c0fc7.wgsl +355 -0
  2. b/8b0b5899ed/shaders/ef36e0db95180be9.wgsl +263 -0
  3. b/8b0b5899ed/shaders/ef4cb9f559e7b7d1.consts.json +1 -0
  4. b/8b0b5899ed/shaders/ef4cb9f559e7b7d1.wgsl +680 -0
  5. b/8b0b5899ed/shaders/ef533120de224489.wgsl +67 -0
  6. b/8b0b5899ed/shaders/ef594e49dcaa87c8.wgsl +171 -0
  7. b/8b0b5899ed/shaders/ef88b4798afcbff9.wgsl +135 -0
  8. b/8b0b5899ed/shaders/ef97343b8ee92a10.consts.json +1 -0
  9. b/8b0b5899ed/shaders/ef97343b8ee92a10.wgsl +191 -0
  10. b/8b0b5899ed/shaders/efa440a7291047d4.consts.json +1 -0
  11. b/8b0b5899ed/shaders/efa440a7291047d4.wgsl +854 -0
  12. b/8b0b5899ed/shaders/efa7ffa5a6672339.wgsl +142 -0
  13. b/8b0b5899ed/shaders/efa80df0026f8ec4.consts.json +1 -0
  14. b/8b0b5899ed/shaders/efa80df0026f8ec4.wgsl +680 -0
  15. b/8b0b5899ed/shaders/efa88fb60aa6c3f0.wgsl +202 -0
  16. b/8b0b5899ed/shaders/efaa5620178b6f36.consts.json +1 -0
  17. b/8b0b5899ed/shaders/efaa5620178b6f36.wgsl +348 -0
  18. b/8b0b5899ed/shaders/f014fa98c3841cce.wgsl +101 -0
  19. b/8b0b5899ed/shaders/f015ecdbfb2260b5.consts.json +1 -0
  20. b/8b0b5899ed/shaders/f015ecdbfb2260b5.wgsl +1258 -0
  21. b/8b0b5899ed/shaders/f016d1114509f27a.wgsl +416 -0
  22. b/8b0b5899ed/shaders/f04262f51ccf837b.consts.json +1 -0
  23. b/8b0b5899ed/shaders/f04262f51ccf837b.wgsl +1018 -0
  24. b/8b0b5899ed/shaders/f0439961a7573bc2.wgsl +207 -0
  25. b/8b0b5899ed/shaders/f050fcd755c615c8.wgsl +300 -0
  26. b/8b0b5899ed/shaders/f05e9b0277457f4a.wgsl +57 -0
  27. b/8b0b5899ed/shaders/f0632a5cc72c5cf5.wgsl +231 -0
  28. b/8b0b5899ed/shaders/f0642e033efc4a11.wgsl +35 -0
  29. b/8b0b5899ed/shaders/f06b8adaa66eadcd.wgsl +441 -0
  30. b/8b0b5899ed/shaders/f06db38b143b636a.consts.json +1 -0
  31. b/8b0b5899ed/shaders/f06db38b143b636a.wgsl +427 -0
  32. b/8b0b5899ed/shaders/f088ed9ac7c01355.consts.json +1 -0
  33. b/8b0b5899ed/shaders/f0999bef5cfa1234.wgsl +19 -0
  34. b/8b0b5899ed/shaders/f0a879372c0e2699.consts.json +1 -0
  35. b/8b0b5899ed/shaders/f0a879372c0e2699.wgsl +648 -0
  36. b/8b0b5899ed/shaders/f0afbd0d91a06745.wgsl +58 -0
  37. b/8b0b5899ed/shaders/f0b1b5b1af7a1081.wgsl +105 -0
  38. b/8b0b5899ed/shaders/f0c8111515a18dca.wgsl +81 -0
  39. b/8b0b5899ed/shaders/f0cbcd30c2fe6e57.consts.json +1 -0
  40. b/8b0b5899ed/shaders/f0cbcd30c2fe6e57.wgsl +1229 -0
  41. b/8b0b5899ed/shaders/f0cebc8df02b3b9a.consts.json +1 -0
  42. b/8b0b5899ed/shaders/f0cebc8df02b3b9a.wgsl +271 -0
  43. b/8b0b5899ed/shaders/f0df4d1b120d1de8.wgsl +62 -0
  44. b/8b0b5899ed/shaders/f0f46e20f6aae6dd.wgsl +84 -0
  45. b/8b0b5899ed/shaders/f1068f5c19f84cca.consts.json +1 -0
  46. b/8b0b5899ed/shaders/f1068f5c19f84cca.wgsl +1241 -0
  47. b/8b0b5899ed/shaders/f10a236c31725c93.wgsl +97 -0
  48. b/8b0b5899ed/shaders/f10bc881399232e9.wgsl +306 -0
  49. b/8b0b5899ed/shaders/f11575227451add1.consts.json +1 -0
  50. b/8b0b5899ed/shaders/f11575227451add1.wgsl +940 -0
b/8b0b5899ed/shaders/ef2c28577f1c0fc7.wgsl ADDED
@@ -0,0 +1,355 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ struct cb19_struct {
42
+ tint_symbol : array<vec4<f32>, 19u>,
43
+ }
44
+
45
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
46
+
47
+ struct cb15_struct {
48
+ tint_symbol_1 : array<vec4<f32>, 15u>,
49
+ }
50
+
51
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
52
+
53
+ struct cb2_struct {
54
+ tint_symbol_2 : array<vec4<f32>, 2u>,
55
+ }
56
+
57
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
58
+
59
+ struct cb4_struct {
60
+ tint_symbol_3 : array<vec4<f32>, 4u>,
61
+ }
62
+
63
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
64
+
65
+ @group(1u) @binding(18u) var s2 : sampler;
66
+
67
+ @group(1u) @binding(30u) var s14 : sampler;
68
+
69
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
70
+
71
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
72
+
73
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
74
+
75
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
76
+
77
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
78
+
79
+ var<private> o0 : vec4<f32>;
80
+
81
+ var<private> x0 : array<vec4<f32>, 4u>;
82
+
83
+ struct tint_symbol_5 {
84
+ tint_symbol_4 : array<vec4<u32>, 3u>,
85
+ }
86
+
87
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
88
+
89
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>, v4 : u32) {
90
+ let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy);
91
+ r0 = vec4<f32>(v_1.xy, r0.zw);
92
+ let v_2 = r0.xy;
93
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
94
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
95
+ r1 = vec4<f32>(v_4.xy, r1.zw);
96
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
97
+ r0.z = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v4)).x;
98
+ r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
99
+ r0.z = ((-(r0.zzzz)).z + r0.w);
100
+ r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z);
101
+ let v_5 = (r0.zzz * v3.xyz);
102
+ r1 = vec4<f32>(v_5.xyz, r1.w);
103
+ let v_6 = (r0.xy * vec2<f32>(0.015625f));
104
+ r0 = vec4<f32>(v_6.xy, r0.zw);
105
+ let v_7 = textureSample(t14, s14, r0.xyxx.xy).xyz;
106
+ r0 = vec4<f32>(v_7.xy, r0.z, v_7.z);
107
+ r0.w = (r0.w * cb12_12.tint_symbol_2[0u].w);
108
+ let v_8 = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
109
+ r2 = vec4<f32>(v_8.xy, r2.zw);
110
+ let v_9 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
111
+ r3 = vec4<f32>(v_9.xyz, r3.w);
112
+ let v_10 = &(x0[0u]);
113
+ let v_11 = r3;
114
+ *(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
115
+ let v_12 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
116
+ r4 = vec4<f32>(v_12.xyz, r4.w);
117
+ let v_13 = &(x0[1u]);
118
+ let v_14 = r4;
119
+ *(v_13) = vec4<f32>(v_14.xyz, (*(v_13)).w);
120
+ let v_15 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
121
+ r5 = vec4<f32>(v_15.xyz, r5.w);
122
+ let v_16 = &(x0[2u]);
123
+ let v_17 = r5;
124
+ *(v_16) = vec4<f32>(v_17.xyz, (*(v_16)).w);
125
+ let v_18 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
126
+ r1 = vec4<f32>(v_18.xyz, r1.w);
127
+ let v_19 = &(x0[3u]);
128
+ let v_20 = r1;
129
+ *(v_19) = vec4<f32>(v_20.xyz, (*(v_19)).w);
130
+ let v_21 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(1.39999997615814208984f, 0.34999999403953552246f));
131
+ r0 = vec4<f32>(v_21.xy, r0.zw);
132
+ r1.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
133
+ let v_22 = -(r0.wwww);
134
+ r0.w = fma(r1.z, 0.5f, v_22.w);
135
+ let v_23 = abs(r5.yyyy);
136
+ r1.z = max(v_23.z, abs(r5.xxxx).z);
137
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z < r0.w)));
138
+ let v_24 = (bitcast<u32>(r1.z) != 0u);
139
+ let v_25 = bitcast<f32>(v.tint_symbol_4[0i].x);
140
+ r1.z = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_25, v_24);
141
+ let v_26 = abs(r4.yyyy);
142
+ r1.w = max(v_26.w, abs(r4.xxxx).w);
143
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r0.w)));
144
+ let v_27 = bitcast<u32>(r1.w);
145
+ r1.z = select(r1.z, bitcast<f32>(v.tint_symbol_4[2i].x), (v_27 != 0u));
146
+ let v_28 = abs(r3.yyyy);
147
+ r1.w = max(v_28.w, abs(r3.xxxx).w);
148
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.w < r0.w)));
149
+ let v_29 = bitcast<u32>(r0.w);
150
+ r0.w = select(r1.z, 0.0f, (v_29 != 0u));
151
+ let v_30 = x0[bitcast<i32>(r0.w)];
152
+ r3 = vec4<f32>(v_30.xyz, r3.w);
153
+ r0.w = f32(bitcast<i32>(r0.w));
154
+ r1.z = (r0.w + 0.5f);
155
+ r1.z = (r1.z * 0.25f);
156
+ r4 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.wwww)));
157
+ r4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4) & vec4<u32>(1065353216u)));
158
+ r0.w = dot(r4, cb6_6.tint_symbol_1[12u]);
159
+ r1.w = dot(r4, cb6_6.tint_symbol_1[13u]);
160
+ r4.x = (r3.x + 0.5f);
161
+ r4.y = fma(r3.y, 0.25f, r1.z);
162
+ r1.z = bitcast<f32>(select(0u, 4294967295u, !((r0.w == 0.0f))));
163
+ r0.w = ((-(r0.wwww)).w + r3.z);
164
+ let v_31 = dpdx(r4.xyy);
165
+ r5 = vec4<f32>(v_31.xy, r5.z, v_31.z);
166
+ r5.z = dpdx(r0.w);
167
+ let v_32 = dpdy(r4.yxy);
168
+ r6 = vec4<f32>(v_32.xyz, r6.w);
169
+ r6.w = dpdy(r0.w);
170
+ let v_33 = (r5.yw * r6.yw);
171
+ r3 = vec4<f32>(v_33.xy, r3.zw);
172
+ let v_34 = -(r3.xyxx);
173
+ let v_35 = fma(r5.xz, r6.xz, v_34.xy);
174
+ r7 = vec4<f32>(v_35.xy, r7.zw);
175
+ r3.x = (1.0f / r7.x);
176
+ r3.y = (r5.z * r6.y);
177
+ let v_36 = -(r3.yyyy);
178
+ r7.z = fma(r5.x, r6.w, v_36.z);
179
+ let v_37 = (r3.xx * r7.yz);
180
+ r3 = vec4<f32>(v_37.xy, r3.zw);
181
+ let v_38 = max(r3.xy, vec2<f32>());
182
+ r3 = vec4<f32>(v_38.xy, r3.zw);
183
+ let v_39 = min(r3.xy, vec2<f32>(0.5f));
184
+ r3 = vec4<f32>(v_39.xy, r3.zw);
185
+ r0.w = fma((-(r1.wwww)).w, r3.x, r0.w);
186
+ r0.w = fma((-(r1.wwww)).w, r3.y, r0.w);
187
+ let v_40 = bitcast<u32>(r1.z);
188
+ let v_41 = r0.w;
189
+ r4.z = select(r3.z, v_41, (v_40 != 0u));
190
+ r3 = (r2.yxxy * vec4<f32>(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f));
191
+ let v_42 = (r2.yx * vec2<f32>(0.66600000858306884766f, -0.66600000858306884766f));
192
+ r5 = vec4<f32>(v_42.xy, r5.zw);
193
+ let v_43 = (r2.xy * r0.xy);
194
+ r6 = vec4<f32>(v_43.xy, r6.zw);
195
+ r6.z = 0.0f;
196
+ let v_44 = (r4.xyz + r6.xyz);
197
+ r6 = vec4<f32>(v_44.xyz, r6.w);
198
+ let v_45 = (-(r2.yyyx)).zw;
199
+ r2 = vec4<f32>(r2.xy, v_45.xy);
200
+ r7 = (r0.xyxy * r2.zxyw);
201
+ let v_46 = (r7.xy * vec2<f32>(0.5f));
202
+ r8 = vec4<f32>(v_46.xy, r8.zw);
203
+ r8.z = 0.0f;
204
+ let v_47 = (r4.xyz + r8.xyz);
205
+ r8 = vec4<f32>(v_47.xyz, r8.w);
206
+ let v_48 = ((-(r2.xxxy)).zw * r0.xy);
207
+ r1 = vec4<f32>(r1.xy, v_48.xy);
208
+ let v_49 = (r1.zw * vec2<f32>(0.75f));
209
+ r2 = vec4<f32>(v_49.xy, r2.zw);
210
+ r2.z = 0.0f;
211
+ let v_50 = (r2.xyz + r4.xyz);
212
+ r2 = vec4<f32>(v_50.xyz, r2.w);
213
+ let v_51 = (r7.zw * vec2<f32>(0.25f));
214
+ r7 = vec4<f32>(v_51.xy, r7.zw);
215
+ r7.z = 0.0f;
216
+ let v_52 = (r4.xyz + r7.xyz);
217
+ r7 = vec4<f32>(v_52.xyz, r7.w);
218
+ r9 = (r0.xyxy * r3.zwxy);
219
+ let v_53 = r9;
220
+ r10 = vec4<f32>(v_53.zw, r10.zw);
221
+ r10.z = 0.0f;
222
+ let v_54 = (r4.xyz + r10.xyz);
223
+ r10 = vec4<f32>(v_54.xyz, r10.w);
224
+ r11 = (r3.yxyx * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
225
+ r11 = (r0.xyxy * r11);
226
+ let v_55 = (r11.xy * vec2<f32>(0.5f));
227
+ r12 = vec4<f32>(v_55.xy, r12.zw);
228
+ r12.z = 0.0f;
229
+ let v_56 = (r4.xyz + r12.xyz);
230
+ r12 = vec4<f32>(v_56.xyz, r12.w);
231
+ let v_57 = -(r3);
232
+ r13 = (r0.xyxy * v_57);
233
+ r13 = (r13.zwxy * vec4<f32>(0.75f));
234
+ let v_58 = r13;
235
+ r14 = vec4<f32>(v_58.zw, r14.zw);
236
+ r14.z = 0.0f;
237
+ let v_59 = (r4.xyz + r14.xyz);
238
+ r14 = vec4<f32>(v_59.xyz, r14.w);
239
+ let v_60 = (r11.zw * vec2<f32>(0.25f));
240
+ r11 = vec4<f32>(v_60.xy, r11.zw);
241
+ r11.z = 0.0f;
242
+ let v_61 = (r4.xyz + r11.xyz);
243
+ r11 = vec4<f32>(v_61.xyz, r11.w);
244
+ r9.z = 0.0f;
245
+ let v_62 = (r4.xyz + r9.xyz);
246
+ r9 = vec4<f32>(v_62.xyz, r9.w);
247
+ r3 = (r3.wzwz * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
248
+ r3 = (r0.xyxy * r3);
249
+ let v_63 = (r3.xy * vec2<f32>(0.5f));
250
+ r15 = vec4<f32>(v_63.xy, r15.zw);
251
+ r15.z = 0.0f;
252
+ let v_64 = (r4.xyz + r15.xyz);
253
+ r15 = vec4<f32>(v_64.xyz, r15.w);
254
+ r13.z = 0.0f;
255
+ let v_65 = (r4.xyz + r13.xyz);
256
+ r13 = vec4<f32>(v_65.xyz, r13.w);
257
+ let v_66 = (r3.zw * vec2<f32>(0.25f));
258
+ r3 = vec4<f32>(v_66.xy, r3.zw);
259
+ r3.z = 0.0f;
260
+ let v_67 = (r3.xyz + r4.xyz);
261
+ r3 = vec4<f32>(v_67.xyz, r3.w);
262
+ let v_68 = (r0.xy * r5.xy);
263
+ r16 = vec4<f32>(v_68.xy, r16.zw);
264
+ r16.z = 0.0f;
265
+ let v_69 = (r4.xyz + r16.xyz);
266
+ r16 = vec4<f32>(v_69.xyz, r16.w);
267
+ let v_70 = (-(r5.yyyx)).zw;
268
+ r5 = vec4<f32>(r5.xy, v_70.xy);
269
+ r17 = (r0.xyxy * r5.zxyw);
270
+ let v_71 = (r17.xy * vec2<f32>(0.5f));
271
+ r18 = vec4<f32>(v_71.xy, r18.zw);
272
+ r18.z = 0.0f;
273
+ let v_72 = (r4.xyz + r18.xyz);
274
+ r18 = vec4<f32>(v_72.xyz, r18.w);
275
+ let v_73 = -(r5.xyxx);
276
+ let v_74 = (r0.xy * v_73.xy);
277
+ r0 = vec4<f32>(v_74.xy, r0.zw);
278
+ let v_75 = (r0.xy * vec2<f32>(0.75f));
279
+ r5 = vec4<f32>(v_75.xy, r5.zw);
280
+ r5.z = 0.0f;
281
+ let v_76 = (r4.xyz + r5.xyz);
282
+ r0 = vec4<f32>(v_76.xy, r0.z, v_76.z);
283
+ let v_77 = (r17.zw * vec2<f32>(0.25f));
284
+ r5 = vec4<f32>(v_77.xy, r5.zw);
285
+ r5.z = 0.0f;
286
+ let v_78 = (r4.xyz + r5.xyz);
287
+ r5 = vec4<f32>(v_78.xyz, r5.w);
288
+ let v_79 = r6.xyxx;
289
+ r6.x = textureSampleCompareLevel(t15, s15, v_79.xy, r6.z);
290
+ let v_80 = r8.xyxx;
291
+ r6.y = textureSampleCompareLevel(t15, s15, v_80.xy, r8.z);
292
+ let v_81 = r2.xyxx;
293
+ r6.z = textureSampleCompareLevel(t15, s15, v_81.xy, r2.z);
294
+ let v_82 = r7.xyxx;
295
+ r6.w = textureSampleCompareLevel(t15, s15, v_82.xy, r7.z);
296
+ let v_83 = r10.xyxx;
297
+ r2.x = textureSampleCompareLevel(t15, s15, v_83.xy, r10.z);
298
+ let v_84 = r12.xyxx;
299
+ r2.y = textureSampleCompareLevel(t15, s15, v_84.xy, r12.z);
300
+ let v_85 = r14.xyxx;
301
+ r2.z = textureSampleCompareLevel(t15, s15, v_85.xy, r14.z);
302
+ let v_86 = r11.xyxx;
303
+ r2.w = textureSampleCompareLevel(t15, s15, v_86.xy, r11.z);
304
+ let v_87 = r9.xyxx;
305
+ r7.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z);
306
+ let v_88 = r15.xyxx;
307
+ r7.y = textureSampleCompareLevel(t15, s15, v_88.xy, r15.z);
308
+ let v_89 = r13.xyxx;
309
+ r7.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
310
+ let v_90 = r3.xyxx;
311
+ r7.w = textureSampleCompareLevel(t15, s15, v_90.xy, r3.z);
312
+ let v_91 = r16.xyxx;
313
+ r3.x = textureSampleCompareLevel(t15, s15, v_91.xy, r16.z);
314
+ let v_92 = r18.xyxx;
315
+ r3.y = textureSampleCompareLevel(t15, s15, v_92.xy, r18.z);
316
+ let v_93 = r0.xyxx;
317
+ r3.z = textureSampleCompareLevel(t15, s15, v_93.xy, r0.w);
318
+ let v_94 = r5.xyxx;
319
+ r3.w = textureSampleCompareLevel(t15, s15, v_94.xy, r5.z);
320
+ r2 = (r2 + r6);
321
+ r2 = (r7 + r2);
322
+ r2 = (r3 + r2);
323
+ r0.x = dot(r2, vec4<f32>(1.0f));
324
+ r0.x = (r0.x * 0.0625f);
325
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
326
+ if ((bitcast<u32>(r0.w) != 0u)) {
327
+ r0.w = textureSample(t2, s2, r4.xyxx.xy).w;
328
+ r0.y = ((-(r0.wwww)).y + 1.0f);
329
+ } else {
330
+ r0.y = 1.0f;
331
+ }
332
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f);
333
+ let v_95 = abs(r1.yyyy);
334
+ r0.w = max(v_95.w, abs(r1.xxxx).w);
335
+ r0.w = clamp(fma(r0.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
336
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
337
+ let v_96 = fma(r0.zz, r0.ww, r0.xy);
338
+ r0 = vec4<f32>(v_96.xy, r0.zw);
339
+ let v_97 = (r0.xy * r0.xy);
340
+ r0 = vec4<f32>(v_97.xy, r0.zw);
341
+ let v_98 = min(r0.xy, vec2<f32>(1.0f));
342
+ r0 = vec4<f32>(v_98.xy, r0.zw);
343
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
344
+ r0.w = (r0.y * r0.x);
345
+ let v_99 = bitcast<u32>(r0.z);
346
+ let v_100 = r0.w;
347
+ r0.x = select(r0.x, v_100, (v_99 != 0u));
348
+ o0 = min(r0.yyyy, r0.xxxx);
349
+ }
350
+
351
+ @fragment
352
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) @interpolate(perspective, sample) v3 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
353
+ main_inner(v1, v3, v4);
354
+ return o0;
355
+ }
b/8b0b5899ed/shaders/ef36e0db95180be9.wgsl ADDED
@@ -0,0 +1,263 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb25_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 25u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb25_struct;
26
+
27
+ struct cb46_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 46u>,
29
+ }
30
+
31
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
32
+
33
+ struct cb4_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 4u>,
35
+ }
36
+
37
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
38
+
39
+ struct cb3_struct {
40
+ tint_symbol_4 : array<vec4<f32>, 3u>,
41
+ }
42
+
43
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
44
+
45
+ struct cb1_struct {
46
+ tint_symbol_5 : array<vec4<f32>, 1u>,
47
+ }
48
+
49
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
50
+
51
+ @group(1u) @binding(16u) var s0 : sampler;
52
+
53
+ @group(1u) @binding(18u) var s2 : sampler;
54
+
55
+ @group(1u) @binding(19u) var s3 : sampler;
56
+
57
+ @group(1u) @binding(23u) var s7 : sampler;
58
+
59
+ @group(1u) @binding(24u) var s8 : sampler;
60
+
61
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
64
+
65
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
66
+
67
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
68
+
69
+ @group(1u) @binding(40u) var t8 : texture_2d<f32>;
70
+
71
+ var<private> v0 : vec4<f32>;
72
+
73
+ var<private> o0 : vec4<f32>;
74
+
75
+ var<private> o1 : vec4<f32>;
76
+
77
+ var<private> o2 : vec4<f32>;
78
+
79
+ var<private> o3 : vec4<f32>;
80
+
81
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
82
+ var v_1 : vec4<f32> = v;
83
+ v_1.w = (1.0f / v.w);
84
+ v0 = v_1;
85
+ let v_2 = ((-(v4.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
86
+ r0 = vec4<f32>(v_2.xyz, r0.w);
87
+ r0.x = dot(r0.xyz, r0.xyz);
88
+ r0.x = clamp(fma(r0.xxxx, v3.wwww, v3.zzzz).x, 0.0f, 1.0f);
89
+ let v_3 = r0;
90
+ r0 = vec4<f32>(v_3.x, ((v4.xyz.xy * vec2<f32>(0.0625f))).xy, v_3.w);
91
+ let v_4 = -(r0.yzyy);
92
+ let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.yz >= v_4.xy)));
93
+ r1 = vec4<f32>(v_5.xy, r1.zw);
94
+ let v_6 = fract(abs(r0.yyzy).yz);
95
+ let v_7 = r0;
96
+ r0 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
97
+ let v_8 = -(r0.yyzy);
98
+ let v_9 = bitcast<vec2<u32>>(r1.xy);
99
+ let v_10 = select(v_8.yz, r0.yz, (v_9 != vec2<u32>()));
100
+ let v_11 = r0;
101
+ r0 = vec4<f32>(v_11.x, v_10.xy, v_11.w);
102
+ let v_12 = fma(r0.yz, vec2<f32>(16.0f), v0.xy);
103
+ let v_13 = r0;
104
+ r0 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
105
+ r0.w = (r0.x * 3.99600005149841308594f);
106
+ r1.x = fract(r0.w);
107
+ r1.x = (r1.x * 4.0f);
108
+ r1.x = floor(r1.x);
109
+ r1.x = (r1.x * 0.25f);
110
+ r0.w = floor(r0.w);
111
+ r1.y = (r0.w * 0.25f);
112
+ let v_14 = (r0.yz * vec2<f32>(0.03125f));
113
+ let v_15 = r0;
114
+ r0 = vec4<f32>(v_15.x, v_14.xy, v_15.w);
115
+ let v_16 = -(r0.yyyz);
116
+ let v_17 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.yz >= v_16.zw)));
117
+ r1 = vec4<f32>(r1.xy, v_17.xy);
118
+ let v_18 = fract(abs(r0.yyzy).yz);
119
+ let v_19 = r0;
120
+ r0 = vec4<f32>(v_19.x, v_18.xy, v_19.w);
121
+ let v_20 = -(r0.yyzy);
122
+ let v_21 = bitcast<vec2<u32>>(r1.zw);
123
+ let v_22 = select(v_20.yz, r0.yz, (v_21 != vec2<u32>()));
124
+ let v_23 = r0;
125
+ r0 = vec4<f32>(v_23.x, v_22.xy, v_23.w);
126
+ let v_24 = fma(r0.yz, vec2<f32>(0.25f), r1.xy);
127
+ let v_25 = r0;
128
+ r0 = vec4<f32>(v_25.x, v_24.xy, v_25.w);
129
+ r1 = textureSample(t8, s8, r0.yzyy.xy);
130
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
131
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.y) == 0i)));
132
+ v_26((bitcast<u32>(r0.y) != 0u));
133
+ let v_27 = (v4.xyz + (-(cb2_2.tint_symbol_1[23u].xxyz)).yzw);
134
+ r0 = vec4<f32>(r0.x, v_27.xyz);
135
+ r0.z = dot(r0.yzw, r0.yzw);
136
+ r0.z = (r0.z * 28.0f);
137
+ r0.z = min(r0.z, 1.0f);
138
+ let v_28 = (v4.xyz + (-(cb2_2.tint_symbol_1[24u].xyzx)).xyz);
139
+ r1 = vec4<f32>(v_28.xyz, r1.w);
140
+ r0.w = dot(r1.xyz, r1.xyz);
141
+ r0.w = (r0.w * 28.0f);
142
+ r0.w = min(r0.w, 1.0f);
143
+ let v_29 = ((-(r0.zzzw)).zw + vec2<f32>(1.0f));
144
+ r0 = vec4<f32>(r0.xy, v_29.xy);
145
+ r0.y = (r0.z * r0.y);
146
+ r0.z = (r0.w * r1.x);
147
+ r1 = fma(r0.yyyy, vec4<f32>(0.15999999642372131348f), v2);
148
+ r1 = fma(r0.zzzz, vec4<f32>(0.15999999642372131348f), r1);
149
+ r2 = textureSample(t0, s0, r1.xyxx.xy);
150
+ r1.x = v6.w;
151
+ r1.y = v7.w;
152
+ r3 = textureSample(t2, s2, r1.xyxx.xy);
153
+ let v_30 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
154
+ let v_31 = r0;
155
+ r0 = vec4<f32>(v_31.x, v_30.xy, v_31.w);
156
+ r0.w = dot(r0.yz, r0.yz);
157
+ r0.w = ((-(r0.wwww)).w + 1.0f);
158
+ r0.w = sqrt(abs(r0.wwww).w);
159
+ r1.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
160
+ let v_32 = (r0.yz * r1.xx);
161
+ let v_33 = r0;
162
+ r0 = vec4<f32>(v_33.x, v_32.xy, v_33.w);
163
+ let v_34 = (r0.zzz * v7.xyz);
164
+ r3 = vec4<f32>(v_34.xyz, r3.w);
165
+ let v_35 = fma(r0.yyy, v6.xyz, r3.xyz);
166
+ r3 = vec4<f32>(v_35.xyz, r3.w);
167
+ let v_36 = fma(r0.www, v5.xyz, r3.xyz);
168
+ r0 = vec4<f32>(r0.x, v_36.xyz);
169
+ r1.x = dot(r0.yzw, r0.yzw);
170
+ r1.x = inverseSqrt(r1.x);
171
+ let v_37 = (r0.yzw * r1.xxx);
172
+ r3 = vec4<f32>(v_37.xyz, r3.w);
173
+ r4 = textureSample(t3, s3, v2.xyxx.xy);
174
+ let v_38 = (r4.xy * r4.xy);
175
+ r4 = vec4<f32>(v_38.xy, r4.zw);
176
+ r0.y = dot(r4.xyz, cb12_12.tint_symbol_4[1u].xyz);
177
+ r4.x = (r0.y * cb12_12.tint_symbol_4[0u].z);
178
+ r0.z = (r4.w * cb12_12.tint_symbol_4[0u].y);
179
+ r1.y = clamp(fma(v5.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).y, 0.0f, 1.0f);
180
+ r5 = textureSample(t7, s7, r1.zwzz.xy);
181
+ r1.z = (r5.y * v1.w);
182
+ r1.w = (v3.x + (-(cb10_10.tint_symbol_5[0u].wwww)).w);
183
+ r0.x = (r0.x * r1.w);
184
+ r0.x = fma(v1.w, r0.x, cb10_10.tint_symbol_5[0u].w);
185
+ r1.w = clamp(((v1.wwww + v1.wwww)).w, 0.0f, 1.0f);
186
+ r2.w = (v3.y + -0.00999999977648258209f);
187
+ r1.w = fma(r1.w, r2.w, 0.00999999977648258209f);
188
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z < r1.w)));
189
+ v_26((bitcast<u32>(r1.z) != 0u));
190
+ let v_39 = (r0.xxx * r2.xyz);
191
+ r2 = vec4<f32>(v_39.xyz, r2.w);
192
+ let v_40 = (v1.xy * cb2_2.tint_symbol_1[15u].zy);
193
+ let v_41 = r5;
194
+ r5 = vec4<f32>(v_41.x, v_40.xy, v_41.w);
195
+ let v_42 = fma(r3.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
196
+ o1 = vec4<f32>(v_42.xyz, o1.w);
197
+ r0.x = (cb12_12.tint_symbol_4[2u].x + -0.20000000298023223877f);
198
+ r0.x = clamp(((r0.xxxx * vec4<f32>(10.0f))).x, 0.0f, 1.0f);
199
+ o1.w = (r0.x * r1.y);
200
+ r4.y = (r0.z * 0.001953125f);
201
+ r5.x = fma(v1.x, cb2_2.tint_symbol_1[15u].z, cb3_3.tint_symbol_2[45u].w);
202
+ let v_43 = (r5.xz * vec2<f32>(0.5f));
203
+ let v_44 = r0;
204
+ r0 = vec4<f32>(v_43.x, v_44.y, v_43.y, v_44.w);
205
+ let v_45 = sqrt(r0.xz);
206
+ o3 = vec4<f32>(v_45.xy, o3.zw);
207
+ r0.x = fma(r0.w, r1.x, -0.34999999403953552246f);
208
+ r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
209
+ r0.x = (r0.x * cb5_5.tint_symbol_3[3u].z);
210
+ r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
211
+ r0.x = (r0.z * r0.x);
212
+ r0.x = (r5.y * r0.x);
213
+ r0.z = fma((-(r4.xxxx)).z, 0.5f, 1.0f);
214
+ r0.z = (r0.z * r0.x);
215
+ r0.w = ((-(cb12_12.tint_symbol_4[2u].xxxx)).w + 1.0f);
216
+ r0.z = (r0.w * r0.z);
217
+ r0.x = (r0.x * cb12_12.tint_symbol_4[2u].x);
218
+ r0.z = fma(r0.z, -0.5f, 1.0f);
219
+ let v_46 = (r0.zzz * r2.xyz);
220
+ o0 = vec4<f32>(v_46.xyz, o0.w);
221
+ r0.y = clamp(fma(r0.yyyy, cb12_12.tint_symbol_4[0u].zzzz, vec4<f32>(0.40000000596046447754f)).y, 0.0f, 1.0f);
222
+ let v_47 = (r0.yy * vec2<f32>(0.5f, 0.48828125f));
223
+ r1 = vec4<f32>(v_47.xy, r1.zw);
224
+ r4.z = cb12_12.tint_symbol_4[0u].x;
225
+ r1.z = 0.97000002861022949219f;
226
+ let v_48 = -(r4.xxyz);
227
+ let v_49 = (r1.xyz + v_48.yzw);
228
+ r0 = vec4<f32>(r0.x, v_49.xyz);
229
+ let v_50 = max(r0.yzw, vec3<f32>());
230
+ r0 = vec4<f32>(r0.x, v_50.xyz);
231
+ let v_51 = fma(r0.yzw, r0.xxx, r4.xyz);
232
+ r0 = vec4<f32>(v_51.xyz, r0.w);
233
+ let v_52 = sqrt(r0.xy);
234
+ o2 = vec4<f32>(v_52.xy, o2.zw);
235
+ o0.w = cb2_2.tint_symbol_1[15u].x;
236
+ o2.z = r0.z;
237
+ o2.w = 1.0f;
238
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
239
+ }
240
+
241
+ fn v_26(v_53 : bool) {
242
+ if (v_53) {
243
+ discard;
244
+ return;
245
+ }
246
+ }
247
+
248
+ struct tint_symbol_6 {
249
+ @location(0u)
250
+ o0 : vec4<f32>,
251
+ @location(1u)
252
+ o1 : vec4<f32>,
253
+ @location(2u)
254
+ o2 : vec4<f32>,
255
+ @location(3u)
256
+ o3 : vec4<f32>,
257
+ }
258
+
259
+ @fragment
260
+ fn main(@builtin(position) v_54 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_6 {
261
+ main_inner(v_54, v1, v2, v3, v4, v5, v6, v7);
262
+ return tint_symbol_6(o0, o1, o2, o3);
263
+ }
b/8b0b5899ed/shaders/ef4cb9f559e7b7d1.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/ef4cb9f559e7b7d1.wgsl ADDED
@@ -0,0 +1,680 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(20u) var s4 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
112
+
113
+ var<private> v8 : vec4<f32>;
114
+
115
+ var<private> v9 : array<f32, 4u>;
116
+
117
+ var<private> o0 : vec4<f32>;
118
+
119
+ var<private> x0 : array<vec4<f32>, 4u>;
120
+
121
+ var<private> x1 : array<vec4<f32>, 1u>;
122
+
123
+ struct tint_symbol_7 {
124
+ tint_symbol_6 : array<vec4<u32>, 3u>,
125
+ }
126
+
127
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
128
+
129
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
130
+ var v_2 : vec4<f32> = v_1;
131
+ v_2.w = (1.0f / v_1.w);
132
+ v8 = v_2;
133
+ x1[0u].x = v9[0u];
134
+ x1[0u].y = v9[1u];
135
+ x1[0u].z = v9[2u];
136
+ x1[0u].w = v9[3u];
137
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
138
+ r1 = textureSample(t3, s3, v2.xy.xyxx.xy);
139
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
140
+ r1 = vec4<f32>(v_3.xy, r1.zw);
141
+ r1.z = dot(r1.xy, r1.xy);
142
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
143
+ r1.z = sqrt(abs(r1.zzzz).z);
144
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
145
+ let v_4 = (r1.ww * r1.xy);
146
+ r1 = vec4<f32>(v_4.xy, r1.zw);
147
+ let v_5 = (r1.yyy * v6.xyz);
148
+ r2 = vec4<f32>(v_5.xyz, r2.w);
149
+ let v_6 = fma(r1.xxx, v5.xyz, r2.xyz);
150
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
151
+ let v_7 = fma(r1.zzz, v3.xyz, r1.xyw);
152
+ r1 = vec4<f32>(v_7.xyz, r1.w);
153
+ r1.w = dot(r1.xyz, r1.xyz);
154
+ r1.w = inverseSqrt(r1.w);
155
+ let v_8 = (r1.www * r1.xyz);
156
+ r2 = vec4<f32>(v_8.xyz, r2.w);
157
+ r3 = textureSample(t4, s4, v2.xy.xyxx.xy);
158
+ let v_9 = (r3.xy * r3.xy);
159
+ r3 = vec4<f32>(v_9.xy, r3.zw);
160
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
161
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].zzzz)).x, 0.0f, 1.0f);
162
+ let v_10 = (r0.xyz * v1.xyz);
163
+ r0 = vec4<f32>(v_10.xyz, r0.w);
164
+ r0.w = (r0.w * v0.w);
165
+ let v_11 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
166
+ r3 = vec4<f32>(v_11.xy, r3.zw);
167
+ let v_12 = (r0.xyz * r0.xyz);
168
+ r0 = vec4<f32>(v_12.xyz, r0.w);
169
+ let v_13 = ((-(v7.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
170
+ r4 = vec4<f32>(v_13.xyz, r4.w);
171
+ r1.y = dot(r4.xyz, r4.xyz);
172
+ r1.y = inverseSqrt(r1.y);
173
+ let v_14 = (r1.yyy * r4.xyz);
174
+ r5 = vec4<f32>(v_14.xyz, r5.w);
175
+ let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
176
+ let v_16 = fma(r4.xyz, r1.yyy, v_15.xyz);
177
+ r6 = vec4<f32>(v_16.xyz, r6.w);
178
+ r1.y = dot(r6.xyz, r6.xyz);
179
+ r1.y = inverseSqrt(r1.y);
180
+ let v_17 = (r1.yyy * r6.xyz);
181
+ r6 = vec4<f32>(v_17.xyz, r6.w);
182
+ let v_18 = (r3.xy * r3.xy);
183
+ r3 = vec4<f32>(v_18.xy, r3.zw);
184
+ r1.y = fma(r3.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
185
+ r1.y = max(r1.y, 0.0f);
186
+ let v_19 = -(r1.yyyy);
187
+ r2.w = fma(r3.w, cb12_12.tint_symbol_4[0u].y, v_19.w);
188
+ r1.y = (r1.y * 558.0f);
189
+ r1.y = fma(r2.w, 3.0f, r1.y);
190
+ r2.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
191
+ let v_20 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
192
+ r4 = vec4<f32>(v_20.xyz, r4.w);
193
+ let v_21 = (r4.yyy * cb6_6.tint_symbol_5[1u].xyz);
194
+ r7 = vec4<f32>(v_21.xyz, r7.w);
195
+ let v_22 = fma(r4.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
196
+ r7 = vec4<f32>(v_22.xyz, r7.w);
197
+ let v_23 = fma(r4.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
198
+ r7 = vec4<f32>(v_23.xyz, r7.w);
199
+ let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
200
+ r8 = vec4<f32>(v_24.xyz, r8.w);
201
+ let v_25 = &(x0[0u]);
202
+ let v_26 = r8;
203
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
204
+ let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
205
+ r9 = vec4<f32>(v_27.xyz, r9.w);
206
+ let v_28 = &(x0[1u]);
207
+ let v_29 = r9;
208
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
209
+ let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
210
+ r10 = vec4<f32>(v_30.xyz, r10.w);
211
+ let v_31 = &(x0[2u]);
212
+ let v_32 = r10;
213
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
214
+ let v_33 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
215
+ r7 = vec4<f32>(v_33.xyz, r7.w);
216
+ let v_34 = &(x0[3u]);
217
+ let v_35 = r7;
218
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
219
+ let v_36 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
220
+ let v_37 = r11;
221
+ r11 = vec4<f32>(v_37.x, v_36.x, v_37.z, v_36.y);
222
+ r3.z = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).z, 1.5f, 1.0f);
223
+ r3.z = (r3.z * 0.5f);
224
+ let v_38 = abs(r10.yyyy);
225
+ r3.w = max(v_38.w, abs(r10.xxxx).w);
226
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r3.w < r3.z)));
227
+ let v_39 = (bitcast<u32>(r3.w) != 0u);
228
+ let v_40 = bitcast<f32>(v.tint_symbol_6[0i].x);
229
+ r3.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_40, v_39);
230
+ let v_41 = abs(r9.yyyy);
231
+ r4.w = max(v_41.w, abs(r9.xxxx).w);
232
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
233
+ let v_42 = bitcast<u32>(r4.w);
234
+ r3.w = select(r3.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_42 != 0u));
235
+ let v_43 = abs(r8.yyyy);
236
+ r4.w = max(v_43.w, abs(r8.xxxx).w);
237
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.z)));
238
+ let v_44 = bitcast<u32>(r3.z);
239
+ r3.z = select(r3.w, 0.0f, (v_44 != 0u));
240
+ let v_45 = x0[bitcast<i32>(r3.z)];
241
+ r8 = vec4<f32>(v_45.xyz, r8.w);
242
+ r3.z = f32(bitcast<i32>(r3.z));
243
+ r3.w = (r3.z + 0.5f);
244
+ r3.w = (r3.w * 0.25f);
245
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.zzzz)));
246
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
247
+ r3.z = dot(r9, cb6_6.tint_symbol_5[12u]);
248
+ r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
249
+ r9.x = (r8.x + 0.5f);
250
+ r9.y = fma(r8.y, 0.25f, r3.w);
251
+ r3.w = bitcast<f32>(select(0u, 4294967295u, !((r3.z == 0.0f))));
252
+ r3.z = ((-(r3.zzzz)).z + r8.z);
253
+ let v_46 = dpdx(r9.xyy);
254
+ r10 = vec4<f32>(v_46.xy, r10.z, v_46.z);
255
+ r10.z = dpdx(r3.z);
256
+ let v_47 = dpdy(r9.yxy);
257
+ r12 = vec4<f32>(v_47.xyz, r12.w);
258
+ r12.w = dpdy(r3.z);
259
+ let v_48 = (r10.yw * r12.yw);
260
+ r7 = vec4<f32>(r7.xy, v_48.xy);
261
+ let v_49 = -(r7.zwzz);
262
+ let v_50 = fma(r10.xz, r12.xz, v_49.xy);
263
+ r13 = vec4<f32>(v_50.xy, r13.zw);
264
+ r5.w = (1.0f / r13.x);
265
+ r6.w = (r10.z * r12.y);
266
+ let v_51 = -(r6.wwww);
267
+ r13.z = fma(r10.x, r12.w, v_51.z);
268
+ let v_52 = (r5.ww * r13.yz);
269
+ r7 = vec4<f32>(r7.xy, v_52.xy);
270
+ let v_53 = max(r7.zw, vec2<f32>());
271
+ r7 = vec4<f32>(r7.xy, v_53.xy);
272
+ let v_54 = min(r7.zw, vec2<f32>(0.5f));
273
+ r7 = vec4<f32>(r7.xy, v_54.xy);
274
+ r3.z = fma((-(r4.wwww)).z, r7.z, r3.z);
275
+ r3.z = fma((-(r4.wwww)).z, r7.w, r3.z);
276
+ let v_55 = bitcast<u32>(r3.w);
277
+ let v_56 = r3.z;
278
+ r11.z = select(r8.z, v_56, (v_55 != 0u));
279
+ r9.z = 0.0f;
280
+ let v_57 = (r9.xyz + r11.ywz);
281
+ r8 = vec4<f32>(v_57.xyz, r8.w);
282
+ let v_58 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
283
+ r11 = vec4<f32>(v_58.xy, r11.zw);
284
+ let v_59 = (r9.xyz + r11.xyz);
285
+ r10 = vec4<f32>(v_59.xyz, r10.w);
286
+ let v_60 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
287
+ r11 = vec4<f32>(v_60.xy, r11.zw);
288
+ let v_61 = (r9.xyz + r11.xyz);
289
+ r12 = vec4<f32>(v_61.xyz, r12.w);
290
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
291
+ r11 = vec4<f32>(v_62.xy, r11.zw);
292
+ let v_63 = (r9.xyz + r11.xyz);
293
+ r13 = vec4<f32>(v_63.xyz, r13.w);
294
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
295
+ r11 = vec4<f32>(v_64.xy, r11.zw);
296
+ let v_65 = (r9.xyz + r11.xyz);
297
+ r14 = vec4<f32>(v_65.xyz, r14.w);
298
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
299
+ r11 = vec4<f32>(v_66.xy, r11.zw);
300
+ let v_67 = (r9.xyz + r11.xyz);
301
+ r15 = vec4<f32>(v_67.xyz, r15.w);
302
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
303
+ r11 = vec4<f32>(v_68.xy, r11.zw);
304
+ let v_69 = (r9.xyz + r11.xyz);
305
+ r16 = vec4<f32>(v_69.xyz, r16.w);
306
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
307
+ r11 = vec4<f32>(v_70.xy, r11.zw);
308
+ let v_71 = (r9.xyz + r11.xyz);
309
+ r17 = vec4<f32>(v_71.xyz, r17.w);
310
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
311
+ r11 = vec4<f32>(v_72.xy, r11.zw);
312
+ let v_73 = (r9.xyz + r11.xyz);
313
+ r18 = vec4<f32>(v_73.xyz, r18.w);
314
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
315
+ r11 = vec4<f32>(v_74.xy, r11.zw);
316
+ let v_75 = (r9.xyz + r11.xyz);
317
+ r19 = vec4<f32>(v_75.xyz, r19.w);
318
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
319
+ r11 = vec4<f32>(v_76.xy, r11.zw);
320
+ let v_77 = (r9.xyz + r11.xyz);
321
+ r20 = vec4<f32>(v_77.xyz, r20.w);
322
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
323
+ r11 = vec4<f32>(v_78.xy, r11.zw);
324
+ let v_79 = (r9.xyz + r11.xyz);
325
+ r21 = vec4<f32>(v_79.xyz, r21.w);
326
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
327
+ r11 = vec4<f32>(v_80.xy, r11.zw);
328
+ let v_81 = (r9.xyz + r11.xyz);
329
+ r22 = vec4<f32>(v_81.xyz, r22.w);
330
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
331
+ r11 = vec4<f32>(v_82.xy, r11.zw);
332
+ let v_83 = (r9.xyz + r11.xyz);
333
+ r23 = vec4<f32>(v_83.xyz, r23.w);
334
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
335
+ r11 = vec4<f32>(v_84.xy, r11.zw);
336
+ let v_85 = (r9.xyz + r11.xyz);
337
+ r24 = vec4<f32>(v_85.xyz, r24.w);
338
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
339
+ r11 = vec4<f32>(v_86.xy, r11.zw);
340
+ let v_87 = (r9.xyz + r11.xyz);
341
+ r9 = vec4<f32>(v_87.xyz, r9.w);
342
+ let v_88 = r8.xyxx;
343
+ r8.x = textureSampleCompareLevel(t15, s15, v_88.xy, r8.z);
344
+ let v_89 = r10.xyxx;
345
+ r8.y = textureSampleCompareLevel(t15, s15, v_89.xy, r10.z);
346
+ let v_90 = r12.xyxx;
347
+ r8.z = textureSampleCompareLevel(t15, s15, v_90.xy, r12.z);
348
+ let v_91 = r13.xyxx;
349
+ r8.w = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z);
350
+ let v_92 = r14.xyxx;
351
+ r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z);
352
+ let v_93 = r15.xyxx;
353
+ r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z);
354
+ let v_94 = r16.xyxx;
355
+ r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z);
356
+ let v_95 = r17.xyxx;
357
+ r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z);
358
+ let v_96 = r18.xyxx;
359
+ r11.x = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z);
360
+ let v_97 = r19.xyxx;
361
+ r11.y = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z);
362
+ let v_98 = r20.xyxx;
363
+ r11.z = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z);
364
+ let v_99 = r21.xyxx;
365
+ r11.w = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z);
366
+ let v_100 = r22.xyxx;
367
+ r12.x = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z);
368
+ let v_101 = r23.xyxx;
369
+ r12.y = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z);
370
+ let v_102 = r24.xyxx;
371
+ r12.z = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z);
372
+ let v_103 = r9.xyxx;
373
+ r12.w = textureSampleCompareLevel(t15, s15, v_103.xy, r9.z);
374
+ r8 = (r8 + r10);
375
+ r8 = (r11 + r8);
376
+ r8 = (r12 + r8);
377
+ r3.z = dot(r8, vec4<f32>(1.0f));
378
+ r2.w = clamp(fma(r2.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
379
+ let v_104 = abs(r7.yyyy);
380
+ r3.w = max(v_104.w, abs(r7.xxxx).w);
381
+ r3.w = clamp(fma(r3.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
382
+ r2.w = ((-(r2.wwww)).w + 1.0f);
383
+ r2.w = (r3.w * r2.w);
384
+ r2.w = fma(r3.z, 0.0625f, r2.w);
385
+ r2.w = (r2.w * r2.w);
386
+ r2.w = min(r2.w, 1.0f);
387
+ r3.z = clamp(fma(v7.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).z, 0.0f, 1.0f);
388
+ r3.z = sqrt(r3.z);
389
+ r3.z = (r3.z * cb6_6.tint_symbol_5[3u].z);
390
+ let v_105 = -(r2.wwww);
391
+ r2.w = fma(r3.z, v_105.w, r2.w);
392
+ let v_106 = dot(r2.xyz, v_15.xyz);
393
+ r3.z = clamp(vec4<f32>(v_106, v_106, v_106, v_106).z, 0.0f, 1.0f);
394
+ let v_107 = dot(r5.xyz, r2.xyz);
395
+ r7.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
396
+ let v_108 = dot(r6.xyz, v_15.xyz);
397
+ r7.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
398
+ let v_109 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
399
+ r7 = vec4<f32>(v_109.xy, r7.zw);
400
+ let v_110 = (r7.xy * r7.xy);
401
+ r7 = vec4<f32>(r7.xy, v_110.xy);
402
+ let v_111 = (r7.zw * r7.zw);
403
+ r7 = vec4<f32>(r7.xy, v_111.xy);
404
+ let v_112 = (r7.xy * r7.zw);
405
+ r7 = vec4<f32>(v_112.xy, r7.zw);
406
+ r3.w = ((-(cb12_12.tint_symbol_4[0u].xxxx)).w + 1.0f);
407
+ let v_113 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.ww);
408
+ r7 = vec4<f32>(v_113.xy, r7.zw);
409
+ let v_114 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
410
+ r7 = vec4<f32>(r7.xy, v_114.xy);
411
+ r3.w = (r7.z * 0.125f);
412
+ r4.w = fma((-(r1.xxxx)).w, r7.x, 1.0f);
413
+ r5.w = dot(r2.xyz, r6.xyz);
414
+ r5.w = clamp(((r5.wwww + vec4<f32>(0.00000000999999993923f))).w, 0.0f, 1.0f);
415
+ r5.w = log2(r5.w);
416
+ r5.w = (r5.w * r7.w);
417
+ r5.w = exp2(r5.w);
418
+ r5.w = (r7.y * r5.w);
419
+ r3.w = (r3.w * r5.w);
420
+ r1.x = (r1.x * r3.w);
421
+ r1.x = (r3.z * r1.x);
422
+ r3.z = (r3.z * r4.w);
423
+ let v_115 = fma(r0.xyz, r3.zzz, r1.xxx);
424
+ r6 = vec4<f32>(v_115.xyz, r6.w);
425
+ let v_116 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
426
+ r6 = vec4<f32>(v_116.xyz, r6.w);
427
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
428
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
429
+ r1.x = max(r1.x, 0.0f);
430
+ let v_117 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
431
+ r7 = vec4<f32>(v_117.xyz, r7.w);
432
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
433
+ let v_118 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
434
+ r8 = vec4<f32>(v_118.xyz, r8.w);
435
+ let v_119 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
436
+ r8 = vec4<f32>(v_119.xyz, r8.w);
437
+ let v_120 = fma(r7.xyz, r1.zzz, r8.xyz);
438
+ r7 = vec4<f32>(v_120.xyz, r7.w);
439
+ let v_121 = (r3.yyy * r7.xyz);
440
+ r7 = vec4<f32>(v_121.xyz, r7.w);
441
+ let v_122 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
442
+ r1 = vec4<f32>(v_122.x, r1.y, v_122.yz);
443
+ r8.x = cb3_3.tint_symbol_2[46u].w;
444
+ r8.y = cb3_3.tint_symbol_2[47u].w;
445
+ r8.z = cb3_3.tint_symbol_2[48u].w;
446
+ let v_123 = dot(r8.xyz, r2.xyz);
447
+ r3.z = clamp(vec4<f32>(v_123, v_123, v_123, v_123).z, 0.0f, 1.0f);
448
+ let v_124 = fma(cb3_3.tint_symbol_2[49u].xyz, r3.zzz, r1.xzw);
449
+ r1 = vec4<f32>(v_124.x, r1.y, v_124.yz);
450
+ let v_125 = fma(r1.xzw, r3.xxx, r7.xyz);
451
+ r1 = vec4<f32>(v_125.x, r1.y, v_125.yz);
452
+ let v_126 = (r4.www * r1.xzw);
453
+ r1 = vec4<f32>(v_126.x, r1.y, v_126.yz);
454
+ let v_127 = (r0.xyz * r1.xzw);
455
+ r0 = vec4<f32>(v_127.xyz, r0.w);
456
+ let v_128 = fma(r6.xyz, r2.www, r0.xyz);
457
+ r0 = vec4<f32>(v_128.xyz, r0.w);
458
+ r1.x = ((-(r4.wwww)).x + 1.0f);
459
+ r1.z = dot((-(r5.xyzx)).xyz, r2.xyz);
460
+ r1.z = (r1.z + r1.z);
461
+ let v_129 = -(r1.zzzz);
462
+ let v_130 = -(r5.xyzx);
463
+ let v_131 = fma(r2.xyz, v_129.xyz, v_130.xyz);
464
+ r2 = vec4<f32>(v_131.xyz, r2.w);
465
+ let v_132 = clamp(((r1.yyyy * vec4<f32>(0.0f, 0.00066666665952652693f, 0.00177619897294789553f, 0.0f))).yz, vec2<f32>(), vec2<f32>(1.0f));
466
+ let v_133 = r1;
467
+ r1 = vec4<f32>(v_133.x, v_132.xy, v_133.w);
468
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
469
+ r1.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
470
+ r2.w = (r1.y * cb5_5.tint_symbol_3[6u].z);
471
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < r1.w)));
472
+ r3.z = fma(r1.y, cb5_5.tint_symbol_3[6u].z, -5.0f);
473
+ r1.y = (r1.y * r1.y);
474
+ r1.y = fma(r1.y, 5.0f, r1.w);
475
+ let v_134 = bitcast<u32>(r2.w);
476
+ let v_135 = r3.z;
477
+ r1.y = select(r1.y, v_135, (v_134 != 0u));
478
+ let v_136 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
479
+ r2 = vec4<f32>(v_136.xy, r2.z, v_136.z);
480
+ r1.w = (abs(r2.zzzz).w + 1.0f);
481
+ let v_137 = (r2.xyw / r1.www);
482
+ r2 = vec4<f32>(v_137.xy, r2.z, v_137.z);
483
+ let v_138 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
484
+ r2 = vec4<f32>(v_138.xy, r2.z, v_138.z);
485
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
486
+ let v_139 = bitcast<vec2<u32>>(r1.ww);
487
+ let v_140 = r2.xy;
488
+ let v_141 = select(r2.wy, v_140, (v_139 != vec2<u32>()));
489
+ r2 = vec4<f32>(v_141.xy, r2.zw);
490
+ let v_142 = r1.y;
491
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_142);
492
+ r1.y = max(r3.y, r3.x);
493
+ let v_143 = (r1.yyy * r2.xyz);
494
+ r2 = vec4<f32>(v_143.xyz, r2.w);
495
+ let v_144 = (r1.zzz * r2.xyz);
496
+ r1 = vec4<f32>(r1.x, v_144.xyz);
497
+ let v_145 = (r1.yzw * vec3<f32>(0.68169009685516357422f));
498
+ r1 = vec4<f32>(r1.x, v_145.xyz);
499
+ let v_146 = fma(r2.xyz, vec3<f32>(0.31830990314483642578f), r1.yzw);
500
+ r1 = vec4<f32>(r1.x, v_146.xyz);
501
+ let v_147 = fma(r1.yzw, r1.xxx, r0.xyz);
502
+ r0 = vec4<f32>(v_147.xyz, r0.w);
503
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
504
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
505
+ r0.w = dot(r4.xyz, r4.xyz);
506
+ r1.x = sqrt(r0.w);
507
+ let v_148 = -(cb3_3.tint_symbol_2[50u].xxxx);
508
+ r1.y = (r1.x + v_148.y);
509
+ r1.y = max(r1.y, 0.0f);
510
+ r1.x = (r1.y / r1.x);
511
+ r1.x = (r1.x * r4.z);
512
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
513
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
514
+ r1.w = (r1.z * -1.44269502162933349609f);
515
+ r1.w = exp2(r1.w);
516
+ r1.w = ((-(r1.wwww)).w + 1.0f);
517
+ r1.z = (r1.w / r1.z);
518
+ let v_149 = bitcast<u32>(r1.x);
519
+ r1.x = select(1.0f, r1.z, (v_149 != 0u));
520
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
521
+ r1.x = (r1.x * r1.z);
522
+ r1.x = min(r1.x, 1.0f);
523
+ r1.x = (r1.x * 1.44269502162933349609f);
524
+ r1.x = exp2(r1.x);
525
+ r1.x = min(r1.x, 1.0f);
526
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
527
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
528
+ r0.w = inverseSqrt(r0.w);
529
+ let v_150 = (r0.www * r4.xyz);
530
+ r2 = vec4<f32>(v_150.xyz, r2.w);
531
+ let v_151 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
532
+ r0.w = clamp(vec4<f32>(v_151, v_151, v_151, v_151).w, 0.0f, 1.0f);
533
+ r0.w = log2(r0.w);
534
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
535
+ r0.w = exp2(r0.w);
536
+ let v_152 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
537
+ r1.w = clamp(vec4<f32>(v_152, v_152, v_152, v_152).w, 0.0f, 1.0f);
538
+ r1.w = log2(r1.w);
539
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
540
+ r1.w = exp2(r1.w);
541
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
542
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
543
+ let v_153 = -(cb3_3.tint_symbol_2[52u].xxxx);
544
+ r2.x = (r1.y + v_153.x);
545
+ r2.x = max(r2.x, 0.0f);
546
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
547
+ r2.x = (r2.x * 1.44269502162933349609f);
548
+ r2.x = exp2(r2.x);
549
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
550
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
551
+ let v_154 = -(cb3_3.tint_symbol_2[51u].zzzz);
552
+ r1.y = (r1.y * v_154.y);
553
+ r1.y = (r1.y * 1.44269502162933349609f);
554
+ r1.y = exp2(r1.y);
555
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
556
+ let v_155 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
557
+ r2 = vec4<f32>(v_155.xyz, r2.w);
558
+ let v_156 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
559
+ r2 = vec4<f32>(v_156.xyz, r2.w);
560
+ let v_157 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
561
+ r3 = vec4<f32>(v_157.xyz, r3.w);
562
+ let v_158 = fma(r1.www, r3.xyz, r2.xyz);
563
+ r2 = vec4<f32>(v_158.xyz, r2.w);
564
+ let v_159 = -(cb3_3.tint_symbol_2[57u].xyzx);
565
+ let v_160 = (r2.xyz + v_159.xyz);
566
+ r2 = vec4<f32>(v_160.xyz, r2.w);
567
+ let v_161 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
568
+ r2 = vec4<f32>(v_161.xyz, r2.w);
569
+ r3.x = cb3_3.tint_symbol_2[55u].w;
570
+ r3.y = cb3_3.tint_symbol_2[56u].w;
571
+ r3.z = cb3_3.tint_symbol_2[57u].w;
572
+ let v_162 = ((-(r2.xyzx)).xyz + r3.xyz);
573
+ r3 = vec4<f32>(v_162.xyz, r3.w);
574
+ let v_163 = fma(r1.xxx, r3.xyz, r2.xyz);
575
+ r1 = vec4<f32>(v_163.xy, r1.z, v_163.z);
576
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
577
+ if ((bitcast<u32>(r0.w) != 0u)) {
578
+ let v_164 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
579
+ r2 = vec4<f32>(v_164.xy, r2.zw);
580
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
581
+ r0.w = (r2.x + -1.0f);
582
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
583
+ } else {
584
+ r0.w = 1.0f;
585
+ }
586
+ let v_165 = -(r0.xyxz);
587
+ let v_166 = fma(r1.xyw, r0.www, v_165.xyw);
588
+ r1 = vec4<f32>(v_166.xy, r1.z, v_166.z);
589
+ let v_167 = fma(r1.zzz, r1.xyw, r0.xyz);
590
+ r1 = vec4<f32>(v_167.xyz, r1.w);
591
+ } else {
592
+ r0.w = dot(r4.xyz, r4.xyz);
593
+ r1.w = sqrt(r0.w);
594
+ let v_168 = -(cb3_3.tint_symbol_2[50u].xxxx);
595
+ r2.x = (r1.w + v_168.x);
596
+ r2.x = max(r2.x, 0.0f);
597
+ r1.w = (r2.x / r1.w);
598
+ r1.w = (r1.w * r4.z);
599
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
600
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
601
+ r2.z = (r2.y * -1.44269502162933349609f);
602
+ r2.z = exp2(r2.z);
603
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
604
+ r2.y = (r2.z / r2.y);
605
+ let v_169 = bitcast<u32>(r1.w);
606
+ r1.w = select(1.0f, r2.y, (v_169 != 0u));
607
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
608
+ r1.w = (r1.w * r2.y);
609
+ r1.w = min(r1.w, 1.0f);
610
+ r1.w = (r1.w * 1.44269502162933349609f);
611
+ r1.w = exp2(r1.w);
612
+ r1.w = min(r1.w, 1.0f);
613
+ r1.w = ((-(r1.wwww)).w + 1.0f);
614
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
615
+ r0.w = inverseSqrt(r0.w);
616
+ let v_170 = (r0.www * r4.xyz);
617
+ r3 = vec4<f32>(v_170.xyz, r3.w);
618
+ let v_171 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
619
+ r0.w = clamp(vec4<f32>(v_171, v_171, v_171, v_171).w, 0.0f, 1.0f);
620
+ r0.w = log2(r0.w);
621
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
622
+ r0.w = exp2(r0.w);
623
+ let v_172 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
624
+ r2.z = clamp(vec4<f32>(v_172, v_172, v_172, v_172).z, 0.0f, 1.0f);
625
+ r2.z = log2(r2.z);
626
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
627
+ r2.z = exp2(r2.z);
628
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
629
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
630
+ let v_173 = -(cb3_3.tint_symbol_2[52u].xxxx);
631
+ r2.w = (r2.x + v_173.w);
632
+ r2.w = max(r2.w, 0.0f);
633
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
634
+ r2.w = (r2.w * 1.44269502162933349609f);
635
+ r2.w = exp2(r2.w);
636
+ r2.w = ((-(r2.wwww)).w + 1.0f);
637
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
638
+ let v_174 = -(cb3_3.tint_symbol_2[51u].zzzz);
639
+ r2.x = (r2.x * v_174.x);
640
+ r2.x = (r2.x * 1.44269502162933349609f);
641
+ r2.x = exp2(r2.x);
642
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
643
+ let v_175 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
644
+ r3 = vec4<f32>(v_175.xyz, r3.w);
645
+ let v_176 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
646
+ r3 = vec4<f32>(v_176.xyz, r3.w);
647
+ let v_177 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
648
+ r4 = vec4<f32>(v_177.xyz, r4.w);
649
+ let v_178 = fma(r2.zzz, r4.xyz, r3.xyz);
650
+ r3 = vec4<f32>(v_178.xyz, r3.w);
651
+ let v_179 = -(cb3_3.tint_symbol_2[57u].xyzx);
652
+ let v_180 = (r3.xyz + v_179.xyz);
653
+ r3 = vec4<f32>(v_180.xyz, r3.w);
654
+ let v_181 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
655
+ r2 = vec4<f32>(v_181.x, r2.y, v_181.yz);
656
+ r3.x = cb3_3.tint_symbol_2[55u].w;
657
+ r3.y = cb3_3.tint_symbol_2[56u].w;
658
+ r3.z = cb3_3.tint_symbol_2[57u].w;
659
+ let v_182 = ((-(r2.xzwx)).xyz + r3.xyz);
660
+ r3 = vec4<f32>(v_182.xyz, r3.w);
661
+ let v_183 = fma(r1.www, r3.xyz, r2.xzw);
662
+ r2 = vec4<f32>(v_183.x, r2.y, v_183.yz);
663
+ let v_184 = ((-(r0.xxyz)).xzw + r2.xzw);
664
+ r2 = vec4<f32>(v_184.x, r2.y, v_184.yz);
665
+ let v_185 = fma(r2.yyy, r2.xzw, r0.xyz);
666
+ r1 = vec4<f32>(v_185.xyz, r1.w);
667
+ }
668
+ let v_186 = log2(r1.xyz);
669
+ r0 = vec4<f32>(v_186.xyz, r0.w);
670
+ let v_187 = (r0.xyz * vec3<f32>(0.45454546809196472168f));
671
+ r0 = vec4<f32>(v_187.xyz, r0.w);
672
+ let v_188 = exp2(r0.xyz);
673
+ o0 = vec4<f32>(v_188.xyz, o0.w);
674
+ }
675
+
676
+ @fragment
677
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_189 : vec4<f32>) -> @location(0u) vec4<f32> {
678
+ main_inner(v0, v1, v2, v3, v5, v6, v7, v_189);
679
+ return o0;
680
+ }
b/8b0b5899ed/shaders/ef533120de224489.wgsl ADDED
@@ -0,0 +1,67 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb20_struct {
8
+ tint_symbol : array<vec4<f32>, 20u>,
9
+ }
10
+
11
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb20_struct;
12
+
13
+ @group(1u) @binding(32u) var t0 : texture_multisampled_2d<f32>;
14
+
15
+ var<private> v0 : vec4<f32>;
16
+
17
+ var<private> oDepth : f32;
18
+
19
+ fn main_inner(v : vec4<f32>) {
20
+ var v_1 : vec4<f32> = v;
21
+ v_1.w = (1.0f / v.w);
22
+ v0 = v_1;
23
+ let v_2 = v0.xy;
24
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
25
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
26
+ r0 = vec4<f32>(v_4.xy, r0.zw);
27
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(cb2_2.tint_symbol[19u].x) == 1i)));
28
+ if ((bitcast<u32>(r1.x) != 0u)) {
29
+ r0.z = 0.0f;
30
+ r1.x = textureLoad(t0, bitcast<vec2<i32>>(r0.xy), 0i).x;
31
+ oDepth = r1.x;
32
+ } else {
33
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (4u >= bitcast<u32>(cb2_2.tint_symbol[19u].x))));
34
+ if ((bitcast<u32>(r1.x) != 0u)) {
35
+ r0.w = 0.0f;
36
+ r1.x = textureLoad(t0, bitcast<vec2<i32>>(r0.xy), 0i).x;
37
+ r1.y = textureLoad(t0, bitcast<vec2<i32>>(r0.xy), 1i).x;
38
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(cb2_2.tint_symbol[19u].x) == 4i)));
39
+ if ((bitcast<u32>(r1.z) != 0u)) {
40
+ r1.z = textureLoad(t0, bitcast<vec2<i32>>(r0.xy), 2i).x;
41
+ r1.w = textureLoad(t0, bitcast<vec2<i32>>(r0.xy), 3i).x;
42
+ r1.x = max(r1.y, r1.x);
43
+ r1.y = max(r1.w, r1.z);
44
+ }
45
+ oDepth = max(r1.y, r1.x);
46
+ } else {
47
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
48
+ r1 = vec4<f32>(vec2<f32>(1073741824.0f, 0.0f), r1.zw);
49
+ loop {
50
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (bitcast<u32>(r1.y) >= 8u)));
51
+ if ((bitcast<u32>(r1.z) != 0u)) {
52
+ break;
53
+ }
54
+ r1.z = textureLoad(t0, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(r1.y)).x;
55
+ r1.x = max(r1.z, r1.x);
56
+ r1.y = bitcast<f32>((bitcast<i32>(r1.y) + 1i));
57
+ }
58
+ oDepth = r1.x;
59
+ }
60
+ }
61
+ }
62
+
63
+ @fragment
64
+ fn main(@builtin(position) v_5 : vec4<f32>) -> @builtin(frag_depth) f32 {
65
+ main_inner(v_5);
66
+ return oDepth;
67
+ }
b/8b0b5899ed/shaders/ef594e49dcaa87c8.wgsl ADDED
@@ -0,0 +1,171 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ struct cb765_struct {
15
+ tint_symbol : array<vec4<f32>, 765u>,
16
+ }
17
+
18
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
19
+
20
+ struct cb12_struct {
21
+ tint_symbol_1 : array<vec4<f32>, 12u>,
22
+ }
23
+
24
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
25
+
26
+ struct cb1_struct {
27
+ tint_symbol_2 : array<vec4<f32>, 1u>,
28
+ }
29
+
30
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
31
+
32
+ struct cb44_struct {
33
+ tint_symbol_3 : array<vec4<f32>, 44u>,
34
+ }
35
+
36
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb44_struct;
37
+
38
+ var<private> o0 : vec4<f32>;
39
+
40
+ var<private> o1 : vec4<f32>;
41
+
42
+ var<private> o2 : vec4<f32>;
43
+
44
+ var<private> o3 : array<f32, 4u>;
45
+
46
+ var<private> v : vec4<f32>;
47
+
48
+ var<private> x0 : array<vec4<f32>, 1u>;
49
+
50
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec3<f32>, v5 : vec4<f32>) {
51
+ r0 = (v2 * vec4<f32>(255.001953125f));
52
+ let v_1 = r0;
53
+ let v_2 = max(v_1, vec4<f32>(-2147483648.0f));
54
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_2), vec4<i32>(2147483647i), (v_2 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v_1 == v_1))));
55
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
56
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
57
+ r2 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
58
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
59
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r1);
60
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r2);
61
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r3);
62
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r1);
63
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r2);
64
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r3);
65
+ r1 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r1);
66
+ r2 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r2);
67
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r3);
68
+ r3 = vec4<f32>(v0.xyz, r3.w);
69
+ r3.w = 1.0f;
70
+ r1.w = dot(r1, r3);
71
+ r2.w = dot(r2, r3);
72
+ r0.w = dot(r0, r3);
73
+ let v_3 = (r2.www * cb1_1.tint_symbol_1[1u].xyz);
74
+ r3 = vec4<f32>(v_3.xyz, r3.w);
75
+ let v_4 = fma(r1.www, cb1_1.tint_symbol_1[0u].xyz, r3.xyz);
76
+ r3 = vec4<f32>(v_4.xyz, r3.w);
77
+ let v_5 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r3.xyz);
78
+ r3 = vec4<f32>(v_5.xyz, r3.w);
79
+ o0 = ((r3.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx;
80
+ r3 = (r2.wwww * cb1_1.tint_symbol_1[9u]);
81
+ r3 = fma(r1.wwww, cb1_1.tint_symbol_1[8u], r3);
82
+ r3 = fma(r0.wwww, cb1_1.tint_symbol_1[10u], r3);
83
+ r3 = (r3 + cb1_1.tint_symbol_1[11u]);
84
+ r4 = (cb3_3.tint_symbol_3[1u] + cb3_3.tint_symbol_3[43u]);
85
+ r0.w = dot(r4, vec4<f32>(1.0f));
86
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.0f)));
87
+ if ((bitcast<u32>(r0.w) != 0u)) {
88
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x >= -1.0f)));
89
+ if ((bitcast<u32>(r0.w) != 0u)) {
90
+ let v_6 = dot(-(cb3_3.tint_symbol_3[1u]), v5);
91
+ o1 = vec4<f32>(vec3<f32>(v_6, v_6, v_6).xyz, o1.w);
92
+ o1.w = 1.0f;
93
+ } else {
94
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -2.0f)));
95
+ if ((bitcast<u32>(r0.w) != 0u)) {
96
+ o1 = vec4<f32>(v5.xyz, o1.w);
97
+ o1.w = 1.0f;
98
+ } else {
99
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -3.0f)));
100
+ if ((bitcast<u32>(r0.w) != 0u)) {
101
+ o1 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
102
+ } else {
103
+ r0.w = dot(r1.xyz, v4);
104
+ r1.x = dot(r2.xyz, v4);
105
+ r0.x = dot(r0.xyz, v4);
106
+ let v_7 = (r1.xxx * cb1_1.tint_symbol_1[1u].xyz);
107
+ r1 = vec4<f32>(v_7.xyz, r1.w);
108
+ let v_8 = fma(r0.www, cb1_1.tint_symbol_1[0u].xyz, r1.xyz);
109
+ r0 = vec4<f32>(r0.x, v_8.xyz);
110
+ let v_9 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r0.yzw);
111
+ r0 = vec4<f32>(v_9.xyz, r0.w);
112
+ let v_10 = (r0.xyz + vec3<f32>(1.0f));
113
+ r0 = vec4<f32>(v_10.xyz, r0.w);
114
+ let v_11 = (r0.xyz * vec3<f32>(0.5f));
115
+ r0 = vec4<f32>(v_11.xyz, r0.w);
116
+ r1 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (cb3_3.tint_symbol_3[43u].xxxx == vec4<f32>(-4.0f, -5.0f, -9.0f, -10.0f))));
117
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -11.0f)));
118
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (0.00000099999999747524f < v5.z)));
119
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (v5.z < 0.99999898672103881836f)));
120
+ r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
121
+ r4 = vec4<f32>(((v5.zzz * vec3<f32>(1.0f, 0.0f, 0.0f))).xyz, r4.w);
122
+ let v_12 = bitcast<vec3<u32>>(r2.yyy);
123
+ let v_13 = select(v5.zzz, r4.xyz, (v_12 != vec3<u32>()));
124
+ r2 = vec4<f32>(r2.x, v_13.xyz);
125
+ let v_14 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r2.yzw) & bitcast<vec3<u32>>(r2.xxx)));
126
+ r2 = vec4<f32>(v_14.xyz, r2.w);
127
+ r1.z = bitcast<f32>((bitcast<u32>(r1.z) | bitcast<u32>(r1.w)));
128
+ r2.w = 1.0f;
129
+ let v_15 = bitcast<vec4<u32>>(r1.zzzz);
130
+ r2 = select(r2, vec4<f32>(), (v_15 != vec4<u32>()));
131
+ let v_16 = bitcast<vec4<u32>>(r1.yyyy);
132
+ r2 = select(r2, vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), (v_16 != vec4<u32>()));
133
+ r0.w = 1.0f;
134
+ let v_17 = bitcast<vec4<u32>>(r1.xxxx);
135
+ let v_18 = r0;
136
+ o1 = select(r2, v_18, (v_17 != vec4<u32>()));
137
+ }
138
+ }
139
+ }
140
+ } else {
141
+ o1 = vec4<f32>();
142
+ }
143
+ x0[0u].x = dot(r3, cb0_0.tint_symbol_2[0u]);
144
+ o2 = r3;
145
+ let v_19 = &(x0[0u]);
146
+ *(v_19) = vec4<f32>((*(v_19)).x, vec3<f32>());
147
+ o3[0u] = x0[0u].x;
148
+ o3[1u] = x0[0u].y;
149
+ o3[2u] = x0[0u].z;
150
+ o3[3u] = x0[0u].w;
151
+ v = vec4<f32>(o3[0u], o3[1u], o3[2u], o3[3u]);
152
+ }
153
+
154
+ struct tint_symbol_5 {
155
+ @location(0u)
156
+ o0 : vec4<f32>,
157
+ @location(1u)
158
+ o1 : vec4<f32>,
159
+ @builtin(position)
160
+ o2 : vec4<f32>,
161
+ @builtin(clip_distances)
162
+ o3 : array<f32, 4u>,
163
+ @location(15u)
164
+ tint_symbol_4 : vec4<f32>,
165
+ }
166
+
167
+ @vertex
168
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec4<f32>) -> tint_symbol_5 {
169
+ main_inner(v0, v1, v2, v4, v5);
170
+ return tint_symbol_5(o0, o1, o2, o3, v);
171
+ }
b/8b0b5899ed/shaders/ef88b4798afcbff9.wgsl ADDED
@@ -0,0 +1,135 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ struct cb16_struct {
9
+ tint_symbol : array<vec4<f32>, 16u>,
10
+ }
11
+
12
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
13
+
14
+ struct cb1_struct {
15
+ tint_symbol_1 : array<vec4<f32>, 1u>,
16
+ }
17
+
18
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
19
+
20
+ struct cb17_struct {
21
+ tint_symbol_2 : array<vec4<f32>, 17u>,
22
+ }
23
+
24
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
25
+
26
+ struct cb50_struct {
27
+ tint_symbol_3 : array<vec4<f32>, 50u>,
28
+ }
29
+
30
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb50_struct;
31
+
32
+ struct cb2_struct {
33
+ tint_symbol_4 : array<vec4<f32>, 2u>,
34
+ }
35
+
36
+ @group(0u) @binding(13u) var<uniform> cb13_13 : cb2_struct;
37
+
38
+ var<private> o0 : vec4<f32>;
39
+
40
+ var<private> o1 : vec4<f32>;
41
+
42
+ var<private> o2 : vec4<f32>;
43
+
44
+ var<private> o3 : vec4<f32>;
45
+
46
+ var<private> o4 : vec4<f32>;
47
+
48
+ var<private> o5 : array<f32, 4u>;
49
+
50
+ var<private> v : vec4<f32>;
51
+
52
+ var<private> x0 : array<vec4<f32>, 1u>;
53
+
54
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>) {
55
+ let v_1 = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
56
+ r0 = vec4<f32>(v_1.xyz, r0.w);
57
+ let v_2 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
58
+ r0 = vec4<f32>(v_2.xyz, r0.w);
59
+ let v_3 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
60
+ r0 = vec4<f32>(v_3.xyz, r0.w);
61
+ let v_4 = (r0.xyz + cb1_1.tint_symbol[3u].xyz);
62
+ r0 = vec4<f32>(v_4.xyz, r0.w);
63
+ let v_5 = ((-(r0.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
64
+ r1 = vec4<f32>(v_5.xyz, r1.w);
65
+ let v_6 = r0;
66
+ o3 = vec4<f32>(v_6.xyz, o3.w);
67
+ r0.x = dot(r1.xyz, r1.xyz);
68
+ r0.x = (r0.x * 0.00000399999998990097f);
69
+ r0.x = min(r0.x, 1.0f);
70
+ r0.y = ((-(r0.xxxx)).y + 1.0f);
71
+ let v_7 = -(cb2_2.tint_symbol_2[16u].zzzz);
72
+ let v_8 = clamp(((r0.xyxx + v_7)).xy, vec2<f32>(), vec2<f32>(1.0f));
73
+ r0 = vec4<f32>(v_8.xy, r0.zw);
74
+ r0.z = (cb3_3.tint_symbol_3[49u].w + -1.0f);
75
+ let v_9 = fma(r0.xy, r0.zz, vec2<f32>(1.0f));
76
+ r0 = vec4<f32>(v_9.xy, r0.zw);
77
+ let v_10 = clamp(((r0.xyxx * v1.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
78
+ o0 = vec4<f32>(v_10.xy, o0.zw);
79
+ o0 = vec4<f32>(o0.xy, v1.zw);
80
+ r0 = vec4<f32>(v2.xy, r0.zw);
81
+ r0.z = 1.0f;
82
+ o1.x = dot(cb13_13.tint_symbol_4[0u].xyz, r0.xyz);
83
+ o1.y = dot(cb13_13.tint_symbol_4[1u].xyz, r0.xyz);
84
+ r0.x = dot(v3, v3);
85
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 0.10000000149011611938f)));
86
+ let v_11 = select(v3, vec3<f32>(0.0f, 0.0f, 1.0f), (bitcast<vec3<u32>>(r0.xxx) != vec3<u32>()));
87
+ r0 = vec4<f32>(v_11.xyz, r0.w);
88
+ let v_12 = (r0.yyy * cb1_1.tint_symbol[1u].xyz);
89
+ r1 = vec4<f32>(v_12.xyz, r1.w);
90
+ let v_13 = fma(r0.xxx, cb1_1.tint_symbol[0u].xyz, r1.xyz);
91
+ r0 = vec4<f32>(v_13.xy, r0.z, v_13.z);
92
+ let v_14 = fma(r0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyw);
93
+ r0 = vec4<f32>(v_14.xyz, r0.w);
94
+ r0.w = dot(r0.xyz, r0.xyz);
95
+ r0.w = inverseSqrt(r0.w);
96
+ o2 = ((r0.www * r0.xyz)).xyzx;
97
+ o3.w = 1.0f;
98
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
99
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
100
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
101
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
102
+ r0 = (r0 + vec4<f32>(0.0f, 0.0f, 0.00000999999974737875f, 0.0f));
103
+ o4 = r0;
104
+ x0[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
105
+ let v_15 = &(x0[0u]);
106
+ *(v_15) = vec4<f32>((*(v_15)).x, vec3<f32>());
107
+ o5[0u] = x0[0u].x;
108
+ o5[1u] = x0[0u].y;
109
+ o5[2u] = x0[0u].z;
110
+ o5[3u] = x0[0u].w;
111
+ v = vec4<f32>(o5[0u], o5[1u], o5[2u], o5[3u]);
112
+ }
113
+
114
+ struct tint_symbol_6 {
115
+ @location(0u)
116
+ o0 : vec4<f32>,
117
+ @location(1u)
118
+ o1 : vec4<f32>,
119
+ @location(2u)
120
+ o2 : vec4<f32>,
121
+ @location(3u)
122
+ o3 : vec4<f32>,
123
+ @builtin(position)
124
+ o4 : vec4<f32>,
125
+ @builtin(clip_distances)
126
+ o5 : array<f32, 4u>,
127
+ @location(15u)
128
+ tint_symbol_5 : vec4<f32>,
129
+ }
130
+
131
+ @vertex
132
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_6 {
133
+ main_inner(v0, v1, v2, v3);
134
+ return tint_symbol_6(o0, o1, o2, o3, o4, o5, v);
135
+ }
b/8b0b5899ed/shaders/ef97343b8ee92a10.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/ef97343b8ee92a10.wgsl ADDED
@@ -0,0 +1,191 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ struct cb19_struct {
18
+ tint_symbol : array<vec4<f32>, 19u>,
19
+ }
20
+
21
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
22
+
23
+ struct cb15_struct {
24
+ tint_symbol_1 : array<vec4<f32>, 15u>,
25
+ }
26
+
27
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
28
+
29
+ struct cb2_struct {
30
+ tint_symbol_2 : array<vec4<f32>, 2u>,
31
+ }
32
+
33
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
34
+
35
+ struct cb4_struct {
36
+ tint_symbol_3 : array<vec4<f32>, 4u>,
37
+ }
38
+
39
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
40
+
41
+ @group(1u) @binding(18u) var s2 : sampler;
42
+
43
+ @group(1u) @binding(30u) var s14 : sampler;
44
+
45
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
46
+
47
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(35u) var t3 : texture_multisampled_2d<f32>;
50
+
51
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
52
+
53
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
54
+
55
+ var<private> o0 : vec4<f32>;
56
+
57
+ var<private> x0 : array<vec4<f32>, 4u>;
58
+
59
+ struct tint_symbol_5 {
60
+ tint_symbol_4 : array<vec4<u32>, 3u>,
61
+ }
62
+
63
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
64
+
65
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>, v4 : u32) {
66
+ let v_1 = (v1.xy * cb2_2.tint_symbol[18u].xy);
67
+ r0 = vec4<f32>(v_1.xy, r0.zw);
68
+ let v_2 = r0.xy;
69
+ let v_3 = max(v_2, vec2<f32>(-2147483648.0f));
70
+ let v_4 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_3), vec2<i32>(2147483647i), (v_3 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_2 == v_2))));
71
+ r1 = vec4<f32>(v_4.xy, r1.zw);
72
+ r1 = vec4<f32>(r1.xy, vec2<f32>());
73
+ r0.z = textureLoad(t3, bitcast<vec2<i32>>(r1.xy), bitcast<i32>(v4)).x;
74
+ r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
75
+ r0.z = ((-(r0.zzzz)).z + r0.w);
76
+ r0.z = (cb11_11.tint_symbol_3[2u].w / r0.z);
77
+ let v_5 = (r0.zzz * v3.xyz);
78
+ r1 = vec4<f32>(v_5.xyz, r1.w);
79
+ let v_6 = (r0.xy * vec2<f32>(0.015625f));
80
+ r0 = vec4<f32>(v_6.xy, r0.zw);
81
+ r0.x = textureSample(t14, s14, r0.xyxx.xy).z;
82
+ r0.x = (r0.x * cb12_12.tint_symbol_2[0u].w);
83
+ let v_7 = fma(r1.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
84
+ r2 = vec4<f32>(v_7.xyz, r2.w);
85
+ let v_8 = &(x0[0u]);
86
+ let v_9 = r2;
87
+ *(v_8) = vec4<f32>(v_9.xyz, (*(v_8)).w);
88
+ let v_10 = fma(r1.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
89
+ r3 = vec4<f32>(v_10.xyz, r3.w);
90
+ let v_11 = &(x0[1u]);
91
+ let v_12 = r3;
92
+ *(v_11) = vec4<f32>(v_12.xyz, (*(v_11)).w);
93
+ let v_13 = fma(r1.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
94
+ r4 = vec4<f32>(v_13.xyz, r4.w);
95
+ let v_14 = &(x0[2u]);
96
+ let v_15 = r4;
97
+ *(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
98
+ let v_16 = fma(r1.xyz, cb6_6.tint_symbol_1[7u].xyz, cb6_6.tint_symbol_1[11u].xyz);
99
+ r1 = vec4<f32>(v_16.xyz, r1.w);
100
+ let v_17 = &(x0[3u]);
101
+ let v_18 = r1;
102
+ *(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
103
+ r0.y = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).y, 1.5f, 1.0f);
104
+ let v_19 = -(r0.xxxx);
105
+ r0.x = fma(r0.y, 0.5f, v_19.x);
106
+ let v_20 = abs(r4.yyyy);
107
+ r0.y = max(v_20.y, abs(r4.xxxx).y);
108
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y < r0.x)));
109
+ let v_21 = (bitcast<u32>(r0.y) != 0u);
110
+ let v_22 = bitcast<f32>(v.tint_symbol_4[0i].x);
111
+ r0.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_22, v_21);
112
+ let v_23 = abs(r3.yyyy);
113
+ r0.w = max(v_23.w, abs(r3.xxxx).w);
114
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.x)));
115
+ let v_24 = bitcast<u32>(r0.w);
116
+ r0.y = select(r0.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_24 != 0u));
117
+ let v_25 = abs(r2.yyyy);
118
+ r0.w = max(v_25.w, abs(r2.xxxx).w);
119
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.x)));
120
+ let v_26 = bitcast<u32>(r0.x);
121
+ r0.x = select(r0.y, 0.0f, (v_26 != 0u));
122
+ let v_27 = x0[bitcast<i32>(r0.x)];
123
+ r2 = vec4<f32>(v_27.xyz, r2.w);
124
+ r0.x = f32(bitcast<i32>(r0.x));
125
+ r0.y = (r0.x + 0.5f);
126
+ r0.y = (r0.y * 0.25f);
127
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.xxxx)));
128
+ r3 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r3) & vec4<u32>(1065353216u)));
129
+ r0.x = dot(r3, cb6_6.tint_symbol_1[12u]);
130
+ r0.w = dot(r3, cb6_6.tint_symbol_1[13u]);
131
+ r3.x = (r2.x + 0.5f);
132
+ r3.y = fma(r2.y, 0.25f, r0.y);
133
+ r0.y = bitcast<f32>(select(0u, 4294967295u, !((r0.x == 0.0f))));
134
+ r0.x = ((-(r0.xxxx)).x + r2.z);
135
+ let v_28 = dpdx(r3.xyy);
136
+ r4 = vec4<f32>(v_28.xy, r4.z, v_28.z);
137
+ r4.z = dpdx(r0.x);
138
+ let v_29 = dpdy(r3.yxy);
139
+ r5 = vec4<f32>(v_29.xyz, r5.w);
140
+ r5.w = dpdy(r0.x);
141
+ let v_30 = (r4.yw * r5.yw);
142
+ r1 = vec4<f32>(r1.xy, v_30.xy);
143
+ let v_31 = -(r1.zwzz);
144
+ let v_32 = fma(r4.xz, r5.xz, v_31.xy);
145
+ r6 = vec4<f32>(v_32.xy, r6.zw);
146
+ r1.z = (1.0f / r6.x);
147
+ r1.w = (r4.z * r5.y);
148
+ let v_33 = -(r1.wwww);
149
+ r6.z = fma(r4.x, r5.w, v_33.z);
150
+ let v_34 = (r1.zz * r6.yz);
151
+ r1 = vec4<f32>(r1.xy, v_34.xy);
152
+ let v_35 = max(r1.zw, vec2<f32>());
153
+ r1 = vec4<f32>(r1.xy, v_35.xy);
154
+ let v_36 = min(r1.zw, vec2<f32>(0.5f));
155
+ r1 = vec4<f32>(r1.xy, v_36.xy);
156
+ r0.x = fma((-(r0.wwww)).x, r1.z, r0.x);
157
+ r0.x = fma((-(r0.wwww)).x, r1.w, r0.x);
158
+ let v_37 = bitcast<u32>(r0.y);
159
+ let v_38 = r0.x;
160
+ r0.x = select(r2.z, v_38, (v_37 != 0u));
161
+ let v_39 = r3.xyxx;
162
+ r0.x = textureSampleCompareLevel(t15, s15, v_39.xy, r0.x);
163
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
164
+ if ((bitcast<u32>(r0.w) != 0u)) {
165
+ r0.w = textureSample(t2, s2, r3.xyxx.xy).w;
166
+ r0.y = ((-(r0.wwww)).y + 1.0f);
167
+ } else {
168
+ r0.y = 1.0f;
169
+ }
170
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).z, 0.0f, 1.0f);
171
+ let v_40 = abs(r1.yyyy);
172
+ r0.w = max(v_40.w, abs(r1.xxxx).w);
173
+ r0.w = clamp(fma(r0.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
174
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
175
+ let v_41 = fma(r0.zz, r0.ww, r0.xy);
176
+ r0 = vec4<f32>(v_41.xy, r0.zw);
177
+ let v_42 = clamp(((r0.xyxx * r0.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
178
+ r0 = vec4<f32>(v_42.xy, r0.zw);
179
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
180
+ r0.w = (r0.y * r0.x);
181
+ let v_43 = bitcast<u32>(r0.z);
182
+ let v_44 = r0.w;
183
+ r0.x = select(r0.x, v_44, (v_43 != 0u));
184
+ o0 = min(r0.yyyy, r0.xxxx);
185
+ }
186
+
187
+ @fragment
188
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) @interpolate(perspective, sample) v3 : vec4<f32>, @builtin(sample_index) v4 : u32) -> @location(0u) vec4<f32> {
189
+ main_inner(v1, v3, v4);
190
+ return o0;
191
+ }
b/8b0b5899ed/shaders/efa440a7291047d4.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/efa440a7291047d4.wgsl ADDED
@@ -0,0 +1,854 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb18_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 18u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb4_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 4u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
76
+
77
+ struct cb17_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 17u>,
79
+ }
80
+
81
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb17_struct;
82
+
83
+ struct cb1_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 1u>,
85
+ }
86
+
87
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
88
+
89
+ struct cb15_struct {
90
+ tint_symbol_6 : array<vec4<f32>, 15u>,
91
+ }
92
+
93
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
94
+
95
+ @group(1u) @binding(16u) var s0 : sampler;
96
+
97
+ @group(1u) @binding(20u) var s4 : sampler;
98
+
99
+ @group(1u) @binding(30u) var s14 : sampler;
100
+
101
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
102
+
103
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
110
+
111
+ var<private> v6 : array<f32, 4u>;
112
+
113
+ var<private> o0 : vec4<f32>;
114
+
115
+ var<private> x0 : array<vec4<f32>, 4u>;
116
+
117
+ var<private> x1 : array<vec4<f32>, 1u>;
118
+
119
+ struct tint_symbol_8 {
120
+ tint_symbol_7 : array<vec4<u32>, 4u>,
121
+ }
122
+
123
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
124
+
125
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
126
+ x1[0u].x = v6[0u];
127
+ x1[0u].y = v6[1u];
128
+ x1[0u].z = v6[2u];
129
+ x1[0u].w = v6[3u];
130
+ r0 = textureSample(t0, s0, v0.xyxx.xy);
131
+ r0.w = dot(v1.xyz, v1.xyz);
132
+ r0.w = inverseSqrt(r0.w);
133
+ let v_1 = (r0.www * v1.xyz);
134
+ r1 = vec4<f32>(v_1.xyz, r1.w);
135
+ r2 = textureSample(t4, s4, v0.xyxx.xy);
136
+ let v_2 = (r2.yx * r2.yx);
137
+ r2 = vec4<f32>(v_2.xy, r2.zw);
138
+ r1.w = fma((-(r2.zzzz)).w, 16.0f, 14.0f);
139
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (1.0f >= abs(r1.wwww).w)));
140
+ o0.w = bitcast<f32>((bitcast<u32>(r1.w) & 1065353216u));
141
+ let v_3 = (r2.yx * cb10_10.tint_symbol_5[0u].wz);
142
+ r2 = vec4<f32>(r2.xy, v_3.xy);
143
+ let v_4 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
144
+ r3 = vec4<f32>(v_4.xy, r3.zw);
145
+ r1.w = fma(r1.z, 0.5f, 0.5f);
146
+ r4.x = fma(r1.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
147
+ r4.y = (r1.w + 0.30000001192092895508f);
148
+ let v_5 = (r3.xy * r4.xy);
149
+ r3 = vec4<f32>(v_5.xy, r3.zw);
150
+ r1.w = (v4.z * cb13_13.tint_symbol_4[16u].x);
151
+ r1.w = bitcast<f32>(select(0u, 4294967295u, !((r1.w == 0.0f))));
152
+ if ((bitcast<u32>(r1.w) != 0u)) {
153
+ r1.w = fract(cb13_13.tint_symbol_4[16u].z);
154
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (0.60000002384185791016f < r1.w)));
155
+ if ((bitcast<u32>(r3.z) != 0u)) {
156
+ let v_6 = fract(v4.xy);
157
+ r4 = vec4<f32>(v_6.xy, r4.zw);
158
+ let v_7 = abs(v4.zzzz);
159
+ let v_8 = abs(v4.wwww);
160
+ r4.z = fma(r4.y, v_7.z, v_8.z);
161
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.10000000149011611938f < r1.w)));
162
+ r4.w = ((-(r4.xxxx)).w + 1.0f);
163
+ let v_9 = bitcast<vec2<u32>>(r1.ww);
164
+ let v_10 = r4.zw;
165
+ let v_11 = select(r4.xz, v_10, (v_9 != vec2<u32>()));
166
+ r3 = vec4<f32>(r3.xy, v_11.xy);
167
+ r4 = textureSampleLevel(t14, s14, r3.zwzz.xy, 0.0f);
168
+ } else {
169
+ r4 = vec4<f32>(vec3<f32>(0.0f, 0.0f, 1.0f), r4.w);
170
+ }
171
+ r1.w = ((-(r4.zzzz)).w + 1.0f);
172
+ r1.w = (r1.w * r1.w);
173
+ r1.w = (r4.x * r1.w);
174
+ r2.x = fma((-(r2.xxxx)).x, cb10_10.tint_symbol_5[0u].z, cb13_13.tint_symbol_4[6u].w);
175
+ r2.w = fma(r1.w, r2.x, r2.w);
176
+ r2.x = fma((-(r2.yyyy)).x, cb10_10.tint_symbol_5[0u].w, cb13_13.tint_symbol_4[7u].w);
177
+ r2.z = fma(r1.w, r2.x, r2.z);
178
+ let v_12 = -(r0.xyzx);
179
+ let v_13 = fma(r0.xyz, cb13_13.tint_symbol_4[7u].xyz, v_12.xyz);
180
+ r5 = vec4<f32>(v_13.xyz, r5.w);
181
+ let v_14 = fma(r4.yyy, r5.xyz, r0.xyz);
182
+ r5 = vec4<f32>(v_14.xyz, r5.w);
183
+ let v_15 = (r4.xxx * cb13_13.tint_symbol_4[6u].xyz);
184
+ r4 = vec4<f32>(v_15.xy, r4.z, v_15.z);
185
+ let v_16 = fma(r5.xyz, r4.zzz, r4.xyw);
186
+ r0 = vec4<f32>(v_16.xyz, r0.w);
187
+ }
188
+ let v_17 = (r0.xyz * r0.xyz);
189
+ r0 = vec4<f32>(v_17.xyz, r0.w);
190
+ let v_18 = -(v2.xyzx);
191
+ let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz);
192
+ r4 = vec4<f32>(v_19.xyz, r4.w);
193
+ r1.w = dot(r4.xyz, r4.xyz);
194
+ r1.w = inverseSqrt(r1.w);
195
+ let v_20 = (r1.www * r4.xyz);
196
+ r5 = vec4<f32>(v_20.xyz, r5.w);
197
+ let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx);
198
+ let v_22 = fma(r4.xyz, r1.www, v_21.xyz);
199
+ r6 = vec4<f32>(v_22.xyz, r6.w);
200
+ r2.x = dot(r6.xyz, r6.xyz);
201
+ r2.x = inverseSqrt(r2.x);
202
+ let v_23 = (r2.xxx * r6.xyz);
203
+ r6 = vec4<f32>(v_23.xyz, r6.w);
204
+ r2.z = clamp(r2.zzzz.z, 0.0f, 1.0f);
205
+ let v_24 = (r3.xy * r3.xy);
206
+ r2 = vec4<f32>(v_24.xy, r2.zw);
207
+ r3.x = (r2.w + -500.0f);
208
+ r3.x = max(r3.x, 0.0f);
209
+ let v_25 = -(r3.xxxx);
210
+ r2.w = (r2.w + v_25.w);
211
+ r3.x = (r3.x * 558.0f);
212
+ r2.w = fma(r2.w, 3.0f, r3.x);
213
+ r3.x = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
214
+ let v_26 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
215
+ r3 = vec4<f32>(r3.x, v_26.xyz);
216
+ let v_27 = (r3.zzz * cb6_6.tint_symbol_6[1u].xyz);
217
+ r7 = vec4<f32>(v_27.xyz, r7.w);
218
+ let v_28 = fma(r3.yyy, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
219
+ r7 = vec4<f32>(v_28.xyz, r7.w);
220
+ let v_29 = fma(r3.www, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
221
+ r7 = vec4<f32>(v_29.xyz, r7.w);
222
+ let v_30 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
223
+ r8 = vec4<f32>(v_30.xyz, r8.w);
224
+ let v_31 = &(x0[0u]);
225
+ let v_32 = r8;
226
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
227
+ let v_33 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
228
+ r9 = vec4<f32>(v_33.xyz, r9.w);
229
+ let v_34 = &(x0[1u]);
230
+ let v_35 = r9;
231
+ *(v_34) = vec4<f32>(v_35.xyz, (*(v_34)).w);
232
+ let v_36 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
233
+ r10 = vec4<f32>(v_36.xyz, r10.w);
234
+ let v_37 = &(x0[2u]);
235
+ let v_38 = r10;
236
+ *(v_37) = vec4<f32>(v_38.xyz, (*(v_37)).w);
237
+ let v_39 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
238
+ r7 = vec4<f32>(v_39.xyz, r7.w);
239
+ let v_40 = &(x0[3u]);
240
+ let v_41 = r7;
241
+ *(v_40) = vec4<f32>(v_41.xyz, (*(v_40)).w);
242
+ let v_42 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
243
+ let v_43 = r11;
244
+ r11 = vec4<f32>(v_43.x, v_42.x, v_43.z, v_42.y);
245
+ r4.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
246
+ r4.w = (r4.w * 0.5f);
247
+ let v_44 = abs(r10.yyyy);
248
+ r5.w = max(v_44.w, abs(r10.xxxx).w);
249
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
250
+ let v_45 = (bitcast<u32>(r5.w) != 0u);
251
+ let v_46 = bitcast<f32>(v.tint_symbol_7[0i].x);
252
+ r5.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_46, v_45);
253
+ let v_47 = abs(r9.yyyy);
254
+ r6.w = max(v_47.w, abs(r9.xxxx).w);
255
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
256
+ let v_48 = bitcast<u32>(r6.w);
257
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_48 != 0u));
258
+ let v_49 = abs(r8.yyyy);
259
+ r6.w = max(v_49.w, abs(r8.xxxx).w);
260
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
261
+ let v_50 = bitcast<u32>(r4.w);
262
+ r4.w = select(r5.w, 0.0f, (v_50 != 0u));
263
+ let v_51 = x0[bitcast<i32>(r4.w)];
264
+ r8 = vec4<f32>(v_51.xyz, r8.w);
265
+ r4.w = f32(bitcast<i32>(r4.w));
266
+ r5.w = (r4.w + 0.5f);
267
+ r5.w = (r5.w * 0.25f);
268
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
269
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
270
+ r4.w = dot(r9, cb6_6.tint_symbol_6[12u]);
271
+ r6.w = dot(r9, cb6_6.tint_symbol_6[13u]);
272
+ r9.x = (r8.x + 0.5f);
273
+ r9.y = fma(r8.y, 0.25f, r5.w);
274
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
275
+ r4.w = ((-(r4.wwww)).w + r8.z);
276
+ let v_52 = dpdx(r9.xyy);
277
+ r10 = vec4<f32>(v_52.xy, r10.z, v_52.z);
278
+ r10.z = dpdx(r4.w);
279
+ let v_53 = dpdy(r9.yxy);
280
+ r12 = vec4<f32>(v_53.xyz, r12.w);
281
+ r12.w = dpdy(r4.w);
282
+ let v_54 = (r10.yw * r12.yw);
283
+ r7 = vec4<f32>(r7.xy, v_54.xy);
284
+ let v_55 = -(r7.zwzz);
285
+ let v_56 = fma(r10.xz, r12.xz, v_55.xy);
286
+ r13 = vec4<f32>(v_56.xy, r13.zw);
287
+ r7.z = (1.0f / r13.x);
288
+ r7.w = (r10.z * r12.y);
289
+ let v_57 = -(r7.wwww);
290
+ r13.z = fma(r10.x, r12.w, v_57.z);
291
+ let v_58 = (r7.zz * r13.yz);
292
+ r7 = vec4<f32>(r7.xy, v_58.xy);
293
+ let v_59 = max(r7.zw, vec2<f32>());
294
+ r7 = vec4<f32>(r7.xy, v_59.xy);
295
+ let v_60 = min(r7.zw, vec2<f32>(0.5f));
296
+ r7 = vec4<f32>(r7.xy, v_60.xy);
297
+ r4.w = fma((-(r6.wwww)).w, r7.z, r4.w);
298
+ r4.w = fma((-(r6.wwww)).w, r7.w, r4.w);
299
+ let v_61 = bitcast<u32>(r5.w);
300
+ let v_62 = r4.w;
301
+ r11.z = select(r8.z, v_62, (v_61 != 0u));
302
+ r9.z = 0.0f;
303
+ let v_63 = (r9.xyz + r11.ywz);
304
+ r8 = vec4<f32>(v_63.xyz, r8.w);
305
+ let v_64 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
306
+ r11 = vec4<f32>(v_64.xy, r11.zw);
307
+ let v_65 = (r9.xyz + r11.xyz);
308
+ r10 = vec4<f32>(v_65.xyz, r10.w);
309
+ let v_66 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
310
+ r11 = vec4<f32>(v_66.xy, r11.zw);
311
+ let v_67 = (r9.xyz + r11.xyz);
312
+ r12 = vec4<f32>(v_67.xyz, r12.w);
313
+ let v_68 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
314
+ r11 = vec4<f32>(v_68.xy, r11.zw);
315
+ let v_69 = (r9.xyz + r11.xyz);
316
+ r13 = vec4<f32>(v_69.xyz, r13.w);
317
+ let v_70 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
318
+ r11 = vec4<f32>(v_70.xy, r11.zw);
319
+ let v_71 = (r9.xyz + r11.xyz);
320
+ r14 = vec4<f32>(v_71.xyz, r14.w);
321
+ let v_72 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
322
+ r11 = vec4<f32>(v_72.xy, r11.zw);
323
+ let v_73 = (r9.xyz + r11.xyz);
324
+ r15 = vec4<f32>(v_73.xyz, r15.w);
325
+ let v_74 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
326
+ r11 = vec4<f32>(v_74.xy, r11.zw);
327
+ let v_75 = (r9.xyz + r11.xyz);
328
+ r16 = vec4<f32>(v_75.xyz, r16.w);
329
+ let v_76 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
330
+ r11 = vec4<f32>(v_76.xy, r11.zw);
331
+ let v_77 = (r9.xyz + r11.xyz);
332
+ r17 = vec4<f32>(v_77.xyz, r17.w);
333
+ let v_78 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
334
+ r11 = vec4<f32>(v_78.xy, r11.zw);
335
+ let v_79 = (r9.xyz + r11.xyz);
336
+ r18 = vec4<f32>(v_79.xyz, r18.w);
337
+ let v_80 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
338
+ r11 = vec4<f32>(v_80.xy, r11.zw);
339
+ let v_81 = (r9.xyz + r11.xyz);
340
+ r19 = vec4<f32>(v_81.xyz, r19.w);
341
+ let v_82 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
342
+ r11 = vec4<f32>(v_82.xy, r11.zw);
343
+ let v_83 = (r9.xyz + r11.xyz);
344
+ r20 = vec4<f32>(v_83.xyz, r20.w);
345
+ let v_84 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
346
+ r11 = vec4<f32>(v_84.xy, r11.zw);
347
+ let v_85 = (r9.xyz + r11.xyz);
348
+ r21 = vec4<f32>(v_85.xyz, r21.w);
349
+ let v_86 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
350
+ r11 = vec4<f32>(v_86.xy, r11.zw);
351
+ let v_87 = (r9.xyz + r11.xyz);
352
+ r22 = vec4<f32>(v_87.xyz, r22.w);
353
+ let v_88 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
354
+ r11 = vec4<f32>(v_88.xy, r11.zw);
355
+ let v_89 = (r9.xyz + r11.xyz);
356
+ r23 = vec4<f32>(v_89.xyz, r23.w);
357
+ let v_90 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
358
+ r11 = vec4<f32>(v_90.xy, r11.zw);
359
+ let v_91 = (r9.xyz + r11.xyz);
360
+ r24 = vec4<f32>(v_91.xyz, r24.w);
361
+ let v_92 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
362
+ r11 = vec4<f32>(v_92.xy, r11.zw);
363
+ let v_93 = (r9.xyz + r11.xyz);
364
+ r9 = vec4<f32>(v_93.xyz, r9.w);
365
+ let v_94 = r8.xyxx;
366
+ r8.x = textureSampleCompareLevel(t15, s15, v_94.xy, r8.z);
367
+ let v_95 = r10.xyxx;
368
+ r8.y = textureSampleCompareLevel(t15, s15, v_95.xy, r10.z);
369
+ let v_96 = r12.xyxx;
370
+ r8.z = textureSampleCompareLevel(t15, s15, v_96.xy, r12.z);
371
+ let v_97 = r13.xyxx;
372
+ r8.w = textureSampleCompareLevel(t15, s15, v_97.xy, r13.z);
373
+ let v_98 = r14.xyxx;
374
+ r10.x = textureSampleCompareLevel(t15, s15, v_98.xy, r14.z);
375
+ let v_99 = r15.xyxx;
376
+ r10.y = textureSampleCompareLevel(t15, s15, v_99.xy, r15.z);
377
+ let v_100 = r16.xyxx;
378
+ r10.z = textureSampleCompareLevel(t15, s15, v_100.xy, r16.z);
379
+ let v_101 = r17.xyxx;
380
+ r10.w = textureSampleCompareLevel(t15, s15, v_101.xy, r17.z);
381
+ let v_102 = r18.xyxx;
382
+ r11.x = textureSampleCompareLevel(t15, s15, v_102.xy, r18.z);
383
+ let v_103 = r19.xyxx;
384
+ r11.y = textureSampleCompareLevel(t15, s15, v_103.xy, r19.z);
385
+ let v_104 = r20.xyxx;
386
+ r11.z = textureSampleCompareLevel(t15, s15, v_104.xy, r20.z);
387
+ let v_105 = r21.xyxx;
388
+ r11.w = textureSampleCompareLevel(t15, s15, v_105.xy, r21.z);
389
+ let v_106 = r22.xyxx;
390
+ r12.x = textureSampleCompareLevel(t15, s15, v_106.xy, r22.z);
391
+ let v_107 = r23.xyxx;
392
+ r12.y = textureSampleCompareLevel(t15, s15, v_107.xy, r23.z);
393
+ let v_108 = r24.xyxx;
394
+ r12.z = textureSampleCompareLevel(t15, s15, v_108.xy, r24.z);
395
+ let v_109 = r9.xyxx;
396
+ r12.w = textureSampleCompareLevel(t15, s15, v_109.xy, r9.z);
397
+ r8 = (r8 + r10);
398
+ r8 = (r11 + r8);
399
+ r8 = (r12 + r8);
400
+ r4.w = dot(r8, vec4<f32>(1.0f));
401
+ r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).x, 0.0f, 1.0f);
402
+ let v_110 = abs(r7.yyyy);
403
+ r5.w = max(v_110.w, abs(r7.xxxx).w);
404
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
405
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
406
+ r3.x = (r5.w * r3.x);
407
+ r3.x = fma(r4.w, 0.0625f, r3.x);
408
+ r3.x = (r3.x * r3.x);
409
+ r3.x = min(r3.x, 1.0f);
410
+ r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
411
+ r4.w = sqrt(r4.w);
412
+ r4.w = (r4.w * cb6_6.tint_symbol_6[3u].z);
413
+ let v_111 = -(r3.xxxx);
414
+ r3.x = fma(r4.w, v_111.x, r3.x);
415
+ let v_112 = dot(r1.xyz, v_21.xyz);
416
+ r4.w = clamp(vec4<f32>(v_112, v_112, v_112, v_112).w, 0.0f, 1.0f);
417
+ let v_113 = dot(r5.xyz, r1.xyz);
418
+ r7.x = clamp(vec4<f32>(v_113, v_113, v_113, v_113).x, 0.0f, 1.0f);
419
+ let v_114 = dot(r6.xyz, v_21.xyz);
420
+ r7.y = clamp(vec4<f32>(v_114, v_114, v_114, v_114).y, 0.0f, 1.0f);
421
+ let v_115 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
422
+ r7 = vec4<f32>(v_115.xy, r7.zw);
423
+ let v_116 = (r7.xy * r7.xy);
424
+ r7 = vec4<f32>(r7.xy, v_116.xy);
425
+ let v_117 = (r7.zw * r7.zw);
426
+ r7 = vec4<f32>(r7.xy, v_117.xy);
427
+ let v_118 = (r7.xy * r7.zw);
428
+ r7 = vec4<f32>(v_118.xy, r7.zw);
429
+ r5.w = ((-(cb10_10.tint_symbol_5[0u].yyyy)).w + 1.0f);
430
+ let v_119 = fma(cb10_10.tint_symbol_5[0u].yy, r7.xy, r5.ww);
431
+ r7 = vec4<f32>(v_119.xy, r7.zw);
432
+ let v_120 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
433
+ r7 = vec4<f32>(r7.xy, v_120.xy);
434
+ r2.w = (r7.z * 0.125f);
435
+ r6.w = fma((-(r2.zzzz)).w, r7.x, 1.0f);
436
+ r6.x = dot(r1.xyz, r6.xyz);
437
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
438
+ r6.x = log2(r6.x);
439
+ r6.x = (r6.x * r7.w);
440
+ r6.x = exp2(r6.x);
441
+ r6.x = (r7.y * r6.x);
442
+ r6.x = (r2.w * r6.x);
443
+ r6.x = (r2.z * r6.x);
444
+ r6.x = (r4.w * r6.x);
445
+ r4.w = (r4.w * r6.w);
446
+ let v_121 = fma(r0.xyz, r4.www, r6.xxx);
447
+ r6 = vec4<f32>(v_121.xyz, r6.w);
448
+ let v_122 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
449
+ r6 = vec4<f32>(v_122.xyz, r6.w);
450
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
451
+ if ((bitcast<u32>(r4.w) != 0u)) {
452
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
453
+ r7 = vec4<f32>(vec3<f32>(), r7.w);
454
+ } else {
455
+ r7.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
456
+ let v_123 = (v_18.xyz + cb3_3.tint_symbol_2[3u].xyz);
457
+ r8 = vec4<f32>(v_123.xyz, r8.w);
458
+ let v_124 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
459
+ r9 = vec4<f32>(v_124.xyz, r9.w);
460
+ r7.y = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
461
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[19u].wwww)).y, 0.0f, 1.0f);
462
+ r7.y = (r7.y * cb3_3.tint_symbol_2[19u].w);
463
+ let v_125 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.yyy, cb3_3.tint_symbol_2[3u].xyz);
464
+ r9 = vec4<f32>(v_125.xyz, r9.w);
465
+ let v_126 = (r9.xyz + v_18.xyz);
466
+ r9 = vec4<f32>(v_126.xyz, r9.w);
467
+ let v_127 = bitcast<vec3<u32>>(r7.xxx);
468
+ let v_128 = r8.xyz;
469
+ let v_129 = select(r9.xyz, v_128, (v_127 != vec3<u32>()));
470
+ r7 = vec4<f32>(v_129.xyz, r7.w);
471
+ r8.x = dot(r7.xyz, r7.xyz);
472
+ let v_130 = (r7.xyz + vec3<f32>(0.00000099999999747524f));
473
+ r7 = vec4<f32>(v_130.xyz, r7.w);
474
+ r8.y = dot(r7.xyz, r7.xyz);
475
+ r8.y = inverseSqrt(r8.y);
476
+ let v_131 = (r7.xyz * r8.yyy);
477
+ r7 = vec4<f32>(v_131.xyz, r7.w);
478
+ r8.x = clamp(fma(-(r8.xxxx), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
479
+ r8.y = ((-(cb3_3.tint_symbol_2[11u].wwww)).y + 1.0f);
480
+ r8.y = fma(r8.y, r8.x, cb3_3.tint_symbol_2[11u].w);
481
+ r8.x = (r8.x / r8.y);
482
+ let v_132 = -(cb3_3.tint_symbol_2[11u].xyzx);
483
+ r8.y = dot(r7.xyz, v_132.xyz);
484
+ r8.y = clamp(fma(r8.yyyy, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).y, 0.0f, 1.0f);
485
+ let v_133 = dot(r7.xyz, r1.xyz);
486
+ r8.z = clamp(vec4<f32>(v_133, v_133, v_133, v_133).z, 0.0f, 1.0f);
487
+ r8.y = (r8.y * r8.z);
488
+ r8.z = (r8.x * r8.y);
489
+ let v_134 = (r8.zzz * cb3_3.tint_symbol_2[19u].xyz);
490
+ r9 = vec4<f32>(v_134.xyz, r9.w);
491
+ let v_135 = (r0.xyz * r9.xyz);
492
+ r9 = vec4<f32>(v_135.xyz, r9.w);
493
+ let v_136 = fma(r4.xyz, r1.www, r7.xyz);
494
+ r7 = vec4<f32>(v_136.xyz, r7.w);
495
+ r8.z = dot(r7.xyz, r7.xyz);
496
+ r8.z = inverseSqrt(r8.z);
497
+ let v_137 = (r7.xyz * r8.zzz);
498
+ r7 = vec4<f32>(v_137.xyz, r7.w);
499
+ let v_138 = dot(r7.xyz, r5.xyz);
500
+ r8.z = clamp(vec4<f32>(v_138, v_138, v_138, v_138).z, 0.0f, 1.0f);
501
+ r8.z = ((-(r8.zzzz)).z + 1.0f);
502
+ r8.w = (r8.z * r8.z);
503
+ r8.w = (r8.w * r8.w);
504
+ r8.z = (r8.w * r8.z);
505
+ r8.z = fma(cb10_10.tint_symbol_5[0u].y, r8.z, r5.w);
506
+ let v_139 = dot(r7.xyz, r1.xyz);
507
+ r7.x = clamp(vec4<f32>(v_139, v_139, v_139, v_139).x, 0.0f, 1.0f);
508
+ r7.x = log2(r7.x);
509
+ r7.x = (r7.x * r7.w);
510
+ r7.x = exp2(r7.x);
511
+ r7.x = (r7.x * r8.z);
512
+ r7.x = (r8.y * r7.x);
513
+ r7.x = (r8.x * r7.x);
514
+ r7.x = (r2.w * r7.x);
515
+ let v_140 = (r7.xxx * cb3_3.tint_symbol_2[19u].xyz);
516
+ r7 = vec4<f32>(v_140.xyz, r7.w);
517
+ }
518
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
519
+ if ((bitcast<u32>(r8.x) != 0u)) {
520
+ r8.y = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
521
+ r8.x = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.x)));
522
+ let v_141 = bitcast<u32>(r8.y);
523
+ let v_142 = r8.x;
524
+ r4.w = select(r4.w, v_142, (v_141 != 0u));
525
+ if ((bitcast<u32>(r4.w) != 0u)) {
526
+ } else {
527
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
528
+ let v_143 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[4u].xyz);
529
+ r8 = vec4<f32>(r8.x, v_143.xyz);
530
+ let v_144 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
531
+ r10 = vec4<f32>(v_144.xyz, r10.w);
532
+ r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[12u].xyz);
533
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
534
+ r9.w = (r9.w * cb3_3.tint_symbol_2[20u].w);
535
+ let v_145 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.www, cb3_3.tint_symbol_2[4u].xyz);
536
+ r10 = vec4<f32>(v_145.xyz, r10.w);
537
+ let v_146 = (r10.xyz + v_18.xyz);
538
+ r10 = vec4<f32>(v_146.xyz, r10.w);
539
+ let v_147 = bitcast<vec3<u32>>(r8.xxx);
540
+ let v_148 = r8.yzw;
541
+ let v_149 = select(r10.xyz, v_148, (v_147 != vec3<u32>()));
542
+ r8 = vec4<f32>(v_149.xyz, r8.w);
543
+ r8.w = dot(r8.xyz, r8.xyz);
544
+ let v_150 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
545
+ r8 = vec4<f32>(v_150.xyz, r8.w);
546
+ r9.w = dot(r8.xyz, r8.xyz);
547
+ r9.w = inverseSqrt(r9.w);
548
+ let v_151 = (r8.xyz * r9.www);
549
+ r8 = vec4<f32>(v_151.xyz, r8.w);
550
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
551
+ r9.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
552
+ r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[12u].w);
553
+ r8.w = (r8.w / r9.w);
554
+ let v_152 = -(cb3_3.tint_symbol_2[12u].xyzx);
555
+ r9.w = dot(r8.xyz, v_152.xyz);
556
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
557
+ let v_153 = dot(r8.xyz, r1.xyz);
558
+ r10.x = clamp(vec4<f32>(v_153, v_153, v_153, v_153).x, 0.0f, 1.0f);
559
+ r9.w = (r9.w * r10.x);
560
+ r10.x = (r8.w * r9.w);
561
+ let v_154 = (r10.xxx * cb3_3.tint_symbol_2[20u].xyz);
562
+ r10 = vec4<f32>(v_154.xyz, r10.w);
563
+ let v_155 = fma(r10.xyz, r0.xyz, r9.xyz);
564
+ r9 = vec4<f32>(v_155.xyz, r9.w);
565
+ let v_156 = fma(r4.xyz, r1.www, r8.xyz);
566
+ r8 = vec4<f32>(v_156.xyz, r8.w);
567
+ r10.x = dot(r8.xyz, r8.xyz);
568
+ r10.x = inverseSqrt(r10.x);
569
+ let v_157 = (r8.xyz * r10.xxx);
570
+ r8 = vec4<f32>(v_157.xyz, r8.w);
571
+ let v_158 = dot(r8.xyz, r5.xyz);
572
+ r10.x = clamp(vec4<f32>(v_158, v_158, v_158, v_158).x, 0.0f, 1.0f);
573
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
574
+ r10.y = (r10.x * r10.x);
575
+ r10.y = (r10.y * r10.y);
576
+ r10.x = (r10.y * r10.x);
577
+ r10.x = fma(cb10_10.tint_symbol_5[0u].y, r10.x, r5.w);
578
+ let v_159 = dot(r8.xyz, r1.xyz);
579
+ r8.x = clamp(vec4<f32>(v_159, v_159, v_159, v_159).x, 0.0f, 1.0f);
580
+ r8.x = log2(r8.x);
581
+ r8.x = (r7.w * r8.x);
582
+ r8.x = exp2(r8.x);
583
+ r8.x = (r8.x * r10.x);
584
+ r8.x = (r9.w * r8.x);
585
+ r8.x = (r8.w * r8.x);
586
+ r8.x = (r2.w * r8.x);
587
+ let v_160 = fma(r8.xxx, cb3_3.tint_symbol_2[20u].xyz, r7.xyz);
588
+ r7 = vec4<f32>(v_160.xyz, r7.w);
589
+ }
590
+ } else {
591
+ r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
592
+ }
593
+ if ((bitcast<u32>(r4.w) != 0u)) {
594
+ r4.w = bitcast<f32>(v.tint_symbol_7[3i].x);
595
+ } else {
596
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
597
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.x)));
598
+ if ((bitcast<u32>(r4.w) != 0u)) {
599
+ } else {
600
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
601
+ let v_161 = ((-(v2.xxyz)).yzw + cb3_3.tint_symbol_2[5u].xyz);
602
+ r8 = vec4<f32>(r8.x, v_161.xyz);
603
+ let v_162 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
604
+ r10 = vec4<f32>(v_162.xyz, r10.w);
605
+ r9.w = dot(r10.xyz, cb3_3.tint_symbol_2[13u].xyz);
606
+ r9.w = clamp(((r9.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
607
+ r9.w = (r9.w * cb3_3.tint_symbol_2[21u].w);
608
+ let v_163 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.www, cb3_3.tint_symbol_2[5u].xyz);
609
+ r10 = vec4<f32>(v_163.xyz, r10.w);
610
+ let v_164 = (r10.xyz + v_18.xyz);
611
+ r10 = vec4<f32>(v_164.xyz, r10.w);
612
+ let v_165 = bitcast<vec3<u32>>(r8.xxx);
613
+ let v_166 = r8.yzw;
614
+ let v_167 = select(r10.xyz, v_166, (v_165 != vec3<u32>()));
615
+ r8 = vec4<f32>(v_167.xyz, r8.w);
616
+ r8.w = dot(r8.xyz, r8.xyz);
617
+ let v_168 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
618
+ r8 = vec4<f32>(v_168.xyz, r8.w);
619
+ r9.w = dot(r8.xyz, r8.xyz);
620
+ r9.w = inverseSqrt(r9.w);
621
+ let v_169 = (r8.xyz * r9.www);
622
+ r8 = vec4<f32>(v_169.xyz, r8.w);
623
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
624
+ r9.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
625
+ r9.w = fma(r9.w, r8.w, cb3_3.tint_symbol_2[13u].w);
626
+ r8.w = (r8.w / r9.w);
627
+ let v_170 = -(cb3_3.tint_symbol_2[13u].xyzx);
628
+ r9.w = dot(r8.xyz, v_170.xyz);
629
+ r9.w = clamp(fma(r9.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
630
+ let v_171 = dot(r8.xyz, r1.xyz);
631
+ r10.x = clamp(vec4<f32>(v_171, v_171, v_171, v_171).x, 0.0f, 1.0f);
632
+ r9.w = (r9.w * r10.x);
633
+ r10.x = (r8.w * r9.w);
634
+ let v_172 = (r10.xxx * cb3_3.tint_symbol_2[21u].xyz);
635
+ r10 = vec4<f32>(v_172.xyz, r10.w);
636
+ let v_173 = fma(r10.xyz, r0.xyz, r9.xyz);
637
+ r9 = vec4<f32>(v_173.xyz, r9.w);
638
+ let v_174 = fma(r4.xyz, r1.www, r8.xyz);
639
+ r8 = vec4<f32>(v_174.xyz, r8.w);
640
+ r10.x = dot(r8.xyz, r8.xyz);
641
+ r10.x = inverseSqrt(r10.x);
642
+ let v_175 = (r8.xyz * r10.xxx);
643
+ r8 = vec4<f32>(v_175.xyz, r8.w);
644
+ let v_176 = dot(r8.xyz, r5.xyz);
645
+ r10.x = clamp(vec4<f32>(v_176, v_176, v_176, v_176).x, 0.0f, 1.0f);
646
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
647
+ r10.y = (r10.x * r10.x);
648
+ r10.y = (r10.y * r10.y);
649
+ r10.x = (r10.y * r10.x);
650
+ r10.x = fma(cb10_10.tint_symbol_5[0u].y, r10.x, r5.w);
651
+ let v_177 = dot(r8.xyz, r1.xyz);
652
+ r8.x = clamp(vec4<f32>(v_177, v_177, v_177, v_177).x, 0.0f, 1.0f);
653
+ r8.x = log2(r8.x);
654
+ r8.x = (r7.w * r8.x);
655
+ r8.x = exp2(r8.x);
656
+ r8.x = (r8.x * r10.x);
657
+ r8.x = (r9.w * r8.x);
658
+ r8.x = (r8.w * r8.x);
659
+ r8.x = (r2.w * r8.x);
660
+ let v_178 = fma(r8.xxx, cb3_3.tint_symbol_2[21u].xyz, r7.xyz);
661
+ r7 = vec4<f32>(v_178.xyz, r7.w);
662
+ }
663
+ }
664
+ if ((bitcast<u32>(r4.w) != 0u)) {
665
+ } else {
666
+ r8.x = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
667
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.x)));
668
+ if ((bitcast<u32>(r4.w) != 0u)) {
669
+ } else {
670
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
671
+ let v_179 = (v_18.xyz + cb3_3.tint_symbol_2[6u].xyz);
672
+ r8 = vec4<f32>(v_179.xyz, r8.w);
673
+ let v_180 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
674
+ r10 = vec4<f32>(v_180.xyz, r10.w);
675
+ r8.w = dot(r10.xyz, cb3_3.tint_symbol_2[14u].xyz);
676
+ r8.w = clamp(((r8.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
677
+ r8.w = (r8.w * cb3_3.tint_symbol_2[22u].w);
678
+ let v_181 = fma(cb3_3.tint_symbol_2[14u].xyz, r8.www, cb3_3.tint_symbol_2[6u].xyz);
679
+ r10 = vec4<f32>(v_181.xyz, r10.w);
680
+ let v_182 = (r10.xyz + v_18.xyz);
681
+ r10 = vec4<f32>(v_182.xyz, r10.w);
682
+ let v_183 = bitcast<vec3<u32>>(r4.www);
683
+ let v_184 = r8.xyz;
684
+ let v_185 = select(r10.xyz, v_184, (v_183 != vec3<u32>()));
685
+ r8 = vec4<f32>(v_185.xyz, r8.w);
686
+ r4.w = dot(r8.xyz, r8.xyz);
687
+ let v_186 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
688
+ r8 = vec4<f32>(v_186.xyz, r8.w);
689
+ r8.w = dot(r8.xyz, r8.xyz);
690
+ r8.w = inverseSqrt(r8.w);
691
+ let v_187 = (r8.www * r8.xyz);
692
+ r8 = vec4<f32>(v_187.xyz, r8.w);
693
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
694
+ r8.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
695
+ r8.w = fma(r8.w, r4.w, cb3_3.tint_symbol_2[14u].w);
696
+ r4.w = (r4.w / r8.w);
697
+ let v_188 = -(cb3_3.tint_symbol_2[14u].xyzx);
698
+ r8.w = dot(r8.xyz, v_188.xyz);
699
+ r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
700
+ let v_189 = dot(r8.xyz, r1.xyz);
701
+ r9.w = clamp(vec4<f32>(v_189, v_189, v_189, v_189).w, 0.0f, 1.0f);
702
+ r8.w = (r8.w * r9.w);
703
+ r9.w = (r4.w * r8.w);
704
+ let v_190 = (r9.www * cb3_3.tint_symbol_2[22u].xyz);
705
+ r10 = vec4<f32>(v_190.xyz, r10.w);
706
+ let v_191 = fma(r10.xyz, r0.xyz, r9.xyz);
707
+ r9 = vec4<f32>(v_191.xyz, r9.w);
708
+ let v_192 = fma(r4.xyz, r1.www, r8.xyz);
709
+ r4 = vec4<f32>(v_192.xyz, r4.w);
710
+ r1.w = dot(r4.xyz, r4.xyz);
711
+ r1.w = inverseSqrt(r1.w);
712
+ let v_193 = (r1.www * r4.xyz);
713
+ r4 = vec4<f32>(v_193.xyz, r4.w);
714
+ let v_194 = dot(r4.xyz, r5.xyz);
715
+ r1.w = clamp(vec4<f32>(v_194, v_194, v_194, v_194).w, 0.0f, 1.0f);
716
+ r1.w = ((-(r1.wwww)).w + 1.0f);
717
+ r5.x = (r1.w * r1.w);
718
+ r5.x = (r5.x * r5.x);
719
+ r1.w = (r1.w * r5.x);
720
+ r1.w = fma(cb10_10.tint_symbol_5[0u].y, r1.w, r5.w);
721
+ let v_195 = dot(r4.xyz, r1.xyz);
722
+ r4.x = clamp(vec4<f32>(v_195, v_195, v_195, v_195).x, 0.0f, 1.0f);
723
+ r4.x = log2(r4.x);
724
+ r4.x = (r4.x * r7.w);
725
+ r4.x = exp2(r4.x);
726
+ r1.w = (r1.w * r4.x);
727
+ r1.w = (r8.w * r1.w);
728
+ r1.w = (r4.w * r1.w);
729
+ r1.w = (r2.w * r1.w);
730
+ let v_196 = fma(r1.www, cb3_3.tint_symbol_2[22u].xyz, r7.xyz);
731
+ r7 = vec4<f32>(v_196.xyz, r7.w);
732
+ }
733
+ }
734
+ r1.w = (r6.w * r6.w);
735
+ r2.z = (r2.z * r2.z);
736
+ let v_197 = (r7.xyz * r2.zzz);
737
+ r4 = vec4<f32>(v_197.xyz, r4.w);
738
+ let v_198 = fma(r1.www, r9.xyz, r4.xyz);
739
+ r4 = vec4<f32>(v_198.xyz, r4.w);
740
+ let v_199 = fma(r6.xyz, r3.xxx, r4.xyz);
741
+ r4 = vec4<f32>(v_199.xyz, r4.w);
742
+ r0.w = fma(v1.z, r0.w, cb3_3.tint_symbol_2[43u].w);
743
+ r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
744
+ r0.w = max(r0.w, 0.0f);
745
+ let v_200 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
746
+ r5 = vec4<f32>(v_200.xyz, r5.w);
747
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
748
+ let v_201 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
749
+ r6 = vec4<f32>(v_201.xyz, r6.w);
750
+ let v_202 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
751
+ r6 = vec4<f32>(v_202.xyz, r6.w);
752
+ let v_203 = fma(r5.xyz, r1.www, r6.xyz);
753
+ r5 = vec4<f32>(v_203.xyz, r5.w);
754
+ let v_204 = (r2.yyy * r5.xyz);
755
+ r2 = vec4<f32>(r2.x, v_204.xyz);
756
+ let v_205 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
757
+ r5 = vec4<f32>(v_205.xyz, r5.w);
758
+ r6.x = cb3_3.tint_symbol_2[46u].w;
759
+ r6.y = cb3_3.tint_symbol_2[47u].w;
760
+ r6.z = cb3_3.tint_symbol_2[48u].w;
761
+ let v_206 = dot(r6.xyz, r1.xyz);
762
+ r0.w = clamp(vec4<f32>(v_206, v_206, v_206, v_206).w, 0.0f, 1.0f);
763
+ let v_207 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r5.xyz);
764
+ r1 = vec4<f32>(v_207.xyz, r1.w);
765
+ let v_208 = fma(r1.xyz, r2.xxx, r2.yzw);
766
+ r1 = vec4<f32>(v_208.xyz, r1.w);
767
+ let v_209 = (r6.www * r1.xyz);
768
+ r1 = vec4<f32>(v_209.xyz, r1.w);
769
+ let v_210 = fma(r1.xyz, r0.xyz, r4.xyz);
770
+ r0 = vec4<f32>(v_210.xyz, r0.w);
771
+ r0.w = dot(r3.yzw, r3.yzw);
772
+ r1.x = sqrt(r0.w);
773
+ let v_211 = -(cb3_3.tint_symbol_2[50u].xxxx);
774
+ r1.y = (r1.x + v_211.y);
775
+ r1.y = max(r1.y, 0.0f);
776
+ r1.x = (r1.y / r1.x);
777
+ r1.x = (r1.x * r3.w);
778
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
779
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
780
+ r1.w = (r1.z * -1.44269502162933349609f);
781
+ r1.w = exp2(r1.w);
782
+ r1.w = ((-(r1.wwww)).w + 1.0f);
783
+ r1.z = (r1.w / r1.z);
784
+ let v_212 = bitcast<u32>(r1.x);
785
+ r1.x = select(1.0f, r1.z, (v_212 != 0u));
786
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
787
+ r1.x = (r1.x * r1.z);
788
+ r1.x = min(r1.x, 1.0f);
789
+ r1.x = (r1.x * 1.44269502162933349609f);
790
+ r1.x = exp2(r1.x);
791
+ r1.x = min(r1.x, 1.0f);
792
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
793
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
794
+ r0.w = inverseSqrt(r0.w);
795
+ let v_213 = (r0.www * r3.yzw);
796
+ r2 = vec4<f32>(v_213.xyz, r2.w);
797
+ let v_214 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
798
+ r0.w = clamp(vec4<f32>(v_214, v_214, v_214, v_214).w, 0.0f, 1.0f);
799
+ r0.w = log2(r0.w);
800
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
801
+ r0.w = exp2(r0.w);
802
+ let v_215 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
803
+ r1.w = clamp(vec4<f32>(v_215, v_215, v_215, v_215).w, 0.0f, 1.0f);
804
+ r1.w = log2(r1.w);
805
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
806
+ r1.w = exp2(r1.w);
807
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
808
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
809
+ let v_216 = -(cb3_3.tint_symbol_2[52u].xxxx);
810
+ r2.x = (r1.y + v_216.x);
811
+ r2.x = max(r2.x, 0.0f);
812
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
813
+ r2.x = (r2.x * 1.44269502162933349609f);
814
+ r2.x = exp2(r2.x);
815
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
816
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
817
+ let v_217 = -(cb3_3.tint_symbol_2[51u].zzzz);
818
+ r1.y = (r1.y * v_217.y);
819
+ r1.y = (r1.y * 1.44269502162933349609f);
820
+ r1.y = exp2(r1.y);
821
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
822
+ let v_218 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
823
+ r2 = vec4<f32>(v_218.xyz, r2.w);
824
+ let v_219 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
825
+ r2 = vec4<f32>(v_219.xyz, r2.w);
826
+ let v_220 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
827
+ r3 = vec4<f32>(v_220.xyz, r3.w);
828
+ let v_221 = fma(r1.www, r3.xyz, r2.xyz);
829
+ r2 = vec4<f32>(v_221.xyz, r2.w);
830
+ let v_222 = -(cb3_3.tint_symbol_2[57u].xyzx);
831
+ let v_223 = (r2.xyz + v_222.xyz);
832
+ r2 = vec4<f32>(v_223.xyz, r2.w);
833
+ let v_224 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
834
+ r2 = vec4<f32>(v_224.xyz, r2.w);
835
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
836
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
837
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
838
+ let v_225 = fma(r1.xxx, r3.xyz, r2.xyz);
839
+ r1 = vec4<f32>(v_225.xy, r1.z, v_225.z);
840
+ let v_226 = ((-(r0.xyxz)).xyw + r1.xyw);
841
+ r1 = vec4<f32>(v_226.xy, r1.z, v_226.z);
842
+ let v_227 = fma(r1.zzz, r1.xyw, r0.xyz);
843
+ r0 = vec4<f32>(v_227.xyz, r0.w);
844
+ let v_228 = (r0.xyz * cb13_13.tint_symbol_4[4u].xxx);
845
+ r0 = vec4<f32>(v_228.xyz, r0.w);
846
+ let v_229 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
847
+ o0 = vec4<f32>(v_229.xyz, o0.w);
848
+ }
849
+
850
+ @fragment
851
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
852
+ main_inner(v0, v1, v2, v3, v4);
853
+ return o0;
854
+ }
b/8b0b5899ed/shaders/efa7ffa5a6672339.wgsl ADDED
@@ -0,0 +1,142 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb16_struct {
14
+ tint_symbol : array<vec4<f32>, 16u>,
15
+ }
16
+
17
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
18
+
19
+ struct cb19_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 19u>,
21
+ }
22
+
23
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
24
+
25
+ struct cb18_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 18u>,
27
+ }
28
+
29
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb18_struct;
30
+
31
+ @group(1u) @binding(39u) var t7 : texture_multisampled_2d<f32>;
32
+
33
+ @group(1u) @binding(40u) var t8 : texture_multisampled_2d<f32>;
34
+
35
+ @group(1u) @binding(41u) var t9 : texture_multisampled_2d<f32>;
36
+
37
+ @group(1u) @binding(44u) var t12 : texture_multisampled_2d<f32>;
38
+
39
+ var<private> o0 : vec4<f32>;
40
+
41
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : u32) {
42
+ r0 = vec4<f32>(((v1.xy / v1.ww)).xy, r0.zw);
43
+ let v = (r0.xy * cb2_2.tint_symbol_1[18u].xy);
44
+ r0 = vec4<f32>(v.xy, r0.zw);
45
+ let v_1 = r0.xy;
46
+ let v_2 = max(v_1, vec2<f32>(-2147483648.0f));
47
+ let v_3 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_2), vec2<i32>(2147483647i), (v_2 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_1 == v_1))));
48
+ r0 = vec4<f32>(v_3.xy, r0.zw);
49
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
50
+ r1.x = textureLoad(t12, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).x;
51
+ r1.x = ((-(r1.xxxx)).x + cb12_12.tint_symbol_2[17u].w);
52
+ r1.x = (r1.x + 1.0f);
53
+ r1.x = (cb12_12.tint_symbol_2[17u].z / r1.x);
54
+ r1 = vec4<f32>(r1.x, ((v2.xyz / v2.www)).xyz);
55
+ let v_4 = fma(r1.yzw, r1.xxx, cb1_1.tint_symbol[15u].xyz);
56
+ r2 = vec4<f32>(v_4.xyz, r2.w);
57
+ let v_5 = ((-(r2.xyzx)).xyz + cb12_12.tint_symbol_2[0u].xyz);
58
+ r3 = vec4<f32>(v_5.xyz, r3.w);
59
+ r1.x = dot(r3.xyz, r3.xyz);
60
+ r3.w = inverseSqrt(r1.x);
61
+ let v_6 = (r3.www * r3.xyz);
62
+ r3 = vec4<f32>(v_6.xyz, r3.w);
63
+ r1.x = clamp(fma(-(r1.xxxx), cb12_12.tint_symbol_2[4u].zzzz, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
64
+ r3.w = ((-(cb12_12.tint_symbol_2[7u].xxxx)).w + 1.0f);
65
+ r3.w = fma(r3.w, r1.x, cb12_12.tint_symbol_2[7u].x);
66
+ r1.x = (r1.x / r3.w);
67
+ let v_7 = -(cb12_12.tint_symbol_2[1u].xyzx);
68
+ r3.w = dot(r3.xyz, v_7.xyz);
69
+ r3.w = clamp(fma(r3.wwww, cb12_12.tint_symbol_2[5u].wwww, cb12_12.tint_symbol_2[5u].zzzz).w, 0.0f, 1.0f);
70
+ r1.x = (r1.x * r3.w);
71
+ r2.w = 1.0f;
72
+ r2.x = dot(r2, cb12_12.tint_symbol_2[6u]);
73
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x >= 0.0f)));
74
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & 1065353216u));
75
+ r1.x = (r1.x * r2.x);
76
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < 0.00000099999999747524f)));
77
+ v_8((bitcast<u32>(r2.x) != 0u));
78
+ let v_9 = textureLoad(t7, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xyz;
79
+ r2 = vec4<f32>(v_9.xyz, r2.w);
80
+ let v_10 = (r2.xyz * r2.xyz);
81
+ r2 = vec4<f32>(v_10.xyz, r2.w);
82
+ let v_11 = textureLoad(t9, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3)).xz;
83
+ r4 = vec4<f32>(v_11.xy, r4.zw);
84
+ r2.w = (r4.x * r4.x);
85
+ r0 = textureLoad(t8, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(v3));
86
+ let v_12 = (r0.www * vec3<f32>(0.998046875f, 7.984375f, 63.875f));
87
+ r4 = vec4<f32>(v_12.x, r4.y, v_12.yz);
88
+ let v_13 = fract(r4.xzw);
89
+ r4 = vec4<f32>(v_13.x, r4.y, v_13.yz);
90
+ let v_14 = fma((-(r4.zzwz)).xz, vec2<f32>(0.125f), r4.xz);
91
+ let v_15 = r4;
92
+ r4 = vec4<f32>(v_14.x, v_15.y, v_14.y, v_15.w);
93
+ let v_16 = fma(r0.xyz, vec3<f32>(256.0f), r4.xzw);
94
+ r0 = vec4<f32>(v_16.xyz, r0.w);
95
+ let v_17 = (r0.xyz + vec3<f32>(-128.0f));
96
+ r0 = vec4<f32>(v_17.xyz, r0.w);
97
+ r0.w = dot(r0.xyz, r0.xyz);
98
+ r0.w = inverseSqrt(r0.w);
99
+ let v_18 = (r0.www * r0.xyz);
100
+ r0 = vec4<f32>(v_18.xyz, r0.w);
101
+ r0.w = min(r2.w, 1.0f);
102
+ r2.w = dot(r1.yzw, r1.yzw);
103
+ r2.w = inverseSqrt(r2.w);
104
+ let v_19 = (r1.yzw * r2.www);
105
+ r1 = vec4<f32>(r1.x, v_19.xyz);
106
+ let v_20 = (cb12_12.tint_symbol_2[3u].www * cb12_12.tint_symbol_2[3u].xyz);
107
+ r4 = vec4<f32>(v_20.x, r4.y, v_20.yz);
108
+ let v_21 = dot(r0.xyz, r3.xyz);
109
+ r2.w = clamp(vec4<f32>(v_21, v_21, v_21, v_21).w, 0.0f, 1.0f);
110
+ let v_22 = dot((-(r1.yzwy)).xyz, r0.xyz);
111
+ r0.x = clamp(vec4<f32>(v_22, v_22, v_22, v_22).x, 0.0f, 1.0f);
112
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
113
+ r0.y = (r0.x * r0.x);
114
+ r0.y = (r0.y * r0.y);
115
+ r0.x = (r0.x * r0.y);
116
+ r0.y = ((-(r4.yyyy)).y + 1.0f);
117
+ r0.x = fma(r4.y, r0.x, r0.y);
118
+ r0.x = fma((-(r0.wwww)).x, r0.x, 1.0f);
119
+ r0.x = (r0.x * r2.w);
120
+ let v_23 = (r0.xxx * r2.xyz);
121
+ r0 = vec4<f32>(v_23.xyz, r0.w);
122
+ let v_24 = (r4.xzw * r0.xyz);
123
+ r0 = vec4<f32>(v_24.xyz, r0.w);
124
+ let v_25 = (r1.xxx * r0.xyz);
125
+ r0 = vec4<f32>(v_25.xyz, r0.w);
126
+ let v_26 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
127
+ o0 = vec4<f32>(v_26.xyz, o0.w);
128
+ o0.w = 1.0f;
129
+ }
130
+
131
+ fn v_8(v_27 : bool) {
132
+ if (v_27) {
133
+ discard;
134
+ return;
135
+ }
136
+ }
137
+
138
+ @fragment
139
+ fn main(@location(1u) @interpolate(perspective, sample) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @builtin(sample_index) v3 : u32) -> @location(0u) vec4<f32> {
140
+ main_inner(v1, v2, v3);
141
+ return o0;
142
+ }
b/8b0b5899ed/shaders/efa80df0026f8ec4.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/efa80df0026f8ec4.wgsl ADDED
@@ -0,0 +1,680 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb1_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 1u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
82
+
83
+ struct cb15_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 15u>,
85
+ }
86
+
87
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
88
+
89
+ @group(1u) @binding(16u) var s0 : sampler;
90
+
91
+ @group(1u) @binding(17u) var s1 : sampler;
92
+
93
+ @group(1u) @binding(18u) var s2 : sampler;
94
+
95
+ @group(1u) @binding(27u) var s11 : sampler;
96
+
97
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
98
+
99
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
100
+
101
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
108
+
109
+ var<private> v7 : vec4<f32>;
110
+
111
+ var<private> v8 : array<f32, 4u>;
112
+
113
+ var<private> o0 : vec4<f32>;
114
+
115
+ var<private> o1 : f32;
116
+
117
+ var<private> o2 : f32;
118
+
119
+ var<private> x0 : array<vec4<f32>, 4u>;
120
+
121
+ var<private> x1 : array<vec4<f32>, 1u>;
122
+
123
+ struct tint_symbol_7 {
124
+ tint_symbol_6 : array<vec4<u32>, 3u>,
125
+ }
126
+
127
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
128
+
129
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
130
+ var v_2 : vec4<f32> = v_1;
131
+ v_2.w = (1.0f / v_1.w);
132
+ v7 = v_2;
133
+ x1[0u].x = v8[0u];
134
+ x1[0u].y = v8[1u];
135
+ x1[0u].z = v8[2u];
136
+ x1[0u].w = v8[3u];
137
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
138
+ r1 = textureSample(t2, s2, v1.xyz.xyxx.xy);
139
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
140
+ r1 = vec4<f32>(v_3.xy, r1.zw);
141
+ r0.w = dot(r1.xy, r1.xy);
142
+ r0.w = ((-(r0.wwww)).w + 1.0f);
143
+ r0.w = sqrt(abs(r0.wwww).w);
144
+ r1.z = max(cb12_12.tint_symbol_4[0u].w, 0.00100000004749745131f);
145
+ let v_4 = (r1.zz * r1.xy);
146
+ r1 = vec4<f32>(v_4.xy, r1.zw);
147
+ let v_5 = (r1.yyy * v5.xyz);
148
+ r1 = vec4<f32>(r1.x, v_5.xyz);
149
+ let v_6 = fma(r1.xxx, v4.xyz, r1.yzw);
150
+ r1 = vec4<f32>(v_6.xyz, r1.w);
151
+ let v_7 = fma(r0.www, v2.xyz, r1.xyz);
152
+ r1 = vec4<f32>(v_7.xyz, r1.w);
153
+ r0.w = dot(r1.xyz, r1.xyz);
154
+ r0.w = inverseSqrt(r0.w);
155
+ let v_8 = (r0.www * r1.xyz);
156
+ r1 = vec4<f32>(v_8.xy, r1.z, v_8.z);
157
+ let v_9 = (v0.xyw * cb2_2.tint_symbol_1[15u].zyx);
158
+ r2 = vec4<f32>(v_9.xyz, r2.w);
159
+ let v_10 = (r0.xyz * r0.xyz);
160
+ r0 = vec4<f32>(v_10.xyz, r0.w);
161
+ let v_11 = ((-(v6.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
162
+ r3 = vec4<f32>(v_11.xyz, r3.w);
163
+ r2.w = dot(r3.xyz, r3.xyz);
164
+ r2.w = inverseSqrt(r2.w);
165
+ let v_12 = (r2.www * r3.xyz);
166
+ r4 = vec4<f32>(v_12.xyz, r4.w);
167
+ let v_13 = -(cb3_3.tint_symbol_2[0u].xyzx);
168
+ let v_14 = fma(r3.xyz, r2.www, v_13.xyz);
169
+ r5 = vec4<f32>(v_14.xyz, r5.w);
170
+ r2.w = dot(r5.xyz, r5.xyz);
171
+ r2.w = inverseSqrt(r2.w);
172
+ let v_15 = (r2.www * r5.xyz);
173
+ r5 = vec4<f32>(v_15.xyz, r5.w);
174
+ r2.w = clamp(cb12_12.tint_symbol_4[0u].z, 0.0f, 1.0f);
175
+ let v_16 = (r2.xy * r2.xy);
176
+ r2 = vec4<f32>(v_16.xy, r2.zw);
177
+ r3.w = (cb12_12.tint_symbol_4[0u].y + -500.0f);
178
+ r3.w = max(r3.w, 0.0f);
179
+ r4.w = ((-(r3.wwww)).w + cb12_12.tint_symbol_4[0u].y);
180
+ r3.w = (r3.w * 558.0f);
181
+ r3.w = fma(r4.w, 3.0f, r3.w);
182
+ r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
183
+ let v_17 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
184
+ r6 = vec4<f32>(v_17.xyz, r6.w);
185
+ let v_18 = (r6.yyy * cb6_6.tint_symbol_5[1u].xyz);
186
+ r7 = vec4<f32>(v_18.xyz, r7.w);
187
+ let v_19 = fma(r6.xxx, cb6_6.tint_symbol_5[0u].xyz, r7.xyz);
188
+ r7 = vec4<f32>(v_19.xyz, r7.w);
189
+ let v_20 = fma(r6.zzz, cb6_6.tint_symbol_5[2u].xyz, r7.xyz);
190
+ r7 = vec4<f32>(v_20.xyz, r7.w);
191
+ let v_21 = fma(r7.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
192
+ r8 = vec4<f32>(v_21.xyz, r8.w);
193
+ let v_22 = &(x0[0u]);
194
+ let v_23 = r8;
195
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
196
+ let v_24 = fma(r7.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
197
+ r9 = vec4<f32>(v_24.xyz, r9.w);
198
+ let v_25 = &(x0[1u]);
199
+ let v_26 = r9;
200
+ *(v_25) = vec4<f32>(v_26.xyz, (*(v_25)).w);
201
+ let v_27 = fma(r7.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
202
+ r10 = vec4<f32>(v_27.xyz, r10.w);
203
+ let v_28 = &(x0[2u]);
204
+ let v_29 = r10;
205
+ *(v_28) = vec4<f32>(v_29.xyz, (*(v_28)).w);
206
+ let v_30 = fma(r7.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
207
+ r7 = vec4<f32>(v_30.xyz, r7.w);
208
+ let v_31 = &(x0[3u]);
209
+ let v_32 = r7;
210
+ *(v_31) = vec4<f32>(v_32.xyz, (*(v_31)).w);
211
+ let v_33 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
212
+ let v_34 = r11;
213
+ r11 = vec4<f32>(v_34.x, v_33.x, v_34.z, v_33.y);
214
+ r3.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f);
215
+ r3.y = (r3.y * 0.5f);
216
+ let v_35 = abs(r10.yyyy);
217
+ r3.z = max(v_35.z, abs(r10.xxxx).z);
218
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r3.y)));
219
+ let v_36 = (bitcast<u32>(r3.z) != 0u);
220
+ let v_37 = bitcast<f32>(v.tint_symbol_6[0i].x);
221
+ r3.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_37, v_36);
222
+ let v_38 = abs(r9.yyyy);
223
+ r4.w = max(v_38.w, abs(r9.xxxx).w);
224
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
225
+ let v_39 = bitcast<u32>(r4.w);
226
+ r3.z = select(r3.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_39 != 0u));
227
+ let v_40 = abs(r8.yyyy);
228
+ r4.w = max(v_40.w, abs(r8.xxxx).w);
229
+ r3.y = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.y)));
230
+ let v_41 = bitcast<u32>(r3.y);
231
+ r3.y = select(r3.z, 0.0f, (v_41 != 0u));
232
+ let v_42 = x0[bitcast<i32>(r3.y)];
233
+ r8 = vec4<f32>(v_42.xyz, r8.w);
234
+ r3.y = f32(bitcast<i32>(r3.y));
235
+ r3.z = (r3.y + 0.5f);
236
+ r3.z = (r3.z * 0.25f);
237
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.yyyy)));
238
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
239
+ r3.y = dot(r9, cb6_6.tint_symbol_5[12u]);
240
+ r4.w = dot(r9, cb6_6.tint_symbol_5[13u]);
241
+ r9.x = (r8.x + 0.5f);
242
+ r9.y = fma(r8.y, 0.25f, r3.z);
243
+ r3.z = bitcast<f32>(select(0u, 4294967295u, !((r3.y == 0.0f))));
244
+ r3.y = ((-(r3.yyyy)).y + r8.z);
245
+ let v_43 = dpdx(r9.xyy);
246
+ r10 = vec4<f32>(v_43.xy, r10.z, v_43.z);
247
+ r10.z = dpdx(r3.y);
248
+ let v_44 = dpdy(r9.yxy);
249
+ r12 = vec4<f32>(v_44.xyz, r12.w);
250
+ r12.w = dpdy(r3.y);
251
+ let v_45 = (r10.yw * r12.yw);
252
+ r7 = vec4<f32>(r7.xy, v_45.xy);
253
+ let v_46 = -(r7.zwzz);
254
+ let v_47 = fma(r10.xz, r12.xz, v_46.xy);
255
+ r13 = vec4<f32>(v_47.xy, r13.zw);
256
+ r5.w = (1.0f / r13.x);
257
+ r6.w = (r10.z * r12.y);
258
+ let v_48 = -(r6.wwww);
259
+ r13.z = fma(r10.x, r12.w, v_48.z);
260
+ let v_49 = (r5.ww * r13.yz);
261
+ r7 = vec4<f32>(r7.xy, v_49.xy);
262
+ let v_50 = max(r7.zw, vec2<f32>());
263
+ r7 = vec4<f32>(r7.xy, v_50.xy);
264
+ let v_51 = min(r7.zw, vec2<f32>(0.5f));
265
+ r7 = vec4<f32>(r7.xy, v_51.xy);
266
+ r3.y = fma((-(r4.wwww)).y, r7.z, r3.y);
267
+ r3.y = fma((-(r4.wwww)).y, r7.w, r3.y);
268
+ let v_52 = bitcast<u32>(r3.z);
269
+ let v_53 = r3.y;
270
+ r11.z = select(r8.z, v_53, (v_52 != 0u));
271
+ r9.z = 0.0f;
272
+ let v_54 = (r9.xyz + r11.ywz);
273
+ r8 = vec4<f32>(v_54.xyz, r8.w);
274
+ let v_55 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
275
+ r11 = vec4<f32>(v_55.xy, r11.zw);
276
+ let v_56 = (r9.xyz + r11.xyz);
277
+ r10 = vec4<f32>(v_56.xyz, r10.w);
278
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
279
+ r11 = vec4<f32>(v_57.xy, r11.zw);
280
+ let v_58 = (r9.xyz + r11.xyz);
281
+ r12 = vec4<f32>(v_58.xyz, r12.w);
282
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
283
+ r11 = vec4<f32>(v_59.xy, r11.zw);
284
+ let v_60 = (r9.xyz + r11.xyz);
285
+ r13 = vec4<f32>(v_60.xyz, r13.w);
286
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
287
+ r11 = vec4<f32>(v_61.xy, r11.zw);
288
+ let v_62 = (r9.xyz + r11.xyz);
289
+ r14 = vec4<f32>(v_62.xyz, r14.w);
290
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
291
+ r11 = vec4<f32>(v_63.xy, r11.zw);
292
+ let v_64 = (r9.xyz + r11.xyz);
293
+ r15 = vec4<f32>(v_64.xyz, r15.w);
294
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
295
+ r11 = vec4<f32>(v_65.xy, r11.zw);
296
+ let v_66 = (r9.xyz + r11.xyz);
297
+ r16 = vec4<f32>(v_66.xyz, r16.w);
298
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
299
+ r11 = vec4<f32>(v_67.xy, r11.zw);
300
+ let v_68 = (r9.xyz + r11.xyz);
301
+ r17 = vec4<f32>(v_68.xyz, r17.w);
302
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
303
+ r11 = vec4<f32>(v_69.xy, r11.zw);
304
+ let v_70 = (r9.xyz + r11.xyz);
305
+ r18 = vec4<f32>(v_70.xyz, r18.w);
306
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
307
+ r11 = vec4<f32>(v_71.xy, r11.zw);
308
+ let v_72 = (r9.xyz + r11.xyz);
309
+ r19 = vec4<f32>(v_72.xyz, r19.w);
310
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
311
+ r11 = vec4<f32>(v_73.xy, r11.zw);
312
+ let v_74 = (r9.xyz + r11.xyz);
313
+ r20 = vec4<f32>(v_74.xyz, r20.w);
314
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
315
+ r11 = vec4<f32>(v_75.xy, r11.zw);
316
+ let v_76 = (r9.xyz + r11.xyz);
317
+ r21 = vec4<f32>(v_76.xyz, r21.w);
318
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
319
+ r11 = vec4<f32>(v_77.xy, r11.zw);
320
+ let v_78 = (r9.xyz + r11.xyz);
321
+ r22 = vec4<f32>(v_78.xyz, r22.w);
322
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
323
+ r11 = vec4<f32>(v_79.xy, r11.zw);
324
+ let v_80 = (r9.xyz + r11.xyz);
325
+ r23 = vec4<f32>(v_80.xyz, r23.w);
326
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
327
+ r11 = vec4<f32>(v_81.xy, r11.zw);
328
+ let v_82 = (r9.xyz + r11.xyz);
329
+ r24 = vec4<f32>(v_82.xyz, r24.w);
330
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
331
+ r11 = vec4<f32>(v_83.xy, r11.zw);
332
+ let v_84 = (r9.xyz + r11.xyz);
333
+ r9 = vec4<f32>(v_84.xyz, r9.w);
334
+ let v_85 = r8.xyxx;
335
+ r8.x = textureSampleCompareLevel(t15, s15, v_85.xy, r8.z);
336
+ let v_86 = r10.xyxx;
337
+ r8.y = textureSampleCompareLevel(t15, s15, v_86.xy, r10.z);
338
+ let v_87 = r12.xyxx;
339
+ r8.z = textureSampleCompareLevel(t15, s15, v_87.xy, r12.z);
340
+ let v_88 = r13.xyxx;
341
+ r8.w = textureSampleCompareLevel(t15, s15, v_88.xy, r13.z);
342
+ let v_89 = r14.xyxx;
343
+ r10.x = textureSampleCompareLevel(t15, s15, v_89.xy, r14.z);
344
+ let v_90 = r15.xyxx;
345
+ r10.y = textureSampleCompareLevel(t15, s15, v_90.xy, r15.z);
346
+ let v_91 = r16.xyxx;
347
+ r10.z = textureSampleCompareLevel(t15, s15, v_91.xy, r16.z);
348
+ let v_92 = r17.xyxx;
349
+ r10.w = textureSampleCompareLevel(t15, s15, v_92.xy, r17.z);
350
+ let v_93 = r18.xyxx;
351
+ r11.x = textureSampleCompareLevel(t15, s15, v_93.xy, r18.z);
352
+ let v_94 = r19.xyxx;
353
+ r11.y = textureSampleCompareLevel(t15, s15, v_94.xy, r19.z);
354
+ let v_95 = r20.xyxx;
355
+ r11.z = textureSampleCompareLevel(t15, s15, v_95.xy, r20.z);
356
+ let v_96 = r21.xyxx;
357
+ r11.w = textureSampleCompareLevel(t15, s15, v_96.xy, r21.z);
358
+ let v_97 = r22.xyxx;
359
+ r12.x = textureSampleCompareLevel(t15, s15, v_97.xy, r22.z);
360
+ let v_98 = r23.xyxx;
361
+ r12.y = textureSampleCompareLevel(t15, s15, v_98.xy, r23.z);
362
+ let v_99 = r24.xyxx;
363
+ r12.z = textureSampleCompareLevel(t15, s15, v_99.xy, r24.z);
364
+ let v_100 = r9.xyxx;
365
+ r12.w = textureSampleCompareLevel(t15, s15, v_100.xy, r9.z);
366
+ r8 = (r8 + r10);
367
+ r8 = (r11 + r8);
368
+ r8 = (r12 + r8);
369
+ r3.y = dot(r8, vec4<f32>(1.0f));
370
+ r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
371
+ let v_101 = abs(r7.yyyy);
372
+ r3.z = max(v_101.z, abs(r7.xxxx).z);
373
+ r3.z = clamp(fma(r3.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).z, 0.0f, 1.0f);
374
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
375
+ r3.x = (r3.z * r3.x);
376
+ r3.x = fma(r3.y, 0.0625f, r3.x);
377
+ r3.x = (r3.x * r3.x);
378
+ r3.x = min(r3.x, 1.0f);
379
+ r3.y = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f);
380
+ r3.y = sqrt(r3.y);
381
+ r3.y = (r3.y * cb6_6.tint_symbol_5[3u].z);
382
+ let v_102 = -(r3.xxxx);
383
+ r3.x = fma(r3.y, v_102.x, r3.x);
384
+ let v_103 = dot(r1.xyw, v_13.xyz);
385
+ r3.y = clamp(vec4<f32>(v_103, v_103, v_103, v_103).y, 0.0f, 1.0f);
386
+ let v_104 = dot(r4.xyz, r1.xyw);
387
+ r7.x = clamp(vec4<f32>(v_104, v_104, v_104, v_104).x, 0.0f, 1.0f);
388
+ let v_105 = dot(r5.xyz, v_13.xyz);
389
+ r7.y = clamp(vec4<f32>(v_105, v_105, v_105, v_105).y, 0.0f, 1.0f);
390
+ let v_106 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
391
+ r7 = vec4<f32>(v_106.xy, r7.zw);
392
+ let v_107 = (r7.xy * r7.xy);
393
+ r7 = vec4<f32>(r7.xy, v_107.xy);
394
+ let v_108 = (r7.zw * r7.zw);
395
+ r7 = vec4<f32>(r7.xy, v_108.xy);
396
+ let v_109 = (r7.xy * r7.zw);
397
+ r7 = vec4<f32>(v_109.xy, r7.zw);
398
+ r3.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
399
+ let v_110 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r3.zz);
400
+ r7 = vec4<f32>(v_110.xy, r7.zw);
401
+ let v_111 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
402
+ r7 = vec4<f32>(r7.xy, v_111.xy);
403
+ r3.z = (r7.z * 0.125f);
404
+ r4.w = fma((-(r2.wwww)).w, r7.x, 1.0f);
405
+ r5.x = dot(r1.xyw, r5.xyz);
406
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
407
+ r5.x = log2(r5.x);
408
+ r5.x = (r5.x * r7.w);
409
+ r5.x = exp2(r5.x);
410
+ r5.x = (r7.y * r5.x);
411
+ r3.z = (r3.z * r5.x);
412
+ r2.w = (r2.w * r3.z);
413
+ r2.w = (r3.y * r2.w);
414
+ r3.y = (r3.y * r4.w);
415
+ let v_112 = fma(r0.xyz, r3.yyy, r2.www);
416
+ r5 = vec4<f32>(v_112.xyz, r5.w);
417
+ let v_113 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
418
+ r5 = vec4<f32>(v_113.xyz, r5.w);
419
+ r0.w = fma(r1.z, r0.w, cb3_3.tint_symbol_2[43u].w);
420
+ r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
421
+ r0.w = max(r0.w, 0.0f);
422
+ let v_114 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
423
+ r7 = vec4<f32>(v_114.xyz, r7.w);
424
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
425
+ let v_115 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
426
+ r8 = vec4<f32>(v_115.xyz, r8.w);
427
+ let v_116 = (r8.xyz * cb2_2.tint_symbol_1[16u].zzz);
428
+ r8 = vec4<f32>(v_116.xyz, r8.w);
429
+ let v_117 = fma(r7.xyz, r1.zzz, r8.xyz);
430
+ r7 = vec4<f32>(v_117.xyz, r7.w);
431
+ let v_118 = (r2.yyy * r7.xyz);
432
+ r7 = vec4<f32>(v_118.xyz, r7.w);
433
+ let v_119 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
434
+ r8 = vec4<f32>(v_119.xyz, r8.w);
435
+ r9.x = cb3_3.tint_symbol_2[46u].w;
436
+ r9.y = cb3_3.tint_symbol_2[47u].w;
437
+ r9.z = cb3_3.tint_symbol_2[48u].w;
438
+ let v_120 = dot(r9.xyz, r1.xyw);
439
+ r0.w = clamp(vec4<f32>(v_120, v_120, v_120, v_120).w, 0.0f, 1.0f);
440
+ let v_121 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r8.xyz);
441
+ r8 = vec4<f32>(v_121.xyz, r8.w);
442
+ let v_122 = fma(r8.xyz, r2.xxx, r7.xyz);
443
+ r7 = vec4<f32>(v_122.xyz, r7.w);
444
+ let v_123 = (r4.www * r7.xyz);
445
+ r7 = vec4<f32>(v_123.xyz, r7.w);
446
+ let v_124 = (r0.xyz * r7.xyz);
447
+ r0 = vec4<f32>(v_124.xyz, r0.w);
448
+ let v_125 = fma(r5.xyz, r3.xxx, r0.xyz);
449
+ r0 = vec4<f32>(v_125.xyz, r0.w);
450
+ r0.w = ((-(r4.wwww)).w + 1.0f);
451
+ r1.z = dot((-(r4.xyzx)).xyz, r1.xyw);
452
+ r1.z = (r1.z + r1.z);
453
+ let v_126 = -(r1.zzzz);
454
+ let v_127 = -(r4.xyzx);
455
+ let v_128 = fma(r1.xyw, v_126.xyz, v_127.xyz);
456
+ r1 = vec4<f32>(v_128.xyz, r1.w);
457
+ let v_129 = clamp(((r3.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
458
+ r3 = vec4<f32>(v_129.xy, r3.zw);
459
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
460
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
461
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
462
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
463
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
464
+ r1.w = (r1.w * r1.w);
465
+ r1.w = fma(r1.w, 5.0f, r2.w);
466
+ let v_130 = bitcast<u32>(r3.x);
467
+ let v_131 = r3.z;
468
+ r1.w = select(r1.w, v_131, (v_130 != 0u));
469
+ let v_132 = (r1.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
470
+ r3 = vec4<f32>(v_132.x, r3.y, v_132.yz);
471
+ r1.x = (abs(r1.zzzz).x + 1.0f);
472
+ let v_133 = (r3.xzw / r1.xxx);
473
+ r3 = vec4<f32>(v_133.x, r3.y, v_133.yz);
474
+ let v_134 = ((-(r3.xxzw)).xzw + vec3<f32>(0.75f, 0.5f, 0.25f));
475
+ r3 = vec4<f32>(v_134.x, r3.y, v_134.yz);
476
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
477
+ let v_135 = bitcast<vec2<u32>>(r1.xx);
478
+ let v_136 = r3.xz;
479
+ let v_137 = select(r3.wz, v_136, (v_135 != vec2<u32>()));
480
+ r1 = vec4<f32>(v_137.xy, r1.zw);
481
+ let v_138 = r1.w;
482
+ r1 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_138);
483
+ r1.w = max(r2.y, r2.x);
484
+ let v_139 = (r1.www * r1.xyz);
485
+ r1 = vec4<f32>(v_139.xyz, r1.w);
486
+ let v_140 = (r3.yyy * r1.xyz);
487
+ r2 = vec4<f32>(v_140.xy, r2.z, v_140.z);
488
+ let v_141 = (r2.xyw * vec3<f32>(0.68169009685516357422f));
489
+ r2 = vec4<f32>(v_141.xy, r2.z, v_141.z);
490
+ let v_142 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r2.xyw);
491
+ r1 = vec4<f32>(v_142.xyz, r1.w);
492
+ let v_143 = fma(r1.xyz, r0.www, r0.xyz);
493
+ r0 = vec4<f32>(v_143.xyz, r0.w);
494
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
495
+ r0.w = dot(r6.xyz, r6.xyz);
496
+ r1.x = sqrt(r0.w);
497
+ let v_144 = -(cb3_3.tint_symbol_2[50u].xxxx);
498
+ r1.y = (r1.x + v_144.y);
499
+ r1.y = max(r1.y, 0.0f);
500
+ r1.x = (r1.y / r1.x);
501
+ r1.x = (r1.x * r6.z);
502
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
503
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
504
+ r1.w = (r1.z * -1.44269502162933349609f);
505
+ r1.w = exp2(r1.w);
506
+ r1.w = ((-(r1.wwww)).w + 1.0f);
507
+ r1.z = (r1.w / r1.z);
508
+ let v_145 = bitcast<u32>(r1.x);
509
+ r1.x = select(1.0f, r1.z, (v_145 != 0u));
510
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
511
+ r1.x = (r1.x * r1.z);
512
+ r1.x = min(r1.x, 1.0f);
513
+ r1.x = (r1.x * 1.44269502162933349609f);
514
+ r1.x = exp2(r1.x);
515
+ r1.x = min(r1.x, 1.0f);
516
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
517
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
518
+ r0.w = inverseSqrt(r0.w);
519
+ let v_146 = (r0.www * r6.xyz);
520
+ r2 = vec4<f32>(v_146.xy, r2.z, v_146.z);
521
+ let v_147 = dot(r2.xyw, cb3_3.tint_symbol_2[54u].xyz);
522
+ r0.w = clamp(vec4<f32>(v_147, v_147, v_147, v_147).w, 0.0f, 1.0f);
523
+ r0.w = log2(r0.w);
524
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
525
+ r0.w = exp2(r0.w);
526
+ let v_148 = dot(r2.xyw, cb3_3.tint_symbol_2[53u].xyz);
527
+ r1.w = clamp(vec4<f32>(v_148, v_148, v_148, v_148).w, 0.0f, 1.0f);
528
+ r1.w = log2(r1.w);
529
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
530
+ r1.w = exp2(r1.w);
531
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
532
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
533
+ let v_149 = -(cb3_3.tint_symbol_2[52u].xxxx);
534
+ r2.x = (r1.y + v_149.x);
535
+ r2.x = max(r2.x, 0.0f);
536
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
537
+ r2.x = (r2.x * 1.44269502162933349609f);
538
+ r2.x = exp2(r2.x);
539
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
540
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
541
+ let v_150 = -(cb3_3.tint_symbol_2[51u].zzzz);
542
+ r1.y = (r1.y * v_150.y);
543
+ r1.y = (r1.y * 1.44269502162933349609f);
544
+ r1.y = exp2(r1.y);
545
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
546
+ let v_151 = ((-(cb3_3.tint_symbol_2[56u].xyxz)).xyw + cb3_3.tint_symbol_2[58u].xyz);
547
+ r2 = vec4<f32>(v_151.xy, r2.z, v_151.z);
548
+ let v_152 = fma(r0.www, r2.xyw, cb3_3.tint_symbol_2[56u].xyz);
549
+ r2 = vec4<f32>(v_152.xy, r2.z, v_152.z);
550
+ let v_153 = ((-(r2.xywx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
551
+ r3 = vec4<f32>(v_153.xyz, r3.w);
552
+ let v_154 = fma(r1.www, r3.xyz, r2.xyw);
553
+ r2 = vec4<f32>(v_154.xy, r2.z, v_154.z);
554
+ let v_155 = -(cb3_3.tint_symbol_2[57u].xyxz);
555
+ let v_156 = (r2.xyw + v_155.xyw);
556
+ r2 = vec4<f32>(v_156.xy, r2.z, v_156.z);
557
+ let v_157 = fma(r1.yyy, r2.xyw, cb3_3.tint_symbol_2[57u].xyz);
558
+ r2 = vec4<f32>(v_157.xy, r2.z, v_157.z);
559
+ r3.x = cb3_3.tint_symbol_2[55u].w;
560
+ r3.y = cb3_3.tint_symbol_2[56u].w;
561
+ r3.z = cb3_3.tint_symbol_2[57u].w;
562
+ let v_158 = ((-(r2.xywx)).xyz + r3.xyz);
563
+ r3 = vec4<f32>(v_158.xyz, r3.w);
564
+ let v_159 = fma(r1.xxx, r3.xyz, r2.xyw);
565
+ r1 = vec4<f32>(v_159.xy, r1.z, v_159.z);
566
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
567
+ if ((bitcast<u32>(r0.w) != 0u)) {
568
+ let v_160 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
569
+ r2 = vec4<f32>(v_160.xy, r2.zw);
570
+ r3 = textureSample(t11, s11, r2.xyxx.xy);
571
+ r0.w = (r3.x + -1.0f);
572
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
573
+ } else {
574
+ r0.w = 1.0f;
575
+ }
576
+ let v_161 = -(r0.xyxz);
577
+ let v_162 = fma(r1.xyw, r0.www, v_161.xyw);
578
+ r1 = vec4<f32>(v_162.xy, r1.z, v_162.z);
579
+ let v_163 = fma(r1.zzz, r1.xyw, r0.xyz);
580
+ r1 = vec4<f32>(v_163.xyz, r1.w);
581
+ } else {
582
+ r0.w = dot(r6.xyz, r6.xyz);
583
+ r1.w = sqrt(r0.w);
584
+ let v_164 = -(cb3_3.tint_symbol_2[50u].xxxx);
585
+ r2.x = (r1.w + v_164.x);
586
+ r2.x = max(r2.x, 0.0f);
587
+ r1.w = (r2.x / r1.w);
588
+ r1.w = (r1.w * r6.z);
589
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
590
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
591
+ r2.w = (r2.y * -1.44269502162933349609f);
592
+ r2.w = exp2(r2.w);
593
+ r2.w = ((-(r2.wwww)).w + 1.0f);
594
+ r2.y = (r2.w / r2.y);
595
+ let v_165 = bitcast<u32>(r1.w);
596
+ r1.w = select(1.0f, r2.y, (v_165 != 0u));
597
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
598
+ r1.w = (r1.w * r2.y);
599
+ r1.w = min(r1.w, 1.0f);
600
+ r1.w = (r1.w * 1.44269502162933349609f);
601
+ r1.w = exp2(r1.w);
602
+ r1.w = min(r1.w, 1.0f);
603
+ r1.w = ((-(r1.wwww)).w + 1.0f);
604
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
605
+ r0.w = inverseSqrt(r0.w);
606
+ let v_166 = (r0.www * r6.xyz);
607
+ r3 = vec4<f32>(v_166.xyz, r3.w);
608
+ let v_167 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
609
+ r0.w = clamp(vec4<f32>(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f);
610
+ r0.w = log2(r0.w);
611
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
612
+ r0.w = exp2(r0.w);
613
+ let v_168 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
614
+ r2.w = clamp(vec4<f32>(v_168, v_168, v_168, v_168).w, 0.0f, 1.0f);
615
+ r2.w = log2(r2.w);
616
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
617
+ r2.w = exp2(r2.w);
618
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
619
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
620
+ let v_169 = -(cb3_3.tint_symbol_2[52u].xxxx);
621
+ r3.x = (r2.x + v_169.x);
622
+ r3.x = max(r3.x, 0.0f);
623
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
624
+ r3.x = (r3.x * 1.44269502162933349609f);
625
+ r3.x = exp2(r3.x);
626
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
627
+ r2.y = clamp(fma(r1.wwww, r3.xxxx, r2.yyyy).y, 0.0f, 1.0f);
628
+ let v_170 = -(cb3_3.tint_symbol_2[51u].zzzz);
629
+ r2.x = (r2.x * v_170.x);
630
+ r2.x = (r2.x * 1.44269502162933349609f);
631
+ r2.x = exp2(r2.x);
632
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
633
+ let v_171 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
634
+ r3 = vec4<f32>(v_171.xyz, r3.w);
635
+ let v_172 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
636
+ r3 = vec4<f32>(v_172.xyz, r3.w);
637
+ let v_173 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
638
+ r4 = vec4<f32>(v_173.xyz, r4.w);
639
+ let v_174 = fma(r2.www, r4.xyz, r3.xyz);
640
+ r3 = vec4<f32>(v_174.xyz, r3.w);
641
+ let v_175 = -(cb3_3.tint_symbol_2[57u].xyzx);
642
+ let v_176 = (r3.xyz + v_175.xyz);
643
+ r3 = vec4<f32>(v_176.xyz, r3.w);
644
+ let v_177 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
645
+ r3 = vec4<f32>(v_177.xyz, r3.w);
646
+ r4.x = cb3_3.tint_symbol_2[55u].w;
647
+ r4.y = cb3_3.tint_symbol_2[56u].w;
648
+ r4.z = cb3_3.tint_symbol_2[57u].w;
649
+ let v_178 = ((-(r3.xyzx)).xyz + r4.xyz);
650
+ r4 = vec4<f32>(v_178.xyz, r4.w);
651
+ let v_179 = fma(r1.www, r4.xyz, r3.xyz);
652
+ r3 = vec4<f32>(v_179.xyz, r3.w);
653
+ let v_180 = ((-(r0.xyzx)).xyz + r3.xyz);
654
+ r3 = vec4<f32>(v_180.xyz, r3.w);
655
+ let v_181 = fma(r2.yyy, r3.xyz, r0.xyz);
656
+ r1 = vec4<f32>(v_181.xyz, r1.w);
657
+ }
658
+ let v_182 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
659
+ o0 = vec4<f32>(v_182.xyz, o0.w);
660
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r2.z)));
661
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
662
+ o1 = (r0.x * v1.z);
663
+ o0.w = r2.z;
664
+ o2 = r0.x;
665
+ }
666
+
667
+ struct tint_symbol_8 {
668
+ @location(0u)
669
+ o0 : vec4<f32>,
670
+ @location(1u)
671
+ o1 : f32,
672
+ @location(2u)
673
+ o2 : f32,
674
+ }
675
+
676
+ @fragment
677
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_183 : vec4<f32>) -> tint_symbol_8 {
678
+ main_inner(v0, v1, v2, v4, v5, v6, v_183);
679
+ return tint_symbol_8(o0, o1, o2);
680
+ }
b/8b0b5899ed/shaders/efa88fb60aa6c3f0.wgsl ADDED
@@ -0,0 +1,202 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb17_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 17u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
26
+
27
+ struct cb59_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 59u>,
29
+ }
30
+
31
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
32
+
33
+ @group(1u) @binding(19u) var s3 : sampler;
34
+
35
+ @group(1u) @binding(21u) var s5 : sampler;
36
+
37
+ @group(1u) @binding(23u) var s7 : sampler;
38
+
39
+ @group(1u) @binding(25u) var s9 : sampler;
40
+
41
+ @group(1u) @binding(27u) var s11 : sampler;
42
+
43
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
44
+
45
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(41u) var t9 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
52
+
53
+ var<private> v6 : array<f32, 4u>;
54
+
55
+ var<private> o0 : vec4<f32>;
56
+
57
+ var<private> x0 : array<vec4<f32>, 1u>;
58
+
59
+ fn main_inner(v0 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>) {
60
+ x0[0u].x = v6[0u];
61
+ x0[0u].y = v6[1u];
62
+ x0[0u].z = v6[2u];
63
+ x0[0u].w = v6[3u];
64
+ let v = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
65
+ r0 = vec4<f32>(v.xyz, r0.w);
66
+ r0.w = dot(r0.xyz, r0.xyz);
67
+ r1.x = sqrt(r0.w);
68
+ r0.w = inverseSqrt(r0.w);
69
+ let v_1 = (r0.www * r0.xyz);
70
+ r0 = vec4<f32>(v_1.xy, r0.z, v_1.z);
71
+ let v_2 = -(cb3_3.tint_symbol_2[50u].xxxx);
72
+ r1.y = (r1.x + v_2.y);
73
+ r1.y = max(r1.y, 0.0f);
74
+ r1.x = (r1.y / r1.x);
75
+ r0.z = (r0.z * r1.x);
76
+ r1.x = (r0.z * cb3_3.tint_symbol_2[52u].z);
77
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r0.zzzz).z)));
78
+ r1.z = (r1.x * -1.44269502162933349609f);
79
+ r1.z = exp2(r1.z);
80
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
81
+ r1.x = (r1.z / r1.x);
82
+ let v_3 = bitcast<u32>(r0.z);
83
+ r0.z = select(1.0f, r1.x, (v_3 != 0u));
84
+ r1.x = (r1.y * cb3_3.tint_symbol_2[51u].w);
85
+ r0.z = (r0.z * r1.x);
86
+ r0.z = min(r0.z, 1.0f);
87
+ r0.z = (r0.z * 1.44269502162933349609f);
88
+ r0.z = exp2(r0.z);
89
+ r0.z = min(r0.z, 1.0f);
90
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
91
+ r1.x = fma((-(r0.zzzz)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
92
+ r0.z = (r0.z * cb3_3.tint_symbol_2[52u].y);
93
+ let v_4 = dot(r0.xyw, cb3_3.tint_symbol_2[53u].xyz);
94
+ r1.z = clamp(vec4<f32>(v_4, v_4, v_4, v_4).z, 0.0f, 1.0f);
95
+ let v_5 = dot(r0.xyw, cb3_3.tint_symbol_2[54u].xyz);
96
+ r0.x = clamp(vec4<f32>(v_5, v_5, v_5, v_5).x, 0.0f, 1.0f);
97
+ r0.x = log2(r0.x);
98
+ r0.x = (r0.x * cb3_3.tint_symbol_2[54u].w);
99
+ r0.x = exp2(r0.x);
100
+ r0.y = log2(r1.z);
101
+ r0.y = (r0.y * cb3_3.tint_symbol_2[53u].w);
102
+ r0.y = exp2(r0.y);
103
+ let v_6 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
104
+ r2 = vec4<f32>(v_6.xyz, r2.w);
105
+ let v_7 = fma(r0.xxx, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
106
+ r2 = vec4<f32>(v_7.xyz, r2.w);
107
+ let v_8 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
108
+ r3 = vec4<f32>(v_8.xyz, r3.w);
109
+ let v_9 = fma(r0.yyy, r3.xyz, r2.xyz);
110
+ r0 = vec4<f32>(v_9.xy, r0.z, v_9.z);
111
+ let v_10 = -(cb3_3.tint_symbol_2[57u].xyxz);
112
+ let v_11 = (r0.xyw + v_10.xyw);
113
+ r0 = vec4<f32>(v_11.xy, r0.z, v_11.z);
114
+ let v_12 = -(cb3_3.tint_symbol_2[51u].zzzz);
115
+ r1.z = (r1.y * v_12.z);
116
+ let v_13 = -(cb3_3.tint_symbol_2[52u].xxxx);
117
+ r1.y = (r1.y + v_13.y);
118
+ r1.y = max(r1.y, 0.0f);
119
+ let v_14 = (r1.xy * cb3_3.tint_symbol_2[51u].yx);
120
+ r1 = vec4<f32>(v_14.xy, r1.zw);
121
+ r1.y = (r1.y * 1.44269502162933349609f);
122
+ r1.y = exp2(r1.y);
123
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
124
+ r0.z = clamp(fma(r1.xxxx, r1.yyyy, r0.zzzz).z, 0.0f, 1.0f);
125
+ r1.y = (r1.z * 1.44269502162933349609f);
126
+ r1.y = exp2(r1.y);
127
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
128
+ let v_15 = fma(r1.yyy, r0.xyw, cb3_3.tint_symbol_2[57u].xyz);
129
+ r0 = vec4<f32>(v_15.xy, r0.z, v_15.z);
130
+ r2.x = ((-(r0.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
131
+ r2.y = ((-(r0.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
132
+ r2.z = ((-(r0.wwww)).z + cb3_3.tint_symbol_2[57u].w);
133
+ let v_16 = fma(r1.xxx, r2.xyz, r0.xyw);
134
+ r0 = vec4<f32>(v_16.xy, r0.z, v_16.z);
135
+ r1 = textureSample(t3, s3, v0.xyxx.xy);
136
+ r2 = textureSample(t5, s5, v0.xyxx.xy);
137
+ r3 = textureSample(t11, s11, v0.zwzz.xy);
138
+ let v_17 = clamp(r3.xyzx.xyz, vec3<f32>(), vec3<f32>(1.0f));
139
+ r3 = vec4<f32>(v_17.xyz, r3.w);
140
+ let v_18 = ((-(r3.xyzx)).xyz + vec3<f32>(1.0f));
141
+ r4 = vec4<f32>(v_18.xyz, r4.w);
142
+ r1.w = (r4.y * r4.x);
143
+ r2.w = (r3.z * r1.w);
144
+ r1.w = (r4.z * r1.w);
145
+ let v_19 = (r2.www * r2.xyz);
146
+ r2 = vec4<f32>(v_19.xyz, r2.w);
147
+ let v_20 = fma(r1.xyz, r1.www, r2.xyz);
148
+ r1 = vec4<f32>(v_20.xyz, r1.w);
149
+ r2 = textureSample(t7, s7, v0.xyxx.xy);
150
+ r1.w = (r3.y * r4.x);
151
+ r2.w = (r3.z * r1.w);
152
+ r1.w = (r4.z * r1.w);
153
+ let v_21 = fma(r2.xyz, r1.www, r1.xyz);
154
+ r1 = vec4<f32>(v_21.xyz, r1.w);
155
+ r3 = textureSample(t9, s9, v0.xyxx.xy);
156
+ let v_22 = fma(r3.xyz, r2.www, r1.xyz);
157
+ r1 = vec4<f32>(v_22.xyz, r1.w);
158
+ let v_23 = (r1.xyz * r1.xyz);
159
+ r1 = vec4<f32>(v_23.xyz, r1.w);
160
+ r1.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
161
+ r2.x = (v3.z + cb3_3.tint_symbol_2[43u].w);
162
+ r2.x = (r2.x * cb3_3.tint_symbol_2[44u].w);
163
+ r2.x = max(r2.x, 0.0f);
164
+ let v_24 = fma(cb3_3.tint_symbol_2[45u].xyz, r2.xxx, cb3_3.tint_symbol_2[46u].xyz);
165
+ r2 = vec4<f32>(r2.x, v_24.xyz);
166
+ let v_25 = (r2.yzw * cb2_2.tint_symbol_1[16u].zzz);
167
+ r2 = vec4<f32>(r2.x, v_25.xyz);
168
+ let v_26 = fma(cb3_3.tint_symbol_2[47u].xyz, r2.xxx, cb3_3.tint_symbol_2[48u].xyz);
169
+ r3 = vec4<f32>(v_26.xyz, r3.w);
170
+ let v_27 = fma(cb3_3.tint_symbol_2[43u].xyz, r2.xxx, cb3_3.tint_symbol_2[44u].xyz);
171
+ r4 = vec4<f32>(v_27.xyz, r4.w);
172
+ let v_28 = fma(r3.xyz, r1.www, r2.yzw);
173
+ r2 = vec4<f32>(v_28.xyz, r2.w);
174
+ let v_29 = (v4.xy * cb2_2.tint_symbol_1[15u].zy);
175
+ r3 = vec4<f32>(v_29.xy, r3.zw);
176
+ let v_30 = (r3.xy * r3.xy);
177
+ r3 = vec4<f32>(v_30.xy, r3.zw);
178
+ let v_31 = (r2.xyz * r3.yyy);
179
+ r2 = vec4<f32>(v_31.xyz, r2.w);
180
+ r5.x = cb3_3.tint_symbol_2[46u].w;
181
+ r5.y = cb3_3.tint_symbol_2[47u].w;
182
+ r5.z = cb3_3.tint_symbol_2[48u].w;
183
+ let v_32 = dot(r5.xyz, v3.xyz);
184
+ r1.w = clamp(vec4<f32>(v_32, v_32, v_32, v_32).w, 0.0f, 1.0f);
185
+ let v_33 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.www, r4.xyz);
186
+ r3 = vec4<f32>(r3.x, v_33.xyz);
187
+ let v_34 = fma(r3.yzw, r3.xxx, r2.xyz);
188
+ r2 = vec4<f32>(v_34.xyz, r2.w);
189
+ let v_35 = fma((-(r2.xyxz)).xyw, r1.xyz, r0.xyw);
190
+ r0 = vec4<f32>(v_35.xy, r0.z, v_35.z);
191
+ let v_36 = (r1.xyz * r2.xyz);
192
+ r1 = vec4<f32>(v_36.xyz, r1.w);
193
+ let v_37 = fma(r0.zzz, r0.xyw, r1.xyz);
194
+ o0 = vec4<f32>(v_37.xyz, o0.w);
195
+ o0.w = 1.0f;
196
+ }
197
+
198
+ @fragment
199
+ fn main(@location(0u) v0 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>) -> @location(0u) vec4<f32> {
200
+ main_inner(v0, v2, v3, v4);
201
+ return o0;
202
+ }
b/8b0b5899ed/shaders/efaa5620178b6f36.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/efaa5620178b6f36.wgsl ADDED
@@ -0,0 +1,348 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ struct cb19_struct {
42
+ tint_symbol : array<vec4<f32>, 19u>,
43
+ }
44
+
45
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
46
+
47
+ struct cb15_struct {
48
+ tint_symbol_1 : array<vec4<f32>, 15u>,
49
+ }
50
+
51
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
52
+
53
+ struct cb2_struct {
54
+ tint_symbol_2 : array<vec4<f32>, 2u>,
55
+ }
56
+
57
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
58
+
59
+ struct cb4_struct {
60
+ tint_symbol_3 : array<vec4<f32>, 4u>,
61
+ }
62
+
63
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb4_struct;
64
+
65
+ @group(1u) @binding(18u) var s2 : sampler;
66
+
67
+ @group(1u) @binding(19u) var s3 : sampler;
68
+
69
+ @group(1u) @binding(30u) var s14 : sampler;
70
+
71
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
72
+
73
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
74
+
75
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
76
+
77
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
78
+
79
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
80
+
81
+ var<private> o0 : vec4<f32>;
82
+
83
+ var<private> x0 : array<vec4<f32>, 4u>;
84
+
85
+ struct tint_symbol_5 {
86
+ tint_symbol_4 : array<vec4<u32>, 3u>,
87
+ }
88
+
89
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
90
+
91
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
92
+ r0 = textureSample(t3, s3, v1.xy.xyxx.xy);
93
+ r0.y = (cb11_11.tint_symbol_3[3u].w + 1.0f);
94
+ r0.x = ((-(r0.xxxx)).x + r0.y);
95
+ r0.x = (cb11_11.tint_symbol_3[2u].w / r0.x);
96
+ let v_1 = (r0.xxx * v3.xyz);
97
+ r0 = vec4<f32>(r0.x, v_1.xyz);
98
+ let v_2 = (v1.xy * cb2_2.tint_symbol[18u].xy);
99
+ r1 = vec4<f32>(v_2.xy, r1.zw);
100
+ let v_3 = (r1.xy * vec2<f32>(0.015625f));
101
+ r1 = vec4<f32>(v_3.xy, r1.zw);
102
+ r1 = textureSample(t14, s14, r1.xyxx.xy);
103
+ r1.z = (r1.z * cb12_12.tint_symbol_2[0u].w);
104
+ let v_4 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
105
+ r2 = vec4<f32>(v_4.xy, r2.zw);
106
+ let v_5 = fma(r0.yzw, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
107
+ r1 = vec4<f32>(v_5.xy, r1.z, v_5.z);
108
+ let v_6 = &(x0[0u]);
109
+ let v_7 = r1;
110
+ *(v_6) = vec4<f32>(v_7.xyw, (*(v_6)).w);
111
+ let v_8 = fma(r0.yzw, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
112
+ r3 = vec4<f32>(v_8.xyz, r3.w);
113
+ let v_9 = &(x0[1u]);
114
+ let v_10 = r3;
115
+ *(v_9) = vec4<f32>(v_10.xyz, (*(v_9)).w);
116
+ let v_11 = fma(r0.yzw, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
117
+ r0 = vec4<f32>(r0.x, v_11.xyz);
118
+ let v_12 = &(x0[2u]);
119
+ let v_13 = r0;
120
+ *(v_12) = vec4<f32>(v_13.yzw, (*(v_12)).w);
121
+ let v_14 = &(x0[3u]);
122
+ let v_15 = r0;
123
+ *(v_14) = vec4<f32>(v_15.yzw, (*(v_14)).w);
124
+ let v_16 = (cb6_6.tint_symbol_1[14u].zw * vec2<f32>(5.59999990463256835938f, 1.39999997615814208984f));
125
+ r3 = vec4<f32>(r3.xy, v_16.xy);
126
+ r0.w = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).w, 1.5f, 1.0f);
127
+ let v_17 = -(r1.zzzz);
128
+ r0.w = fma(r0.w, 0.5f, v_17.w);
129
+ let v_18 = abs(r0.zzzz);
130
+ let v_19 = max(v_18.yz, abs(r0.yyyy).yz);
131
+ let v_20 = r0;
132
+ r0 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
133
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.y < r0.w)));
134
+ let v_21 = (bitcast<u32>(r0.y) != 0u);
135
+ let v_22 = bitcast<f32>(v.tint_symbol_4[0i].x);
136
+ r0.y = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_22, v_21);
137
+ let v_23 = abs(r3.yyyy);
138
+ r1.z = max(v_23.z, abs(r3.xxxx).z);
139
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r1.z < r0.w)));
140
+ let v_24 = bitcast<u32>(r1.z);
141
+ r0.y = select(r0.y, bitcast<f32>(v.tint_symbol_4[2i].x), (v_24 != 0u));
142
+ let v_25 = abs(r1.yyyy);
143
+ r1.x = max(v_25.x, abs(r1.xxxx).x);
144
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.w)));
145
+ let v_26 = bitcast<u32>(r0.w);
146
+ r0.y = select(r0.y, 0.0f, (v_26 != 0u));
147
+ let v_27 = x0[bitcast<i32>(r0.y)];
148
+ r1 = vec4<f32>(v_27.xyz, r1.w);
149
+ r0.y = f32(bitcast<i32>(r0.y));
150
+ r0.w = (r0.y + 0.5f);
151
+ r0.w = (r0.w * 0.25f);
152
+ r4 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.yyyy)));
153
+ r4 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4) & vec4<u32>(1065353216u)));
154
+ r0.y = dot(r4, cb6_6.tint_symbol_1[12u]);
155
+ r1.w = dot(r4, cb6_6.tint_symbol_1[13u]);
156
+ r4.x = (r1.x + 0.5f);
157
+ r4.y = fma(r1.y, 0.25f, r0.w);
158
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((r0.y == 0.0f))));
159
+ r0.y = ((-(r0.yyyy)).y + r1.z);
160
+ let v_28 = dpdx(r4.xyy);
161
+ r5 = vec4<f32>(v_28.xy, r5.z, v_28.z);
162
+ r5.z = dpdx(r0.y);
163
+ let v_29 = dpdy(r4.yxy);
164
+ r6 = vec4<f32>(v_29.xyz, r6.w);
165
+ r6.w = dpdy(r0.y);
166
+ let v_30 = (r5.yw * r6.yw);
167
+ r1 = vec4<f32>(v_30.xy, r1.zw);
168
+ let v_31 = -(r1.xyxx);
169
+ let v_32 = fma(r5.xz, r6.xz, v_31.xy);
170
+ r7 = vec4<f32>(v_32.xy, r7.zw);
171
+ r1.x = (1.0f / r7.x);
172
+ r1.y = (r5.z * r6.y);
173
+ let v_33 = -(r1.yyyy);
174
+ r7.z = fma(r5.x, r6.w, v_33.z);
175
+ let v_34 = (r1.xx * r7.yz);
176
+ r1 = vec4<f32>(v_34.xy, r1.zw);
177
+ let v_35 = max(r1.xy, vec2<f32>());
178
+ r1 = vec4<f32>(v_35.xy, r1.zw);
179
+ let v_36 = min(r1.xy, vec2<f32>(0.5f));
180
+ r1 = vec4<f32>(v_36.xy, r1.zw);
181
+ r0.y = fma((-(r1.wwww)).y, r1.x, r0.y);
182
+ r0.y = fma((-(r1.wwww)).y, r1.y, r0.y);
183
+ let v_37 = bitcast<u32>(r0.w);
184
+ let v_38 = r0.y;
185
+ r4.z = select(r1.z, v_38, (v_37 != 0u));
186
+ r1 = (r2.yxxy * vec4<f32>(-0.88800001144409179688f, 0.88800001144409179688f, -0.77700001001358032227f, -0.77700001001358032227f));
187
+ let v_39 = (r2.yx * vec2<f32>(0.66600000858306884766f, -0.66600000858306884766f));
188
+ r5 = vec4<f32>(v_39.xy, r5.zw);
189
+ let v_40 = (r2.xy * r3.zw);
190
+ r6 = vec4<f32>(v_40.xy, r6.zw);
191
+ r6.z = 0.0f;
192
+ let v_41 = (r4.xyz + r6.xyz);
193
+ r6 = vec4<f32>(v_41.xyz, r6.w);
194
+ let v_42 = (-(r2.yyyx)).zw;
195
+ r2 = vec4<f32>(r2.xy, v_42.xy);
196
+ r7 = (r2.zxyw * r3.zwzw);
197
+ let v_43 = (r7.xy * vec2<f32>(0.5f));
198
+ r8 = vec4<f32>(v_43.xy, r8.zw);
199
+ r8.z = 0.0f;
200
+ let v_44 = (r4.xyz + r8.xyz);
201
+ r8 = vec4<f32>(v_44.xyz, r8.w);
202
+ let v_45 = ((-(r2.xxxy)).yw * r3.zw);
203
+ let v_46 = r0;
204
+ r0 = vec4<f32>(v_46.x, v_45.x, v_46.z, v_45.y);
205
+ let v_47 = (r0.yw * vec2<f32>(0.75f));
206
+ r2 = vec4<f32>(v_47.xy, r2.zw);
207
+ r2.z = 0.0f;
208
+ let v_48 = (r2.xyz + r4.xyz);
209
+ r2 = vec4<f32>(v_48.xyz, r2.w);
210
+ let v_49 = (r7.zw * vec2<f32>(0.25f));
211
+ r7 = vec4<f32>(v_49.xy, r7.zw);
212
+ r7.z = 0.0f;
213
+ let v_50 = (r4.xyz + r7.xyz);
214
+ r7 = vec4<f32>(v_50.xyz, r7.w);
215
+ r9 = (r1.zwxy * r3.zwzw);
216
+ let v_51 = r9;
217
+ r10 = vec4<f32>(v_51.zw, r10.zw);
218
+ r10.z = 0.0f;
219
+ let v_52 = (r4.xyz + r10.xyz);
220
+ r10 = vec4<f32>(v_52.xyz, r10.w);
221
+ r11 = (r1.yxyx * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
222
+ r11 = (r3.zwzw * r11);
223
+ let v_53 = (r11.xy * vec2<f32>(0.5f));
224
+ r12 = vec4<f32>(v_53.xy, r12.zw);
225
+ r12.z = 0.0f;
226
+ let v_54 = (r4.xyz + r12.xyz);
227
+ r12 = vec4<f32>(v_54.xyz, r12.w);
228
+ r13 = (-(r1) * r3.zwzw);
229
+ r13 = (r13.zwxy * vec4<f32>(0.75f));
230
+ let v_55 = r13;
231
+ r14 = vec4<f32>(v_55.zw, r14.zw);
232
+ r14.z = 0.0f;
233
+ let v_56 = (r4.xyz + r14.xyz);
234
+ r14 = vec4<f32>(v_56.xyz, r14.w);
235
+ let v_57 = (r11.zw * vec2<f32>(0.25f));
236
+ r11 = vec4<f32>(v_57.xy, r11.zw);
237
+ r11.z = 0.0f;
238
+ let v_58 = (r4.xyz + r11.xyz);
239
+ r11 = vec4<f32>(v_58.xyz, r11.w);
240
+ r9.z = 0.0f;
241
+ let v_59 = (r4.xyz + r9.xyz);
242
+ r9 = vec4<f32>(v_59.xyz, r9.w);
243
+ r1 = (r1.wzwz * vec4<f32>(-1.0f, 1.0f, 1.0f, -1.0f));
244
+ r1 = (r1 * r3.zwzw);
245
+ let v_60 = (r1.xy * vec2<f32>(0.5f));
246
+ r15 = vec4<f32>(v_60.xy, r15.zw);
247
+ r15.z = 0.0f;
248
+ let v_61 = (r4.xyz + r15.xyz);
249
+ r15 = vec4<f32>(v_61.xyz, r15.w);
250
+ r13.z = 0.0f;
251
+ let v_62 = (r4.xyz + r13.xyz);
252
+ r13 = vec4<f32>(v_62.xyz, r13.w);
253
+ let v_63 = (r1.zw * vec2<f32>(0.25f));
254
+ r1 = vec4<f32>(v_63.xy, r1.zw);
255
+ r1.z = 0.0f;
256
+ let v_64 = (r1.xyz + r4.xyz);
257
+ r1 = vec4<f32>(v_64.xyz, r1.w);
258
+ let v_65 = (r3.zw * r5.xy);
259
+ r16 = vec4<f32>(v_65.xy, r16.zw);
260
+ r16.z = 0.0f;
261
+ let v_66 = (r4.xyz + r16.xyz);
262
+ r16 = vec4<f32>(v_66.xyz, r16.w);
263
+ let v_67 = (-(r5.yyyx)).zw;
264
+ r5 = vec4<f32>(r5.xy, v_67.xy);
265
+ r17 = (r3.zwzw * r5.zxyw);
266
+ let v_68 = (r17.xy * vec2<f32>(0.5f));
267
+ r18 = vec4<f32>(v_68.xy, r18.zw);
268
+ r18.z = 0.0f;
269
+ let v_69 = (r4.xyz + r18.xyz);
270
+ r18 = vec4<f32>(v_69.xyz, r18.w);
271
+ let v_70 = -(r5.xxxy);
272
+ let v_71 = (r3.zw * v_70.yw);
273
+ let v_72 = r0;
274
+ r0 = vec4<f32>(v_72.x, v_71.x, v_72.z, v_71.y);
275
+ let v_73 = (r0.yw * vec2<f32>(0.75f));
276
+ r3 = vec4<f32>(v_73.xy, r3.zw);
277
+ r3.z = 0.0f;
278
+ let v_74 = (r3.xyz + r4.xyz);
279
+ r3 = vec4<f32>(v_74.xyz, r3.w);
280
+ let v_75 = (r17.zw * vec2<f32>(0.25f));
281
+ r5 = vec4<f32>(v_75.xy, r5.zw);
282
+ r5.z = 0.0f;
283
+ let v_76 = (r4.xyz + r5.xyz);
284
+ r5 = vec4<f32>(v_76.xyz, r5.w);
285
+ let v_77 = r6.xyxx;
286
+ r6.x = textureSampleCompareLevel(t15, s15, v_77.xy, r6.z);
287
+ let v_78 = r8.xyxx;
288
+ r6.y = textureSampleCompareLevel(t15, s15, v_78.xy, r8.z);
289
+ let v_79 = r2.xyxx;
290
+ r6.z = textureSampleCompareLevel(t15, s15, v_79.xy, r2.z);
291
+ let v_80 = r7.xyxx;
292
+ r6.w = textureSampleCompareLevel(t15, s15, v_80.xy, r7.z);
293
+ let v_81 = r10.xyxx;
294
+ r2.x = textureSampleCompareLevel(t15, s15, v_81.xy, r10.z);
295
+ let v_82 = r12.xyxx;
296
+ r2.y = textureSampleCompareLevel(t15, s15, v_82.xy, r12.z);
297
+ let v_83 = r14.xyxx;
298
+ r2.z = textureSampleCompareLevel(t15, s15, v_83.xy, r14.z);
299
+ let v_84 = r11.xyxx;
300
+ r2.w = textureSampleCompareLevel(t15, s15, v_84.xy, r11.z);
301
+ let v_85 = r9.xyxx;
302
+ r7.x = textureSampleCompareLevel(t15, s15, v_85.xy, r9.z);
303
+ let v_86 = r15.xyxx;
304
+ r7.y = textureSampleCompareLevel(t15, s15, v_86.xy, r15.z);
305
+ let v_87 = r13.xyxx;
306
+ r7.z = textureSampleCompareLevel(t15, s15, v_87.xy, r13.z);
307
+ let v_88 = r1.xyxx;
308
+ r7.w = textureSampleCompareLevel(t15, s15, v_88.xy, r1.z);
309
+ let v_89 = r16.xyxx;
310
+ r1.x = textureSampleCompareLevel(t15, s15, v_89.xy, r16.z);
311
+ let v_90 = r18.xyxx;
312
+ r1.y = textureSampleCompareLevel(t15, s15, v_90.xy, r18.z);
313
+ let v_91 = r3.xyxx;
314
+ r1.z = textureSampleCompareLevel(t15, s15, v_91.xy, r3.z);
315
+ let v_92 = r5.xyxx;
316
+ r1.w = textureSampleCompareLevel(t15, s15, v_92.xy, r5.z);
317
+ r2 = (r2 + r6);
318
+ r2 = (r7 + r2);
319
+ r1 = (r1 + r2);
320
+ r0.y = dot(r1, vec4<f32>(1.0f));
321
+ r1.x = (r0.y * 0.0625f);
322
+ r0.y = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
323
+ if ((bitcast<u32>(r0.y) != 0u)) {
324
+ r2 = textureSample(t2, s2, r4.xyxx.xy);
325
+ r1.y = ((-(r2.wwww)).y + 1.0f);
326
+ } else {
327
+ r1.y = 1.0f;
328
+ }
329
+ r0.x = clamp(fma(r0.xxxx, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).x, 0.0f, 1.0f);
330
+ r0.y = clamp(fma(r0.zzzz, vec4<f32>(15.0f), vec4<f32>(-6.0f)).y, 0.0f, 1.0f);
331
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
332
+ let v_93 = fma(r0.xx, r0.yy, r1.xy);
333
+ r0 = vec4<f32>(v_93.xy, r0.zw);
334
+ let v_94 = clamp(((r0.xyxx * r0.xyxx)).xy, vec2<f32>(), vec2<f32>(1.0f));
335
+ r0 = vec4<f32>(v_94.xy, r0.zw);
336
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
337
+ r0.w = (r0.y * r0.x);
338
+ let v_95 = bitcast<u32>(r0.z);
339
+ let v_96 = r0.w;
340
+ r0.x = select(r0.x, v_96, (v_95 != 0u));
341
+ o0 = min(r0.yyyy, r0.xxxx);
342
+ }
343
+
344
+ @fragment
345
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
346
+ main_inner(v1, v3);
347
+ return o0;
348
+ }
b/8b0b5899ed/shaders/f014fa98c3841cce.wgsl ADDED
@@ -0,0 +1,101 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb12_struct {
8
+ tint_symbol : array<vec4<f32>, 12u>,
9
+ }
10
+
11
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
12
+
13
+ struct cb17_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 17u>,
15
+ }
16
+
17
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
18
+
19
+ struct cb47_struct {
20
+ tint_symbol_2 : array<vec4<f32>, 47u>,
21
+ }
22
+
23
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb47_struct;
24
+
25
+ struct cb6_struct {
26
+ tint_symbol_3 : array<vec4<f32>, 6u>,
27
+ }
28
+
29
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb6_struct;
30
+
31
+ struct cb1_struct {
32
+ tint_symbol_4 : array<vec4<f32>, 1u>,
33
+ }
34
+
35
+ @group(0u) @binding(10u) var<uniform> cb10_10 : cb1_struct;
36
+
37
+ var<private> o0 : vec4<f32>;
38
+
39
+ var<private> o1 : vec4<f32>;
40
+
41
+ var<private> o2 : vec4<f32>;
42
+
43
+ var<private> o3 : vec4<f32>;
44
+
45
+ var<private> o4 : vec4<f32>;
46
+
47
+ var<private> o5 : vec4<f32>;
48
+
49
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec2<f32>, v3 : vec3<f32>) {
50
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
51
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
52
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
53
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
54
+ r1 = (r0 * vec4<f32>(1.0f, 1.0f, 0.99999499320983886719f, 1.0f));
55
+ o0 = r1;
56
+ let v = r1;
57
+ o2 = vec4<f32>(o2.xy, v.ww);
58
+ let v_1 = (v0 + cb1_1.tint_symbol[3u].xyz);
59
+ o1 = vec4<f32>(v_1.xyz, o1.w);
60
+ o1.w = v1.y;
61
+ let v_2 = (r0.xwy * vec3<f32>(0.5f));
62
+ r0 = vec4<f32>(v_2.xyz, r0.w);
63
+ let v_3 = -(r0.zzzz);
64
+ o2.y = fma(r0.w, 0.5f, v_3.y);
65
+ o2.x = (r0.y + r0.x);
66
+ r0.x = (cb4_4.tint_symbol_3[5u].x * cb10_10.tint_symbol_4[0u].y);
67
+ r0.y = 0.0f;
68
+ o3 = ((r0.xy + v2)).xyxy;
69
+ r0.x = (v3.z + cb3_3.tint_symbol_2[43u].w);
70
+ r0.x = (r0.x * cb3_3.tint_symbol_2[44u].w);
71
+ r0.x = max(r0.x, 0.0f);
72
+ let v_4 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.xxx, cb3_3.tint_symbol_2[46u].xyz);
73
+ r0 = vec4<f32>(r0.x, v_4.xyz);
74
+ let v_5 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.xxx, cb3_3.tint_symbol_2[44u].xyz);
75
+ r1 = vec4<f32>(v_5.xyz, r1.w);
76
+ o4 = fma(r0.yzw, cb2_2.tint_symbol_1[16u].zzz, r1.xyz).xyzx;
77
+ let v_6 = dot(v3, (-(cb3_3.tint_symbol_2[0u].xyzx)).xyz);
78
+ r0.x = clamp(vec4<f32>(v_6, v_6, v_6, v_6).x, 0.0f, 1.0f);
79
+ o5 = ((r0.xxx * cb3_3.tint_symbol_2[1u].xyz)).xyzx;
80
+ }
81
+
82
+ struct tint_symbol_5 {
83
+ @builtin(position)
84
+ o0 : vec4<f32>,
85
+ @location(1u)
86
+ o1 : vec4<f32>,
87
+ @location(2u)
88
+ o2 : vec4<f32>,
89
+ @location(3u)
90
+ o3 : vec4<f32>,
91
+ @location(4u)
92
+ o4 : vec4<f32>,
93
+ @location(5u)
94
+ o5 : vec4<f32>,
95
+ }
96
+
97
+ @vertex
98
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec2<f32>, @location(3u) v3 : vec3<f32>) -> tint_symbol_5 {
99
+ main_inner(v0, v1, v2, v3);
100
+ return tint_symbol_5(o0, o1, o2, o3, o4, o5);
101
+ }
b/8b0b5899ed/shaders/f015ecdbfb2260b5.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/f015ecdbfb2260b5.wgsl ADDED
@@ -0,0 +1,1258 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ var<private> r26 : vec4<f32>;
56
+
57
+ struct cb16_struct {
58
+ tint_symbol : array<vec4<f32>, 16u>,
59
+ }
60
+
61
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
62
+
63
+ struct cb23_struct {
64
+ tint_symbol_1 : array<vec4<f32>, 23u>,
65
+ }
66
+
67
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
68
+
69
+ struct cb59_struct {
70
+ tint_symbol_2 : array<vec4<f32>, 59u>,
71
+ }
72
+
73
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
74
+
75
+ struct cb8_struct {
76
+ tint_symbol_3 : array<vec4<f32>, 8u>,
77
+ }
78
+
79
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
80
+
81
+ struct cb2_struct {
82
+ tint_symbol_4 : array<vec4<f32>, 2u>,
83
+ }
84
+
85
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
86
+
87
+ struct cb15_struct {
88
+ tint_symbol_5 : array<vec4<f32>, 15u>,
89
+ }
90
+
91
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
92
+
93
+ @group(1u) @binding(16u) var s0 : sampler;
94
+
95
+ @group(1u) @binding(18u) var s2 : sampler;
96
+
97
+ @group(1u) @binding(19u) var s3 : sampler;
98
+
99
+ @group(1u) @binding(27u) var s11 : sampler;
100
+
101
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
102
+
103
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
112
+
113
+ var<private> v7 : vec4<f32>;
114
+
115
+ var<private> v8 : array<f32, 4u>;
116
+
117
+ var<private> o0 : vec4<f32>;
118
+
119
+ var<private> o1 : f32;
120
+
121
+ var<private> o2 : f32;
122
+
123
+ var<private> x0 : array<vec4<f32>, 4u>;
124
+
125
+ var<private> x1 : array<vec4<f32>, 1u>;
126
+
127
+ struct tint_symbol_7 {
128
+ tint_symbol_6 : array<vec4<u32>, 4u>,
129
+ }
130
+
131
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
132
+
133
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
134
+ var v_2 : vec4<f32> = v_1;
135
+ v_2.w = (1.0f / v_1.w);
136
+ v7 = v_2;
137
+ x1[0u].x = v8[0u];
138
+ x1[0u].y = v8[1u];
139
+ x1[0u].z = v8[2u];
140
+ x1[0u].w = v8[3u];
141
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
142
+ r1 = textureSample(t2, s2, v1.xyz.xyxx.xy);
143
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
144
+ r1 = vec4<f32>(v_3.xy, r1.zw);
145
+ r1.z = dot(r1.xy, r1.xy);
146
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
147
+ r1.z = sqrt(abs(r1.zzzz).z);
148
+ r1.w = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f);
149
+ let v_4 = (r1.ww * r1.xy);
150
+ r1 = vec4<f32>(v_4.xy, r1.zw);
151
+ let v_5 = (r1.yyy * v5.xyz);
152
+ r2 = vec4<f32>(v_5.xyz, r2.w);
153
+ let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
154
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
155
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
156
+ r1 = vec4<f32>(v_7.xyz, r1.w);
157
+ r1.w = dot(r1.xyz, r1.xyz);
158
+ r1.w = inverseSqrt(r1.w);
159
+ let v_8 = (r1.www * r1.xyz);
160
+ r2 = vec4<f32>(v_8.xyz, r2.w);
161
+ r1.x = dot(v3.xyz, v3.xyz);
162
+ r1.x = inverseSqrt(r1.x);
163
+ let v_9 = (r1.xxx * v3.xyz);
164
+ r3 = vec4<f32>(v_9.xyz, r3.w);
165
+ r1.x = dot((-(r3.xyzx)).xyz, r2.xyz);
166
+ r1.x = (r1.x + r1.x);
167
+ let v_10 = -(r1.xxxx);
168
+ let v_11 = -(r3.xyzx);
169
+ let v_12 = fma(r2.xyz, v_10.xyz, v_11.xyz);
170
+ r3 = vec4<f32>(v_12.xyz, r3.w);
171
+ r1.x = dot(r3.xyz, r3.xyz);
172
+ r1.x = inverseSqrt(r1.x);
173
+ let v_13 = fma(r3.xz, r1.xx, vec2<f32>(1.0f));
174
+ r1 = vec4<f32>(v_13.xy, r1.zw);
175
+ let v_14 = (r1.xy * vec2<f32>(-0.5f));
176
+ r1 = vec4<f32>(v_14.xy, r1.zw);
177
+ r3 = textureSample(t3, s3, r1.xyxx.xy);
178
+ let v_15 = (r3.xyz * cb12_12.tint_symbol_4[1u].yyy);
179
+ r3 = vec4<f32>(v_15.xyz, r3.w);
180
+ r1.x = (r0.w * cb12_12.tint_symbol_4[0u].x);
181
+ r1.x = (r1.x * cb2_2.tint_symbol_1[15u].w);
182
+ r0.w = (r0.w * v0.w);
183
+ let v_16 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
184
+ r4 = vec4<f32>(v_16.xy, r4.zw);
185
+ r1.x = (r1.x * v0.z);
186
+ let v_17 = (r0.xyz * r0.xyz);
187
+ r0 = vec4<f32>(v_17.xyz, r0.w);
188
+ let v_18 = -(v6.xyzx);
189
+ let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz);
190
+ r5 = vec4<f32>(v_19.xyz, r5.w);
191
+ r1.y = dot(r5.xyz, r5.xyz);
192
+ r1.y = inverseSqrt(r1.y);
193
+ let v_20 = (r1.yyy * r5.xyz);
194
+ r6 = vec4<f32>(v_20.xyz, r6.w);
195
+ let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx);
196
+ let v_22 = fma(r5.xyz, r1.yyy, v_21.xyz);
197
+ r7 = vec4<f32>(v_22.xyz, r7.w);
198
+ r2.w = dot(r7.xyz, r7.xyz);
199
+ r2.w = inverseSqrt(r2.w);
200
+ let v_23 = (r2.www * r7.xyz);
201
+ r7 = vec4<f32>(v_23.xyz, r7.w);
202
+ r2.w = clamp(cb12_12.tint_symbol_4[0u].w, 0.0f, 1.0f);
203
+ r3.w = (cb12_12.tint_symbol_4[0u].z + -500.0f);
204
+ r3.w = max(r3.w, 0.0f);
205
+ r4.z = ((-(r3.wwww)).z + cb12_12.tint_symbol_4[0u].z);
206
+ r3.w = (r3.w * 558.0f);
207
+ r3.w = fma(r4.z, 3.0f, r3.w);
208
+ r4.z = dot(r5.xyz, cb1_1.tint_symbol[14u].xyz);
209
+ let v_24 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
210
+ r8 = vec4<f32>(v_24.xyz, r8.w);
211
+ let v_25 = (r8.yyy * cb6_6.tint_symbol_5[1u].xyz);
212
+ r9 = vec4<f32>(v_25.xyz, r9.w);
213
+ let v_26 = fma(r8.xxx, cb6_6.tint_symbol_5[0u].xyz, r9.xyz);
214
+ r9 = vec4<f32>(v_26.xyz, r9.w);
215
+ let v_27 = fma(r8.zzz, cb6_6.tint_symbol_5[2u].xyz, r9.xyz);
216
+ r9 = vec4<f32>(v_27.xyz, r9.w);
217
+ let v_28 = fma(r9.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
218
+ r10 = vec4<f32>(v_28.xyz, r10.w);
219
+ let v_29 = &(x0[0u]);
220
+ let v_30 = r10;
221
+ *(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
222
+ let v_31 = fma(r9.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
223
+ r11 = vec4<f32>(v_31.xyz, r11.w);
224
+ let v_32 = &(x0[1u]);
225
+ let v_33 = r11;
226
+ *(v_32) = vec4<f32>(v_33.xyz, (*(v_32)).w);
227
+ let v_34 = fma(r9.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
228
+ r12 = vec4<f32>(v_34.xyz, r12.w);
229
+ let v_35 = &(x0[2u]);
230
+ let v_36 = r12;
231
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
232
+ let v_37 = fma(r9.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
233
+ r9 = vec4<f32>(v_37.xyz, r9.w);
234
+ let v_38 = &(x0[3u]);
235
+ let v_39 = r9;
236
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
237
+ let v_40 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
238
+ let v_41 = r13;
239
+ r13 = vec4<f32>(v_41.x, v_40.x, v_41.z, v_40.y);
240
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
241
+ r4.w = (r4.w * 0.5f);
242
+ let v_42 = abs(r12.yyyy);
243
+ r5.w = max(v_42.w, abs(r12.xxxx).w);
244
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
245
+ let v_43 = (bitcast<u32>(r5.w) != 0u);
246
+ let v_44 = bitcast<f32>(v.tint_symbol_6[0i].x);
247
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_44, v_43);
248
+ let v_45 = abs(r11.yyyy);
249
+ r6.w = max(v_45.w, abs(r11.xxxx).w);
250
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
251
+ let v_46 = bitcast<u32>(r6.w);
252
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_46 != 0u));
253
+ let v_47 = abs(r10.yyyy);
254
+ r6.w = max(v_47.w, abs(r10.xxxx).w);
255
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
256
+ let v_48 = bitcast<u32>(r4.w);
257
+ r4.w = select(r5.w, 0.0f, (v_48 != 0u));
258
+ let v_49 = x0[bitcast<i32>(r4.w)];
259
+ r10 = vec4<f32>(v_49.xyz, r10.w);
260
+ r4.w = f32(bitcast<i32>(r4.w));
261
+ r5.w = (r4.w + 0.5f);
262
+ r5.w = (r5.w * 0.25f);
263
+ r11 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
264
+ r11 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r11) & vec4<u32>(1065353216u)));
265
+ r4.w = dot(r11, cb6_6.tint_symbol_5[12u]);
266
+ r6.w = dot(r11, cb6_6.tint_symbol_5[13u]);
267
+ r11.x = (r10.x + 0.5f);
268
+ r11.y = fma(r10.y, 0.25f, r5.w);
269
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
270
+ r4.w = ((-(r4.wwww)).w + r10.z);
271
+ let v_50 = dpdx(r11.xyy);
272
+ r12 = vec4<f32>(v_50.xy, r12.z, v_50.z);
273
+ r12.z = dpdx(r4.w);
274
+ let v_51 = dpdy(r11.yxy);
275
+ r14 = vec4<f32>(v_51.xyz, r14.w);
276
+ r14.w = dpdy(r4.w);
277
+ let v_52 = (r12.yw * r14.yw);
278
+ r9 = vec4<f32>(r9.xy, v_52.xy);
279
+ let v_53 = -(r9.zwzz);
280
+ let v_54 = fma(r12.xz, r14.xz, v_53.xy);
281
+ r15 = vec4<f32>(v_54.xy, r15.zw);
282
+ r7.w = (1.0f / r15.x);
283
+ r8.w = (r12.z * r14.y);
284
+ let v_55 = -(r8.wwww);
285
+ r15.z = fma(r12.x, r14.w, v_55.z);
286
+ let v_56 = (r7.ww * r15.yz);
287
+ r9 = vec4<f32>(r9.xy, v_56.xy);
288
+ let v_57 = max(r9.zw, vec2<f32>());
289
+ r9 = vec4<f32>(r9.xy, v_57.xy);
290
+ let v_58 = min(r9.zw, vec2<f32>(0.5f));
291
+ r9 = vec4<f32>(r9.xy, v_58.xy);
292
+ r4.w = fma((-(r6.wwww)).w, r9.z, r4.w);
293
+ r4.w = fma((-(r6.wwww)).w, r9.w, r4.w);
294
+ let v_59 = bitcast<u32>(r5.w);
295
+ let v_60 = r4.w;
296
+ r13.z = select(r10.z, v_60, (v_59 != 0u));
297
+ r11.z = 0.0f;
298
+ let v_61 = (r11.xyz + r13.ywz);
299
+ r10 = vec4<f32>(v_61.xyz, r10.w);
300
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
301
+ r13 = vec4<f32>(v_62.xy, r13.zw);
302
+ let v_63 = (r11.xyz + r13.xyz);
303
+ r12 = vec4<f32>(v_63.xyz, r12.w);
304
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
305
+ r13 = vec4<f32>(v_64.xy, r13.zw);
306
+ let v_65 = (r11.xyz + r13.xyz);
307
+ r14 = vec4<f32>(v_65.xyz, r14.w);
308
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
309
+ r13 = vec4<f32>(v_66.xy, r13.zw);
310
+ let v_67 = (r11.xyz + r13.xyz);
311
+ r15 = vec4<f32>(v_67.xyz, r15.w);
312
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
313
+ r13 = vec4<f32>(v_68.xy, r13.zw);
314
+ let v_69 = (r11.xyz + r13.xyz);
315
+ r16 = vec4<f32>(v_69.xyz, r16.w);
316
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
317
+ r13 = vec4<f32>(v_70.xy, r13.zw);
318
+ let v_71 = (r11.xyz + r13.xyz);
319
+ r17 = vec4<f32>(v_71.xyz, r17.w);
320
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
321
+ r13 = vec4<f32>(v_72.xy, r13.zw);
322
+ let v_73 = (r11.xyz + r13.xyz);
323
+ r18 = vec4<f32>(v_73.xyz, r18.w);
324
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
325
+ r13 = vec4<f32>(v_74.xy, r13.zw);
326
+ let v_75 = (r11.xyz + r13.xyz);
327
+ r19 = vec4<f32>(v_75.xyz, r19.w);
328
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
329
+ r13 = vec4<f32>(v_76.xy, r13.zw);
330
+ let v_77 = (r11.xyz + r13.xyz);
331
+ r20 = vec4<f32>(v_77.xyz, r20.w);
332
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
333
+ r13 = vec4<f32>(v_78.xy, r13.zw);
334
+ let v_79 = (r11.xyz + r13.xyz);
335
+ r21 = vec4<f32>(v_79.xyz, r21.w);
336
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
337
+ r13 = vec4<f32>(v_80.xy, r13.zw);
338
+ let v_81 = (r11.xyz + r13.xyz);
339
+ r22 = vec4<f32>(v_81.xyz, r22.w);
340
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
341
+ r13 = vec4<f32>(v_82.xy, r13.zw);
342
+ let v_83 = (r11.xyz + r13.xyz);
343
+ r23 = vec4<f32>(v_83.xyz, r23.w);
344
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
345
+ r13 = vec4<f32>(v_84.xy, r13.zw);
346
+ let v_85 = (r11.xyz + r13.xyz);
347
+ r24 = vec4<f32>(v_85.xyz, r24.w);
348
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
349
+ r13 = vec4<f32>(v_86.xy, r13.zw);
350
+ let v_87 = (r11.xyz + r13.xyz);
351
+ r25 = vec4<f32>(v_87.xyz, r25.w);
352
+ let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
353
+ r13 = vec4<f32>(v_88.xy, r13.zw);
354
+ let v_89 = (r11.xyz + r13.xyz);
355
+ r26 = vec4<f32>(v_89.xyz, r26.w);
356
+ let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
357
+ r13 = vec4<f32>(v_90.xy, r13.zw);
358
+ let v_91 = (r11.xyz + r13.xyz);
359
+ r11 = vec4<f32>(v_91.xyz, r11.w);
360
+ let v_92 = r10.xyxx;
361
+ r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z);
362
+ let v_93 = r12.xyxx;
363
+ r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r12.z);
364
+ let v_94 = r14.xyxx;
365
+ r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r14.z);
366
+ let v_95 = r15.xyxx;
367
+ r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z);
368
+ let v_96 = r16.xyxx;
369
+ r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r16.z);
370
+ let v_97 = r17.xyxx;
371
+ r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r17.z);
372
+ let v_98 = r18.xyxx;
373
+ r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r18.z);
374
+ let v_99 = r19.xyxx;
375
+ r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r19.z);
376
+ let v_100 = r20.xyxx;
377
+ r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r20.z);
378
+ let v_101 = r21.xyxx;
379
+ r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r21.z);
380
+ let v_102 = r22.xyxx;
381
+ r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r22.z);
382
+ let v_103 = r23.xyxx;
383
+ r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r23.z);
384
+ let v_104 = r24.xyxx;
385
+ r14.x = textureSampleCompareLevel(t15, s15, v_104.xy, r24.z);
386
+ let v_105 = r25.xyxx;
387
+ r14.y = textureSampleCompareLevel(t15, s15, v_105.xy, r25.z);
388
+ let v_106 = r26.xyxx;
389
+ r14.z = textureSampleCompareLevel(t15, s15, v_106.xy, r26.z);
390
+ let v_107 = r11.xyxx;
391
+ r14.w = textureSampleCompareLevel(t15, s15, v_107.xy, r11.z);
392
+ r10 = (r10 + r12);
393
+ r10 = (r13 + r10);
394
+ r10 = (r14 + r10);
395
+ r4.w = dot(r10, vec4<f32>(1.0f));
396
+ r4.z = clamp(fma(r4.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
397
+ let v_108 = abs(r9.yyyy);
398
+ r5.w = max(v_108.w, abs(r9.xxxx).w);
399
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
400
+ r4.z = ((-(r4.zzzz)).z + 1.0f);
401
+ r4.z = (r5.w * r4.z);
402
+ r4.z = fma(r4.w, 0.0625f, r4.z);
403
+ let v_109 = (r4.xyz * r4.xyz);
404
+ r4 = vec4<f32>(v_109.xyz, r4.w);
405
+ r4.z = min(r4.z, 1.0f);
406
+ r4.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
407
+ r4.w = sqrt(r4.w);
408
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
409
+ let v_110 = -(r4.zzzz);
410
+ r4.z = fma(r4.w, v_110.z, r4.z);
411
+ let v_111 = dot(r2.xyz, v_21.xyz);
412
+ r4.w = clamp(vec4<f32>(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f);
413
+ let v_112 = dot(r6.xyz, r2.xyz);
414
+ r9.x = clamp(vec4<f32>(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f);
415
+ let v_113 = dot(r7.xyz, v_21.xyz);
416
+ r9.y = clamp(vec4<f32>(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f);
417
+ let v_114 = ((-(r9.xxyx)).yz + vec2<f32>(1.0f));
418
+ let v_115 = r9;
419
+ r9 = vec4<f32>(v_115.x, v_114.xy, v_115.w);
420
+ let v_116 = (r9.yz * r9.yz);
421
+ r10 = vec4<f32>(v_116.xy, r10.zw);
422
+ let v_117 = (r10.xy * r10.xy);
423
+ r10 = vec4<f32>(v_117.xy, r10.zw);
424
+ let v_118 = (r9.yz * r10.xy);
425
+ let v_119 = r9;
426
+ r9 = vec4<f32>(v_119.x, v_118.xy, v_119.w);
427
+ r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
428
+ let v_120 = fma(cb12_12.tint_symbol_4[0u].yy, r9.yz, r5.ww);
429
+ let v_121 = r9;
430
+ r9 = vec4<f32>(v_121.x, v_120.xy, v_121.w);
431
+ let v_122 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
432
+ r10 = vec4<f32>(v_122.xy, r10.zw);
433
+ r6.w = (r10.x * 0.125f);
434
+ r7.w = fma((-(r2.wwww)).w, r9.y, 1.0f);
435
+ r7.x = dot(r2.xyz, r7.xyz);
436
+ r7.x = clamp(((r7.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
437
+ r7.x = log2(r7.x);
438
+ r7.x = (r7.x * r10.y);
439
+ r7.x = exp2(r7.x);
440
+ r7.x = (r9.z * r7.x);
441
+ r7.x = (r6.w * r7.x);
442
+ r7.x = (r2.w * r7.x);
443
+ r7.x = (r4.w * r7.x);
444
+ r4.w = (r4.w * r7.w);
445
+ let v_123 = fma(r0.xyz, r4.www, r7.xxx);
446
+ r7 = vec4<f32>(v_123.xyz, r7.w);
447
+ let v_124 = (r7.xyz * cb3_3.tint_symbol_2[1u].xyz);
448
+ r7 = vec4<f32>(v_124.xyz, r7.w);
449
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
450
+ if ((bitcast<u32>(r4.w) != 0u)) {
451
+ r11 = vec4<f32>(vec3<f32>(), r11.w);
452
+ r9 = vec4<f32>(r9.x, vec3<f32>());
453
+ } else {
454
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
455
+ let v_125 = -(v6.xxyz);
456
+ let v_126 = (v_125.yzw + cb3_3.tint_symbol_2[3u].xyz);
457
+ r9 = vec4<f32>(r9.x, v_126.xyz);
458
+ let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw);
459
+ r10 = vec4<f32>(v_127.x, r10.y, v_127.yz);
460
+ r10.x = dot(r10.xzw, cb3_3.tint_symbol_2[11u].xyz);
461
+ r10.x = clamp(((r10.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
462
+ r10.x = (r10.x * cb3_3.tint_symbol_2[19u].w);
463
+ let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r10.xxx, cb3_3.tint_symbol_2[3u].xyz);
464
+ r10 = vec4<f32>(v_128.x, r10.y, v_128.yz);
465
+ let v_129 = (r10.xzw + v_125.xzw);
466
+ r10 = vec4<f32>(v_129.x, r10.y, v_129.yz);
467
+ let v_130 = bitcast<vec3<u32>>(r8.www);
468
+ let v_131 = r9.yzw;
469
+ let v_132 = select(r10.xzw, v_131, (v_130 != vec3<u32>()));
470
+ r9 = vec4<f32>(r9.x, v_132.xyz);
471
+ r8.w = dot(r9.yzw, r9.yzw);
472
+ let v_133 = (r9.yzw + vec3<f32>(0.00000099999999747524f));
473
+ r9 = vec4<f32>(r9.x, v_133.xyz);
474
+ r10.x = dot(r9.yzw, r9.yzw);
475
+ r10.x = inverseSqrt(r10.x);
476
+ let v_134 = (r9.yzw * r10.xxx);
477
+ r9 = vec4<f32>(r9.x, v_134.xyz);
478
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
479
+ r10.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
480
+ r10.x = fma(r10.x, r8.w, cb3_3.tint_symbol_2[11u].w);
481
+ r8.w = (r8.w / r10.x);
482
+ let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx);
483
+ r10.x = dot(r9.yzw, v_135.xyz);
484
+ r10.x = clamp(fma(r10.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
485
+ let v_136 = dot(r9.yzw, r2.xyz);
486
+ r10.z = clamp(vec4<f32>(v_136, v_136, v_136, v_136).z, 0.0f, 1.0f);
487
+ r10.x = (r10.x * r10.z);
488
+ r10.z = (r8.w * r10.x);
489
+ let v_137 = (r10.zzz * cb3_3.tint_symbol_2[19u].xyz);
490
+ r11 = vec4<f32>(v_137.xyz, r11.w);
491
+ let v_138 = (r0.xyz * r11.xyz);
492
+ r11 = vec4<f32>(v_138.xyz, r11.w);
493
+ let v_139 = fma(r5.xyz, r1.yyy, r9.yzw);
494
+ r9 = vec4<f32>(r9.x, v_139.xyz);
495
+ r10.z = dot(r9.yzw, r9.yzw);
496
+ r10.z = inverseSqrt(r10.z);
497
+ let v_140 = (r9.yzw * r10.zzz);
498
+ r9 = vec4<f32>(r9.x, v_140.xyz);
499
+ let v_141 = dot(r9.yzw, r6.xyz);
500
+ r10.z = clamp(vec4<f32>(v_141, v_141, v_141, v_141).z, 0.0f, 1.0f);
501
+ r10.z = ((-(r10.zzzz)).z + 1.0f);
502
+ r10.w = (r10.z * r10.z);
503
+ r10.w = (r10.w * r10.w);
504
+ r10.z = (r10.w * r10.z);
505
+ r10.z = fma(cb12_12.tint_symbol_4[0u].y, r10.z, r5.w);
506
+ let v_142 = dot(r9.yzw, r2.xyz);
507
+ r9.y = clamp(vec4<f32>(v_142, v_142, v_142, v_142).y, 0.0f, 1.0f);
508
+ r9.y = log2(r9.y);
509
+ r9.y = (r9.y * r10.y);
510
+ r9.y = exp2(r9.y);
511
+ r9.y = (r9.y * r10.z);
512
+ r9.y = (r10.x * r9.y);
513
+ r8.w = (r8.w * r9.y);
514
+ r8.w = (r6.w * r8.w);
515
+ let v_143 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
516
+ r9 = vec4<f32>(r9.x, v_143.xyz);
517
+ }
518
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
519
+ if ((bitcast<u32>(r8.w) != 0u)) {
520
+ r10.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
521
+ r8.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
522
+ let v_144 = bitcast<u32>(r10.x);
523
+ let v_145 = r8.w;
524
+ r4.w = select(r4.w, v_145, (v_144 != 0u));
525
+ if ((bitcast<u32>(r4.w) != 0u)) {
526
+ } else {
527
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
528
+ let v_146 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz);
529
+ r10 = vec4<f32>(v_146.x, r10.y, v_146.yz);
530
+ let v_147 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
531
+ r12 = vec4<f32>(v_147.xyz, r12.w);
532
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz);
533
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
534
+ r11.w = (r11.w * cb3_3.tint_symbol_2[20u].w);
535
+ let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r11.www, cb3_3.tint_symbol_2[4u].xyz);
536
+ r12 = vec4<f32>(v_148.xyz, r12.w);
537
+ let v_149 = (r12.xyz + v_18.xyz);
538
+ r12 = vec4<f32>(v_149.xyz, r12.w);
539
+ let v_150 = bitcast<vec3<u32>>(r8.www);
540
+ let v_151 = r10.xzw;
541
+ let v_152 = select(r12.xyz, v_151, (v_150 != vec3<u32>()));
542
+ r10 = vec4<f32>(v_152.x, r10.y, v_152.yz);
543
+ r8.w = dot(r10.xzw, r10.xzw);
544
+ let v_153 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
545
+ r10 = vec4<f32>(v_153.x, r10.y, v_153.yz);
546
+ r11.w = dot(r10.xzw, r10.xzw);
547
+ r11.w = inverseSqrt(r11.w);
548
+ let v_154 = (r10.xzw * r11.www);
549
+ r10 = vec4<f32>(v_154.x, r10.y, v_154.yz);
550
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
551
+ r11.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
552
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[12u].w);
553
+ r8.w = (r8.w / r11.w);
554
+ let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx);
555
+ r11.w = dot(r10.xzw, v_155.xyz);
556
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
557
+ let v_156 = dot(r10.xzw, r2.xyz);
558
+ r12.x = clamp(vec4<f32>(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f);
559
+ r11.w = (r11.w * r12.x);
560
+ r12.x = (r8.w * r11.w);
561
+ let v_157 = (r12.xxx * cb3_3.tint_symbol_2[20u].xyz);
562
+ r12 = vec4<f32>(v_157.xyz, r12.w);
563
+ let v_158 = fma(r12.xyz, r0.xyz, r11.xyz);
564
+ r11 = vec4<f32>(v_158.xyz, r11.w);
565
+ let v_159 = fma(r5.xyz, r1.yyy, r10.xzw);
566
+ r10 = vec4<f32>(v_159.x, r10.y, v_159.yz);
567
+ r12.x = dot(r10.xzw, r10.xzw);
568
+ r12.x = inverseSqrt(r12.x);
569
+ let v_160 = (r10.xzw * r12.xxx);
570
+ r10 = vec4<f32>(v_160.x, r10.y, v_160.yz);
571
+ let v_161 = dot(r10.xzw, r6.xyz);
572
+ r12.x = clamp(vec4<f32>(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f);
573
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
574
+ r12.y = (r12.x * r12.x);
575
+ r12.y = (r12.y * r12.y);
576
+ r12.x = (r12.y * r12.x);
577
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
578
+ let v_162 = dot(r10.xzw, r2.xyz);
579
+ r10.x = clamp(vec4<f32>(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f);
580
+ r10.x = log2(r10.x);
581
+ r10.x = (r10.x * r10.y);
582
+ r10.x = exp2(r10.x);
583
+ r10.x = (r10.x * r12.x);
584
+ r10.x = (r11.w * r10.x);
585
+ r8.w = (r8.w * r10.x);
586
+ r8.w = (r6.w * r8.w);
587
+ let v_163 = fma(r8.www, cb3_3.tint_symbol_2[20u].xyz, r9.yzw);
588
+ r9 = vec4<f32>(r9.x, v_163.xyz);
589
+ }
590
+ } else {
591
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
592
+ }
593
+ if ((bitcast<u32>(r4.w) != 0u)) {
594
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
595
+ } else {
596
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
597
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
598
+ if ((bitcast<u32>(r4.w) != 0u)) {
599
+ } else {
600
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
601
+ let v_164 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz);
602
+ r10 = vec4<f32>(v_164.x, r10.y, v_164.yz);
603
+ let v_165 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
604
+ r12 = vec4<f32>(v_165.xyz, r12.w);
605
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz);
606
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
607
+ r11.w = (r11.w * cb3_3.tint_symbol_2[21u].w);
608
+ let v_166 = fma(cb3_3.tint_symbol_2[13u].xyz, r11.www, cb3_3.tint_symbol_2[5u].xyz);
609
+ r12 = vec4<f32>(v_166.xyz, r12.w);
610
+ let v_167 = (r12.xyz + v_18.xyz);
611
+ r12 = vec4<f32>(v_167.xyz, r12.w);
612
+ let v_168 = bitcast<vec3<u32>>(r8.www);
613
+ let v_169 = r10.xzw;
614
+ let v_170 = select(r12.xyz, v_169, (v_168 != vec3<u32>()));
615
+ r10 = vec4<f32>(v_170.x, r10.y, v_170.yz);
616
+ r8.w = dot(r10.xzw, r10.xzw);
617
+ let v_171 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
618
+ r10 = vec4<f32>(v_171.x, r10.y, v_171.yz);
619
+ r11.w = dot(r10.xzw, r10.xzw);
620
+ r11.w = inverseSqrt(r11.w);
621
+ let v_172 = (r10.xzw * r11.www);
622
+ r10 = vec4<f32>(v_172.x, r10.y, v_172.yz);
623
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
624
+ r11.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
625
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[13u].w);
626
+ r8.w = (r8.w / r11.w);
627
+ let v_173 = -(cb3_3.tint_symbol_2[13u].xyzx);
628
+ r11.w = dot(r10.xzw, v_173.xyz);
629
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
630
+ let v_174 = dot(r10.xzw, r2.xyz);
631
+ r12.x = clamp(vec4<f32>(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f);
632
+ r11.w = (r11.w * r12.x);
633
+ r12.x = (r8.w * r11.w);
634
+ let v_175 = (r12.xxx * cb3_3.tint_symbol_2[21u].xyz);
635
+ r12 = vec4<f32>(v_175.xyz, r12.w);
636
+ let v_176 = fma(r12.xyz, r0.xyz, r11.xyz);
637
+ r11 = vec4<f32>(v_176.xyz, r11.w);
638
+ let v_177 = fma(r5.xyz, r1.yyy, r10.xzw);
639
+ r10 = vec4<f32>(v_177.x, r10.y, v_177.yz);
640
+ r12.x = dot(r10.xzw, r10.xzw);
641
+ r12.x = inverseSqrt(r12.x);
642
+ let v_178 = (r10.xzw * r12.xxx);
643
+ r10 = vec4<f32>(v_178.x, r10.y, v_178.yz);
644
+ let v_179 = dot(r10.xzw, r6.xyz);
645
+ r12.x = clamp(vec4<f32>(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f);
646
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
647
+ r12.y = (r12.x * r12.x);
648
+ r12.y = (r12.y * r12.y);
649
+ r12.x = (r12.y * r12.x);
650
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
651
+ let v_180 = dot(r10.xzw, r2.xyz);
652
+ r10.x = clamp(vec4<f32>(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f);
653
+ r10.x = log2(r10.x);
654
+ r10.x = (r10.x * r10.y);
655
+ r10.x = exp2(r10.x);
656
+ r10.x = (r10.x * r12.x);
657
+ r10.x = (r11.w * r10.x);
658
+ r8.w = (r8.w * r10.x);
659
+ r8.w = (r6.w * r8.w);
660
+ let v_181 = fma(r8.www, cb3_3.tint_symbol_2[21u].xyz, r9.yzw);
661
+ r9 = vec4<f32>(r9.x, v_181.xyz);
662
+ }
663
+ }
664
+ if ((bitcast<u32>(r4.w) != 0u)) {
665
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
666
+ } else {
667
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
668
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
669
+ if ((bitcast<u32>(r4.w) != 0u)) {
670
+ } else {
671
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
672
+ let v_182 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz);
673
+ r10 = vec4<f32>(v_182.x, r10.y, v_182.yz);
674
+ let v_183 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
675
+ r12 = vec4<f32>(v_183.xyz, r12.w);
676
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz);
677
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
678
+ r11.w = (r11.w * cb3_3.tint_symbol_2[22u].w);
679
+ let v_184 = fma(cb3_3.tint_symbol_2[14u].xyz, r11.www, cb3_3.tint_symbol_2[6u].xyz);
680
+ r12 = vec4<f32>(v_184.xyz, r12.w);
681
+ let v_185 = (r12.xyz + v_18.xyz);
682
+ r12 = vec4<f32>(v_185.xyz, r12.w);
683
+ let v_186 = bitcast<vec3<u32>>(r8.www);
684
+ let v_187 = r10.xzw;
685
+ let v_188 = select(r12.xyz, v_187, (v_186 != vec3<u32>()));
686
+ r10 = vec4<f32>(v_188.x, r10.y, v_188.yz);
687
+ r8.w = dot(r10.xzw, r10.xzw);
688
+ let v_189 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
689
+ r10 = vec4<f32>(v_189.x, r10.y, v_189.yz);
690
+ r11.w = dot(r10.xzw, r10.xzw);
691
+ r11.w = inverseSqrt(r11.w);
692
+ let v_190 = (r10.xzw * r11.www);
693
+ r10 = vec4<f32>(v_190.x, r10.y, v_190.yz);
694
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
695
+ r11.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
696
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[14u].w);
697
+ r8.w = (r8.w / r11.w);
698
+ let v_191 = -(cb3_3.tint_symbol_2[14u].xyzx);
699
+ r11.w = dot(r10.xzw, v_191.xyz);
700
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
701
+ let v_192 = dot(r10.xzw, r2.xyz);
702
+ r12.x = clamp(vec4<f32>(v_192, v_192, v_192, v_192).x, 0.0f, 1.0f);
703
+ r11.w = (r11.w * r12.x);
704
+ r12.x = (r8.w * r11.w);
705
+ let v_193 = (r12.xxx * cb3_3.tint_symbol_2[22u].xyz);
706
+ r12 = vec4<f32>(v_193.xyz, r12.w);
707
+ let v_194 = fma(r12.xyz, r0.xyz, r11.xyz);
708
+ r11 = vec4<f32>(v_194.xyz, r11.w);
709
+ let v_195 = fma(r5.xyz, r1.yyy, r10.xzw);
710
+ r10 = vec4<f32>(v_195.x, r10.y, v_195.yz);
711
+ r12.x = dot(r10.xzw, r10.xzw);
712
+ r12.x = inverseSqrt(r12.x);
713
+ let v_196 = (r10.xzw * r12.xxx);
714
+ r10 = vec4<f32>(v_196.x, r10.y, v_196.yz);
715
+ let v_197 = dot(r10.xzw, r6.xyz);
716
+ r12.x = clamp(vec4<f32>(v_197, v_197, v_197, v_197).x, 0.0f, 1.0f);
717
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
718
+ r12.y = (r12.x * r12.x);
719
+ r12.y = (r12.y * r12.y);
720
+ r12.x = (r12.y * r12.x);
721
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
722
+ let v_198 = dot(r10.xzw, r2.xyz);
723
+ r10.x = clamp(vec4<f32>(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f);
724
+ r10.x = log2(r10.x);
725
+ r10.x = (r10.x * r10.y);
726
+ r10.x = exp2(r10.x);
727
+ r10.x = (r10.x * r12.x);
728
+ r10.x = (r11.w * r10.x);
729
+ r8.w = (r8.w * r10.x);
730
+ r8.w = (r6.w * r8.w);
731
+ let v_199 = fma(r8.www, cb3_3.tint_symbol_2[22u].xyz, r9.yzw);
732
+ r9 = vec4<f32>(r9.x, v_199.xyz);
733
+ }
734
+ }
735
+ if ((bitcast<u32>(r4.w) != 0u)) {
736
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
737
+ } else {
738
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
739
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
740
+ if ((bitcast<u32>(r4.w) != 0u)) {
741
+ } else {
742
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
743
+ let v_200 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[7u].xyz);
744
+ r10 = vec4<f32>(v_200.x, r10.y, v_200.yz);
745
+ let v_201 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
746
+ r12 = vec4<f32>(v_201.xyz, r12.w);
747
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[15u].xyz);
748
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
749
+ r11.w = (r11.w * cb3_3.tint_symbol_2[23u].w);
750
+ let v_202 = fma(cb3_3.tint_symbol_2[15u].xyz, r11.www, cb3_3.tint_symbol_2[7u].xyz);
751
+ r12 = vec4<f32>(v_202.xyz, r12.w);
752
+ let v_203 = (r12.xyz + v_18.xyz);
753
+ r12 = vec4<f32>(v_203.xyz, r12.w);
754
+ let v_204 = bitcast<vec3<u32>>(r8.www);
755
+ let v_205 = r10.xzw;
756
+ let v_206 = select(r12.xyz, v_205, (v_204 != vec3<u32>()));
757
+ r10 = vec4<f32>(v_206.x, r10.y, v_206.yz);
758
+ r8.w = dot(r10.xzw, r10.xzw);
759
+ let v_207 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
760
+ r10 = vec4<f32>(v_207.x, r10.y, v_207.yz);
761
+ r11.w = dot(r10.xzw, r10.xzw);
762
+ r11.w = inverseSqrt(r11.w);
763
+ let v_208 = (r10.xzw * r11.www);
764
+ r10 = vec4<f32>(v_208.x, r10.y, v_208.yz);
765
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
766
+ r11.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
767
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[15u].w);
768
+ r8.w = (r8.w / r11.w);
769
+ let v_209 = -(cb3_3.tint_symbol_2[15u].xyzx);
770
+ r11.w = dot(r10.xzw, v_209.xyz);
771
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
772
+ let v_210 = dot(r10.xzw, r2.xyz);
773
+ r12.x = clamp(vec4<f32>(v_210, v_210, v_210, v_210).x, 0.0f, 1.0f);
774
+ r11.w = (r11.w * r12.x);
775
+ r12.x = (r8.w * r11.w);
776
+ let v_211 = (r12.xxx * cb3_3.tint_symbol_2[23u].xyz);
777
+ r12 = vec4<f32>(v_211.xyz, r12.w);
778
+ let v_212 = fma(r12.xyz, r0.xyz, r11.xyz);
779
+ r11 = vec4<f32>(v_212.xyz, r11.w);
780
+ let v_213 = fma(r5.xyz, r1.yyy, r10.xzw);
781
+ r10 = vec4<f32>(v_213.x, r10.y, v_213.yz);
782
+ r12.x = dot(r10.xzw, r10.xzw);
783
+ r12.x = inverseSqrt(r12.x);
784
+ let v_214 = (r10.xzw * r12.xxx);
785
+ r10 = vec4<f32>(v_214.x, r10.y, v_214.yz);
786
+ let v_215 = dot(r10.xzw, r6.xyz);
787
+ r12.x = clamp(vec4<f32>(v_215, v_215, v_215, v_215).x, 0.0f, 1.0f);
788
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
789
+ r12.y = (r12.x * r12.x);
790
+ r12.y = (r12.y * r12.y);
791
+ r12.x = (r12.y * r12.x);
792
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
793
+ let v_216 = dot(r10.xzw, r2.xyz);
794
+ r10.x = clamp(vec4<f32>(v_216, v_216, v_216, v_216).x, 0.0f, 1.0f);
795
+ r10.x = log2(r10.x);
796
+ r10.x = (r10.x * r10.y);
797
+ r10.x = exp2(r10.x);
798
+ r10.x = (r10.x * r12.x);
799
+ r10.x = (r11.w * r10.x);
800
+ r8.w = (r8.w * r10.x);
801
+ r8.w = (r6.w * r8.w);
802
+ let v_217 = fma(r8.www, cb3_3.tint_symbol_2[23u].xyz, r9.yzw);
803
+ r9 = vec4<f32>(r9.x, v_217.xyz);
804
+ }
805
+ }
806
+ if ((bitcast<u32>(r4.w) != 0u)) {
807
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
808
+ } else {
809
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
810
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
811
+ if ((bitcast<u32>(r4.w) != 0u)) {
812
+ } else {
813
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
814
+ let v_218 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[8u].xyz);
815
+ r10 = vec4<f32>(v_218.x, r10.y, v_218.yz);
816
+ let v_219 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
817
+ r12 = vec4<f32>(v_219.xyz, r12.w);
818
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[16u].xyz);
819
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
820
+ r11.w = (r11.w * cb3_3.tint_symbol_2[24u].w);
821
+ let v_220 = fma(cb3_3.tint_symbol_2[16u].xyz, r11.www, cb3_3.tint_symbol_2[8u].xyz);
822
+ r12 = vec4<f32>(v_220.xyz, r12.w);
823
+ let v_221 = (r12.xyz + v_18.xyz);
824
+ r12 = vec4<f32>(v_221.xyz, r12.w);
825
+ let v_222 = bitcast<vec3<u32>>(r8.www);
826
+ let v_223 = r10.xzw;
827
+ let v_224 = select(r12.xyz, v_223, (v_222 != vec3<u32>()));
828
+ r10 = vec4<f32>(v_224.x, r10.y, v_224.yz);
829
+ r8.w = dot(r10.xzw, r10.xzw);
830
+ let v_225 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
831
+ r10 = vec4<f32>(v_225.x, r10.y, v_225.yz);
832
+ r11.w = dot(r10.xzw, r10.xzw);
833
+ r11.w = inverseSqrt(r11.w);
834
+ let v_226 = (r10.xzw * r11.www);
835
+ r10 = vec4<f32>(v_226.x, r10.y, v_226.yz);
836
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
837
+ r11.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
838
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[16u].w);
839
+ r8.w = (r8.w / r11.w);
840
+ let v_227 = -(cb3_3.tint_symbol_2[16u].xyzx);
841
+ r11.w = dot(r10.xzw, v_227.xyz);
842
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
843
+ let v_228 = dot(r10.xzw, r2.xyz);
844
+ r12.x = clamp(vec4<f32>(v_228, v_228, v_228, v_228).x, 0.0f, 1.0f);
845
+ r11.w = (r11.w * r12.x);
846
+ r12.x = (r8.w * r11.w);
847
+ let v_229 = (r12.xxx * cb3_3.tint_symbol_2[24u].xyz);
848
+ r12 = vec4<f32>(v_229.xyz, r12.w);
849
+ let v_230 = fma(r12.xyz, r0.xyz, r11.xyz);
850
+ r11 = vec4<f32>(v_230.xyz, r11.w);
851
+ let v_231 = fma(r5.xyz, r1.yyy, r10.xzw);
852
+ r10 = vec4<f32>(v_231.x, r10.y, v_231.yz);
853
+ r12.x = dot(r10.xzw, r10.xzw);
854
+ r12.x = inverseSqrt(r12.x);
855
+ let v_232 = (r10.xzw * r12.xxx);
856
+ r10 = vec4<f32>(v_232.x, r10.y, v_232.yz);
857
+ let v_233 = dot(r10.xzw, r6.xyz);
858
+ r12.x = clamp(vec4<f32>(v_233, v_233, v_233, v_233).x, 0.0f, 1.0f);
859
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
860
+ r12.y = (r12.x * r12.x);
861
+ r12.y = (r12.y * r12.y);
862
+ r12.x = (r12.y * r12.x);
863
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
864
+ let v_234 = dot(r10.xzw, r2.xyz);
865
+ r10.x = clamp(vec4<f32>(v_234, v_234, v_234, v_234).x, 0.0f, 1.0f);
866
+ r10.x = log2(r10.x);
867
+ r10.x = (r10.x * r10.y);
868
+ r10.x = exp2(r10.x);
869
+ r10.x = (r10.x * r12.x);
870
+ r10.x = (r11.w * r10.x);
871
+ r8.w = (r8.w * r10.x);
872
+ r8.w = (r6.w * r8.w);
873
+ let v_235 = fma(r8.www, cb3_3.tint_symbol_2[24u].xyz, r9.yzw);
874
+ r9 = vec4<f32>(r9.x, v_235.xyz);
875
+ }
876
+ }
877
+ if ((bitcast<u32>(r4.w) != 0u)) {
878
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
879
+ } else {
880
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
881
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
882
+ if ((bitcast<u32>(r4.w) != 0u)) {
883
+ } else {
884
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
885
+ let v_236 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[9u].xyz);
886
+ r10 = vec4<f32>(v_236.x, r10.y, v_236.yz);
887
+ let v_237 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
888
+ r12 = vec4<f32>(v_237.xyz, r12.w);
889
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[17u].xyz);
890
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
891
+ r11.w = (r11.w * cb3_3.tint_symbol_2[25u].w);
892
+ let v_238 = fma(cb3_3.tint_symbol_2[17u].xyz, r11.www, cb3_3.tint_symbol_2[9u].xyz);
893
+ r12 = vec4<f32>(v_238.xyz, r12.w);
894
+ let v_239 = (r12.xyz + v_18.xyz);
895
+ r12 = vec4<f32>(v_239.xyz, r12.w);
896
+ let v_240 = bitcast<vec3<u32>>(r8.www);
897
+ let v_241 = r10.xzw;
898
+ let v_242 = select(r12.xyz, v_241, (v_240 != vec3<u32>()));
899
+ r10 = vec4<f32>(v_242.x, r10.y, v_242.yz);
900
+ r8.w = dot(r10.xzw, r10.xzw);
901
+ let v_243 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
902
+ r10 = vec4<f32>(v_243.x, r10.y, v_243.yz);
903
+ r11.w = dot(r10.xzw, r10.xzw);
904
+ r11.w = inverseSqrt(r11.w);
905
+ let v_244 = (r10.xzw * r11.www);
906
+ r10 = vec4<f32>(v_244.x, r10.y, v_244.yz);
907
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
908
+ r11.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
909
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[17u].w);
910
+ r8.w = (r8.w / r11.w);
911
+ let v_245 = -(cb3_3.tint_symbol_2[17u].xyzx);
912
+ r11.w = dot(r10.xzw, v_245.xyz);
913
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
914
+ let v_246 = dot(r10.xzw, r2.xyz);
915
+ r12.x = clamp(vec4<f32>(v_246, v_246, v_246, v_246).x, 0.0f, 1.0f);
916
+ r11.w = (r11.w * r12.x);
917
+ r12.x = (r8.w * r11.w);
918
+ let v_247 = (r12.xxx * cb3_3.tint_symbol_2[25u].xyz);
919
+ r12 = vec4<f32>(v_247.xyz, r12.w);
920
+ let v_248 = fma(r12.xyz, r0.xyz, r11.xyz);
921
+ r11 = vec4<f32>(v_248.xyz, r11.w);
922
+ let v_249 = fma(r5.xyz, r1.yyy, r10.xzw);
923
+ r10 = vec4<f32>(v_249.x, r10.y, v_249.yz);
924
+ r12.x = dot(r10.xzw, r10.xzw);
925
+ r12.x = inverseSqrt(r12.x);
926
+ let v_250 = (r10.xzw * r12.xxx);
927
+ r10 = vec4<f32>(v_250.x, r10.y, v_250.yz);
928
+ let v_251 = dot(r10.xzw, r6.xyz);
929
+ r12.x = clamp(vec4<f32>(v_251, v_251, v_251, v_251).x, 0.0f, 1.0f);
930
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
931
+ r12.y = (r12.x * r12.x);
932
+ r12.y = (r12.y * r12.y);
933
+ r12.x = (r12.y * r12.x);
934
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
935
+ let v_252 = dot(r10.xzw, r2.xyz);
936
+ r10.x = clamp(vec4<f32>(v_252, v_252, v_252, v_252).x, 0.0f, 1.0f);
937
+ r10.x = log2(r10.x);
938
+ r10.x = (r10.x * r10.y);
939
+ r10.x = exp2(r10.x);
940
+ r10.x = (r10.x * r12.x);
941
+ r10.x = (r11.w * r10.x);
942
+ r8.w = (r8.w * r10.x);
943
+ r8.w = (r6.w * r8.w);
944
+ let v_253 = fma(r8.www, cb3_3.tint_symbol_2[25u].xyz, r9.yzw);
945
+ r9 = vec4<f32>(r9.x, v_253.xyz);
946
+ }
947
+ }
948
+ if ((bitcast<u32>(r4.w) != 0u)) {
949
+ } else {
950
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
951
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
952
+ if ((bitcast<u32>(r4.w) != 0u)) {
953
+ } else {
954
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
955
+ let v_254 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[10u].xyz);
956
+ r10 = vec4<f32>(v_254.x, r10.y, v_254.yz);
957
+ let v_255 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
958
+ r12 = vec4<f32>(v_255.xyz, r12.w);
959
+ r8.w = dot(r12.xyz, cb3_3.tint_symbol_2[18u].xyz);
960
+ r8.w = clamp(((r8.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
961
+ r8.w = (r8.w * cb3_3.tint_symbol_2[26u].w);
962
+ let v_256 = fma(cb3_3.tint_symbol_2[18u].xyz, r8.www, cb3_3.tint_symbol_2[10u].xyz);
963
+ r12 = vec4<f32>(v_256.xyz, r12.w);
964
+ let v_257 = (r12.xyz + v_18.xyz);
965
+ r12 = vec4<f32>(v_257.xyz, r12.w);
966
+ let v_258 = bitcast<vec3<u32>>(r4.www);
967
+ let v_259 = r10.xzw;
968
+ let v_260 = select(r12.xyz, v_259, (v_258 != vec3<u32>()));
969
+ r10 = vec4<f32>(v_260.x, r10.y, v_260.yz);
970
+ r4.w = dot(r10.xzw, r10.xzw);
971
+ let v_261 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
972
+ r10 = vec4<f32>(v_261.x, r10.y, v_261.yz);
973
+ r8.w = dot(r10.xzw, r10.xzw);
974
+ r8.w = inverseSqrt(r8.w);
975
+ let v_262 = (r8.www * r10.xzw);
976
+ r10 = vec4<f32>(v_262.x, r10.y, v_262.yz);
977
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
978
+ r8.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
979
+ r8.w = fma(r8.w, r4.w, cb3_3.tint_symbol_2[18u].w);
980
+ r4.w = (r4.w / r8.w);
981
+ let v_263 = -(cb3_3.tint_symbol_2[18u].xyzx);
982
+ r8.w = dot(r10.xzw, v_263.xyz);
983
+ r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
984
+ let v_264 = dot(r10.xzw, r2.xyz);
985
+ r11.w = clamp(vec4<f32>(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f);
986
+ r8.w = (r8.w * r11.w);
987
+ r11.w = (r4.w * r8.w);
988
+ let v_265 = (r11.www * cb3_3.tint_symbol_2[26u].xyz);
989
+ r12 = vec4<f32>(v_265.xyz, r12.w);
990
+ let v_266 = fma(r12.xyz, r0.xyz, r11.xyz);
991
+ r11 = vec4<f32>(v_266.xyz, r11.w);
992
+ let v_267 = fma(r5.xyz, r1.yyy, r10.xzw);
993
+ r5 = vec4<f32>(v_267.xyz, r5.w);
994
+ r1.y = dot(r5.xyz, r5.xyz);
995
+ r1.y = inverseSqrt(r1.y);
996
+ let v_268 = (r1.yyy * r5.xyz);
997
+ r5 = vec4<f32>(v_268.xyz, r5.w);
998
+ let v_269 = dot(r5.xyz, r6.xyz);
999
+ r1.y = clamp(vec4<f32>(v_269, v_269, v_269, v_269).y, 0.0f, 1.0f);
1000
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1001
+ r6.x = (r1.y * r1.y);
1002
+ r6.x = (r6.x * r6.x);
1003
+ r1.y = (r1.y * r6.x);
1004
+ r1.y = fma(cb12_12.tint_symbol_4[0u].y, r1.y, r5.w);
1005
+ let v_270 = dot(r5.xyz, r2.xyz);
1006
+ r5.x = clamp(vec4<f32>(v_270, v_270, v_270, v_270).x, 0.0f, 1.0f);
1007
+ r5.x = log2(r5.x);
1008
+ r5.x = (r5.x * r10.y);
1009
+ r5.x = exp2(r5.x);
1010
+ r1.y = (r1.y * r5.x);
1011
+ r1.y = (r8.w * r1.y);
1012
+ r1.y = (r4.w * r1.y);
1013
+ r1.y = (r6.w * r1.y);
1014
+ let v_271 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r9.yzw);
1015
+ r9 = vec4<f32>(r9.x, v_271.xyz);
1016
+ }
1017
+ }
1018
+ r1.y = (r7.w * r7.w);
1019
+ r2.w = (r2.w * r2.w);
1020
+ let v_272 = (r9.yzw * r2.www);
1021
+ r5 = vec4<f32>(v_272.xyz, r5.w);
1022
+ let v_273 = fma(r1.yyy, r11.xyz, r5.xyz);
1023
+ r5 = vec4<f32>(v_273.xyz, r5.w);
1024
+ let v_274 = fma(r7.xyz, r4.zzz, r5.xyz);
1025
+ r5 = vec4<f32>(v_274.xyz, r5.w);
1026
+ r1.y = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
1027
+ r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w);
1028
+ r1.y = max(r1.y, 0.0f);
1029
+ let v_275 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz);
1030
+ r6 = vec4<f32>(v_275.xyz, r6.w);
1031
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
1032
+ let v_276 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz);
1033
+ r7 = vec4<f32>(v_276.xyz, r7.w);
1034
+ let v_277 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz);
1035
+ r7 = vec4<f32>(v_277.xyz, r7.w);
1036
+ let v_278 = fma(r6.xyz, r1.zzz, r7.xyz);
1037
+ r6 = vec4<f32>(v_278.xyz, r6.w);
1038
+ let v_279 = (r4.yyy * r6.xyz);
1039
+ r6 = vec4<f32>(v_279.xyz, r6.w);
1040
+ let v_280 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz);
1041
+ r1 = vec4<f32>(r1.x, v_280.xyz);
1042
+ r7.x = cb3_3.tint_symbol_2[46u].w;
1043
+ r7.y = cb3_3.tint_symbol_2[47u].w;
1044
+ r7.z = cb3_3.tint_symbol_2[48u].w;
1045
+ let v_281 = dot(r7.xyz, r2.xyz);
1046
+ r2.x = clamp(vec4<f32>(v_281, v_281, v_281, v_281).x, 0.0f, 1.0f);
1047
+ let v_282 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw);
1048
+ r1 = vec4<f32>(r1.x, v_282.xyz);
1049
+ let v_283 = fma(r1.yzw, r4.xxx, r6.xyz);
1050
+ r1 = vec4<f32>(r1.x, v_283.xyz);
1051
+ let v_284 = (r7.www * r1.yzw);
1052
+ r1 = vec4<f32>(r1.x, v_284.xyz);
1053
+ let v_285 = fma(r1.yzw, r0.xyz, r5.xyz);
1054
+ r1 = vec4<f32>(r1.x, v_285.xyz);
1055
+ r2.x = ((-(r7.wwww)).x + 1.0f);
1056
+ r2.y = max(r4.y, r4.x);
1057
+ let v_286 = (r2.yyy * r3.xyz);
1058
+ r2 = vec4<f32>(r2.x, v_286.xyz);
1059
+ r3.x = clamp(((r3.wwww * vec4<f32>(0.00177619897294789553f))).x, 0.0f, 1.0f);
1060
+ let v_287 = (r2.yzw * r3.xxx);
1061
+ r3 = vec4<f32>(v_287.xyz, r3.w);
1062
+ let v_288 = (r3.xyz * vec3<f32>(0.68169009685516357422f));
1063
+ r3 = vec4<f32>(v_288.xyz, r3.w);
1064
+ let v_289 = fma(r2.yzw, vec3<f32>(0.31830990314483642578f), r3.xyz);
1065
+ r2 = vec4<f32>(r2.x, v_289.xyz);
1066
+ let v_290 = fma(r2.yzw, r2.xxx, r1.yzw);
1067
+ r1 = vec4<f32>(r1.x, v_290.xyz);
1068
+ r1.x = (r1.x * r9.x);
1069
+ let v_291 = fma(r0.xyz, r1.xxx, r1.yzw);
1070
+ r0 = vec4<f32>(v_291.xyz, r0.w);
1071
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1072
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1073
+ r1.x = dot(r8.xyz, r8.xyz);
1074
+ r1.y = sqrt(r1.x);
1075
+ let v_292 = -(cb3_3.tint_symbol_2[50u].xxxx);
1076
+ r1.z = (r1.y + v_292.z);
1077
+ r1.z = max(r1.z, 0.0f);
1078
+ r1.y = (r1.z / r1.y);
1079
+ r1.y = (r1.y * r8.z);
1080
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
1081
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
1082
+ r2.x = (r1.w * -1.44269502162933349609f);
1083
+ r2.x = exp2(r2.x);
1084
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1085
+ r1.w = (r2.x / r1.w);
1086
+ let v_293 = bitcast<u32>(r1.y);
1087
+ r1.y = select(1.0f, r1.w, (v_293 != 0u));
1088
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
1089
+ r1.y = (r1.y * r1.w);
1090
+ r1.y = min(r1.y, 1.0f);
1091
+ r1.y = (r1.y * 1.44269502162933349609f);
1092
+ r1.y = exp2(r1.y);
1093
+ r1.y = min(r1.y, 1.0f);
1094
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1095
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
1096
+ r1.x = inverseSqrt(r1.x);
1097
+ let v_294 = (r1.xxx * r8.xyz);
1098
+ r2 = vec4<f32>(v_294.xyz, r2.w);
1099
+ let v_295 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1100
+ r1.x = clamp(vec4<f32>(v_295, v_295, v_295, v_295).x, 0.0f, 1.0f);
1101
+ r1.x = log2(r1.x);
1102
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
1103
+ r1.x = exp2(r1.x);
1104
+ let v_296 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1105
+ r2.x = clamp(vec4<f32>(v_296, v_296, v_296, v_296).x, 0.0f, 1.0f);
1106
+ r2.x = log2(r2.x);
1107
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
1108
+ r2.x = exp2(r2.x);
1109
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
1110
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
1111
+ let v_297 = -(cb3_3.tint_symbol_2[52u].xxxx);
1112
+ r2.y = (r1.z + v_297.y);
1113
+ r2.y = max(r2.y, 0.0f);
1114
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
1115
+ r2.y = (r2.y * 1.44269502162933349609f);
1116
+ r2.y = exp2(r2.y);
1117
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1118
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
1119
+ let v_298 = -(cb3_3.tint_symbol_2[51u].zzzz);
1120
+ r1.z = (r1.z * v_298.z);
1121
+ r1.z = (r1.z * 1.44269502162933349609f);
1122
+ r1.z = exp2(r1.z);
1123
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1124
+ let v_299 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
1125
+ r2 = vec4<f32>(r2.x, v_299.xyz);
1126
+ let v_300 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
1127
+ r2 = vec4<f32>(r2.x, v_300.xyz);
1128
+ let v_301 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1129
+ r3 = vec4<f32>(v_301.xyz, r3.w);
1130
+ let v_302 = fma(r2.xxx, r3.xyz, r2.yzw);
1131
+ r2 = vec4<f32>(v_302.xyz, r2.w);
1132
+ let v_303 = -(cb3_3.tint_symbol_2[57u].xyzx);
1133
+ let v_304 = (r2.xyz + v_303.xyz);
1134
+ r2 = vec4<f32>(v_304.xyz, r2.w);
1135
+ let v_305 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1136
+ r2 = vec4<f32>(v_305.xyz, r2.w);
1137
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1138
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1139
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1140
+ let v_306 = ((-(r2.xyzx)).xyz + r3.xyz);
1141
+ r3 = vec4<f32>(v_306.xyz, r3.w);
1142
+ let v_307 = fma(r1.yyy, r3.xyz, r2.xyz);
1143
+ r1 = vec4<f32>(v_307.xyz, r1.w);
1144
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1145
+ if ((bitcast<u32>(r2.x) != 0u)) {
1146
+ let v_308 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
1147
+ r2 = vec4<f32>(v_308.xy, r2.zw);
1148
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1149
+ r2.x = (r2.x + -1.0f);
1150
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1151
+ } else {
1152
+ r2.x = 1.0f;
1153
+ }
1154
+ let v_309 = -(r0.xyzx);
1155
+ let v_310 = fma(r1.xyz, r2.xxx, v_309.xyz);
1156
+ r1 = vec4<f32>(v_310.xyz, r1.w);
1157
+ let v_311 = fma(r1.www, r1.xyz, r0.xyz);
1158
+ r1 = vec4<f32>(v_311.xyz, r1.w);
1159
+ } else {
1160
+ r1.w = dot(r8.xyz, r8.xyz);
1161
+ r2.x = sqrt(r1.w);
1162
+ let v_312 = -(cb3_3.tint_symbol_2[50u].xxxx);
1163
+ r2.y = (r2.x + v_312.y);
1164
+ r2.y = max(r2.y, 0.0f);
1165
+ r2.x = (r2.y / r2.x);
1166
+ r2.x = (r2.x * r8.z);
1167
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
1168
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
1169
+ r2.w = (r2.z * -1.44269502162933349609f);
1170
+ r2.w = exp2(r2.w);
1171
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1172
+ r2.z = (r2.w / r2.z);
1173
+ let v_313 = bitcast<u32>(r2.x);
1174
+ r2.x = select(1.0f, r2.z, (v_313 != 0u));
1175
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
1176
+ r2.x = (r2.x * r2.z);
1177
+ r2.x = min(r2.x, 1.0f);
1178
+ r2.x = (r2.x * 1.44269502162933349609f);
1179
+ r2.x = exp2(r2.x);
1180
+ r2.x = min(r2.x, 1.0f);
1181
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1182
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
1183
+ r1.w = inverseSqrt(r1.w);
1184
+ let v_314 = (r1.www * r8.xyz);
1185
+ r3 = vec4<f32>(v_314.xyz, r3.w);
1186
+ let v_315 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1187
+ r1.w = clamp(vec4<f32>(v_315, v_315, v_315, v_315).w, 0.0f, 1.0f);
1188
+ r1.w = log2(r1.w);
1189
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
1190
+ r1.w = exp2(r1.w);
1191
+ let v_316 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1192
+ r2.w = clamp(vec4<f32>(v_316, v_316, v_316, v_316).w, 0.0f, 1.0f);
1193
+ r2.w = log2(r2.w);
1194
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
1195
+ r2.w = exp2(r2.w);
1196
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1197
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
1198
+ let v_317 = -(cb3_3.tint_symbol_2[52u].xxxx);
1199
+ r3.x = (r2.y + v_317.x);
1200
+ r3.x = max(r3.x, 0.0f);
1201
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
1202
+ r3.x = (r3.x * 1.44269502162933349609f);
1203
+ r3.x = exp2(r3.x);
1204
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1205
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
1206
+ let v_318 = -(cb3_3.tint_symbol_2[51u].zzzz);
1207
+ r2.y = (r2.y * v_318.y);
1208
+ r2.y = (r2.y * 1.44269502162933349609f);
1209
+ r2.y = exp2(r2.y);
1210
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1211
+ let v_319 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1212
+ r3 = vec4<f32>(v_319.xyz, r3.w);
1213
+ let v_320 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1214
+ r3 = vec4<f32>(v_320.xyz, r3.w);
1215
+ let v_321 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1216
+ r4 = vec4<f32>(v_321.xyz, r4.w);
1217
+ let v_322 = fma(r2.www, r4.xyz, r3.xyz);
1218
+ r3 = vec4<f32>(v_322.xyz, r3.w);
1219
+ let v_323 = -(cb3_3.tint_symbol_2[57u].xyzx);
1220
+ let v_324 = (r3.xyz + v_323.xyz);
1221
+ r3 = vec4<f32>(v_324.xyz, r3.w);
1222
+ let v_325 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1223
+ r3 = vec4<f32>(v_325.xyz, r3.w);
1224
+ r4.x = cb3_3.tint_symbol_2[55u].w;
1225
+ r4.y = cb3_3.tint_symbol_2[56u].w;
1226
+ r4.z = cb3_3.tint_symbol_2[57u].w;
1227
+ let v_326 = ((-(r3.xyzx)).xyz + r4.xyz);
1228
+ r4 = vec4<f32>(v_326.xyz, r4.w);
1229
+ let v_327 = fma(r2.xxx, r4.xyz, r3.xyz);
1230
+ r2 = vec4<f32>(v_327.xy, r2.z, v_327.z);
1231
+ let v_328 = ((-(r0.xyxz)).xyw + r2.xyw);
1232
+ r2 = vec4<f32>(v_328.xy, r2.z, v_328.z);
1233
+ let v_329 = fma(r2.zzz, r2.xyw, r0.xyz);
1234
+ r1 = vec4<f32>(v_329.xyz, r1.w);
1235
+ }
1236
+ let v_330 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1237
+ o0 = vec4<f32>(v_330.xyz, o0.w);
1238
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
1239
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1240
+ o1 = (r0.x * v1.z);
1241
+ o0.w = r0.w;
1242
+ o2 = r0.x;
1243
+ }
1244
+
1245
+ struct tint_symbol_8 {
1246
+ @location(0u)
1247
+ o0 : vec4<f32>,
1248
+ @location(1u)
1249
+ o1 : f32,
1250
+ @location(2u)
1251
+ o2 : f32,
1252
+ }
1253
+
1254
+ @fragment
1255
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_331 : vec4<f32>) -> tint_symbol_8 {
1256
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v_331);
1257
+ return tint_symbol_8(o0, o1, o2);
1258
+ }
b/8b0b5899ed/shaders/f016d1114509f27a.wgsl ADDED
@@ -0,0 +1,416 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ var<private> r4 : vec4<f32>;
13
+
14
+ var<private> r5 : vec4<f32>;
15
+
16
+ var<private> r6 : vec4<f32>;
17
+
18
+ var<private> r7 : vec4<f32>;
19
+
20
+ var<private> r8 : vec4<f32>;
21
+
22
+ struct cb765_struct {
23
+ tint_symbol : array<vec4<f32>, 765u>,
24
+ }
25
+
26
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
27
+
28
+ struct cb12_struct {
29
+ tint_symbol_1 : array<vec4<f32>, 12u>,
30
+ }
31
+
32
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
33
+
34
+ struct cb1_struct {
35
+ tint_symbol_2 : array<vec4<f32>, 1u>,
36
+ }
37
+
38
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
39
+
40
+ struct cb44_struct {
41
+ tint_symbol_3 : array<vec4<f32>, 44u>,
42
+ }
43
+
44
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb44_struct;
45
+
46
+ struct cb1_struct_1 {
47
+ tint_symbol_4 : array<vec4<f32>, 1u>,
48
+ }
49
+
50
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct_1;
51
+
52
+ struct cb4_struct {
53
+ tint_symbol_5 : array<vec4<f32>, 4u>,
54
+ }
55
+
56
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb4_struct;
57
+
58
+ @group(0u) @binding(18u) var s2 : sampler;
59
+
60
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
61
+
62
+ var<private> o0 : vec4<f32>;
63
+
64
+ var<private> o1 : vec4<f32>;
65
+
66
+ var<private> o2 : vec4<f32>;
67
+
68
+ var<private> o3 : array<f32, 4u>;
69
+
70
+ var<private> v : vec4<f32>;
71
+
72
+ var<private> x0 : array<vec4<f32>, 1u>;
73
+
74
+ fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v5 : vec3<f32>, v6 : vec4<f32>, v7 : vec4<f32>) {
75
+ if ((bitcast<u32>(cb7_7.tint_symbol_4[0u].x) != 0u)) {
76
+ let v_1 = (v0 + cb12_12.tint_symbol_5[1u].xyz);
77
+ r0 = vec4<f32>(v_1.xyz, r0.w);
78
+ r0.w = dot(r0.xyz, r0.xyz);
79
+ r0.w = sqrt(r0.w);
80
+ let v_2 = (r0.xyz / r0.www);
81
+ r0 = vec4<f32>(v_2.xyz, r0.w);
82
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
83
+ r0.z = (r0.z * 0.5f);
84
+ r1.x = dot(r0.xy, r0.xy);
85
+ r1.x = max(r1.x, 0.00000000999999993923f);
86
+ r1.x = sqrt(r1.x);
87
+ r1 = (r0.xyxy / r1.xxxx);
88
+ r1 = (r0.zzzz * r1);
89
+ r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
90
+ let v_3 = (r1.zw * vec2<f32>(126.73267364501953125f));
91
+ r0 = vec4<f32>(v_3.xy, r0.zw);
92
+ let v_4 = -(r0.xyxx);
93
+ let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.xy >= v_4.xy)));
94
+ r2 = vec4<f32>(v_5.xy, r2.zw);
95
+ let v_6 = fract(abs(r0.xyxx).xy);
96
+ r0 = vec4<f32>(v_6.xy, r0.zw);
97
+ let v_7 = -(r0.xyxx);
98
+ let v_8 = bitcast<vec2<u32>>(r2.xy);
99
+ let v_9 = select(v_7.xy, r0.xy, (v_8 != vec2<u32>()));
100
+ r0 = vec4<f32>(v_9.xy, r0.zw);
101
+ r2 = textureSampleLevel(t2, s2, r1.zwzz.xy, 0.0f);
102
+ r1 = fma(-(r0.xyxy), vec4<f32>(0.00789062492549419403f), r1);
103
+ r3 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
104
+ r4 = textureSampleLevel(t2, s2, r3.xyxx.xy, 0.0f);
105
+ r3 = textureSampleLevel(t2, s2, r3.zwzz.xy, 0.0f);
106
+ r5 = (r1.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
107
+ r6 = textureSampleLevel(t2, s2, r5.xyxx.xy, 0.0f);
108
+ let v_10 = ((-(r0.xyxx)).xy + vec2<f32>(1.0f));
109
+ r5 = vec4<f32>(v_10.xy, r5.zw);
110
+ let v_11 = (r2.xyz * r5.xxx);
111
+ r7 = vec4<f32>(v_11.xyz, r7.w);
112
+ let v_12 = (r0.xxx * r4.xyz);
113
+ r8 = vec4<f32>(v_12.xyz, r8.w);
114
+ let v_13 = (r5.yyy * r8.xyz);
115
+ r8 = vec4<f32>(v_13.xyz, r8.w);
116
+ let v_14 = fma(r7.xyz, r5.yyy, r8.xyz);
117
+ r7 = vec4<f32>(v_14.xyz, r7.w);
118
+ let v_15 = (r3.xyz * r5.xxx);
119
+ r8 = vec4<f32>(v_15.xyz, r8.w);
120
+ let v_16 = fma(r8.xyz, r0.yyy, r7.xyz);
121
+ r7 = vec4<f32>(v_16.xyz, r7.w);
122
+ let v_17 = (r0.xxx * r6.xyz);
123
+ r6 = vec4<f32>(v_17.xyz, r6.w);
124
+ let v_18 = fma(r6.xyz, r0.yyy, r7.xyz);
125
+ r0 = vec4<f32>(v_18.xyz, r0.w);
126
+ r0.w = (r0.w / cb12_12.tint_symbol_5[0u].x);
127
+ r0.w = min(r0.w, 1.0f);
128
+ let v_19 = (r0.www * r0.xyz);
129
+ r0 = vec4<f32>(v_19.xyz, r0.w);
130
+ let v_20 = (r0.xyz * cb12_12.tint_symbol_5[0u].yyy);
131
+ r0 = vec4<f32>(v_20.xyz, r0.w);
132
+ let v_21 = fma(r0.xyz, v7.yyy, v0);
133
+ r6 = vec4<f32>(v_21.xyz, r6.w);
134
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_5[2u].w)));
135
+ let v_22 = -(cb12_12.tint_symbol_5[1u].xyzx);
136
+ let v_23 = (v_22.xyz + cb12_12.tint_symbol_5[2u].xyz);
137
+ r7 = vec4<f32>(v_23.xyz, r7.w);
138
+ let v_24 = -(r7.xxyz);
139
+ let v_25 = (r6.xyz + v_24.xzw);
140
+ r7 = vec4<f32>(v_25.x, r7.y, v_25.yz);
141
+ r0.y = dot(r7.xzw, r7.xzw);
142
+ r0.y = sqrt(r0.y);
143
+ r0.z = (cb12_12.tint_symbol_5[2u].w * 1.10000002384185791016f);
144
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
145
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
146
+ r0.y = (r7.z / r0.y);
147
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
148
+ r0.y = (r0.y * r2.w);
149
+ r0.y = fma(r0.y, r0.z, r7.y);
150
+ let v_26 = bitcast<u32>(r3.w);
151
+ let v_27 = r0.y;
152
+ r0.y = select(r6.y, v_27, (v_26 != 0u));
153
+ let v_28 = bitcast<u32>(r0.x);
154
+ let v_29 = r0.y;
155
+ r6.w = select(r6.y, v_29, (v_28 != 0u));
156
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_5[3u].w)));
157
+ let v_30 = (v_22.xyz + cb12_12.tint_symbol_5[3u].xyz);
158
+ r7 = vec4<f32>(v_30.xyz, r7.w);
159
+ let v_31 = -(r7.xxyz);
160
+ let v_32 = (r6.xwz + v_31.xzw);
161
+ r7 = vec4<f32>(v_32.x, r7.y, v_32.yz);
162
+ r0.y = dot(r7.xzw, r7.xzw);
163
+ r0.y = sqrt(r0.y);
164
+ r0.z = (cb12_12.tint_symbol_5[3u].w * 1.10000002384185791016f);
165
+ r2.w = clamp(((r0.yyyy / r0.zzzz)).w, 0.0f, 1.0f);
166
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r2.w < 1.0f)));
167
+ r0.y = (r7.z / r0.y);
168
+ r2.w = fma(r2.w, 0.10000000149011611938f, 0.89999997615814208984f);
169
+ r0.y = (r0.y * r2.w);
170
+ r0.y = fma(r0.y, r0.z, r7.y);
171
+ let v_33 = bitcast<u32>(r3.w);
172
+ let v_34 = r0.y;
173
+ r0.y = select(r6.w, v_34, (v_33 != 0u));
174
+ let v_35 = bitcast<u32>(r0.x);
175
+ let v_36 = r0.y;
176
+ r6.y = select(r6.w, v_36, (v_35 != 0u));
177
+ let v_37 = (r5.zw + r5.zw);
178
+ r0 = vec4<f32>(v_37.xy, r0.zw);
179
+ r0.z = dot(r0.xy, r0.xy);
180
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
181
+ r0.z = sqrt(r0.z);
182
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
183
+ r2.w = fma((-(r0.zzzz)).w, 2.0f, 1.0f);
184
+ r5.z = max(r2.w, -1.0f);
185
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r5.z < 1.0f)));
186
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r5.z)));
187
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
188
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
189
+ r2.w = bitcast<f32>((bitcast<u32>(r2.w) & bitcast<u32>(r3.w)));
190
+ r3.w = fma((-(r5.zzzz)).w, r5.z, 1.0f);
191
+ r3.w = sqrt(r3.w);
192
+ r0.z = (r3.w / r0.z);
193
+ r0.z = bitcast<f32>((bitcast<u32>(r0.z) & bitcast<u32>(r2.w)));
194
+ let v_38 = (r0.zz * r0.xy);
195
+ r5 = vec4<f32>(v_38.xy, r5.zw);
196
+ let v_39 = (r0.www * r2.xyz);
197
+ r0 = vec4<f32>(v_39.xyz, r0.w);
198
+ let v_40 = (r0.xyz * cb12_12.tint_symbol_5[0u].yyy);
199
+ r0 = vec4<f32>(v_40.xyz, r0.w);
200
+ r1 = (r1 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
201
+ r1 = (r1 + r1);
202
+ r2.x = dot(r1.xy, r1.xy);
203
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
204
+ r2.x = sqrt(r2.x);
205
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
206
+ r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f);
207
+ r7.z = max(r2.y, -1.0f);
208
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
209
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
210
+ r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
211
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
212
+ r2.y = bitcast<f32>((bitcast<u32>(r2.z) & bitcast<u32>(r2.y)));
213
+ r2.z = fma((-(r7.zzzz)).z, r7.z, 1.0f);
214
+ r2.z = sqrt(r2.z);
215
+ r2.x = (r2.z / r2.x);
216
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
217
+ let v_41 = (r1.xy * r2.xx);
218
+ r7 = vec4<f32>(v_41.xy, r7.zw);
219
+ let v_42 = (r0.www * r4.xyz);
220
+ r2 = vec4<f32>(v_42.xyz, r2.w);
221
+ let v_43 = ((-(r5.xyzx)).xyz + r7.xyz);
222
+ r4 = vec4<f32>(v_43.xyz, r4.w);
223
+ let v_44 = -(r0.xyzx);
224
+ let v_45 = fma(r2.xyz, cb12_12.tint_symbol_5[0u].yyy, v_44.xyz);
225
+ r2 = vec4<f32>(v_45.xyz, r2.w);
226
+ r1.x = dot(r2.xyz, v5);
227
+ r1.y = dot(r4.xyz, r4.xyz);
228
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.y)));
229
+ r7.x = (r1.x / r1.y);
230
+ r7.y = 1.0f;
231
+ let v_46 = (r4.xyz * r7.xyx);
232
+ r2 = vec4<f32>(r2.x, v_46.xyz);
233
+ r7.z = v7.y;
234
+ let v_47 = (r2.yzw * r7.zxz);
235
+ r2 = vec4<f32>(r2.x, v_47.xyz);
236
+ let v_48 = r4;
237
+ r4 = vec4<f32>(0.10000000149011611938f, v_48.y, 0.33329999446868896484f, v_48.w);
238
+ r4.y = v7.y;
239
+ let v_49 = fma(r2.yzw, r4.xyz, v5);
240
+ r2 = vec4<f32>(r2.x, v_49.xyz);
241
+ let v_50 = bitcast<vec3<u32>>(r2.xxx);
242
+ let v_51 = select(v5, r2.yzw, (v_50 != vec3<u32>()));
243
+ r2 = vec4<f32>(v_51.xyz, r2.w);
244
+ r1.x = dot(r1.zw, r1.zw);
245
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
246
+ r1.x = sqrt(r1.x);
247
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
248
+ r1.y = fma((-(r1.xxxx)).y, 2.0f, 1.0f);
249
+ r7.z = max(r1.y, -1.0f);
250
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r7.z < 1.0f)));
251
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r7.z)));
252
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
253
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.x)));
254
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r2.w)));
255
+ r2.w = fma((-(r7.zzzz)).w, r7.z, 1.0f);
256
+ r2.w = sqrt(r2.w);
257
+ r1.x = (r2.w / r1.x);
258
+ r1.x = bitcast<f32>((bitcast<u32>(r1.x) & bitcast<u32>(r1.y)));
259
+ let v_52 = (r1.xx * r1.zw);
260
+ r7 = vec4<f32>(v_52.xy, r7.zw);
261
+ let v_53 = (r0.www * r3.xyz);
262
+ r1 = vec4<f32>(v_53.xyz, r1.w);
263
+ let v_54 = ((-(r5.xyzx)).xyz + r7.xyz);
264
+ r3 = vec4<f32>(v_54.xyz, r3.w);
265
+ let v_55 = -(r0.xyzx);
266
+ let v_56 = fma(r1.xyz, cb12_12.tint_symbol_5[0u].yyy, v_55.xyz);
267
+ r0 = vec4<f32>(v_56.xyz, r0.w);
268
+ r0.x = dot(r0.xyz, v5);
269
+ r0.y = dot(r3.xyz, r3.xyz);
270
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.y)));
271
+ r1.x = (r0.x / r0.y);
272
+ r1.y = 1.0f;
273
+ let v_57 = (r3.xyz * r1.xyx);
274
+ r0 = vec4<f32>(v_57.xy, r0.z, v_57.z);
275
+ r1.z = v7.y;
276
+ let v_58 = (r0.xyw * r1.zxz);
277
+ r0 = vec4<f32>(v_58.xy, r0.z, v_58.z);
278
+ let v_59 = fma(r0.xyw, r4.xyz, r2.xyz);
279
+ r0 = vec4<f32>(v_59.xy, r0.z, v_59.z);
280
+ let v_60 = bitcast<vec3<u32>>(r0.zzz);
281
+ let v_61 = r0.xyw;
282
+ let v_62 = select(r2.xyz, v_61, (v_60 != vec3<u32>()));
283
+ r0 = vec4<f32>(v_62.xyz, r0.w);
284
+ let v_63 = (r0.xyz + vec3<f32>(0.00009999999747378752f));
285
+ r0 = vec4<f32>(v_63.xyz, r0.w);
286
+ r0.w = dot(r0.xyz, r0.xyz);
287
+ r0.w = inverseSqrt(r0.w);
288
+ let v_64 = (r0.www * r0.xyz);
289
+ r0 = vec4<f32>(v_64.xyz, r0.w);
290
+ } else {
291
+ r6 = vec4<f32>(v0.xyz, r6.w);
292
+ r0 = vec4<f32>(v5.xyz, r0.w);
293
+ }
294
+ r0.w = (v2.z * 255.001953125f);
295
+ let v_65 = r0.w;
296
+ let v_66 = max(v_65, -2147483648.0f);
297
+ r0.w = bitcast<f32>(select(select(i32(v_66), 2147483647i, (v_66 >= 2147483648.0f)), 0i, !((v_65 == v_65))));
298
+ r0.w = bitcast<f32>((bitcast<i32>(r0.w) * 3i));
299
+ r6.w = 1.0f;
300
+ r1.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)], r6);
301
+ r1.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], r6);
302
+ r1.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], r6);
303
+ let v_67 = (r1.yyy * cb1_1.tint_symbol_1[1u].xyz);
304
+ r2 = vec4<f32>(v_67.xyz, r2.w);
305
+ let v_68 = fma(r1.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
306
+ r2 = vec4<f32>(v_68.xyz, r2.w);
307
+ let v_69 = fma(r1.zzz, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
308
+ r2 = vec4<f32>(v_69.xyz, r2.w);
309
+ o0 = ((r2.xyz + cb1_1.tint_symbol_1[3u].xyz)).xyzx;
310
+ r2 = (r1.yyyy * cb1_1.tint_symbol_1[9u]);
311
+ r2 = fma(r1.xxxx, cb1_1.tint_symbol_1[8u], r2);
312
+ r1 = fma(r1.zzzz, cb1_1.tint_symbol_1[10u], r2);
313
+ r1 = (r1 + cb1_1.tint_symbol_1[11u]);
314
+ r2 = (cb3_3.tint_symbol_3[1u] + cb3_3.tint_symbol_3[43u]);
315
+ r2.x = dot(r2, vec4<f32>(1.0f));
316
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (r2.x < 0.0f)));
317
+ if ((bitcast<u32>(r2.x) != 0u)) {
318
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x >= -1.0f)));
319
+ if ((bitcast<u32>(r2.x) != 0u)) {
320
+ let v_70 = dot(-(cb3_3.tint_symbol_3[1u]), v7);
321
+ o1 = vec4<f32>(vec3<f32>(v_70, v_70, v_70).xyz, o1.w);
322
+ o1.w = 1.0f;
323
+ } else {
324
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -2.0f)));
325
+ if ((bitcast<u32>(r2.x) != 0u)) {
326
+ o1 = vec4<f32>(v7.xyz, o1.w);
327
+ o1.w = 1.0f;
328
+ } else {
329
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -3.0f)));
330
+ if ((bitcast<u32>(r2.x) != 0u)) {
331
+ o1 = vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f);
332
+ } else {
333
+ r2.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, r0.xyz);
334
+ r2.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, r0.xyz);
335
+ r0.x = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, r0.xyz);
336
+ let v_71 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz);
337
+ r2 = vec4<f32>(r2.x, v_71.xyz);
338
+ let v_72 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.yzw);
339
+ r2 = vec4<f32>(v_72.xyz, r2.w);
340
+ let v_73 = fma(r0.xxx, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
341
+ r0 = vec4<f32>(v_73.xyz, r0.w);
342
+ r2.x = dot(cb4_4.tint_symbol[bitcast<i32>(r0.w)].xyz, v6.xyz);
343
+ r2.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))].xyz, v6.xyz);
344
+ r0.w = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))].xyz, v6.xyz);
345
+ let v_74 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz);
346
+ r2 = vec4<f32>(r2.x, v_74.xyz);
347
+ let v_75 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.yzw);
348
+ r2 = vec4<f32>(v_75.xyz, r2.w);
349
+ let v_76 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
350
+ r2 = vec4<f32>(v_76.xyz, r2.w);
351
+ let v_77 = (r0.xyz + vec3<f32>(1.0f));
352
+ r0 = vec4<f32>(v_77.xyz, r0.w);
353
+ let v_78 = (r0.xyz * vec3<f32>(0.5f));
354
+ r0 = vec4<f32>(v_78.xyz, r0.w);
355
+ let v_79 = (r2.xyz + vec3<f32>(1.0f));
356
+ r2 = vec4<f32>(v_79.xyz, r2.w);
357
+ let v_80 = (r2.xyz * vec3<f32>(0.5f));
358
+ r2 = vec4<f32>(v_80.xyz, r2.w);
359
+ r3 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (cb3_3.tint_symbol_3[43u].xxxx == vec4<f32>(-4.0f, -5.0f, -9.0f, -10.0f))));
360
+ r4.x = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_3[43u].x == -11.0f)));
361
+ r4.y = bitcast<f32>(select(0u, 4294967295u, (0.00000099999999747524f < v7.z)));
362
+ r4.z = bitcast<f32>(select(0u, 4294967295u, (v7.z < 0.99999898672103881836f)));
363
+ r4.y = bitcast<f32>((bitcast<u32>(r4.z) & bitcast<u32>(r4.y)));
364
+ r5 = vec4<f32>(((v7.zzz * vec3<f32>(1.0f, 0.0f, 0.0f))).xyz, r5.w);
365
+ let v_81 = bitcast<vec3<u32>>(r4.yyy);
366
+ let v_82 = select(v7.zzz, r5.xyz, (v_81 != vec3<u32>()));
367
+ r4 = vec4<f32>(r4.x, v_82.xyz);
368
+ let v_83 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r4.yzw) & bitcast<vec3<u32>>(r4.xxx)));
369
+ r4 = vec4<f32>(v_83.xyz, r4.w);
370
+ r3.z = bitcast<f32>((bitcast<u32>(r3.z) | bitcast<u32>(r3.w)));
371
+ r4.w = 1.0f;
372
+ let v_84 = bitcast<vec4<u32>>(r3.zzzz);
373
+ r4 = select(r4, vec4<f32>(), (v_84 != vec4<u32>()));
374
+ r2.w = 1.0f;
375
+ let v_85 = bitcast<vec4<u32>>(r3.yyyy);
376
+ let v_86 = r2;
377
+ r2 = select(r4, v_86, (v_85 != vec4<u32>()));
378
+ r0.w = 1.0f;
379
+ let v_87 = bitcast<vec4<u32>>(r3.xxxx);
380
+ let v_88 = r0;
381
+ o1 = select(r2, v_88, (v_87 != vec4<u32>()));
382
+ }
383
+ }
384
+ }
385
+ } else {
386
+ o1 = vec4<f32>();
387
+ }
388
+ x0[0u].x = dot(r1, cb0_0.tint_symbol_2[0u]);
389
+ o2 = r1;
390
+ let v_89 = &(x0[0u]);
391
+ *(v_89) = vec4<f32>((*(v_89)).x, vec3<f32>());
392
+ o3[0u] = x0[0u].x;
393
+ o3[1u] = x0[0u].y;
394
+ o3[2u] = x0[0u].z;
395
+ o3[3u] = x0[0u].w;
396
+ v = vec4<f32>(o3[0u], o3[1u], o3[2u], o3[3u]);
397
+ }
398
+
399
+ struct tint_symbol_7 {
400
+ @location(0u)
401
+ o0 : vec4<f32>,
402
+ @location(1u)
403
+ o1 : vec4<f32>,
404
+ @builtin(position)
405
+ o2 : vec4<f32>,
406
+ @builtin(clip_distances)
407
+ o3 : array<f32, 4u>,
408
+ @location(15u)
409
+ tint_symbol_6 : vec4<f32>,
410
+ }
411
+
412
+ @vertex
413
+ fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(5u) v5 : vec3<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>) -> tint_symbol_7 {
414
+ main_inner(v0, v2, v5, v6, v7);
415
+ return tint_symbol_7(o0, o1, o2, o3, v);
416
+ }
b/8b0b5899ed/shaders/f04262f51ccf837b.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/f04262f51ccf837b.wgsl ADDED
@@ -0,0 +1,1018 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ struct cb16_struct {
54
+ tint_symbol : array<vec4<f32>, 16u>,
55
+ }
56
+
57
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
58
+
59
+ struct cb23_struct {
60
+ tint_symbol_1 : array<vec4<f32>, 23u>,
61
+ }
62
+
63
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
64
+
65
+ struct cb59_struct {
66
+ tint_symbol_2 : array<vec4<f32>, 59u>,
67
+ }
68
+
69
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
70
+
71
+ struct cb8_struct {
72
+ tint_symbol_3 : array<vec4<f32>, 8u>,
73
+ }
74
+
75
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
76
+
77
+ struct cb2_struct {
78
+ tint_symbol_4 : array<vec4<f32>, 2u>,
79
+ }
80
+
81
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
82
+
83
+ struct cb1_struct {
84
+ tint_symbol_5 : array<vec4<f32>, 1u>,
85
+ }
86
+
87
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
88
+
89
+ struct cb15_struct {
90
+ tint_symbol_6 : array<vec4<f32>, 15u>,
91
+ }
92
+
93
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
94
+
95
+ @group(1u) @binding(16u) var s0 : sampler;
96
+
97
+ @group(1u) @binding(17u) var s1 : sampler;
98
+
99
+ @group(1u) @binding(19u) var s3 : sampler;
100
+
101
+ @group(1u) @binding(20u) var s4 : sampler;
102
+
103
+ @group(1u) @binding(21u) var s5 : sampler;
104
+
105
+ @group(1u) @binding(27u) var s11 : sampler;
106
+
107
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
108
+
109
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
120
+
121
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
122
+
123
+ var<private> v8 : vec4<f32>;
124
+
125
+ var<private> v9 : array<f32, 4u>;
126
+
127
+ var<private> o0 : vec4<f32>;
128
+
129
+ var<private> o1 : f32;
130
+
131
+ var<private> o2 : f32;
132
+
133
+ var<private> x0 : array<vec4<f32>, 4u>;
134
+
135
+ var<private> x1 : array<vec4<f32>, 1u>;
136
+
137
+ struct tint_symbol_8 {
138
+ tint_symbol_7 : array<vec4<u32>, 4u>,
139
+ }
140
+
141
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
142
+
143
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v_1 : vec4<f32>) {
144
+ var v_2 : vec4<f32> = v_1;
145
+ v_2.w = (1.0f / v_1.w);
146
+ v8 = v_2;
147
+ x1[0u].x = v9[0u];
148
+ x1[0u].y = v9[1u];
149
+ x1[0u].z = v9[2u];
150
+ x1[0u].w = v9[3u];
151
+ r0 = textureSample(t0, s0, v2.xyz.xyxx.xy);
152
+ r1 = textureSample(t5, s5, v2.xyz.xyxx.xy);
153
+ let v_3 = (v2.xyz.xy * cb11_11.tint_symbol_5[0u].zw);
154
+ r2 = vec4<f32>(v_3.xy, r2.zw);
155
+ r3 = textureSample(t3, s3, r2.xyxx.xy);
156
+ let v_4 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
157
+ r2 = vec4<f32>(r2.xy, v_4.xy);
158
+ let v_5 = (r2.xy * vec2<f32>(3.1700000762939453125f));
159
+ r2 = vec4<f32>(v_5.xy, r2.zw);
160
+ r3 = textureSample(t3, s3, r2.xyxx.xy);
161
+ let v_6 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
162
+ r2 = vec4<f32>(v_6.xy, r2.zw);
163
+ let v_7 = (r2.xy * vec2<f32>(0.5f));
164
+ r2 = vec4<f32>(v_7.xy, r2.zw);
165
+ let v_8 = fma(r2.zw, vec2<f32>(0.5f), r2.xy);
166
+ r2 = vec4<f32>(v_8.xy, r2.zw);
167
+ r2.z = ((-(r2.xxxx)).z * cb11_11.tint_symbol_5[0u].x);
168
+ r2.z = fma(r2.z, r1.w, 1.0f);
169
+ let v_9 = (r2.xy * cb11_11.tint_symbol_5[0u].yy);
170
+ r2 = vec4<f32>(v_9.xy, r2.zw);
171
+ r0 = (r0 * r2.zzzz);
172
+ r3 = textureSample(t4, s4, v2.xyz.xyxx.xy);
173
+ let v_10 = fma(r2.xy, r1.ww, r3.xy);
174
+ r2 = vec4<f32>(v_10.xy, r2.zw);
175
+ let v_11 = fma(r2.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
176
+ r2 = vec4<f32>(v_11.xy, r2.zw);
177
+ r2.w = dot(r2.xy, r2.xy);
178
+ r2.w = ((-(r2.wwww)).w + 1.0f);
179
+ r2.w = sqrt(abs(r2.wwww).w);
180
+ r3.x = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
181
+ let v_12 = (r2.xy * r3.xx);
182
+ r2 = vec4<f32>(v_12.xy, r2.zw);
183
+ let v_13 = (r2.yyy * v6.xyz);
184
+ r3 = vec4<f32>(v_13.xyz, r3.w);
185
+ let v_14 = fma(r2.xxx, v5.xyz, r3.xyz);
186
+ r3 = vec4<f32>(v_14.xyz, r3.w);
187
+ let v_15 = fma(r2.www, v3.xyz, r3.xyz);
188
+ r2 = vec4<f32>(v_15.xy, r2.z, v_15.z);
189
+ r3.x = dot(r2.xyw, r2.xyw);
190
+ r3.x = inverseSqrt(r3.x);
191
+ let v_16 = (r2.xyw * r3.xxx);
192
+ r3 = vec4<f32>(r3.x, v_16.xyz);
193
+ let v_17 = (r1.xy * r1.xy);
194
+ r1 = vec4<f32>(v_17.xy, r1.zw);
195
+ r1.x = dot(r1.xyz, cb12_12.tint_symbol_4[1u].xyz);
196
+ r1.x = (r1.x * cb12_12.tint_symbol_4[0u].z);
197
+ r1.x = clamp(((r2.zzzz * r1.xxxx)).x, 0.0f, 1.0f);
198
+ let v_18 = (r0.xyz * v1.xyz);
199
+ r0 = vec4<f32>(v_18.xyz, r0.w);
200
+ r0.w = (r0.w * v0.w);
201
+ let v_19 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
202
+ let v_20 = r1;
203
+ r1 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
204
+ let v_21 = (r0.xyz * r0.xyz);
205
+ r0 = vec4<f32>(v_21.xyz, r0.w);
206
+ let v_22 = -(v7.xyzx);
207
+ let v_23 = (v_22.xyz + cb1_1.tint_symbol[15u].xyz);
208
+ r2 = vec4<f32>(v_23.xyz, r2.w);
209
+ r4.x = dot(r2.xyz, r2.xyz);
210
+ r4.x = inverseSqrt(r4.x);
211
+ let v_24 = (r2.xyz * r4.xxx);
212
+ r4 = vec4<f32>(r4.x, v_24.xyz);
213
+ let v_25 = -(cb3_3.tint_symbol_2[0u].xyzx);
214
+ let v_26 = fma(r2.xyz, r4.xxx, v_25.xyz);
215
+ r5 = vec4<f32>(v_26.xyz, r5.w);
216
+ r5.w = dot(r5.xyz, r5.xyz);
217
+ r5.w = inverseSqrt(r5.w);
218
+ let v_27 = (r5.www * r5.xyz);
219
+ r5 = vec4<f32>(v_27.xyz, r5.w);
220
+ let v_28 = (r1.yz * r1.yz);
221
+ let v_29 = r1;
222
+ r1 = vec4<f32>(v_29.x, v_28.xy, v_29.w);
223
+ r5.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, -500.0f);
224
+ r5.w = max(r5.w, 0.0f);
225
+ let v_30 = -(r5.wwww);
226
+ r1.w = fma(r1.w, cb12_12.tint_symbol_4[0u].y, v_30.w);
227
+ r5.w = (r5.w * 558.0f);
228
+ r1.w = fma(r1.w, 3.0f, r5.w);
229
+ r5.w = dot(r2.xyz, cb1_1.tint_symbol[14u].xyz);
230
+ let v_31 = (v7.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
231
+ r6 = vec4<f32>(v_31.xyz, r6.w);
232
+ let v_32 = (r6.yyy * cb6_6.tint_symbol_6[1u].xyz);
233
+ r7 = vec4<f32>(v_32.xyz, r7.w);
234
+ let v_33 = fma(r6.xxx, cb6_6.tint_symbol_6[0u].xyz, r7.xyz);
235
+ r7 = vec4<f32>(v_33.xyz, r7.w);
236
+ let v_34 = fma(r6.zzz, cb6_6.tint_symbol_6[2u].xyz, r7.xyz);
237
+ r7 = vec4<f32>(v_34.xyz, r7.w);
238
+ let v_35 = fma(r7.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
239
+ r8 = vec4<f32>(v_35.xyz, r8.w);
240
+ let v_36 = &(x0[0u]);
241
+ let v_37 = r8;
242
+ *(v_36) = vec4<f32>(v_37.xyz, (*(v_36)).w);
243
+ let v_38 = fma(r7.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
244
+ r9 = vec4<f32>(v_38.xyz, r9.w);
245
+ let v_39 = &(x0[1u]);
246
+ let v_40 = r9;
247
+ *(v_39) = vec4<f32>(v_40.xyz, (*(v_39)).w);
248
+ let v_41 = fma(r7.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
249
+ r10 = vec4<f32>(v_41.xyz, r10.w);
250
+ let v_42 = &(x0[2u]);
251
+ let v_43 = r10;
252
+ *(v_42) = vec4<f32>(v_43.xyz, (*(v_42)).w);
253
+ let v_44 = fma(r7.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
254
+ r7 = vec4<f32>(v_44.xyz, r7.w);
255
+ let v_45 = &(x0[3u]);
256
+ let v_46 = r7;
257
+ *(v_45) = vec4<f32>(v_46.xyz, (*(v_45)).w);
258
+ let v_47 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
259
+ let v_48 = r11;
260
+ r11 = vec4<f32>(v_48.x, v_47.x, v_48.z, v_47.y);
261
+ r6.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
262
+ r6.w = (r6.w * 0.5f);
263
+ let v_49 = abs(r10.yyyy);
264
+ r7.z = max(v_49.z, abs(r10.xxxx).z);
265
+ r7.z = bitcast<f32>(select(0u, 4294967295u, (r7.z < r6.w)));
266
+ let v_50 = (bitcast<u32>(r7.z) != 0u);
267
+ let v_51 = bitcast<f32>(v.tint_symbol_7[0i].x);
268
+ r7.z = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_51, v_50);
269
+ let v_52 = abs(r9.yyyy);
270
+ r7.w = max(v_52.w, abs(r9.xxxx).w);
271
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
272
+ let v_53 = bitcast<u32>(r7.w);
273
+ r7.z = select(r7.z, bitcast<f32>(v.tint_symbol_7[2i].x), (v_53 != 0u));
274
+ let v_54 = abs(r8.yyyy);
275
+ r7.w = max(v_54.w, abs(r8.xxxx).w);
276
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r7.w < r6.w)));
277
+ let v_55 = bitcast<u32>(r6.w);
278
+ r6.w = select(r7.z, 0.0f, (v_55 != 0u));
279
+ let v_56 = x0[bitcast<i32>(r6.w)];
280
+ r8 = vec4<f32>(v_56.xyz, r8.w);
281
+ r6.w = f32(bitcast<i32>(r6.w));
282
+ r7.z = (r6.w + 0.5f);
283
+ r7.z = (r7.z * 0.25f);
284
+ r9 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r6.wwww)));
285
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) & vec4<u32>(1065353216u)));
286
+ r6.w = dot(r9, cb6_6.tint_symbol_6[12u]);
287
+ r7.w = dot(r9, cb6_6.tint_symbol_6[13u]);
288
+ r9.x = (r8.x + 0.5f);
289
+ r9.y = fma(r8.y, 0.25f, r7.z);
290
+ r7.z = bitcast<f32>(select(0u, 4294967295u, !((r6.w == 0.0f))));
291
+ r6.w = ((-(r6.wwww)).w + r8.z);
292
+ let v_57 = dpdx(r9.xyy);
293
+ r10 = vec4<f32>(v_57.xy, r10.z, v_57.z);
294
+ r10.z = dpdx(r6.w);
295
+ let v_58 = dpdy(r9.yxy);
296
+ r12 = vec4<f32>(v_58.xyz, r12.w);
297
+ r12.w = dpdy(r6.w);
298
+ let v_59 = (r10.yw * r12.yw);
299
+ r8 = vec4<f32>(v_59.xy, r8.zw);
300
+ let v_60 = -(r8.xyxx);
301
+ let v_61 = fma(r10.xz, r12.xz, v_60.xy);
302
+ r13 = vec4<f32>(v_61.xy, r13.zw);
303
+ r8.x = (1.0f / r13.x);
304
+ r8.y = (r10.z * r12.y);
305
+ let v_62 = -(r8.yyyy);
306
+ r13.z = fma(r10.x, r12.w, v_62.z);
307
+ let v_63 = (r8.xx * r13.yz);
308
+ r8 = vec4<f32>(v_63.xy, r8.zw);
309
+ let v_64 = max(r8.xy, vec2<f32>());
310
+ r8 = vec4<f32>(v_64.xy, r8.zw);
311
+ let v_65 = min(r8.xy, vec2<f32>(0.5f));
312
+ r8 = vec4<f32>(v_65.xy, r8.zw);
313
+ r6.w = fma((-(r7.wwww)).w, r8.x, r6.w);
314
+ r6.w = fma((-(r7.wwww)).w, r8.y, r6.w);
315
+ let v_66 = bitcast<u32>(r7.z);
316
+ let v_67 = r6.w;
317
+ r11.z = select(r8.z, v_67, (v_66 != 0u));
318
+ r9.z = 0.0f;
319
+ let v_68 = (r9.xyz + r11.ywz);
320
+ r8 = vec4<f32>(v_68.xyz, r8.w);
321
+ let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
322
+ r11 = vec4<f32>(v_69.xy, r11.zw);
323
+ let v_70 = (r9.xyz + r11.xyz);
324
+ r10 = vec4<f32>(v_70.xyz, r10.w);
325
+ let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
326
+ r11 = vec4<f32>(v_71.xy, r11.zw);
327
+ let v_72 = (r9.xyz + r11.xyz);
328
+ r12 = vec4<f32>(v_72.xyz, r12.w);
329
+ let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
330
+ r11 = vec4<f32>(v_73.xy, r11.zw);
331
+ let v_74 = (r9.xyz + r11.xyz);
332
+ r13 = vec4<f32>(v_74.xyz, r13.w);
333
+ let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
334
+ r11 = vec4<f32>(v_75.xy, r11.zw);
335
+ let v_76 = (r9.xyz + r11.xyz);
336
+ r14 = vec4<f32>(v_76.xyz, r14.w);
337
+ let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
338
+ r11 = vec4<f32>(v_77.xy, r11.zw);
339
+ let v_78 = (r9.xyz + r11.xyz);
340
+ r15 = vec4<f32>(v_78.xyz, r15.w);
341
+ let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
342
+ r11 = vec4<f32>(v_79.xy, r11.zw);
343
+ let v_80 = (r9.xyz + r11.xyz);
344
+ r16 = vec4<f32>(v_80.xyz, r16.w);
345
+ let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
346
+ r11 = vec4<f32>(v_81.xy, r11.zw);
347
+ let v_82 = (r9.xyz + r11.xyz);
348
+ r17 = vec4<f32>(v_82.xyz, r17.w);
349
+ let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
350
+ r11 = vec4<f32>(v_83.xy, r11.zw);
351
+ let v_84 = (r9.xyz + r11.xyz);
352
+ r18 = vec4<f32>(v_84.xyz, r18.w);
353
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
354
+ r11 = vec4<f32>(v_85.xy, r11.zw);
355
+ let v_86 = (r9.xyz + r11.xyz);
356
+ r19 = vec4<f32>(v_86.xyz, r19.w);
357
+ let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
358
+ r11 = vec4<f32>(v_87.xy, r11.zw);
359
+ let v_88 = (r9.xyz + r11.xyz);
360
+ r20 = vec4<f32>(v_88.xyz, r20.w);
361
+ let v_89 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
362
+ r11 = vec4<f32>(v_89.xy, r11.zw);
363
+ let v_90 = (r9.xyz + r11.xyz);
364
+ r21 = vec4<f32>(v_90.xyz, r21.w);
365
+ let v_91 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
366
+ r11 = vec4<f32>(v_91.xy, r11.zw);
367
+ let v_92 = (r9.xyz + r11.xyz);
368
+ r22 = vec4<f32>(v_92.xyz, r22.w);
369
+ let v_93 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
370
+ r11 = vec4<f32>(v_93.xy, r11.zw);
371
+ let v_94 = (r9.xyz + r11.xyz);
372
+ r23 = vec4<f32>(v_94.xyz, r23.w);
373
+ let v_95 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
374
+ r11 = vec4<f32>(v_95.xy, r11.zw);
375
+ let v_96 = (r9.xyz + r11.xyz);
376
+ r24 = vec4<f32>(v_96.xyz, r24.w);
377
+ let v_97 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
378
+ r11 = vec4<f32>(v_97.xy, r11.zw);
379
+ let v_98 = (r9.xyz + r11.xyz);
380
+ r9 = vec4<f32>(v_98.xyz, r9.w);
381
+ let v_99 = r8.xyxx;
382
+ r8.x = textureSampleCompareLevel(t15, s15, v_99.xy, r8.z);
383
+ let v_100 = r10.xyxx;
384
+ r8.y = textureSampleCompareLevel(t15, s15, v_100.xy, r10.z);
385
+ let v_101 = r12.xyxx;
386
+ r8.z = textureSampleCompareLevel(t15, s15, v_101.xy, r12.z);
387
+ let v_102 = r13.xyxx;
388
+ r8.w = textureSampleCompareLevel(t15, s15, v_102.xy, r13.z);
389
+ let v_103 = r14.xyxx;
390
+ r10.x = textureSampleCompareLevel(t15, s15, v_103.xy, r14.z);
391
+ let v_104 = r15.xyxx;
392
+ r10.y = textureSampleCompareLevel(t15, s15, v_104.xy, r15.z);
393
+ let v_105 = r16.xyxx;
394
+ r10.z = textureSampleCompareLevel(t15, s15, v_105.xy, r16.z);
395
+ let v_106 = r17.xyxx;
396
+ r10.w = textureSampleCompareLevel(t15, s15, v_106.xy, r17.z);
397
+ let v_107 = r18.xyxx;
398
+ r11.x = textureSampleCompareLevel(t15, s15, v_107.xy, r18.z);
399
+ let v_108 = r19.xyxx;
400
+ r11.y = textureSampleCompareLevel(t15, s15, v_108.xy, r19.z);
401
+ let v_109 = r20.xyxx;
402
+ r11.z = textureSampleCompareLevel(t15, s15, v_109.xy, r20.z);
403
+ let v_110 = r21.xyxx;
404
+ r11.w = textureSampleCompareLevel(t15, s15, v_110.xy, r21.z);
405
+ let v_111 = r22.xyxx;
406
+ r12.x = textureSampleCompareLevel(t15, s15, v_111.xy, r22.z);
407
+ let v_112 = r23.xyxx;
408
+ r12.y = textureSampleCompareLevel(t15, s15, v_112.xy, r23.z);
409
+ let v_113 = r24.xyxx;
410
+ r12.z = textureSampleCompareLevel(t15, s15, v_113.xy, r24.z);
411
+ let v_114 = r9.xyxx;
412
+ r12.w = textureSampleCompareLevel(t15, s15, v_114.xy, r9.z);
413
+ r8 = (r8 + r10);
414
+ r8 = (r11 + r8);
415
+ r8 = (r12 + r8);
416
+ r6.w = dot(r8, vec4<f32>(1.0f));
417
+ r5.w = clamp(fma(r5.wwww, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).w, 0.0f, 1.0f);
418
+ let v_115 = abs(r7.yyyy);
419
+ r7.x = max(v_115.x, abs(r7.xxxx).x);
420
+ r7.x = clamp(fma(r7.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
421
+ r5.w = ((-(r5.wwww)).w + 1.0f);
422
+ r5.w = (r7.x * r5.w);
423
+ r5.w = fma(r6.w, 0.0625f, r5.w);
424
+ r5.w = (r5.w * r5.w);
425
+ r5.w = min(r5.w, 1.0f);
426
+ r6.w = clamp(fma(v7.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
427
+ r6.w = sqrt(r6.w);
428
+ r6.w = (r6.w * cb6_6.tint_symbol_6[3u].z);
429
+ let v_116 = -(r5.wwww);
430
+ r5.w = fma(r6.w, v_116.w, r5.w);
431
+ let v_117 = dot(r3.yzw, v_25.xyz);
432
+ r6.w = clamp(vec4<f32>(v_117, v_117, v_117, v_117).w, 0.0f, 1.0f);
433
+ let v_118 = dot(r4.yzw, r3.yzw);
434
+ r7.x = clamp(vec4<f32>(v_118, v_118, v_118, v_118).x, 0.0f, 1.0f);
435
+ let v_119 = dot(r5.xyz, v_25.xyz);
436
+ r7.y = clamp(vec4<f32>(v_119, v_119, v_119, v_119).y, 0.0f, 1.0f);
437
+ let v_120 = ((-(r7.xyxx)).xy + vec2<f32>(1.0f));
438
+ r7 = vec4<f32>(v_120.xy, r7.zw);
439
+ let v_121 = (r7.xy * r7.xy);
440
+ r7 = vec4<f32>(r7.xy, v_121.xy);
441
+ let v_122 = (r7.zw * r7.zw);
442
+ r7 = vec4<f32>(r7.xy, v_122.xy);
443
+ let v_123 = (r7.xy * r7.zw);
444
+ r7 = vec4<f32>(v_123.xy, r7.zw);
445
+ r7.z = ((-(cb12_12.tint_symbol_4[0u].xxxx)).z + 1.0f);
446
+ let v_124 = fma(cb12_12.tint_symbol_4[0u].xx, r7.xy, r7.zz);
447
+ r7 = vec4<f32>(v_124.xy, r7.zw);
448
+ let v_125 = (r1.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
449
+ r8 = vec4<f32>(v_125.xy, r8.zw);
450
+ r7.w = (r8.x * 0.125f);
451
+ r7.x = fma((-(r1.xxxx)).x, r7.x, 1.0f);
452
+ r5.x = dot(r3.yzw, r5.xyz);
453
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
454
+ r5.x = log2(r5.x);
455
+ r5.x = (r5.x * r8.y);
456
+ r5.x = exp2(r5.x);
457
+ r5.x = (r7.y * r5.x);
458
+ r5.x = (r7.w * r5.x);
459
+ r5.x = (r1.x * r5.x);
460
+ r5.x = (r6.w * r5.x);
461
+ r5.y = (r6.w * r7.x);
462
+ let v_126 = fma(r0.xyz, r5.yyy, r5.xxx);
463
+ r5 = vec4<f32>(v_126.xyz, r5.w);
464
+ let v_127 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
465
+ r5 = vec4<f32>(v_127.xyz, r5.w);
466
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
467
+ if ((bitcast<u32>(r6.w) != 0u)) {
468
+ r9 = vec4<f32>(r9.x, vec3<f32>());
469
+ r8 = vec4<f32>(0.0f, r8.y, vec2<f32>());
470
+ } else {
471
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
472
+ let v_128 = ((-(v7.xxyz)).xzw + cb3_3.tint_symbol_2[3u].xyz);
473
+ r8 = vec4<f32>(v_128.x, r8.y, v_128.yz);
474
+ let v_129 = (v7.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
475
+ r9 = vec4<f32>(v_129.xyz, r9.w);
476
+ r9.x = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
477
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
478
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
479
+ let v_130 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
480
+ r9 = vec4<f32>(v_130.xyz, r9.w);
481
+ let v_131 = (r9.xyz + v_22.xyz);
482
+ r9 = vec4<f32>(v_131.xyz, r9.w);
483
+ let v_132 = bitcast<vec3<u32>>(r7.yyy);
484
+ let v_133 = r8.xzw;
485
+ let v_134 = select(r9.xyz, v_133, (v_132 != vec3<u32>()));
486
+ r8 = vec4<f32>(v_134.x, r8.y, v_134.yz);
487
+ r7.y = dot(r8.xzw, r8.xzw);
488
+ let v_135 = (r8.xzw + vec3<f32>(0.00000099999999747524f));
489
+ r8 = vec4<f32>(v_135.x, r8.y, v_135.yz);
490
+ r9.x = dot(r8.xzw, r8.xzw);
491
+ r9.x = inverseSqrt(r9.x);
492
+ let v_136 = (r8.xzw * r9.xxx);
493
+ r8 = vec4<f32>(v_136.x, r8.y, v_136.yz);
494
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
495
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
496
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[11u].w);
497
+ r7.y = (r7.y / r9.x);
498
+ let v_137 = -(cb3_3.tint_symbol_2[11u].xyzx);
499
+ r9.x = dot(r8.xzw, v_137.xyz);
500
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
501
+ let v_138 = dot(r8.xzw, r3.yzw);
502
+ r9.y = clamp(vec4<f32>(v_138, v_138, v_138, v_138).y, 0.0f, 1.0f);
503
+ r9.x = (r9.x * r9.y);
504
+ r9.y = (r7.y * r9.x);
505
+ let v_139 = (r9.yyy * cb3_3.tint_symbol_2[19u].xyz);
506
+ r9 = vec4<f32>(r9.x, v_139.xyz);
507
+ let v_140 = (r0.xyz * r9.yzw);
508
+ r9 = vec4<f32>(r9.x, v_140.xyz);
509
+ let v_141 = fma(r2.xyz, r4.xxx, r8.xzw);
510
+ r8 = vec4<f32>(v_141.x, r8.y, v_141.yz);
511
+ r10.x = dot(r8.xzw, r8.xzw);
512
+ r10.x = inverseSqrt(r10.x);
513
+ let v_142 = (r8.xzw * r10.xxx);
514
+ r8 = vec4<f32>(v_142.x, r8.y, v_142.yz);
515
+ let v_143 = dot(r8.xzw, r4.yzw);
516
+ r10.x = clamp(vec4<f32>(v_143, v_143, v_143, v_143).x, 0.0f, 1.0f);
517
+ r10.x = ((-(r10.xxxx)).x + 1.0f);
518
+ r10.y = (r10.x * r10.x);
519
+ r10.y = (r10.y * r10.y);
520
+ r10.x = (r10.y * r10.x);
521
+ r10.x = fma(cb12_12.tint_symbol_4[0u].x, r10.x, r7.z);
522
+ let v_144 = dot(r8.xzw, r3.yzw);
523
+ r8.x = clamp(vec4<f32>(v_144, v_144, v_144, v_144).x, 0.0f, 1.0f);
524
+ r8.x = log2(r8.x);
525
+ r8.x = (r8.x * r8.y);
526
+ r8.x = exp2(r8.x);
527
+ r8.x = (r8.x * r10.x);
528
+ r8.x = (r9.x * r8.x);
529
+ r7.y = (r7.y * r8.x);
530
+ r7.y = (r7.w * r7.y);
531
+ let v_145 = (r7.yyy * cb3_3.tint_symbol_2[19u].xyz);
532
+ r8 = vec4<f32>(v_145.x, r8.y, v_145.yz);
533
+ }
534
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
535
+ if ((bitcast<u32>(r7.y) != 0u)) {
536
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
537
+ r7.y = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
538
+ let v_146 = bitcast<u32>(r9.x);
539
+ let v_147 = r7.y;
540
+ r6.w = select(r6.w, v_147, (v_146 != 0u));
541
+ if ((bitcast<u32>(r6.w) != 0u)) {
542
+ } else {
543
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
544
+ let v_148 = (v_22.xyz + cb3_3.tint_symbol_2[4u].xyz);
545
+ r10 = vec4<f32>(v_148.xyz, r10.w);
546
+ let v_149 = (v7.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
547
+ r11 = vec4<f32>(v_149.xyz, r11.w);
548
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
549
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[20u].wwww)).x, 0.0f, 1.0f);
550
+ r9.x = (r9.x * cb3_3.tint_symbol_2[20u].w);
551
+ let v_150 = fma(cb3_3.tint_symbol_2[12u].xyz, r9.xxx, cb3_3.tint_symbol_2[4u].xyz);
552
+ r11 = vec4<f32>(v_150.xyz, r11.w);
553
+ let v_151 = (r11.xyz + v_22.xyz);
554
+ r11 = vec4<f32>(v_151.xyz, r11.w);
555
+ let v_152 = bitcast<vec3<u32>>(r7.yyy);
556
+ let v_153 = r10.xyz;
557
+ let v_154 = select(r11.xyz, v_153, (v_152 != vec3<u32>()));
558
+ r10 = vec4<f32>(v_154.xyz, r10.w);
559
+ r7.y = dot(r10.xyz, r10.xyz);
560
+ let v_155 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
561
+ r10 = vec4<f32>(v_155.xyz, r10.w);
562
+ r9.x = dot(r10.xyz, r10.xyz);
563
+ r9.x = inverseSqrt(r9.x);
564
+ let v_156 = (r9.xxx * r10.xyz);
565
+ r10 = vec4<f32>(v_156.xyz, r10.w);
566
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
567
+ r9.x = ((-(cb3_3.tint_symbol_2[12u].wwww)).x + 1.0f);
568
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[12u].w);
569
+ r7.y = (r7.y / r9.x);
570
+ let v_157 = -(cb3_3.tint_symbol_2[12u].xyzx);
571
+ r9.x = dot(r10.xyz, v_157.xyz);
572
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).x, 0.0f, 1.0f);
573
+ let v_158 = dot(r10.xyz, r3.yzw);
574
+ r10.w = clamp(vec4<f32>(v_158, v_158, v_158, v_158).w, 0.0f, 1.0f);
575
+ r9.x = (r9.x * r10.w);
576
+ r10.w = (r7.y * r9.x);
577
+ let v_159 = (r10.www * cb3_3.tint_symbol_2[20u].xyz);
578
+ r11 = vec4<f32>(v_159.xyz, r11.w);
579
+ let v_160 = fma(r11.xyz, r0.xyz, r9.yzw);
580
+ r9 = vec4<f32>(r9.x, v_160.xyz);
581
+ let v_161 = fma(r2.xyz, r4.xxx, r10.xyz);
582
+ r10 = vec4<f32>(v_161.xyz, r10.w);
583
+ r10.w = dot(r10.xyz, r10.xyz);
584
+ r10.w = inverseSqrt(r10.w);
585
+ let v_162 = (r10.www * r10.xyz);
586
+ r10 = vec4<f32>(v_162.xyz, r10.w);
587
+ let v_163 = dot(r10.xyz, r4.yzw);
588
+ r10.w = clamp(vec4<f32>(v_163, v_163, v_163, v_163).w, 0.0f, 1.0f);
589
+ r10.w = ((-(r10.wwww)).w + 1.0f);
590
+ r11.x = (r10.w * r10.w);
591
+ r11.x = (r11.x * r11.x);
592
+ r10.w = (r10.w * r11.x);
593
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
594
+ let v_164 = dot(r10.xyz, r3.yzw);
595
+ r10.x = clamp(vec4<f32>(v_164, v_164, v_164, v_164).x, 0.0f, 1.0f);
596
+ r10.x = log2(r10.x);
597
+ r10.x = (r8.y * r10.x);
598
+ r10.x = exp2(r10.x);
599
+ r10.x = (r10.x * r10.w);
600
+ r9.x = (r9.x * r10.x);
601
+ r7.y = (r7.y * r9.x);
602
+ r7.y = (r7.w * r7.y);
603
+ let v_165 = fma(r7.yyy, cb3_3.tint_symbol_2[20u].xyz, r8.xzw);
604
+ r8 = vec4<f32>(v_165.x, r8.y, v_165.yz);
605
+ }
606
+ } else {
607
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
608
+ }
609
+ if ((bitcast<u32>(r6.w) != 0u)) {
610
+ r6.w = bitcast<f32>(v.tint_symbol_7[3i].x);
611
+ } else {
612
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
613
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
614
+ if ((bitcast<u32>(r6.w) != 0u)) {
615
+ } else {
616
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
617
+ let v_166 = (v_22.xyz + cb3_3.tint_symbol_2[5u].xyz);
618
+ r10 = vec4<f32>(v_166.xyz, r10.w);
619
+ let v_167 = (v7.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
620
+ r11 = vec4<f32>(v_167.xyz, r11.w);
621
+ r9.x = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
622
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[21u].wwww)).x, 0.0f, 1.0f);
623
+ r9.x = (r9.x * cb3_3.tint_symbol_2[21u].w);
624
+ let v_168 = fma(cb3_3.tint_symbol_2[13u].xyz, r9.xxx, cb3_3.tint_symbol_2[5u].xyz);
625
+ r11 = vec4<f32>(v_168.xyz, r11.w);
626
+ let v_169 = (r11.xyz + v_22.xyz);
627
+ r11 = vec4<f32>(v_169.xyz, r11.w);
628
+ let v_170 = bitcast<vec3<u32>>(r7.yyy);
629
+ let v_171 = r10.xyz;
630
+ let v_172 = select(r11.xyz, v_171, (v_170 != vec3<u32>()));
631
+ r10 = vec4<f32>(v_172.xyz, r10.w);
632
+ r7.y = dot(r10.xyz, r10.xyz);
633
+ let v_173 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
634
+ r10 = vec4<f32>(v_173.xyz, r10.w);
635
+ r9.x = dot(r10.xyz, r10.xyz);
636
+ r9.x = inverseSqrt(r9.x);
637
+ let v_174 = (r9.xxx * r10.xyz);
638
+ r10 = vec4<f32>(v_174.xyz, r10.w);
639
+ r7.y = clamp(fma(-(r7.yyyy), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).y, 0.0f, 1.0f);
640
+ r9.x = ((-(cb3_3.tint_symbol_2[13u].wwww)).x + 1.0f);
641
+ r9.x = fma(r9.x, r7.y, cb3_3.tint_symbol_2[13u].w);
642
+ r7.y = (r7.y / r9.x);
643
+ let v_175 = -(cb3_3.tint_symbol_2[13u].xyzx);
644
+ r9.x = dot(r10.xyz, v_175.xyz);
645
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).x, 0.0f, 1.0f);
646
+ let v_176 = dot(r10.xyz, r3.yzw);
647
+ r10.w = clamp(vec4<f32>(v_176, v_176, v_176, v_176).w, 0.0f, 1.0f);
648
+ r9.x = (r9.x * r10.w);
649
+ r10.w = (r7.y * r9.x);
650
+ let v_177 = (r10.www * cb3_3.tint_symbol_2[21u].xyz);
651
+ r11 = vec4<f32>(v_177.xyz, r11.w);
652
+ let v_178 = fma(r11.xyz, r0.xyz, r9.yzw);
653
+ r9 = vec4<f32>(r9.x, v_178.xyz);
654
+ let v_179 = fma(r2.xyz, r4.xxx, r10.xyz);
655
+ r10 = vec4<f32>(v_179.xyz, r10.w);
656
+ r10.w = dot(r10.xyz, r10.xyz);
657
+ r10.w = inverseSqrt(r10.w);
658
+ let v_180 = (r10.www * r10.xyz);
659
+ r10 = vec4<f32>(v_180.xyz, r10.w);
660
+ let v_181 = dot(r10.xyz, r4.yzw);
661
+ r10.w = clamp(vec4<f32>(v_181, v_181, v_181, v_181).w, 0.0f, 1.0f);
662
+ r10.w = ((-(r10.wwww)).w + 1.0f);
663
+ r11.x = (r10.w * r10.w);
664
+ r11.x = (r11.x * r11.x);
665
+ r10.w = (r10.w * r11.x);
666
+ r10.w = fma(cb12_12.tint_symbol_4[0u].x, r10.w, r7.z);
667
+ let v_182 = dot(r10.xyz, r3.yzw);
668
+ r10.x = clamp(vec4<f32>(v_182, v_182, v_182, v_182).x, 0.0f, 1.0f);
669
+ r10.x = log2(r10.x);
670
+ r10.x = (r8.y * r10.x);
671
+ r10.x = exp2(r10.x);
672
+ r10.x = (r10.x * r10.w);
673
+ r9.x = (r9.x * r10.x);
674
+ r7.y = (r7.y * r9.x);
675
+ r7.y = (r7.w * r7.y);
676
+ let v_183 = fma(r7.yyy, cb3_3.tint_symbol_2[21u].xyz, r8.xzw);
677
+ r8 = vec4<f32>(v_183.x, r8.y, v_183.yz);
678
+ }
679
+ }
680
+ if ((bitcast<u32>(r6.w) != 0u)) {
681
+ } else {
682
+ r7.y = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
683
+ r6.w = bitcast<f32>((bitcast<u32>(r6.w) | bitcast<u32>(r7.y)));
684
+ if ((bitcast<u32>(r6.w) != 0u)) {
685
+ } else {
686
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
687
+ let v_184 = (v_22.xyz + cb3_3.tint_symbol_2[6u].xyz);
688
+ r10 = vec4<f32>(v_184.xyz, r10.w);
689
+ let v_185 = (v7.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
690
+ r11 = vec4<f32>(v_185.xyz, r11.w);
691
+ r7.y = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
692
+ r7.y = clamp(((r7.yyyy / cb3_3.tint_symbol_2[22u].wwww)).y, 0.0f, 1.0f);
693
+ r7.y = (r7.y * cb3_3.tint_symbol_2[22u].w);
694
+ let v_186 = fma(cb3_3.tint_symbol_2[14u].xyz, r7.yyy, cb3_3.tint_symbol_2[6u].xyz);
695
+ r11 = vec4<f32>(v_186.xyz, r11.w);
696
+ let v_187 = (r11.xyz + v_22.xyz);
697
+ r11 = vec4<f32>(v_187.xyz, r11.w);
698
+ let v_188 = bitcast<vec3<u32>>(r6.www);
699
+ let v_189 = r10.xyz;
700
+ let v_190 = select(r11.xyz, v_189, (v_188 != vec3<u32>()));
701
+ r10 = vec4<f32>(v_190.xyz, r10.w);
702
+ r6.w = dot(r10.xyz, r10.xyz);
703
+ let v_191 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
704
+ r10 = vec4<f32>(v_191.xyz, r10.w);
705
+ r7.y = dot(r10.xyz, r10.xyz);
706
+ r7.y = inverseSqrt(r7.y);
707
+ let v_192 = (r7.yyy * r10.xyz);
708
+ r10 = vec4<f32>(v_192.xyz, r10.w);
709
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
710
+ r7.y = ((-(cb3_3.tint_symbol_2[14u].wwww)).y + 1.0f);
711
+ r7.y = fma(r7.y, r6.w, cb3_3.tint_symbol_2[14u].w);
712
+ r6.w = (r6.w / r7.y);
713
+ let v_193 = -(cb3_3.tint_symbol_2[14u].xyzx);
714
+ r7.y = dot(r10.xyz, v_193.xyz);
715
+ r7.y = clamp(fma(r7.yyyy, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).y, 0.0f, 1.0f);
716
+ let v_194 = dot(r10.xyz, r3.yzw);
717
+ r9.x = clamp(vec4<f32>(v_194, v_194, v_194, v_194).x, 0.0f, 1.0f);
718
+ r7.y = (r7.y * r9.x);
719
+ r9.x = (r6.w * r7.y);
720
+ let v_195 = (r9.xxx * cb3_3.tint_symbol_2[22u].xyz);
721
+ r11 = vec4<f32>(v_195.xyz, r11.w);
722
+ let v_196 = fma(r11.xyz, r0.xyz, r9.yzw);
723
+ r9 = vec4<f32>(r9.x, v_196.xyz);
724
+ let v_197 = fma(r2.xyz, r4.xxx, r10.xyz);
725
+ r2 = vec4<f32>(v_197.xyz, r2.w);
726
+ r4.x = dot(r2.xyz, r2.xyz);
727
+ r4.x = inverseSqrt(r4.x);
728
+ let v_198 = (r2.xyz * r4.xxx);
729
+ r2 = vec4<f32>(v_198.xyz, r2.w);
730
+ let v_199 = dot(r2.xyz, r4.yzw);
731
+ r4.x = clamp(vec4<f32>(v_199, v_199, v_199, v_199).x, 0.0f, 1.0f);
732
+ r4.x = ((-(r4.xxxx)).x + 1.0f);
733
+ r9.x = (r4.x * r4.x);
734
+ r9.x = (r9.x * r9.x);
735
+ r4.x = (r4.x * r9.x);
736
+ r4.x = fma(cb12_12.tint_symbol_4[0u].x, r4.x, r7.z);
737
+ let v_200 = dot(r2.xyz, r3.yzw);
738
+ r2.x = clamp(vec4<f32>(v_200, v_200, v_200, v_200).x, 0.0f, 1.0f);
739
+ r2.x = log2(r2.x);
740
+ r2.x = (r2.x * r8.y);
741
+ r2.x = exp2(r2.x);
742
+ r2.x = (r2.x * r4.x);
743
+ r2.x = (r7.y * r2.x);
744
+ r2.x = (r6.w * r2.x);
745
+ r2.x = (r7.w * r2.x);
746
+ let v_201 = fma(r2.xxx, cb3_3.tint_symbol_2[22u].xyz, r8.xzw);
747
+ r8 = vec4<f32>(v_201.x, r8.y, v_201.yz);
748
+ }
749
+ }
750
+ r2.x = (r7.x * r7.x);
751
+ r1.x = (r1.x * r1.x);
752
+ let v_202 = (r8.xzw * r1.xxx);
753
+ r7 = vec4<f32>(r7.x, v_202.xyz);
754
+ let v_203 = fma(r2.xxx, r9.yzw, r7.yzw);
755
+ r2 = vec4<f32>(v_203.xyz, r2.w);
756
+ let v_204 = fma(r5.xyz, r5.www, r2.xyz);
757
+ r2 = vec4<f32>(v_204.xyz, r2.w);
758
+ r1.x = fma(r2.w, r3.x, cb3_3.tint_symbol_2[43u].w);
759
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
760
+ r1.x = max(r1.x, 0.0f);
761
+ let v_205 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
762
+ r5 = vec4<f32>(v_205.xyz, r5.w);
763
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
764
+ let v_206 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
765
+ r7 = vec4<f32>(r7.x, v_206.xyz);
766
+ let v_207 = (r7.yzw * cb2_2.tint_symbol_1[16u].zzz);
767
+ r7 = vec4<f32>(r7.x, v_207.xyz);
768
+ let v_208 = fma(r5.xyz, r2.www, r7.yzw);
769
+ r5 = vec4<f32>(v_208.xyz, r5.w);
770
+ let v_209 = (r1.zzz * r5.xyz);
771
+ r5 = vec4<f32>(v_209.xyz, r5.w);
772
+ let v_210 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
773
+ r7 = vec4<f32>(r7.x, v_210.xyz);
774
+ r8.x = cb3_3.tint_symbol_2[46u].w;
775
+ r8.y = cb3_3.tint_symbol_2[47u].w;
776
+ r8.z = cb3_3.tint_symbol_2[48u].w;
777
+ let v_211 = dot(r8.xyz, r3.yzw);
778
+ r1.x = clamp(vec4<f32>(v_211, v_211, v_211, v_211).x, 0.0f, 1.0f);
779
+ let v_212 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r7.yzw);
780
+ r7 = vec4<f32>(r7.x, v_212.xyz);
781
+ let v_213 = fma(r7.yzw, r1.yyy, r5.xyz);
782
+ r5 = vec4<f32>(v_213.xyz, r5.w);
783
+ let v_214 = (r7.xxx * r5.xyz);
784
+ r5 = vec4<f32>(v_214.xyz, r5.w);
785
+ let v_215 = fma(r5.xyz, r0.xyz, r2.xyz);
786
+ r0 = vec4<f32>(v_215.xyz, r0.w);
787
+ r1.x = ((-(r7.xxxx)).x + 1.0f);
788
+ r2.x = dot((-(r4.yzwy)).xyz, r3.yzw);
789
+ r2.x = (r2.x + r2.x);
790
+ let v_216 = -(r2.xxxx);
791
+ let v_217 = -(r4.yzwy);
792
+ let v_218 = fma(r3.yzw, v_216.xyz, v_217.xyz);
793
+ r2 = vec4<f32>(v_218.xyz, r2.w);
794
+ let v_219 = clamp(((r1.wwww * vec4<f32>(0.00066666665952652693f, 0.00177619897294789553f, 0.0f, 0.0f))).xy, vec2<f32>(), vec2<f32>(1.0f));
795
+ r3 = vec4<f32>(v_219.xy, r3.zw);
796
+ r1.w = ((-(r3.xxxx)).w + 1.0f);
797
+ r2.w = (cb5_5.tint_symbol_3[6u].z + -5.0f);
798
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
799
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.w)));
800
+ r3.z = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
801
+ r1.w = (r1.w * r1.w);
802
+ r1.w = fma(r1.w, 5.0f, r2.w);
803
+ let v_220 = bitcast<u32>(r3.x);
804
+ let v_221 = r3.z;
805
+ r1.w = select(r1.w, v_221, (v_220 != 0u));
806
+ let v_222 = (r2.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
807
+ r2 = vec4<f32>(v_222.xy, r2.z, v_222.z);
808
+ r3.x = (abs(r2.zzzz).x + 1.0f);
809
+ let v_223 = (r2.xyw / r3.xxx);
810
+ r2 = vec4<f32>(v_223.xy, r2.z, v_223.z);
811
+ let v_224 = ((-(r2.xyxw)).xyw + vec3<f32>(0.75f, 0.5f, 0.25f));
812
+ r2 = vec4<f32>(v_224.xy, r2.z, v_224.z);
813
+ r2.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.z)));
814
+ let v_225 = bitcast<vec2<u32>>(r2.zz);
815
+ let v_226 = r2.xy;
816
+ let v_227 = select(r2.wy, v_226, (v_225 != vec2<u32>()));
817
+ r2 = vec4<f32>(v_227.xy, r2.zw);
818
+ let v_228 = r1.w;
819
+ r2 = textureSampleLevel(t1, s1, r2.xyxx.xy, v_228);
820
+ r1.y = max(r1.z, r1.y);
821
+ let v_229 = (r1.yyy * r2.xyz);
822
+ r1 = vec4<f32>(r1.x, v_229.xyz);
823
+ let v_230 = (r3.yyy * r1.yzw);
824
+ r2 = vec4<f32>(v_230.xyz, r2.w);
825
+ let v_231 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
826
+ r2 = vec4<f32>(v_231.xyz, r2.w);
827
+ let v_232 = fma(r1.yzw, vec3<f32>(0.31830990314483642578f), r2.xyz);
828
+ r1 = vec4<f32>(r1.x, v_232.xyz);
829
+ let v_233 = fma(r1.yzw, r1.xxx, r0.xyz);
830
+ r0 = vec4<f32>(v_233.xyz, r0.w);
831
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
832
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
833
+ r1.x = dot(r6.xyz, r6.xyz);
834
+ r1.y = sqrt(r1.x);
835
+ let v_234 = -(cb3_3.tint_symbol_2[50u].xxxx);
836
+ r1.z = (r1.y + v_234.z);
837
+ r1.z = max(r1.z, 0.0f);
838
+ r1.y = (r1.z / r1.y);
839
+ r1.y = (r1.y * r6.z);
840
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
841
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
842
+ r2.x = (r1.w * -1.44269502162933349609f);
843
+ r2.x = exp2(r2.x);
844
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
845
+ r1.w = (r2.x / r1.w);
846
+ let v_235 = bitcast<u32>(r1.y);
847
+ r1.y = select(1.0f, r1.w, (v_235 != 0u));
848
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
849
+ r1.y = (r1.y * r1.w);
850
+ r1.y = min(r1.y, 1.0f);
851
+ r1.y = (r1.y * 1.44269502162933349609f);
852
+ r1.y = exp2(r1.y);
853
+ r1.y = min(r1.y, 1.0f);
854
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
855
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
856
+ r1.x = inverseSqrt(r1.x);
857
+ let v_236 = (r1.xxx * r6.xyz);
858
+ r2 = vec4<f32>(v_236.xyz, r2.w);
859
+ let v_237 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
860
+ r1.x = clamp(vec4<f32>(v_237, v_237, v_237, v_237).x, 0.0f, 1.0f);
861
+ r1.x = log2(r1.x);
862
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
863
+ r1.x = exp2(r1.x);
864
+ let v_238 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
865
+ r2.x = clamp(vec4<f32>(v_238, v_238, v_238, v_238).x, 0.0f, 1.0f);
866
+ r2.x = log2(r2.x);
867
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
868
+ r2.x = exp2(r2.x);
869
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
870
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
871
+ let v_239 = -(cb3_3.tint_symbol_2[52u].xxxx);
872
+ r2.y = (r1.z + v_239.y);
873
+ r2.y = max(r2.y, 0.0f);
874
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
875
+ r2.y = (r2.y * 1.44269502162933349609f);
876
+ r2.y = exp2(r2.y);
877
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
878
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
879
+ let v_240 = -(cb3_3.tint_symbol_2[51u].zzzz);
880
+ r1.z = (r1.z * v_240.z);
881
+ r1.z = (r1.z * 1.44269502162933349609f);
882
+ r1.z = exp2(r1.z);
883
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
884
+ let v_241 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
885
+ r2 = vec4<f32>(r2.x, v_241.xyz);
886
+ let v_242 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
887
+ r2 = vec4<f32>(r2.x, v_242.xyz);
888
+ let v_243 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
889
+ r3 = vec4<f32>(v_243.xyz, r3.w);
890
+ let v_244 = fma(r2.xxx, r3.xyz, r2.yzw);
891
+ r2 = vec4<f32>(v_244.xyz, r2.w);
892
+ let v_245 = -(cb3_3.tint_symbol_2[57u].xyzx);
893
+ let v_246 = (r2.xyz + v_245.xyz);
894
+ r2 = vec4<f32>(v_246.xyz, r2.w);
895
+ let v_247 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
896
+ r2 = vec4<f32>(v_247.xyz, r2.w);
897
+ r3.x = cb3_3.tint_symbol_2[55u].w;
898
+ r3.y = cb3_3.tint_symbol_2[56u].w;
899
+ r3.z = cb3_3.tint_symbol_2[57u].w;
900
+ let v_248 = ((-(r2.xyzx)).xyz + r3.xyz);
901
+ r3 = vec4<f32>(v_248.xyz, r3.w);
902
+ let v_249 = fma(r1.yyy, r3.xyz, r2.xyz);
903
+ r1 = vec4<f32>(v_249.xyz, r1.w);
904
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
905
+ if ((bitcast<u32>(r2.x) != 0u)) {
906
+ let v_250 = (v8.xy * cb2_2.tint_symbol_1[18u].zw);
907
+ r2 = vec4<f32>(v_250.xy, r2.zw);
908
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
909
+ r2.x = (r2.x + -1.0f);
910
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
911
+ } else {
912
+ r2.x = 1.0f;
913
+ }
914
+ let v_251 = -(r0.xyzx);
915
+ let v_252 = fma(r1.xyz, r2.xxx, v_251.xyz);
916
+ r1 = vec4<f32>(v_252.xyz, r1.w);
917
+ let v_253 = fma(r1.www, r1.xyz, r0.xyz);
918
+ r1 = vec4<f32>(v_253.xyz, r1.w);
919
+ } else {
920
+ r1.w = dot(r6.xyz, r6.xyz);
921
+ r2.x = sqrt(r1.w);
922
+ let v_254 = -(cb3_3.tint_symbol_2[50u].xxxx);
923
+ r2.y = (r2.x + v_254.y);
924
+ r2.y = max(r2.y, 0.0f);
925
+ r2.x = (r2.y / r2.x);
926
+ r2.x = (r2.x * r6.z);
927
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
928
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
929
+ r2.w = (r2.z * -1.44269502162933349609f);
930
+ r2.w = exp2(r2.w);
931
+ r2.w = ((-(r2.wwww)).w + 1.0f);
932
+ r2.z = (r2.w / r2.z);
933
+ let v_255 = bitcast<u32>(r2.x);
934
+ r2.x = select(1.0f, r2.z, (v_255 != 0u));
935
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
936
+ r2.x = (r2.x * r2.z);
937
+ r2.x = min(r2.x, 1.0f);
938
+ r2.x = (r2.x * 1.44269502162933349609f);
939
+ r2.x = exp2(r2.x);
940
+ r2.x = min(r2.x, 1.0f);
941
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
942
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
943
+ r1.w = inverseSqrt(r1.w);
944
+ let v_256 = (r1.www * r6.xyz);
945
+ r3 = vec4<f32>(v_256.xyz, r3.w);
946
+ let v_257 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
947
+ r1.w = clamp(vec4<f32>(v_257, v_257, v_257, v_257).w, 0.0f, 1.0f);
948
+ r1.w = log2(r1.w);
949
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
950
+ r1.w = exp2(r1.w);
951
+ let v_258 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
952
+ r2.w = clamp(vec4<f32>(v_258, v_258, v_258, v_258).w, 0.0f, 1.0f);
953
+ r2.w = log2(r2.w);
954
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
955
+ r2.w = exp2(r2.w);
956
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
957
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
958
+ let v_259 = -(cb3_3.tint_symbol_2[52u].xxxx);
959
+ r3.x = (r2.y + v_259.x);
960
+ r3.x = max(r3.x, 0.0f);
961
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
962
+ r3.x = (r3.x * 1.44269502162933349609f);
963
+ r3.x = exp2(r3.x);
964
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
965
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
966
+ let v_260 = -(cb3_3.tint_symbol_2[51u].zzzz);
967
+ r2.y = (r2.y * v_260.y);
968
+ r2.y = (r2.y * 1.44269502162933349609f);
969
+ r2.y = exp2(r2.y);
970
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
971
+ let v_261 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
972
+ r3 = vec4<f32>(v_261.xyz, r3.w);
973
+ let v_262 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
974
+ r3 = vec4<f32>(v_262.xyz, r3.w);
975
+ let v_263 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
976
+ r4 = vec4<f32>(v_263.xyz, r4.w);
977
+ let v_264 = fma(r2.www, r4.xyz, r3.xyz);
978
+ r3 = vec4<f32>(v_264.xyz, r3.w);
979
+ let v_265 = -(cb3_3.tint_symbol_2[57u].xyzx);
980
+ let v_266 = (r3.xyz + v_265.xyz);
981
+ r3 = vec4<f32>(v_266.xyz, r3.w);
982
+ let v_267 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
983
+ r3 = vec4<f32>(v_267.xyz, r3.w);
984
+ r4.x = cb3_3.tint_symbol_2[55u].w;
985
+ r4.y = cb3_3.tint_symbol_2[56u].w;
986
+ r4.z = cb3_3.tint_symbol_2[57u].w;
987
+ let v_268 = ((-(r3.xyzx)).xyz + r4.xyz);
988
+ r4 = vec4<f32>(v_268.xyz, r4.w);
989
+ let v_269 = fma(r2.xxx, r4.xyz, r3.xyz);
990
+ r2 = vec4<f32>(v_269.xy, r2.z, v_269.z);
991
+ let v_270 = ((-(r0.xyxz)).xyw + r2.xyw);
992
+ r2 = vec4<f32>(v_270.xy, r2.z, v_270.z);
993
+ let v_271 = fma(r2.zzz, r2.xyw, r0.xyz);
994
+ r1 = vec4<f32>(v_271.xyz, r1.w);
995
+ }
996
+ let v_272 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
997
+ o0 = vec4<f32>(v_272.xyz, o0.w);
998
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
999
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1000
+ o1 = (r0.x * v2.z);
1001
+ o0.w = r0.w;
1002
+ o2 = r0.x;
1003
+ }
1004
+
1005
+ struct tint_symbol_9 {
1006
+ @location(0u)
1007
+ o0 : vec4<f32>,
1008
+ @location(1u)
1009
+ o1 : f32,
1010
+ @location(2u)
1011
+ o2 : f32,
1012
+ }
1013
+
1014
+ @fragment
1015
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @builtin(position) v_273 : vec4<f32>) -> tint_symbol_9 {
1016
+ main_inner(v0, v1, v2, v3, v5, v6, v7, v_273);
1017
+ return tint_symbol_9(o0, o1, o2);
1018
+ }
b/8b0b5899ed/shaders/f0439961a7573bc2.wgsl ADDED
@@ -0,0 +1,207 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ struct cb17_struct {
14
+ tint_symbol : array<vec4<f32>, 17u>,
15
+ }
16
+
17
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
18
+
19
+ struct cb46_struct {
20
+ tint_symbol_1 : array<vec4<f32>, 46u>,
21
+ }
22
+
23
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
24
+
25
+ struct cb4_struct {
26
+ tint_symbol_2 : array<vec4<f32>, 4u>,
27
+ }
28
+
29
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
30
+
31
+ struct cb2_struct {
32
+ tint_symbol_3 : array<vec4<f32>, 2u>,
33
+ }
34
+
35
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
36
+
37
+ struct cb6_struct {
38
+ tint_symbol_4 : array<vec4<f32>, 6u>,
39
+ }
40
+
41
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb6_struct;
42
+
43
+ @group(1u) @binding(16u) var s0 : sampler;
44
+
45
+ @group(1u) @binding(18u) var s2 : sampler;
46
+
47
+ @group(1u) @binding(19u) var s3 : sampler;
48
+
49
+ @group(1u) @binding(20u) var s4 : sampler;
50
+
51
+ @group(1u) @binding(21u) var s5 : sampler;
52
+
53
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
54
+
55
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
62
+
63
+ var<private> v9 : vec4<f32>;
64
+
65
+ var<private> v10 : array<f32, 4u>;
66
+
67
+ var<private> o0 : vec4<f32>;
68
+
69
+ var<private> o1 : vec4<f32>;
70
+
71
+ var<private> o2 : vec4<f32>;
72
+
73
+ var<private> o3 : vec4<f32>;
74
+
75
+ var<private> x0 : array<vec4<f32>, 1u>;
76
+
77
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v8 : vec4<f32>, v : vec4<f32>) {
78
+ var v_1 : vec4<f32> = v;
79
+ v_1.w = (1.0f / v.w);
80
+ v9 = v_1;
81
+ x0[0u].x = v10[0u];
82
+ x0[0u].y = v10[1u];
83
+ x0[0u].z = v10[2u];
84
+ x0[0u].w = v10[3u];
85
+ r0 = textureSample(t4, s4, v2.zwzz.xy);
86
+ r0.x = dot(v1, r0);
87
+ r0.z = (r0.x * v0.w);
88
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (cb10_10.tint_symbol_4[5u].z < r0.z)));
89
+ if ((bitcast<u32>(r0.z) != 0u)) {
90
+ r0.z = bitcast<f32>(select(0u, 4294967295u, !((0.0f == v2.x))));
91
+ r1 = textureSample(t5, s5, vec2<f32>());
92
+ let v_2 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
93
+ r1 = vec4<f32>(v_2.xy, r1.zw);
94
+ let v_3 = bitcast<u32>(r0.z);
95
+ let v_4 = cb10_10.tint_symbol_4[5u].x;
96
+ r0.z = select(cb10_10.tint_symbol_4[5u].y, v_4, (v_3 != 0u));
97
+ let v_5 = fma(r1.xy, r0.zz, v3.xyz.xy);
98
+ r1 = vec4<f32>(v_5.xy, r1.zw);
99
+ r1.z = v3.z;
100
+ r0.z = dot(r1.xyz, r1.xyz);
101
+ r0.z = inverseSqrt(r0.z);
102
+ let v_6 = (r0.zzz * r1.xyz);
103
+ r1 = vec4<f32>(v_6.xyz, r1.w);
104
+ } else {
105
+ r1 = vec4<f32>(v3.xyz.xyz, r1.w);
106
+ }
107
+ r2 = textureSample(t0, s0, v2.xyxx.xy);
108
+ r2 = clamp(fma(r0.xxxx, v0, r2), vec4<f32>(), vec4<f32>(1.0f));
109
+ r0.z = (r2.w * v8.x);
110
+ r0.z = (r0.z * cb2_2.tint_symbol[15u].x);
111
+ r0.w = dot(v9.xy, vec2<f32>(0.5f));
112
+ r0.w = fract(r0.w);
113
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (r0.w < 0.5f)));
114
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0039215688593685627f >= r0.z)));
115
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) | bitcast<u32>(r1.w)));
116
+ v_7((bitcast<u32>(r0.w) != 0u));
117
+ r3 = textureSample(t2, s2, v2.xyxx.xy);
118
+ let v_8 = fma(r3.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
119
+ r3 = vec4<f32>(v_8.xy, r3.zw);
120
+ r0.w = dot(r3.xy, r3.xy);
121
+ r0.w = ((-(r0.wwww)).w + 1.0f);
122
+ r0.w = sqrt(abs(r0.wwww).w);
123
+ r1.w = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
124
+ let v_9 = (r1.ww * r3.xy);
125
+ r3 = vec4<f32>(v_9.xy, r3.zw);
126
+ let v_10 = (r3.yyy * v5.xyz);
127
+ r3 = vec4<f32>(r3.x, v_10.xyz);
128
+ let v_11 = fma(r3.xxx, v4.xyz, r3.yzw);
129
+ r3 = vec4<f32>(v_11.xyz, r3.w);
130
+ let v_12 = fma(r0.www, r1.xyz, r3.xyz);
131
+ r1 = vec4<f32>(v_12.xy, r1.z, v_12.z);
132
+ r0.w = dot(r1.xyw, r1.xyw);
133
+ r0.w = inverseSqrt(r0.w);
134
+ let v_13 = (r0.www * r1.xyw);
135
+ r3 = vec4<f32>(v_13.xyz, r3.w);
136
+ r4 = textureSample(t3, s3, v2.xyxx.xy);
137
+ let v_14 = (r4.xy * r4.xy);
138
+ r4 = vec4<f32>(v_14.xy, r4.zw);
139
+ r1.x = dot(r4.xyz, cb12_12.tint_symbol_3[1u].xyz);
140
+ r1.y = (r1.x * cb12_12.tint_symbol_3[0u].z);
141
+ r1.x = (r4.w * cb12_12.tint_symbol_3[0u].y);
142
+ o1.w = clamp(fma(r1.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
143
+ r0.y = dot(r0.xxx, cb12_12.tint_symbol_3[1u].xyz);
144
+ let v_15 = max(r0.xy, r1.xy);
145
+ r4 = vec4<f32>(v_15.xy, r4.zw);
146
+ let v_16 = fma(r3.xyz, vec3<f32>(0.5f), vec3<f32>(0.5f));
147
+ o1 = vec4<f32>(v_16.xyz, o1.w);
148
+ r0.x = (cb2_2.tint_symbol[15u].z + cb3_3.tint_symbol_1[45u].w);
149
+ r0.x = (r0.x * 0.5f);
150
+ r0.y = (cb2_2.tint_symbol[15u].y * 0.5f);
151
+ let v_17 = sqrt(r0.xy);
152
+ o3 = vec4<f32>(v_17.xy, o3.zw);
153
+ r0.x = fma(r1.w, r0.w, -0.34999999403953552246f);
154
+ r0.x = clamp(((r0.xxxx * vec4<f32>(1.53846156597137451172f))).x, 0.0f, 1.0f);
155
+ r0.x = (r0.x * cb5_5.tint_symbol_2[3u].z);
156
+ r0.y = ((-(cb2_2.tint_symbol[16u].zzzz)).y + 1.0f);
157
+ r0.x = (r0.y * r0.x);
158
+ r0.x = (r0.x * cb2_2.tint_symbol[15u].z);
159
+ r0.y = fma((-(r4.yyyy)).y, 0.5f, 1.0f);
160
+ r0.y = (r0.y * r0.x);
161
+ r0.y = fma(r0.y, -0.5f, 1.0f);
162
+ let v_18 = (r0.yyy * r2.xyz);
163
+ o0 = vec4<f32>(v_18.xyz, o0.w);
164
+ r0.y = clamp(((r4.yyyy + vec4<f32>(0.40000000596046447754f))).y, 0.0f, 1.0f);
165
+ let v_19 = (r0.yy * vec2<f32>(0.5f, 0.48828125f));
166
+ r1 = vec4<f32>(v_19.xy, r1.zw);
167
+ r4.z = (r4.x * 0.001953125f);
168
+ r4.w = cb12_12.tint_symbol_3[0u].x;
169
+ r1.z = 0.97000002861022949219f;
170
+ let v_20 = -(r4.yzwy);
171
+ let v_21 = (r1.xyz + v_20.xyz);
172
+ r1 = vec4<f32>(v_21.xyz, r1.w);
173
+ let v_22 = max(r1.xyz, vec3<f32>());
174
+ r1 = vec4<f32>(v_22.xyz, r1.w);
175
+ let v_23 = fma(r1.xyz, r0.xxx, r4.yzw);
176
+ r0 = vec4<f32>(v_23.xy, r0.z, v_23.z);
177
+ let v_24 = sqrt(r0.xy);
178
+ o2 = vec4<f32>(v_24.xy, o2.zw);
179
+ o0.w = r0.z;
180
+ o2.z = r0.w;
181
+ o2.w = 1.0f;
182
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
183
+ }
184
+
185
+ fn v_7(v_25 : bool) {
186
+ if (v_25) {
187
+ discard;
188
+ return;
189
+ }
190
+ }
191
+
192
+ struct tint_symbol_5 {
193
+ @location(0u)
194
+ o0 : vec4<f32>,
195
+ @location(1u)
196
+ o1 : vec4<f32>,
197
+ @location(2u)
198
+ o2 : vec4<f32>,
199
+ @location(3u)
200
+ o3 : vec4<f32>,
201
+ }
202
+
203
+ @fragment
204
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(8u) v8 : vec4<f32>, @builtin(position) v_26 : vec4<f32>) -> tint_symbol_5 {
205
+ main_inner(v0, v1, v2, v3, v4, v5, v8, v_26);
206
+ return tint_symbol_5(o0, o1, o2, o3);
207
+ }
b/8b0b5899ed/shaders/f050fcd755c615c8.wgsl ADDED
@@ -0,0 +1,300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ enable clip_distances;
2
+ diagnostic(off, derivative_uniformity);
3
+
4
+ var<private> r0 : vec4<f32>;
5
+
6
+ var<private> r1 : vec4<f32>;
7
+
8
+ var<private> r2 : vec4<f32>;
9
+
10
+ var<private> r3 : vec4<f32>;
11
+
12
+ struct cb16_struct {
13
+ tint_symbol : array<vec4<f32>, 16u>,
14
+ }
15
+
16
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
17
+
18
+ struct cb1_struct {
19
+ tint_symbol_1 : array<vec4<f32>, 1u>,
20
+ }
21
+
22
+ @group(0u) @binding(0u) var<uniform> cb0_0 : cb1_struct;
23
+
24
+ struct cb17_struct {
25
+ tint_symbol_2 : array<vec4<f32>, 17u>,
26
+ }
27
+
28
+ @group(0u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
29
+
30
+ struct cb59_struct {
31
+ tint_symbol_3 : array<vec4<f32>, 59u>,
32
+ }
33
+
34
+ @group(0u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
35
+
36
+ struct cb7_struct {
37
+ tint_symbol_4 : array<vec4<f32>, 7u>,
38
+ }
39
+
40
+ @group(0u) @binding(8u) var<uniform> cb8_8 : cb7_struct;
41
+
42
+ var<private> o0 : vec4<f32>;
43
+
44
+ var<private> o1 : vec4<f32>;
45
+
46
+ var<private> o2 : vec4<f32>;
47
+
48
+ var<private> o3 : vec4<f32>;
49
+
50
+ var<private> o4 : vec4<f32>;
51
+
52
+ var<private> o5 : vec4<f32>;
53
+
54
+ var<private> o6 : vec4<f32>;
55
+
56
+ var<private> o7 : vec4<f32>;
57
+
58
+ var<private> o8 : vec4<f32>;
59
+
60
+ var<private> o9 : vec4<f32>;
61
+
62
+ var<private> o10 : vec4<f32>;
63
+
64
+ var<private> o11 : vec4<f32>;
65
+
66
+ var<private> o12 : array<f32, 4u>;
67
+
68
+ var<private> v : vec4<f32>;
69
+
70
+ var<private> x0 : array<vec4<f32>, 3u>;
71
+
72
+ var<private> x1 : array<vec4<f32>, 3u>;
73
+
74
+ var<private> x2 : array<vec4<f32>, 3u>;
75
+
76
+ var<private> x3 : array<vec4<f32>, 3u>;
77
+
78
+ var<private> x4 : array<vec4<f32>, 1u>;
79
+
80
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>, v9 : vec4<f32>, v10 : vec4<f32>, v11 : vec4<f32>, v13 : vec3<f32>) {
81
+ x0[0u].x = v9.x;
82
+ x0[1u].x = 0.5f;
83
+ x0[2u].x = v9.y;
84
+ x1[0u].x = v9.z;
85
+ x1[1u].x = 0.5f;
86
+ x1[2u].x = v9.w;
87
+ x2[0u].x = v9.x;
88
+ x2[1u].x = 0.5f;
89
+ x2[2u].x = v9.y;
90
+ x3[0u].x = v9.z;
91
+ x3[1u].x = 0.5f;
92
+ x3[2u].x = v9.w;
93
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.00000099999999747524f >= v1.w)));
94
+ r0.y = (v1.w * v4.w);
95
+ let v_1 = bitcast<u32>(r0.x);
96
+ r0.w = select(r0.y, 0.0f, (v_1 != 0u));
97
+ r1 = vec4<f32>(((v1.xyz * v1.xyz)).xyz, r1.w);
98
+ let v_2 = fma(r1.xyz, v3.yyy, v1.xyz);
99
+ r0 = vec4<f32>(v_2.xyz, r0.w);
100
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (v3.y == 0.0f)));
101
+ let v_3 = bitcast<vec4<u32>>(r1.xxxx);
102
+ r0 = select(r0, vec4<f32>(), (v_3 != vec4<u32>()));
103
+ o0.w = (r0.w * v4.y);
104
+ let v_4 = r0;
105
+ o0 = vec4<f32>(v_4.xyz, o0.w);
106
+ let v_5 = v13.xy;
107
+ let v_6 = max(v_5, vec2<f32>(-2147483648.0f));
108
+ let v_7 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_6), vec2<i32>(2147483647i), (v_6 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_5 == v_5))));
109
+ r0 = vec4<f32>(v_7.xy, r0.zw);
110
+ r0.z = x0[bitcast<i32>(r0.x)].x;
111
+ r1 = vec4<f32>((((-(v11.xwxx)).xy + v11.yz)).xy, r1.zw);
112
+ o1.z = fma(r0.z, r1.x, v11.x);
113
+ r0.w = x1[bitcast<i32>(r0.y)].x;
114
+ o1.w = fma(r0.w, r1.y, v11.w);
115
+ r1 = vec4<f32>((((-(v10.xwxx)).xy + v10.yz)).xy, r1.zw);
116
+ o1.x = fma(r0.z, r1.x, v10.x);
117
+ o1.y = fma(r0.w, r1.y, v10.w);
118
+ r0.x = x2[bitcast<i32>(r0.x)].x;
119
+ r0.y = x3[bitcast<i32>(r0.y)].x;
120
+ o2.y = fma(r0.y, r1.y, v10.w);
121
+ o2.x = fma(r0.x, r1.x, v10.x);
122
+ o2 = vec4<f32>(o2.xy, vec2<f32>());
123
+ o3.x = clamp(v3.x, 0.0f, 1.0f);
124
+ o3.y = v3.y;
125
+ r1 = vec4<f32>(((v0 + v7.xyz)).xyz, r1.w);
126
+ r2.x = v6.w;
127
+ r2.y = v7.w;
128
+ r2.z = v8.w;
129
+ let v_8 = (r1.xyz + r2.xyz);
130
+ r1 = vec4<f32>(v_8.xyz, r1.w);
131
+ let v_9 = ((-(r2.xyzx)).xyz + v8.xyz);
132
+ r2 = vec4<f32>(v_9.xyz, r2.w);
133
+ let v_10 = fma(r2.xyz, r0.zzz, r1.xyz);
134
+ r0 = vec4<f32>(v_10.xyz, r0.w);
135
+ r3 = vec4<f32>(((v6.xyz + (-(v7.xyzx)).xyz)).xyz, r3.w);
136
+ let v_11 = fma(r3.xyz, r0.www, r0.xyz);
137
+ r0 = vec4<f32>(v_11.xyz, r0.w);
138
+ let v_12 = (r2.xyz + r3.xyz);
139
+ r2 = vec4<f32>(v_12.xyz, r2.w);
140
+ let v_13 = fma(r2.xyz, vec3<f32>(0.5f), r1.xyz);
141
+ r1 = vec4<f32>(v_13.xyz, r1.w);
142
+ let v_14 = (r2.xyz * vec3<f32>(0.5f));
143
+ r2 = vec4<f32>(v_14.xyz, r2.w);
144
+ r0.w = dot(r2.xyz, r2.xyz);
145
+ r0.w = sqrt(r0.w);
146
+ r0.w = (1.0f / r0.w);
147
+ let v_15 = -(r1.xyzx);
148
+ let v_16 = (r0.xyz + v_15.xyz);
149
+ r2 = vec4<f32>(v_16.xyz, r2.w);
150
+ let v_17 = ((-(r0.xyzx)).xyz + r1.xyz);
151
+ r0 = vec4<f32>(v_17.xyz, r0.w);
152
+ let v_18 = fma(r2.xyz, v4.www, r1.xyz);
153
+ r1 = vec4<f32>(v_18.xyz, r1.w);
154
+ r0.x = dot(r0.xyz, r0.xyz);
155
+ r0.x = sqrt(r0.x);
156
+ r0.x = (r0.w * r0.x);
157
+ o7.x = (r0.x * cb8_8.tint_symbol_4[4u].y);
158
+ let v_19 = ((-(r1.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
159
+ r0 = vec4<f32>(v_19.xyz, r0.w);
160
+ r0.w = dot(r0.xyz, r0.xyz);
161
+ r0.w = inverseSqrt(r0.w);
162
+ let v_20 = (r0.www * r0.xyz);
163
+ r0 = vec4<f32>(v_20.xyz, r0.w);
164
+ let v_21 = fma(r0.xyz, cb8_8.tint_symbol_4[3u].yyy, r1.xyz);
165
+ r0 = vec4<f32>(v_21.xyz, r0.w);
166
+ let v_22 = -(cb1_1.tint_symbol[15u].xyzx);
167
+ let v_23 = (r0.xyz + v_22.xyz);
168
+ r1 = vec4<f32>(v_23.xyz, r1.w);
169
+ r0.w = dot(r1.xyz, r1.xyz);
170
+ r1.w = sqrt(r0.w);
171
+ r0.w = inverseSqrt(r0.w);
172
+ let v_24 = (r0.www * r1.xyz);
173
+ r2 = vec4<f32>(v_24.xyz, r2.w);
174
+ let v_25 = -(cb3_3.tint_symbol_3[50u].xxxx);
175
+ r0.w = (r1.w + v_25.w);
176
+ r0.w = max(r0.w, 0.0f);
177
+ r1.x = (r0.w / r1.w);
178
+ let v_26 = -(cb8_8.tint_symbol_4[6u].yyyy);
179
+ r1.y = (r1.w + v_26.y);
180
+ o7.y = clamp(((r1.yyyy / cb8_8.tint_symbol_4[6u].xxxx)).y, 0.0f, 1.0f);
181
+ r1.x = (r1.x * r1.z);
182
+ r1.y = (r1.x * cb3_3.tint_symbol_3[52u].z);
183
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
184
+ r1.z = (r1.y * -1.44269502162933349609f);
185
+ r1.z = exp2(r1.z);
186
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
187
+ r1.y = (r1.z / r1.y);
188
+ let v_27 = bitcast<u32>(r1.x);
189
+ r1.x = select(1.0f, r1.y, (v_27 != 0u));
190
+ r1.y = (r0.w * cb3_3.tint_symbol_3[51u].w);
191
+ r1.x = (r1.x * r1.y);
192
+ r1.x = min(r1.x, 1.0f);
193
+ r1.x = (r1.x * 1.44269502162933349609f);
194
+ r1.x = exp2(r1.x);
195
+ r1.x = min(r1.x, 1.0f);
196
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
197
+ r1.y = fma((-(r1.xxxx)).y, cb3_3.tint_symbol_3[52u].y, 1.0f);
198
+ r1.x = (r1.x * cb3_3.tint_symbol_3[52u].y);
199
+ r1.y = (r1.y * cb3_3.tint_symbol_3[51u].y);
200
+ let v_28 = dot(r2.xyz, cb3_3.tint_symbol_3[53u].xyz);
201
+ r1.z = clamp(vec4<f32>(v_28, v_28, v_28, v_28).z, 0.0f, 1.0f);
202
+ let v_29 = dot(r2.xyz, cb3_3.tint_symbol_3[54u].xyz);
203
+ r1.w = clamp(vec4<f32>(v_29, v_29, v_29, v_29).w, 0.0f, 1.0f);
204
+ r1.w = log2(r1.w);
205
+ r1.w = (r1.w * cb3_3.tint_symbol_3[54u].w);
206
+ r1.w = exp2(r1.w);
207
+ r1.z = log2(r1.z);
208
+ r1.z = (r1.z * cb3_3.tint_symbol_3[53u].w);
209
+ r1.z = exp2(r1.z);
210
+ let v_30 = ((-(cb3_3.tint_symbol_3[56u].xyzx)).xyz + cb3_3.tint_symbol_3[58u].xyz);
211
+ r2 = vec4<f32>(v_30.xyz, r2.w);
212
+ let v_31 = fma(r1.www, r2.xyz, cb3_3.tint_symbol_3[56u].xyz);
213
+ r2 = vec4<f32>(v_31.xyz, r2.w);
214
+ let v_32 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_3[55u].xyz);
215
+ r3 = vec4<f32>(v_32.xyz, r3.w);
216
+ let v_33 = fma(r1.zzz, r3.xyz, r2.xyz);
217
+ r2 = vec4<f32>(v_33.xyz, r2.w);
218
+ let v_34 = -(cb3_3.tint_symbol_3[57u].xyzx);
219
+ let v_35 = (r2.xyz + v_34.xyz);
220
+ r2 = vec4<f32>(v_35.xyz, r2.w);
221
+ let v_36 = -(cb3_3.tint_symbol_3[51u].zzzz);
222
+ r1.z = (r0.w * v_36.z);
223
+ let v_37 = -(cb3_3.tint_symbol_3[52u].xxxx);
224
+ r0.w = (r0.w + v_37.w);
225
+ r0.w = max(r0.w, 0.0f);
226
+ r0.w = (r0.w * cb3_3.tint_symbol_3[51u].x);
227
+ r0.w = (r0.w * 1.44269502162933349609f);
228
+ r0.w = exp2(r0.w);
229
+ r0.w = ((-(r0.wwww)).w + 1.0f);
230
+ o4.w = clamp(fma(r1.yyyy, r0.wwww, r1.xxxx).w, 0.0f, 1.0f);
231
+ r0.w = (r1.z * 1.44269502162933349609f);
232
+ r0.w = exp2(r0.w);
233
+ r0.w = ((-(r0.wwww)).w + 1.0f);
234
+ let v_38 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_3[57u].xyz);
235
+ r1 = vec4<f32>(v_38.x, r1.y, v_38.yz);
236
+ r2.x = ((-(r1.xxxx)).x + cb3_3.tint_symbol_3[55u].w);
237
+ r2.y = ((-(r1.zzzz)).y + cb3_3.tint_symbol_3[56u].w);
238
+ r2.z = ((-(r1.wwww)).z + cb3_3.tint_symbol_3[57u].w);
239
+ let v_39 = fma(r1.yyy, r2.xyz, r1.xzw);
240
+ o4 = vec4<f32>(v_39.xyz, o4.w);
241
+ r1 = (r0.yyyy * cb1_1.tint_symbol[9u]);
242
+ r1 = fma(r0.xxxx, cb1_1.tint_symbol[8u], r1);
243
+ r0 = fma(r0.zzzz, cb1_1.tint_symbol[10u], r1);
244
+ r0 = (r0 + cb1_1.tint_symbol[11u]);
245
+ o5.x = clamp(((r0.zzzz / cb2_2.tint_symbol_2[16u].yyyy)).x, 0.0f, 1.0f);
246
+ o5 = vec4<f32>(o5.x, v4.yzw);
247
+ o6 = vec4<f32>(v5.xy, o6.zw);
248
+ o6 = vec4<f32>(o6.xy, vec2<f32>());
249
+ o7.w = r0.w;
250
+ o7.z = 0.0f;
251
+ o8 = vec4<f32>();
252
+ o9 = vec4<f32>();
253
+ o10 = vec4<f32>();
254
+ o11 = r0;
255
+ x4[0u].x = dot(r0, cb0_0.tint_symbol_1[0u]);
256
+ let v_40 = &(x4[0u]);
257
+ *(v_40) = vec4<f32>((*(v_40)).x, vec3<f32>());
258
+ o12[0u] = x4[0u].x;
259
+ o12[1u] = x4[0u].y;
260
+ o12[2u] = x4[0u].z;
261
+ o12[3u] = x4[0u].w;
262
+ v = vec4<f32>(o12[0u], o12[1u], o12[2u], o12[3u]);
263
+ }
264
+
265
+ struct tint_symbol_6 {
266
+ @location(0u)
267
+ o0 : vec4<f32>,
268
+ @location(1u)
269
+ o1 : vec4<f32>,
270
+ @location(2u)
271
+ o2 : vec4<f32>,
272
+ @location(3u)
273
+ o3 : vec4<f32>,
274
+ @location(4u)
275
+ o4 : vec4<f32>,
276
+ @location(5u)
277
+ o5 : vec4<f32>,
278
+ @location(6u)
279
+ o6 : vec4<f32>,
280
+ @location(7u)
281
+ o7 : vec4<f32>,
282
+ @location(8u)
283
+ o8 : vec4<f32>,
284
+ @location(9u)
285
+ o9 : vec4<f32>,
286
+ @location(10u)
287
+ o10 : vec4<f32>,
288
+ @builtin(position)
289
+ o11 : vec4<f32>,
290
+ @builtin(clip_distances)
291
+ o12 : array<f32, 4u>,
292
+ @location(15u)
293
+ tint_symbol_5 : vec4<f32>,
294
+ }
295
+
296
+ @vertex
297
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>, @location(9u) v9 : vec4<f32>, @location(10u) v10 : vec4<f32>, @location(11u) v11 : vec4<f32>, @location(13u) v13 : vec3<f32>) -> tint_symbol_6 {
298
+ main_inner(v0, v1, v3, v4, v5, v6, v7, v8, v9, v10, v11, v13);
299
+ return tint_symbol_6(o0, o1, o2, o3, o4, o5, o6, o7, o8, o9, o10, o11, o12, v);
300
+ }
b/8b0b5899ed/shaders/f05e9b0277457f4a.wgsl ADDED
@@ -0,0 +1,57 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb12_struct {
6
+ tint_symbol : array<vec4<f32>, 12u>,
7
+ }
8
+
9
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
10
+
11
+ var<private> o0 : vec4<f32>;
12
+
13
+ var<private> o1 : vec4<f32>;
14
+
15
+ var<private> o2 : vec4<f32>;
16
+
17
+ var<private> o3 : vec4<f32>;
18
+
19
+ var<private> o4 : vec4<f32>;
20
+
21
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec2<f32>) {
22
+ r0 = (v0.yyyy * cb1_1.tint_symbol[9u]);
23
+ r0 = fma(v0.xxxx, cb1_1.tint_symbol[8u], r0);
24
+ r0 = fma(v0.zzzz, cb1_1.tint_symbol[10u], r0);
25
+ o0 = (r0 + cb1_1.tint_symbol[11u]);
26
+ o1 = vec4<f32>(v3.xy, o1.zw);
27
+ o1 = vec4<f32>(o1.xy, v4.xy);
28
+ o2 = vec4<f32>(v2.xyz, o2.w);
29
+ o2.w = v1.w;
30
+ let v = (v0.yyy * cb1_1.tint_symbol[1u].xyz);
31
+ r0 = vec4<f32>(v.xyz, r0.w);
32
+ let v_1 = fma(v0.xxx, cb1_1.tint_symbol[0u].xyz, r0.xyz);
33
+ r0 = vec4<f32>(v_1.xyz, r0.w);
34
+ let v_2 = fma(v0.zzz, cb1_1.tint_symbol[2u].xyz, r0.xyz);
35
+ r0 = vec4<f32>(v_2.xyz, r0.w);
36
+ o3 = ((r0.xyz + cb1_1.tint_symbol[3u].xyz)).xyzx;
37
+ o4 = v5.xyxy;
38
+ }
39
+
40
+ struct tint_symbol_1 {
41
+ @builtin(position)
42
+ o0 : vec4<f32>,
43
+ @location(1u)
44
+ o1 : vec4<f32>,
45
+ @location(2u)
46
+ o2 : vec4<f32>,
47
+ @location(3u)
48
+ o3 : vec4<f32>,
49
+ @location(4u)
50
+ o4 : vec4<f32>,
51
+ }
52
+
53
+ @vertex
54
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec2<f32>) -> tint_symbol_1 {
55
+ main_inner(v0, v1, v2, v3, v4, v5);
56
+ return tint_symbol_1(o0, o1, o2, o3, o4);
57
+ }
b/8b0b5899ed/shaders/f0632a5cc72c5cf5.wgsl ADDED
@@ -0,0 +1,231 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb17_struct {
16
+ tint_symbol : array<vec4<f32>, 17u>,
17
+ }
18
+
19
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
20
+
21
+ struct cb46_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 46u>,
23
+ }
24
+
25
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb46_struct;
26
+
27
+ struct cb5_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 5u>,
29
+ }
30
+
31
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
32
+
33
+ struct cb3_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 3u>,
35
+ }
36
+
37
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb3_struct;
38
+
39
+ struct cb1_struct {
40
+ tint_symbol_4 : array<vec4<f32>, 1u>,
41
+ }
42
+
43
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb1_struct;
44
+
45
+ @group(1u) @binding(16u) var s0 : sampler;
46
+
47
+ @group(1u) @binding(19u) var s3 : sampler;
48
+
49
+ @group(1u) @binding(21u) var s5 : sampler;
50
+
51
+ @group(1u) @binding(22u) var s6 : sampler;
52
+
53
+ @group(1u) @binding(23u) var s7 : sampler;
54
+
55
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
56
+
57
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
62
+
63
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
64
+
65
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
66
+
67
+ var<private> v0 : vec4<f32>;
68
+
69
+ var<private> o0 : vec4<f32>;
70
+
71
+ var<private> o1 : vec4<f32>;
72
+
73
+ var<private> o2 : vec4<f32>;
74
+
75
+ var<private> o3 : vec4<f32>;
76
+
77
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>) {
78
+ var v_1 : vec4<f32> = v;
79
+ v_1.w = (1.0f / v.w);
80
+ v0 = v_1;
81
+ let v_2 = max(v0.xy, vec2<f32>());
82
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
83
+ r0 = vec4<f32>(v_3.xy, r0.zw);
84
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
85
+ r0 = vec4<f32>(v_4.xy, r0.zw);
86
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
87
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
88
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
89
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
90
+ v_5((bitcast<u32>(r0.x) != 0u));
91
+ r0 = textureSample(t0, s0, v3.xyxx.xy);
92
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
93
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_2[4u].x >= r1.x)));
94
+ v_5((bitcast<u32>(r1.x) != 0u));
95
+ r1.x = ((-(v1.wwww)).x + 1.0f);
96
+ r2 = textureSample(t5, s5, v3.zwzz.xy);
97
+ r3 = textureSample(t7, s7, v3.xyxx.xy);
98
+ let v_6 = (v3.xy * cb11_11.tint_symbol_4[0u].zw);
99
+ let v_7 = r1;
100
+ r1 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
101
+ r4 = textureSample(t3, s3, r1.yzyy.xy);
102
+ let v_8 = fma(r4.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
103
+ r4 = vec4<f32>(v_8.xy, r4.zw);
104
+ let v_9 = (r1.yz * vec2<f32>(3.1700000762939453125f));
105
+ let v_10 = r1;
106
+ r1 = vec4<f32>(v_10.x, v_9.xy, v_10.w);
107
+ r5 = textureSample(t3, s3, r1.yzyy.xy);
108
+ let v_11 = fma(r5.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
109
+ let v_12 = r1;
110
+ r1 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
111
+ let v_13 = (r1.yz * vec2<f32>(0.5f));
112
+ let v_14 = r1;
113
+ r1 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
114
+ let v_15 = fma(r4.xy, vec2<f32>(0.5f), r1.yz);
115
+ let v_16 = r1;
116
+ r1 = vec4<f32>(v_16.x, v_15.xy, v_16.w);
117
+ r1.w = ((-(r1.yyyy)).w * cb11_11.tint_symbol_4[0u].x);
118
+ r1.w = fma(r1.w, r3.w, 1.0f);
119
+ let v_17 = (r1.yz * cb11_11.tint_symbol_4[0u].yy);
120
+ let v_18 = r1;
121
+ r1 = vec4<f32>(v_18.x, v_17.xy, v_18.w);
122
+ r0 = (r0 * r1.wwww);
123
+ r4 = textureSample(t6, s6, v3.xyxx.xy);
124
+ let v_19 = fma(r1.yz, r3.ww, r4.xy);
125
+ let v_20 = r1;
126
+ r1 = vec4<f32>(v_20.x, v_19.xy, v_20.w);
127
+ let v_21 = fma(r1.yz, vec2<f32>(2.0f), vec2<f32>(-1.0f));
128
+ let v_22 = r1;
129
+ r1 = vec4<f32>(v_22.x, v_21.xy, v_22.w);
130
+ r2.w = dot(r1.yz, r1.yz);
131
+ r2.w = ((-(r2.wwww)).w + 1.0f);
132
+ r2.w = sqrt(abs(r2.wwww).w);
133
+ r4.x = max(cb12_12.tint_symbol_3[1u].w, 0.00100000004749745131f);
134
+ let v_23 = (r1.yz * r4.xx);
135
+ let v_24 = r1;
136
+ r1 = vec4<f32>(v_24.x, v_23.xy, v_24.w);
137
+ let v_25 = (r1.zzz * v6.xyz);
138
+ r4 = vec4<f32>(v_25.xyz, r4.w);
139
+ let v_26 = fma(r1.yyy, v5.xyz, r4.xyz);
140
+ r4 = vec4<f32>(v_26.xyz, r4.w);
141
+ let v_27 = fma(r2.www, v4.xyz, r4.xyz);
142
+ r4 = vec4<f32>(v_27.xyz, r4.w);
143
+ r1.y = dot(r4.xyz, r4.xyz);
144
+ r1.y = inverseSqrt(r1.y);
145
+ let v_28 = (r1.yyy * r4.xyz);
146
+ r4 = vec4<f32>(v_28.xy, r4.z, v_28.z);
147
+ let v_29 = (r3.xy * r3.xy);
148
+ r3 = vec4<f32>(v_29.xy, r3.zw);
149
+ r1.z = dot(r3.xyz, cb12_12.tint_symbol_3[1u].xyz);
150
+ r1.z = (r1.z * cb12_12.tint_symbol_3[0u].w);
151
+ r2.w = (r3.w * cb12_12.tint_symbol_3[0u].z);
152
+ r3.x = (r1.w * r1.z);
153
+ r3.w = clamp(fma(v4.xyz.zzzz, vec4<f32>(128.0f), vec4<f32>(-127.0f)).w, 0.0f, 1.0f);
154
+ let v_30 = (r0.xyz * v2.xyz);
155
+ r0 = vec4<f32>(v_30.xyz, r0.w);
156
+ r5.x = ((-(r1.xxxx)).x + 1.0f);
157
+ let v_31 = (r1.xxx * r2.xyz);
158
+ r2 = vec4<f32>(v_31.xyz, r2.w);
159
+ let v_32 = fma(r0.xyz, r5.xxx, r2.xyz);
160
+ r0 = vec4<f32>(v_32.xyz, r0.w);
161
+ r0.w = (r0.w * v1.w);
162
+ let v_33 = (v1.xy * cb2_2.tint_symbol[15u].zy);
163
+ let v_34 = r2;
164
+ r2 = vec4<f32>(v_34.x, v_33.xy, v_34.w);
165
+ o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
166
+ let v_35 = fma(r4.xyw, vec3<f32>(0.5f), vec3<f32>(0.5f));
167
+ o1 = vec4<f32>(v_35.xyz, o1.w);
168
+ r0.w = (cb12_12.tint_symbol_3[2u].z + -0.20000000298023223877f);
169
+ r0.w = clamp(((r0.wwww * vec4<f32>(10.0f))).w, 0.0f, 1.0f);
170
+ o1.w = (r0.w * r3.w);
171
+ r3.y = (r2.w * 0.001953125f);
172
+ r2.x = fma(v1.x, cb2_2.tint_symbol[15u].z, cb3_3.tint_symbol_1[45u].w);
173
+ let v_36 = (r2.xz * vec2<f32>(0.5f));
174
+ let v_37 = r2;
175
+ r2 = vec4<f32>(v_36.x, v_37.y, v_36.y, v_37.w);
176
+ let v_38 = sqrt(r2.xz);
177
+ o3 = vec4<f32>(v_38.xy, o3.zw);
178
+ r0.w = fma(r4.z, r1.y, -0.34999999403953552246f);
179
+ r0.w = clamp(((r0.wwww * vec4<f32>(1.53846156597137451172f))).w, 0.0f, 1.0f);
180
+ r0.w = (r0.w * cb5_5.tint_symbol_2[3u].z);
181
+ r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f);
182
+ r0.w = (r0.w * r1.x);
183
+ r0.w = (r2.y * r0.w);
184
+ r1.x = fma((-(r3.xxxx)).x, 0.5f, 1.0f);
185
+ r1.x = (r0.w * r1.x);
186
+ r0.w = (r0.w * cb12_12.tint_symbol_3[2u].z);
187
+ r1.x = fma(r1.x, -0.5f, 1.0f);
188
+ let v_39 = (r0.xyz * r1.xxx);
189
+ o0 = vec4<f32>(v_39.xyz, o0.w);
190
+ r0.x = clamp(fma(r1.zzzz, r1.wwww, vec4<f32>(0.40000000596046447754f)).x, 0.0f, 1.0f);
191
+ let v_40 = (r0.xx * vec2<f32>(0.5f, 0.48828125f));
192
+ r0 = vec4<f32>(v_40.xy, r0.zw);
193
+ r3.z = cb12_12.tint_symbol_3[0u].y;
194
+ r0.z = 0.97000002861022949219f;
195
+ let v_41 = -(r3.xyzx);
196
+ let v_42 = (r0.xyz + v_41.xyz);
197
+ r0 = vec4<f32>(v_42.xyz, r0.w);
198
+ let v_43 = max(r0.xyz, vec3<f32>());
199
+ r0 = vec4<f32>(v_43.xyz, r0.w);
200
+ let v_44 = fma(r0.xyz, r0.www, r3.xyz);
201
+ r0 = vec4<f32>(v_44.xyz, r0.w);
202
+ let v_45 = sqrt(r0.xy);
203
+ o2 = vec4<f32>(v_45.xy, o2.zw);
204
+ o2.z = r0.z;
205
+ o2.w = 1.0f;
206
+ o3 = vec4<f32>(o3.xy, vec2<f32>(0.0f, 1.00188386440277099609f));
207
+ }
208
+
209
+ fn v_5(v_46 : bool) {
210
+ if (v_46) {
211
+ discard;
212
+ return;
213
+ }
214
+ }
215
+
216
+ struct tint_symbol_5 {
217
+ @location(0u)
218
+ o0 : vec4<f32>,
219
+ @location(1u)
220
+ o1 : vec4<f32>,
221
+ @location(2u)
222
+ o2 : vec4<f32>,
223
+ @location(3u)
224
+ o3 : vec4<f32>,
225
+ }
226
+
227
+ @fragment
228
+ fn main(@builtin(position) v_47 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_5 {
229
+ main_inner(v_47, v1, v2, v3, v4, v5, v6);
230
+ return tint_symbol_5(o0, o1, o2, o3);
231
+ }
b/8b0b5899ed/shaders/f0642e033efc4a11.wgsl ADDED
@@ -0,0 +1,35 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ struct cb10_struct {
6
+ tint_symbol : array<vec4<f32>, 10u>,
7
+ }
8
+
9
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb10_struct;
10
+
11
+ var<private> o0 : vec4<f32>;
12
+
13
+ var<private> o1 : vec4<f32>;
14
+
15
+ fn main_inner(v0 : vec2<f32>) {
16
+ let v = (v0 * cb7_7.tint_symbol[9u].xy);
17
+ r0 = vec4<f32>(v.xy, r0.zw);
18
+ let v_1 = fma(r0.xy, cb7_7.tint_symbol[7u].xy, cb7_7.tint_symbol[7u].zw);
19
+ o0 = vec4<f32>(v_1.xy, o0.zw);
20
+ o0 = vec4<f32>(o0.xy, vec2<f32>(0.0f, 1.0f));
21
+ o1 = fma(v0, cb7_7.tint_symbol[8u].xy, cb7_7.tint_symbol[8u].zw).xyxy;
22
+ }
23
+
24
+ struct tint_symbol_1 {
25
+ @builtin(position)
26
+ o0 : vec4<f32>,
27
+ @location(1u)
28
+ o1 : vec4<f32>,
29
+ }
30
+
31
+ @vertex
32
+ fn main(@location(0u) v0 : vec2<f32>) -> tint_symbol_1 {
33
+ main_inner(v0);
34
+ return tint_symbol_1(o0, o1);
35
+ }
b/8b0b5899ed/shaders/f06b8adaa66eadcd.wgsl ADDED
@@ -0,0 +1,441 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ struct cb765_struct {
24
+ tint_symbol : array<vec4<f32>, 765u>,
25
+ }
26
+
27
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
28
+
29
+ struct cb16_struct {
30
+ tint_symbol_1 : array<vec4<f32>, 16u>,
31
+ }
32
+
33
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
34
+
35
+ struct cb1_struct {
36
+ tint_symbol_2 : array<vec4<f32>, 1u>,
37
+ }
38
+
39
+ @group(0u) @binding(7u) var<uniform> cb7_7 : cb1_struct;
40
+
41
+ struct cb5_struct {
42
+ tint_symbol_3 : array<vec4<f32>, 5u>,
43
+ }
44
+
45
+ @group(0u) @binding(12u) var<uniform> cb12_12 : cb5_struct;
46
+
47
+ struct cb5_struct_1 {
48
+ tint_symbol_4 : array<vec4<f32>, 5u>,
49
+ }
50
+
51
+ @group(0u) @binding(11u) var<uniform> cb11_11 : cb5_struct_1;
52
+
53
+ @group(0u) @binding(18u) var s2 : sampler;
54
+
55
+ @group(0u) @binding(34u) var t2 : texture_2d<f32>;
56
+
57
+ var<private> o0 : vec4<f32>;
58
+
59
+ var<private> o1 : vec4<f32>;
60
+
61
+ var<private> o2 : vec4<f32>;
62
+
63
+ var<private> o3 : vec4<f32>;
64
+
65
+ var<private> o4 : vec4<f32>;
66
+
67
+ var<private> o5 : vec4<f32>;
68
+
69
+ var<private> o6 : vec4<f32>;
70
+
71
+ var<private> o7 : vec4<f32>;
72
+
73
+ fn main_inner(v0 : vec3<f32>, v2 : vec4<f32>, v3 : vec2<f32>, v4 : vec2<f32>, v5 : vec2<f32>, v6 : vec3<f32>, v7 : vec4<f32>, v8 : vec4<f32>) {
74
+ r0.x = clamp(v8.w, 0.0f, 1.0f);
75
+ if ((bitcast<u32>(cb7_7.tint_symbol_2[0u].x) != 0u)) {
76
+ let v = (v0 + cb12_12.tint_symbol_3[1u].xyz);
77
+ r0 = vec4<f32>(r0.x, v.xyz);
78
+ r1.x = dot(r0.yzw, r0.yzw);
79
+ r1.x = sqrt(r1.x);
80
+ let v_1 = (r0.yzw / r1.xxx);
81
+ r0 = vec4<f32>(r0.x, v_1.xyz);
82
+ r0.w = ((-(r0.wwww)).w + 1.0f);
83
+ r0.w = (r0.w * 0.5f);
84
+ r1.y = dot(r0.yz, r0.yz);
85
+ r1.y = max(r1.y, 0.00000000999999993923f);
86
+ r1.y = sqrt(r1.y);
87
+ r2 = (r0.yzyz / r1.yyyy);
88
+ r2 = (r0.wwww * r2);
89
+ r2 = fma(r2, vec4<f32>(0.5f), vec4<f32>(0.5f));
90
+ let v_2 = (r2.zw * vec2<f32>(126.73267364501953125f));
91
+ let v_3 = r0;
92
+ r0 = vec4<f32>(v_3.x, v_2.xy, v_3.w);
93
+ let v_4 = -(r0.yyzy);
94
+ let v_5 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r0.yz >= v_4.yz)));
95
+ let v_6 = r1;
96
+ r1 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
97
+ let v_7 = fract(abs(r0.yyzy).yz);
98
+ let v_8 = r0;
99
+ r0 = vec4<f32>(v_8.x, v_7.xy, v_8.w);
100
+ let v_9 = -(r0.yyzy);
101
+ let v_10 = bitcast<vec2<u32>>(r1.yz);
102
+ let v_11 = select(v_9.yz, r0.yz, (v_10 != vec2<u32>()));
103
+ let v_12 = r0;
104
+ r0 = vec4<f32>(v_12.x, v_11.xy, v_12.w);
105
+ r3 = textureSampleLevel(t2, s2, r2.zwzz.xy, 0.0f);
106
+ r2 = fma(-(r0.yzyz), vec4<f32>(0.00789062492549419403f), r2);
107
+ r4 = (r2.zwzw + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
108
+ r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f);
109
+ r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f);
110
+ r6 = (r2.zwzw + vec4<f32>(0.00789062492549419403f, 0.00789062492549419403f, -0.5f, -0.5f));
111
+ r7 = textureSampleLevel(t2, s2, r6.xyxx.xy, 0.0f);
112
+ let v_13 = ((-(r0.yyzy)).yz + vec2<f32>(1.0f));
113
+ let v_14 = r1;
114
+ r1 = vec4<f32>(v_14.x, v_13.xy, v_14.w);
115
+ let v_15 = (r1.yyy * r3.xyz);
116
+ r8 = vec4<f32>(v_15.xyz, r8.w);
117
+ let v_16 = (r0.yyy * r5.xyz);
118
+ r9 = vec4<f32>(v_16.xyz, r9.w);
119
+ let v_17 = (r1.zzz * r9.xyz);
120
+ r9 = vec4<f32>(v_17.xyz, r9.w);
121
+ let v_18 = fma(r8.xyz, r1.zzz, r9.xyz);
122
+ r8 = vec4<f32>(v_18.xyz, r8.w);
123
+ let v_19 = (r1.yyy * r4.xyz);
124
+ r1 = vec4<f32>(r1.x, v_19.xyz);
125
+ let v_20 = fma(r1.yzw, r0.zzz, r8.xyz);
126
+ r1 = vec4<f32>(r1.x, v_20.xyz);
127
+ let v_21 = (r0.yyy * r7.xyz);
128
+ r7 = vec4<f32>(v_21.xyz, r7.w);
129
+ let v_22 = fma(r7.xyz, r0.zzz, r1.yzw);
130
+ r0 = vec4<f32>(r0.x, v_22.xyz);
131
+ r1.x = (r1.x / cb12_12.tint_symbol_3[0u].x);
132
+ r1.x = min(r1.x, 1.0f);
133
+ let v_23 = (r0.yzw * r1.xxx);
134
+ r0 = vec4<f32>(r0.x, v_23.xyz);
135
+ let v_24 = (r0.yzw * cb12_12.tint_symbol_3[0u].yyy);
136
+ r0 = vec4<f32>(r0.x, v_24.xyz);
137
+ r1.y = dot(r0.yzw, r0.yzw);
138
+ r1.y = sqrt(r1.y);
139
+ r1.y = min(r1.y, 1.0f);
140
+ r1.y = fma((-(r1.yyyy)).y, 4.0f, 1.0f);
141
+ r7.w = max(r1.y, 0.0f);
142
+ let v_25 = fma(r0.yzw, v8.yyy, v0);
143
+ r8 = vec4<f32>(v_25.xyz, r8.w);
144
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[2u].w)));
145
+ let v_26 = -(cb12_12.tint_symbol_3[1u].xxyz);
146
+ let v_27 = (v_26.yzw + cb12_12.tint_symbol_3[2u].xyz);
147
+ r1 = vec4<f32>(r1.x, v_27.xyz);
148
+ let v_28 = ((-(r1.yzwy)).xyz + r8.xyz);
149
+ r9 = vec4<f32>(v_28.xyz, r9.w);
150
+ r0.z = dot(r9.xyz, r9.xyz);
151
+ r0.z = sqrt(r0.z);
152
+ r0.w = (cb12_12.tint_symbol_3[2u].w * 1.10000002384185791016f);
153
+ r1.y = clamp(((r0.zzzz / r0.wwww)).y, 0.0f, 1.0f);
154
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.y < 1.0f)));
155
+ r0.z = (r9.y / r0.z);
156
+ r1.y = fma(r1.y, 0.10000000149011611938f, 0.89999997615814208984f);
157
+ r0.z = (r0.z * r1.y);
158
+ r0.z = fma(r0.z, r0.w, r1.z);
159
+ let v_29 = bitcast<u32>(r1.w);
160
+ let v_30 = r0.z;
161
+ r0.z = select(r8.y, v_30, (v_29 != 0u));
162
+ let v_31 = bitcast<u32>(r0.y);
163
+ let v_32 = r0.z;
164
+ r8.w = select(r8.y, v_32, (v_31 != 0u));
165
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb12_12.tint_symbol_3[3u].w)));
166
+ let v_33 = (v_26.yzw + cb12_12.tint_symbol_3[3u].xyz);
167
+ r1 = vec4<f32>(r1.x, v_33.xyz);
168
+ let v_34 = ((-(r1.yzwy)).xyz + r8.xwz);
169
+ r9 = vec4<f32>(v_34.xyz, r9.w);
170
+ r0.z = dot(r9.xyz, r9.xyz);
171
+ r0.z = sqrt(r0.z);
172
+ r0.w = (cb12_12.tint_symbol_3[3u].w * 1.10000002384185791016f);
173
+ r1.y = clamp(((r0.zzzz / r0.wwww)).y, 0.0f, 1.0f);
174
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (r1.y < 1.0f)));
175
+ r0.z = (r9.y / r0.z);
176
+ r1.y = fma(r1.y, 0.10000000149011611938f, 0.89999997615814208984f);
177
+ r0.z = (r0.z * r1.y);
178
+ r0.z = fma(r0.z, r0.w, r1.z);
179
+ let v_35 = bitcast<u32>(r1.w);
180
+ let v_36 = r0.z;
181
+ r0.z = select(r8.w, v_36, (v_35 != 0u));
182
+ let v_37 = bitcast<u32>(r0.y);
183
+ let v_38 = r0.z;
184
+ r8.y = select(r8.w, v_38, (v_37 != 0u));
185
+ let v_39 = (r6.zw + r6.zw);
186
+ let v_40 = r0;
187
+ r0 = vec4<f32>(v_40.x, v_39.xy, v_40.w);
188
+ r0.w = dot(r0.yz, r0.yz);
189
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
190
+ r0.w = sqrt(r0.w);
191
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r1.y)));
192
+ r1.y = fma((-(r0.wwww)).y, 2.0f, 1.0f);
193
+ r6.z = max(r1.y, -1.0f);
194
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (r6.z < 1.0f)));
195
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r6.z)));
196
+ r1.y = bitcast<f32>((bitcast<u32>(r1.z) & bitcast<u32>(r1.y)));
197
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.w)));
198
+ r1.y = bitcast<f32>((bitcast<u32>(r1.z) & bitcast<u32>(r1.y)));
199
+ r1.z = fma((-(r6.zzzz)).z, r6.z, 1.0f);
200
+ r1.z = sqrt(r1.z);
201
+ r0.w = (r1.z / r0.w);
202
+ r0.w = bitcast<f32>((bitcast<u32>(r0.w) & bitcast<u32>(r1.y)));
203
+ let v_41 = (r0.ww * r0.yz);
204
+ r6 = vec4<f32>(v_41.xy, r6.zw);
205
+ let v_42 = (r1.xxx * r3.xyz);
206
+ r0 = vec4<f32>(r0.x, v_42.xyz);
207
+ let v_43 = (r0.yzw * cb12_12.tint_symbol_3[0u].yyy);
208
+ r0 = vec4<f32>(r0.x, v_43.xyz);
209
+ r2 = (r2 + vec4<f32>(-0.49210938811302185059f, -0.5f, -0.5f, -0.49210938811302185059f));
210
+ r2 = (r2 + r2);
211
+ r1.y = dot(r2.xy, r2.xy);
212
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.y)));
213
+ r1.y = sqrt(r1.y);
214
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.z)));
215
+ r1.z = fma((-(r1.yyyy)).z, 2.0f, 1.0f);
216
+ r3.z = max(r1.z, -1.0f);
217
+ r1.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < 1.0f)));
218
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r3.z)));
219
+ r1.z = bitcast<f32>((bitcast<u32>(r1.w) & bitcast<u32>(r1.z)));
220
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.y)));
221
+ r1.z = bitcast<f32>((bitcast<u32>(r1.w) & bitcast<u32>(r1.z)));
222
+ r1.w = fma((-(r3.zzzz)).w, r3.z, 1.0f);
223
+ r1.w = sqrt(r1.w);
224
+ r1.y = (r1.w / r1.y);
225
+ r1.y = bitcast<f32>((bitcast<u32>(r1.y) & bitcast<u32>(r1.z)));
226
+ let v_44 = (r1.yy * r2.xy);
227
+ r3 = vec4<f32>(v_44.xy, r3.zw);
228
+ let v_45 = (r1.xxx * r5.xyz);
229
+ r1 = vec4<f32>(r1.x, v_45.xyz);
230
+ let v_46 = ((-(r6.xyzx)).xyz + r3.xyz);
231
+ r3 = vec4<f32>(v_46.xyz, r3.w);
232
+ let v_47 = -(r0.yyzw);
233
+ let v_48 = fma(r1.yzw, cb12_12.tint_symbol_3[0u].yyy, v_47.yzw);
234
+ r1 = vec4<f32>(r1.x, v_48.xyz);
235
+ r1.y = dot(r1.yzw, v6);
236
+ r1.z = dot(r3.xyz, r3.xyz);
237
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
238
+ r5.x = (r1.y / r1.z);
239
+ r5.y = 1.0f;
240
+ let v_49 = (r3.xyz * r5.xyx);
241
+ r3 = vec4<f32>(v_49.xyz, r3.w);
242
+ let v_50 = r5;
243
+ r5 = vec4<f32>(v_50.x, v8.yy, v_50.w);
244
+ let v_51 = (r3.xyz * r5.zxz);
245
+ r3 = vec4<f32>(v_51.xyz, r3.w);
246
+ let v_52 = r5;
247
+ r5 = vec4<f32>(0.10000000149011611938f, v_52.y, 0.33329999446868896484f, v_52.w);
248
+ let v_53 = fma(r3.xyz, r5.xyz, v6);
249
+ r3 = vec4<f32>(v_53.xyz, r3.w);
250
+ let v_54 = bitcast<vec3<u32>>(r1.www);
251
+ let v_55 = select(v6, r3.xyz, (v_54 != vec3<u32>()));
252
+ r1 = vec4<f32>(r1.x, v_55.xyz);
253
+ r2.x = dot(r2.zw, r2.zw);
254
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
255
+ r2.x = sqrt(r2.x);
256
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
257
+ r2.y = fma((-(r2.xxxx)).y, 2.0f, 1.0f);
258
+ r3.z = max(r2.y, -1.0f);
259
+ r2.y = bitcast<f32>(select(0u, 4294967295u, (r3.z < 1.0f)));
260
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (-1.0f < r3.z)));
261
+ r2.y = bitcast<f32>((bitcast<u32>(r2.y) & bitcast<u32>(r3.w)));
262
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r2.x)));
263
+ r2.y = bitcast<f32>((bitcast<u32>(r2.y) & bitcast<u32>(r3.w)));
264
+ r3.w = fma((-(r3.zzzz)).w, r3.z, 1.0f);
265
+ r3.w = sqrt(r3.w);
266
+ r2.x = (r3.w / r2.x);
267
+ r2.x = bitcast<f32>((bitcast<u32>(r2.x) & bitcast<u32>(r2.y)));
268
+ let v_56 = (r2.xx * r2.zw);
269
+ r3 = vec4<f32>(v_56.xy, r3.zw);
270
+ let v_57 = (r1.xxx * r4.xyz);
271
+ r2 = vec4<f32>(v_57.xyz, r2.w);
272
+ let v_58 = ((-(r6.xyzx)).xyz + r3.xyz);
273
+ r3 = vec4<f32>(v_58.xyz, r3.w);
274
+ let v_59 = -(r0.yyzw);
275
+ let v_60 = fma(r2.xyz, cb12_12.tint_symbol_3[0u].yyy, v_59.yzw);
276
+ r0 = vec4<f32>(r0.x, v_60.xyz);
277
+ r0.y = dot(r0.yzw, v6);
278
+ r0.z = dot(r3.xyz, r3.xyz);
279
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < r0.z)));
280
+ r2.x = (r0.y / r0.z);
281
+ r2.y = 1.0f;
282
+ let v_61 = (r3.xyz * r2.xyx);
283
+ r3 = vec4<f32>(v_61.xyz, r3.w);
284
+ r2.z = v8.y;
285
+ let v_62 = (r2.zxz * r3.xyz);
286
+ r2 = vec4<f32>(v_62.xyz, r2.w);
287
+ let v_63 = fma(r2.xyz, r5.xyz, r1.yzw);
288
+ r2 = vec4<f32>(v_63.xyz, r2.w);
289
+ let v_64 = bitcast<vec3<u32>>(r0.www);
290
+ let v_65 = r2.xyz;
291
+ let v_66 = select(r1.yzw, v_65, (v_64 != vec3<u32>()));
292
+ r0 = vec4<f32>(r0.x, v_66.xyz);
293
+ let v_67 = (r0.yzw + vec3<f32>(0.00009999999747378752f));
294
+ r0 = vec4<f32>(r0.x, v_67.xyz);
295
+ r1.x = dot(r0.yzw, r0.yzw);
296
+ r1.x = inverseSqrt(r1.x);
297
+ let v_68 = (r0.yzw * r1.xxx);
298
+ r0 = vec4<f32>(r0.x, v_68.xyz);
299
+ } else {
300
+ r8 = vec4<f32>(v0.xyz, r8.w);
301
+ r0 = vec4<f32>(r0.x, v6.xyz);
302
+ r7.w = 1.0f;
303
+ }
304
+ r1.x = (v2.z * 255.001953125f);
305
+ let v_69 = r1.x;
306
+ let v_70 = max(v_69, -2147483648.0f);
307
+ r1.x = bitcast<f32>(select(select(i32(v_70), 2147483647i, (v_70 >= 2147483648.0f)), 0i, !((v_69 == v_69))));
308
+ r1.x = bitcast<f32>((bitcast<i32>(r1.x) * 3i));
309
+ r8.w = 1.0f;
310
+ r1.y = dot(cb4_4.tint_symbol[bitcast<i32>(r1.x)], r8);
311
+ r1.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 1i))], r8);
312
+ r1.w = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 2i))], r8);
313
+ let v_71 = (r1.zzz * cb1_1.tint_symbol_1[1u].xyz);
314
+ r2 = vec4<f32>(v_71.xyz, r2.w);
315
+ let v_72 = fma(r1.yyy, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
316
+ r2 = vec4<f32>(v_72.xyz, r2.w);
317
+ let v_73 = fma(r1.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
318
+ r2 = vec4<f32>(v_73.xyz, r2.w);
319
+ let v_74 = (r2.xyz + cb1_1.tint_symbol_1[3u].xyz);
320
+ r2 = vec4<f32>(v_74.xyz, r2.w);
321
+ o4 = (((-(r2.xyzx)).xyz + cb1_1.tint_symbol_1[15u].xyz)).xyzx;
322
+ r2.x = dot(cb4_4.tint_symbol[bitcast<i32>(r1.x)].xyz, r0.yzw);
323
+ r2.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 1i))].xyz, r0.yzw);
324
+ r0.y = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 2i))].xyz, r0.yzw);
325
+ let v_75 = (r2.yyy * cb1_1.tint_symbol_1[1u].xyz);
326
+ r2 = vec4<f32>(r2.x, v_75.xyz);
327
+ let v_76 = fma(r2.xxx, cb1_1.tint_symbol_1[0u].xyz, r2.yzw);
328
+ r2 = vec4<f32>(v_76.xyz, r2.w);
329
+ let v_77 = fma(r0.yyy, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
330
+ r7 = vec4<f32>(v_77.xyz, r7.w);
331
+ r0.y = dot(cb4_4.tint_symbol[bitcast<i32>(r1.x)].xyz, v7.xyz);
332
+ r0.z = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 1i))].xyz, v7.xyz);
333
+ r0.w = dot(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r1.x) + 2i))].xyz, v7.xyz);
334
+ let v_78 = (r0.zzz * cb1_1.tint_symbol_1[1u].xyz);
335
+ r2 = vec4<f32>(v_78.xyz, r2.w);
336
+ let v_79 = fma(r0.yyy, cb1_1.tint_symbol_1[0u].xyz, r2.xyz);
337
+ r2 = vec4<f32>(v_79.xyz, r2.w);
338
+ let v_80 = fma(r0.www, cb1_1.tint_symbol_1[2u].xyz, r2.xyz);
339
+ r0 = vec4<f32>(r0.x, v_80.xyz);
340
+ let v_81 = (r7.yzx * r0.wyz);
341
+ r2 = vec4<f32>(v_81.xyz, r2.w);
342
+ let v_82 = -(r2.xyzx);
343
+ let v_83 = fma(r0.zwy, r7.zxy, v_82.xyz);
344
+ r2 = vec4<f32>(v_83.xyz, r2.w);
345
+ o6 = ((r2.xyz * v7.www)).xyzx;
346
+ r2 = (r1.zzzz * cb1_1.tint_symbol_1[9u]);
347
+ r2 = fma(r1.yyyy, cb1_1.tint_symbol_1[8u], r2);
348
+ r1 = fma(r1.wwww, cb1_1.tint_symbol_1[10u], r2);
349
+ o0 = (r1 + cb1_1.tint_symbol_1[11u]);
350
+ if ((bitcast<u32>(cb12_12.tint_symbol_3[4u].x) != 0u)) {
351
+ let v_84 = (v0 + cb12_12.tint_symbol_3[1u].xyz);
352
+ r1 = vec4<f32>(v_84.xyz, r1.w);
353
+ r1.w = dot(r1.xyz, r1.xyz);
354
+ r1.w = sqrt(r1.w);
355
+ let v_85 = (r1.xyz / r1.www);
356
+ r1 = vec4<f32>(v_85.xyz, r1.w);
357
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
358
+ r1.z = (r1.z * 0.5f);
359
+ r2.x = dot(r1.xy, r1.xy);
360
+ r2.x = max(r2.x, 0.00000000999999993923f);
361
+ r2.x = sqrt(r2.x);
362
+ let v_86 = (r1.xy / r2.xx);
363
+ r1 = vec4<f32>(v_86.xy, r1.zw);
364
+ let v_87 = (r1.zz * r1.xy);
365
+ r1 = vec4<f32>(v_87.xy, r1.zw);
366
+ let v_88 = fma(r1.xy, vec2<f32>(0.5f), vec2<f32>(0.5f));
367
+ r1 = vec4<f32>(v_88.xy, r1.zw);
368
+ let v_89 = (r1.xy * vec2<f32>(126.73267364501953125f));
369
+ r2 = vec4<f32>(v_89.xy, r2.zw);
370
+ let v_90 = -(r2.xxxy);
371
+ let v_91 = bitcast<vec2<f32>>(select(vec2<u32>(), vec2<u32>(4294967295u), (r2.xy >= v_90.zw)));
372
+ r2 = vec4<f32>(r2.xy, v_91.xy);
373
+ let v_92 = fract(abs(r2.xyxx).xy);
374
+ r2 = vec4<f32>(v_92.xy, r2.zw);
375
+ let v_93 = -(r2.xyxx);
376
+ let v_94 = bitcast<vec2<u32>>(r2.zw);
377
+ let v_95 = select(v_93.xy, r2.xy, (v_94 != vec2<u32>()));
378
+ r2 = vec4<f32>(v_95.xy, r2.zw);
379
+ r3 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
380
+ let v_96 = fma((-(r2.xyxx)).xy, vec2<f32>(0.00789062492549419403f), r1.xy);
381
+ r1 = vec4<f32>(v_96.xy, r1.zw);
382
+ r4 = (r1.xyxy + vec4<f32>(0.00789062492549419403f, 0.0f, 0.0f, 0.00789062492549419403f));
383
+ r5 = textureSampleLevel(t2, s2, r4.xyxx.xy, 0.0f);
384
+ r4 = textureSampleLevel(t2, s2, r4.zwzz.xy, 0.0f);
385
+ let v_97 = (r1.xy + vec2<f32>(0.00789062492549419403f));
386
+ r1 = vec4<f32>(v_97.xy, r1.zw);
387
+ r6 = textureSampleLevel(t2, s2, r1.xyxx.xy, 0.0f);
388
+ let v_98 = ((-(r2.xyxx)).xy + vec2<f32>(1.0f));
389
+ r1 = vec4<f32>(v_98.xy, r1.zw);
390
+ r3 = (r1.xxxx * r3);
391
+ r5 = (r2.xxxx * r5);
392
+ r5 = (r1.yyyy * r5);
393
+ r3 = fma(r3, r1.yyyy, r5);
394
+ r4 = (r1.xxxx * r4);
395
+ r3 = fma(r4, r2.yyyy, r3);
396
+ r4 = (r2.xxxx * r6);
397
+ r2 = fma(r4, r2.yyyy, r3);
398
+ r1.x = (r1.w / cb12_12.tint_symbol_3[0u].x);
399
+ r1.x = min(r1.x, 1.0f);
400
+ r1 = (r1.xxxx * r2);
401
+ r1 = fma(r1, vec4<f32>(0.5f), vec4<f32>(0.5f));
402
+ } else {
403
+ r1 = v8;
404
+ }
405
+ r2.x = v8.y;
406
+ r2.w = 1.0f;
407
+ let v_99 = bitcast<vec4<u32>>(cb12_12.tint_symbol_3[4u].yyyy);
408
+ let v_100 = r2.xxxw;
409
+ o3 = select(r1, v_100, (v_99 != vec4<u32>()));
410
+ o7.z = (r0.x * cb11_11.tint_symbol_4[4u].z);
411
+ o1 = vec4<f32>(v3.xy, o1.zw);
412
+ o1 = vec4<f32>(o1.xy, v4.xy);
413
+ o2 = r7;
414
+ o5 = r0.yzw.xyzx;
415
+ o7 = vec3<f32>(v5.xy, o7.xyz.z).xyzx;
416
+ }
417
+
418
+ struct tint_symbol_5 {
419
+ @builtin(position)
420
+ o0 : vec4<f32>,
421
+ @location(1u)
422
+ o1 : vec4<f32>,
423
+ @location(2u)
424
+ o2 : vec4<f32>,
425
+ @location(3u)
426
+ o3 : vec4<f32>,
427
+ @location(4u)
428
+ o4 : vec4<f32>,
429
+ @location(5u)
430
+ o5 : vec4<f32>,
431
+ @location(6u)
432
+ o6 : vec4<f32>,
433
+ @location(7u)
434
+ o7 : vec4<f32>,
435
+ }
436
+
437
+ @vertex
438
+ fn main(@location(0u) v0 : vec3<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec2<f32>, @location(5u) v5 : vec2<f32>, @location(6u) v6 : vec3<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>) -> tint_symbol_5 {
439
+ main_inner(v0, v2, v3, v4, v5, v6, v7, v8);
440
+ return tint_symbol_5(o0, o1, o2, o3, o4, o5, o6, o7);
441
+ }
b/8b0b5899ed/shaders/f06db38b143b636a.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/f06db38b143b636a.wgsl ADDED
@@ -0,0 +1,427 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ struct cb19_struct {
46
+ tint_symbol : array<vec4<f32>, 19u>,
47
+ }
48
+
49
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb19_struct;
50
+
51
+ struct cb15_struct {
52
+ tint_symbol_1 : array<vec4<f32>, 15u>,
53
+ }
54
+
55
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
56
+
57
+ struct cb2_struct {
58
+ tint_symbol_2 : array<vec4<f32>, 2u>,
59
+ }
60
+
61
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
62
+
63
+ struct cb7_struct {
64
+ tint_symbol_3 : array<vec4<f32>, 7u>,
65
+ }
66
+
67
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb7_struct;
68
+
69
+ @group(1u) @binding(18u) var s2 : sampler;
70
+
71
+ @group(1u) @binding(19u) var s3 : sampler;
72
+
73
+ @group(1u) @binding(20u) var s4 : sampler;
74
+
75
+ @group(1u) @binding(21u) var s5 : sampler;
76
+
77
+ @group(1u) @binding(22u) var s6 : sampler;
78
+
79
+ @group(1u) @binding(30u) var s14 : sampler;
80
+
81
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
82
+
83
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
84
+
85
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
86
+
87
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
88
+
89
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
90
+
91
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
92
+
93
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
94
+
95
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
96
+
97
+ var<private> o0 : vec4<f32>;
98
+
99
+ var<private> x0 : array<vec4<f32>, 4u>;
100
+
101
+ struct tint_symbol_5 {
102
+ tint_symbol_4 : array<vec4<u32>, 3u>,
103
+ }
104
+
105
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_5;
106
+
107
+ fn main_inner(v1 : vec4<f32>, v3 : vec4<f32>) {
108
+ let v_1 = fma(v1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
109
+ r0 = vec4<f32>(v_1.xy, r0.zw);
110
+ let v_2 = fma(r0.xy, vec2<f32>(1.0f, -1.0f), cb11_11.tint_symbol_3[4u].xy);
111
+ r0 = vec4<f32>(v_2.xy, r0.zw);
112
+ r0.x = (r0.x * cb11_11.tint_symbol_3[0u].w);
113
+ r0.y = (r0.y * cb11_11.tint_symbol_3[1u].w);
114
+ let v_3 = (r0.yyy * cb11_11.tint_symbol_3[1u].xyz);
115
+ r0 = vec4<f32>(r0.x, v_3.xyz);
116
+ let v_4 = fma(r0.xxx, cb11_11.tint_symbol_3[0u].xyz, r0.yzw);
117
+ r0 = vec4<f32>(v_4.xyz, r0.w);
118
+ let v_5 = -(cb11_11.tint_symbol_3[2u].xyzx);
119
+ let v_6 = (r0.xyz + v_5.xyz);
120
+ r0 = vec4<f32>(v_6.xyz, r0.w);
121
+ r1 = textureSample(t3, s3, v1.xy.xyxx.xy);
122
+ r2 = textureSample(t4, s4, v1.xy.xyxx.xy);
123
+ let v_7 = fma(r2.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
124
+ r1 = vec4<f32>(r1.x, v_7.xyz);
125
+ r0.w = dot(r1.yzw, r1.yzw);
126
+ r0.w = inverseSqrt(r0.w);
127
+ let v_8 = (r0.www * r1.yzw);
128
+ r1 = vec4<f32>(r1.x, v_8.xyz);
129
+ r0.w = (cb11_11.tint_symbol_3[3u].w + 1.0f);
130
+ r0.w = ((-(r1.xxxx)).w + r0.w);
131
+ r0.w = (cb11_11.tint_symbol_3[2u].w / r0.w);
132
+ let v_9 = fma(r0.xyz, r0.www, cb11_11.tint_symbol_3[3u].xyz);
133
+ r0 = vec4<f32>(v_9.xyz, r0.w);
134
+ r2 = (cb6_6.tint_symbol_1[14u].zwzw * cb11_11.tint_symbol_3[6u].xxxx);
135
+ let v_10 = (r0.www * v3.xyz);
136
+ r3 = vec4<f32>(v_10.xyz, r3.w);
137
+ let v_11 = (v1.xy * cb2_2.tint_symbol[18u].xy);
138
+ r4 = vec4<f32>(v_11.xy, r4.zw);
139
+ let v_12 = (r4.xy * vec2<f32>(0.015625f));
140
+ r4 = vec4<f32>(v_12.xy, r4.zw);
141
+ r4 = textureSample(t14, s14, r4.xyxx.xy);
142
+ r1.x = (r4.z * cb12_12.tint_symbol_2[0u].w);
143
+ let v_13 = fma(r3.xyz, cb6_6.tint_symbol_1[4u].xyz, cb6_6.tint_symbol_1[8u].xyz);
144
+ r4 = vec4<f32>(v_13.xyz, r4.w);
145
+ let v_14 = &(x0[0u]);
146
+ let v_15 = r4;
147
+ *(v_14) = vec4<f32>(v_15.xyz, (*(v_14)).w);
148
+ let v_16 = fma(r3.xyz, cb6_6.tint_symbol_1[5u].xyz, cb6_6.tint_symbol_1[9u].xyz);
149
+ r5 = vec4<f32>(v_16.xyz, r5.w);
150
+ let v_17 = &(x0[1u]);
151
+ let v_18 = r5;
152
+ *(v_17) = vec4<f32>(v_18.xyz, (*(v_17)).w);
153
+ let v_19 = fma(r3.xyz, cb6_6.tint_symbol_1[6u].xyz, cb6_6.tint_symbol_1[10u].xyz);
154
+ r3 = vec4<f32>(v_19.xyz, r3.w);
155
+ let v_20 = &(x0[2u]);
156
+ let v_21 = r3;
157
+ *(v_20) = vec4<f32>(v_21.xyz, (*(v_20)).w);
158
+ let v_22 = &(x0[3u]);
159
+ let v_23 = r3;
160
+ *(v_22) = vec4<f32>(v_23.xyz, (*(v_22)).w);
161
+ r3.z = fma((-(cb6_6.tint_symbol_1[14u].zzzz)).z, 1.5f, 1.0f);
162
+ let v_24 = -(r1.xxxx);
163
+ r1.x = fma(r3.z, 0.5f, v_24.x);
164
+ let v_25 = abs(r3.yyyy);
165
+ let v_26 = max(v_25.xy, abs(r3.xxxx).xy);
166
+ r3 = vec4<f32>(v_26.xy, r3.zw);
167
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r1.x)));
168
+ let v_27 = (bitcast<u32>(r3.x) != 0u);
169
+ let v_28 = bitcast<f32>(v.tint_symbol_4[0i].x);
170
+ r3.x = select(bitcast<f32>(v.tint_symbol_4[1i].x), v_28, v_27);
171
+ let v_29 = abs(r5.yyyy);
172
+ r3.z = max(v_29.z, abs(r5.xxxx).z);
173
+ r3.z = bitcast<f32>(select(0u, 4294967295u, (r3.z < r1.x)));
174
+ let v_30 = bitcast<u32>(r3.z);
175
+ r3.x = select(r3.x, bitcast<f32>(v.tint_symbol_4[2i].x), (v_30 != 0u));
176
+ let v_31 = abs(r4.yyyy);
177
+ r3.z = max(v_31.z, abs(r4.xxxx).z);
178
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r3.z < r1.x)));
179
+ let v_32 = bitcast<u32>(r1.x);
180
+ r1.x = select(r3.x, 0.0f, (v_32 != 0u));
181
+ let v_33 = x0[bitcast<i32>(r1.x)];
182
+ r3 = vec4<f32>(v_33.x, r3.y, v_33.yz);
183
+ r4.x = f32(bitcast<i32>(r1.x));
184
+ r4.y = (r4.x + 0.5f);
185
+ r4.y = (r4.y * 0.25f);
186
+ r5 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.xxxx)));
187
+ r5 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r5) & vec4<u32>(1065353216u)));
188
+ r4.x = dot(r5, cb6_6.tint_symbol_1[12u]);
189
+ r4.z = dot(r5, cb6_6.tint_symbol_1[13u]);
190
+ r5.x = (r3.x + 0.5f);
191
+ r5.y = fma(r3.z, 0.25f, r4.y);
192
+ r3.x = bitcast<f32>(select(0u, 4294967295u, !((r4.x == 0.0f))));
193
+ let v_34 = -(r4.xxxx);
194
+ r3.z = (r3.w + v_34.z);
195
+ let v_35 = dpdx(r5.xyy);
196
+ r6 = vec4<f32>(v_35.xy, r6.z, v_35.z);
197
+ r6.z = dpdx(r3.z);
198
+ let v_36 = dpdy(r5.yxy);
199
+ r7 = vec4<f32>(v_36.xyz, r7.w);
200
+ r7.w = dpdy(r3.z);
201
+ let v_37 = (r6.yw * r7.yw);
202
+ r4 = vec4<f32>(v_37.xy, r4.zw);
203
+ let v_38 = -(r4.xyxx);
204
+ let v_39 = fma(r6.xz, r7.xz, v_38.xy);
205
+ r8 = vec4<f32>(v_39.xy, r8.zw);
206
+ r4.x = (1.0f / r8.x);
207
+ r4.y = (r6.z * r7.y);
208
+ let v_40 = -(r4.yyyy);
209
+ r8.z = fma(r6.x, r7.w, v_40.z);
210
+ let v_41 = (r4.xx * r8.yz);
211
+ r4 = vec4<f32>(v_41.xy, r4.zw);
212
+ let v_42 = max(r4.xy, vec2<f32>());
213
+ r4 = vec4<f32>(v_42.xy, r4.zw);
214
+ let v_43 = min(r4.xy, vec2<f32>(0.5f));
215
+ r4 = vec4<f32>(v_43.xy, r4.zw);
216
+ r3.z = fma((-(r4.zzzz)).z, r4.x, r3.z);
217
+ r3.z = fma((-(r4.zzzz)).z, r4.y, r3.z);
218
+ let v_44 = bitcast<u32>(r3.x);
219
+ let v_45 = r3.z;
220
+ r4.z = select(r3.w, v_45, (v_44 != 0u));
221
+ let v_46 = (r1.zzz * cb6_6.tint_symbol_1[1u].xyz);
222
+ r3 = vec4<f32>(v_46.x, r3.y, v_46.yz);
223
+ let v_47 = fma(r1.yyy, cb6_6.tint_symbol_1[0u].xyz, r3.xzw);
224
+ r3 = vec4<f32>(v_47.x, r3.y, v_47.yz);
225
+ let v_48 = fma(r1.www, cb6_6.tint_symbol_1[2u].xyz, r3.xzw);
226
+ r1 = vec4<f32>(r1.x, v_48.xyz);
227
+ let v_49 = (r1.yzw * vec3<f32>(1.0f, 0.0f, 0.0f));
228
+ r3 = vec4<f32>(v_49.x, r3.y, v_49.yz);
229
+ let v_50 = -(r3.xxzw);
230
+ let v_51 = fma(r1.wyz, vec3<f32>(0.0f, 0.0f, 1.0f), v_50.xzw);
231
+ r3 = vec4<f32>(v_51.x, r3.y, v_51.yz);
232
+ let v_52 = ((-(r1.wyzw)).xyz * r3.xzw);
233
+ r6 = vec4<f32>(v_52.xyz, r6.w);
234
+ let v_53 = -(r1.zzwy);
235
+ let v_54 = -(r6.xxyz);
236
+ let v_55 = fma(v_53.yzw, r3.zwx, v_54.yzw);
237
+ r1 = vec4<f32>(r1.x, v_55.xyz);
238
+ r3.x = dot(r1.yz, r1.yz);
239
+ r3.z = inverseSqrt(r3.x);
240
+ let v_56 = (r1.yz * r3.zz);
241
+ let v_57 = r1;
242
+ r1 = vec4<f32>(v_57.x, v_56.xy, v_57.w);
243
+ let v_58 = (r1.ww * r1.yz);
244
+ let v_59 = r1;
245
+ r1 = vec4<f32>(v_59.x, v_58.xy, v_59.w);
246
+ r1.w = sqrt(r3.x);
247
+ let v_60 = (r1.yz / r1.ww);
248
+ let v_61 = r1;
249
+ r1 = vec4<f32>(v_61.x, v_60.xy, v_61.w);
250
+ r1.x = bitcast<f32>((4i + bitcast<i32>(r1.x)));
251
+ let v_62 = (r1.yz / cb6_6.tint_symbol_1[bitcast<i32>(r1.x)].xy);
252
+ let v_63 = r1;
253
+ r1 = vec4<f32>(v_63.x, v_62.xy, v_63.w);
254
+ let v_64 = (r1.yz * cb6_6.tint_symbol_1[bitcast<i32>(r1.x)].zz);
255
+ r1 = vec4<f32>(v_64.xy, r1.zw);
256
+ let v_65 = (r1.xy * vec2<f32>(1.0f, 4.0f));
257
+ r1 = vec4<f32>(v_65.xy, r1.zw);
258
+ r6 = (r2.zwzw * vec4<f32>(-0.34609651565551757812f, 0.32848981022834777832f, -0.79929149150848388672f, 0.20174059271812438965f));
259
+ r5.z = dot(r1.xy, r6.xy);
260
+ let v_66 = r6;
261
+ r4 = vec4<f32>(v_66.xy, r4.zw);
262
+ let v_67 = (r4.xyz + r5.xyz);
263
+ r3 = vec4<f32>(v_67.x, r3.y, v_67.yz);
264
+ r5.w = dot(r1.xy, r6.zw);
265
+ let v_68 = r6;
266
+ r4 = vec4<f32>(v_68.zw, r4.zw);
267
+ let v_69 = (r5.xyw + r4.xyz);
268
+ r6 = vec4<f32>(v_69.xyz, r6.w);
269
+ r7 = (r2.zwzw * vec4<f32>(-0.03117550723254680634f, 0.17933775484561920166f, 0.51474946737289428711f, 0.25350245833396911621f));
270
+ r8.x = dot(r1.xy, r7.xy);
271
+ let v_70 = r7;
272
+ r4 = vec4<f32>(v_70.xy, r4.zw);
273
+ let v_71 = r5;
274
+ let v_72 = r8;
275
+ r8 = vec4<f32>(v_72.x, v_71.xy, v_72.w);
276
+ let v_73 = (r8.yzx + r4.xyz);
277
+ r9 = vec4<f32>(v_73.xyz, r9.w);
278
+ r8.w = dot(r1.xy, r7.zw);
279
+ let v_74 = r7;
280
+ r4 = vec4<f32>(v_74.zw, r4.zw);
281
+ let v_75 = (r8.yzw + r4.xyz);
282
+ r7 = vec4<f32>(v_75.xyz, r7.w);
283
+ r10 = (r2.zwzw * vec4<f32>(-0.07286971807479858398f, 0.00809734128415584564f, -0.96978127956390380859f, 0.03452160954475402832f));
284
+ r8.x = dot(r1.xy, r10.xy);
285
+ let v_76 = r10;
286
+ r4 = vec4<f32>(v_76.xy, r4.zw);
287
+ let v_77 = (r8.yzx + r4.xyz);
288
+ r11 = vec4<f32>(v_77.xyz, r11.w);
289
+ r8.w = dot(r1.xy, r10.zw);
290
+ let v_78 = r10;
291
+ r4 = vec4<f32>(v_78.zw, r4.zw);
292
+ let v_79 = (r8.yzw + r4.xyz);
293
+ r10 = vec4<f32>(v_79.xyz, r10.w);
294
+ r12 = (r2.zwzw * vec4<f32>(0.54554665088653564453f, 0.02412854135036468506f, -0.02890610881149768829f, -0.13678458333015441895f));
295
+ r8.x = dot(r1.xy, r12.xy);
296
+ let v_80 = r12;
297
+ r4 = vec4<f32>(v_80.xy, r4.zw);
298
+ let v_81 = (r8.yzx + r4.xyz);
299
+ r13 = vec4<f32>(v_81.xyz, r13.w);
300
+ r8.w = dot(r1.xy, r12.zw);
301
+ let v_82 = r12;
302
+ r4 = vec4<f32>(v_82.zw, r4.zw);
303
+ let v_83 = (r8.yzw + r4.xyz);
304
+ r12 = vec4<f32>(v_83.xyz, r12.w);
305
+ r14 = (r2.zwzw * vec4<f32>(-0.47951146960258483887f, -0.24483287334442138672f, 0.7587884068489074707f, -0.1121091991662979126f));
306
+ r8.x = dot(r1.xy, r14.xy);
307
+ let v_84 = r14;
308
+ r4 = vec4<f32>(v_84.xy, r4.zw);
309
+ let v_85 = (r8.yzx + r4.xyz);
310
+ r15 = vec4<f32>(v_85.xyz, r15.w);
311
+ r8.w = dot(r1.xy, r14.zw);
312
+ let v_86 = r14;
313
+ r4 = vec4<f32>(v_86.zw, r4.zw);
314
+ let v_87 = (r8.yzw + r4.xyz);
315
+ r14 = vec4<f32>(v_87.xyz, r14.w);
316
+ r16 = (r2.zwzw * vec4<f32>(0.33935257792472839355f, -0.24932782351970672607f, 1.07059764862060546875f, 0.2081225961446762085f));
317
+ r8.x = dot(r1.xy, r16.xy);
318
+ let v_88 = r16;
319
+ r4 = vec4<f32>(v_88.xy, r4.zw);
320
+ let v_89 = (r8.yzx + r4.xyz);
321
+ r17 = vec4<f32>(v_89.xyz, r17.w);
322
+ r8.w = dot(r1.xy, r16.zw);
323
+ let v_90 = r16;
324
+ r4 = vec4<f32>(v_90.zw, r4.zw);
325
+ let v_91 = (r8.yzw + r4.xyz);
326
+ r16 = vec4<f32>(v_91.xyz, r16.w);
327
+ r18 = (r2.zwzw * vec4<f32>(1.29403817653656005859f, -0.01807767525315284729f, -0.7475630640983581543f, -0.11397434771060943604f));
328
+ r8.x = dot(r1.xy, r18.xy);
329
+ let v_92 = r18;
330
+ r4 = vec4<f32>(v_92.xy, r4.zw);
331
+ let v_93 = (r8.yzx + r4.xyz);
332
+ r19 = vec4<f32>(v_93.xyz, r19.w);
333
+ r8.w = dot(r1.xy, r18.zw);
334
+ let v_94 = r18;
335
+ r4 = vec4<f32>(v_94.zw, r4.zw);
336
+ let v_95 = (r8.yzw + r4.xyz);
337
+ r18 = vec4<f32>(v_95.xyz, r18.w);
338
+ r2 = (r2 * vec4<f32>(0.94772171974182128906f, -0.24876354634761810303f, -1.34315288066864013672f, -0.08858405798673629761f));
339
+ r8.x = dot(r1.xy, r2.xy);
340
+ let v_96 = r2;
341
+ r4 = vec4<f32>(v_96.xy, r4.zw);
342
+ let v_97 = (r8.yzx + r4.xyz);
343
+ r20 = vec4<f32>(v_97.xyz, r20.w);
344
+ r8.w = dot(r1.xy, r2.zw);
345
+ let v_98 = r2;
346
+ r4 = vec4<f32>(v_98.zw, r4.zw);
347
+ let v_99 = (r8.yzw + r4.xyz);
348
+ r1 = vec4<f32>(v_99.xyz, r1.w);
349
+ let v_100 = r3.xzxx;
350
+ r2.x = textureSampleCompareLevel(t15, s15, v_100.xy, r3.w);
351
+ let v_101 = r6.xyxx;
352
+ r2.y = textureSampleCompareLevel(t15, s15, v_101.xy, r6.z);
353
+ let v_102 = r9.xyxx;
354
+ r2.z = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z);
355
+ let v_103 = r7.xyxx;
356
+ r2.w = textureSampleCompareLevel(t15, s15, v_103.xy, r7.z);
357
+ let v_104 = r11.xyxx;
358
+ r4.x = textureSampleCompareLevel(t15, s15, v_104.xy, r11.z);
359
+ let v_105 = r10.xyxx;
360
+ r4.y = textureSampleCompareLevel(t15, s15, v_105.xy, r10.z);
361
+ let v_106 = r13.xyxx;
362
+ r4.z = textureSampleCompareLevel(t15, s15, v_106.xy, r13.z);
363
+ let v_107 = r12.xyxx;
364
+ r4.w = textureSampleCompareLevel(t15, s15, v_107.xy, r12.z);
365
+ let v_108 = r15.xyxx;
366
+ r6.x = textureSampleCompareLevel(t15, s15, v_108.xy, r15.z);
367
+ let v_109 = r14.xyxx;
368
+ r6.y = textureSampleCompareLevel(t15, s15, v_109.xy, r14.z);
369
+ let v_110 = r17.xyxx;
370
+ r6.z = textureSampleCompareLevel(t15, s15, v_110.xy, r17.z);
371
+ let v_111 = r16.xyxx;
372
+ r6.w = textureSampleCompareLevel(t15, s15, v_111.xy, r16.z);
373
+ let v_112 = r19.xyxx;
374
+ r7.x = textureSampleCompareLevel(t15, s15, v_112.xy, r19.z);
375
+ let v_113 = r18.xyxx;
376
+ r7.y = textureSampleCompareLevel(t15, s15, v_113.xy, r18.z);
377
+ let v_114 = r20.xyxx;
378
+ r7.z = textureSampleCompareLevel(t15, s15, v_114.xy, r20.z);
379
+ let v_115 = r1.xyxx;
380
+ r7.w = textureSampleCompareLevel(t15, s15, v_115.xy, r1.z);
381
+ r1 = (r2 + r4);
382
+ r1 = (r6 + r1);
383
+ r1 = (r7 + r1);
384
+ r1.x = dot(r1, vec4<f32>(1.0f));
385
+ r1.x = (r1.x * 0.0625f);
386
+ r1.z = bitcast<f32>(select(0u, 4294967295u, !((cb12_12.tint_symbol_2[1u].x == 0.0f))));
387
+ if ((bitcast<u32>(r1.z) != 0u)) {
388
+ r2 = textureSample(t2, s2, r5.xyxx.xy);
389
+ r1.y = ((-(r2.wwww)).y + 1.0f);
390
+ } else {
391
+ r1.y = 1.0f;
392
+ }
393
+ r0.w = clamp(fma(r0.wwww, cb6_6.tint_symbol_1[0u].wwww, cb6_6.tint_symbol_1[1u].wwww).w, 0.0f, 1.0f);
394
+ r1.z = clamp(fma(r3.yyyy, vec4<f32>(15.0f), vec4<f32>(-6.0f)).z, 0.0f, 1.0f);
395
+ r0.w = ((-(r0.wwww)).w + 1.0f);
396
+ let v_116 = fma(r0.ww, r1.zz, r1.xy);
397
+ r1 = vec4<f32>(v_116.xy, r1.zw);
398
+ let v_117 = (r1.xy * r1.xy);
399
+ r1 = vec4<f32>(v_117.xy, r1.zw);
400
+ let v_118 = min(r1.xy, vec2<f32>(1.0f));
401
+ let v_119 = r1;
402
+ r1 = vec4<f32>(v_119.x, v_118.xy, v_119.w);
403
+ r0.w = bitcast<f32>(select(0u, 4294967295u, !((0.0f == cb12_12.tint_symbol_2[1u].y))));
404
+ r1.w = (r1.z * r1.y);
405
+ let v_120 = bitcast<u32>(r0.w);
406
+ let v_121 = r1.w;
407
+ r1.x = select(r1.y, v_121, (v_120 != 0u));
408
+ r2.x = (-(cb11_11.tint_symbol_3[5u].wwww)).x;
409
+ let v_122 = r2;
410
+ r2 = vec4<f32>(v_122.x, 0.0f, v_122.z, 0.5f);
411
+ let v_123 = fma(r0.xy, vec2<f32>(0.00028571428265422583f), r2.xy);
412
+ r0 = vec4<f32>(v_123.xy, r0.zw);
413
+ r3 = textureSample(t5, s5, r0.xyxx.xy);
414
+ r2.z = r3.y;
415
+ r2 = textureSample(t6, s6, r2.zwzz.xy);
416
+ r0.x = clamp(fma(r0.zzzz, cb6_6.tint_symbol_1[3u].xxxx, cb6_6.tint_symbol_1[3u].yyyy).x, 0.0f, 1.0f);
417
+ r0.x = sqrt(r0.x);
418
+ r0.x = fma((-(r0.xxxx)).x, cb6_6.tint_symbol_1[3u].z, 1.0f);
419
+ r0.x = (r0.x * r2.x);
420
+ o0 = (r0.xxxx * r1.xzzz);
421
+ }
422
+
423
+ @fragment
424
+ fn main(@location(1u) v1 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
425
+ main_inner(v1, v3);
426
+ return o0;
427
+ }
b/8b0b5899ed/shaders/f088ed9ac7c01355.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/f0999bef5cfa1234.wgsl ADDED
@@ -0,0 +1,19 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ struct cb3_struct {
4
+ tint_symbol : array<vec4<f32>, 3u>,
5
+ }
6
+
7
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb3_struct;
8
+
9
+ var<private> o0 : f32;
10
+
11
+ fn main_inner() {
12
+ o0 = cb5_5.tint_symbol[2u].x;
13
+ }
14
+
15
+ @fragment
16
+ fn main() -> @location(0u) f32 {
17
+ main_inner();
18
+ return o0;
19
+ }
b/8b0b5899ed/shaders/f0a879372c0e2699.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/f0a879372c0e2699.wgsl ADDED
@@ -0,0 +1,648 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ struct cb16_struct {
52
+ tint_symbol : array<vec4<f32>, 16u>,
53
+ }
54
+
55
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
56
+
57
+ struct cb23_struct {
58
+ tint_symbol_1 : array<vec4<f32>, 23u>,
59
+ }
60
+
61
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
62
+
63
+ struct cb59_struct {
64
+ tint_symbol_2 : array<vec4<f32>, 59u>,
65
+ }
66
+
67
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
68
+
69
+ struct cb7_struct {
70
+ tint_symbol_3 : array<vec4<f32>, 7u>,
71
+ }
72
+
73
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb7_struct;
74
+
75
+ struct cb7_struct_1 {
76
+ tint_symbol_4 : array<vec4<f32>, 7u>,
77
+ }
78
+
79
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb7_struct_1;
80
+
81
+ struct cb16_struct_1 {
82
+ tint_symbol_5 : array<vec4<f32>, 16u>,
83
+ }
84
+
85
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb16_struct_1;
86
+
87
+ @group(1u) @binding(16u) var s0 : sampler;
88
+
89
+ @group(1u) @binding(17u) var s1 : sampler;
90
+
91
+ @group(1u) @binding(18u) var s2 : sampler;
92
+
93
+ @group(1u) @binding(19u) var s3 : sampler;
94
+
95
+ @group(1u) @binding(20u) var s4 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(28u) var s12 : sampler;
100
+
101
+ @group(1u) @binding(29u) var s13 : sampler;
102
+
103
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
104
+
105
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(33u) var t1 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
116
+
117
+ @group(1u) @binding(44u) var t12 : texture_2d<f32>;
118
+
119
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
120
+
121
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
122
+
123
+ var<private> v7 : vec4<f32>;
124
+
125
+ var<private> v8 : array<f32, 4u>;
126
+
127
+ var<private> o0 : vec4<f32>;
128
+
129
+ var<private> x0 : array<vec4<f32>, 4u>;
130
+
131
+ var<private> x1 : array<vec4<f32>, 1u>;
132
+
133
+ struct tint_symbol_7 {
134
+ tint_symbol_6 : array<vec4<u32>, 3u>,
135
+ }
136
+
137
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
138
+
139
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
140
+ var v_2 : vec4<f32> = v_1;
141
+ v_2.w = (1.0f / v_1.w);
142
+ v7 = v_2;
143
+ x1[0u].x = v8[0u];
144
+ x1[0u].y = v8[1u];
145
+ x1[0u].z = v8[2u];
146
+ x1[0u].w = v8[3u];
147
+ r0 = textureSample(t0, s0, v0.xyxx.xy);
148
+ r1 = textureSample(t3, s3, v0.xyxx.xy);
149
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
150
+ r1 = vec4<f32>(v_3.xy, r1.zw);
151
+ r0.w = dot(r1.xy, r1.xy);
152
+ r0.w = ((-(r0.wwww)).w + 1.0f);
153
+ r0.w = sqrt(abs(r0.wwww).w);
154
+ r1.z = max(cb12_12.tint_symbol_4[6u].w, 0.00100000004749745131f);
155
+ let v_4 = (r1.zz * r1.xy);
156
+ r1 = vec4<f32>(v_4.xy, r1.zw);
157
+ let v_5 = (r1.yyy * v5.xyz);
158
+ r1 = vec4<f32>(r1.x, v_5.xyz);
159
+ let v_6 = fma(r1.xxx, v4.xyz, r1.yzw);
160
+ r1 = vec4<f32>(v_6.xyz, r1.w);
161
+ let v_7 = fma(r0.www, v1.xyz, r1.xyz);
162
+ r1 = vec4<f32>(v_7.xyz, r1.w);
163
+ r0.w = dot(r1.xyz, r1.xyz);
164
+ r0.w = inverseSqrt(r0.w);
165
+ let v_8 = (r0.www * r1.xyz);
166
+ r1 = vec4<f32>(v_8.xy, r1.z, v_8.z);
167
+ r2 = textureSample(t4, s4, v0.xyxx.xy);
168
+ let v_9 = (r2.xy * r2.xy);
169
+ r2 = vec4<f32>(v_9.xy, r2.zw);
170
+ r2.x = dot(r2.xyz, cb12_12.tint_symbol_4[6u].xyz);
171
+ r2.x = (r2.x * cb12_12.tint_symbol_4[5u].y);
172
+ let v_10 = (r0.xyz * cb12_12.tint_symbol_4[0u].xyz);
173
+ r0 = vec4<f32>(v_10.xyz, r0.w);
174
+ let v_11 = (r0.xyz * v6.xxx);
175
+ r0 = vec4<f32>(v_11.xyz, r0.w);
176
+ let v_12 = (v6.xx * cb2_2.tint_symbol_1[15u].zy);
177
+ let v_13 = r2;
178
+ r2 = vec4<f32>(v_13.x, v_12.xy, v_13.w);
179
+ r3.x = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).x, 0.0f, 1.0f);
180
+ r2.z = (r2.z * r3.x);
181
+ r2.x = (r2.x * v6.x);
182
+ let v_14 = ((-(cb12_12.tint_symbol_4[3u].zzzz)).xy + vec2<f32>(1.0f, 2.0f));
183
+ r3 = vec4<f32>(v_14.xy, r3.zw);
184
+ r3.z = (r3.x * v6.z);
185
+ let v_15 = (r3.yy * v0.zw);
186
+ let v_16 = r3;
187
+ r3 = vec4<f32>(v_16.x, v_15.x, v_16.z, v_15.y);
188
+ r4 = textureSample(t2, s2, r3.ywyy.xy);
189
+ r3.y = (cb5_5.tint_symbol_3[3u].z * cb12_12.tint_symbol_4[3u].z);
190
+ r3.w = ((-(r4.xxxx)).w + r4.z);
191
+ r4.x = fma(r3.y, r3.w, r4.x);
192
+ let v_17 = (r4.xy * cb12_12.tint_symbol_4[3u].xx);
193
+ let v_18 = r3;
194
+ r3 = vec4<f32>(v_18.x, v_17.x, v_18.z, v_17.y);
195
+ r4.x = fma(v6.z, r3.x, -1.0f);
196
+ r3.x = fma(r3.x, r4.x, 1.0f);
197
+ r3.y = (r3.x * r3.y);
198
+ let v_19 = -(r0.xyxz);
199
+ let v_20 = fma(cb12_12.tint_symbol_4[4u].xyz, cb12_12.tint_symbol_4[3u].yyy, v_19.xyw);
200
+ r4 = vec4<f32>(v_20.xy, r4.z, v_20.z);
201
+ let v_21 = fma(r3.yyy, r4.xyw, r0.xyz);
202
+ r0 = vec4<f32>(v_21.xyz, r0.w);
203
+ r3.y = (r3.z * cb12_12.tint_symbol_4[3u].x);
204
+ let v_22 = ((-(r0.xyzx)).xyz + r4.zzz);
205
+ r4 = vec4<f32>(v_22.xyz, r4.w);
206
+ let v_23 = fma(r3.yyy, r4.xyz, r0.xyz);
207
+ r0 = vec4<f32>(v_23.xyz, r0.w);
208
+ r3.x = fma((-(r3.wwww)).x, r3.x, 1.0f);
209
+ r2.x = clamp(((r2.xxxx * r3.xxxx)).x, 0.0f, 1.0f);
210
+ let v_24 = (r0.xyz * r0.xyz);
211
+ r0 = vec4<f32>(v_24.xyz, r0.w);
212
+ let v_25 = ((-(v2.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
213
+ r3 = vec4<f32>(v_25.xyz, r3.w);
214
+ r3.w = dot(r3.xyz, r3.xyz);
215
+ r3.w = inverseSqrt(r3.w);
216
+ let v_26 = (r3.www * r3.xyz);
217
+ r4 = vec4<f32>(v_26.xyz, r4.w);
218
+ let v_27 = -(cb3_3.tint_symbol_2[0u].xyzx);
219
+ let v_28 = fma(r3.xyz, r3.www, v_27.xyz);
220
+ r5 = vec4<f32>(v_28.xyz, r5.w);
221
+ r3.w = dot(r5.xyz, r5.xyz);
222
+ r3.w = inverseSqrt(r3.w);
223
+ let v_29 = (r3.www * r5.xyz);
224
+ r5 = vec4<f32>(v_29.xyz, r5.w);
225
+ let v_30 = (r2.yz * r2.yz);
226
+ let v_31 = r2;
227
+ r2 = vec4<f32>(v_31.x, v_30.xy, v_31.w);
228
+ r3.w = fma(r2.w, cb12_12.tint_symbol_4[5u].x, -500.0f);
229
+ r3.w = max(r3.w, 0.0f);
230
+ let v_32 = -(r3.wwww);
231
+ r2.w = fma(r2.w, cb12_12.tint_symbol_4[5u].x, v_32.w);
232
+ r3.w = (r3.w * 558.0f);
233
+ r2.w = fma(r2.w, 3.0f, r3.w);
234
+ r3.x = dot(r3.xyz, cb1_1.tint_symbol[14u].xyz);
235
+ let v_33 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xxyz)).yzw);
236
+ r3 = vec4<f32>(r3.x, v_33.xyz);
237
+ let v_34 = (r3.zzz * cb6_6.tint_symbol_5[1u].xyz);
238
+ r6 = vec4<f32>(v_34.xyz, r6.w);
239
+ let v_35 = fma(r3.yyy, cb6_6.tint_symbol_5[0u].xyz, r6.xyz);
240
+ r6 = vec4<f32>(v_35.xyz, r6.w);
241
+ let v_36 = fma(r3.www, cb6_6.tint_symbol_5[2u].xyz, r6.xyz);
242
+ r6 = vec4<f32>(v_36.xyz, r6.w);
243
+ let v_37 = fma(r6.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
244
+ r7 = vec4<f32>(v_37.xyz, r7.w);
245
+ let v_38 = &(x0[0u]);
246
+ let v_39 = r7;
247
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
248
+ let v_40 = fma(r6.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
249
+ r8 = vec4<f32>(v_40.xyz, r8.w);
250
+ let v_41 = &(x0[1u]);
251
+ let v_42 = r8;
252
+ *(v_41) = vec4<f32>(v_42.xyz, (*(v_41)).w);
253
+ let v_43 = fma(r6.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
254
+ r9 = vec4<f32>(v_43.xyz, r9.w);
255
+ let v_44 = &(x0[2u]);
256
+ let v_45 = r9;
257
+ *(v_44) = vec4<f32>(v_45.xyz, (*(v_44)).w);
258
+ let v_46 = fma(r6.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
259
+ r6 = vec4<f32>(v_46.xyz, r6.w);
260
+ let v_47 = &(x0[3u]);
261
+ let v_48 = r6;
262
+ *(v_47) = vec4<f32>(v_48.xyz, (*(v_47)).w);
263
+ let v_49 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
264
+ let v_50 = r10;
265
+ r10 = vec4<f32>(v_50.x, v_49.x, v_50.z, v_49.y);
266
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
267
+ r4.w = (r4.w * 0.5f);
268
+ let v_51 = abs(r9.yyyy);
269
+ r5.w = max(v_51.w, abs(r9.xxxx).w);
270
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
271
+ let v_52 = (bitcast<u32>(r5.w) != 0u);
272
+ let v_53 = bitcast<f32>(v.tint_symbol_6[0i].x);
273
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_53, v_52);
274
+ let v_54 = abs(r8.yyyy);
275
+ r6.z = max(v_54.z, abs(r8.xxxx).z);
276
+ r6.z = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
277
+ let v_55 = bitcast<u32>(r6.z);
278
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_55 != 0u));
279
+ let v_56 = abs(r7.yyyy);
280
+ r6.z = max(v_56.z, abs(r7.xxxx).z);
281
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.z < r4.w)));
282
+ let v_57 = bitcast<u32>(r4.w);
283
+ r4.w = select(r5.w, 0.0f, (v_57 != 0u));
284
+ let v_58 = x0[bitcast<i32>(r4.w)];
285
+ r7 = vec4<f32>(v_58.xyz, r7.w);
286
+ r4.w = f32(bitcast<i32>(r4.w));
287
+ r5.w = (r4.w + 0.5f);
288
+ r5.w = (r5.w * 0.25f);
289
+ r8 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
290
+ r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(1065353216u)));
291
+ r4.w = dot(r8, cb6_6.tint_symbol_5[12u]);
292
+ r6.z = dot(r8, cb6_6.tint_symbol_5[13u]);
293
+ r8.x = (r7.x + 0.5f);
294
+ r8.y = fma(r7.y, 0.25f, r5.w);
295
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
296
+ r4.w = ((-(r4.wwww)).w + r7.z);
297
+ let v_59 = dpdx(r8.xyy);
298
+ r9 = vec4<f32>(v_59.xy, r9.z, v_59.z);
299
+ r9.z = dpdx(r4.w);
300
+ let v_60 = dpdy(r8.yxy);
301
+ r11 = vec4<f32>(v_60.xyz, r11.w);
302
+ r11.w = dpdy(r4.w);
303
+ let v_61 = (r9.yw * r11.yw);
304
+ r7 = vec4<f32>(v_61.xy, r7.zw);
305
+ let v_62 = -(r7.xyxx);
306
+ let v_63 = fma(r9.xz, r11.xz, v_62.xy);
307
+ r12 = vec4<f32>(v_63.xy, r12.zw);
308
+ r6.w = (1.0f / r12.x);
309
+ r7.x = (r9.z * r11.y);
310
+ let v_64 = -(r7.xxxx);
311
+ r12.z = fma(r9.x, r11.w, v_64.z);
312
+ let v_65 = (r6.ww * r12.yz);
313
+ r7 = vec4<f32>(v_65.xy, r7.zw);
314
+ let v_66 = max(r7.xy, vec2<f32>());
315
+ r7 = vec4<f32>(v_66.xy, r7.zw);
316
+ let v_67 = min(r7.xy, vec2<f32>(0.5f));
317
+ r7 = vec4<f32>(v_67.xy, r7.zw);
318
+ r4.w = fma((-(r6.zzzz)).w, r7.x, r4.w);
319
+ r4.w = fma((-(r6.zzzz)).w, r7.y, r4.w);
320
+ let v_68 = bitcast<u32>(r5.w);
321
+ let v_69 = r4.w;
322
+ r10.z = select(r7.z, v_69, (v_68 != 0u));
323
+ r8.z = 0.0f;
324
+ let v_70 = (r8.xyz + r10.ywz);
325
+ r7 = vec4<f32>(v_70.xyz, r7.w);
326
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
327
+ r10 = vec4<f32>(v_71.xy, r10.zw);
328
+ let v_72 = (r8.xyz + r10.xyz);
329
+ r9 = vec4<f32>(v_72.xyz, r9.w);
330
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
331
+ r10 = vec4<f32>(v_73.xy, r10.zw);
332
+ let v_74 = (r8.xyz + r10.xyz);
333
+ r11 = vec4<f32>(v_74.xyz, r11.w);
334
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
335
+ r10 = vec4<f32>(v_75.xy, r10.zw);
336
+ let v_76 = (r8.xyz + r10.xyz);
337
+ r12 = vec4<f32>(v_76.xyz, r12.w);
338
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
339
+ r10 = vec4<f32>(v_77.xy, r10.zw);
340
+ let v_78 = (r8.xyz + r10.xyz);
341
+ r13 = vec4<f32>(v_78.xyz, r13.w);
342
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
343
+ r10 = vec4<f32>(v_79.xy, r10.zw);
344
+ let v_80 = (r8.xyz + r10.xyz);
345
+ r14 = vec4<f32>(v_80.xyz, r14.w);
346
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
347
+ r10 = vec4<f32>(v_81.xy, r10.zw);
348
+ let v_82 = (r8.xyz + r10.xyz);
349
+ r15 = vec4<f32>(v_82.xyz, r15.w);
350
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
351
+ r10 = vec4<f32>(v_83.xy, r10.zw);
352
+ let v_84 = (r8.xyz + r10.xyz);
353
+ r16 = vec4<f32>(v_84.xyz, r16.w);
354
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
355
+ r10 = vec4<f32>(v_85.xy, r10.zw);
356
+ let v_86 = (r8.xyz + r10.xyz);
357
+ r17 = vec4<f32>(v_86.xyz, r17.w);
358
+ let v_87 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
359
+ r10 = vec4<f32>(v_87.xy, r10.zw);
360
+ let v_88 = (r8.xyz + r10.xyz);
361
+ r18 = vec4<f32>(v_88.xyz, r18.w);
362
+ let v_89 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
363
+ r10 = vec4<f32>(v_89.xy, r10.zw);
364
+ let v_90 = (r8.xyz + r10.xyz);
365
+ r19 = vec4<f32>(v_90.xyz, r19.w);
366
+ let v_91 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
367
+ r10 = vec4<f32>(v_91.xy, r10.zw);
368
+ let v_92 = (r8.xyz + r10.xyz);
369
+ r20 = vec4<f32>(v_92.xyz, r20.w);
370
+ let v_93 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
371
+ r10 = vec4<f32>(v_93.xy, r10.zw);
372
+ let v_94 = (r8.xyz + r10.xyz);
373
+ r21 = vec4<f32>(v_94.xyz, r21.w);
374
+ let v_95 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
375
+ r10 = vec4<f32>(v_95.xy, r10.zw);
376
+ let v_96 = (r8.xyz + r10.xyz);
377
+ r22 = vec4<f32>(v_96.xyz, r22.w);
378
+ let v_97 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
379
+ r10 = vec4<f32>(v_97.xy, r10.zw);
380
+ let v_98 = (r8.xyz + r10.xyz);
381
+ r23 = vec4<f32>(v_98.xyz, r23.w);
382
+ let v_99 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
383
+ r10 = vec4<f32>(v_99.xy, r10.zw);
384
+ let v_100 = (r8.xyz + r10.xyz);
385
+ r8 = vec4<f32>(v_100.xyz, r8.w);
386
+ let v_101 = r7.xyxx;
387
+ r7.x = textureSampleCompareLevel(t15, s15, v_101.xy, r7.z);
388
+ let v_102 = r9.xyxx;
389
+ r7.y = textureSampleCompareLevel(t15, s15, v_102.xy, r9.z);
390
+ let v_103 = r11.xyxx;
391
+ r7.z = textureSampleCompareLevel(t15, s15, v_103.xy, r11.z);
392
+ let v_104 = r12.xyxx;
393
+ r7.w = textureSampleCompareLevel(t15, s15, v_104.xy, r12.z);
394
+ let v_105 = r13.xyxx;
395
+ r9.x = textureSampleCompareLevel(t15, s15, v_105.xy, r13.z);
396
+ let v_106 = r14.xyxx;
397
+ r9.y = textureSampleCompareLevel(t15, s15, v_106.xy, r14.z);
398
+ let v_107 = r15.xyxx;
399
+ r9.z = textureSampleCompareLevel(t15, s15, v_107.xy, r15.z);
400
+ let v_108 = r16.xyxx;
401
+ r9.w = textureSampleCompareLevel(t15, s15, v_108.xy, r16.z);
402
+ let v_109 = r17.xyxx;
403
+ r10.x = textureSampleCompareLevel(t15, s15, v_109.xy, r17.z);
404
+ let v_110 = r18.xyxx;
405
+ r10.y = textureSampleCompareLevel(t15, s15, v_110.xy, r18.z);
406
+ let v_111 = r19.xyxx;
407
+ r10.z = textureSampleCompareLevel(t15, s15, v_111.xy, r19.z);
408
+ let v_112 = r20.xyxx;
409
+ r10.w = textureSampleCompareLevel(t15, s15, v_112.xy, r20.z);
410
+ let v_113 = r21.xyxx;
411
+ r11.x = textureSampleCompareLevel(t15, s15, v_113.xy, r21.z);
412
+ let v_114 = r22.xyxx;
413
+ r11.y = textureSampleCompareLevel(t15, s15, v_114.xy, r22.z);
414
+ let v_115 = r23.xyxx;
415
+ r11.z = textureSampleCompareLevel(t15, s15, v_115.xy, r23.z);
416
+ let v_116 = r8.xyxx;
417
+ r11.w = textureSampleCompareLevel(t15, s15, v_116.xy, r8.z);
418
+ r7 = (r7 + r9);
419
+ r7 = (r10 + r7);
420
+ r7 = (r11 + r7);
421
+ r4.w = dot(r7, vec4<f32>(1.0f));
422
+ r3.x = clamp(fma(r3.xxxx, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).x, 0.0f, 1.0f);
423
+ let v_117 = abs(r6.yyyy);
424
+ r5.w = max(v_117.w, abs(r6.xxxx).w);
425
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
426
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
427
+ r3.x = (r5.w * r3.x);
428
+ r3.x = fma(r4.w, 0.0625f, r3.x);
429
+ r3.x = (r3.x * r3.x);
430
+ r3.x = min(r3.x, 1.0f);
431
+ r4.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
432
+ r4.w = sqrt(r4.w);
433
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
434
+ let v_118 = -(r3.xxxx);
435
+ r3.x = fma(r4.w, v_118.x, r3.x);
436
+ r6.x = (-(cb6_6.tint_symbol_5[15u].wwww)).x;
437
+ let v_119 = r6;
438
+ r6 = vec4<f32>(v_119.x, 0.0f, v_119.z, 0.5f);
439
+ let v_120 = fma(v2.xy, vec2<f32>(0.00028571428265422583f), r6.xy);
440
+ r6 = vec4<f32>(v_120.xy, r6.zw);
441
+ r7 = textureSample(t12, s12, r6.xyxx.xy);
442
+ r6.z = r7.y;
443
+ r6 = textureSample(t13, s13, r6.zwzz.xy);
444
+ r3.x = (r3.x * r6.x);
445
+ let v_121 = dot(r1.xyw, v_27.xyz);
446
+ r4.w = clamp(vec4<f32>(v_121, v_121, v_121, v_121).w, 0.0f, 1.0f);
447
+ let v_122 = dot(r4.xyz, r1.xyw);
448
+ r6.x = clamp(vec4<f32>(v_122, v_122, v_122, v_122).x, 0.0f, 1.0f);
449
+ let v_123 = dot(r5.xyz, v_27.xyz);
450
+ r6.y = clamp(vec4<f32>(v_123, v_123, v_123, v_123).y, 0.0f, 1.0f);
451
+ let v_124 = ((-(r6.xyxx)).xy + vec2<f32>(1.0f));
452
+ r6 = vec4<f32>(v_124.xy, r6.zw);
453
+ let v_125 = (r6.xy * r6.xy);
454
+ r6 = vec4<f32>(r6.xy, v_125.xy);
455
+ let v_126 = (r6.zw * r6.zw);
456
+ r6 = vec4<f32>(r6.xy, v_126.xy);
457
+ let v_127 = (r6.xy * r6.zw);
458
+ r6 = vec4<f32>(v_127.xy, r6.zw);
459
+ r5.w = ((-(cb12_12.tint_symbol_4[4u].wwww)).w + 1.0f);
460
+ let v_128 = fma(cb12_12.tint_symbol_4[4u].ww, r6.xy, r5.ww);
461
+ r6 = vec4<f32>(v_128.xy, r6.zw);
462
+ let v_129 = (r2.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
463
+ r6 = vec4<f32>(r6.xy, v_129.xy);
464
+ r5.w = (r6.z * 0.125f);
465
+ r6.x = fma((-(r2.xxxx)).x, r6.x, 1.0f);
466
+ r5.x = dot(r1.xyw, r5.xyz);
467
+ r5.x = clamp(((r5.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
468
+ r5.x = log2(r5.x);
469
+ r5.x = (r5.x * r6.w);
470
+ r5.x = exp2(r5.x);
471
+ r5.x = (r6.y * r5.x);
472
+ r5.x = (r5.w * r5.x);
473
+ r2.x = (r2.x * r5.x);
474
+ r2.x = (r4.w * r2.x);
475
+ r4.w = (r4.w * r6.x);
476
+ let v_130 = fma(r0.xyz, r4.www, r2.xxx);
477
+ r5 = vec4<f32>(v_130.xyz, r5.w);
478
+ let v_131 = (r5.xyz * cb3_3.tint_symbol_2[1u].xyz);
479
+ r5 = vec4<f32>(v_131.xyz, r5.w);
480
+ r0.w = fma(r1.z, r0.w, cb3_3.tint_symbol_2[43u].w);
481
+ r0.w = (r0.w * cb3_3.tint_symbol_2[44u].w);
482
+ r0.w = max(r0.w, 0.0f);
483
+ let v_132 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
484
+ r6 = vec4<f32>(r6.x, v_132.xyz);
485
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
486
+ let v_133 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
487
+ r7 = vec4<f32>(v_133.xyz, r7.w);
488
+ let v_134 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz);
489
+ r7 = vec4<f32>(v_134.xyz, r7.w);
490
+ let v_135 = fma(r6.yzw, r1.zzz, r7.xyz);
491
+ r6 = vec4<f32>(r6.x, v_135.xyz);
492
+ let v_136 = (r2.zzz * r6.yzw);
493
+ r6 = vec4<f32>(r6.x, v_136.xyz);
494
+ let v_137 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
495
+ r7 = vec4<f32>(v_137.xyz, r7.w);
496
+ r8.x = cb3_3.tint_symbol_2[46u].w;
497
+ r8.y = cb3_3.tint_symbol_2[47u].w;
498
+ r8.z = cb3_3.tint_symbol_2[48u].w;
499
+ let v_138 = dot(r8.xyz, r1.xyw);
500
+ r0.w = clamp(vec4<f32>(v_138, v_138, v_138, v_138).w, 0.0f, 1.0f);
501
+ let v_139 = fma(cb3_3.tint_symbol_2[49u].xyz, r0.www, r7.xyz);
502
+ r7 = vec4<f32>(v_139.xyz, r7.w);
503
+ let v_140 = fma(r7.xyz, r2.yyy, r6.yzw);
504
+ r6 = vec4<f32>(r6.x, v_140.xyz);
505
+ let v_141 = (r6.xxx * r6.yzw);
506
+ r6 = vec4<f32>(r6.x, v_141.xyz);
507
+ let v_142 = (r0.xyz * r6.yzw);
508
+ r0 = vec4<f32>(v_142.xyz, r0.w);
509
+ let v_143 = fma(r5.xyz, r3.xxx, r0.xyz);
510
+ r0 = vec4<f32>(v_143.xyz, r0.w);
511
+ r0.w = ((-(r6.xxxx)).w + 1.0f);
512
+ r1.z = dot((-(r4.xyzx)).xyz, r1.xyw);
513
+ r1.z = (r1.z + r1.z);
514
+ let v_144 = -(r1.zzzz);
515
+ let v_145 = -(r4.xyzx);
516
+ let v_146 = fma(r1.xyw, v_144.xyz, v_145.xyz);
517
+ r1 = vec4<f32>(v_146.xyz, r1.w);
518
+ let v_147 = clamp(((r2.wwww * vec4<f32>(0.00066666665952652693f, 0.0f, 0.0f, 0.00177619897294789553f))).xw, vec2<f32>(), vec2<f32>(1.0f));
519
+ r2 = vec4<f32>(v_147.x, r2.yz, v_147.y);
520
+ r1.w = ((-(r2.xxxx)).w + 1.0f);
521
+ r2.x = (cb5_5.tint_symbol_3[6u].z + -5.0f);
522
+ r3.x = (r1.w * cb5_5.tint_symbol_3[6u].z);
523
+ r3.x = bitcast<f32>(select(0u, 4294967295u, (r3.x < r2.x)));
524
+ r4.x = fma(r1.w, cb5_5.tint_symbol_3[6u].z, -5.0f);
525
+ r1.w = (r1.w * r1.w);
526
+ r1.w = fma(r1.w, 5.0f, r2.x);
527
+ let v_148 = bitcast<u32>(r3.x);
528
+ let v_149 = r4.x;
529
+ r1.w = select(r1.w, v_149, (v_148 != 0u));
530
+ let v_150 = (r1.xyx * vec3<f32>(-0.25f, 0.5f, 0.25f));
531
+ r4 = vec4<f32>(v_150.xyz, r4.w);
532
+ r1.x = (abs(r1.zzzz).x + 1.0f);
533
+ let v_151 = (r4.xyz / r1.xxx);
534
+ r4 = vec4<f32>(v_151.xyz, r4.w);
535
+ let v_152 = ((-(r4.xyzx)).xyz + vec3<f32>(0.75f, 0.5f, 0.25f));
536
+ r4 = vec4<f32>(v_152.xyz, r4.w);
537
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < r1.z)));
538
+ let v_153 = bitcast<vec2<u32>>(r1.xx);
539
+ let v_154 = r4.xy;
540
+ let v_155 = select(r4.zy, v_154, (v_153 != vec2<u32>()));
541
+ r1 = vec4<f32>(v_155.xy, r1.zw);
542
+ let v_156 = r1.w;
543
+ r1 = textureSampleLevel(t1, s1, r1.xyxx.xy, v_156);
544
+ r1.w = max(r2.z, r2.y);
545
+ let v_157 = (r1.www * r1.xyz);
546
+ r1 = vec4<f32>(v_157.xyz, r1.w);
547
+ let v_158 = (r2.www * r1.xyz);
548
+ r2 = vec4<f32>(v_158.xyz, r2.w);
549
+ let v_159 = (r2.xyz * vec3<f32>(0.68169009685516357422f));
550
+ r2 = vec4<f32>(v_159.xyz, r2.w);
551
+ let v_160 = fma(r1.xyz, vec3<f32>(0.31830990314483642578f), r2.xyz);
552
+ r1 = vec4<f32>(v_160.xyz, r1.w);
553
+ let v_161 = fma(r1.xyz, r0.www, r0.xyz);
554
+ r0 = vec4<f32>(v_161.xyz, r0.w);
555
+ r0.w = dot(r3.yzw, r3.yzw);
556
+ r1.x = sqrt(r0.w);
557
+ let v_162 = -(cb3_3.tint_symbol_2[50u].xxxx);
558
+ r1.y = (r1.x + v_162.y);
559
+ r1.y = max(r1.y, 0.0f);
560
+ r1.x = (r1.y / r1.x);
561
+ r1.x = (r1.x * r3.w);
562
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
563
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
564
+ r1.w = (r1.z * -1.44269502162933349609f);
565
+ r1.w = exp2(r1.w);
566
+ r1.w = ((-(r1.wwww)).w + 1.0f);
567
+ r1.z = (r1.w / r1.z);
568
+ let v_163 = bitcast<u32>(r1.x);
569
+ r1.x = select(1.0f, r1.z, (v_163 != 0u));
570
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
571
+ r1.x = (r1.x * r1.z);
572
+ r1.x = min(r1.x, 1.0f);
573
+ r1.x = (r1.x * 1.44269502162933349609f);
574
+ r1.x = exp2(r1.x);
575
+ r1.x = min(r1.x, 1.0f);
576
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
577
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
578
+ r0.w = inverseSqrt(r0.w);
579
+ let v_164 = (r0.www * r3.yzw);
580
+ r2 = vec4<f32>(v_164.xyz, r2.w);
581
+ let v_165 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
582
+ r0.w = clamp(vec4<f32>(v_165, v_165, v_165, v_165).w, 0.0f, 1.0f);
583
+ r0.w = log2(r0.w);
584
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
585
+ r0.w = exp2(r0.w);
586
+ let v_166 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
587
+ r1.w = clamp(vec4<f32>(v_166, v_166, v_166, v_166).w, 0.0f, 1.0f);
588
+ r1.w = log2(r1.w);
589
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
590
+ r1.w = exp2(r1.w);
591
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
592
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
593
+ let v_167 = -(cb3_3.tint_symbol_2[52u].xxxx);
594
+ r2.x = (r1.y + v_167.x);
595
+ r2.x = max(r2.x, 0.0f);
596
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
597
+ r2.x = (r2.x * 1.44269502162933349609f);
598
+ r2.x = exp2(r2.x);
599
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
600
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
601
+ let v_168 = -(cb3_3.tint_symbol_2[51u].zzzz);
602
+ r1.y = (r1.y * v_168.y);
603
+ r1.y = (r1.y * 1.44269502162933349609f);
604
+ r1.y = exp2(r1.y);
605
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
606
+ let v_169 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
607
+ r2 = vec4<f32>(v_169.xyz, r2.w);
608
+ let v_170 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
609
+ r2 = vec4<f32>(v_170.xyz, r2.w);
610
+ let v_171 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
611
+ r3 = vec4<f32>(v_171.xyz, r3.w);
612
+ let v_172 = fma(r1.www, r3.xyz, r2.xyz);
613
+ r2 = vec4<f32>(v_172.xyz, r2.w);
614
+ let v_173 = -(cb3_3.tint_symbol_2[57u].xyzx);
615
+ let v_174 = (r2.xyz + v_173.xyz);
616
+ r2 = vec4<f32>(v_174.xyz, r2.w);
617
+ let v_175 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
618
+ r2 = vec4<f32>(v_175.xyz, r2.w);
619
+ r3.x = ((-(r2.xxxx)).x + cb3_3.tint_symbol_2[55u].w);
620
+ r3.y = ((-(r2.yyyy)).y + cb3_3.tint_symbol_2[56u].w);
621
+ r3.z = ((-(r2.zzzz)).z + cb3_3.tint_symbol_2[57u].w);
622
+ let v_176 = fma(r1.xxx, r3.xyz, r2.xyz);
623
+ r1 = vec4<f32>(v_176.xy, r1.z, v_176.z);
624
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
625
+ if ((bitcast<u32>(r0.w) != 0u)) {
626
+ let v_177 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
627
+ r2 = vec4<f32>(v_177.xy, r2.zw);
628
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
629
+ r0.w = (r2.x + -1.0f);
630
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
631
+ } else {
632
+ r0.w = 1.0f;
633
+ }
634
+ let v_178 = -(r0.xyxz);
635
+ let v_179 = fma(r1.xyw, r0.www, v_178.xyw);
636
+ r1 = vec4<f32>(v_179.xy, r1.z, v_179.z);
637
+ let v_180 = fma(r1.zzz, r1.xyw, r0.xyz);
638
+ r0 = vec4<f32>(v_180.xyz, r0.w);
639
+ let v_181 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
640
+ o0 = vec4<f32>(v_181.xyz, o0.w);
641
+ o0.w = cb2_2.tint_symbol_1[15u].x;
642
+ }
643
+
644
+ @fragment
645
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_182 : vec4<f32>) -> @location(0u) vec4<f32> {
646
+ main_inner(v0, v1, v2, v4, v5, v6, v_182);
647
+ return o0;
648
+ }
b/8b0b5899ed/shaders/f0afbd0d91a06745.wgsl ADDED
@@ -0,0 +1,58 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb765_struct {
12
+ tint_symbol : array<vec4<f32>, 765u>,
13
+ }
14
+
15
+ @group(0u) @binding(4u) var<uniform> cb4_4 : cb765_struct;
16
+
17
+ struct cb12_struct {
18
+ tint_symbol_1 : array<vec4<f32>, 12u>,
19
+ }
20
+
21
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
22
+
23
+ var<private> o0 : vec4<f32>;
24
+
25
+ fn main_inner(v0 : vec3<f32>, v1 : vec4<f32>, v2 : vec4<f32>) {
26
+ r0 = (v2 * vec4<f32>(255.001953125f));
27
+ let v = r0;
28
+ let v_1 = max(v, vec4<f32>(-2147483648.0f));
29
+ r0 = bitcast<vec4<f32>>(select(select(vec4<i32>(v_1), vec4<i32>(2147483647i), (v_1 >= vec4<f32>(2147483648.0f))), vec4<i32>(), !((v == v))));
30
+ r0 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0) * vec4<i32>(3i)));
31
+ r1 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 1i))]);
32
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 1i))], v1.xxxx, r1);
33
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 1i))], v1.zzzz, r1);
34
+ r1 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 1i))], v1.wwww, r1);
35
+ r2 = vec4<f32>(v0.xyz, r2.w);
36
+ r2.w = 1.0f;
37
+ r1.x = dot(r1, r2);
38
+ r1 = (r1.xxxx * cb1_1.tint_symbol_1[9u]);
39
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<i32>(r0.y)]);
40
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.x)], v1.xxxx, r3);
41
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.z)], v1.zzzz, r3);
42
+ r3 = fma(cb4_4.tint_symbol[bitcast<i32>(r0.w)], v1.wwww, r3);
43
+ r3.x = dot(r3, r2);
44
+ r1 = fma(r3.xxxx, cb1_1.tint_symbol_1[8u], r1);
45
+ r3 = (v1.yyyy * cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.y) + 2i))]);
46
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.x) + 2i))], v1.xxxx, r3);
47
+ r3 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.z) + 2i))], v1.zzzz, r3);
48
+ r0 = fma(cb4_4.tint_symbol[bitcast<u32>((bitcast<i32>(r0.w) + 2i))], v1.wwww, r3);
49
+ r0.x = dot(r0, r2);
50
+ r0 = fma(r0.xxxx, cb1_1.tint_symbol_1[10u], r1);
51
+ o0 = (r0 + cb1_1.tint_symbol_1[11u]);
52
+ }
53
+
54
+ @vertex
55
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>) -> @builtin(position) vec4<f32> {
56
+ main_inner(v0, v1, v2);
57
+ return o0;
58
+ }
b/8b0b5899ed/shaders/f0b1b5b1af7a1081.wgsl ADDED
@@ -0,0 +1,105 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb17_struct {
8
+ tint_symbol : array<vec4<f32>, 17u>,
9
+ }
10
+
11
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
12
+
13
+ struct cb5_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 5u>,
15
+ }
16
+
17
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb5_struct;
18
+
19
+ struct cb1_struct {
20
+ tint_symbol_2 : array<vec4<f32>, 1u>,
21
+ }
22
+
23
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb1_struct;
24
+
25
+ @group(1u) @binding(16u) var s0 : sampler;
26
+
27
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
28
+
29
+ var<private> icb0 : array<vec4<f32>, 4u> = array<vec4<f32>, 4u>(vec4<f32>(1.0f, 0.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 0.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f));
30
+
31
+ var<private> v0 : vec4<f32>;
32
+
33
+ var<private> o0 : vec4<f32>;
34
+
35
+ var<private> o1 : vec4<f32>;
36
+
37
+ var<private> o2 : vec4<f32>;
38
+
39
+ var<private> o3 : vec4<f32>;
40
+
41
+ fn main_inner(v : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
42
+ var v_1 : vec4<f32> = v;
43
+ v_1.w = (1.0f / v.w);
44
+ v0 = v_1;
45
+ let v_2 = max(v0.xy, vec2<f32>());
46
+ let v_3 = bitcast<vec2<f32>>(select(vec2<u32>(v_2), vec2<u32>(4294967295u), (v_2 >= vec2<f32>(4294967296.0f))));
47
+ r0 = vec4<f32>(v_3.xy, r0.zw);
48
+ let v_4 = bitcast<vec2<f32>>((bitcast<vec2<u32>>(r0.xy) & vec2<u32>(1u)));
49
+ r0 = vec4<f32>(v_4.xy, r0.zw);
50
+ r0.y = bitcast<f32>((bitcast<i32>(r0.y) << 1u));
51
+ r0.x = bitcast<f32>((bitcast<i32>(r0.x) + bitcast<i32>(r0.y)));
52
+ r0.x = dot(cb2_2.tint_symbol[0u], icb0[bitcast<i32>(r0.x)]);
53
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (r0.x < 1.0f)));
54
+ v_5((bitcast<u32>(r0.x) != 0u));
55
+ r0 = textureSample(t0, s0, v2.xy.xyxx.xy);
56
+ r1.x = (r0.w * cb2_2.tint_symbol[15u].x);
57
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (cb5_5.tint_symbol_1[4u].x >= r1.x)));
58
+ v_5((bitcast<u32>(r1.x) != 0u));
59
+ r1.x = dot(v3.xyz, v3.xyz);
60
+ r1.x = inverseSqrt(r1.x);
61
+ r0.w = (r0.w * v1.w);
62
+ r1.y = (v1.x * cb2_2.tint_symbol[15u].z);
63
+ o0.w = (r0.w * cb2_2.tint_symbol[15u].x);
64
+ r0.w = fma(v3.z, r1.x, -0.34999999403953552246f);
65
+ r0.w = clamp(((r0.wwww * vec4<f32>(1.53846156597137451172f))).w, 0.0f, 1.0f);
66
+ r0.w = (r0.w * cb5_5.tint_symbol_1[3u].z);
67
+ r1.x = ((-(cb2_2.tint_symbol[16u].zzzz)).x + 1.0f);
68
+ r0.w = (r0.w * r1.x);
69
+ r0.w = (r1.y * r0.w);
70
+ r1.x = (r0.w * cb12_12.tint_symbol_2[0u].x);
71
+ r0.w = fma(r0.w, -0.5f, 1.0f);
72
+ let v_6 = (r0.www * r0.xyz);
73
+ o0 = vec4<f32>(v_6.xyz, o0.w);
74
+ let v_7 = (r1.xx * vec2<f32>(0.5f, 0.48828125f));
75
+ r0 = vec4<f32>(v_7.xy, r0.zw);
76
+ let v_8 = sqrt(r0.xy);
77
+ o2 = vec4<f32>(v_8.xy, o2.zw);
78
+ o2 = vec4<f32>(o2.xy, vec2<f32>());
79
+ o1 = vec4<f32>();
80
+ o3 = vec4<f32>();
81
+ }
82
+
83
+ fn v_5(v_9 : bool) {
84
+ if (v_9) {
85
+ discard;
86
+ return;
87
+ }
88
+ }
89
+
90
+ struct tint_symbol_3 {
91
+ @location(0u)
92
+ o0 : vec4<f32>,
93
+ @location(1u)
94
+ o1 : vec4<f32>,
95
+ @location(2u)
96
+ o2 : vec4<f32>,
97
+ @location(3u)
98
+ o3 : vec4<f32>,
99
+ }
100
+
101
+ @fragment
102
+ fn main(@builtin(position) v_10 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> tint_symbol_3 {
103
+ main_inner(v_10, v1, v2, v3);
104
+ return tint_symbol_3(o0, o1, o2, o3);
105
+ }
b/8b0b5899ed/shaders/f0c8111515a18dca.wgsl ADDED
@@ -0,0 +1,81 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb67_struct {
12
+ tint_symbol : array<vec4<f32>, 67u>,
13
+ }
14
+
15
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb67_struct;
16
+
17
+ @group(1u) @binding(26u) var s10 : sampler;
18
+
19
+ @group(1u) @binding(42u) var t10 : texture_2d<f32>;
20
+
21
+ var<private> o0 : vec4<f32>;
22
+
23
+ fn main_inner(v1 : vec4<f32>) {
24
+ r0 = fma(cb5_5.tint_symbol[66u].xyxy, vec4<f32>(-3.0f, 0.0f, -2.0f, 0.0f), v1.xy.xyxy);
25
+ r1 = textureSample(t10, s10, r0.zwzz.xy);
26
+ r0 = textureSample(t10, s10, r0.xyxx.xy);
27
+ r2 = textureSample(t10, s10, v1.xy.xyxx.xy);
28
+ let v = -(r2.xyzx);
29
+ let v_1 = (r1.xyz + v.xyz);
30
+ r1 = vec4<f32>(v_1.xyz, r1.w);
31
+ let v_2 = max(r1.xyz, vec3<f32>());
32
+ r1 = vec4<f32>(v_2.xyz, r1.w);
33
+ let v_3 = (r1.xyz * vec3<f32>(0.80000001192092895508f));
34
+ r1 = vec4<f32>(v_3.xyz, r1.w);
35
+ let v_4 = -(r2.xyzx);
36
+ let v_5 = (r0.xyz + v_4.xyz);
37
+ r0 = vec4<f32>(v_5.xyz, r0.w);
38
+ let v_6 = max(r0.xyz, vec3<f32>());
39
+ r0 = vec4<f32>(v_6.xyz, r0.w);
40
+ let v_7 = fma(r0.xyz, vec3<f32>(0.69999998807907104492f), r1.xyz);
41
+ r0 = vec4<f32>(v_7.xyz, r0.w);
42
+ r1 = fma(cb5_5.tint_symbol[66u].xyxy, vec4<f32>(-1.0f, 0.0f, 1.0f, 0.0f), v1.xy.xyxy);
43
+ r3 = textureSample(t10, s10, r1.xyxx.xy);
44
+ r1 = textureSample(t10, s10, r1.zwzz.xy);
45
+ let v_8 = ((-(r2.xyzx)).xyz + r1.xyz);
46
+ r1 = vec4<f32>(v_8.xyz, r1.w);
47
+ let v_9 = max(r1.xyz, vec3<f32>());
48
+ r1 = vec4<f32>(v_9.xyz, r1.w);
49
+ let v_10 = ((-(r2.xyzx)).xyz + r3.xyz);
50
+ r3 = vec4<f32>(v_10.xyz, r3.w);
51
+ let v_11 = max(r3.xyz, vec3<f32>());
52
+ r3 = vec4<f32>(v_11.xyz, r3.w);
53
+ let v_12 = fma(r3.xyz, vec3<f32>(0.89999997615814208984f), r0.xyz);
54
+ r0 = vec4<f32>(v_12.xyz, r0.w);
55
+ let v_13 = fma(r1.xyz, vec3<f32>(0.89999997615814208984f), r0.xyz);
56
+ r0 = vec4<f32>(v_13.xyz, r0.w);
57
+ r1 = fma(cb5_5.tint_symbol[66u].xyxy, vec4<f32>(2.0f, 0.0f, 3.0f, 0.0f), v1.xy.xyxy);
58
+ r3 = textureSample(t10, s10, r1.xyxx.xy);
59
+ r1 = textureSample(t10, s10, r1.zwzz.xy);
60
+ let v_14 = ((-(r2.xyzx)).xyz + r1.xyz);
61
+ r1 = vec4<f32>(v_14.xyz, r1.w);
62
+ let v_15 = max(r1.xyz, vec3<f32>());
63
+ r1 = vec4<f32>(v_15.xyz, r1.w);
64
+ let v_16 = ((-(r2.xyzx)).xyz + r3.xyz);
65
+ r3 = vec4<f32>(v_16.xyz, r3.w);
66
+ let v_17 = max(r3.xyz, vec3<f32>());
67
+ r3 = vec4<f32>(v_17.xyz, r3.w);
68
+ let v_18 = fma(r3.xyz, vec3<f32>(0.80000001192092895508f), r0.xyz);
69
+ r0 = vec4<f32>(v_18.xyz, r0.w);
70
+ let v_19 = fma(r1.xyz, vec3<f32>(0.69999998807907104492f), r0.xyz);
71
+ r0 = vec4<f32>(v_19.xyz, r0.w);
72
+ let v_20 = fma(r0.xyz, vec3<f32>(0.17241379618644714355f), r2.xyz);
73
+ o0 = vec4<f32>(v_20.xyz, o0.w);
74
+ o0.w = 1.0f;
75
+ }
76
+
77
+ @fragment
78
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
79
+ main_inner(v1);
80
+ return o0;
81
+ }
b/8b0b5899ed/shaders/f0cbcd30c2fe6e57.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/f0cbcd30c2fe6e57.wgsl ADDED
@@ -0,0 +1,1229 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb2_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 2u>,
81
+ }
82
+
83
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
84
+
85
+ struct cb15_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 15u>,
87
+ }
88
+
89
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
90
+
91
+ @group(1u) @binding(16u) var s0 : sampler;
92
+
93
+ @group(1u) @binding(18u) var s2 : sampler;
94
+
95
+ @group(1u) @binding(19u) var s3 : sampler;
96
+
97
+ @group(1u) @binding(27u) var s11 : sampler;
98
+
99
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
100
+
101
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
102
+
103
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
110
+
111
+ var<private> v6 : vec4<f32>;
112
+
113
+ var<private> v7 : array<f32, 4u>;
114
+
115
+ var<private> o0 : vec4<f32>;
116
+
117
+ var<private> o1 : f32;
118
+
119
+ var<private> o2 : f32;
120
+
121
+ var<private> x0 : array<vec4<f32>, 4u>;
122
+
123
+ var<private> x1 : array<vec4<f32>, 1u>;
124
+
125
+ struct tint_symbol_7 {
126
+ tint_symbol_6 : array<vec4<u32>, 4u>,
127
+ }
128
+
129
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
130
+
131
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
132
+ var v_2 : vec4<f32> = v_1;
133
+ v_2.w = (1.0f / v_1.w);
134
+ v6 = v_2;
135
+ x1[0u].x = v7[0u];
136
+ x1[0u].y = v7[1u];
137
+ x1[0u].z = v7[2u];
138
+ x1[0u].w = v7[3u];
139
+ r0 = textureSample(t0, s0, v1.xyz.xyxx.xy);
140
+ r1 = textureSample(t2, s2, v1.xyz.xyxx.xy);
141
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
142
+ r1 = vec4<f32>(v_3.xy, r1.zw);
143
+ r1.z = dot(r1.xy, r1.xy);
144
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
145
+ r1.z = sqrt(abs(r1.zzzz).z);
146
+ r1.w = max(cb12_12.tint_symbol_4[1u].w, 0.00100000004749745131f);
147
+ let v_4 = (r1.ww * r1.xy);
148
+ r1 = vec4<f32>(v_4.xy, r1.zw);
149
+ let v_5 = (r1.yyy * v4.xyz);
150
+ r2 = vec4<f32>(v_5.xyz, r2.w);
151
+ let v_6 = fma(r1.xxx, v3.xyz, r2.xyz);
152
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
153
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
154
+ r1 = vec4<f32>(v_7.xyz, r1.w);
155
+ r1.w = dot(r1.xyz, r1.xyz);
156
+ r1.w = inverseSqrt(r1.w);
157
+ let v_8 = (r1.www * r1.xyz);
158
+ r2 = vec4<f32>(v_8.xyz, r2.w);
159
+ r3 = textureSample(t3, s3, v1.xyz.xyxx.xy);
160
+ let v_9 = (r3.xy * r3.xy);
161
+ r3 = vec4<f32>(v_9.xy, r3.zw);
162
+ r1.x = dot(r3.xyz, cb12_12.tint_symbol_4[1u].xyz);
163
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol_4[0u].wwww)).x, 0.0f, 1.0f);
164
+ r1.y = (r0.w * cb12_12.tint_symbol_4[0u].x);
165
+ r1.y = (r1.y * cb2_2.tint_symbol_1[15u].w);
166
+ r0.w = (r0.w * v0.w);
167
+ let v_10 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
168
+ r3 = vec4<f32>(v_10.xy, r3.zw);
169
+ r1.y = (r1.y * v0.z);
170
+ let v_11 = (r0.xyz * r0.xyz);
171
+ r0 = vec4<f32>(v_11.xyz, r0.w);
172
+ let v_12 = -(v5.xyzx);
173
+ let v_13 = (v_12.xyz + cb1_1.tint_symbol[15u].xyz);
174
+ r4 = vec4<f32>(v_13.xyz, r4.w);
175
+ r2.w = dot(r4.xyz, r4.xyz);
176
+ r2.w = inverseSqrt(r2.w);
177
+ let v_14 = (r2.www * r4.xyz);
178
+ r5 = vec4<f32>(v_14.xyz, r5.w);
179
+ let v_15 = -(cb3_3.tint_symbol_2[0u].xyzx);
180
+ let v_16 = fma(r4.xyz, r2.www, v_15.xyz);
181
+ r6 = vec4<f32>(v_16.xyz, r6.w);
182
+ r3.z = dot(r6.xyz, r6.xyz);
183
+ r3.z = inverseSqrt(r3.z);
184
+ let v_17 = (r3.zzz * r6.xyz);
185
+ r6 = vec4<f32>(v_17.xyz, r6.w);
186
+ r3.z = fma(r3.w, cb12_12.tint_symbol_4[0u].z, -500.0f);
187
+ r3.z = max(r3.z, 0.0f);
188
+ let v_18 = -(r3.zzzz);
189
+ r3.w = fma(r3.w, cb12_12.tint_symbol_4[0u].z, v_18.w);
190
+ r3.z = (r3.z * 558.0f);
191
+ r3.z = fma(r3.w, 3.0f, r3.z);
192
+ r3.w = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
193
+ let v_19 = (v5.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
194
+ r7 = vec4<f32>(v_19.xyz, r7.w);
195
+ let v_20 = (r7.yyy * cb6_6.tint_symbol_5[1u].xyz);
196
+ r8 = vec4<f32>(v_20.xyz, r8.w);
197
+ let v_21 = fma(r7.xxx, cb6_6.tint_symbol_5[0u].xyz, r8.xyz);
198
+ r8 = vec4<f32>(v_21.xyz, r8.w);
199
+ let v_22 = fma(r7.zzz, cb6_6.tint_symbol_5[2u].xyz, r8.xyz);
200
+ r8 = vec4<f32>(v_22.xyz, r8.w);
201
+ let v_23 = fma(r8.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
202
+ r9 = vec4<f32>(v_23.xyz, r9.w);
203
+ let v_24 = &(x0[0u]);
204
+ let v_25 = r9;
205
+ *(v_24) = vec4<f32>(v_25.xyz, (*(v_24)).w);
206
+ let v_26 = fma(r8.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
207
+ r10 = vec4<f32>(v_26.xyz, r10.w);
208
+ let v_27 = &(x0[1u]);
209
+ let v_28 = r10;
210
+ *(v_27) = vec4<f32>(v_28.xyz, (*(v_27)).w);
211
+ let v_29 = fma(r8.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
212
+ r11 = vec4<f32>(v_29.xyz, r11.w);
213
+ let v_30 = &(x0[2u]);
214
+ let v_31 = r11;
215
+ *(v_30) = vec4<f32>(v_31.xyz, (*(v_30)).w);
216
+ let v_32 = fma(r8.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
217
+ r8 = vec4<f32>(v_32.xyz, r8.w);
218
+ let v_33 = &(x0[3u]);
219
+ let v_34 = r8;
220
+ *(v_33) = vec4<f32>(v_34.xyz, (*(v_33)).w);
221
+ let v_35 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
222
+ let v_36 = r12;
223
+ r12 = vec4<f32>(v_36.x, v_35.x, v_36.z, v_35.y);
224
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
225
+ r4.w = (r4.w * 0.5f);
226
+ let v_37 = abs(r11.yyyy);
227
+ r5.w = max(v_37.w, abs(r11.xxxx).w);
228
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
229
+ let v_38 = (bitcast<u32>(r5.w) != 0u);
230
+ let v_39 = bitcast<f32>(v.tint_symbol_6[0i].x);
231
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_39, v_38);
232
+ let v_40 = abs(r10.yyyy);
233
+ r6.w = max(v_40.w, abs(r10.xxxx).w);
234
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
235
+ let v_41 = bitcast<u32>(r6.w);
236
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_41 != 0u));
237
+ let v_42 = abs(r9.yyyy);
238
+ r6.w = max(v_42.w, abs(r9.xxxx).w);
239
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
240
+ let v_43 = bitcast<u32>(r4.w);
241
+ r4.w = select(r5.w, 0.0f, (v_43 != 0u));
242
+ let v_44 = x0[bitcast<i32>(r4.w)];
243
+ r9 = vec4<f32>(v_44.xyz, r9.w);
244
+ r4.w = f32(bitcast<i32>(r4.w));
245
+ r5.w = (r4.w + 0.5f);
246
+ r5.w = (r5.w * 0.25f);
247
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
248
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
249
+ r4.w = dot(r10, cb6_6.tint_symbol_5[12u]);
250
+ r6.w = dot(r10, cb6_6.tint_symbol_5[13u]);
251
+ r10.x = (r9.x + 0.5f);
252
+ r10.y = fma(r9.y, 0.25f, r5.w);
253
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
254
+ r4.w = ((-(r4.wwww)).w + r9.z);
255
+ let v_45 = dpdx(r10.xyy);
256
+ r11 = vec4<f32>(v_45.xy, r11.z, v_45.z);
257
+ r11.z = dpdx(r4.w);
258
+ let v_46 = dpdy(r10.yxy);
259
+ r13 = vec4<f32>(v_46.xyz, r13.w);
260
+ r13.w = dpdy(r4.w);
261
+ let v_47 = (r11.yw * r13.yw);
262
+ r8 = vec4<f32>(r8.xy, v_47.xy);
263
+ let v_48 = -(r8.zwzz);
264
+ let v_49 = fma(r11.xz, r13.xz, v_48.xy);
265
+ r14 = vec4<f32>(v_49.xy, r14.zw);
266
+ r7.w = (1.0f / r14.x);
267
+ r8.z = (r11.z * r13.y);
268
+ let v_50 = -(r8.zzzz);
269
+ r14.z = fma(r11.x, r13.w, v_50.z);
270
+ let v_51 = (r7.ww * r14.yz);
271
+ r8 = vec4<f32>(r8.xy, v_51.xy);
272
+ let v_52 = max(r8.zw, vec2<f32>());
273
+ r8 = vec4<f32>(r8.xy, v_52.xy);
274
+ let v_53 = min(r8.zw, vec2<f32>(0.5f));
275
+ r8 = vec4<f32>(r8.xy, v_53.xy);
276
+ r4.w = fma((-(r6.wwww)).w, r8.z, r4.w);
277
+ r4.w = fma((-(r6.wwww)).w, r8.w, r4.w);
278
+ let v_54 = bitcast<u32>(r5.w);
279
+ let v_55 = r4.w;
280
+ r12.z = select(r9.z, v_55, (v_54 != 0u));
281
+ r10.z = 0.0f;
282
+ let v_56 = (r10.xyz + r12.ywz);
283
+ r9 = vec4<f32>(v_56.xyz, r9.w);
284
+ let v_57 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
285
+ r12 = vec4<f32>(v_57.xy, r12.zw);
286
+ let v_58 = (r10.xyz + r12.xyz);
287
+ r11 = vec4<f32>(v_58.xyz, r11.w);
288
+ let v_59 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
289
+ r12 = vec4<f32>(v_59.xy, r12.zw);
290
+ let v_60 = (r10.xyz + r12.xyz);
291
+ r13 = vec4<f32>(v_60.xyz, r13.w);
292
+ let v_61 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
293
+ r12 = vec4<f32>(v_61.xy, r12.zw);
294
+ let v_62 = (r10.xyz + r12.xyz);
295
+ r14 = vec4<f32>(v_62.xyz, r14.w);
296
+ let v_63 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
297
+ r12 = vec4<f32>(v_63.xy, r12.zw);
298
+ let v_64 = (r10.xyz + r12.xyz);
299
+ r15 = vec4<f32>(v_64.xyz, r15.w);
300
+ let v_65 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
301
+ r12 = vec4<f32>(v_65.xy, r12.zw);
302
+ let v_66 = (r10.xyz + r12.xyz);
303
+ r16 = vec4<f32>(v_66.xyz, r16.w);
304
+ let v_67 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
305
+ r12 = vec4<f32>(v_67.xy, r12.zw);
306
+ let v_68 = (r10.xyz + r12.xyz);
307
+ r17 = vec4<f32>(v_68.xyz, r17.w);
308
+ let v_69 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
309
+ r12 = vec4<f32>(v_69.xy, r12.zw);
310
+ let v_70 = (r10.xyz + r12.xyz);
311
+ r18 = vec4<f32>(v_70.xyz, r18.w);
312
+ let v_71 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
313
+ r12 = vec4<f32>(v_71.xy, r12.zw);
314
+ let v_72 = (r10.xyz + r12.xyz);
315
+ r19 = vec4<f32>(v_72.xyz, r19.w);
316
+ let v_73 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
317
+ r12 = vec4<f32>(v_73.xy, r12.zw);
318
+ let v_74 = (r10.xyz + r12.xyz);
319
+ r20 = vec4<f32>(v_74.xyz, r20.w);
320
+ let v_75 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
321
+ r12 = vec4<f32>(v_75.xy, r12.zw);
322
+ let v_76 = (r10.xyz + r12.xyz);
323
+ r21 = vec4<f32>(v_76.xyz, r21.w);
324
+ let v_77 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
325
+ r12 = vec4<f32>(v_77.xy, r12.zw);
326
+ let v_78 = (r10.xyz + r12.xyz);
327
+ r22 = vec4<f32>(v_78.xyz, r22.w);
328
+ let v_79 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
329
+ r12 = vec4<f32>(v_79.xy, r12.zw);
330
+ let v_80 = (r10.xyz + r12.xyz);
331
+ r23 = vec4<f32>(v_80.xyz, r23.w);
332
+ let v_81 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
333
+ r12 = vec4<f32>(v_81.xy, r12.zw);
334
+ let v_82 = (r10.xyz + r12.xyz);
335
+ r24 = vec4<f32>(v_82.xyz, r24.w);
336
+ let v_83 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
337
+ r12 = vec4<f32>(v_83.xy, r12.zw);
338
+ let v_84 = (r10.xyz + r12.xyz);
339
+ r25 = vec4<f32>(v_84.xyz, r25.w);
340
+ let v_85 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
341
+ r12 = vec4<f32>(v_85.xy, r12.zw);
342
+ let v_86 = (r10.xyz + r12.xyz);
343
+ r10 = vec4<f32>(v_86.xyz, r10.w);
344
+ let v_87 = r9.xyxx;
345
+ r9.x = textureSampleCompareLevel(t15, s15, v_87.xy, r9.z);
346
+ let v_88 = r11.xyxx;
347
+ r9.y = textureSampleCompareLevel(t15, s15, v_88.xy, r11.z);
348
+ let v_89 = r13.xyxx;
349
+ r9.z = textureSampleCompareLevel(t15, s15, v_89.xy, r13.z);
350
+ let v_90 = r14.xyxx;
351
+ r9.w = textureSampleCompareLevel(t15, s15, v_90.xy, r14.z);
352
+ let v_91 = r15.xyxx;
353
+ r11.x = textureSampleCompareLevel(t15, s15, v_91.xy, r15.z);
354
+ let v_92 = r16.xyxx;
355
+ r11.y = textureSampleCompareLevel(t15, s15, v_92.xy, r16.z);
356
+ let v_93 = r17.xyxx;
357
+ r11.z = textureSampleCompareLevel(t15, s15, v_93.xy, r17.z);
358
+ let v_94 = r18.xyxx;
359
+ r11.w = textureSampleCompareLevel(t15, s15, v_94.xy, r18.z);
360
+ let v_95 = r19.xyxx;
361
+ r12.x = textureSampleCompareLevel(t15, s15, v_95.xy, r19.z);
362
+ let v_96 = r20.xyxx;
363
+ r12.y = textureSampleCompareLevel(t15, s15, v_96.xy, r20.z);
364
+ let v_97 = r21.xyxx;
365
+ r12.z = textureSampleCompareLevel(t15, s15, v_97.xy, r21.z);
366
+ let v_98 = r22.xyxx;
367
+ r12.w = textureSampleCompareLevel(t15, s15, v_98.xy, r22.z);
368
+ let v_99 = r23.xyxx;
369
+ r13.x = textureSampleCompareLevel(t15, s15, v_99.xy, r23.z);
370
+ let v_100 = r24.xyxx;
371
+ r13.y = textureSampleCompareLevel(t15, s15, v_100.xy, r24.z);
372
+ let v_101 = r25.xyxx;
373
+ r13.z = textureSampleCompareLevel(t15, s15, v_101.xy, r25.z);
374
+ let v_102 = r10.xyxx;
375
+ r13.w = textureSampleCompareLevel(t15, s15, v_102.xy, r10.z);
376
+ r9 = (r9 + r11);
377
+ r9 = (r12 + r9);
378
+ r9 = (r13 + r9);
379
+ r4.w = dot(r9, vec4<f32>(1.0f));
380
+ r3.w = clamp(fma(r3.wwww, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).w, 0.0f, 1.0f);
381
+ let v_103 = abs(r8.yyyy);
382
+ r5.w = max(v_103.w, abs(r8.xxxx).w);
383
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
384
+ r3.w = ((-(r3.wwww)).w + 1.0f);
385
+ r3.w = (r5.w * r3.w);
386
+ r3.w = fma(r4.w, 0.0625f, r3.w);
387
+ let v_104 = (r3.xyw * r3.xyw);
388
+ r3 = vec4<f32>(v_104.xy, r3.z, v_104.z);
389
+ r3.w = min(r3.w, 1.0f);
390
+ r4.w = clamp(fma(v5.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
391
+ r4.w = sqrt(r4.w);
392
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
393
+ let v_105 = -(r3.wwww);
394
+ r3.w = fma(r4.w, v_105.w, r3.w);
395
+ let v_106 = dot(r2.xyz, v_15.xyz);
396
+ r4.w = clamp(vec4<f32>(v_106, v_106, v_106, v_106).w, 0.0f, 1.0f);
397
+ let v_107 = dot(r5.xyz, r2.xyz);
398
+ r8.x = clamp(vec4<f32>(v_107, v_107, v_107, v_107).x, 0.0f, 1.0f);
399
+ let v_108 = dot(r6.xyz, v_15.xyz);
400
+ r8.y = clamp(vec4<f32>(v_108, v_108, v_108, v_108).y, 0.0f, 1.0f);
401
+ let v_109 = ((-(r8.xxyx)).yz + vec2<f32>(1.0f));
402
+ let v_110 = r8;
403
+ r8 = vec4<f32>(v_110.x, v_109.xy, v_110.w);
404
+ let v_111 = (r8.yz * r8.yz);
405
+ r9 = vec4<f32>(v_111.xy, r9.zw);
406
+ let v_112 = (r9.xy * r9.xy);
407
+ r9 = vec4<f32>(v_112.xy, r9.zw);
408
+ let v_113 = (r8.yz * r9.xy);
409
+ let v_114 = r8;
410
+ r8 = vec4<f32>(v_114.x, v_113.xy, v_114.w);
411
+ r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
412
+ let v_115 = fma(cb12_12.tint_symbol_4[0u].yy, r8.yz, r5.ww);
413
+ let v_116 = r8;
414
+ r8 = vec4<f32>(v_116.x, v_115.xy, v_116.w);
415
+ let v_117 = (r3.zz + vec2<f32>(2.0f, 0.00000000999999993923f));
416
+ r9 = vec4<f32>(v_117.xy, r9.zw);
417
+ r3.z = (r9.x * 0.125f);
418
+ r6.w = fma((-(r1.xxxx)).w, r8.y, 1.0f);
419
+ r6.x = dot(r2.xyz, r6.xyz);
420
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
421
+ r6.x = log2(r6.x);
422
+ r6.x = (r6.x * r9.y);
423
+ r6.x = exp2(r6.x);
424
+ r6.x = (r8.z * r6.x);
425
+ r6.x = (r3.z * r6.x);
426
+ r6.x = (r1.x * r6.x);
427
+ r6.x = (r4.w * r6.x);
428
+ r4.w = (r4.w * r6.w);
429
+ let v_118 = fma(r0.xyz, r4.www, r6.xxx);
430
+ r6 = vec4<f32>(v_118.xyz, r6.w);
431
+ let v_119 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
432
+ r6 = vec4<f32>(v_119.xyz, r6.w);
433
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
434
+ if ((bitcast<u32>(r4.w) != 0u)) {
435
+ r10 = vec4<f32>(vec3<f32>(), r10.w);
436
+ r8 = vec4<f32>(r8.x, vec3<f32>());
437
+ } else {
438
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
439
+ let v_120 = -(v5.xxyz);
440
+ let v_121 = (v_120.yzw + cb3_3.tint_symbol_2[3u].xyz);
441
+ r8 = vec4<f32>(r8.x, v_121.xyz);
442
+ let v_122 = (v5.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw);
443
+ r9 = vec4<f32>(v_122.x, r9.y, v_122.yz);
444
+ r9.x = dot(r9.xzw, cb3_3.tint_symbol_2[11u].xyz);
445
+ r9.x = clamp(((r9.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
446
+ r9.x = (r9.x * cb3_3.tint_symbol_2[19u].w);
447
+ let v_123 = fma(cb3_3.tint_symbol_2[11u].xyz, r9.xxx, cb3_3.tint_symbol_2[3u].xyz);
448
+ r9 = vec4<f32>(v_123.x, r9.y, v_123.yz);
449
+ let v_124 = (r9.xzw + v_120.xzw);
450
+ r9 = vec4<f32>(v_124.x, r9.y, v_124.yz);
451
+ let v_125 = bitcast<vec3<u32>>(r7.www);
452
+ let v_126 = r8.yzw;
453
+ let v_127 = select(r9.xzw, v_126, (v_125 != vec3<u32>()));
454
+ r8 = vec4<f32>(r8.x, v_127.xyz);
455
+ r7.w = dot(r8.yzw, r8.yzw);
456
+ let v_128 = (r8.yzw + vec3<f32>(0.00000099999999747524f));
457
+ r8 = vec4<f32>(r8.x, v_128.xyz);
458
+ r9.x = dot(r8.yzw, r8.yzw);
459
+ r9.x = inverseSqrt(r9.x);
460
+ let v_129 = (r8.yzw * r9.xxx);
461
+ r8 = vec4<f32>(r8.x, v_129.xyz);
462
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
463
+ r9.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
464
+ r9.x = fma(r9.x, r7.w, cb3_3.tint_symbol_2[11u].w);
465
+ r7.w = (r7.w / r9.x);
466
+ let v_130 = -(cb3_3.tint_symbol_2[11u].xyzx);
467
+ r9.x = dot(r8.yzw, v_130.xyz);
468
+ r9.x = clamp(fma(r9.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
469
+ let v_131 = dot(r8.yzw, r2.xyz);
470
+ r9.z = clamp(vec4<f32>(v_131, v_131, v_131, v_131).z, 0.0f, 1.0f);
471
+ r9.x = (r9.x * r9.z);
472
+ r9.z = (r7.w * r9.x);
473
+ let v_132 = (r9.zzz * cb3_3.tint_symbol_2[19u].xyz);
474
+ r10 = vec4<f32>(v_132.xyz, r10.w);
475
+ let v_133 = (r0.xyz * r10.xyz);
476
+ r10 = vec4<f32>(v_133.xyz, r10.w);
477
+ let v_134 = fma(r4.xyz, r2.www, r8.yzw);
478
+ r8 = vec4<f32>(r8.x, v_134.xyz);
479
+ r9.z = dot(r8.yzw, r8.yzw);
480
+ r9.z = inverseSqrt(r9.z);
481
+ let v_135 = (r8.yzw * r9.zzz);
482
+ r8 = vec4<f32>(r8.x, v_135.xyz);
483
+ let v_136 = dot(r8.yzw, r5.xyz);
484
+ r9.z = clamp(vec4<f32>(v_136, v_136, v_136, v_136).z, 0.0f, 1.0f);
485
+ r9.z = ((-(r9.zzzz)).z + 1.0f);
486
+ r9.w = (r9.z * r9.z);
487
+ r9.w = (r9.w * r9.w);
488
+ r9.z = (r9.w * r9.z);
489
+ r9.z = fma(cb12_12.tint_symbol_4[0u].y, r9.z, r5.w);
490
+ let v_137 = dot(r8.yzw, r2.xyz);
491
+ r8.y = clamp(vec4<f32>(v_137, v_137, v_137, v_137).y, 0.0f, 1.0f);
492
+ r8.y = log2(r8.y);
493
+ r8.y = (r8.y * r9.y);
494
+ r8.y = exp2(r8.y);
495
+ r8.y = (r8.y * r9.z);
496
+ r8.y = (r9.x * r8.y);
497
+ r7.w = (r7.w * r8.y);
498
+ r7.w = (r3.z * r7.w);
499
+ let v_138 = (r7.www * cb3_3.tint_symbol_2[19u].xyz);
500
+ r8 = vec4<f32>(r8.x, v_138.xyz);
501
+ }
502
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
503
+ if ((bitcast<u32>(r7.w) != 0u)) {
504
+ r9.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
505
+ r7.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
506
+ let v_139 = bitcast<u32>(r9.x);
507
+ let v_140 = r7.w;
508
+ r4.w = select(r4.w, v_140, (v_139 != 0u));
509
+ if ((bitcast<u32>(r4.w) != 0u)) {
510
+ } else {
511
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
512
+ let v_141 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz);
513
+ r9 = vec4<f32>(v_141.x, r9.y, v_141.yz);
514
+ let v_142 = (v5.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
515
+ r11 = vec4<f32>(v_142.xyz, r11.w);
516
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
517
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
518
+ r10.w = (r10.w * cb3_3.tint_symbol_2[20u].w);
519
+ let v_143 = fma(cb3_3.tint_symbol_2[12u].xyz, r10.www, cb3_3.tint_symbol_2[4u].xyz);
520
+ r11 = vec4<f32>(v_143.xyz, r11.w);
521
+ let v_144 = (r11.xyz + v_12.xyz);
522
+ r11 = vec4<f32>(v_144.xyz, r11.w);
523
+ let v_145 = bitcast<vec3<u32>>(r7.www);
524
+ let v_146 = r9.xzw;
525
+ let v_147 = select(r11.xyz, v_146, (v_145 != vec3<u32>()));
526
+ r9 = vec4<f32>(v_147.x, r9.y, v_147.yz);
527
+ r7.w = dot(r9.xzw, r9.xzw);
528
+ let v_148 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
529
+ r9 = vec4<f32>(v_148.x, r9.y, v_148.yz);
530
+ r10.w = dot(r9.xzw, r9.xzw);
531
+ r10.w = inverseSqrt(r10.w);
532
+ let v_149 = (r9.xzw * r10.www);
533
+ r9 = vec4<f32>(v_149.x, r9.y, v_149.yz);
534
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
535
+ r10.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
536
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[12u].w);
537
+ r7.w = (r7.w / r10.w);
538
+ let v_150 = -(cb3_3.tint_symbol_2[12u].xyzx);
539
+ r10.w = dot(r9.xzw, v_150.xyz);
540
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
541
+ let v_151 = dot(r9.xzw, r2.xyz);
542
+ r11.x = clamp(vec4<f32>(v_151, v_151, v_151, v_151).x, 0.0f, 1.0f);
543
+ r10.w = (r10.w * r11.x);
544
+ r11.x = (r7.w * r10.w);
545
+ let v_152 = (r11.xxx * cb3_3.tint_symbol_2[20u].xyz);
546
+ r11 = vec4<f32>(v_152.xyz, r11.w);
547
+ let v_153 = fma(r11.xyz, r0.xyz, r10.xyz);
548
+ r10 = vec4<f32>(v_153.xyz, r10.w);
549
+ let v_154 = fma(r4.xyz, r2.www, r9.xzw);
550
+ r9 = vec4<f32>(v_154.x, r9.y, v_154.yz);
551
+ r11.x = dot(r9.xzw, r9.xzw);
552
+ r11.x = inverseSqrt(r11.x);
553
+ let v_155 = (r9.xzw * r11.xxx);
554
+ r9 = vec4<f32>(v_155.x, r9.y, v_155.yz);
555
+ let v_156 = dot(r9.xzw, r5.xyz);
556
+ r11.x = clamp(vec4<f32>(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f);
557
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
558
+ r11.y = (r11.x * r11.x);
559
+ r11.y = (r11.y * r11.y);
560
+ r11.x = (r11.y * r11.x);
561
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
562
+ let v_157 = dot(r9.xzw, r2.xyz);
563
+ r9.x = clamp(vec4<f32>(v_157, v_157, v_157, v_157).x, 0.0f, 1.0f);
564
+ r9.x = log2(r9.x);
565
+ r9.x = (r9.x * r9.y);
566
+ r9.x = exp2(r9.x);
567
+ r9.x = (r9.x * r11.x);
568
+ r9.x = (r10.w * r9.x);
569
+ r7.w = (r7.w * r9.x);
570
+ r7.w = (r3.z * r7.w);
571
+ let v_158 = fma(r7.www, cb3_3.tint_symbol_2[20u].xyz, r8.yzw);
572
+ r8 = vec4<f32>(r8.x, v_158.xyz);
573
+ }
574
+ } else {
575
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
576
+ }
577
+ if ((bitcast<u32>(r4.w) != 0u)) {
578
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
579
+ } else {
580
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
581
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
582
+ if ((bitcast<u32>(r4.w) != 0u)) {
583
+ } else {
584
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
585
+ let v_159 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz);
586
+ r9 = vec4<f32>(v_159.x, r9.y, v_159.yz);
587
+ let v_160 = (v5.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
588
+ r11 = vec4<f32>(v_160.xyz, r11.w);
589
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
590
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
591
+ r10.w = (r10.w * cb3_3.tint_symbol_2[21u].w);
592
+ let v_161 = fma(cb3_3.tint_symbol_2[13u].xyz, r10.www, cb3_3.tint_symbol_2[5u].xyz);
593
+ r11 = vec4<f32>(v_161.xyz, r11.w);
594
+ let v_162 = (r11.xyz + v_12.xyz);
595
+ r11 = vec4<f32>(v_162.xyz, r11.w);
596
+ let v_163 = bitcast<vec3<u32>>(r7.www);
597
+ let v_164 = r9.xzw;
598
+ let v_165 = select(r11.xyz, v_164, (v_163 != vec3<u32>()));
599
+ r9 = vec4<f32>(v_165.x, r9.y, v_165.yz);
600
+ r7.w = dot(r9.xzw, r9.xzw);
601
+ let v_166 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
602
+ r9 = vec4<f32>(v_166.x, r9.y, v_166.yz);
603
+ r10.w = dot(r9.xzw, r9.xzw);
604
+ r10.w = inverseSqrt(r10.w);
605
+ let v_167 = (r9.xzw * r10.www);
606
+ r9 = vec4<f32>(v_167.x, r9.y, v_167.yz);
607
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
608
+ r10.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
609
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[13u].w);
610
+ r7.w = (r7.w / r10.w);
611
+ let v_168 = -(cb3_3.tint_symbol_2[13u].xyzx);
612
+ r10.w = dot(r9.xzw, v_168.xyz);
613
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
614
+ let v_169 = dot(r9.xzw, r2.xyz);
615
+ r11.x = clamp(vec4<f32>(v_169, v_169, v_169, v_169).x, 0.0f, 1.0f);
616
+ r10.w = (r10.w * r11.x);
617
+ r11.x = (r7.w * r10.w);
618
+ let v_170 = (r11.xxx * cb3_3.tint_symbol_2[21u].xyz);
619
+ r11 = vec4<f32>(v_170.xyz, r11.w);
620
+ let v_171 = fma(r11.xyz, r0.xyz, r10.xyz);
621
+ r10 = vec4<f32>(v_171.xyz, r10.w);
622
+ let v_172 = fma(r4.xyz, r2.www, r9.xzw);
623
+ r9 = vec4<f32>(v_172.x, r9.y, v_172.yz);
624
+ r11.x = dot(r9.xzw, r9.xzw);
625
+ r11.x = inverseSqrt(r11.x);
626
+ let v_173 = (r9.xzw * r11.xxx);
627
+ r9 = vec4<f32>(v_173.x, r9.y, v_173.yz);
628
+ let v_174 = dot(r9.xzw, r5.xyz);
629
+ r11.x = clamp(vec4<f32>(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f);
630
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
631
+ r11.y = (r11.x * r11.x);
632
+ r11.y = (r11.y * r11.y);
633
+ r11.x = (r11.y * r11.x);
634
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
635
+ let v_175 = dot(r9.xzw, r2.xyz);
636
+ r9.x = clamp(vec4<f32>(v_175, v_175, v_175, v_175).x, 0.0f, 1.0f);
637
+ r9.x = log2(r9.x);
638
+ r9.x = (r9.x * r9.y);
639
+ r9.x = exp2(r9.x);
640
+ r9.x = (r9.x * r11.x);
641
+ r9.x = (r10.w * r9.x);
642
+ r7.w = (r7.w * r9.x);
643
+ r7.w = (r3.z * r7.w);
644
+ let v_176 = fma(r7.www, cb3_3.tint_symbol_2[21u].xyz, r8.yzw);
645
+ r8 = vec4<f32>(r8.x, v_176.xyz);
646
+ }
647
+ }
648
+ if ((bitcast<u32>(r4.w) != 0u)) {
649
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
650
+ } else {
651
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
652
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
653
+ if ((bitcast<u32>(r4.w) != 0u)) {
654
+ } else {
655
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
656
+ let v_177 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz);
657
+ r9 = vec4<f32>(v_177.x, r9.y, v_177.yz);
658
+ let v_178 = (v5.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
659
+ r11 = vec4<f32>(v_178.xyz, r11.w);
660
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
661
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
662
+ r10.w = (r10.w * cb3_3.tint_symbol_2[22u].w);
663
+ let v_179 = fma(cb3_3.tint_symbol_2[14u].xyz, r10.www, cb3_3.tint_symbol_2[6u].xyz);
664
+ r11 = vec4<f32>(v_179.xyz, r11.w);
665
+ let v_180 = (r11.xyz + v_12.xyz);
666
+ r11 = vec4<f32>(v_180.xyz, r11.w);
667
+ let v_181 = bitcast<vec3<u32>>(r7.www);
668
+ let v_182 = r9.xzw;
669
+ let v_183 = select(r11.xyz, v_182, (v_181 != vec3<u32>()));
670
+ r9 = vec4<f32>(v_183.x, r9.y, v_183.yz);
671
+ r7.w = dot(r9.xzw, r9.xzw);
672
+ let v_184 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
673
+ r9 = vec4<f32>(v_184.x, r9.y, v_184.yz);
674
+ r10.w = dot(r9.xzw, r9.xzw);
675
+ r10.w = inverseSqrt(r10.w);
676
+ let v_185 = (r9.xzw * r10.www);
677
+ r9 = vec4<f32>(v_185.x, r9.y, v_185.yz);
678
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
679
+ r10.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
680
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[14u].w);
681
+ r7.w = (r7.w / r10.w);
682
+ let v_186 = -(cb3_3.tint_symbol_2[14u].xyzx);
683
+ r10.w = dot(r9.xzw, v_186.xyz);
684
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
685
+ let v_187 = dot(r9.xzw, r2.xyz);
686
+ r11.x = clamp(vec4<f32>(v_187, v_187, v_187, v_187).x, 0.0f, 1.0f);
687
+ r10.w = (r10.w * r11.x);
688
+ r11.x = (r7.w * r10.w);
689
+ let v_188 = (r11.xxx * cb3_3.tint_symbol_2[22u].xyz);
690
+ r11 = vec4<f32>(v_188.xyz, r11.w);
691
+ let v_189 = fma(r11.xyz, r0.xyz, r10.xyz);
692
+ r10 = vec4<f32>(v_189.xyz, r10.w);
693
+ let v_190 = fma(r4.xyz, r2.www, r9.xzw);
694
+ r9 = vec4<f32>(v_190.x, r9.y, v_190.yz);
695
+ r11.x = dot(r9.xzw, r9.xzw);
696
+ r11.x = inverseSqrt(r11.x);
697
+ let v_191 = (r9.xzw * r11.xxx);
698
+ r9 = vec4<f32>(v_191.x, r9.y, v_191.yz);
699
+ let v_192 = dot(r9.xzw, r5.xyz);
700
+ r11.x = clamp(vec4<f32>(v_192, v_192, v_192, v_192).x, 0.0f, 1.0f);
701
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
702
+ r11.y = (r11.x * r11.x);
703
+ r11.y = (r11.y * r11.y);
704
+ r11.x = (r11.y * r11.x);
705
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
706
+ let v_193 = dot(r9.xzw, r2.xyz);
707
+ r9.x = clamp(vec4<f32>(v_193, v_193, v_193, v_193).x, 0.0f, 1.0f);
708
+ r9.x = log2(r9.x);
709
+ r9.x = (r9.x * r9.y);
710
+ r9.x = exp2(r9.x);
711
+ r9.x = (r9.x * r11.x);
712
+ r9.x = (r10.w * r9.x);
713
+ r7.w = (r7.w * r9.x);
714
+ r7.w = (r3.z * r7.w);
715
+ let v_194 = fma(r7.www, cb3_3.tint_symbol_2[22u].xyz, r8.yzw);
716
+ r8 = vec4<f32>(r8.x, v_194.xyz);
717
+ }
718
+ }
719
+ if ((bitcast<u32>(r4.w) != 0u)) {
720
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
721
+ } else {
722
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
723
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
724
+ if ((bitcast<u32>(r4.w) != 0u)) {
725
+ } else {
726
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
727
+ let v_195 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[7u].xyz);
728
+ r9 = vec4<f32>(v_195.x, r9.y, v_195.yz);
729
+ let v_196 = (v5.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
730
+ r11 = vec4<f32>(v_196.xyz, r11.w);
731
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[15u].xyz);
732
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
733
+ r10.w = (r10.w * cb3_3.tint_symbol_2[23u].w);
734
+ let v_197 = fma(cb3_3.tint_symbol_2[15u].xyz, r10.www, cb3_3.tint_symbol_2[7u].xyz);
735
+ r11 = vec4<f32>(v_197.xyz, r11.w);
736
+ let v_198 = (r11.xyz + v_12.xyz);
737
+ r11 = vec4<f32>(v_198.xyz, r11.w);
738
+ let v_199 = bitcast<vec3<u32>>(r7.www);
739
+ let v_200 = r9.xzw;
740
+ let v_201 = select(r11.xyz, v_200, (v_199 != vec3<u32>()));
741
+ r9 = vec4<f32>(v_201.x, r9.y, v_201.yz);
742
+ r7.w = dot(r9.xzw, r9.xzw);
743
+ let v_202 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
744
+ r9 = vec4<f32>(v_202.x, r9.y, v_202.yz);
745
+ r10.w = dot(r9.xzw, r9.xzw);
746
+ r10.w = inverseSqrt(r10.w);
747
+ let v_203 = (r9.xzw * r10.www);
748
+ r9 = vec4<f32>(v_203.x, r9.y, v_203.yz);
749
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
750
+ r10.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
751
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[15u].w);
752
+ r7.w = (r7.w / r10.w);
753
+ let v_204 = -(cb3_3.tint_symbol_2[15u].xyzx);
754
+ r10.w = dot(r9.xzw, v_204.xyz);
755
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
756
+ let v_205 = dot(r9.xzw, r2.xyz);
757
+ r11.x = clamp(vec4<f32>(v_205, v_205, v_205, v_205).x, 0.0f, 1.0f);
758
+ r10.w = (r10.w * r11.x);
759
+ r11.x = (r7.w * r10.w);
760
+ let v_206 = (r11.xxx * cb3_3.tint_symbol_2[23u].xyz);
761
+ r11 = vec4<f32>(v_206.xyz, r11.w);
762
+ let v_207 = fma(r11.xyz, r0.xyz, r10.xyz);
763
+ r10 = vec4<f32>(v_207.xyz, r10.w);
764
+ let v_208 = fma(r4.xyz, r2.www, r9.xzw);
765
+ r9 = vec4<f32>(v_208.x, r9.y, v_208.yz);
766
+ r11.x = dot(r9.xzw, r9.xzw);
767
+ r11.x = inverseSqrt(r11.x);
768
+ let v_209 = (r9.xzw * r11.xxx);
769
+ r9 = vec4<f32>(v_209.x, r9.y, v_209.yz);
770
+ let v_210 = dot(r9.xzw, r5.xyz);
771
+ r11.x = clamp(vec4<f32>(v_210, v_210, v_210, v_210).x, 0.0f, 1.0f);
772
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
773
+ r11.y = (r11.x * r11.x);
774
+ r11.y = (r11.y * r11.y);
775
+ r11.x = (r11.y * r11.x);
776
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
777
+ let v_211 = dot(r9.xzw, r2.xyz);
778
+ r9.x = clamp(vec4<f32>(v_211, v_211, v_211, v_211).x, 0.0f, 1.0f);
779
+ r9.x = log2(r9.x);
780
+ r9.x = (r9.x * r9.y);
781
+ r9.x = exp2(r9.x);
782
+ r9.x = (r9.x * r11.x);
783
+ r9.x = (r10.w * r9.x);
784
+ r7.w = (r7.w * r9.x);
785
+ r7.w = (r3.z * r7.w);
786
+ let v_212 = fma(r7.www, cb3_3.tint_symbol_2[23u].xyz, r8.yzw);
787
+ r8 = vec4<f32>(r8.x, v_212.xyz);
788
+ }
789
+ }
790
+ if ((bitcast<u32>(r4.w) != 0u)) {
791
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
792
+ } else {
793
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
794
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
795
+ if ((bitcast<u32>(r4.w) != 0u)) {
796
+ } else {
797
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
798
+ let v_213 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[8u].xyz);
799
+ r9 = vec4<f32>(v_213.x, r9.y, v_213.yz);
800
+ let v_214 = (v5.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
801
+ r11 = vec4<f32>(v_214.xyz, r11.w);
802
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[16u].xyz);
803
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
804
+ r10.w = (r10.w * cb3_3.tint_symbol_2[24u].w);
805
+ let v_215 = fma(cb3_3.tint_symbol_2[16u].xyz, r10.www, cb3_3.tint_symbol_2[8u].xyz);
806
+ r11 = vec4<f32>(v_215.xyz, r11.w);
807
+ let v_216 = (r11.xyz + v_12.xyz);
808
+ r11 = vec4<f32>(v_216.xyz, r11.w);
809
+ let v_217 = bitcast<vec3<u32>>(r7.www);
810
+ let v_218 = r9.xzw;
811
+ let v_219 = select(r11.xyz, v_218, (v_217 != vec3<u32>()));
812
+ r9 = vec4<f32>(v_219.x, r9.y, v_219.yz);
813
+ r7.w = dot(r9.xzw, r9.xzw);
814
+ let v_220 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
815
+ r9 = vec4<f32>(v_220.x, r9.y, v_220.yz);
816
+ r10.w = dot(r9.xzw, r9.xzw);
817
+ r10.w = inverseSqrt(r10.w);
818
+ let v_221 = (r9.xzw * r10.www);
819
+ r9 = vec4<f32>(v_221.x, r9.y, v_221.yz);
820
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
821
+ r10.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
822
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[16u].w);
823
+ r7.w = (r7.w / r10.w);
824
+ let v_222 = -(cb3_3.tint_symbol_2[16u].xyzx);
825
+ r10.w = dot(r9.xzw, v_222.xyz);
826
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
827
+ let v_223 = dot(r9.xzw, r2.xyz);
828
+ r11.x = clamp(vec4<f32>(v_223, v_223, v_223, v_223).x, 0.0f, 1.0f);
829
+ r10.w = (r10.w * r11.x);
830
+ r11.x = (r7.w * r10.w);
831
+ let v_224 = (r11.xxx * cb3_3.tint_symbol_2[24u].xyz);
832
+ r11 = vec4<f32>(v_224.xyz, r11.w);
833
+ let v_225 = fma(r11.xyz, r0.xyz, r10.xyz);
834
+ r10 = vec4<f32>(v_225.xyz, r10.w);
835
+ let v_226 = fma(r4.xyz, r2.www, r9.xzw);
836
+ r9 = vec4<f32>(v_226.x, r9.y, v_226.yz);
837
+ r11.x = dot(r9.xzw, r9.xzw);
838
+ r11.x = inverseSqrt(r11.x);
839
+ let v_227 = (r9.xzw * r11.xxx);
840
+ r9 = vec4<f32>(v_227.x, r9.y, v_227.yz);
841
+ let v_228 = dot(r9.xzw, r5.xyz);
842
+ r11.x = clamp(vec4<f32>(v_228, v_228, v_228, v_228).x, 0.0f, 1.0f);
843
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
844
+ r11.y = (r11.x * r11.x);
845
+ r11.y = (r11.y * r11.y);
846
+ r11.x = (r11.y * r11.x);
847
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
848
+ let v_229 = dot(r9.xzw, r2.xyz);
849
+ r9.x = clamp(vec4<f32>(v_229, v_229, v_229, v_229).x, 0.0f, 1.0f);
850
+ r9.x = log2(r9.x);
851
+ r9.x = (r9.x * r9.y);
852
+ r9.x = exp2(r9.x);
853
+ r9.x = (r9.x * r11.x);
854
+ r9.x = (r10.w * r9.x);
855
+ r7.w = (r7.w * r9.x);
856
+ r7.w = (r3.z * r7.w);
857
+ let v_230 = fma(r7.www, cb3_3.tint_symbol_2[24u].xyz, r8.yzw);
858
+ r8 = vec4<f32>(r8.x, v_230.xyz);
859
+ }
860
+ }
861
+ if ((bitcast<u32>(r4.w) != 0u)) {
862
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
863
+ } else {
864
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
865
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
866
+ if ((bitcast<u32>(r4.w) != 0u)) {
867
+ } else {
868
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
869
+ let v_231 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[9u].xyz);
870
+ r9 = vec4<f32>(v_231.x, r9.y, v_231.yz);
871
+ let v_232 = (v5.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
872
+ r11 = vec4<f32>(v_232.xyz, r11.w);
873
+ r10.w = dot(r11.xyz, cb3_3.tint_symbol_2[17u].xyz);
874
+ r10.w = clamp(((r10.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
875
+ r10.w = (r10.w * cb3_3.tint_symbol_2[25u].w);
876
+ let v_233 = fma(cb3_3.tint_symbol_2[17u].xyz, r10.www, cb3_3.tint_symbol_2[9u].xyz);
877
+ r11 = vec4<f32>(v_233.xyz, r11.w);
878
+ let v_234 = (r11.xyz + v_12.xyz);
879
+ r11 = vec4<f32>(v_234.xyz, r11.w);
880
+ let v_235 = bitcast<vec3<u32>>(r7.www);
881
+ let v_236 = r9.xzw;
882
+ let v_237 = select(r11.xyz, v_236, (v_235 != vec3<u32>()));
883
+ r9 = vec4<f32>(v_237.x, r9.y, v_237.yz);
884
+ r7.w = dot(r9.xzw, r9.xzw);
885
+ let v_238 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
886
+ r9 = vec4<f32>(v_238.x, r9.y, v_238.yz);
887
+ r10.w = dot(r9.xzw, r9.xzw);
888
+ r10.w = inverseSqrt(r10.w);
889
+ let v_239 = (r9.xzw * r10.www);
890
+ r9 = vec4<f32>(v_239.x, r9.y, v_239.yz);
891
+ r7.w = clamp(fma(-(r7.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
892
+ r10.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
893
+ r10.w = fma(r10.w, r7.w, cb3_3.tint_symbol_2[17u].w);
894
+ r7.w = (r7.w / r10.w);
895
+ let v_240 = -(cb3_3.tint_symbol_2[17u].xyzx);
896
+ r10.w = dot(r9.xzw, v_240.xyz);
897
+ r10.w = clamp(fma(r10.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
898
+ let v_241 = dot(r9.xzw, r2.xyz);
899
+ r11.x = clamp(vec4<f32>(v_241, v_241, v_241, v_241).x, 0.0f, 1.0f);
900
+ r10.w = (r10.w * r11.x);
901
+ r11.x = (r7.w * r10.w);
902
+ let v_242 = (r11.xxx * cb3_3.tint_symbol_2[25u].xyz);
903
+ r11 = vec4<f32>(v_242.xyz, r11.w);
904
+ let v_243 = fma(r11.xyz, r0.xyz, r10.xyz);
905
+ r10 = vec4<f32>(v_243.xyz, r10.w);
906
+ let v_244 = fma(r4.xyz, r2.www, r9.xzw);
907
+ r9 = vec4<f32>(v_244.x, r9.y, v_244.yz);
908
+ r11.x = dot(r9.xzw, r9.xzw);
909
+ r11.x = inverseSqrt(r11.x);
910
+ let v_245 = (r9.xzw * r11.xxx);
911
+ r9 = vec4<f32>(v_245.x, r9.y, v_245.yz);
912
+ let v_246 = dot(r9.xzw, r5.xyz);
913
+ r11.x = clamp(vec4<f32>(v_246, v_246, v_246, v_246).x, 0.0f, 1.0f);
914
+ r11.x = ((-(r11.xxxx)).x + 1.0f);
915
+ r11.y = (r11.x * r11.x);
916
+ r11.y = (r11.y * r11.y);
917
+ r11.x = (r11.y * r11.x);
918
+ r11.x = fma(cb12_12.tint_symbol_4[0u].y, r11.x, r5.w);
919
+ let v_247 = dot(r9.xzw, r2.xyz);
920
+ r9.x = clamp(vec4<f32>(v_247, v_247, v_247, v_247).x, 0.0f, 1.0f);
921
+ r9.x = log2(r9.x);
922
+ r9.x = (r9.x * r9.y);
923
+ r9.x = exp2(r9.x);
924
+ r9.x = (r9.x * r11.x);
925
+ r9.x = (r10.w * r9.x);
926
+ r7.w = (r7.w * r9.x);
927
+ r7.w = (r3.z * r7.w);
928
+ let v_248 = fma(r7.www, cb3_3.tint_symbol_2[25u].xyz, r8.yzw);
929
+ r8 = vec4<f32>(r8.x, v_248.xyz);
930
+ }
931
+ }
932
+ if ((bitcast<u32>(r4.w) != 0u)) {
933
+ } else {
934
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
935
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r7.w)));
936
+ if ((bitcast<u32>(r4.w) != 0u)) {
937
+ } else {
938
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
939
+ let v_249 = ((-(v5.xxyz)).xzw + cb3_3.tint_symbol_2[10u].xyz);
940
+ r9 = vec4<f32>(v_249.x, r9.y, v_249.yz);
941
+ let v_250 = (v5.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
942
+ r11 = vec4<f32>(v_250.xyz, r11.w);
943
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[18u].xyz);
944
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
945
+ r7.w = (r7.w * cb3_3.tint_symbol_2[26u].w);
946
+ let v_251 = fma(cb3_3.tint_symbol_2[18u].xyz, r7.www, cb3_3.tint_symbol_2[10u].xyz);
947
+ r11 = vec4<f32>(v_251.xyz, r11.w);
948
+ let v_252 = (r11.xyz + v_12.xyz);
949
+ r11 = vec4<f32>(v_252.xyz, r11.w);
950
+ let v_253 = bitcast<vec3<u32>>(r4.www);
951
+ let v_254 = r9.xzw;
952
+ let v_255 = select(r11.xyz, v_254, (v_253 != vec3<u32>()));
953
+ r9 = vec4<f32>(v_255.x, r9.y, v_255.yz);
954
+ r4.w = dot(r9.xzw, r9.xzw);
955
+ let v_256 = (r9.xzw + vec3<f32>(0.00000099999999747524f));
956
+ r9 = vec4<f32>(v_256.x, r9.y, v_256.yz);
957
+ r7.w = dot(r9.xzw, r9.xzw);
958
+ r7.w = inverseSqrt(r7.w);
959
+ let v_257 = (r7.www * r9.xzw);
960
+ r9 = vec4<f32>(v_257.x, r9.y, v_257.yz);
961
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
962
+ r7.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
963
+ r7.w = fma(r7.w, r4.w, cb3_3.tint_symbol_2[18u].w);
964
+ r4.w = (r4.w / r7.w);
965
+ let v_258 = -(cb3_3.tint_symbol_2[18u].xyzx);
966
+ r7.w = dot(r9.xzw, v_258.xyz);
967
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
968
+ let v_259 = dot(r9.xzw, r2.xyz);
969
+ r10.w = clamp(vec4<f32>(v_259, v_259, v_259, v_259).w, 0.0f, 1.0f);
970
+ r7.w = (r7.w * r10.w);
971
+ r10.w = (r4.w * r7.w);
972
+ let v_260 = (r10.www * cb3_3.tint_symbol_2[26u].xyz);
973
+ r11 = vec4<f32>(v_260.xyz, r11.w);
974
+ let v_261 = fma(r11.xyz, r0.xyz, r10.xyz);
975
+ r10 = vec4<f32>(v_261.xyz, r10.w);
976
+ let v_262 = fma(r4.xyz, r2.www, r9.xzw);
977
+ r4 = vec4<f32>(v_262.xyz, r4.w);
978
+ r2.w = dot(r4.xyz, r4.xyz);
979
+ r2.w = inverseSqrt(r2.w);
980
+ let v_263 = (r2.www * r4.xyz);
981
+ r4 = vec4<f32>(v_263.xyz, r4.w);
982
+ let v_264 = dot(r4.xyz, r5.xyz);
983
+ r2.w = clamp(vec4<f32>(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f);
984
+ r2.w = ((-(r2.wwww)).w + 1.0f);
985
+ r5.x = (r2.w * r2.w);
986
+ r5.x = (r5.x * r5.x);
987
+ r2.w = (r2.w * r5.x);
988
+ r2.w = fma(cb12_12.tint_symbol_4[0u].y, r2.w, r5.w);
989
+ let v_265 = dot(r4.xyz, r2.xyz);
990
+ r4.x = clamp(vec4<f32>(v_265, v_265, v_265, v_265).x, 0.0f, 1.0f);
991
+ r4.x = log2(r4.x);
992
+ r4.x = (r4.x * r9.y);
993
+ r4.x = exp2(r4.x);
994
+ r2.w = (r2.w * r4.x);
995
+ r2.w = (r7.w * r2.w);
996
+ r2.w = (r4.w * r2.w);
997
+ r2.w = (r3.z * r2.w);
998
+ let v_266 = fma(r2.www, cb3_3.tint_symbol_2[26u].xyz, r8.yzw);
999
+ r8 = vec4<f32>(r8.x, v_266.xyz);
1000
+ }
1001
+ }
1002
+ r2.w = (r6.w * r6.w);
1003
+ r1.x = (r1.x * r1.x);
1004
+ let v_267 = (r8.yzw * r1.xxx);
1005
+ r4 = vec4<f32>(v_267.xyz, r4.w);
1006
+ let v_268 = fma(r2.www, r10.xyz, r4.xyz);
1007
+ r4 = vec4<f32>(v_268.xyz, r4.w);
1008
+ let v_269 = fma(r6.xyz, r3.www, r4.xyz);
1009
+ r4 = vec4<f32>(v_269.xyz, r4.w);
1010
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
1011
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
1012
+ r1.x = max(r1.x, 0.0f);
1013
+ let v_270 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
1014
+ r5 = vec4<f32>(v_270.xyz, r5.w);
1015
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
1016
+ let v_271 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
1017
+ r6 = vec4<f32>(v_271.xyz, r6.w);
1018
+ let v_272 = (r6.xyz * cb2_2.tint_symbol_1[16u].zzz);
1019
+ r6 = vec4<f32>(v_272.xyz, r6.w);
1020
+ let v_273 = fma(r5.xyz, r1.zzz, r6.xyz);
1021
+ r5 = vec4<f32>(v_273.xyz, r5.w);
1022
+ let v_274 = (r3.yyy * r5.xyz);
1023
+ r3 = vec4<f32>(r3.x, v_274.xyz);
1024
+ let v_275 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
1025
+ r1 = vec4<f32>(v_275.x, r1.y, v_275.yz);
1026
+ r5.x = cb3_3.tint_symbol_2[46u].w;
1027
+ r5.y = cb3_3.tint_symbol_2[47u].w;
1028
+ r5.z = cb3_3.tint_symbol_2[48u].w;
1029
+ let v_276 = dot(r5.xyz, r2.xyz);
1030
+ r2.x = clamp(vec4<f32>(v_276, v_276, v_276, v_276).x, 0.0f, 1.0f);
1031
+ let v_277 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.xzw);
1032
+ r1 = vec4<f32>(v_277.x, r1.y, v_277.yz);
1033
+ let v_278 = fma(r1.xzw, r3.xxx, r3.yzw);
1034
+ r1 = vec4<f32>(v_278.x, r1.y, v_278.yz);
1035
+ let v_279 = (r6.www * r1.xzw);
1036
+ r1 = vec4<f32>(v_279.x, r1.y, v_279.yz);
1037
+ let v_280 = fma(r1.xzw, r0.xyz, r4.xyz);
1038
+ r1 = vec4<f32>(v_280.x, r1.y, v_280.yz);
1039
+ r1.y = (r1.y * r8.x);
1040
+ let v_281 = fma(r0.xyz, r1.yyy, r1.xzw);
1041
+ r0 = vec4<f32>(v_281.xyz, r0.w);
1042
+ r0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1043
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1044
+ r1.x = dot(r7.xyz, r7.xyz);
1045
+ r1.y = sqrt(r1.x);
1046
+ let v_282 = -(cb3_3.tint_symbol_2[50u].xxxx);
1047
+ r1.z = (r1.y + v_282.z);
1048
+ r1.z = max(r1.z, 0.0f);
1049
+ r1.y = (r1.z / r1.y);
1050
+ r1.y = (r1.y * r7.z);
1051
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].z);
1052
+ r1.y = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.yyyy).y)));
1053
+ r2.x = (r1.w * -1.44269502162933349609f);
1054
+ r2.x = exp2(r2.x);
1055
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1056
+ r1.w = (r2.x / r1.w);
1057
+ let v_283 = bitcast<u32>(r1.y);
1058
+ r1.y = select(1.0f, r1.w, (v_283 != 0u));
1059
+ r1.w = (r1.z * cb3_3.tint_symbol_2[51u].w);
1060
+ r1.y = (r1.y * r1.w);
1061
+ r1.y = min(r1.y, 1.0f);
1062
+ r1.y = (r1.y * 1.44269502162933349609f);
1063
+ r1.y = exp2(r1.y);
1064
+ r1.y = min(r1.y, 1.0f);
1065
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1066
+ r1.w = (r1.y * cb3_3.tint_symbol_2[52u].y);
1067
+ r1.x = inverseSqrt(r1.x);
1068
+ let v_284 = (r1.xxx * r7.xyz);
1069
+ r2 = vec4<f32>(v_284.xyz, r2.w);
1070
+ let v_285 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1071
+ r1.x = clamp(vec4<f32>(v_285, v_285, v_285, v_285).x, 0.0f, 1.0f);
1072
+ r1.x = log2(r1.x);
1073
+ r1.x = (r1.x * cb3_3.tint_symbol_2[54u].w);
1074
+ r1.x = exp2(r1.x);
1075
+ let v_286 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1076
+ r2.x = clamp(vec4<f32>(v_286, v_286, v_286, v_286).x, 0.0f, 1.0f);
1077
+ r2.x = log2(r2.x);
1078
+ r2.x = (r2.x * cb3_3.tint_symbol_2[53u].w);
1079
+ r2.x = exp2(r2.x);
1080
+ r1.y = fma((-(r1.yyyy)).y, cb3_3.tint_symbol_2[52u].y, 1.0f);
1081
+ r1.y = (r1.y * cb3_3.tint_symbol_2[51u].y);
1082
+ let v_287 = -(cb3_3.tint_symbol_2[52u].xxxx);
1083
+ r2.y = (r1.z + v_287.y);
1084
+ r2.y = max(r2.y, 0.0f);
1085
+ r2.y = (r2.y * cb3_3.tint_symbol_2[51u].x);
1086
+ r2.y = (r2.y * 1.44269502162933349609f);
1087
+ r2.y = exp2(r2.y);
1088
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1089
+ r1.w = clamp(fma(r1.yyyy, r2.yyyy, r1.wwww).w, 0.0f, 1.0f);
1090
+ let v_288 = -(cb3_3.tint_symbol_2[51u].zzzz);
1091
+ r1.z = (r1.z * v_288.z);
1092
+ r1.z = (r1.z * 1.44269502162933349609f);
1093
+ r1.z = exp2(r1.z);
1094
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
1095
+ let v_289 = ((-(cb3_3.tint_symbol_2[56u].xxyz)).yzw + cb3_3.tint_symbol_2[58u].xyz);
1096
+ r2 = vec4<f32>(r2.x, v_289.xyz);
1097
+ let v_290 = fma(r1.xxx, r2.yzw, cb3_3.tint_symbol_2[56u].xyz);
1098
+ r2 = vec4<f32>(r2.x, v_290.xyz);
1099
+ let v_291 = ((-(r2.yzwy)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1100
+ r3 = vec4<f32>(v_291.xyz, r3.w);
1101
+ let v_292 = fma(r2.xxx, r3.xyz, r2.yzw);
1102
+ r2 = vec4<f32>(v_292.xyz, r2.w);
1103
+ let v_293 = -(cb3_3.tint_symbol_2[57u].xyzx);
1104
+ let v_294 = (r2.xyz + v_293.xyz);
1105
+ r2 = vec4<f32>(v_294.xyz, r2.w);
1106
+ let v_295 = fma(r1.zzz, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1107
+ r2 = vec4<f32>(v_295.xyz, r2.w);
1108
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1109
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1110
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1111
+ let v_296 = ((-(r2.xyzx)).xyz + r3.xyz);
1112
+ r3 = vec4<f32>(v_296.xyz, r3.w);
1113
+ let v_297 = fma(r1.yyy, r3.xyz, r2.xyz);
1114
+ r1 = vec4<f32>(v_297.xyz, r1.w);
1115
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1116
+ if ((bitcast<u32>(r2.x) != 0u)) {
1117
+ let v_298 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
1118
+ r2 = vec4<f32>(v_298.xy, r2.zw);
1119
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1120
+ r2.x = (r2.x + -1.0f);
1121
+ r2.x = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r2.xxxx, vec4<f32>(1.0f)).x, 0.0f, 1.0f);
1122
+ } else {
1123
+ r2.x = 1.0f;
1124
+ }
1125
+ let v_299 = -(r0.xyzx);
1126
+ let v_300 = fma(r1.xyz, r2.xxx, v_299.xyz);
1127
+ r1 = vec4<f32>(v_300.xyz, r1.w);
1128
+ let v_301 = fma(r1.www, r1.xyz, r0.xyz);
1129
+ r1 = vec4<f32>(v_301.xyz, r1.w);
1130
+ } else {
1131
+ r1.w = dot(r7.xyz, r7.xyz);
1132
+ r2.x = sqrt(r1.w);
1133
+ let v_302 = -(cb3_3.tint_symbol_2[50u].xxxx);
1134
+ r2.y = (r2.x + v_302.y);
1135
+ r2.y = max(r2.y, 0.0f);
1136
+ r2.x = (r2.y / r2.x);
1137
+ r2.x = (r2.x * r7.z);
1138
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].z);
1139
+ r2.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r2.xxxx).x)));
1140
+ r2.w = (r2.z * -1.44269502162933349609f);
1141
+ r2.w = exp2(r2.w);
1142
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1143
+ r2.z = (r2.w / r2.z);
1144
+ let v_303 = bitcast<u32>(r2.x);
1145
+ r2.x = select(1.0f, r2.z, (v_303 != 0u));
1146
+ r2.z = (r2.y * cb3_3.tint_symbol_2[51u].w);
1147
+ r2.x = (r2.x * r2.z);
1148
+ r2.x = min(r2.x, 1.0f);
1149
+ r2.x = (r2.x * 1.44269502162933349609f);
1150
+ r2.x = exp2(r2.x);
1151
+ r2.x = min(r2.x, 1.0f);
1152
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1153
+ r2.z = (r2.x * cb3_3.tint_symbol_2[52u].y);
1154
+ r1.w = inverseSqrt(r1.w);
1155
+ let v_304 = (r1.www * r7.xyz);
1156
+ r3 = vec4<f32>(v_304.xyz, r3.w);
1157
+ let v_305 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1158
+ r1.w = clamp(vec4<f32>(v_305, v_305, v_305, v_305).w, 0.0f, 1.0f);
1159
+ r1.w = log2(r1.w);
1160
+ r1.w = (r1.w * cb3_3.tint_symbol_2[54u].w);
1161
+ r1.w = exp2(r1.w);
1162
+ let v_306 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1163
+ r2.w = clamp(vec4<f32>(v_306, v_306, v_306, v_306).w, 0.0f, 1.0f);
1164
+ r2.w = log2(r2.w);
1165
+ r2.w = (r2.w * cb3_3.tint_symbol_2[53u].w);
1166
+ r2.w = exp2(r2.w);
1167
+ r2.x = fma((-(r2.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1168
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].y);
1169
+ let v_307 = -(cb3_3.tint_symbol_2[52u].xxxx);
1170
+ r3.x = (r2.y + v_307.x);
1171
+ r3.x = max(r3.x, 0.0f);
1172
+ r3.x = (r3.x * cb3_3.tint_symbol_2[51u].x);
1173
+ r3.x = (r3.x * 1.44269502162933349609f);
1174
+ r3.x = exp2(r3.x);
1175
+ r3.x = ((-(r3.xxxx)).x + 1.0f);
1176
+ r2.z = clamp(fma(r2.xxxx, r3.xxxx, r2.zzzz).z, 0.0f, 1.0f);
1177
+ let v_308 = -(cb3_3.tint_symbol_2[51u].zzzz);
1178
+ r2.y = (r2.y * v_308.y);
1179
+ r2.y = (r2.y * 1.44269502162933349609f);
1180
+ r2.y = exp2(r2.y);
1181
+ r2.y = ((-(r2.yyyy)).y + 1.0f);
1182
+ let v_309 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1183
+ r3 = vec4<f32>(v_309.xyz, r3.w);
1184
+ let v_310 = fma(r1.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1185
+ r3 = vec4<f32>(v_310.xyz, r3.w);
1186
+ let v_311 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1187
+ r4 = vec4<f32>(v_311.xyz, r4.w);
1188
+ let v_312 = fma(r2.www, r4.xyz, r3.xyz);
1189
+ r3 = vec4<f32>(v_312.xyz, r3.w);
1190
+ let v_313 = -(cb3_3.tint_symbol_2[57u].xyzx);
1191
+ let v_314 = (r3.xyz + v_313.xyz);
1192
+ r3 = vec4<f32>(v_314.xyz, r3.w);
1193
+ let v_315 = fma(r2.yyy, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1194
+ r3 = vec4<f32>(v_315.xyz, r3.w);
1195
+ r4.x = cb3_3.tint_symbol_2[55u].w;
1196
+ r4.y = cb3_3.tint_symbol_2[56u].w;
1197
+ r4.z = cb3_3.tint_symbol_2[57u].w;
1198
+ let v_316 = ((-(r3.xyzx)).xyz + r4.xyz);
1199
+ r4 = vec4<f32>(v_316.xyz, r4.w);
1200
+ let v_317 = fma(r2.xxx, r4.xyz, r3.xyz);
1201
+ r2 = vec4<f32>(v_317.xy, r2.z, v_317.z);
1202
+ let v_318 = ((-(r0.xyxz)).xyw + r2.xyw);
1203
+ r2 = vec4<f32>(v_318.xy, r2.z, v_318.z);
1204
+ let v_319 = fma(r2.zzz, r2.xyw, r0.xyz);
1205
+ r1 = vec4<f32>(v_319.xyz, r1.w);
1206
+ }
1207
+ let v_320 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1208
+ o0 = vec4<f32>(v_320.xyz, o0.w);
1209
+ r0.x = bitcast<f32>(select(0u, 4294967295u, (0.30000001192092895508f < r0.w)));
1210
+ r0.x = bitcast<f32>((bitcast<u32>(r0.x) & 1065353216u));
1211
+ o1 = (r0.x * v1.z);
1212
+ o0.w = r0.w;
1213
+ o2 = r0.x;
1214
+ }
1215
+
1216
+ struct tint_symbol_8 {
1217
+ @location(0u)
1218
+ o0 : vec4<f32>,
1219
+ @location(1u)
1220
+ o1 : f32,
1221
+ @location(2u)
1222
+ o2 : f32,
1223
+ }
1224
+
1225
+ @fragment
1226
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_321 : vec4<f32>) -> tint_symbol_8 {
1227
+ main_inner(v0, v1, v2, v3, v4, v5, v_321);
1228
+ return tint_symbol_8(o0, o1, o2);
1229
+ }
b/8b0b5899ed/shaders/f0cebc8df02b3b9a.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1]
b/8b0b5899ed/shaders/f0cebc8df02b3b9a.wgsl ADDED
@@ -0,0 +1,271 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ struct cb16_struct {
16
+ tint_symbol : array<vec4<f32>, 16u>,
17
+ }
18
+
19
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
20
+
21
+ struct cb17_struct {
22
+ tint_symbol_1 : array<vec4<f32>, 17u>,
23
+ }
24
+
25
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb17_struct;
26
+
27
+ struct cb60_struct {
28
+ tint_symbol_2 : array<vec4<f32>, 60u>,
29
+ }
30
+
31
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb60_struct;
32
+
33
+ struct cb4_struct {
34
+ tint_symbol_3 : array<vec4<f32>, 4u>,
35
+ }
36
+
37
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb4_struct;
38
+
39
+ struct cb5_struct {
40
+ tint_symbol_4 : array<vec4<f32>, 5u>,
41
+ }
42
+
43
+ @group(1u) @binding(11u) var<uniform> cb11_11 : cb5_struct;
44
+
45
+ struct cb15_struct {
46
+ tint_symbol_5 : array<vec4<f32>, 15u>,
47
+ }
48
+
49
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
50
+
51
+ @group(1u) @binding(16u) var s0 : sampler;
52
+
53
+ @group(1u) @binding(20u) var s4 : sampler;
54
+
55
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
56
+
57
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
58
+
59
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
60
+
61
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
62
+
63
+ var<private> v5 : array<f32, 4u>;
64
+
65
+ var<private> o0 : vec4<f32>;
66
+
67
+ var<private> x0 : array<vec4<f32>, 4u>;
68
+
69
+ var<private> x1 : array<vec4<f32>, 1u>;
70
+
71
+ struct tint_symbol_7 {
72
+ tint_symbol_6 : array<vec4<u32>, 3u>,
73
+ }
74
+
75
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
76
+
77
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>) {
78
+ x1[0u].x = v5[0u];
79
+ x1[0u].y = v5[1u];
80
+ x1[0u].z = v5[2u];
81
+ x1[0u].w = v5[3u];
82
+ let v_1 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
83
+ r0 = vec4<f32>(v_1.xyz, r0.w);
84
+ let v_2 = (r0.yyy * cb6_6.tint_symbol_5[1u].xyz);
85
+ r1 = vec4<f32>(v_2.xyz, r1.w);
86
+ let v_3 = fma(r0.xxx, cb6_6.tint_symbol_5[0u].xyz, r1.xyz);
87
+ r0 = vec4<f32>(v_3.xy, r0.z, v_3.z);
88
+ let v_4 = fma(r0.zzz, cb6_6.tint_symbol_5[2u].xyz, r0.xyw);
89
+ r0 = vec4<f32>(v_4.xyz, r0.w);
90
+ let v_5 = fma(r0.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
91
+ r1 = vec4<f32>(v_5.xyz, r1.w);
92
+ let v_6 = &(x0[0u]);
93
+ let v_7 = r1;
94
+ *(v_6) = vec4<f32>(v_7.xyz, (*(v_6)).w);
95
+ let v_8 = abs(r1.yyyy);
96
+ r0.w = max(v_8.w, abs(r1.xxxx).w);
97
+ let v_9 = fma(r0.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
98
+ r1 = vec4<f32>(v_9.xyz, r1.w);
99
+ let v_10 = &(x0[1u]);
100
+ let v_11 = r1;
101
+ *(v_10) = vec4<f32>(v_11.xyz, (*(v_10)).w);
102
+ let v_12 = abs(r1.yyyy);
103
+ r1.x = max(v_12.x, abs(r1.xxxx).x);
104
+ let v_13 = fma(r0.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
105
+ r1 = vec4<f32>(r1.x, v_13.xyz);
106
+ let v_14 = fma(r0.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
107
+ r0 = vec4<f32>(v_14.xyz, r0.w);
108
+ let v_15 = &(x0[2u]);
109
+ let v_16 = r1;
110
+ *(v_15) = vec4<f32>(v_16.yzw, (*(v_15)).w);
111
+ let v_17 = abs(r1.zzzz);
112
+ r1.y = max(v_17.y, abs(r1.yyyy).y);
113
+ let v_18 = &(x0[3u]);
114
+ let v_19 = r0;
115
+ *(v_18) = vec4<f32>(v_19.xyz, (*(v_18)).w);
116
+ let v_20 = abs(r0.yyyy);
117
+ r0.x = max(v_20.x, abs(r0.xxxx).x);
118
+ r0.x = clamp(fma(r0.xxxx, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).x, 0.0f, 1.0f);
119
+ r0.y = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).y, 1.5f, 1.0f);
120
+ r0.y = (r0.y * 0.5f);
121
+ r0.z = bitcast<f32>(select(0u, 4294967295u, (r1.y < r0.y)));
122
+ let v_21 = (bitcast<u32>(r0.z) != 0u);
123
+ let v_22 = bitcast<f32>(v.tint_symbol_6[0i].x);
124
+ r0.z = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_22, v_21);
125
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (r1.x < r0.y)));
126
+ r0.y = bitcast<f32>(select(0u, 4294967295u, (r0.w < r0.y)));
127
+ let v_23 = bitcast<u32>(r1.x);
128
+ r0.z = select(r0.z, bitcast<f32>(v.tint_symbol_6[2i].x), (v_23 != 0u));
129
+ let v_24 = bitcast<u32>(r0.y);
130
+ r0.y = select(r0.z, 0.0f, (v_24 != 0u));
131
+ r0.z = f32(bitcast<i32>(r0.y));
132
+ let v_25 = x0[bitcast<i32>(r0.y)];
133
+ r1 = vec4<f32>(v_25.xyz, r1.w);
134
+ r0.y = (r0.z + 0.5f);
135
+ r2 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r0.zzzz)));
136
+ r2 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r2) & vec4<u32>(1065353216u)));
137
+ r0.y = (r0.y * 0.25f);
138
+ r3.y = fma(r1.y, 0.25f, r0.y);
139
+ r3.x = (r1.x + 0.5f);
140
+ let v_26 = dpdx(r3.xyy);
141
+ r4 = vec4<f32>(v_26.xy, r4.z, v_26.z);
142
+ r0.y = dot(r2, cb6_6.tint_symbol_5[12u]);
143
+ r0.z = dot(r2, cb6_6.tint_symbol_5[13u]);
144
+ r0.w = ((-(r0.yyyy)).w + r1.z);
145
+ r0.y = bitcast<f32>(select(0u, 4294967295u, !((r0.y == 0.0f))));
146
+ r4.z = dpdx(r0.w);
147
+ let v_27 = dpdy(r3.yxy);
148
+ r2 = vec4<f32>(v_27.xyz, r2.w);
149
+ r2.w = dpdy(r0.w);
150
+ let v_28 = (r2.yw * r4.yw);
151
+ r1 = vec4<f32>(v_28.xy, r1.zw);
152
+ let v_29 = -(r1.xyxx);
153
+ let v_30 = fma(r4.xz, r2.xz, v_29.xy);
154
+ r5 = vec4<f32>(v_30.xy, r5.zw);
155
+ r1.x = (r2.y * r4.z);
156
+ let v_31 = -(r1.xxxx);
157
+ r5.z = fma(r4.x, r2.w, v_31.z);
158
+ r1.x = (1.0f / r5.x);
159
+ let v_32 = (r1.xx * r5.yz);
160
+ r1 = vec4<f32>(v_32.xy, r1.zw);
161
+ let v_33 = max(r1.xy, vec2<f32>());
162
+ r1 = vec4<f32>(v_33.xy, r1.zw);
163
+ let v_34 = min(r1.xy, vec2<f32>(0.5f));
164
+ r1 = vec4<f32>(v_34.xy, r1.zw);
165
+ r0.w = fma((-(r0.zzzz)).w, r1.x, r0.w);
166
+ r0.z = fma((-(r0.zzzz)).z, r1.y, r0.w);
167
+ let v_35 = bitcast<u32>(r0.y);
168
+ let v_36 = r0.z;
169
+ r0.y = select(r1.z, v_36, (v_35 != 0u));
170
+ let v_37 = r3.xyxx;
171
+ r0.y = textureSampleCompareLevel(t15, s15, v_37.xy, r0.y);
172
+ let v_38 = ((-(v2.xyz.xyzx)).xyz + cb1_1.tint_symbol[15u].xyz);
173
+ r1 = vec4<f32>(v_38.xyz, r1.w);
174
+ r0.z = dot(r1.xyz, cb1_1.tint_symbol[14u].xyz);
175
+ r0.z = clamp(fma(r0.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
176
+ r0.z = ((-(r0.zzzz)).z + 1.0f);
177
+ r0.x = fma(r0.z, r0.x, r0.y);
178
+ r0.x = (r0.x * r0.x);
179
+ r0.x = min(r0.x, 1.0f);
180
+ r0.y = clamp(fma(v2.xyz.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).y, 0.0f, 1.0f);
181
+ r0.y = sqrt(r0.y);
182
+ r0.y = (r0.y * cb6_6.tint_symbol_5[3u].z);
183
+ let v_39 = -(r0.xxxx);
184
+ r0.x = fma(r0.y, v_39.x, r0.x);
185
+ r0.y = clamp(((cb2_2.tint_symbol_1[16u].zzzz + cb3_3.tint_symbol_2[49u].wwww)).y, 0.0f, 1.0f);
186
+ r0.y = (r0.y * cb2_2.tint_symbol_1[15u].y);
187
+ r0.y = (r0.y * r0.y);
188
+ r0.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
189
+ r0.w = dot(v1.xyz, v1.xyz);
190
+ r0.w = inverseSqrt(r0.w);
191
+ r1.x = fma(v1.z, r0.w, cb3_3.tint_symbol_2[43u].w);
192
+ let v_40 = (r0.www * v1.xyz);
193
+ r1 = vec4<f32>(r1.x, v_40.xyz);
194
+ r0.w = (r1.x * cb3_3.tint_symbol_2[44u].w);
195
+ r0.w = max(r0.w, 0.0f);
196
+ let v_41 = fma(cb3_3.tint_symbol_2[45u].xyz, r0.www, cb3_3.tint_symbol_2[46u].xyz);
197
+ r2 = vec4<f32>(v_41.xyz, r2.w);
198
+ let v_42 = (r2.xyz * cb2_2.tint_symbol_1[16u].zzz);
199
+ r2 = vec4<f32>(v_42.xyz, r2.w);
200
+ let v_43 = fma(cb3_3.tint_symbol_2[47u].xyz, r0.www, cb3_3.tint_symbol_2[48u].xyz);
201
+ r3 = vec4<f32>(v_43.xyz, r3.w);
202
+ let v_44 = fma(cb3_3.tint_symbol_2[43u].xyz, r0.www, cb3_3.tint_symbol_2[44u].xyz);
203
+ r4 = vec4<f32>(v_44.xyz, r4.w);
204
+ let v_45 = fma(r3.xyz, r0.zzz, r2.xyz);
205
+ r2 = vec4<f32>(v_45.xyz, r2.w);
206
+ let v_46 = (r0.yyy * r2.xyz);
207
+ r0 = vec4<f32>(r0.x, v_46.xyz);
208
+ r2.x = cb3_3.tint_symbol_2[46u].w;
209
+ r2.y = cb3_3.tint_symbol_2[47u].w;
210
+ r2.z = cb3_3.tint_symbol_2[48u].w;
211
+ let v_47 = dot(r2.xyz, r1.yzw);
212
+ r1.x = clamp(vec4<f32>(v_47, v_47, v_47, v_47).x, 0.0f, 1.0f);
213
+ let v_48 = -(cb3_3.tint_symbol_2[0u].xyzx);
214
+ let v_49 = dot(r1.yzw, v_48.xyz);
215
+ r1.y = clamp(vec4<f32>(v_49, v_49, v_49, v_49).y, 0.0f, 1.0f);
216
+ let v_50 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r4.xyz);
217
+ r1 = vec4<f32>(v_50.x, r1.y, v_50.yz);
218
+ r2.x = (cb2_2.tint_symbol_1[15u].z * cb2_2.tint_symbol_1[15u].z);
219
+ let v_51 = fma(r1.xzw, r2.xxx, r0.yzw);
220
+ r0 = vec4<f32>(r0.x, v_51.xyz);
221
+ r1.x = (cb5_5.tint_symbol_3[3u].z * cb11_11.tint_symbol_4[3u].z);
222
+ let v_52 = ((-(cb11_11.tint_symbol_4[3u].zzzz)).zw + vec2<f32>(1.0f, 2.0f));
223
+ r1 = vec4<f32>(r1.xy, v_52.xy);
224
+ let v_53 = (r1.ww * v0.xy);
225
+ r2 = vec4<f32>(v_53.xy, r2.zw);
226
+ r2 = textureSample(t4, s4, r2.xyxx.xy);
227
+ r1.w = ((-(r2.xxxx)).w + r2.z);
228
+ r1.x = fma(r1.x, r1.w, r2.x);
229
+ r1.w = fma(v3.z, r1.z, -1.0f);
230
+ r1.w = fma(r1.z, r1.w, 1.0f);
231
+ r1.z = (r1.z * v3.z);
232
+ let v_54 = (r1.xz * cb11_11.tint_symbol_4[3u].xx);
233
+ let v_55 = r1;
234
+ r1 = vec4<f32>(v_54.x, v_55.y, v_54.y, v_55.w);
235
+ r1.x = (r1.w * r1.x);
236
+ r3 = textureSample(t0, s0, v0.xyxx.xy);
237
+ let v_56 = (r3.xyz * cb11_11.tint_symbol_4[0u].yzw);
238
+ r2 = vec4<f32>(v_56.xy, r2.z, v_56.z);
239
+ r1.w = (r3.w * v3.w);
240
+ o0.w = (r1.w * cb2_2.tint_symbol_1[15u].x);
241
+ let v_57 = (r2.xyw * r2.xyw);
242
+ r2 = vec4<f32>(v_57.xy, r2.z, v_57.z);
243
+ let v_58 = -(r2.xywx);
244
+ let v_59 = fma(cb11_11.tint_symbol_4[4u].xyz, cb11_11.tint_symbol_4[3u].yyy, v_58.xyz);
245
+ r3 = vec4<f32>(v_59.xyz, r3.w);
246
+ let v_60 = fma(r1.xxx, r3.xyz, r2.xyw);
247
+ r2 = vec4<f32>(v_60.xy, r2.z, v_60.z);
248
+ let v_61 = ((-(r2.xywx)).xyz + r2.zzz);
249
+ r3 = vec4<f32>(v_61.xyz, r3.w);
250
+ let v_62 = fma(r1.zzz, r3.xyz, r2.xyw);
251
+ r1 = vec4<f32>(v_62.x, r1.y, v_62.yz);
252
+ let v_63 = (r0.yzw * r1.xzw);
253
+ r0 = vec4<f32>(r0.x, v_63.xyz);
254
+ let v_64 = (r1.yyy * r1.xzw);
255
+ r2 = vec4<f32>(v_64.xyz, r2.w);
256
+ let v_65 = (r2.xyz * cb3_3.tint_symbol_2[1u].xyz);
257
+ r2 = vec4<f32>(v_65.xyz, r2.w);
258
+ let v_66 = fma(r2.xyz, r0.xxx, r0.yzw);
259
+ r0 = vec4<f32>(v_66.xyz, r0.w);
260
+ r0.w = (v3.x * cb11_11.tint_symbol_4[2u].x);
261
+ r0.w = (r0.w * cb11_11.tint_symbol_4[3u].z);
262
+ r0.w = (r0.w * cb3_3.tint_symbol_2[59u].w);
263
+ let v_67 = fma(r1.xzw, r0.www, r0.xyz);
264
+ o0 = vec4<f32>(v_67.xyz, o0.w);
265
+ }
266
+
267
+ @fragment
268
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>) -> @location(0u) vec4<f32> {
269
+ main_inner(v0, v1, v2, v3);
270
+ return o0;
271
+ }
b/8b0b5899ed/shaders/f0df4d1b120d1de8.wgsl ADDED
@@ -0,0 +1,62 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ struct cb18_struct {
8
+ tint_symbol : array<vec4<f32>, 18u>,
9
+ }
10
+
11
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb18_struct;
12
+
13
+ struct cb67_struct {
14
+ tint_symbol_1 : array<vec4<f32>, 67u>,
15
+ }
16
+
17
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb67_struct;
18
+
19
+ @group(1u) @binding(21u) var s5 : sampler;
20
+
21
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
22
+
23
+ var<private> o0 : vec4<f32>;
24
+
25
+ fn main_inner(v1 : vec4<f32>) {
26
+ r0.x = (cb5_5.tint_symbol_1[66u].x / cb5_5.tint_symbol_1[66u].y);
27
+ r0.y = 1.0f;
28
+ r0 = vec4<f32>(r0.xy, ((v1.xy + vec2<f32>(-0.5f))).xy);
29
+ let v = (r0.xy * r0.zw);
30
+ r1 = vec4<f32>(v.xy, r1.zw);
31
+ r1.x = dot(r1.xy, r1.xy);
32
+ r1.y = sqrt(r1.x);
33
+ r1.y = fma(cb5_5.tint_symbol_1[63u].y, r1.y, cb5_5.tint_symbol_1[63u].x);
34
+ r1.x = fma(r1.x, r1.y, 1.0f);
35
+ let v_1 = (r0.zw * r1.xx);
36
+ let v_2 = r1;
37
+ r1 = vec4<f32>(v_2.x, v_1.xy, v_2.w);
38
+ let v_3 = fma(r1.xx, r0.zw, vec2<f32>(0.5f));
39
+ r0 = vec4<f32>(r0.xy, v_3.xy);
40
+ let v_4 = textureSample(t5, s5, r0.zwzz.xy).yz;
41
+ r0 = vec4<f32>(r0.xy, v_4.xy);
42
+ let v_5 = (r0.zw * cb2_2.tint_symbol[17u].ww);
43
+ let v_6 = o0;
44
+ o0 = vec4<f32>(v_6.x, v_5.xy, v_6.w);
45
+ let v_7 = (r0.xy * r1.yz);
46
+ r0 = vec4<f32>(v_7.xy, r0.zw);
47
+ r0.x = dot(r0.xy, r0.xy);
48
+ r0.y = sqrt(r0.x);
49
+ r0.y = fma(cb5_5.tint_symbol_1[63u].w, r0.y, cb5_5.tint_symbol_1[63u].z);
50
+ r0.x = fma(r0.x, r0.y, 1.0f);
51
+ let v_8 = fma(r0.xx, r1.yz, vec2<f32>(0.5f));
52
+ r0 = vec4<f32>(v_8.xy, r0.zw);
53
+ r0.x = textureSample(t5, s5, r0.xyxx.xy).x;
54
+ o0.x = (r0.x * cb2_2.tint_symbol[17u].w);
55
+ o0.w = 1.0f;
56
+ }
57
+
58
+ @fragment
59
+ fn main(@location(1u) v1 : vec4<f32>) -> @location(0u) vec4<f32> {
60
+ main_inner(v1);
61
+ return o0;
62
+ }
b/8b0b5899ed/shaders/f0f46e20f6aae6dd.wgsl ADDED
@@ -0,0 +1,84 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ struct cb12_struct {
12
+ tint_symbol : array<vec4<f32>, 12u>,
13
+ }
14
+
15
+ @group(0u) @binding(1u) var<uniform> cb1_1 : cb12_struct;
16
+
17
+ var<private> o0 : vec4<f32>;
18
+
19
+ var<private> o1 : vec4<f32>;
20
+
21
+ var<private> o2 : vec4<f32>;
22
+
23
+ var<private> o3 : vec4<f32>;
24
+
25
+ fn main_inner(v0 : vec3<f32>, v1 : vec3<f32>, v3 : vec2<f32>, v4 : vec3<f32>, v5 : vec3<f32>, v6 : vec4<f32>) {
26
+ r0 = vec4<f32>(((v5.zxy * vec3<f32>(0.0f, -1.0f, 0.0f))).xyz, r0.w);
27
+ let v = fma(v5.yzx, vec3<f32>(-1.0f, 0.0f, 0.0f), (-(r0.xyzx)).xyz);
28
+ r0 = vec4<f32>(v.xyz, r0.w);
29
+ r0.w = dot(r0.xy, r0.xy);
30
+ r0.w = inverseSqrt(r0.w);
31
+ let v_1 = (r0.www * r0.xyz);
32
+ r0 = vec4<f32>(v_1.xyz, r0.w);
33
+ let v_2 = (r0.zxy * (-(v5.yzxy)).xyz);
34
+ r1 = vec4<f32>(v_2.xyz, r1.w);
35
+ let v_3 = -(r1.xyzx);
36
+ let v_4 = fma(r0.yzx, (-(v5.zxyz)).xyz, v_3.xyz);
37
+ r1 = vec4<f32>(v_4.xyz, r1.w);
38
+ r0.w = dot(r1.xyz, r1.xyz);
39
+ r0.w = inverseSqrt(r0.w);
40
+ let v_5 = (r0.www * r1.xyz);
41
+ r1 = vec4<f32>(v_5.xyz, r1.w);
42
+ let v_6 = -(v5.xyzx);
43
+ r2 = vec4<f32>(((v0.yyy * v_6.xyz)).xyz, r2.w);
44
+ let v_7 = fma(v0.xxx, r0.xyz, r2.xyz);
45
+ r2 = vec4<f32>(v_7.xyz, r2.w);
46
+ let v_8 = fma(v0.zzz, r1.xyz, r2.xyz);
47
+ r2 = vec4<f32>(v_8.xyz, r2.w);
48
+ r3.x = 0.0f;
49
+ r3.z = v4.z;
50
+ let v_9 = (r2.xyz + r3.xxz);
51
+ r2 = vec4<f32>(v_9.xyz, r2.w);
52
+ r3 = vec4<f32>(v4.xy.xy, r3.zw);
53
+ r3.z = -1.0f;
54
+ let v_10 = (r2.xyz + r3.xyz);
55
+ r2 = vec4<f32>(v_10.xyz, r2.w);
56
+ r3 = (r2.yyyy * cb1_1.tint_symbol[9u]);
57
+ r3 = fma(r2.xxxx, cb1_1.tint_symbol[8u], r3);
58
+ r2 = fma(r2.zzzz, cb1_1.tint_symbol[10u], r3);
59
+ o0 = (r2 + cb1_1.tint_symbol[11u]);
60
+ o1 = v6;
61
+ r2 = vec4<f32>(((v1.yyy * v_6.xyz)).xyz, r2.w);
62
+ let v_11 = fma(v1.xxx, r0.xyz, r2.xyz);
63
+ r0 = vec4<f32>(v_11.xyz, r0.w);
64
+ o2 = fma(v1.zzz, r1.xyz, r0.xyz).xyzx;
65
+ o3 = vec3<f32>(v3.xy, o3.xyz.z).xyzx;
66
+ o3.z = v6.w;
67
+ }
68
+
69
+ struct tint_symbol_1 {
70
+ @builtin(position)
71
+ o0 : vec4<f32>,
72
+ @location(1u)
73
+ o1 : vec4<f32>,
74
+ @location(2u)
75
+ o2 : vec4<f32>,
76
+ @location(3u)
77
+ o3 : vec4<f32>,
78
+ }
79
+
80
+ @vertex
81
+ fn main(@location(0u) v0 : vec3<f32>, @location(1u) v1 : vec3<f32>, @location(3u) v3 : vec2<f32>, @location(4u) v4 : vec3<f32>, @location(5u) v5 : vec3<f32>, @location(6u) v6 : vec4<f32>) -> tint_symbol_1 {
82
+ main_inner(v0, v1, v3, v4, v5, v6);
83
+ return tint_symbol_1(o0, o1, o2, o3);
84
+ }
b/8b0b5899ed/shaders/f1068f5c19f84cca.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/f1068f5c19f84cca.wgsl ADDED
@@ -0,0 +1,1241 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ var<private> r26 : vec4<f32>;
56
+
57
+ struct cb16_struct {
58
+ tint_symbol : array<vec4<f32>, 16u>,
59
+ }
60
+
61
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
62
+
63
+ struct cb23_struct {
64
+ tint_symbol_1 : array<vec4<f32>, 23u>,
65
+ }
66
+
67
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
68
+
69
+ struct cb59_struct {
70
+ tint_symbol_2 : array<vec4<f32>, 59u>,
71
+ }
72
+
73
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
74
+
75
+ struct cb8_struct {
76
+ tint_symbol_3 : array<vec4<f32>, 8u>,
77
+ }
78
+
79
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
80
+
81
+ struct cb2_struct {
82
+ tint_symbol_4 : array<vec4<f32>, 2u>,
83
+ }
84
+
85
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb2_struct;
86
+
87
+ struct cb15_struct {
88
+ tint_symbol_5 : array<vec4<f32>, 15u>,
89
+ }
90
+
91
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
92
+
93
+ @group(1u) @binding(16u) var s0 : sampler;
94
+
95
+ @group(1u) @binding(18u) var s2 : sampler;
96
+
97
+ @group(1u) @binding(19u) var s3 : sampler;
98
+
99
+ @group(1u) @binding(27u) var s11 : sampler;
100
+
101
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
102
+
103
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
104
+
105
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
106
+
107
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
112
+
113
+ var<private> v7 : vec4<f32>;
114
+
115
+ var<private> v8 : array<f32, 4u>;
116
+
117
+ var<private> o0 : vec4<f32>;
118
+
119
+ var<private> x0 : array<vec4<f32>, 4u>;
120
+
121
+ var<private> x1 : array<vec4<f32>, 1u>;
122
+
123
+ struct tint_symbol_7 {
124
+ tint_symbol_6 : array<vec4<u32>, 4u>,
125
+ }
126
+
127
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_7;
128
+
129
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v6 : vec4<f32>, v_1 : vec4<f32>) {
130
+ var v_2 : vec4<f32> = v_1;
131
+ v_2.w = (1.0f / v_1.w);
132
+ v7 = v_2;
133
+ x1[0u].x = v8[0u];
134
+ x1[0u].y = v8[1u];
135
+ x1[0u].z = v8[2u];
136
+ x1[0u].w = v8[3u];
137
+ r0 = textureSample(t0, s0, v1.xy.xyxx.xy);
138
+ r1 = textureSample(t2, s2, v1.xy.xyxx.xy);
139
+ let v_3 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
140
+ r1 = vec4<f32>(v_3.xy, r1.zw);
141
+ r1.z = dot(r1.xy, r1.xy);
142
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
143
+ r1.z = sqrt(abs(r1.zzzz).z);
144
+ r1.w = max(cb12_12.tint_symbol_4[1u].x, 0.00100000004749745131f);
145
+ let v_4 = (r1.ww * r1.xy);
146
+ r1 = vec4<f32>(v_4.xy, r1.zw);
147
+ let v_5 = (r1.yyy * v5.xyz);
148
+ r2 = vec4<f32>(v_5.xyz, r2.w);
149
+ let v_6 = fma(r1.xxx, v4.xyz, r2.xyz);
150
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
151
+ let v_7 = fma(r1.zzz, v2.xyz, r1.xyw);
152
+ r1 = vec4<f32>(v_7.xyz, r1.w);
153
+ r1.w = dot(r1.xyz, r1.xyz);
154
+ r1.w = inverseSqrt(r1.w);
155
+ let v_8 = (r1.www * r1.xyz);
156
+ r2 = vec4<f32>(v_8.xyz, r2.w);
157
+ r1.x = dot(v3.xyz, v3.xyz);
158
+ r1.x = inverseSqrt(r1.x);
159
+ let v_9 = (r1.xxx * v3.xyz);
160
+ r3 = vec4<f32>(v_9.xyz, r3.w);
161
+ r1.x = dot((-(r3.xyzx)).xyz, r2.xyz);
162
+ r1.x = (r1.x + r1.x);
163
+ let v_10 = -(r1.xxxx);
164
+ let v_11 = -(r3.xyzx);
165
+ let v_12 = fma(r2.xyz, v_10.xyz, v_11.xyz);
166
+ r3 = vec4<f32>(v_12.xyz, r3.w);
167
+ r1.x = dot(r3.xyz, r3.xyz);
168
+ r1.x = inverseSqrt(r1.x);
169
+ let v_13 = fma(r3.xz, r1.xx, vec2<f32>(1.0f));
170
+ r1 = vec4<f32>(v_13.xy, r1.zw);
171
+ let v_14 = (r1.xy * vec2<f32>(-0.5f));
172
+ r1 = vec4<f32>(v_14.xy, r1.zw);
173
+ r3 = textureSample(t3, s3, r1.xyxx.xy);
174
+ let v_15 = (r3.xyz * cb12_12.tint_symbol_4[1u].yyy);
175
+ r3 = vec4<f32>(v_15.xyz, r3.w);
176
+ r1.x = (r0.w * cb12_12.tint_symbol_4[0u].x);
177
+ r1.x = (r1.x * cb2_2.tint_symbol_1[15u].w);
178
+ r1.x = (r1.x * cb2_2.tint_symbol_1[16u].y);
179
+ r0.w = (r0.w * v0.w);
180
+ let v_16 = (v0.xy * cb2_2.tint_symbol_1[15u].zy);
181
+ r4 = vec4<f32>(v_16.xy, r4.zw);
182
+ r1.x = (r1.x * v0.z);
183
+ let v_17 = (r0.xyz * r0.xyz);
184
+ r0 = vec4<f32>(v_17.xyz, r0.w);
185
+ let v_18 = -(v6.xyzx);
186
+ let v_19 = (v_18.xyz + cb1_1.tint_symbol[15u].xyz);
187
+ r5 = vec4<f32>(v_19.xyz, r5.w);
188
+ r1.y = dot(r5.xyz, r5.xyz);
189
+ r1.y = inverseSqrt(r1.y);
190
+ let v_20 = (r1.yyy * r5.xyz);
191
+ r6 = vec4<f32>(v_20.xyz, r6.w);
192
+ let v_21 = -(cb3_3.tint_symbol_2[0u].xyzx);
193
+ let v_22 = fma(r5.xyz, r1.yyy, v_21.xyz);
194
+ r7 = vec4<f32>(v_22.xyz, r7.w);
195
+ r2.w = dot(r7.xyz, r7.xyz);
196
+ r2.w = inverseSqrt(r2.w);
197
+ let v_23 = (r2.www * r7.xyz);
198
+ r7 = vec4<f32>(v_23.xyz, r7.w);
199
+ r2.w = clamp(cb12_12.tint_symbol_4[0u].w, 0.0f, 1.0f);
200
+ r3.w = (cb12_12.tint_symbol_4[0u].z + -500.0f);
201
+ r3.w = max(r3.w, 0.0f);
202
+ r4.z = ((-(r3.wwww)).z + cb12_12.tint_symbol_4[0u].z);
203
+ r3.w = (r3.w * 558.0f);
204
+ r3.w = fma(r4.z, 3.0f, r3.w);
205
+ r4.z = dot(r5.xyz, cb1_1.tint_symbol[14u].xyz);
206
+ let v_24 = (v6.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
207
+ r8 = vec4<f32>(v_24.xyz, r8.w);
208
+ let v_25 = (r8.yyy * cb6_6.tint_symbol_5[1u].xyz);
209
+ r9 = vec4<f32>(v_25.xyz, r9.w);
210
+ let v_26 = fma(r8.xxx, cb6_6.tint_symbol_5[0u].xyz, r9.xyz);
211
+ r9 = vec4<f32>(v_26.xyz, r9.w);
212
+ let v_27 = fma(r8.zzz, cb6_6.tint_symbol_5[2u].xyz, r9.xyz);
213
+ r9 = vec4<f32>(v_27.xyz, r9.w);
214
+ let v_28 = fma(r9.xyz, cb6_6.tint_symbol_5[4u].xyz, cb6_6.tint_symbol_5[8u].xyz);
215
+ r10 = vec4<f32>(v_28.xyz, r10.w);
216
+ let v_29 = &(x0[0u]);
217
+ let v_30 = r10;
218
+ *(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
219
+ let v_31 = fma(r9.xyz, cb6_6.tint_symbol_5[5u].xyz, cb6_6.tint_symbol_5[9u].xyz);
220
+ r11 = vec4<f32>(v_31.xyz, r11.w);
221
+ let v_32 = &(x0[1u]);
222
+ let v_33 = r11;
223
+ *(v_32) = vec4<f32>(v_33.xyz, (*(v_32)).w);
224
+ let v_34 = fma(r9.xyz, cb6_6.tint_symbol_5[6u].xyz, cb6_6.tint_symbol_5[10u].xyz);
225
+ r12 = vec4<f32>(v_34.xyz, r12.w);
226
+ let v_35 = &(x0[2u]);
227
+ let v_36 = r12;
228
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
229
+ let v_37 = fma(r9.xyz, cb6_6.tint_symbol_5[7u].xyz, cb6_6.tint_symbol_5[11u].xyz);
230
+ r9 = vec4<f32>(v_37.xyz, r9.w);
231
+ let v_38 = &(x0[3u]);
232
+ let v_39 = r9;
233
+ *(v_38) = vec4<f32>(v_39.xyz, (*(v_38)).w);
234
+ let v_40 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
235
+ let v_41 = r13;
236
+ r13 = vec4<f32>(v_41.x, v_40.x, v_41.z, v_40.y);
237
+ r4.w = fma((-(cb6_6.tint_symbol_5[14u].zzzz)).w, 1.5f, 1.0f);
238
+ r4.w = (r4.w * 0.5f);
239
+ let v_42 = abs(r12.yyyy);
240
+ r5.w = max(v_42.w, abs(r12.xxxx).w);
241
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r4.w)));
242
+ let v_43 = (bitcast<u32>(r5.w) != 0u);
243
+ let v_44 = bitcast<f32>(v.tint_symbol_6[0i].x);
244
+ r5.w = select(bitcast<f32>(v.tint_symbol_6[1i].x), v_44, v_43);
245
+ let v_45 = abs(r11.yyyy);
246
+ r6.w = max(v_45.w, abs(r11.xxxx).w);
247
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
248
+ let v_46 = bitcast<u32>(r6.w);
249
+ r5.w = select(r5.w, bitcast<f32>(v.tint_symbol_6[2i].x), (v_46 != 0u));
250
+ let v_47 = abs(r10.yyyy);
251
+ r6.w = max(v_47.w, abs(r10.xxxx).w);
252
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r6.w < r4.w)));
253
+ let v_48 = bitcast<u32>(r4.w);
254
+ r4.w = select(r5.w, 0.0f, (v_48 != 0u));
255
+ let v_49 = x0[bitcast<i32>(r4.w)];
256
+ r10 = vec4<f32>(v_49.xyz, r10.w);
257
+ r4.w = f32(bitcast<i32>(r4.w));
258
+ r5.w = (r4.w + 0.5f);
259
+ r5.w = (r5.w * 0.25f);
260
+ r11 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r4.wwww)));
261
+ r11 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r11) & vec4<u32>(1065353216u)));
262
+ r4.w = dot(r11, cb6_6.tint_symbol_5[12u]);
263
+ r6.w = dot(r11, cb6_6.tint_symbol_5[13u]);
264
+ r11.x = (r10.x + 0.5f);
265
+ r11.y = fma(r10.y, 0.25f, r5.w);
266
+ r5.w = bitcast<f32>(select(0u, 4294967295u, !((r4.w == 0.0f))));
267
+ r4.w = ((-(r4.wwww)).w + r10.z);
268
+ let v_50 = dpdx(r11.xyy);
269
+ r12 = vec4<f32>(v_50.xy, r12.z, v_50.z);
270
+ r12.z = dpdx(r4.w);
271
+ let v_51 = dpdy(r11.yxy);
272
+ r14 = vec4<f32>(v_51.xyz, r14.w);
273
+ r14.w = dpdy(r4.w);
274
+ let v_52 = (r12.yw * r14.yw);
275
+ r9 = vec4<f32>(r9.xy, v_52.xy);
276
+ let v_53 = -(r9.zwzz);
277
+ let v_54 = fma(r12.xz, r14.xz, v_53.xy);
278
+ r15 = vec4<f32>(v_54.xy, r15.zw);
279
+ r7.w = (1.0f / r15.x);
280
+ r8.w = (r12.z * r14.y);
281
+ let v_55 = -(r8.wwww);
282
+ r15.z = fma(r12.x, r14.w, v_55.z);
283
+ let v_56 = (r7.ww * r15.yz);
284
+ r9 = vec4<f32>(r9.xy, v_56.xy);
285
+ let v_57 = max(r9.zw, vec2<f32>());
286
+ r9 = vec4<f32>(r9.xy, v_57.xy);
287
+ let v_58 = min(r9.zw, vec2<f32>(0.5f));
288
+ r9 = vec4<f32>(r9.xy, v_58.xy);
289
+ r4.w = fma((-(r6.wwww)).w, r9.z, r4.w);
290
+ r4.w = fma((-(r6.wwww)).w, r9.w, r4.w);
291
+ let v_59 = bitcast<u32>(r5.w);
292
+ let v_60 = r4.w;
293
+ r13.z = select(r10.z, v_60, (v_59 != 0u));
294
+ r11.z = 0.0f;
295
+ let v_61 = (r11.xyz + r13.ywz);
296
+ r10 = vec4<f32>(v_61.xyz, r10.w);
297
+ let v_62 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
298
+ r13 = vec4<f32>(v_62.xy, r13.zw);
299
+ let v_63 = (r11.xyz + r13.xyz);
300
+ r12 = vec4<f32>(v_63.xyz, r12.w);
301
+ let v_64 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
302
+ r13 = vec4<f32>(v_64.xy, r13.zw);
303
+ let v_65 = (r11.xyz + r13.xyz);
304
+ r14 = vec4<f32>(v_65.xyz, r14.w);
305
+ let v_66 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
306
+ r13 = vec4<f32>(v_66.xy, r13.zw);
307
+ let v_67 = (r11.xyz + r13.xyz);
308
+ r15 = vec4<f32>(v_67.xyz, r15.w);
309
+ let v_68 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
310
+ r13 = vec4<f32>(v_68.xy, r13.zw);
311
+ let v_69 = (r11.xyz + r13.xyz);
312
+ r16 = vec4<f32>(v_69.xyz, r16.w);
313
+ let v_70 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
314
+ r13 = vec4<f32>(v_70.xy, r13.zw);
315
+ let v_71 = (r11.xyz + r13.xyz);
316
+ r17 = vec4<f32>(v_71.xyz, r17.w);
317
+ let v_72 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
318
+ r13 = vec4<f32>(v_72.xy, r13.zw);
319
+ let v_73 = (r11.xyz + r13.xyz);
320
+ r18 = vec4<f32>(v_73.xyz, r18.w);
321
+ let v_74 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
322
+ r13 = vec4<f32>(v_74.xy, r13.zw);
323
+ let v_75 = (r11.xyz + r13.xyz);
324
+ r19 = vec4<f32>(v_75.xyz, r19.w);
325
+ let v_76 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
326
+ r13 = vec4<f32>(v_76.xy, r13.zw);
327
+ let v_77 = (r11.xyz + r13.xyz);
328
+ r20 = vec4<f32>(v_77.xyz, r20.w);
329
+ let v_78 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
330
+ r13 = vec4<f32>(v_78.xy, r13.zw);
331
+ let v_79 = (r11.xyz + r13.xyz);
332
+ r21 = vec4<f32>(v_79.xyz, r21.w);
333
+ let v_80 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
334
+ r13 = vec4<f32>(v_80.xy, r13.zw);
335
+ let v_81 = (r11.xyz + r13.xyz);
336
+ r22 = vec4<f32>(v_81.xyz, r22.w);
337
+ let v_82 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
338
+ r13 = vec4<f32>(v_82.xy, r13.zw);
339
+ let v_83 = (r11.xyz + r13.xyz);
340
+ r23 = vec4<f32>(v_83.xyz, r23.w);
341
+ let v_84 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
342
+ r13 = vec4<f32>(v_84.xy, r13.zw);
343
+ let v_85 = (r11.xyz + r13.xyz);
344
+ r24 = vec4<f32>(v_85.xyz, r24.w);
345
+ let v_86 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
346
+ r13 = vec4<f32>(v_86.xy, r13.zw);
347
+ let v_87 = (r11.xyz + r13.xyz);
348
+ r25 = vec4<f32>(v_87.xyz, r25.w);
349
+ let v_88 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
350
+ r13 = vec4<f32>(v_88.xy, r13.zw);
351
+ let v_89 = (r11.xyz + r13.xyz);
352
+ r26 = vec4<f32>(v_89.xyz, r26.w);
353
+ let v_90 = (cb6_6.tint_symbol_5[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
354
+ r13 = vec4<f32>(v_90.xy, r13.zw);
355
+ let v_91 = (r11.xyz + r13.xyz);
356
+ r11 = vec4<f32>(v_91.xyz, r11.w);
357
+ let v_92 = r10.xyxx;
358
+ r10.x = textureSampleCompareLevel(t15, s15, v_92.xy, r10.z);
359
+ let v_93 = r12.xyxx;
360
+ r10.y = textureSampleCompareLevel(t15, s15, v_93.xy, r12.z);
361
+ let v_94 = r14.xyxx;
362
+ r10.z = textureSampleCompareLevel(t15, s15, v_94.xy, r14.z);
363
+ let v_95 = r15.xyxx;
364
+ r10.w = textureSampleCompareLevel(t15, s15, v_95.xy, r15.z);
365
+ let v_96 = r16.xyxx;
366
+ r12.x = textureSampleCompareLevel(t15, s15, v_96.xy, r16.z);
367
+ let v_97 = r17.xyxx;
368
+ r12.y = textureSampleCompareLevel(t15, s15, v_97.xy, r17.z);
369
+ let v_98 = r18.xyxx;
370
+ r12.z = textureSampleCompareLevel(t15, s15, v_98.xy, r18.z);
371
+ let v_99 = r19.xyxx;
372
+ r12.w = textureSampleCompareLevel(t15, s15, v_99.xy, r19.z);
373
+ let v_100 = r20.xyxx;
374
+ r13.x = textureSampleCompareLevel(t15, s15, v_100.xy, r20.z);
375
+ let v_101 = r21.xyxx;
376
+ r13.y = textureSampleCompareLevel(t15, s15, v_101.xy, r21.z);
377
+ let v_102 = r22.xyxx;
378
+ r13.z = textureSampleCompareLevel(t15, s15, v_102.xy, r22.z);
379
+ let v_103 = r23.xyxx;
380
+ r13.w = textureSampleCompareLevel(t15, s15, v_103.xy, r23.z);
381
+ let v_104 = r24.xyxx;
382
+ r14.x = textureSampleCompareLevel(t15, s15, v_104.xy, r24.z);
383
+ let v_105 = r25.xyxx;
384
+ r14.y = textureSampleCompareLevel(t15, s15, v_105.xy, r25.z);
385
+ let v_106 = r26.xyxx;
386
+ r14.z = textureSampleCompareLevel(t15, s15, v_106.xy, r26.z);
387
+ let v_107 = r11.xyxx;
388
+ r14.w = textureSampleCompareLevel(t15, s15, v_107.xy, r11.z);
389
+ r10 = (r10 + r12);
390
+ r10 = (r13 + r10);
391
+ r10 = (r14 + r10);
392
+ r4.w = dot(r10, vec4<f32>(1.0f));
393
+ r4.z = clamp(fma(r4.zzzz, cb6_6.tint_symbol_5[0u].wwww, cb6_6.tint_symbol_5[1u].wwww).z, 0.0f, 1.0f);
394
+ let v_108 = abs(r9.yyyy);
395
+ r5.w = max(v_108.w, abs(r9.xxxx).w);
396
+ r5.w = clamp(fma(r5.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
397
+ r4.z = ((-(r4.zzzz)).z + 1.0f);
398
+ r4.z = (r5.w * r4.z);
399
+ r4.z = fma(r4.w, 0.0625f, r4.z);
400
+ let v_109 = (r4.xyz * r4.xyz);
401
+ r4 = vec4<f32>(v_109.xyz, r4.w);
402
+ r4.z = min(r4.z, 1.0f);
403
+ r4.w = clamp(fma(v6.zzzz, cb6_6.tint_symbol_5[3u].xxxx, cb6_6.tint_symbol_5[3u].yyyy).w, 0.0f, 1.0f);
404
+ r4.w = sqrt(r4.w);
405
+ r4.w = (r4.w * cb6_6.tint_symbol_5[3u].z);
406
+ let v_110 = -(r4.zzzz);
407
+ r4.z = fma(r4.w, v_110.z, r4.z);
408
+ let v_111 = dot(r2.xyz, v_21.xyz);
409
+ r4.w = clamp(vec4<f32>(v_111, v_111, v_111, v_111).w, 0.0f, 1.0f);
410
+ let v_112 = dot(r6.xyz, r2.xyz);
411
+ r9.x = clamp(vec4<f32>(v_112, v_112, v_112, v_112).x, 0.0f, 1.0f);
412
+ let v_113 = dot(r7.xyz, v_21.xyz);
413
+ r9.y = clamp(vec4<f32>(v_113, v_113, v_113, v_113).y, 0.0f, 1.0f);
414
+ let v_114 = ((-(r9.xxyx)).yz + vec2<f32>(1.0f));
415
+ let v_115 = r9;
416
+ r9 = vec4<f32>(v_115.x, v_114.xy, v_115.w);
417
+ let v_116 = (r9.yz * r9.yz);
418
+ r10 = vec4<f32>(v_116.xy, r10.zw);
419
+ let v_117 = (r10.xy * r10.xy);
420
+ r10 = vec4<f32>(v_117.xy, r10.zw);
421
+ let v_118 = (r9.yz * r10.xy);
422
+ let v_119 = r9;
423
+ r9 = vec4<f32>(v_119.x, v_118.xy, v_119.w);
424
+ r5.w = ((-(cb12_12.tint_symbol_4[0u].yyyy)).w + 1.0f);
425
+ let v_120 = fma(cb12_12.tint_symbol_4[0u].yy, r9.yz, r5.ww);
426
+ let v_121 = r9;
427
+ r9 = vec4<f32>(v_121.x, v_120.xy, v_121.w);
428
+ let v_122 = (r3.ww + vec2<f32>(2.0f, 0.00000000999999993923f));
429
+ r10 = vec4<f32>(v_122.xy, r10.zw);
430
+ r6.w = (r10.x * 0.125f);
431
+ r7.w = fma((-(r2.wwww)).w, r9.y, 1.0f);
432
+ r7.x = dot(r2.xyz, r7.xyz);
433
+ r7.x = clamp(((r7.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
434
+ r7.x = log2(r7.x);
435
+ r7.x = (r7.x * r10.y);
436
+ r7.x = exp2(r7.x);
437
+ r7.x = (r9.z * r7.x);
438
+ r7.x = (r6.w * r7.x);
439
+ r7.x = (r2.w * r7.x);
440
+ r7.x = (r4.w * r7.x);
441
+ r4.w = (r4.w * r7.w);
442
+ let v_123 = fma(r0.xyz, r4.www, r7.xxx);
443
+ r7 = vec4<f32>(v_123.xyz, r7.w);
444
+ let v_124 = (r7.xyz * cb3_3.tint_symbol_2[1u].xyz);
445
+ r7 = vec4<f32>(v_124.xyz, r7.w);
446
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
447
+ if ((bitcast<u32>(r4.w) != 0u)) {
448
+ r11 = vec4<f32>(vec3<f32>(), r11.w);
449
+ r9 = vec4<f32>(r9.x, vec3<f32>());
450
+ } else {
451
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
452
+ let v_125 = -(v6.xxyz);
453
+ let v_126 = (v_125.yzw + cb3_3.tint_symbol_2[3u].xyz);
454
+ r9 = vec4<f32>(r9.x, v_126.xyz);
455
+ let v_127 = (v6.xyz + (-(cb3_3.tint_symbol_2[3u].xxyz)).xzw);
456
+ r10 = vec4<f32>(v_127.x, r10.y, v_127.yz);
457
+ r10.x = dot(r10.xzw, cb3_3.tint_symbol_2[11u].xyz);
458
+ r10.x = clamp(((r10.xxxx / cb3_3.tint_symbol_2[19u].wwww)).x, 0.0f, 1.0f);
459
+ r10.x = (r10.x * cb3_3.tint_symbol_2[19u].w);
460
+ let v_128 = fma(cb3_3.tint_symbol_2[11u].xyz, r10.xxx, cb3_3.tint_symbol_2[3u].xyz);
461
+ r10 = vec4<f32>(v_128.x, r10.y, v_128.yz);
462
+ let v_129 = (r10.xzw + v_125.xzw);
463
+ r10 = vec4<f32>(v_129.x, r10.y, v_129.yz);
464
+ let v_130 = bitcast<vec3<u32>>(r8.www);
465
+ let v_131 = r9.yzw;
466
+ let v_132 = select(r10.xzw, v_131, (v_130 != vec3<u32>()));
467
+ r9 = vec4<f32>(r9.x, v_132.xyz);
468
+ r8.w = dot(r9.yzw, r9.yzw);
469
+ let v_133 = (r9.yzw + vec3<f32>(0.00000099999999747524f));
470
+ r9 = vec4<f32>(r9.x, v_133.xyz);
471
+ r10.x = dot(r9.yzw, r9.yzw);
472
+ r10.x = inverseSqrt(r10.x);
473
+ let v_134 = (r9.yzw * r10.xxx);
474
+ r9 = vec4<f32>(r9.x, v_134.xyz);
475
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
476
+ r10.x = ((-(cb3_3.tint_symbol_2[11u].wwww)).x + 1.0f);
477
+ r10.x = fma(r10.x, r8.w, cb3_3.tint_symbol_2[11u].w);
478
+ r8.w = (r8.w / r10.x);
479
+ let v_135 = -(cb3_3.tint_symbol_2[11u].xyzx);
480
+ r10.x = dot(r9.yzw, v_135.xyz);
481
+ r10.x = clamp(fma(r10.xxxx, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).x, 0.0f, 1.0f);
482
+ let v_136 = dot(r9.yzw, r2.xyz);
483
+ r10.z = clamp(vec4<f32>(v_136, v_136, v_136, v_136).z, 0.0f, 1.0f);
484
+ r10.x = (r10.x * r10.z);
485
+ r10.z = (r8.w * r10.x);
486
+ let v_137 = (r10.zzz * cb3_3.tint_symbol_2[19u].xyz);
487
+ r11 = vec4<f32>(v_137.xyz, r11.w);
488
+ let v_138 = (r0.xyz * r11.xyz);
489
+ r11 = vec4<f32>(v_138.xyz, r11.w);
490
+ let v_139 = fma(r5.xyz, r1.yyy, r9.yzw);
491
+ r9 = vec4<f32>(r9.x, v_139.xyz);
492
+ r10.z = dot(r9.yzw, r9.yzw);
493
+ r10.z = inverseSqrt(r10.z);
494
+ let v_140 = (r9.yzw * r10.zzz);
495
+ r9 = vec4<f32>(r9.x, v_140.xyz);
496
+ let v_141 = dot(r9.yzw, r6.xyz);
497
+ r10.z = clamp(vec4<f32>(v_141, v_141, v_141, v_141).z, 0.0f, 1.0f);
498
+ r10.z = ((-(r10.zzzz)).z + 1.0f);
499
+ r10.w = (r10.z * r10.z);
500
+ r10.w = (r10.w * r10.w);
501
+ r10.z = (r10.w * r10.z);
502
+ r10.z = fma(cb12_12.tint_symbol_4[0u].y, r10.z, r5.w);
503
+ let v_142 = dot(r9.yzw, r2.xyz);
504
+ r9.y = clamp(vec4<f32>(v_142, v_142, v_142, v_142).y, 0.0f, 1.0f);
505
+ r9.y = log2(r9.y);
506
+ r9.y = (r9.y * r10.y);
507
+ r9.y = exp2(r9.y);
508
+ r9.y = (r9.y * r10.z);
509
+ r9.y = (r10.x * r9.y);
510
+ r8.w = (r8.w * r9.y);
511
+ r8.w = (r6.w * r8.w);
512
+ let v_143 = (r8.www * cb3_3.tint_symbol_2[19u].xyz);
513
+ r9 = vec4<f32>(r9.x, v_143.xyz);
514
+ }
515
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
516
+ if ((bitcast<u32>(r8.w) != 0u)) {
517
+ r10.x = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
518
+ r8.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
519
+ let v_144 = bitcast<u32>(r10.x);
520
+ let v_145 = r8.w;
521
+ r4.w = select(r4.w, v_145, (v_144 != 0u));
522
+ if ((bitcast<u32>(r4.w) != 0u)) {
523
+ } else {
524
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
525
+ let v_146 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[4u].xyz);
526
+ r10 = vec4<f32>(v_146.x, r10.y, v_146.yz);
527
+ let v_147 = (v6.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
528
+ r12 = vec4<f32>(v_147.xyz, r12.w);
529
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[12u].xyz);
530
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
531
+ r11.w = (r11.w * cb3_3.tint_symbol_2[20u].w);
532
+ let v_148 = fma(cb3_3.tint_symbol_2[12u].xyz, r11.www, cb3_3.tint_symbol_2[4u].xyz);
533
+ r12 = vec4<f32>(v_148.xyz, r12.w);
534
+ let v_149 = (r12.xyz + v_18.xyz);
535
+ r12 = vec4<f32>(v_149.xyz, r12.w);
536
+ let v_150 = bitcast<vec3<u32>>(r8.www);
537
+ let v_151 = r10.xzw;
538
+ let v_152 = select(r12.xyz, v_151, (v_150 != vec3<u32>()));
539
+ r10 = vec4<f32>(v_152.x, r10.y, v_152.yz);
540
+ r8.w = dot(r10.xzw, r10.xzw);
541
+ let v_153 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
542
+ r10 = vec4<f32>(v_153.x, r10.y, v_153.yz);
543
+ r11.w = dot(r10.xzw, r10.xzw);
544
+ r11.w = inverseSqrt(r11.w);
545
+ let v_154 = (r10.xzw * r11.www);
546
+ r10 = vec4<f32>(v_154.x, r10.y, v_154.yz);
547
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
548
+ r11.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
549
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[12u].w);
550
+ r8.w = (r8.w / r11.w);
551
+ let v_155 = -(cb3_3.tint_symbol_2[12u].xyzx);
552
+ r11.w = dot(r10.xzw, v_155.xyz);
553
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
554
+ let v_156 = dot(r10.xzw, r2.xyz);
555
+ r12.x = clamp(vec4<f32>(v_156, v_156, v_156, v_156).x, 0.0f, 1.0f);
556
+ r11.w = (r11.w * r12.x);
557
+ r12.x = (r8.w * r11.w);
558
+ let v_157 = (r12.xxx * cb3_3.tint_symbol_2[20u].xyz);
559
+ r12 = vec4<f32>(v_157.xyz, r12.w);
560
+ let v_158 = fma(r12.xyz, r0.xyz, r11.xyz);
561
+ r11 = vec4<f32>(v_158.xyz, r11.w);
562
+ let v_159 = fma(r5.xyz, r1.yyy, r10.xzw);
563
+ r10 = vec4<f32>(v_159.x, r10.y, v_159.yz);
564
+ r12.x = dot(r10.xzw, r10.xzw);
565
+ r12.x = inverseSqrt(r12.x);
566
+ let v_160 = (r10.xzw * r12.xxx);
567
+ r10 = vec4<f32>(v_160.x, r10.y, v_160.yz);
568
+ let v_161 = dot(r10.xzw, r6.xyz);
569
+ r12.x = clamp(vec4<f32>(v_161, v_161, v_161, v_161).x, 0.0f, 1.0f);
570
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
571
+ r12.y = (r12.x * r12.x);
572
+ r12.y = (r12.y * r12.y);
573
+ r12.x = (r12.y * r12.x);
574
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
575
+ let v_162 = dot(r10.xzw, r2.xyz);
576
+ r10.x = clamp(vec4<f32>(v_162, v_162, v_162, v_162).x, 0.0f, 1.0f);
577
+ r10.x = log2(r10.x);
578
+ r10.x = (r10.x * r10.y);
579
+ r10.x = exp2(r10.x);
580
+ r10.x = (r10.x * r12.x);
581
+ r10.x = (r11.w * r10.x);
582
+ r8.w = (r8.w * r10.x);
583
+ r8.w = (r6.w * r8.w);
584
+ let v_163 = fma(r8.www, cb3_3.tint_symbol_2[20u].xyz, r9.yzw);
585
+ r9 = vec4<f32>(r9.x, v_163.xyz);
586
+ }
587
+ } else {
588
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
589
+ }
590
+ if ((bitcast<u32>(r4.w) != 0u)) {
591
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
592
+ } else {
593
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
594
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
595
+ if ((bitcast<u32>(r4.w) != 0u)) {
596
+ } else {
597
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
598
+ let v_164 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[5u].xyz);
599
+ r10 = vec4<f32>(v_164.x, r10.y, v_164.yz);
600
+ let v_165 = (v6.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
601
+ r12 = vec4<f32>(v_165.xyz, r12.w);
602
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[13u].xyz);
603
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
604
+ r11.w = (r11.w * cb3_3.tint_symbol_2[21u].w);
605
+ let v_166 = fma(cb3_3.tint_symbol_2[13u].xyz, r11.www, cb3_3.tint_symbol_2[5u].xyz);
606
+ r12 = vec4<f32>(v_166.xyz, r12.w);
607
+ let v_167 = (r12.xyz + v_18.xyz);
608
+ r12 = vec4<f32>(v_167.xyz, r12.w);
609
+ let v_168 = bitcast<vec3<u32>>(r8.www);
610
+ let v_169 = r10.xzw;
611
+ let v_170 = select(r12.xyz, v_169, (v_168 != vec3<u32>()));
612
+ r10 = vec4<f32>(v_170.x, r10.y, v_170.yz);
613
+ r8.w = dot(r10.xzw, r10.xzw);
614
+ let v_171 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
615
+ r10 = vec4<f32>(v_171.x, r10.y, v_171.yz);
616
+ r11.w = dot(r10.xzw, r10.xzw);
617
+ r11.w = inverseSqrt(r11.w);
618
+ let v_172 = (r10.xzw * r11.www);
619
+ r10 = vec4<f32>(v_172.x, r10.y, v_172.yz);
620
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
621
+ r11.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
622
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[13u].w);
623
+ r8.w = (r8.w / r11.w);
624
+ let v_173 = -(cb3_3.tint_symbol_2[13u].xyzx);
625
+ r11.w = dot(r10.xzw, v_173.xyz);
626
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
627
+ let v_174 = dot(r10.xzw, r2.xyz);
628
+ r12.x = clamp(vec4<f32>(v_174, v_174, v_174, v_174).x, 0.0f, 1.0f);
629
+ r11.w = (r11.w * r12.x);
630
+ r12.x = (r8.w * r11.w);
631
+ let v_175 = (r12.xxx * cb3_3.tint_symbol_2[21u].xyz);
632
+ r12 = vec4<f32>(v_175.xyz, r12.w);
633
+ let v_176 = fma(r12.xyz, r0.xyz, r11.xyz);
634
+ r11 = vec4<f32>(v_176.xyz, r11.w);
635
+ let v_177 = fma(r5.xyz, r1.yyy, r10.xzw);
636
+ r10 = vec4<f32>(v_177.x, r10.y, v_177.yz);
637
+ r12.x = dot(r10.xzw, r10.xzw);
638
+ r12.x = inverseSqrt(r12.x);
639
+ let v_178 = (r10.xzw * r12.xxx);
640
+ r10 = vec4<f32>(v_178.x, r10.y, v_178.yz);
641
+ let v_179 = dot(r10.xzw, r6.xyz);
642
+ r12.x = clamp(vec4<f32>(v_179, v_179, v_179, v_179).x, 0.0f, 1.0f);
643
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
644
+ r12.y = (r12.x * r12.x);
645
+ r12.y = (r12.y * r12.y);
646
+ r12.x = (r12.y * r12.x);
647
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
648
+ let v_180 = dot(r10.xzw, r2.xyz);
649
+ r10.x = clamp(vec4<f32>(v_180, v_180, v_180, v_180).x, 0.0f, 1.0f);
650
+ r10.x = log2(r10.x);
651
+ r10.x = (r10.x * r10.y);
652
+ r10.x = exp2(r10.x);
653
+ r10.x = (r10.x * r12.x);
654
+ r10.x = (r11.w * r10.x);
655
+ r8.w = (r8.w * r10.x);
656
+ r8.w = (r6.w * r8.w);
657
+ let v_181 = fma(r8.www, cb3_3.tint_symbol_2[21u].xyz, r9.yzw);
658
+ r9 = vec4<f32>(r9.x, v_181.xyz);
659
+ }
660
+ }
661
+ if ((bitcast<u32>(r4.w) != 0u)) {
662
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
663
+ } else {
664
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
665
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
666
+ if ((bitcast<u32>(r4.w) != 0u)) {
667
+ } else {
668
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
669
+ let v_182 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[6u].xyz);
670
+ r10 = vec4<f32>(v_182.x, r10.y, v_182.yz);
671
+ let v_183 = (v6.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
672
+ r12 = vec4<f32>(v_183.xyz, r12.w);
673
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[14u].xyz);
674
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
675
+ r11.w = (r11.w * cb3_3.tint_symbol_2[22u].w);
676
+ let v_184 = fma(cb3_3.tint_symbol_2[14u].xyz, r11.www, cb3_3.tint_symbol_2[6u].xyz);
677
+ r12 = vec4<f32>(v_184.xyz, r12.w);
678
+ let v_185 = (r12.xyz + v_18.xyz);
679
+ r12 = vec4<f32>(v_185.xyz, r12.w);
680
+ let v_186 = bitcast<vec3<u32>>(r8.www);
681
+ let v_187 = r10.xzw;
682
+ let v_188 = select(r12.xyz, v_187, (v_186 != vec3<u32>()));
683
+ r10 = vec4<f32>(v_188.x, r10.y, v_188.yz);
684
+ r8.w = dot(r10.xzw, r10.xzw);
685
+ let v_189 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
686
+ r10 = vec4<f32>(v_189.x, r10.y, v_189.yz);
687
+ r11.w = dot(r10.xzw, r10.xzw);
688
+ r11.w = inverseSqrt(r11.w);
689
+ let v_190 = (r10.xzw * r11.www);
690
+ r10 = vec4<f32>(v_190.x, r10.y, v_190.yz);
691
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
692
+ r11.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
693
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[14u].w);
694
+ r8.w = (r8.w / r11.w);
695
+ let v_191 = -(cb3_3.tint_symbol_2[14u].xyzx);
696
+ r11.w = dot(r10.xzw, v_191.xyz);
697
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
698
+ let v_192 = dot(r10.xzw, r2.xyz);
699
+ r12.x = clamp(vec4<f32>(v_192, v_192, v_192, v_192).x, 0.0f, 1.0f);
700
+ r11.w = (r11.w * r12.x);
701
+ r12.x = (r8.w * r11.w);
702
+ let v_193 = (r12.xxx * cb3_3.tint_symbol_2[22u].xyz);
703
+ r12 = vec4<f32>(v_193.xyz, r12.w);
704
+ let v_194 = fma(r12.xyz, r0.xyz, r11.xyz);
705
+ r11 = vec4<f32>(v_194.xyz, r11.w);
706
+ let v_195 = fma(r5.xyz, r1.yyy, r10.xzw);
707
+ r10 = vec4<f32>(v_195.x, r10.y, v_195.yz);
708
+ r12.x = dot(r10.xzw, r10.xzw);
709
+ r12.x = inverseSqrt(r12.x);
710
+ let v_196 = (r10.xzw * r12.xxx);
711
+ r10 = vec4<f32>(v_196.x, r10.y, v_196.yz);
712
+ let v_197 = dot(r10.xzw, r6.xyz);
713
+ r12.x = clamp(vec4<f32>(v_197, v_197, v_197, v_197).x, 0.0f, 1.0f);
714
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
715
+ r12.y = (r12.x * r12.x);
716
+ r12.y = (r12.y * r12.y);
717
+ r12.x = (r12.y * r12.x);
718
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
719
+ let v_198 = dot(r10.xzw, r2.xyz);
720
+ r10.x = clamp(vec4<f32>(v_198, v_198, v_198, v_198).x, 0.0f, 1.0f);
721
+ r10.x = log2(r10.x);
722
+ r10.x = (r10.x * r10.y);
723
+ r10.x = exp2(r10.x);
724
+ r10.x = (r10.x * r12.x);
725
+ r10.x = (r11.w * r10.x);
726
+ r8.w = (r8.w * r10.x);
727
+ r8.w = (r6.w * r8.w);
728
+ let v_199 = fma(r8.www, cb3_3.tint_symbol_2[22u].xyz, r9.yzw);
729
+ r9 = vec4<f32>(r9.x, v_199.xyz);
730
+ }
731
+ }
732
+ if ((bitcast<u32>(r4.w) != 0u)) {
733
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
734
+ } else {
735
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (4i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
736
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
737
+ if ((bitcast<u32>(r4.w) != 0u)) {
738
+ } else {
739
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[23u].w == 0.0f)));
740
+ let v_200 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[7u].xyz);
741
+ r10 = vec4<f32>(v_200.x, r10.y, v_200.yz);
742
+ let v_201 = (v6.xyz + (-(cb3_3.tint_symbol_2[7u].xyzx)).xyz);
743
+ r12 = vec4<f32>(v_201.xyz, r12.w);
744
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[15u].xyz);
745
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[23u].wwww)).w, 0.0f, 1.0f);
746
+ r11.w = (r11.w * cb3_3.tint_symbol_2[23u].w);
747
+ let v_202 = fma(cb3_3.tint_symbol_2[15u].xyz, r11.www, cb3_3.tint_symbol_2[7u].xyz);
748
+ r12 = vec4<f32>(v_202.xyz, r12.w);
749
+ let v_203 = (r12.xyz + v_18.xyz);
750
+ r12 = vec4<f32>(v_203.xyz, r12.w);
751
+ let v_204 = bitcast<vec3<u32>>(r8.www);
752
+ let v_205 = r10.xzw;
753
+ let v_206 = select(r12.xyz, v_205, (v_204 != vec3<u32>()));
754
+ r10 = vec4<f32>(v_206.x, r10.y, v_206.yz);
755
+ r8.w = dot(r10.xzw, r10.xzw);
756
+ let v_207 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
757
+ r10 = vec4<f32>(v_207.x, r10.y, v_207.yz);
758
+ r11.w = dot(r10.xzw, r10.xzw);
759
+ r11.w = inverseSqrt(r11.w);
760
+ let v_208 = (r10.xzw * r11.www);
761
+ r10 = vec4<f32>(v_208.x, r10.y, v_208.yz);
762
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[7u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
763
+ r11.w = ((-(cb3_3.tint_symbol_2[15u].wwww)).w + 1.0f);
764
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[15u].w);
765
+ r8.w = (r8.w / r11.w);
766
+ let v_209 = -(cb3_3.tint_symbol_2[15u].xyzx);
767
+ r11.w = dot(r10.xzw, v_209.xyz);
768
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[31u].xxxx, cb3_3.tint_symbol_2[39u].xxxx).w, 0.0f, 1.0f);
769
+ let v_210 = dot(r10.xzw, r2.xyz);
770
+ r12.x = clamp(vec4<f32>(v_210, v_210, v_210, v_210).x, 0.0f, 1.0f);
771
+ r11.w = (r11.w * r12.x);
772
+ r12.x = (r8.w * r11.w);
773
+ let v_211 = (r12.xxx * cb3_3.tint_symbol_2[23u].xyz);
774
+ r12 = vec4<f32>(v_211.xyz, r12.w);
775
+ let v_212 = fma(r12.xyz, r0.xyz, r11.xyz);
776
+ r11 = vec4<f32>(v_212.xyz, r11.w);
777
+ let v_213 = fma(r5.xyz, r1.yyy, r10.xzw);
778
+ r10 = vec4<f32>(v_213.x, r10.y, v_213.yz);
779
+ r12.x = dot(r10.xzw, r10.xzw);
780
+ r12.x = inverseSqrt(r12.x);
781
+ let v_214 = (r10.xzw * r12.xxx);
782
+ r10 = vec4<f32>(v_214.x, r10.y, v_214.yz);
783
+ let v_215 = dot(r10.xzw, r6.xyz);
784
+ r12.x = clamp(vec4<f32>(v_215, v_215, v_215, v_215).x, 0.0f, 1.0f);
785
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
786
+ r12.y = (r12.x * r12.x);
787
+ r12.y = (r12.y * r12.y);
788
+ r12.x = (r12.y * r12.x);
789
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
790
+ let v_216 = dot(r10.xzw, r2.xyz);
791
+ r10.x = clamp(vec4<f32>(v_216, v_216, v_216, v_216).x, 0.0f, 1.0f);
792
+ r10.x = log2(r10.x);
793
+ r10.x = (r10.x * r10.y);
794
+ r10.x = exp2(r10.x);
795
+ r10.x = (r10.x * r12.x);
796
+ r10.x = (r11.w * r10.x);
797
+ r8.w = (r8.w * r10.x);
798
+ r8.w = (r6.w * r8.w);
799
+ let v_217 = fma(r8.www, cb3_3.tint_symbol_2[23u].xyz, r9.yzw);
800
+ r9 = vec4<f32>(r9.x, v_217.xyz);
801
+ }
802
+ }
803
+ if ((bitcast<u32>(r4.w) != 0u)) {
804
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
805
+ } else {
806
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (5i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
807
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
808
+ if ((bitcast<u32>(r4.w) != 0u)) {
809
+ } else {
810
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[24u].w == 0.0f)));
811
+ let v_218 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[8u].xyz);
812
+ r10 = vec4<f32>(v_218.x, r10.y, v_218.yz);
813
+ let v_219 = (v6.xyz + (-(cb3_3.tint_symbol_2[8u].xyzx)).xyz);
814
+ r12 = vec4<f32>(v_219.xyz, r12.w);
815
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[16u].xyz);
816
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[24u].wwww)).w, 0.0f, 1.0f);
817
+ r11.w = (r11.w * cb3_3.tint_symbol_2[24u].w);
818
+ let v_220 = fma(cb3_3.tint_symbol_2[16u].xyz, r11.www, cb3_3.tint_symbol_2[8u].xyz);
819
+ r12 = vec4<f32>(v_220.xyz, r12.w);
820
+ let v_221 = (r12.xyz + v_18.xyz);
821
+ r12 = vec4<f32>(v_221.xyz, r12.w);
822
+ let v_222 = bitcast<vec3<u32>>(r8.www);
823
+ let v_223 = r10.xzw;
824
+ let v_224 = select(r12.xyz, v_223, (v_222 != vec3<u32>()));
825
+ r10 = vec4<f32>(v_224.x, r10.y, v_224.yz);
826
+ r8.w = dot(r10.xzw, r10.xzw);
827
+ let v_225 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
828
+ r10 = vec4<f32>(v_225.x, r10.y, v_225.yz);
829
+ r11.w = dot(r10.xzw, r10.xzw);
830
+ r11.w = inverseSqrt(r11.w);
831
+ let v_226 = (r10.xzw * r11.www);
832
+ r10 = vec4<f32>(v_226.x, r10.y, v_226.yz);
833
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[8u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
834
+ r11.w = ((-(cb3_3.tint_symbol_2[16u].wwww)).w + 1.0f);
835
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[16u].w);
836
+ r8.w = (r8.w / r11.w);
837
+ let v_227 = -(cb3_3.tint_symbol_2[16u].xyzx);
838
+ r11.w = dot(r10.xzw, v_227.xyz);
839
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[32u].xxxx, cb3_3.tint_symbol_2[40u].xxxx).w, 0.0f, 1.0f);
840
+ let v_228 = dot(r10.xzw, r2.xyz);
841
+ r12.x = clamp(vec4<f32>(v_228, v_228, v_228, v_228).x, 0.0f, 1.0f);
842
+ r11.w = (r11.w * r12.x);
843
+ r12.x = (r8.w * r11.w);
844
+ let v_229 = (r12.xxx * cb3_3.tint_symbol_2[24u].xyz);
845
+ r12 = vec4<f32>(v_229.xyz, r12.w);
846
+ let v_230 = fma(r12.xyz, r0.xyz, r11.xyz);
847
+ r11 = vec4<f32>(v_230.xyz, r11.w);
848
+ let v_231 = fma(r5.xyz, r1.yyy, r10.xzw);
849
+ r10 = vec4<f32>(v_231.x, r10.y, v_231.yz);
850
+ r12.x = dot(r10.xzw, r10.xzw);
851
+ r12.x = inverseSqrt(r12.x);
852
+ let v_232 = (r10.xzw * r12.xxx);
853
+ r10 = vec4<f32>(v_232.x, r10.y, v_232.yz);
854
+ let v_233 = dot(r10.xzw, r6.xyz);
855
+ r12.x = clamp(vec4<f32>(v_233, v_233, v_233, v_233).x, 0.0f, 1.0f);
856
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
857
+ r12.y = (r12.x * r12.x);
858
+ r12.y = (r12.y * r12.y);
859
+ r12.x = (r12.y * r12.x);
860
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
861
+ let v_234 = dot(r10.xzw, r2.xyz);
862
+ r10.x = clamp(vec4<f32>(v_234, v_234, v_234, v_234).x, 0.0f, 1.0f);
863
+ r10.x = log2(r10.x);
864
+ r10.x = (r10.x * r10.y);
865
+ r10.x = exp2(r10.x);
866
+ r10.x = (r10.x * r12.x);
867
+ r10.x = (r11.w * r10.x);
868
+ r8.w = (r8.w * r10.x);
869
+ r8.w = (r6.w * r8.w);
870
+ let v_235 = fma(r8.www, cb3_3.tint_symbol_2[24u].xyz, r9.yzw);
871
+ r9 = vec4<f32>(r9.x, v_235.xyz);
872
+ }
873
+ }
874
+ if ((bitcast<u32>(r4.w) != 0u)) {
875
+ r4.w = bitcast<f32>(v.tint_symbol_6[3i].x);
876
+ } else {
877
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (6i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
878
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
879
+ if ((bitcast<u32>(r4.w) != 0u)) {
880
+ } else {
881
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[25u].w == 0.0f)));
882
+ let v_236 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[9u].xyz);
883
+ r10 = vec4<f32>(v_236.x, r10.y, v_236.yz);
884
+ let v_237 = (v6.xyz + (-(cb3_3.tint_symbol_2[9u].xyzx)).xyz);
885
+ r12 = vec4<f32>(v_237.xyz, r12.w);
886
+ r11.w = dot(r12.xyz, cb3_3.tint_symbol_2[17u].xyz);
887
+ r11.w = clamp(((r11.wwww / cb3_3.tint_symbol_2[25u].wwww)).w, 0.0f, 1.0f);
888
+ r11.w = (r11.w * cb3_3.tint_symbol_2[25u].w);
889
+ let v_238 = fma(cb3_3.tint_symbol_2[17u].xyz, r11.www, cb3_3.tint_symbol_2[9u].xyz);
890
+ r12 = vec4<f32>(v_238.xyz, r12.w);
891
+ let v_239 = (r12.xyz + v_18.xyz);
892
+ r12 = vec4<f32>(v_239.xyz, r12.w);
893
+ let v_240 = bitcast<vec3<u32>>(r8.www);
894
+ let v_241 = r10.xzw;
895
+ let v_242 = select(r12.xyz, v_241, (v_240 != vec3<u32>()));
896
+ r10 = vec4<f32>(v_242.x, r10.y, v_242.yz);
897
+ r8.w = dot(r10.xzw, r10.xzw);
898
+ let v_243 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
899
+ r10 = vec4<f32>(v_243.x, r10.y, v_243.yz);
900
+ r11.w = dot(r10.xzw, r10.xzw);
901
+ r11.w = inverseSqrt(r11.w);
902
+ let v_244 = (r10.xzw * r11.www);
903
+ r10 = vec4<f32>(v_244.x, r10.y, v_244.yz);
904
+ r8.w = clamp(fma(-(r8.wwww), cb3_3.tint_symbol_2[9u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
905
+ r11.w = ((-(cb3_3.tint_symbol_2[17u].wwww)).w + 1.0f);
906
+ r11.w = fma(r11.w, r8.w, cb3_3.tint_symbol_2[17u].w);
907
+ r8.w = (r8.w / r11.w);
908
+ let v_245 = -(cb3_3.tint_symbol_2[17u].xyzx);
909
+ r11.w = dot(r10.xzw, v_245.xyz);
910
+ r11.w = clamp(fma(r11.wwww, cb3_3.tint_symbol_2[33u].xxxx, cb3_3.tint_symbol_2[41u].xxxx).w, 0.0f, 1.0f);
911
+ let v_246 = dot(r10.xzw, r2.xyz);
912
+ r12.x = clamp(vec4<f32>(v_246, v_246, v_246, v_246).x, 0.0f, 1.0f);
913
+ r11.w = (r11.w * r12.x);
914
+ r12.x = (r8.w * r11.w);
915
+ let v_247 = (r12.xxx * cb3_3.tint_symbol_2[25u].xyz);
916
+ r12 = vec4<f32>(v_247.xyz, r12.w);
917
+ let v_248 = fma(r12.xyz, r0.xyz, r11.xyz);
918
+ r11 = vec4<f32>(v_248.xyz, r11.w);
919
+ let v_249 = fma(r5.xyz, r1.yyy, r10.xzw);
920
+ r10 = vec4<f32>(v_249.x, r10.y, v_249.yz);
921
+ r12.x = dot(r10.xzw, r10.xzw);
922
+ r12.x = inverseSqrt(r12.x);
923
+ let v_250 = (r10.xzw * r12.xxx);
924
+ r10 = vec4<f32>(v_250.x, r10.y, v_250.yz);
925
+ let v_251 = dot(r10.xzw, r6.xyz);
926
+ r12.x = clamp(vec4<f32>(v_251, v_251, v_251, v_251).x, 0.0f, 1.0f);
927
+ r12.x = ((-(r12.xxxx)).x + 1.0f);
928
+ r12.y = (r12.x * r12.x);
929
+ r12.y = (r12.y * r12.y);
930
+ r12.x = (r12.y * r12.x);
931
+ r12.x = fma(cb12_12.tint_symbol_4[0u].y, r12.x, r5.w);
932
+ let v_252 = dot(r10.xzw, r2.xyz);
933
+ r10.x = clamp(vec4<f32>(v_252, v_252, v_252, v_252).x, 0.0f, 1.0f);
934
+ r10.x = log2(r10.x);
935
+ r10.x = (r10.x * r10.y);
936
+ r10.x = exp2(r10.x);
937
+ r10.x = (r10.x * r12.x);
938
+ r10.x = (r11.w * r10.x);
939
+ r8.w = (r8.w * r10.x);
940
+ r8.w = (r6.w * r8.w);
941
+ let v_253 = fma(r8.www, cb3_3.tint_symbol_2[25u].xyz, r9.yzw);
942
+ r9 = vec4<f32>(r9.x, v_253.xyz);
943
+ }
944
+ }
945
+ if ((bitcast<u32>(r4.w) != 0u)) {
946
+ } else {
947
+ r8.w = bitcast<f32>(select(0u, 4294967295u, (7i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
948
+ r4.w = bitcast<f32>((bitcast<u32>(r4.w) | bitcast<u32>(r8.w)));
949
+ if ((bitcast<u32>(r4.w) != 0u)) {
950
+ } else {
951
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[26u].w == 0.0f)));
952
+ let v_254 = ((-(v6.xxyz)).xzw + cb3_3.tint_symbol_2[10u].xyz);
953
+ r10 = vec4<f32>(v_254.x, r10.y, v_254.yz);
954
+ let v_255 = (v6.xyz + (-(cb3_3.tint_symbol_2[10u].xyzx)).xyz);
955
+ r12 = vec4<f32>(v_255.xyz, r12.w);
956
+ r8.w = dot(r12.xyz, cb3_3.tint_symbol_2[18u].xyz);
957
+ r8.w = clamp(((r8.wwww / cb3_3.tint_symbol_2[26u].wwww)).w, 0.0f, 1.0f);
958
+ r8.w = (r8.w * cb3_3.tint_symbol_2[26u].w);
959
+ let v_256 = fma(cb3_3.tint_symbol_2[18u].xyz, r8.www, cb3_3.tint_symbol_2[10u].xyz);
960
+ r12 = vec4<f32>(v_256.xyz, r12.w);
961
+ let v_257 = (r12.xyz + v_18.xyz);
962
+ r12 = vec4<f32>(v_257.xyz, r12.w);
963
+ let v_258 = bitcast<vec3<u32>>(r4.www);
964
+ let v_259 = r10.xzw;
965
+ let v_260 = select(r12.xyz, v_259, (v_258 != vec3<u32>()));
966
+ r10 = vec4<f32>(v_260.x, r10.y, v_260.yz);
967
+ r4.w = dot(r10.xzw, r10.xzw);
968
+ let v_261 = (r10.xzw + vec3<f32>(0.00000099999999747524f));
969
+ r10 = vec4<f32>(v_261.x, r10.y, v_261.yz);
970
+ r8.w = dot(r10.xzw, r10.xzw);
971
+ r8.w = inverseSqrt(r8.w);
972
+ let v_262 = (r8.www * r10.xzw);
973
+ r10 = vec4<f32>(v_262.x, r10.y, v_262.yz);
974
+ r4.w = clamp(fma(-(r4.wwww), cb3_3.tint_symbol_2[10u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
975
+ r8.w = ((-(cb3_3.tint_symbol_2[18u].wwww)).w + 1.0f);
976
+ r8.w = fma(r8.w, r4.w, cb3_3.tint_symbol_2[18u].w);
977
+ r4.w = (r4.w / r8.w);
978
+ let v_263 = -(cb3_3.tint_symbol_2[18u].xyzx);
979
+ r8.w = dot(r10.xzw, v_263.xyz);
980
+ r8.w = clamp(fma(r8.wwww, cb3_3.tint_symbol_2[34u].xxxx, cb3_3.tint_symbol_2[42u].xxxx).w, 0.0f, 1.0f);
981
+ let v_264 = dot(r10.xzw, r2.xyz);
982
+ r11.w = clamp(vec4<f32>(v_264, v_264, v_264, v_264).w, 0.0f, 1.0f);
983
+ r8.w = (r8.w * r11.w);
984
+ r11.w = (r4.w * r8.w);
985
+ let v_265 = (r11.www * cb3_3.tint_symbol_2[26u].xyz);
986
+ r12 = vec4<f32>(v_265.xyz, r12.w);
987
+ let v_266 = fma(r12.xyz, r0.xyz, r11.xyz);
988
+ r11 = vec4<f32>(v_266.xyz, r11.w);
989
+ let v_267 = fma(r5.xyz, r1.yyy, r10.xzw);
990
+ r5 = vec4<f32>(v_267.xyz, r5.w);
991
+ r1.y = dot(r5.xyz, r5.xyz);
992
+ r1.y = inverseSqrt(r1.y);
993
+ let v_268 = (r1.yyy * r5.xyz);
994
+ r5 = vec4<f32>(v_268.xyz, r5.w);
995
+ let v_269 = dot(r5.xyz, r6.xyz);
996
+ r1.y = clamp(vec4<f32>(v_269, v_269, v_269, v_269).y, 0.0f, 1.0f);
997
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
998
+ r6.x = (r1.y * r1.y);
999
+ r6.x = (r6.x * r6.x);
1000
+ r1.y = (r1.y * r6.x);
1001
+ r1.y = fma(cb12_12.tint_symbol_4[0u].y, r1.y, r5.w);
1002
+ let v_270 = dot(r5.xyz, r2.xyz);
1003
+ r5.x = clamp(vec4<f32>(v_270, v_270, v_270, v_270).x, 0.0f, 1.0f);
1004
+ r5.x = log2(r5.x);
1005
+ r5.x = (r5.x * r10.y);
1006
+ r5.x = exp2(r5.x);
1007
+ r1.y = (r1.y * r5.x);
1008
+ r1.y = (r8.w * r1.y);
1009
+ r1.y = (r4.w * r1.y);
1010
+ r1.y = (r6.w * r1.y);
1011
+ let v_271 = fma(r1.yyy, cb3_3.tint_symbol_2[26u].xyz, r9.yzw);
1012
+ r9 = vec4<f32>(r9.x, v_271.xyz);
1013
+ }
1014
+ }
1015
+ r1.y = (r7.w * r7.w);
1016
+ r2.w = (r2.w * r2.w);
1017
+ let v_272 = (r9.yzw * r2.www);
1018
+ r5 = vec4<f32>(v_272.xyz, r5.w);
1019
+ let v_273 = fma(r1.yyy, r11.xyz, r5.xyz);
1020
+ r5 = vec4<f32>(v_273.xyz, r5.w);
1021
+ let v_274 = fma(r7.xyz, r4.zzz, r5.xyz);
1022
+ r5 = vec4<f32>(v_274.xyz, r5.w);
1023
+ r1.y = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
1024
+ r1.y = (r1.y * cb3_3.tint_symbol_2[44u].w);
1025
+ r1.y = max(r1.y, 0.0f);
1026
+ let v_275 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.yyy, cb3_3.tint_symbol_2[48u].xyz);
1027
+ r6 = vec4<f32>(v_275.xyz, r6.w);
1028
+ r1.z = ((-(cb2_2.tint_symbol_1[16u].zzzz)).z + 1.0f);
1029
+ let v_276 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.yyy, cb3_3.tint_symbol_2[46u].xyz);
1030
+ r7 = vec4<f32>(v_276.xyz, r7.w);
1031
+ let v_277 = (r7.xyz * cb2_2.tint_symbol_1[16u].zzz);
1032
+ r7 = vec4<f32>(v_277.xyz, r7.w);
1033
+ let v_278 = fma(r6.xyz, r1.zzz, r7.xyz);
1034
+ r6 = vec4<f32>(v_278.xyz, r6.w);
1035
+ let v_279 = (r4.yyy * r6.xyz);
1036
+ r6 = vec4<f32>(v_279.xyz, r6.w);
1037
+ let v_280 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.yyy, cb3_3.tint_symbol_2[44u].xyz);
1038
+ r1 = vec4<f32>(r1.x, v_280.xyz);
1039
+ r7.x = cb3_3.tint_symbol_2[46u].w;
1040
+ r7.y = cb3_3.tint_symbol_2[47u].w;
1041
+ r7.z = cb3_3.tint_symbol_2[48u].w;
1042
+ let v_281 = dot(r7.xyz, r2.xyz);
1043
+ r2.x = clamp(vec4<f32>(v_281, v_281, v_281, v_281).x, 0.0f, 1.0f);
1044
+ let v_282 = fma(cb3_3.tint_symbol_2[49u].xyz, r2.xxx, r1.yzw);
1045
+ r1 = vec4<f32>(r1.x, v_282.xyz);
1046
+ let v_283 = fma(r1.yzw, r4.xxx, r6.xyz);
1047
+ r1 = vec4<f32>(r1.x, v_283.xyz);
1048
+ let v_284 = (r7.www * r1.yzw);
1049
+ r1 = vec4<f32>(r1.x, v_284.xyz);
1050
+ let v_285 = fma(r1.yzw, r0.xyz, r5.xyz);
1051
+ r1 = vec4<f32>(r1.x, v_285.xyz);
1052
+ r2.x = ((-(r7.wwww)).x + 1.0f);
1053
+ r2.y = max(r4.y, r4.x);
1054
+ let v_286 = (r2.yyy * r3.xyz);
1055
+ r2 = vec4<f32>(r2.x, v_286.xyz);
1056
+ r3.x = clamp(((r3.wwww * vec4<f32>(0.00177619897294789553f))).x, 0.0f, 1.0f);
1057
+ let v_287 = (r2.yzw * r3.xxx);
1058
+ r3 = vec4<f32>(v_287.xyz, r3.w);
1059
+ let v_288 = (r3.xyz * vec3<f32>(0.68169009685516357422f));
1060
+ r3 = vec4<f32>(v_288.xyz, r3.w);
1061
+ let v_289 = fma(r2.yzw, vec3<f32>(0.31830990314483642578f), r3.xyz);
1062
+ r2 = vec4<f32>(r2.x, v_289.xyz);
1063
+ let v_290 = fma(r2.yzw, r2.xxx, r1.yzw);
1064
+ r1 = vec4<f32>(r1.x, v_290.xyz);
1065
+ r1.x = (r1.x * r9.x);
1066
+ let v_291 = fma(r0.xyz, r1.xxx, r1.yzw);
1067
+ r0 = vec4<f32>(v_291.xyz, r0.w);
1068
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
1069
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
1070
+ r0.w = dot(r8.xyz, r8.xyz);
1071
+ r1.x = sqrt(r0.w);
1072
+ let v_292 = -(cb3_3.tint_symbol_2[50u].xxxx);
1073
+ r1.y = (r1.x + v_292.y);
1074
+ r1.y = max(r1.y, 0.0f);
1075
+ r1.x = (r1.y / r1.x);
1076
+ r1.x = (r1.x * r8.z);
1077
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
1078
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
1079
+ r1.w = (r1.z * -1.44269502162933349609f);
1080
+ r1.w = exp2(r1.w);
1081
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1082
+ r1.z = (r1.w / r1.z);
1083
+ let v_293 = bitcast<u32>(r1.x);
1084
+ r1.x = select(1.0f, r1.z, (v_293 != 0u));
1085
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
1086
+ r1.x = (r1.x * r1.z);
1087
+ r1.x = min(r1.x, 1.0f);
1088
+ r1.x = (r1.x * 1.44269502162933349609f);
1089
+ r1.x = exp2(r1.x);
1090
+ r1.x = min(r1.x, 1.0f);
1091
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
1092
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
1093
+ r0.w = inverseSqrt(r0.w);
1094
+ let v_294 = (r0.www * r8.xyz);
1095
+ r2 = vec4<f32>(v_294.xyz, r2.w);
1096
+ let v_295 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
1097
+ r0.w = clamp(vec4<f32>(v_295, v_295, v_295, v_295).w, 0.0f, 1.0f);
1098
+ r0.w = log2(r0.w);
1099
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1100
+ r0.w = exp2(r0.w);
1101
+ let v_296 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
1102
+ r1.w = clamp(vec4<f32>(v_296, v_296, v_296, v_296).w, 0.0f, 1.0f);
1103
+ r1.w = log2(r1.w);
1104
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
1105
+ r1.w = exp2(r1.w);
1106
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
1107
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
1108
+ let v_297 = -(cb3_3.tint_symbol_2[52u].xxxx);
1109
+ r2.x = (r1.y + v_297.x);
1110
+ r2.x = max(r2.x, 0.0f);
1111
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
1112
+ r2.x = (r2.x * 1.44269502162933349609f);
1113
+ r2.x = exp2(r2.x);
1114
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1115
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
1116
+ let v_298 = -(cb3_3.tint_symbol_2[51u].zzzz);
1117
+ r1.y = (r1.y * v_298.y);
1118
+ r1.y = (r1.y * 1.44269502162933349609f);
1119
+ r1.y = exp2(r1.y);
1120
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
1121
+ let v_299 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1122
+ r2 = vec4<f32>(v_299.xyz, r2.w);
1123
+ let v_300 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
1124
+ r2 = vec4<f32>(v_300.xyz, r2.w);
1125
+ let v_301 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1126
+ r3 = vec4<f32>(v_301.xyz, r3.w);
1127
+ let v_302 = fma(r1.www, r3.xyz, r2.xyz);
1128
+ r2 = vec4<f32>(v_302.xyz, r2.w);
1129
+ let v_303 = -(cb3_3.tint_symbol_2[57u].xyzx);
1130
+ let v_304 = (r2.xyz + v_303.xyz);
1131
+ r2 = vec4<f32>(v_304.xyz, r2.w);
1132
+ let v_305 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
1133
+ r2 = vec4<f32>(v_305.xyz, r2.w);
1134
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1135
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1136
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1137
+ let v_306 = ((-(r2.xyzx)).xyz + r3.xyz);
1138
+ r3 = vec4<f32>(v_306.xyz, r3.w);
1139
+ let v_307 = fma(r1.xxx, r3.xyz, r2.xyz);
1140
+ r1 = vec4<f32>(v_307.xy, r1.z, v_307.z);
1141
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
1142
+ if ((bitcast<u32>(r0.w) != 0u)) {
1143
+ let v_308 = (v7.xy * cb2_2.tint_symbol_1[18u].zw);
1144
+ r2 = vec4<f32>(v_308.xy, r2.zw);
1145
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
1146
+ r0.w = (r2.x + -1.0f);
1147
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
1148
+ } else {
1149
+ r0.w = 1.0f;
1150
+ }
1151
+ let v_309 = -(r0.xyxz);
1152
+ let v_310 = fma(r1.xyw, r0.www, v_309.xyw);
1153
+ r1 = vec4<f32>(v_310.xy, r1.z, v_310.z);
1154
+ let v_311 = fma(r1.zzz, r1.xyw, r0.xyz);
1155
+ r1 = vec4<f32>(v_311.xyz, r1.w);
1156
+ } else {
1157
+ r0.w = dot(r8.xyz, r8.xyz);
1158
+ r1.w = sqrt(r0.w);
1159
+ let v_312 = -(cb3_3.tint_symbol_2[50u].xxxx);
1160
+ r2.x = (r1.w + v_312.x);
1161
+ r2.x = max(r2.x, 0.0f);
1162
+ r1.w = (r2.x / r1.w);
1163
+ r1.w = (r1.w * r8.z);
1164
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
1165
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
1166
+ r2.z = (r2.y * -1.44269502162933349609f);
1167
+ r2.z = exp2(r2.z);
1168
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
1169
+ r2.y = (r2.z / r2.y);
1170
+ let v_313 = bitcast<u32>(r1.w);
1171
+ r1.w = select(1.0f, r2.y, (v_313 != 0u));
1172
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
1173
+ r1.w = (r1.w * r2.y);
1174
+ r1.w = min(r1.w, 1.0f);
1175
+ r1.w = (r1.w * 1.44269502162933349609f);
1176
+ r1.w = exp2(r1.w);
1177
+ r1.w = min(r1.w, 1.0f);
1178
+ r1.w = ((-(r1.wwww)).w + 1.0f);
1179
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
1180
+ r0.w = inverseSqrt(r0.w);
1181
+ let v_314 = (r0.www * r8.xyz);
1182
+ r3 = vec4<f32>(v_314.xyz, r3.w);
1183
+ let v_315 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
1184
+ r0.w = clamp(vec4<f32>(v_315, v_315, v_315, v_315).w, 0.0f, 1.0f);
1185
+ r0.w = log2(r0.w);
1186
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
1187
+ r0.w = exp2(r0.w);
1188
+ let v_316 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
1189
+ r2.z = clamp(vec4<f32>(v_316, v_316, v_316, v_316).z, 0.0f, 1.0f);
1190
+ r2.z = log2(r2.z);
1191
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
1192
+ r2.z = exp2(r2.z);
1193
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
1194
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
1195
+ let v_317 = -(cb3_3.tint_symbol_2[52u].xxxx);
1196
+ r2.w = (r2.x + v_317.w);
1197
+ r2.w = max(r2.w, 0.0f);
1198
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
1199
+ r2.w = (r2.w * 1.44269502162933349609f);
1200
+ r2.w = exp2(r2.w);
1201
+ r2.w = ((-(r2.wwww)).w + 1.0f);
1202
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
1203
+ let v_318 = -(cb3_3.tint_symbol_2[51u].zzzz);
1204
+ r2.x = (r2.x * v_318.x);
1205
+ r2.x = (r2.x * 1.44269502162933349609f);
1206
+ r2.x = exp2(r2.x);
1207
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
1208
+ let v_319 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
1209
+ r3 = vec4<f32>(v_319.xyz, r3.w);
1210
+ let v_320 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
1211
+ r3 = vec4<f32>(v_320.xyz, r3.w);
1212
+ let v_321 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
1213
+ r4 = vec4<f32>(v_321.xyz, r4.w);
1214
+ let v_322 = fma(r2.zzz, r4.xyz, r3.xyz);
1215
+ r3 = vec4<f32>(v_322.xyz, r3.w);
1216
+ let v_323 = -(cb3_3.tint_symbol_2[57u].xyzx);
1217
+ let v_324 = (r3.xyz + v_323.xyz);
1218
+ r3 = vec4<f32>(v_324.xyz, r3.w);
1219
+ let v_325 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
1220
+ r2 = vec4<f32>(v_325.x, r2.y, v_325.yz);
1221
+ r3.x = cb3_3.tint_symbol_2[55u].w;
1222
+ r3.y = cb3_3.tint_symbol_2[56u].w;
1223
+ r3.z = cb3_3.tint_symbol_2[57u].w;
1224
+ let v_326 = ((-(r2.xzwx)).xyz + r3.xyz);
1225
+ r3 = vec4<f32>(v_326.xyz, r3.w);
1226
+ let v_327 = fma(r1.www, r3.xyz, r2.xzw);
1227
+ r2 = vec4<f32>(v_327.x, r2.y, v_327.yz);
1228
+ let v_328 = ((-(r0.xxyz)).xzw + r2.xzw);
1229
+ r2 = vec4<f32>(v_328.x, r2.y, v_328.yz);
1230
+ let v_329 = fma(r2.yyy, r2.xzw, r0.xyz);
1231
+ r1 = vec4<f32>(v_329.xyz, r1.w);
1232
+ }
1233
+ let v_330 = (r1.xyz * cb2_2.tint_symbol_1[17u].zzz);
1234
+ o0 = vec4<f32>(v_330.xyz, o0.w);
1235
+ }
1236
+
1237
+ @fragment
1238
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @location(6u) v6 : vec4<f32>, @builtin(position) v_331 : vec4<f32>) -> @location(0u) vec4<f32> {
1239
+ main_inner(v0, v1, v2, v3, v4, v5, v6, v_331);
1240
+ return o0;
1241
+ }
b/8b0b5899ed/shaders/f10a236c31725c93.wgsl ADDED
@@ -0,0 +1,97 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ struct cb13_struct {
10
+ tint_symbol : array<vec4<f32>, 13u>,
11
+ }
12
+
13
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb13_struct;
14
+
15
+ @group(1u) @binding(18u) var s2 : sampler;
16
+
17
+ @group(1u) @binding(19u) var s3 : sampler;
18
+
19
+ @group(1u) @binding(34u) var t2 : texture_2d<f32>;
20
+
21
+ @group(1u) @binding(35u) var t3 : texture_2d<f32>;
22
+
23
+ var<private> v11 : array<f32, 4u>;
24
+
25
+ var<private> o0 : vec4<f32>;
26
+
27
+ var<private> x0 : array<vec4<f32>, 1u>;
28
+
29
+ fn main_inner(v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v7 : vec4<f32>, v8 : vec4<f32>, v9 : vec4<f32>) {
30
+ x0[0u].x = v11[0u];
31
+ x0[0u].y = v11[1u];
32
+ x0[0u].z = v11[2u];
33
+ x0[0u].w = v11[3u];
34
+ r0 = textureSample(t3, s3, v4.xy.xyxx.xy);
35
+ let v = fma(r0.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
36
+ r0 = vec4<f32>(v.xy, r0.zw);
37
+ let v_1 = (r0.yyy * v3.xyz);
38
+ r1 = vec4<f32>(v_1.xyz, r1.w);
39
+ let v_2 = fma(r0.xxx, v2.xyz, r1.xyz);
40
+ r1 = vec4<f32>(v_2.xyz, r1.w);
41
+ r0.x = dot(r0.xy, r0.xy);
42
+ r0.x = ((-(r0.xxxx)).x + 1.0f);
43
+ r0.x = max(r0.x, 0.0f);
44
+ r0.x = sqrt(r0.x);
45
+ let v_3 = fma(r0.xxx, v1.xyz, r1.xyz);
46
+ r0 = vec4<f32>(v_3.xyz, r0.w);
47
+ let v_4 = clamp(fma(r0.xzzx, vec4<f32>(0.5f, -0.80000001192092895508f, 0.57142859697341918945f, 0.0f), vec4<f32>(0.5f, 0.20000000298023223877f, 0.42857143282890319824f, 0.0f)).xyz, vec3<f32>(), vec3<f32>(1.0f));
48
+ r1 = vec4<f32>(v_4.xyz, r1.w);
49
+ let v_5 = fma(r1.xxx, cb12_12.tint_symbol[1u].xyz, cb12_12.tint_symbol[2u].xyz);
50
+ r2 = vec4<f32>(v_5.xyz, r2.w);
51
+ let v_6 = fma(cb12_12.tint_symbol[7u].xyz, r1.yyy, r2.xyz);
52
+ r1 = vec4<f32>(v_6.xy, r1.z, v_6.z);
53
+ let v_7 = fma(cb12_12.tint_symbol[0u].xyz, r1.zzz, r1.xyw);
54
+ r1 = vec4<f32>(v_7.xyz, r1.w);
55
+ r0.w = dot(r0.xyz, cb12_12.tint_symbol[3u].xyz);
56
+ let v_8 = dot(r0.xyz, v7.xyz);
57
+ r0.x = clamp(vec4<f32>(v_8, v_8, v_8, v_8).x, 0.0f, 1.0f);
58
+ r0.x = (r0.x * cb12_12.tint_symbol[10u].z);
59
+ r0.y = clamp(fma(r0.wwww, cb12_12.tint_symbol[12u].xxxx, cb12_12.tint_symbol[12u].yyyy).y, 0.0f, 1.0f);
60
+ let v_9 = (r0.yyy * cb12_12.tint_symbol[4u].xyz);
61
+ r0 = vec4<f32>(r0.x, v_9.xyz);
62
+ let v_10 = (r0.yzw * cb12_12.tint_symbol[11u].xxx);
63
+ r0 = vec4<f32>(r0.x, v_10.xyz);
64
+ let v_11 = fma(cb12_12.tint_symbol[11u].yyy, r1.xyz, r0.yzw);
65
+ r0 = vec4<f32>(r0.x, v_11.xyz);
66
+ let v_12 = fma(cb12_12.tint_symbol[6u].xyz, cb12_12.tint_symbol[11u].zzz, r0.yzw);
67
+ r0 = vec4<f32>(r0.x, v_12.xyz);
68
+ r1 = textureSample(t2, s2, v4.xy.xyxx.xy);
69
+ r1.x = ((-(r1.yyyy)).x + 1.0f);
70
+ let v_13 = -(cb12_12.tint_symbol[8u].xxxx);
71
+ r1.x = (r1.x + v_13.x);
72
+ r1.x = clamp(((r1.xxxx * cb12_12.tint_symbol[8u].yyyy)).x, 0.0f, 1.0f);
73
+ r1.y = ((-(r1.xxxx)).y + 1.0f);
74
+ o0.w = (r1.x * v1.w);
75
+ r1.x = ((-(cb12_12.tint_symbol[10u].wwww)).x + 1.0f);
76
+ r1.x = clamp(fma(r1.yyyy, cb12_12.tint_symbol[10u].wwww, r1.xxxx).x, 0.0f, 1.0f);
77
+ let v_14 = (r1.xxx * v8.xyz);
78
+ r1 = vec4<f32>(r1.x, v_14.xyz);
79
+ let v_15 = fma(cb12_12.tint_symbol[5u].xyz, r0.yzw, r1.yzw);
80
+ r0 = vec4<f32>(r0.x, v_15.xyz);
81
+ r1.y = (r0.x * v7.w);
82
+ r0.x = fma((-(r0.xxxx)).x, v7.w, v7.w);
83
+ r0.x = fma(v7.w, r0.x, r1.y);
84
+ r0.x = (r1.x * r0.x);
85
+ let v_16 = (r0.xxx * cb12_12.tint_symbol[4u].xyz);
86
+ r1 = vec4<f32>(v_16.xyz, r1.w);
87
+ let v_17 = fma(r1.xyz, cb12_12.tint_symbol[10u].yyy, r0.yzw);
88
+ r0 = vec4<f32>(v_17.xyz, r0.w);
89
+ let v_18 = fma(r0.xyz, v9.www, v9.xyz);
90
+ o0 = vec4<f32>(v_18.xyz, o0.w);
91
+ }
92
+
93
+ @fragment
94
+ fn main(@location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(7u) v7 : vec4<f32>, @location(8u) v8 : vec4<f32>, @location(9u) v9 : vec4<f32>) -> @location(0u) vec4<f32> {
95
+ main_inner(v1, v2, v3, v4, v7, v8, v9);
96
+ return o0;
97
+ }
b/8b0b5899ed/shaders/f10bc881399232e9.wgsl ADDED
@@ -0,0 +1,306 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ struct cb15_struct {
34
+ tint_symbol : array<vec4<f32>, 15u>,
35
+ }
36
+
37
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb15_struct;
38
+
39
+ struct cb8_struct {
40
+ tint_symbol_1 : array<vec4<f32>, 8u>,
41
+ }
42
+
43
+ @group(1u) @binding(12u) var<uniform> cb12_12 : cb8_struct;
44
+
45
+ @group(1u) @binding(38u) var t6 : texture_2d<f32>;
46
+
47
+ @group(1u) @binding(39u) var t7 : texture_2d<f32>;
48
+
49
+ @group(1u) @binding(45u) var t13 : texture_2d<f32>;
50
+
51
+ @group(1u) @binding(46u) var t14 : texture_2d<f32>;
52
+
53
+ var<private> v0 : vec4<f32>;
54
+
55
+ var<private> o0 : vec4<f32>;
56
+
57
+ struct tint_symbol_3 {
58
+ tint_symbol_2 : array<vec4<u32>, 2u>,
59
+ }
60
+
61
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_3;
62
+
63
+ fn main_inner(v_1 : vec4<f32>) {
64
+ var v_2 : vec4<f32> = v_1;
65
+ v_2.w = (1.0f / v_1.w);
66
+ v0 = v_2;
67
+ let v_3 = v0.xy;
68
+ let v_4 = max(v_3, vec2<f32>(-2147483648.0f));
69
+ let v_5 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_4), vec2<i32>(2147483647i), (v_4 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_3 == v_3))));
70
+ r0 = vec4<f32>(v_5.xy, r0.zw);
71
+ r0 = vec4<f32>(r0.xy, vec2<f32>());
72
+ r1 = textureLoad(t6, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(r0.w));
73
+ let v_6 = (v0.xy * cb12_12.tint_symbol_1[6u].zw);
74
+ let v_7 = r1;
75
+ r1 = vec4<f32>(v_7.x, v_6.xy, v_7.w);
76
+ r1.x = (r1.x + cb12_12.tint_symbol_1[0u].w);
77
+ r1.x = (cb12_12.tint_symbol_1[0u].z / r1.x);
78
+ let v_8 = fma(r1.yz, vec2<f32>(2.0f, -2.0f), vec2<f32>(-1.0f, 1.0f));
79
+ let v_9 = r1;
80
+ r1 = vec4<f32>(v_9.x, v_8.xy, v_9.w);
81
+ let v_10 = (r1.yz * cb12_12.tint_symbol_1[0u].xy);
82
+ r2 = vec4<f32>(v_10.xy, r2.zw);
83
+ r2.z = 1.0f;
84
+ r1.y = (r1.x * r2.z);
85
+ let v_11 = trunc(v0.xy);
86
+ r1 = vec4<f32>(r1.xy, v_11.xy);
87
+ let v_12 = fma(r1.zw, vec2<f32>(0.5f), vec2<f32>(-0.25f));
88
+ r1 = vec4<f32>(r1.xy, v_12.xy);
89
+ let v_13 = fract(r1.zw);
90
+ r3 = vec4<f32>(v_13.xy, r3.zw);
91
+ let v_14 = ((-(r3.xxxy)).zw + vec2<f32>(1.0f));
92
+ r3 = vec4<f32>(r3.xy, v_14.xy);
93
+ r3 = (r3.wwyy * r3.zxzx);
94
+ let v_15 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r0.xyx) + vec3<i32>(-1i)));
95
+ r4 = vec4<f32>(v_15.xyz, r4.w);
96
+ let v_16 = bitcast<vec3<f32>>((bitcast<vec3<u32>>(r0.xyx) & vec3<u32>(1u)));
97
+ r5 = vec4<f32>(v_16.xyz, r5.w);
98
+ let v_17 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r4.xyz) + bitcast<vec3<i32>>(r5.xyz)));
99
+ r4 = vec4<f32>(v_17.xyz, r4.w);
100
+ let v_18 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r4.zyz) + vec3<i32>(0i, 0i, 1i)));
101
+ r5 = vec4<f32>(v_18.xyz, r5.w);
102
+ let v_19 = bitcast<vec3<f32>>((bitcast<vec3<i32>>(r4.xyz) + vec3<i32>(0i, 1i, 1i)));
103
+ r4 = vec4<f32>(v_19.xyz, r4.w);
104
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r5.xyzy) ^ vec4<u32>(2u)));
105
+ let v_20 = -(bitcast<vec4<i32>>(r5.xyzy));
106
+ r7 = bitcast<vec4<f32>>(max(bitcast<vec4<i32>>(r5.xyzy), v_20));
107
+ r7 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r7) >> vec4<u32>(1u)));
108
+ r8 = bitcast<vec4<f32>>(-(bitcast<vec4<i32>>(r7)));
109
+ r6 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r6) & vec4<u32>(2147483648u)));
110
+ let v_21 = bitcast<vec4<u32>>(r6.zwxy);
111
+ let v_22 = r8.zwxy;
112
+ r6 = select(r7.zwxy, v_22, (v_21 != vec4<u32>()));
113
+ let v_23 = r6;
114
+ r7 = vec4<f32>(v_23.zw, r7.zw);
115
+ r7 = vec4<f32>(r7.xy, vec2<f32>());
116
+ r7 = textureLoad(t7, bitcast<vec2<i32>>(r7.xy), bitcast<i32>(r7.w));
117
+ r6 = vec4<f32>(r6.xy, vec2<f32>());
118
+ r6 = textureLoad(t7, bitcast<vec2<i32>>(r6.xy), bitcast<i32>(r6.w));
119
+ r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r4.xyzy) ^ vec4<u32>(2u)));
120
+ let v_24 = -(bitcast<vec4<i32>>(r4.xyzy));
121
+ r9 = bitcast<vec4<f32>>(max(bitcast<vec4<i32>>(r4.xyzy), v_24));
122
+ r9 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r9) >> vec4<u32>(1u)));
123
+ r10 = bitcast<vec4<f32>>(-(bitcast<vec4<i32>>(r9)));
124
+ r8 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r8) & vec4<u32>(2147483648u)));
125
+ let v_25 = bitcast<vec4<u32>>(r8.zwxy);
126
+ let v_26 = r10.zwxy;
127
+ r8 = select(r9.zwxy, v_26, (v_25 != vec4<u32>()));
128
+ let v_27 = r8;
129
+ r9 = vec4<f32>(v_27.zw, r9.zw);
130
+ r9 = vec4<f32>(r9.xy, vec2<f32>());
131
+ r9 = textureLoad(t7, bitcast<vec2<i32>>(r9.xy), bitcast<i32>(r9.w));
132
+ r8 = vec4<f32>(r8.xy, vec2<f32>());
133
+ r8 = textureLoad(t7, bitcast<vec2<i32>>(r8.xy), bitcast<i32>(r8.w));
134
+ r5.w = 0.0f;
135
+ r10 = textureLoad(t14, bitcast<vec2<i32>>(r5.xy), bitcast<i32>(r5.w));
136
+ r10.x = ((-(r10.xxxx)).x + cb12_12.tint_symbol_1[0u].w);
137
+ r5 = textureLoad(t14, bitcast<vec2<i32>>(r5.zy), bitcast<i32>(r5.w));
138
+ r10.y = ((-(r5.xxxx)).y + cb12_12.tint_symbol_1[0u].w);
139
+ r4.w = 0.0f;
140
+ r5 = textureLoad(t14, bitcast<vec2<i32>>(r4.xy), bitcast<i32>(r4.w));
141
+ r10.z = ((-(r5.xxxx)).z + cb12_12.tint_symbol_1[0u].w);
142
+ r4 = textureLoad(t14, bitcast<vec2<i32>>(r4.zy), bitcast<i32>(r4.w));
143
+ r10.w = ((-(r4.xxxx)).w + cb12_12.tint_symbol_1[0u].w);
144
+ r4 = (r10 + vec4<f32>(1.0f));
145
+ r4 = (cb12_12.tint_symbol_1[0u].zzzz / r4);
146
+ r4 = fma(-(r2.zzzz), r1.xxxx, r4);
147
+ r4 = (abs(r4) + vec4<f32>(1.0f));
148
+ r4 = (vec4<f32>(1.0f) / r4);
149
+ r4 = log2(r4);
150
+ r4 = (r4 * cb12_12.tint_symbol_1[7u].wwww);
151
+ r4 = exp2(r4);
152
+ r3 = (r3 * r4);
153
+ r7.y = r6.x;
154
+ r7.z = r9.x;
155
+ r7.w = r8.x;
156
+ r1.z = dot(r3, r7);
157
+ let v_28 = (cb12_12.tint_symbol_1[6u].xy * cb12_12.tint_symbol_1[7u].xx);
158
+ r3 = vec4<f32>(v_28.xy, r3.zw);
159
+ let v_29 = (r3.xy * vec2<f32>(0.5f));
160
+ r3 = vec4<f32>(v_29.xy, r3.zw);
161
+ let v_30 = (r1.yy * cb12_12.tint_symbol_1[0u].xy);
162
+ let v_31 = r1;
163
+ r1 = vec4<f32>(v_31.x, v_30.x, v_31.z, v_30.y);
164
+ let v_32 = (r3.xy / r1.yw);
165
+ let v_33 = r1;
166
+ r1 = vec4<f32>(v_33.x, v_32.x, v_33.z, v_32.y);
167
+ r2.w = max(r1.w, r1.y);
168
+ r2.w = bitcast<f32>(select(0u, 4294967295u, (r2.w >= 1.0f)));
169
+ if ((bitcast<u32>(r2.w) != 0u)) {
170
+ r3 = textureLoad(t13, bitcast<vec2<i32>>(r0.xy), bitcast<i32>(r0.w));
171
+ let v_34 = fma(r3.xyz, vec3<f32>(2.0f), vec3<f32>(-1.0f));
172
+ r3 = vec4<f32>(v_34.xyz, r3.w);
173
+ r4.x = dot(cb1_1.tint_symbol[12u].xyz, r3.xyz);
174
+ r4.y = dot(cb1_1.tint_symbol[13u].xyz, r3.xyz);
175
+ r0.z = dot(cb1_1.tint_symbol[14u].xyz, r3.xyz);
176
+ r4.z = (-(r0.zzzz)).z;
177
+ let v_35 = min(r1.yw, cb12_12.tint_symbol_1[7u].yy);
178
+ r0 = vec4<f32>(r0.xy, v_35.xy);
179
+ let v_36 = r0.zw;
180
+ let v_37 = max(v_36, vec2<f32>(-2147483648.0f));
181
+ let v_38 = bitcast<vec2<f32>>(select(select(vec2<i32>(v_37), vec2<i32>(2147483647i), (v_37 >= vec2<f32>(2147483648.0f))), vec2<i32>(), !((v_36 == v_36))));
182
+ r0 = vec4<f32>(r0.xy, v_38.xy);
183
+ r0.z = bitcast<f32>(max(bitcast<i32>(r0.w), bitcast<i32>(r0.z)));
184
+ r0.w = (cb12_12.tint_symbol_1[7u].x * cb12_12.tint_symbol_1[7u].x);
185
+ r3 = vec4<f32>(r3.xy, vec2<f32>());
186
+ r5 = vec4<f32>(r5.xy, vec2<f32>());
187
+ r6 = vec4<f32>(r6.xy, vec2<f32>());
188
+ r7 = vec4<f32>(r7.xy, vec2<f32>());
189
+ let v_39 = r1;
190
+ r1 = vec4<f32>(v_39.x, 0.0f, v_39.z, 0.0f);
191
+ r2.w = 0.0f;
192
+ loop {
193
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.z) < bitcast<i32>(r2.w))));
194
+ if ((bitcast<u32>(r4.w) != 0u)) {
195
+ break;
196
+ }
197
+ r4.w = bitcast<f32>((bitcast<u32>(r2.w) & 1u));
198
+ let v_40 = (bitcast<u32>(r4.w) != 0u);
199
+ let v_41 = bitcast<f32>(v.tint_symbol_2[0i].x);
200
+ r4.w = select(bitcast<f32>(v.tint_symbol_2[1i].x), v_41, v_40);
201
+ r8.x = bitcast<f32>(-(bitcast<i32>(r2.w)));
202
+ r8.y = r2.w;
203
+ let v_42 = r1;
204
+ r9 = vec4<f32>(v_42.yw, r9.zw);
205
+ r9.z = r4.w;
206
+ loop {
207
+ r9.w = bitcast<f32>(select(0u, 4294967295u, (bitcast<i32>(r0.z) < bitcast<i32>(r9.z))));
208
+ if ((bitcast<u32>(r9.w) != 0u)) {
209
+ break;
210
+ }
211
+ r8.z = r9.z;
212
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0.xyxy) + bitcast<vec4<i32>>(r8.yzzx)));
213
+ r8.w = bitcast<f32>(-(bitcast<i32>(r9.z)));
214
+ r11 = bitcast<vec4<f32>>((bitcast<vec4<i32>>(r0.xyxy) + bitcast<vec4<i32>>(r8.xwwy)));
215
+ let v_43 = r10;
216
+ r3 = vec4<f32>(v_43.xy, r3.zw);
217
+ r12 = textureLoad(t14, bitcast<vec2<i32>>(r3.xy), bitcast<i32>(r3.w));
218
+ r12.x = ((-(r12.xxxx)).x + cb12_12.tint_symbol_1[0u].w);
219
+ let v_44 = r10;
220
+ r5 = vec4<f32>(v_44.zw, r5.zw);
221
+ r13 = textureLoad(t14, bitcast<vec2<i32>>(r5.xy), bitcast<i32>(r5.w));
222
+ r12.y = ((-(r13.xxxx)).y + cb12_12.tint_symbol_1[0u].w);
223
+ let v_45 = r11;
224
+ r6 = vec4<f32>(v_45.xy, r6.zw);
225
+ r13 = textureLoad(t14, bitcast<vec2<i32>>(r6.xy), bitcast<i32>(r6.w));
226
+ r12.z = ((-(r13.xxxx)).z + cb12_12.tint_symbol_1[0u].w);
227
+ let v_46 = r11;
228
+ r7 = vec4<f32>(v_46.zw, r7.zw);
229
+ r13 = textureLoad(t14, bitcast<vec2<i32>>(r7.xy), bitcast<i32>(r7.w));
230
+ r12.w = ((-(r13.xxxx)).w + cb12_12.tint_symbol_1[0u].w);
231
+ let v_47 = vec2<f32>(bitcast<vec2<i32>>(r10.xz));
232
+ r13 = vec4<f32>(v_47.xy, r13.zw);
233
+ let v_48 = vec2<f32>(bitcast<vec2<i32>>(r11.xz));
234
+ r13 = vec4<f32>(r13.xy, v_48.xy);
235
+ r13 = (r13 + vec4<f32>(0.5f));
236
+ r13 = (r13 * cb12_12.tint_symbol_1[6u].zzzz);
237
+ let v_49 = vec2<f32>(bitcast<vec2<i32>>(r10.yw));
238
+ r10 = vec4<f32>(v_49.xy, r10.zw);
239
+ let v_50 = vec2<f32>(bitcast<vec2<i32>>(r11.yw));
240
+ r10 = vec4<f32>(r10.xy, v_50.xy);
241
+ r10 = (r10 + vec4<f32>(0.5f));
242
+ r10 = (r10 * cb12_12.tint_symbol_1[6u].wwww);
243
+ r11 = (r12 + vec4<f32>(1.0f));
244
+ r11 = (cb12_12.tint_symbol_1[0u].zzzz / r11);
245
+ r12 = fma(r13, vec4<f32>(2.0f), vec4<f32>(-1.0f));
246
+ r12 = (r11 * r12);
247
+ r12 = (r12 * cb12_12.tint_symbol_1[0u].xxxx);
248
+ r10 = fma(-(r10), vec4<f32>(2.0f), vec4<f32>(1.0f));
249
+ r10 = (r11 * r10);
250
+ r10 = (r10 * cb12_12.tint_symbol_1[0u].yyyy);
251
+ r13.x = r12.x;
252
+ r13.y = r10.x;
253
+ r13.z = r11.x;
254
+ let v_51 = fma((-(r2.xyzx)).xyz, r1.xxx, r13.xyz);
255
+ r13 = vec4<f32>(v_51.xyz, r13.w);
256
+ r14.x = r12.y;
257
+ r14.y = r10.y;
258
+ r14.z = r11.y;
259
+ let v_52 = fma((-(r2.xyzx)).xyz, r1.xxx, r14.xyz);
260
+ r14 = vec4<f32>(v_52.xyz, r14.w);
261
+ r11.x = r12.z;
262
+ r11.y = r10.z;
263
+ let v_53 = fma((-(r2.xyzx)).xyz, r1.xxx, r11.xyz);
264
+ r10 = vec4<f32>(v_53.xyz, r10.w);
265
+ r11.x = r12.w;
266
+ r11.y = r10.w;
267
+ let v_54 = fma((-(r2.xyzx)).xyz, r1.xxx, r11.xyw);
268
+ r11 = vec4<f32>(v_54.xyz, r11.w);
269
+ r12.x = dot(r13.xyz, r13.xyz);
270
+ r12.y = dot(r14.xyz, r14.xyz);
271
+ r12.z = dot(r10.xyz, r10.xyz);
272
+ r12.w = dot(r11.xyz, r11.xyz);
273
+ r13.x = dot(r13.xyz, r4.xyz);
274
+ r13.y = dot(r14.xyz, r4.xyz);
275
+ r13.z = dot(r10.xyz, r4.xyz);
276
+ r13.w = dot(r11.xyz, r4.xyz);
277
+ r10 = max(r13, vec4<f32>());
278
+ r10 = (r10 * r10);
279
+ r10 = (r10 / r12);
280
+ r11 = fma(r10, vec4<f32>(-0.82842713594436645508f), vec4<f32>(1.82842707633972167969f));
281
+ r10 = (r10 * r11);
282
+ r11 = (r12 / r0.wwww);
283
+ r11 = min(r11, vec4<f32>(1.0f));
284
+ r11 = (-(r11) + vec4<f32>(1.0f));
285
+ r3.x = dot(r11, r10);
286
+ r9.x = (r3.x + r9.x);
287
+ r9.y = (r9.y + 4.0f);
288
+ r9.z = bitcast<f32>((bitcast<i32>(r9.z) + 2i));
289
+ }
290
+ let v_55 = r9;
291
+ let v_56 = r1;
292
+ r1 = vec4<f32>(v_56.x, v_55.x, v_56.z, v_55.y);
293
+ r2.w = bitcast<f32>((bitcast<i32>(r2.w) + 1i));
294
+ }
295
+ r0.x = (r1.y / r1.w);
296
+ } else {
297
+ r0.x = 0.0f;
298
+ }
299
+ o0 = max(r1.zzzz, r0.xxxx);
300
+ }
301
+
302
+ @fragment
303
+ fn main(@builtin(position) v_57 : vec4<f32>) -> @location(0u) vec4<f32> {
304
+ main_inner(v_57);
305
+ return o0;
306
+ }
b/8b0b5899ed/shaders/f11575227451add1.consts.json ADDED
@@ -0,0 +1 @@
 
 
1
+ [2, 3, 1, 4294967295]
b/8b0b5899ed/shaders/f11575227451add1.wgsl ADDED
@@ -0,0 +1,940 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ diagnostic(off, derivative_uniformity);
2
+
3
+ var<private> r0 : vec4<f32>;
4
+
5
+ var<private> r1 : vec4<f32>;
6
+
7
+ var<private> r2 : vec4<f32>;
8
+
9
+ var<private> r3 : vec4<f32>;
10
+
11
+ var<private> r4 : vec4<f32>;
12
+
13
+ var<private> r5 : vec4<f32>;
14
+
15
+ var<private> r6 : vec4<f32>;
16
+
17
+ var<private> r7 : vec4<f32>;
18
+
19
+ var<private> r8 : vec4<f32>;
20
+
21
+ var<private> r9 : vec4<f32>;
22
+
23
+ var<private> r10 : vec4<f32>;
24
+
25
+ var<private> r11 : vec4<f32>;
26
+
27
+ var<private> r12 : vec4<f32>;
28
+
29
+ var<private> r13 : vec4<f32>;
30
+
31
+ var<private> r14 : vec4<f32>;
32
+
33
+ var<private> r15 : vec4<f32>;
34
+
35
+ var<private> r16 : vec4<f32>;
36
+
37
+ var<private> r17 : vec4<f32>;
38
+
39
+ var<private> r18 : vec4<f32>;
40
+
41
+ var<private> r19 : vec4<f32>;
42
+
43
+ var<private> r20 : vec4<f32>;
44
+
45
+ var<private> r21 : vec4<f32>;
46
+
47
+ var<private> r22 : vec4<f32>;
48
+
49
+ var<private> r23 : vec4<f32>;
50
+
51
+ var<private> r24 : vec4<f32>;
52
+
53
+ var<private> r25 : vec4<f32>;
54
+
55
+ struct cb16_struct {
56
+ tint_symbol : array<vec4<f32>, 16u>,
57
+ }
58
+
59
+ @group(1u) @binding(1u) var<uniform> cb1_1 : cb16_struct;
60
+
61
+ struct cb23_struct {
62
+ tint_symbol_1 : array<vec4<f32>, 23u>,
63
+ }
64
+
65
+ @group(1u) @binding(2u) var<uniform> cb2_2 : cb23_struct;
66
+
67
+ struct cb59_struct {
68
+ tint_symbol_2 : array<vec4<f32>, 59u>,
69
+ }
70
+
71
+ @group(1u) @binding(3u) var<uniform> cb3_3 : cb59_struct;
72
+
73
+ struct cb8_struct {
74
+ tint_symbol_3 : array<vec4<f32>, 8u>,
75
+ }
76
+
77
+ @group(1u) @binding(5u) var<uniform> cb5_5 : cb8_struct;
78
+
79
+ struct cb5_struct {
80
+ tint_symbol_4 : array<vec4<f32>, 5u>,
81
+ }
82
+
83
+ @group(1u) @binding(13u) var<uniform> cb13_13 : cb5_struct;
84
+
85
+ struct cb4_struct {
86
+ tint_symbol_5 : array<vec4<f32>, 4u>,
87
+ }
88
+
89
+ @group(1u) @binding(10u) var<uniform> cb10_10 : cb4_struct;
90
+
91
+ struct cb15_struct {
92
+ tint_symbol_6 : array<vec4<f32>, 15u>,
93
+ }
94
+
95
+ @group(1u) @binding(6u) var<uniform> cb6_6 : cb15_struct;
96
+
97
+ @group(1u) @binding(16u) var s0 : sampler;
98
+
99
+ @group(1u) @binding(20u) var s4 : sampler;
100
+
101
+ @group(1u) @binding(21u) var s5 : sampler;
102
+
103
+ @group(1u) @binding(27u) var s11 : sampler;
104
+
105
+ @group(1u) @binding(31u) var s15 : sampler_comparison;
106
+
107
+ @group(1u) @binding(32u) var t0 : texture_2d<f32>;
108
+
109
+ @group(1u) @binding(36u) var t4 : texture_2d<f32>;
110
+
111
+ @group(1u) @binding(37u) var t5 : texture_2d<f32>;
112
+
113
+ @group(1u) @binding(43u) var t11 : texture_2d<f32>;
114
+
115
+ @group(1u) @binding(47u) var t15 : texture_depth_2d;
116
+
117
+ var<private> v6 : vec4<f32>;
118
+
119
+ var<private> v7 : array<f32, 4u>;
120
+
121
+ var<private> o0 : vec4<f32>;
122
+
123
+ var<private> x0 : array<vec4<f32>, 4u>;
124
+
125
+ var<private> x1 : array<vec4<f32>, 1u>;
126
+
127
+ struct tint_symbol_8 {
128
+ tint_symbol_7 : array<vec4<u32>, 4u>,
129
+ }
130
+
131
+ @group(1u) @binding(15u) var<uniform> v : tint_symbol_8;
132
+
133
+ fn main_inner(v0 : vec4<f32>, v1 : vec4<f32>, v2 : vec4<f32>, v3 : vec4<f32>, v4 : vec4<f32>, v5 : vec4<f32>, v_1 : vec4<f32>) {
134
+ var v_2 : vec4<f32> = v_1;
135
+ v_2.w = (1.0f / v_1.w);
136
+ v6 = v_2;
137
+ x1[0u].x = v7[0u];
138
+ x1[0u].y = v7[1u];
139
+ x1[0u].z = v7[2u];
140
+ x1[0u].w = v7[3u];
141
+ r0 = textureSample(t0, s0, v0.xy.xyxx.xy);
142
+ r1.x = (r0.w * cb2_2.tint_symbol_1[15u].x);
143
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.50196081399917602539f >= r1.x)));
144
+ v_3((bitcast<u32>(r1.x) != 0u));
145
+ r1 = textureSample(t4, s4, v0.xy.xyxx.xy);
146
+ let v_4 = fma(r1.xy, vec2<f32>(2.0f), vec2<f32>(-1.0f));
147
+ r1 = vec4<f32>(v_4.xy, r1.zw);
148
+ r1.z = dot(r1.xy, r1.xy);
149
+ r1.z = ((-(r1.zzzz)).z + 1.0f);
150
+ r1.z = sqrt(abs(r1.zzzz).z);
151
+ r1.w = max(cb10_10.tint_symbol_5[3u].x, 0.00100000004749745131f);
152
+ let v_5 = (r1.ww * r1.xy);
153
+ r1 = vec4<f32>(v_5.xy, r1.zw);
154
+ let v_6 = (r1.yyy * v5.xyz);
155
+ r2 = vec4<f32>(v_6.xyz, r2.w);
156
+ let v_7 = fma(r1.xxx, v4.xyz, r2.xyz);
157
+ r1 = vec4<f32>(v_7.xy, r1.z, v_7.z);
158
+ let v_8 = fma(r1.zzz, v1.xyz, r1.xyw);
159
+ r1 = vec4<f32>(v_8.xyz, r1.w);
160
+ r1.w = dot(r1.xyz, r1.xyz);
161
+ r1.w = inverseSqrt(r1.w);
162
+ let v_9 = (r1.www * r1.xyz);
163
+ r2 = vec4<f32>(v_9.xyz, r2.w);
164
+ r3 = textureSample(t5, s5, v0.xy.xyxx.xy);
165
+ let v_10 = (r3.xy * r3.xy);
166
+ r1 = vec4<f32>(v_10.xy, r1.zw);
167
+ r1.x = (r1.x * cb10_10.tint_symbol_5[3u].w);
168
+ r0.w = (r0.w * v3.w);
169
+ let v_11 = (v3.xx * cb2_2.tint_symbol_1[15u].zy);
170
+ r3 = vec4<f32>(v_11.xy, r3.zw);
171
+ r2.w = fma(r2.z, 0.5f, 0.5f);
172
+ r4.x = fma(r2.w, cb5_5.tint_symbol_3[3u].y, cb5_5.tint_symbol_3[3u].x);
173
+ r4.y = (r2.w + 0.30000001192092895508f);
174
+ let v_12 = (r3.xy * r4.xy);
175
+ r3 = vec4<f32>(v_12.xy, r3.zw);
176
+ let v_13 = (r0.xyz * r0.xyz);
177
+ r0 = vec4<f32>(v_13.xyz, r0.w);
178
+ let v_14 = -(v2.xyzx);
179
+ let v_15 = (v_14.xyz + cb1_1.tint_symbol[15u].xyz);
180
+ r4 = vec4<f32>(v_15.xyz, r4.w);
181
+ r2.w = dot(r4.xyz, r4.xyz);
182
+ r2.w = inverseSqrt(r2.w);
183
+ let v_16 = (r2.www * r4.xyz);
184
+ r5 = vec4<f32>(v_16.xyz, r5.w);
185
+ let v_17 = -(cb3_3.tint_symbol_2[0u].xyzx);
186
+ let v_18 = fma(r4.xyz, r2.www, v_17.xyz);
187
+ r6 = vec4<f32>(v_18.xyz, r6.w);
188
+ r3.z = dot(r6.xyz, r6.xyz);
189
+ r3.z = inverseSqrt(r3.z);
190
+ let v_19 = (r3.zzz * r6.xyz);
191
+ r6 = vec4<f32>(v_19.xyz, r6.w);
192
+ r1.x = clamp(r1.xxxx.x, 0.0f, 1.0f);
193
+ r3.z = fma(r1.y, cb10_10.tint_symbol_5[3u].z, -500.0f);
194
+ r3.z = max(r3.z, 0.0f);
195
+ let v_20 = -(r3.zzzz);
196
+ r1.y = fma(r1.y, cb10_10.tint_symbol_5[3u].z, v_20.y);
197
+ r3.z = (r3.z * 558.0f);
198
+ r1.y = fma(r1.y, 3.0f, r3.z);
199
+ r3.z = dot(r4.xyz, cb1_1.tint_symbol[14u].xyz);
200
+ let v_21 = (v2.xyz + (-(cb1_1.tint_symbol[15u].xyzx)).xyz);
201
+ r7 = vec4<f32>(v_21.xyz, r7.w);
202
+ let v_22 = (r7.yyy * cb6_6.tint_symbol_6[1u].xyz);
203
+ r8 = vec4<f32>(v_22.xyz, r8.w);
204
+ let v_23 = fma(r7.xxx, cb6_6.tint_symbol_6[0u].xyz, r8.xyz);
205
+ r8 = vec4<f32>(v_23.xyz, r8.w);
206
+ let v_24 = fma(r7.zzz, cb6_6.tint_symbol_6[2u].xyz, r8.xyz);
207
+ r8 = vec4<f32>(v_24.xyz, r8.w);
208
+ let v_25 = fma(r8.xyz, cb6_6.tint_symbol_6[4u].xyz, cb6_6.tint_symbol_6[8u].xyz);
209
+ r9 = vec4<f32>(v_25.xyz, r9.w);
210
+ let v_26 = &(x0[0u]);
211
+ let v_27 = r9;
212
+ *(v_26) = vec4<f32>(v_27.xyz, (*(v_26)).w);
213
+ let v_28 = fma(r8.xyz, cb6_6.tint_symbol_6[5u].xyz, cb6_6.tint_symbol_6[9u].xyz);
214
+ r10 = vec4<f32>(v_28.xyz, r10.w);
215
+ let v_29 = &(x0[1u]);
216
+ let v_30 = r10;
217
+ *(v_29) = vec4<f32>(v_30.xyz, (*(v_29)).w);
218
+ let v_31 = fma(r8.xyz, cb6_6.tint_symbol_6[6u].xyz, cb6_6.tint_symbol_6[10u].xyz);
219
+ r11 = vec4<f32>(v_31.xyz, r11.w);
220
+ let v_32 = &(x0[2u]);
221
+ let v_33 = r11;
222
+ *(v_32) = vec4<f32>(v_33.xyz, (*(v_32)).w);
223
+ let v_34 = fma(r8.xyz, cb6_6.tint_symbol_6[7u].xyz, cb6_6.tint_symbol_6[11u].xyz);
224
+ r8 = vec4<f32>(v_34.xyz, r8.w);
225
+ let v_35 = &(x0[3u]);
226
+ let v_36 = r8;
227
+ *(v_35) = vec4<f32>(v_36.xyz, (*(v_35)).w);
228
+ let v_37 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.34609651565551757812f, 0.32848981022834777832f));
229
+ let v_38 = r12;
230
+ r12 = vec4<f32>(v_38.x, v_37.x, v_38.z, v_37.y);
231
+ r3.w = fma((-(cb6_6.tint_symbol_6[14u].zzzz)).w, 1.5f, 1.0f);
232
+ r3.w = (r3.w * 0.5f);
233
+ let v_39 = abs(r11.yyyy);
234
+ r4.w = max(v_39.w, abs(r11.xxxx).w);
235
+ r4.w = bitcast<f32>(select(0u, 4294967295u, (r4.w < r3.w)));
236
+ let v_40 = (bitcast<u32>(r4.w) != 0u);
237
+ let v_41 = bitcast<f32>(v.tint_symbol_7[0i].x);
238
+ r4.w = select(bitcast<f32>(v.tint_symbol_7[1i].x), v_41, v_40);
239
+ let v_42 = abs(r10.yyyy);
240
+ r5.w = max(v_42.w, abs(r10.xxxx).w);
241
+ r5.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
242
+ let v_43 = bitcast<u32>(r5.w);
243
+ r4.w = select(r4.w, bitcast<f32>(v.tint_symbol_7[2i].x), (v_43 != 0u));
244
+ let v_44 = abs(r9.yyyy);
245
+ r5.w = max(v_44.w, abs(r9.xxxx).w);
246
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (r5.w < r3.w)));
247
+ let v_45 = bitcast<u32>(r3.w);
248
+ r3.w = select(r4.w, 0.0f, (v_45 != 0u));
249
+ let v_46 = x0[bitcast<i32>(r3.w)];
250
+ r9 = vec4<f32>(v_46.xyz, r9.w);
251
+ r3.w = f32(bitcast<i32>(r3.w));
252
+ r4.w = (r3.w + 0.5f);
253
+ r4.w = (r4.w * 0.25f);
254
+ r10 = bitcast<vec4<f32>>(select(vec4<u32>(), vec4<u32>(4294967295u), (vec4<f32>(0.0f, 1.0f, 2.0f, 3.0f) == r3.wwww)));
255
+ r10 = bitcast<vec4<f32>>((bitcast<vec4<u32>>(r10) & vec4<u32>(1065353216u)));
256
+ r3.w = dot(r10, cb6_6.tint_symbol_6[12u]);
257
+ r5.w = dot(r10, cb6_6.tint_symbol_6[13u]);
258
+ r10.x = (r9.x + 0.5f);
259
+ r10.y = fma(r9.y, 0.25f, r4.w);
260
+ r4.w = bitcast<f32>(select(0u, 4294967295u, !((r3.w == 0.0f))));
261
+ r3.w = ((-(r3.wwww)).w + r9.z);
262
+ let v_47 = dpdx(r10.xyy);
263
+ r11 = vec4<f32>(v_47.xy, r11.z, v_47.z);
264
+ r11.z = dpdx(r3.w);
265
+ let v_48 = dpdy(r10.yxy);
266
+ r13 = vec4<f32>(v_48.xyz, r13.w);
267
+ r13.w = dpdy(r3.w);
268
+ let v_49 = (r11.yw * r13.yw);
269
+ r8 = vec4<f32>(r8.xy, v_49.xy);
270
+ let v_50 = -(r8.zwzz);
271
+ let v_51 = fma(r11.xz, r13.xz, v_50.xy);
272
+ r14 = vec4<f32>(v_51.xy, r14.zw);
273
+ r6.w = (1.0f / r14.x);
274
+ r7.w = (r11.z * r13.y);
275
+ let v_52 = -(r7.wwww);
276
+ r14.z = fma(r11.x, r13.w, v_52.z);
277
+ let v_53 = (r6.ww * r14.yz);
278
+ r8 = vec4<f32>(r8.xy, v_53.xy);
279
+ let v_54 = max(r8.zw, vec2<f32>());
280
+ r8 = vec4<f32>(r8.xy, v_54.xy);
281
+ let v_55 = min(r8.zw, vec2<f32>(0.5f));
282
+ r8 = vec4<f32>(r8.xy, v_55.xy);
283
+ r3.w = fma((-(r5.wwww)).w, r8.z, r3.w);
284
+ r3.w = fma((-(r5.wwww)).w, r8.w, r3.w);
285
+ let v_56 = bitcast<u32>(r4.w);
286
+ let v_57 = r3.w;
287
+ r12.z = select(r9.z, v_57, (v_56 != 0u));
288
+ r10.z = 0.0f;
289
+ let v_58 = (r10.xyz + r12.ywz);
290
+ r9 = vec4<f32>(v_58.xyz, r9.w);
291
+ let v_59 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.79929149150848388672f, 0.20174059271812438965f));
292
+ r12 = vec4<f32>(v_59.xy, r12.zw);
293
+ let v_60 = (r10.xyz + r12.xyz);
294
+ r11 = vec4<f32>(v_60.xyz, r11.w);
295
+ let v_61 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.03117550723254680634f, 0.17933775484561920166f));
296
+ r12 = vec4<f32>(v_61.xy, r12.zw);
297
+ let v_62 = (r10.xyz + r12.xyz);
298
+ r13 = vec4<f32>(v_62.xyz, r13.w);
299
+ let v_63 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.51474946737289428711f, 0.25350245833396911621f));
300
+ r12 = vec4<f32>(v_63.xy, r12.zw);
301
+ let v_64 = (r10.xyz + r12.xyz);
302
+ r14 = vec4<f32>(v_64.xyz, r14.w);
303
+ let v_65 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.07286971807479858398f, 0.00809734128415584564f));
304
+ r12 = vec4<f32>(v_65.xy, r12.zw);
305
+ let v_66 = (r10.xyz + r12.xyz);
306
+ r15 = vec4<f32>(v_66.xyz, r15.w);
307
+ let v_67 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.96978127956390380859f, 0.03452160954475402832f));
308
+ r12 = vec4<f32>(v_67.xy, r12.zw);
309
+ let v_68 = (r10.xyz + r12.xyz);
310
+ r16 = vec4<f32>(v_68.xyz, r16.w);
311
+ let v_69 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.54554665088653564453f, 0.02412854135036468506f));
312
+ r12 = vec4<f32>(v_69.xy, r12.zw);
313
+ let v_70 = (r10.xyz + r12.xyz);
314
+ r17 = vec4<f32>(v_70.xyz, r17.w);
315
+ let v_71 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.02890610881149768829f, -0.13678458333015441895f));
316
+ r12 = vec4<f32>(v_71.xy, r12.zw);
317
+ let v_72 = (r10.xyz + r12.xyz);
318
+ r18 = vec4<f32>(v_72.xyz, r18.w);
319
+ let v_73 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.47951146960258483887f, -0.24483287334442138672f));
320
+ r12 = vec4<f32>(v_73.xy, r12.zw);
321
+ let v_74 = (r10.xyz + r12.xyz);
322
+ r19 = vec4<f32>(v_74.xyz, r19.w);
323
+ let v_75 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.7587884068489074707f, -0.1121091991662979126f));
324
+ r12 = vec4<f32>(v_75.xy, r12.zw);
325
+ let v_76 = (r10.xyz + r12.xyz);
326
+ r20 = vec4<f32>(v_76.xyz, r20.w);
327
+ let v_77 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.33935257792472839355f, -0.24932782351970672607f));
328
+ r12 = vec4<f32>(v_77.xy, r12.zw);
329
+ let v_78 = (r10.xyz + r12.xyz);
330
+ r21 = vec4<f32>(v_78.xyz, r21.w);
331
+ let v_79 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.07059764862060546875f, 0.2081225961446762085f));
332
+ r12 = vec4<f32>(v_79.xy, r12.zw);
333
+ let v_80 = (r10.xyz + r12.xyz);
334
+ r22 = vec4<f32>(v_80.xyz, r22.w);
335
+ let v_81 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(1.29403817653656005859f, -0.01807767525315284729f));
336
+ r12 = vec4<f32>(v_81.xy, r12.zw);
337
+ let v_82 = (r10.xyz + r12.xyz);
338
+ r23 = vec4<f32>(v_82.xyz, r23.w);
339
+ let v_83 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-0.7475630640983581543f, -0.11397434771060943604f));
340
+ r12 = vec4<f32>(v_83.xy, r12.zw);
341
+ let v_84 = (r10.xyz + r12.xyz);
342
+ r24 = vec4<f32>(v_84.xyz, r24.w);
343
+ let v_85 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(0.94772171974182128906f, -0.24876354634761810303f));
344
+ r12 = vec4<f32>(v_85.xy, r12.zw);
345
+ let v_86 = (r10.xyz + r12.xyz);
346
+ r25 = vec4<f32>(v_86.xyz, r25.w);
347
+ let v_87 = (cb6_6.tint_symbol_6[14u].zw * vec2<f32>(-1.34315288066864013672f, -0.08858405798673629761f));
348
+ r12 = vec4<f32>(v_87.xy, r12.zw);
349
+ let v_88 = (r10.xyz + r12.xyz);
350
+ r10 = vec4<f32>(v_88.xyz, r10.w);
351
+ let v_89 = r9.xyxx;
352
+ r9.x = textureSampleCompareLevel(t15, s15, v_89.xy, r9.z);
353
+ let v_90 = r11.xyxx;
354
+ r9.y = textureSampleCompareLevel(t15, s15, v_90.xy, r11.z);
355
+ let v_91 = r13.xyxx;
356
+ r9.z = textureSampleCompareLevel(t15, s15, v_91.xy, r13.z);
357
+ let v_92 = r14.xyxx;
358
+ r9.w = textureSampleCompareLevel(t15, s15, v_92.xy, r14.z);
359
+ let v_93 = r15.xyxx;
360
+ r11.x = textureSampleCompareLevel(t15, s15, v_93.xy, r15.z);
361
+ let v_94 = r16.xyxx;
362
+ r11.y = textureSampleCompareLevel(t15, s15, v_94.xy, r16.z);
363
+ let v_95 = r17.xyxx;
364
+ r11.z = textureSampleCompareLevel(t15, s15, v_95.xy, r17.z);
365
+ let v_96 = r18.xyxx;
366
+ r11.w = textureSampleCompareLevel(t15, s15, v_96.xy, r18.z);
367
+ let v_97 = r19.xyxx;
368
+ r12.x = textureSampleCompareLevel(t15, s15, v_97.xy, r19.z);
369
+ let v_98 = r20.xyxx;
370
+ r12.y = textureSampleCompareLevel(t15, s15, v_98.xy, r20.z);
371
+ let v_99 = r21.xyxx;
372
+ r12.z = textureSampleCompareLevel(t15, s15, v_99.xy, r21.z);
373
+ let v_100 = r22.xyxx;
374
+ r12.w = textureSampleCompareLevel(t15, s15, v_100.xy, r22.z);
375
+ let v_101 = r23.xyxx;
376
+ r13.x = textureSampleCompareLevel(t15, s15, v_101.xy, r23.z);
377
+ let v_102 = r24.xyxx;
378
+ r13.y = textureSampleCompareLevel(t15, s15, v_102.xy, r24.z);
379
+ let v_103 = r25.xyxx;
380
+ r13.z = textureSampleCompareLevel(t15, s15, v_103.xy, r25.z);
381
+ let v_104 = r10.xyxx;
382
+ r13.w = textureSampleCompareLevel(t15, s15, v_104.xy, r10.z);
383
+ r9 = (r9 + r11);
384
+ r9 = (r12 + r9);
385
+ r9 = (r13 + r9);
386
+ r3.w = dot(r9, vec4<f32>(1.0f));
387
+ r3.z = clamp(fma(r3.zzzz, cb6_6.tint_symbol_6[0u].wwww, cb6_6.tint_symbol_6[1u].wwww).z, 0.0f, 1.0f);
388
+ let v_105 = abs(r8.yyyy);
389
+ r4.w = max(v_105.w, abs(r8.xxxx).w);
390
+ r4.w = clamp(fma(r4.wwww, vec4<f32>(15.0f), vec4<f32>(-6.30000019073486328125f)).w, 0.0f, 1.0f);
391
+ r3.z = ((-(r3.zzzz)).z + 1.0f);
392
+ r3.z = (r4.w * r3.z);
393
+ r3.z = fma(r3.w, 0.0625f, r3.z);
394
+ let v_106 = (r3.xyz * r3.xyz);
395
+ r3 = vec4<f32>(v_106.xyz, r3.w);
396
+ r3.z = min(r3.z, 1.0f);
397
+ r3.w = clamp(fma(v2.zzzz, cb6_6.tint_symbol_6[3u].xxxx, cb6_6.tint_symbol_6[3u].yyyy).w, 0.0f, 1.0f);
398
+ r3.w = sqrt(r3.w);
399
+ r3.w = (r3.w * cb6_6.tint_symbol_6[3u].z);
400
+ let v_107 = -(r3.zzzz);
401
+ r3.z = fma(r3.w, v_107.z, r3.z);
402
+ let v_108 = dot(r2.xyz, v_17.xyz);
403
+ r3.w = clamp(vec4<f32>(v_108, v_108, v_108, v_108).w, 0.0f, 1.0f);
404
+ let v_109 = dot(r5.xyz, r2.xyz);
405
+ r8.x = clamp(vec4<f32>(v_109, v_109, v_109, v_109).x, 0.0f, 1.0f);
406
+ let v_110 = dot(r6.xyz, v_17.xyz);
407
+ r8.y = clamp(vec4<f32>(v_110, v_110, v_110, v_110).y, 0.0f, 1.0f);
408
+ let v_111 = ((-(r8.xyxx)).xy + vec2<f32>(1.0f));
409
+ r8 = vec4<f32>(v_111.xy, r8.zw);
410
+ let v_112 = (r8.xy * r8.xy);
411
+ r8 = vec4<f32>(r8.xy, v_112.xy);
412
+ let v_113 = (r8.zw * r8.zw);
413
+ r8 = vec4<f32>(r8.xy, v_113.xy);
414
+ let v_114 = (r8.xy * r8.zw);
415
+ r8 = vec4<f32>(v_114.xy, r8.zw);
416
+ r4.w = ((-(cb10_10.tint_symbol_5[3u].yyyy)).w + 1.0f);
417
+ let v_115 = fma(cb10_10.tint_symbol_5[3u].yy, r8.xy, r4.ww);
418
+ r8 = vec4<f32>(v_115.xy, r8.zw);
419
+ let v_116 = (r1.yy + vec2<f32>(2.0f, 0.00000000999999993923f));
420
+ r8 = vec4<f32>(r8.xy, v_116.xy);
421
+ r1.y = (r8.z * 0.125f);
422
+ r5.w = fma((-(r1.xxxx)).w, r8.x, 1.0f);
423
+ r6.x = dot(r2.xyz, r6.xyz);
424
+ r6.x = clamp(((r6.xxxx + vec4<f32>(0.00000000999999993923f))).x, 0.0f, 1.0f);
425
+ r6.x = log2(r6.x);
426
+ r6.x = (r6.x * r8.w);
427
+ r6.x = exp2(r6.x);
428
+ r6.x = (r8.y * r6.x);
429
+ r6.x = (r1.y * r6.x);
430
+ r6.x = (r1.x * r6.x);
431
+ r6.x = (r3.w * r6.x);
432
+ r3.w = (r3.w * r5.w);
433
+ let v_117 = fma(r0.xyz, r3.www, r6.xxx);
434
+ r6 = vec4<f32>(v_117.xyz, r6.w);
435
+ let v_118 = (r6.xyz * cb3_3.tint_symbol_2[1u].xyz);
436
+ r6 = vec4<f32>(v_118.xyz, r6.w);
437
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (0i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
438
+ if ((bitcast<u32>(r3.w) != 0u)) {
439
+ r9 = vec4<f32>(vec3<f32>(), r9.w);
440
+ r8 = vec4<f32>(vec3<f32>(), r8.w);
441
+ } else {
442
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[19u].w == 0.0f)));
443
+ let v_119 = (v_14.xyz + cb3_3.tint_symbol_2[3u].xyz);
444
+ r8 = vec4<f32>(v_119.xyz, r8.w);
445
+ let v_120 = (v2.xyz + (-(cb3_3.tint_symbol_2[3u].xyzx)).xyz);
446
+ r9 = vec4<f32>(v_120.xyz, r9.w);
447
+ r7.w = dot(r9.xyz, cb3_3.tint_symbol_2[11u].xyz);
448
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[19u].wwww)).w, 0.0f, 1.0f);
449
+ r7.w = (r7.w * cb3_3.tint_symbol_2[19u].w);
450
+ let v_121 = fma(cb3_3.tint_symbol_2[11u].xyz, r7.www, cb3_3.tint_symbol_2[3u].xyz);
451
+ r9 = vec4<f32>(v_121.xyz, r9.w);
452
+ let v_122 = (r9.xyz + v_14.xyz);
453
+ r9 = vec4<f32>(v_122.xyz, r9.w);
454
+ let v_123 = bitcast<vec3<u32>>(r6.www);
455
+ let v_124 = r8.xyz;
456
+ let v_125 = select(r9.xyz, v_124, (v_123 != vec3<u32>()));
457
+ r8 = vec4<f32>(v_125.xyz, r8.w);
458
+ r6.w = dot(r8.xyz, r8.xyz);
459
+ let v_126 = (r8.xyz + vec3<f32>(0.00000099999999747524f));
460
+ r8 = vec4<f32>(v_126.xyz, r8.w);
461
+ r7.w = dot(r8.xyz, r8.xyz);
462
+ r7.w = inverseSqrt(r7.w);
463
+ let v_127 = (r7.www * r8.xyz);
464
+ r8 = vec4<f32>(v_127.xyz, r8.w);
465
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[3u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
466
+ r7.w = ((-(cb3_3.tint_symbol_2[11u].wwww)).w + 1.0f);
467
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[11u].w);
468
+ r6.w = (r6.w / r7.w);
469
+ let v_128 = -(cb3_3.tint_symbol_2[11u].xyzx);
470
+ r7.w = dot(r8.xyz, v_128.xyz);
471
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[27u].xxxx, cb3_3.tint_symbol_2[35u].xxxx).w, 0.0f, 1.0f);
472
+ let v_129 = dot(r8.xyz, r2.xyz);
473
+ r9.x = clamp(vec4<f32>(v_129, v_129, v_129, v_129).x, 0.0f, 1.0f);
474
+ r7.w = (r7.w * r9.x);
475
+ r9.x = (r6.w * r7.w);
476
+ let v_130 = (r9.xxx * cb3_3.tint_symbol_2[19u].xyz);
477
+ r9 = vec4<f32>(v_130.xyz, r9.w);
478
+ let v_131 = (r0.xyz * r9.xyz);
479
+ r9 = vec4<f32>(v_131.xyz, r9.w);
480
+ let v_132 = fma(r4.xyz, r2.www, r8.xyz);
481
+ r8 = vec4<f32>(v_132.xyz, r8.w);
482
+ r9.w = dot(r8.xyz, r8.xyz);
483
+ r9.w = inverseSqrt(r9.w);
484
+ let v_133 = (r8.xyz * r9.www);
485
+ r8 = vec4<f32>(v_133.xyz, r8.w);
486
+ let v_134 = dot(r8.xyz, r5.xyz);
487
+ r9.w = clamp(vec4<f32>(v_134, v_134, v_134, v_134).w, 0.0f, 1.0f);
488
+ r9.w = ((-(r9.wwww)).w + 1.0f);
489
+ r10.x = (r9.w * r9.w);
490
+ r10.x = (r10.x * r10.x);
491
+ r9.w = (r9.w * r10.x);
492
+ r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w);
493
+ let v_135 = dot(r8.xyz, r2.xyz);
494
+ r8.x = clamp(vec4<f32>(v_135, v_135, v_135, v_135).x, 0.0f, 1.0f);
495
+ r8.x = log2(r8.x);
496
+ r8.x = (r8.x * r8.w);
497
+ r8.x = exp2(r8.x);
498
+ r8.x = (r8.x * r9.w);
499
+ r7.w = (r7.w * r8.x);
500
+ r6.w = (r6.w * r7.w);
501
+ r6.w = (r1.y * r6.w);
502
+ let v_136 = (r6.www * cb3_3.tint_symbol_2[19u].xyz);
503
+ r8 = vec4<f32>(v_136.xyz, r8.w);
504
+ }
505
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (0i < bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
506
+ if ((bitcast<u32>(r6.w) != 0u)) {
507
+ r7.w = bitcast<f32>(select(0u, 4294967295u, (1i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
508
+ r6.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
509
+ let v_137 = bitcast<u32>(r7.w);
510
+ let v_138 = r6.w;
511
+ r3.w = select(r3.w, v_138, (v_137 != 0u));
512
+ if ((bitcast<u32>(r3.w) != 0u)) {
513
+ } else {
514
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[20u].w == 0.0f)));
515
+ let v_139 = (v_14.xyz + cb3_3.tint_symbol_2[4u].xyz);
516
+ r10 = vec4<f32>(v_139.xyz, r10.w);
517
+ let v_140 = (v2.xyz + (-(cb3_3.tint_symbol_2[4u].xyzx)).xyz);
518
+ r11 = vec4<f32>(v_140.xyz, r11.w);
519
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[12u].xyz);
520
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[20u].wwww)).w, 0.0f, 1.0f);
521
+ r7.w = (r7.w * cb3_3.tint_symbol_2[20u].w);
522
+ let v_141 = fma(cb3_3.tint_symbol_2[12u].xyz, r7.www, cb3_3.tint_symbol_2[4u].xyz);
523
+ r11 = vec4<f32>(v_141.xyz, r11.w);
524
+ let v_142 = (r11.xyz + v_14.xyz);
525
+ r11 = vec4<f32>(v_142.xyz, r11.w);
526
+ let v_143 = bitcast<vec3<u32>>(r6.www);
527
+ let v_144 = r10.xyz;
528
+ let v_145 = select(r11.xyz, v_144, (v_143 != vec3<u32>()));
529
+ r10 = vec4<f32>(v_145.xyz, r10.w);
530
+ r6.w = dot(r10.xyz, r10.xyz);
531
+ let v_146 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
532
+ r10 = vec4<f32>(v_146.xyz, r10.w);
533
+ r7.w = dot(r10.xyz, r10.xyz);
534
+ r7.w = inverseSqrt(r7.w);
535
+ let v_147 = (r7.www * r10.xyz);
536
+ r10 = vec4<f32>(v_147.xyz, r10.w);
537
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[4u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
538
+ r7.w = ((-(cb3_3.tint_symbol_2[12u].wwww)).w + 1.0f);
539
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[12u].w);
540
+ r6.w = (r6.w / r7.w);
541
+ let v_148 = -(cb3_3.tint_symbol_2[12u].xyzx);
542
+ r7.w = dot(r10.xyz, v_148.xyz);
543
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[28u].xxxx, cb3_3.tint_symbol_2[36u].xxxx).w, 0.0f, 1.0f);
544
+ let v_149 = dot(r10.xyz, r2.xyz);
545
+ r9.w = clamp(vec4<f32>(v_149, v_149, v_149, v_149).w, 0.0f, 1.0f);
546
+ r7.w = (r7.w * r9.w);
547
+ r9.w = (r6.w * r7.w);
548
+ let v_150 = (r9.www * cb3_3.tint_symbol_2[20u].xyz);
549
+ r11 = vec4<f32>(v_150.xyz, r11.w);
550
+ let v_151 = fma(r11.xyz, r0.xyz, r9.xyz);
551
+ r9 = vec4<f32>(v_151.xyz, r9.w);
552
+ let v_152 = fma(r4.xyz, r2.www, r10.xyz);
553
+ r10 = vec4<f32>(v_152.xyz, r10.w);
554
+ r9.w = dot(r10.xyz, r10.xyz);
555
+ r9.w = inverseSqrt(r9.w);
556
+ let v_153 = (r9.www * r10.xyz);
557
+ r10 = vec4<f32>(v_153.xyz, r10.w);
558
+ let v_154 = dot(r10.xyz, r5.xyz);
559
+ r9.w = clamp(vec4<f32>(v_154, v_154, v_154, v_154).w, 0.0f, 1.0f);
560
+ r9.w = ((-(r9.wwww)).w + 1.0f);
561
+ r10.w = (r9.w * r9.w);
562
+ r10.w = (r10.w * r10.w);
563
+ r9.w = (r9.w * r10.w);
564
+ r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w);
565
+ let v_155 = dot(r10.xyz, r2.xyz);
566
+ r10.x = clamp(vec4<f32>(v_155, v_155, v_155, v_155).x, 0.0f, 1.0f);
567
+ r10.x = log2(r10.x);
568
+ r10.x = (r8.w * r10.x);
569
+ r10.x = exp2(r10.x);
570
+ r9.w = (r9.w * r10.x);
571
+ r7.w = (r7.w * r9.w);
572
+ r6.w = (r6.w * r7.w);
573
+ r6.w = (r1.y * r6.w);
574
+ let v_156 = fma(r6.www, cb3_3.tint_symbol_2[20u].xyz, r8.xyz);
575
+ r8 = vec4<f32>(v_156.xyz, r8.w);
576
+ }
577
+ } else {
578
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
579
+ }
580
+ if ((bitcast<u32>(r3.w) != 0u)) {
581
+ r3.w = bitcast<f32>(v.tint_symbol_7[3i].x);
582
+ } else {
583
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (2i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
584
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
585
+ if ((bitcast<u32>(r3.w) != 0u)) {
586
+ } else {
587
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[21u].w == 0.0f)));
588
+ let v_157 = (v_14.xyz + cb3_3.tint_symbol_2[5u].xyz);
589
+ r10 = vec4<f32>(v_157.xyz, r10.w);
590
+ let v_158 = (v2.xyz + (-(cb3_3.tint_symbol_2[5u].xyzx)).xyz);
591
+ r11 = vec4<f32>(v_158.xyz, r11.w);
592
+ r7.w = dot(r11.xyz, cb3_3.tint_symbol_2[13u].xyz);
593
+ r7.w = clamp(((r7.wwww / cb3_3.tint_symbol_2[21u].wwww)).w, 0.0f, 1.0f);
594
+ r7.w = (r7.w * cb3_3.tint_symbol_2[21u].w);
595
+ let v_159 = fma(cb3_3.tint_symbol_2[13u].xyz, r7.www, cb3_3.tint_symbol_2[5u].xyz);
596
+ r11 = vec4<f32>(v_159.xyz, r11.w);
597
+ let v_160 = (r11.xyz + v_14.xyz);
598
+ r11 = vec4<f32>(v_160.xyz, r11.w);
599
+ let v_161 = bitcast<vec3<u32>>(r6.www);
600
+ let v_162 = r10.xyz;
601
+ let v_163 = select(r11.xyz, v_162, (v_161 != vec3<u32>()));
602
+ r10 = vec4<f32>(v_163.xyz, r10.w);
603
+ r6.w = dot(r10.xyz, r10.xyz);
604
+ let v_164 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
605
+ r10 = vec4<f32>(v_164.xyz, r10.w);
606
+ r7.w = dot(r10.xyz, r10.xyz);
607
+ r7.w = inverseSqrt(r7.w);
608
+ let v_165 = (r7.www * r10.xyz);
609
+ r10 = vec4<f32>(v_165.xyz, r10.w);
610
+ r6.w = clamp(fma(-(r6.wwww), cb3_3.tint_symbol_2[5u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
611
+ r7.w = ((-(cb3_3.tint_symbol_2[13u].wwww)).w + 1.0f);
612
+ r7.w = fma(r7.w, r6.w, cb3_3.tint_symbol_2[13u].w);
613
+ r6.w = (r6.w / r7.w);
614
+ let v_166 = -(cb3_3.tint_symbol_2[13u].xyzx);
615
+ r7.w = dot(r10.xyz, v_166.xyz);
616
+ r7.w = clamp(fma(r7.wwww, cb3_3.tint_symbol_2[29u].xxxx, cb3_3.tint_symbol_2[37u].xxxx).w, 0.0f, 1.0f);
617
+ let v_167 = dot(r10.xyz, r2.xyz);
618
+ r9.w = clamp(vec4<f32>(v_167, v_167, v_167, v_167).w, 0.0f, 1.0f);
619
+ r7.w = (r7.w * r9.w);
620
+ r9.w = (r6.w * r7.w);
621
+ let v_168 = (r9.www * cb3_3.tint_symbol_2[21u].xyz);
622
+ r11 = vec4<f32>(v_168.xyz, r11.w);
623
+ let v_169 = fma(r11.xyz, r0.xyz, r9.xyz);
624
+ r9 = vec4<f32>(v_169.xyz, r9.w);
625
+ let v_170 = fma(r4.xyz, r2.www, r10.xyz);
626
+ r10 = vec4<f32>(v_170.xyz, r10.w);
627
+ r9.w = dot(r10.xyz, r10.xyz);
628
+ r9.w = inverseSqrt(r9.w);
629
+ let v_171 = (r9.www * r10.xyz);
630
+ r10 = vec4<f32>(v_171.xyz, r10.w);
631
+ let v_172 = dot(r10.xyz, r5.xyz);
632
+ r9.w = clamp(vec4<f32>(v_172, v_172, v_172, v_172).w, 0.0f, 1.0f);
633
+ r9.w = ((-(r9.wwww)).w + 1.0f);
634
+ r10.w = (r9.w * r9.w);
635
+ r10.w = (r10.w * r10.w);
636
+ r9.w = (r9.w * r10.w);
637
+ r9.w = fma(cb10_10.tint_symbol_5[3u].y, r9.w, r4.w);
638
+ let v_173 = dot(r10.xyz, r2.xyz);
639
+ r10.x = clamp(vec4<f32>(v_173, v_173, v_173, v_173).x, 0.0f, 1.0f);
640
+ r10.x = log2(r10.x);
641
+ r10.x = (r8.w * r10.x);
642
+ r10.x = exp2(r10.x);
643
+ r9.w = (r9.w * r10.x);
644
+ r7.w = (r7.w * r9.w);
645
+ r6.w = (r6.w * r7.w);
646
+ r6.w = (r1.y * r6.w);
647
+ let v_174 = fma(r6.www, cb3_3.tint_symbol_2[21u].xyz, r8.xyz);
648
+ r8 = vec4<f32>(v_174.xyz, r8.w);
649
+ }
650
+ }
651
+ if ((bitcast<u32>(r3.w) != 0u)) {
652
+ } else {
653
+ r6.w = bitcast<f32>(select(0u, 4294967295u, (3i >= bitcast<i32>(cb3_3.tint_symbol_2[2u].x))));
654
+ r3.w = bitcast<f32>((bitcast<u32>(r3.w) | bitcast<u32>(r6.w)));
655
+ if ((bitcast<u32>(r3.w) != 0u)) {
656
+ } else {
657
+ r3.w = bitcast<f32>(select(0u, 4294967295u, (cb3_3.tint_symbol_2[22u].w == 0.0f)));
658
+ let v_175 = (v_14.xyz + cb3_3.tint_symbol_2[6u].xyz);
659
+ r10 = vec4<f32>(v_175.xyz, r10.w);
660
+ let v_176 = (v2.xyz + (-(cb3_3.tint_symbol_2[6u].xyzx)).xyz);
661
+ r11 = vec4<f32>(v_176.xyz, r11.w);
662
+ r6.w = dot(r11.xyz, cb3_3.tint_symbol_2[14u].xyz);
663
+ r6.w = clamp(((r6.wwww / cb3_3.tint_symbol_2[22u].wwww)).w, 0.0f, 1.0f);
664
+ r6.w = (r6.w * cb3_3.tint_symbol_2[22u].w);
665
+ let v_177 = fma(cb3_3.tint_symbol_2[14u].xyz, r6.www, cb3_3.tint_symbol_2[6u].xyz);
666
+ r11 = vec4<f32>(v_177.xyz, r11.w);
667
+ let v_178 = (r11.xyz + v_14.xyz);
668
+ r11 = vec4<f32>(v_178.xyz, r11.w);
669
+ let v_179 = bitcast<vec3<u32>>(r3.www);
670
+ let v_180 = r10.xyz;
671
+ let v_181 = select(r11.xyz, v_180, (v_179 != vec3<u32>()));
672
+ r10 = vec4<f32>(v_181.xyz, r10.w);
673
+ r3.w = dot(r10.xyz, r10.xyz);
674
+ let v_182 = (r10.xyz + vec3<f32>(0.00000099999999747524f));
675
+ r10 = vec4<f32>(v_182.xyz, r10.w);
676
+ r6.w = dot(r10.xyz, r10.xyz);
677
+ r6.w = inverseSqrt(r6.w);
678
+ let v_183 = (r6.www * r10.xyz);
679
+ r10 = vec4<f32>(v_183.xyz, r10.w);
680
+ r3.w = clamp(fma(-(r3.wwww), cb3_3.tint_symbol_2[6u].wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
681
+ r6.w = ((-(cb3_3.tint_symbol_2[14u].wwww)).w + 1.0f);
682
+ r6.w = fma(r6.w, r3.w, cb3_3.tint_symbol_2[14u].w);
683
+ r3.w = (r3.w / r6.w);
684
+ let v_184 = -(cb3_3.tint_symbol_2[14u].xyzx);
685
+ r6.w = dot(r10.xyz, v_184.xyz);
686
+ r6.w = clamp(fma(r6.wwww, cb3_3.tint_symbol_2[30u].xxxx, cb3_3.tint_symbol_2[38u].xxxx).w, 0.0f, 1.0f);
687
+ let v_185 = dot(r10.xyz, r2.xyz);
688
+ r7.w = clamp(vec4<f32>(v_185, v_185, v_185, v_185).w, 0.0f, 1.0f);
689
+ r6.w = (r6.w * r7.w);
690
+ r7.w = (r3.w * r6.w);
691
+ let v_186 = (r7.www * cb3_3.tint_symbol_2[22u].xyz);
692
+ r11 = vec4<f32>(v_186.xyz, r11.w);
693
+ let v_187 = fma(r11.xyz, r0.xyz, r9.xyz);
694
+ r9 = vec4<f32>(v_187.xyz, r9.w);
695
+ let v_188 = fma(r4.xyz, r2.www, r10.xyz);
696
+ r4 = vec4<f32>(v_188.xyz, r4.w);
697
+ r2.w = dot(r4.xyz, r4.xyz);
698
+ r2.w = inverseSqrt(r2.w);
699
+ let v_189 = (r2.www * r4.xyz);
700
+ r4 = vec4<f32>(v_189.xyz, r4.w);
701
+ let v_190 = dot(r4.xyz, r5.xyz);
702
+ r2.w = clamp(vec4<f32>(v_190, v_190, v_190, v_190).w, 0.0f, 1.0f);
703
+ r2.w = ((-(r2.wwww)).w + 1.0f);
704
+ r5.x = (r2.w * r2.w);
705
+ r5.x = (r5.x * r5.x);
706
+ r2.w = (r2.w * r5.x);
707
+ r2.w = fma(cb10_10.tint_symbol_5[3u].y, r2.w, r4.w);
708
+ let v_191 = dot(r4.xyz, r2.xyz);
709
+ r4.x = clamp(vec4<f32>(v_191, v_191, v_191, v_191).x, 0.0f, 1.0f);
710
+ r4.x = log2(r4.x);
711
+ r4.x = (r4.x * r8.w);
712
+ r4.x = exp2(r4.x);
713
+ r2.w = (r2.w * r4.x);
714
+ r2.w = (r6.w * r2.w);
715
+ r2.w = (r3.w * r2.w);
716
+ r1.y = (r1.y * r2.w);
717
+ let v_192 = fma(r1.yyy, cb3_3.tint_symbol_2[22u].xyz, r8.xyz);
718
+ r8 = vec4<f32>(v_192.xyz, r8.w);
719
+ }
720
+ }
721
+ r1.y = (r5.w * r5.w);
722
+ r1.x = (r1.x * r1.x);
723
+ let v_193 = (r8.xyz * r1.xxx);
724
+ r4 = vec4<f32>(v_193.xyz, r4.w);
725
+ let v_194 = fma(r1.yyy, r9.xyz, r4.xyz);
726
+ r4 = vec4<f32>(v_194.xyz, r4.w);
727
+ let v_195 = fma(r6.xyz, r3.zzz, r4.xyz);
728
+ r4 = vec4<f32>(v_195.xyz, r4.w);
729
+ r1.x = fma(r1.z, r1.w, cb3_3.tint_symbol_2[43u].w);
730
+ r1.x = (r1.x * cb3_3.tint_symbol_2[44u].w);
731
+ r1.x = max(r1.x, 0.0f);
732
+ let v_196 = fma(cb3_3.tint_symbol_2[47u].xyz, r1.xxx, cb3_3.tint_symbol_2[48u].xyz);
733
+ r1 = vec4<f32>(r1.x, v_196.xyz);
734
+ r2.w = ((-(cb2_2.tint_symbol_1[16u].zzzz)).w + 1.0f);
735
+ let v_197 = fma(cb3_3.tint_symbol_2[45u].xyz, r1.xxx, cb3_3.tint_symbol_2[46u].xyz);
736
+ r5 = vec4<f32>(v_197.xyz, r5.w);
737
+ let v_198 = (r5.xyz * cb2_2.tint_symbol_1[16u].zzz);
738
+ r5 = vec4<f32>(v_198.xyz, r5.w);
739
+ let v_199 = fma(r1.yzw, r2.www, r5.xyz);
740
+ r1 = vec4<f32>(r1.x, v_199.xyz);
741
+ let v_200 = (r3.yyy * r1.yzw);
742
+ r1 = vec4<f32>(r1.x, v_200.xyz);
743
+ let v_201 = fma(cb3_3.tint_symbol_2[43u].xyz, r1.xxx, cb3_3.tint_symbol_2[44u].xyz);
744
+ r3 = vec4<f32>(r3.x, v_201.xyz);
745
+ r5.x = cb3_3.tint_symbol_2[46u].w;
746
+ r5.y = cb3_3.tint_symbol_2[47u].w;
747
+ r5.z = cb3_3.tint_symbol_2[48u].w;
748
+ let v_202 = dot(r5.xyz, r2.xyz);
749
+ r1.x = clamp(vec4<f32>(v_202, v_202, v_202, v_202).x, 0.0f, 1.0f);
750
+ let v_203 = fma(cb3_3.tint_symbol_2[49u].xyz, r1.xxx, r3.yzw);
751
+ r2 = vec4<f32>(v_203.xyz, r2.w);
752
+ let v_204 = fma(r2.xyz, r3.xxx, r1.yzw);
753
+ r1 = vec4<f32>(v_204.xyz, r1.w);
754
+ let v_205 = (r5.www * r1.xyz);
755
+ r1 = vec4<f32>(v_205.xyz, r1.w);
756
+ let v_206 = fma(r1.xyz, r0.xyz, r4.xyz);
757
+ r0 = vec4<f32>(v_206.xyz, r0.w);
758
+ o0.w = (r0.w * cb2_2.tint_symbol_1[15u].x);
759
+ if ((bitcast<u32>(cb5_5.tint_symbol_3[7u].x) != 0u)) {
760
+ r0.w = dot(r7.xyz, r7.xyz);
761
+ r1.x = sqrt(r0.w);
762
+ let v_207 = -(cb3_3.tint_symbol_2[50u].xxxx);
763
+ r1.y = (r1.x + v_207.y);
764
+ r1.y = max(r1.y, 0.0f);
765
+ r1.x = (r1.y / r1.x);
766
+ r1.x = (r1.x * r7.z);
767
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].z);
768
+ r1.x = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.xxxx).x)));
769
+ r1.w = (r1.z * -1.44269502162933349609f);
770
+ r1.w = exp2(r1.w);
771
+ r1.w = ((-(r1.wwww)).w + 1.0f);
772
+ r1.z = (r1.w / r1.z);
773
+ let v_208 = bitcast<u32>(r1.x);
774
+ r1.x = select(1.0f, r1.z, (v_208 != 0u));
775
+ r1.z = (r1.y * cb3_3.tint_symbol_2[51u].w);
776
+ r1.x = (r1.x * r1.z);
777
+ r1.x = min(r1.x, 1.0f);
778
+ r1.x = (r1.x * 1.44269502162933349609f);
779
+ r1.x = exp2(r1.x);
780
+ r1.x = min(r1.x, 1.0f);
781
+ r1.x = ((-(r1.xxxx)).x + 1.0f);
782
+ r1.z = (r1.x * cb3_3.tint_symbol_2[52u].y);
783
+ r0.w = inverseSqrt(r0.w);
784
+ let v_209 = (r0.www * r7.xyz);
785
+ r2 = vec4<f32>(v_209.xyz, r2.w);
786
+ let v_210 = dot(r2.xyz, cb3_3.tint_symbol_2[54u].xyz);
787
+ r0.w = clamp(vec4<f32>(v_210, v_210, v_210, v_210).w, 0.0f, 1.0f);
788
+ r0.w = log2(r0.w);
789
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
790
+ r0.w = exp2(r0.w);
791
+ let v_211 = dot(r2.xyz, cb3_3.tint_symbol_2[53u].xyz);
792
+ r1.w = clamp(vec4<f32>(v_211, v_211, v_211, v_211).w, 0.0f, 1.0f);
793
+ r1.w = log2(r1.w);
794
+ r1.w = (r1.w * cb3_3.tint_symbol_2[53u].w);
795
+ r1.w = exp2(r1.w);
796
+ r1.x = fma((-(r1.xxxx)).x, cb3_3.tint_symbol_2[52u].y, 1.0f);
797
+ r1.x = (r1.x * cb3_3.tint_symbol_2[51u].y);
798
+ let v_212 = -(cb3_3.tint_symbol_2[52u].xxxx);
799
+ r2.x = (r1.y + v_212.x);
800
+ r2.x = max(r2.x, 0.0f);
801
+ r2.x = (r2.x * cb3_3.tint_symbol_2[51u].x);
802
+ r2.x = (r2.x * 1.44269502162933349609f);
803
+ r2.x = exp2(r2.x);
804
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
805
+ r1.z = clamp(fma(r1.xxxx, r2.xxxx, r1.zzzz).z, 0.0f, 1.0f);
806
+ let v_213 = -(cb3_3.tint_symbol_2[51u].zzzz);
807
+ r1.y = (r1.y * v_213.y);
808
+ r1.y = (r1.y * 1.44269502162933349609f);
809
+ r1.y = exp2(r1.y);
810
+ r1.y = ((-(r1.yyyy)).y + 1.0f);
811
+ let v_214 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
812
+ r2 = vec4<f32>(v_214.xyz, r2.w);
813
+ let v_215 = fma(r0.www, r2.xyz, cb3_3.tint_symbol_2[56u].xyz);
814
+ r2 = vec4<f32>(v_215.xyz, r2.w);
815
+ let v_216 = ((-(r2.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
816
+ r3 = vec4<f32>(v_216.xyz, r3.w);
817
+ let v_217 = fma(r1.www, r3.xyz, r2.xyz);
818
+ r2 = vec4<f32>(v_217.xyz, r2.w);
819
+ let v_218 = -(cb3_3.tint_symbol_2[57u].xyzx);
820
+ let v_219 = (r2.xyz + v_218.xyz);
821
+ r2 = vec4<f32>(v_219.xyz, r2.w);
822
+ let v_220 = fma(r1.yyy, r2.xyz, cb3_3.tint_symbol_2[57u].xyz);
823
+ r2 = vec4<f32>(v_220.xyz, r2.w);
824
+ r3.x = cb3_3.tint_symbol_2[55u].w;
825
+ r3.y = cb3_3.tint_symbol_2[56u].w;
826
+ r3.z = cb3_3.tint_symbol_2[57u].w;
827
+ let v_221 = ((-(r2.xyzx)).xyz + r3.xyz);
828
+ r3 = vec4<f32>(v_221.xyz, r3.w);
829
+ let v_222 = fma(r1.xxx, r3.xyz, r2.xyz);
830
+ r1 = vec4<f32>(v_222.xy, r1.z, v_222.z);
831
+ r0.w = bitcast<f32>(select(0u, 4294967295u, (0.0f < cb2_2.tint_symbol_1[22u].y)));
832
+ if ((bitcast<u32>(r0.w) != 0u)) {
833
+ let v_223 = (v6.xy * cb2_2.tint_symbol_1[18u].zw);
834
+ r2 = vec4<f32>(v_223.xy, r2.zw);
835
+ r2 = textureSample(t11, s11, r2.xyxx.xy);
836
+ r0.w = (r2.x + -1.0f);
837
+ r0.w = clamp(fma(cb2_2.tint_symbol_1[22u].yyyy, r0.wwww, vec4<f32>(1.0f)).w, 0.0f, 1.0f);
838
+ } else {
839
+ r0.w = 1.0f;
840
+ }
841
+ let v_224 = -(r0.xyxz);
842
+ let v_225 = fma(r1.xyw, r0.www, v_224.xyw);
843
+ r1 = vec4<f32>(v_225.xy, r1.z, v_225.z);
844
+ let v_226 = fma(r1.zzz, r1.xyw, r0.xyz);
845
+ r1 = vec4<f32>(v_226.xyz, r1.w);
846
+ } else {
847
+ r0.w = dot(r7.xyz, r7.xyz);
848
+ r1.w = sqrt(r0.w);
849
+ let v_227 = -(cb3_3.tint_symbol_2[50u].xxxx);
850
+ r2.x = (r1.w + v_227.x);
851
+ r2.x = max(r2.x, 0.0f);
852
+ r1.w = (r2.x / r1.w);
853
+ r1.w = (r1.w * r7.z);
854
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].z);
855
+ r1.w = bitcast<f32>(select(0u, 4294967295u, (0.00999999977648258209f < abs(r1.wwww).w)));
856
+ r2.z = (r2.y * -1.44269502162933349609f);
857
+ r2.z = exp2(r2.z);
858
+ r2.z = ((-(r2.zzzz)).z + 1.0f);
859
+ r2.y = (r2.z / r2.y);
860
+ let v_228 = bitcast<u32>(r1.w);
861
+ r1.w = select(1.0f, r2.y, (v_228 != 0u));
862
+ r2.y = (r2.x * cb3_3.tint_symbol_2[51u].w);
863
+ r1.w = (r1.w * r2.y);
864
+ r1.w = min(r1.w, 1.0f);
865
+ r1.w = (r1.w * 1.44269502162933349609f);
866
+ r1.w = exp2(r1.w);
867
+ r1.w = min(r1.w, 1.0f);
868
+ r1.w = ((-(r1.wwww)).w + 1.0f);
869
+ r2.y = (r1.w * cb3_3.tint_symbol_2[52u].y);
870
+ r0.w = inverseSqrt(r0.w);
871
+ let v_229 = (r0.www * r7.xyz);
872
+ r3 = vec4<f32>(v_229.xyz, r3.w);
873
+ let v_230 = dot(r3.xyz, cb3_3.tint_symbol_2[54u].xyz);
874
+ r0.w = clamp(vec4<f32>(v_230, v_230, v_230, v_230).w, 0.0f, 1.0f);
875
+ r0.w = log2(r0.w);
876
+ r0.w = (r0.w * cb3_3.tint_symbol_2[54u].w);
877
+ r0.w = exp2(r0.w);
878
+ let v_231 = dot(r3.xyz, cb3_3.tint_symbol_2[53u].xyz);
879
+ r2.z = clamp(vec4<f32>(v_231, v_231, v_231, v_231).z, 0.0f, 1.0f);
880
+ r2.z = log2(r2.z);
881
+ r2.z = (r2.z * cb3_3.tint_symbol_2[53u].w);
882
+ r2.z = exp2(r2.z);
883
+ r1.w = fma((-(r1.wwww)).w, cb3_3.tint_symbol_2[52u].y, 1.0f);
884
+ r1.w = (r1.w * cb3_3.tint_symbol_2[51u].y);
885
+ let v_232 = -(cb3_3.tint_symbol_2[52u].xxxx);
886
+ r2.w = (r2.x + v_232.w);
887
+ r2.w = max(r2.w, 0.0f);
888
+ r2.w = (r2.w * cb3_3.tint_symbol_2[51u].x);
889
+ r2.w = (r2.w * 1.44269502162933349609f);
890
+ r2.w = exp2(r2.w);
891
+ r2.w = ((-(r2.wwww)).w + 1.0f);
892
+ r2.y = clamp(fma(r1.wwww, r2.wwww, r2.yyyy).y, 0.0f, 1.0f);
893
+ let v_233 = -(cb3_3.tint_symbol_2[51u].zzzz);
894
+ r2.x = (r2.x * v_233.x);
895
+ r2.x = (r2.x * 1.44269502162933349609f);
896
+ r2.x = exp2(r2.x);
897
+ r2.x = ((-(r2.xxxx)).x + 1.0f);
898
+ let v_234 = ((-(cb3_3.tint_symbol_2[56u].xyzx)).xyz + cb3_3.tint_symbol_2[58u].xyz);
899
+ r3 = vec4<f32>(v_234.xyz, r3.w);
900
+ let v_235 = fma(r0.www, r3.xyz, cb3_3.tint_symbol_2[56u].xyz);
901
+ r3 = vec4<f32>(v_235.xyz, r3.w);
902
+ let v_236 = ((-(r3.xyzx)).xyz + cb3_3.tint_symbol_2[55u].xyz);
903
+ r4 = vec4<f32>(v_236.xyz, r4.w);
904
+ let v_237 = fma(r2.zzz, r4.xyz, r3.xyz);
905
+ r3 = vec4<f32>(v_237.xyz, r3.w);
906
+ let v_238 = -(cb3_3.tint_symbol_2[57u].xyzx);
907
+ let v_239 = (r3.xyz + v_238.xyz);
908
+ r3 = vec4<f32>(v_239.xyz, r3.w);
909
+ let v_240 = fma(r2.xxx, r3.xyz, cb3_3.tint_symbol_2[57u].xyz);
910
+ r2 = vec4<f32>(v_240.x, r2.y, v_240.yz);
911
+ r3.x = cb3_3.tint_symbol_2[55u].w;
912
+ r3.y = cb3_3.tint_symbol_2[56u].w;
913
+ r3.z = cb3_3.tint_symbol_2[57u].w;
914
+ let v_241 = ((-(r2.xzwx)).xyz + r3.xyz);
915
+ r3 = vec4<f32>(v_241.xyz, r3.w);
916
+ let v_242 = fma(r1.www, r3.xyz, r2.xzw);
917
+ r2 = vec4<f32>(v_242.x, r2.y, v_242.yz);
918
+ let v_243 = ((-(r0.xxyz)).xzw + r2.xzw);
919
+ r2 = vec4<f32>(v_243.x, r2.y, v_243.yz);
920
+ let v_244 = fma(r2.yyy, r2.xzw, r0.xyz);
921
+ r1 = vec4<f32>(v_244.xyz, r1.w);
922
+ }
923
+ let v_245 = (r1.xyz * cb13_13.tint_symbol_4[4u].xxx);
924
+ r0 = vec4<f32>(v_245.xyz, r0.w);
925
+ let v_246 = (r0.xyz * cb2_2.tint_symbol_1[17u].zzz);
926
+ o0 = vec4<f32>(v_246.xyz, o0.w);
927
+ }
928
+
929
+ fn v_3(v_247 : bool) {
930
+ if (v_247) {
931
+ discard;
932
+ return;
933
+ }
934
+ }
935
+
936
+ @fragment
937
+ fn main(@location(0u) v0 : vec4<f32>, @location(1u) v1 : vec4<f32>, @location(2u) v2 : vec4<f32>, @location(3u) v3 : vec4<f32>, @location(4u) v4 : vec4<f32>, @location(5u) v5 : vec4<f32>, @builtin(position) v_248 : vec4<f32>) -> @location(0u) vec4<f32> {
938
+ main_inner(v0, v1, v2, v3, v4, v5, v_248);
939
+ return o0;
940
+ }